render non-sRGB etc2 textures #3815
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I'm trying to render a non-sRGB etc2 texture with GLES backend on android. The result looks darker than expected. It seems like this line caused the problem. wgpu/wgpu-hal/src/gles/conv.rs Line 114 in e6314c4 What is the purpose of choosing glow::COMPRESSED_SRGB8_ALPHA8_ETC2_EAC instead of glow::COMPRESSED_RGBA8_ETC2_EAC in here? |
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Answered by
cwfitzgerald
Jun 1, 2023
Replies: 1 comment
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This feels like ajust a bug that should be fixed. |
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Answer selected by
sannyun
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This feels like ajust a bug that should be fixed.