Make CanvasGroup node that's compatible with Controls #4392
markdibarry
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GUI
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Also, the CanvasGroup node works with Control children. (e.g. with a TextureRect node) |
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Node2D
s aren't the only ones that suffer from the individual draw call opacity issue. Is there a reason whyCanvasGroup
node isNode2D
only? If having two separate versions is too tedious, is there a reason why this can't be implemented as part of CanvasItem?Beta Was this translation helpful? Give feedback.
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