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This repository has been archived by the owner on Jun 30, 2023. It is now read-only.
I'm submitting a bug probably. I am maybe wrong, but I tried using the fine state machine in my project and I got a bug where the walk animation wouldn't play if you held down walk keys before attack is finished. That didn't seem right and I thought i changed something poorly. But after I tested it in your example as well it is the same. It's hard to spot without actual animations.
[ x] Bug report.
Feature request.
What is the current behavior?
You never enter walk animation but you are able to move. So the walk animation is never played.
What is the expected behavior?
You will enter walk state after finishing the attack.
Tell us the steps to reproduce the bug, and if possible share a minimal demo of the problem.
Add print() to Walk state enter and to sword animation finished
The text was updated successfully, but these errors were encountered:
The animation is bugged for me even after jumping is finished. The character just floats around in the jumping animation until I change state from Idle to move or the other way around. I would really appreciate it if someone would be able to fix that as I don't how.
Thank you, your guides are the only thing that prevents me from falling my programing finals. I downloaded your demo from Godot itself (through templates) and I realized that in your code, you never actually enter the previous state after deleting "previous" from states_stack. So instead of this:
I'm submitting a bug probably. I am maybe wrong, but I tried using the fine state machine in my project and I got a bug where the walk animation wouldn't play if you held down walk keys before attack is finished. That didn't seem right and I thought i changed something poorly. But after I tested it in your example as well it is the same. It's hard to spot without actual animations.
What is the current behavior?
You never enter walk animation but you are able to move. So the walk animation is never played.
What is the expected behavior?
You will enter walk state after finishing the attack.
Tell us the steps to reproduce the bug, and if possible share a minimal demo of the problem.
Add print() to Walk state enter and to sword animation finished
The text was updated successfully, but these errors were encountered: