diff --git a/dist/steps/activate.sh b/dist/steps/activate.sh index c97a78112..33cfc65c4 100755 --- a/dist/steps/activate.sh +++ b/dist/steps/activate.sh @@ -25,7 +25,6 @@ if [[ -n "$UNITY_LICENSE" ]] || [[ -n "$UNITY_LICENSE_FILE" ]]; then # Activate license ACTIVATION_OUTPUT=$(unity-editor \ - -nographics \ -logFile /dev/stdout \ -quit \ -manualLicenseFile $FILE_PATH) @@ -62,8 +61,6 @@ elif [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then # Activate license unity-editor \ - -batchmode \ - -nographics \ -logFile /dev/stdout \ -quit \ -serial "$UNITY_SERIAL" \ diff --git a/dist/steps/build.sh b/dist/steps/build.sh index 7b6c49130..8f17b2512 100755 --- a/dist/steps/build.sh +++ b/dist/steps/build.sh @@ -116,7 +116,6 @@ echo "" # Reference: https://docs.unity3d.com/2019.3/Documentation/Manual/CommandLineArguments.html unity-editor \ - -nographics \ -logfile /dev/stdout \ -quit \ -customBuildName "$BUILD_NAME" \ diff --git a/dist/steps/return_license.sh b/dist/steps/return_license.sh index d5e97e243..ff2328af7 100755 --- a/dist/steps/return_license.sh +++ b/dist/steps/return_license.sh @@ -7,7 +7,6 @@ if [[ -n "$UNITY_SERIAL" ]]; then # This will return the license that is currently in use. # unity-editor \ - -nographics \ -logFile /dev/stdout \ -quit \ -returnlicense