diff --git a/dnd5e.js b/dnd5e.js index fabef3340d..2d158a76e7 100644 --- a/dnd5e.js +++ b/dnd5e.js @@ -266,7 +266,7 @@ Hooks.once("ready", function() { // Determine whether a system migration is required and feasible if ( !game.user.isGM ) return; const currentVersion = game.settings.get("dnd5e", "systemMigrationVersion"); - const NEEDS_MIGRATION_VERSION = "1.5.4"; + const NEEDS_MIGRATION_VERSION = "1.5.5"; const COMPATIBLE_MIGRATION_VERSION = 0.80; const totalDocuments = game.actors.size + game.scenes.size + game.items.size; if ( !currentVersion && totalDocuments === 0 ) return game.settings.set("dnd5e", "systemMigrationVersion", game.system.data.version); diff --git a/json/icon-migration.json b/json/icon-migration.json index d96f34f091..6a40759610 100644 --- a/json/icon-migration.json +++ b/json/icon-migration.json @@ -848,408 +848,5 @@ "systems/dnd5e/icons/skills/yellow_40.jpg": "icons/magic/control/encase-creature-monster-hold.webp", "systems/dnd5e/icons/skills/yellow_41.jpg": "icons/sundries/documents/document-torn-diagram-tan.webp", "systems/dnd5e/icons/skills/yellow_42.jpg": "icons/magic/nature/tree-bare-glow-yellow.webp", - "systems/dnd5e/icons/skills/yellow_43.jpg": "icons/magic/death/skeleton-dinosaur-skull-tan.webp", - - "systems/dnd5e/icons/spells/air-burst-air-1.jpg": "icons/magic/air/wind-tornado-spiral-brown.webp", - "systems/dnd5e/icons/spells/air-burst-air-2.jpg": "icons/magic/air/air-burst-spiral-yellow.webp", - "systems/dnd5e/icons/spells/air-burst-air-3.jpg": "icons/magic/air/air-burst-spiral-large-yellow.webp", - "systems/dnd5e/icons/spells/air-burst-jade-1.jpg": "icons/magic/air/wind-tornado-spiral-teal-green.webp", - "systems/dnd5e/icons/spells/air-burst-jade-2.jpg": "icons/magic/air/air-burst-spiral-teal-green.webp", - "systems/dnd5e/icons/spells/air-burst-jade-3.jpg": "icons/magic/air/air-burst-spiral-teal-large-green.webp", - "systems/dnd5e/icons/spells/air-burst-magenta-1.jpg": "icons/magic/air/wind-tornado-spiral-pink-purple.webp", - "systems/dnd5e/icons/spells/air-burst-magenta-2.jpg": "icons/magic/air/air-burst-spiral-pink.webp", - "systems/dnd5e/icons/spells/air-burst-magenta-3.jpg": "icons/magic/air/air-burst-spiral-large-pink.webp", - "systems/dnd5e/icons/spells/air-burst-sky-1.jpg": "icons/magic/air/wind-tornado-spiral-blue-gray.webp", - "systems/dnd5e/icons/spells/air-burst-sky-2.jpg": "icons/magic/air/air-burst-spiral-blue-gray.webp", - "systems/dnd5e/icons/spells/air-burst-sky-3.jpg": "icons/magic/air/air-burst-spiral-large-blue.webp", - "systems/dnd5e/icons/spells/beam-acid-1.jpg": "icons/magic/light/beam-rays-green-small.webp", - "systems/dnd5e/icons/spells/beam-acid-2.jpg": "icons/magic/light/beam-rays-green.webp", - "systems/dnd5e/icons/spells/beam-acid-3.jpg": "icons/magic/light/beam-rays-green-large.webp", - "systems/dnd5e/icons/spells/beam-blue-1.jpg": "icons/magic/light/beam-rays-blue-small.webp", - "systems/dnd5e/icons/spells/beam-blue-2.jpg": "icons/magic/light/beam-rays-blue.webp", - "systems/dnd5e/icons/spells/beam-blue-3.jpg": "icons/magic/light/beam-rays-blue-large.webp", - "systems/dnd5e/icons/spells/beam-eerie-1.jpg": "icons/magic/light/beam-rays-teal-purple-small.webp", - "systems/dnd5e/icons/spells/beam-eerie-2.jpg": "icons/magic/light/beam-rays-teal-purple.webp", - "systems/dnd5e/icons/spells/beam-eerie-3.jpg": "icons/magic/light/beam-rays-teal-purple-large.webp", - "systems/dnd5e/icons/spells/beam-jade-1.jpg": "icons/magic/light/beam-rays-teal-small.webp", - "systems/dnd5e/icons/spells/beam-jade-2.jpg": "icons/magic/light/beam-rays-teal.webp", - "systems/dnd5e/icons/spells/beam-jade-3.jpg": "icons/magic/light/beam-rays-teal-large.webp", - "systems/dnd5e/icons/spells/beam-magenta-1.jpg": "icons/magic/light/beam-rays-magenta-small.webp", - "systems/dnd5e/icons/spells/beam-magenta-2.jpg": "icons/magic/light/beam-rays-magenta.webp", - "systems/dnd5e/icons/spells/beam-magenta-3.jpg": "icons/magic/light/beam-rays-magenta-large.webp", - "systems/dnd5e/icons/spells/beam-orange-1.jpg": "icons/magic/light/beam-rays-orange-small.webp", - "systems/dnd5e/icons/spells/beam-orange-2.jpg": "icons/magic/light/beam-rays-orange.webp", - "systems/dnd5e/icons/spells/beam-orange-3.jpg": "icons/magic/light/beam-rays-orange-large.webp", - "systems/dnd5e/icons/spells/beam-red-1.jpg": "icons/magic/light/beam-rays-red-small.webp", - "systems/dnd5e/icons/spells/beam-red-2.jpg": "icons/magic/light/beam-rays-red.webp", - "systems/dnd5e/icons/spells/beam-red-3.jpg": "icons/magic/light/beam-rays-red-large.webp", - "systems/dnd5e/icons/spells/beam-royal-1.jpg": "icons/magic/light/beam-rays-orange-purple-small.webp", - "systems/dnd5e/icons/spells/beam-royal-2.jpg": "icons/magic/light/beam-rays-orange-purple.webp", - "systems/dnd5e/icons/spells/beam-royal-3.jpg": "icons/magic/light/beam-rays-orange-purple-large.webp", - "systems/dnd5e/icons/spells/beam-sky-1.jpg": "icons/magic/light/beam-rays-yellow-blue-small.webp", - "systems/dnd5e/icons/spells/beam-sky-2.jpg": "icons/magic/light/beam-rays-yellow-blue.webp", - "systems/dnd5e/icons/spells/beam-sky-3.jpg": "icons/magic/light/beam-rays-yellow-blue-large.webp", - "systems/dnd5e/icons/spells/enchant-acid-1.jpg": "icons/magic/fire/dagger-rune-enchant-green.webp", - "systems/dnd5e/icons/spells/enchant-acid-2.jpg": "icons/magic/fire/dagger-rune-enchant-flame-green.webp", - "systems/dnd5e/icons/spells/enchant-acid-3.jpg": "icons/magic/fire/dagger-rune-enchant-flame-strong-green.webp", - "systems/dnd5e/icons/spells/enchant-blue-1.jpg": "icons/magic/fire/dagger-rune-enchant-blue.webp", - "systems/dnd5e/icons/spells/enchant-blue-2.jpg": "icons/magic/fire/dagger-rune-enchant-flame-blue.webp", - "systems/dnd5e/icons/spells/enchant-blue-3.jpg": "icons/magic/fire/dagger-rune-enchant-flame-strong-blue.webp", - "systems/dnd5e/icons/spells/enchant-eerie-1.jpg": "icons/magic/fire/dagger-rune-enchant-teal-purple.webp", - "systems/dnd5e/icons/spells/enchant-eerie-2.jpg": "icons/magic/fire/dagger-rune-enchant-flame-teal-purple.webp", - "systems/dnd5e/icons/spells/enchant-eerie-3.jpg": "icons/magic/fire/dagger-rune-enchant-flame-strong-teal-purple.webp", - "systems/dnd5e/icons/spells/enchant-jade-1.jpg": "icons/magic/fire/dagger-rune-enchant-teal.webp", - "systems/dnd5e/icons/spells/enchant-jade-2.jpg": "icons/magic/fire/dagger-rune-enchant-flame-teal.webp", - "systems/dnd5e/icons/spells/enchant-jade-3.jpg": "icons/magic/fire/dagger-rune-enchant-flame-strong-teal.webp", - "systems/dnd5e/icons/spells/enchant-magenta-1.jpg": "icons/magic/fire/dagger-rune-enchant-purple.webp", - "systems/dnd5e/icons/spells/enchant-magenta-2.jpg": "icons/magic/fire/dagger-rune-enchant-flame-purple.webp", - "systems/dnd5e/icons/spells/enchant-magenta-3.jpg": "icons/magic/fire/dagger-rune-enchant-flame-strong-purple-pink.webp", - "systems/dnd5e/icons/spells/enchant-orange-1.jpg": "icons/magic/fire/dagger-rune-enchant-orange.webp", - "systems/dnd5e/icons/spells/enchant-orange-2.jpg": "icons/magic/fire/dagger-rune-enchant-flame-orange.webp", - "systems/dnd5e/icons/spells/enchant-orange-3.jpg": "icons/magic/fire/dagger-rune-enchant-flame-strong-orange.webp", - "systems/dnd5e/icons/spells/enchant-red-1.jpg": "icons/magic/fire/dagger-rune-enchant-red.webp", - "systems/dnd5e/icons/spells/enchant-red-2.jpg": "icons/magic/fire/dagger-rune-enchant-flame-red.webp", - "systems/dnd5e/icons/spells/enchant-red-3.jpg": "icons/magic/fire/dagger-rune-enchant-flame-strong-red.webp", - "systems/dnd5e/icons/spells/enchant-royal-1.jpg": "icons/magic/fire/dagger-rune-enchant-purple-orange.webp", - "systems/dnd5e/icons/spells/enchant-royal-2.jpg": "icons/magic/fire/dagger-rune-enchant-flame-purple-orange.webp", - "systems/dnd5e/icons/spells/enchant-royal-3.jpg": "icons/magic/fire/dagger-rune-enchant-flame-strong-purple.webp", - "systems/dnd5e/icons/spells/enchant-sky-1.jpg": "icons/magic/fire/dagger-rune-enchant-blue-gray.webp", - "systems/dnd5e/icons/spells/enchant-sky-2.jpg": "icons/magic/fire/dagger-rune-enchant-flame-blue-yellow.webp", - "systems/dnd5e/icons/spells/enchant-sky-3.jpg": "icons/magic/fire/dagger-rune-enchant-flame-strong-blue-yellow.webp", - "systems/dnd5e/icons/spells/evil-eye-eerie-1.jpg": "icons/magic/perception/eye-ringed-glow-angry-small-teal.webp", - "systems/dnd5e/icons/spells/evil-eye-eerie-2.jpg": "icons/magic/perception/eye-ringed-glow-angry-teal.webp", - "systems/dnd5e/icons/spells/evil-eye-eerie-3.jpg": "icons/magic/perception/eye-ringed-glow-angry-large-teal.webp", - "systems/dnd5e/icons/spells/evil-eye-red-1.jpg": "icons/magic/perception/eye-ringed-glow-angry-small-red.webp", - "systems/dnd5e/icons/spells/evil-eye-red-2.jpg": "icons/magic/perception/eye-ringed-glow-angry-red.webp", - "systems/dnd5e/icons/spells/evil-eye-red-3.jpg": "icons/magic/perception/eye-ringed-glow-angry-large-red.webp", - "systems/dnd5e/icons/spells/explosion-magenta-1.jpg": "icons/magic/fire/explosion-fireball-small-purple.webp", - "systems/dnd5e/icons/spells/explosion-magenta-2.jpg": "icons/magic/fire/explosion-fireball-medium-purple-pink.webp", - "systems/dnd5e/icons/spells/explosion-magenta-3.jpg": "icons/magic/fire/explosion-fireball-large-purple-pink.webp", - "systems/dnd5e/icons/spells/explosion-orange-1.jpg": "icons/magic/fire/explosion-fireball-small-orange.webp", - "systems/dnd5e/icons/spells/explosion-orange-2.jpg": "icons/magic/fire/explosion-fireball-medium-orange.webp", - "systems/dnd5e/icons/spells/explosion-orange-3.jpg": "icons/magic/fire/explosion-fireball-large-orange.webp", - "systems/dnd5e/icons/spells/explosion-red-1.jpg": "icons/magic/fire/explosion-fireball-small-red.webp", - "systems/dnd5e/icons/spells/explosion-red-2.jpg": "icons/magic/fire/explosion-fireball-medium-red-orange.webp", - "systems/dnd5e/icons/spells/explosion-red-3.jpg": "icons/magic/fire/explosion-fireball-large-red-orange.webp", - "systems/dnd5e/icons/spells/explosion-royal-1.jpg": "icons/magic/fire/explosion-fireball-small-purple-orange.webp", - "systems/dnd5e/icons/spells/explosion-royal-2.jpg": "icons/magic/fire/explosion-fireball-medium-purple-orange.webp", - "systems/dnd5e/icons/spells/explosion-royal-3.jpg": "icons/magic/fire/explosion-fireball-large-purple-orange.webp", - "systems/dnd5e/icons/spells/explosion-sky-1.jpg": "icons/magic/fire/explosion-fireball-small-blue.webp", - "systems/dnd5e/icons/spells/explosion-sky-2.jpg": "icons/magic/fire/explosion-fireball-medium-blue.webp", - "systems/dnd5e/icons/spells/explosion-sky-3.jpg": "icons/magic/fire/explosion-fireball-large-blue.webp", - "systems/dnd5e/icons/spells/fire-arrows-1.jpg": "icons/magic/fire/projectile-meteor-salvo-light-red.webp", - "systems/dnd5e/icons/spells/fire-arrows-2.jpg": "icons/magic/fire/projectile-meteor-salvo-strong-red.webp", - "systems/dnd5e/icons/spells/fire-arrows-3.jpg": "icons/magic/fire/projectile-meteor-salvo-heavy-red.webp", - "systems/dnd5e/icons/spells/fire-arrows-jade-1.jpg": "icons/magic/fire/projectile-meteor-salvo-light-teal.webp", - "systems/dnd5e/icons/spells/fire-arrows-jade-2.jpg": "icons/magic/fire/projectile-meteor-salvo-strong-teal.webp", - "systems/dnd5e/icons/spells/fire-arrows-jade-3.jpg": "icons/magic/fire/projectile-meteor-salvo-heavy-teal.webp", - "systems/dnd5e/icons/spells/fire-arrows-magenta-1.jpg": "icons/magic/fire/projectile-meteor-salvo-light-pink.webp", - "systems/dnd5e/icons/spells/fire-arrows-magenta-2.jpg": "icons/magic/fire/projectile-meteor-salvo-strong-pink.webp", - "systems/dnd5e/icons/spells/fire-arrows-magenta-3.jpg": "icons/magic/fire/projectile-meteor-salvo-heavy-pink.webp", - "systems/dnd5e/icons/spells/fire-arrows-royal-1.jpg": "icons/magic/fire/projectile-meteor-salvo-light-purple.webp", - "systems/dnd5e/icons/spells/fire-arrows-royal-2.jpg": "icons/magic/fire/projectile-meteor-salvo-strong-purple-yellow.webp", - "systems/dnd5e/icons/spells/fire-arrows-royal-3.jpg": "icons/magic/fire/projectile-meteor-salvo-heavy-purple-yellow.webp", - "systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg": "icons/magic/fire/projectile-meteor-salvo-light-blue.webp", - "systems/dnd5e/icons/spells/fire-arrows-sky-2.jpg": "icons/magic/fire/projectile-meteor-salvo-strong-blue.webp", - "systems/dnd5e/icons/spells/fire-arrows-sky-3.jpg": "icons/magic/fire/projectile-meteor-salvo-heavy-blue.webp", - "systems/dnd5e/icons/spells/fireball-acid-1.jpg": "icons/magic/fire/projectile-fireball-smoke-green.webp", - "systems/dnd5e/icons/spells/fireball-acid-2.jpg": "icons/magic/fire/projectile-fireball-smoke-large-green.webp", - "systems/dnd5e/icons/spells/fireball-acid-3.jpg": "icons/magic/fire/projectile-fireball-smoke-strong-green.webp", - "systems/dnd5e/icons/spells/fireball-eerie-1.jpg": "icons/magic/fire/projectile-fireball-smoke-teal.webp", - "systems/dnd5e/icons/spells/fireball-eerie-2.jpg": "icons/magic/fire/projectile-fireball-smoke-large-teal.webp", - "systems/dnd5e/icons/spells/fireball-eerie-3.jpg": "icons/magic/fire/projectile-fireball-smoke-strong-teal.webp", - "systems/dnd5e/icons/spells/fireball-red-1.jpg": "icons/magic/fire/projectile-fireball-smoke-orange.webp", - "systems/dnd5e/icons/spells/fireball-red-2.jpg": "icons/magic/fire/projectile-fireball-smoke-large-orange.webp", - "systems/dnd5e/icons/spells/fireball-red-3.jpg": "icons/magic/fire/projectile-fireball-smoke-strong-orange.webp", - "systems/dnd5e/icons/spells/fireball-sky-1.jpg": "icons/magic/fire/projectile-fireball-smoke-blue.webp", - "systems/dnd5e/icons/spells/fireball-sky-2.jpg": "icons/magic/fire/projectile-fireball-smoke-large-blue.webp", - "systems/dnd5e/icons/spells/fireball-sky-3.jpg": "icons/magic/fire/projectile-fireball-smoke-strong-blue.webp", - "systems/dnd5e/icons/spells/fog-acid-1.jpg": "icons/magic/air/fog-gas-smoke-green.webp", - "systems/dnd5e/icons/spells/fog-acid-2.jpg": "icons/magic/air/fog-gas-smoke-dense-green.webp", - "systems/dnd5e/icons/spells/fog-acid-3.jpg": "icons/magic/air/fog-gas-smoke-swirling-green.webp", - "systems/dnd5e/icons/spells/fog-air-1.jpg": "icons/magic/air/fog-gas-smoke-brown.webp", - "systems/dnd5e/icons/spells/fog-air-2.jpg": "icons/magic/air/fog-gas-smoke-dense-brown.webp", - "systems/dnd5e/icons/spells/fog-air-3.jpg": "icons/magic/air/fog-gas-smoke-swirling-yellow.webp", - "systems/dnd5e/icons/spells/fog-blue-1.jpg": "icons/magic/air/fog-gas-smoke-purple-blue.webp", - "systems/dnd5e/icons/spells/fog-blue-2.jpg": "icons/magic/air/fog-gas-smoke-dense-purple-blue.webp", - "systems/dnd5e/icons/spells/fog-blue-3.jpg": "icons/magic/air/fog-gas-smoke-swirling-blue.webp", - "systems/dnd5e/icons/spells/fog-magenta-1.jpg": "icons/magic/air/fog-gas-smoke-purple.webp", - "systems/dnd5e/icons/spells/fog-magenta-2.jpg": "icons/magic/air/fog-gas-smoke-dense-purple.webp", - "systems/dnd5e/icons/spells/fog-magenta-3.jpg": "icons/magic/air/fog-gas-smoke-swirling-pink.webp", - "systems/dnd5e/icons/spells/fog-orange-1.jpg": "icons/magic/air/fog-gas-smoke-orange.webp", - "systems/dnd5e/icons/spells/fog-orange-2.jpg": "icons/magic/air/fog-gas-smoke-dense-orange.webp", - "systems/dnd5e/icons/spells/fog-orange-3.jpg": "icons/magic/air/fog-gas-smoke-swirling-orange.webp", - "systems/dnd5e/icons/spells/fog-sky-1.jpg": "icons/magic/air/fog-gas-smoke-blue-gray.webp", - "systems/dnd5e/icons/spells/fog-sky-2.jpg": "icons/magic/air/fog-gas-smoke-blue-dense-white.webp", - "systems/dnd5e/icons/spells/fog-sky-3.jpg": "icons/magic/air/fog-gas-smoke-swirling-white.webp", - "systems/dnd5e/icons/spells/fog-water-air-1.jpg": "icons/magic/air/fog-gas-smoke-gray.webp", - "systems/dnd5e/icons/spells/fog-water-air-2.jpg": "icons/magic/air/fog-gas-smoke-dense-gray.webp", - "systems/dnd5e/icons/spells/fog-water-air-3.jpg": "icons/magic/air/fog-gas-smoke-swirling-gray.webp", - "systems/dnd5e/icons/spells/haste-fire-1.jpg": "icons/magic/control/buff-flight-wings-red.webp", - "systems/dnd5e/icons/spells/haste-fire-2.jpg": "icons/magic/control/buff-flight-wings-runes-red.webp", - "systems/dnd5e/icons/spells/haste-fire-3.jpg": "icons/magic/control/buff-flight-wings-runes-red-yellow.webp", - "systems/dnd5e/icons/spells/haste-royal-1.jpg": "icons/magic/control/buff-flight-wings-purple.webp", - "systems/dnd5e/icons/spells/haste-royal-2.jpg": "icons/magic/control/buff-flight-wings-runes-purple.webp", - "systems/dnd5e/icons/spells/haste-royal-3.jpg": "icons/magic/control/buff-flight-wings-runes-purple-orange.webp", - "systems/dnd5e/icons/spells/haste-sky-1.jpg": "icons/magic/control/buff-flight-wings-blue.webp", - "systems/dnd5e/icons/spells/haste-sky-2.jpg": "icons/magic/control/buff-flight-wings-runes-blue.webp", - "systems/dnd5e/icons/spells/haste-sky-3.jpg": "icons/magic/control/buff-flight-wings-runes-blue-white.webp", - 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"systems/dnd5e/icons/spells/wind-magenta-1.jpg", + "icons/magic/air/wind-swirl-pink-purple.webp": "systems/dnd5e/icons/spells/wind-magenta-2.jpg", + "icons/magic/air/wind-tornado-cyclone-purple-pink.webp": "systems/dnd5e/icons/spells/wind-magenta-3.jpg", + "icons/magic/air/wind-stream-red.webp": "systems/dnd5e/icons/spells/wind-red-1.jpg", + "icons/magic/air/wind-swirl-red-orange.webp": "systems/dnd5e/icons/spells/wind-red-2.jpg", + "icons/magic/air/wind-tornado-cyclone-red-orange.webp": "systems/dnd5e/icons/spells/wind-red-3.jpg", + "icons/magic/air/wind-stream-blue-gray.webp": "systems/dnd5e/icons/spells/wind-sky-1.jpg", + "icons/magic/air/wind-swirl-gray-blue.webp": "systems/dnd5e/icons/spells/wind-sky-2.jpg", + "icons/magic/air/wind-tornado-cyclone-white.webp": "systems/dnd5e/icons/spells/wind-sky-3.jpg" +} \ No newline at end of file diff --git a/module/migration.js b/module/migration.js index 27692cce3a..c1969b854b 100644 --- a/module/migration.js +++ b/module/migration.js @@ -340,8 +340,10 @@ export const migrateSceneData = function(scene, migrationData) { export const getMigrationData = async function() { const data = {}; try { - const res = await fetch("systems/dnd5e/json/icon-migration.json"); + let res = await fetch("systems/dnd5e/json/icon-migration.json"); data.iconMap = await res.json(); + res = await fetch("systems/dnd5e/json/undo-icons.json"); + data.undoMap = await res.json(); } catch(err) { console.warn(`Failed to retrieve icon migration data: ${err.message}`); } @@ -677,10 +679,16 @@ function _migrateItemCriticalData(item, updateData) { * @returns {object} The updateData to apply * @private */ -function _migrateItemIcon(item, updateData, {iconMap}={}) { - if ( !iconMap || !item.img?.startsWith("systems/dnd5e/icons/") ) return updateData; - const rename = iconMap[item.img]; - if ( rename ) updateData.img = rename; +function _migrateItemIcon(item, updateData, {iconMap, undoMap}={}) { + if ( iconMap && item.img?.startsWith("systems/dnd5e/icons/") ) { + const rename = iconMap[item.img]; + if ( rename ) updateData.img = rename; + } + + if ( undoMap ) { + const rename = undoMap[item.img]; + if ( rename ) updateData.img = rename; + } return updateData; } diff --git a/packs/classfeatures.db b/packs/classfeatures.db index a2321adf39..7b53bca5bb 100644 --- a/packs/classfeatures.db +++ b/packs/classfeatures.db @@ -175,7 +175,7 @@ {"_id":"l7W6JB9yWLLLtQKP","name":"Multiattack: Volley","permission":{"default":0},"type":"feat","data":{"description":{"value":"

You can use your action to make a ranged attack against any number of creatures within 10 feet of a point you can see within your weapon's range. You must have ammunition for each target, as normal, and you make a separate attack roll for each target.

","chat":"","unidentified":""},"source":"PHB pg. 93","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":20,"units":"ft","type":"square"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hunter 11","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/skills/ranged/target-bullseye-arrow-white.webp","effects":[]} {"_id":"l8tUhZ5Pecm9wz7I","name":"Persistent Rage","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Beginning at 15th level, your @Compendium[dnd5e.classfeatures.VoR0SUrNX5EJVPIO]{Rage} is so fierce that it ends early only if you fall unconscious or if you choose to end it.

","chat":"","unidentified":""},"source":"PHB pg. 49","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"requirements":"Barbarian 15","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/skills/social/intimidation-impressing.webp","effects":[]} {"_id":"lEZKbWaVrSljRa9n","name":"Invocation: Eyes of the Rune Keeper","permission":{"default":0},"type":"feat","data":{"description":{"value":"

You can read all writing.

","chat":"","unidentified":""},"source":"PHB pg. 111","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"requirements":"Warlock 2","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/sundries/documents/document-torn-diagram-tan.webp","effects":[]} -{"_id":"lT8GsPOPgRzDC3QJ","name":"Bonus Cantrip (Druid)","permission":{"default":0},"type":"feat","data":{"description":{"value":"

When you choose this circle at 2nd level, you learn one additional druid cantrip of your choice.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Circle of the Land 2","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/nature/vines-thorned-glow-green.webp","effects":[]} +{"_id":"lT8GsPOPgRzDC3QJ","name":"Bonus Cantrip (Druid)","permission":{"default":0},"type":"feat","data":{"description":{"value":"

When you choose this circle at 2nd level, you learn one additional druid cantrip of your choice.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Circle of the Land 2","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/dnd5e/icons/spells/vines-acid-1.jpg","effects":[]} {"_id":"laVHAIOKIsUeezWd","name":"Superior Hunter's Defense: Evasion","permission":{"default":0},"type":"feat","data":{"description":{"value":"

When you are subjected to an effect, such as a red dragon's fiery breath or a lightning bolt spell, that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

","chat":"","unidentified":""},"source":"PHB pg. 93","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"requirements":"Hunter 15","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/air/air-wave-gust-smoke-yellow.webp","effects":[]} {"_id":"lxfdjLer3uKjyZqU","name":"Invocation: Master of Myriad Forms","permission":{"default":0},"type":"feat","data":{"description":{"value":"

You can cast @Compendium[dnd5e.spells.8RTDOt80u8aBv9qx]{Alter Self} at will, without expending a spell slot.

","chat":"","unidentified":""},"source":"PHB pg. 111","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"requirements":"Warlock 15","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/creatures/abilities/cougar-pounce-stalk-black.webp","effects":[]} {"_id":"mHcSjcHJ8oZu3hkb","name":"Fighting Style: Two-Weapon Fighting","permission":{"default":0},"type":"feat","data":{"description":{"value":"

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

","chat":"","unidentified":""},"source":"PHB pg. 72; 73; 91","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"requirements":"Fighter 1, Champion 10, Ranger 2","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/skills/melee/weapons-crossed-swords-white-blue.webp","effects":[]} diff --git a/packs/heroes.db b/packs/heroes.db index 39406ea1f3..591974ed03 100644 --- a/packs/heroes.db +++ b/packs/heroes.db @@ -1,12 +1,12 @@ -{"_id":"1tAXamEdCqcLQwpM","name":"Merric (Halfling Barbarian)","type":"character","img":"systems/dnd5e/tokens/heroes/BarbarianMaul.webp","data":{"abilities":{"str":{"value":14,"proficient":1,"mod":2,"save":4,"prof":2,"saveBonus":0,"checkBonus":0,"dc":12},"dex":{"value":14,"proficient":0,"mod":2,"save":2,"prof":0,"saveBonus":0,"checkBonus":0,"dc":12},"con":{"value":15,"proficient":1,"mod":2,"save":4,"prof":2,"saveBonus":0,"checkBonus":0,"dc":12},"int":{"value":8,"proficient":0,"mod":-1,"save":-1,"prof":0,"saveBonus":0,"checkBonus":0,"dc":9},"wis":{"value":10,"proficient":0,"mod":0,"save":0,"prof":0,"saveBonus":0,"checkBonus":0,"dc":10},"cha":{"value":14,"proficient":0,"mod":2,"save":2,"prof":0,"saveBonus":0,"checkBonus":0,"dc":12}},"attributes":{"ac":{"flat":null,"calc":"unarmoredBarb","formula":"","min":0},"hp":{"value":14,"min":0,"max":14,"temp":null,"tempmax":null},"init":{"value":0,"bonus":0,"mod":2,"prof":0,"total":2},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":25,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"int","death":{"success":0,"failure":0},"exhaustion":0,"inspiration":false,"encumbrance":{"value":80,"max":210,"pct":38.095238095238095,"encumbered":true},"hd":1,"prof":2,"spelldc":9},"details":{"biography":{"value":"

Merric was once a vigilante, due to her innate sense of street justice. Though her small size may not seem like much in combat, she more than makes up for it with her violent outbursts of anger.

\n
Actor artwork provided by Forgotten Adventures
","public":""},"alignment":"Chaotic Good","race":"Lightfoot Halfling","background":"Vigilante","originalClass":"","xp":{"value":0,"min":0,"max":300,"pct":0},"appearance":"","trait":"","ideal":"","bond":"","flaw":"","level":1,"hd":{"_deprecated":true}},"traits":{"size":"sm","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":"Advantage against being frightened"},"languages":{"value":["common","halfling"],"custom":""},"weaponProf":{"value":["sim","mar"],"custom":""},"armorProf":{"value":["lgt","med","shl"],"custom":""},"toolProf":{"value":[],"custom":""},"perception":{"_deprecated":true}},"currency":{"pp":0,"gp":2,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonus":0,"mod":2,"passive":12,"prof":0,"total":2},"ani":{"value":1,"ability":"wis","bonus":0,"mod":0,"passive":12,"prof":2,"total":2},"arc":{"value":0,"ability":"int","bonus":0,"mod":-1,"passive":9,"prof":0,"total":-1},"ath":{"value":1,"ability":"str","bonus":0,"mod":2,"passive":14,"prof":2,"total":4},"dec":{"value":0,"ability":"cha","bonus":0,"mod":2,"passive":12,"prof":0,"total":2},"his":{"value":0,"ability":"int","bonus":0,"mod":-1,"passive":9,"prof":0,"total":-1},"ins":{"value":1,"ability":"wis","bonus":0,"mod":0,"passive":12,"prof":2,"total":2},"itm":{"value":0,"ability":"cha","bonus":0,"mod":2,"passive":12,"prof":0,"total":2},"inv":{"value":1,"ability":"int","bonus":0,"mod":-1,"passive":11,"prof":2,"total":1},"med":{"value":0,"ability":"wis","bonus":0,"mod":0,"passive":10,"prof":0,"total":0},"nat":{"value":0,"ability":"int","bonus":0,"mod":-1,"passive":9,"prof":0,"total":-1},"prc":{"value":1,"ability":"wis","bonus":0,"mod":0,"passive":12,"prof":2,"total":2},"prf":{"value":0,"ability":"cha","bonus":0,"mod":2,"passive":12,"prof":0,"total":2},"per":{"value":0,"ability":"cha","bonus":0,"mod":2,"passive":12,"prof":0,"total":2},"rel":{"value":0,"ability":"int","bonus":0,"mod":-1,"passive":9,"prof":0,"total":-1},"slt":{"value":0,"ability":"dex","bonus":0,"mod":2,"passive":12,"prof":0,"total":2},"ste":{"value":0,"ability":"dex","bonus":0,"mod":2,"passive":12,"prof":0,"total":2},"sur":{"value":0,"ability":"wis","bonus":0,"mod":0,"passive":10,"prof":0,"total":0}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0},"spell0":{"_deprecated":true,"max":0,"value":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"primary":{"value":null,"max":null,"sr":false,"lr":false,"label":""},"secondary":{"value":null,"max":null,"sr":false,"lr":false,"label":""},"tertiary":{"value":null,"max":null,"sr":false,"lr":false,"label":""}}},"token":{"flags":{},"name":"Merric","displayName":30,"img":"systems/dnd5e/tokens/heroes/BarbarianMaul.webp","tint":null,"width":1,"height":1,"scale":0.8,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":true,"dimSight":5,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":0,"lightColor":null,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"1tAXamEdCqcLQwpM","actorLink":true,"disposition":1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":"attributes.ac.value"},"randomImg":false,"alpha":1},"items":[{"_id":"U69Wo1zpr7xpWBdH","name":"Background: Vigilante","type":"feat","data":{"description":{"value":"","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10},"attunement":0},"sort":4650000,"flags":{},"img":"icons/magic/fire/flame-burning-fist-strike.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PRWrxqFZEBsYGcMt","name":"Rage","type":"feat","data":{"description":{"value":"

In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren't wearing heavy armor:

\n\n

If you are able to cast spells, you can't cast them or concentrate on them while raging.

Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

Once you have raged the number of times shown for your barbarian level in the Rages column in the table below, you must finish a long rest before you can rage again.

**Foundry note: Note the limited uses is set to the base default of 2. Please manually adjust as required.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Barbarian LevelRagesRage Damage
1st2+2
2nd2+2
3rd3+2
4th3+2
5th3+2
6th4+2
7th4+2
8th4+2
9th4+3
10th4+3
11th4+3
12th5+3
13th5+3
14th5+3
15th5+3
16th5+4
17th6+4
18th6+4
19th6+4
20thUnlimited+4
\n","chat":"","unidentified":""},"source":"PHB pg. 48","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":2,"max":2,"per":"lr","type":"lr"},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Barbarian 1","recharge":{"value":null,"charged":false},"attunement":0},"sort":4400000,"flags":{},"img":"icons/creatures/abilities/mouth-teeth-human.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"6S2Nwqwk9GQCcfmg","name":"Unarmored Defense (Barbarian)","type":"feat","data":{"description":{"value":"

While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

","chat":"","unidentified":""},"source":"PHB pg. 48","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Barbarian 1","recharge":{"value":null,"charged":false},"attunement":0},"sort":4550000,"flags":{},"img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"l87HKTUcZRp0PohR","name":"Javelin (melee)","type":"weapon","data":{"description":{"value":"

This light and flexible spear is designed for throwing, but is versatile enough to be used in melee combat as well.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":0,"price":0.5,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","properties":{"thr":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false,"lod":false},"proficient":true,"attuned":false,"attributes":{"spelldc":10}},"sort":225000,"flags":{},"img":"icons/weapons/ammunition/arrows-bodkin-yellow-red.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"bvHyCpcudXZ2bN7i","name":"Javelin (thrown)","type":"weapon","data":{"description":{"value":"

This light and flexible spear is designed for throwing, but is versatile enough to be used in melee combat as well.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":0,"price":0.5,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"ammo","target":"acFqo6BnGivxj5lE","amount":1},"ability":"","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","properties":{"thr":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false,"lod":false},"proficient":true,"attuned":false,"attributes":{"spelldc":10}},"sort":250000,"flags":{},"img":"icons/weapons/ammunition/arrows-bodkin-yellow-red.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"acFqo6BnGivxj5lE","name":"Javelin","type":"consumable","data":{"description":{"value":"

This light and flexible spear is designed for throwing, but is versatile enough to be used in melee combat as well.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":5,"weight":2,"price":0.5,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo","attuned":false},"sort":100001,"flags":{},"img":"icons/weapons/ammunition/arrows-bodkin-yellow-red.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"kccU0cngRTiFlfLu","name":"Greataxe","type":"weapon","data":{"description":{"value":"

This enormous axe features two twin crescent blades mounted on either side of a tall spiked shaft. Designed to be wielded with two hands and cleave foes in twain.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":7,"price":30,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","properties":{"hvy":true,"two":true,"amm":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false},"proficient":true,"attuned":false,"attributes":{"spelldc":10}},"sort":200000,"flags":{},"img":"icons/weapons/axes/axe-double.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"9hY5bOuPFqGubCEw","name":"Backpack","type":"backpack","data":{"description":{"value":"

A backpack can hold one cubic foot or 30 pounds of gear. You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":5,"price":2,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"capacity":{"type":"weight","value":30,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"attuned":false,"damage":{"parts":[]}},"sort":100000,"flags":{},"img":"icons/containers/bags/pack-simple-leather.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"86aiVMgc7XPJ1z8C","name":"Bedroll","type":"loot","data":{"description":{"value":"

Roll of cloth used by traveller to sleep in.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":7,"price":1,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":800000,"flags":{},"img":"icons/sundries/flags/banner-worn-blue.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"SHXoXJMWZywkU7aV","name":"Hempen Rope (50 ft.)","type":"consumable","data":{"description":{"value":"

Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":10,"price":1,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"abil","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":17,"scaling":"flat"},"consumableType":"trinket","attuned":false},"sort":1000000,"flags":{},"img":"icons/sundries/survival/rope-wrapped-brown.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"pIYHCVrKJLq0D2Jc","name":"Rations","type":"consumable","data":{"description":{"value":"

Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":10,"weight":2,"price":0.5,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"food","attuned":false},"sort":1800000,"flags":{},"img":"icons/consumables/meat/hock-leg-pink-brown.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"j8eiLPd8bbBYNyC1","name":"Mess Kit","type":"loot","data":{"description":{"value":"

This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.

","chat":"","unidentified":""},"source":"PHB pg. 152","quantity":1,"weight":1,"price":0.2,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":900000,"flags":{},"img":"icons/tools/cooking/fork-steel-grey.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"bHPIk24Cq3Z5FO86","name":"Tinderbox","type":"loot","data":{"description":{"value":"

This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch - or anything else with abundant, exposed fuel - takes an action. Lighting any other fire takes 1 minute.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":1,"price":0.5,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":1400000,"flags":{},"img":"icons/sundries/lights/torch-black.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"YyXrE0aRDWy4AtwB","name":"Torch","type":"consumable","data":{"description":{"value":"

A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":10,"weight":1,"price":0.01,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":40,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","attuned":false},"sort":4700000,"flags":{},"img":"icons/sundries/lights/torch-black.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"YvaZVAmilJd26Bfq","name":"Waterskin","type":"consumable","data":{"description":{"value":"

A leather hide sewn into an enclosed skin which can contain up to 4 pints of liquid. It weighs 5 pounds when full; a pint of water is approximately 1 pound.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":5,"price":0.2,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":4,"max":4,"per":"charges","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"food","attuned":false},"sort":500000,"flags":{},"img":"icons/sundries/survival/wetskin-leather-purple.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"3hJ5vLP7E424pEo4","name":"Handaxe","type":"weapon","data":{"description":{"value":"

This one-handed axe is light and balanced for throwing while remaining useful in hand combat.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":2,"price":5,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","properties":{"lgt":true,"thr":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false},"proficient":true,"attuned":false,"attributes":{"spelldc":10}},"sort":287500,"flags":{},"img":"icons/weapons/axes/axe-broad-black.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"uWLF3Gr976X8vd7n","name":"Handaxe (offhand)","type":"weapon","data":{"description":{"value":"

This one-handed axe is light and balanced for throwing while remaining useful in hand combat.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":2,"price":5,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","properties":{"lgt":true,"thr":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false},"proficient":true,"attuned":false,"attributes":{"spelldc":10}},"sort":325000,"flags":{},"img":"icons/weapons/axes/axe-broad-black.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"CgqeiBQNhmG1B1MW","name":"Barbarian","type":"class","data":{"description":{"value":"

As a barbarian, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d12 per barbarian level
Hit Points at 1st Level: 12 + your Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per barbarian level after 1st

\n

Proficiencies

\n

Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Barbarian Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeaturesRagesRage Damage
1st+2@Compendium[dnd5e.classfeatures.VoR0SUrNX5EJVPIO]{Rage}, @Compendium[dnd5e.classfeatures.SZbsNbaxFFGwBpNK]{Unarmored Defense}2+2
2nd+2@Compendium[dnd5e.classfeatures.SCVjqRdlZ9cvHVSR]{Reckless Attack}, @Compendium[dnd5e.classfeatures.vt31lWAULygEl7yk]{Danger Sense}2+2
3rd+2@Compendium[dnd5e.classfeatures.TH1QAf6YNGSeBVjT]{Primal Path}3+2
4th+2@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}3+2
5th+3@Compendium[dnd5e.classfeatures.XogoBnFWmCAHXppo]{Extra Attack}, @Compendium[dnd5e.classfeatures.Kl6zifJ5OmdHlOi2]{Fast Movement}3+2
6th+3Path feature4+2
7th+3@Compendium[dnd5e.classfeatures.NlXslw4yAqmKZWtN]{Feral Instinct}4+2
8th+3@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}4+2
9th+4@Compendium[dnd5e.classfeatures.L94gyvNpUhUe0rwh]{Brutal Critical (1 die)}4+3
10th+4Path feature4+3
11th+4@Compendium[dnd5e.classfeatures.FqfmbPgxiyrWzhYk]{Relentless Rage}4+3
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}5+3
13th+5@Compendium[dnd5e.classfeatures.L94gyvNpUhUe0rwh]{Brutal Critical (2 dice)}5+3
14th+5Path feature5+3
15th+5@Compendium[dnd5e.classfeatures.l8tUhZ5Pecm9wz7I]{Persistent Rage}5+3
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}5+4
17th+6@Compendium[dnd5e.classfeatures.L94gyvNpUhUe0rwh]{Brutal Critical (3 dice)}6+4
18th+6@Compendium[dnd5e.classfeatures.Q1exex5ALteprrPo]{Indomitable Might}6+4
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}6+4
20th+6@Compendium[dnd5e.classfeatures.jVU4AgqfrFaqgXns]{Primal Champion}Unlimited+4
\n

Primal Paths

\n

Path of the Berserker

\n

For some barbarians, rage is a means to an end— that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker's rage, you thrill in the chaos of battle, heedless of your own health or well-being.

\n

Path of the Berserker Features

\n

3rd Level: @Compendium[dnd5e.classfeatures.CkbbAckeCtyHXEnL]{Frenzy}

\n

6th Level: @Compendium[dnd5e.classfeatures.0Jgf8fYY2ExwgQpN]{Mindless Rage}

\n

10th Level: @Compendium[dnd5e.classfeatures.M6VSMzVtKPhh8B0i]{Intimidating Presence}

\n

14th Level: @Compendium[dnd5e.classfeatures.xzD9zlRP6dUxCtCl]{Retaliation}

","chat":"","unidentified":""},"source":"","levels":1,"subclass":"","hitDice":"d12","hitDiceUsed":0,"saves":["str","con"],"skills":{"number":2,"choices":["ani","ath","itm","nat","prc","sur"],"value":[]},"spellcasting":{"progression":"none","ability":""},"damage":{"parts":[]},"attunement":0},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.classes.pvEzGSv71zBhaolc"}},"img":"icons/skills/melee/hand-grip-sword-orange.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"vb4ylO4gijpYubVK","name":"Brave","type":"feat","data":{"description":{"value":"

You have advantage on saving throws against being frightened.

","chat":"","unidentified":""},"source":"PHB pg. 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":null,"per":"","type":"lr"},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"You have advantage on saving throws against being frightened.","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Halfling","recharge":{"value":null,"charged":false},"featType":{"value":"ability","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10},"attunement":0},"sort":5100000,"flags":{},"img":"icons/skills/melee/unarmed-punch-fist.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"EEbqVNmOskEeXbAn","name":"Lucky","type":"feat","data":{"description":{"value":"

When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

Foundry Note: Enable this feature in the Special Traits section of the character sheet.

","chat":"","unidentified":""},"source":"PHB pg. 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Halfling","recharge":{"value":null,"charged":false},"attunement":0},"sort":5200000,"flags":{},"img":"icons/sundries/gaming/dice-runed-brown.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"mdahmK0Ttr26qhV7","name":"Naturally Stealthy","type":"feat","data":{"description":{"value":"

You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

","chat":"","unidentified":""},"source":"PHB pg. 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Lightfoot","recharge":{"value":null,"charged":false},"featType":{"value":"ability","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10},"attunement":0},"sort":5300000,"flags":{},"img":"icons/magic/perception/silhouette-stealth-shadow.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"XUuKHz75EISEhNjB","name":"Halfling Nimbleness","type":"feat","data":{"description":{"value":"

You can move through the space of any creature that is of a size larger than yours.

","chat":"","unidentified":""},"source":"PHB pg. 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Halfling","recharge":{"value":null,"charged":false},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10},"attunement":0},"sort":5400000,"flags":{},"img":"icons/skills/movement/feet-winged-boots-brown.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"DPsowmMZwV6S2dpt","name":"Halfling","type":"feat","data":{"description":{"value":"
\n
\n
\n

Your halfling character has a number of traits in common with all other halflings.

Ability Score Increase. Your Dexterity score increases by 2.

Age. A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.

Alignment. Most halflings are lawful good. As a rule, they are good-­hearted and kind, hate to see others in pain, and have no tolerance for oppression. They are also very orderly and traditional, leaning heavily on the support of their community and the comfort of their old ways.

Size. Halflings average about 3 feet tall and weigh about 40 pounds. Your size is Small.

Speed. Your base walking speed is 25 feet.

Lucky. @Compendium[dnd5e.races.LOMdcNAGWh5xpfm4]{Lucky} When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

Brave. @Compendium[dnd5e.races.7Yoo9hG0hfPSmBoC]{Brave} You have advantage on saving throws against being frightened.

\n
\n
\n
\n
\n
\n
\n

Halfling Nimbleness. @Compendium[dnd5e.races.PqxZgcJzp1VVgP8t]{Halfling Nimbleness} You can move through the space of any creature that is of a size larger than yours.

Languages. You can speak, read, and write Common and Halfling. The Halfling language isn't secret, but halflings are loath to share it with others. They write very little, so they don't have a rich body of literature. Their oral tradition, however, is very strong. Almost all halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling.

\n
\n
\n
","chat":"","unidentified":""},"source":"PHB pg. 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"sort":4875000,"flags":{},"img":"icons/magic/lightning/bolt-forked-large-teal.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"1Vk6iVodEGrj12vH","name":"Lightfoot","type":"feat","data":{"description":{"value":"
\n
\n
\n

As a lightfoot halfling, you can easily hide from notice, even using other people as cover. You're inclined to be affable and get along well with others.

\n \n

Lightfoots are more prone to wanderlust than other halflings, and often dwell alongside other races or take up a nomadic life.

Ability Score Increase. Your Charisma score increases by 1.

Naturally Stealthy. @Compendium[dnd5e.races.GWPjKFeIthBBeCFJ]{Naturally Stealthy} You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

\n
\n
\n
","chat":"","unidentified":""},"source":"PHB pg. 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Halfling","recharge":{"value":null,"charged":false},"attunement":0},"sort":4987500,"flags":{},"img":"icons/magic/lightning/bolt-forked-teal.webp","effects":[],"folder":null,"permission":{"default":0}}],"effects":[],"folder":"pK61u9wafV1nLfmS","sort":193750,"permission":{"default":0},"flags":{"dnd5e":{"halflingLucky":true}}} -{"_id":"9ICdqUHFaeTzuIr8","name":"Perrin (Halfling Monk)","type":"character","img":"systems/dnd5e/tokens/heroes/MonkStaff.webp","data":{"abilities":{"str":{"value":8,"proficient":1,"mod":-1,"save":1,"prof":2,"saveBonus":0,"checkBonus":0,"dc":9},"dex":{"value":16,"proficient":1,"mod":3,"save":5,"prof":2,"saveBonus":0,"checkBonus":0,"dc":13},"con":{"value":13,"proficient":0,"mod":1,"save":1,"prof":0,"saveBonus":0,"checkBonus":0,"dc":11},"int":{"value":12,"proficient":0,"mod":1,"save":1,"prof":0,"saveBonus":0,"checkBonus":0,"dc":11},"wis":{"value":15,"proficient":0,"mod":2,"save":2,"prof":0,"saveBonus":0,"checkBonus":0,"dc":12},"cha":{"value":11,"proficient":0,"mod":0,"save":0,"prof":0,"saveBonus":0,"checkBonus":0,"dc":10}},"attributes":{"ac":{"flat":null,"calc":"unarmoredMonk","formula":"","min":0},"hp":{"value":9,"min":0,"max":9,"temp":null,"tempmax":null},"init":{"value":0,"bonus":0,"mod":3,"prof":0,"total":3},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":25,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"int","death":{"success":0,"failure":0},"exhaustion":0,"inspiration":false,"encumbrance":{"value":81.3,"max":120,"pct":67.75,"encumbered":true},"hd":1,"prof":2,"spelldc":11},"details":{"biography":{"value":"

A devoted student of his local monastery, Perrin has been tasked with bringing balance to the surrounding lands.

\n
\n

Actor artwork provided by Forgotten Adventures

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","public":""},"alignment":"True Neutral","race":"Lightfoot Halfling","background":"Priest","originalClass":"","xp":{"value":0,"min":0,"max":300,"pct":0},"appearance":"","trait":"","ideal":"","bond":"","flaw":"","level":1,"hd":{"_deprecated":true}},"traits":{"size":"sm","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":"Advantage against being frightenned"},"languages":{"value":["common","celestial","draconic","halfling"],"custom":""},"weaponProf":{"value":["sim"],"custom":"Shortswords"},"armorProf":{"value":[],"custom":""},"toolProf":{"value":["art"],"custom":""},"perception":{"_deprecated":true}},"currency":{"pp":0,"gp":15,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":1,"ability":"dex","bonus":0,"mod":3,"passive":15,"prof":2,"total":5},"ani":{"value":0,"ability":"wis","bonus":0,"mod":2,"passive":12,"prof":0,"total":2},"arc":{"value":0,"ability":"int","bonus":0,"mod":1,"passive":11,"prof":0,"total":1},"ath":{"value":1,"ability":"str","bonus":0,"mod":-1,"passive":11,"prof":2,"total":1},"dec":{"value":0,"ability":"cha","bonus":0,"mod":0,"passive":10,"prof":0,"total":0},"his":{"value":0,"ability":"int","bonus":0,"mod":1,"passive":11,"prof":0,"total":1},"ins":{"value":1,"ability":"wis","bonus":0,"mod":2,"passive":14,"prof":2,"total":4},"itm":{"value":0,"ability":"cha","bonus":0,"mod":0,"passive":10,"prof":0,"total":0},"inv":{"value":0,"ability":"int","bonus":0,"mod":1,"passive":11,"prof":0,"total":1},"med":{"value":0,"ability":"wis","bonus":0,"mod":2,"passive":12,"prof":0,"total":2},"nat":{"value":0,"ability":"int","bonus":0,"mod":1,"passive":11,"prof":0,"total":1},"prc":{"value":0,"ability":"wis","bonus":0,"mod":2,"passive":12,"prof":0,"total":2},"prf":{"value":0,"ability":"cha","bonus":0,"mod":0,"passive":10,"prof":0,"total":0},"per":{"value":0,"ability":"cha","bonus":0,"mod":0,"passive":10,"prof":0,"total":0},"rel":{"value":1,"ability":"int","bonus":0,"mod":1,"passive":13,"prof":2,"total":3},"slt":{"value":0,"ability":"dex","bonus":0,"mod":3,"passive":13,"prof":0,"total":3},"ste":{"value":0,"ability":"dex","bonus":0,"mod":3,"passive":13,"prof":0,"total":3},"sur":{"value":0,"ability":"wis","bonus":0,"mod":2,"passive":12,"prof":0,"total":2}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0},"spell0":{"_deprecated":true,"max":0,"value":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"primary":{"value":null,"max":null,"sr":true,"lr":true,"label":"Ki"},"secondary":{"value":null,"max":null,"sr":false,"lr":false,"label":""},"tertiary":{"value":null,"max":null,"sr":false,"lr":false,"label":""}}},"token":{"flags":{},"name":"Perrin","displayName":30,"img":"systems/dnd5e/tokens/heroes/MonkStaff.webp","tint":null,"width":1,"height":1,"scale":0.8,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":true,"dimSight":5,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":0,"lightColor":null,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"9ICdqUHFaeTzuIr8","actorLink":true,"disposition":1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":"attributes.ac.value"},"randomImg":false,"alpha":1},"items":[{"_id":"VRfLlwRpZfniHSka","name":"Monk","type":"class","data":{"description":{"value":"

As a monk, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d8 per monk level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per monk level after 1st

\n

Proficiencies

\n

Armor: None
Weapons: Simple weapons, shortswords
Tools: Choose one type of artisan's tools or one musical instrument
Saving Throws: Strength, Dexterity
Skills: Choose two from Acrobatics, Athletics, History, Insight, Religion, and Stealth

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Monk Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusMartial ArtsKi PointsUnarmored MovementFeatures
1st+21d4@Compendium[dnd5e.classfeatures.UAvV7N7T4zJhxdfI]{Unarmored Defense}, @Compendium[dnd5e.classfeatures.l50hjTxO2r0iecKw]{Martial Arts}
2nd+21d42+10 ft.@Compendium[dnd5e.classfeatures.10b6z2W1txNkrGP7]{Ki}, @Compendium[dnd5e.classfeatures.7vSrGc0MP5Vzm9Ac]{Unarmored Movement}
3rd+21d43+10 ft.@Compendium[dnd5e.classfeatures.rtpQdX77dYWbDIOH]{Monastic Tradition}, @Compendium[dnd5e.classfeatures.mzweVbnsJPQiVkAe]{Deflect Missiles}
4th+21d44+10 ft.@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}, @Compendium[dnd5e.classfeatures.KQz9bqxVkXjDl8gK]{Slow Fall}
5th+31d65+10 ft.@Compendium[dnd5e.classfeatures.XogoBnFWmCAHXppo]{Extra Attack}, @Compendium[dnd5e.classfeatures.pvRc6GAu1ok6zihC]{Stunning Strike}
6th+31d66+15 ft.\n

@Compendium[dnd5e.classfeatures.7flZKruSSu6dHg6D]{Ki-Empowered Strikes},

\n

Monastic Tradition feature

\n
7th+31d67+15 ft.@Compendium[dnd5e.classfeatures.a4P4DNMmH8CqSNkC]{Evasion}, @Compendium[dnd5e.classfeatures.ZmC31XKS4YNENnoc]{Stillness of Mind}
8th+31d68+15 ft.@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
9th+41d69+15 ft.Unarmored Movement improvement
10th+41d610+20 ft.@Compendium[dnd5e.classfeatures.bqWA7t9pDELbNRkp]{Purity of Body}
11th+41d811+20 ft.Monastic Tradition feature
12th+41d812+20 ft.@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
13th+51d813+20 ft.@Compendium[dnd5e.classfeatures.XjuGBeB8Y0C3A5D4]{Tongue of the Sun and Moon}
14th+51d814+25 ft.@Compendium[dnd5e.classfeatures.7D2EkLdISwShEDlN]{Diamond Soul}
15th+51d815+25 ft.@Compendium[dnd5e.classfeatures.gDH8PMrKvLHaNmEI]{Timeless Body}
16th+51d816+25 ft.@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
17th+61d1017+25 ft.Monastic Tradition feature
18th+61d1018+30 ft.@Compendium[dnd5e.classfeatures.3jwFt3hSqDswBlOH]{Empty Body}
19th+61d1019+30 ft.@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
20th+61d1020+30 ft.@Compendium[dnd5e.classfeatures.mQNPg89YIs7g5tG4]{Perfect Self}
\n

Monastic Traditions

\n

Three traditions of monastic pursuit are common in the monasteries scattered across the multiverse. Most monasteries practice one tradition exclusively, but a few honor the three traditions and instruct each monk according to his or her aptitude and interest. All three traditions rely on the same basic techniques, diverging as the student grows more adept. Thus, a monk need choose a tradition only upon reaching 3rd level.

\n

Way of the Open Hand

\n

Monks of the Way of the Open Hand are the ultimate masters of martial arts combat, whether armed or unarmed. They learn techniques to push and trip their opponents, manipulate ki to heal damage to their bodies, and practice advanced meditation that can protect them from harm.

\n

Way of the Open Hand Features

\n

3rd Level: @Compendium[dnd5e.classfeatures.iQxLNydNLlCHNKbp]{Open Hand Technique}

\n

6th Level: @Compendium[dnd5e.classfeatures.Q7mOdk4b1lgjcptF]{Wholeness of Body}

\n

11th Level: @Compendium[dnd5e.classfeatures.rBDZLatuoolT2FUW]{Tranquility}

\n

17th Level: @Compendium[dnd5e.classfeatures.h1gM8SH3BNRtFevE]{Quivering Palm}

","chat":"","unidentified":""},"source":"","levels":1,"subclass":"","hitDice":"d8","hitDiceUsed":0,"saves":["str","dex"],"skills":{"number":2,"choices":["acr","ath","his","ins","rel","ste"],"value":[]},"spellcasting":{"progression":"none","ability":""},"damage":{"parts":[]},"attunement":0},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.classes.6VoZrWxhOEKGYhnq"}},"img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"6qLW8jyjlflW0aMJ","name":"Unarmored Defense (Monk)","type":"feat","data":{"description":{"value":"

Beginning at 1st Level, while you are wearing no armor and not wielding a Shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.

","chat":"","unidentified":""},"source":"PHB pg. 78","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Monk 1","recharge":{"value":null,"charged":false},"attunement":0},"sort":4500000,"flags":{},"img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"VoUsoKV2AjJqbQsL","name":"Martial Arts","type":"feat","data":{"description":{"value":"

At 1st level, your practice of martial arts gives you mastery of combat styles that use and monk weapons, which are shortswords and any simple melee weapons that don't have the two-handed or heavy property. You gain the following benefits while you are unarmed or wielding only monk weapons and you aren't wearing armor or wielding a shield:

\n\n

Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.

","chat":"","unidentified":""},"source":"PHB pg. 78","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":5,"width":null,"units":"ft","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Monk 1","recharge":{"value":null,"charged":false},"attunement":0},"sort":4600000,"flags":{},"img":"icons/skills/melee/unarmed-punch-fist.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"iTaTqbag5cbbIV89","name":"Background: Priest","type":"feat","data":{"description":{"value":"","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10},"attunement":0},"sort":5300000,"flags":{},"img":"icons/sundries/documents/document-torn-diagram-tan.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"T46tnnPLPLqZD4y6","name":"Shortsword","type":"weapon","data":{"description":{"value":"

A medium sized blade with a firm crossguard and a leather-wrapped handle. A versatile weapon which makes up in versatility what it lacks in reach.

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A small thrown implement crafted with a short wooden shaft and crossed feathres with a sharp wooden or metal tip. Darts can be thrown with sufficient force to puncture the skin.

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A small thrown implement crafted with a short wooden shaft and crossed feathres with a sharp wooden or metal tip. Darts can be thrown with sufficient force to puncture the skin.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":10,"weight":0.25,"price":0.05,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo","attuned":false},"sort":100001,"flags":{},"img":"icons/weapons/ammunition/arrows-war-red.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"yGOuEfl6dj9SEEnz","name":"Reliquary","type":"equipment","data":{"description":{"value":"

A tiny box or other container holding a fragment of a precious relic, saint, or other historical figure that dedicated their life to walk the path of a true believer. A deity imbues the bearer of this artifact with the ability to call forth their power and in doing so spread the faith once more.

Spellcasting Focus. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.

","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":2,"price":5,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"special","cost":0,"condition":"Holy symbol must be clearly visible."},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attuned":false},"sort":2300000,"flags":{},"img":"icons/containers/chest/chest-reinforced-steel-red.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"kv2sjsn0DjC73m10","name":"Common Clothes","type":"equipment","data":{"description":{"value":"

Clothes worn by most commoners.

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Simple or ostentacious wear, often used by priests and other religious figures for use in rituals and ceremonies.

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A backpack can hold one cubic foot or 30 pounds of gear. You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":5,"price":2,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"capacity":{"type":"weight","value":30,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"attuned":false,"damage":{"parts":[]}},"sort":300001,"flags":{},"img":"icons/containers/bags/pack-simple-leather.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"xF9FAqgCFIgs9uYh","name":"Pouch","type":"backpack","data":{"description":{"value":"

A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch. A pouch can hold up to ⅕ cubic foot or 6 pounds of gear.

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Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

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A leather hide sewn into an enclosed skin which can contain up to 4 pints of liquid. It weighs 5 pounds when full; a pint of water is approximately 1 pound.

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A book containing prayers and incantations dedicated to a specific power for the faithful to follow.

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When blocks of incense cannot be used or a cheaper alternative is required, people often use these to perfume the air, whether for pleasurable or religious purposes.

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At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes.

You gain the following benefits while you are unarmed or wielding only monk weapons and you aren't wearing armor or wielding a shield:

• You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes

• You can roll a d4 in place of the normal damage of your unarmed strike. This die changes as you gain monk levels, as shown in the Martial Arts column in the table below.

• When you use the Attack action with an unarmed strike on your turn, you can make one unarmed strike as a bonus action, assuming you haven't already taken a bonus action this turn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Monk LevelMartial Arts
1st - 4th1d4
5th - 10th1d6
11th - 16th1d8
17th - 20th1d10
\n

**Foundry note: Note the damage die is set to the base default of 1d4. Please manually adjust as required.

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Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied.

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A tool with heavy metal head mounted ar the right angles at the end of a handle, used for job such as breaking things and driving in nails.

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A metal spike that is drive into a seam in a climbing surface with a climbing hammer. It can also be used like iron spikes to block doors in a pinch.

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A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.

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This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch - or anything else with abundant, exposed fuel - takes an action. Lighting any other fire takes 1 minute.

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Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":10,"price":1,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"abil","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":17,"scaling":"flat"},"consumableType":"trinket","attuned":false},"sort":1000000,"flags":{},"img":"icons/sundries/survival/rope-wrapped-brown.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"YdZrV1HM7x0q7t99","name":"Brave","type":"feat","data":{"description":{"value":"

You have advantage on saving throws against being frightened.

","chat":"","unidentified":""},"source":"PHB pg. 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":null,"per":"","type":"lr"},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"You have advantage on saving throws against being frightened.","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Halfling","recharge":{"value":null,"charged":false},"featType":{"value":"ability","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10},"attunement":0},"sort":5600000,"flags":{},"img":"icons/skills/melee/unarmed-punch-fist.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"LIB9TNHLEmuohMLn","name":"Lucky","type":"feat","data":{"description":{"value":"

When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

Foundry Note: Enable this feature in the Special Traits section of the character sheet.

","chat":"","unidentified":""},"source":"PHB pg. 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Halfling","recharge":{"value":null,"charged":false},"attunement":0},"sort":5700000,"flags":{},"img":"icons/sundries/gaming/dice-runed-brown.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"MEbwGBWDnCYWAcKu","name":"Naturally Stealthy","type":"feat","data":{"description":{"value":"

You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

","chat":"","unidentified":""},"source":"PHB pg. 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Lightfoot","recharge":{"value":null,"charged":false},"featType":{"value":"ability","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10},"attunement":0},"sort":5800000,"flags":{},"img":"icons/magic/perception/silhouette-stealth-shadow.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"1wrJ898tmYcUUj5C","name":"Halfling Nimbleness","type":"feat","data":{"description":{"value":"

You can move through the space of any creature that is of a size larger than yours.

","chat":"","unidentified":""},"source":"PHB pg. 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Halfling","recharge":{"value":null,"charged":false},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10},"attunement":0},"sort":5900000,"flags":{},"img":"icons/skills/movement/feet-winged-boots-brown.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"f2nWYA1kRgCTcTtR","name":"Lightfoot","type":"feat","data":{"description":{"value":"
\n
\n
\n

As a lightfoot halfling, you can easily hide from notice, even using other people as cover. You're inclined to be affable and get along well with others.

\n \n

Lightfoots are more prone to wanderlust than other halflings, and often dwell alongside other races or take up a nomadic life.

Ability Score Increase. Your Charisma score increases by 1.

Naturally Stealthy. @Compendium[dnd5e.races.GWPjKFeIthBBeCFJ]{Naturally Stealthy} You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

\n
\n
\n
","chat":"","unidentified":""},"source":"PHB pg. 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Halfling","recharge":{"value":null,"charged":false},"attunement":0},"sort":5525000,"flags":{},"img":"icons/magic/lightning/bolt-forked-teal.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"KROifaAhldMdTVyB","name":"Halfling","type":"feat","data":{"description":{"value":"
\n
\n
\n

Your halfling character has a number of traits in common with all other halflings.

Ability Score Increase. Your Dexterity score increases by 2.

Age. A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.

Alignment. Most halflings are lawful good. As a rule, they are good-­hearted and kind, hate to see others in pain, and have no tolerance for oppression. They are also very orderly and traditional, leaning heavily on the support of their community and the comfort of their old ways.

Size. Halflings average about 3 feet tall and weigh about 40 pounds. Your size is Small.

Speed. Your base walking speed is 25 feet.

Lucky. @Compendium[dnd5e.races.LOMdcNAGWh5xpfm4]{Lucky} When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

Brave. @Compendium[dnd5e.races.7Yoo9hG0hfPSmBoC]{Brave} You have advantage on saving throws against being frightened.

\n
\n
\n
\n
\n
\n
\n

Halfling Nimbleness. @Compendium[dnd5e.races.PqxZgcJzp1VVgP8t]{Halfling Nimbleness} You can move through the space of any creature that is of a size larger than yours.

Languages. You can speak, read, and write Common and Halfling. The Halfling language isn't secret, but halflings are loath to share it with others. They write very little, so they don't have a rich body of literature. Their oral tradition, however, is very strong. Almost all halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling.

\n
\n
\n
","chat":"","unidentified":""},"source":"PHB pg. 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"sort":5450000,"flags":{},"img":"icons/magic/lightning/bolt-forked-large-teal.webp","effects":[],"folder":null,"permission":{"default":0}}],"effects":[],"folder":"pK61u9wafV1nLfmS","sort":198438,"permission":{"default":0},"flags":{"dnd5e":{"halflingLucky":true}}} -{"_id":"BnukfoG210lqJ9a2","name":"Beiro (Half-Elf Bard)","type":"character","img":"systems/dnd5e/tokens/heroes/BardLute.webp","data":{"abilities":{"str":{"value":8,"proficient":0,"mod":-1,"save":-1,"prof":0,"saveBonus":0,"checkBonus":0,"dc":9},"dex":{"value":16,"proficient":1,"mod":3,"save":5,"prof":2,"saveBonus":0,"checkBonus":0,"dc":13},"con":{"value":14,"proficient":0,"mod":2,"save":2,"prof":0,"saveBonus":0,"checkBonus":0,"dc":12},"int":{"value":10,"proficient":0,"mod":0,"save":0,"prof":0,"saveBonus":0,"checkBonus":0,"dc":10},"wis":{"value":12,"proficient":0,"mod":1,"save":1,"prof":0,"saveBonus":0,"checkBonus":0,"dc":11},"cha":{"value":16,"proficient":1,"mod":3,"save":5,"prof":2,"saveBonus":0,"checkBonus":0,"dc":13}},"attributes":{"ac":{"flat":null,"calc":"default","formula":"","min":0},"hp":{"value":10,"min":0,"max":10,"temp":null,"tempmax":null},"init":{"value":0,"bonus":0,"mod":3,"prof":0,"total":3},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"cha","death":{"success":0,"failure":0},"exhaustion":0,"inspiration":false,"encumbrance":{"value":87.4,"max":120,"pct":72.83333333333333,"encumbered":true},"hd":1,"prof":2,"spelldc":13},"details":{"biography":{"value":"

Beiro was a famed entertainer at his local tavern, when he one day ran out of stories to tell. To solve this, he set out to make his own stories, so as to one day tell them again at his tavern.

\n
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You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.

You can use this feature a number of times equal to your Charisma modifier (a minimum of once).

You regain any expended uses when you finish a long rest.

Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.

**Foundry note: Note the Other Formula is set to the base default of 1d6 and limited uses is set to the minimum of 1. Additionally, recovery is set to long rest (for levels before @Compendium[dnd5e.classfeatures.3VDZGs5Ug3hIE322]{Font of Inspiration} is gained). Please manually adjust as required.

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A lute to evoke awe, wonder, or fear in your audience.

If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.

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A lute to evoke awe, wonder, or fear in your audience.

If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.

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A chest holds 12 cubic feet or 300 pounds of gear.

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This cylindrical leather case can hold up to ten rolled-up sheets of paper or five rolled-up sheets of parchment.

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A backpack can hold one cubic foot or 30 pounds of gear. You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

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A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch. A pouch can hold up to ⅕ cubic foot or 6 pounds of gear.

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This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise.

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A short metal blade mounted to a small hilt and crossguard. The dagger makes an effective side armament for hardened warriors or a hidden blade for assassins and thieves.

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A thin tensile metal blade, light in weight but long in reach designed for quick darting attacks to target weak points in enemy defenses with lightning swiftness.

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The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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A complete costume usually used by performers and artists in all manner of entertainment halls or for those that simply refuse to get out of character.

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Set of clothes designed specifically to be expensive and show it.

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Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon.

On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level.

If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn.

","chat":"","unidentified":""},"source":"PHB pg. 152","quantity":2,"weight":1,"price":0.1,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":5,"long":20,"units":"ft"},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","attuned":false},"sort":200001,"flags":{},"img":"icons/consumables/potions/bottle-bulb-empty-glass.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"RXlNK5wqC22ZojbN","name":"Lamp","type":"consumable","data":{"description":{"value":"

A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil

","chat":"","unidentified":""},"source":"PHB pg. 152","quantity":1,"weight":0,"price":0.5,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":6,"units":"hour"},"target":{"value":45,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","attuned":false},"sort":3700000,"flags":{},"img":"icons/commodities/treasure/lantern-stone-grey.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"6JFzrzKtJyhU12xi","name":"Musical Instrument: Drum","type":"tool","data":{"description":{"value":"

A drum, of any variety, to evoke awe, wonder, or fear in your audience.

If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.

","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":3,"price":6,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"toolType":"","ability":"cha","chatFlavor":"","proficient":1,"attuned":false,"damage":{"parts":[]}},"sort":1000000,"flags":{},"img":"icons/tools/instruments/drum-brown-red.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"8pii9UucawKvfDsM","name":"Ink Pen","type":"loot","data":{"description":{"value":"

A deviced used in combination with ink to write or draw on a sheet of paper.

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A small bottle of ink for writing upon parchment.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":0.06,"price":10,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":3600000,"flags":{},"img":"icons/consumables/potions/bottle-bulb-empty-glass.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"VWdmspSsWBrQ85hx","name":"Paper","type":"loot","data":{"description":{"value":"

A single sheet of paper.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":5,"weight":0,"price":0.2,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":3800000,"flags":{},"img":"icons/sundries/documents/document-bound-white.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"MgZvqEEt5jUtHG5d","name":"Perfume","type":"loot","data":{"description":{"value":"

A vial of aromatic perfume.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":0,"price":5,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":4000000,"flags":{},"img":"icons/consumables/potions/bottle-bulb-corked-purple.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"833SKFj28K9Jzhzf","name":"Soap","type":"loot","data":{"description":{"value":"

Used to clean and wash.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":0,"price":0.02,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":4600000,"flags":{},"img":"icons/sundries/survival/soap.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"80Gaz3MRLsMImA2r","name":"Sealing Wax","type":"loot","data":{"description":{"value":"

A wax material of a seal which, after melting, hardens quickly forming a bond that is difficult to separate without noticeable tampering.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":0,"price":0.5,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":4700000,"flags":{},"img":"icons/sundries/lights/candle-unlit-red.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"hEUrELgWXKAaJOZ9","name":"Light","type":"spell","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":13,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A firefly or phosphorescent moss.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"icons/magic/light/explosion-star-small-blue-yellow.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"KetraWCseV9yIycQ","name":"Mage Hand","type":"spell","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"space"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"icons/magic/water/water-hand.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"nsCHxtON5ZkzjLsT","name":"Charm Person","type":"spell","data":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is Charmed by you until the spell ends or until you or your companions do anything harmful to it. The Charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was Charmed by you.

","chat":"","unidentified":""},"source":"PHB pg. 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"xgbCmlnGyxeoPgVh","name":"Disguise Self","type":"spell","data":{"description":{"value":"

You make yourself—including your clothing, armor, weapons, and other belongings on your person—look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.

","chat":"","unidentified":""},"source":"PHB pg. 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"cCU43lTu78gtSj0H","name":"Heroism","type":"spell","data":{"description":{"value":"

A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being Frightened and gains Temporary Hit Points equal to your Spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@mod","temphp"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"icons/magic/life/heart-cross-strong-blue.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"5tez50g1xWPPfqA8","name":"Hideous Laughter","type":"spell","data":{"description":{"value":"

A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a Wisdom saving throw or fall prone, becoming Incapacitated and unable to stand up for the Duration. A creature with an Intelligence score of 4 or less isn't affected.

At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it's triggered by damage. On a success, the spell ends.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Tiny tarts and a feather that is waved in the air","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"pEDdh0i2HBhReeuU","name":"Love Letter","type":"loot","data":{"description":{"value":"

A love letter sent by an admirer.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"attuned":false},"sort":100001,"flags":{},"img":"icons/sundries/scrolls/scroll-plain-red.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"IUsB73tFTMjgMbFv","name":"Rations","type":"consumable","data":{"description":{"value":"

Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":10,"weight":2,"price":0.5,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"food","attuned":false},"sort":1800000,"flags":{},"img":"icons/consumables/meat/hock-leg-pink-brown.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"z5AuTPscfqCMs9Qt","name":"Bard","type":"class","data":{"description":{"value":"

As a bard, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d8 per bard level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per bard level after 1st

\n

Proficiencies

\n

Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Three musical instruments of your choice
Saving Throws: Dexterity, Charisma
Skills: Choose any three

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Bard Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeatures
1st+2@Compendium[dnd5e.classfeatures.u4NLajXETJhJU31v]{Spellcasting}, @Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d6)}
2nd+2@Compendium[dnd5e.classfeatures.ezWijmCnlnQ9ZRX2]{Jack of All Trades}, @Compendium[dnd5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d6)}
3rd+2@Compendium[dnd5e.classfeatures.ILhzFHiRrqgQ9dFJ]{Bard College} @Compendium[dnd5e.classfeatures.aQLg7BWdRnm4Hr9S]{Expertise}
4th+2@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
5th+3@Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d8)}, @Compendium[dnd5e.classfeatures.3VDZGs5Ug3hIE322]{Font of Inspiration}
6th+3@Compendium[dnd5e.classfeatures.SEJmsjkEhdAZ90ki]{Countercharm}, Bard College feature
7th+34th Level Spell Slot
8th+3@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
9th+45th Level Spell Slot @Compendium[dnd5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d8)}
10th+4@Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d10)}, @Compendium[dnd5e.classfeatures.aQLg7BWdRnm4Hr9S]{Expertise}, @Compendium[dnd5e.classfeatures.aonJ2YjkqkYB9WYB]{Magical Secrets}
11th+46th Level Spell Slot
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
13th+57th Level Spell, Slot@Compendium[dnd5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d10)}
14th+5@Compendium[dnd5e.classfeatures.aonJ2YjkqkYB9WYB]{Magical Secrets}, Bard College feature
15th+58th Level Spell Slot, @Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d12)}
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
17th+69th Level Spell Slot, @Compendium[dnd5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d12)}
18th+6@Compendium[dnd5e.classfeatures.aonJ2YjkqkYB9WYB]{Magical Secrets}
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
20th+6@Compendium[dnd5e.classfeatures.GBYN5rH4nh1ocRlY]{Superior Inspiration}
\n

Bard Colleges

\n

College of Lore

\n

Bards of the College of Lore know something about most things, collecting bits of knowledge from sources as diverse as scholarly tomes and peasant tales. Whether singing folk ballads in taverns or elaborate compositions in royal courts, these bards use their gifts to hold audiences spellbound. When the applause dies down, the audience members might find themselves questioning everything they held to be true, from their faith in the priesthood of the local temple to their loyalty to the king.

\n

The loyalty of these bards lies in the pursuit of beauty and truth, not in fealty to a monarch or following the tenets of a deity. A noble who keeps such a bard as a herald or advisor knows that the bard would rather be honest than politic.

\n

The college's members gather in libraries and sometimes in actual colleges, complete with classrooms and dormitories, to share their lore with one another. They also meet at festivals or affairs of state, where they can expose corruption, unravel lies, and poke fun at self-important figures of authority.

\n

College of Lore Features

\n

3rd Level: @Compendium[dnd5e.classfeatures.e9ytGikyLFgwZ5wi]{Bonus Proficiencies} @Compendium[dnd5e.classfeatures.5zPmHPQUne7RDfaU]{Cutting Words}

\n

6th Level: @Compendium[dnd5e.classfeatures.myBu3zi5eYvQIcuy]{Additional Magical Secrets}

\n

14th Level: @Compendium[dnd5e.classfeatures.pquwueEMweRhiWaq]{Peerless Skill}

","chat":"","unidentified":""},"source":"","levels":1,"subclass":"","hitDice":"d8","hitDiceUsed":0,"saves":["dex","cha"],"skills":{"number":3,"choices":["acr","ani","arc","ath","dec","his","ins","itm","inv","med","nat","prc","per","prf","rel","slt","ste","sur"],"value":[]},"spellcasting":{"progression":"full","ability":"cha"},"damage":{"parts":[]},"attunement":0},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.classes.ILvRZGEx3aXqSVUt"}},"img":"icons/skills/toxins/cup-goblet-poisoned-spilled.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"MX29mr6A5oqePYyF","name":"Spellcasting (Bard)","type":"feat","data":{"description":{"value":"

You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations.

\n

Cantrips

\n

You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.

\n

Spell Slots

\n

The Bard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.

\n

Spells Known of 1st Level and Higher

\n

You know four 1st-level spells of your choice from the bard spell list.

The Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.

Additionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelCantrips KnownSpells Known—Spell Slots per Spell Level—
1st2nd3rd4th5th6th7th8th9th
1st242--------
2nd253--------
3rd2642-------
4th3743-------
5th38432------
6th39433------
7th3104331-----
8th3114332-----
9th31243331----
10th41443332----
11th415433321---
12th415433321---
13th4164333211--
14th4184333211--
15th41943332111-
16th41943332111-
17th420433321111
18th422433331111
19th422433332111
20th422433332211
\n

Spellcasting Ability

\n

Charisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the performance of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

Spell attack modifier = your proficiency bonus + your Charisma modifier

\n

Ritual Casting

\n

You can cast any bard spell you know as a ritual if that spell has the ritual tag.

\n

Spellcasting Focus

\n

You can use a musical instrument (see @Compendium[dnd5e.rules.bogWrnJqoNlBd0O8]{Adventuring Gear}) as a spellcasting focus for your bard spells.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Bard 1","recharge":{"value":null,"charged":false},"attunement":0},"sort":-100000,"flags":{},"img":"icons/magic/symbols/runes-carved-stone-yellow.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"AtTEyddbePRRDUtT","name":"Fey Ancestry","type":"feat","data":{"description":{"value":"

You have advantage on saving throws against being charmed, and magic can't put you to sleep.

","chat":"","unidentified":""},"source":"PHB pg. 23, 39","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Elf, Half-Elf","recharge":{"value":null,"charged":false},"featType":{"value":"ability","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10},"attunement":0},"sort":5000000,"flags":{},"img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"qK44BbnaFcoZMhDn","name":"Half-Elf","type":"feat","data":{"description":{"value":"
\n
\n
\n

Your half-­elf character has some qualities in common with elves and some that are unique to half-­elves.

Ability Score Increase. Your Charisma score increases by 2, and two other ability scores of your choice increase by 1.

Age. Half-­elves mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 180 years.

Alignment. Half-­elves share the chaotic bent of their elven heritage. They value both personal freedom and creative expression, demonstrating neither love of leaders nor desire for followers. They chafe at rules, resent others' demands, and sometimes prove unreliable, or at least unpredictable.

\n
\n
\n
\n

Size. Half-­elves are about the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Darkvision. Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Fey Ancestry. @Compendium[dnd5e.races.cnTbpPPeGW7vGjOV]{Fey Ancestry} You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Skill Versatility. You gain proficiency in two skills of your choice.

Languages. You can speak, read, and write Common, Elvish, and one extra language of your choice.

\n
\n
\n
\n
\n
\n
","chat":"","unidentified":""},"source":"PHB pg. 39","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"sort":2700000,"flags":{},"img":"icons/magic/nature/leaf-glow-triple-teal.webp","effects":[],"folder":null,"permission":{"default":0}}],"effects":[],"folder":"pK61u9wafV1nLfmS","sort":175000,"permission":{"default":0},"flags":{}} -{"_id":"DRjR5iu9lpaIGOhp","name":"Sefris (Half-Elf Warlock)","type":"character","img":"systems/dnd5e/tokens/heroes/WarlockStaff.webp","data":{"abilities":{"str":{"value":12,"proficient":0,"mod":1,"save":1,"prof":0,"saveBonus":0,"checkBonus":0,"dc":11},"dex":{"value":14,"proficient":0,"mod":2,"save":2,"prof":0,"saveBonus":0,"checkBonus":0,"dc":12},"con":{"value":14,"proficient":0,"mod":2,"save":2,"prof":0,"saveBonus":0,"checkBonus":0,"dc":12},"int":{"value":10,"proficient":0,"mod":0,"save":0,"prof":0,"saveBonus":0,"checkBonus":0,"dc":10},"wis":{"value":8,"proficient":1,"mod":-1,"save":1,"prof":2,"saveBonus":0,"checkBonus":0,"dc":9},"cha":{"value":17,"proficient":1,"mod":3,"save":5,"prof":2,"saveBonus":0,"checkBonus":0,"dc":13}},"attributes":{"ac":{"flat":null,"calc":"default","formula":"","min":0},"hp":{"value":10,"min":0,"max":10,"temp":null,"tempmax":null},"init":{"value":0,"bonus":0,"mod":2,"prof":0,"total":2},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"cha","death":{"success":0,"failure":0},"exhaustion":0,"inspiration":false,"encumbrance":{"value":89.8,"max":180,"pct":49.888888888888886,"encumbered":true},"hd":1,"prof":2,"spelldc":13},"details":{"biography":{"value":"

Sefris's pickpocketing as a child grew into small burglaries and eventually complex heists, using the dark bond with his fiend to aid his exploits. He'll work for anyone who can throw some coin his way.

\n
Actor artwork provided by Forgotten Adventures
","public":""},"alignment":"Chaotic Neutral","race":"Half-elf","background":"Burglar","originalClass":"","xp":{"value":0,"min":0,"max":300,"pct":0},"appearance":"","trait":"","ideal":"","bond":"","flaw":"","level":1,"hd":{"_deprecated":true}},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":"Magical Sleep; Advantage on saving throws against charms"},"languages":{"value":["common","deep","elvish"],"custom":""},"weaponProf":{"value":["sim"],"custom":""},"armorProf":{"value":["lgt"],"custom":""},"toolProf":{"value":["game","thief"],"custom":""},"perception":{"_deprecated":true}},"currency":{"pp":0,"gp":15,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonus":0,"mod":2,"passive":12,"prof":0,"total":2},"ani":{"value":0,"ability":"wis","bonus":0,"mod":-1,"passive":9,"prof":0,"total":-1},"arc":{"value":1,"ability":"int","bonus":0,"mod":0,"passive":12,"prof":2,"total":2},"ath":{"value":0,"ability":"str","bonus":0,"mod":1,"passive":11,"prof":0,"total":1},"dec":{"value":1,"ability":"cha","bonus":0,"mod":3,"passive":15,"prof":2,"total":5},"his":{"value":0,"ability":"int","bonus":0,"mod":0,"passive":10,"prof":0,"total":0},"ins":{"value":0,"ability":"wis","bonus":0,"mod":-1,"passive":9,"prof":0,"total":-1},"itm":{"value":0,"ability":"cha","bonus":0,"mod":3,"passive":13,"prof":0,"total":3},"inv":{"value":1,"ability":"int","bonus":0,"mod":0,"passive":12,"prof":2,"total":2},"med":{"value":0,"ability":"wis","bonus":0,"mod":-1,"passive":9,"prof":0,"total":-1},"nat":{"value":1,"ability":"int","bonus":0,"mod":0,"passive":12,"prof":2,"total":2},"prc":{"value":0,"ability":"wis","bonus":0,"mod":-1,"passive":9,"prof":0,"total":-1},"prf":{"value":0,"ability":"cha","bonus":0,"mod":3,"passive":13,"prof":0,"total":3},"per":{"value":1,"ability":"cha","bonus":0,"mod":3,"passive":15,"prof":2,"total":5},"rel":{"value":0,"ability":"int","bonus":0,"mod":0,"passive":10,"prof":0,"total":0},"slt":{"value":0,"ability":"dex","bonus":0,"mod":2,"passive":12,"prof":0,"total":2},"ste":{"value":1,"ability":"dex","bonus":0,"mod":2,"passive":14,"prof":2,"total":4},"sur":{"value":0,"ability":"wis","bonus":0,"mod":-1,"passive":9,"prof":0,"total":-1}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":1,"override":null,"max":1,"level":1},"spell0":{"_deprecated":true,"max":0,"value":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"primary":{"value":null,"max":null,"sr":false,"lr":false,"label":""},"secondary":{"value":null,"max":null,"sr":false,"lr":false,"label":""},"tertiary":{"value":null,"max":null,"sr":false,"lr":false,"label":""}}},"token":{"flags":{},"name":"Sefris","displayName":30,"img":"systems/dnd5e/tokens/heroes/WarlockStaff.webp","tint":null,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":true,"dimSight":60,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":0,"lightColor":null,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"DRjR5iu9lpaIGOhp","actorLink":true,"disposition":1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":"attributes.ac.value"},"randomImg":false,"alpha":1},"items":[{"_id":"ARnFQMtJ9j0GCjIR","name":"Background: Burglar","type":"feat","data":{"description":{"value":"","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10},"attunement":0},"sort":2700001,"flags":{},"img":"icons/magic/perception/silhouette-stealth-shadow.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"AG848KGL5LEw4Oyc","name":"Warlock","type":"class","data":{"description":{"value":"

As a warlock, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d8 per warlock level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per warlock level after 1st

\n

Proficiencies

\n

Armor: Light armor
Weapons: Simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two skills from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Warlock Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeaturesInvocations Known
1st+2@Compendium[dnd5e.classfeatures.jTXHaK0vvT5DV3uO]{Otherworldly Patron}, @Compendium[dnd5e.classfeatures.x6IJZwr6f0SGral7]{Pact Magic}̶
2nd+2@Compendium[dnd5e.classfeatures.8MlxM2nEfE3Q0EVk]{Eldritch Invocations}2
3rd+2@Compendium[dnd5e.classfeatures.QwgfIpCN8VWfoUtX]{Pact Boon}2
4th+2@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}2
5th+33rd Level Spells, +1 Invocation3
6th+3Otherworldly Patron feature3
7th+34th Level Spells, +1 Invocation4
8th+3@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}4
9th+45th Level Spells, +1 Invocation5
10th+4Otherworldly Patron feature5
11th+4@Compendium[dnd5e.classfeatures.zB77V8BcCJvWVxck]{Mystic Arcanum (6th-Level Spell)}5
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}, +1 Invocation6
13th+5@Compendium[dnd5e.classfeatures.HBn6FXLz7Eiudz0V]{Mystic Arcanum (7th-Level Spell)}6
14th+5Otherworldly Patron feature6
15th+5@Compendium[dnd5e.classfeatures.knDZR4l4QfLTKinm]{Mystic Arcanum (8th-Level Spell)}, +1 Invocation7
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}7
17th+6@Compendium[dnd5e.classfeatures.vMxJQEKeK6WwZFaF]{Mystic Arcanum (9th-Level Spell)}7
18th+6+1 Invocation8
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}8
20th+6@Compendium[dnd5e.classfeatures.0C04rwyvoknvFYiy]{Eldritch Master}8
\n
\n

Your Pact Boon

\n

Each Pact Boon option produces a special creature or an object that reflects your patron's nature.

\n

Pact of the Chain. Your familiar is more cunning than a typical familiar. Its default form can be a reflection of your patron, with imps and quasits tied to the Fiend.

\n

Pact of the Blade. If you serve the Fiend, your weapon could be an axe made of black metal and adorned with decorative flames.

\n

Pact of the Tome. Your Book of Shadows could be a weighty tome bound in demon hide studded with iron, holding spells of conjuration and a wealth of forbidden lore about the sinister regions of the cosmos, a gift of the Fiend.

\n
\n

Otherworldly Patrons

\n

The beings that serve as patrons for warlocks are mighty inhabitants of other planes of existence—not gods, but almost godlike in their power. Various patrons give their warlocks access to different powers and invocations, and expect significant favors in return.

\n

Some patrons collect warlocks, doling out mystic knowledge relatively freely or boasting of their ability to bind mortals to their will. Other patrons bestow their power only grudgingly, and might make a pact with only one warlock. Warlocks who serve the same patron might view each other as allies, siblings, or rivals.

\n

The Fiend

\n

You have made a pact with a fiend from the lower planes of existence, a being whose aims are evil, even if you strive against those aims. Such beings desire the corruption or destruction of all things, ultimately including you. Fiends powerful enough to forge a pact include demon lords such as Demogorgon, Orcus, Fraz'Urb-luu, and Baphomet; archdevils such as Asmodeus, Dispater, Mephistopheles, and Belial; pit fiends and balors that are especially mighty; and ultroloths and other lords of the yugoloths.

\n

The Fiend Features

\n

1st Level: @Compendium[dnd5e.classfeatures.4IHsIcBhAVDt8QjY]{Expanded Spell List} @Compendium[dnd5e.classfeatures.Jv0zu4BtUi8bFCqJ]{Dark One's Blessing }

\n

6th Level: @Compendium[dnd5e.classfeatures.OQSb0bO1yDI4aiMx]{Dark One's Own Luck}

\n

10th Level: @Compendium[dnd5e.classfeatures.9UZ2WjUF2k58CQug]{Fiendish Resilience}

\n

14th Level: @Compendium[dnd5e.classfeatures.aCUmlnHlUPHS0rdu]{Hurl Through Hell}

","chat":"","unidentified":""},"source":"","levels":1,"subclass":"","hitDice":"d8","hitDiceUsed":0,"saves":["wis","cha"],"skills":{"number":2,"choices":["arc","dec","his","itm","inv","nat","rel"],"value":[]},"spellcasting":{"progression":"pact","ability":"cha"},"damage":{"parts":[]},"attunement":0},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.classes.7WJp9vhi6F6SlAFa"}},"img":"icons/creatures/mammals/bat-giant-tattered-purple.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"JwVOjcZIuT5bX0fn","name":"Otherworldly Patron","type":"feat","data":{"description":{"value":"

At 1st level, you have struck a bargain with an otherworldly being, such as the Fiend. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level.

","chat":"","unidentified":""},"source":"PHB pg. 107, 109","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Warlock 1","recharge":{"value":null,"charged":false},"attunement":0},"sort":600001,"flags":{},"img":"icons/sundries/lights/candles-lit-red-evil.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"hul0OIdmGyNn0Tae","name":"Pact Magic","type":"feat","data":{"description":{"value":"

Your arcane research and the magic bestowed on you by your patron have given you facility with spells.

\n

Cantrips

\n

You know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.

\n

Spell Slots

\n

The Warlock table shows how many spell slots you have. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.

For example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell thunderwave, you must spend one of those slots, and you cast it as a 3rd-level spell.

\n

Spells Known of 1st Level and Higher

\n

At 1st level, you know two 1st-level spells of your choice from the warlock spell list.

The Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what's shown in the table's Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.

Additionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelCantrips KnownSpells KnownSpell SlotsSlot Level
1st2211st
2nd2321st
3rd2422nd
4th3522nd
5th3623rd
6th3723rd
7th3824th
8th3924th
9th31025th
10th41025th
11th41135th
12th41135th
13th41235th
14th41235th
15th41335th
16th41335th
17th41445th
18th41445th
19th41545th
20th41545th
\n

Spellcasting Ability

\n

Charisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

Spell attack modifier = your proficiency bonus + your Charisma modifier

\n

Spellcasting Focus

\n

You can use an arcane focus as a spellcasting focus for your warlock spells.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Warlock 1","recharge":{"value":null,"charged":false},"attunement":0},"sort":2500001,"flags":{},"img":"icons/skills/wounds/blood-spurt-spray-red.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"HXTb7dvjjK5M3wmx","name":"Dark One's Blessing","type":"feat","data":{"description":{"value":"

Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1).

","chat":"","unidentified":""},"source":"PHB pg. 109","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":null,"amount":null},"ability":"cha","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@mod + @classes.warlock.levels","temphp"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"The Fiend 1","recharge":{"value":null,"charged":false},"attunement":0},"sort":2600001,"flags":{},"img":"icons/skills/wounds/blood-cells-disease-green.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"s6ksFNAiSR2Wy20f","name":"Expanded Spell List","type":"feat","data":{"description":{"value":"

The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Fiend Expanded Spells
Spell LevelSpells
1st@Compendium[dnd5e.spells.5SuJewoa1CRWaj1F]{Burning Hands}, @Compendium[dnd5e.spells.arzCrMRgcNiQuh43]{Command}
2nd@Compendium[dnd5e.spells.zwGsAv6kmwzYGhh3]{Blindness/Deafness}, @Compendium[dnd5e.spells.7u2obDvuvtZBkTfq]{Scorching Ray}
3rd@Compendium[dnd5e.spells.ztgcdrWPshKRpFd0]{Fireball}, @Compendium[dnd5e.spells.TwlD4PLcltv7Xh7j]{Stinking Cloud}
4th@Compendium[dnd5e.spells.avD5XUtkBPQQR97c]{Fire Shield}, @Compendium[dnd5e.spells.X3DrXgxjwI2dvkD6]{Wall of Fire}
5th@Compendium[dnd5e.spells.5e1xTohkzqFqbYH4]{Flame Strike}, @Compendium[dnd5e.spells.SLxA9QhrggTz0taU]{Hallow}
","chat":"","unidentified":""},"source":"PHB pg. 109","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"The Fiend 1","recharge":{"value":null,"charged":false},"attunement":0},"sort":2000000,"flags":{},"img":"icons/magic/control/encase-creature-monster-hold.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"TasoirE9YwlLBF2d","name":"Eldritch Blast","type":"spell","data":{"description":{"value":"

A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.

The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.

","chat":"","unidentified":""},"source":"PHB pg. 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"icons/magic/fire/projectile-fireball-smoke-teal.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"L0LN4PLWZtWTziVK","name":"Chill Touch","type":"spell","data":{"description":{"value":"

You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 Necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.

If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"PHB pg. 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"icons/magic/water/projectile-ice-faceted-blue.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"GID7pVSdUUakEfMC","name":"Burning Hands","type":"spell","data":{"description":{"value":"

As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.

The fire ignites any flammable objects in the area that aren't being worn or carried.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 220","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":13,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"pact","prepared":false},"scaling":{"mode":"level","formula":"1d6"},"attunement":0},"sort":100001,"flags":{},"img":"icons/magic/air/fog-gas-smoke-dense-orange.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"edRYqi4qmOrH3Etw","name":"Command","type":"spell","data":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

Drop. The target drops whatever it is holding and then ends its turn.

Flee. The target spends its turn moving away from you by the fastest available means.

Grovel. The target falls prone and then ends its turn.

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"PHB pg. 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"pact","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"icons/magic/fire/explosion-fireball-small-purple.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"tFWyqoQOTGy2tjVQ","name":"Dagger","type":"weapon","data":{"description":{"value":"

A short metal blade mounted to a small hilt and crossguard. The dagger makes an effective side armament for hardened warriors or a hidden blade for assassins and thieves.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":1,"price":2,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","properties":{"fin":true,"lgt":true,"thr":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false},"proficient":true,"attuned":false},"sort":1750001,"flags":{},"img":"icons/weapons/daggers/dagger-jeweled-purple.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"gWG0z1fZ1Wh5v4ox","name":"Component Pouch","type":"consumable","data":{"description":{"value":"

A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description).

","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":2,"price":25,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo","attuned":false},"sort":800000,"flags":{},"img":"icons/containers/bags/pack-simple-leather-tan.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PWzpA5cBPJN2ObHr","name":"Light Crossbow","type":"weapon","data":{"description":{"value":"

A small crossbow with a wooden haft and a tense cord which is capable of firing a single bolt which can puncture even heavy armor at close range.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":5,"price":25,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":80,"long":320,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"ammo","target":"YhC9uJKyuxTPMNGB","amount":1},"ability":"","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","properties":{"lgt":false,"two":true,"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"lod":true},"proficient":true,"attuned":false},"sort":1650001,"flags":{},"img":"icons/weapons/crossbows/crossbow-simple-brown.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"EJBzJl2NdChAdgPp","name":"Leather Armor","type":"equipment","data":{"description":{"value":"

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

","chat":"","unidentified":""},"source":"PHB pg. 144","quantity":1,"weight":10,"price":10,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":11,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":true,"attuned":false},"sort":200000,"flags":{},"img":"icons/equipment/chest/breastplate-quilted-brown.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"CFNsSpQESXydoWIT","name":"Common Clothes","type":"equipment","data":{"description":{"value":"

Clothes worn by most commoners.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":3,"price":0.5,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attuned":false},"sort":800000,"flags":{},"img":"icons/equipment/chest/shirt-collared-brown.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"YhC9uJKyuxTPMNGB","name":"Crossbow Bolt","type":"consumable","data":{"description":{"value":"

This ammunition is used for all varieties of crossbow and is typically a short metal shaft with a narrow piercing tip.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":20,"weight":0.075,"price":0.02,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","piercing"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo","attuned":false,"attributes":{"spelldc":10}},"sort":400000,"flags":{},"img":"icons/weapons/ammunition/arrows-bodkin-yellow-red.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"cGloc8QtriPCqkot","name":"Quiver","type":"backpack","data":{"description":{"value":"

A quiver can hold up to 20 arrows.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":1,"price":1,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"capacity":{"type":"items","value":20,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"attuned":false,"damage":{"parts":[]}},"sort":2400001,"flags":{},"img":"icons/containers/ammunition/arrows-quiver-black.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"AunuAQWZl4OW6XhY","name":"Backpack","type":"backpack","data":{"description":{"value":"

A backpack can hold one cubic foot or 30 pounds of gear. You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":5,"price":2,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"capacity":{"type":"weight","value":30,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"attuned":false,"damage":{"parts":[]}},"sort":300001,"flags":{},"img":"icons/containers/bags/pack-simple-leather.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"RbVPCEnvRQRNgalQ","name":"Pouch","type":"backpack","data":{"description":{"value":"

A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch. A pouch can hold up to ⅕ cubic foot or 6 pounds of gear.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":1,"price":0.5,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"capacity":{"type":"weight","value":6,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"attuned":false,"damage":{"parts":[]}},"sort":2300001,"flags":{},"img":"icons/containers/bags/coinpouch-simple-tan.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"Jh3ztSfsO2aMdRCh","name":"Mess Kit","type":"loot","data":{"description":{"value":"

This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.

","chat":"","unidentified":""},"source":"PHB pg. 152","quantity":1,"weight":1,"price":0.2,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":900000,"flags":{},"img":"icons/tools/cooking/fork-steel-grey.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"khqYCCRBDGI6hyPp","name":"Hempen Rope (50 ft.)","type":"consumable","data":{"description":{"value":"

Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":10,"price":1,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"abil","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":17,"scaling":"flat"},"consumableType":"trinket","attuned":false},"sort":1000000,"flags":{},"img":"icons/sundries/survival/rope-wrapped-brown.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"VPbIxZbUa0Yu83OH","name":"Bedroll","type":"loot","data":{"description":{"value":"

Roll of cloth used by traveller to sleep in.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":7,"price":1,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":800000,"flags":{},"img":"icons/sundries/flags/banner-worn-blue.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"jWmSizyaQYCgP2q6","name":"Rations","type":"consumable","data":{"description":{"value":"

Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":10,"weight":2,"price":0.5,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"food","attuned":false},"sort":1400000,"flags":{},"img":"icons/consumables/meat/hock-leg-pink-brown.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"QMOVCtfUZ45nbquO","name":"Tinderbox","type":"loot","data":{"description":{"value":"

This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch - or anything else with abundant, exposed fuel - takes an action. Lighting any other fire takes 1 minute.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":1,"price":0.5,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":1200000,"flags":{},"img":"icons/sundries/lights/torch-black.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"Kcl8IOHaqoKSvw5O","name":"Torch","type":"consumable","data":{"description":{"value":"

A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":10,"weight":1,"price":0.01,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":40,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","attuned":false},"sort":1900000,"flags":{},"img":"icons/sundries/lights/torch-black.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"MtiO1knQLL5GNGlA","name":"Waterskin","type":"consumable","data":{"description":{"value":"

A leather hide sewn into an enclosed skin which can contain up to 4 pints of liquid. It weighs 5 pounds when full; a pint of water is approximately 1 pound.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":5,"price":0.2,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":4,"max":4,"per":"charges","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"food","attuned":false},"sort":1200000,"flags":{},"img":"icons/sundries/survival/wetskin-leather-purple.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"jCesM4Kt02PWF6W5","name":"Thieves' Tools","type":"tool","data":{"description":{"value":"

This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks.

","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":1,"price":25,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"toolType":"","ability":"dex","chatFlavor":"","proficient":1,"attuned":false,"damage":{"parts":[]}},"sort":2700000,"flags":{},"img":"icons/tools/hand/lockpicks-steel-grey.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"n4y54n9b3KkJdhLL","name":"Crowbar","type":"loot","data":{"description":{"value":"

Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied.

","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":5,"price":2,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false},"sort":100001,"flags":{},"img":"icons/tools/hand/pickaxe-steel-white.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"IBBEAAhVb5tWL0sz","name":"Fey Ancestry","type":"feat","data":{"description":{"value":"

You have advantage on saving throws against being charmed, and magic can't put you to sleep.

","chat":"","unidentified":""},"source":"PHB pg. 23, 39","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Elf, Half-Elf","recharge":{"value":null,"charged":false},"featType":{"value":"ability","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10},"attunement":0},"sort":2900001,"flags":{},"img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"N86N6wcMkknG99ZF","name":"Half-Elf","type":"feat","data":{"description":{"value":"
\n
\n
\n

Your half-­elf character has some qualities in common with elves and some that are unique to half-­elves.

Ability Score Increase. Your Charisma score increases by 2, and two other ability scores of your choice increase by 1.

Age. Half-­elves mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 180 years.

Alignment. Half-­elves share the chaotic bent of their elven heritage. They value both personal freedom and creative expression, demonstrating neither love of leaders nor desire for followers. They chafe at rules, resent others' demands, and sometimes prove unreliable, or at least unpredictable.

\n
\n
\n
\n

Size. Half-­elves are about the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Darkvision. Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Fey Ancestry. @Compendium[dnd5e.races.cnTbpPPeGW7vGjOV]{Fey Ancestry} You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Skill Versatility. You gain proficiency in two skills of your choice.

Languages. You can speak, read, and write Common, Elvish, and one extra language of your choice.

\n
\n
\n
\n
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Randal worked his way through the ranks of his hometown's guard, ultimately growing restless with city life and wandering off in search of adventure.

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You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.

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Prerequisite: Strength 13 or higher

You've developed the skills necessary to hold your own in close-quarters grappling.

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Standard ammunition used for bows of all varieties. These mundane arrows are made of smooth wooden shafts with goose feather fletching and hammer metal bodkins.

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A thick shaft of laminated wood is bowed by a taut string capable of launching deadly arrows at long distances.

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A lengthy stright blade designed for slashing foes, the longsword is a highly versatile weapon that may also be wielded with two hands for more punishing strikes.

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Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

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A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

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A backpack can hold one cubic foot or 30 pounds of gear. You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

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A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch. A pouch can hold up to ⅕ cubic foot or 6 pounds of gear.

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A tool with heavy metal head mounted ar the right angles at the end of a handle, used for job such as breaking things and driving in nails.

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This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch - or anything else with abundant, exposed fuel - takes an action. Lighting any other fire takes 1 minute.

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A leather hide sewn into an enclosed skin which can contain up to 4 pints of liquid. It weighs 5 pounds when full; a pint of water is approximately 1 pound.

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Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check.

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Roll of cloth used by traveller to sleep in.

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This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.

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This one-handed axe is light and balanced for throwing while remaining useful in hand combat.

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A metal spike that is drive into a seam in a climbing surface with a climbing hammer. It can also be used like iron spikes to block doors in a pinch.

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As a fighter, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d10 per fighter level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per fighter level after 1st

\n

Proficiencies

\n

Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Choose two skills from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Fighter Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeatures
1st+2@Compendium[dnd5e.classfeatures.fbExzwNwEAl2kW9c]{Fighting Style}, @Compendium[dnd5e.classfeatures.nTjmWbyHweXuIqwc]{Second Wind}
2nd+2@Compendium[dnd5e.classfeatures.xF1VTcJ3AdkbTsdQ]{Action Surge}
3rd+2@Compendium[dnd5e.classfeatures.ax8M0X0q1GGWM26j]{Martial Archetype}
4th+2@Compendium[dnd5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement}
5th+3@Compendium[dnd5e.classfeatures.q9g1MLXuLZyxjQMg]{Extra Attack}
6th+3@Compendium[dnd5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement}
7th+3Martial Archetype feature
8th+3@Compendium[dnd5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement}
9th+4@Compendium[dnd5e.classfeatures.653ZHbNcmm7ZGXbw]{Indomitable}
10th+4Martial Archetype feature
11th+4@Compendium[dnd5e.classfeatures.q9g1MLXuLZyxjQMg]{Extra Attack (2)}
12th+4@Compendium[dnd5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement}
13th+5@Compendium[dnd5e.classfeatures.653ZHbNcmm7ZGXbw]{Indomitable (2 uses)}
14th+5@Compendium[dnd5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement}
15th+5Martial Archetype feature
16th+5@Compendium[dnd5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement}
17th+6@Compendium[dnd5e.classfeatures.xF1VTcJ3AdkbTsdQ]{Action Surge (2 uses)}, @Compendium[dnd5e.classfeatures.653ZHbNcmm7ZGXbw]{Indomitable (3 uses)}
18th+6Martial Archetype feature
19th+6@Compendium[dnd5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement}
20th+6@Compendium[dnd5e.classfeatures.q9g1MLXuLZyxjQMg]{Extra Attack (3)}
\n

Martial Archetypes

\n

Different fighters choose different approaches to perfecting their fighting prowess. The martial archetype you choose to emulate reflects your approach.

\n

Champion

\n

The archetypal Champion focuses on the development of raw physical power honed to deadly perfection. Those who model themselves on this archetype combine rigorous training with physical excellence to deal devastating blows.

\n

Champion Features

\n

3rd Level: @Compendium[dnd5e.classfeatures.YgLQV1O849wE5TgM]{Improved Critical}

\n

7th Level: @Compendium[dnd5e.classfeatures.dHu1yzIjD38BvGGd]{Remarkable Athlete}

\n

10th Level: @Compendium[dnd5e.classfeatures.kYJsED0rqqqUcgKz]{Additional Fighting Style}

\n

15th Level: @Compendium[dnd5e.classfeatures.aVKH6TLn1AG9hPSA]{Superior Critical}

\n

18th Level: @Compendium[dnd5e.classfeatures.ipG5yx1tRNmeJfSH]{Survivor}

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Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied.

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\n
\n
\n

It’s hard to make generalizations about humans, but your human character has these traits.

Ability Score Increase. Your ability scores each increase by 1.

Age. Humans reach adulthood in their late teens and live less than a century.

Alignment. Humans tend toward no particular alignment. The best and the worst are found among them.

Size. Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Languages. You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.

\n
\n
\n
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Aoth lived among animals for so long that he now has difficulty speaking Common. His natural habitat in danger, he decided to join an adventuring group to return balance to his land.

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Actor artwork provided by Forgotten Adventures
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A small bell for you to ring.

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A thick shaft of wood wrapped with a sturdy grip makes a highly functional weapon in addition to a stout walking stick.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":4,"price":0.2,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","bludgeoning"]],"versatile":"1d8 + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","properties":{"ver":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false},"proficient":true,"attuned":false,"attributes":{"spelldc":10}},"sort":2500000,"flags":{},"img":"icons/weapons/staves/staff-simple-gold.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"efIjMSXJeGHp7JJ2","name":"Club","type":"weapon","data":{"description":{"value":"

A stout knob of wood forms a simple, but effective, cudgel. These weapons are used to bludgeon foes, bruising flesh and breaking bones.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":2,"price":0.1,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","properties":{"lgt":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false,"attributes":{"spelldc":10}},"sort":3200000,"flags":{},"img":"icons/weapons/clubs/club-simple-barbed.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"xJflRtfyMlGqXJ46","name":"Backpack","type":"backpack","data":{"description":{"value":"

A backpack can hold one cubic foot or 30 pounds of gear. You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":5,"price":2,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"capacity":{"type":"weight","value":30,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"attuned":false,"damage":{"parts":[]}},"sort":300001,"flags":{},"img":"icons/containers/bags/pack-simple-leather.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"Hp6fcWigyhEDAvdY","name":"Bedroll","type":"loot","data":{"description":{"value":"

Roll of cloth used by traveller to sleep in.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":7,"price":1,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":3600000,"flags":{},"img":"icons/sundries/flags/banner-worn-blue.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"aS5auFMrz8JmQHHd","name":"Mess Kit","type":"loot","data":{"description":{"value":"

This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.

","chat":"","unidentified":""},"source":"PHB pg. 152","quantity":1,"weight":1,"price":0.2,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":3600000,"flags":{},"img":"icons/tools/cooking/fork-steel-grey.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"zCMTkV6VLX6SvAKM","name":"Tinderbox","type":"loot","data":{"description":{"value":"

This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch - or anything else with abundant, exposed fuel - takes an action. Lighting any other fire takes 1 minute.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":1,"price":0.5,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":4800000,"flags":{},"img":"icons/sundries/lights/torch-black.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"HIHSYXIcwD6EC0un","name":"Hempen Rope (50 ft.)","type":"consumable","data":{"description":{"value":"

Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":10,"price":1,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"abil","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":17,"scaling":"flat"},"consumableType":"trinket","attuned":false},"sort":4000000,"flags":{},"img":"icons/sundries/survival/rope-wrapped-brown.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"XY4wR1kxV1nFNLE4","name":"Waterskin","type":"consumable","data":{"description":{"value":"

A leather hide sewn into an enclosed skin which can contain up to 4 pints of liquid. It weighs 5 pounds when full; a pint of water is approximately 1 pound.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":5,"price":0.2,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":4,"max":4,"per":"charges","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"food","attuned":false},"sort":1900000,"flags":{},"img":"icons/sundries/survival/wetskin-leather-purple.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"28aUiwSg7wlTjZLE","name":"Druidcraft","type":"spell","data":{"description":{"value":"

Whispering to the spirits of Nature, you create one of the following Effects within range:

\n","chat":"","unidentified":""},"source":"PHB pg. 236","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"icons/magic/nature/vines-thorned-glow-teal.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"I0lMMSyrXd6BnHzn","name":"Shillelagh","type":"spell","data":{"description":{"value":"

The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.

","chat":"","unidentified":""},"source":"PHB pg. 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"spec","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","bludgeoning"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A shamrock leaf, and a club or quarterstaff","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"icons/magic/fire/dagger-rune-enchant-teal.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"cgrUf9R7qzjGJiKz","name":"Animal Friendship","type":"spell","data":{"description":{"value":"

This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be charmed by you for the spell's duration. If you or one of your companions harms the target, the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A morsel of food.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"icons/magic/nature/wolf-paw-glow-teal-blue.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"G1NUYiRzbONM8JY3","name":"Charm Person","type":"spell","data":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is Charmed by you until the spell ends or until you or your companions do anything harmful to it. The Charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was Charmed by you.

","chat":"","unidentified":""},"source":"PHB pg. 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"d5GfeWbhbQjxaebc","name":"Create or Destroy Water","type":"spell","data":{"description":{"value":"

You either create or destroy water.

Create Water. You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range.

Destroy Water. You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A drop of water if creating water or a few grains of sand if destroying it.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"icons/magic/air/wind-swirl-purple-blue.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"Jm7NmryByjSIJv1R","name":"Cure Wounds","type":"spell","data":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"},"attunement":0},"sort":100001,"flags":{},"img":"icons/magic/life/heart-cross-green.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"XSHrt4ZiaxGfQNLC","name":"Detect Magic","type":"spell","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"LjjndkOEZDZQGfcr","name":"Detect Poison and Disease","type":"spell","data":{"description":{"value":"

For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A yew leaf","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"ItDBRSum0kOrmztx","name":"Entangle","type":"spell","data":{"description":{"value":"

Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the Duration, these Plants turn the ground in the area into difficult terrain.

A creature in the area when you cast the spell must succeed on a Strength saving throw or be Restrained by the entangling Plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.

When the spell ends, the conjured Plants wilt away.

","chat":"","unidentified":""},"source":"PHB pg. 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"svLywIriFEl67tzX","name":"Faerie Fire","type":"spell","data":{"description":{"value":"

Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.

","chat":"","unidentified":""},"source":"PHB pg. 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":13,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"icons/magic/fire/projectile-meteor-salvo-strong-teal.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"xVl92wpbBSI4OAYC","name":"Fog Cloud","type":"spell","data":{"description":{"value":"

You create a 20-foot-radius Sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the Duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"icons/magic/air/fog-gas-smoke-dense-gray.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"vovqPUlFNdiGdrHU","name":"Goodberry","type":"spell","data":{"description":{"value":"

Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day.

The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.

","chat":"","unidentified":""},"source":"PHB pg. 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A spring of mistletoe","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"icons/magic/nature/leaf-glow-green.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"RZ4SraHCh0WOjavT","name":"Healing Word","type":"spell","data":{"description":{"value":"

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 250","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"},"attunement":0},"sort":100001,"flags":{},"img":"icons/magic/life/heart-cross-green.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"yNSNY4JCAxd5ZYj2","name":"Jump","type":"spell","data":{"description":{"value":"

You touch a creature. The creature's jump distance is tripled until the spell ends.

","chat":"","unidentified":""},"source":"PHB pg. 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A grasshopper's hind leg","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"icons/magic/control/debuff-energy-hold-blue-yellow.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"4HiyhUzYaVeGgs5X","name":"Longstrider","type":"spell","data":{"description":{"value":"

You touch a creature. The target's speed increases by 10 feet until the spell ends.

","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A pinch of dirt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"icons/magic/air/wind-stream-blue-gray.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"u3shlNW6ZPjKHl8i","name":"Purify Food and Drink","type":"spell","data":{"description":{"value":"

All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.

","chat":"","unidentified":""},"source":"PHB pg. 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"icons/magic/light/explosion-star-small-teal.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"UCzxOu2UUZG3OiMl","name":"Speak with Animals","type":"spell","data":{"description":{"value":"

You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the DM's discretion.

","chat":"","unidentified":""},"source":"PHB pg. 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"fRvlrHvqC1A5G5kA","name":"Thunderwave","type":"spell","data":{"description":{"value":"

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":13,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"},"attunement":0},"sort":100001,"flags":{},"img":"icons/magic/lightning/bolt-forked-teal.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"p3oldMqy5WWQCmuB","name":"Torch","type":"consumable","data":{"description":{"value":"

A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":10,"weight":1,"price":0.01,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":40,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","attuned":false},"sort":4700000,"flags":{},"img":"icons/sundries/lights/torch-black.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"u900dGnBWSbjqrjP","name":"Rations","type":"consumable","data":{"description":{"value":"

Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":10,"weight":2,"price":0.5,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"food","attuned":false},"sort":1800000,"flags":{},"img":"icons/consumables/meat/hock-leg-pink-brown.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"oCWYgwSdqWcnR3vg","name":"Druid","type":"class","data":{"description":{"value":"

As a druid, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d8 per druid level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per druid level after 1st

\n

Proficiencies

\n

Armor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism kit
Saving Throws: Intelligence, Wisdom
Skills: Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Druid Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeatures
1st+2 Druidic, Spellcasting
2nd+2 Wild Shape (Max CR 1/4), Druid Circle
3rd+22nd Level Spell Slot
4th+2 Wild Shape (Max CR 1/2), Ability Score Improvement
5th+33rd Level Spell Slot
6th+3Druid Circle feature
7th+34th Level Spell Slot
8th+3 Wild Shape (Max CR 1), Ability Score Improvement
9th+45th Level Spell Slot
10th+4Druid Circle feature
11th+46th Level Spell Slot
12th+4 Ability Score Improvement
13th+57th Level Spell Slot
14th+5Druid Circle feature
15th+58th Level Spell Slot
16th+5 Ability Score Improvement
17th+69th Level Spell Slot
18th+6 Timeless Body, Beast Spells
19th+6 Ability Score Improvement
20th+6 Archdruid
\n

Sacred Plants and Wood

\n

A druid holds certain plants to be sacred, particularly alder, ash, birch, elder, hazel, holly, juniper, mistletoe, oak, rowan, willow, and yew. Druids often use such plants as part of a spellcasting focus, incorporating lengths of oak or yew or sprigs of mistletoe.

\n

Similarly, a druid uses such woods to make other objects, such as weapons and shields. Yew is associated with death and rebirth, so weapon handles for scimitars or sickles might be fashioned from it. Ash is associated with life and oak with strength. These woods make excellent hafts or whole weapons, such as clubs or quarterstaffs, as well as shields. Alder is associated with air, and it might be used for thrown weapons, such as darts or javelins.

\n

Druids from regions that lack the plants described here have chosen other plants to take on similar uses. For instance, a druid of a desert region might value the yucca tree and cactus plants.

\n

Druids and the Gods

\n

Some druids venerate the forces of nature themselves, but most druids are devoted to one of the many nature deities worshiped in the multiverse (the lists of gods in appendix PH-B include many such deities). The worship of these deities is often considered a more ancient tradition than the faiths of clerics and urbanized peoples.

\n

Druid Circles

\n

Circle of the Land

\n

The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle's wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those folk. As a member of this circle, your magic is influenced by the land where you were initiated into the circle's mysterious rites.

\n

Circle of the Land Features

\n

2nd Level: Bonus Cantrip Natural Recovery

\n

3rd, 5th, 7th, 9th Level: Circle Spells

\n

6th Level: Land's Stride (Circle of the Land)

\n

10th Level: Nature's Ward

\n

14th Level: Nature's Sanctuary

","chat":"","unidentified":""},"source":"","levels":1,"subclass":"","hitDice":"d8","hitDiceUsed":0,"saves":["int","wis"],"skills":{"number":2,"choices":["arc","ani","ins","med","nat","prc","rel","sur"],"value":[]},"spellcasting":{"progression":"full","ability":"wis"},"damage":{"parts":[]},"attunement":0},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.classes.ygVYgPbJkaH0tH1N"}},"img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"ase8bS7TFIu2A5G7","name":"Spellcasting (Druid)","type":"feat","data":{"description":{"value":"

Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will.

\n

Cantrips

\n

At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.

\n

Preparing and Casting Spells

\n

The Druid table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.

For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.

You can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelCantrips Known-Spell Slots per Spell Level-
1st2nd3rd4th5th6th7th8th9th
1st22--------
2nd23--------
3rd242-------
4th343-------
5th3432------
6th3433------
7th34331-----
8th34332-----
9th343331----
10th443332----
11th4433321---
12th4433321---
13th44333211--
14th44333211--
15th443332111-
16th443332111-
17th4433321111
18th4433331111
19th4433332111
20th4433332211
\n

Spellcasting Ability

\n

Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

Spell attack modifier = your proficiency bonus + your Wisdom modifier

\n

Ritual Casting

\n

You can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.

\n

Spellcasting Focus

\n

You can use a druidic focus (see @Compendium[dnd5e.rules.bogWrnJqoNlBd0O8]{Adventuring Gear}) as a spellcasting focus for your druid spells.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Druid 1","recharge":{"value":null,"charged":false},"attunement":0},"sort":200000,"flags":{},"img":"icons/magic/light/orb-beams-green.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"s9TjQ4VjDzht25O3","name":"Human","type":"feat","data":{"description":{"value":"
\n
\n
\n

It’s hard to make generalizations about humans, but your human character has these traits.

Ability Score Increase. Your ability scores each increase by 1.

Age. Humans reach adulthood in their late teens and live less than a century.

Alignment. Humans tend toward no particular alignment. The best and the worst are found among them.

Size. Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Languages. You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.

\n
\n
\n
","chat":"","unidentified":""},"source":"PHB pg. 31","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"sort":5000000,"flags":{},"img":"icons/magic/light/explosion-star-large-orange.webp","effects":[],"folder":null,"permission":{"default":0}}],"effects":[],"folder":"pK61u9wafV1nLfmS","sort":150000,"permission":{"default":0},"flags":{}} -{"_id":"b15eyTxZX0mFpxke","name":"Akra (Dragonborn Cleric)","type":"character","img":"systems/dnd5e/tokens/heroes/ClericDragonborn.webp","data":{"abilities":{"str":{"value":16,"proficient":0,"mod":3,"save":3,"prof":0,"saveBonus":0,"checkBonus":0,"dc":13},"dex":{"value":10,"proficient":0,"mod":0,"save":0,"prof":0,"saveBonus":0,"checkBonus":0,"dc":10},"con":{"value":13,"proficient":0,"mod":1,"save":1,"prof":0,"saveBonus":0,"checkBonus":0,"dc":11},"int":{"value":8,"proficient":0,"mod":-1,"save":-1,"prof":0,"saveBonus":0,"checkBonus":0,"dc":9},"wis":{"value":15,"proficient":1,"mod":2,"save":4,"prof":2,"saveBonus":0,"checkBonus":0,"dc":12},"cha":{"value":9,"proficient":1,"mod":-1,"save":1,"prof":2,"saveBonus":0,"checkBonus":0,"dc":9}},"attributes":{"ac":{"flat":null,"calc":"default","formula":"","min":0},"hp":{"value":9,"min":0,"max":9,"temp":null,"tempmax":null},"init":{"value":0,"bonus":0,"mod":0,"prof":0,"total":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"wis","death":{"success":0,"failure":0},"exhaustion":0,"inspiration":false,"encumbrance":{"value":137.70000000000002,"max":240,"pct":57.37500000000001,"encumbered":true},"hd":1,"prof":2,"spelldc":12},"details":{"biography":{"value":"

A devout follower of her deity and of her society's customs, Akra feels somewhat out of place adventuring in foreign lands. But she feels bound to do everything in her power to bring peace to the region.

\n
Actor artwork provided by Forgotten Adventures
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Also starting at 1st level, your healing spells are more effective.

Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell's level.

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Choose one domain related to your deity, such as Life. Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels.

\n

Domain Spells

\n

Each domain has a list of spells—its domain spells—that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day.

If you have a domain spell that doesn't appear on the cleric spell list, the spell is nonetheless a cleric spell for you.

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This talisman serves as a spellcasting focus, helping the practitioner to channel arcane, primal, or divine energies.

Spellcasting Focus. An arcane focus is a special item designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus, using it in place of any material component which does not list a cost.

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When blocks of incense cannot be used or a cheaper alternative is required, people often use these to perfume the air, whether for pleasurable or religious purposes.

","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":5,"weight":0,"price":0.2,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":4300000,"flags":{},"img":"icons/commodities/wood/bamboo-brown.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"mRxDz7yEtvJgpJsO","name":"Bedroll","type":"loot","data":{"description":{"value":"

Roll of cloth used by traveller to sleep in.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":7,"price":1,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":800000,"flags":{"adnd5e":{"itemInfo":{"type":"item","idx":6}}},"img":"icons/sundries/flags/banner-worn-blue.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"4FozMXUzyFXaB3Ps","name":"Hempen Rope (50 ft.)","type":"consumable","data":{"description":{"value":"

Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check.

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This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch - or anything else with abundant, exposed fuel - takes an action. Lighting any other fire takes 1 minute.

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This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.

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A leather hide sewn into an enclosed skin which can contain up to 4 pints of liquid. It weighs 5 pounds when full; a pint of water is approximately 1 pound.

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A backpack can hold one cubic foot or 30 pounds of gear. You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

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A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch. A pouch can hold up to ⅕ cubic foot or 6 pounds of gear.

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A quiver can hold up to 20 arrows.

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This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

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Clothes worn by most commoners.

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Simple or ostentacious wear, often used by priests and other religious figures for use in rituals and ceremonies.

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A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

","chat":"","unidentified":""},"source":"PHB pg. 144","quantity":1,"weight":6,"price":"10","attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":2,"type":"shield","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"speed":{"value":null,"conditions":""},"strength":"","stealth":false,"proficient":false,"attuned":false},"sort":500000,"flags":{},"img":"icons/equipment/shield/oval-wooden-boss-steel.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"eT4j7mNbZGHIUOtT","name":"Mace","type":"weapon","data":{"description":{"value":"

A heavy bludgeoning weapon mounted to the end of a metal club. The head features spikes and blades designed to puncture armor and shatter the bones below.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":4,"price":5,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","properties":{"value":"","amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"lod":false},"proficient":true,"attuned":false},"sort":1000000,"flags":{},"img":"icons/weapons/maces/mace-round-spiked-black.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"Yb4Gsfcswu3pZnoR","name":"Crossbow Bolt","type":"consumable","data":{"description":{"value":"

This ammunition is used for all varieties of crossbow and is typically a short metal shaft with a narrow piercing tip.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":19,"weight":0.075,"price":0.02,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","piercing"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo","attuned":false,"attributes":{"spelldc":10}},"sort":300000,"flags":{},"img":"icons/weapons/ammunition/arrows-bodkin-yellow-red.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"dRVZvSq4EXz8u5sk","name":"Light Crossbow","type":"weapon","data":{"description":{"value":"

A small crossbow with a wooden haft and a tense cord which is capable of firing a single bolt which can puncture even heavy armor at close range.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":5,"price":25,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":80,"long":320,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"ammo","target":"Yb4Gsfcswu3pZnoR","amount":1},"ability":"","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","properties":{"lgt":false,"two":true,"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"lod":true},"proficient":true,"attuned":false},"sort":1800001,"flags":{},"img":"icons/weapons/crossbows/crossbow-simple-brown.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"NnGvgSxLYDmJ2dQg","name":"Guidance","type":"spell","data":{"description":{"value":"

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

","chat":"","unidentified":""},"source":"PHB pg. 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d4","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100000,"flags":{},"img":"icons/magic/control/buff-flight-wings-blue.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"uBh2T53zkVF9TAVK","name":"Sacred Flame","type":"spell","data":{"description":{"value":"

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"PHB pg. 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":12,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""},"attunement":0},"sort":200000,"flags":{},"img":"icons/magic/light/beam-rays-orange.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"s6BnEHmPxHUILOGY","name":"Thaumaturgy","type":"spell","data":{"description":{"value":"

You create one of the following magical effects within range:

\n\n

If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"PHB pg. 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":300000,"flags":{},"img":"icons/magic/fire/explosion-fireball-small-purple-orange.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"3Y12TEquZ0Vahjp4","name":"Bless","type":"spell","data":{"description":{"value":"

You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll 1d4 and add the number rolled to the attack roll or saving throw.

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":3,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d4","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A sprinkling of holy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"sort":500000,"flags":{},"img":"icons/magic/control/buff-flight-wings-blue.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"zE8iRfvZzzkBRyNq","name":"Cure Wounds","type":"spell","data":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod + 2 + @item.level","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"level","formula":"1d8"},"attunement":0},"sort":600000,"flags":{},"img":"icons/magic/life/heart-cross-green.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"0aSxNKhMIZNukfYu","name":"Sanctuary","type":"spell","data":{"description":{"value":"

You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a Fireball.

If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends.

","chat":"","unidentified":""},"source":"PHB pg. 272","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":12,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A small silver mirror","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":1750000,"flags":{},"img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"RktqEnEKCfJFX6lb","name":"Command","type":"spell","data":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

Drop. The target drops whatever it is holding and then ends its turn.

Flee. The target spends its turn moving away from you by the fastest available means.

Grovel. The target falls prone and then ends its turn.

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"PHB pg. 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":12,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":550000,"flags":{},"img":"icons/magic/fire/explosion-fireball-small-purple.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"UtOW9aMCSRpBq7bm","name":"Create or Destroy Water","type":"spell","data":{"description":{"value":"

You either create or destroy water.

Create Water. You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range.

Destroy Water. You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A drop of water if creating water or a few grains of sand if destroying it.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"attunement":0},"sort":575000,"flags":{},"img":"icons/magic/air/wind-swirl-purple-blue.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"sSeKgFZ2Vy04Ylpd","name":"Bane","type":"spell","data":{"description":{"value":"

Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 216","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":3,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":12,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A drop of blood","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"attunement":0},"sort":400000,"flags":{},"img":"icons/magic/unholy/strike-beam-blood-red-purple.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"qDRrsexxXkGgrPwk","name":"Detect Evil and Good","type":"spell","data":{"description":{"value":"

For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":1000000,"flags":{},"img":"icons/magic/air/air-burst-spiral-blue-gray.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"ETkAIY1M1daUtN59","name":"Detect Magic","type":"spell","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":1100000,"flags":{},"img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"pyo9tvOJwNTB1kxn","name":"Detect Poison and Disease","type":"spell","data":{"description":{"value":"

For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A yew leaf","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":1200000,"flags":{},"img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"1sm00rrZ5bvUhwxG","name":"Guiding Bolt","type":"spell","data":{"description":{"value":"

A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"},"attunement":0},"sort":1300000,"flags":{},"img":"icons/magic/fire/projectile-fireball-smoke-large-blue.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"SU3BfRRtmHIiHhbR","name":"Healing Word","type":"spell","data":{"description":{"value":"

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 250","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod + 2 + @item.level","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"},"attunement":0},"sort":1400000,"flags":{},"img":"icons/magic/life/heart-cross-green.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"EkWX2kgmkPYtVMyZ","name":"Inflict Wounds","type":"spell","data":{"description":{"value":"

Make a melee spell Attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 253","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d10","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d10"},"attunement":0},"sort":1500000,"flags":{},"img":"icons/magic/unholy/strike-beam-blood-red-teal-blue.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"TNxLsKRriJmXKVxa","name":"Protection from Evil and Good","type":"spell","data":{"description":{"value":"

Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.

The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.

","chat":"","unidentified":""},"source":"PHB pg. 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Holy water or powdered silver and iron, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":1600000,"flags":{},"img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"RP4tFwCKWdxyu6Ir","name":"Purify Food and Drink","type":"spell","data":{"description":{"value":"

All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.

","chat":"","unidentified":""},"source":"PHB pg. 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":1700000,"flags":{},"img":"icons/magic/light/explosion-star-small-teal.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"1qiq0PXvtZ0scBk3","name":"Shield of Faith","type":"spell","data":{"description":{"value":"

A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.

","chat":"","unidentified":""},"source":"PHB pg. 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A small parchment with a bit of holy text written on it.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":1800000,"flags":{},"img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"ngTZ5FkHGxsYo2Ie","name":"Rations","type":"consumable","data":{"description":{"value":"

Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":10,"weight":2,"price":0.5,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"food","attuned":false},"sort":1800000,"flags":{},"img":"icons/consumables/meat/hock-leg-pink-brown.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"sa2Az2SjUNScdr5T","name":"Torch","type":"consumable","data":{"description":{"value":"

A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":10,"weight":1,"price":0.01,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":40,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","attuned":false},"sort":4700000,"flags":{"adnd5e":{"itemInfo":{"type":"item","idx":7}}},"img":"icons/sundries/lights/torch-black.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"1qgVPt1uOptTVby1","name":"Prayer Book","type":"loot","data":{"description":{"value":"

A book containing prayers and incantations dedicated to a specific power for the faithful to follow.

","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":5,"price":25,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":4000000,"flags":{},"img":"icons/sundries/books/book-backed-silver-red.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"mw6IsuTGJuGu4Lb9","name":"Cleric","type":"class","data":{"description":{"value":"

As a cleric, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d8 per cleric level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per cleric level after 1st

\n

Proficiencies

\n

Armor: Light armor, medium armor, shields
Weapons: Simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two from History, Insight, Medicine, Persuasion, and Religion

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Cleric Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeatures
1st+2@Compendium[dnd5e.classfeatures.v4gKwLhAq9vuqza7]{Spellcasting} , @Compendium[dnd5e.classfeatures.x637K2Icp2ZFM1TB]{Divine Domain}
2nd+2@Compendium[dnd5e.classfeatures.YpiLQEKGalROn7iJ]{Channel Divinity (1/rest)}, Divine Domain feature
3rd+22nd Level Spell Slot
4th+2@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
5th+33rd Level Spell Slot, @Compendium[dnd5e.classfeatures.NMy4piwXIpLjYbRE]{Destroy Undead (CR 1/2)}
6th+3@Compendium[dnd5e.classfeatures.YpiLQEKGalROn7iJ]{Channel Divinity (2/rest)}, Divine Domain feature
7th+34th Level Spell Slot
8th+3@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{ASI}, @Compendium[dnd5e.classfeatures.NMy4piwXIpLjYbRE]{Destroy Undead (CR 1)}, Divine Domain feature
9th+45th Level Spell Slot
10th+4@Compendium[dnd5e.classfeatures.eVXqHn0ojWrEuYGU]{Divine Intervention}
11th+46th Level Spell Slot, @Compendium[dnd5e.classfeatures.NMy4piwXIpLjYbRE]{Destroy Undead (CR 2)}
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
13th+57th Level Spell Slot
14th+5@Compendium[dnd5e.classfeatures.NMy4piwXIpLjYbRE]{Destroy Undead (CR 3)}
15th+58th Level Spell Slot
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
17th+69th Level Spell Slot, @Compendium[dnd5e.classfeatures.NMy4piwXIpLjYbRE]{Destroy Undead (CR 4)}, Divine Domain feature
18th+6@Compendium[dnd5e.classfeatures.YpiLQEKGalROn7iJ]{Channel Divinity (3/rest)}
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
20th+6@Compendium[dnd5e.classfeatures.eVXqHn0ojWrEuYGU]{Divine Intervention (Automatic Success)}
\n

Divine Domains

\n

Life Domain

\n

The Life domain focuses on the vibrant positive energy—one of the fundamental forces of the universe—that sustains all life. The gods of life promote vitality and health through healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath. Almost any non-evil deity can claim influence over this domain, particularly agricultural deities (such as Chauntea, Arawai, and Demeter), sun gods (such as Lathander, Pelor, and Re-Horakhty), gods of healing or endurance (such as Ilmater, Mishakal, Apollo, and Diancecht), and gods of home and community (such as Hestia, Hathor, and Boldrei).

\n

Life Domain Spells

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Cleric LevelSpells
1st@Compendium[dnd5e.spells.8dzaICjGy6mTUaUr]{Bless}, @Compendium[dnd5e.spells.uUWb1wZgtMou0TVP]{Cure Wounds}
3rd@Compendium[dnd5e.spells.F0GsG0SJzsIOacwV]{Lesser Restoration}, @Compendium[dnd5e.spells.JbxsYXxSOTZbf9I0]{Spiritual Weapon}
5th@Compendium[dnd5e.spells.ZU9d6woBdUP8pIPt]{Beacon of Hope}, @Compendium[dnd5e.spells.LmRHHMtplpxr9fX6]{Revivify}
7th@Compendium[dnd5e.spells.VtCXMdyM6mAdIJZb]{Death Ward}, @Compendium[dnd5e.spells.TgHsuhNasPbhu8MO]{Guardian of Faith}
9th@Compendium[dnd5e.spells.Pyzmm8R7rVsNAPsd]{Mass Cure Wounds}, @Compendium[dnd5e.spells.AGFMPAmuzwWO6Dfz]{Raise Dead}
\n

Life Domain Features

\n

1st Level: @Compendium[dnd5e.classfeatures.68bYIOvx6rIqnlOW]{Bonus Proficiency} @Compendium[dnd5e.classfeatures.jF8AFfEMICIJnAkR]{Disciple of Life}

\n

2nd Level: @Compendium[dnd5e.classfeatures.hEymt45rICi4f9eL]{Channel Divinity: Preserve Life}

\n

6th Level: @Compendium[dnd5e.classfeatures.yv49QN6Bzqs0ecCs]{Blessed Healer}

\n

8th Level: @Compendium[dnd5e.classfeatures.T6u5z8ZTX6UftXqE]{Divine Strike}

\n

17th Level: @Compendium[dnd5e.classfeatures.4UOgxzr83vFuUash]{Supreme Healing}

","chat":"","unidentified":""},"source":"","levels":1,"subclass":"","hitDice":"d8","hitDiceUsed":0,"saves":["wis","cha"],"skills":{"number":2,"choices":["his","ins","med","per","rel"],"value":[]},"spellcasting":{"progression":"full","ability":"wis"},"damage":{"parts":[]},"attunement":0},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.classes.tlwBnN8GmqJcTgub"}},"img":"icons/magic/life/ankh-gold-blue.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"yOIaJoY5w2FxPBNt","name":"Spellcasting (Cleric)","type":"feat","data":{"description":{"value":"

As a conduit for divine power, you can cast cleric spells.

\n

Cantrips

\n

At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.

\n

Preparing and Casting Spells

\n

The Cleric table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.

For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.

You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelCantrips Known—Spell Slots per Spell Level—
1st2nd3rd4th5th6th7th8th9th
1st32--------
2nd33--------
3rd342-------
4th443-------
5th4432------
6th4433------
7th44331-----
8th44332-----
9th443331----
10th543332----
11th5433321---
12th5433321---
13th54333211--
14th54333211--
15th543332111-
16th543332111-
17th5433321111
18th5433331111
19th5433332111
20th5433332211
\n

Spellcasting Ability

\n

Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

Spell attack modifier = your proficiency bonus + your Wisdom modifier

\n

Ritual Casting

\n

You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.

\n

Spellcasting Focus

\n

You can use a holy symbol (see @Compendium[dnd5e.rules.bogWrnJqoNlBd0O8]{Adventuring Gear}) as a spellcasting focus for your cleric spells.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Cleric 1","recharge":{"value":null,"charged":false},"attunement":0},"sort":225000,"flags":{},"img":"icons/magic/life/ankh-gold-blue.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"0geQXeMWTg6cbDvQ","name":"Breath Weapon","type":"feat","data":{"description":{"value":"
\n

You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation.

When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.

\n
\n
\n
\n

After you use your breath weapon, you can't use it again until you complete a short or long rest.

Foundry Note: Edit the Details for this feat, so that the damage type, saving throw, and area of effect match those of your Draconic Ancestry.

\n
\n
\n
\n
","chat":"","unidentified":""},"source":"PHB pg. 34","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"sr"},"consume":{"type":"","target":"","amount":null},"ability":"con","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["(ceil((@details.level/5) + 1))d6","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":11,"scaling":"con"},"requirements":"Dragonborn","recharge":{"value":null,"charged":false},"featType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10},"attunement":0},"sort":5800000,"flags":{},"img":"icons/magic/acid/projectile-smoke-glowing.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"DPYl8D5QtcRVH5XX","name":"Damage Resistance","type":"feat","data":{"description":{"value":"
\n
\n
\n

You have resistance to the damage type associated with your draconic ancestry.

\n
\n
\n
","chat":"","unidentified":""},"source":"PHB pg. 34","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Dragonborn","recharge":{"value":null,"charged":false},"attunement":0},"sort":5900000,"flags":{},"img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"kJbsSe2Dht2Tc7ux","name":"Dragonborn","type":"feat","data":{"description":{"value":"
\n
\n
\n

Your draconic heritage manifests in a variety of traits you share with other dragonborn.

Ability Score Increase. Your Strength score increases by 2, and your Charisma score increases by 1.

Age. Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-­year-­old human child by the age of 3, and reach adulthood by 15. They live to be around 80.

Alignment. Dragonborn tend to extremes, making a conscious choice for one side or the other in the cosmic war between good and evil. Most dragonborn are good, but those who side with evil can be terrible villains.

Size. Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Draconic Ancestry. You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.

\n
\n
\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
DragonDamage TypeBreath Weapon
BlackAcid5 by 30 ft. line (Dex. save)
BlueLightning5 by 30 ft. line (Dex. save)
BrassFire5 by 30 ft. line (Dex. save)
BronzeLightning5 by 30 ft. line (Dex. save)
CopperAcid5 by 30 ft. line (Dex. save)
GoldFire15 ft. cone (Dex. save)
GreenPoison15 ft. cone (Con. save)
RedFire15 ft. cone (Dex. save)
SilverCold15 ft. cone (Con. save)
WhiteCold15 ft. cone (Con. save)
\n\n
\n
\n
\n

Breath Weapon. @Compendium[dnd5e.races.KL7wx9Q8XNJQir0k]{Breath Weapon} You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation.

When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.

\n
\n
\n
\n

After you use your breath weapon, you can't use it again until you complete a short or long rest.

Damage Resistance. @Compendium[dnd5e.races.XxCuhIk6hAu6rNB0]{Damage Resistance} You have resistance to the damage type associated with your draconic ancestry.

Languages. You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.

\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
","chat":"","unidentified":""},"source":"PHB pg. 34","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"sort":5850000,"flags":{},"img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"folder":null,"permission":{"default":0}}],"effects":[],"folder":"pK61u9wafV1nLfmS","sort":100000,"permission":{"default":0},"flags":{}} -{"_id":"bP4nmG9BUqeb5uJs","name":"Morthos (Tiefling Sorcerer)","type":"character","img":"systems/dnd5e/tokens/heroes/SorcererTiefling.webp","data":{"abilities":{"str":{"value":10,"proficient":0,"mod":0,"save":0,"prof":0,"saveBonus":0,"checkBonus":0,"dc":10},"dex":{"value":12,"proficient":0,"mod":1,"save":1,"prof":0,"saveBonus":0,"checkBonus":0,"dc":11},"con":{"value":14,"proficient":1,"mod":2,"save":4,"prof":2,"saveBonus":0,"checkBonus":0,"dc":12},"int":{"value":14,"proficient":0,"mod":2,"save":2,"prof":0,"saveBonus":0,"checkBonus":0,"dc":12},"wis":{"value":8,"proficient":0,"mod":-1,"save":-1,"prof":0,"saveBonus":0,"checkBonus":0,"dc":9},"cha":{"value":17,"proficient":1,"mod":3,"save":5,"prof":2,"saveBonus":0,"checkBonus":0,"dc":13}},"attributes":{"ac":{"flat":null,"calc":"draconic","formula":"","min":0},"hp":{"value":9,"min":0,"max":9,"temp":null,"tempmax":null},"init":{"value":0,"bonus":0,"mod":1,"prof":0,"total":1},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"cha","death":{"success":0,"failure":0},"exhaustion":0,"inspiration":false,"encumbrance":{"value":80.8,"max":150,"pct":53.86666666666667,"encumbered":true},"hd":1,"prof":2,"spelldc":13},"details":{"biography":{"value":"

Morthos's investigation into her complex draconic-infernal ancestry led her to an academic life, but it soon became apparent that the fools in charge were keeping many secrets from her.

\n
Actor artwork provided by Forgotten Adventures
","public":""},"alignment":"Neutral Evil","race":"Tiefling","background":"Scholar","originalClass":"","xp":{"value":0,"min":0,"max":300,"pct":0},"appearance":"","trait":"","ideal":"","bond":"","flaw":"","level":1,"hd":{"_deprecated":true}},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":["fire"],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common","draconic","infernal"],"custom":""},"weaponProf":{"value":[],"custom":"Daggers; Darts; Slings; Quarterstaffs; Light Crossbows"},"armorProf":{"value":[],"custom":""},"toolProf":{"value":[],"custom":""},"perception":{"_deprecated":true}},"currency":{"pp":0,"gp":10,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonus":0,"mod":1,"passive":11,"prof":0,"total":1},"ani":{"value":0,"ability":"wis","bonus":0,"mod":-1,"passive":9,"prof":0,"total":-1},"arc":{"value":1,"ability":"int","bonus":0,"mod":2,"passive":14,"prof":2,"total":4},"ath":{"value":0,"ability":"str","bonus":0,"mod":0,"passive":10,"prof":0,"total":0},"dec":{"value":0,"ability":"cha","bonus":0,"mod":3,"passive":13,"prof":0,"total":3},"his":{"value":1,"ability":"int","bonus":0,"mod":2,"passive":14,"prof":2,"total":4},"ins":{"value":0,"ability":"wis","bonus":0,"mod":-1,"passive":9,"prof":0,"total":-1},"itm":{"value":0,"ability":"cha","bonus":0,"mod":3,"passive":13,"prof":0,"total":3},"inv":{"value":1,"ability":"int","bonus":0,"mod":2,"passive":14,"prof":2,"total":4},"med":{"value":0,"ability":"wis","bonus":0,"mod":-1,"passive":9,"prof":0,"total":-1},"nat":{"value":0,"ability":"int","bonus":0,"mod":2,"passive":12,"prof":0,"total":2},"prc":{"value":1,"ability":"wis","bonus":0,"mod":-1,"passive":11,"prof":2,"total":1},"prf":{"value":0,"ability":"cha","bonus":0,"mod":3,"passive":13,"prof":0,"total":3},"per":{"value":0,"ability":"cha","bonus":0,"mod":3,"passive":13,"prof":0,"total":3},"rel":{"value":1,"ability":"int","bonus":0,"mod":2,"passive":14,"prof":2,"total":4},"slt":{"value":0,"ability":"dex","bonus":0,"mod":1,"passive":11,"prof":0,"total":1},"ste":{"value":0,"ability":"dex","bonus":0,"mod":1,"passive":11,"prof":0,"total":1},"sur":{"value":0,"ability":"wis","bonus":0,"mod":-1,"passive":9,"prof":0,"total":-1}},"spells":{"spell1":{"value":2,"override":null,"max":2},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0},"spell0":{"_deprecated":true,"max":0,"value":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"primary":{"value":null,"max":null,"sr":false,"lr":false,"label":""},"secondary":{"value":null,"max":null,"sr":false,"lr":false,"label":""},"tertiary":{"value":null,"max":null,"sr":false,"lr":false,"label":""}}},"token":{"flags":{},"name":"Morthos","displayName":30,"img":"systems/dnd5e/tokens/heroes/SorcererTiefling.webp","tint":null,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":true,"dimSight":60,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":0,"lightColor":null,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"bP4nmG9BUqeb5uJs","actorLink":true,"disposition":1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":"attributes.ac.value"},"randomImg":false,"alpha":1},"items":[{"_id":"XQtEeia3Vy7U49Tf","name":"Sorcerer","type":"class","data":{"description":{"value":"

As a sorcerer, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d6 per sorcerer level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per sorcerer level after 1st

\n

Proficiencies

\n

Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving Throws: Constitution, Charisma
Skills: Choose two from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Sorcerer Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusSorcery PointsFeatures
1st+2̶@Compendium[dnd5e.classfeatures.oygRF3ZjTv2T7z0Y]{Spellcasting}, @Compendium[dnd5e.classfeatures.cmRCL9T9UgRYOj1c]{Sorcerous Origins}
2nd+22@Compendium[dnd5e.classfeatures.LBKChJY5n02Afhnq]{Font of Magic}
3rd+232nd Level Spell Slot, @Compendium[dnd5e.classfeatures.9Uh7uTDNZ04oTJsL]{Metamagic}
4th+24@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
5th+353rd Level Spell Slot
6th+36Sorcerous Origin feature
7th+374th Level Spell Slot
8th+38@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
9th+495th Level Spell Slot
10th+410@Compendium[dnd5e.classfeatures.9Uh7uTDNZ04oTJsL]{Metamagic improvement}
11th+4116th Level Spell Slot
12th+412@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
13th+5137th Level Spell Slot
14th+514Sorcerous Origin feature
15th+5158th Level Spell Slot
16th+516@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
17th+6179th Level Spell Slot, @Compendium[dnd5e.classfeatures.9Uh7uTDNZ04oTJsL]{Metamagic improvement}
18th+618Sorcerous Origin feature
19th+619@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
20th+620@Compendium[dnd5e.classfeatures.F2lEKSmOY0NUruzY]{Sorcerous Restoration}
\n

Sorcerous Origins

\n

Different sorcerers claim different origins for their innate magic, such as a draconic bloodline.

\n

Draconic Bloodline

\n

Your innate magic comes from draconic magic that was mingled with your blood or that of your ancestors. Most often, sorcerers with this origin trace their descent back to a mighty sorcerer of ancient times who made a bargain with a dragon or who might even have claimed a dragon parent. Some of these bloodlines are well established in the world, but most are obscure. Any given sorcerer could be the first of a new bloodline, as a result of a pact or some other exceptional circumstance.

\n

Draconic Bloodline Features

\n

1st Level: @Compendium[dnd5e.classfeatures.EZsonMThTNLZq35j]{Dragon Ancestor} @Compendium[dnd5e.classfeatures.MW1ExvBLm8Hg82aA]{Draconic Resilience}

\n

6th Level: @Compendium[dnd5e.classfeatures.x6eEZ9GUsuOcEa3G]{Elemental Affinity}

\n

14th Level: @Compendium[dnd5e.classfeatures.3647zjKSE9zFwOXc]{Dragon Wings}

\n

18th Level: @Compendium[dnd5e.classfeatures.Gsha4bl0apxqspFy]{Draconic Presence}

","chat":"","unidentified":""},"source":"","levels":1,"subclass":"","hitDice":"d6","hitDiceUsed":0,"saves":["con","cha"],"skills":{"number":2,"choices":["arc","dec","ins","itm","per","rel"],"value":[]},"spellcasting":{"progression":"full","ability":"cha"},"damage":{"parts":[]},"attunement":0},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.classes.6T08zzKtmmpVwlXU"}},"img":"icons/magic/earth/projectiles-magma-stone-orange.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"ZBwVbKwDk7Ds7IEW","name":"Spellcasting (Sorcerer)","type":"feat","data":{"description":{"value":"

An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells.

\n

Cantrips

\n

At 1st level, you know four cantrips of your choice from the sorcerer spell list. You learn additional sorcerer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Sorcerer table.

\n

Spell Slots

\n

The Sorcerer table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these sorcerer spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

For example, if you know the 1st-level spell burning hands and have a 1st-level and a 2nd-level spell slot available, you can cast burning hands using either slot.

\n

Spells Known of 1st Level and Higher

\n

You know two 1st-level spells of your choice from the sorcerer spell list.

The Spells Known column of the Sorcerer table shows when you learn more sorcerer spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.

Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelCantrips KnownSpells Known—Spell Slots per Spell Level—
1st2nd3rd4th5th6th7th8th9th
1st422--------
2nd433--------
3rd4442-------
4th5543-------
5th56432------
6th57433------
7th584331-----
8th594332-----
9th51043331----
10th61143332----
11th612433321---
12th612433321---
13th6134333211--
14th6134333211--
15th61443332111-
16th61443332111-
17th615433321111
18th615433331111
19th615433332111
20th615433332211
\n

Spellcasting Ability

\n

Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

Spell attack modifier = your proficiency bonus + your Charisma modifier

\n

Spellcasting Focus

\n

You can use an arcane focus as a spellcasting focus for your sorcerer spells.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Sorcerer 1","recharge":{"value":null,"charged":false},"attunement":0},"sort":100000,"flags":{},"img":"icons/magic/unholy/strike-hand-glow-pink.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"1vy1CzR5u3C7ZMYu","name":"Sorcerous Origins","type":"feat","data":{"description":{"value":"

Choose a sorcerous origin, which describes the source of your innate magical power, such as Draconic Bloodline.

Your choice grants you features when you choose it at 1st level and again at 6th, 14th, and 18th level.

","chat":"","unidentified":""},"source":"PHB pg. 101","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Sorcerer 1","recharge":{"value":null,"charged":false},"attunement":0},"sort":850000,"flags":{},"img":"icons/magic/air/wind-vortex-swirl-purple.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"Bxx0wU1vKktvottW","name":"Dragon Ancestor","type":"feat","data":{"description":{"value":"

At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
DragonDamage Type
BlackAcid
BlueLightning
BrassFire
BronzeLightning
CopperAcid
GoldFire
GreenPoison
RedFire
SilverCold
WhiteCold
\n

You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.

","chat":"","unidentified":""},"source":"PHB pg. 102","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Draconic Bloodline 1","recharge":{"value":null,"charged":false},"attunement":0},"sort":1837500,"flags":{},"img":"icons/creatures/abilities/dragon-fire-breath-orange.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"YXRnHS46shcsNZn2","name":"Background: Scholar","type":"feat","data":{"description":{"value":"","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10},"attunement":0},"sort":4850000,"flags":{},"img":"icons/magic/light/hand-sparks-smoke-teal.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"sE2UBHmoGmdjE3RH","name":"Thaumaturgy","type":"spell","data":{"description":{"value":"

You create one of the following magical effects within range:

\n\n

If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"PHB pg. 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"icons/magic/fire/explosion-fireball-small-purple-orange.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"z4Rz6uNmckgebqsC","name":"Mending","type":"spell","data":{"description":{"value":"

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

","chat":"","unidentified":""},"source":"","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"icons/magic/air/wind-stream-purple-blue.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"Qn1pZ1wVXduOdbne","name":"Fire Bolt","type":"spell","data":{"description":{"value":"

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

","chat":"","unidentified":""},"source":"PHB pg. 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"icons/magic/fire/projectile-fireball-smoke-orange.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"9Mha8wmxXIOvwntc","name":"Minor Illusion","type":"spell","data":{"description":{"value":"

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

","chat":"","unidentified":""},"source":"PHB pg. 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"ill","components":{"value":"","vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A bit of fleece.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"icons/magic/control/hypnosis-mesmerism-eye.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"UpKR47HTQGGLmULP","name":"Message","type":"spell","data":{"description":{"value":"

You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

You can cast this spell through solid Objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A short piece of copper wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"xQKgOPloXkoW8ts8","name":"Burning Hands","type":"spell","data":{"description":{"value":"

As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.

The fire ignites any flammable objects in the area that aren't being worn or carried.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 220","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":13,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"},"attunement":0},"sort":100001,"flags":{},"img":"icons/magic/air/fog-gas-smoke-dense-orange.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"audvJdVofcA58lXi","name":"Disguise Self","type":"spell","data":{"description":{"value":"

You make yourself—including your clothing, armor, weapons, and other belongings on your person—look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.

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This spherical talisman serves as a spellcasting focus, helping the practitioner to channel arcane, primal, or divine energies.

Spellcasting Focus. An arcane focus is a special item designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus, using it in place of any material component which does not list a cost.

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A short metal blade mounted to a small hilt and crossguard. The dagger makes an effective side armament for hardened warriors or a hidden blade for assassins and thieves.

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A thick shaft of wood wrapped with a sturdy grip makes a highly functional weapon in addition to a stout walking stick.

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Simple or ceremonial wear, often used by priests and other religious figures.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":4,"price":1,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attuned":false},"sort":3800000,"flags":{},"img":"systems/dnd5e/icons/items/armor/robe.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"LivxabPcA6A9nstM","name":"Backpack","type":"backpack","data":{"description":{"value":"

A backpack can hold one cubic foot or 30 pounds of gear. You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":5,"price":2,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"capacity":{"type":"weight","value":30,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"attuned":false,"damage":{"parts":[]}},"sort":300001,"flags":{},"img":"icons/containers/bags/pack-simple-leather.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"SeeeXZHOsXqMfaF4","name":"Pouch","type":"backpack","data":{"description":{"value":"

A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch. A pouch can hold up to ⅕ cubic foot or 6 pounds of gear.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":1,"price":0.5,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"capacity":{"type":"weight","value":6,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"attuned":false,"damage":{"parts":[]}},"sort":2300001,"flags":{},"img":"icons/containers/bags/coinpouch-simple-tan.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"ZchHJk0yJtegcnoD","name":"Component Pouch","type":"consumable","data":{"description":{"value":"

A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description).

","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":2,"price":25,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo","attuned":false},"sort":400000,"flags":{},"img":"icons/containers/bags/pack-simple-leather-tan.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"tprVjkdD07yET7Dn","name":"Hempen Rope (50 ft.)","type":"consumable","data":{"description":{"value":"

Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":10,"price":1,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"abil","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":17,"scaling":"flat"},"consumableType":"trinket","attuned":false},"sort":1000000,"flags":{},"img":"icons/sundries/survival/rope-wrapped-brown.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"hSWX55GkqzCy2q83","name":"Bedroll","type":"loot","data":{"description":{"value":"

Roll of cloth used by traveller to sleep in.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":7,"price":1,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":800000,"flags":{},"img":"icons/sundries/flags/banner-worn-blue.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"WHdV6NGJLWgf9SXW","name":"Mess Kit","type":"loot","data":{"description":{"value":"

This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.

","chat":"","unidentified":""},"source":"PHB pg. 152","quantity":1,"weight":1,"price":0.2,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":900000,"flags":{},"img":"icons/tools/cooking/fork-steel-grey.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"ayGuhKBGDrEn7R3b","name":"Tinderbox","type":"loot","data":{"description":{"value":"

This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch - or anything else with abundant, exposed fuel - takes an action. Lighting any other fire takes 1 minute.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":1,"price":0.5,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":1200000,"flags":{},"img":"icons/sundries/lights/torch-black.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"js5p955d3giWX0oH","name":"Rations","type":"consumable","data":{"description":{"value":"

Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":10,"weight":2,"price":0.5,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"food","attuned":false},"sort":1400000,"flags":{},"img":"icons/consumables/meat/hock-leg-pink-brown.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"aPzu0l5X4uxqLor9","name":"Torch","type":"consumable","data":{"description":{"value":"

A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":10,"weight":1,"price":0.01,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":40,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","attuned":false},"sort":1900000,"flags":{},"img":"icons/sundries/lights/torch-black.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"stBwmLr8AL6ZTUYM","name":"Waterskin","type":"consumable","data":{"description":{"value":"

A leather hide sewn into an enclosed skin which can contain up to 4 pints of liquid. It weighs 5 pounds when full; a pint of water is approximately 1 pound.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":5,"price":0.2,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":4,"max":4,"per":"charges","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"food","attuned":false},"sort":500000,"flags":{},"img":"icons/sundries/survival/wetskin-leather-purple.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"6xhnm29N1HYahYOO","name":"Ink Bottle","type":"loot","data":{"description":{"value":"

A small bottle of ink for writing upon parchment.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":0.06,"price":10,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":3600000,"flags":{},"img":"icons/consumables/potions/bottle-bulb-empty-glass.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"NF7GrOufGmSBsfGU","name":"Ink Pen","type":"loot","data":{"description":{"value":"

A deviced used in combination with ink to write or draw on a sheet of paper.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":0,"price":0.02,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":3700000,"flags":{},"img":"icons/commodities/materials/feather-red-.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"mh4WBhTpy8fBSjg0","name":"Parchment","type":"loot","data":{"description":{"value":"

A single sheet of heavier parchment paper.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":0,"price":0.1,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":3900000,"flags":{},"img":"icons/sundries/documents/document-symbol-circle-gold-red.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"TkeAIaa70wEfYooB","name":"Book of Lore","type":"loot","data":{"description":{"value":"

A book containing historical accounts, information pertaining to a particular field of lore, myth, or legend.

","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":5,"price":25,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":4000000,"flags":{},"img":"icons/sundries/books/book-plain-orange.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"VXfJOqA5hOKDCVf1","name":"Small Knife","type":"loot","data":{"description":{"value":"

A blunt knife used by the scholarly to open letters and correspondence.

","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":0.5,"price":0.5,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":4600000,"flags":{},"img":"icons/weapons/daggers/dagger-jeweled-purple.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"YYBeZLStzIZe92GP","name":"Draconic Resilience","type":"feat","data":{"description":{"value":"

As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.

Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren't wearing armor, your AC equals 13 + your Dexterity modifier.

","chat":"","unidentified":""},"source":"PHB pg. 102","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Draconic Bloodline 1","recharge":{"value":null,"charged":false},"attunement":0},"sort":2825000,"flags":{},"img":"icons/creatures/claws/claw-scaled-red.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"Xfag5A38nhLBUfkr","name":"Hellish Resistance","type":"feat","data":{"description":{"value":"

You have resistance to fire damage.

","chat":"","unidentified":""},"source":"PHB pg. 43","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Tiefling","recharge":{"value":null,"charged":false},"attunement":0},"sort":5150000,"flags":{},"img":"icons/magic/air/fog-gas-smoke-swirling-orange.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"xQyybuzUPke5Owuf","name":"Infernal Legacy","type":"feat","data":{"description":{"value":"

You know the @Compendium[dnd5e.spells.MUO1uYN7JR1hm4dR]{Thaumaturgy} cantrip.

When you reach 3rd level, you can cast the @Compendium[dnd5e.spells.22dPoeXfaaAv4K3h]{Hellish Rebuke} spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest.

When you reach 5th level, you can cast the @Compendium[dnd5e.spells.S7VbUetIfVT7B6Eq]{Darkness} spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

","chat":"","unidentified":""},"source":"PHB pg. 43","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":1,"max":1,"per":null,"type":"sr"},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Tiefling","recharge":{"value":null,"charged":false},"featType":{"value":"ability","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10},"attunement":0},"sort":5250000,"flags":{},"img":"icons/creatures/unholy/demon-fanged-horned-yellow.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"pTwtACItEzLveouu","name":"Tiefling","type":"feat","data":{"description":{"value":"
\n
\n
\n

Tieflings share certain racial traits as a result of their infernal descent.

Ability Score Increase. Your Intelligence score increases by 1, and your Charisma score increases by 2.

Age. Tieflings mature at the same rate as humans but live a few years longer.

Alignment. Tieflings might not have an innate tendency toward evil, but many of them end up there. Evil or not, an independent nature inclines many tieflings toward a chaotic alignment.

Size. Tieflings are about the same size and build as humans. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Darkvision. Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Hellish Resistance. @Compendium[dnd5e.races.q71Pe1F8RRtEJt8Q]{Hellish Resistance} You have resistance to fire damage.

Infernal Legacy. @Compendium[dnd5e.races.wJc88B8OP1y1xzMw]{Infernal Legacy} You know the @Compendium[dnd5e.spells.MUO1uYN7JR1hm4dR]{Thaumaturgy} cantrip. When you reach 3rd level, you can cast the @Compendium[dnd5e.spells.22dPoeXfaaAv4K3h]{Hellish Rebuke} spell as a 2nd‑level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the @Compendium[dnd5e.spells.S7VbUetIfVT7B6Eq]{Darkness} spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Languages. You can speak, read, and write Common and Infernal.

\n
\n
\n
","chat":"","unidentified":""},"source":"PHB pg. 43","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"sort":5000000,"flags":{},"img":"icons/magic/air/wind-tornado-cyclone-red-orange.webp","effects":[],"folder":null,"permission":{"default":0}}],"effects":[],"folder":"pK61u9wafV1nLfmS","sort":196875,"permission":{"default":0},"flags":{}} -{"_id":"p6FusMkGMOMBTDkt","name":"Zanna (Gnome Wizard)","type":"character","img":"systems/dnd5e/tokens/heroes/WizardTome.webp","data":{"abilities":{"str":{"value":8,"proficient":0,"mod":-1,"save":-1,"prof":0,"saveBonus":0,"checkBonus":0,"dc":9},"dex":{"value":12,"proficient":0,"mod":1,"save":1,"prof":0,"saveBonus":0,"checkBonus":0,"dc":11},"con":{"value":15,"proficient":0,"mod":2,"save":2,"prof":0,"saveBonus":0,"checkBonus":0,"dc":12},"int":{"value":17,"proficient":1,"mod":3,"save":5,"prof":2,"saveBonus":0,"checkBonus":0,"dc":13},"wis":{"value":13,"proficient":1,"mod":1,"save":3,"prof":2,"saveBonus":0,"checkBonus":0,"dc":11},"cha":{"value":10,"proficient":0,"mod":0,"save":0,"prof":0,"saveBonus":0,"checkBonus":0,"dc":10}},"attributes":{"ac":{"flat":null,"calc":"default","formula":"","min":0},"hp":{"value":8,"min":0,"max":8,"temp":null,"tempmax":null},"init":{"value":null,"bonus":"0","mod":1,"prof":0,"total":"10"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":25,"units":"ft","hover":false},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"int","death":{"success":0,"failure":0},"exhaustion":0,"inspiration":false,"encumbrance":{"value":78.8,"max":120,"pct":65.66666666666667,"encumbered":true},"hd":1,"prof":2,"spelldc":13},"details":{"biography":{"value":"

Always interested in tinkering, Zanna set out for adventure in order to find more spells for her spellbook, and perhaps one day create some of her own.

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Actor artwork provided by Forgotten Adventures
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You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

For example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Wizard 1","recharge":{"value":null,"charged":false},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10},"attunement":0},"sort":4700000,"flags":{"entityorder":{"order":45}},"img":"icons/magic/earth/explosion-lava-stone-green.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"8cNEEgRY0og0XzQ2","name":"Background: Scholar","type":"feat","data":{"description":{"value":"","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10},"attunement":0},"sort":4800000,"flags":{"entityorder":{"order":130}},"img":"icons/magic/light/hand-sparks-smoke-teal.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"mI6E2POYgwiy7cSM","name":"Fire Bolt","type":"spell","data":{"description":{"value":"

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

","chat":"","unidentified":""},"source":"PHB pg. 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"icons/magic/fire/projectile-fireball-smoke-orange.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"uhYFSEVzD5tg6uMC","name":"Light","type":"spell","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":13,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A firefly or phosphorescent moss.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"icons/magic/light/explosion-star-small-blue-yellow.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"oCcyf3P0IaxCdugZ","name":"Mage Hand","type":"spell","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"space"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"icons/magic/water/water-hand.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"84Oawi5HPhBOGDx8","name":"Alarm","type":"spell","data":{"description":{"value":"

You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is mental or audible.

A mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping.

An audible alarm produces the sound of a hand bell for 10 seconds within 60 feet.

","chat":"","unidentified":""},"source":"PHB pg. 211","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"A tiny bell and a piece of fine silver wire.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"icons/magic/symbols/runes-triangle-orange-purple.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"ozEbNmFadEK91WFj","name":"Shield","type":"spell","data":{"description":{"value":"

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"PHB pg. 275","activation":{"type":"reaction","cost":1,"condition":"Which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":200001,"flags":{"_sheetTab":"description"},"img":"icons/magic/defensive/shield-barrier-glowing-triangle-magenta.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"cxE63DW0jdz0CHOp","name":"Find Familiar","type":"spell","data":{"description":{"value":"

Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal.

When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again.

While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.

As an action, you can temporarily dismiss your familiar. It disappears into a pocket dimension where it awaits your summons. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you.

You can't have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature.

Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your action modifier for the roll.

","chat":"","unidentified":""},"source":"PHB pg. 240","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"any","type":"space"},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier","consumed":true,"cost":10,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"icons/magic/nature/wolf-paw-glow-purple-teal.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"WQ4CgSHqsc96egKZ","name":"Mage Armor","type":"spell","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{"_sheetTab":"details"},"img":"icons/magic/defensive/shield-barrier-glowing-triangle-blue.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"7nXQ8YWKiZZ2NUwa","name":"Sleep","type":"spell","data":{"description":{"value":"

This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.

Undead and creatures immune to being charmed aren't affected by this spell.

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A pinch of fine sand, rose petals, or a cricket.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"2d8"},"attunement":0},"sort":300001,"flags":{},"img":"icons/magic/light/explosion-star-small-pink.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"c5L1mF7UQa5kzg5F","name":"Magic Missile","type":"spell","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"icons/magic/fire/projectile-meteor-salvo-light-pink.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"ZTaGDK3lSy8a5T1l","name":"Component Pouch","type":"consumable","data":{"description":{"value":"

A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description).

","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":2,"price":25,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo","attuned":false},"sort":400000,"flags":{},"img":"icons/containers/bags/pack-simple-leather-tan.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"EPiw1vnn3pDOdO1m","name":"Quarterstaff","type":"weapon","data":{"description":{"value":"

A thick shaft of wood wrapped with a sturdy grip makes a highly functional weapon in addition to a stout walking stick.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":4,"price":0.2,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","bludgeoning"]],"versatile":"1d8 + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","properties":{"ver":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false},"proficient":true,"attuned":false,"attributes":{"spelldc":10}},"sort":2500000,"flags":{},"img":"icons/weapons/staves/staff-simple-gold.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"aJZGeP8AiFrEwgWX","name":"Robes","type":"equipment","data":{"description":{"value":"

Simple or ceremonial wear, often used by priests and other religious figures.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":4,"price":1,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"attuned":false},"sort":3800000,"flags":{},"img":"systems/dnd5e/icons/items/armor/robe.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"wIPWkO6CHUrTw13Y","name":"Backpack","type":"backpack","data":{"description":{"value":"

A backpack can hold one cubic foot or 30 pounds of gear. You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":5,"price":2,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"capacity":{"type":"weight","value":30,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"attuned":false,"damage":{"parts":[]}},"sort":100000,"flags":{},"img":"icons/containers/bags/pack-simple-leather.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"4rrQYmSFohtbkBwH","name":"Pouch","type":"backpack","data":{"description":{"value":"

A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch. A pouch can hold up to ⅕ cubic foot or 6 pounds of gear.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":1,"price":0.5,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"capacity":{"type":"weight","value":6,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"attuned":false,"damage":{"parts":[]}},"sort":600000,"flags":{},"img":"icons/containers/bags/coinpouch-simple-tan.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"eYEelIdlbOvIRDkK","name":"Bedroll","type":"loot","data":{"description":{"value":"

Roll of cloth used by traveller to sleep in.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":7,"price":1,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":800000,"flags":{"adnd5e":{"itemInfo":{"type":"item","idx":6}}},"img":"icons/sundries/flags/banner-worn-blue.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"Ps3a8zDFtNoUfJDZ","name":"Hempen Rope (50 ft.)","type":"consumable","data":{"description":{"value":"

Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":10,"price":1,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"abil","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":17,"scaling":"flat"},"consumableType":"trinket","attuned":false},"sort":1000000,"flags":{"adnd5e":{"itemInfo":{"type":"item","idx":8}}},"img":"icons/sundries/survival/rope-wrapped-brown.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"rsSr1FRdaAKl6fpc","name":"Mess Kit","type":"loot","data":{"description":{"value":"

This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.

","chat":"","unidentified":""},"source":"PHB pg. 152","quantity":1,"weight":1,"price":0.2,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":900000,"flags":{"adnd5e":{"itemInfo":{"type":"item","idx":4}}},"img":"icons/tools/cooking/fork-steel-grey.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"FQpJpWjX9bsPZvDo","name":"Rations","type":"consumable","data":{"description":{"value":"

Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":10,"weight":2,"price":0.5,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"food","attuned":false},"sort":1800000,"flags":{},"img":"icons/consumables/meat/hock-leg-pink-brown.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"zthIyDRa8OLDoBId","name":"Tinderbox","type":"loot","data":{"description":{"value":"

This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch - or anything else with abundant, exposed fuel - takes an action. Lighting any other fire takes 1 minute.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":1,"price":0.5,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":1400000,"flags":{},"img":"icons/sundries/lights/torch-black.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"rTQEtliS3CqxnBPg","name":"Torch","type":"consumable","data":{"description":{"value":"

A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":10,"weight":1,"price":0.01,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":40,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","attuned":false},"sort":4700000,"flags":{"adnd5e":{"itemInfo":{"type":"item","idx":7}}},"img":"icons/sundries/lights/torch-black.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"xxVyo2I5EYUi3cla","name":"Waterskin","type":"consumable","data":{"description":{"value":"

A leather hide sewn into an enclosed skin which can contain up to 4 pints of liquid. It weighs 5 pounds when full; a pint of water is approximately 1 pound.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":5,"price":0.2,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":4,"max":4,"per":"charges","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"food","attuned":false},"sort":500000,"flags":{},"img":"icons/sundries/survival/wetskin-leather-purple.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"gIJ6Vm16khwtSS0q","name":"Ink Bottle","type":"loot","data":{"description":{"value":"

A small bottle of ink for writing upon parchment.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":0.06,"price":10,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":3600000,"flags":{},"img":"icons/consumables/potions/bottle-bulb-empty-glass.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"EuWal2U6WQwbDmAL","name":"Ink Pen","type":"loot","data":{"description":{"value":"

A deviced used in combination with ink to write or draw on a sheet of paper.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":0,"price":0.02,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":3700000,"flags":{},"img":"icons/commodities/materials/feather-red-.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"MNtWDpVTu3jHk8be","name":"Parchment","type":"loot","data":{"description":{"value":"

A single sheet of heavier parchment paper.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":0,"price":0.1,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":3900000,"flags":{},"img":"icons/sundries/documents/document-symbol-circle-gold-red.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"i3YAIUu7sNkJUPTU","name":"Book of Lore","type":"loot","data":{"description":{"value":"

A book containing historical accounts, information pertaining to a particular field of lore, myth, or legend.

","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":5,"price":25,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":4000000,"flags":{},"img":"icons/sundries/books/book-plain-orange.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"23NorZLPXATDYptB","name":"Spellbook","type":"loot","data":{"description":{"value":"

Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":3,"price":50,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]},"details":{"description":"

Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells.

The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard's chest, for example, or in a dusty tome in an ancient library.

Copying a Spell into the Book

When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it. Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation. For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.

Replacing the Book

You can copy a spell from your own spellbook into another book - for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.

If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place. The Book's Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.

"}},"sort":700000,"flags":{},"img":"icons/sundries/books/book-embossed-jewel-gold-purple.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"rjlTBnXJGxoodrM3","name":"Small Knife","type":"loot","data":{"description":{"value":"

A blunt knife used by the scholarly to open letters and correspondence.

","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":0.5,"price":0.5,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":4600000,"flags":{},"img":"icons/weapons/daggers/dagger-jeweled-purple.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"XvD7omvVaqEaaW5p","name":"Wizard","type":"class","data":{"description":{"value":"

As a wizard, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d6 per wizard level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per wizard level after 1st

\n

Proficiencies

\n

Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving Throws: Intelligence, Wisdom
Skills: Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Wizard Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeatures
1st+2@Compendium[dnd5e.classfeatures.gbNo5eVPaqr8IVKL]{Spellcasting}, @Compendium[dnd5e.classfeatures.e0uTcFPpgxjIyUW9]{Arcane Recovery}
2nd+2@Compendium[dnd5e.classfeatures.AEWr9EMxy5gj4ZFT]{Arcane Tradition}
3rd+22nd Level Spell Slot
4th+2@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
5th+33rd Level Spell Slot
6th+3Arcane Tradition feature
7th+34th Level Spell Slot
8th+3@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
9th+45th Level Spell Slot
10th+4Arcane Tradition feature
11th+46 Level Spell Slot
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
13th+57th Level Spell Slot
14th+5Arcane Tradition feature
15th+58th Level Spell Slot
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
17th+69 Level Spell Slot
18th+6@Compendium[dnd5e.classfeatures.JfFfHTeIszx1hNRx]{Spell Mastery}
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
20th+6\n

@Compendium[dnd5e.classfeatures.nUrZDi6QN1YjwAr6]{Signature Spells (First Spell)}

\n

@Compendium[dnd5e.classfeatures.31bKbWe9ZGVLEns6]{Signature Spells (Second Spell)}

\n
\n

Your Spellbook

\n

The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard's chest, for example, or in a dusty tome in an ancient library.

\n

Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.

\n

Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.

\n

For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.

\n

Replacing the Book. You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.

\n

If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.

\n

The Book's Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.

\n

Arcane Traditions

\n

The study of wizardry is ancient, stretching back to the earliest mortal discoveries of magic. It is firmly established in fantasy gaming worlds, with various traditions dedicated to its complex study.

\n

The most common arcane traditions in the multiverse revolve around the schools of magic. Wizards through the ages have cataloged thousands of spells, grouping them into eight categories called schools. In some places, these traditions are literally schools. In other institutions, the schools are more like academic departments, with rival faculties competing for students and funding. Even wizards who train apprentices in the solitude of their own towers use the division of magic into schools as a learning device, since the spells of each school require mastery of different techniques.

\n

School of Evocation

\n

You focus your study on magic that creates powerful elemental effects such as bitter cold, searing flame, rolling thunder, crackling lightning, and burning acid. Some evokers find employment in military forces, serving as artillery to blast enemy armies from afar. Others use their spectacular power to protect the weak, while some seek their own gain as bandits, adventurers, or aspiring tyrants.

\n

School of Evocation Features

\n

2nd Level: @Compendium[dnd5e.classfeatures.7uzJ2JkmsdRGLra3]{Evocation Savant} @Compendium[dnd5e.classfeatures.6VBXkjjBgjSpNElh]{Sculpt Spells}

\n

6th Level: @Compendium[dnd5e.classfeatures.evEWCpE5MYgr5RRW]{Potent Cantrip}

\n

10th Level: @Compendium[dnd5e.classfeatures.7O85kj6uDEG5NzUE]{Empowered Evocation}

\n

14th Level: @Compendium[dnd5e.classfeatures.VUtSLeCzFubGXmGx]{Overchannel}

","chat":"","unidentified":""},"source":"","levels":1,"subclass":"","hitDice":"d6","hitDiceUsed":0,"saves":["int","wis"],"skills":{"number":2,"choices":["arc","his","ins","inv","med","rel"],"value":[]},"spellcasting":{"progression":"full","ability":"int"},"damage":{"parts":[]},"attunement":0},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.classes.wZK2Q0rXB0AQo8h3"}},"img":"icons/magic/air/wind-tornado-wall-blue.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"xRQDu0GrQB9EpCYM","name":"Spellcasting (Wizard)","type":"feat","data":{"description":{"value":"

As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power.

\n

Cantrips

\n

At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.

\n

Spellbook

\n

At 1st level, you have a spellbook containing six 1stlevel wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.

\n

Preparing and Casting Spells

\n

The Wizard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.

For example, if you're a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.

You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelCantrips Known—Spell Slots per Spell Level—
1st2nd3rd4th5th6th7th8th9th
1st32--------
2nd33--------
3rd342-------
4th443-------
5th4432------
6th4433------
7th44331-----
8th44332-----
9th443331----
10th543332----
11th5433321---
12th5433321---
13th54333211--
14th54333211--
15th543332111-
16th543332111-
17th5433321111
18th5433331111
19th5433332111
20th5433332211
\n

Spellcasting Ability

\n

Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

Spell attack modifier = your proficiency bonus + your Intelligence modifier

\n

Ritual Casting

\n

You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared.

\n

Spellcasting Focus

\n

You can use an arcane focus as a spellcasting focus for your wizard spells.

\n

Learning Spells of 1st Level and Higher

\n

Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the \"Your Spellbook\" sidebar).

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Wizard 1","recharge":{"value":null,"charged":false},"attunement":0},"sort":0,"flags":{},"img":"icons/magic/fire/explosion-embers-orange.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"hAOdlcKJP3W7zD0p","name":"Artificer's Lore","type":"feat","data":{"description":{"value":"

Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply.

","chat":"","unidentified":""},"source":"PHB pg. 37","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Rock Gnome","recharge":{"value":null,"charged":false},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10},"attunement":0},"sort":5200000,"flags":{"_sheetTab":"description","entityorder":{"order":98}},"img":"icons/magic/fire/flame-burning-chain.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"z0AzZRlDE0RiB0Vp","name":"Gnome Cunning","type":"feat","data":{"description":{"value":"

You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

","chat":"","unidentified":""},"source":"PHB pg. 37","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Gnome","recharge":{"value":null,"charged":false},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10},"attunement":0},"sort":5300000,"flags":{"_sheetTab":"description","entityorder":{"order":141}},"img":"icons/magic/light/hand-sparks-glow-yellow.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"5hEbhdZm1ozQ3B2g","name":"Tinker","type":"feat","data":{"description":{"value":"

You have proficiency with artisan's tools (tinker's tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time. When you create a device, choose one of the following options:

Clockwork Toy: This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.

Fire Starter: The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action.

Music Box: When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song's end or when it is closed.

","chat":"","unidentified":""},"source":"PHB pg. 37","activation":{"type":"hour","cost":1,"condition":"Expend 10 gp worth of materials"},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Rock Gnome","recharge":{"value":null,"charged":false},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10},"attunement":0},"sort":5400000,"flags":{"entityorder":{"order":222}},"img":"icons/commodities/tech/cog-steel.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"zb2ggSgTNtBj8HWl","name":"Gnome","type":"feat","data":{"description":{"value":"
\n
\n
\n

Your gnome character has certain characteristics in common with all other gnomes.

Ability Score Increase. Your Intelligence score increases by 2.

Age. Gnomes mature at the same rate humans do, and most are expected to settle down into an adult life by around age 40. They can live 350 to almost 500 years.

Alignment. Gnomes are most often good. Those who tend toward law are sages, engineers, researchers, scholars, investigators, or inventors. Those who tend toward chaos are minstrels, tricksters, wanderers, or fanciful jewelers. Gnomes are good-­‐‑hearted, and even the tricksters among them are more playful than vicious.

Size. Gnomes are between 3 and 4 feet tall and average about 40 pounds. Your size is Small. Speed. Your base walking speed is 25 feet.

Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Gnome Cunning. @Compendium[dnd5e.races.EHhr9umJ5kxJFCQH]{Gnome Cunning} You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Languages. You can speak, read, and write Common and Gnomish. The Gnomish language, which uses the Dwarvish script, is renowned for its technical treatises and its catalogs of knowledge about the natural world.

\n
\n
\n
","chat":"","unidentified":""},"source":"PHB pg. 36","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"sort":5000000,"flags":{},"img":"icons/magic/fire/projectile-meteor-salvo-strong-purple-yellow.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PaLpYN8wbP0MyP2w","name":"Rock Gnome","type":"feat","data":{"description":{"value":"
\n
\n

As a rock gnome, you have a natural inventiveness and hardiness beyond that of other gnomes.

\n
\n
\n
\n
\n
\n

Ability Score Increase. Your Constitution score increases by 1.

Artificer's Lore. @Compendium[dnd5e.races.OQA1sHxKnSJq01dL]{Artificer's Lore} Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply.

Tinker. @Compendium[dnd5e.races.koRPOLtj8XAFMwnW]{Tinker} You have proficiency with artisan's tools (tinker's tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time.

When you create a device, choose one of the following options:

Clockwork Toy. This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.

Fire Starter. The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action.

Music Box. When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song's end or when it is closed.

\n
\n
\n
","chat":"","unidentified":""},"source":"PHB pg. 36","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Gnome","recharge":{"value":null,"charged":false},"attunement":0},"sort":5100000,"flags":{},"img":"icons/magic/fire/projectile-meteor-salvo-light-purple.webp","effects":[],"folder":null,"permission":{"default":0}}],"effects":[],"folder":"pK61u9wafV1nLfmS","sort":700000,"permission":{"default":0},"flags":{}} -{"_id":"u1AgS9XSMjfuWKkz","name":"Riswynn (Dwarf Rogue)","type":"character","img":"systems/dnd5e/tokens/heroes/RogueHalfling.webp","data":{"abilities":{"str":{"value":10,"proficient":0,"mod":0,"save":0,"prof":0,"saveBonus":0,"checkBonus":0,"dc":10},"dex":{"value":15,"proficient":1,"mod":2,"save":4,"prof":2,"saveBonus":0,"checkBonus":0,"dc":12},"con":{"value":16,"proficient":0,"mod":3,"save":3,"prof":0,"saveBonus":0,"checkBonus":0,"dc":13},"int":{"value":12,"proficient":1,"mod":1,"save":3,"prof":2,"saveBonus":0,"checkBonus":0,"dc":11},"wis":{"value":14,"proficient":0,"mod":2,"save":2,"prof":0,"saveBonus":0,"checkBonus":0,"dc":12},"cha":{"value":8,"proficient":0,"mod":-1,"save":-1,"prof":0,"saveBonus":0,"checkBonus":0,"dc":9}},"attributes":{"ac":{"flat":null,"calc":"default","formula":"","min":0},"hp":{"value":12,"min":0,"max":12,"temp":null,"tempmax":null},"init":{"value":0,"bonus":0,"mod":2,"prof":0,"total":2},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":25,"units":"ft","hover":false},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"int","death":{"success":0,"failure":0},"exhaustion":0,"inspiration":false,"encumbrance":{"value":95.6,"max":150,"pct":63.733333333333334,"encumbered":true},"hd":1,"prof":2,"spelldc":11},"details":{"biography":{"value":"

Once a well-respected bureaucrat at the dwarven halls, Riswynn dabbled in intruigue, picked up a few tricks, and ran intro trouble with some nobles. She looks to make a name for herself and regain her social status.

\n
Actor artwork provided by Forgotten Adventures
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Bureaucrat","type":"feat","data":{"description":{"value":"","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat 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Set of clothes designed specifically to be expensive and show it.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":6,"price":15,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attuned":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":800000,"flags":{},"img":"icons/equipment/back/cloak-heavy-fur-blue.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"rUi9OxtfdZLin7Kt","name":"Expertise (Rogue)","type":"feat","data":{"description":{"value":"

At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

At 6th level, you can choose two more of your proficiencies (in skills or with thieves' tools) to gain this benefit.

","chat":"","unidentified":""},"source":"PHB pg. 96","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Rogue 1","recharge":{"value":null,"charged":false},"attunement":0},"sort":4400001,"flags":{},"img":"icons/skills/targeting/target-glowing-yellow.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"ukt3cUkPZ82u11pD","name":"Sneak Attack","type":"feat","data":{"description":{"value":"

Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.

You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.

","chat":"","unidentified":""},"source":"PHB pg. 96","activation":{"type":"special","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["(ceil(@classes.rogue.levels /2))d6",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Rogue 1","recharge":{"value":null,"charged":false},"attunement":0},"sort":4100001,"flags":{},"img":"icons/skills/melee/strike-dagger-arcane-pink.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"G6S2cze0KGmrvlSR","name":"Thieves' Cant","type":"feat","data":{"description":{"value":"

During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.

In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.

","chat":"","unidentified":""},"source":"PHB pg. 96","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Rogue 1","recharge":{"value":null,"charged":false},"attunement":0},"sort":4450001,"flags":{},"img":"icons/sundries/documents/document-torn-diagram-tan.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"6xgRF9EHlkdx74gp","name":"Rapier","type":"weapon","data":{"description":{"value":"

A thin tensile metal blade, light in weight but long in reach designed for quick darting attacks to target weak points in enemy defenses with lightning swiftness.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":2,"price":25,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","properties":{"fin":true,"amm":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"sort":500000,"flags":{},"img":"icons/weapons/swords/sword-guard-brown.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"13NzavzIfxLtAbjF","name":"Arrows","type":"consumable","data":{"description":{"value":"

Standard ammunition used for bows of all varieties. These mundane arrows are made of smooth wooden shafts with goose feather fletching and hammer metal bodkins.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":20,"weight":0.05,"price":0.05,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","piercing"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo","attuned":false,"attributes":{"spelldc":10}},"sort":600000,"flags":{},"img":"icons/containers/ammunition/arrows-quiver-black.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"tJDTxUqcvlxbZCdo","name":"Shortbow","type":"weapon","data":{"description":{"value":"

This two handed bow is somewhat smaller than the traditional longbow variant, making it well suited for rapid attacks while on the move or mounted from horseback.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":2,"price":25,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":80,"long":320,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"ammo","target":"13NzavzIfxLtAbjF","amount":1},"ability":"","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","properties":{"two":true,"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"lod":false},"proficient":true,"attuned":false},"sort":2600001,"flags":{},"img":"icons/weapons/bows/shortbow-recurve.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"NkdFTTiYWTcQykxt","name":"Dagger","type":"weapon","data":{"description":{"value":"

A short metal blade mounted to a small hilt and crossguard. The dagger makes an effective side armament for hardened warriors or a hidden blade for assassins and thieves.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":1,"price":2,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","properties":{"fin":true,"lgt":true,"thr":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false},"proficient":true,"attuned":false},"sort":2000000,"flags":{},"img":"icons/weapons/daggers/dagger-jeweled-purple.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"0K1HkL7YtDkM04gh","name":"Leather Armor","type":"equipment","data":{"description":{"value":"

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

","chat":"","unidentified":""},"source":"PHB pg. 144","quantity":1,"weight":10,"price":10,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":11,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":true,"attuned":false},"sort":200000,"flags":{},"img":"icons/equipment/chest/breastplate-quilted-brown.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"qg7r4WqCCRRBoI7k","name":"Thieves' Tools","type":"tool","data":{"description":{"value":"

This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks.

","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":1,"price":25,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"toolType":"","ability":"dex","chatFlavor":"","proficient":1,"attuned":false,"damage":{"parts":[]}},"sort":2700000,"flags":{},"img":"icons/tools/hand/lockpicks-steel-grey.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"EKdk3lhxqgPtqHwu","name":"Backpack","type":"backpack","data":{"description":{"value":"

A backpack can hold one cubic foot or 30 pounds of gear. You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":5,"price":2,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"capacity":{"type":"weight","value":30,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"attuned":false,"damage":{"parts":[]}},"sort":300001,"flags":{},"img":"icons/containers/bags/pack-simple-leather.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"Mf7KLdBXylgqsICW","name":"Pouch","type":"backpack","data":{"description":{"value":"

A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch. A pouch can hold up to ⅕ cubic foot or 6 pounds of gear.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":1,"price":0.5,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"capacity":{"type":"weight","value":6,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"attuned":false,"damage":{"parts":[]}},"sort":2300001,"flags":{},"img":"icons/containers/bags/coinpouch-simple-tan.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PHLBlkV7IoS51P5v","name":"Quiver","type":"backpack","data":{"description":{"value":"

A quiver can hold up to 20 arrows.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":1,"price":1,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"capacity":{"type":"items","value":20,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"attuned":false,"damage":{"parts":[]}},"sort":2400001,"flags":{},"img":"icons/containers/ammunition/arrows-quiver-black.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"CHrFwjEiZTbIgkvr","name":"Hammer","type":"loot","data":{"description":{"value":"

A tool with heavy metal head mounted ar the right angles at the end of a handle, used for job such as breaking things and driving in nails.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":3,"price":1,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":3600000,"flags":{},"img":"icons/tools/smithing/hammer-sledge-steel-grey.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"h4ihDUI7MQVznkxm","name":"Hempen Rope (50 ft.)","type":"consumable","data":{"description":{"value":"

Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":10,"price":1,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"abil","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":17,"scaling":"flat"},"consumableType":"trinket","attuned":false},"sort":4000000,"flags":{},"img":"icons/sundries/survival/rope-wrapped-brown.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"rpmyWiGevjk354b5","name":"Piton","type":"consumable","data":{"description":{"value":"

A metal spike that is drive into a seam in a climbing surface with a climbing hammer. It can also be used like iron spikes to block doors in a pinch.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":10,"weight":0.25,"price":0.05,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","attuned":false},"sort":4300000,"flags":{},"img":"icons/sundries/survival/stake-rough-simple-brown.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"kHtYigIcUQ4IL9PR","name":"Rations","type":"consumable","data":{"description":{"value":"

Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":10,"weight":2,"price":0.5,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"food","attuned":false},"sort":1800000,"flags":{},"img":"icons/consumables/meat/hock-leg-pink-brown.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"SbWMxygkEp4AlSMl","name":"Tinderbox","type":"loot","data":{"description":{"value":"

This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch - or anything else with abundant, exposed fuel - takes an action. Lighting any other fire takes 1 minute.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":1,"price":0.5,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":4800000,"flags":{},"img":"icons/sundries/lights/torch-black.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"8XJJXl8CvQDsNqQo","name":"Torch","type":"consumable","data":{"description":{"value":"

A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":10,"weight":1,"price":0.01,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":40,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","attuned":false},"sort":4700000,"flags":{},"img":"icons/sundries/lights/torch-black.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"sKonGCDJxc4cwpuS","name":"Waterskin","type":"consumable","data":{"description":{"value":"

A leather hide sewn into an enclosed skin which can contain up to 4 pints of liquid. It weighs 5 pounds when full; a pint of water is approximately 1 pound.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":5,"price":0.2,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":4,"max":4,"per":"charges","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"food","attuned":false},"sort":1900000,"flags":{},"img":"icons/sundries/survival/wetskin-leather-purple.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"w1ICCmvrQzvkNA5T","name":"Mess Kit","type":"loot","data":{"description":{"value":"

This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.

","chat":"","unidentified":""},"source":"PHB pg. 152","quantity":1,"weight":1,"price":0.2,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":3600000,"flags":{},"img":"icons/tools/cooking/fork-steel-grey.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"OPIqh46EdTrNRiZp","name":"Bedroll","type":"loot","data":{"description":{"value":"

Roll of cloth used by traveller to sleep in.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":7,"price":1,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":3600000,"flags":{},"img":"icons/sundries/flags/banner-worn-blue.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"WtDtpqTRbswqUu1Y","name":"Rogue","type":"class","data":{"description":{"value":"

As a rogue, you have the following class features.

\n

Hit Points

\n

Hit Dice: 1d8 per rogue level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per rogue level after 1st

\n

Proficiencies

\n

Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Thieves' tools
Saving Throws: Dexterity, Intelligence
Skills: Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Rogue Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusSneak AttackFeatures
1st+21d6@Compendium[dnd5e.classfeatures.3sYPftQKnbbVnHrh]{Expertise}, @Compendium[dnd5e.classfeatures.DPN2Gfk8yi1Z5wp7]{Sneak Attack}, @Compendium[dnd5e.classfeatures.ohwfuwnvuoBWlSQr]{Thieves' Cant}
2nd+21d6@Compendium[dnd5e.classfeatures.01pcLg6PRu5zGrsb]{Cunning Action}
3rd+22d6@Compendium[dnd5e.classfeatures.80USV8ZFPIahpLd0]{Roguish Archetype}
4th+22d6@Compendium[dnd5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}
5th+33d6@Compendium[dnd5e.classfeatures.Mm64SKAHJWYecgXS]{Uncanny Dodge}
6th+33d6@Compendium[dnd5e.classfeatures.3sYPftQKnbbVnHrh]{Expertise improvement}
7th+34d6@Compendium[dnd5e.classfeatures.a4P4DNMmH8CqSNkC]{Evasion}
8th+34d6@Compendium[dnd5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}
9th+45d6Roguish Archetype feature
10th+45d6@Compendium[dnd5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}
11th+46d6@Compendium[dnd5e.classfeatures.YN9xm6MCvse4Y60u]{Reliable Talent}
12th+46d6@Compendium[dnd5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}
13th+57d6Roguish Archetype feature
14th+57d6@Compendium[dnd5e.classfeatures.fjsBk7zxoAbLf8ZI]{Blindsense}
15th+58d6@Compendium[dnd5e.classfeatures.V4pwFxlwHtNeB4w9]{Slippery Mind}
16th+58d6@Compendium[dnd5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}
17th+69d6Roguish Archetype feature
18th+69d6@Compendium[dnd5e.classfeatures.L7nJSRosos8sHJH9]{Elusive}
19th+610d6@Compendium[dnd5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}
20th+610d6@Compendium[dnd5e.classfeatures.rQhWDaMHMn7iU4f2]{Stroke of Luck}
\n

Roguish Archetypes

\n

Rogues have many features in common, including their emphasis on perfecting their skills, their precise and deadly approach to combat, and their increasingly quick reflexes. But different rogues steer those talents in varying directions, embodied by the rogue archetypes. Your choice of archetype is a reflection of your focus—not necessarily an indication of your chosen profession, but a description of your preferred techniques.

\n

Thief

\n

You hone your skills in the larcenous arts. Burglars, bandits, cutpurses, and other criminals typically follow this archetype, but so do rogues who prefer to think of themselves as professional treasure seekers, explorers, delvers, and investigators. In addition to improving your agility and stealth, you learn skills useful for delving into ancient ruins, reading unfamiliar languages, and using magic items you normally couldn't employ.

\n

Thief Features

\n

3rd Level: @Compendium[dnd5e.classfeatures.ga3dt2zrCn2MHK8R]{Fast Hands} @Compendium[dnd5e.classfeatures.FGrbXs6Ku5qxFK5G]{Second-Story Work}

\n

9th Level: @Compendium[dnd5e.classfeatures.Ei1Oh4UAA2E30jcD]{Supreme Sneak}

\n

13th Level: @Compendium[dnd5e.classfeatures.NqWyHE7Rpw9lyKWu]{Use Magic Device}

\n

17th Level: @Compendium[dnd5e.classfeatures.LhRm1EeUMvp2EWhV]{Thief's Reflexes}

","chat":"","unidentified":""},"source":"","levels":1,"subclass":"","hitDice":"d8","hitDiceUsed":0,"saves":["dex","int"],"skills":{"number":4,"choices":["acr","ath","dec","ins","itm","inv","per","prf","prc","slt","ste"],"value":[]},"spellcasting":{"progression":"none","ability":""},"damage":{"parts":[]},"attunement":0},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.classes.xEb8jmA5HlNs7xTF"}},"img":"icons/skills/melee/strike-sword-stabbed-brown.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"kRWtiPib9MRx9JmN","name":"Dagger (offhand)","type":"weapon","data":{"description":{"value":"

A short metal blade mounted to a small hilt and crossguard. The dagger makes an effective side armament for hardened warriors or a hidden blade for assassins and thieves.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":1,"price":2,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","properties":{"fin":true,"lgt":true,"thr":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false},"proficient":true,"attuned":false},"sort":2000000,"flags":{},"img":"icons/weapons/daggers/dagger-jeweled-purple.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"OpfHMuWyqcO7LmSt","name":"Crowbar","type":"loot","data":{"description":{"value":"

Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied.

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You have advantage on saving throws against poison, and you have resistance against poison damage.

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Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

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As a hill dwarf, you have keen senses, deep intuition, and remarkable resilience.

Ability Score Increase. Your Wisdom score increases by 1.

Dwarven Toughness. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.

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Your dwarf character has an assortment of inborn abilities, part and parcel of dwarven nature.

Ability Score Increase. Your Constitution score increases by 2.

Age. Dwarves mature at the same rate as humans, but they're considered young until they reach the age of 50. On average, they live about 350 years.

Alignment. Most dwarves are lawful, believing firmly in the benefits of a well-­ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order.

Size. Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.

Speed. Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.

Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Dwarven Resilience. @Compendium[dnd5e.races.ufysTkqet2Ctmtyi]{Dwarven Resilience} You have advantage on saving throws against poison, and you have resistance against poison damage.

Dwarven Combat Training. You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.

Tool Proficiency. You gain proficiency with the artisan's tools of your choice: smith's tools, brewer's supplies, or mason's tools.

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Stonecunning. @Compendium[dnd5e.races.mQPZDRbUhgYTbXKa]{Stonecunning} Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

\n
\n
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\n
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Languages. You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.

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Quillathe cleanses monsters from her woods as a hobby, but now a new force menaces her land and she must band with adventurers to defeat it.

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This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch - or anything else with abundant, exposed fuel - takes an action. Lighting any other fire takes 1 minute.

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Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check.

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This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.

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Roll of cloth used by traveller to sleep in.

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A leather hide sewn into an enclosed skin which can contain up to 4 pints of liquid. It weighs 5 pounds when full; a pint of water is approximately 1 pound.

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Standard ammunition used for bows of all varieties. These mundane arrows are made of smooth wooden shafts with goose feather fletching and hammer metal bodkins.

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A backpack can hold one cubic foot or 30 pounds of gear. You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

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A quiver can hold up to 20 arrows.

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The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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A thick shaft of laminated wood is bowed by a taut string capable of launching deadly arrows at long distances.

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A medium sized blade with a firm crossguard and a leather-wrapped handle. A versatile weapon which makes up in versatility what it lacks in reach.

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A medium sized blade with a firm crossguard and a leather-wrapped handle. A versatile weapon which makes up in versatility what it lacks in reach.

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Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.

Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.

You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.

When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.

You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.

If you wish, manually edit this entry and make a note of your choices here:

\n","chat":"","unidentified":""},"source":"PHB pg. 91","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Ranger 1","recharge":{"value":null,"charged":false},"attunement":0},"sort":5415625,"flags":{},"img":"icons/creatures/abilities/dragon-breath-purple.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"D7IGM9KYqgwfQRkA","name":"Natural Explorer","type":"feat","data":{"description":{"value":"

You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you're proficient in.

While traveling for an hour or more in your favored terrain, you gain the following benefits:

\n\n

You choose additional favored terrain types at 6th and 10th level.

If it would be helpful, manually edit this entry and make a note of your choices here:

\n","chat":"","unidentified":""},"source":"PHB pg. 91","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Ranger 1","recharge":{"value":null,"charged":false},"attunement":0},"sort":5412500,"flags":{},"img":"icons/magic/nature/tree-roots-glow-yellow.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"bVQGWotJfFXfKBA3","name":"Prestidigitation","type":"spell","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n

If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"PHB pg. 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"int","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"icons/magic/fire/explosion-fireball-small-purple-orange.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"BsxUzxVoE4A4Yajo","name":"Rations","type":"consumable","data":{"description":{"value":"

Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":10,"weight":2,"price":0.5,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"food","attuned":false},"sort":1800000,"flags":{},"img":"icons/consumables/meat/hock-leg-pink-brown.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"WhXl1O0JMkPKi6hz","name":"Torch","type":"consumable","data":{"description":{"value":"

A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":10,"weight":1,"price":0.01,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":40,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","attuned":false},"sort":4700000,"flags":{},"img":"icons/sundries/lights/torch-black.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"Hvhlju9xqywl3l0Z","name":"Ranger","type":"class","data":{"description":{"value":"

As a ranger, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d10 per ranger level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per ranger level after 1st

\n

Proficiencies

\n

Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Dexterity
Skills: Choose three from Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, and Survival

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Ranger Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeatures
1st+2@Compendium[dnd5e.classfeatures.4Vpj9vCOB37GtXk6]{Favored Enemy}, @Compendium[dnd5e.classfeatures.8fbZt2Qh7ZttwIan]{Natural Explorer}
2nd+2@Compendium[dnd5e.classfeatures.fbExzwNwEAl2kW9c]{Fighting Style}, @Compendium[dnd5e.classfeatures.u6xV3Ki3TXRrD7zg]{Spellcasting}
3rd+2@Compendium[dnd5e.classfeatures.1dJHU48yNqn3lcfx]{Ranger Archetype}, @Compendium[dnd5e.classfeatures.kaHcUGiwi8AtfZIm]{Primeval Awareness}
4th+2@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
5th+32nd Level Spell Slot, @Compendium[dnd5e.classfeatures.XogoBnFWmCAHXppo]{Extra Attack}
6th+3@Compendium[dnd5e.classfeatures.4Vpj9vCOB37GtXk6]{Favored Enemy +1}, @Compendium[dnd5e.classfeatures.8fbZt2Qh7ZttwIan]{Natural Explorer improvements}
7th+3Ranger Archetype feature
8th+3@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}, @Compendium[dnd5e.classfeatures.C5fzaOBc6HxyOWRn]{Land's Stride}
9th+43rd Level Spell Slot
10th+4@Compendium[dnd5e.classfeatures.8fbZt2Qh7ZttwIan]{Natural Explorer improvement}, @Compendium[dnd5e.classfeatures.r0unvWK0lPsDthDx]{Hide in Plain Sight}
11th+4Ranger Archetype feature
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
13th+54th Level Spell Slot
14th+5@Compendium[dnd5e.classfeatures.4Vpj9vCOB37GtXk6]{Favored Enemy +1}, @Compendium[dnd5e.classfeatures.DhU2dWCNnX78TstR]{Vanish}
15th+5Ranger Archetype feature
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
17th+65th Level Spell Slot
18th+6@Compendium[dnd5e.classfeatures.QBVmY56RMQuh6C8h]{Feral Senses}
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
20th+6@Compendium[dnd5e.classfeatures.3CaP1vFHVR8LgHjx]{Foe Slayer}
\n

Ranger Archetypes

\n

A classic expression of the ranger ideal is the Hunter.

\n

Hunter

\n

Emulating the Hunter archetype means accepting your place as a bulwark between civilization and the terrors of the wilderness. As you walk the Hunter's path, you learn specialized techniques for fighting the threats you face, from rampaging ogres and hordes of orcs to towering giants and terrifying dragons.

\n

Hunter Features

\n

3rd Level: @Compendium[dnd5e.classfeatures.wrxIW5sDfmGr3u5s]{Hunter's Prey}

\n

7th Level: @Compendium[dnd5e.classfeatures.WgQrqjmeyMqDzVt3]{Defensive Tactics}

\n

11th Level: @Compendium[dnd5e.classfeatures.7zlTRRXT1vWSBGjX]{Multiattack}

\n

15th Level: @Compendium[dnd5e.classfeatures.a0Sq88dgnREcIMfl]{Superior Hunter's Defense}

","chat":"","unidentified":""},"source":"","levels":1,"subclass":"","hitDice":"d10","hitDiceUsed":0,"saves":["str","dex"],"skills":{"number":3,"choices":["ani","ath","ins","inv","nat","prc","ste","sur"],"value":[]},"spellcasting":{"progression":"half","ability":"wis"},"damage":{"parts":[]},"attunement":0},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.classes.VkRQ7glQvTWWiOCS"}},"img":"icons/weapons/bows/shortbow-recurve-yellow.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"9RMRzjKqbGDsSXtO","name":"Fey Ancestry","type":"feat","data":{"description":{"value":"

You have advantage on saving throws against being charmed, and magic can't put you to sleep.

","chat":"","unidentified":""},"source":"PHB pg. 23, 39","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Elf, Half-Elf","recharge":{"value":null,"charged":false},"featType":{"value":"ability","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10},"attunement":0},"sort":5825000,"flags":{},"img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"ZrMuDdfHM9ZkKc24","name":"Elf","type":"feat","data":{"description":{"value":"
\n
\n
\n

Your elf character has a variety of natural abilities, the result of thousands of years of elven refinement.

Ability Score Increase. Your Dexterity score increases by 2.

Age. Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.

Alignment. Elves love freedom, variety, and self-­expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others' freedom as well as their own, and they are more often good than not.

Size. Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Darkvision. Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Keen Senses. You have proficiency in the Perception skill.

Fey Ancestry. @Compendium[dnd5e.races.cnTbpPPeGW7vGjOV]{Fey Ancestry} You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Trance. Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is \"trance.\") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

\n
\n
\n
\n

Languages. You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.

\n
\n
\n
\n
\n
\n
","chat":"","unidentified":""},"source":"PHB pg. 23","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"sort":5621875,"flags":{},"img":"icons/magic/nature/leaf-glow-maple-teal.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"BswrpoIHKoj3T2o7","name":"High Elf","type":"feat","data":{"description":{"value":"
\n
\n
\n

As a high elf, you have a keen mind and a mastery of at least the basics of magic. In many fantasy gaming worlds, there are two kinds of high elves. One type is haughty and reclusive, believing themselves to be superior to non-­elves and even other elves. The other type is more common and more friendly, and often encountered among humans and other races.

Ability Score Increase. Your Intelligence score increases by 1.

Elf Weapon Training. You have proficiency with the longsword, shortsword, shortbow, and longbow.

Cantrip. You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.

Extra Language. You can speak, read, and write one extra language of your choice.

\n
\n
\n
","chat":"","unidentified":""},"source":"PHB pg. 23","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Elf","recharge":{"value":null,"charged":false},"attunement":0},"sort":5723438,"flags":{},"img":"icons/magic/nature/leaf-glow-maple-green.webp","effects":[],"folder":null,"permission":{"default":0}}],"effects":[],"folder":"pK61u9wafV1nLfmS","sort":199219,"permission":{"default":0},"flags":{}} +{"_id":"1tAXamEdCqcLQwpM","name":"Merric (Halfling Barbarian)","type":"character","img":"systems/dnd5e/tokens/heroes/BarbarianMaul.webp","data":{"abilities":{"str":{"value":14,"proficient":1,"mod":2,"save":4,"prof":2,"saveBonus":0,"checkBonus":0,"dc":12},"dex":{"value":14,"proficient":0,"mod":2,"save":2,"prof":0,"saveBonus":0,"checkBonus":0,"dc":12},"con":{"value":15,"proficient":1,"mod":2,"save":4,"prof":2,"saveBonus":0,"checkBonus":0,"dc":12},"int":{"value":8,"proficient":0,"mod":-1,"save":-1,"prof":0,"saveBonus":0,"checkBonus":0,"dc":9},"wis":{"value":10,"proficient":0,"mod":0,"save":0,"prof":0,"saveBonus":0,"checkBonus":0,"dc":10},"cha":{"value":14,"proficient":0,"mod":2,"save":2,"prof":0,"saveBonus":0,"checkBonus":0,"dc":12}},"attributes":{"ac":{"flat":null,"calc":"unarmoredBarb","formula":"","min":0},"hp":{"value":14,"min":0,"max":14,"temp":null,"tempmax":null},"init":{"value":0,"bonus":0,"mod":2,"prof":0,"total":2},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":25,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"int","death":{"success":0,"failure":0},"exhaustion":0,"inspiration":false,"encumbrance":{"value":80,"max":210,"pct":38.095238095238095,"encumbered":true},"hd":1,"prof":2,"spelldc":9},"details":{"biography":{"value":"

Merric was once a vigilante, due to her innate sense of street justice. Though her small size may not seem like much in combat, she more than makes up for it with her violent outbursts of anger.

\n
Actor artwork provided by Forgotten Adventures
","public":""},"alignment":"Chaotic Good","race":"Lightfoot Halfling","background":"Vigilante","originalClass":"","xp":{"value":0,"min":0,"max":300,"pct":0},"appearance":"","trait":"","ideal":"","bond":"","flaw":"","level":1,"hd":{"_deprecated":true}},"traits":{"size":"sm","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":"Advantage against being frightened"},"languages":{"value":["common","halfling"],"custom":""},"weaponProf":{"value":["sim","mar"],"custom":""},"armorProf":{"value":["lgt","med","shl"],"custom":""},"toolProf":{"value":[],"custom":""},"perception":{"_deprecated":true}},"currency":{"pp":0,"gp":2,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonus":0,"mod":2,"passive":12,"prof":0,"total":2},"ani":{"value":1,"ability":"wis","bonus":0,"mod":0,"passive":12,"prof":2,"total":2},"arc":{"value":0,"ability":"int","bonus":0,"mod":-1,"passive":9,"prof":0,"total":-1},"ath":{"value":1,"ability":"str","bonus":0,"mod":2,"passive":14,"prof":2,"total":4},"dec":{"value":0,"ability":"cha","bonus":0,"mod":2,"passive":12,"prof":0,"total":2},"his":{"value":0,"ability":"int","bonus":0,"mod":-1,"passive":9,"prof":0,"total":-1},"ins":{"value":1,"ability":"wis","bonus":0,"mod":0,"passive":12,"prof":2,"total":2},"itm":{"value":0,"ability":"cha","bonus":0,"mod":2,"passive":12,"prof":0,"total":2},"inv":{"value":1,"ability":"int","bonus":0,"mod":-1,"passive":11,"prof":2,"total":1},"med":{"value":0,"ability":"wis","bonus":0,"mod":0,"passive":10,"prof":0,"total":0},"nat":{"value":0,"ability":"int","bonus":0,"mod":-1,"passive":9,"prof":0,"total":-1},"prc":{"value":1,"ability":"wis","bonus":0,"mod":0,"passive":12,"prof":2,"total":2},"prf":{"value":0,"ability":"cha","bonus":0,"mod":2,"passive":12,"prof":0,"total":2},"per":{"value":0,"ability":"cha","bonus":0,"mod":2,"passive":12,"prof":0,"total":2},"rel":{"value":0,"ability":"int","bonus":0,"mod":-1,"passive":9,"prof":0,"total":-1},"slt":{"value":0,"ability":"dex","bonus":0,"mod":2,"passive":12,"prof":0,"total":2},"ste":{"value":0,"ability":"dex","bonus":0,"mod":2,"passive":12,"prof":0,"total":2},"sur":{"value":0,"ability":"wis","bonus":0,"mod":0,"passive":10,"prof":0,"total":0}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0},"spell0":{"_deprecated":true,"max":0,"value":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"primary":{"value":null,"max":null,"sr":false,"lr":false,"label":""},"secondary":{"value":null,"max":null,"sr":false,"lr":false,"label":""},"tertiary":{"value":null,"max":null,"sr":false,"lr":false,"label":""}}},"token":{"flags":{},"name":"Merric","displayName":30,"img":"systems/dnd5e/tokens/heroes/BarbarianMaul.webp","tint":null,"width":1,"height":1,"scale":0.8,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":true,"dimSight":5,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":0,"lightColor":null,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"1tAXamEdCqcLQwpM","actorLink":true,"disposition":1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":"attributes.ac.value"},"randomImg":false,"alpha":1},"items":[{"_id":"U69Wo1zpr7xpWBdH","name":"Background: Vigilante","type":"feat","data":{"description":{"value":"","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10},"attunement":0},"sort":4650000,"flags":{},"img":"icons/magic/fire/flame-burning-fist-strike.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PRWrxqFZEBsYGcMt","name":"Rage","type":"feat","data":{"description":{"value":"

In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren't wearing heavy armor:

\n\n

If you are able to cast spells, you can't cast them or concentrate on them while raging.

Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

Once you have raged the number of times shown for your barbarian level in the Rages column in the table below, you must finish a long rest before you can rage again.

**Foundry note: Note the limited uses is set to the base default of 2. Please manually adjust as required.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Barbarian LevelRagesRage Damage
1st2+2
2nd2+2
3rd3+2
4th3+2
5th3+2
6th4+2
7th4+2
8th4+2
9th4+3
10th4+3
11th4+3
12th5+3
13th5+3
14th5+3
15th5+3
16th5+4
17th6+4
18th6+4
19th6+4
20thUnlimited+4
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While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

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This light and flexible spear is designed for throwing, but is versatile enough to be used in melee combat as well.

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This light and flexible spear is designed for throwing, but is versatile enough to be used in melee combat as well.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":0,"price":0.5,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"ammo","target":"acFqo6BnGivxj5lE","amount":1},"ability":"","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","properties":{"thr":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false,"lod":false},"proficient":true,"attuned":false,"attributes":{"spelldc":10}},"sort":250000,"flags":{},"img":"icons/weapons/ammunition/arrows-bodkin-yellow-red.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"acFqo6BnGivxj5lE","name":"Javelin","type":"consumable","data":{"description":{"value":"

This light and flexible spear is designed for throwing, but is versatile enough to be used in melee combat as well.

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This enormous axe features two twin crescent blades mounted on either side of a tall spiked shaft. Designed to be wielded with two hands and cleave foes in twain.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":7,"price":30,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","properties":{"hvy":true,"two":true,"amm":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false},"proficient":true,"attuned":false,"attributes":{"spelldc":10}},"sort":200000,"flags":{},"img":"icons/weapons/axes/axe-double.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"9hY5bOuPFqGubCEw","name":"Backpack","type":"backpack","data":{"description":{"value":"

A backpack can hold one cubic foot or 30 pounds of gear. You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

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Roll of cloth used by traveller to sleep in.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":7,"price":1,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":800000,"flags":{},"img":"icons/sundries/flags/banner-worn-blue.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"SHXoXJMWZywkU7aV","name":"Hempen Rope (50 ft.)","type":"consumable","data":{"description":{"value":"

Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":10,"price":1,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"abil","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":17,"scaling":"flat"},"consumableType":"trinket","attuned":false},"sort":1000000,"flags":{},"img":"icons/sundries/survival/rope-wrapped-brown.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"pIYHCVrKJLq0D2Jc","name":"Rations","type":"consumable","data":{"description":{"value":"

Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

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This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.

","chat":"","unidentified":""},"source":"PHB pg. 152","quantity":1,"weight":1,"price":0.2,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":900000,"flags":{},"img":"icons/tools/cooking/fork-steel-grey.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"bHPIk24Cq3Z5FO86","name":"Tinderbox","type":"loot","data":{"description":{"value":"

This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch - or anything else with abundant, exposed fuel - takes an action. Lighting any other fire takes 1 minute.

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A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.

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A leather hide sewn into an enclosed skin which can contain up to 4 pints of liquid. It weighs 5 pounds when full; a pint of water is approximately 1 pound.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":5,"price":0.2,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":4,"max":4,"per":"charges","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"food","attuned":false},"sort":500000,"flags":{},"img":"icons/sundries/survival/wetskin-leather-purple.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"3hJ5vLP7E424pEo4","name":"Handaxe","type":"weapon","data":{"description":{"value":"

This one-handed axe is light and balanced for throwing while remaining useful in hand combat.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":2,"price":5,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","properties":{"lgt":true,"thr":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false},"proficient":true,"attuned":false,"attributes":{"spelldc":10}},"sort":287500,"flags":{},"img":"icons/weapons/axes/axe-broad-black.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"uWLF3Gr976X8vd7n","name":"Handaxe (offhand)","type":"weapon","data":{"description":{"value":"

This one-handed axe is light and balanced for throwing while remaining useful in hand combat.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":2,"price":5,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","properties":{"lgt":true,"thr":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false},"proficient":true,"attuned":false,"attributes":{"spelldc":10}},"sort":325000,"flags":{},"img":"icons/weapons/axes/axe-broad-black.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"CgqeiBQNhmG1B1MW","name":"Barbarian","type":"class","data":{"description":{"value":"

As a barbarian, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d12 per barbarian level
Hit Points at 1st Level: 12 + your Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per barbarian level after 1st

\n

Proficiencies

\n

Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Barbarian Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeaturesRagesRage Damage
1st+2@Compendium[dnd5e.classfeatures.VoR0SUrNX5EJVPIO]{Rage}, @Compendium[dnd5e.classfeatures.SZbsNbaxFFGwBpNK]{Unarmored Defense}2+2
2nd+2@Compendium[dnd5e.classfeatures.SCVjqRdlZ9cvHVSR]{Reckless Attack}, @Compendium[dnd5e.classfeatures.vt31lWAULygEl7yk]{Danger Sense}2+2
3rd+2@Compendium[dnd5e.classfeatures.TH1QAf6YNGSeBVjT]{Primal Path}3+2
4th+2@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}3+2
5th+3@Compendium[dnd5e.classfeatures.XogoBnFWmCAHXppo]{Extra Attack}, @Compendium[dnd5e.classfeatures.Kl6zifJ5OmdHlOi2]{Fast Movement}3+2
6th+3Path feature4+2
7th+3@Compendium[dnd5e.classfeatures.NlXslw4yAqmKZWtN]{Feral Instinct}4+2
8th+3@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}4+2
9th+4@Compendium[dnd5e.classfeatures.L94gyvNpUhUe0rwh]{Brutal Critical (1 die)}4+3
10th+4Path feature4+3
11th+4@Compendium[dnd5e.classfeatures.FqfmbPgxiyrWzhYk]{Relentless Rage}4+3
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}5+3
13th+5@Compendium[dnd5e.classfeatures.L94gyvNpUhUe0rwh]{Brutal Critical (2 dice)}5+3
14th+5Path feature5+3
15th+5@Compendium[dnd5e.classfeatures.l8tUhZ5Pecm9wz7I]{Persistent Rage}5+3
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}5+4
17th+6@Compendium[dnd5e.classfeatures.L94gyvNpUhUe0rwh]{Brutal Critical (3 dice)}6+4
18th+6@Compendium[dnd5e.classfeatures.Q1exex5ALteprrPo]{Indomitable Might}6+4
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}6+4
20th+6@Compendium[dnd5e.classfeatures.jVU4AgqfrFaqgXns]{Primal Champion}Unlimited+4
\n

Primal Paths

\n

Path of the Berserker

\n

For some barbarians, rage is a means to an end— that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker's rage, you thrill in the chaos of battle, heedless of your own health or well-being.

\n

Path of the Berserker Features

\n

3rd Level: @Compendium[dnd5e.classfeatures.CkbbAckeCtyHXEnL]{Frenzy}

\n

6th Level: @Compendium[dnd5e.classfeatures.0Jgf8fYY2ExwgQpN]{Mindless Rage}

\n

10th Level: @Compendium[dnd5e.classfeatures.M6VSMzVtKPhh8B0i]{Intimidating Presence}

\n

14th Level: @Compendium[dnd5e.classfeatures.xzD9zlRP6dUxCtCl]{Retaliation}

","chat":"","unidentified":""},"source":"","levels":1,"subclass":"","hitDice":"d12","hitDiceUsed":0,"saves":["str","con"],"skills":{"number":2,"choices":["ani","ath","itm","nat","prc","sur"],"value":[]},"spellcasting":{"progression":"none","ability":""},"damage":{"parts":[]},"attunement":0},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.classes.pvEzGSv71zBhaolc"}},"img":"icons/skills/melee/hand-grip-sword-orange.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"vb4ylO4gijpYubVK","name":"Brave","type":"feat","data":{"description":{"value":"

You have advantage on saving throws against being frightened.

","chat":"","unidentified":""},"source":"PHB pg. 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":null,"per":"","type":"lr"},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"You have advantage on saving throws against being frightened.","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Halfling","recharge":{"value":null,"charged":false},"featType":{"value":"ability","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10},"attunement":0},"sort":5100000,"flags":{},"img":"icons/skills/melee/unarmed-punch-fist.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"EEbqVNmOskEeXbAn","name":"Lucky","type":"feat","data":{"description":{"value":"

When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

Foundry Note: Enable this feature in the Special Traits section of the character sheet.

","chat":"","unidentified":""},"source":"PHB pg. 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Halfling","recharge":{"value":null,"charged":false},"attunement":0},"sort":5200000,"flags":{},"img":"icons/sundries/gaming/dice-runed-brown.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"mdahmK0Ttr26qhV7","name":"Naturally Stealthy","type":"feat","data":{"description":{"value":"

You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

","chat":"","unidentified":""},"source":"PHB pg. 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Lightfoot","recharge":{"value":null,"charged":false},"featType":{"value":"ability","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10},"attunement":0},"sort":5300000,"flags":{},"img":"icons/magic/perception/silhouette-stealth-shadow.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"XUuKHz75EISEhNjB","name":"Halfling Nimbleness","type":"feat","data":{"description":{"value":"

You can move through the space of any creature that is of a size larger than yours.

","chat":"","unidentified":""},"source":"PHB pg. 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Halfling","recharge":{"value":null,"charged":false},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10},"attunement":0},"sort":5400000,"flags":{},"img":"icons/skills/movement/feet-winged-boots-brown.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"DPsowmMZwV6S2dpt","name":"Halfling","type":"feat","data":{"description":{"value":"
\n
\n
\n

Your halfling character has a number of traits in common with all other halflings.

Ability Score Increase. Your Dexterity score increases by 2.

Age. A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.

Alignment. Most halflings are lawful good. As a rule, they are good-­hearted and kind, hate to see others in pain, and have no tolerance for oppression. They are also very orderly and traditional, leaning heavily on the support of their community and the comfort of their old ways.

Size. Halflings average about 3 feet tall and weigh about 40 pounds. Your size is Small.

Speed. Your base walking speed is 25 feet.

Lucky. @Compendium[dnd5e.races.LOMdcNAGWh5xpfm4]{Lucky} When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

Brave. @Compendium[dnd5e.races.7Yoo9hG0hfPSmBoC]{Brave} You have advantage on saving throws against being frightened.

\n
\n
\n
\n
\n
\n
\n

Halfling Nimbleness. @Compendium[dnd5e.races.PqxZgcJzp1VVgP8t]{Halfling Nimbleness} You can move through the space of any creature that is of a size larger than yours.

Languages. You can speak, read, and write Common and Halfling. The Halfling language isn't secret, but halflings are loath to share it with others. They write very little, so they don't have a rich body of literature. Their oral tradition, however, is very strong. Almost all halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling.

\n
\n
\n
","chat":"","unidentified":""},"source":"PHB pg. 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"sort":4875000,"flags":{},"img":"systems/dnd5e/icons/spells/lightning-jade-2.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"1Vk6iVodEGrj12vH","name":"Lightfoot","type":"feat","data":{"description":{"value":"
\n
\n
\n

As a lightfoot halfling, you can easily hide from notice, even using other people as cover. You're inclined to be affable and get along well with others.

\n \n

Lightfoots are more prone to wanderlust than other halflings, and often dwell alongside other races or take up a nomadic life.

Ability Score Increase. Your Charisma score increases by 1.

Naturally Stealthy. @Compendium[dnd5e.races.GWPjKFeIthBBeCFJ]{Naturally Stealthy} You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

\n
\n
\n
","chat":"","unidentified":""},"source":"PHB pg. 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Halfling","recharge":{"value":null,"charged":false},"attunement":0},"sort":4987500,"flags":{},"img":"systems/dnd5e/icons/spells/lightning-jade-1.jpg","effects":[],"folder":null,"permission":{"default":0}}],"effects":[],"folder":"pK61u9wafV1nLfmS","sort":193750,"permission":{"default":0},"flags":{"dnd5e":{"halflingLucky":true}}} +{"_id":"9ICdqUHFaeTzuIr8","name":"Perrin (Halfling Monk)","type":"character","img":"systems/dnd5e/tokens/heroes/MonkStaff.webp","data":{"abilities":{"str":{"value":8,"proficient":1,"mod":-1,"save":1,"prof":2,"saveBonus":0,"checkBonus":0,"dc":9},"dex":{"value":16,"proficient":1,"mod":3,"save":5,"prof":2,"saveBonus":0,"checkBonus":0,"dc":13},"con":{"value":13,"proficient":0,"mod":1,"save":1,"prof":0,"saveBonus":0,"checkBonus":0,"dc":11},"int":{"value":12,"proficient":0,"mod":1,"save":1,"prof":0,"saveBonus":0,"checkBonus":0,"dc":11},"wis":{"value":15,"proficient":0,"mod":2,"save":2,"prof":0,"saveBonus":0,"checkBonus":0,"dc":12},"cha":{"value":11,"proficient":0,"mod":0,"save":0,"prof":0,"saveBonus":0,"checkBonus":0,"dc":10}},"attributes":{"ac":{"flat":null,"calc":"unarmoredMonk","formula":"","min":0},"hp":{"value":9,"min":0,"max":9,"temp":null,"tempmax":null},"init":{"value":0,"bonus":0,"mod":3,"prof":0,"total":3},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":25,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"int","death":{"success":0,"failure":0},"exhaustion":0,"inspiration":false,"encumbrance":{"value":81.3,"max":120,"pct":67.75,"encumbered":true},"hd":1,"prof":2,"spelldc":11},"details":{"biography":{"value":"

A devoted student of his local monastery, Perrin has been tasked with bringing balance to the surrounding lands.

\n
\n

Actor artwork provided by Forgotten Adventures

\n
","public":""},"alignment":"True Neutral","race":"Lightfoot Halfling","background":"Priest","originalClass":"","xp":{"value":0,"min":0,"max":300,"pct":0},"appearance":"","trait":"","ideal":"","bond":"","flaw":"","level":1,"hd":{"_deprecated":true}},"traits":{"size":"sm","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":"Advantage against being frightenned"},"languages":{"value":["common","celestial","draconic","halfling"],"custom":""},"weaponProf":{"value":["sim"],"custom":"Shortswords"},"armorProf":{"value":[],"custom":""},"toolProf":{"value":["art"],"custom":""},"perception":{"_deprecated":true}},"currency":{"pp":0,"gp":15,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":1,"ability":"dex","bonus":0,"mod":3,"passive":15,"prof":2,"total":5},"ani":{"value":0,"ability":"wis","bonus":0,"mod":2,"passive":12,"prof":0,"total":2},"arc":{"value":0,"ability":"int","bonus":0,"mod":1,"passive":11,"prof":0,"total":1},"ath":{"value":1,"ability":"str","bonus":0,"mod":-1,"passive":11,"prof":2,"total":1},"dec":{"value":0,"ability":"cha","bonus":0,"mod":0,"passive":10,"prof":0,"total":0},"his":{"value":0,"ability":"int","bonus":0,"mod":1,"passive":11,"prof":0,"total":1},"ins":{"value":1,"ability":"wis","bonus":0,"mod":2,"passive":14,"prof":2,"total":4},"itm":{"value":0,"ability":"cha","bonus":0,"mod":0,"passive":10,"prof":0,"total":0},"inv":{"value":0,"ability":"int","bonus":0,"mod":1,"passive":11,"prof":0,"total":1},"med":{"value":0,"ability":"wis","bonus":0,"mod":2,"passive":12,"prof":0,"total":2},"nat":{"value":0,"ability":"int","bonus":0,"mod":1,"passive":11,"prof":0,"total":1},"prc":{"value":0,"ability":"wis","bonus":0,"mod":2,"passive":12,"prof":0,"total":2},"prf":{"value":0,"ability":"cha","bonus":0,"mod":0,"passive":10,"prof":0,"total":0},"per":{"value":0,"ability":"cha","bonus":0,"mod":0,"passive":10,"prof":0,"total":0},"rel":{"value":1,"ability":"int","bonus":0,"mod":1,"passive":13,"prof":2,"total":3},"slt":{"value":0,"ability":"dex","bonus":0,"mod":3,"passive":13,"prof":0,"total":3},"ste":{"value":0,"ability":"dex","bonus":0,"mod":3,"passive":13,"prof":0,"total":3},"sur":{"value":0,"ability":"wis","bonus":0,"mod":2,"passive":12,"prof":0,"total":2}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0},"spell0":{"_deprecated":true,"max":0,"value":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"primary":{"value":null,"max":null,"sr":true,"lr":true,"label":"Ki"},"secondary":{"value":null,"max":null,"sr":false,"lr":false,"label":""},"tertiary":{"value":null,"max":null,"sr":false,"lr":false,"label":""}}},"token":{"flags":{},"name":"Perrin","displayName":30,"img":"systems/dnd5e/tokens/heroes/MonkStaff.webp","tint":null,"width":1,"height":1,"scale":0.8,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":true,"dimSight":5,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":0,"lightColor":null,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"9ICdqUHFaeTzuIr8","actorLink":true,"disposition":1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":"attributes.ac.value"},"randomImg":false,"alpha":1},"items":[{"_id":"VRfLlwRpZfniHSka","name":"Monk","type":"class","data":{"description":{"value":"

As a monk, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d8 per monk level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per monk level after 1st

\n

Proficiencies

\n

Armor: None
Weapons: Simple weapons, shortswords
Tools: Choose one type of artisan's tools or one musical instrument
Saving Throws: Strength, Dexterity
Skills: Choose two from Acrobatics, Athletics, History, Insight, Religion, and Stealth

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Monk Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusMartial ArtsKi PointsUnarmored MovementFeatures
1st+21d4@Compendium[dnd5e.classfeatures.UAvV7N7T4zJhxdfI]{Unarmored Defense}, @Compendium[dnd5e.classfeatures.l50hjTxO2r0iecKw]{Martial Arts}
2nd+21d42+10 ft.@Compendium[dnd5e.classfeatures.10b6z2W1txNkrGP7]{Ki}, @Compendium[dnd5e.classfeatures.7vSrGc0MP5Vzm9Ac]{Unarmored Movement}
3rd+21d43+10 ft.@Compendium[dnd5e.classfeatures.rtpQdX77dYWbDIOH]{Monastic Tradition}, @Compendium[dnd5e.classfeatures.mzweVbnsJPQiVkAe]{Deflect Missiles}
4th+21d44+10 ft.@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}, @Compendium[dnd5e.classfeatures.KQz9bqxVkXjDl8gK]{Slow Fall}
5th+31d65+10 ft.@Compendium[dnd5e.classfeatures.XogoBnFWmCAHXppo]{Extra Attack}, @Compendium[dnd5e.classfeatures.pvRc6GAu1ok6zihC]{Stunning Strike}
6th+31d66+15 ft.\n

@Compendium[dnd5e.classfeatures.7flZKruSSu6dHg6D]{Ki-Empowered Strikes},

\n

Monastic Tradition feature

\n
7th+31d67+15 ft.@Compendium[dnd5e.classfeatures.a4P4DNMmH8CqSNkC]{Evasion}, @Compendium[dnd5e.classfeatures.ZmC31XKS4YNENnoc]{Stillness of Mind}
8th+31d68+15 ft.@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
9th+41d69+15 ft.Unarmored Movement improvement
10th+41d610+20 ft.@Compendium[dnd5e.classfeatures.bqWA7t9pDELbNRkp]{Purity of Body}
11th+41d811+20 ft.Monastic Tradition feature
12th+41d812+20 ft.@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
13th+51d813+20 ft.@Compendium[dnd5e.classfeatures.XjuGBeB8Y0C3A5D4]{Tongue of the Sun and Moon}
14th+51d814+25 ft.@Compendium[dnd5e.classfeatures.7D2EkLdISwShEDlN]{Diamond Soul}
15th+51d815+25 ft.@Compendium[dnd5e.classfeatures.gDH8PMrKvLHaNmEI]{Timeless Body}
16th+51d816+25 ft.@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
17th+61d1017+25 ft.Monastic Tradition feature
18th+61d1018+30 ft.@Compendium[dnd5e.classfeatures.3jwFt3hSqDswBlOH]{Empty Body}
19th+61d1019+30 ft.@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
20th+61d1020+30 ft.@Compendium[dnd5e.classfeatures.mQNPg89YIs7g5tG4]{Perfect Self}
\n

Monastic Traditions

\n

Three traditions of monastic pursuit are common in the monasteries scattered across the multiverse. Most monasteries practice one tradition exclusively, but a few honor the three traditions and instruct each monk according to his or her aptitude and interest. All three traditions rely on the same basic techniques, diverging as the student grows more adept. Thus, a monk need choose a tradition only upon reaching 3rd level.

\n

Way of the Open Hand

\n

Monks of the Way of the Open Hand are the ultimate masters of martial arts combat, whether armed or unarmed. They learn techniques to push and trip their opponents, manipulate ki to heal damage to their bodies, and practice advanced meditation that can protect them from harm.

\n

Way of the Open Hand Features

\n

3rd Level: @Compendium[dnd5e.classfeatures.iQxLNydNLlCHNKbp]{Open Hand Technique}

\n

6th Level: @Compendium[dnd5e.classfeatures.Q7mOdk4b1lgjcptF]{Wholeness of Body}

\n

11th Level: @Compendium[dnd5e.classfeatures.rBDZLatuoolT2FUW]{Tranquility}

\n

17th Level: @Compendium[dnd5e.classfeatures.h1gM8SH3BNRtFevE]{Quivering Palm}

","chat":"","unidentified":""},"source":"","levels":1,"subclass":"","hitDice":"d8","hitDiceUsed":0,"saves":["str","dex"],"skills":{"number":2,"choices":["acr","ath","his","ins","rel","ste"],"value":[]},"spellcasting":{"progression":"none","ability":""},"damage":{"parts":[]},"attunement":0},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.classes.6VoZrWxhOEKGYhnq"}},"img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"6qLW8jyjlflW0aMJ","name":"Unarmored Defense (Monk)","type":"feat","data":{"description":{"value":"

Beginning at 1st Level, while you are wearing no armor and not wielding a Shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.

","chat":"","unidentified":""},"source":"PHB pg. 78","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Monk 1","recharge":{"value":null,"charged":false},"attunement":0},"sort":4500000,"flags":{},"img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"VoUsoKV2AjJqbQsL","name":"Martial Arts","type":"feat","data":{"description":{"value":"

At 1st level, your practice of martial arts gives you mastery of combat styles that use and monk weapons, which are shortswords and any simple melee weapons that don't have the two-handed or heavy property. You gain the following benefits while you are unarmed or wielding only monk weapons and you aren't wearing armor or wielding a shield:

\n\n

Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.

","chat":"","unidentified":""},"source":"PHB pg. 78","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":5,"width":null,"units":"ft","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Monk 1","recharge":{"value":null,"charged":false},"attunement":0},"sort":4600000,"flags":{},"img":"icons/skills/melee/unarmed-punch-fist.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"iTaTqbag5cbbIV89","name":"Background: Priest","type":"feat","data":{"description":{"value":"","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10},"attunement":0},"sort":5300000,"flags":{},"img":"icons/sundries/documents/document-torn-diagram-tan.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"T46tnnPLPLqZD4y6","name":"Shortsword","type":"weapon","data":{"description":{"value":"

A medium sized blade with a firm crossguard and a leather-wrapped handle. A versatile weapon which makes up in versatility what it lacks in reach.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":2,"price":10,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","properties":{"fin":true,"lgt":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"sort":1000001,"flags":{},"img":"icons/weapons/swords/sword-guard-brown.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"CGrcakEeW3p91uA3","name":"Dart","type":"weapon","data":{"description":{"value":"

A small thrown implement crafted with a short wooden shaft and crossed feathres with a sharp wooden or metal tip. Darts can be thrown with sufficient force to puncture the skin.

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A small thrown implement crafted with a short wooden shaft and crossed feathres with a sharp wooden or metal tip. Darts can be thrown with sufficient force to puncture the skin.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":10,"weight":0.25,"price":0.05,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo","attuned":false},"sort":100001,"flags":{},"img":"icons/weapons/ammunition/arrows-war-red.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"yGOuEfl6dj9SEEnz","name":"Reliquary","type":"equipment","data":{"description":{"value":"

A tiny box or other container holding a fragment of a precious relic, saint, or other historical figure that dedicated their life to walk the path of a true believer. A deity imbues the bearer of this artifact with the ability to call forth their power and in doing so spread the faith once more.

Spellcasting Focus. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.

","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":2,"price":5,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"special","cost":0,"condition":"Holy symbol must be clearly visible."},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attuned":false},"sort":2300000,"flags":{},"img":"icons/containers/chest/chest-reinforced-steel-red.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"kv2sjsn0DjC73m10","name":"Common Clothes","type":"equipment","data":{"description":{"value":"

Clothes worn by most commoners.

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Simple or ostentacious wear, often used by priests and other religious figures for use in rituals and ceremonies.

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A backpack can hold one cubic foot or 30 pounds of gear. You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":5,"price":2,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"capacity":{"type":"weight","value":30,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"attuned":false,"damage":{"parts":[]}},"sort":300001,"flags":{},"img":"icons/containers/bags/pack-simple-leather.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"xF9FAqgCFIgs9uYh","name":"Pouch","type":"backpack","data":{"description":{"value":"

A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch. A pouch can hold up to ⅕ cubic foot or 6 pounds of gear.

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Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":10,"weight":2,"price":0.5,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"food","attuned":false},"sort":1400000,"flags":{},"img":"icons/consumables/meat/hock-leg-pink-brown.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"QMrV3LGEMAq9rbrk","name":"Waterskin","type":"consumable","data":{"description":{"value":"

A leather hide sewn into an enclosed skin which can contain up to 4 pints of liquid. It weighs 5 pounds when full; a pint of water is approximately 1 pound.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":5,"price":0.2,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":4,"max":4,"per":"charges","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"food","attuned":false},"sort":500000,"flags":{},"img":"icons/sundries/survival/wetskin-leather-purple.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"83igOLLYFTQt2l2h","name":"Prayer Book","type":"loot","data":{"description":{"value":"

A book containing prayers and incantations dedicated to a specific power for the faithful to follow.

","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":5,"price":25,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":4000000,"flags":{},"img":"icons/sundries/books/book-backed-silver-red.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"cOYjvBsIwGnv4yTR","name":"Stick of Incense","type":"loot","data":{"description":{"value":"

When blocks of incense cannot be used or a cheaper alternative is required, people often use these to perfume the air, whether for pleasurable or religious purposes.

","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":5,"weight":0,"price":0.2,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":4300000,"flags":{},"img":"icons/commodities/wood/bamboo-brown.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"dzXbdZiOtwvswSBp","name":"Unarmed Strike (Monk)","type":"weapon","data":{"description":{"value":"

At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes.

You gain the following benefits while you are unarmed or wielding only monk weapons and you aren't wearing armor or wielding a shield:

• You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes

• You can roll a d4 in place of the normal damage of your unarmed strike. This die changes as you gain monk levels, as shown in the Martial Arts column in the table below.

• When you use the Attack action with an unarmed strike on your turn, you can make one unarmed strike as a bonus action, assuming you haven't already taken a bonus action this turn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Monk LevelMartial Arts
1st - 4th1d4
5th - 10th1d6
11th - 16th1d8
17th - 20th1d10
\n

**Foundry note: Note the damage die is set to the base default of 1d4. Please manually adjust as required.

","chat":"","unidentified":""},"source":"PHB pg. 77-78","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"sort":900001,"flags":{},"img":"icons/skills/melee/unarmed-punch-fist-blue.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"tphiFNpeptbQBjm5","name":"Crowbar","type":"loot","data":{"description":{"value":"

Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied.

","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":5,"price":2,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false},"sort":100001,"flags":{},"img":"icons/tools/hand/pickaxe-steel-white.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"w6feWChZCGt6ZolS","name":"Hammer","type":"loot","data":{"description":{"value":"

A tool with heavy metal head mounted ar the right angles at the end of a handle, used for job such as breaking things and driving in nails.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":3,"price":1,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":700000,"flags":{},"img":"icons/tools/smithing/hammer-sledge-steel-grey.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"Tk7cT2wr9WlVBPLT","name":"Piton","type":"consumable","data":{"description":{"value":"

A metal spike that is drive into a seam in a climbing surface with a climbing hammer. It can also be used like iron spikes to block doors in a pinch.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":10,"weight":0.25,"price":0.05,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","attuned":false},"sort":1700000,"flags":{},"img":"icons/sundries/survival/stake-rough-simple-brown.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"Xa8diQyGckThAtTL","name":"Torch","type":"consumable","data":{"description":{"value":"

A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":10,"weight":1,"price":0.01,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":40,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","attuned":false},"sort":1900000,"flags":{},"img":"icons/sundries/lights/torch-black.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"v8UvDhKdwqShRnX7","name":"Tinderbox","type":"loot","data":{"description":{"value":"

This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch - or anything else with abundant, exposed fuel - takes an action. Lighting any other fire takes 1 minute.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":1,"price":0.5,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":1200000,"flags":{},"img":"icons/sundries/lights/torch-black.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"D7cvC9lq7qUdvoUr","name":"Hempen Rope (50 ft.)","type":"consumable","data":{"description":{"value":"

Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":10,"price":1,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"abil","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":17,"scaling":"flat"},"consumableType":"trinket","attuned":false},"sort":1000000,"flags":{},"img":"icons/sundries/survival/rope-wrapped-brown.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"YdZrV1HM7x0q7t99","name":"Brave","type":"feat","data":{"description":{"value":"

You have advantage on saving throws against being frightened.

","chat":"","unidentified":""},"source":"PHB pg. 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":null,"per":"","type":"lr"},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"You have advantage on saving throws against being frightened.","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Halfling","recharge":{"value":null,"charged":false},"featType":{"value":"ability","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10},"attunement":0},"sort":5600000,"flags":{},"img":"icons/skills/melee/unarmed-punch-fist.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"LIB9TNHLEmuohMLn","name":"Lucky","type":"feat","data":{"description":{"value":"

When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

Foundry Note: Enable this feature in the Special Traits section of the character sheet.

","chat":"","unidentified":""},"source":"PHB pg. 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Halfling","recharge":{"value":null,"charged":false},"attunement":0},"sort":5700000,"flags":{},"img":"icons/sundries/gaming/dice-runed-brown.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"MEbwGBWDnCYWAcKu","name":"Naturally Stealthy","type":"feat","data":{"description":{"value":"

You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

","chat":"","unidentified":""},"source":"PHB pg. 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Lightfoot","recharge":{"value":null,"charged":false},"featType":{"value":"ability","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10},"attunement":0},"sort":5800000,"flags":{},"img":"icons/magic/perception/silhouette-stealth-shadow.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"1wrJ898tmYcUUj5C","name":"Halfling Nimbleness","type":"feat","data":{"description":{"value":"

You can move through the space of any creature that is of a size larger than yours.

","chat":"","unidentified":""},"source":"PHB pg. 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Halfling","recharge":{"value":null,"charged":false},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10},"attunement":0},"sort":5900000,"flags":{},"img":"icons/skills/movement/feet-winged-boots-brown.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"f2nWYA1kRgCTcTtR","name":"Lightfoot","type":"feat","data":{"description":{"value":"
\n
\n
\n

As a lightfoot halfling, you can easily hide from notice, even using other people as cover. You're inclined to be affable and get along well with others.

\n \n

Lightfoots are more prone to wanderlust than other halflings, and often dwell alongside other races or take up a nomadic life.

Ability Score Increase. Your Charisma score increases by 1.

Naturally Stealthy. @Compendium[dnd5e.races.GWPjKFeIthBBeCFJ]{Naturally Stealthy} You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

\n
\n
\n
","chat":"","unidentified":""},"source":"PHB pg. 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Halfling","recharge":{"value":null,"charged":false},"attunement":0},"sort":5525000,"flags":{},"img":"systems/dnd5e/icons/spells/lightning-jade-1.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"KROifaAhldMdTVyB","name":"Halfling","type":"feat","data":{"description":{"value":"
\n
\n
\n

Your halfling character has a number of traits in common with all other halflings.

Ability Score Increase. Your Dexterity score increases by 2.

Age. A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.

Alignment. Most halflings are lawful good. As a rule, they are good-­hearted and kind, hate to see others in pain, and have no tolerance for oppression. They are also very orderly and traditional, leaning heavily on the support of their community and the comfort of their old ways.

Size. Halflings average about 3 feet tall and weigh about 40 pounds. Your size is Small.

Speed. Your base walking speed is 25 feet.

Lucky. @Compendium[dnd5e.races.LOMdcNAGWh5xpfm4]{Lucky} When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

Brave. @Compendium[dnd5e.races.7Yoo9hG0hfPSmBoC]{Brave} You have advantage on saving throws against being frightened.

\n
\n
\n
\n
\n
\n
\n

Halfling Nimbleness. @Compendium[dnd5e.races.PqxZgcJzp1VVgP8t]{Halfling Nimbleness} You can move through the space of any creature that is of a size larger than yours.

Languages. You can speak, read, and write Common and Halfling. The Halfling language isn't secret, but halflings are loath to share it with others. They write very little, so they don't have a rich body of literature. Their oral tradition, however, is very strong. Almost all halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling.

\n
\n
\n
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Beiro was a famed entertainer at his local tavern, when he one day ran out of stories to tell. To solve this, he set out to make his own stories, so as to one day tell them again at his tavern.

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Actor artwork provided by Forgotten Adventures
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You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.

You can use this feature a number of times equal to your Charisma modifier (a minimum of once).

You regain any expended uses when you finish a long rest.

Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.

**Foundry note: Note the Other Formula is set to the base default of 1d6 and limited uses is set to the minimum of 1. Additionally, recovery is set to long rest (for levels before @Compendium[dnd5e.classfeatures.3VDZGs5Ug3hIE322]{Font of Inspiration} is gained). Please manually adjust as required.

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A lute to evoke awe, wonder, or fear in your audience.

If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.

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A lute to evoke awe, wonder, or fear in your audience.

If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.

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A chest holds 12 cubic feet or 300 pounds of gear.

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This cylindrical leather case can hold up to ten rolled-up sheets of paper or five rolled-up sheets of parchment.

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A backpack can hold one cubic foot or 30 pounds of gear. You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

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A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch. A pouch can hold up to ⅕ cubic foot or 6 pounds of gear.

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This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise.

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A short metal blade mounted to a small hilt and crossguard. The dagger makes an effective side armament for hardened warriors or a hidden blade for assassins and thieves.

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A thin tensile metal blade, light in weight but long in reach designed for quick darting attacks to target weak points in enemy defenses with lightning swiftness.

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The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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A complete costume usually used by performers and artists in all manner of entertainment halls or for those that simply refuse to get out of character.

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Set of clothes designed specifically to be expensive and show it.

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Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon.

On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level.

If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn.

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A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil

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A drum, of any variety, to evoke awe, wonder, or fear in your audience.

If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.

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A deviced used in combination with ink to write or draw on a sheet of paper.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":0,"price":0.02,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":3700000,"flags":{},"img":"icons/commodities/materials/feather-red-.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"9vSJX7VXZLXkXLVs","name":"Ink Bottle","type":"loot","data":{"description":{"value":"

A small bottle of ink for writing upon parchment.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":0.06,"price":10,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":3600000,"flags":{},"img":"icons/consumables/potions/bottle-bulb-empty-glass.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"VWdmspSsWBrQ85hx","name":"Paper","type":"loot","data":{"description":{"value":"

A single sheet of paper.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":5,"weight":0,"price":0.2,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":3800000,"flags":{},"img":"icons/sundries/documents/document-bound-white.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"MgZvqEEt5jUtHG5d","name":"Perfume","type":"loot","data":{"description":{"value":"

A vial of aromatic perfume.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":0,"price":5,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":4000000,"flags":{},"img":"icons/consumables/potions/bottle-bulb-corked-purple.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"833SKFj28K9Jzhzf","name":"Soap","type":"loot","data":{"description":{"value":"

Used to clean and wash.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":0,"price":0.02,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":4600000,"flags":{},"img":"icons/sundries/survival/soap.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"80Gaz3MRLsMImA2r","name":"Sealing Wax","type":"loot","data":{"description":{"value":"

A wax material of a seal which, after melting, hardens quickly forming a bond that is difficult to separate without noticeable tampering.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":0,"price":0.5,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":4700000,"flags":{},"img":"icons/sundries/lights/candle-unlit-red.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"hEUrELgWXKAaJOZ9","name":"Light","type":"spell","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":13,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A firefly or phosphorescent moss.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/light-sky-1.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"KetraWCseV9yIycQ","name":"Mage Hand","type":"spell","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"space"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"icons/magic/water/water-hand.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"nsCHxtON5ZkzjLsT","name":"Charm Person","type":"spell","data":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is Charmed by you until the spell ends or until you or your companions do anything harmful to it. The Charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was Charmed by you.

","chat":"","unidentified":""},"source":"PHB pg. 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/explosion-magenta-2.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"xgbCmlnGyxeoPgVh","name":"Disguise Self","type":"spell","data":{"description":{"value":"

You make yourself—including your clothing, armor, weapons, and other belongings on your person—look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.

","chat":"","unidentified":""},"source":"PHB pg. 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/wind-grasp-eerie-2.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"cCU43lTu78gtSj0H","name":"Heroism","type":"spell","data":{"description":{"value":"

A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being Frightened and gains Temporary Hit Points equal to your Spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@mod","temphp"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/heal-sky-2.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"5tez50g1xWPPfqA8","name":"Hideous Laughter","type":"spell","data":{"description":{"value":"

A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a Wisdom saving throw or fall prone, becoming Incapacitated and unable to stand up for the Duration. A creature with an Intelligence score of 4 or less isn't affected.

At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it's triggered by damage. On a success, the spell ends.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Tiny tarts and a feather that is waved in the air","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/explosion-magenta-2.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"pEDdh0i2HBhReeuU","name":"Love Letter","type":"loot","data":{"description":{"value":"

A love letter sent by an admirer.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"attuned":false},"sort":100001,"flags":{},"img":"icons/sundries/scrolls/scroll-plain-red.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"IUsB73tFTMjgMbFv","name":"Rations","type":"consumable","data":{"description":{"value":"

Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":10,"weight":2,"price":0.5,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"food","attuned":false},"sort":1800000,"flags":{},"img":"icons/consumables/meat/hock-leg-pink-brown.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"z5AuTPscfqCMs9Qt","name":"Bard","type":"class","data":{"description":{"value":"

As a bard, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d8 per bard level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per bard level after 1st

\n

Proficiencies

\n

Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Three musical instruments of your choice
Saving Throws: Dexterity, Charisma
Skills: Choose any three

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Bard Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeatures
1st+2@Compendium[dnd5e.classfeatures.u4NLajXETJhJU31v]{Spellcasting}, @Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d6)}
2nd+2@Compendium[dnd5e.classfeatures.ezWijmCnlnQ9ZRX2]{Jack of All Trades}, @Compendium[dnd5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d6)}
3rd+2@Compendium[dnd5e.classfeatures.ILhzFHiRrqgQ9dFJ]{Bard College} @Compendium[dnd5e.classfeatures.aQLg7BWdRnm4Hr9S]{Expertise}
4th+2@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
5th+3@Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d8)}, @Compendium[dnd5e.classfeatures.3VDZGs5Ug3hIE322]{Font of Inspiration}
6th+3@Compendium[dnd5e.classfeatures.SEJmsjkEhdAZ90ki]{Countercharm}, Bard College feature
7th+34th Level Spell Slot
8th+3@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
9th+45th Level Spell Slot @Compendium[dnd5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d8)}
10th+4@Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d10)}, @Compendium[dnd5e.classfeatures.aQLg7BWdRnm4Hr9S]{Expertise}, @Compendium[dnd5e.classfeatures.aonJ2YjkqkYB9WYB]{Magical Secrets}
11th+46th Level Spell Slot
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
13th+57th Level Spell, Slot@Compendium[dnd5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d10)}
14th+5@Compendium[dnd5e.classfeatures.aonJ2YjkqkYB9WYB]{Magical Secrets}, Bard College feature
15th+58th Level Spell Slot, @Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d12)}
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
17th+69th Level Spell Slot, @Compendium[dnd5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d12)}
18th+6@Compendium[dnd5e.classfeatures.aonJ2YjkqkYB9WYB]{Magical Secrets}
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
20th+6@Compendium[dnd5e.classfeatures.GBYN5rH4nh1ocRlY]{Superior Inspiration}
\n

Bard Colleges

\n

College of Lore

\n

Bards of the College of Lore know something about most things, collecting bits of knowledge from sources as diverse as scholarly tomes and peasant tales. Whether singing folk ballads in taverns or elaborate compositions in royal courts, these bards use their gifts to hold audiences spellbound. When the applause dies down, the audience members might find themselves questioning everything they held to be true, from their faith in the priesthood of the local temple to their loyalty to the king.

\n

The loyalty of these bards lies in the pursuit of beauty and truth, not in fealty to a monarch or following the tenets of a deity. A noble who keeps such a bard as a herald or advisor knows that the bard would rather be honest than politic.

\n

The college's members gather in libraries and sometimes in actual colleges, complete with classrooms and dormitories, to share their lore with one another. They also meet at festivals or affairs of state, where they can expose corruption, unravel lies, and poke fun at self-important figures of authority.

\n

College of Lore Features

\n

3rd Level: @Compendium[dnd5e.classfeatures.e9ytGikyLFgwZ5wi]{Bonus Proficiencies} @Compendium[dnd5e.classfeatures.5zPmHPQUne7RDfaU]{Cutting Words}

\n

6th Level: @Compendium[dnd5e.classfeatures.myBu3zi5eYvQIcuy]{Additional Magical Secrets}

\n

14th Level: @Compendium[dnd5e.classfeatures.pquwueEMweRhiWaq]{Peerless Skill}

","chat":"","unidentified":""},"source":"","levels":1,"subclass":"","hitDice":"d8","hitDiceUsed":0,"saves":["dex","cha"],"skills":{"number":3,"choices":["acr","ani","arc","ath","dec","his","ins","itm","inv","med","nat","prc","per","prf","rel","slt","ste","sur"],"value":[]},"spellcasting":{"progression":"full","ability":"cha"},"damage":{"parts":[]},"attunement":0},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.classes.ILvRZGEx3aXqSVUt"}},"img":"icons/skills/toxins/cup-goblet-poisoned-spilled.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"MX29mr6A5oqePYyF","name":"Spellcasting (Bard)","type":"feat","data":{"description":{"value":"

You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations.

\n

Cantrips

\n

You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.

\n

Spell Slots

\n

The Bard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.

\n

Spells Known of 1st Level and Higher

\n

You know four 1st-level spells of your choice from the bard spell list.

The Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.

Additionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelCantrips KnownSpells Known—Spell Slots per Spell Level—
1st2nd3rd4th5th6th7th8th9th
1st242--------
2nd253--------
3rd2642-------
4th3743-------
5th38432------
6th39433------
7th3104331-----
8th3114332-----
9th31243331----
10th41443332----
11th415433321---
12th415433321---
13th4164333211--
14th4184333211--
15th41943332111-
16th41943332111-
17th420433321111
18th422433331111
19th422433332111
20th422433332211
\n

Spellcasting Ability

\n

Charisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the performance of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

Spell attack modifier = your proficiency bonus + your Charisma modifier

\n

Ritual Casting

\n

You can cast any bard spell you know as a ritual if that spell has the ritual tag.

\n

Spellcasting Focus

\n

You can use a musical instrument (see @Compendium[dnd5e.rules.bogWrnJqoNlBd0O8]{Adventuring Gear}) as a spellcasting focus for your bard spells.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Bard 1","recharge":{"value":null,"charged":false},"attunement":0},"sort":-100000,"flags":{},"img":"icons/magic/symbols/runes-carved-stone-yellow.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"AtTEyddbePRRDUtT","name":"Fey Ancestry","type":"feat","data":{"description":{"value":"

You have advantage on saving throws against being charmed, and magic can't put you to sleep.

","chat":"","unidentified":""},"source":"PHB pg. 23, 39","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Elf, Half-Elf","recharge":{"value":null,"charged":false},"featType":{"value":"ability","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10},"attunement":0},"sort":5000000,"flags":{},"img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"qK44BbnaFcoZMhDn","name":"Half-Elf","type":"feat","data":{"description":{"value":"
\n
\n
\n

Your half-­elf character has some qualities in common with elves and some that are unique to half-­elves.

Ability Score Increase. Your Charisma score increases by 2, and two other ability scores of your choice increase by 1.

Age. Half-­elves mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 180 years.

Alignment. Half-­elves share the chaotic bent of their elven heritage. They value both personal freedom and creative expression, demonstrating neither love of leaders nor desire for followers. They chafe at rules, resent others' demands, and sometimes prove unreliable, or at least unpredictable.

\n
\n
\n
\n

Size. Half-­elves are about the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Darkvision. Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Fey Ancestry. @Compendium[dnd5e.races.cnTbpPPeGW7vGjOV]{Fey Ancestry} You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Skill Versatility. You gain proficiency in two skills of your choice.

Languages. You can speak, read, and write Common, Elvish, and one extra language of your choice.

\n
\n
\n
\n
\n
\n
","chat":"","unidentified":""},"source":"PHB pg. 39","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"sort":2700000,"flags":{},"img":"systems/dnd5e/icons/spells/leaf-jade-2.jpg","effects":[],"folder":null,"permission":{"default":0}}],"effects":[],"folder":"pK61u9wafV1nLfmS","sort":175000,"permission":{"default":0},"flags":{}} +{"_id":"DRjR5iu9lpaIGOhp","name":"Sefris (Half-Elf Warlock)","type":"character","img":"systems/dnd5e/tokens/heroes/WarlockStaff.webp","data":{"abilities":{"str":{"value":12,"proficient":0,"mod":1,"save":1,"prof":0,"saveBonus":0,"checkBonus":0,"dc":11},"dex":{"value":14,"proficient":0,"mod":2,"save":2,"prof":0,"saveBonus":0,"checkBonus":0,"dc":12},"con":{"value":14,"proficient":0,"mod":2,"save":2,"prof":0,"saveBonus":0,"checkBonus":0,"dc":12},"int":{"value":10,"proficient":0,"mod":0,"save":0,"prof":0,"saveBonus":0,"checkBonus":0,"dc":10},"wis":{"value":8,"proficient":1,"mod":-1,"save":1,"prof":2,"saveBonus":0,"checkBonus":0,"dc":9},"cha":{"value":17,"proficient":1,"mod":3,"save":5,"prof":2,"saveBonus":0,"checkBonus":0,"dc":13}},"attributes":{"ac":{"flat":null,"calc":"default","formula":"","min":0},"hp":{"value":10,"min":0,"max":10,"temp":null,"tempmax":null},"init":{"value":0,"bonus":0,"mod":2,"prof":0,"total":2},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"cha","death":{"success":0,"failure":0},"exhaustion":0,"inspiration":false,"encumbrance":{"value":89.8,"max":180,"pct":49.888888888888886,"encumbered":true},"hd":1,"prof":2,"spelldc":13},"details":{"biography":{"value":"

Sefris's pickpocketing as a child grew into small burglaries and eventually complex heists, using the dark bond with his fiend to aid his exploits. He'll work for anyone who can throw some coin his way.

\n
Actor artwork provided by Forgotten Adventures
","public":""},"alignment":"Chaotic Neutral","race":"Half-elf","background":"Burglar","originalClass":"","xp":{"value":0,"min":0,"max":300,"pct":0},"appearance":"","trait":"","ideal":"","bond":"","flaw":"","level":1,"hd":{"_deprecated":true}},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":"Magical Sleep; Advantage on saving throws against charms"},"languages":{"value":["common","deep","elvish"],"custom":""},"weaponProf":{"value":["sim"],"custom":""},"armorProf":{"value":["lgt"],"custom":""},"toolProf":{"value":["game","thief"],"custom":""},"perception":{"_deprecated":true}},"currency":{"pp":0,"gp":15,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonus":0,"mod":2,"passive":12,"prof":0,"total":2},"ani":{"value":0,"ability":"wis","bonus":0,"mod":-1,"passive":9,"prof":0,"total":-1},"arc":{"value":1,"ability":"int","bonus":0,"mod":0,"passive":12,"prof":2,"total":2},"ath":{"value":0,"ability":"str","bonus":0,"mod":1,"passive":11,"prof":0,"total":1},"dec":{"value":1,"ability":"cha","bonus":0,"mod":3,"passive":15,"prof":2,"total":5},"his":{"value":0,"ability":"int","bonus":0,"mod":0,"passive":10,"prof":0,"total":0},"ins":{"value":0,"ability":"wis","bonus":0,"mod":-1,"passive":9,"prof":0,"total":-1},"itm":{"value":0,"ability":"cha","bonus":0,"mod":3,"passive":13,"prof":0,"total":3},"inv":{"value":1,"ability":"int","bonus":0,"mod":0,"passive":12,"prof":2,"total":2},"med":{"value":0,"ability":"wis","bonus":0,"mod":-1,"passive":9,"prof":0,"total":-1},"nat":{"value":1,"ability":"int","bonus":0,"mod":0,"passive":12,"prof":2,"total":2},"prc":{"value":0,"ability":"wis","bonus":0,"mod":-1,"passive":9,"prof":0,"total":-1},"prf":{"value":0,"ability":"cha","bonus":0,"mod":3,"passive":13,"prof":0,"total":3},"per":{"value":1,"ability":"cha","bonus":0,"mod":3,"passive":15,"prof":2,"total":5},"rel":{"value":0,"ability":"int","bonus":0,"mod":0,"passive":10,"prof":0,"total":0},"slt":{"value":0,"ability":"dex","bonus":0,"mod":2,"passive":12,"prof":0,"total":2},"ste":{"value":1,"ability":"dex","bonus":0,"mod":2,"passive":14,"prof":2,"total":4},"sur":{"value":0,"ability":"wis","bonus":0,"mod":-1,"passive":9,"prof":0,"total":-1}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":1,"override":null,"max":1,"level":1},"spell0":{"_deprecated":true,"max":0,"value":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"primary":{"value":null,"max":null,"sr":false,"lr":false,"label":""},"secondary":{"value":null,"max":null,"sr":false,"lr":false,"label":""},"tertiary":{"value":null,"max":null,"sr":false,"lr":false,"label":""}}},"token":{"flags":{},"name":"Sefris","displayName":30,"img":"systems/dnd5e/tokens/heroes/WarlockStaff.webp","tint":null,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":true,"dimSight":60,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":0,"lightColor":null,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"DRjR5iu9lpaIGOhp","actorLink":true,"disposition":1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":"attributes.ac.value"},"randomImg":false,"alpha":1},"items":[{"_id":"ARnFQMtJ9j0GCjIR","name":"Background: Burglar","type":"feat","data":{"description":{"value":"","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10},"attunement":0},"sort":2700001,"flags":{},"img":"icons/magic/perception/silhouette-stealth-shadow.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"AG848KGL5LEw4Oyc","name":"Warlock","type":"class","data":{"description":{"value":"

As a warlock, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d8 per warlock level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per warlock level after 1st

\n

Proficiencies

\n

Armor: Light armor
Weapons: Simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two skills from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Warlock Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeaturesInvocations Known
1st+2@Compendium[dnd5e.classfeatures.jTXHaK0vvT5DV3uO]{Otherworldly Patron}, @Compendium[dnd5e.classfeatures.x6IJZwr6f0SGral7]{Pact Magic}̶
2nd+2@Compendium[dnd5e.classfeatures.8MlxM2nEfE3Q0EVk]{Eldritch Invocations}2
3rd+2@Compendium[dnd5e.classfeatures.QwgfIpCN8VWfoUtX]{Pact Boon}2
4th+2@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}2
5th+33rd Level Spells, +1 Invocation3
6th+3Otherworldly Patron feature3
7th+34th Level Spells, +1 Invocation4
8th+3@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}4
9th+45th Level Spells, +1 Invocation5
10th+4Otherworldly Patron feature5
11th+4@Compendium[dnd5e.classfeatures.zB77V8BcCJvWVxck]{Mystic Arcanum (6th-Level Spell)}5
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}, +1 Invocation6
13th+5@Compendium[dnd5e.classfeatures.HBn6FXLz7Eiudz0V]{Mystic Arcanum (7th-Level Spell)}6
14th+5Otherworldly Patron feature6
15th+5@Compendium[dnd5e.classfeatures.knDZR4l4QfLTKinm]{Mystic Arcanum (8th-Level Spell)}, +1 Invocation7
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}7
17th+6@Compendium[dnd5e.classfeatures.vMxJQEKeK6WwZFaF]{Mystic Arcanum (9th-Level Spell)}7
18th+6+1 Invocation8
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}8
20th+6@Compendium[dnd5e.classfeatures.0C04rwyvoknvFYiy]{Eldritch Master}8
\n
\n

Your Pact Boon

\n

Each Pact Boon option produces a special creature or an object that reflects your patron's nature.

\n

Pact of the Chain. Your familiar is more cunning than a typical familiar. Its default form can be a reflection of your patron, with imps and quasits tied to the Fiend.

\n

Pact of the Blade. If you serve the Fiend, your weapon could be an axe made of black metal and adorned with decorative flames.

\n

Pact of the Tome. Your Book of Shadows could be a weighty tome bound in demon hide studded with iron, holding spells of conjuration and a wealth of forbidden lore about the sinister regions of the cosmos, a gift of the Fiend.

\n
\n

Otherworldly Patrons

\n

The beings that serve as patrons for warlocks are mighty inhabitants of other planes of existence—not gods, but almost godlike in their power. Various patrons give their warlocks access to different powers and invocations, and expect significant favors in return.

\n

Some patrons collect warlocks, doling out mystic knowledge relatively freely or boasting of their ability to bind mortals to their will. Other patrons bestow their power only grudgingly, and might make a pact with only one warlock. Warlocks who serve the same patron might view each other as allies, siblings, or rivals.

\n

The Fiend

\n

You have made a pact with a fiend from the lower planes of existence, a being whose aims are evil, even if you strive against those aims. Such beings desire the corruption or destruction of all things, ultimately including you. Fiends powerful enough to forge a pact include demon lords such as Demogorgon, Orcus, Fraz'Urb-luu, and Baphomet; archdevils such as Asmodeus, Dispater, Mephistopheles, and Belial; pit fiends and balors that are especially mighty; and ultroloths and other lords of the yugoloths.

\n

The Fiend Features

\n

1st Level: @Compendium[dnd5e.classfeatures.4IHsIcBhAVDt8QjY]{Expanded Spell List} @Compendium[dnd5e.classfeatures.Jv0zu4BtUi8bFCqJ]{Dark One's Blessing }

\n

6th Level: @Compendium[dnd5e.classfeatures.OQSb0bO1yDI4aiMx]{Dark One's Own Luck}

\n

10th Level: @Compendium[dnd5e.classfeatures.9UZ2WjUF2k58CQug]{Fiendish Resilience}

\n

14th Level: @Compendium[dnd5e.classfeatures.aCUmlnHlUPHS0rdu]{Hurl Through Hell}

","chat":"","unidentified":""},"source":"","levels":1,"subclass":"","hitDice":"d8","hitDiceUsed":0,"saves":["wis","cha"],"skills":{"number":2,"choices":["arc","dec","his","itm","inv","nat","rel"],"value":[]},"spellcasting":{"progression":"pact","ability":"cha"},"damage":{"parts":[]},"attunement":0},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.classes.7WJp9vhi6F6SlAFa"}},"img":"icons/creatures/mammals/bat-giant-tattered-purple.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"JwVOjcZIuT5bX0fn","name":"Otherworldly Patron","type":"feat","data":{"description":{"value":"

At 1st level, you have struck a bargain with an otherworldly being, such as the Fiend. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level.

","chat":"","unidentified":""},"source":"PHB pg. 107, 109","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Warlock 1","recharge":{"value":null,"charged":false},"attunement":0},"sort":600001,"flags":{},"img":"icons/sundries/lights/candles-lit-red-evil.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"hul0OIdmGyNn0Tae","name":"Pact Magic","type":"feat","data":{"description":{"value":"

Your arcane research and the magic bestowed on you by your patron have given you facility with spells.

\n

Cantrips

\n

You know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.

\n

Spell Slots

\n

The Warlock table shows how many spell slots you have. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.

For example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell thunderwave, you must spend one of those slots, and you cast it as a 3rd-level spell.

\n

Spells Known of 1st Level and Higher

\n

At 1st level, you know two 1st-level spells of your choice from the warlock spell list.

The Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what's shown in the table's Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.

Additionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelCantrips KnownSpells KnownSpell SlotsSlot Level
1st2211st
2nd2321st
3rd2422nd
4th3522nd
5th3623rd
6th3723rd
7th3824th
8th3924th
9th31025th
10th41025th
11th41135th
12th41135th
13th41235th
14th41235th
15th41335th
16th41335th
17th41445th
18th41445th
19th41545th
20th41545th
\n

Spellcasting Ability

\n

Charisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

Spell attack modifier = your proficiency bonus + your Charisma modifier

\n

Spellcasting Focus

\n

You can use an arcane focus as a spellcasting focus for your warlock spells.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Warlock 1","recharge":{"value":null,"charged":false},"attunement":0},"sort":2500001,"flags":{},"img":"icons/skills/wounds/blood-spurt-spray-red.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"HXTb7dvjjK5M3wmx","name":"Dark One's Blessing","type":"feat","data":{"description":{"value":"

Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1).

","chat":"","unidentified":""},"source":"PHB pg. 109","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":null,"amount":null},"ability":"cha","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@mod + @classes.warlock.levels","temphp"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"The Fiend 1","recharge":{"value":null,"charged":false},"attunement":0},"sort":2600001,"flags":{},"img":"icons/skills/wounds/blood-cells-disease-green.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"s6ksFNAiSR2Wy20f","name":"Expanded Spell List","type":"feat","data":{"description":{"value":"

The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Fiend Expanded Spells
Spell LevelSpells
1st@Compendium[dnd5e.spells.5SuJewoa1CRWaj1F]{Burning Hands}, @Compendium[dnd5e.spells.arzCrMRgcNiQuh43]{Command}
2nd@Compendium[dnd5e.spells.zwGsAv6kmwzYGhh3]{Blindness/Deafness}, @Compendium[dnd5e.spells.7u2obDvuvtZBkTfq]{Scorching Ray}
3rd@Compendium[dnd5e.spells.ztgcdrWPshKRpFd0]{Fireball}, @Compendium[dnd5e.spells.TwlD4PLcltv7Xh7j]{Stinking Cloud}
4th@Compendium[dnd5e.spells.avD5XUtkBPQQR97c]{Fire Shield}, @Compendium[dnd5e.spells.X3DrXgxjwI2dvkD6]{Wall of Fire}
5th@Compendium[dnd5e.spells.5e1xTohkzqFqbYH4]{Flame Strike}, @Compendium[dnd5e.spells.SLxA9QhrggTz0taU]{Hallow}
","chat":"","unidentified":""},"source":"PHB pg. 109","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"The Fiend 1","recharge":{"value":null,"charged":false},"attunement":0},"sort":2000000,"flags":{},"img":"icons/magic/control/encase-creature-monster-hold.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"TasoirE9YwlLBF2d","name":"Eldritch Blast","type":"spell","data":{"description":{"value":"

A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.

The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.

","chat":"","unidentified":""},"source":"PHB pg. 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/fireball-eerie-1.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"L0LN4PLWZtWTziVK","name":"Chill Touch","type":"spell","data":{"description":{"value":"

You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 Necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.

If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"PHB pg. 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/ice-blue-1.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"GID7pVSdUUakEfMC","name":"Burning Hands","type":"spell","data":{"description":{"value":"

As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.

The fire ignites any flammable objects in the area that aren't being worn or carried.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 220","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":13,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"pact","prepared":false},"scaling":{"mode":"level","formula":"1d6"},"attunement":0},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/fog-orange-2.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"edRYqi4qmOrH3Etw","name":"Command","type":"spell","data":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

Drop. The target drops whatever it is holding and then ends its turn.

Flee. The target spends its turn moving away from you by the fastest available means.

Grovel. The target falls prone and then ends its turn.

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"PHB pg. 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"pact","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/explosion-magenta-1.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"tFWyqoQOTGy2tjVQ","name":"Dagger","type":"weapon","data":{"description":{"value":"

A short metal blade mounted to a small hilt and crossguard. The dagger makes an effective side armament for hardened warriors or a hidden blade for assassins and thieves.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":1,"price":2,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","properties":{"fin":true,"lgt":true,"thr":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false},"proficient":true,"attuned":false},"sort":1750001,"flags":{},"img":"icons/weapons/daggers/dagger-jeweled-purple.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"gWG0z1fZ1Wh5v4ox","name":"Component Pouch","type":"consumable","data":{"description":{"value":"

A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description).

","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":2,"price":25,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo","attuned":false},"sort":800000,"flags":{},"img":"icons/containers/bags/pack-simple-leather-tan.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PWzpA5cBPJN2ObHr","name":"Light Crossbow","type":"weapon","data":{"description":{"value":"

A small crossbow with a wooden haft and a tense cord which is capable of firing a single bolt which can puncture even heavy armor at close range.

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The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

","chat":"","unidentified":""},"source":"PHB pg. 144","quantity":1,"weight":10,"price":10,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":11,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":true,"attuned":false},"sort":200000,"flags":{},"img":"icons/equipment/chest/breastplate-quilted-brown.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"CFNsSpQESXydoWIT","name":"Common Clothes","type":"equipment","data":{"description":{"value":"

Clothes worn by most commoners.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":3,"price":0.5,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attuned":false},"sort":800000,"flags":{},"img":"icons/equipment/chest/shirt-collared-brown.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"YhC9uJKyuxTPMNGB","name":"Crossbow Bolt","type":"consumable","data":{"description":{"value":"

This ammunition is used for all varieties of crossbow and is typically a short metal shaft with a narrow piercing tip.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":20,"weight":0.075,"price":0.02,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","piercing"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo","attuned":false,"attributes":{"spelldc":10}},"sort":400000,"flags":{},"img":"icons/weapons/ammunition/arrows-bodkin-yellow-red.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"cGloc8QtriPCqkot","name":"Quiver","type":"backpack","data":{"description":{"value":"

A quiver can hold up to 20 arrows.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":1,"price":1,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"capacity":{"type":"items","value":20,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"attuned":false,"damage":{"parts":[]}},"sort":2400001,"flags":{},"img":"icons/containers/ammunition/arrows-quiver-black.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"AunuAQWZl4OW6XhY","name":"Backpack","type":"backpack","data":{"description":{"value":"

A backpack can hold one cubic foot or 30 pounds of gear. You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":5,"price":2,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"capacity":{"type":"weight","value":30,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"attuned":false,"damage":{"parts":[]}},"sort":300001,"flags":{},"img":"icons/containers/bags/pack-simple-leather.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"RbVPCEnvRQRNgalQ","name":"Pouch","type":"backpack","data":{"description":{"value":"

A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch. A pouch can hold up to ⅕ cubic foot or 6 pounds of gear.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":1,"price":0.5,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"capacity":{"type":"weight","value":6,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"attuned":false,"damage":{"parts":[]}},"sort":2300001,"flags":{},"img":"icons/containers/bags/coinpouch-simple-tan.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"Jh3ztSfsO2aMdRCh","name":"Mess Kit","type":"loot","data":{"description":{"value":"

This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.

","chat":"","unidentified":""},"source":"PHB pg. 152","quantity":1,"weight":1,"price":0.2,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":900000,"flags":{},"img":"icons/tools/cooking/fork-steel-grey.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"khqYCCRBDGI6hyPp","name":"Hempen Rope (50 ft.)","type":"consumable","data":{"description":{"value":"

Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":10,"price":1,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"abil","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":17,"scaling":"flat"},"consumableType":"trinket","attuned":false},"sort":1000000,"flags":{},"img":"icons/sundries/survival/rope-wrapped-brown.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"VPbIxZbUa0Yu83OH","name":"Bedroll","type":"loot","data":{"description":{"value":"

Roll of cloth used by traveller to sleep in.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":7,"price":1,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":800000,"flags":{},"img":"icons/sundries/flags/banner-worn-blue.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"jWmSizyaQYCgP2q6","name":"Rations","type":"consumable","data":{"description":{"value":"

Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":10,"weight":2,"price":0.5,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"food","attuned":false},"sort":1400000,"flags":{},"img":"icons/consumables/meat/hock-leg-pink-brown.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"QMOVCtfUZ45nbquO","name":"Tinderbox","type":"loot","data":{"description":{"value":"

This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch - or anything else with abundant, exposed fuel - takes an action. Lighting any other fire takes 1 minute.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":1,"price":0.5,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":1200000,"flags":{},"img":"icons/sundries/lights/torch-black.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"Kcl8IOHaqoKSvw5O","name":"Torch","type":"consumable","data":{"description":{"value":"

A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":10,"weight":1,"price":0.01,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":40,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","attuned":false},"sort":1900000,"flags":{},"img":"icons/sundries/lights/torch-black.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"MtiO1knQLL5GNGlA","name":"Waterskin","type":"consumable","data":{"description":{"value":"

A leather hide sewn into an enclosed skin which can contain up to 4 pints of liquid. It weighs 5 pounds when full; a pint of water is approximately 1 pound.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":5,"price":0.2,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":4,"max":4,"per":"charges","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"food","attuned":false},"sort":1200000,"flags":{},"img":"icons/sundries/survival/wetskin-leather-purple.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"jCesM4Kt02PWF6W5","name":"Thieves' Tools","type":"tool","data":{"description":{"value":"

This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks.

","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":1,"price":25,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"toolType":"","ability":"dex","chatFlavor":"","proficient":1,"attuned":false,"damage":{"parts":[]}},"sort":2700000,"flags":{},"img":"icons/tools/hand/lockpicks-steel-grey.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"n4y54n9b3KkJdhLL","name":"Crowbar","type":"loot","data":{"description":{"value":"

Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied.

","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":5,"price":2,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false},"sort":100001,"flags":{},"img":"icons/tools/hand/pickaxe-steel-white.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"IBBEAAhVb5tWL0sz","name":"Fey Ancestry","type":"feat","data":{"description":{"value":"

You have advantage on saving throws against being charmed, and magic can't put you to sleep.

","chat":"","unidentified":""},"source":"PHB pg. 23, 39","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Elf, Half-Elf","recharge":{"value":null,"charged":false},"featType":{"value":"ability","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10},"attunement":0},"sort":2900001,"flags":{},"img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"N86N6wcMkknG99ZF","name":"Half-Elf","type":"feat","data":{"description":{"value":"
\n
\n
\n

Your half-­elf character has some qualities in common with elves and some that are unique to half-­elves.

Ability Score Increase. Your Charisma score increases by 2, and two other ability scores of your choice increase by 1.

Age. Half-­elves mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 180 years.

Alignment. Half-­elves share the chaotic bent of their elven heritage. They value both personal freedom and creative expression, demonstrating neither love of leaders nor desire for followers. They chafe at rules, resent others' demands, and sometimes prove unreliable, or at least unpredictable.

\n
\n
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Size. Half-­elves are about the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Darkvision. Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Fey Ancestry. @Compendium[dnd5e.races.cnTbpPPeGW7vGjOV]{Fey Ancestry} You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Skill Versatility. You gain proficiency in two skills of your choice.

Languages. You can speak, read, and write Common, Elvish, and one extra language of your choice.

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Randal worked his way through the ranks of his hometown's guard, ultimately growing restless with city life and wandering off in search of adventure.

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While you are wearing armor, you gain a +1 bonus to AC

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You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.

Once you use this feature, you must finish a short or long rest before you can use it again.

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Prerequisite: Strength 13 or higher

You've developed the skills necessary to hold your own in close-quarters grappling.

You gain the following benefits:

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Standard ammunition used for bows of all varieties. These mundane arrows are made of smooth wooden shafts with goose feather fletching and hammer metal bodkins.

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A thick shaft of laminated wood is bowed by a taut string capable of launching deadly arrows at long distances.

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A lengthy stright blade designed for slashing foes, the longsword is a highly versatile weapon that may also be wielded with two hands for more punishing strikes.

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Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

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A backpack can hold one cubic foot or 30 pounds of gear. You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

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A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch. A pouch can hold up to ⅕ cubic foot or 6 pounds of gear.

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A tool with heavy metal head mounted ar the right angles at the end of a handle, used for job such as breaking things and driving in nails.

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This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch - or anything else with abundant, exposed fuel - takes an action. Lighting any other fire takes 1 minute.

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A leather hide sewn into an enclosed skin which can contain up to 4 pints of liquid. It weighs 5 pounds when full; a pint of water is approximately 1 pound.

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Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check.

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Roll of cloth used by traveller to sleep in.

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This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.

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This one-handed axe is light and balanced for throwing while remaining useful in hand combat.

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A metal spike that is drive into a seam in a climbing surface with a climbing hammer. It can also be used like iron spikes to block doors in a pinch.

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As a fighter, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d10 per fighter level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per fighter level after 1st

\n

Proficiencies

\n

Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Choose two skills from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Fighter Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeatures
1st+2@Compendium[dnd5e.classfeatures.fbExzwNwEAl2kW9c]{Fighting Style}, @Compendium[dnd5e.classfeatures.nTjmWbyHweXuIqwc]{Second Wind}
2nd+2@Compendium[dnd5e.classfeatures.xF1VTcJ3AdkbTsdQ]{Action Surge}
3rd+2@Compendium[dnd5e.classfeatures.ax8M0X0q1GGWM26j]{Martial Archetype}
4th+2@Compendium[dnd5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement}
5th+3@Compendium[dnd5e.classfeatures.q9g1MLXuLZyxjQMg]{Extra Attack}
6th+3@Compendium[dnd5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement}
7th+3Martial Archetype feature
8th+3@Compendium[dnd5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement}
9th+4@Compendium[dnd5e.classfeatures.653ZHbNcmm7ZGXbw]{Indomitable}
10th+4Martial Archetype feature
11th+4@Compendium[dnd5e.classfeatures.q9g1MLXuLZyxjQMg]{Extra Attack (2)}
12th+4@Compendium[dnd5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement}
13th+5@Compendium[dnd5e.classfeatures.653ZHbNcmm7ZGXbw]{Indomitable (2 uses)}
14th+5@Compendium[dnd5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement}
15th+5Martial Archetype feature
16th+5@Compendium[dnd5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement}
17th+6@Compendium[dnd5e.classfeatures.xF1VTcJ3AdkbTsdQ]{Action Surge (2 uses)}, @Compendium[dnd5e.classfeatures.653ZHbNcmm7ZGXbw]{Indomitable (3 uses)}
18th+6Martial Archetype feature
19th+6@Compendium[dnd5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement}
20th+6@Compendium[dnd5e.classfeatures.q9g1MLXuLZyxjQMg]{Extra Attack (3)}
\n

Martial Archetypes

\n

Different fighters choose different approaches to perfecting their fighting prowess. The martial archetype you choose to emulate reflects your approach.

\n

Champion

\n

The archetypal Champion focuses on the development of raw physical power honed to deadly perfection. Those who model themselves on this archetype combine rigorous training with physical excellence to deal devastating blows.

\n

Champion Features

\n

3rd Level: @Compendium[dnd5e.classfeatures.YgLQV1O849wE5TgM]{Improved Critical}

\n

7th Level: @Compendium[dnd5e.classfeatures.dHu1yzIjD38BvGGd]{Remarkable Athlete}

\n

10th Level: @Compendium[dnd5e.classfeatures.kYJsED0rqqqUcgKz]{Additional Fighting Style}

\n

15th Level: @Compendium[dnd5e.classfeatures.aVKH6TLn1AG9hPSA]{Superior Critical}

\n

18th Level: @Compendium[dnd5e.classfeatures.ipG5yx1tRNmeJfSH]{Survivor}

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Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied.

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\n
\n
\n

It’s hard to make generalizations about humans, but your human character has these traits.

Ability Score Increase. Your ability scores each increase by 1.

Age. Humans reach adulthood in their late teens and live less than a century.

Alignment. Humans tend toward no particular alignment. The best and the worst are found among them.

Size. Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Languages. You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.

\n
\n
\n
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Aoth lived among animals for so long that he now has difficulty speaking Common. His natural habitat in danger, he decided to join an adventuring group to return balance to his land.

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Actor artwork provided by Forgotten Adventures
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A small bell for you to ring.

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The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

","chat":"","unidentified":""},"source":"PHB pg. 144","quantity":1,"weight":10,"price":10,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":11,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":true,"attuned":false},"sort":200000,"flags":{},"img":"icons/equipment/chest/breastplate-quilted-brown.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"wQlDyAuPxNVwsaeL","name":"Quarterstaff","type":"weapon","data":{"description":{"value":"

A thick shaft of wood wrapped with a sturdy grip makes a highly functional weapon in addition to a stout walking stick.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":4,"price":0.2,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","bludgeoning"]],"versatile":"1d8 + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","properties":{"ver":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false},"proficient":true,"attuned":false,"attributes":{"spelldc":10}},"sort":2500000,"flags":{},"img":"icons/weapons/staves/staff-simple-gold.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"efIjMSXJeGHp7JJ2","name":"Club","type":"weapon","data":{"description":{"value":"

A stout knob of wood forms a simple, but effective, cudgel. These weapons are used to bludgeon foes, bruising flesh and breaking bones.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":2,"price":0.1,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","properties":{"lgt":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false,"attributes":{"spelldc":10}},"sort":3200000,"flags":{},"img":"icons/weapons/clubs/club-simple-barbed.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"xJflRtfyMlGqXJ46","name":"Backpack","type":"backpack","data":{"description":{"value":"

A backpack can hold one cubic foot or 30 pounds of gear. You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":5,"price":2,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"capacity":{"type":"weight","value":30,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"attuned":false,"damage":{"parts":[]}},"sort":300001,"flags":{},"img":"icons/containers/bags/pack-simple-leather.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"Hp6fcWigyhEDAvdY","name":"Bedroll","type":"loot","data":{"description":{"value":"

Roll of cloth used by traveller to sleep in.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":7,"price":1,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":3600000,"flags":{},"img":"icons/sundries/flags/banner-worn-blue.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"aS5auFMrz8JmQHHd","name":"Mess Kit","type":"loot","data":{"description":{"value":"

This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.

","chat":"","unidentified":""},"source":"PHB pg. 152","quantity":1,"weight":1,"price":0.2,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":3600000,"flags":{},"img":"icons/tools/cooking/fork-steel-grey.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"zCMTkV6VLX6SvAKM","name":"Tinderbox","type":"loot","data":{"description":{"value":"

This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch - or anything else with abundant, exposed fuel - takes an action. Lighting any other fire takes 1 minute.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":1,"price":0.5,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":4800000,"flags":{},"img":"icons/sundries/lights/torch-black.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"HIHSYXIcwD6EC0un","name":"Hempen Rope (50 ft.)","type":"consumable","data":{"description":{"value":"

Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":10,"price":1,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"abil","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":17,"scaling":"flat"},"consumableType":"trinket","attuned":false},"sort":4000000,"flags":{},"img":"icons/sundries/survival/rope-wrapped-brown.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"XY4wR1kxV1nFNLE4","name":"Waterskin","type":"consumable","data":{"description":{"value":"

A leather hide sewn into an enclosed skin which can contain up to 4 pints of liquid. It weighs 5 pounds when full; a pint of water is approximately 1 pound.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":5,"price":0.2,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":4,"max":4,"per":"charges","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"food","attuned":false},"sort":1900000,"flags":{},"img":"icons/sundries/survival/wetskin-leather-purple.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"28aUiwSg7wlTjZLE","name":"Druidcraft","type":"spell","data":{"description":{"value":"

Whispering to the spirits of Nature, you create one of the following Effects within range:

\n","chat":"","unidentified":""},"source":"PHB pg. 236","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/vines-jade-1.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"I0lMMSyrXd6BnHzn","name":"Shillelagh","type":"spell","data":{"description":{"value":"

The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.

","chat":"","unidentified":""},"source":"PHB pg. 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"spec","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","bludgeoning"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A shamrock leaf, and a club or quarterstaff","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/enchant-jade-1.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"cgrUf9R7qzjGJiKz","name":"Animal Friendship","type":"spell","data":{"description":{"value":"

This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be charmed by you for the spell's duration. If you or one of your companions harms the target, the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A morsel of food.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/wild-jade-2.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"G1NUYiRzbONM8JY3","name":"Charm Person","type":"spell","data":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is Charmed by you until the spell ends or until you or your companions do anything harmful to it. The Charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was Charmed by you.

","chat":"","unidentified":""},"source":"PHB pg. 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/explosion-magenta-2.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"d5GfeWbhbQjxaebc","name":"Create or Destroy Water","type":"spell","data":{"description":{"value":"

You either create or destroy water.

Create Water. You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range.

Destroy Water. You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A drop of water if creating water or a few grains of sand if destroying it.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/wind-blue-2.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"Jm7NmryByjSIJv1R","name":"Cure Wounds","type":"spell","data":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"},"attunement":0},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/heal-jade-1.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"XSHrt4ZiaxGfQNLC","name":"Detect Magic","type":"spell","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/light-blue-2.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"LjjndkOEZDZQGfcr","name":"Detect Poison and Disease","type":"spell","data":{"description":{"value":"

For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A yew leaf","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/air-burst-jade-2.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"ItDBRSum0kOrmztx","name":"Entangle","type":"spell","data":{"description":{"value":"

Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the Duration, these Plants turn the ground in the area into difficult terrain.

A creature in the area when you cast the spell must succeed on a Strength saving throw or be Restrained by the entangling Plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.

When the spell ends, the conjured Plants wilt away.

","chat":"","unidentified":""},"source":"PHB pg. 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/vines-acid-2.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"svLywIriFEl67tzX","name":"Faerie Fire","type":"spell","data":{"description":{"value":"

Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.

","chat":"","unidentified":""},"source":"PHB pg. 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":13,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/fire-arrows-jade-2.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"xVl92wpbBSI4OAYC","name":"Fog Cloud","type":"spell","data":{"description":{"value":"

You create a 20-foot-radius Sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the Duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/fog-water-air-2.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"vovqPUlFNdiGdrHU","name":"Goodberry","type":"spell","data":{"description":{"value":"

Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day.

The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.

","chat":"","unidentified":""},"source":"PHB pg. 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A spring of mistletoe","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/leaf-acid-1.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"RZ4SraHCh0WOjavT","name":"Healing Word","type":"spell","data":{"description":{"value":"

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 250","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"},"attunement":0},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/heal-jade-1.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"yNSNY4JCAxd5ZYj2","name":"Jump","type":"spell","data":{"description":{"value":"

You touch a creature. The creature's jump distance is tripled until the spell ends.

","chat":"","unidentified":""},"source":"PHB pg. 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A grasshopper's hind leg","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/wind-grasp-sky-2.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"4HiyhUzYaVeGgs5X","name":"Longstrider","type":"spell","data":{"description":{"value":"

You touch a creature. The target's speed increases by 10 feet until the spell ends.

","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A pinch of dirt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/wind-sky-1.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"u3shlNW6ZPjKHl8i","name":"Purify Food and Drink","type":"spell","data":{"description":{"value":"

All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.

","chat":"","unidentified":""},"source":"PHB pg. 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/light-jade-1.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"UCzxOu2UUZG3OiMl","name":"Speak with Animals","type":"spell","data":{"description":{"value":"

You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the DM's discretion.

","chat":"","unidentified":""},"source":"PHB pg. 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/wild-jade-1.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"fRvlrHvqC1A5G5kA","name":"Thunderwave","type":"spell","data":{"description":{"value":"

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":13,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"},"attunement":0},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/lightning-jade-1.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"p3oldMqy5WWQCmuB","name":"Torch","type":"consumable","data":{"description":{"value":"

A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":10,"weight":1,"price":0.01,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":40,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","attuned":false},"sort":4700000,"flags":{},"img":"icons/sundries/lights/torch-black.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"u900dGnBWSbjqrjP","name":"Rations","type":"consumable","data":{"description":{"value":"

Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":10,"weight":2,"price":0.5,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"food","attuned":false},"sort":1800000,"flags":{},"img":"icons/consumables/meat/hock-leg-pink-brown.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"oCWYgwSdqWcnR3vg","name":"Druid","type":"class","data":{"description":{"value":"

As a druid, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d8 per druid level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per druid level after 1st

\n

Proficiencies

\n

Armor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism kit
Saving Throws: Intelligence, Wisdom
Skills: Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Druid Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeatures
1st+2 Druidic, Spellcasting
2nd+2 Wild Shape (Max CR 1/4), Druid Circle
3rd+22nd Level Spell Slot
4th+2 Wild Shape (Max CR 1/2), Ability Score Improvement
5th+33rd Level Spell Slot
6th+3Druid Circle feature
7th+34th Level Spell Slot
8th+3 Wild Shape (Max CR 1), Ability Score Improvement
9th+45th Level Spell Slot
10th+4Druid Circle feature
11th+46th Level Spell Slot
12th+4 Ability Score Improvement
13th+57th Level Spell Slot
14th+5Druid Circle feature
15th+58th Level Spell Slot
16th+5 Ability Score Improvement
17th+69th Level Spell Slot
18th+6 Timeless Body, Beast Spells
19th+6 Ability Score Improvement
20th+6 Archdruid
\n

Sacred Plants and Wood

\n

A druid holds certain plants to be sacred, particularly alder, ash, birch, elder, hazel, holly, juniper, mistletoe, oak, rowan, willow, and yew. Druids often use such plants as part of a spellcasting focus, incorporating lengths of oak or yew or sprigs of mistletoe.

\n

Similarly, a druid uses such woods to make other objects, such as weapons and shields. Yew is associated with death and rebirth, so weapon handles for scimitars or sickles might be fashioned from it. Ash is associated with life and oak with strength. These woods make excellent hafts or whole weapons, such as clubs or quarterstaffs, as well as shields. Alder is associated with air, and it might be used for thrown weapons, such as darts or javelins.

\n

Druids from regions that lack the plants described here have chosen other plants to take on similar uses. For instance, a druid of a desert region might value the yucca tree and cactus plants.

\n

Druids and the Gods

\n

Some druids venerate the forces of nature themselves, but most druids are devoted to one of the many nature deities worshiped in the multiverse (the lists of gods in appendix PH-B include many such deities). The worship of these deities is often considered a more ancient tradition than the faiths of clerics and urbanized peoples.

\n

Druid Circles

\n

Circle of the Land

\n

The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle's wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those folk. As a member of this circle, your magic is influenced by the land where you were initiated into the circle's mysterious rites.

\n

Circle of the Land Features

\n

2nd Level: Bonus Cantrip Natural Recovery

\n

3rd, 5th, 7th, 9th Level: Circle Spells

\n

6th Level: Land's Stride (Circle of the Land)

\n

10th Level: Nature's Ward

\n

14th Level: Nature's Sanctuary

","chat":"","unidentified":""},"source":"","levels":1,"subclass":"","hitDice":"d8","hitDiceUsed":0,"saves":["int","wis"],"skills":{"number":2,"choices":["arc","ani","ins","med","nat","prc","rel","sur"],"value":[]},"spellcasting":{"progression":"full","ability":"wis"},"damage":{"parts":[]},"attunement":0},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.classes.ygVYgPbJkaH0tH1N"}},"img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"ase8bS7TFIu2A5G7","name":"Spellcasting (Druid)","type":"feat","data":{"description":{"value":"

Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will.

\n

Cantrips

\n

At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.

\n

Preparing and Casting Spells

\n

The Druid table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.

For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.

You can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelCantrips Known-Spell Slots per Spell Level-
1st2nd3rd4th5th6th7th8th9th
1st22--------
2nd23--------
3rd242-------
4th343-------
5th3432------
6th3433------
7th34331-----
8th34332-----
9th343331----
10th443332----
11th4433321---
12th4433321---
13th44333211--
14th44333211--
15th443332111-
16th443332111-
17th4433321111
18th4433331111
19th4433332111
20th4433332211
\n

Spellcasting Ability

\n

Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

Spell attack modifier = your proficiency bonus + your Wisdom modifier

\n

Ritual Casting

\n

You can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.

\n

Spellcasting Focus

\n

You can use a druidic focus (see @Compendium[dnd5e.rules.bogWrnJqoNlBd0O8]{Adventuring Gear}) as a spellcasting focus for your druid spells.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Druid 1","recharge":{"value":null,"charged":false},"attunement":0},"sort":200000,"flags":{},"img":"icons/magic/light/orb-beams-green.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"s9TjQ4VjDzht25O3","name":"Human","type":"feat","data":{"description":{"value":"
\n
\n
\n

It’s hard to make generalizations about humans, but your human character has these traits.

Ability Score Increase. Your ability scores each increase by 1.

Age. Humans reach adulthood in their late teens and live less than a century.

Alignment. Humans tend toward no particular alignment. The best and the worst are found among them.

Size. Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Languages. You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.

\n
\n
\n
","chat":"","unidentified":""},"source":"PHB pg. 31","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"sort":5000000,"flags":{},"img":"systems/dnd5e/icons/spells/light-air-fire-3.jpg","effects":[],"folder":null,"permission":{"default":0}}],"effects":[],"folder":"pK61u9wafV1nLfmS","sort":150000,"permission":{"default":0},"flags":{}} +{"_id":"b15eyTxZX0mFpxke","name":"Akra (Dragonborn Cleric)","type":"character","img":"systems/dnd5e/tokens/heroes/ClericDragonborn.webp","data":{"abilities":{"str":{"value":16,"proficient":0,"mod":3,"save":3,"prof":0,"saveBonus":0,"checkBonus":0,"dc":13},"dex":{"value":10,"proficient":0,"mod":0,"save":0,"prof":0,"saveBonus":0,"checkBonus":0,"dc":10},"con":{"value":13,"proficient":0,"mod":1,"save":1,"prof":0,"saveBonus":0,"checkBonus":0,"dc":11},"int":{"value":8,"proficient":0,"mod":-1,"save":-1,"prof":0,"saveBonus":0,"checkBonus":0,"dc":9},"wis":{"value":15,"proficient":1,"mod":2,"save":4,"prof":2,"saveBonus":0,"checkBonus":0,"dc":12},"cha":{"value":9,"proficient":1,"mod":-1,"save":1,"prof":2,"saveBonus":0,"checkBonus":0,"dc":9}},"attributes":{"ac":{"flat":null,"calc":"default","formula":"","min":0},"hp":{"value":9,"min":0,"max":9,"temp":null,"tempmax":null},"init":{"value":0,"bonus":0,"mod":0,"prof":0,"total":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"wis","death":{"success":0,"failure":0},"exhaustion":0,"inspiration":false,"encumbrance":{"value":137.70000000000002,"max":240,"pct":57.37500000000001,"encumbered":true},"hd":1,"prof":2,"spelldc":12},"details":{"biography":{"value":"

A devout follower of her deity and of her society's customs, Akra feels somewhat out of place adventuring in foreign lands. But she feels bound to do everything in her power to bring peace to the region.

\n
Actor artwork provided by Forgotten Adventures
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Also starting at 1st level, your healing spells are more effective.

Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell's level.

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Choose one domain related to your deity, such as Life. Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels.

\n

Domain Spells

\n

Each domain has a list of spells—its domain spells—that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day.

If you have a domain spell that doesn't appear on the cleric spell list, the spell is nonetheless a cleric spell for you.

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This talisman serves as a spellcasting focus, helping the practitioner to channel arcane, primal, or divine energies.

Spellcasting Focus. An arcane focus is a special item designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus, using it in place of any material component which does not list a cost.

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When blocks of incense cannot be used or a cheaper alternative is required, people often use these to perfume the air, whether for pleasurable or religious purposes.

","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":5,"weight":0,"price":0.2,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":4300000,"flags":{},"img":"icons/commodities/wood/bamboo-brown.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"mRxDz7yEtvJgpJsO","name":"Bedroll","type":"loot","data":{"description":{"value":"

Roll of cloth used by traveller to sleep in.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":7,"price":1,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":800000,"flags":{"adnd5e":{"itemInfo":{"type":"item","idx":6}}},"img":"icons/sundries/flags/banner-worn-blue.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"4FozMXUzyFXaB3Ps","name":"Hempen Rope (50 ft.)","type":"consumable","data":{"description":{"value":"

Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check.

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This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch - or anything else with abundant, exposed fuel - takes an action. Lighting any other fire takes 1 minute.

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This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.

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A leather hide sewn into an enclosed skin which can contain up to 4 pints of liquid. It weighs 5 pounds when full; a pint of water is approximately 1 pound.

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A backpack can hold one cubic foot or 30 pounds of gear. You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

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A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch. A pouch can hold up to ⅕ cubic foot or 6 pounds of gear.

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A quiver can hold up to 20 arrows.

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This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

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Clothes worn by most commoners.

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Simple or ostentacious wear, often used by priests and other religious figures for use in rituals and ceremonies.

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A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

","chat":"","unidentified":""},"source":"PHB pg. 144","quantity":1,"weight":6,"price":"10","attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":2,"type":"shield","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"speed":{"value":null,"conditions":""},"strength":"","stealth":false,"proficient":false,"attuned":false},"sort":500000,"flags":{},"img":"icons/equipment/shield/oval-wooden-boss-steel.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"eT4j7mNbZGHIUOtT","name":"Mace","type":"weapon","data":{"description":{"value":"

A heavy bludgeoning weapon mounted to the end of a metal club. The head features spikes and blades designed to puncture armor and shatter the bones below.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":4,"price":5,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","properties":{"value":"","amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"lod":false},"proficient":true,"attuned":false},"sort":1000000,"flags":{},"img":"icons/weapons/maces/mace-round-spiked-black.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"Yb4Gsfcswu3pZnoR","name":"Crossbow Bolt","type":"consumable","data":{"description":{"value":"

This ammunition is used for all varieties of crossbow and is typically a short metal shaft with a narrow piercing tip.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":19,"weight":0.075,"price":0.02,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","piercing"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo","attuned":false,"attributes":{"spelldc":10}},"sort":300000,"flags":{},"img":"icons/weapons/ammunition/arrows-bodkin-yellow-red.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"dRVZvSq4EXz8u5sk","name":"Light Crossbow","type":"weapon","data":{"description":{"value":"

A small crossbow with a wooden haft and a tense cord which is capable of firing a single bolt which can puncture even heavy armor at close range.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":5,"price":25,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":80,"long":320,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"ammo","target":"Yb4Gsfcswu3pZnoR","amount":1},"ability":"","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","properties":{"lgt":false,"two":true,"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"lod":true},"proficient":true,"attuned":false},"sort":1800001,"flags":{},"img":"icons/weapons/crossbows/crossbow-simple-brown.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"NnGvgSxLYDmJ2dQg","name":"Guidance","type":"spell","data":{"description":{"value":"

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

","chat":"","unidentified":""},"source":"PHB pg. 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d4","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100000,"flags":{},"img":"systems/dnd5e/icons/spells/haste-sky-1.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"uBh2T53zkVF9TAVK","name":"Sacred Flame","type":"spell","data":{"description":{"value":"

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"PHB pg. 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":12,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""},"attunement":0},"sort":200000,"flags":{},"img":"systems/dnd5e/icons/spells/beam-orange-2.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"s6BnEHmPxHUILOGY","name":"Thaumaturgy","type":"spell","data":{"description":{"value":"

You create one of the following magical effects within range:

\n\n

If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"PHB pg. 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":300000,"flags":{},"img":"systems/dnd5e/icons/spells/explosion-royal-1.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"3Y12TEquZ0Vahjp4","name":"Bless","type":"spell","data":{"description":{"value":"

You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll 1d4 and add the number rolled to the attack roll or saving throw.

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":3,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d4","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A sprinkling of holy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"sort":500000,"flags":{},"img":"systems/dnd5e/icons/spells/haste-sky-1.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"zE8iRfvZzzkBRyNq","name":"Cure Wounds","type":"spell","data":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod + 2 + @item.level","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"level","formula":"1d8"},"attunement":0},"sort":600000,"flags":{},"img":"systems/dnd5e/icons/spells/heal-jade-1.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"0aSxNKhMIZNukfYu","name":"Sanctuary","type":"spell","data":{"description":{"value":"

You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a Fireball.

If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends.

","chat":"","unidentified":""},"source":"PHB pg. 272","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":12,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A small silver mirror","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":1750000,"flags":{},"img":"systems/dnd5e/icons/spells/protect-sky-2.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"RktqEnEKCfJFX6lb","name":"Command","type":"spell","data":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

Drop. The target drops whatever it is holding and then ends its turn.

Flee. The target spends its turn moving away from you by the fastest available means.

Grovel. The target falls prone and then ends its turn.

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"PHB pg. 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":12,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":550000,"flags":{},"img":"systems/dnd5e/icons/spells/explosion-magenta-1.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"UtOW9aMCSRpBq7bm","name":"Create or Destroy Water","type":"spell","data":{"description":{"value":"

You either create or destroy water.

Create Water. You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range.

Destroy Water. You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A drop of water if creating water or a few grains of sand if destroying it.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"attunement":0},"sort":575000,"flags":{},"img":"systems/dnd5e/icons/spells/wind-blue-2.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"sSeKgFZ2Vy04Ylpd","name":"Bane","type":"spell","data":{"description":{"value":"

Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 216","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":3,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":12,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A drop of blood","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"attunement":0},"sort":400000,"flags":{},"img":"systems/dnd5e/icons/spells/rip-magenta-2.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"qDRrsexxXkGgrPwk","name":"Detect Evil and Good","type":"spell","data":{"description":{"value":"

For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":1000000,"flags":{},"img":"systems/dnd5e/icons/spells/air-burst-sky-2.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"ETkAIY1M1daUtN59","name":"Detect Magic","type":"spell","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":1100000,"flags":{},"img":"systems/dnd5e/icons/spells/light-blue-2.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"pyo9tvOJwNTB1kxn","name":"Detect Poison and Disease","type":"spell","data":{"description":{"value":"

For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A yew leaf","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":1200000,"flags":{},"img":"systems/dnd5e/icons/spells/air-burst-jade-2.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"1sm00rrZ5bvUhwxG","name":"Guiding Bolt","type":"spell","data":{"description":{"value":"

A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"},"attunement":0},"sort":1300000,"flags":{},"img":"systems/dnd5e/icons/spells/fireball-sky-2.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"SU3BfRRtmHIiHhbR","name":"Healing Word","type":"spell","data":{"description":{"value":"

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 250","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod + 2 + @item.level","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"},"attunement":0},"sort":1400000,"flags":{},"img":"systems/dnd5e/icons/spells/heal-jade-1.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"EkWX2kgmkPYtVMyZ","name":"Inflict Wounds","type":"spell","data":{"description":{"value":"

Make a melee spell Attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 253","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d10","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d10"},"attunement":0},"sort":1500000,"flags":{},"img":"systems/dnd5e/icons/spells/rip-jade-2.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"TNxLsKRriJmXKVxa","name":"Protection from Evil and Good","type":"spell","data":{"description":{"value":"

Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.

The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.

","chat":"","unidentified":""},"source":"PHB pg. 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Holy water or powdered silver and iron, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":1600000,"flags":{},"img":"systems/dnd5e/icons/spells/protect-sky-2.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"RP4tFwCKWdxyu6Ir","name":"Purify Food and Drink","type":"spell","data":{"description":{"value":"

All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.

","chat":"","unidentified":""},"source":"PHB pg. 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":1700000,"flags":{},"img":"systems/dnd5e/icons/spells/light-jade-1.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"1qiq0PXvtZ0scBk3","name":"Shield of Faith","type":"spell","data":{"description":{"value":"

A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.

","chat":"","unidentified":""},"source":"PHB pg. 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A small parchment with a bit of holy text written on it.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":1800000,"flags":{},"img":"systems/dnd5e/icons/spells/protect-sky-2.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"ngTZ5FkHGxsYo2Ie","name":"Rations","type":"consumable","data":{"description":{"value":"

Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":10,"weight":2,"price":0.5,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"food","attuned":false},"sort":1800000,"flags":{},"img":"icons/consumables/meat/hock-leg-pink-brown.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"sa2Az2SjUNScdr5T","name":"Torch","type":"consumable","data":{"description":{"value":"

A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":10,"weight":1,"price":0.01,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":40,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","attuned":false},"sort":4700000,"flags":{"adnd5e":{"itemInfo":{"type":"item","idx":7}}},"img":"icons/sundries/lights/torch-black.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"1qgVPt1uOptTVby1","name":"Prayer Book","type":"loot","data":{"description":{"value":"

A book containing prayers and incantations dedicated to a specific power for the faithful to follow.

","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":5,"price":25,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":4000000,"flags":{},"img":"icons/sundries/books/book-backed-silver-red.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"mw6IsuTGJuGu4Lb9","name":"Cleric","type":"class","data":{"description":{"value":"

As a cleric, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d8 per cleric level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per cleric level after 1st

\n

Proficiencies

\n

Armor: Light armor, medium armor, shields
Weapons: Simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two from History, Insight, Medicine, Persuasion, and Religion

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Cleric Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeatures
1st+2@Compendium[dnd5e.classfeatures.v4gKwLhAq9vuqza7]{Spellcasting} , @Compendium[dnd5e.classfeatures.x637K2Icp2ZFM1TB]{Divine Domain}
2nd+2@Compendium[dnd5e.classfeatures.YpiLQEKGalROn7iJ]{Channel Divinity (1/rest)}, Divine Domain feature
3rd+22nd Level Spell Slot
4th+2@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
5th+33rd Level Spell Slot, @Compendium[dnd5e.classfeatures.NMy4piwXIpLjYbRE]{Destroy Undead (CR 1/2)}
6th+3@Compendium[dnd5e.classfeatures.YpiLQEKGalROn7iJ]{Channel Divinity (2/rest)}, Divine Domain feature
7th+34th Level Spell Slot
8th+3@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{ASI}, @Compendium[dnd5e.classfeatures.NMy4piwXIpLjYbRE]{Destroy Undead (CR 1)}, Divine Domain feature
9th+45th Level Spell Slot
10th+4@Compendium[dnd5e.classfeatures.eVXqHn0ojWrEuYGU]{Divine Intervention}
11th+46th Level Spell Slot, @Compendium[dnd5e.classfeatures.NMy4piwXIpLjYbRE]{Destroy Undead (CR 2)}
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
13th+57th Level Spell Slot
14th+5@Compendium[dnd5e.classfeatures.NMy4piwXIpLjYbRE]{Destroy Undead (CR 3)}
15th+58th Level Spell Slot
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
17th+69th Level Spell Slot, @Compendium[dnd5e.classfeatures.NMy4piwXIpLjYbRE]{Destroy Undead (CR 4)}, Divine Domain feature
18th+6@Compendium[dnd5e.classfeatures.YpiLQEKGalROn7iJ]{Channel Divinity (3/rest)}
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
20th+6@Compendium[dnd5e.classfeatures.eVXqHn0ojWrEuYGU]{Divine Intervention (Automatic Success)}
\n

Divine Domains

\n

Life Domain

\n

The Life domain focuses on the vibrant positive energy—one of the fundamental forces of the universe—that sustains all life. The gods of life promote vitality and health through healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath. Almost any non-evil deity can claim influence over this domain, particularly agricultural deities (such as Chauntea, Arawai, and Demeter), sun gods (such as Lathander, Pelor, and Re-Horakhty), gods of healing or endurance (such as Ilmater, Mishakal, Apollo, and Diancecht), and gods of home and community (such as Hestia, Hathor, and Boldrei).

\n

Life Domain Spells

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Cleric LevelSpells
1st@Compendium[dnd5e.spells.8dzaICjGy6mTUaUr]{Bless}, @Compendium[dnd5e.spells.uUWb1wZgtMou0TVP]{Cure Wounds}
3rd@Compendium[dnd5e.spells.F0GsG0SJzsIOacwV]{Lesser Restoration}, @Compendium[dnd5e.spells.JbxsYXxSOTZbf9I0]{Spiritual Weapon}
5th@Compendium[dnd5e.spells.ZU9d6woBdUP8pIPt]{Beacon of Hope}, @Compendium[dnd5e.spells.LmRHHMtplpxr9fX6]{Revivify}
7th@Compendium[dnd5e.spells.VtCXMdyM6mAdIJZb]{Death Ward}, @Compendium[dnd5e.spells.TgHsuhNasPbhu8MO]{Guardian of Faith}
9th@Compendium[dnd5e.spells.Pyzmm8R7rVsNAPsd]{Mass Cure Wounds}, @Compendium[dnd5e.spells.AGFMPAmuzwWO6Dfz]{Raise Dead}
\n

Life Domain Features

\n

1st Level: @Compendium[dnd5e.classfeatures.68bYIOvx6rIqnlOW]{Bonus Proficiency} @Compendium[dnd5e.classfeatures.jF8AFfEMICIJnAkR]{Disciple of Life}

\n

2nd Level: @Compendium[dnd5e.classfeatures.hEymt45rICi4f9eL]{Channel Divinity: Preserve Life}

\n

6th Level: @Compendium[dnd5e.classfeatures.yv49QN6Bzqs0ecCs]{Blessed Healer}

\n

8th Level: @Compendium[dnd5e.classfeatures.T6u5z8ZTX6UftXqE]{Divine Strike}

\n

17th Level: @Compendium[dnd5e.classfeatures.4UOgxzr83vFuUash]{Supreme Healing}

","chat":"","unidentified":""},"source":"","levels":1,"subclass":"","hitDice":"d8","hitDiceUsed":0,"saves":["wis","cha"],"skills":{"number":2,"choices":["his","ins","med","per","rel"],"value":[]},"spellcasting":{"progression":"full","ability":"wis"},"damage":{"parts":[]},"attunement":0},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.classes.tlwBnN8GmqJcTgub"}},"img":"icons/magic/life/ankh-gold-blue.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"yOIaJoY5w2FxPBNt","name":"Spellcasting (Cleric)","type":"feat","data":{"description":{"value":"

As a conduit for divine power, you can cast cleric spells.

\n

Cantrips

\n

At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.

\n

Preparing and Casting Spells

\n

The Cleric table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.

For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.

You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelCantrips Known—Spell Slots per Spell Level—
1st2nd3rd4th5th6th7th8th9th
1st32--------
2nd33--------
3rd342-------
4th443-------
5th4432------
6th4433------
7th44331-----
8th44332-----
9th443331----
10th543332----
11th5433321---
12th5433321---
13th54333211--
14th54333211--
15th543332111-
16th543332111-
17th5433321111
18th5433331111
19th5433332111
20th5433332211
\n

Spellcasting Ability

\n

Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

Spell attack modifier = your proficiency bonus + your Wisdom modifier

\n

Ritual Casting

\n

You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.

\n

Spellcasting Focus

\n

You can use a holy symbol (see @Compendium[dnd5e.rules.bogWrnJqoNlBd0O8]{Adventuring Gear}) as a spellcasting focus for your cleric spells.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Cleric 1","recharge":{"value":null,"charged":false},"attunement":0},"sort":225000,"flags":{},"img":"icons/magic/life/ankh-gold-blue.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"0geQXeMWTg6cbDvQ","name":"Breath Weapon","type":"feat","data":{"description":{"value":"
\n

You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation.

When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.

\n
\n
\n
\n

After you use your breath weapon, you can't use it again until you complete a short or long rest.

Foundry Note: Edit the Details for this feat, so that the damage type, saving throw, and area of effect match those of your Draconic Ancestry.

\n
\n
\n
\n
","chat":"","unidentified":""},"source":"PHB pg. 34","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"sr"},"consume":{"type":"","target":"","amount":null},"ability":"con","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["(ceil((@details.level/5) + 1))d6","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":11,"scaling":"con"},"requirements":"Dragonborn","recharge":{"value":null,"charged":false},"featType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10},"attunement":0},"sort":5800000,"flags":{},"img":"icons/magic/acid/projectile-smoke-glowing.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"DPYl8D5QtcRVH5XX","name":"Damage Resistance","type":"feat","data":{"description":{"value":"
\n
\n
\n

You have resistance to the damage type associated with your draconic ancestry.

\n
\n
\n
","chat":"","unidentified":""},"source":"PHB pg. 34","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Dragonborn","recharge":{"value":null,"charged":false},"attunement":0},"sort":5900000,"flags":{},"img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"kJbsSe2Dht2Tc7ux","name":"Dragonborn","type":"feat","data":{"description":{"value":"
\n
\n
\n

Your draconic heritage manifests in a variety of traits you share with other dragonborn.

Ability Score Increase. Your Strength score increases by 2, and your Charisma score increases by 1.

Age. Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-­year-­old human child by the age of 3, and reach adulthood by 15. They live to be around 80.

Alignment. Dragonborn tend to extremes, making a conscious choice for one side or the other in the cosmic war between good and evil. Most dragonborn are good, but those who side with evil can be terrible villains.

Size. Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Draconic Ancestry. You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.

\n
\n
\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
DragonDamage TypeBreath Weapon
BlackAcid5 by 30 ft. line (Dex. save)
BlueLightning5 by 30 ft. line (Dex. save)
BrassFire5 by 30 ft. line (Dex. save)
BronzeLightning5 by 30 ft. line (Dex. save)
CopperAcid5 by 30 ft. line (Dex. save)
GoldFire15 ft. cone (Dex. save)
GreenPoison15 ft. cone (Con. save)
RedFire15 ft. cone (Dex. save)
SilverCold15 ft. cone (Con. save)
WhiteCold15 ft. cone (Con. save)
\n\n
\n
\n
\n

Breath Weapon. @Compendium[dnd5e.races.KL7wx9Q8XNJQir0k]{Breath Weapon} You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation.

When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.

\n
\n
\n
\n

After you use your breath weapon, you can't use it again until you complete a short or long rest.

Damage Resistance. @Compendium[dnd5e.races.XxCuhIk6hAu6rNB0]{Damage Resistance} You have resistance to the damage type associated with your draconic ancestry.

Languages. You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.

\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
","chat":"","unidentified":""},"source":"PHB pg. 34","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"sort":5850000,"flags":{},"img":"systems/dnd5e/icons/spells/evil-eye-red-1.jpg","effects":[],"folder":null,"permission":{"default":0}}],"effects":[],"folder":"pK61u9wafV1nLfmS","sort":100000,"permission":{"default":0},"flags":{}} +{"_id":"bP4nmG9BUqeb5uJs","name":"Morthos (Tiefling Sorcerer)","type":"character","img":"systems/dnd5e/tokens/heroes/SorcererTiefling.webp","data":{"abilities":{"str":{"value":10,"proficient":0,"mod":0,"save":0,"prof":0,"saveBonus":0,"checkBonus":0,"dc":10},"dex":{"value":12,"proficient":0,"mod":1,"save":1,"prof":0,"saveBonus":0,"checkBonus":0,"dc":11},"con":{"value":14,"proficient":1,"mod":2,"save":4,"prof":2,"saveBonus":0,"checkBonus":0,"dc":12},"int":{"value":14,"proficient":0,"mod":2,"save":2,"prof":0,"saveBonus":0,"checkBonus":0,"dc":12},"wis":{"value":8,"proficient":0,"mod":-1,"save":-1,"prof":0,"saveBonus":0,"checkBonus":0,"dc":9},"cha":{"value":17,"proficient":1,"mod":3,"save":5,"prof":2,"saveBonus":0,"checkBonus":0,"dc":13}},"attributes":{"ac":{"flat":null,"calc":"draconic","formula":"","min":0},"hp":{"value":9,"min":0,"max":9,"temp":null,"tempmax":null},"init":{"value":0,"bonus":0,"mod":1,"prof":0,"total":1},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"cha","death":{"success":0,"failure":0},"exhaustion":0,"inspiration":false,"encumbrance":{"value":80.8,"max":150,"pct":53.86666666666667,"encumbered":true},"hd":1,"prof":2,"spelldc":13},"details":{"biography":{"value":"

Morthos's investigation into her complex draconic-infernal ancestry led her to an academic life, but it soon became apparent that the fools in charge were keeping many secrets from her.

\n
Actor artwork provided by Forgotten Adventures
","public":""},"alignment":"Neutral Evil","race":"Tiefling","background":"Scholar","originalClass":"","xp":{"value":0,"min":0,"max":300,"pct":0},"appearance":"","trait":"","ideal":"","bond":"","flaw":"","level":1,"hd":{"_deprecated":true}},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":["fire"],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common","draconic","infernal"],"custom":""},"weaponProf":{"value":[],"custom":"Daggers; Darts; Slings; Quarterstaffs; Light Crossbows"},"armorProf":{"value":[],"custom":""},"toolProf":{"value":[],"custom":""},"perception":{"_deprecated":true}},"currency":{"pp":0,"gp":10,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonus":0,"mod":1,"passive":11,"prof":0,"total":1},"ani":{"value":0,"ability":"wis","bonus":0,"mod":-1,"passive":9,"prof":0,"total":-1},"arc":{"value":1,"ability":"int","bonus":0,"mod":2,"passive":14,"prof":2,"total":4},"ath":{"value":0,"ability":"str","bonus":0,"mod":0,"passive":10,"prof":0,"total":0},"dec":{"value":0,"ability":"cha","bonus":0,"mod":3,"passive":13,"prof":0,"total":3},"his":{"value":1,"ability":"int","bonus":0,"mod":2,"passive":14,"prof":2,"total":4},"ins":{"value":0,"ability":"wis","bonus":0,"mod":-1,"passive":9,"prof":0,"total":-1},"itm":{"value":0,"ability":"cha","bonus":0,"mod":3,"passive":13,"prof":0,"total":3},"inv":{"value":1,"ability":"int","bonus":0,"mod":2,"passive":14,"prof":2,"total":4},"med":{"value":0,"ability":"wis","bonus":0,"mod":-1,"passive":9,"prof":0,"total":-1},"nat":{"value":0,"ability":"int","bonus":0,"mod":2,"passive":12,"prof":0,"total":2},"prc":{"value":1,"ability":"wis","bonus":0,"mod":-1,"passive":11,"prof":2,"total":1},"prf":{"value":0,"ability":"cha","bonus":0,"mod":3,"passive":13,"prof":0,"total":3},"per":{"value":0,"ability":"cha","bonus":0,"mod":3,"passive":13,"prof":0,"total":3},"rel":{"value":1,"ability":"int","bonus":0,"mod":2,"passive":14,"prof":2,"total":4},"slt":{"value":0,"ability":"dex","bonus":0,"mod":1,"passive":11,"prof":0,"total":1},"ste":{"value":0,"ability":"dex","bonus":0,"mod":1,"passive":11,"prof":0,"total":1},"sur":{"value":0,"ability":"wis","bonus":0,"mod":-1,"passive":9,"prof":0,"total":-1}},"spells":{"spell1":{"value":2,"override":null,"max":2},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0},"spell0":{"_deprecated":true,"max":0,"value":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"primary":{"value":null,"max":null,"sr":false,"lr":false,"label":""},"secondary":{"value":null,"max":null,"sr":false,"lr":false,"label":""},"tertiary":{"value":null,"max":null,"sr":false,"lr":false,"label":""}}},"token":{"flags":{},"name":"Morthos","displayName":30,"img":"systems/dnd5e/tokens/heroes/SorcererTiefling.webp","tint":null,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":true,"dimSight":60,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":0,"lightColor":null,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"bP4nmG9BUqeb5uJs","actorLink":true,"disposition":1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":"attributes.ac.value"},"randomImg":false,"alpha":1},"items":[{"_id":"XQtEeia3Vy7U49Tf","name":"Sorcerer","type":"class","data":{"description":{"value":"

As a sorcerer, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d6 per sorcerer level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per sorcerer level after 1st

\n

Proficiencies

\n

Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving Throws: Constitution, Charisma
Skills: Choose two from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Sorcerer Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusSorcery PointsFeatures
1st+2̶@Compendium[dnd5e.classfeatures.oygRF3ZjTv2T7z0Y]{Spellcasting}, @Compendium[dnd5e.classfeatures.cmRCL9T9UgRYOj1c]{Sorcerous Origins}
2nd+22@Compendium[dnd5e.classfeatures.LBKChJY5n02Afhnq]{Font of Magic}
3rd+232nd Level Spell Slot, @Compendium[dnd5e.classfeatures.9Uh7uTDNZ04oTJsL]{Metamagic}
4th+24@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
5th+353rd Level Spell Slot
6th+36Sorcerous Origin feature
7th+374th Level Spell Slot
8th+38@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
9th+495th Level Spell Slot
10th+410@Compendium[dnd5e.classfeatures.9Uh7uTDNZ04oTJsL]{Metamagic improvement}
11th+4116th Level Spell Slot
12th+412@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
13th+5137th Level Spell Slot
14th+514Sorcerous Origin feature
15th+5158th Level Spell Slot
16th+516@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
17th+6179th Level Spell Slot, @Compendium[dnd5e.classfeatures.9Uh7uTDNZ04oTJsL]{Metamagic improvement}
18th+618Sorcerous Origin feature
19th+619@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
20th+620@Compendium[dnd5e.classfeatures.F2lEKSmOY0NUruzY]{Sorcerous Restoration}
\n

Sorcerous Origins

\n

Different sorcerers claim different origins for their innate magic, such as a draconic bloodline.

\n

Draconic Bloodline

\n

Your innate magic comes from draconic magic that was mingled with your blood or that of your ancestors. Most often, sorcerers with this origin trace their descent back to a mighty sorcerer of ancient times who made a bargain with a dragon or who might even have claimed a dragon parent. Some of these bloodlines are well established in the world, but most are obscure. Any given sorcerer could be the first of a new bloodline, as a result of a pact or some other exceptional circumstance.

\n

Draconic Bloodline Features

\n

1st Level: @Compendium[dnd5e.classfeatures.EZsonMThTNLZq35j]{Dragon Ancestor} @Compendium[dnd5e.classfeatures.MW1ExvBLm8Hg82aA]{Draconic Resilience}

\n

6th Level: @Compendium[dnd5e.classfeatures.x6eEZ9GUsuOcEa3G]{Elemental Affinity}

\n

14th Level: @Compendium[dnd5e.classfeatures.3647zjKSE9zFwOXc]{Dragon Wings}

\n

18th Level: @Compendium[dnd5e.classfeatures.Gsha4bl0apxqspFy]{Draconic Presence}

","chat":"","unidentified":""},"source":"","levels":1,"subclass":"","hitDice":"d6","hitDiceUsed":0,"saves":["con","cha"],"skills":{"number":2,"choices":["arc","dec","ins","itm","per","rel"],"value":[]},"spellcasting":{"progression":"full","ability":"cha"},"damage":{"parts":[]},"attunement":0},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.classes.6T08zzKtmmpVwlXU"}},"img":"icons/magic/earth/projectiles-magma-stone-orange.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"ZBwVbKwDk7Ds7IEW","name":"Spellcasting (Sorcerer)","type":"feat","data":{"description":{"value":"

An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells.

\n

Cantrips

\n

At 1st level, you know four cantrips of your choice from the sorcerer spell list. You learn additional sorcerer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Sorcerer table.

\n

Spell Slots

\n

The Sorcerer table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these sorcerer spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

For example, if you know the 1st-level spell burning hands and have a 1st-level and a 2nd-level spell slot available, you can cast burning hands using either slot.

\n

Spells Known of 1st Level and Higher

\n

You know two 1st-level spells of your choice from the sorcerer spell list.

The Spells Known column of the Sorcerer table shows when you learn more sorcerer spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.

Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelCantrips KnownSpells Known—Spell Slots per Spell Level—
1st2nd3rd4th5th6th7th8th9th
1st422--------
2nd433--------
3rd4442-------
4th5543-------
5th56432------
6th57433------
7th584331-----
8th594332-----
9th51043331----
10th61143332----
11th612433321---
12th612433321---
13th6134333211--
14th6134333211--
15th61443332111-
16th61443332111-
17th615433321111
18th615433331111
19th615433332111
20th615433332211
\n

Spellcasting Ability

\n

Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

Spell attack modifier = your proficiency bonus + your Charisma modifier

\n

Spellcasting Focus

\n

You can use an arcane focus as a spellcasting focus for your sorcerer spells.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Sorcerer 1","recharge":{"value":null,"charged":false},"attunement":0},"sort":100000,"flags":{},"img":"icons/magic/unholy/strike-hand-glow-pink.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"1vy1CzR5u3C7ZMYu","name":"Sorcerous Origins","type":"feat","data":{"description":{"value":"

Choose a sorcerous origin, which describes the source of your innate magical power, such as Draconic Bloodline.

Your choice grants you features when you choose it at 1st level and again at 6th, 14th, and 18th level.

","chat":"","unidentified":""},"source":"PHB pg. 101","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Sorcerer 1","recharge":{"value":null,"charged":false},"attunement":0},"sort":850000,"flags":{},"img":"icons/magic/air/wind-vortex-swirl-purple.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"Bxx0wU1vKktvottW","name":"Dragon Ancestor","type":"feat","data":{"description":{"value":"

At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
DragonDamage Type
BlackAcid
BlueLightning
BrassFire
BronzeLightning
CopperAcid
GoldFire
GreenPoison
RedFire
SilverCold
WhiteCold
\n

You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.

","chat":"","unidentified":""},"source":"PHB pg. 102","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Draconic Bloodline 1","recharge":{"value":null,"charged":false},"attunement":0},"sort":1837500,"flags":{},"img":"icons/creatures/abilities/dragon-fire-breath-orange.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"YXRnHS46shcsNZn2","name":"Background: Scholar","type":"feat","data":{"description":{"value":"","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10},"attunement":0},"sort":4850000,"flags":{},"img":"icons/magic/light/hand-sparks-smoke-teal.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"sE2UBHmoGmdjE3RH","name":"Thaumaturgy","type":"spell","data":{"description":{"value":"

You create one of the following magical effects within range:

\n\n

If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"PHB pg. 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/explosion-royal-1.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"z4Rz6uNmckgebqsC","name":"Mending","type":"spell","data":{"description":{"value":"

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

","chat":"","unidentified":""},"source":"","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/wind-blue-1.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"Qn1pZ1wVXduOdbne","name":"Fire Bolt","type":"spell","data":{"description":{"value":"

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

","chat":"","unidentified":""},"source":"PHB pg. 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/fireball-red-1.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"9Mha8wmxXIOvwntc","name":"Minor Illusion","type":"spell","data":{"description":{"value":"

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

","chat":"","unidentified":""},"source":"PHB pg. 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"ill","components":{"value":"","vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A bit of fleece.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"icons/magic/control/hypnosis-mesmerism-eye.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"UpKR47HTQGGLmULP","name":"Message","type":"spell","data":{"description":{"value":"

You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

You can cast this spell through solid Objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.

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As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.

The fire ignites any flammable objects in the area that aren't being worn or carried.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 220","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":13,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"},"attunement":0},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/fog-orange-2.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"audvJdVofcA58lXi","name":"Disguise Self","type":"spell","data":{"description":{"value":"

You make yourself—including your clothing, armor, weapons, and other belongings on your person—look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.

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This spherical talisman serves as a spellcasting focus, helping the practitioner to channel arcane, primal, or divine energies.

Spellcasting Focus. An arcane focus is a special item designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus, using it in place of any material component which does not list a cost.

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A short metal blade mounted to a small hilt and crossguard. The dagger makes an effective side armament for hardened warriors or a hidden blade for assassins and thieves.

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A thick shaft of wood wrapped with a sturdy grip makes a highly functional weapon in addition to a stout walking stick.

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Simple or ceremonial wear, often used by priests and other religious figures.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":4,"price":1,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attuned":false},"sort":3800000,"flags":{},"img":"systems/dnd5e/icons/items/armor/robe.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"LivxabPcA6A9nstM","name":"Backpack","type":"backpack","data":{"description":{"value":"

A backpack can hold one cubic foot or 30 pounds of gear. You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":5,"price":2,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"capacity":{"type":"weight","value":30,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"attuned":false,"damage":{"parts":[]}},"sort":300001,"flags":{},"img":"icons/containers/bags/pack-simple-leather.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"SeeeXZHOsXqMfaF4","name":"Pouch","type":"backpack","data":{"description":{"value":"

A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch. A pouch can hold up to ⅕ cubic foot or 6 pounds of gear.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":1,"price":0.5,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"capacity":{"type":"weight","value":6,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"attuned":false,"damage":{"parts":[]}},"sort":2300001,"flags":{},"img":"icons/containers/bags/coinpouch-simple-tan.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"ZchHJk0yJtegcnoD","name":"Component Pouch","type":"consumable","data":{"description":{"value":"

A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description).

","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":2,"price":25,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo","attuned":false},"sort":400000,"flags":{},"img":"icons/containers/bags/pack-simple-leather-tan.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"tprVjkdD07yET7Dn","name":"Hempen Rope (50 ft.)","type":"consumable","data":{"description":{"value":"

Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":10,"price":1,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"abil","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":17,"scaling":"flat"},"consumableType":"trinket","attuned":false},"sort":1000000,"flags":{},"img":"icons/sundries/survival/rope-wrapped-brown.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"hSWX55GkqzCy2q83","name":"Bedroll","type":"loot","data":{"description":{"value":"

Roll of cloth used by traveller to sleep in.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":7,"price":1,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":800000,"flags":{},"img":"icons/sundries/flags/banner-worn-blue.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"WHdV6NGJLWgf9SXW","name":"Mess Kit","type":"loot","data":{"description":{"value":"

This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.

","chat":"","unidentified":""},"source":"PHB pg. 152","quantity":1,"weight":1,"price":0.2,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":900000,"flags":{},"img":"icons/tools/cooking/fork-steel-grey.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"ayGuhKBGDrEn7R3b","name":"Tinderbox","type":"loot","data":{"description":{"value":"

This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch - or anything else with abundant, exposed fuel - takes an action. Lighting any other fire takes 1 minute.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":1,"price":0.5,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":1200000,"flags":{},"img":"icons/sundries/lights/torch-black.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"js5p955d3giWX0oH","name":"Rations","type":"consumable","data":{"description":{"value":"

Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":10,"weight":2,"price":0.5,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"food","attuned":false},"sort":1400000,"flags":{},"img":"icons/consumables/meat/hock-leg-pink-brown.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"aPzu0l5X4uxqLor9","name":"Torch","type":"consumable","data":{"description":{"value":"

A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":10,"weight":1,"price":0.01,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":40,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","attuned":false},"sort":1900000,"flags":{},"img":"icons/sundries/lights/torch-black.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"stBwmLr8AL6ZTUYM","name":"Waterskin","type":"consumable","data":{"description":{"value":"

A leather hide sewn into an enclosed skin which can contain up to 4 pints of liquid. It weighs 5 pounds when full; a pint of water is approximately 1 pound.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":5,"price":0.2,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":4,"max":4,"per":"charges","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"food","attuned":false},"sort":500000,"flags":{},"img":"icons/sundries/survival/wetskin-leather-purple.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"6xhnm29N1HYahYOO","name":"Ink Bottle","type":"loot","data":{"description":{"value":"

A small bottle of ink for writing upon parchment.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":0.06,"price":10,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":3600000,"flags":{},"img":"icons/consumables/potions/bottle-bulb-empty-glass.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"NF7GrOufGmSBsfGU","name":"Ink Pen","type":"loot","data":{"description":{"value":"

A deviced used in combination with ink to write or draw on a sheet of paper.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":0,"price":0.02,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":3700000,"flags":{},"img":"icons/commodities/materials/feather-red-.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"mh4WBhTpy8fBSjg0","name":"Parchment","type":"loot","data":{"description":{"value":"

A single sheet of heavier parchment paper.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":0,"price":0.1,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":3900000,"flags":{},"img":"icons/sundries/documents/document-symbol-circle-gold-red.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"TkeAIaa70wEfYooB","name":"Book of Lore","type":"loot","data":{"description":{"value":"

A book containing historical accounts, information pertaining to a particular field of lore, myth, or legend.

","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":5,"price":25,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":4000000,"flags":{},"img":"icons/sundries/books/book-plain-orange.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"VXfJOqA5hOKDCVf1","name":"Small Knife","type":"loot","data":{"description":{"value":"

A blunt knife used by the scholarly to open letters and correspondence.

","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":0.5,"price":0.5,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":4600000,"flags":{},"img":"icons/weapons/daggers/dagger-jeweled-purple.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"YYBeZLStzIZe92GP","name":"Draconic Resilience","type":"feat","data":{"description":{"value":"

As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.

Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren't wearing armor, your AC equals 13 + your Dexterity modifier.

","chat":"","unidentified":""},"source":"PHB pg. 102","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Draconic Bloodline 1","recharge":{"value":null,"charged":false},"attunement":0},"sort":2825000,"flags":{},"img":"icons/creatures/claws/claw-scaled-red.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"Xfag5A38nhLBUfkr","name":"Hellish Resistance","type":"feat","data":{"description":{"value":"

You have resistance to fire damage.

","chat":"","unidentified":""},"source":"PHB pg. 43","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Tiefling","recharge":{"value":null,"charged":false},"attunement":0},"sort":5150000,"flags":{},"img":"systems/dnd5e/icons/spells/fog-orange-3.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"xQyybuzUPke5Owuf","name":"Infernal Legacy","type":"feat","data":{"description":{"value":"

You know the @Compendium[dnd5e.spells.MUO1uYN7JR1hm4dR]{Thaumaturgy} cantrip.

When you reach 3rd level, you can cast the @Compendium[dnd5e.spells.22dPoeXfaaAv4K3h]{Hellish Rebuke} spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest.

When you reach 5th level, you can cast the @Compendium[dnd5e.spells.S7VbUetIfVT7B6Eq]{Darkness} spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

","chat":"","unidentified":""},"source":"PHB pg. 43","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":1,"max":1,"per":null,"type":"sr"},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Tiefling","recharge":{"value":null,"charged":false},"featType":{"value":"ability","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10},"attunement":0},"sort":5250000,"flags":{},"img":"icons/creatures/unholy/demon-fanged-horned-yellow.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"pTwtACItEzLveouu","name":"Tiefling","type":"feat","data":{"description":{"value":"
\n
\n
\n

Tieflings share certain racial traits as a result of their infernal descent.

Ability Score Increase. Your Intelligence score increases by 1, and your Charisma score increases by 2.

Age. Tieflings mature at the same rate as humans but live a few years longer.

Alignment. Tieflings might not have an innate tendency toward evil, but many of them end up there. Evil or not, an independent nature inclines many tieflings toward a chaotic alignment.

Size. Tieflings are about the same size and build as humans. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Darkvision. Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Hellish Resistance. @Compendium[dnd5e.races.q71Pe1F8RRtEJt8Q]{Hellish Resistance} You have resistance to fire damage.

Infernal Legacy. @Compendium[dnd5e.races.wJc88B8OP1y1xzMw]{Infernal Legacy} You know the @Compendium[dnd5e.spells.MUO1uYN7JR1hm4dR]{Thaumaturgy} cantrip. When you reach 3rd level, you can cast the @Compendium[dnd5e.spells.22dPoeXfaaAv4K3h]{Hellish Rebuke} spell as a 2nd‑level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the @Compendium[dnd5e.spells.S7VbUetIfVT7B6Eq]{Darkness} spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Languages. You can speak, read, and write Common and Infernal.

\n
\n
\n
","chat":"","unidentified":""},"source":"PHB pg. 43","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"sort":5000000,"flags":{},"img":"systems/dnd5e/icons/spells/wind-red-3.jpg","effects":[],"folder":null,"permission":{"default":0}}],"effects":[],"folder":"pK61u9wafV1nLfmS","sort":196875,"permission":{"default":0},"flags":{}} +{"_id":"p6FusMkGMOMBTDkt","name":"Zanna (Gnome Wizard)","type":"character","img":"systems/dnd5e/tokens/heroes/WizardTome.webp","data":{"abilities":{"str":{"value":8,"proficient":0,"mod":-1,"save":-1,"prof":0,"saveBonus":0,"checkBonus":0,"dc":9},"dex":{"value":12,"proficient":0,"mod":1,"save":1,"prof":0,"saveBonus":0,"checkBonus":0,"dc":11},"con":{"value":15,"proficient":0,"mod":2,"save":2,"prof":0,"saveBonus":0,"checkBonus":0,"dc":12},"int":{"value":17,"proficient":1,"mod":3,"save":5,"prof":2,"saveBonus":0,"checkBonus":0,"dc":13},"wis":{"value":13,"proficient":1,"mod":1,"save":3,"prof":2,"saveBonus":0,"checkBonus":0,"dc":11},"cha":{"value":10,"proficient":0,"mod":0,"save":0,"prof":0,"saveBonus":0,"checkBonus":0,"dc":10}},"attributes":{"ac":{"flat":null,"calc":"default","formula":"","min":0},"hp":{"value":8,"min":0,"max":8,"temp":null,"tempmax":null},"init":{"value":null,"bonus":"0","mod":1,"prof":0,"total":"10"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":25,"units":"ft","hover":false},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"int","death":{"success":0,"failure":0},"exhaustion":0,"inspiration":false,"encumbrance":{"value":78.8,"max":120,"pct":65.66666666666667,"encumbered":true},"hd":1,"prof":2,"spelldc":13},"details":{"biography":{"value":"

Always interested in tinkering, Zanna set out for adventure in order to find more spells for her spellbook, and perhaps one day create some of her own.

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Actor artwork provided by Forgotten Adventures
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You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

For example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.

","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Wizard 1","recharge":{"value":null,"charged":false},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10},"attunement":0},"sort":4700000,"flags":{"entityorder":{"order":45}},"img":"icons/magic/earth/explosion-lava-stone-green.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"8cNEEgRY0og0XzQ2","name":"Background: Scholar","type":"feat","data":{"description":{"value":"","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10},"attunement":0},"sort":4800000,"flags":{"entityorder":{"order":130}},"img":"icons/magic/light/hand-sparks-smoke-teal.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"mI6E2POYgwiy7cSM","name":"Fire Bolt","type":"spell","data":{"description":{"value":"

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

","chat":"","unidentified":""},"source":"PHB pg. 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/fireball-red-1.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"uhYFSEVzD5tg6uMC","name":"Light","type":"spell","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":13,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A firefly or phosphorescent moss.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/light-sky-1.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"oCcyf3P0IaxCdugZ","name":"Mage Hand","type":"spell","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"space"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"icons/magic/water/water-hand.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"84Oawi5HPhBOGDx8","name":"Alarm","type":"spell","data":{"description":{"value":"

You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is mental or audible.

A mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping.

An audible alarm produces the sound of a hand bell for 10 seconds within 60 feet.

","chat":"","unidentified":""},"source":"PHB pg. 211","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"A tiny bell and a piece of fine silver wire.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/runes-royal-1.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"ozEbNmFadEK91WFj","name":"Shield","type":"spell","data":{"description":{"value":"

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"PHB pg. 275","activation":{"type":"reaction","cost":1,"condition":"Which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":200001,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/spells/protect-magenta-1.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"cxE63DW0jdz0CHOp","name":"Find Familiar","type":"spell","data":{"description":{"value":"

Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal.

When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again.

While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.

As an action, you can temporarily dismiss your familiar. It disappears into a pocket dimension where it awaits your summons. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you.

You can't have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature.

Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your action modifier for the roll.

","chat":"","unidentified":""},"source":"PHB pg. 240","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"any","type":"space"},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier","consumed":true,"cost":10,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/wild-eerie-2.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"WQ4CgSHqsc96egKZ","name":"Mage Armor","type":"spell","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"7nXQ8YWKiZZ2NUwa","name":"Sleep","type":"spell","data":{"description":{"value":"

This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.

Undead and creatures immune to being charmed aren't affected by this spell.

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A pinch of fine sand, rose petals, or a cricket.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"2d8"},"attunement":0},"sort":300001,"flags":{},"img":"systems/dnd5e/icons/spells/light-magenta-1.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"c5L1mF7UQa5kzg5F","name":"Magic Missile","type":"spell","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/fire-arrows-magenta-1.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"ZTaGDK3lSy8a5T1l","name":"Component Pouch","type":"consumable","data":{"description":{"value":"

A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description).

","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":2,"price":25,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo","attuned":false},"sort":400000,"flags":{},"img":"icons/containers/bags/pack-simple-leather-tan.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"EPiw1vnn3pDOdO1m","name":"Quarterstaff","type":"weapon","data":{"description":{"value":"

A thick shaft of wood wrapped with a sturdy grip makes a highly functional weapon in addition to a stout walking stick.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":4,"price":0.2,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","bludgeoning"]],"versatile":"1d8 + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","properties":{"ver":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false},"proficient":true,"attuned":false,"attributes":{"spelldc":10}},"sort":2500000,"flags":{},"img":"icons/weapons/staves/staff-simple-gold.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"aJZGeP8AiFrEwgWX","name":"Robes","type":"equipment","data":{"description":{"value":"

Simple or ceremonial wear, often used by priests and other religious figures.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":4,"price":1,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"attuned":false},"sort":3800000,"flags":{},"img":"systems/dnd5e/icons/items/armor/robe.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"wIPWkO6CHUrTw13Y","name":"Backpack","type":"backpack","data":{"description":{"value":"

A backpack can hold one cubic foot or 30 pounds of gear. You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":5,"price":2,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"capacity":{"type":"weight","value":30,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"attuned":false,"damage":{"parts":[]}},"sort":100000,"flags":{},"img":"icons/containers/bags/pack-simple-leather.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"4rrQYmSFohtbkBwH","name":"Pouch","type":"backpack","data":{"description":{"value":"

A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch. A pouch can hold up to ⅕ cubic foot or 6 pounds of gear.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":1,"price":0.5,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"capacity":{"type":"weight","value":6,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"attuned":false,"damage":{"parts":[]}},"sort":600000,"flags":{},"img":"icons/containers/bags/coinpouch-simple-tan.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"eYEelIdlbOvIRDkK","name":"Bedroll","type":"loot","data":{"description":{"value":"

Roll of cloth used by traveller to sleep in.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":7,"price":1,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":800000,"flags":{"adnd5e":{"itemInfo":{"type":"item","idx":6}}},"img":"icons/sundries/flags/banner-worn-blue.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"Ps3a8zDFtNoUfJDZ","name":"Hempen Rope (50 ft.)","type":"consumable","data":{"description":{"value":"

Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":10,"price":1,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"abil","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":17,"scaling":"flat"},"consumableType":"trinket","attuned":false},"sort":1000000,"flags":{"adnd5e":{"itemInfo":{"type":"item","idx":8}}},"img":"icons/sundries/survival/rope-wrapped-brown.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"rsSr1FRdaAKl6fpc","name":"Mess Kit","type":"loot","data":{"description":{"value":"

This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.

","chat":"","unidentified":""},"source":"PHB pg. 152","quantity":1,"weight":1,"price":0.2,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":900000,"flags":{"adnd5e":{"itemInfo":{"type":"item","idx":4}}},"img":"icons/tools/cooking/fork-steel-grey.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"FQpJpWjX9bsPZvDo","name":"Rations","type":"consumable","data":{"description":{"value":"

Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":10,"weight":2,"price":0.5,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"food","attuned":false},"sort":1800000,"flags":{},"img":"icons/consumables/meat/hock-leg-pink-brown.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"zthIyDRa8OLDoBId","name":"Tinderbox","type":"loot","data":{"description":{"value":"

This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch - or anything else with abundant, exposed fuel - takes an action. Lighting any other fire takes 1 minute.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":1,"price":0.5,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":1400000,"flags":{},"img":"icons/sundries/lights/torch-black.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"rTQEtliS3CqxnBPg","name":"Torch","type":"consumable","data":{"description":{"value":"

A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":10,"weight":1,"price":0.01,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":40,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","attuned":false},"sort":4700000,"flags":{"adnd5e":{"itemInfo":{"type":"item","idx":7}}},"img":"icons/sundries/lights/torch-black.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"xxVyo2I5EYUi3cla","name":"Waterskin","type":"consumable","data":{"description":{"value":"

A leather hide sewn into an enclosed skin which can contain up to 4 pints of liquid. It weighs 5 pounds when full; a pint of water is approximately 1 pound.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":5,"price":0.2,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":4,"max":4,"per":"charges","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"food","attuned":false},"sort":500000,"flags":{},"img":"icons/sundries/survival/wetskin-leather-purple.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"gIJ6Vm16khwtSS0q","name":"Ink Bottle","type":"loot","data":{"description":{"value":"

A small bottle of ink for writing upon parchment.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":0.06,"price":10,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":3600000,"flags":{},"img":"icons/consumables/potions/bottle-bulb-empty-glass.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"EuWal2U6WQwbDmAL","name":"Ink Pen","type":"loot","data":{"description":{"value":"

A deviced used in combination with ink to write or draw on a sheet of paper.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":0,"price":0.02,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":3700000,"flags":{},"img":"icons/commodities/materials/feather-red-.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"MNtWDpVTu3jHk8be","name":"Parchment","type":"loot","data":{"description":{"value":"

A single sheet of heavier parchment paper.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":0,"price":0.1,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":3900000,"flags":{},"img":"icons/sundries/documents/document-symbol-circle-gold-red.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"i3YAIUu7sNkJUPTU","name":"Book of Lore","type":"loot","data":{"description":{"value":"

A book containing historical accounts, information pertaining to a particular field of lore, myth, or legend.

","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":5,"price":25,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":4000000,"flags":{},"img":"icons/sundries/books/book-plain-orange.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"23NorZLPXATDYptB","name":"Spellbook","type":"loot","data":{"description":{"value":"

Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":3,"price":50,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]},"details":{"description":"

Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells.

The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard's chest, for example, or in a dusty tome in an ancient library.

Copying a Spell into the Book

When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it. Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation. For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.

Replacing the Book

You can copy a spell from your own spellbook into another book - for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.

If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place. The Book's Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.

"}},"sort":700000,"flags":{},"img":"icons/sundries/books/book-embossed-jewel-gold-purple.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"rjlTBnXJGxoodrM3","name":"Small Knife","type":"loot","data":{"description":{"value":"

A blunt knife used by the scholarly to open letters and correspondence.

","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":0.5,"price":0.5,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":4600000,"flags":{},"img":"icons/weapons/daggers/dagger-jeweled-purple.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"XvD7omvVaqEaaW5p","name":"Wizard","type":"class","data":{"description":{"value":"

As a wizard, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d6 per wizard level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per wizard level after 1st

\n

Proficiencies

\n

Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving Throws: Intelligence, Wisdom
Skills: Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Wizard Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeatures
1st+2@Compendium[dnd5e.classfeatures.gbNo5eVPaqr8IVKL]{Spellcasting}, @Compendium[dnd5e.classfeatures.e0uTcFPpgxjIyUW9]{Arcane Recovery}
2nd+2@Compendium[dnd5e.classfeatures.AEWr9EMxy5gj4ZFT]{Arcane Tradition}
3rd+22nd Level Spell Slot
4th+2@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
5th+33rd Level Spell Slot
6th+3Arcane Tradition feature
7th+34th Level Spell Slot
8th+3@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
9th+45th Level Spell Slot
10th+4Arcane Tradition feature
11th+46 Level Spell Slot
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
13th+57th Level Spell Slot
14th+5Arcane Tradition feature
15th+58th Level Spell Slot
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
17th+69 Level Spell Slot
18th+6@Compendium[dnd5e.classfeatures.JfFfHTeIszx1hNRx]{Spell Mastery}
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
20th+6\n

@Compendium[dnd5e.classfeatures.nUrZDi6QN1YjwAr6]{Signature Spells (First Spell)}

\n

@Compendium[dnd5e.classfeatures.31bKbWe9ZGVLEns6]{Signature Spells (Second Spell)}

\n
\n

Your Spellbook

\n

The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard's chest, for example, or in a dusty tome in an ancient library.

\n

Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.

\n

Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.

\n

For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.

\n

Replacing the Book. You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.

\n

If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.

\n

The Book's Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.

\n

Arcane Traditions

\n

The study of wizardry is ancient, stretching back to the earliest mortal discoveries of magic. It is firmly established in fantasy gaming worlds, with various traditions dedicated to its complex study.

\n

The most common arcane traditions in the multiverse revolve around the schools of magic. Wizards through the ages have cataloged thousands of spells, grouping them into eight categories called schools. In some places, these traditions are literally schools. In other institutions, the schools are more like academic departments, with rival faculties competing for students and funding. Even wizards who train apprentices in the solitude of their own towers use the division of magic into schools as a learning device, since the spells of each school require mastery of different techniques.

\n

School of Evocation

\n

You focus your study on magic that creates powerful elemental effects such as bitter cold, searing flame, rolling thunder, crackling lightning, and burning acid. Some evokers find employment in military forces, serving as artillery to blast enemy armies from afar. Others use their spectacular power to protect the weak, while some seek their own gain as bandits, adventurers, or aspiring tyrants.

\n

School of Evocation Features

\n

2nd Level: @Compendium[dnd5e.classfeatures.7uzJ2JkmsdRGLra3]{Evocation Savant} @Compendium[dnd5e.classfeatures.6VBXkjjBgjSpNElh]{Sculpt Spells}

\n

6th Level: @Compendium[dnd5e.classfeatures.evEWCpE5MYgr5RRW]{Potent Cantrip}

\n

10th Level: @Compendium[dnd5e.classfeatures.7O85kj6uDEG5NzUE]{Empowered Evocation}

\n

14th Level: @Compendium[dnd5e.classfeatures.VUtSLeCzFubGXmGx]{Overchannel}

","chat":"","unidentified":""},"source":"","levels":1,"subclass":"","hitDice":"d6","hitDiceUsed":0,"saves":["int","wis"],"skills":{"number":2,"choices":["arc","his","ins","inv","med","rel"],"value":[]},"spellcasting":{"progression":"full","ability":"int"},"damage":{"parts":[]},"attunement":0},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.classes.wZK2Q0rXB0AQo8h3"}},"img":"icons/magic/air/wind-tornado-wall-blue.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"xRQDu0GrQB9EpCYM","name":"Spellcasting (Wizard)","type":"feat","data":{"description":{"value":"

As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power.

\n

Cantrips

\n

At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.

\n

Spellbook

\n

At 1st level, you have a spellbook containing six 1stlevel wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.

\n

Preparing and Casting Spells

\n

The Wizard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.

For example, if you're a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.

You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelCantrips Known—Spell Slots per Spell Level—
1st2nd3rd4th5th6th7th8th9th
1st32--------
2nd33--------
3rd342-------
4th443-------
5th4432------
6th4433------
7th44331-----
8th44332-----
9th443331----
10th543332----
11th5433321---
12th5433321---
13th54333211--
14th54333211--
15th543332111-
16th543332111-
17th5433321111
18th5433331111
19th5433332111
20th5433332211
\n

Spellcasting Ability

\n

Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

Spell attack modifier = your proficiency bonus + your Intelligence modifier

\n

Ritual Casting

\n

You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared.

\n

Spellcasting Focus

\n

You can use an arcane focus as a spellcasting focus for your wizard spells.

\n

Learning Spells of 1st Level and Higher

\n

Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the \"Your Spellbook\" sidebar).

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Wizard 1","recharge":{"value":null,"charged":false},"attunement":0},"sort":0,"flags":{},"img":"icons/magic/fire/explosion-embers-orange.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"hAOdlcKJP3W7zD0p","name":"Artificer's Lore","type":"feat","data":{"description":{"value":"

Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply.

","chat":"","unidentified":""},"source":"PHB pg. 37","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Rock Gnome","recharge":{"value":null,"charged":false},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10},"attunement":0},"sort":5200000,"flags":{"_sheetTab":"description","entityorder":{"order":98}},"img":"icons/magic/fire/flame-burning-chain.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"z0AzZRlDE0RiB0Vp","name":"Gnome Cunning","type":"feat","data":{"description":{"value":"

You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

","chat":"","unidentified":""},"source":"PHB pg. 37","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Gnome","recharge":{"value":null,"charged":false},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10},"attunement":0},"sort":5300000,"flags":{"_sheetTab":"description","entityorder":{"order":141}},"img":"icons/magic/light/hand-sparks-glow-yellow.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"5hEbhdZm1ozQ3B2g","name":"Tinker","type":"feat","data":{"description":{"value":"

You have proficiency with artisan's tools (tinker's tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time. When you create a device, choose one of the following options:

Clockwork Toy: This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.

Fire Starter: The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action.

Music Box: When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song's end or when it is closed.

","chat":"","unidentified":""},"source":"PHB pg. 37","activation":{"type":"hour","cost":1,"condition":"Expend 10 gp worth of materials"},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Rock Gnome","recharge":{"value":null,"charged":false},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10},"attunement":0},"sort":5400000,"flags":{"entityorder":{"order":222}},"img":"icons/commodities/tech/cog-steel.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"zb2ggSgTNtBj8HWl","name":"Gnome","type":"feat","data":{"description":{"value":"
\n
\n
\n

Your gnome character has certain characteristics in common with all other gnomes.

Ability Score Increase. Your Intelligence score increases by 2.

Age. Gnomes mature at the same rate humans do, and most are expected to settle down into an adult life by around age 40. They can live 350 to almost 500 years.

Alignment. Gnomes are most often good. Those who tend toward law are sages, engineers, researchers, scholars, investigators, or inventors. Those who tend toward chaos are minstrels, tricksters, wanderers, or fanciful jewelers. Gnomes are good-­‐‑hearted, and even the tricksters among them are more playful than vicious.

Size. Gnomes are between 3 and 4 feet tall and average about 40 pounds. Your size is Small. Speed. Your base walking speed is 25 feet.

Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Gnome Cunning. @Compendium[dnd5e.races.EHhr9umJ5kxJFCQH]{Gnome Cunning} You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Languages. You can speak, read, and write Common and Gnomish. The Gnomish language, which uses the Dwarvish script, is renowned for its technical treatises and its catalogs of knowledge about the natural world.

\n
\n
\n
","chat":"","unidentified":""},"source":"PHB pg. 36","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"sort":5000000,"flags":{},"img":"systems/dnd5e/icons/spells/fire-arrows-royal-2.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PaLpYN8wbP0MyP2w","name":"Rock Gnome","type":"feat","data":{"description":{"value":"
\n
\n

As a rock gnome, you have a natural inventiveness and hardiness beyond that of other gnomes.

\n
\n
\n
\n
\n
\n

Ability Score Increase. Your Constitution score increases by 1.

Artificer's Lore. @Compendium[dnd5e.races.OQA1sHxKnSJq01dL]{Artificer's Lore} Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply.

Tinker. @Compendium[dnd5e.races.koRPOLtj8XAFMwnW]{Tinker} You have proficiency with artisan's tools (tinker's tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time.

When you create a device, choose one of the following options:

Clockwork Toy. This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.

Fire Starter. The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action.

Music Box. When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song's end or when it is closed.

\n
\n
\n
","chat":"","unidentified":""},"source":"PHB pg. 36","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Gnome","recharge":{"value":null,"charged":false},"attunement":0},"sort":5100000,"flags":{},"img":"systems/dnd5e/icons/spells/fire-arrows-royal-1.jpg","effects":[],"folder":null,"permission":{"default":0}}],"effects":[],"folder":"pK61u9wafV1nLfmS","sort":700000,"permission":{"default":0},"flags":{}} +{"_id":"u1AgS9XSMjfuWKkz","name":"Riswynn (Dwarf Rogue)","type":"character","img":"systems/dnd5e/tokens/heroes/RogueHalfling.webp","data":{"abilities":{"str":{"value":10,"proficient":0,"mod":0,"save":0,"prof":0,"saveBonus":0,"checkBonus":0,"dc":10},"dex":{"value":15,"proficient":1,"mod":2,"save":4,"prof":2,"saveBonus":0,"checkBonus":0,"dc":12},"con":{"value":16,"proficient":0,"mod":3,"save":3,"prof":0,"saveBonus":0,"checkBonus":0,"dc":13},"int":{"value":12,"proficient":1,"mod":1,"save":3,"prof":2,"saveBonus":0,"checkBonus":0,"dc":11},"wis":{"value":14,"proficient":0,"mod":2,"save":2,"prof":0,"saveBonus":0,"checkBonus":0,"dc":12},"cha":{"value":8,"proficient":0,"mod":-1,"save":-1,"prof":0,"saveBonus":0,"checkBonus":0,"dc":9}},"attributes":{"ac":{"flat":null,"calc":"default","formula":"","min":0},"hp":{"value":12,"min":0,"max":12,"temp":null,"tempmax":null},"init":{"value":0,"bonus":0,"mod":2,"prof":0,"total":2},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":25,"units":"ft","hover":false},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"int","death":{"success":0,"failure":0},"exhaustion":0,"inspiration":false,"encumbrance":{"value":95.6,"max":150,"pct":63.733333333333334,"encumbered":true},"hd":1,"prof":2,"spelldc":11},"details":{"biography":{"value":"

Once a well-respected bureaucrat at the dwarven halls, Riswynn dabbled in intruigue, picked up a few tricks, and ran intro trouble with some nobles. She looks to make a name for herself and regain her social status.

\n
Actor artwork provided by Forgotten Adventures
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Bureaucrat","type":"feat","data":{"description":{"value":"","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat 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Set of clothes designed specifically to be expensive and show it.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":6,"price":15,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attuned":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":800000,"flags":{},"img":"icons/equipment/back/cloak-heavy-fur-blue.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"rUi9OxtfdZLin7Kt","name":"Expertise (Rogue)","type":"feat","data":{"description":{"value":"

At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

At 6th level, you can choose two more of your proficiencies (in skills or with thieves' tools) to gain this benefit.

","chat":"","unidentified":""},"source":"PHB pg. 96","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Rogue 1","recharge":{"value":null,"charged":false},"attunement":0},"sort":4400001,"flags":{},"img":"icons/skills/targeting/target-glowing-yellow.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"ukt3cUkPZ82u11pD","name":"Sneak Attack","type":"feat","data":{"description":{"value":"

Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.

You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.

","chat":"","unidentified":""},"source":"PHB pg. 96","activation":{"type":"special","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["(ceil(@classes.rogue.levels /2))d6",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Rogue 1","recharge":{"value":null,"charged":false},"attunement":0},"sort":4100001,"flags":{},"img":"icons/skills/melee/strike-dagger-arcane-pink.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"G6S2cze0KGmrvlSR","name":"Thieves' Cant","type":"feat","data":{"description":{"value":"

During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.

In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.

","chat":"","unidentified":""},"source":"PHB pg. 96","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Rogue 1","recharge":{"value":null,"charged":false},"attunement":0},"sort":4450001,"flags":{},"img":"icons/sundries/documents/document-torn-diagram-tan.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"6xgRF9EHlkdx74gp","name":"Rapier","type":"weapon","data":{"description":{"value":"

A thin tensile metal blade, light in weight but long in reach designed for quick darting attacks to target weak points in enemy defenses with lightning swiftness.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":2,"price":25,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","properties":{"fin":true,"amm":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"sort":500000,"flags":{},"img":"icons/weapons/swords/sword-guard-brown.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"13NzavzIfxLtAbjF","name":"Arrows","type":"consumable","data":{"description":{"value":"

Standard ammunition used for bows of all varieties. These mundane arrows are made of smooth wooden shafts with goose feather fletching and hammer metal bodkins.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":20,"weight":0.05,"price":0.05,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","piercing"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo","attuned":false,"attributes":{"spelldc":10}},"sort":600000,"flags":{},"img":"icons/containers/ammunition/arrows-quiver-black.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"tJDTxUqcvlxbZCdo","name":"Shortbow","type":"weapon","data":{"description":{"value":"

This two handed bow is somewhat smaller than the traditional longbow variant, making it well suited for rapid attacks while on the move or mounted from horseback.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":2,"price":25,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":80,"long":320,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"ammo","target":"13NzavzIfxLtAbjF","amount":1},"ability":"","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","properties":{"two":true,"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"lod":false},"proficient":true,"attuned":false},"sort":2600001,"flags":{},"img":"icons/weapons/bows/shortbow-recurve.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"NkdFTTiYWTcQykxt","name":"Dagger","type":"weapon","data":{"description":{"value":"

A short metal blade mounted to a small hilt and crossguard. The dagger makes an effective side armament for hardened warriors or a hidden blade for assassins and thieves.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":1,"price":2,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","properties":{"fin":true,"lgt":true,"thr":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false},"proficient":true,"attuned":false},"sort":2000000,"flags":{},"img":"icons/weapons/daggers/dagger-jeweled-purple.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"0K1HkL7YtDkM04gh","name":"Leather Armor","type":"equipment","data":{"description":{"value":"

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

","chat":"","unidentified":""},"source":"PHB pg. 144","quantity":1,"weight":10,"price":10,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":11,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":true,"attuned":false},"sort":200000,"flags":{},"img":"icons/equipment/chest/breastplate-quilted-brown.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"qg7r4WqCCRRBoI7k","name":"Thieves' Tools","type":"tool","data":{"description":{"value":"

This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks.

","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":1,"price":25,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"toolType":"","ability":"dex","chatFlavor":"","proficient":1,"attuned":false,"damage":{"parts":[]}},"sort":2700000,"flags":{},"img":"icons/tools/hand/lockpicks-steel-grey.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"EKdk3lhxqgPtqHwu","name":"Backpack","type":"backpack","data":{"description":{"value":"

A backpack can hold one cubic foot or 30 pounds of gear. You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":5,"price":2,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"capacity":{"type":"weight","value":30,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"attuned":false,"damage":{"parts":[]}},"sort":300001,"flags":{},"img":"icons/containers/bags/pack-simple-leather.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"Mf7KLdBXylgqsICW","name":"Pouch","type":"backpack","data":{"description":{"value":"

A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch. A pouch can hold up to ⅕ cubic foot or 6 pounds of gear.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":1,"price":0.5,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"capacity":{"type":"weight","value":6,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"attuned":false,"damage":{"parts":[]}},"sort":2300001,"flags":{},"img":"icons/containers/bags/coinpouch-simple-tan.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PHLBlkV7IoS51P5v","name":"Quiver","type":"backpack","data":{"description":{"value":"

A quiver can hold up to 20 arrows.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":1,"price":1,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"capacity":{"type":"items","value":20,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"attuned":false,"damage":{"parts":[]}},"sort":2400001,"flags":{},"img":"icons/containers/ammunition/arrows-quiver-black.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"CHrFwjEiZTbIgkvr","name":"Hammer","type":"loot","data":{"description":{"value":"

A tool with heavy metal head mounted ar the right angles at the end of a handle, used for job such as breaking things and driving in nails.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":3,"price":1,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":3600000,"flags":{},"img":"icons/tools/smithing/hammer-sledge-steel-grey.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"h4ihDUI7MQVznkxm","name":"Hempen Rope (50 ft.)","type":"consumable","data":{"description":{"value":"

Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":10,"price":1,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"abil","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":17,"scaling":"flat"},"consumableType":"trinket","attuned":false},"sort":4000000,"flags":{},"img":"icons/sundries/survival/rope-wrapped-brown.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"rpmyWiGevjk354b5","name":"Piton","type":"consumable","data":{"description":{"value":"

A metal spike that is drive into a seam in a climbing surface with a climbing hammer. It can also be used like iron spikes to block doors in a pinch.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":10,"weight":0.25,"price":0.05,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","attuned":false},"sort":4300000,"flags":{},"img":"icons/sundries/survival/stake-rough-simple-brown.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"kHtYigIcUQ4IL9PR","name":"Rations","type":"consumable","data":{"description":{"value":"

Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":10,"weight":2,"price":0.5,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"food","attuned":false},"sort":1800000,"flags":{},"img":"icons/consumables/meat/hock-leg-pink-brown.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"SbWMxygkEp4AlSMl","name":"Tinderbox","type":"loot","data":{"description":{"value":"

This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch - or anything else with abundant, exposed fuel - takes an action. Lighting any other fire takes 1 minute.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":1,"price":0.5,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":4800000,"flags":{},"img":"icons/sundries/lights/torch-black.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"8XJJXl8CvQDsNqQo","name":"Torch","type":"consumable","data":{"description":{"value":"

A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":10,"weight":1,"price":0.01,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":40,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","attuned":false},"sort":4700000,"flags":{},"img":"icons/sundries/lights/torch-black.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"sKonGCDJxc4cwpuS","name":"Waterskin","type":"consumable","data":{"description":{"value":"

A leather hide sewn into an enclosed skin which can contain up to 4 pints of liquid. It weighs 5 pounds when full; a pint of water is approximately 1 pound.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":5,"price":0.2,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":4,"max":4,"per":"charges","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"food","attuned":false},"sort":1900000,"flags":{},"img":"icons/sundries/survival/wetskin-leather-purple.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"w1ICCmvrQzvkNA5T","name":"Mess Kit","type":"loot","data":{"description":{"value":"

This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.

","chat":"","unidentified":""},"source":"PHB pg. 152","quantity":1,"weight":1,"price":0.2,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":3600000,"flags":{},"img":"icons/tools/cooking/fork-steel-grey.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"OPIqh46EdTrNRiZp","name":"Bedroll","type":"loot","data":{"description":{"value":"

Roll of cloth used by traveller to sleep in.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":7,"price":1,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":3600000,"flags":{},"img":"icons/sundries/flags/banner-worn-blue.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"WtDtpqTRbswqUu1Y","name":"Rogue","type":"class","data":{"description":{"value":"

As a rogue, you have the following class features.

\n

Hit Points

\n

Hit Dice: 1d8 per rogue level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per rogue level after 1st

\n

Proficiencies

\n

Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Thieves' tools
Saving Throws: Dexterity, Intelligence
Skills: Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Rogue Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusSneak AttackFeatures
1st+21d6@Compendium[dnd5e.classfeatures.3sYPftQKnbbVnHrh]{Expertise}, @Compendium[dnd5e.classfeatures.DPN2Gfk8yi1Z5wp7]{Sneak Attack}, @Compendium[dnd5e.classfeatures.ohwfuwnvuoBWlSQr]{Thieves' Cant}
2nd+21d6@Compendium[dnd5e.classfeatures.01pcLg6PRu5zGrsb]{Cunning Action}
3rd+22d6@Compendium[dnd5e.classfeatures.80USV8ZFPIahpLd0]{Roguish Archetype}
4th+22d6@Compendium[dnd5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}
5th+33d6@Compendium[dnd5e.classfeatures.Mm64SKAHJWYecgXS]{Uncanny Dodge}
6th+33d6@Compendium[dnd5e.classfeatures.3sYPftQKnbbVnHrh]{Expertise improvement}
7th+34d6@Compendium[dnd5e.classfeatures.a4P4DNMmH8CqSNkC]{Evasion}
8th+34d6@Compendium[dnd5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}
9th+45d6Roguish Archetype feature
10th+45d6@Compendium[dnd5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}
11th+46d6@Compendium[dnd5e.classfeatures.YN9xm6MCvse4Y60u]{Reliable Talent}
12th+46d6@Compendium[dnd5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}
13th+57d6Roguish Archetype feature
14th+57d6@Compendium[dnd5e.classfeatures.fjsBk7zxoAbLf8ZI]{Blindsense}
15th+58d6@Compendium[dnd5e.classfeatures.V4pwFxlwHtNeB4w9]{Slippery Mind}
16th+58d6@Compendium[dnd5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}
17th+69d6Roguish Archetype feature
18th+69d6@Compendium[dnd5e.classfeatures.L7nJSRosos8sHJH9]{Elusive}
19th+610d6@Compendium[dnd5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}
20th+610d6@Compendium[dnd5e.classfeatures.rQhWDaMHMn7iU4f2]{Stroke of Luck}
\n

Roguish Archetypes

\n

Rogues have many features in common, including their emphasis on perfecting their skills, their precise and deadly approach to combat, and their increasingly quick reflexes. But different rogues steer those talents in varying directions, embodied by the rogue archetypes. Your choice of archetype is a reflection of your focus—not necessarily an indication of your chosen profession, but a description of your preferred techniques.

\n

Thief

\n

You hone your skills in the larcenous arts. Burglars, bandits, cutpurses, and other criminals typically follow this archetype, but so do rogues who prefer to think of themselves as professional treasure seekers, explorers, delvers, and investigators. In addition to improving your agility and stealth, you learn skills useful for delving into ancient ruins, reading unfamiliar languages, and using magic items you normally couldn't employ.

\n

Thief Features

\n

3rd Level: @Compendium[dnd5e.classfeatures.ga3dt2zrCn2MHK8R]{Fast Hands} @Compendium[dnd5e.classfeatures.FGrbXs6Ku5qxFK5G]{Second-Story Work}

\n

9th Level: @Compendium[dnd5e.classfeatures.Ei1Oh4UAA2E30jcD]{Supreme Sneak}

\n

13th Level: @Compendium[dnd5e.classfeatures.NqWyHE7Rpw9lyKWu]{Use Magic Device}

\n

17th Level: @Compendium[dnd5e.classfeatures.LhRm1EeUMvp2EWhV]{Thief's Reflexes}

","chat":"","unidentified":""},"source":"","levels":1,"subclass":"","hitDice":"d8","hitDiceUsed":0,"saves":["dex","int"],"skills":{"number":4,"choices":["acr","ath","dec","ins","itm","inv","per","prf","prc","slt","ste"],"value":[]},"spellcasting":{"progression":"none","ability":""},"damage":{"parts":[]},"attunement":0},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.classes.xEb8jmA5HlNs7xTF"}},"img":"icons/skills/melee/strike-sword-stabbed-brown.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"kRWtiPib9MRx9JmN","name":"Dagger (offhand)","type":"weapon","data":{"description":{"value":"

A short metal blade mounted to a small hilt and crossguard. The dagger makes an effective side armament for hardened warriors or a hidden blade for assassins and thieves.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":1,"price":2,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","properties":{"fin":true,"lgt":true,"thr":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false},"proficient":true,"attuned":false},"sort":2000000,"flags":{},"img":"icons/weapons/daggers/dagger-jeweled-purple.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"OpfHMuWyqcO7LmSt","name":"Crowbar","type":"loot","data":{"description":{"value":"

Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied.

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You have advantage on saving throws against poison, and you have resistance against poison damage.

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Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

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As a hill dwarf, you have keen senses, deep intuition, and remarkable resilience.

Ability Score Increase. Your Wisdom score increases by 1.

Dwarven Toughness. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.

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Your dwarf character has an assortment of inborn abilities, part and parcel of dwarven nature.

Ability Score Increase. Your Constitution score increases by 2.

Age. Dwarves mature at the same rate as humans, but they're considered young until they reach the age of 50. On average, they live about 350 years.

Alignment. Most dwarves are lawful, believing firmly in the benefits of a well-­ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order.

Size. Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.

Speed. Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.

Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Dwarven Resilience. @Compendium[dnd5e.races.ufysTkqet2Ctmtyi]{Dwarven Resilience} You have advantage on saving throws against poison, and you have resistance against poison damage.

Dwarven Combat Training. You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.

Tool Proficiency. You gain proficiency with the artisan's tools of your choice: smith's tools, brewer's supplies, or mason's tools.

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Stonecunning. @Compendium[dnd5e.races.mQPZDRbUhgYTbXKa]{Stonecunning} Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

\n
\n
\n
\n
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Languages. You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.

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Quillathe cleanses monsters from her woods as a hobby, but now a new force menaces her land and she must band with adventurers to defeat it.

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This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch - or anything else with abundant, exposed fuel - takes an action. Lighting any other fire takes 1 minute.

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Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check.

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This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.

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Roll of cloth used by traveller to sleep in.

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A leather hide sewn into an enclosed skin which can contain up to 4 pints of liquid. It weighs 5 pounds when full; a pint of water is approximately 1 pound.

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Standard ammunition used for bows of all varieties. These mundane arrows are made of smooth wooden shafts with goose feather fletching and hammer metal bodkins.

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A backpack can hold one cubic foot or 30 pounds of gear. You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

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A quiver can hold up to 20 arrows.

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The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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A thick shaft of laminated wood is bowed by a taut string capable of launching deadly arrows at long distances.

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A medium sized blade with a firm crossguard and a leather-wrapped handle. A versatile weapon which makes up in versatility what it lacks in reach.

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A medium sized blade with a firm crossguard and a leather-wrapped handle. A versatile weapon which makes up in versatility what it lacks in reach.

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Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.

Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.

You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.

When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.

You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.

If you wish, manually edit this entry and make a note of your choices here:

\n","chat":"","unidentified":""},"source":"PHB pg. 91","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Ranger 1","recharge":{"value":null,"charged":false},"attunement":0},"sort":5415625,"flags":{},"img":"icons/creatures/abilities/dragon-breath-purple.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"D7IGM9KYqgwfQRkA","name":"Natural Explorer","type":"feat","data":{"description":{"value":"

You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you're proficient in.

While traveling for an hour or more in your favored terrain, you gain the following benefits:

\n\n

You choose additional favored terrain types at 6th and 10th level.

If it would be helpful, manually edit this entry and make a note of your choices here:

\n","chat":"","unidentified":""},"source":"PHB pg. 91","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Ranger 1","recharge":{"value":null,"charged":false},"attunement":0},"sort":5412500,"flags":{},"img":"icons/magic/nature/tree-roots-glow-yellow.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"bVQGWotJfFXfKBA3","name":"Prestidigitation","type":"spell","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n

If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"PHB pg. 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"int","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":0},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/explosion-royal-1.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"BsxUzxVoE4A4Yajo","name":"Rations","type":"consumable","data":{"description":{"value":"

Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":10,"weight":2,"price":0.5,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"food","attuned":false},"sort":1800000,"flags":{},"img":"icons/consumables/meat/hock-leg-pink-brown.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"WhXl1O0JMkPKi6hz","name":"Torch","type":"consumable","data":{"description":{"value":"

A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":10,"weight":1,"price":0.01,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":40,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","attuned":false},"sort":4700000,"flags":{},"img":"icons/sundries/lights/torch-black.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"Hvhlju9xqywl3l0Z","name":"Ranger","type":"class","data":{"description":{"value":"

As a ranger, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d10 per ranger level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per ranger level after 1st

\n

Proficiencies

\n

Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Dexterity
Skills: Choose three from Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, and Survival

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Ranger Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeatures
1st+2@Compendium[dnd5e.classfeatures.4Vpj9vCOB37GtXk6]{Favored Enemy}, @Compendium[dnd5e.classfeatures.8fbZt2Qh7ZttwIan]{Natural Explorer}
2nd+2@Compendium[dnd5e.classfeatures.fbExzwNwEAl2kW9c]{Fighting Style}, @Compendium[dnd5e.classfeatures.u6xV3Ki3TXRrD7zg]{Spellcasting}
3rd+2@Compendium[dnd5e.classfeatures.1dJHU48yNqn3lcfx]{Ranger Archetype}, @Compendium[dnd5e.classfeatures.kaHcUGiwi8AtfZIm]{Primeval Awareness}
4th+2@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
5th+32nd Level Spell Slot, @Compendium[dnd5e.classfeatures.XogoBnFWmCAHXppo]{Extra Attack}
6th+3@Compendium[dnd5e.classfeatures.4Vpj9vCOB37GtXk6]{Favored Enemy +1}, @Compendium[dnd5e.classfeatures.8fbZt2Qh7ZttwIan]{Natural Explorer improvements}
7th+3Ranger Archetype feature
8th+3@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}, @Compendium[dnd5e.classfeatures.C5fzaOBc6HxyOWRn]{Land's Stride}
9th+43rd Level Spell Slot
10th+4@Compendium[dnd5e.classfeatures.8fbZt2Qh7ZttwIan]{Natural Explorer improvement}, @Compendium[dnd5e.classfeatures.r0unvWK0lPsDthDx]{Hide in Plain Sight}
11th+4Ranger Archetype feature
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
13th+54th Level Spell Slot
14th+5@Compendium[dnd5e.classfeatures.4Vpj9vCOB37GtXk6]{Favored Enemy +1}, @Compendium[dnd5e.classfeatures.DhU2dWCNnX78TstR]{Vanish}
15th+5Ranger Archetype feature
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
17th+65th Level Spell Slot
18th+6@Compendium[dnd5e.classfeatures.QBVmY56RMQuh6C8h]{Feral Senses}
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
20th+6@Compendium[dnd5e.classfeatures.3CaP1vFHVR8LgHjx]{Foe Slayer}
\n

Ranger Archetypes

\n

A classic expression of the ranger ideal is the Hunter.

\n

Hunter

\n

Emulating the Hunter archetype means accepting your place as a bulwark between civilization and the terrors of the wilderness. As you walk the Hunter's path, you learn specialized techniques for fighting the threats you face, from rampaging ogres and hordes of orcs to towering giants and terrifying dragons.

\n

Hunter Features

\n

3rd Level: @Compendium[dnd5e.classfeatures.wrxIW5sDfmGr3u5s]{Hunter's Prey}

\n

7th Level: @Compendium[dnd5e.classfeatures.WgQrqjmeyMqDzVt3]{Defensive Tactics}

\n

11th Level: @Compendium[dnd5e.classfeatures.7zlTRRXT1vWSBGjX]{Multiattack}

\n

15th Level: @Compendium[dnd5e.classfeatures.a0Sq88dgnREcIMfl]{Superior Hunter's Defense}

","chat":"","unidentified":""},"source":"","levels":1,"subclass":"","hitDice":"d10","hitDiceUsed":0,"saves":["str","dex"],"skills":{"number":3,"choices":["ani","ath","ins","inv","nat","prc","ste","sur"],"value":[]},"spellcasting":{"progression":"half","ability":"wis"},"damage":{"parts":[]},"attunement":0},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.classes.VkRQ7glQvTWWiOCS"}},"img":"icons/weapons/bows/shortbow-recurve-yellow.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"9RMRzjKqbGDsSXtO","name":"Fey Ancestry","type":"feat","data":{"description":{"value":"

You have advantage on saving throws against being charmed, and magic can't put you to sleep.

","chat":"","unidentified":""},"source":"PHB pg. 23, 39","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Elf, Half-Elf","recharge":{"value":null,"charged":false},"featType":{"value":"ability","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10},"attunement":0},"sort":5825000,"flags":{},"img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"ZrMuDdfHM9ZkKc24","name":"Elf","type":"feat","data":{"description":{"value":"
\n
\n
\n

Your elf character has a variety of natural abilities, the result of thousands of years of elven refinement.

Ability Score Increase. Your Dexterity score increases by 2.

Age. Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.

Alignment. Elves love freedom, variety, and self-­expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others' freedom as well as their own, and they are more often good than not.

Size. Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Darkvision. Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Keen Senses. You have proficiency in the Perception skill.

Fey Ancestry. @Compendium[dnd5e.races.cnTbpPPeGW7vGjOV]{Fey Ancestry} You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Trance. Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is \"trance.\") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

\n
\n
\n
\n

Languages. You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.

\n
\n
\n
\n
\n
\n
","chat":"","unidentified":""},"source":"PHB pg. 23","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"sort":5621875,"flags":{},"img":"systems/dnd5e/icons/spells/leaf-jade-3.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"BswrpoIHKoj3T2o7","name":"High Elf","type":"feat","data":{"description":{"value":"
\n
\n
\n

As a high elf, you have a keen mind and a mastery of at least the basics of magic. In many fantasy gaming worlds, there are two kinds of high elves. One type is haughty and reclusive, believing themselves to be superior to non-­elves and even other elves. The other type is more common and more friendly, and often encountered among humans and other races.

Ability Score Increase. Your Intelligence score increases by 1.

Elf Weapon Training. You have proficiency with the longsword, shortsword, shortbow, and longbow.

Cantrip. You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.

Extra Language. You can speak, read, and write one extra language of your choice.

\n
\n
\n
","chat":"","unidentified":""},"source":"PHB pg. 23","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Elf","recharge":{"value":null,"charged":false},"attunement":0},"sort":5723438,"flags":{},"img":"systems/dnd5e/icons/spells/leaf-acid-3.jpg","effects":[],"folder":null,"permission":{"default":0}}],"effects":[],"folder":"pK61u9wafV1nLfmS","sort":199219,"permission":{"default":0},"flags":{}} {"_id":"yaxOpEDtDzn67I48","name":"Krusk (Half-Orc Paladin)","type":"character","img":"systems/dnd5e/tokens/heroes/PaladinHammer.webp","data":{"abilities":{"str":{"value":17,"proficient":0,"mod":3,"save":3,"prof":0,"saveBonus":0,"checkBonus":0,"dc":13},"dex":{"value":8,"proficient":0,"mod":-1,"save":-1,"prof":0,"saveBonus":0,"checkBonus":0,"dc":9},"con":{"value":14,"proficient":0,"mod":2,"save":2,"prof":0,"saveBonus":0,"checkBonus":0,"dc":12},"int":{"value":10,"proficient":0,"mod":0,"save":0,"prof":0,"saveBonus":0,"checkBonus":0,"dc":10},"wis":{"value":12,"proficient":1,"mod":1,"save":3,"prof":2,"saveBonus":0,"checkBonus":0,"dc":11},"cha":{"value":14,"proficient":1,"mod":2,"save":4,"prof":2,"saveBonus":0,"checkBonus":0,"dc":12}},"attributes":{"ac":{"flat":null,"calc":"default","formula":"","min":0},"hp":{"value":12,"min":0,"max":12,"temp":null,"tempmax":null},"init":{"value":null,"bonus":"0","mod":-1,"prof":0,"total":"-10"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"cha","death":{"success":0,"failure":0},"exhaustion":0,"inspiration":false,"encumbrance":{"value":142,"max":255,"pct":55.68627450980392,"encumbered":true},"hd":1,"prof":2,"spelldc":12},"details":{"biography":{"value":"

Roaming the land brigning justice to all, Krusk has just one goal: the destruction of evil wherever it lies.

\n
Actor artwork provided by Forgotten Adventures
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An amulet depicting a symbol representing a deity through which a true believer can call forth their power and in doing so spread the faith.

Spellcasting Focus. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.

","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":1,"price":5,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"special","cost":0,"condition":"Holy symbol must be clearly visible."},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attuned":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":600000,"flags":{},"img":"icons/equipment/neck/pendant-bronze-gem-blue.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"z5rKywjIFzidberh","name":"Background: Local Champion","type":"feat","data":{"description":{"value":"","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":2,"max":2,"per":null,"type":"sr"},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10},"attunement":0},"sort":300000,"flags":{"_sheetTab":"details","entityorder":{"order":186}},"img":"icons/magic/light/explosion-beam-impact-silhouette.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"k2pdPkmjujUh9mRl","name":"Divine Sense","type":"feat","data":{"description":{"value":"

The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the @Compendium[dnd5e.spells.SLxA9QhrggTz0taU]{Hallow} spell.

You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.

**Foundry note: Note the limited uses is set to the base default of 1 per long rest. Please manually adjust as required.

","chat":"","unidentified":""},"source":"PHB pg. 84","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":3,"max":3,"per":"lr","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Paladin 1","recharge":{"value":null,"charged":false},"attunement":0},"sort":3300000,"flags":{"_sheetTab":"description","entityorder":{"order":164}},"img":"icons/creatures/eyes/human-single-blue.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"eA81yYSjX5lu5xqR","name":"Lay on Hands","type":"feat","data":{"description":{"value":"

Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level × 5.

As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.

Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.

This feature has no effect on undead and constructs.

Foundry Note: This has been configured to use the first of the three generic Resource Pools on the Attributes page.

","chat":"","unidentified":""},"source":"PHB pg. 84","activation":{"type":"action","cost":1,"condition":"Target cannot be Undead or a Construct."},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","type":"lr"},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Paladin 1","recharge":{"value":null,"charged":false},"attunement":0},"sort":3400000,"flags":{"_sheetTab":"description","entityorder":{"order":161}},"img":"icons/magic/light/orbs-hand-gray.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"wKzMNfJSgCUaqpHG","name":"Javelin (melee)","type":"weapon","data":{"description":{"value":"

This light and flexible spear is designed for throwing, but is versatile enough to be used in melee combat as well.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":0,"price":0.5,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","properties":{"thr":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false,"lod":false},"proficient":true,"attuned":false,"attributes":{"spelldc":10}},"sort":2200000,"flags":{},"img":"icons/weapons/ammunition/arrows-bodkin-yellow-red.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PzYFkgoa8KpZwUWe","name":"Javelin (thrown)","type":"weapon","data":{"description":{"value":"

This light and flexible spear is designed for throwing, but is versatile enough to be used in melee combat as well.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":0,"price":0.5,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"ammo","target":"REOAERyAiCBpCA7V","amount":1},"ability":"","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","properties":{"thr":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false,"lod":false},"proficient":true,"attuned":false,"attributes":{"spelldc":10}},"sort":2200000,"flags":{},"img":"icons/weapons/ammunition/arrows-bodkin-yellow-red.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"REOAERyAiCBpCA7V","name":"Javelin","type":"consumable","data":{"description":{"value":"

This light and flexible spear is designed for throwing, but is versatile enough to be used in melee combat as well.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":5,"weight":2,"price":0.5,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo","attuned":false},"sort":100001,"flags":{},"img":"icons/weapons/ammunition/arrows-bodkin-yellow-red.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"h9ta6MMHygQtSvhd","name":"Love Letter","type":"loot","data":{"description":{"value":"

A love letter sent by an admirer.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"attuned":false},"sort":100001,"flags":{},"img":"icons/sundries/scrolls/scroll-plain-red.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"7GbdWRRe8GyKGVYk","name":"Chain Mail","type":"equipment","data":{"description":{"value":"

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

","chat":"","unidentified":""},"source":"PHB pg. 145","quantity":1,"weight":55,"price":75,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":16,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"speed":{"value":null,"conditions":""},"strength":13,"stealth":true,"proficient":true,"attuned":false},"sort":400000,"flags":{},"img":"icons/equipment/chest/breastplate-metal-scaled-grey.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"jAp8oEZymuFqMEME","name":"Shield","type":"equipment","data":{"description":{"value":"

A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

","chat":"","unidentified":""},"source":"PHB pg. 144","quantity":1,"weight":6,"price":10,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":2,"type":"shield","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":true,"attuned":false},"sort":500000,"flags":{},"img":"icons/equipment/shield/oval-wooden-boss-steel.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"JVygpNYgNviQlQDL","name":"Longsword","type":"weapon","data":{"description":{"value":"

A lengthy stright blade designed for slashing foes, the longsword is a highly versatile weapon that may also be wielded with two hands for more punishing strikes.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":3,"price":15,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","slashing"]],"versatile":"1d10 + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","properties":{"ver":true,"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false},"proficient":true,"attuned":false},"sort":2100000,"flags":{},"img":"icons/weapons/swords/greatsword-crossguard-steel.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"QDJj8gNDG3fapNIZ","name":"Hempen Rope (50 ft.)","type":"consumable","data":{"description":{"value":"

Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":10,"price":1,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"abil","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":17,"scaling":"flat"},"consumableType":"trinket","attuned":false},"sort":1000000,"flags":{"adnd5e":{"itemInfo":{"type":"item","idx":8}}},"img":"icons/sundries/survival/rope-wrapped-brown.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"E0S0CJRUih4rZUTx","name":"Mess Kit","type":"loot","data":{"description":{"value":"

This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.

","chat":"","unidentified":""},"source":"PHB pg. 152","quantity":1,"weight":1,"price":0.2,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":900000,"flags":{"adnd5e":{"itemInfo":{"type":"item","idx":4}}},"img":"icons/tools/cooking/fork-steel-grey.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"XDOhevGrWTwftiiM","name":"Bedroll","type":"loot","data":{"description":{"value":"

Roll of cloth used by traveller to sleep in.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":7,"price":1,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":800000,"flags":{"adnd5e":{"itemInfo":{"type":"item","idx":6}}},"img":"icons/sundries/flags/banner-worn-blue.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"eIMlGbeDuYjjEGRH","name":"Waterskin","type":"consumable","data":{"description":{"value":"

A leather hide sewn into an enclosed skin which can contain up to 4 pints of liquid. It weighs 5 pounds when full; a pint of water is approximately 1 pound.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":5,"price":0.2,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":4,"max":4,"per":"charges","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"food","attuned":false},"sort":500000,"flags":{},"img":"icons/sundries/survival/wetskin-leather-purple.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"XeDU0JtxGcNBjXer","name":"Backpack","type":"backpack","data":{"description":{"value":"

A backpack can hold one cubic foot or 30 pounds of gear. You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":5,"price":2,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"capacity":{"type":"weight","value":30,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"attuned":false,"damage":{"parts":[]}},"sort":100000,"flags":{},"img":"icons/containers/bags/pack-simple-leather.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"IPeL1J71CbP6s5y5","name":"Smith's Tools","type":"tool","data":{"description":{"value":"

These special tools include the items needed to pursue a craft or trade in smithing.

Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":8,"price":20,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"toolType":"","ability":"str","chatFlavor":"","proficient":1,"attuned":false,"damage":{"parts":[]}},"sort":2800000,"flags":{},"img":"icons/tools/smithing/hammer-sledge-steel-grey.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"zk8hxPzKFTDZWVED","name":"Tinderbox","type":"loot","data":{"description":{"value":"

This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch - or anything else with abundant, exposed fuel - takes an action. Lighting any other fire takes 1 minute.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":1,"price":0.5,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"sort":1400000,"flags":{},"img":"icons/sundries/lights/torch-black.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"grGg87yIxTTxoPTA","name":"Torch","type":"consumable","data":{"description":{"value":"

A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":10,"weight":1,"price":0.01,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":40,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","attuned":false},"sort":4700000,"flags":{"adnd5e":{"itemInfo":{"type":"item","idx":7}}},"img":"icons/sundries/lights/torch-black.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"WuNY7UdTCjUEpGlU","name":"Rations","type":"consumable","data":{"description":{"value":"

Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":10,"weight":2,"price":0.5,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"food","attuned":false},"sort":1800000,"flags":{},"img":"icons/consumables/meat/hock-leg-pink-brown.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"U9ppcPcWfdic6aF8","name":"Paladin","type":"class","data":{"description":{"value":"

As a paladin, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d10 per paladin level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per paladin level after 1st

\n

Proficiencies

\n

Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Paladin Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeatures
1st+2@Compendium[dnd5e.classfeatures.E8ozg8avUVOX9N7u]{Divine Sense}, @Compendium[dnd5e.classfeatures.OdrvL3afwLOPeuYZ]{Lay on Hands}
2nd+2@Compendium[dnd5e.classfeatures.fbExzwNwEAl2kW9c]{Fighting Style}, @Compendium[dnd5e.classfeatures.ihoQHsmVZlyDbPhX]{Spellcasting}, @Compendium[dnd5e.classfeatures.ySMPQ6zNSlvkrl2f]{Divine Smite}
3rd+2@Compendium[dnd5e.classfeatures.dY9yrqkyEDuF0CG2]{Divine Health}, @Compendium[dnd5e.classfeatures.olAqNsUTIef9x8xC]{Sacred Oath}
4th+2@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
5th+32nd Level Spell Slot, @Compendium[dnd5e.classfeatures.XogoBnFWmCAHXppo]{Extra Attack}
6th+3@Compendium[dnd5e.classfeatures.carGDhkIdoduTC0I]{Aura of Protection}
7th+3Sacred Oath feature
8th+3@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
9th+43rd Level Spell Slot
10th+4@Compendium[dnd5e.classfeatures.nahSkBO6LH4HkpaT]{Aura of Courage}
11th+4@Compendium[dnd5e.classfeatures.FAk41RPCTcvCk6KI]{Improved Divine Smite}
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
13th+54th Level Spell Slot
14th+5@Compendium[dnd5e.classfeatures.U7BIPVPsptBmwsnV]{Cleansing Touch}
15th+5Sacred Oath feature
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
17th+65th Level Spell Slot
18th+6Aura improvements
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
20th+6Sacred Oath feature
\n

Sacred Oaths

\n

Becoming a paladin involves taking vows that commit the paladin to the cause of righteousness, an active path of fighting wickedness. The final oath, taken when he or she reaches 3rd level, is the culmination of all the paladin's training. Some characters with this class don't consider themselves true paladins until they have reached 3rd level and made this oath. For others, the actual swearing of the oath is a formality, an official stamp on what has always been true in the paladin's heart.

\n

Oath of Devotion

\n

The Oath of Devotion binds a paladin to the loftiest ideals of justice, virtue, and order. Sometimes called cavaliers, white knights, or holy warriors, these paladins meet the ideal of the knight in shining armor, acting with honor in pursuit of justice and the greater good. They hold themselves to the highest standards of conduct, and some, for better or worse, hold the rest of the world to the same standards. Many who swear this oath are devoted to gods of law and good and use their gods' tenets as the measure of their devotion. They hold angels—the perfect servants of good—as their ideals, and incorporate images of angelic wings into their helmets or coats of arms.

\n

Oath Spells

\n

You gain oath spells at the paladin levels listed.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Paladin LevelSpells
3rd@Compendium[dnd5e.spells.xmDBqZhRVrtLP8h2]{Protection from Evil and Good}, @Compendium[dnd5e.spells.gvdA9nPuWLck4tBl]{Sanctuary}
5th@Compendium[dnd5e.spells.F0GsG0SJzsIOacwV]{Lesser Restoration}, @Compendium[dnd5e.spells.CylBa7jR8DSbo8Z3]{Zone of Truth}
9th@Compendium[dnd5e.spells.ZU9d6woBdUP8pIPt]{Beacon of Hope}, @Compendium[dnd5e.spells.15Fa6q1nH27XfbR8]{Dispel Magic}
13th@Compendium[dnd5e.spells.da0a1t2FqaTjRZGT]{Freedom of Movement}, @Compendium[dnd5e.spells.TgHsuhNasPbhu8MO]{Guardian of Faith}
17th@Compendium[dnd5e.spells.d54VDyFulD9xxY7J]{Commune}, @Compendium[dnd5e.spells.5e1xTohkzqFqbYH4]{Flame Strike}
\n

Channel Divinity

\n

When you take this oath at 3rd level, you gain the following two @Compendium[dnd5e.classfeatures.8M7uOPhbTxoxxJSo]{Channel Divinity} options.

\n

@Compendium[dnd5e.classfeatures.xNN0JMKqlG4hKVYu]{Channel Divinity: Sacred Weapon}

\n

@Compendium[dnd5e.classfeatures.ZdwGlsJNtc7pGFCd]{Channel Divinity: Turn the Unholy}

\n

Breaking Your Oath

\n

A paladin tries to hold to the highest standards of conduct, but even the most virtuous paladin is fallible. Sometimes the right path proves too demanding, sometimes a situation calls for the lesser of two evils, and sometimes the heat of emotion causes a paladin to transgress his or her oath.

\n

A paladin who has broken a vow typically seeks absolution from a cleric who shares his or her faith or from another paladin of the same order. The paladin might spend an allnight vigil in prayer as a sign of penitence, or undertake a fast or similar act of self-denial. After a rite of confession and forgiveness, the paladin starts fresh.

\n

If a paladin willfully violates his or her oath and shows no sign of repentance, the consequences can be more serious. At the GM's discretion, an impenitent paladin might be forced to abandon this class and adopt another.

","chat":"","unidentified":""},"source":"","levels":1,"subclass":"","hitDice":"d10","hitDiceUsed":0,"saves":["wis","cha"],"skills":{"number":2,"choices":["ath","ins","itm","med","per","rel"],"value":[]},"spellcasting":{"progression":"half","ability":"cha"},"damage":{"parts":[]},"attunement":0},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.classes.gZiUvbXWLs0pOp0c"}},"img":"icons/skills/melee/weapons-crossed-swords-yellow-teal.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"JdhpBDti3h3tNZai","name":"Relentless Endurance","type":"feat","data":{"description":{"value":"

When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.

","chat":"","unidentified":""},"source":"PHB pg. 41","activation":{"type":"special","cost":null,"condition":"When you are reduced to 0 hit points"},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"lr","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Half-Orc","recharge":{"value":null,"charged":false},"featType":{"value":"ability","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10},"attunement":0},"sort":5000000,"flags":{"entityorder":{"order":8}},"img":"icons/magic/control/control-influence-rally-purple.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"Md0yW4QscE770F7W","name":"Savage Attacks","type":"feat","data":{"description":{"value":"

When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Foundry Note: Enable this feature in the Special Traits section of the character sheet.

","chat":"","unidentified":""},"source":"PHB pg. 41","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Half-Orc","recharge":{"value":null,"charged":false},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10},"attunement":0},"sort":5100000,"flags":{"entityorder":{"order":118}},"img":"icons/skills/melee/weapons-crossed-swords-purple.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"QX131bK0iuunr5uE","name":"Half-Orc","type":"feat","data":{"description":{"value":"
\n
\n
\n

Your half-­orc character has certain traits deriving from your orc ancestry.

Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1.

Age. Half-­orcs mature a little faster than humans, reaching adulthood around age 14. They age noticeably faster and rarely live longer than 75 years.

Alignment. Half-­orcs inherit a tendency toward chaos from their orc parents and are not strongly inclined toward good. Half-­orcs raised among orcs and willing to live out their lives among them are usually evil.

Size. Half-­orcs are somewhat larger and bulkier than humans, and they range from 5 to well over 6 feet tall. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Darkvision. Thanks to your orc blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Menacing. You gain proficiency in the Intimidation skill.

Relentless Endurance. @Compendium[dnd5e.races.97c8i9Z28thvZuA8]{Relentless Endurance} When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.

\n
\n
\n
\n

Savage Attacks. @Compendium[dnd5e.races.0kUsT4sMUOr5FcoX]{Savage Attacks} When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Languages. You can speak, read, and write Common and Orc. Orc is a harsh, grating language with hard consonants. It has no script of its own but is written in the Dwarvish script.

\n
\n
\n
\n
\n
\n
","chat":"","unidentified":""},"source":"PHB pg. 41","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"sort":5050000,"flags":{},"img":"icons/magic/unholy/orb-smoking-green.webp","effects":[],"folder":null,"permission":{"default":0}}],"effects":[],"folder":"pK61u9wafV1nLfmS","sort":187500,"permission":{"default":0},"flags":{"dnd5e":{"savageAttacks":true}}} diff --git a/packs/monsterfeatures.db b/packs/monsterfeatures.db index 22dcc16015..7b998511bb 100644 --- a/packs/monsterfeatures.db +++ b/packs/monsterfeatures.db @@ -4,7 +4,7 @@ {"_id":"0npeEcwmiVMdwGMV","name":"Damage Transfer","permission":{"default":0},"type":"feat","data":{"description":{"value":"

While attached to a creature, the {creature} takes only half the damage dealt to it (rounded down) and that creature takes the other half.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/water/strike-ice-blades.webp","effects":[]} {"_id":"0z5v1BfMqQl5Z7UW","name":"Corrode Metal","permission":{"default":0},"type":"feat","data":{"description":{"value":"
\n

Any nonmagical weapon made of metal that hits the {type} corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls.

If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the {type} is destroyed after dealing damage. The {type} can eat through 2-inch-thick, nonmagical metal in 1 round.

\n
\n

The {type} corrodes metal.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/earth/orb-stone-smoke-teal.webp","effects":[]} {"_id":"108q5fJnnBRoLKfe","name":"Brave","permission":{"default":0},"type":"feat","data":{"description":{"value":"

The {creature} has advantage on saving throws against being Frightened.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"flags":{},"img":"icons/skills/social/intimidation-impressing.webp","effects":[]} -{"_id":"1XeF2VMMPw7QYffo","name":"Create Whirlwind","permission":{"default":0},"type":"feat","data":{"description":{"value":"
\n

A 5-foot-radius, 30-foot-tall cylinder of swirling air magically forms on a point the {creature} can see within 120 feet of it. The whirlwind lasts as long as the {creature} maintains concentration (as if concentrating on a spell).

Any creature but the {creature} that enters the whirlwind must succeed on a DC 18 Strength saving throw or be restrained by it. The {creature} can move the whirlwind up to 60 feet as an action, and creatures restrained by the whirlwind move with it. The whirlwind ends if the {creature} loses sight of it.

A creature can use its action to free a creature restrained by the whirlwind, including itself, by succeeding on a DC 18 Strength check. If the check succeeds, the creature is no longer restrained and moves to the nearest space outside the whirlwind.

\n
\n

A 5-foot-radius, 30-foot-tall cylinder of swirling air magically forms on a point the {creature} can see within 120 feet of it. Any creature but the {creature} that enters the whirlwind must make a Strength saving throw or be restrained by it. The {creature} can move the whirlwind up to 60 feet as an action, and creatures restrained by the whirlwind move with it. A creature can use its action to free a creature restrained by the whirlwind, including itself, by succeeding on a Strength check. If the check succeeds, the creature is no longer restrained and moves to the nearest space outside the whirlwind.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":5,"units":"ft","type":"radius"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":18,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/air/wind-tornado-cyclone-white.webp","effects":[]} +{"_id":"1XeF2VMMPw7QYffo","name":"Create Whirlwind","permission":{"default":0},"type":"feat","data":{"description":{"value":"
\n

A 5-foot-radius, 30-foot-tall cylinder of swirling air magically forms on a point the {creature} can see within 120 feet of it. The whirlwind lasts as long as the {creature} maintains concentration (as if concentrating on a spell).

Any creature but the {creature} that enters the whirlwind must succeed on a DC 18 Strength saving throw or be restrained by it. The {creature} can move the whirlwind up to 60 feet as an action, and creatures restrained by the whirlwind move with it. The whirlwind ends if the {creature} loses sight of it.

A creature can use its action to free a creature restrained by the whirlwind, including itself, by succeeding on a DC 18 Strength check. If the check succeeds, the creature is no longer restrained and moves to the nearest space outside the whirlwind.

\n
\n

A 5-foot-radius, 30-foot-tall cylinder of swirling air magically forms on a point the {creature} can see within 120 feet of it. Any creature but the {creature} that enters the whirlwind must make a Strength saving throw or be restrained by it. The {creature} can move the whirlwind up to 60 feet as an action, and creatures restrained by the whirlwind move with it. A creature can use its action to free a creature restrained by the whirlwind, including itself, by succeeding on a Strength check. If the check succeeds, the creature is no longer restrained and moves to the nearest space outside the whirlwind.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":5,"units":"ft","type":"radius"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":18,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/dnd5e/icons/spells/wind-sky-3.jpg","effects":[]} {"_id":"1w6k5iHV8QSz5w46","name":"Labyrinthine Recall","permission":{"default":0},"type":"feat","data":{"description":{"value":"

The {creature} can perfectly recall any path it has traveled.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/air/wind-vortex-swirl-blue.webp","effects":[]} {"_id":"2l557y06401lwsqs","name":"Light Sensitivity","permission":{"default":0},"type":"feat","data":{"description":{"value":"

While in bright light, the {creature} has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/time/day-night-sunset-sunrise.webp","effects":[]} {"_id":"3iLXiqhhOgXOMMg7","name":"Ethereal Jaunt","permission":{"default":0},"type":"feat","data":{"description":{"value":"

As a bonus action, the {creature} can magically shift from the Material Plane to the Ethereal Plane, or vice versa.

","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/lightning/orb-ball-purple.webp","effects":[]} @@ -29,7 +29,7 @@ {"_id":"8C6hkMXWLeymmJ5C","name":"Blinding Gaze","permission":{"default":0},"type":"feat","data":{"description":{"value":"
The {creature} targets one creature it can see within 30 feet of it. If the target can see it, the target must succeed on a DC 15 Constitution saving throw or be blinded until magic such as the lesser restoration spell removes the blindness.\n
\n

The {creature} targets one creature it can see within 30 feet of it. If the target can see it, the target must succeed on a Constitution saving throw or be blinded.

","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":3,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"attribute","target":"","amount":3},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":15,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/perception/third-eye-blue-red.webp","effects":[]} {"_id":"8FX2KlWyBAKEYGzs","name":"Relentless","permission":{"default":0},"type":"feat","data":{"description":{"value":"
\n

If the {creature} takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead. Recharges on a short or long rest.

\n
\n

If the {creature} takes damage that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"sr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/water/heart-ice-freeze.webp","effects":[]} {"_id":"8H0t1US0zvNPWtQ9","name":"Adhesive","permission":{"default":0},"type":"feat","data":{"description":{"value":"

The {creature} adheres to anything that touches it. A Huge or smaller creature adhered to the {creature} is also grappled by it escape DC 13. Ability checks made to escape this grapple have disadvantage.

The {creature} adheres to anything that touches it. A Huge or smaller creature adhered to the {creature} is also grappled by it. Make an escape check, with disadvantage.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/creatures/slimes/slime-movement-dripping-pseudopods-green.webp","effects":[]} -{"_id":"8l0R2MIYxWxYJT6O","name":"Shimmering Shield","permission":{"default":0},"type":"feat","data":{"description":{"value":"

The {creature} creates a shimmering, magical field around itself or another creature it can see within 60 feet of it. The target gains a +2 bonus to AC until the end of the {creature}'s next turn.

","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":1,"units":"turn"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"attribute","target":"","amount":2},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/light/explosion-star-large-blue-yellow.webp","effects":[]} +{"_id":"8l0R2MIYxWxYJT6O","name":"Shimmering Shield","permission":{"default":0},"type":"feat","data":{"description":{"value":"

The {creature} creates a shimmering, magical field around itself or another creature it can see within 60 feet of it. The target gains a +2 bonus to AC until the end of the {creature}'s next turn.

","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":1,"units":"turn"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"attribute","target":"","amount":2},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/dnd5e/icons/spells/light-sky-3.jpg","effects":[]} {"_id":"9W2baYpS2ahNYhjb","name":"Unarmed Strike (Legendary)","permission":{"default":0},"type":"feat","data":{"description":{"value":"

The {creature} makes one unarmed strike.

","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"attribute","target":"","amount":1},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/skills/melee/unarmed-punch-fist-yellow-red.webp","effects":[]} {"_id":"9uKShqfuA73duQsT","name":"Sneak Attack","permission":{"default":0},"type":"feat","data":{"description":{"value":"
Once per turn.
\n

The {creature} deals an extra 13 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the {creature} that isn't incapacitated and the {creature} doesn't have disadvantage on the attack roll.

","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":null,"condition":"once per turn"},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":null,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"flags":{},"img":"icons/skills/melee/blade-tip-chipped-blood-red.webp","effects":[]} {"_id":"AFYR2eZavzQUbZNb","name":"Water Form","permission":{"default":0},"type":"feat","data":{"description":{"value":"

The {type} can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/water/orb-water-bubbles.webp","effects":[]} @@ -46,7 +46,7 @@ {"_id":"EMygUh5uRujWaFYK","name":"Ambusher","permission":{"default":0},"type":"feat","data":{"description":{"value":"

In the first round of a combat, the {creature} has advantage on attack rolls against any creature it has surprised.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"flags":{},"img":"icons/magic/nature/stealth-hide-eyes-green.webp","effects":[]} {"_id":"EguIm3u5kkopYwEM","name":"Disrupt Life","permission":{"default":0},"type":"feat","data":{"description":{"value":"
\n

Each non-{type} creature within 20 feet of the {creature} must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.

\n
\n

Each non-{type} creature within 20 feet of the {creature} must make a Constitution saving throw against this magic.

","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":3,"condition":""},"duration":{"value":null,"units":""},"target":{"value":20,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"attribute","target":"","amount":3},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":18,"scaling":"flat","value":""},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"flags":{},"img":"icons/magic/death/projectile-skull-fire-purple.webp","effects":[]} {"_id":"Eh80lkzHiEOJP8FI","name":"Engulf","permission":{"default":0},"type":"feat","data":{"description":{"value":"
\n

The {creature} moves up to its speed. While doing so, it can enter Large or smaller creatures' spaces. Whenever the {creature} enters a creature's space, the creature must make a DC 12 Dexterity saving throw.On a successful save, the creature can choose to be pushed 5 feet back or to the side of the {creature}. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.

On a failed save, the {creature} enters the creature's space, and the creature takes 10 (3d6) acid damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes 21 (6d6) acid damage at the start of each of the {creature}'s turns. When the {creature} moves, the engulfed creature moves with it. An engulfed creature can try to escape by taking an action to make a DC 12 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the {creature}.

\n
\n

Whenever the {creature} enters a creature's space, the creature must make a Dexterity saving throw. On a successful save, the creature can choose to be pushed 5 feet back or to the side of the {creature}. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"6d6","save":{"ability":"dex","dc":12,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/water/pseudopod-swirl-blue.webp","effects":[]} -{"_id":"EmlE1a0rhucK2UT1","name":"Death Throes","permission":{"default":0},"type":"feat","data":{"description":{"value":"
\n

When the {creature} dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one.

The explosion ignites flammable objects in that area that aren't being worn or carried, and it destroys the {creature}'s weapons.

\n
\n

When the {creature} dies, it explodes, and each creature within 30 feet of it must make a Dexterity saving throw. The explosion ignites flammable objects in that area that aren't being worn or carried, and it destroys the {creature}'s weapons.

","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":null,"condition":"Upon death"},"duration":{"value":null,"units":"inst"},"target":{"value":30,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":20,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/fire/explosion-fireball-large-red-orange.webp","effects":[]} +{"_id":"EmlE1a0rhucK2UT1","name":"Death Throes","permission":{"default":0},"type":"feat","data":{"description":{"value":"
\n

When the {creature} dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one.

The explosion ignites flammable objects in that area that aren't being worn or carried, and it destroys the {creature}'s weapons.

\n
\n

When the {creature} dies, it explodes, and each creature within 30 feet of it must make a Dexterity saving throw. The explosion ignites flammable objects in that area that aren't being worn or carried, and it destroys the {creature}'s weapons.

","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":null,"condition":"Upon death"},"duration":{"value":null,"units":"inst"},"target":{"value":30,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":20,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/dnd5e/icons/spells/explosion-red-3.jpg","effects":[]} {"_id":"Enhb3XowXPMsVapw","name":"Treasure Sense","permission":{"default":0},"type":"feat","data":{"description":{"value":"

The {creature} can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 ft. of it.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/skills/social/theft-pickpocket-bribery-brown.webp","effects":[]} {"_id":"EqoLg8T8EHvhJgKE","name":"Multiattack","permission":{"default":0},"type":"feat","data":{"description":{"value":"

The {creature} makes a number of attacks in one action. These attacks can be of the same type or a mixed variety of its attack actions.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/skills/melee/blade-tips-triple-steel.webp","effects":[]} {"_id":"Ervkb8H99e2Beiae","name":"Vampire Weaknesses","permission":{"default":0},"type":"feat","data":{"description":{"value":"

The {creature} has the following flaws:

Forbiddance. The {creature} can't enter a residence without an invitation from one of the occupants.

Harmed by Running Water. The {creature} takes 20 acid damage if it ends its turn in running water.

Stake to the Heart. If a piercing weapon made of wood is driven into the {creature}'s heart while the {creature} is incapacitated in its resting place, the {creature} is paralyzed until the stake is removed.

Sunlight Hypersensitivity. The {creature} takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/control/encase-creature-monster-hold.webp","effects":[]} @@ -69,8 +69,8 @@ {"_id":"JAEclghgOT24pQD9","name":"Poison Breath","permission":{"default":0},"type":"feat","data":{"description":{"value":"

The {type} exhales poisonous gas in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 56 (16d6) poison damage on a failed save, or half as much damage on a successful one.

The {type} exhales poisonous gas in a 60-foot cone. Each creature in that area must make a Constitution saving throw.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":60,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"con","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":18,"scaling":"flat"},"requirements":"","recharge":{"value":5,"charged":true}},"flags":{},"img":"icons/magic/acid/projectile-smoke-glowing.webp","effects":[]} {"_id":"JAnMheqgFhkLF2ET","name":"Sense Magic","permission":{"default":0},"type":"feat","data":{"description":{"value":"

The {creature} senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"flags":{},"img":"icons/magic/water/projectile-ice-snowball.webp","effects":[]} {"_id":"JRy507rS9wxT3GBh","name":"Slowing Breath","permission":{"default":0},"type":"feat","data":{"description":{"value":"
\n

**Slowing Breath.** The {type} exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.

\n
\n

The {type} exhales gas in a 60-foot cone. Each creature in that area must make a Constitution saving throw.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":60,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"con","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":18,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/creatures/abilities/dragon-ice-breath-blue.webp","effects":[]} -{"_id":"JcfHlAcfwSWnt7Ud","name":"Rejuvenation","permission":{"default":0},"type":"feat","data":{"description":{"value":"
\n

If it dies, the {creature} returns to life in 1d6 days and regains all its hit points.

Only a wish spell can prevent this trait from functioning.

\n
\n

If it dies, the {creature} returns to life in 1d6 days and regains all its hit points.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"1d6","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/control/debuff-energy-hold-levitate-green.webp","effects":[]} -{"_id":"JnLN0Rz60WHXk2Fr","name":"Keen Senses","permission":{"default":0},"type":"feat","data":{"description":{"value":"

The {creature} has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","effects":[]} +{"_id":"JcfHlAcfwSWnt7Ud","name":"Rejuvenation","permission":{"default":0},"type":"feat","data":{"description":{"value":"
\n

If it dies, the {creature} returns to life in 1d6 days and regains all its hit points.

Only a wish spell can prevent this trait from functioning.

\n
\n

If it dies, the {creature} returns to life in 1d6 days and regains all its hit points.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"1d6","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/dnd5e/icons/spells/wind-grasp-acid-3.jpg","effects":[]} +{"_id":"JnLN0Rz60WHXk2Fr","name":"Keen Senses","permission":{"default":0},"type":"feat","data":{"description":{"value":"

The {creature} has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/dnd5e/icons/spells/evil-eye-eerie-3.jpg","effects":[]} {"_id":"JsAys4RSGi4lN5Jy","name":"Change Shape","permission":{"default":0},"type":"feat","data":{"description":{"value":"

The {type} magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the {type}'s choice).

In a new form, the {type} retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[]} {"_id":"KMQAgNxBCAHrd2JU","name":"Antimagic Susceptibility","permission":{"default":0},"type":"feat","data":{"description":{"value":"
\n

The {creature} is incapacitated while in the area of an antimagic field.

If targeted by dispel magic, the {creature} must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

\n
\n

The {creature} is incapacitated while in the area of an antimagic field.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"flags":{},"img":"icons/magic/lightning/orb-ball-purple.webp","effects":[]} {"_id":"KTsFgSQlDetDDm1f","name":"Lightning Absorption","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Whenever the {creature} is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/lightning/bolt-strike-blue.webp","effects":[]} @@ -79,7 +79,7 @@ {"_id":"Kwt8YDIBHg6JO2v2","name":"Wall of Ice","permission":{"default":0},"type":"feat","data":{"description":{"value":"
\n

The {creature} magically forms an opaque wall of ice on a solid surface it can see within 60 feet of it. The wall is 1 foot thick and up to 30 feet long and 10 feet high, or it's a hemispherical dome up to 20 feet in diameter.

When the wall appears, each creature in its space is pushed out of it by the shortest route. The creature chooses which side of the wall to end up on, unless the creature is incapacitated. The creature then makes a DC 17 Dexterity saving throw, taking 35 (10d6) cold damage on a failed save, or half as much damage on a successful one.

The wall lasts for 1 minute or until the {creature} is incapacitated or dies. The wall can be damaged and breached; each 10-foot section has AC 5, 30 hit points, vulnerability to fire damage, and immunity to acid, cold, necrotic, poison, and psychic damage. If a section is destroyed, it leaves behind a sheet of frigid air in the space the wall occupied. Whenever a creature finishes moving through the frigid air on a turn, willingly or otherwise, the creature must make a DC 17 Constitution saving throw, taking 17 (5d6) cold damage on a failed save, or half as much damage on a successful one. The frigid air dissipates when the rest of the wall vanishes.

\n
\n

The {creature} magically forms an opaque wall of ice on a solid surface it can see within 60 feet of it. The wall is 1 foot thick and up to 30 feet long and 10 feet high, or it's a hemispherical dome up to 20 feet in diameter. When the wall appears, each creature in its space is pushed out of it by the shortest route. The creature chooses which side of the wall to end up on, unless the creature is incapacitated. The creature then makes a Dexterity saving throw.

The wall can be damaged and breached. If a section is destroyed, it leaves behind a sheet of frigid air in the space the wall occupied. Whenever a creature finishes moving through the frigid air on a turn, willingly or otherwise, the creature must make a Constitution saving throw.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":"a solid surface it can see within 60 ft."},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"ft","type":"line"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"5d6","save":{"ability":"dex","dc":17,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/water/barrier-ice-crystal-wall-jagged-blue.webp","effects":[]} {"_id":"Kx011zSOyhqEumH5","name":"Tail Swipe (Legendary)","permission":{"default":0},"type":"feat","data":{"description":{"value":"
\n

The {creature} makes one tail attack.

\n
\n

The {creature} swipes its tail against its prey!

","chat":"","unidentified":""},"source":"MM pg. 13","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"attribute","target":"","amount":1},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"featType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"flags":{},"img":"icons/skills/wounds/injury-pain-impaled-hand-blood.webp","effects":[]} {"_id":"L7myj23X3PFPUNh6","name":"Regional Effects","permission":{"default":0},"type":"feat","data":{"description":{"value":"

The mere presence of a legendary creature can have strange and wondrous effects on its environment. Regional effects end abruptly or dissipate over time when the legendary creature dies.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/environment/wilderness/cave-entrance-mountain-blue.webp","effects":[]} -{"_id":"LJTY3nl1cp9go4eT","name":"Fire Aura","permission":{"default":0},"type":"feat","data":{"description":{"value":"
\n

At the start of each of the {creature}'s turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite.

