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manpage: Document the object transform property
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fragglet committed Oct 18, 2024
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Expand Up @@ -71,6 +71,15 @@ is set automatically depending on the object type and can not be specified.
Defines the direction in which planes face: 0 (right) or 1 (left). For ground
targets, this controls the type of ground target; see \fBOBJECT TYPES\fR below.
.TP
\fBtransform\fR
For ground targets, this specifies a "transformation" to apply to the symbol.
Eight different transformations are supported: 0 (no transformation); 1 (rotate
90 degrees counterclockwise); 2 (rotate upside-down); 3 (rotate 90 degrees
clockwise); 4 (flip vertically); 5 (mirror, then rotate 90 degrees
counterclockwise); 6 (mirror); 7 (mirror and then rotate 90 degrees clockwise).
If you want to see an Ox do a headstand, this is the property to use, although
it's more likely you'll want to use it to make tanks face the right direction.
.TP
\fBowner\fR
Specifies the player to whom the object belongs. Valid values are \fBPLAYER1\fR
to \fBPLAYER8\fR. In single player mode, the human player is \fBPLAYER1\fR.
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