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This repository has been archived by the owner on Jun 30, 2023. It is now read-only.
This was tested by downloading the start and end directories from GitHub,
using the download page: https://downgit.github.io/#/home
Maybe the start and end projects also should be opened once and resaved,
before making the new zip file, because the following message appears on startup:
The following project settings file was generated by an older engine version, and needs to be converted for this version
System Info
Godot v3.4.stable.official [206ba70f4]
Windows 21H1
The text was updated successfully, but these errors were encountered:
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Bug report
What is the current behavior?
There's a broken link in the description of the tutorial:
Making Tools in Godot -- GDQuest Guest Tutorial
https://www.youtube.com/watch?v=QHCdeBzdmlA
The broken link leads to:
https://github.com/GDquest/godot-3-tutorial-projects/releases/tag/2018-01-25-tool-mode
What is the expected behavior?
The correct link is:
https://github.com/GDQuest/godot-demos/tree/master/2018/01-25-tool-draw-in-viewport
It might also be best to update the file:
godot-draw-in-viewport-tutorial.zip
Because it was made before the commit:
Automagically corrected files with one enum 014018c
The commit solved the error message:
for every use of the enum constants:
enum STATES_MIND { WAIT, MOVE }
in both the
start
andend
projects.There are no errors in the latest versions of
start
andend
projects:https://github.com/GDQuest/godot-demos/tree/master/2018/01-25-tool-draw-in-viewport
This was tested by downloading the
start
andend
directories from GitHub,using the download page: https://downgit.github.io/#/home
Maybe the
start
andend
projects also should be opened once and resaved,before making the new zip file, because the following message appears on startup:
System Info
Godot v3.4.stable.official [206ba70f4]
Windows 21H1
The text was updated successfully, but these errors were encountered: