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To have ign-rviz working on macOS using the Metal graphics API.
Alternatives considered
Use the OpenGL graphics API available in ogre and ogre2.1. Or use the ROS visualisation version of rviz.
Implementation suggestion
Use the support for macOS / Metal being added to Ignition Garden and provide options or system compile time switches in the ign-rviz plugins to select the graphics API.
The basic GUI is loading on macOS with Metal. The main issue preventing the app from working is that calls like:
if (ignition::gui::App()->LoadPlugin("AxesDisplay")) {
auto axes_plugins =
ignition::gui::App()->findChildren<ignition::rviz::plugins::MessageDisplayBase *>();
}
are not finding the loaded plugin correctly for some reason (ie. axes_plugins is empty).
The text was updated successfully, but these errors were encountered:
Desired behavior
To have
ign-rviz
working on macOS using the Metal graphics API.Alternatives considered
Use the OpenGL graphics API available in ogre and ogre2.1. Or use the ROS visualisation version of
rviz
.Implementation suggestion
Use the support for macOS / Metal being added to Ignition Garden and provide options or system compile time switches in the
ign-rviz
plugins to select the graphics API.There is a work in progress here: https://github.com/srmainwaring/ign-rviz/tree/garden-metal
Additional context
The basic GUI is loading on macOS with Metal. The main issue preventing the app from working is that calls like:
are not finding the loaded plugin correctly for some reason (ie.
axes_plugins
is empty).The text was updated successfully, but these errors were encountered: