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build.xml
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build.xml
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<project name="LWJGL" default="all" basedir=".">
<property name="build.sysclasspath" value="last" />
<import file="platform_build/build-definitions.xml"/>
<import file="platform_build/build-generator.xml"/>
<import file="platform_build/build-applet.xml"/>
<import file="platform_build/build-webstart.xml"/>
<import file="platform_build/build-maven.xml"/>
<import file="eclipse-update/org.lwjgl.build/build-updatesite.xml"/>
<!-- ================================================================== -->
<!-- Everything below this line is targets. -->
<!-- Do not modify, unless you know what you're doing -->
<!-- ================================================================== -->
<!-- ================================================================== -->
<!-- Initialize build -->
<!-- ================================================================== -->
<target name="-initialize">
<mkdir dir="${lwjgl.bin}" taskname="initialiazing bin folder" />
<mkdir dir="${lwjgl.bin}/lwjgl" taskname="initialiazing native bin folder" />
<mkdir dir="${lwjgl.bin}/lwjgles" taskname="initialiazing native OpenGL ES bin folder"/>
<mkdir dir="${lwjgl.lib}" taskname="initialiazing lib folder" />
<mkdir dir="${lwjgl.dist}" taskname="initialiazing dist folder" />
<mkdir dir="${lwjgl.docs}/javadoc" taskname="initialiazing docs folder" />
<mkdir dir="${lwjgl.res}" taskname="initialiazing res folder" />
<mkdir dir="${lwjgl.temp}" taskname="initialiazing temp folder" />
<mkdir dir="${lwjgl.temp}/jar" taskname="initialiazing temp/jar folder" />
<mkdir dir="${lwjgl.temp}/doc" taskname="initialiazing temp/doc folder" />
<mkdir dir="${lwjgl.temp}/res" taskname="initialiazing temp/res folder" />
<mkdir dir="${lwjgl.temp}/native" taskname="initialiazing temp/native folder" />
<mkdir dir="${lwjgl.temp}/native/windows" taskname="initialiazing temp/windows folder" />
<mkdir dir="${lwjgl.temp}/native/linux" taskname="initialiazing temp/linux folder" />
<mkdir dir="${lwjgl.temp}/native/macosx" taskname="initialiazing temp/macosx folder" />
<mkdir dir="${lwjgl.temp}/native/solaris" taskname="initialiazing temp/solaris folder" />
</target>
<!-- Cleans up any files created during the execution of this script -->
<target name="clean" description="Cleans all directories controlled by this ant script" depends="clean-java, clean-native"/>
<!-- Cleans up any non-native files created during the execution of this script -->
<target name="clean-java" description="Cleans non-native files generated by this ant script" depends="clean-generated">
<delete dir="${lwjgl.temp}" quiet="true" failonerror="false" taskname="cleaning temp folder" />
<delete dir="${lwjgl.docs}/javadoc" quiet="true" failonerror="false" taskname="cleaning javadoc folder" />
<!-- Delete java classes only to avoid unnecessary native recompilation -->
<delete dir="${lwjgl.bin}/org" quiet="true" failonerror="false" taskname="cleaning bin folder" />
</target>
<!-- Useful when we need to force native recompilation -->
<target name="clean-native" description="Cleans native files generated by this ant script" depends="clean-generated-native">
<delete dir="${lwjgl.bin}/lwjgl" quiet="true" failonerror="false" taskname="cleaning native bin folder" />
<delete dir="${lwjgl.bin}/lwjgles" quiet="true" failonerror="false" taskname="cleaning native OpenGL ES bin folder"/>
</target>
<!-- Creates a distribution of LWJGL -->
<target name="release" description="Creates a distribution of LWJGL using supplied native binaries">
<!-- Warn user -->
<echo message="Before running the release target, please manually compile all platforms and place required files in ${lwjgl.lib}/windows, ${lwjgl.lib}/linux and ${lwjgl.lib}/macosx${line.separator}Missing files will result in a successfull built, but with incomplete release zips"/>
<input
message="All data in the ${lwjgl.dist} folder will be deleted. Continue? "
validargs="yes,no"
addproperty="do.delete"
/>
<condition property="do.abort">
<equals arg1="no" arg2="${do.delete}"/>
</condition>
<fail if="do.abort">Build aborted by user.</fail>
<!-- prepare -->
<delete dir="${lwjgl.dist}" quiet="true" failonerror="false" />
<antcall target="clean-java" />
<antcall target="-initialize" />
<!-- compile and create debug jars -->
<antcall target="generate-debug" />
<antcall target="compile" />
<antcall target="-createdebugjars" />
<!-- Generator will skip all templates if we don't clean -->
<delete dir="${lwjgl.bin}/org" quiet="true" failonerror="false" taskname="cleaning bin folder" />
<!-- compile and create jars -->
<antcall target="generate-all" />
<antcall target="compile" />
<antcall target="-createjars" />
<antcall target="-jars_NoDEP" />
<antcall target="javadoc" />
<antcall target="applet-release" />
<!-- copy resources to res folder -->
<copy todir="${lwjgl.temp}/res">
<fileset dir="res"/>
</copy>
<!-- copy docs -->
<copy todir="${lwjgl.temp}/doc">
<fileset dir="${lwjgl.docs}">
<patternset refid="lwjgl-docs.fileset" />
</fileset>
</copy>
<!-- create distribution from files in libs/ and temp/ -->
<antcall target="-distribution_javadoc" />
<antcall target="-distribution_source" />
<antcall target="-distribute" />
</target>
<target name="all" description="Creates the Java archives and the natives for the current platform" depends="jars, compile_native"/>
<!-- Create ONLY the jar archives -->
<target name="jars" description="Creates the Java archives ONLY and places them in libs/" depends="-initialize, generate-all, compile, -createjars">
<antcall target="-jars_NoDEP" />
</target>
<!-- Create ONLY the jar archives for the ES build -->
<target name="jars_es" description="Creates the Java archives ONLY for the ES build and places them in libs/"
depends="-initialize, generate-all, compile, -createjars_es">
<antcall target="-jars_NoDEP"/>
</target>
<target name="-jars_NoDEP">
<move todir="libs/">
<fileset dir="${lwjgl.temp}/jar">
<include name="*.jar"/>
</fileset>
</move>
</target>
<!-- Packages the java files -->
<target name="-createdebugjars">
<!-- Create lwjgl.jar -->
<jar destfile="${lwjgl.temp}/jar/lwjgl-debug.jar" taskname="lwjgl-debug.jar">
<fileset refid="lwjgl.fileset" />
<fileset refid="lwjgl.fileset.dependencies"/>
<manifest>
<attribute name="Sealed" value="true"/>
</manifest>
</jar>
</target>
<!-- Packages the java files -->
<target name="-createjars">
<!-- Create lwjgl.jar -->
<jar destfile="${lwjgl.temp}/jar/lwjgl.jar" taskname="lwjgl.jar">
<fileset refid="lwjgl.fileset" />
<fileset refid="lwjgl.fileset.dependencies"/>
<manifest>
<attribute name="Sealed" value="true"/>
</manifest>
</jar>
<!-- Create lwjgl_util_applet.jar -->
<jar destfile="${lwjgl.temp}/jar/lwjgl_util_applet.jar" taskname="lwjgl_util_applet.jar">
<fileset dir="${lwjgl.res}" includes="applet*"/>
<fileset refid="lwjgl_util_applet.fileset" />
<manifest>
<attribute name="Sealed" value="true"/>
</manifest>
</jar>
<!-- Create lwjgl_test.jar -->
<jar destfile="${lwjgl.temp}/jar/lwjgl_test.jar" taskname="lwjgl_test.jar">
<fileset refid="lwjgl_test.fileset" />
<fileset refid="lwjgl_test_extra.fileset" />
</jar>
<!-- Create lwjgl_util.jar -->
<jar destfile="${lwjgl.temp}/jar/lwjgl_util.jar" taskname="lwjgl_util.jar">
<fileset refid="lwjgl_util.fileset" />
</jar>
</target>
<!-- Packages the java files for the ES build -->
<target name="-createjars_es">
<!-- ================================================================== -->
<!-- Generate a list of the OpenGL extension classes -->
<!-- ================================================================== -->
<fileset id="opengl-template-fileset" dir="${lwjgl.src}/generated/org/lwjgl/opengl" includes="${opengl-template-pattern}"/>
<property name="opengl-template-files" refid="opengl-template-fileset"/>
<tempfile property="temp.file"/>
<echo file="${temp.file}" message="${opengl-template-files}" taskname=""/>
<loadfile srcfile="${temp.file}" property="opengl-template-classes">
<filterchain>
<tokenfilter delimoutput=",">
<stringtokenizer delims=";"/>
<replaceregex pattern="(.+)[.]java"
replace="org/lwjgl/opengl/\1.class"/>
</tokenfilter>
</filterchain>
</loadfile>
<delete file="${temp.file}" />
<!-- Create lwjgl.jar -->
<jar destfile="${lwjgl.temp}/jar/lwjgl.jar" taskname="lwjgl.jar">
<!-- Files to include in the lwjgl.jar file, for the ES build -->
<fileset dir="${lwjgl.bin}" excludes="${opengl-template-classes}">
<patternset id="lwjgl_es.package.pattern">
<include name="org/**/*"/>
<exclude name="org/lwjgl/d3d/**"/>
<exclude name="org/lwjgl/test/**"/>
<exclude name="org/lwjgl/util/**"/>
<exclude name="org/lwjgl/examples/**"/>
</patternset>
</fileset>
<manifest>
<attribute name="Sealed" value="true"/>
</manifest>
</jar>
<!-- Create lwjgl_test.jar -->
<jar destfile="${lwjgl.temp}/jar/lwjgl_test.jar" taskname="lwjgl_test.jar">
<fileset refid="lwjgl_test_es.fileset"/>
</jar>
</target>
<!-- Distributes files -->
<target name="-distribute">
<delete>
<fileset dir="${lwjgl.temp}/native/" includes="**/*"/>
</delete>
<copy todir="${lwjgl.temp}/jar">
<fileset dir="${lwjgl.lib}/" includes="*.jar"/>
</copy>
<copy todir="${lwjgl.temp}/native/windows">
<fileset dir="${lwjgl.lib}/windows">
<patternset refid="lwjgl-windows.fileset" />
</fileset>
</copy>
<copy todir="${lwjgl.temp}/native/linux">
<fileset dir="${lwjgl.lib}/linux">
<patternset refid="lwjgl-linux.fileset" />
</fileset>
</copy>
<copy todir="${lwjgl.temp}/native/macosx">
<fileset dir="${lwjgl.lib}/macosx">
<patternset refid="lwjgl-macosx.fileset" />
</fileset>
</copy>
<copy todir="${lwjgl.temp}/native/solaris">
<fileset dir="${lwjgl.lib}/solaris">
<patternset refid="lwjgl-solaris.fileset" />
</fileset>
</copy>
<!-- create base package -->
<zip destfile="${lwjgl.dist}/lwjgl-${lwjgl.version}.zip">
<zipfileset dir="${lwjgl.temp}" prefix="lwjgl-${lwjgl.version}/">
<patternset refid="lwjgl_base"/>
</zipfileset>
</zip>
<!-- create applet package -->
<zip destfile="${lwjgl.dist}/lwjgl_applet-${lwjgl.version}.zip">
<zipfileset dir="." prefix="lwjgl_applet-${lwjgl.version}/">
<patternset refid="lwjgl_applet"/>
</zipfileset>
</zip>
</target>
<!-- Creates a versioned distribution of javadocs -->
<target name="-distribution_javadoc">
<zip destfile="${lwjgl.dist}/lwjgl-docs-${lwjgl.version}.zip" basedir="${lwjgl.docs}" includes="javadoc/**" />
</target>
<!-- Creates a versioned distribution of the source code -->
<target name="-distribution_source">
<zip destfile="${lwjgl.dist}/lwjgl-source-${lwjgl.version}.zip">
<fileset refid="lwjgl.source.fileset" />
</zip>
</target>
<!-- Generates the native headers from source files -->
<target name="headers" description="invokes javah on java classes" depends="compile">
<javah classpath="${lwjgl.bin}" destdir="${lwjgl.src.native}/linux" force="yes">
<class name="org.lwjgl.LinuxSysImplementation" />
<class name="org.lwjgl.opengl.LinuxEvent" />
<class name="org.lwjgl.opengl.LinuxMouse" />
<class name="org.lwjgl.opengl.LinuxKeyboard" />
<class name="org.lwjgl.opengl.LinuxDisplay" />
<class name="org.lwjgl.opengl.LinuxPeerInfo" />
</javah>
<javah classpath="${lwjgl.bin}" destdir="${lwjgl.src.native}/linux/opengl" force="yes">
<class name="org.lwjgl.opengl.LinuxPbufferPeerInfo"/>
<class name="org.lwjgl.opengl.LinuxDisplayPeerInfo"/>
<class name="org.lwjgl.opengl.LinuxAWTGLCanvasPeerInfo"/>
<class name="org.lwjgl.opengl.LinuxContextImplementation"/>
<class name="org.lwjgl.opengl.LinuxCanvasImplementation"/>
</javah>
<javah classpath="${lwjgl.bin}" destdir="${lwjgl.src.native}/windows" force="yes">
<class name="org.lwjgl.WindowsSysImplementation"/>
<class name="org.lwjgl.opengl.WindowsKeyboard" />
<class name="org.lwjgl.opengl.WindowsRegistry" />
<class name="org.lwjgl.opengl.WindowsDisplay"/>
<class name="org.lwjgl.opengl.WindowsDisplayPeerInfo"/>
<class name="org.lwjgl.opengl.WindowsAWTGLCanvasPeerInfo"/>
</javah>
<javah classpath="${lwjgl.bin}" destdir="${lwjgl.src.native}/windows/opengl" force="yes">
<class name="org.lwjgl.opengl.WindowsPbufferPeerInfo"/>
<class name="org.lwjgl.opengl.WindowsPeerInfo"/>
<class name="org.lwjgl.opengl.WindowsContextImplementation"/>
</javah>
<javah classpath="${lwjgl.bin}" destdir="${lwjgl.src.native}/windows/opengles" force="yes">
<class name="org.lwjgl.opengl.WindowsPeerInfo"/>
</javah>
<javah classpath="${lwjgl.bin}" destdir="${lwjgl.src.native}/macosx" force="yes">
<class name="org.lwjgl.MacOSXSysImplementation" />
<class name="org.lwjgl.opengl.MacOSXMouseEventQueue" />
<class name="org.lwjgl.opengl.MacOSXCanvasPeerInfo" />
<class name="org.lwjgl.opengl.MacOSXPeerInfo" />
<class name="org.lwjgl.opengl.MacOSXPbufferPeerInfo" />
<class name="org.lwjgl.opengl.MacOSXDisplay" />
<class name="org.lwjgl.opengl.MacOSXContextImplementation" />
</javah>
<javah classpath="${lwjgl.bin}" destdir="${lwjgl.src.headers}" force="yes">
<class name="org.lwjgl.opengl.AWTSurfaceLock" />
<class name="org.lwjgl.DefaultSysImplementation" />
<class name="org.lwjgl.input.Cursor" />
<class name="org.lwjgl.input.Keyboard" />
<class name="org.lwjgl.input.Mouse" />
<class name="org.lwjgl.openal.AL" />
<class name="org.lwjgl.opencl.CL" />
<class name="org.lwjgl.opencl.CallbackUtil" />
<class name="org.lwjgl.BufferUtils" />
</javah>
<javah classpath="${lwjgl.bin}" destdir="${lwjgl.src.headers}/opengl" force="yes">
<class name="org.lwjgl.opengl.GLContext"/>
<class name="org.lwjgl.opengl.Pbuffer"/>
<class name="org.lwjgl.opengl.CallbackUtil"/>
<class name="org.lwjgl.opengl.NVPresentVideoUtil"/>
<class name="org.lwjgl.opengl.NVVideoCaptureUtil"/>
</javah>
<javah classpath="${lwjgl.bin}" destdir="${lwjgl.src.headers}/opengles" force="yes">
<class name="org.lwjgl.opengles.EGL"/>
<class name="org.lwjgl.opengles.EGLKHRFenceSync"/>
<class name="org.lwjgl.opengles.EGLKHRReusableSync"/>
<class name="org.lwjgl.opengles.EGLNVSync"/>
<class name="org.lwjgl.opengles.GLContext"/>
<class name="org.lwjgl.opengles.CallbackUtil"/>
</javah>
</target>
<target name="touch-version">
<touch file="${lwjgl.src.native}/windows/org_lwjgl_opengl_Display.c"/>
<touch file="${lwjgl.src.native}/linux/org_lwjgl_opengl_Display.c"/>
