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release-2.4.1

06 Dec 13:06
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A small patch release containing fixes for some disruptive issues. For the full 2.4 release notes, see here.

Installation: To manually install this release, please use the following manifest URL: https://github.com/foundryvtt/dnd5e/releases/download/release-2.4.1/system.json


Compendium Content

  • [#2634] Removed Active Effects from features that are now covered by Advancements.
  • [#2348] Updated SRD Monster and Starter Hero weapons, armour, and tools to have appropriate base items set.
  • [#2399] Updated SRD Monsters with multiple breath weapons to all consume the same Breath Weapon resource.
  • [#2246] Fixed formatting for Potion of Healing and Potion of Greater Healing in the SRD Items compendium
  • [#2251] Added scale value for the SRD Paladin's Aura to increase to 30ft at 18th level.
  • [#2595] Fixed the High Elf SRD Race not having the Elf sub-type.

Bug Fixes

  • [#2627] Fixed migrated custom source label being overwritten as blank under some circumstances.
  • [#2659] Fixed Active Effects on senses or movement not applying if the senses or movement had not already been set to some value.
  • [#2653] Fixed players being unable to copy Advancements to Items that they owned.
  • [#2658] Fixed setting senses units to Automatic displaying as null.
  • [#2656] Fixed expertise trait advancements not showing all valid tool upgrade targets.
  • [#2642] Fixed Original Source field displaying broken links.
  • [#2649] Fixed skill enrichers that used the full name of the skill throwing an error when rolled.
  • [#2643] Fixed modifications to the DND5E.languages config sometimes causing an error to be thrown during pre-localisation.
  • [#2644] Fixed nonsensical labels generated on Items under some configurations.
  • [#2647] Fixed a warning appearing when trying to cast a spell with Pact Magic if the level of the pact slots were not exactly equal to the base level of the spell being cast.
  • [#2609] Fixed singleton check for Races or Backgrounds not applying correctly if the Item contained Advancements.
  • [#2607] Fixed Item description accordions not expanding if they were edited while collapsed.
  • [#2401] Fixed maximum HP being unaffected by Active Effects.
  • [#2616] Fixed setting ammo consumption to 0 still consuming ammo.
  • [#2531] Fixed reliable talent not working with tools.
  • [#2651] Fixed setting 'allow replacements' for language trait Advancements not functioning correctly.
  • [#2596] Fixed 'forced expertise' mode on trait Advancements not functioning correctly for tools.
  • [#2622] Fixed creating a Scale Advancement entry at level 0 making the Advancement uneditable later.
  • [#2624] Fixed certain languages not being appropriately sorted.

Contributors

  • adgranger
  • Ikaguia
  • Jeff 'Arbron' Hitchcock
  • Zanderaf
  • Zhell

release-2.4.0

16 Nov 17:43
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The 2.4 update contains some long-awaited features such as the Race Item, as well as the continued development of the Advancement system in the form of the Trait Advancement that encompasses saving throw, skill, tool, weapon, armor, and language proficiencies. In addition to these big features, the update also contains a great many fixes and improvements to all areas of the system.

Installation: To manually install this release, please use the following manifest URL: https://github.com/foundryvtt/dnd5e/issues/releases/download/release-2.4.0/system.json


Races

The new race Item allows for a character's race to be dragged-and-dropped onto their sheet, bringing with it any racial features, ability score improvements, and proficiencies. Read more on the wiki in Custom Race Tutorial.

Editing movement, speed, & senses

Configuring ability score increases and size

Existing characters will retain whatever they had filled-in as their race on their character sheet previously, and may continue to use the text field if they prefer. If you add a race Item to your character's sheet, however, the name of that Item will become your character's race, and you will be able to edit their creature type on the sheet.

Trait Advancement

The landscape of proficiencies in the game rules can be quite complex if we think about granting the choice of skill proficiencies, expertise, different rules for multiclass characters, etc. The new Trait Advancement allows for a comprehensive configuration of all of these things, allowing users to create custom classes and races that grant proficiencies in the same way as the core rule system. For a thorough overview of this feature, please see the wiki article on Trait Advancement.

Granting saving throw proficiencies

Choosing skill proficiencies from a set

Making your skill proficiency choices

Custom Enrichers

Custom enrichers speed up the process of writing adventure content for the system. Writing ability check, saving throw, and damage rolls in a special syntax will allow them to be automatically expanded into the full rules language familiar to readers, but will additionally hook into the roll functionality of the system. See the article on Custom Enrichers in the wiki for more information.

Enrichers preview

Patch Notes

The full list of changes is included below:

⚠️ Breaking Changes

Class Item Data Changes

The system.saves and system.skills properties have been removed from the class Item as these are handled by the Trait Advancement now.

Single Background Items

It is no longer possible for Actors to have more than one background Item. This will not affect existing Actors that have more than one background, but no additional background Items will be able to be added until the all the other have first been removed.

End of Deprecation Period

The following parts of the API have reached the end of their deprecation periods, and have been removed.

  • DamageTraitSelector
  • ProficiencySelector
  • ActorSkillConfig
  • CONFIG.DND5E.abilityAbbreviations
  • Item5e#roll
  • Item5e#getCriticalThreshold

AbilityUseDialog Changes

We have refactored the resource consumption dialog to make it clearer how options on resource consumption flow from initial item configuration through to the user's choice. As a result, some signatures have been changed.

  • AbilityUseDialog#create now takes a second config parameter that contains the default resource consumption options configured on the Item (as modified by any intervening hooks).
  • The ItemUseConfiguration object has had several properties changed:
    • consumeQuantity has been removed and rolled into the functionality of consumeUsage.
    • consumeRecharge has been removed and rolled into the functionality of consumeUsage.
    • needsConfiguration has been removed. This is now inferred from the state of the overall config. If no properties are true, then no configuration is necessary and the dialog is skipped.
    • consumeSpellLevel has been renamed to slotLevel.

Documentation

Compendium Content

  • [#2488] Added Forgotten Adventures token packs 49 through 52.
  • [#2585] Updated Starter Heroes to include proper races and classes with traits.

Features

  • [#342] Added a Race Item type which functions similarly to the Class Item.
  • [#1405] [#1016] Added a new Advancement Type, "Trait" which makes it easy to provide advancements like saving throws, weapon, armor, and skill proficiencies, and languages, etc.
  • [#1865] Added custom enrichers for rolling checks and saves inline.
  • [#2220] Added a new "Size" Advancement Type.
  • [#2529] Added an enricher for damage.

Improvements

  • [#986] Square/cube spell templates can now be rotated.
  • [#1202] [#1960] Added creature type data to character Actors.
  • [#2024] Improved how spells are added to Actors. Spells now have their type (Prepared, Innate, Pact, etc.) set by where they are dropped on the character sheet.
  • [#2135] Added the ability to edit unidentified and chat descriptions by including multiple inline editors. There is no additional functionality associated with unidentified descriptions yet.
  • [#2136] When sending to chat the System now uses an Item's "chat description" if specified.
  • [#2215] Measured Templates now include a reference to the level of the spell that created it in flags.dnd5e.spellLevel.
  • [#2243] NPCs now display how many Items are in a stack in their inventory without having to view the Item's details, just like characters.
  • [#2279] Updates caused by a short or long rest are now passed the isRest:true option in the update.
  • [#2442] Improved trait selector windows so only the input scrolls but the Update button is always visible.
  • [#2444] Active Effects from an Item now default to the Item's icon and label/name.
  • [#2446] Inspiration can be toggled by clicking on the label as well as the checkbox itself.
  • [#2462] Added "Dawn" and "Dusk" as options for Limited Uses. There is no additional functionality associated with these limited use types yet.
  • [#2463] Added an option on Items to suppress the consume resource or create template prompts.
  • [#2465] Reimplemented the "None" option as a valid activation cost in Items.
  • [#2478] Added a Details tab and subtypes (Art Object, Gemstone, Junk, etc.) to Loot Items.
  • [#2495] Module-provided Actor subtypes can now use core data preparation.
  • [#2504] Expanded the Actor and Item source field to contain more structured data.
  • [#2528] Added support for language subtypes and organized languages into Standard, Exotic, and other subtypes to be consistent with the rules.
  • [#2545] Created a mixin for Actor sheets that can better allow certain functionality to be shared between group sheets and other Actor sheets.
  • [#2548] Updated ScaleValueAdvancement to work with backgrounds and races.
  • [#2558] Advancements now support different defaults depending on Item type.
  • [#2560] Added a max increase on AbilityScoreImprovementAdvancement which allows Tasha-style customization for players to grant +2 in one score and +1 in another or +1 to three scores.
  • [#2561] The System now displays ASI options in the advancement summary.
  • [#2586] Added support for spells to be upcast using resource consumption.
  • [#2387] Revised the relationship between Item5e#use and AbilityUseDialog.create to consolidate logic in one place.

Bug Fixes

  • [#968] In a character sheet it is now possible to add multiple special senses by separating them with a semi-colon.
  • [#971] Consuming a Resource with another Item now correctly triggers "Delete on Empty".
  • [#1668] Updated the CSS for the Item sheet to prevent double scroll bars from occurring in some situations.
  • [#2232] [#2165] Fix resources being removed from the list of consumable resources if their values are set to 0.
  • [#2245] The Group Actor sheet now supports stacking consumables.
  • [#2281] When flipping a coin with 1dc it will no longer be coerced into a die roll and merged.
  • [#2285] A resource prompt is no longer shown when consumption is set to "None".
  • [#2286] A resource prompt is no longer shown when the item has no activation type.
  • [#2288] Charges for an Item will no longer appear when Item#hasLimitedUses is set to false.
  • [#2289] The Item5e.use method now respects config.createMeasuredTemplate=false for area of effect spells.
  • [#2350] Actors can no longer roll their items/features when in a Compendium Pack.
  • [#2441] Fixed an issue that could result in ability scores becoming NaN and prevented ASIs from going beyond their maximum.
    -...
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release-2.3.1

24 Aug 19:19
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A small patch release containing fixes for some disruptive issues. For the full 2.3 release notes, see here.

Installation: To manually install this release, please use the following manifest URL: https://github.com/foundryvtt/dnd5e/releases/download/release-2.3.1/system.json


Improvements

  • [#2408] Improved the display of disabled ASI ability scores.
  • [#2439] Added 'Tavern Brawler' special trait option to allow characters to be considered proficient with improvised weapons and attacks made with consumable Items.

Bug Fixes

  • [#2413] Fixed being unable to modify ASI choices if the ASI contained fixed increases.
  • [#2407] Fixed an error being thrown in some cases when copying Advancements between Items.
  • [#2405] Fixed the class Item sheet always scrolling back to the top when edits were made on tabs other than the Details tab.
  • [#2436] Fixed an error being thrown when a Macro authored by a banned player was dropped onto the hotbar.
  • [#2420] Fixed attacks made by feat type items not including the proficiency bonus.
  • [#2404] Fixed optional Honor and Sanity ability scores being able to be increased via ASIs.
  • [#2419] Fixed a typo in the Remarkable Athlete special trait label.
  • [#2404] Fixed incorrect packFolders metadata.

Contributors

  • MaxPat931
  • Zhell

release-2.3.0

09 Aug 14:18
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Release Banner

dnd5e 2.3.0

This release of the dnd5e system contains several additional features, improvements and fixes. Please read on for the full breakdown of all the changes.

Installation: To manually install this release, please use the following manifest URL: https://github.com/foundryvtt/dnd5e/releases/download/release-2.3.0/system.json


Features

Ability Score Improvement Advancement

Jeff's continued hard work on the Advancement framework brings us the Ability Score Improvement Advancement, allowing players to pick ability scores to increase whenever they reach certain levels in their classes. There is a game setting provided for those tables using the optional rules for Feats, allowing players to drag and drop a feat in place of taking an increase to their ability scores.

Configuring points allocation

ASI: Choose Points

Configuring fixed increases or decreases

ASI: Fixed Points

Applying the Ability Score Improvement

ASI: Applying

Automatic Proficiencies

Weapons, Armour, and Tools can now have their proficiency set to 'Automatic'. When rolling with these items, the character's proficiency bonus will be appropriately included or withheld based on the character's configured proficiencies, though there are still no penalties enforced by the system for equipping armour that a character is not proficient in.

Automated Proficiencies

Editing Quantities

Item quantities can now be edited from within the actor sheet, including group sheets.

Quantity Editing


Patch Notes

The full list of changes is included below:

⚠️ Breaking Changes

Consumable Resources

DND5E.consumableResources is now an explicit list of actor properties that can be consumed by an item. It is no longer used to filter the list of trackable token attributes, the two concepts have been separated entirely. TokenDocument5e.getConsumedAttributes is still called as part of marshalling consumable attributes, but its return value has changed to string[]. It presently just returns the value of DND5E.consumableResources, but modules may override this method to provide alternative functionality.

Compendium Content

  • Added Forgotten Adventures token packs 46-48.
  • ASI Advancements added to SRD classes.
  • Diversified armour & shield icons.
  • Diversified various miscellaneous item icons.
  • Added some missing or incomplete Active Effects to items.
  • Organised the system's compendium packs into folders.
  • Fixed missing FA token art.
  • Fixed non-magical items being given a rarity.
  • Minor data fixes.

Features

  • [#2056] Added an 'empty group' label for group actors with no members.
  • [#532] Item quantity now editable in-line in the actor sheet.
  • [#1822] Selecting 'keep spells' when transforming an actor also retains the host's spellcasting ability.
  • [#2266] Added a detection mode for blindsight.
  • [#2067] Creating a feature on an NPC actor now automatically sets the feature type to 'monster feature'.
  • [#2309] Added 'Arcane Shot' as an available feature sub-type.
  • [#1309] Added attuned item count to actor sheet, with the ability to override an actor's maximum attunements.
  • [#2172] Added ammunition, container, and spellcasting focus IDs to the system configuration.
  • [#974] [#1122] Added 'any', 'creature or object', and 'willing creature' to the list of available target types.
  • [#1241] Spell scrolls auto-created from spell items will include a note on whether the spell requires concentration.
  • [#2026] Added 'none' as an option when selecting an item's ability modifier.
  • [#2121] Removed hard-coding around pact slot progression and made it configurable.
  • [#2119] Removed hard-coded limit on maximum spell level and made it configurable.
  • [#1082] Added 'automatic' as an option for proficiency for weapons, armour, and tools.
  • [#2036] [#1088] Added 'adamantine', 'silvered', and 'magical' as available properties for ammunition.
  • [#1403] Added the Ability Score Improvement Advancement.
  • [#1013] Added a configurable maximum to ability scores.

Bug Fixes

  • [#2151] Fixed group sheet inputs not accepting deltas.
  • [#2134] Fixed the 'charges' column on the group sheet inventory not being correctly populated.
  • [#2257] Fixed the ruler not providing accurate measurements when the game is set to Euclidean diagonals.
  • [#1874] Fixed icon migrations not applying to Roll Tables.
  • [#2097] Fixed long actor names being unceremoniously truncated on the group sheet.
  • [#2250] Improved template preview drawing logic to inform the user of any errors encountered rather than silently failing.
  • [#2049] [#2228] Fixed prototype token sizing being reset when adding an actor into a compendium.
  • [#2196] Fixed tools and containers not having anywhere to toggle their equipped/attuned states on their item sheets.
  • [#829] Fixed the interactable bounding box on item names on actor sheets not matching their hovered bounding box.
  • [#2362] Fixed item recovery formulae resetting whenever the item is updated.
  • [#2397] Fixed validation error thrown whenever a vehicle is created.
  • [#2363] Fixed spell slots not being available as item resource consumption targets.
  • [#2284] Fixed pact slots not being available as token trackable attributes.
  • [#2337] Fixed the Item Choice Advancement drop area being smaller than intended.
  • [#2339] Fixed Item Choice Advancements breaking Background items when a value was input into the 'Any Level' field.
  • [#1821] Fixed selecting 'keep mental/physical ability scores' also retaining the host's saving throw proficiencies regardless of whether 'keep saving throw proficiencies' was checked.
  • [#2382] Fixed scrolling status text still showing for tokens that had been hidden by the GM.
  • [#2233] The attunement icon now appropriately displays as highlighted when attuned, and greyed-out when unattuned.
  • [#2369] Fixed in-memory tool migration not working.
  • [#2305] Fixed proficiency setting on a tool item not being used when rolling from that item.
  • [#2328] Fixed error when configuring the prototype token of a group actor.

Contributors

Many thanks to the following contributors in particular:

  • Jeff 'Arbron' Hitchcock
  • MaxPat931
  • M0nk3yy
  • Righthandofvecna
  • Taverna del Beerholder
  • Zhell

... as well as all those who submitted bug reports and issues.

release-2.2.2

05 Jul 14:25
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A small patch release containing fixes for some disruptive issues. For the full 2.2 release notes, see here.

Installation: To manually install this release, please use the following manifest URL: https://github.com/foundryvtt/dnd5e/releases/download/release-2.2.2/system.json


Bug Fixes

  • [#2360] Fixed incorrectly migrated icon paths.
  • [#2214] Fixed Item Grant Advancement configs from not opening if any items could not be found.
  • [#2336] Fixed being unable to roll initiative via 'Roll All' if any Combatant had an initiative bonus including data terms like @prof.
  • [#2332] Fixed being unable to select HP as a trackable attribute for vehicle tokens (v11 only).
  • [#2327] Fixed tool Items not having their proficiency set based on the Actor's proficiency.
  • [#2335] Fixed being unable to roll initiative via 'Roll All' if any Combatant referenced a Token with no represented Actor.
  • [#2223] Fixed Token HP bars being rendered incorrectly if a very large tempmax was applied to the represented Actor.
  • [#2358] Fixed being unable to set expertise proficiency in a tool if the Actor had tool Items in its inventory set to expertise proficiency at time of migration.
  • [#2273] Fixed being unable to set the Source field of vehicle Actors.
  • [#2221] Fixed the Hit Points Advancement Flow throwing a console error if attempting to proceed without entering a hit point value for the level or selecting 'take average'.
  • [#2192] Fixed some migrations failing due to source data being null or undefined.
  • [#2357] Fixed Item price and weight being set to 0 whenever the Item was equipped or unequipped.
  • [#2277] Fixed an empty string being appended to the initiative formula whenever an Actor had no initiative bonus.
  • [#2333] Fixed being unable to create NPC actors if the Honor or Sanity optional rules were enabled.
  • [#2195] Fixed transforming an actor with 'keep class active effects' enabled actually keeping effects from feat Items instead of class Items.

Contributors

  • Chris Seieroe
  • Ikaguia
  • M0nk3yy
  • Zhell

release-2.2.1

26 May 15:27
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A small patch release to fix some issues with using the system in v10. For the full 2.2 release notes, see here.

Installation: To manually install this release, please use the following manifest URL: https://github.com/foundryvtt/dnd5e/releases/download/release-2.2.1/system.json


Bug Fixes

  • [#2294] Fixed error throw when deleting advancements.
  • [#2302] Fixed error during tools migration of vehicles and group actors (no re-migration necessary since they did not have tools to migrate anyway).
  • [#2301] Fixed localisation error on vehicle sheets.
  • [#2298] [#2296] Fixed a number of deprecation warnings.
  • [#2295] Fixed being unable to open token config in v10.
  • [#2297] Fixed custom SRD rules sheet in v10.

release-2.2.0

25 May 13:59
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Release Banner

dnd5e 2.2.0

This version of the dnd5e system for Foundry Virtual Tabletop follows in the wake of its Version 11 release, unlocking some of the features available in that version. Despite this, it remains fully compatible with Foundry Virtual Tabletop Version 10, and contains many other additions, improvements, and bug fixes unrelated to the core software.

Installation: To manually install this release, please use the following manifest URL: https://github.com/foundryvtt/dnd5e/releases/download/release-2.2.0/system.json


Features

The biggest feature by far is the addition of the Item Choice Advancement type. Jeff has been steadily building on the Advancement framework, and this latest addition brings the much-anticipated ability for players to pick from set options when advancing their characters. The Advancement type offers lots of customisation, and I've included Jeff's video examples of the feature here that hopefully demonstrate some of its power.

Choosing from a list of options at level-up

item-choice-basic.webm

Dropping choices onto the Advancement

item-choice-drops.webm

Making additional choices on top of those from a previous level

item-choice-previous-choices.webm

Patch Notes

The full list of changes is included below:

⚠️ Breaking Changes

Abilities

The structure of DND5E.abilities has changed, which each ability value an object now instead of a translation string. The object includes the abbreviation translation string, making DND5E.abilityAbbreviations redundant.

Tools

In order to fix some long-standing issues such as the record of a character's expertise with tools disappearing if they ever delete the tool item, tool proficiencies have been moved into the main character's data. Proficiency and expertise can now be managed directly on the character sheet, and tool checks can now be rolled for things like vehicle proficiencies directly from the sheet without needing a corresponding item.

In order to accommodate this, traits.toolProf has been moved under tools, and several areas of the codebase have been refactored to share code between skills and tools.

Deprecated Methods & Properties Removed

  • dnd5e.entities -> dnd5e.documents
  • dnd5e.rollItemMacro -> dnd5e.documents.macro.rollItem
  • dnd5e.macros -> dnd5e.documents.macro
  • ActorSheet5e#getData returns context.system now instead of context.data.
  • ItemSheet5e#getData returns context.system now instead of context.data.
  • Advancement#data has been rolled into the main Advancement object, will all properties now existing at the top level.
  • DND5E.skills shim for its old format has been removed.
  • DND5E.areaTargetTypes shim for its old format has been removed.
  • Actor5e#_computeArmorClass -> Actor5e#_prepareArmorClass
  • Actor5e#_computeEncumbrance -> Actor5e#_prepareEncumbrance
  • Actor5e#_computeInitiativeModifier -> Actor5e#_prepareInitiative
  • Actor5e#_computeSpellcastingProgression -> Actor5e#_prepareSpellcasting
  • Actor5e#_simplifyBonus -> dnd5e.utils.simplifyBonus

Compendium Content

  • Added Forgotten Adventures token packs 42-45.
  • Item Choice Advancements added to SRD classes.
  • Minor data fixes.

Features

  • [#1401] Added Item Choice Advancements.
  • [#1258] Added "Until Dispelled" and "Until Dispelled or Triggered" spell durations.
  • [#1858] Improved item sheet UX by conditionally showing/hiding fields as appropriate.
  • [#1867] Expanded the size of the limited uses maximum field.
  • [#1846] Allow ability score defaults to be configured.
  • [#1848] Allow 'mental' and 'physical' ability score distinctions to be configured.
  • [#774] Allow tool expertise to be configured on character sheets directly, and be rolled from the sheet.
  • [#1438] Add 'mythic' action type.
  • [#2209] Use item roll data rather than actor when computing recharges for an item.

Bug Fixes

  • [#2124] Fixed bugs with dropping classes and subclasses onto class journal pages.
  • [#2166] Fixed crewed/uncrewed toggle not working on vehicle sheets.
  • [#2162] [#2185] Fixed sheet layout issues with very long class or background names.
  • [#2175] Fixed max HP tooltip incorrectly claiming a max HP override was in place when it wasn't.
  • [#2211] Fixed display issues with the class journal sheet editor.
  • [#2231] Fixed class journal sheet not rendering if the class does not have a HitPointsAdvancement.
  • [#2176] Fixed the SRD compendium sheet not having a minimum width and height.
  • [#2161] Fixed changes DND5E.currencies not being reversible.

Contributors

Many thanks to the following contributors in particular:

  • Jeff 'Arbron' Hitchcock
  • Righthandofvecna
  • Zhell

... as well as all those who submitted bug reports and issues.

release-2.1.5

21 Feb 20:53
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This release fixes a number of outstanding bugs and replaces the OGL with the CC-BY-4.0 license for SRD content.


Bug Fixes

  • [#2114] Fix error when expanded items on actor sheet are deleted
  • [#2124] Fix bug dropping classes onto class summary journal pages
  • [#2132] Fix items to expanding multiple times on group sheet & not retaining expanded state
  • [#2180] Fix issue preventing old AC and movement migrations from running
  • [#2181] Fix generated spell scrolls missing spell descriptive text
  • [#2205] Fix renderSheet not being respected when transforming linked actors

Installation: To manually install this release, please use the following manifest URL: https://github.com/foundryvtt/dnd5e/releases/download/release-2.1.5/system.json

release-2.1.4

25 Jan 21:26
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A small patch release to fix issues with localised character sheets. For the previous releases notes, see here, and for the full 2.1 release patch notes, please see here.

Installation: To manually install this release, please use the following manifest URL: https://github.com/foundryvtt/dnd5e/releases/download/release-2.1.4/system.json

release-2.1.3

25 Jan 13:12
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While it is only a small version bump, this release contains some nice quality-of-life improvements around Advancements, as well as in other areas, and several bug fixes. For the full 2.1 release patch notes, please see here.


Features & Improvements

  • [#244] Preserve the expanded/collapsed state of item descriptions during actor sheet re-rendering.
  • [#2041] Mark fields as disabled on the actor sheet if they are modified by an Active Effect and cannot be edited.
  • [#1564] Converted the armor bonus breakdown into a tooltip.
  • [#2018] Switch from using HTML title attributes to using the core tooltip API.
  • [#1774] Automatically unapply Advancements when the Items containing them are deleted from an Actor.
  • [#1771] Add the ability to copy Advancements by dragging-and-dropping them between Items.
  • [#1465] Add the ability to drop an Item onto the Advancement tab of another Item to migrate the target's Advancements to those of the dropped Item.
  • [#1605] Prepare scale values earlier so that they can be targeted by Active Effects.

Compendium Content

  • [#2102] Use built-in weapon proficiency choices for Starter Heroes rather than the custom field.
  • [#2089] Fix Action Surge and Second Wind having a recharge of 1.
  • [#2082] Fix Cloak of Protection not granting a +1 bonus to Saving Throws.

Bug Fixes

  • [#2045] Fix crew and passengers not being visible on vehicle sheets.
  • [#2084] Fix some instances of spurious console warnings when certain items are updated.
  • [#2066] Fix items being created with the wrong type when clicking '+ Add' on the actor sheet.
  • [#2058] Fix being unable to input decimal values for movement speeds.
  • [#2057] Fix being unable to modify movement speed units.
  • [#2055] Fix spells not being converted into scrolls when dropped onto vehicle sheets.
  • [#2080] Fix an extra '1' being added to certain formulae that contained parentheses before a dice term.
  • [#2033] Fix parenthetical dice terms in situational bonuses not being appropriately doubled on critical hits.
  • [#2064] Fix legacy Actors or Items missing most of their data after being imported.
  • [#2075] Fix validation errors when attempting to polymorph an Actor.
  • [#2061] Fix item level not being available in max uses & duration formulae.
  • [#2053] Fix spell overrides not appearing on a sheet if the actor in question had no spell slot progression.

https://github.com/foundryvtt/dnd5e/releases/download/release-2.1.3/system.json