You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
You can see straight away the AI that are near a vehicle decide to go weird and flock the APC's. When I remove them they do an interact animation then proceed as normal??
To Reproduce
Steps to reproduce the behavior:
place 1 v 1 group in the editor away so they are not in combat mode straight away.
place 1 waypoint for each team so they eventually meet.
place x1 apc near each group
preview.
Expected behavior
for them not to fall in love with vehicles :P
10:24:19 Action::Process - No target [action: Rearm]
10:24:19 Action::Process - No target [action: Rearm]
10:24:19 Action::Process - No target [action: Rearm]
10:24:19 Action::Process - No target [action: Rearm]
10:24:20 Action::Process - No target [action: Rearm]
10:24:20 Action::Process - No target [action: Rearm]
When changing the setting Mag count ai begin to look for additional mags = minimum (2)
this seems to stop happening.
it seems to be certain units that keep wanting to rearm at vehicles on their default vanilla kit.
maybe smoke grenades or chem lights or something
tyl3r99
changed the title
[3.4.0 dev] AI acting very weird near APCs/vehicles with an inventory [video included]
[3.4.0 dev] AI acting very weird near APCs/vehicles with an inventory [re-arming issue]
Jul 7, 2020
Describe the bug
Please refer to my video
https://youtu.be/jrKdSVMrBvs
You can see straight away the AI that are near a vehicle decide to go weird and flock the APC's. When I remove them they do an interact animation then proceed as normal??
To Reproduce
Steps to reproduce the behavior:
Expected behavior
for them not to fall in love with vehicles :P
Screenshots
https://youtu.be/jrKdSVMrBvs
VCOM Version:
Additional mods used:
Additional context
I also notice a lot of them get out their binoculars afterwards and remain in a crouched position.
(EDIT) --> I tried this on 3.3.2 and 3.3.3 also and could reproduce this all the time
The text was updated successfully, but these errors were encountered: