Forward Clustered Renderer Limit Prioritization #4124
mrjustaguy
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3D
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Not to my knowledge, but you should always tweak the Max Clustered Elements setting in a way that makes your scene never exceed the limit. Otherwise, flickering is bound to happen. You can use a LOD system (such as Decal's distance fade properties) to ensure the number of clustered elements is not exceeded in the current view. As of writing, the default value (512) is pretty high for most scenes already. |
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Does the FCR Use Node Process Priority to determine which Clustered elements get priority in rendering when the Limit is exceeded?
If not, How does it determine What has priority? Do Omni Lights have priority over Spot Lights etc..? Or are the priorities based on how much screen space they're taking, or is it some other method?
I'm asking as I want to set Priority to one Specific Clustered element to make sure that it Always renders, no matter what, as it is massively affecting the scene visuals (It's a Reflection Probe) while it's not a big deal if some Lights vanish if the limit is set too low.
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