<touch file="${lwjgl.src.native}/macosx/org_lwjgl_opengl_Display.m"/>
</target>
<target name="version-mismatch">
<loadfile srcfile="${lwjgl.src}/java/org/lwjgl/WindowsSysImplementation.java" property="lwjgl.java.windows.version">
<filterchain>
<tokenfilter>
<containsstring contains="JNI_VERSION ="/>
</tokenfilter>
</filterchain>
</loadfile>
<loadfile srcfile="${lwjgl.src}/java/org/lwjgl/LinuxSysImplementation.java" property="lwjgl.java.linux.version">
<filterchain>
<tokenfilter>
<containsstring contains="JNI_VERSION ="/>
</tokenfilter>
</filterchain>
</loadfile>
<loadfile srcfile="${lwjgl.src}/java/org/lwjgl/MacOSXSysImplementation.java" property="lwjgl.java.macosx.version">
<filterchain>
<tokenfilter>
<containsstring contains="JNI_VERSION ="/>
</tokenfilter>
</filterchain>
</loadfile>
<loadfile srcfile="${lwjgl.src.native}/windows/org_lwjgl_WindowsSysImplementation.h" property="lwjgl.native.windows.version">
<filterchain>
<tokenfilter>
<containsstring contains="#define org_lwjgl_WindowsSysImplementation_JNI_VERSION"/>
</tokenfilter>
</filterchain>
</loadfile>
<loadfile srcfile="${lwjgl.src.native}/linux/org_lwjgl_LinuxSysImplementation.h" property="lwjgl.native.linux.version">
<filterchain>
<tokenfilter>
<containsstring contains="#define org_lwjgl_LinuxSysImplementation_JNI_VERSION"/>
</tokenfilter>
</filterchain>
</loadfile>
<loadfile srcfile="${lwjgl.src.native}/macosx/org_lwjgl_MacOSXSysImplementation.h" property="lwjgl.native.macosx.version">
<filterchain>
<tokenfilter>
<containsstring contains="#define org_lwjgl_MacOSXSysImplementation_JNI_VERSION"/>
</tokenfilter>
</filterchain>
</loadfile>
<echo>
lwjgl.java.windows.version = ${lwjgl.java.windows.version}
lwjgl.native.windows.version = ${lwjgl.native.windows.version}
lwjgl.java.linux.version = ${lwjgl.java.linux.version}
lwjgl.native.linux.version = ${lwjgl.native.linux.version}
lwjgl.java.macosx.version = ${lwjgl.java.macosx.version}
lwjgl.native.macosx.version = ${lwjgl.native.macosx.version}
</echo>
</target>
<macrodef name="version-check">
<attribute name="platform"/>
<sequential>
<java classname="org.lwjgl.test.NativeTest" logError="false" resultproperty="nativetest.res" outputproperty="nativetest.out" errorproperty="nativetest.err" fork="true">
<jvmarg value="-Djava.library.path=libs/@{platform}"/>
<jvmarg value="-Dorg.lwjgl.util.Debug=true"/>
<classpath>
<pathelement path="${lwjgl.bin}"/>
<pathelement path="${java.class.path}"/>
</classpath>
</java>
<fail message="Unable to load native library: ${nativetest.err}">
<condition>
<not>
<equals arg1="OK" arg2="${nativetest.out}"/>
</not>
</condition>
</fail>
<echo message="Successfully executed NativeTest"/>
</sequential>
</macrodef>
<!-- Compiles the Java source code -->
<target name="compile" description="Compiles the java source code" depends="-initialize">
<javac debug="yes" destdir="${lwjgl.bin}" source="1.5" target="1.5" classpath="${lwjgl.lib}/jinput.jar:${lwjgl.lib}/AppleJavaExtensions.jar:${lwjgl.lib}/asm-debug-all.jar" taskname="core">
<!--<compilerarg value="-Xlint:unchecked"/>-->
<src path="${lwjgl.src}/java/"/>
<src path="${lwjgl.src}/generated/"/>
<include name="org/lwjgl/*.java"/>
<include name="org/lwjgl/input/**"/>
<include name="org/lwjgl/opengl/**"/>
<include name="org/lwjgl/opengles/**"/>
<include name="org/lwjgl/openal/**"/>
<include name="org/lwjgl/opencl/**"/>
<include name="org/lwjgl/util/**"/>
<exclude name="org/lwjgl/util/generator/**"/>
</javac>
