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Is GDScript embedded addons an idea, a prototype or working in an example? |
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As you may know, developing editor plugins and user interface in general could be a daunting task in Godot's C++. Do you think that the development could be sped up by using GDScript over C++ for core editor plugin development (or plugins in general?)
Pros
Cons
Possible implementation
This will require some core modifications:
Extensibility
This idea could be extended for embedding any kind of plugin for third-party developers:
Perhaps this could be extended to GDExtension itself, to allow distributing extensions as part of custom Godot builds (so that there would be no need to download anything extra for each project you're working on).
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