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robotgo.go
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robotgo.go
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// Copyright 2016 The go-vgo Project Developers. See the COPYRIGHT
// file at the top-level directory of this distribution and at
// https://github.com/go-vgo/robotgo/blob/master/LICENSE
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
/*
Package robotgo Go native cross-platform system automation.
Please make sure Golang, GCC is installed correctly before installing RobotGo;
See Requirements:
https://github.com/go-vgo/robotgo#requirements
Installation:
With Go module support (Go 1.11+), just import:
import "github.com/go-vgo/robotgo"
Otherwise, to install the robotgo package, run the command:
go get -u github.com/go-vgo/robotgo
*/
package robotgo
/*
#cgo darwin CFLAGS: -x objective-c -Wno-deprecated-declarations
#cgo darwin LDFLAGS: -framework Cocoa -framework OpenGL -framework IOKit
#cgo darwin LDFLAGS: -framework Carbon -framework CoreFoundation
//
#if __ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > MAC_OS_VERSION_14_4
#cgo darwin LDFLAGS: -framework ScreenCaptureKit
#endif
#cgo linux CFLAGS: -I/usr/src
#cgo linux LDFLAGS: -L/usr/src -lm -lX11 -lXtst
#cgo windows LDFLAGS: -lgdi32 -luser32
//
#include "screen/goScreen.h"
#include "mouse/mouse_c.h"
#include "window/goWindow.h"
*/
import "C"
import (
"errors"
"image"
"runtime"
"time"
"unsafe"
"github.com/vcaesar/tt"
)
const (
// Version get the robotgo version
Version = "v1.00.0.1189, MT. Baker!"
)
// GetVersion get the robotgo version
func GetVersion() string {
return Version
}
var (
// MouseSleep set the mouse default millisecond sleep time
MouseSleep = 0
// KeySleep set the key default millisecond sleep time
KeySleep = 0
// DisplayID set the screen display id
DisplayID = -1
// NotPid used the hwnd not pid in windows
NotPid bool
// Scale option the os screen scale
Scale bool
)
type (
// Map a map[string]interface{}
Map map[string]interface{}
// CHex define CHex as c rgb Hex type (C.MMRGBHex)
CHex C.MMRGBHex
// CBitmap define CBitmap as C.MMBitmapRef type
CBitmap C.MMBitmapRef
// Handle define window Handle as C.MData type
Handle C.MData
)
// Bitmap define the go Bitmap struct
//
// The common type conversion of bitmap:
//
// https://github.com/go-vgo/robotgo/blob/master/docs/keys.md#type-conversion
type Bitmap struct {
ImgBuf *uint8
Width, Height int
Bytewidth int
BitsPixel uint8
BytesPerPixel uint8
}
// Point is point struct
type Point struct {
X int
Y int
}
// Size is size structure
type Size struct {
W, H int
}
// Rect is rect structure
type Rect struct {
Point
Size
}
// Try handler(err)
func Try(fun func(), handler func(interface{})) {
defer func() {
if err := recover(); err != nil {
handler(err)
}
}()
fun()
}
// MilliSleep sleep tm milli second
func MilliSleep(tm int) {
time.Sleep(time.Duration(tm) * time.Millisecond)
}
// Sleep time.Sleep tm second
func Sleep(tm int) {
time.Sleep(time.Duration(tm) * time.Second)
}
// Deprecated: use the MilliSleep(),
//
// MicroSleep time C.microsleep(tm)
func MicroSleep(tm float64) {
C.microsleep(C.double(tm))
}
// GoString trans C.char to string
func GoString(char *C.char) string {
return C.GoString(char)
