diff --git a/README.md b/README.md index 59f25b3..2095776 100644 --- a/README.md +++ b/README.md @@ -73,9 +73,9 @@ Here's the list of the main features in Pixel. Although Pixel is still under hea - Fast 2D graphics - Sprites - Primitive shapes with immediate mode style - [IMDraw](https://github.com/gopxl/pixel/wiki/Drawing-shapes-with-IMDraw) (circles, rectangles, + [IMDraw](./docs/Basics/Drawing-shapes-with-IMDraw.md) (circles, rectangles, lines, ...) - - Optimized drawing with [Batch](https://github.com/gopxl/pixel/wiki/Drawing-efficiently-with-Batch) + - Optimized drawing with [Batch](./docs/Basics/Drawing-efficiently-with-Batch.md) - Text drawing with [text](https://godoc.org/github.com/gopxl/pixel/v2/text) package - Audio through a separate [Beep](https://github.com/gopxl/beep) library. - Simple and convenient API @@ -93,7 +93,7 @@ Here's the list of the main features in Pixel. Although Pixel is still under hea multiplication and a few more features - Pixel uses `float64` throughout the library, compatible with `"math"` package - Geometry transformations with - [Matrix](https://github.com/gopxl/pixel/wiki/Moving,-scaling-and-rotating-with-Matrix) + [Matrix](./docs/Basics/Moving,-scaling-and-rotating-with-Matrix.md) - Moving, scaling, rotating - Easy camera implementation - Off-screen drawing to Canvas or any other target (Batch, IMDraw, ...) @@ -136,9 +136,7 @@ possible! ## Requirements -If you're using Windows and having trouble building Pixel, please check [this -guide](https://github.com/gopxl/pixel/wiki/Building-Pixel-on-Windows) on the -[wiki](https://github.com/gopxl/pixel/wiki). Alternatively you can try running on WSL, as described [below](#windows-subsystem-for-linux). +If you're using Windows and having trouble building Pixel, please check [this guide](./docs/Compilation/Building-Pixel-on-Windows.md) on the [wiki](./docs/README.md). OpenGL development libraries are needed for compilation. The dependencies are same as for [GLFW](https://github.com/go-gl/glfw).