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ParticleSys.cpp
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/*
* Copyright (C) 2013 Gilad Dayagi. All rights reserved.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*/
/*
* ParticleSys.cpp - generic particle system class
*/
#include "ParticleSys.h"
byte ParticleSys::perCycle = 1;
ParticleSys::ParticleSys(ParticleSysConfig *g, byte numParticles, Particle_Abstract particles[], Emitter_Abstract *emitter)
{
this->g = g;
this->numParticles = numParticles;
this->particles = particles;
this->emitter = emitter;
}
void ParticleSys::update()
{
cycleRemaining = perCycle;
emitter->update(this->g);
for(byte i=0; i<numParticles; i++) {
if (!particles[i].isAlive && cycleRemaining > 0) {
emitter->emit(&particles[i], this->g);
cycleRemaining--;
}
if (particles[i].isAlive){
particles[i].update(this->g);
}
}
}