}
/*
_______. ______ .______ _______ _______ .__ __.
/ | / || _ \ | ____|| ____|| \ | |
| (----`| ,----'| |_) | | |__ | |__ | \| |
\ \ | | | / | __| | __| | . ` |
.----) | | `----.| |\ \----.| |____ | |____ | |\ |
|_______/ \______|| _| `._____||_______||_______||__| \__|
*/
// ToMMRGBHex trans CHex to C.MMRGBHex
func ToMMRGBHex(hex CHex) C.MMRGBHex {
return C.MMRGBHex(hex)
}
// UintToHex trans uint32 to robotgo.CHex
func UintToHex(u uint32) CHex {
hex := U32ToHex(C.uint32_t(u))
return CHex(hex)
}
// U32ToHex trans C.uint32_t to C.MMRGBHex
func U32ToHex(hex C.uint32_t) C.MMRGBHex {
return C.MMRGBHex(hex)
}
// U8ToHex trans *C.uint8_t to C.MMRGBHex
func U8ToHex(hex *C.uint8_t) C.MMRGBHex {
return C.MMRGBHex(*hex)
}
// PadHex trans C.MMRGBHex to string
func PadHex(hex C.MMRGBHex) string {
color := C.pad_hex(hex)
gcolor := C.GoString(color)
C.free(unsafe.Pointer(color))
return gcolor
}
// PadHexs trans CHex to string
func PadHexs(hex CHex) string {
return PadHex(C.MMRGBHex(hex))
}
// HexToRgb trans hex to rgb
func HexToRgb(hex uint32) *C.uint8_t {
return C.color_hex_to_rgb(C.uint32_t(hex))
}
// RgbToHex trans rgb to hex
func RgbToHex(r, g, b uint8) C.uint32_t {
return C.color_rgb_to_hex(C.uint8_t(r), C.uint8_t(g), C.uint8_t(b))
}
// GetPxColor get the pixel color return C.MMRGBHex
func GetPxColor(x, y int, displayId ...int) C.MMRGBHex {
cx := C.int32_t(x)
cy := C.int32_t(y)
display := displayIdx(displayId...)
color := C.get_px_color(cx, cy, C.int32_t(display))
return color
}
// GetPixelColor get the pixel color return string
func GetPixelColor(x, y int, displayId ...int) string {
return PadHex(GetPxColor(x, y, displayId...))
}
// GetLocationColor get the location pos's color
func GetLocationColor(displayId ...int) string {
x, y := Location()
return GetPixelColor(x, y, displayId...)
}
// IsMain is main display
func IsMain(displayId int) bool {
return displayId == GetMainId()
}
func displayIdx(id ...int) int {
display := -1
if DisplayID != -1 {
display = DisplayID
}
if len(id) > 0 {
display = id[0]
}
return display
}
func getNumDisplays() int {
return int(C.get_num_displays())
}
// GetHWNDByPid get the hwnd by pid
func GetHWNDByPid(pid int) int {
return int(C.get_hwnd_by_pid(C.uintptr(pid)))
}
// SysScale get the sys scale
func SysScale(displayId ...int) float64 {
display := displayIdx(displayId...)
s := C.sys_scale(C.int32_t(display))
return float64(s)
}
// Scaled get the screen scaled return scale size
func Scaled(x int, displayId ...int) int {
f := ScaleF(displayId...)
return Scaled0(x, f)
}
// Scaled0 return int(x * f)
func Scaled0(x int, f float64) int {
return int(float64(x) * f)
}
// Scaled1 return int(x / f)
func Scaled1(x int, f float64) int {
return int(float64(x) / f)
}
// GetScreenSize get the screen size
func GetScreenSize() (int, int) {
size := C.getMainDisplaySize()
return int(size.w), int(size.h)
}
// GetScreenRect get the screen rect (x, y, w, h)
func GetScreenRect(displayId ...int) Rect {
display := -1
if len(displayId) > 0 {
display = displayId[0]
}
rect := C.getScreenRect(C.int32_t(display))
x, y, w, h := int(rect.origin.x), int(rect.origin.y),
int(rect.size.w), int(rect.size.h)
if runtime.GOOS == "windows" {
// f := ScaleF(displayId...)
f := ScaleF()
x, y, w, h = Scaled0(x, f), Scaled0(y, f), Scaled0(w, f), Scaled0(h, f)
}
return Rect{
Point{X: x, Y: y},
Size{W: w, H: h},
}
}
// GetScaleSize get the screen scale size
func GetScaleSize(displayId ...int) (int, int) {
x, y := GetScreenSize()
f := ScaleF(displayId...)
