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Engines.cpp
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Engines.cpp
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/*
Engines.cpp - Library for controlling a set of Quadcopter engines (aka motors)
Created by Myles Grant <[email protected]>
See also: https://github.com/grantmd/QuadCopter
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "WProgram.h"
#include "Definitions.h"
#include "Engines.h"
Engines::Engines(){
// Setup engines
engines[LEFT_FRONT_MOTOR] = LEFT_FRONT_MOTOR_PIN;
engines[RIGHT_FRONT_MOTOR] = RIGHT_FRONT_MOTOR_PIN;
engines[LEFT_REAR_MOTOR] = LEFT_REAR_MOTOR_PIN;
engines[RIGHT_REAR_MOTOR] = RIGHT_REAR_MOTOR_PIN;
}
void Engines::init(){
//allStop();
}
void Engines::allStop(){
throttle = 0;
setAllSpeed(0);
}
void Engines::setEngineSpeed(byte engine, int speed){
speed = constrain(speed, MIN_MOTOR_SPEED, MAX_MOTOR_SPEED);
// Analog write supports commands from 0-255 => 0 - 100% duty cycle
// Using 125-250 for motor setting 1000-2000
analogWrite(engines[engine], speed / 8);
engine_speeds[engine] = speed;
}
int Engines::getEngineSpeed(byte engine){
return engine_speeds[engine];
}
void Engines::setAllSpeed(int speed){
for (byte engine = 0; engine < ENGINE_COUNT; engine++){
setEngineSpeed(engine, speed);
}
}
// Increase/decrease throttle. Flight Control takes care of applying this to the engines
void Engines::setThrottle(int new_throttle){
throttle = new_throttle;
}
int Engines::getThrottle(){
return throttle;
}
void Engines::arm(byte method){
if (_armed) return;
switch (method){
case 1:
setAllSpeed(MAX_MOTOR_SPEED);
break;
default:
setAllSpeed(MIN_MOTOR_SPEED);
}
_armed = true;
}
void Engines::disarm(){
if (!_armed) return;
setThrottle(0);
allStop();
_armed = false;
}
boolean Engines::isArmed(){
return _armed;
}