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Mouse sensitivity is too high when in game mode #44
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@frankcarey did you fix this , looks like we need to check in the code and lower the sensitivity |
I am having the same problem running on a VM. OS: Ubuntu Desktop 16.04.2 LTS Hypervisor: VMware ESXi 6.0 Update 3 bazel run :random_agent --define headless=false -- --width=640 --height=480 --level_script=lt_space_bounce_hard --length 10000 |
I'm experiencing the same issue, any input by mouse and its looking straight down or up, but also, the mouse is caught but not displayed in the window: Like PetterBomban i'm using a UbuntuVM, too (don't mind the gtk-theme, its Ubuntu). Any ideas? |
This issue still exists now, especially in Psychlab which requires extensive mouse interaction. @tkoeppe @charlesbeattie Any plan to fix this? Thanks. |
We are not planning on addressing this issue directly. One can also use the key bindings for looking around:
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Please reopen if there are further issues here. |
When running this within VNC in #24 with:
bazel run :random_agent --define headless=false -- \ --length=10000 --width=640 --height=480
Things work fine, but when I use game mode the mouse seems to be much too sensitive and ends up flipping back and forth between gimbal lock, looking straight up or down. Is anyone else experiencing that when using the following?
bazel run :game -- --level_script tests/demo_map
Normal:
When using mouse, it's either this or looking straight up:
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