diff --git a/tests/in/glsl/210-bevy-2d-shader.vert.glsl b/tests/in/glsl/210-bevy-2d-shader.vert.glsl deleted file mode 100644 index 1d99e1b177..0000000000 --- a/tests/in/glsl/210-bevy-2d-shader.vert.glsl +++ /dev/null @@ -1,27 +0,0 @@ -// AUTHOR: mrk-its -// ISSUE: #210 -// FIX: #898 -#version 450 - -layout(location = 0) in vec3 Vertex_Position; -layout(location = 1) in vec3 Vertex_Normal; -layout(location = 2) in vec2 Vertex_Uv; - -layout(location = 0) out vec2 v_Uv; - -layout(set = 0, binding = 0) uniform Camera { - mat4 ViewProj; -}; - -layout(set = 2, binding = 0) uniform Transform { - mat4 Model; -}; -layout(set = 2, binding = 1) uniform Sprite_size { - vec2 size; -}; - -void main() { - v_Uv = Vertex_Uv; - vec3 position = Vertex_Position * vec3(size, 1.0); - gl_Position = ViewProj * Model * vec4(position, 1.0); -}