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cart.lua
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cart.lua
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local api=require("api")
local compression_map={}
for entry in ("\n 0123456789abcdefghijklmnopqrstuvwxyz!#%(){}[]<>+=/*:;.,~_"):gmatch(".") do
table.insert(compression_map, entry)
end
local function decompress(code)
-- decompress code
local lua=""
local mode=0
local copy=nil
local i=8
local codelen=bit.lshift(code:byte(5, 5), 8)+code:byte(6, 6)
log('codelen', codelen)
while #lua<codelen do
i=i+1
local byte=string.byte(code, i, i)
if byte==nil then
error('reached end of code')
else
if mode==1 then
lua=lua..code:sub(i, i)
mode=0
elseif mode==2 then
-- copy from buffer
local offset=(copy-0x3c)*16+bit.band(byte, 0xf)
local length=bit.rshift(byte, 4)+2
local offset=#lua-offset
local buffer=lua:sub(offset+1, offset+length)
lua=lua..buffer
mode=0
elseif byte==0x00 then
-- output next byte
mode=1
elseif byte>=0x01 and byte<=0x3b then
-- output this byte from map
lua=lua..compression_map[byte]
elseif byte>=0x3c then
-- copy previous bytes
mode=2
copy=byte
end
end
end
return lua
end
local cart={}
function cart.load_p8(filename)
log("Loading", filename)
local lua=""
pico8.quads={}
pico8.spritesheet_data=love.image.newImageData(128, 128)
pico8.spritesheet_data:mapPixel(function() return 0, 0, 0, 1 end)
pico8.map={}
for y=0, 63 do
pico8.map[y]={}
for x=0, 127 do
pico8.map[y][x]=0
end
end
pico8.spriteflags={}
for i=0, 255 do
pico8.spriteflags[i]=0
end
local header=love.filesystem.read(filename, 8)
if header=="\137PNG\r\n\26\n" then
local data=love.image.newImageData(filename)
if data:getWidth()~=160 or data:getHeight()~=205 then
error("Image is the wrong size")
end
local outX=0
local outY=0
local inbyte=0
local lastbyte=nil
local mapY=32
local mapX=0
local version=nil
local compressed=false
local sprite=0
for y=0, 204 do
for x=0, 159 do
local r, g, b, a=data:getPixel(x, y)
r, g, b, a=r*255, g*255, b*255, a*255
-- extract lowest bits
r=bit.band(r, 0x0003)
g=bit.band(g, 0x0003)
b=bit.band(b, 0x0003)
a=bit.band(a, 0x0003)
local byte=bit.lshift(a, 6)+bit.lshift(r, 4)+bit.lshift(g, 2)+b
local lo=bit.band(byte, 0x0f)
local hi=bit.rshift(byte, 4)
if inbyte<0x2000 then
-- spritesheet
if outY>=64 then
pico8.map[mapY][mapX]=byte
mapX=mapX+1
if mapX==128 then
mapX=0
mapY=mapY+1
end
end
pico8.spritesheet_data:setPixel(outX, outY, lo/15, 0, 0, 1)
outX=outX+1
pico8.spritesheet_data:setPixel(outX, outY, hi/15, 0, 0, 1)
outX=outX+1
if outX==128 then
outY=outY+1
outX=0
if outY==128 then
-- end of spritesheet, generate quads
pico8.spritesheet=love.graphics.newImage(pico8.spritesheet_data)
local sprite=0
for yy=0, 15 do
for xx=0, 15 do
pico8.quads[sprite]=love.graphics.newQuad(xx*8, yy*8, 8, 8, pico8.spritesheet:getDimensions())
sprite=sprite+1
end
end
mapY=0
mapX=0
end
end
elseif inbyte<0x3000 then
