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Same issue. Also, running this:
Prints:
For the adapter I'm using. Win 10, explicitly selecting Vulkan API. |
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I was running into this issue. The issue for me ended up being the render pass color attachment and command encoder were not in the same scope. |
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When running a multi-sample app, it works for sample count = 1 or 4 as specified in WebGPU. However, wgpu supports sample count = 1, 2, 4, 8, 16 as mentioned in the docs. But I always got the following error when using sample count = 2, 8, or 16:
In Device::create_render_pipeline
note: label =
Render Pipeline
Color state [0] is invalid
Format Bgra8UnormSrgb can't be multisampled
How to fix this issue?
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