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Failed to run "git fetch" #622
Comments
Adding |
It's doing this to help it generate the version number in semantic mode. If you don't want to have it run the clone with depth 0 you should be able to set the versioning to custom and pass in your own version number and it should skip the shallow check. |
I see. Perhaps it should be mentioned in the documentation that unity-builder/src/model/versioning.ts Lines 179 to 183 in 5ba8197
It might perhaps be that |
Oh, reading the code, I see that first a unity-builder/src/model/versioning.ts Lines 192 to 199 in 5ba8197
For some reason, the result from both unity-builder/src/model/versioning.ts Lines 265 to 267 in 5ba8197
Whether logging should be performed here could possibly be a configurable option on the action, no? |
Bug description
As mentioned in #564 (comment), I'm experiencing the following problem when trying to build my Unity project with
game-ci/unity-builder@v4
:How to reproduce
I'm not sure how to reproduce this, but this is a WebGL build if that matters.
Expected behavior
game-ci/unity-builder
shouldn't fail to rungit fetch
. I wonder why it is runninggit fetch
at all. Can anyone please provide details as to why it is and possibly how to avoid it?Additional information
The GitHub action configuration looks like the following:
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