-- map data
pico8.map[mapY][mapX]=byte
mapX=mapX+1
if mapX==128 then
mapX=0
mapY=mapY+1
end
elseif inbyte<0x3100 then
-- sprite flags
pico8.spriteflags[sprite]=byte
sprite=sprite+1
elseif inbyte<0x3200 then
-- music
local _music=math.floor((inbyte-0x3100)/4)
pico8.music[_music][inbyte%4]=bit.band(byte, 0x7F)
pico8.music[_music].loop=bit.bor(bit.rshift(bit.band(byte, 0x80), 7-inbyte%4), pico8.music[_music].loop)
elseif inbyte<0x8000 then
-- code, possibly compressed
if inbyte==0x4300 then
compressed=(byte==58)
end
lua=lua..string.char(byte)
elseif inbyte==0x8000 then
version=byte
end
lastbyte=byte
inbyte=inbyte+1
end
end
-- decompress code
log('version', version)
if version>8 then
error(string.format('unknown file version %d', version))
end
if compressed then
lua=decompress(lua)
elseif lua:find("\0", nil, true) then
lua=lua:match("(.-)%z")
end
else
local f=love.filesystem.newFile(filename, 'r')
if not f then
error(string.format("Unable to open: %s", filename))
end
local data, size=f:read()
f:close()
if not data then
error("invalid cart")
end
pico8.export_data = data
-- strip carriage returns pico-8 style
data=data:gsub("\r.", "\n")
-- tack on a fake header
if data:sub(-1) ~= "\n" then
data=data.."\n"
end
data=data.."__eof__\n"
-- check for header and vesion
local header="pico-8 cartridge // http://www.pico-8.com\nversion "
local start=data:find("pico%-8 cartridge // http://www.pico%-8%.com\nversion ")
if start==nil then
error("invalid cart")
end
local next_line=data:find("\n", start+#header)
local version_str=data:sub(start+#header, next_line-1)
local version=tonumber(version_str)
log("version", version)
-- extract the lua
lua=data:match("\n__lua__.-\n(.-)\n__") or ""
-- load the sprites into an imagedata
-- generate a quad for each sprite index
local gfxdata=data:match("\n__gfx__.-\n(.-\n)\n-__")
pico8.gfx_data = gfxdata
if gfxdata then
local row=0
for line in gfxdata:gmatch("(.-)\n") do
local col=0
for v in line:gmatch(".") do
v=tonumber(v, 16)
pico8.spritesheet_data:setPixel(col, row, v/15, 0, 0, 1)
col=col+1
if col==128 then break end
end
row=row+1
if row==128 then break end
end
end
local shared=0
if version>3 then
local tx, ty=0, 32
for sy=64, 127 do
for sx=0, 127, 2 do
-- get the two pixel values and merge them
local lo=pico8.spritesheet_data:getPixel(sx, sy)*15
local hi=pico8.spritesheet_data:getPixel(sx+1, sy)*15
local v=bit.bor(bit.lshift(hi, 4), lo)
pico8.map[ty][tx]=v
shared=shared+1
tx=tx+1
if tx==128 then
tx=0
ty=ty+1
end
end
end
end
for y=0, 15 do
for x=0, 15 do
pico8.quads[y*16+x]=love.graphics.newQuad(8*x, 8*y, 8, 8, 128, 128)
end
end
pico8.spritesheet=love.graphics.newImage(pico8.spritesheet_data)
-- load the sprite flags
local gffdata=data:match("\n__gff__.-\n(.-\n)\n-__")
--cart.export_data = --cart.export_data .. gffdata .. "\n"
if gffdata then
local sprite=0
local gffpat=(version<=2 and "." or "..")
for line in gffdata:gmatch("(.-)\n") do
local col=0
for v in line:gmatch(gffpat) do
v=tonumber(v, 16)
pico8.spriteflags[sprite+col]=v
col=col+1
if col==128 then break end
end
sprite=sprite+128
if sprite==256 then break end
end
end
-- convert the tile data to a table
local mapdata=data:match("\n__map__.-\n(.-\n)\n-__")
--cart.export_data = --cart.export_data .. mapdata .. "\n"
if mapdata then
local row=0
local tiles=0
for line in mapdata:gmatch("(.-)\n") do
local col=0
for v in line:gmatch("..") do
v=tonumber(v, 16)
pico8.map[row][col]=v
col=col+1
tiles=tiles+1
if col==128 then break end
end
row=row+1
if row==32 then break end
end
end
end
-- patch the lua
lua=lua:gsub("!=", "~=").."\n"
-- rewrite shorthand if statements eg. if (not b) i=1 j=2
lua=lua:gsub("if%s*(%b())%s*([^\n]*)\n", function(a, b)
local nl=a:find('\n', nil, true)
local th=b:find('%f[%w]then%f[%W]')
local an=b:find('%f[%w]and%f[%W]')
local o=b:find('%f[%w]or%f[%W]')
local ce=b:find('--', nil, true)
if not (nl or th or an or o) then
if ce then
local c, t=b:match("(.-)(%s-%-%-.*)")
return "if "..a:sub(2, -2).." then "..c.." end"..t.."\n"
else
return "if "..a:sub(2, -2).." then "..b.." end\n"
end
end
end)
-- rewrite assignment operators
lua=lua:gsub("(%S+)%s*([%+-%*/%%])=", "%1 = %1 %2 ")
-- convert binary literals to hex literals
lua=lua:gsub("([^%w_])0[bB]([01.]+)", function(a, b)
local p1, p2=b, ""
if b:find('.', nil, true) then
p1, p2=b:match("(.-)%.(.*)")
end
-- pad to 4 characters
p2=p2..string.rep("0", 3-((#p2-1)%4))
p1, p2=tonumber(p1, 2), tonumber(p2, 2)
if p1 and p2 then
return string.format("%s0x%x.%x", a, p1, p2)
end
end)
-- injecting room restart on clear and reset fruit
lua = lua .. "\nfunction next_room()load_room(room.x,room.y)end\nload_room_o=load_room\nfunction load_room(x,y)got_fruit[level_index()+1]=false\nload_room_o(x,y)end\n"
-- INJECTING AUTOTILE CAPABILITIES
lua = "\nfunction sld(x,y)\nlocal rx = room.x*16\nlocal ry = room.y*16\nif x > rx+15 or x < rx or y > ry+15 or y < ry then\nreturn true\nend\nlocal n = mget(x,y)\nfor _, e in pairs(tiles) do\nif e == n then\nreturn true\nend\nend\nreturn false\nend\ntiles = {32,55,54,51,52,49,53,50,39,48,35,38,33,36,34,37,72}\nfunction update_autotile()\nlocal rx = room.x*16\nlocal ry = room.y*16\nfor x=0,15 do\nfor y=0,15 do\nlocal count = 0\nif sld(rx+x, ry+y) then\nif sld(rx+x, ry+y-1) then\ncount = count + 1\nend\nif sld(rx+x-1, ry+y) then\ncount = count + 2\nend\nif sld(rx+x+1, ry+y) then\ncount = count + 4\nend\nif sld(rx+x, ry+y+1) then\ncount = count + 8\nend\nmset(rx+x, ry+y, tiles[count+1])\nend\nend\nend\nend\n" .. lua
local cart_env={}
for k, v in pairs(api) do
cart_env[k]=v
end
cart_env._ENV=cart_env -- Lua 5.2 compatibility hack
local ok, f, e=pcall(load, lua, "@"..filename)
if not ok or f==nil then
local ln=1
lua="1:"..lua:gsub("\n", function(a) ln=ln+1 return "\n"..ln..":" end)
log('=======8<========')
log(lua)
log('=======>8========')
error("Error loading lua: "..tostring(e),0)
else
local result
setfenv(f, cart_env)
love.graphics.setShader(pico8.draw_shader)
love.graphics.setCanvas(pico8.screen)
love.graphics.origin()
restore_clip()
ok, result=pcall(f)
if not ok then
error("Error running lua: "..tostring(result))
else
log("lua completed")
end
end
log("finished loading cart", filename)
return cart_env
end
return cart