return int(float64(x) * f), int(float64(y) * f)
}
// CaptureScreen capture the screen return bitmap(c struct),
// use `defer robotgo.FreeBitmap(bitmap)` to free the bitmap
//
// robotgo.CaptureScreen(x, y, w, h int)
func CaptureScreen(args ...int) CBitmap {
var x, y, w, h C.int32_t
displayId := -1
if DisplayID != -1 {
displayId = DisplayID
}
if len(args) > 4 {
displayId = args[4]
}
if len(args) > 3 {
x = C.int32_t(args[0])
y = C.int32_t(args[1])
w = C.int32_t(args[2])
h = C.int32_t(args[3])
} else {
// Get the main screen rect.
rect := GetScreenRect(displayId)
if runtime.GOOS == "windows" {
x = C.int32_t(rect.X)
y = C.int32_t(rect.Y)
}
w = C.int32_t(rect.W)
h = C.int32_t(rect.H)
}
isPid := 0
if NotPid || len(args) > 5 {
isPid = 1
}
bit := C.capture_screen(x, y, w, h, C.int32_t(displayId), C.int8_t(isPid))
return CBitmap(bit)
}
// CaptureGo capture the screen and return bitmap(go struct)
func CaptureGo(args ...int) Bitmap {
bit := CaptureScreen(args...)
defer FreeBitmap(bit)
return ToBitmap(bit)
}
// CaptureImg capture the screen and return image.Image, error
func CaptureImg(args ...int) (image.Image, error) {
bit := CaptureScreen(args...)
if bit == nil {
return nil, errors.New("Capture image not found.")
}
defer FreeBitmap(bit)
return ToImage(bit), nil
}
// FreeBitmap free and dealloc the C bitmap
func FreeBitmap(bitmap CBitmap) {
// C.destroyMMBitmap(bitmap)
C.bitmap_dealloc(C.MMBitmapRef(bitmap))
}
// FreeBitmapArr free and dealloc the C bitmap array
func FreeBitmapArr(bit ...CBitmap) {
for i := 0; i < len(bit); i++ {
FreeBitmap(bit[i])
}
}
// ToMMBitmapRef trans CBitmap to C.MMBitmapRef
func ToMMBitmapRef(bit CBitmap) C.MMBitmapRef {
return C.MMBitmapRef(bit)
}
// ToBitmap trans C.MMBitmapRef to Bitmap
func ToBitmap(bit CBitmap) Bitmap {
bitmap := Bitmap{
ImgBuf: (*uint8)(bit.imageBuffer),
Width: int(bit.width),
Height: int(bit.height),
Bytewidth: int(bit.bytewidth),
BitsPixel: uint8(bit.bitsPerPixel),
BytesPerPixel: uint8(bit.bytesPerPixel),
}
return bitmap
}
// ToCBitmap trans Bitmap to C.MMBitmapRef
func ToCBitmap(bit Bitmap) CBitmap {
cbitmap := C.createMMBitmap_c(
(*C.uint8_t)(bit.ImgBuf),
C.int32_t(bit.Width),
C.int32_t(bit.Height),
C.int32_t(bit.Bytewidth),
C.uint8_t(bit.BitsPixel),
C.uint8_t(bit.BytesPerPixel),
)
return CBitmap(cbitmap)
}
// ToImage convert C.MMBitmapRef to standard image.Image
func ToImage(bit CBitmap) image.Image {
return ToRGBA(bit)
}
// ToRGBA convert C.MMBitmapRef to standard image.RGBA
func ToRGBA(bit CBitmap) *image.RGBA {
bmp1 := ToBitmap(bit)
return ToRGBAGo(bmp1)
}
// ImgToCBitmap trans image.Image to CBitmap
func ImgToCBitmap(img image.Image) CBitmap {
return ToCBitmap(ImgToBitmap(img))
}
// ByteToCBitmap trans []byte to CBitmap
func ByteToCBitmap(by []byte) CBitmap {
img, _ := ByteToImg(by)
return ImgToCBitmap(img)
}
// SetXDisplayName set XDisplay name (Linux)
func SetXDisplayName(name string) error {
cname := C.CString(name)
str := C.set_XDisplay_name(cname)
C.free(unsafe.Pointer(cname))
return toErr(str)
}
// GetXDisplayName get XDisplay name (Linux)
func GetXDisplayName() string {
name := C.get_XDisplay_name()
gname := C.GoString(name)
C.free(unsafe.Pointer(name))
return gname
}
