diff --git a/cg-charter.html b/cg-charter.html
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--- a/cg-charter.html
+++ b/cg-charter.html
@@ -41,7 +41,7 @@
Start Date: TODO
- Last Modifed: TODO
+ Last Modified: TODO
@@ -88,6 +88,45 @@
Microsoft's DirectX 12, Apple's Metal, and Khronos's Vulkan.
+ Target Audiences
+
+
+ The deliverables of this Community Group are
+ primarily addressed, either directly or indirectly, to the following audiences:
+
+
+ -
+ Developers of 3D and game engines/tools that are producing Web
+ content via transpilation. For example, Unity and the Unreal Engine use emscripten to
+ compile content for the Web.
+
+
+ -
+ JavaScript framework developers who are building GPU libraries,
+ intended to be used in Web content, but providing a higher-level
+ API and hiding much of the low-level graphics and compute details
+ from their users. For example, three.js.
+
+
+ -
+ Web developers who are competent in GPU technologies, and will want to
+ use the GPU for the Web API directly to create content, rather than
+ a higher-level framework.
+
+
+
+
+ The typical Web, or even non-Web, developers are a secondary audience, since
+ they often prefer using a higher-level framework rather than the low-level
+ technology. Such developers are an important part of the community, and some
+ of the Community Group's non-normative deliverables
+ are addressed to them.
+
+
Out of Scope
@@ -142,6 +181,14 @@
this charter but that are not Specifications, for instance use cases,
requirements, or white papers.
+
+ Tutorials
+
+
+ The group may produce tutorial or explanatory content designed
+ to help people learn the technical material. For example, an interactive
+ tutorial could introduce the graphics pipeline or shader programming.
+
Test Suites and Other Software
@@ -153,9 +200,6 @@
see the GitHub LICENSE file for test suite contribution licensing
information.
-
- Dependencies or Liaisons
-
Community and Business Group Process