Blender Geometry Nodes & Godot #4048
Replies: 4 comments 2 replies
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The idea is cool but Altermesh cost $99, so it may not be something easy to reproduce on an engine. If you have an idea of how to make it, it may be possible to propose something. |
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check this out: protongraph/protongraph Although there's already a addon for this, but I think it can become a cool core feature. |
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And Houdini bridge. Although I'm not sure if geometry nodes are mature enough to have bridge software for yet. Hopefully someone with more experience with them can chime in. |
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Such thing would be great, but it won't be core; a plugin is the way to bring it to life. |
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Having Blender's Geometry Nodes inputs inside Godot would be great for procedural generation.
UE4 has a plugin called Altermesh for it and works great.
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