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Programmatically adding a viewer node for each channel seems like the right idea to force Blender to save those images in a way I can get at them.
This setup seems to spit out the right files (though you have to give each file output a different folder as a base path so the images don't overwrite each other -- how do you specify output file name?)
view_layers["View Layer"].use_pass_z
view_layers["View Layer"].use_pass_normal
And then somehow extract them. They get rendered alongside the combined image in the render result.
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