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This repository has been archived by the owner on Dec 8, 2022. It is now read-only.
Decision: No arrays of resources in MVP. Texture2DArray is allowed (it’s not an array in the shader language.) Reconsider resource count limit is increased much larger than 32.
The text was updated successfully, but these errors were encountered:
In particular, that leaves out CubeArray. For index clamping CubeArray has an odd corner case where in Vulkan/SPIR-V the layer count and face index is folded together into the last component of the coordinate of the OpImageTexelPointer call. So even if we have a max layer of N we have to make sure 6*N does not overflow the integer.
Fortunately we can ignore that case.
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From F2F 2019-05-16.
Minutes doc
Decision: No arrays of resources in MVP. Texture2DArray is allowed (it’s not an array in the shader language.) Reconsider resource count limit is increased much larger than 32.
The text was updated successfully, but these errors were encountered: