diff --git a/README.md b/README.md index 7b7e4af3..00bfdd40 100644 --- a/README.md +++ b/README.md @@ -53,7 +53,7 @@ You can formulate any *SIOJsonValue* directly in blueprint. Apart from native ba ![IMG](http://i.imgur.com/PnxD6Ui.png) -Start with *Construct Json Object* then set any desired fields. In this instance we wanted to make the JSON *{"myString":"Hello"}* so we used *Set String Field* and then auto-converted the object into a message. +Start with *Construct Json Object* then set any desired fields. In this instance we wanted to make the JSON *{"myString":"Hello"}* so we used *Set String Field* and then auto-convert the object into a message. ### Complex Json @@ -375,7 +375,7 @@ SIOComponent->OnBinaryEvent([&](const FString& Name, const TArray& Buffer ####Complex message using sio::message -Currently the only way to handle json messages as the plugin doesn't auto-convert json types to UE4 types (contribute!). See [sio::message](https://github.com/socketio/socket.io-client-cpp/blob/master/src/sio_message.h) or [socket.io c++ readme](https://github.com/socketio/socket.io-client-cpp#emit-an-event) for examples. +See [sio::message](https://github.com/socketio/socket.io-client-cpp/blob/master/src/sio_message.h) or [socket.io c++ readme](https://github.com/socketio/socket.io-client-cpp#emit-an-event) for examples. e.g. expecting a result {type:"some type"}