You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hi, when I clone the repository and try to run it, I get a bunch of errors in the log. Are there some mandatory requirements I should have taken care of, before importing the project, e.g. plugins?
OS: Windows 11
Godot version: v4.2.1.stable.official
Below are the error logs. Thank you.
Godot Engine v4.2.1.stable.official (c) 2007-present Juan Linietsky, Ariel Manzur & Godot Contributors.
modules/gltf/register_types.cpp:63 - Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.
scene/resources/skeleton_modification_2d_twoboneik.cpp:253 - Cannot update target cache: modification is not properly setup!
scene/resources/skeleton_modification_2d_twoboneik.cpp:403 - TwoBoneIK: Cannot verify the joint bone index for joint one...
scene/resources/skeleton_modification_2d_twoboneik.cpp:274 - Cannot update joint one Bone2D cache: modification is not properly setup!
scene/resources/skeleton_modification_2d_twoboneik.cpp:428 - TwoBoneIK: Cannot verify the joint bone index for joint two...
scene/resources/skeleton_modification_2d_twoboneik.cpp:302 - Cannot update joint two Bone2D cache: modification is not properly setup!
scene/resources/skeleton_modification_2d_twoboneik.cpp:403 - TwoBoneIK: Cannot verify the joint bone index for joint one...
scene/resources/skeleton_modification_2d_twoboneik.cpp:428 - TwoBoneIK: Cannot verify the joint bone index for joint two...
Path to node is invalid: 'GiantScreenViewport'.
Path to node is invalid: 'SubViewport'.
This project uses meshes with an outdated mesh format from previous Godot versions. The engine needs to update the format in order to use those meshes. Please use the 'Upgrade Mesh Surfaces' tool from the 'Project > Tools' menu. You can ignore this message and keep using outdated meshes, but keep in mind that this leads to increased load times every time you load the project.
scene/resources/resource_format_text.cpp:448 - res://tweens/tween_demo.tscn:4 - ext_resource, invalid UID: uid://dnvmt7l4p23q2 - using text path instead: res://tweens/player/player.tscn
Cannot blit_rect in compressed or custom image formats.
.... Many lines of the same error
Cannot blit_rect in compressed or custom image formats.
The text was updated successfully, but these errors were encountered:
Hi, when I clone the repository and try to run it, I get a bunch of errors in the log. Are there some mandatory requirements I should have taken care of, before importing the project, e.g. plugins?
OS: Windows 11
Godot version: v4.2.1.stable.official
Below are the error logs. Thank you.
The text was updated successfully, but these errors were encountered: