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I'm using the gl.BufferSubDate() to refresh an array uniform block for shaders. It's ok on Ubuntu but cashes on Windows everytime. Environment of gl is msys2(mingw64) on windows11, gpu is the AMD-6800 igpu.
Each time it can last seconds whlie everything looks good, and then it crashed with following message:
Check that you import the correct OpenGL gl package. @leyaocty imported v4.6-compatibility/gl but maybe was not supported on windows and different version needs to be imported. Or different files import different versions.
Hi,
I'm using the gl.BufferSubDate() to refresh an array uniform block for shaders. It's ok on Ubuntu but cashes on Windows everytime. Environment of gl is msys2(mingw64) on windows11, gpu is the AMD-6800 igpu.
Each time it can last seconds whlie everything looks good, and then it crashed with following message:
I am using gl.DebugMessageCallback() for debug messages but nothing captured before crashing.
Looking forward to your reply, thx!
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