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BanditMilitias.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<Version>3.19.0</Version>
<TargetFramework>net48</TargetFramework>
<Nullable>disable</Nullable>
<BaseOutputPath>$(BANNERLORD_GAME_DIR)/Modules/BanditMilitias/bin/Win64_Shipping_Client/</BaseOutputPath>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<LangVersion>default</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<PlatformTarget>x64</PlatformTarget>
<DebugType>full</DebugType>
<OutputPath>$(BaseOutputPath)</OutputPath>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<PlatformTarget>x64</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<OutputPath>$(BaseOutputPath)</OutputPath>
</PropertyGroup>
<ItemGroup>
<Reference Include="$(BANNERLORD_GAME_DIR)\bin\Win64_Shipping_Client\TaleWorlds.*.dll" Exclude="$(BANNERLORD_GAME_DIR)\bin\Win64_Shipping_Client\TaleWorlds.Native.dll">
<HintPath>%(Identity)</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="$(BANNERLORD_GAME_DIR)\Modules\Native\bin\Win64_Shipping_Client\*.dll">
<HintPath>%(Identity)</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="$(BANNERLORD_GAME_DIR)\Modules\SandBox\bin\Win64_Shipping_Client\*.dll">
<HintPath>%(Identity)</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="$(BANNERLORD_GAME_DIR)\Modules\SandBoxCore\bin\Win64_Shipping_Client\*.dll">
<HintPath>%(Identity)</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="$(BANNERLORD_GAME_DIR)\Modules\StoryMode\bin\Win64_Shipping_Client\*.dll">
<HintPath>%(Identity)</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Bannerlord.ButterLib" Version="2.3.1">
<PrivateAssets>all</PrivateAssets>
<ExcludeAssets>runtime</ExcludeAssets>
<IncludeAssets>compile; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Bannerlord.MCM" Version="5.0.0">
<PrivateAssets>all</PrivateAssets>
<ExcludeAssets>runtime</ExcludeAssets>
<IncludeAssets>compile; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Bannerlord.UIExtenderEx" Version="2.3.0">
<PrivateAssets>all</PrivateAssets>
<ExcludeAssets>runtime</ExcludeAssets>
<IncludeAssets>compile; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Lib.Harmony" Version="2.2.2">
<PrivateAssets>all</PrivateAssets>
<ExcludeAssets>runtime</ExcludeAssets>
</PackageReference>
</ItemGroup>
<ItemGroup>
<None Remove="global.json" />
<None Remove="bin\**" />
</ItemGroup>
<ItemGroup>
<Compile Remove="bin\**" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Remove="bin\**" />
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="xcopy /e /y $(ProjectDir)ModuleData\ "M:\SteamLibrary\steamapps\common\Mount & Blade II Bannerlord\Modules\BanditMilitias\ModuleData"" />
</Target>
</Project>