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reapers.pro
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reapers.pro
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SOURCES += source/main.cpp \
source/gameflow.cpp \
source/controller/cameracontroller.cpp \
source/data/gamedata.cpp \
source/entity/playerentity.cpp \
source/entity/entityfactory.cpp \
source/entity/entity.cpp \
source/entity/spriteentity.cpp \
source/entity/itementity.cpp \
source/entity/heartentity.cpp \
source/entity/triggerentity.cpp \
source/entity/deathentity.cpp \
source/entity/hostageentity.cpp \
source/entity/teleportentity.cpp \
source/manager/guimanager.cpp \
source/manager/worldmanager.cpp \
source/manager/physicsmanager.cpp \
source/manager/soundmanager.cpp \
source/scene/gamescene.cpp \
source/states/credits_state.cpp \
source/states/mainmenu_state.cpp \
source/states/options_state.cpp \
source/states/game_state.cpp \
source/states/gameover_state.cpp \
source/states/game/run_state.cpp \
source/states/game/pause_state.cpp \
source/util/triggercounter.cpp \
source/util/collisionsensor.cpp
HEADERS += \
source/defines.h \
source/gameflow.h \
source/controller/cameracontroller.h \
source/data/gamedata.h \
source/entity/playerentity.h \
source/entity/entityfactory.h \
source/entity/entity.h \
source/entity/spriteentity.h \
source/entity/itementity.h \
source/entity/heartentity.h \
source/entity/triggerentity.h \
source/entity/deathentity.h \
source/entity/hostageentity.h \
source/entity/teleportentity.h \
source/manager/guimanager.h \
source/manager/worldmanager.h \
source/manager/physicsmanager.h \
source/manager/soundmanager.h \
source/scene/gamescene.h \
source/states/mainmenu_state.h \
source/states/credits_state.h \
source/states/options_state.h \
source/states/game_state.h \
source/states/gameover_state.h \
source/states/game/run_state.h \
source/states/game/pause_state.h \
source/util/sounds.h \
source/util/triggercounter.h \
source/util/collisionsensor.h
OTHER_FILES_CONFIG = \
#Configs
resources/configs/app.config \
resources/configs/game.config
OTHER_FILES_FONT = \
#Fonts
resources/fonts/Delicious-Roman.otf \
resources/fonts/Delicious-Italic.otf \
resources/fonts/Delicious-Bold.otf \
resources/fonts/Delicious-BoldItalic.otf
OTHER_FILES_SCENE = \
#Scenes
resources/scenes/empty.scene \
resources/scenes/game_level1.scene \
resources/scenes/game_level4.scene \
resources/scenes/game_level2.scene \
resources/scenes/game_level3.scene \
resources/scenes/game_level5.scene
OTHER_FILES_TEXTURE = \
#Textures
resources/textures/rocket_invader.png \
resources/textures/player_idle_frame2.png \
resources/textures/player_idle_frame1.png \
resources/textures/player_run_frame8.png \
resources/textures/player_run_frame7.png \
resources/textures/player_run_frame6.png \
resources/textures/player_run_frame5.png \
resources/textures/player_run_frame4.png \
resources/textures/player_run_frame3.png \
resources/textures/player_run_frame2.png \
resources/textures/player_run_frame1.png \
resources/textures/player_jump_frame4.png \
resources/textures/player_jump_frame3.png \
resources/textures/player_jump_frame2.png \
resources/textures/player_jump_frame1.png \
resources/textures/heart.png \
resources/textures/player_land_frame3.png \
resources/textures/player_land_frame2.png \
resources/textures/player_land_frame1.png \
resources/textures/death_idle_frame2.png \
resources/textures/death_idle_frame1.png \
resources/textures/hostage_idle_frame1.png \
resources/textures/menu_background.png \
resources/textures/hostage_death_frame5.png \
resources/textures/hostage_death_frame4.png \
resources/textures/hostage_death_frame3.png \
resources/textures/hostage_death_frame2.png \
resources/textures/hostage_death_frame1.png \
resources/textures/background_gameover.png \
resources/textures/village_tileset.png \
resources/textures/instructions.png
#Gui
OTHER_FILES_GUI_STYLE = \
#Styles
resources/gui/styles/common.rcss \
resources/gui/styles/window.rcss \
resources/gui/styles/game.rcss
OTHER_FILES_GUI_VIEW = \
#Views
resources/gui/views/mainmenu.rml \
resources/gui/views/window.rml \
resources/gui/views/gameplay.rml \
resources/gui/views/credits.rml \
resources/gui/views/options.rml \
resources/gui/views/game.rml \
resources/gui/views/gamepause.rml \
resources/gui/views/gameover.rml
OTHER_FILES_SOUND = \
#Sounds
resources/sounds/sfx.ogg \
resources/sounds/theme.ogg \
resources/sounds/wakeup.ogg \
resources/sounds/powerup.ogg \
resources/sounds/Pickup_Coin3.ogg \
resources/sounds/damage.ogg \
resources/sounds/scottwills_time.ogg \
resources/sounds/metal_game_over.ogg \
resources/sounds/jump.ogg \
resources/sounds/teleport.ogg
#Maps
OTHER_FILES_MAPS = \
resources/level5.json \
resources/level4.json \
resources/level3.json \
resources/level2.json \
resources/level1.json
OTHER_FILES += $${OTHER_FILES_CONFIG} \
$${OTHER_FILES_FONT} \
$${OTHER_FILES_SCENE} \
$${OTHER_FILES_TEXTURE} \
$${OTHER_FILES_GUI_STYLE} \
$${OTHER_FILES_GUI_VIEW} \
$${OTHER_FILES_SOUND} \
$${OTHER_FILES_MAPS}
include("app.pri")