Files | Description |
---|---|
art\cuts\* | Movies and movie control files. |
art\heads\* | Talking heads |
art\intrface\* | Interface, including worldmap image files. |
art\inven\* | Images of items (in the inventory). |
art\items\* | Images of items (lying on the ground). |
art\misc\* | Special effects (explosions...) |
art\scenery\* | Scenery (like crashed vertibirds...) |
art\skilldex\* | Graphics shown for each skill/trait/stat in character screen |
art\splash\* | Splash images (when booting the game) |
art\tiles\* | Tiles |
art\walls\* | Walls |
maps\* | Maps of towns/cities. |
premade\* | Stat files of pre-made characters. When starting a name game, there are 3 pre-made characters, remember? |
proto\* | Stat files of critters/items/tiles... etc |
scripts\* | Compiled scripts in the INT format. |
sound\* | Sound bytes |
text\english\cuts\* | Subtitles shown in movies |
text\english\dialog\* | Dialogs. Each dialog file corresponds to one compiled script file. Example: text\english\dialog\acbrahmn.msg corresponds to scripts\acbrahmn.int |
text\english\game\* | Messages |
Original documentation by Borg Locutus ([email protected])