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[MacOS] Compilation not completing #5245
Comments
The compiler cannot find the required C compiler to build the underlying graphics and OS code. |
It cannot find the compiler wherever you executed the build. The environment must not be the same as the system environment. Try a different shell/terminal - it looks like either it has been customised or that one isn't picking up the system config. |
I have the same error log, pls help! I compile program use cmd: then ,i change the cmd and try:
Q: |
fyne-cross uses docker or podman to run containers - if neither are installed it cannot proceed. |
If you are manually specifying OS instead of using our packaging helpers you must specify |
Checklist
Describe the bug
package command-line-arguments
imports fyne.io/fyne/v2/app
imports fyne.io/fyne/v2/internal/driver/glfw
imports fyne.io/fyne/v2/internal/driver/common
imports fyne.io/fyne/v2/internal/painter/gl
imports github.com/go-gl/gl/v2.1/gl: build constraints exclude all Go files in /Users/wchangc/go/pkg/mod/github.com/go-gl/[email protected]/v2.1/gl
How to reproduce
go 1.23.2
fyne.io/fyne/v2 v2.5.2 // indirect
fyne.io/systray v1.11.0 // indirect
Screenshots
No response
Example code
package main
import (
"fyne.io/fyne/v2/app"
"fyne.io/fyne/v2/container"
"fyne.io/fyne/v2/widget"
)
func main() {
a := app.New()
w := a.NewWindow("Hello")
}
Fyne version
2.5.2
Go compiler version
1.23.2
Operating system and version
Macos
Additional Information
No response
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