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When combat begins or when a turn begins, this would place a message in chat with a button to allow for easily triggering them. This would be useful for an ability like Regeneration which could automatically prompt DMs at the start of an NPCs turn and then they can decide whether to actually trigger the regeneration.
The text was updated successfully, but these errors were encountered:
Adds three new activation types in a new "Combat" section:
"Start of Encounter", "Start of Turn", and "End of Turn". These
activation types will display in the combat chat message with a
"Use" button to be easily activated. They also have a tooltip
to display the full item description on hover.
Closes#4861
Adds three new activation types in a new "Combat" section:
"Start of Encounter", "Start of Turn", and "End of Turn". These
activation types will display in the combat chat message with a
"Use" button to be easily activated. They also have a tooltip
to display the full item description on hover.
The turn chat message stores relative UUIDs of the activiations
in its data model to avoid having to check all of the actor's
items every time the chat message is rendered.
Closes#4861
When combat begins or when a turn begins, this would place a message in chat with a button to allow for easily triggering them. This would be useful for an ability like Regeneration which could automatically prompt DMs at the start of an NPCs turn and then they can decide whether to actually trigger the regeneration.
The text was updated successfully, but these errors were encountered: