Using umulExtended
in GLSL
#4749
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Hi, The only issue i had so far was that the shader uses What is strange is that the unmaintained emu library, using an old wgpu version, did support this, seemingly without a pass-through. Is there any way to use I only intend this to be usable as a native version anyways, and the main reason for a non pass-through for me would be to avoid MoltenVK on MacOS. |
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Replies: 1 comment 2 replies
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Hi, this is not currently possible. There was a time when Related: WGSL will probably get this (gpuweb/gpuweb#1565) but it doesn't look like it's a priority right now. |
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Hi, this is not currently possible. There was a time when
wgpu
was usingspirv-cross
for shader transpilation (which is most likely whyumulExtended
was previously supported) but we only usenaga
now.Related: WGSL will probably get this (gpuweb/gpuweb#1565) but it doesn't look like it's a priority right now.