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terrain.json
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{
"width" : 10,
"depth" : 10,
"sunlight" : [ -1, 1, 0 ],
"altitude" : [
0.5, 1, 1, 1, 1, 2, 2, 3, 3, 3,
1, 0, 0, 0, 0, 1, 2, 2, 3, 3,
1, 0, 0, 0, 0, 0, 1, 2, 2, 2,
1, 1, 0, 0, 0, 0, 1, 1, 2, 2,
1, 1, 1, 1, 0, 0, 0, 1, 1, 2,
2, 1, 1, 1, 0, 0, 0, 1, 1, 1,
2, 2, 1, 1, 0, 0, 0, 0, 1, 1,
3, 2, 2, 1, 1, 0, 0, 0, 1, 1,
4, 3, 3, 2, 1, 1, 0, 0, 1, 1,
4, 4, 3, 2, 1, 1, 1, 1, 1, 1
],
"trees" : [
{ "x" : 8.50, "z" : 0.5 },
{ "x" : 7.25, "z" : 2.5 },
{ "x" : 8.75, "z" : 4.5 },
{ "x" : 4.50, "z" : 0.75 },
{ "x" : 5.5, "z" : 0.5 },
{ "x" : 0.5, "z" : 6.5 },
{ "x" : 1.5, "z" : 7.5 },
{ "x" : 1.5, "z" : 6.5 },
{ "x" : 2.5, "z" : 7.5 },
{ "x" : 2.5, "z" : 8.5 }
],
"enemies" : [
{ "x" : 2, "z" : 8 },
{ "x" : 3, "z" : 9 }
],
"roads" : [
{
"width" : 4,
"spine": [
0, 0,
3, 3,
5, 5,
8, 8
]
}
]
}