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.Net Framework 4.7.2, XAML not working for EXE #369
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I tried to build it, but the build fails, References\UnityEnginer.dll is missing If you'd like my help, you'll have to provide an easy to run self-contained repro (ideally a zip file with run.cmd that I can unpack and run to get the exact same command line as you) |
Memoria.Launcher doesn't seem to properly reference NuGet packages. If you clone the repo on a new machine it will fail to build. Long term my recommendation is to convert all projects to SDK-style and use PackageReference so that the build is reproducible on any machine. |
not sure what i you mean i have change the code since then so it's using MSBuild's
Is because to compile the system you have to have Final Fantasy 9 installed and run the installer script to copy the DLL's we're not allowed to share as that would be piracy and team members have agreements with publisher hence why we don't ship those DLL files. |
Using it to pack DLL's into an EXE and for some reason it's not working when i try and run the app i just get think it might be because it's using mainwindow.xaml and not MainWindow.xaml it's about the only thing i can think it could be.
I'm running it like this:
I have tried not using the `/targetplatform' as well same problem
In the
/verbos /log
does tell me it has packaged the MainWindow.Code is: https://github.com/barkermn01/Memoria/tree/feature/archives
The build command is part of our Memoria.MSBuild Project in Pack.cs
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