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handler_stdout.go
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/
handler_stdout.go
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package logging
import (
"os"
)
type StdoutStream struct {
stdout *os.File
}
func NewStdoutStream() *StdoutStream {
return &StdoutStream{
stdout: os.Stdout,
}
}
func (self *StdoutStream) Tell() (int64, error) {
// Stdout.Stat().Size() always return 0
return 0, nil
}
func (self *StdoutStream) Write(s string) error {
_, err := self.stdout.WriteString(s)
return err
}
func (self *StdoutStream) Flush() error {
// Empty body
return nil
}
func (self *StdoutStream) Close() error {
// Don't close stdout
return nil
}
type StdoutHandler struct {
*StreamHandler
}
func NewStdoutHandler() *StdoutHandler {
stream := NewStdoutStream()
handler := NewStreamHandler("stdout", LevelNotset, stream)
object := &StdoutHandler{
StreamHandler: handler,
}
Closer.RemoveHandler(object.StreamHandler)
Closer.AddHandler(object)
return object
}
func (self *StdoutHandler) Emit(record *LogRecord) error {
return self.StreamHandler.Emit2(self, record)
}
func (self *StdoutHandler) Handle(record *LogRecord) int {
return self.Handle2(self, record)
}
func (self *StdoutHandler) Close() {
self.StreamHandler.Close2()
}