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Probably not a big thing, but when making active effects that last, say 8 hours- it becomes a bit of a pain to constantly convert that into seconds. Not sure if a system or core software issue, but posting it anyway.
The text was updated successfully, but these errors were encountered:
Fair point. It would geniunly speed up work with making active effects with long durations, not that I dont already have the second to minute/hour conversions memorized already, just for QOL tbh.
Probably not a big thing, but when making active effects that last, say 8 hours- it becomes a bit of a pain to constantly convert that into seconds. Not sure if a system or core software issue, but posting it anyway.
The text was updated successfully, but these errors were encountered: