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Issue to track different statistics/analytics we want to expose.
All of these stats are 'over time', stored in our timeseries DB. This will allow users to pick periods they are interested in and allow more complex queries like dividing into bar charts of 'daily buckets' for example.
A lot of these should have the datapoints per gameserver and globally.
How much currency is spent (aka deleted from rotation)
How much currency is earned (aka money printer)
^ There's some edge cases here, eg transactions between players should not increase these. Currency that is already in rotation should never be counted again
Currency per player
Average currency per player
Consider adding median/min/max too for statistical relevance. Average will get distorted by the richest players
Issue to track different statistics/analytics we want to expose.
All of these stats are 'over time', stored in our timeseries DB. This will allow users to pick periods they are interested in and allow more complex queries like dividing into bar charts of 'daily buckets' for example.
A lot of these should have the datapoints per gameserver and globally.
Total currency in rotation #1485
Currency per player
Average currency per player
Implement shop analytics to show most popular donor packs #1581
Function executions over time
Player country stats #1467
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