// CloseMainDisplay close the main X11 display
func CloseMainDisplay() {
C.close_main_display()
}
// Deprecated: use the ScaledF(),
//
// ScaleX get the primary display horizontal DPI scale factor, drop
func ScaleX() int {
return int(C.scaleX())
}
/*
.___ ___. ______ __ __ _______. _______
| \/ | / __ \ | | | | / || ____|
| \ / | | | | | | | | | | (----`| |__
| |\/| | | | | | | | | | \ \ | __|
| | | | | `--' | | `--' | .----) | | |____
|__| |__| \______/ \______/ |_______/ |_______|
*/
// CheckMouse check the mouse button
func CheckMouse(btn string) C.MMMouseButton {
// button = args[0].(C.MMMouseButton)
m1 := map[string]C.MMMouseButton{
"left": C.LEFT_BUTTON,
"center": C.CENTER_BUTTON,
"right": C.RIGHT_BUTTON,
"wheelDown": C.WheelDown,
"wheelUp": C.WheelUp,
"wheelLeft": C.WheelLeft,
"wheelRight": C.WheelRight,
}
if v, ok := m1[btn]; ok {
return v
}
return C.LEFT_BUTTON
}
// MoveScale calculate the os scale factor x, y
func MoveScale(x, y int, displayId ...int) (int, int) {
if Scale && runtime.GOOS == "windows" {
f := ScaleF()
x, y = Scaled1(x, f), Scaled1(y, f)
}
return x, y
}
// Move move the mouse to (x, y)
//
// Examples:
//
// robotgo.MouseSleep = 100 // 100 millisecond
// robotgo.Move(10, 10)
func Move(x, y int, displayId ...int) {
x, y = MoveScale(x, y, displayId...)
cx := C.int32_t(x)
cy := C.int32_t(y)
C.moveMouse(C.MMPointInt32Make(cx, cy))
MilliSleep(MouseSleep)
}
// Deprecated: use the DragSmooth(),
//
// Drag drag the mouse to (x, y),
// It's not valid now, use the DragSmooth()
func Drag(x, y int, args ...string) {
x, y = MoveScale(x, y)
var button C.MMMouseButton = C.LEFT_BUTTON
cx := C.int32_t(x)
cy := C.int32_t(y)
if len(args) > 0 {
button = CheckMouse(args[0])
}
C.dragMouse(C.MMPointInt32Make(cx, cy), button)
MilliSleep(MouseSleep)
}
// DragSmooth drag the mouse like smooth to (x, y)
//
// Examples:
//
// robotgo.DragSmooth(10, 10)
func DragSmooth(x, y int, args ...interface{}) {
Toggle("left")
MilliSleep(50)
MoveSmooth(x, y, args...)
Toggle("left", "up")
}
// MoveSmooth move the mouse smooth,
// moves mouse to x, y human like, with the mouse button up.
//
// robotgo.MoveSmooth(x, y int, low, high float64, mouseDelay int)
//
// Examples:
//
// robotgo.MoveSmooth(10, 10)
// robotgo.MoveSmooth(10, 10, 1.0, 2.0)
func MoveSmooth(x, y int, args ...interface{}) bool {
// if runtime.GOOS == "windows" {
// f := ScaleF()
// x, y = Scaled0(x, f), Scaled0(y, f)
// }
x, y = MoveScale(x, y)
cx := C.int32_t(x)
cy := C.int32_t(y)
var (
mouseDelay = 1
low C.double
high C.double
)
if len(args) > 2 {
mouseDelay = args[2].(int)
}
if len(args) > 1 {
low = C.double(args[0].(float64))
high = C.double(args[1].(float64))
} else {
low = 1.0
high = 3.0
}
cbool := C.smoothlyMoveMouse(C.MMPointInt32Make(cx, cy), low, high)
MilliSleep(MouseSleep + mouseDelay)
return bool(cbool)
}
// MoveArgs get the mouse relative args
func MoveArgs(x, y int) (int, int) {
mx, my := Location()
mx = mx + x
my = my + y
return mx, my
}
// MoveRelative move mouse with relative
func MoveRelative(x, y int) {
Move(MoveArgs(x, y))
}
// MoveSmoothRelative move mouse smooth with relative
func MoveSmoothRelative(x, y int, args ...interface{}) {
mx, my := MoveArgs(x, y)
MoveSmooth(mx, my, args...)
}
// Location get the mouse location position return x, y
func Location() (int, int) {
pos := C.location()
x := int(pos.x)
y := int(pos.y)
if runtime.GOOS == "windows" {
f := ScaleF()
x, y = Scaled0(x, f), Scaled0(y, f)
}
return x, y
}
// Click click the mouse button
//
// robotgo.Click(button string, double bool)
//
// Examples:
//
// robotgo.Click() // default is left button
// robotgo.Click("right")
// robotgo.Click("wheelLeft")
func Click(args ...interface{}) {
var (
button C.MMMouseButton = C.LEFT_BUTTON
double bool
)
if len(args) > 0 {
button = CheckMouse(args[0].(string))
}
if len(args) > 1 {
double = args[1].(bool)
}
if !double {
C.clickMouse(button)
} else {
C.doubleClick(button)
}
MilliSleep(MouseSleep)
}
// MoveClick move and click the mouse
//
// robotgo.MoveClick(x, y int, button string, double bool)
//
// Examples:
//
// robotgo.MouseSleep = 100
// robotgo.MoveClick(10, 10)
func MoveClick(x, y int, args ...interface{}) {
Move(x, y)
MilliSleep(50)
Click(args...)
}
// MovesClick move smooth and click the mouse
//
// use the `robotgo.MouseSleep = 100`
func MovesClick(x, y int, args ...interface{}) {
MoveSmooth(x, y)
MilliSleep(50)
Click(args...)
}
// Toggle toggle the mouse, support button:
//
// "left", "center", "right",
// "wheelDown", "wheelUp", "wheelLeft", "wheelRight"
//
// Examples:
//
// robotgo.Toggle("left") // default is down
// robotgo.Toggle("left", "up")
func Toggle(key ...interface{}) error {
var button C.MMMouseButton = C.LEFT_BUTTON
if len(key) > 0 {
button = CheckMouse(key[0].(string))
}
down := true
if len(key) > 1 && key[1].(string) == "up" {
down = false
}
C.toggleMouse(C.bool(down), button)
if len(key) > 2 {
MilliSleep(MouseSleep)
}
return nil
}
// MouseDown send mouse down event
func MouseDown(key ...interface{}) error {
return Toggle(key...)
}
// MouseUp send mouse up event
func MouseUp(key ...interface{}) error {
if len(key) <= 0 {
key = append(key, "left")
}
return Toggle(append(key, "up")...)
}
// Scroll scroll the mouse to (x, y)
//
// robotgo.Scroll(x, y, msDelay int)
//
// Examples:
//
// robotgo.Scroll(10, 10)
func Scroll(x, y int, args ...int) {
var msDelay = 10
if len(args) > 0 {
msDelay = args[0]
}
cx := C.int(x)
cy := C.int(y)
C.scrollMouseXY(cx, cy)
MilliSleep(MouseSleep + msDelay)
}
// ScrollDir scroll the mouse with direction to (x, "up")
// supported: "up", "down", "left", "right"
//
// Examples:
//
// robotgo.ScrollDir(10, "down")
// robotgo.ScrollDir(10, "up")
func ScrollDir(x int, direction ...interface{}) {
d := "down"
if len(direction) > 0 {
d = direction[0].(string)
}
if d == "down" {
Scroll(0, -x)
}
if d == "up" {
Scroll(0, x)
}
if d == "left" {
Scroll(x, 0)
}
if d == "right" {
Scroll(-x, 0)
}
// MilliSleep(MouseSleep)
}
// ScrollSmooth scroll the mouse smooth,
// default scroll 5 times and sleep 100 millisecond
//
// robotgo.ScrollSmooth(toy, num, sleep, tox)
//
// Examples:
//
// robotgo.ScrollSmooth(-10)
// robotgo.ScrollSmooth(-10, 6, 200, -10)
func ScrollSmooth(to int, args ...int) {
i := 0
num := 5
if len(args) > 0 {
num = args[0]
}
tm := 100
if len(args) > 1 {
tm = args[1]
}
tox := 0
if len(args) > 2 {
tox = args[2]
}
for {
Scroll(tox, to)
MilliSleep(tm)
i++
if i == num {
break
}
}
MilliSleep(MouseSleep)
}
// ScrollRelative scroll mouse with relative
//
// Examples:
//
// robotgo.ScrollRelative(10, 10)
func ScrollRelative(x, y int, args ...int) {
mx, my := MoveArgs(x, y)
Scroll(mx, my, args...)
}
/*
____ __ ____ __ .__ __. _______ ______ ____ __ ____
\ \ / \ / / | | | \ | | | \ / __ \ \ \ / \ / /
\ \/ \/ / | | | \| | | .--. | | | | \ \/ \/ /
\ / | | | . ` | | | | | | | | \ /
\ /\ / | | | |\ | | '--' | `--' | \ /\ /
\__/ \__/ |__| |__| \__| |_______/ \______/ \__/ \__/
*/
func alertArgs(args ...string) (string, string) {
var (
defaultBtn = "Ok"
cancelBtn = "Cancel"
)
if len(args) > 0 {
defaultBtn = args[0]
}
if len(args) > 1 {
cancelBtn = args[1]
}
return defaultBtn, cancelBtn
}
func showAlert(title, msg string, args ...string) bool {
defaultBtn, cancelBtn := alertArgs(args...)
cTitle := C.CString(title)
cMsg := C.CString(msg)
defaultButton := C.CString(defaultBtn)
cancelButton := C.CString(cancelBtn)
cbool := C.showAlert(cTitle, cMsg, defaultButton, cancelButton)
ibool := int(cbool)
C.free(unsafe.Pointer(cTitle))
C.free(unsafe.Pointer(cMsg))
C.free(unsafe.Pointer(defaultButton))
C.free(unsafe.Pointer(cancelButton))
return ibool == 0
}
// IsValid valid the window
func IsValid() bool {
abool := C.is_valid()
gbool := bool(abool)
return gbool
}
// SetActive set the window active
func SetActive(win Handle) {
SetActiveC(C.MData(win))
}
// SetActiveC set the window active
func SetActiveC(win C.MData) {
C.set_active(win)
}
// GetActive get the active window
func GetActive() Handle {
return Handle(GetActiveC())
}
// GetActiveC get the active window
func GetActiveC() C.MData {
mdata := C.get_active()
// fmt.Println("active----", mdata)
return mdata
}
// MinWindow set the window min
func MinWindow(pid int, args ...interface{}) {
var (
state = true
isPid int
)
if len(args) > 0 {
state = args[0].(bool)
}
if len(args) > 1 || NotPid {
isPid = 1
}
C.min_window(C.uintptr(pid), C.bool(state), C.int8_t(isPid))
}
// MaxWindow set the window max
func MaxWindow(pid int, args ...interface{}) {
var (
state = true
isPid int
)
if len(args) > 0 {
state = args[0].(bool)
}
if len(args) > 1 || NotPid {
isPid = 1
}
C.max_window(C.uintptr(pid), C.bool(state), C.int8_t(isPid))
}
// CloseWindow close the window
func CloseWindow(args ...int) {
if len(args) <= 0 {
C.close_main_window()
return
}
var pid, isPid int
if len(args) > 0 {
pid = args[0]
}
if len(args) > 1 || NotPid {
isPid = 1
}
C.close_window_by_PId(C.uintptr(pid), C.int8_t(isPid))
}
// SetHandle set the window handle
func SetHandle(hwnd int) {
chwnd := C.uintptr(hwnd)
C.setHandle(chwnd)
}
// SetHandlePid set the window handle by pid
func SetHandlePid(pid int, args ...int) {
var isPid int
if len(args) > 0 || NotPid {
isPid = 1
}
C.set_handle_pid_mData(C.uintptr(pid), C.int8_t(isPid))
}
// GetHandById get handle mdata by id
func GetHandById(id int, args ...int) Handle {
isPid := 1
if len(args) > 0 {
isPid = args[0]
}
return GetHandByPid(id, isPid)
}
// GetHandByPid get handle mdata by pid
func GetHandByPid(pid int, args ...int) Handle {
return Handle(GetHandByPidC(pid, args...))
}
// Deprecated: use the GetHandByPid(),
//
// GetHandPid get handle mdata by pid
func GetHandPid(pid int, args ...int) Handle {
return GetHandByPid(pid, args...)
}
// GetHandByPidC get handle mdata by pid
func GetHandByPidC(pid int, args ...int) C.MData {
var isPid int
if len(args) > 0 || NotPid {
isPid = 1
}