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quantized-mesh tiles has no “metadata” extension #107
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Hi, Te option "-l" (or "--layer") will allow you to create the "layer.json" file with all information that describes the tileset. |
@ahuarte47 This rule can be find by Cesium World Terrain which provide by Cesium ion. Best,zhangiser |
@ahuarte47 |
Hi @zhangiser I am so sorry, I am not maintaining this repo. If you can implement it, please share it with us to update the codebase. |
@ahuarte47 |
Hi there,i meet a problem from this fork ahuarte47
I used this cmd in windows to produced terrain tiles
but when load by cesiumJS ,i found a problem,there is no “metadata” extension in 0/0/0.terrain and 0/1/0.terrrain.And the "metadata" is very important for cesiumJS to create quadtree,so it's absolutely need “metadata” extension in level0 and level10.We can see the code at https://github.com/CesiumGS/cesium/blob/7d7c5d06e712e71b7002f70100da8689080a3144/Source/Core/CesiumTerrainProvider.js#L308-L354
When i searched this problem at cesium community,i also found a similar post:https://community.cesium.com/t/terrain-loading-failed-in-ctb-production/14161
Cesium for Unreal and CeisumJS currently requires that tile availability be attached to quantized-mesh tiles using the “metadata” extension.
So what should i do To add the “metadata” ?
Thanks!
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