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I think there should be something to implement android sdk directly in godot. so that developer should waste time on creating plugin and its also a hassle because most of the android developer don't know how to create a plugin . Instead of providing aar file to create plugin developer should make a system to use sdk or api directly.
Note:
If you don't know what is an sdk you should google it. And i think every android studio user knows about sdk
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I think there should be something to implement android sdk directly in godot. so that developer should waste time on creating plugin and its also a hassle because most of the android developer don't know how to create a plugin . Instead of providing aar file to create plugin developer should make a system to use sdk or api directly.
Note:
If you don't know what is an sdk you should google it. And i think every android studio user knows about sdk
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