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Using umulExtended in GLSL #4749

Answered by teoxoy
HailToDodongo asked this question in Q&A
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Hi, this is not currently possible. There was a time when wgpu was using spirv-cross for shader transpilation (which is most likely why umulExtended was previously supported) but we only use naga now.

Related: WGSL will probably get this (gpuweb/gpuweb#1565) but it doesn't look like it's a priority right now.

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@HailToDodongo
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@teoxoy
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