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powerdaudiomodemediator.h
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powerdaudiomodemediator.h
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/****************************************************************************
**
** Copyright (C) 2014 Canonical, Ltd.
**
** Authors:
** Andreas Pokorny <[email protected]>
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
****************************************************************************/
#ifndef POWERDAUDIOMODEMEDIATOR_H
#define POWERDAUDIOMODEMEDIATOR_H
#include "powerd.h"
#include <QString>
#include <fstream>
#include <memory>
class PowerD;
/*!
* \brief PowerDAudioModeMediator is responsible for configuring proximity
* handling of powerd during different call states and used audio outputs.
* In General that mean enabling sreen blanking on proximity events, when
* a call is active and neither a bluetooth headset nor the speakers are used.
*/
class PowerDAudioModeMediator
{
public:
PowerDAudioModeMediator(PowerD &powerd);
void audioModeChanged(const QString &mode);
void audioOutputClosed();
private:
void apply() const;
PowerD &powerd;
bool mProximityEnabled{false};
};
#endif