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Debugging: Node type variables show only ID Instead of details #729

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p10tr3k opened this issue Oct 3, 2024 · 0 comments
Open

Debugging: Node type variables show only ID Instead of details #729

p10tr3k opened this issue Oct 3, 2024 · 0 comments

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@p10tr3k
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p10tr3k commented Oct 3, 2024

Godot version

v4.3.stable.official [77dcf97d8]

VS Code version

1.93.1 (Universal)

Godot Tools VS Code extension version

2.2.0

System information

MacOs 14.6.1

Issue description

During debugging in VSCode, when hovering over variables of type Node, I only see the object's ID instead of detailed information about the object. This issue seems to be inconsistent, as I created a copy of the project with a new name and removed the .godot folder, and everything worked correctly again.

However, when I removed the .godot folder in the original project and restarted both Godot and VSCode, the issue persisted.

This may be difficult to reproduce easily, but perhaps someone else has encountered a similar issue and can provide more information.

Expected behavior: Hovering over node variables should display detailed information about the object.
image

Actual behavior: Only the object ID is displayed.
image

Steps to reproduce

godotbuginstantiateexportsetter.zip

Steps to reproduce:

Open a project in Godot.
Debug main.gd script containing node type variables.
Set breakpoint on "pass"
Hover over the 'sprite_2d' variable in VSCode.

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