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Particle_Fixed.cpp
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/*
* Copyright (C) 2013 Gilad Dayagi. All rights reserved.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*/
/*
* Particle_Fixed.cpp - a fixed particle that doen't move, just fades
*/
#include "Particle_Fixed.h"
byte Particle_Fixed::decayFactor = 10;
Particle_Fixed::Particle_Fixed()
{
isAlive = 0;
}
Particle_Fixed::Particle_Fixed(uint16_t x, uint16_t y) {
this->x = x;
this->y = y;
this->vx = 0;
this->vy = 0;
this->isAlive = 0;
}
void Particle_Fixed::update(ParticleSysConfig *g)
{
//age
if (ttl < decayFactor) {
isAlive = 0;
return;
}
ttl -= decayFactor;
}