<javac debug="yes" srcdir="${lwjgl.src}/java/" destdir="${lwjgl.bin}" includes="org/lwjgl/test/**" source="1.5" target="1.5" taskname="test" />
<javac debug="yes" srcdir="${lwjgl.src}/java/" destdir="${lwjgl.bin}" includes="org/lwjgl/examples/**" source="1.5" target="1.5" taskname="examples" />
</target>
<target name="compile_native" depends="-initialize, headers, touch-version, version-mismatch" description="Compiles the native files">
<condition property="lwjgl.platform.windows">
<os family="windows" />
</condition>
<antcall target="-compile_native_win32" />
<condition property="lwjgl.platform.linux">
<os name="Linux" />
</condition>
<antcall target="-compile_native_linux" />
<condition property="lwjgl.platform.solaris">
<os name="SunOS" />
</condition>
<antcall target="-compile_native_solaris" />
<condition property="lwjgl.platform.macosx">
<os name="Mac OS X" />
</condition>
<antcall target="-compile_native_macosx" />
</target>
<!-- Compiles LWJGL on Win32 platforms -->
<target name="-compile_native_win32" if="lwjgl.platform.windows">
<ant antfile="platform_build/windows_ant/build.xml" inheritAll="false"/>
<copy todir="${lwjgl.lib}/windows">
<fileset dir="${lwjgl.bin}/lwjgl" includes="lwjgl*.dll"/>
</copy>
<version-check platform="windows"/>
</target>
<!-- Compiles LWJGL on Linux platforms -->
<target name="-compile_native_linux" if="lwjgl.platform.linux">
<ant antfile="platform_build/linux_ant/build.xml" inheritAll="false"/>
<copy todir="${lwjgl.lib}/linux">
<fileset dir="${lwjgl.bin}/lwjgl" includes="liblwjgl*.so"/>
</copy>
<!-- headless issues <version-check platform="linux"/> -->
</target>
<!-- Compiles LWJGL on solaris platforms -->
<target name="-compile_native_solaris" if="lwjgl.platform.solaris">
<!-- Reusing the linux ant task, but copy the output to solaris -->
<ant antfile="platform_build/linux_ant/build.xml" inheritAll="false"/>
<copy todir="${lwjgl.lib}/solaris">
<fileset dir="${lwjgl.bin}/lwjgl" includes="liblwjgl*.so"/>
</copy>
<version-check platform="solaris"/>
</target>
<!-- Compiles LWJGL on Mac platforms -->
<target name="-compile_native_macosx" if="lwjgl.platform.macosx">
<ant antfile="platform_build/macosx_ant/build.xml" inheritAll="false"/>
<copy file="${lwjgl.bin}/lwjgl/liblwjgl.jnilib" todir="${lwjgl.lib}/macosx"/>
<version-check platform="macosx"/>
</target>
<target name="compile_native_es" depends="-initialize, headers, touch-version, version-mismatch" description="Compiles the native files">
<condition property="lwjgl.platform.windows">
<os family="windows"/>
</condition>
<antcall target="-compile_native_win32_es"/>
<condition property="lwjgl.platform.linux">
<os name="Linux"/>
</condition>
<antcall target="-compile_native_linux_es"/>
</target>
<!-- Compiles LWJGL ES on Win32 platforms -->
<target name="-compile_native_win32_es" if="lwjgl.platform.windows">
<ant antfile="platform_build/windows_ant/build_es.xml" inheritAll="false"/>
<copy todir="${lwjgl.lib}/windows">
<fileset dir="${lwjgl.bin}/lwjgles" includes="lwjgl*.dll"/>
</copy>
</target>
<!-- Compiles LWJGL ES on Linux platforms -->
<target name="-compile_native_linux_es" if="lwjgl.platform.linux">
<ant antfile="platform_build/linux_ant/build_es.xml" inheritAll="false"/>
<copy todir="${lwjgl.lib}/linux">
<fileset dir="${lwjgl.bin}/lwjgles" includes="liblwjgl*.so"/>
</copy>
</target>
<target name="repack200" description="Pack200-repack a jar file">
<pack200 src="${input}" destfile="${output}" repack="true"/>
</target>
<target name="pack200" description="Pack200 a jar file">
<pack200 src="${input}" destfile="${output}"/>
</target>
<target name="lzma" description="LZMA compress a file">
<java fork="true" classname="SevenZip.LzmaAlone">
<classpath>
<pathelement location="platform_build/JLzma.jar"/>
</classpath>
<jvmarg value="-Xmx512m"/>
<arg value="e"/>
<arg value="${input}"/>
<arg value="${output}"/>
</java>
</target>
<target name="compress-sign-class">
<antcall target="repack200">
<param name="input" value="${dir}${jarfile}.jar"/>
<param name="output" value="${dir}${jarfile}-repack.jar"/>
</antcall>
<signjar jar="${dir}${jarfile}-repack.jar" alias="${alias}" keystore="${keystore}" storepass="${password}"/>
<antcall target="pack200">
<param name="input" value="${dir}${jarfile}-repack.jar"/>
<param name="output" value="${dir}${jarfile}.jar.pack"/>
</antcall>
<antcall target="lzma">
<param name="input" value="${dir}${jarfile}.jar.pack"/>
<param name="output" value="${outputdir}${jarfile}.jar.pack.lzma"/>
</antcall>
<!--delete file="${dir}${jarfile}-repack.jar"/-->
<delete file="${dir}${jarfile}.jar.pack"/>
<!--delete file="${dir}${jarfile}.jar"/-->
<rename src="${dir}${jarfile}-repack.jar" dest="${dir}${jarfile}.jar" replace="yes"/>
</target>
<target name="compress-resource">
<antcall target="lzma">
<param name="input" value="${input}"/>
<param name="output" value="${output}"/>
</antcall>
</target>
<target name="applettest" depends="applet">
<exec executable="appletviewer">
<arg value="-J-Djava.security.policy=applet/appletviewer.policy"/>
<arg path="applet/applet.html"/>
</exec>
</target>
<target name="runtest" depends="all">
<fail message="test.mainclass is not set. Use 'ant -Dtest.mainclass=<main-class> runtest'" unless="test.mainclass"/>
<condition property="native_path" value="libs/windows">
<os family="windows" />
</condition>
<condition property="native_path" value="libs/linux">
<or>
<os name="Linux" />
<os name="SunOS" />
</or>
</condition>
<condition property="native_path" value="libs/macosx">
<os name="Mac OS X" />
</condition>
<property name="native_path_expanded" location="${native_path}"/>
<java classname="${test.mainclass}" classpath="res:${lwjgl.lib}/lwjgl.jar:${lwjgl.lib}/lwjgl_util.jar:${lwjgl.lib}/lwjgl_test.jar:${lwjgl.lib}/jinput.jar" fork="true">
<sysproperty key="org.lwjgl.util.Debug" value="true"/>
<sysproperty key="java.library.path" value="${native_path_expanded}"/>
<arg line="${args}"/>
</java>
</target>
<!-- Creates the Javadoc -->
<target name="javadoc" description="Creates javadoc from java source code">
<javadoc destdir="${lwjgl.docs}/javadoc" classpath="${lwjgl.lib}/jinput.jar" author="true" version="true" use="true" source="1.5" windowtitle="LWJGL API" useexternalfile="true">
<fileset refid="lwjgl.javadoc.fileset" />
<doctitle><![CDATA[<h1>Lightweight Java Game Toolkit</h1>]]></doctitle>
<bottom><![CDATA[<i>Copyright © 2002-2009 lwjgl.org. All Rights Reserved.</i>]]></bottom>
</javadoc>
</target>
<!-- get and copy nightly binaries into libs folder -->
<target name="copy-nightly-binaries" depends="-initialize" description="Copies latest successful nightly binaries into appropriate libs folder">
<delete file="${lwjgl.temp}/lwjgl-${lwjgl.version}.zip" failonerror="false"/>
<get src="http://www.newdawnsoftware.com/jenkins/view/LWJGL/job/LWJGL/lastSuccessfulBuild/artifact/dist/lwjgl-${lwjgl.version}.zip" dest="${lwjgl.temp}" verbose="true"/>
<unzip src="${lwjgl.temp}/lwjgl-${lwjgl.version}.zip" dest="${lwjgl.lib}" overwrite="true">
<patternset>
<include name="**/native/**/*lwjgl*"/>
</patternset>
<globmapper from="lwjgl-${lwjgl.version}/native/*" to="*"/>
</unzip>
</target>
</project>