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Request: Either in roll.options or a new roll.type property, slap in the type of roll (attack, save, check, maybe skill - not sure if there's a need to break out skill check vs ability check). Or maybe an object with both the type and the ability/skill used, for further detail.
The main use case that has me looking at this is a custom manual Roll Resolver which adds quick-buttons for fumble/miss/hit/crit in the case of an attack, or fail/save in the case of a save. In 3.3.1, roll.options.flavor was usable for this, post-refactor the flavor is kept in the message config and therefore not stored on the roll itself.
The text was updated successfully, but these errors were encountered:
Request: Either in
roll.options
or a newroll.type
property, slap in the type of roll (attack, save, check, maybe skill - not sure if there's a need to break out skill check vs ability check). Or maybe an object with both the type and the ability/skill used, for further detail.The main use case that has me looking at this is a custom manual Roll Resolver which adds quick-buttons for fumble/miss/hit/crit in the case of an attack, or fail/save in the case of a save. In 3.3.1,
roll.options.flavor
was usable for this, post-refactor the flavor is kept in themessage
config and therefore not stored on the roll itself.The text was updated successfully, but these errors were encountered: