Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[3.4.0 dev] AI acting very weird near APCs/vehicles with an inventory [re-arming issue] #164

Open
tyl3r99 opened this issue Jul 6, 2020 · 4 comments
Labels
bug Something isn't working

Comments

@tyl3r99
Copy link

tyl3r99 commented Jul 6, 2020

Describe the bug
Please refer to my video
https://youtu.be/jrKdSVMrBvs

You can see straight away the AI that are near a vehicle decide to go weird and flock the APC's. When I remove them they do an interact animation then proceed as normal??

To Reproduce
Steps to reproduce the behavior:

  1. place 1 v 1 group in the editor away so they are not in combat mode straight away.
  2. place 1 waypoint for each team so they eventually meet.
  3. place x1 apc near each group
  4. preview.

Expected behavior
for them not to fall in love with vehicles :P

Screenshots
https://youtu.be/jrKdSVMrBvs

VCOM Version:

  • Branch: [Develop]
  • Version [3.4.0 latest as of 6th july 2020]

Additional mods used:

  • latest CBA
  • JSRS
  • Blastcore
  • Virolahti terrain
  • cup core
  • Zeus enhanced (zen)
    Additional context
    I also notice a lot of them get out their binoculars afterwards and remain in a crouched position.

(EDIT) --> I tried this on 3.3.2 and 3.3.3 also and could reproduce this all the time

@tyl3r99 tyl3r99 added the bug Something isn't working label Jul 6, 2020
@tyl3r99
Copy link
Author

tyl3r99 commented Jul 6, 2020

Added extra info at the bottom

@tyl3r99
Copy link
Author

tyl3r99 commented Jul 7, 2020

Will test shortly with the newest commit 👌

@tyl3r99
Copy link
Author

tyl3r99 commented Jul 7, 2020

I've found the issue!!

10:24:19 Action::Process - No target [action: Rearm]
10:24:19 Action::Process - No target [action: Rearm]
10:24:19 Action::Process - No target [action: Rearm]
10:24:19 Action::Process - No target [action: Rearm]
10:24:20 Action::Process - No target [action: Rearm]
10:24:20 Action::Process - No target [action: Rearm]

When changing the setting Mag count ai begin to look for additional mags = minimum (2)
this seems to stop happening.

it seems to be certain units that keep wanting to rearm at vehicles on their default vanilla kit.
maybe smoke grenades or chem lights or something

@tyl3r99 tyl3r99 changed the title [3.4.0 dev] AI acting very weird near APCs/vehicles with an inventory [video included] [3.4.0 dev] AI acting very weird near APCs/vehicles with an inventory [re-arming issue] Jul 7, 2020
@ghost
Copy link

ghost commented Nov 23, 2020

Happens to me too on 3.4.0 Release version, with Helicopter from RHS mod.
Video:
https://www.youtube.com/watch?v=QLCPhtXSQMg&feature=youtu.be

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working
Projects
None yet
Development

No branches or pull requests

1 participant