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glfont.c
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glfont.c
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/* This is a slightly modified
https://github.com/ccxvii/snippets/blob/master/glfont.c by Tor Andersson
*/
/*
* A very simple font cache and rasterizer that uses freetype
* to draw fonts from a single OpenGL texture. The code uses
* a linear-probe hashtable, and writes new glyphs into
* the texture using glTexSubImage2D. When the texture fills
* up, or the hash table gets too crowded, everything is wiped.
*
* This is designed to be used for horizontal text only,
* and draws unhinted text with subpixel accurate metrics
* and kerning. As such, you should always call the drawing
* function with an identity transform that maps units
* to pixels accurately.
*
* If you wish to use it to draw arbitrarily transformed
* text, change the min and mag filters to GL_LINEAR and
* add a pixel of padding between glyphs and rows, and
* make sure to clear the texture when wiping the cache.
*/
#include FT_ADVANCES_H
typedef int Rune; /* 32 bits */
#define PADDING 1 /* set to 0 to save some space but disallow arbitrary transforms */
#define MAXGLYPHS 4093 /* prime number for hash table goodness */
#define CACHESIZE 256
#define XPRECISION 4
#define YPRECISION 1
struct key
{
FT_Face face;
short size;
short gid;
short subx;
short suby;
};
struct glyph
{
signed char lsb, top, w, h;
short s, t;
float advance;
};
struct table
{
struct key key;
struct glyph glyph;
};
static FT_Library g_freetype_lib = NULL;
static struct table g_table[MAXGLYPHS];
static int g_table_load = 0;
static unsigned int g_cache_tex = 0;
static int g_cache_w = CACHESIZE;
static int g_cache_h = CACHESIZE;
static int g_cache_row_y = 0;
static int g_cache_row_x = 0;
static int g_cache_row_h = 0;
static int g_use_kern = 0;
static void init_font_cache(void)
{
int code;
code = FT_Init_FreeType(&g_freetype_lib);
if (code)
errx(1, "cannot initialize freetype");
glGenTextures(1, &g_cache_tex);
glBindTexture(GL_TEXTURE_2D, g_cache_tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, g_cache_w, g_cache_h, 0, GL_ALPHA, GL_UNSIGNED_BYTE, NULL);
}
static void clear_font_cache(void)
{
#if PADDING > 0
unsigned char *zero = calloc(g_cache_w, g_cache_h);
if (!zero)
err(1, "malloc zero (%u bytes failed)", g_cache_w * g_cache_h);
glBindTexture(GL_TEXTURE_2D, g_cache_tex);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, g_cache_w, g_cache_h, GL_ALPHA, GL_UNSIGNED_BYTE, zero);
free(zero);
#endif
memset(g_table, 0, sizeof(g_table));
g_table_load = 0;
g_cache_row_y = PADDING;
g_cache_row_x = PADDING;
g_cache_row_h = 0;
}
static FT_Face load_font(char *fontname)
{
FT_Face face;
int code;
if (g_freetype_lib == NULL)
{
init_font_cache();
clear_font_cache();
}
code = FT_New_Face (g_freetype_lib, fontname, 0, &face);
if (code) {
fprintf (stderr, "failed to load font `%s'\n", fontname);
return NULL;
}
FT_Select_Charmap(face, ft_encoding_unicode);
return face;
}
static FT_Face UNUSED_ATTR load_builtin_font(const void *base, int len)
{
FT_Face face;
int code;
if (g_freetype_lib == NULL)
{
init_font_cache();
clear_font_cache();
}
code = FT_New_Memory_Face(g_freetype_lib, base, len, 0, &face);
if (code) {
fprintf (stderr, "failed to load builtin font\n");
return NULL;
}
FT_Select_Charmap(face, ft_encoding_unicode);
return face;
}
static void UNUSED_ATTR free_font(FT_Face face)
{
clear_font_cache();
FT_Done_Face(face);
}
static unsigned int hashfunc(struct key *key)
{
unsigned char *buf = (unsigned char *)key;
unsigned int len = sizeof(struct key);
unsigned int h = 0;
while (len--)
h = *buf++ + (h << 6) + (h << 16) - h;
return h;
}
static unsigned int lookup_table(struct key *key)
{
unsigned int pos = hashfunc(key) % MAXGLYPHS;
while (1)
{
if (!g_table[pos].key.face) /* empty slot */
return pos;
if (!memcmp(key, &g_table[pos].key, sizeof(struct key))) /* matching slot */
return pos;
pos = (pos + 1) % MAXGLYPHS;
}
}
static struct glyph * lookup_glyph(FT_Face face, int size, int gid, int subx, int suby)
{
FT_Vector subv;
struct key key;
unsigned int pos;
int code;
int w, h;
/*
* Look it up in the table
*/
key.face = face;
key.size = size;
key.gid = gid;
key.subx = subx;
key.suby = suby;
pos = lookup_table(&key);
if (g_table[pos].key.face)
return &g_table[pos].glyph;
/*
* Render the bitmap
*/
#ifdef FFP
glEnd();
#endif
subv.x = subx;
subv.y = suby;
FT_Set_Transform(face, NULL, &subv);
code = FT_Load_Glyph(face, gid, FT_LOAD_NO_BITMAP | FT_LOAD_NO_HINTING);
if (code < 0)
return NULL;
code = FT_Render_Glyph(face->glyph, FT_RENDER_MODE_LIGHT);
if (code < 0)
return NULL;
w = face->glyph->bitmap.width;
h = face->glyph->bitmap.rows;
/*
* Find an empty slot in the texture
*/
if (g_table_load == (MAXGLYPHS * 3) / 4)
{
lprintf("font cache table full, clearing cache");
clear_font_cache();
pos = lookup_table(&key);
}
if (h + PADDING > g_cache_h || w + PADDING > g_cache_w)
errx(1, "rendered glyph exceeds cache dimensions");
if (g_cache_row_x + w + PADDING > g_cache_w)
{
g_cache_row_y += g_cache_row_h + PADDING;
g_cache_row_x = PADDING;
g_cache_row_h = 0;
}
if (g_cache_row_y + h + PADDING > g_cache_h)
{
lprintf("font cache texture full, clearing cache");
clear_font_cache();
pos = lookup_table(&key);
}
/*
* Copy bitmap into texture
*/
memcpy(&g_table[pos].key, &key, sizeof(struct key));
g_table[pos].glyph.w = face->glyph->bitmap.width;
g_table[pos].glyph.h = face->glyph->bitmap.rows;
g_table[pos].glyph.lsb = face->glyph->bitmap_left;
g_table[pos].glyph.top = face->glyph->bitmap_top;
g_table[pos].glyph.s = g_cache_row_x;
g_table[pos].glyph.t = g_cache_row_y;
g_table[pos].glyph.advance = face->glyph->advance.x / 64.0;
g_table_load ++;
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glPixelStorei(GL_UNPACK_ROW_LENGTH, face->glyph->bitmap.pitch);
glTexSubImage2D(GL_TEXTURE_2D, 0, g_cache_row_x, g_cache_row_y, w, h,
GL_ALPHA, GL_UNSIGNED_BYTE, face->glyph->bitmap.buffer);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
#ifdef FFP
glBegin(GL_QUADS);
#endif
g_cache_row_x += w + PADDING;
if (g_cache_row_h < h + PADDING)
g_cache_row_h = h + PADDING;
return &g_table[pos].glyph;
}
static float draw_glyph(FT_Face face, int size, int gid, float x, float y)
{
struct glyph *glyph;
int subx = (x - floor(x)) * XPRECISION;
int suby = (y - floor(y)) * YPRECISION;
#ifndef FFP
GLfloat *t = state.texcoords;
GLfloat *v = state.vertices;
#endif
float s0, t0, s1, t1, xc, yc;
subx = (subx * 64) / XPRECISION;
suby = (suby * 64) / YPRECISION;
glyph = lookup_glyph(face, size, gid, subx, suby);
if (!glyph)
return 0.0;
s0 = (float) glyph->s / g_cache_w;
t0 = (float) glyph->t / g_cache_h;
s1 = (float) (glyph->s + glyph->w) / g_cache_w;
t1 = (float) (glyph->t + glyph->h) / g_cache_h;
xc = floor(x) + glyph->lsb;
yc = floor(y) - glyph->top + glyph->h;
#ifndef FFP
t[0] = s0; t[1] = t0; v[0] = xc; v[1] = yc - glyph->h;
t[2] = s1; t[3] = t0; v[2] = xc + glyph->w; v[3] = yc - glyph->h;
t[4] = s0; t[5] = t1; v[4] = xc; v[5] = yc;
t[6] = s1; t[7] = t1; v[6] = xc + glyph->w; v[7] = yc;
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
#else
glTexCoord2f(s0, t0); glVertex2f(xc, yc - glyph->h);
glTexCoord2f(s1, t0); glVertex2f(xc + glyph->w, yc - glyph->h);
glTexCoord2f(s1, t1); glVertex2f(xc + glyph->w, yc);
glTexCoord2f(s0, t1); glVertex2f(xc, yc);
#endif
return glyph->advance;
}
static float measure_string(FT_Face face, float fsize, char *str)
{
int size = fsize * 64;
FT_Fixed advance;
Rune ucs, gid;
float w = 0.0;
int left = 0;
FT_Set_Char_Size(face, size, size, 72, 72);
while (*str)
{
str += fz_chartorune(&ucs, str);
gid = FT_Get_Char_Index(face, ucs);
FT_Get_Advance(face, gid, FT_LOAD_NO_BITMAP | FT_LOAD_NO_HINTING, &advance);
w += advance / 65536.0;
if (g_use_kern) {
FT_Vector kern;
FT_Get_Kerning(face, left, gid, FT_KERNING_UNFITTED, &kern);
w += kern.x / 64.0;
}
left = gid;
}
return w;
}
static float draw_string(FT_Face face, float fsize, float x, float y, char *str)
{
int size = fsize * 64;
Rune ucs, gid;
int left = 0;
FT_Set_Char_Size(face, size, size, 72, 72);
glBindTexture(GL_TEXTURE_2D, g_cache_tex);
#ifdef FFP
glBegin(GL_QUADS);
#else
glVertexPointer(2, GL_FLOAT, 0, state.vertices);
glTexCoordPointer(2, GL_FLOAT, 0, state.texcoords);
#endif
while (*str)
{
str += fz_chartorune(&ucs, str);
gid = FT_Get_Char_Index(face, ucs);
x += draw_glyph(face, size, gid, x, y);
if (g_use_kern) {
FT_Vector kern;
FT_Get_Kerning(face, left, gid, FT_KERNING_UNFITTED, &kern);
x += kern.x / 64.0;
}
left = gid;
}
#ifdef FFP
glEnd();
#endif
return x;
}