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Multiplayer Entities And Player Storage Systems #9156
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Describe the project you are working on
Zylann/voxelgame#103 How can entities and player storage work for this demo? Are there any examples or prototypes?
Goal: Minecraft style entity and player storage system. Bonus account system.
How can entities and storage system like chests stored in chunk data like minecraft? Bonus for account linked storage like M.M.O. player inventory and banks / minecraft player account inventory with shulker boxes.
Describe the problem or limitation you are having in your project
Demo needs entities and player storage.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Entities saved with chunk data and chests for item storage and player inventory systems tied to player accounts like minecraft multiplayer and most MMOs.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Goal: Minecraft style entity and player storage system. Bonus account system.
If this enhancement will not be used often, can it be worked around with a few lines of script?
There needs high level multiplayer work it requires skill.
Is there a reason why this should be core and not an add-on in the asset library?
There is a major lack of proper Godot community find help areas and this system could be majorly improved with trying to get major game type examples for everyday people to learn from.
Very few people want to work on the engine but the vast majority of devs want to make games with the engine. If the engine can have working examples and templates to use and make games from, Godot would be in a much better place. I hope to grow the creative community by asking around and giving great examples of how to make massive multiplayer games. Also the same examples can work well for small scale games. The creative community needs proper developer tools to make big games. Examples and game templates go a long way to help the creative community developers with working game building resources that are open source and forever free.
Anyway back to the question of: How can entities and storage system like chests stored in chunk data like minecraft? Bonus for account linked storage like M.M.O. player inventory and banks / minecraft player account inventory with shulker boxes.
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