A creature that touches the {creature} or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.

\n
\n

At the start of each of the {creature}'s turns, each creature within 5 feet of it takes fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the {creature} or hits it with a melee attack while within 5 feet of it takes fire damage.

","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":5,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/air/fog-gas-smoke-swirling-orange.webp","effects":[]} +{"_id":"LJTY3nl1cp9go4eT","name":"Fire Aura","permission":{"default":0},"type":"feat","data":{"description":{"value":"
\n

At the start of each of the {creature}'s turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite.

A creature that touches the {creature} or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.

\n
\n

At the start of each of the {creature}'s turns, each creature within 5 feet of it takes fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the {creature} or hits it with a melee attack while within 5 feet of it takes fire damage.

","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":5,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/dnd5e/icons/spells/fog-orange-3.jpg","effects":[]} {"_id":"LO4nrudXAKJ4DbQI","name":"Channel Negative Energy","permission":{"default":0},"type":"feat","data":{"description":{"value":"

The {creature} magically unleashes negative energy. Creatures within 60 feet of the {creature}, including ones behind barriers and around corners, can't regain hit points until the end of the {creature}'s next turn.

","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":60,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"attribute","target":"","amount":2},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"flags":{},"img":"icons/magic/unholy/beam-impact-purple.webp","effects":[]} {"_id":"LUHmtIDD1VTreFqI","name":"Incorporeal Movement","permission":{"default":0},"type":"feat","data":{"description":{"value":"
\n

The {creature} can move through other creatures and objects as if they were difficult terrain.

It takes 5 (1d10) force damage if it ends its turn inside an object.

\n
\n

The {creature} can move through other creatures and objects as if they were difficult terrain.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/air/air-wave-gust-blue.webp","effects":[]} {"_id":"LVnd9fq9cQj7rR0Q","name":"Lightning Breath","permission":{"default":0},"type":"feat","data":{"description":{"value":"

The {type} exhales lightning in a 90-foot line that is 5 ft. wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.

The {type} exhales lightning in a 90-foot line that is 5 ft. wide. Each creature in that line must make a Dexterity saving throw.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":90,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"cha","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":19,"scaling":"flat"},"requirements":"","recharge":{"value":5,"charged":true}},"flags":{},"img":"icons/magic/lightning/bolt-strike-blue.webp","effects":[]} @@ -90,7 +90,7 @@ {"_id":"MFuiImIvLzYA3osc","name":"Immutable Form","permission":{"default":0},"type":"feat","data":{"description":{"value":"

The {creature} is immune to any spell or effect that would alter its form.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"flags":{},"img":"icons/magic/unholy/orb-beam-pink.webp","effects":[]} {"_id":"MLVEyA7VcWu9uXqV","name":"Fear Aura","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Any creature hostile to the {creature} that starts its turn within 20 feet of the {creature} must make a DC 21 Wisdom saving throw, unless the {creature} is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the {creature}'s Fear Aura for the next 24 hours.

Any creature hostile to the {creature} that starts its turn within 20 feet of the {creature} must make a Wisdom saving throw.

","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":1,"units":"turn"},"target":{"value":20,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":21,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/water/elemental-water.webp","effects":[]} {"_id":"MqAVplIArAKzpnXB","name":"Pounce","permission":{"default":0},"type":"feat","data":{"description":{"value":"
\n

If the {creature} moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone.

If the target is prone, the {creature} can make one bite attack against it as a bonus action.

\n
\n

If the {creature} moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must make a Strength saving throw.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":20,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"str","dc":13,"scaling":"flat","value":"str"},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"flags":{},"img":"icons/creatures/claws/claw-talons-glowing-orange.webp","effects":[]} -{"_id":"NI3FPb5jQsePdlVl","name":"Possession","permission":{"default":0},"type":"feat","data":{"description":{"value":"

One humanoid that the {creature} can see within 5 ft. of it must succeed on a DC 13 Charisma saving throw or be possessed by the {creature}; the {creature} then disappears, and the target is incapacitated and loses control of its body. The {creature} now controls the body but doesn't deprive the target of awareness.

The {creature} can't be targeted by any attack, spell, or other effect, except ones that turn {type}, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.The possession lasts until the body drops to 0 hit points, the {creature} ends it as a bonus action, or the {creature} is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, the {creature} reappears in an unoccupied space within 5 ft. of the body. The target is immune to this {creature}'s Possession for 24 hours after succeeding on the saving throw or after the possession ends.

One humanoid that the {creature} can see within 5 ft. of it must make a Charisma saving throw.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"spec"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":13,"scaling":"flat"},"requirements":"","recharge":{"value":6,"charged":true}},"flags":{},"img":"icons/magic/control/fear-fright-monster-grin-purple-blue.webp","effects":[]} +{"_id":"NI3FPb5jQsePdlVl","name":"Possession","permission":{"default":0},"type":"feat","data":{"description":{"value":"

One humanoid that the {creature} can see within 5 ft. of it must succeed on a DC 13 Charisma saving throw or be possessed by the {creature}; the {creature} then disappears, and the target is incapacitated and loses control of its body. The {creature} now controls the body but doesn't deprive the target of awareness.

The {creature} can't be targeted by any attack, spell, or other effect, except ones that turn {type}, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.The possession lasts until the body drops to 0 hit points, the {creature} ends it as a bonus action, or the {creature} is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, the {creature} reappears in an unoccupied space within 5 ft. of the body. The target is immune to this {creature}'s Possession for 24 hours after succeeding on the saving throw or after the possession ends.

One humanoid that the {creature} can see within 5 ft. of it must make a Charisma saving throw.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"spec"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":13,"scaling":"flat"},"requirements":"","recharge":{"value":6,"charged":true}},"flags":{},"img":"systems/dnd5e/icons/spells/horror-eerie-3.jpg","effects":[]} {"_id":"NfTCXq8eRrqjhvAo","name":"Ethereal Stride","permission":{"default":0},"type":"feat","data":{"description":{"value":"

The {creature} and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/lightning/orb-ball-purple.webp","effects":[]} {"_id":"NmWSgqxpYfhrvQKq","name":"Detect (Legendary)","permission":{"default":0},"type":"feat","data":{"description":{"value":"

The {creature} makes a Wisdom (Perception) check.

","chat":"","unidentified":""},"source":"MM pg. 13","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"attribute","target":"","amount":1},"ability":"wis","actionType":"abil","attackBonus":0,"chatFlavor":"The aboleth focuses its gaze!","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"d20+@skills.prc.total","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"featType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"flags":{},"img":"icons/creatures/eyes/lizard-single-slit-blue.webp","effects":[]} {"_id":"NzHwrEuKnKxZ4NTP","name":"Split","permission":{"default":0},"type":"feat","data":{"description":{"value":"
\n

When a {creature} that is Medium or larger is subjected to lightning or slashing damage, it splits into two new {creature}s if it has at least 10 Hit Points. Each new {creature} has Hit Points equal to half the original {creature}'s, rounded down. New {creature}s are one size smaller than the original pudding.

\n
\n

The {creature} splits into two new {creature}s. New {creature}s are one size smaller than the original {creature}.

","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"flags":{},"img":"icons/creatures/slimes/slime-movement-pseudopod-green.webp","effects":[]} @@ -100,8 +100,8 @@ {"_id":"Ouvju0Y3SoYb5EMR","name":"Flying Sword","permission":{"default":0},"type":"feat","data":{"description":{"value":"

The {creature} releases its greatsword to hover magically in an unoccupied space within 5 ft. of it. If the {creature} can see the sword, the {creature} can mentally command it as a bonus action to fly up to 50 ft. and either make one attack against a target or return to the {creature}'s hands.

If the hovering sword is targeted by any effect, the {creature} is considered to be holding it. The hovering sword falls if the {creature} dies.

The {creature} releases its greatsword to hover magically in an unoccupied space within 5 ft. of it. If the hovering sword is targeted by any effect, the {creature} is considered to be holding it.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/weapons/swords/sword-runed-glowing.webp","effects":[]} {"_id":"Ozz1xvw2ydiw4IJP","name":"Running Leap","permission":{"default":0},"type":"feat","data":{"description":{"value":"

With a 10-foot running start, the {creature} can long jump up to 25 ft.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"flags":{},"img":"icons/skills/movement/feet-winged-boots-brown.webp","effects":[]} {"_id":"P0DMM1rgpoiBodDT","name":"Lair Actions","permission":{"default":0},"type":"feat","data":{"description":{"value":"
\n

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair. On initiative count 20 (losing all initiative ties), it can use one of its lair action options. It can't do so while incapacitated or otherwise unable to take actions. If surprised, it can't use one until after its first turn in the combat.

\n
\n

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/nature/stealth-hide-eyes-green.webp","effects":[]} -{"_id":"PLBui1FCQuSlEqyI","name":"Reflective Carapace","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Any time the {creature} is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the {creature} is unaffected.

On a 6, the {creature} is unaffected, and the effect is reflected back at the caster as though it originated from the {creature}, turning the caster into the target.

The {creature} is unaffected, and the effect is reflected back at the caster as though it originated from the {creature}, turning the caster into the target.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"1d6","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/defensive/shield-barrier-flaming-pentagon-orange-purple.webp","effects":[]} -{"_id":"PPzVD90vab60FqCt","name":"Teleport","permission":{"default":0},"type":"feat","data":{"description":{"value":"

The {creature} magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":null,"per":"","type":"sr"},"consume":{"type":"attribute","target":"","amount":2},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"flags":{},"img":"icons/magic/symbols/runes-star-pentagon-magenta.webp","effects":[]} +{"_id":"PLBui1FCQuSlEqyI","name":"Reflective Carapace","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Any time the {creature} is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the {creature} is unaffected.

On a 6, the {creature} is unaffected, and the effect is reflected back at the caster as though it originated from the {creature}, turning the caster into the target.

The {creature} is unaffected, and the effect is reflected back at the caster as though it originated from the {creature}, turning the caster into the target.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"1d6","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/dnd5e/icons/spells/protect-royal-3.jpg","effects":[]} +{"_id":"PPzVD90vab60FqCt","name":"Teleport","permission":{"default":0},"type":"feat","data":{"description":{"value":"

The {creature} magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":null,"per":"","type":"sr"},"consume":{"type":"attribute","target":"","amount":2},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/spells/runes-magenta-3.jpg","effects":[]} {"_id":"PqVfFNyOPmecrS7N","name":"Nimble Escape","permission":{"default":0},"type":"feat","data":{"description":{"value":"

The {creature} can take the Disengage or Hide action as a bonus action on each of its turns.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/skills/movement/feet-winged-boots-brown.webp","effects":[]} {"_id":"QCNJD2GuOZSTT4Wt","name":"Roar","permission":{"default":0},"type":"feat","data":{"description":{"value":"
\n

The {creature} emits a magical roar. Each time it roars before finishing a long rest, the roar is louder and the effect is different, as detailed below. Each creature within 500 feet of the {creature} and able to hear the roar must make a saving throw.

**First Roar.** Each creature that fails a DC 18 Wisdom saving throw is frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

**Second Roar.** Each creature that fails a DC 18 Wisdom saving throw is deafened and frightened for 1 minute. A frightened creature is paralyzed and can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

**Third Roar.** Each creature makes a DC 18 Constitution saving throw. On a failed save, a creature takes 44 (8d10) thunder damage and is knocked prone. On a successful save, the creature takes half as much damage and isn't knocked prone.

\n
\n

The {creature} emits a magical roar. Each time it roars before finishing a long rest, the roar is louder and the effect is different. Each creature within 500 feet of the {creature} and able to hear the roar must make a saving throw.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"any","type":"creature"},"range":{"value":500,"long":null,"units":"ft"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/sonic/scream-wail-shout-teal.webp","effects":[]} {"_id":"QMGBV7OSnXqWLdhr","name":"Barbed Hide","permission":{"default":0},"type":"feat","data":{"description":{"value":"

At the start of each of its turns, the {creature} deals 5 (1d10) piercing damage to any creature grappling it.

","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"flags":{},"img":"icons/skills/wounds/injury-pain-impaled-hand-blood.webp","effects":[]} @@ -113,7 +113,7 @@ {"_id":"T25IRJ66yUqi2F1m","name":"First Roar","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Each creature that fails a DC 18 Wisdom saving throw is frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"","activation":{"type":"none","cost":null,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":18,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/sonic/scream-wail-shout-teal.webp","effects":[]} {"_id":"T2gLBBjrHTbLTdGc","name":"Wakeful","permission":{"default":0},"type":"feat","data":{"description":{"value":"

When one of the {creature}'s heads is asleep, its other head is awake.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/creatures/eyes/lizard-single-slit-blue.webp","effects":[]} {"_id":"TVPqMOcoLNFBUMyG","name":"Acid Absorption","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Whenever the {creature} is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"flags":{},"img":"icons/magic/unholy/orb-smoking-green.webp","effects":[]} -{"_id":"TyDSfYTJeKv7c8lB","name":"Air Form","permission":{"default":0},"type":"feat","data":{"description":{"value":"

The {type} can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"flags":{},"img":"icons/magic/control/debuff-energy-hold-levitate-yellow.webp","effects":[]} +{"_id":"TyDSfYTJeKv7c8lB","name":"Air Form","permission":{"default":0},"type":"feat","data":{"description":{"value":"

The {type} can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/spells/wind-grasp-air-3.jpg","effects":[]} {"_id":"UH57LTsTGDxl2oS6","name":"Fire Absorption","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Whenever the {creature} is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/fire/flame-burning-campfire-rocks.webp","effects":[]} {"_id":"UYorz1ZrfuoTRknp","name":"Shark Telepathy","permission":{"default":0},"type":"feat","data":{"description":{"value":"

The {creature} can magically command any shark within 120 feet of it, using a limited telepathy.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/unholy/orb-swirling-teal.webp","effects":[]} {"_id":"UjbgbOnd6ltjagZm","name":"Devil Sight","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Magical darkness doesn't impede the {creature}'s Darkvision.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/perception/eye-slit-pink.webp","effects":[]} @@ -152,7 +152,7 @@ {"_id":"cl5sUkAIeJoAG4gh","name":"Leadership","permission":{"default":0},"type":"feat","data":{"description":{"value":"

For 1 minute, the {creature} can utter a special command or warning whenever a nonhostile creature that it can see within 30 ft. of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the {creature}. A creature can benefit from only one Leadership die at a time. This effect ends if the {creature} is incapacitated.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":1,"max":1,"per":"sr","type":"sr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"flags":{},"img":"icons/sundries/documents/document-sealed-red-yellow.webp","effects":[]} {"_id":"cpnrDGQrqgPlSmwR","name":"Frightening Gaze","permission":{"default":0},"type":"feat","data":{"description":{"value":"
\n

The {creature} fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become grappled for 1 minute. The grappled target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the {creature}'s gaze for the next 24 hours.

\n
\n

The {creature} fixes its gaze on one creature it can see within 10 feet of it. The target must make a Wisdom saving throw.

","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"units":"","type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"attribute","target":"","amount":2},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":18,"scaling":"flat","value":""},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"flags":{},"img":"icons/magic/perception/silhouette-stealth-shadow.webp","effects":[]} {"_id":"cueeLXQ3W8gKHiLq","name":"Transparent","permission":{"default":0},"type":"feat","data":{"description":{"value":"
\n

Even when the {creature} is in plain sight, it takes a successful DC 15 Wisdom (Perception) check to spot a {creature} that has neither moved nor attacked. A creature that tries to enter the {creature}'s space while unaware of the {creature} is surprised by the {creature}.

\n
\n

Even when the {creature} is in plain sight, it takes a successful Wisdom (Perception) check to spot a {creature} that has neither moved nor attacked. A creature that tries to enter the {creature}'s space while unaware of the cube is surprised by the {creature}.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[]} -{"_id":"cz1LUaiXG8GshgU9","name":"Angelic Weapons","permission":{"default":0},"type":"feat","data":{"description":{"value":"

The {creature}'s weapon attacks are magical. When the {creature} hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).

The {creature}'s weapon attacks are magical. When the {creature} hits with any weapon, the weapon deals extra radiant damage (included in the attack).

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/fire/dagger-rune-enchant-flame-strong-blue-yellow.webp","effects":[]} +{"_id":"cz1LUaiXG8GshgU9","name":"Angelic Weapons","permission":{"default":0},"type":"feat","data":{"description":{"value":"

The {creature}'s weapon attacks are magical. When the {creature} hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).

The {creature}'s weapon attacks are magical. When the {creature} hits with any weapon, the weapon deals extra radiant damage (included in the attack).

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/dnd5e/icons/spells/enchant-sky-3.jpg","effects":[]} {"_id":"czKwBo1qw5O2gCNy","name":"Tentacle Attack or Fling","permission":{"default":0},"type":"feat","data":{"description":{"value":"

The {creature} makes one tentacle attack or uses its Fling.

","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"attribute","target":"","amount":1},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/creatures/tentacles/tentacles-thing-green.webp","effects":[]} {"_id":"dA5X2eQuOtHywpQF","name":"Invisibility","permission":{"default":0},"type":"feat","data":{"description":{"value":"
\n

The {creature} magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell).

\n
\n

The {creature} magically turns invisible. Any equipment the {creature} wears or carries is invisible with it.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"sr","type":"sr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"flags":{},"img":"icons/creatures/webs/webthin-blue.webp","effects":[]} {"_id":"dPPLbo3Unu3TqZrs","name":"Gibbering","permission":{"default":0},"type":"feat","data":{"description":{"value":"
\n

The {creature} babbles incoherently while it can see any creature and isn't incapacitated. Each creature that starts its turn within 20 feet of the mouther and can hear the gibbering must succeed on a DC 10 Wisdom saving throw. On a failure, the creature can't take reactions until the start of its next turn and rolls a d8 to determine what it does during its turn.

On a 1 to 4, the {creature} does nothing. On a 5 or 6, the creature takes no action or bonus action and uses all its movement to move in a randomly determined direction. On a 7 or 8, the creature makes a melee attack against a randomly determined creature within its reach or does nothing if it can't make such an attack.

\n
\n

The {creature} babbles incoherently while it can see any creature. Each creature that starts its turn within 20 feet of the {creature} and can hear the gibbering must succeed on a Wisdom saving throw.

","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":1,"units":"turn"},"target":{"value":20,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"1d8","save":{"ability":"wis","dc":10,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/skills/toxins/cup-goblet-poisoned-spilled.webp","effects":[]} @@ -165,13 +165,13 @@ {"_id":"fUMY4b9snsiKl30e","name":"Freedom of Movement","permission":{"default":0},"type":"feat","data":{"description":{"value":"

The {creature} ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled.

The {creature} ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/skills/movement/feet-winged-boots-brown.webp","effects":[]} {"_id":"fdmzHw875EzpXM2a","name":"Spellcasting","permission":{"default":0},"type":"feat","data":{"description":{"value":"
\n

The {creature} is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The {creature} has following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

1st level (3 slots): bless, cure wounds, sanctuary

\n
\n

The {creature} is a spellcaster. Its spellcasting ability is Wisdom.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"flags":{},"img":"icons/magic/light/projectiles-star-purple.webp","effects":[]} {"_id":"g4V02wJbEstUpwi9","name":"Tree Stride","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Once on her turn, the {creature} can use 10 feet of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"flags":{},"img":"icons/magic/nature/tree-spirit-green.webp","effects":[]} -{"_id":"gM767AhU36B6LUGU","name":"Lightning Storm","permission":{"default":0},"type":"feat","data":{"description":{"value":"

The {creature} magically creates three bolts of lightning, each of which can strike a target the {creature} can see within 120 feet of it.

A target must make a DC 23 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.

The {creature} magically creates three bolts of lightning, each of which can strike a target the {creature} can see within 120 feet of it. A target must make a Dexterity saving throw.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":3,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":23,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/lightning/bolts-forked-large-blue-yellow.webp","effects":[]} +{"_id":"gM767AhU36B6LUGU","name":"Lightning Storm","permission":{"default":0},"type":"feat","data":{"description":{"value":"

The {creature} magically creates three bolts of lightning, each of which can strike a target the {creature} can see within 120 feet of it.

A target must make a DC 23 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.

The {creature} magically creates three bolts of lightning, each of which can strike a target the {creature} can see within 120 feet of it. A target must make a Dexterity saving throw.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":3,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":23,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/dnd5e/icons/spells/lighting-sky-3.jpg","effects":[]} {"_id":"gWpp0N06HvS937Go","name":"Two Heads","permission":{"default":0},"type":"feat","data":{"description":{"value":"

The {creature} has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/death/skull-horned-goat-pentagram-red.webp","effects":[]} {"_id":"gbcy9MyUF06iUC88","name":"Enslave","permission":{"default":0},"type":"feat","data":{"description":{"value":"
\n

The {creature} targets one creature it can see within 30 ft. of it. The target must succeed on a DC 14 Wisdom saving throw or be magically charmed by the {creature} until the {creature} dies or until it is on a different plane of existence from the target.

The charmed target is under the {creature}'s control and can't take reactions, and the {creature} and the target can communicate telepathically with each other over any distance.Whenever the charmed target takes damage, the target can repeat the saving throw. On a success, the effect ends. No more than once every 24 hours, the target can also repeat the saving throw when it is at least 1 mile away from the {creature}.

\n
\n

The target must make a Wisdom saving throw. Whenever the target takes damage, the target can repeat the saving throw. No more than once every 24 hours, the target can also repeat the saving throw when it is at least 1 mile away from the {creature}.

","chat":"","unidentified":""},"source":"MM pg. 13","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"wis"},"requirements":"","recharge":{"value":null,"charged":false},"featType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"flags":{},"img":"icons/magic/control/hypnosis-mesmerism-watch.webp","effects":[]} {"_id":"gh5UPTS0L16fHYwB","name":"Iron Scent","permission":{"default":0},"type":"feat","data":{"description":{"value":"

The {creature} can pinpoint, by scent, the location of ferrous metal within 30 feet of it.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/weapons/swords/sword-runed-glowing.webp","effects":[]} {"_id":"gklxiU0PKYSM7RWv","name":"Heal Self","permission":{"default":0},"type":"feat","data":{"description":{"value":"

The {creature} magically regains 11 (2d8+2) hit points.

","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":3,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"attribute","target":"","amount":3},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/life/ankh-gold-blue.webp","effects":[]} {"_id":"gqrKcFwxHhmwrP2q","name":"Scare","permission":{"default":0},"type":"feat","data":{"description":{"value":"

One creature of the {creature}'s choice within 20 ft. of it must succeed on a DC 10 Wisdom saving throw or be frightened for 1 minute.

The target can repeat the saving throw at the end of each of its turns, with disadvantage if the {creature} is within line of sight, ending the effect on itself on a success.

One creature of the {creature}'s choice within 20 ft. of it must make a Wisdom saving throw. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the {creature} is within line of sight, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"units":"","type":"creature"},"range":{"value":20,"long":null,"units":"ft"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":10,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/creatures/unholy/demon-winged-cyclops-drooling.webp","effects":[]} -{"_id":"hMC7XCkDbzVMZ0QG","name":"Misty Escape","permission":{"default":0},"type":"feat","data":{"description":{"value":"

When it drops to 0 hit points outside its resting place, the {creature} transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious, provided that it isn't in sunlight or running water. If it can't transform, it is destroyed.

While it has 0 hit points in mist form, it can't revert to its {creature} form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to its {creature} form. It is then paralyzed until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point.

A slain {creature} transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/air/fog-gas-smoke-swirling-gray.webp","effects":[]} +{"_id":"hMC7XCkDbzVMZ0QG","name":"Misty Escape","permission":{"default":0},"type":"feat","data":{"description":{"value":"

When it drops to 0 hit points outside its resting place, the {creature} transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious, provided that it isn't in sunlight or running water. If it can't transform, it is destroyed.

While it has 0 hit points in mist form, it can't revert to its {creature} form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to its {creature} form. It is then paralyzed until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point.

A slain {creature} transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/dnd5e/icons/spells/fog-water-air-3.jpg","effects":[]} {"_id":"hkmTEk6klT6QL4K4","name":"Innate Spellcasting","permission":{"default":0},"type":"feat","data":{"description":{"value":"

The {type}'s innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:

At will: detect magic, fog cloud, light

3/day each: feather fall, fly, misty step, telekinesis

1/day each: control weather, gaseous form

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"flags":{},"img":"icons/magic/light/projectiles-star-purple.webp","effects":[]} {"_id":"hu2pgYS1RD7hglvg","name":"Horror Nimbus","permission":{"default":0},"type":"feat","data":{"description":{"value":"

The {creature} magically emits scintillating, multicolored light. Each creature within 15 feet of the {creature} that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute.

A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the {creature}'s Horror Nimbus for the next 24 hours.

A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the {creature}'s Horror Nimbus for the next 24 hours.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":15,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":15,"scaling":"flat"},"requirements":"","recharge":{"value":5,"charged":true}},"flags":{},"img":"icons/creatures/unholy/demons-horned-glowing-pink.webp","effects":[]} {"_id":"hxXzd3KCfnqnT89w","name":"Fling","permission":{"default":0},"type":"feat","data":{"description":{"value":"

One Large or smaller object held or creature grappled by the {creature} is thrown up to 60 feet in a random direction and knocked prone.

If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 18 Dexterity saving throw or take the same damage and be knocked prone.

One Large or smaller object held or creature grappled by the {creature} is thrown up to 60 feet in a random direction and knocked prone. If the target is thrown at another creature, that creature must make a Dexterity saving throw or take the same damage and be knocked prone.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/creatures/webs/webthin-blue.webp","effects":[]} @@ -187,14 +187,14 @@ {"_id":"iq0J225DCbHYU2hU","name":"Draining Kiss","permission":{"default":0},"type":"feat","data":{"description":{"value":"
\n

The {creature} kisses a creature charmed by it or a willing creature. The target must make a DC 15 Constitution saving throw against this magic, taking 32 (5d10 + 5) psychic damage on a failed save, or half as much damage on a successful one.

The target's hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

\n
\n

The target must make a Constitution saving throw against this magic.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"cha","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/air/wind-vortex-swirl-purple.webp","effects":[]} {"_id":"j1cPfWFNvxGoex9Z","name":"Stone Camouflage","permission":{"default":0},"type":"feat","data":{"description":{"value":"

The {creature} has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"flags":{},"img":"icons/environment/settlement/stone-stairs.webp","effects":[]} {"_id":"j6F0v4guYhRYWddT","name":"Animate Trees","permission":{"default":0},"type":"feat","data":{"description":{"value":"

The {creature} magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a {creature}, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option.

An animated tree acts as an ally of the {creature}. The tree remains animate for 1 day or until it dies; until the {creature} dies or is more than 120 feet from the tree; or until the {creature} takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.

The {creature} magically animates one or two trees it can see within 60 feet of it.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/nature/tree-spirit-green.webp","effects":[]} -{"_id":"jZgeHxCR8pF6FOmQ","name":"Enlarge","permission":{"default":0},"type":"feat","data":{"description":{"value":"

For 1 minute, the {creature} magically increases in size, along with anything it is wearing or carrying. While enlarged, the {creature} is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the {creature} lacks the room to become Large, it attains the maximum size possible in the space available.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"sr","type":"sr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"flags":{},"img":"icons/magic/control/energy-stream-link-large-blue.webp","effects":[]} -{"_id":"jhAU6pb5GvbjwTX7","name":"Darkness Aura","permission":{"default":0},"type":"feat","data":{"description":{"value":"
\n

A 15-foot radius of magical darkness extends out from the {creature}, moves with it, and spreads around corners. The darkness lasts as long as the {creature} maintains concentration, up to 10 minutes (as if concentrating on a spell).

Darkvision can't penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled.

\n
\n

A 15-foot radius of magical darkness extends out from the {creature}, moves with it, and spreads around corners. Darkvision can't penetrate this darkness, and no natural light can illuminate it.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"day","type":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"flags":{},"img":"icons/magic/perception/eye-ringed-glow-angry-red.webp","effects":[]} +{"_id":"jZgeHxCR8pF6FOmQ","name":"Enlarge","permission":{"default":0},"type":"feat","data":{"description":{"value":"

For 1 minute, the {creature} magically increases in size, along with anything it is wearing or carrying. While enlarged, the {creature} is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the {creature} lacks the room to become Large, it attains the maximum size possible in the space available.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"sr","type":"sr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/spells/link-blue-2.jpg","effects":[]} +{"_id":"jhAU6pb5GvbjwTX7","name":"Darkness Aura","permission":{"default":0},"type":"feat","data":{"description":{"value":"
\n

A 15-foot radius of magical darkness extends out from the {creature}, moves with it, and spreads around corners. The darkness lasts as long as the {creature} maintains concentration, up to 10 minutes (as if concentrating on a spell).

Darkvision can't penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled.

\n
\n

A 15-foot radius of magical darkness extends out from the {creature}, moves with it, and spreads around corners. Darkvision can't penetrate this darkness, and no natural light can illuminate it.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"day","type":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/spells/evil-eye-red-2.jpg","effects":[]} {"_id":"jnKOUieu2UO1xHhT","name":"Snow Camouflage","permission":{"default":0},"type":"feat","data":{"description":{"value":"

The {creature} has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"flags":{},"img":"icons/magic/water/barrier-ice-crystal-wall-faceted.webp","effects":[]} {"_id":"kP9t6MAeUvBBmoM3","name":"Grappler","permission":{"default":0},"type":"feat","data":{"description":{"value":"

The {creature} has advantage on attack rolls against any creature grappled by it.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/skills/melee/unarmed-punch-fist.webp","effects":[]} {"_id":"kSgBb9r1TCfDIMY0","name":"Spell Storing","permission":{"default":0},"type":"feat","data":{"description":{"value":"

A spellcaster who wears the {creature}'s amulet can cause the {creature} to store one spell of 4th level or lower. To do so, the wearer must cast the spell on the {creature}. The spell has no effect but is stored within the {creature}. When commanded to do so by the wearer or when a situation arises that was predefined by the spellcaster, the {creature} casts the stored spell with any parameters set by the original caster, requiring no components. When the spell is cast or a new spell is stored, any previously stored spell is lost.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/defensive/shield-barrier-blades-teal.webp","effects":[]} {"_id":"kZpl32DBmqxlRegX","name":"Acid Spray","permission":{"default":0},"type":"feat","data":{"description":{"value":"
\n

The {creature} spits acid in a line that is 30 ft. long and 5 ft. wide, provided that it has no creature grappled.

Each creature in that line must make a DC 13 Dexterity saving throw, taking 10 (3d6) acid damage on a failed save, or half as much damage on a successful one.

\n
\n

The {creature} spits acid in a line that is 30 ft. long and 5 ft. wide. Each creature in that line must make a Dexterity saving throw.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":30,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":null,"per":"","type":"sr"},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":13,"scaling":"flat","value":"dex"},"requirements":"","recharge":{"value":6,"charged":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"flags":{},"img":"icons/magic/acid/projectile-smoke-glowing.webp","effects":[]} {"_id":"kfi26Jy0VLXv9TTm","name":"Parry","permission":{"default":0},"type":"feat","data":{"description":{"value":"

The {creature} adds 2 to its AC against one melee attack that would hit it. To do so, the {creature} must see the attacker and be wielding a melee weapon.

","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"flags":{},"img":"icons/skills/melee/weapons-crossed-swords-yellow-teal.webp","effects":[]} -{"_id":"kjF0btAMYHUAQgOt","name":"Web Sense","permission":{"default":0},"type":"feat","data":{"description":{"value":"

While in contact with a web, the {creature} knows the exact location of any other creature in contact with the same web.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/control/debuff-chains-ropes-net-white.webp","effects":[]} +{"_id":"kjF0btAMYHUAQgOt","name":"Web Sense","permission":{"default":0},"type":"feat","data":{"description":{"value":"

While in contact with a web, the {creature} knows the exact location of any other creature in contact with the same web.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/dnd5e/icons/spells/shielding-spirit-3.jpg","effects":[]} {"_id":"kyVgQNSa12loxVvr","name":"False Appearance","permission":{"default":0},"type":"feat","data":{"description":{"value":"

While the {creature} remains motionless, it is indistinguishable from a normal suit of armor.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"flags":{},"img":"icons/magic/nature/stealth-hide-eyes-green.webp","effects":[]} {"_id":"lBN86BToCJgkakL3","name":"Horrifying Visage","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Each non-{type} creature within 60 ft. of the {creature} that can see it must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. If the save fails by 5 or more, the target also ages 1d4 x 10 years.

A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this {creature}'s Horrifying Visage for the next 24 hours. The aging effect can be reversed with a greater restoration spell, but only within 24 hours of it occurring.

Each non-{type} creature within 60 ft. of the {creature} that can see it must succeed make a Wisdom saving throw. A target can repeat the saving throw at the end of each of its turns, ending the condition on itself on a success.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":60,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/death/projectile-skull-fire-purple.webp","effects":[]} {"_id":"lOJK48AtlIcfYPPB","name":"Divine Awareness","permission":{"default":0},"type":"feat","data":{"description":{"value":"

The {creature} knows if it hears a lie.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/perception/third-eye-blue-red.webp","effects":[]} @@ -212,7 +212,7 @@ {"_id":"nb6zOmwIIJBLz4iT","name":"Frightful Presence","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Each creature of the {type}'s choice that is within 120 feet of the {type} and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute.

A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the {type}'s Frightful Presence for the next 24 hours.

Each creature of the {type}'s choice that is within 120 feet of the {type} and aware of it must succeed on a Wisdom saving throw. A creature can repeat the saving throw at the end of each of its turns.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":"any","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"con","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/creatures/unholy/demons-horned-glowing-pink.webp","effects":[]} {"_id":"net3yBKQoxl8bZ4r","name":"Death Burst","permission":{"default":0},"type":"feat","data":{"description":{"value":"
\n

When the {creature} dies, it explodes in a burst of dust. Each creature within 5 ft. of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.

\n
\n

When the {creature} dies, it explodes in a burst of dust. Each creature within 5 ft. of it must make a Constitution saving throw.

","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":null,"condition":"on death"},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":1,"max":1,"per":"","type":"day"},"consume":{"type":"","target":"","amount":null},"ability":"con","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":10,"scaling":"flat","value":"con"},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"flags":{},"img":"icons/magic/light/explosion-star-glow-yellow.webp","effects":[]} {"_id":"o8G8BNPJOWoCKzR5","name":"Death Glare","permission":{"default":0},"type":"feat","data":{"description":{"value":"
\n

The {creature} targets one frightened creature she can see within 30 ft. of her. If the target can see the {creature}, it must succeed on a DC 11 Wisdom saving throw against this magic or drop to 0 hit points.

\n
\n

The {creature} targets one frightened creature she can see within 30 ft. of her. If the target can see the {creature}, it must make a Wisdom saving throw against this magic.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/death/skull-humanoid-worn-teal.webp","effects":[]} -{"_id":"ocmSrMY2NX3e43uN","name":"Whirlwind","permission":{"default":0},"type":"feat","data":{"description":{"value":"
\n

Each creature in the {type}'s space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (3d8 + 2) bludgeoning damage and is flung up 20 feet away from the {type} in a random direction and knocked prone.

If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone. If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone.

\n
\n

Each creature in the {type}'s space must make a Strength saving throw. On a failure, a target is flung up 20 feet away from the {type} in a random direction and knocked prone. If the target is thrown at another creature, that creature must make a Dexterity saving throw or take the same damage and be knocked prone.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"str","dc":13,"scaling":"flat","value":""},"requirements":"","recharge":{"value":4,"charged":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"flags":{},"img":"icons/magic/air/wind-tornado-cyclone-white.webp","effects":[]} +{"_id":"ocmSrMY2NX3e43uN","name":"Whirlwind","permission":{"default":0},"type":"feat","data":{"description":{"value":"
\n

Each creature in the {type}'s space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (3d8 + 2) bludgeoning damage and is flung up 20 feet away from the {type} in a random direction and knocked prone.

If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone. If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone.

\n
\n

Each creature in the {type}'s space must make a Strength saving throw. On a failure, a target is flung up 20 feet away from the {type} in a random direction and knocked prone. If the target is thrown at another creature, that creature must make a Dexterity saving throw or take the same damage and be knocked prone.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"str","dc":13,"scaling":"flat","value":""},"requirements":"","recharge":{"value":4,"charged":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/spells/wind-sky-3.jpg","effects":[]} {"_id":"of2dTSnPwmhR52O7","name":"Reaping Scythe","permission":{"default":0},"type":"feat","data":{"description":{"value":"
\n

The {creature} sweeps its spectral scythe through a creature within 5 feet of it, dealing 7 (1d8 + 3) slashing damage plus 4 (1d8) necrotic damage.

\n
\n

The {creature} sweeps its spectral scythe through a creature within 5 feet of it.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"units":"","type":"creature"},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/skills/melee/strike-scythe-fire-green.webp","effects":[]} {"_id":"oi1sikVSw463lQlp","name":"Turn Defiance","permission":{"default":0},"type":"feat","data":{"description":{"value":"

The {creature} and any ghouls within 30 ft. of it have advantage on saving throws against effects that turn undead.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/creatures/abilities/dragon-breath-purple.webp","effects":[]} {"_id":"q8w1UF9woZDGIwvS","name":"Brute","permission":{"default":0},"type":"feat","data":{"description":{"value":"

A melee weapon deals one extra die of its damage when the {creature} hits with it (included in the attack).

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/skills/melee/unarmed-punch-fist.webp","effects":[]} @@ -237,12 +237,12 @@ {"_id":"wkIN7WTeX8ebbjtv","name":"Petrifying Gaze","permission":{"default":0},"type":"feat","data":{"description":{"value":"
\n

If a creature starts its turn within 30 ft. of the {creature} and the two of them can see each other, the {creature} can force the creature to make a DC 12 Constitution saving throw if the {creature} isn't incapacitated. On a failed save, the creature magically begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic.

A creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the {creature} until the start of its next turn, when it can avert its eyes again. If it looks at the {creature} in the meantime, it must immediately make the save. If the {creature} sees its reflection within 30 ft. of it in bright light, it mistakes itself for a rival and targets itself with its gaze.

\n
\n

The {creature} can force the creature to make a Constitution saving throw. It must repeat the saving throw at the end of its next turn. A creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the {creature} until the start of its next turn, when it can avert its eyes again. If it looks at the {creature} in the meantime, it must immediately make the save.

","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":12,"scaling":"flat","value":""},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"flags":{},"img":"icons/magic/control/hypnosis-mesmerism-eye.webp","effects":[]} {"_id":"wzgGJyVFGIcj1XAb","name":"Confer Fire Resistance","permission":{"default":0},"type":"feat","data":{"description":{"value":"

The {creature} can grant resistance to fire damage to anyone riding it.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/fire/explosion-mushroom-nuke-orange.webp","effects":[]} {"_id":"xOgrn5QXzSP4QN6V","name":"Evasion","permission":{"default":0},"type":"feat","data":{"description":{"value":"

If the {creature} is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the {creature} instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"flags":{},"img":"icons/magic/water/pseudopod-teal.webp","effects":[]} -{"_id":"xmXYBevj0kuPa3Fo","name":"Petrifying Breath","permission":{"default":0},"type":"feat","data":{"description":{"value":"

The {creature} exhales petrifying gas in a 30-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw.

On a failed save, a target begins to turn to stone and is restrained. The restrained target must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target. On a failure, the target is petrified until freed by the greater restoration spell or other magic.

The {creature} exhales petrifying gas in a 30-foot cone. Each creature in that area must make a Constitution saving throw.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"perm"},"target":{"value":30,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":13,"scaling":"flat"},"requirements":"","recharge":{"value":5,"charged":true}},"flags":{},"img":"icons/magic/air/fog-gas-smoke-orange.webp","effects":[]} +{"_id":"xmXYBevj0kuPa3Fo","name":"Petrifying Breath","permission":{"default":0},"type":"feat","data":{"description":{"value":"

The {creature} exhales petrifying gas in a 30-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw.

On a failed save, a target begins to turn to stone and is restrained. The restrained target must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target. On a failure, the target is petrified until freed by the greater restoration spell or other magic.

The {creature} exhales petrifying gas in a 30-foot cone. Each creature in that area must make a Constitution saving throw.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"perm"},"target":{"value":30,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":13,"scaling":"flat"},"requirements":"","recharge":{"value":5,"charged":true}},"flags":{},"img":"systems/dnd5e/icons/spells/fog-orange-1.jpg","effects":[]} {"_id":"xna3UTd4EFLCZMt9","name":"Limited Telepathy","permission":{"default":0},"type":"feat","data":{"description":{"value":"

The {creature} can magically transmit simple messages and images to any creature within 120 ft. of it that can understand a language. This form of telepathy doesn't allow the receiving creature to telepathically respond.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/defensive/illusion-evasion-echo-purple.webp","effects":[]} {"_id":"y18y37F8ppFLGuLb","name":"Tentacle Disease","permission":{"default":0},"type":"feat","data":{"description":{"value":"
\n

After 1 minute, the diseased creature's skin becomes translucent and slimy, the creature can't regain hit points unless it is underwater, and the disease can be removed only by heal or another disease-curing spell of 6th level or higher. When the creature is outside a body of water, it takes 6 (1d12) acid damage every 10 minutes unless moisture is applied to the skin before 10 minutes have passed.

\n
\n

You feel a surging pain rushing through your body!

","chat":"","unidentified":""},"source":"MM pg. 13","activation":{"type":"none","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"featType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"flags":{},"img":"icons/magic/acid/projectile-glowing-bubbles.webp","effects":[]} {"_id":"yD51x4dihnbHwfsj","name":"Trampling Charge","permission":{"default":0},"type":"feat","data":{"description":{"value":"
\n

If the {creature} moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the {creature} can make one stomp attack against it as a bonus action.

\n
\n

If the {creature} moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a Strength saving throw.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":20,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"str","dc":12,"scaling":"flat","value":""},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"flags":{},"img":"icons/creatures/abilities/cougar-pounce-stalk-black.webp","effects":[]} {"_id":"yHcr3vlkmtInELj2","name":"Shield","permission":{"default":0},"type":"feat","data":{"description":{"value":"

When a creature makes an Attack against the wearer of the {creature}'s Amulet, the {creature} grants a +2 bonus to the wearer's AC if the {creature} is within 5 feet of the wearer.

","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/equipment/shield/oval-wooden-boss-steel.webp","effects":[]} -{"_id":"ykoo88OJOdfYH7mH","name":"Charm","permission":{"default":0},"type":"feat","data":{"description":{"value":"
\n

One humanoid the {creature} can see within 30 feet of it must make a Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the {creature}'s verbal or telepathic commands.

If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this {creature}'s Charm for the next 24 hours. The {creature} can have only one target charmed at a time. If it charms another, the effect on the previous target ends.

\n
\n

One humanoid the {creature} can see within 30 feet of it must make a Wisdom saving throw.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"day"},"target":{"value":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/air/wind-tornado-spiral-pink-purple.webp","effects":[]} +{"_id":"ykoo88OJOdfYH7mH","name":"Charm","permission":{"default":0},"type":"feat","data":{"description":{"value":"
\n

One humanoid the {creature} can see within 30 feet of it must make a Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the {creature}'s verbal or telepathic commands.

If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this {creature}'s Charm for the next 24 hours. The {creature} can have only one target charmed at a time. If it charms another, the effect on the previous target ends.

\n
\n

One humanoid the {creature} can see within 30 feet of it must make a Wisdom saving throw.

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The {type} can burrow through nonmagical, unworked earth and stone. While doing so, the {type} doesn't disturb the material it moves through.

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The {creature} ignores movement restrictions caused by webbing.

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**Repulsion Breath.** The {type} exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 19 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the {type}.

\n
\n

The {type} exhales repulsion energy in a 30-foot cone. Each creature in that area must make a Strength saving throw.

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False Appearance. While the gargoyle remains motionless, it is indistinguishable from an inanimate statue.

\n

Actions

\n

Multiattack. The gargoyle makes two attacks: one with its bite and one with its claws.

\n

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

\n

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

\n

\n

Token artwork by Forgotten Adventures.

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While the gargoyle remains motion less, it is indistinguishable from an inanimate statue.

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The gargoyle makes two attacks: one with its bite and one with its claws.

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Melee Weapon Attack:+4 to hit,, 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

The Gargoyle attacks with its Bite.

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Melee Weapon Attack:+4 to hit,, 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

The Gargoyle attacks with its Claws.

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Rulers, nobles, merchants, guildmasters, and other wealthy individuals use spies to gain the upper hand in a world of cutthroat politics. A spy is trained to secretly gather information. Loyal spies would rather die than divulge information that could compromise them or their employers.

\n

Token artwork by Forgotten Adventures.

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On each of its turns, the spy can use a bonus action to take the dash, disengage, or hide action.

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The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.

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The spy makes two melee attacks.

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Melee Weapon Attack:+4 to hit,, 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

\n

The Spy attacks with their Shortsword.

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\n

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

\n

The Spy attacks with their Hand Crossbow.

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Token artwork by Forgotten Adventures.

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\n

Melee Weapon Attack:+7 to hit,, 5 ft., one target. Hit: 30 (4d12 + 4) piercing damage.

\n

The Bulette attacks with its Bite.

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The bulette's long jump is up to 30 ft. and its high jump is up to 15 ft., with or without a running start.

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\n

If the bulette jumps at least 15 ft. as part of its movement, it can then use this action to land on its feet in a space that contains one or more other creatures.

\n

Each of those creatures must succeed on a DC 16 Strength or Dexterity saving throw (target's choice) or be knocked prone and take 14 (3d6 + 4) bludgeoning damage plus 14 (3d6 + 4) slashing damage. On a successful save, the creature takes only half the damage, isn't knocked prone, and is pushed 5 ft. out of the bulette's space into an unoccupied space of the creature's choice. If no unoccupied space is within range, the creature instead falls prone in the bulette's space.

\n
\n

If the bulette jumps at least 15 ft. as part of its movement, it can then use this action to land on its feet in a space that contains one or more other creatures. Each of those creatures must make a Strength or Dexterity saving throw (target's choice) or be knocked prone.

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The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep.

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The drider's innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material components:

\n

At will: dancing lights

\n

1/day each: darkness, faerie fire

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You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

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Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

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Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

\n

Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.

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The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

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While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

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The drider ignores movement restrictions caused by webbing.

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The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.

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\n

Melee Weapon Attack:+6 to hit,, 5 ft., one creature. Hit: 2 (1d4) piercing damage plus 9 (2d8) poison damage.

\n

The Drider attacks with its Bite.

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\n

Melee Weapon Attack:+6 to hit,, 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

\n

The Drider attacks with its Longsword.

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\n

Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) poison damage.

\n

The Drider attacks with its Longbow.

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The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep.

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The drider's innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material components:

\n

At will: dancing lights

\n

1/day each: darkness, faerie fire

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"0AIBMw5f0SSj0gFX","name":"Dancing Lights","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-2.jpg","data":{"description":{"value":"

You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

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Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

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Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

\n

Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.

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The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

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While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":600001,"permission":{"default":0},"flags":{}},{"_id":"4fZJqIbZDoAx8Yix","name":"Web Walker","type":"feat","img":"icons/magic/nature/tree-bare-glow-yellow.webp","data":{"description":{"value":"

The drider ignores movement restrictions caused by webbing.

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The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":800001,"permission":{"default":0},"flags":{}},{"_id":"rUvv8Vnh7XbqbCLd","name":"Bite","type":"weapon","img":"icons/creatures/abilities/mouth-teeth-long-red.webp","data":{"description":{"value":"
\n

Melee Weapon Attack:+6 to hit,, 5 ft., one creature. Hit: 2 (1d4) piercing damage plus 9 (2d8) poison damage.

\n

The Drider attacks with its Bite.

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\n

Melee Weapon Attack:+6 to hit,, 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

\n

The Drider attacks with its Longsword.

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\n

Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) poison damage.

\n

The Drider attacks with its Longbow.

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Token artwork by Forgotten Adventures.

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The merrow can breathe air and water.

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The merrow makes two attacks: one with its bite and one with its claws or harpoon.

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Melee Weapon Attack:+6 to hit,, 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

The Merrow attacks with its Bite.

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Melee Weapon Attack:+6 to hit,, 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.

The Merrow attacks with its Claws.

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Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.

The Merrow attacks with its Harpoon. If the target is a Huge or smaller creature, it must make a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.

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\n

Experts in poisons: Check.  Beholden to ancient evils: Check.  Can see you in the dark: Check.  Now let me ask you this… why are you wanting to go stir up a nest of Drow?
- a subterranean guide.

\n
\n

Drow were once the very same elves of the woods and cities we are more commonly aware of; however, a schism within the belief structures of various elvish factions forced a sect of elvenkind to flee below the surface of the world and take refuge within the massive subterranean caverns they found there.  Within the caves their skin darkened to a deep pitch black and their hair faded to shades of white and silver.  These elves, thin and regal in posture, became known as simply the Drow.  As centuries passed beneath the world's crust, the Drow adapted to their new surroundings in notable ways.

\n

You Think the Darkness is your Ally? The Drow's elven eyes, once adapted to see for miles in the bright sunlight, grew pale without the nourishment of the light and transformed into orbs keen at seeing anything within the pitch darkness of the underground.  Drow have also learned to use the darkness to their advantage and may even creep to the surface world under the cover of night's shadows to carry out raids upon villages nearby.  This adaptation has not come without cost, however, as the Drow's skin and eyes can no longer stand the burning sun.  This forces the dark elves to utilize the night or sufficiently cover themselves to avoid the sun's glare.  Drow do still retain some of their elvish arcane abilities as they may not be charmed or forced to sleep by spellwork.  Many Drow females (as Drows exist in a matriarchy) are also skilled sorcerers and priestesses who primarily choose to side with gods on the more sinister side of the pantheon.  Other clever Drow have worked out methods of distilling certain poisons from underground mushrooms and creatures who lurk upon the cavern walls.  These toxins are well known amongst connoisseurs of poisons for both their availability as well as their legendary potency.  It is not uncommon for all soldiers in a Drow army to be equipped with at least one vial of potent poison.

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The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.

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The drow's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:

\n

At will: dancing lights

\n

1/day each: darkness, faerie fire

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Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

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Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

\n

Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.

","chat":"","unidentified":""},"source":"PHB pg. 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":11,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"E3zgxTIiU51WLKTm","name":"Dancing Lights","type":"spell","img":"icons/magic/fire/projectile-meteor-salvo-strong-blue.webp","data":{"description":{"value":"

You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

","chat":"","unidentified":""},"source":"PHB pg. 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":0,"width":null,"units":"","type":"space"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"A bit of phosphorus or wychwood, or a glowworm","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":1,"permission":{"default":0},"flags":{}},{"_id":"Up2YzkDn0uBKQj6K","name":"Sunlight Sensitivity","type":"feat","img":"icons/magic/light/explosion-star-glow-blue-purple.webp","data":{"description":{"value":"

While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":400001,"permission":{"default":0},"flags":{}},{"_id":"G2nFsJdp1Q3gshyr","name":"Shortsword","type":"weapon","img":"icons/weapons/swords/sword-guard-brown.webp","data":{"description":{"value":"

Melee Weapon Attack:+4 to hit,, 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

The Drow attacks with its Shortsword.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":500001,"permission":{"default":0},"flags":{}},{"_id":"LqnhZjRtRqhLIFTm","name":"Hand Crossbow","type":"weapon","img":"icons/weapons/crossbows/crossbow-simple-brown.webp","data":{"description":{"value":"

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

The target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.

The Drow attacks with its Hand Crossbow. The target must make a Constitution saving throw.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"con","dc":13,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":600001,"permission":{"default":0},"flags":{}},{"_id":"S684g3gtaxOsMxME","name":"Chain Shirt","type":"equipment","img":"icons/equipment/chest/breastplate-metal-scaled-grey.webp","data":{"description":{"value":"

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

","chat":"","unidentified":""},"source":"PHB pg. 144","quantity":1,"weight":20,"price":50,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":13,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":500000,"permission":{"default":0},"flags":{}}],"effects":[],"folder":"lqq7AC8UiPDuwneP","sort":0,"permission":{"default":0},"flags":{}} +{"_id":"1vaBSMUfOy6JPJ14","name":"Drow","type":"npc","img":"icons/svg/mystery-man.svg","data":{"abilities":{"str":{"value":10,"proficient":0,"min":3,"mod":0,"save":0,"prof":0,"saveBonus":0,"checkBonus":0,"dc":10},"dex":{"value":14,"proficient":0,"min":3,"mod":2,"save":2,"prof":0,"saveBonus":0,"checkBonus":0,"dc":12},"con":{"value":10,"proficient":0,"min":3,"mod":0,"save":0,"prof":0,"saveBonus":0,"checkBonus":0,"dc":10},"int":{"value":11,"proficient":0,"min":3,"mod":0,"save":0,"prof":0,"saveBonus":0,"checkBonus":0,"dc":10},"wis":{"value":11,"proficient":0,"min":3,"mod":0,"save":0,"prof":0,"saveBonus":0,"checkBonus":0,"dc":10},"cha":{"value":12,"proficient":0,"min":3,"mod":1,"save":1,"prof":0,"saveBonus":0,"checkBonus":0,"dc":11}},"attributes":{"ac":{"flat":null,"calc":"default","formula":"","min":12},"hp":{"value":13,"min":0,"max":13,"temp":0,"tempmax":0,"formula":"3d8"},"init":{"value":0,"bonus":0,"mod":2,"total":2,"prof":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"cha","prof":2,"spelldc":11,"spellLevel":0,"encumbrance":{"value":20,"max":150,"pct":13.333333333333334,"encumbered":true}},"details":{"biography":{"value":"
\n

Experts in poisons: Check.  Beholden to ancient evils: Check.  Can see you in the dark: Check.  Now let me ask you this… why are you wanting to go stir up a nest of Drow?
- a subterranean guide.

\n
\n

Drow were once the very same elves of the woods and cities we are more commonly aware of; however, a schism within the belief structures of various elvish factions forced a sect of elvenkind to flee below the surface of the world and take refuge within the massive subterranean caverns they found there.  Within the caves their skin darkened to a deep pitch black and their hair faded to shades of white and silver.  These elves, thin and regal in posture, became known as simply the Drow.  As centuries passed beneath the world's crust, the Drow adapted to their new surroundings in notable ways.

\n

You Think the Darkness is your Ally? The Drow's elven eyes, once adapted to see for miles in the bright sunlight, grew pale without the nourishment of the light and transformed into orbs keen at seeing anything within the pitch darkness of the underground.  Drow have also learned to use the darkness to their advantage and may even creep to the surface world under the cover of night's shadows to carry out raids upon villages nearby.  This adaptation has not come without cost, however, as the Drow's skin and eyes can no longer stand the burning sun.  This forces the dark elves to utilize the night or sufficiently cover themselves to avoid the sun's glare.  Drow do still retain some of their elvish arcane abilities as they may not be charmed or forced to sleep by spellwork.  Many Drow females (as Drows exist in a matriarchy) are also skilled sorcerers and priestesses who primarily choose to side with gods on the more sinister side of the pantheon.  Other clever Drow have worked out methods of distilling certain poisons from underground mushrooms and creatures who lurk upon the cavern walls.  These toxins are well known amongst connoisseurs of poisons for both their availability as well as their legendary potency.  It is not uncommon for all soldiers in a Drow army to be equipped with at least one vial of potent poison.

\n","public":""},"alignment":"Neutral Evil","race":null,"type":{"value":"humanoid","subtype":"Elf","swarm":"","custom":""},"environment":"Underdark","cr":0.25,"spellLevel":0,"xp":{"value":50},"source":"MM pg. 128","class":{}},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["elvish","undercommon"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","mod":2,"bonus":0,"passive":12,"prof":0,"total":2},"ani":{"value":0,"ability":"wis","mod":0,"bonus":0,"passive":10,"prof":0,"total":0},"arc":{"value":0,"ability":"int","mod":0,"bonus":0,"passive":10,"prof":0,"total":0},"ath":{"value":0,"ability":"str","mod":0,"bonus":0,"passive":10,"prof":0,"total":0},"dec":{"value":0,"ability":"cha","mod":1,"bonus":0,"passive":11,"prof":0,"total":1},"his":{"value":0,"ability":"int","mod":0,"bonus":0,"passive":10,"prof":0,"total":0},"ins":{"value":0,"ability":"wis","mod":0,"bonus":0,"passive":10,"prof":0,"total":0},"itm":{"value":0,"ability":"cha","mod":1,"bonus":0,"passive":11,"prof":0,"total":1},"inv":{"value":0,"ability":"int","mod":0,"bonus":0,"passive":10,"prof":0,"total":0},"med":{"value":0,"ability":"wis","mod":0,"bonus":0,"passive":10,"prof":0,"total":0},"nat":{"value":0,"ability":"int","mod":0,"bonus":0,"passive":10,"prof":0,"total":0},"prc":{"value":1,"ability":"wis","mod":0,"bonus":0,"passive":12,"prof":2,"total":2},"prf":{"value":0,"ability":"cha","mod":1,"bonus":0,"passive":11,"prof":0,"total":1},"per":{"value":0,"ability":"cha","mod":1,"bonus":0,"passive":11,"prof":0,"total":1},"rel":{"value":0,"ability":"int","mod":0,"bonus":0,"passive":10,"prof":0,"total":0},"slt":{"value":0,"ability":"dex","mod":2,"bonus":0,"passive":12,"prof":0,"total":2},"ste":{"value":1,"ability":"dex","mod":2,"bonus":0,"passive":14,"prof":2,"total":4},"sur":{"value":0,"ability":"wis","mod":0,"bonus":0,"passive":10,"prof":0,"total":0}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0},"spell0":{"value":0,"max":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"token":{"name":"Drow","displayName":0,"actorLink":false,"tint":null,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":120,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":0,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"disposition":-1,"displayBars":0,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":""},"flags":{},"randomImg":false,"img":"icons/svg/mystery-man.svg","actorId":"1vaBSMUfOy6JPJ14","alpha":1},"items":[{"_id":"Jwx7Sfs5m3RDWckF","name":"Fey Ancestry","type":"feat","img":"icons/creatures/mammals/elk-moose-marked-green.webp","data":{"description":{"value":"

The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":200001,"permission":{"default":0},"flags":{}},{"_id":"A4OySWt5j3QXyAPW","name":"Innate Spellcasting","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","data":{"description":{"value":"

The drow's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:

\n

At will: dancing lights

\n

1/day each: darkness, faerie fire

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":300001,"permission":{"default":0},"flags":{}},{"_id":"FLP9nohfMwptWbs5","name":"Darkness","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-red-2.jpg","data":{"description":{"value":"

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

","chat":"","unidentified":""},"source":"PHB pg. 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"Bat fur and a drop of pitch or piece of coal","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"hU5UtPYTvdDWBNk1","name":"Faerie Fire","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-jade-2.jpg","data":{"description":{"value":"

Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

\n

Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.

","chat":"","unidentified":""},"source":"PHB pg. 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":11,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"E3zgxTIiU51WLKTm","name":"Dancing Lights","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-2.jpg","data":{"description":{"value":"

You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

","chat":"","unidentified":""},"source":"PHB pg. 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":0,"width":null,"units":"","type":"space"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"A bit of phosphorus or wychwood, or a glowworm","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":1,"permission":{"default":0},"flags":{}},{"_id":"Up2YzkDn0uBKQj6K","name":"Sunlight Sensitivity","type":"feat","img":"icons/magic/light/explosion-star-glow-blue-purple.webp","data":{"description":{"value":"

While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":400001,"permission":{"default":0},"flags":{}},{"_id":"G2nFsJdp1Q3gshyr","name":"Shortsword","type":"weapon","img":"icons/weapons/swords/sword-guard-brown.webp","data":{"description":{"value":"

Melee Weapon Attack:+4 to hit,, 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

The Drow attacks with its Shortsword.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":500001,"permission":{"default":0},"flags":{}},{"_id":"LqnhZjRtRqhLIFTm","name":"Hand Crossbow","type":"weapon","img":"icons/weapons/crossbows/crossbow-simple-brown.webp","data":{"description":{"value":"

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

The target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.

The Drow attacks with its Hand Crossbow. The target must make a Constitution saving throw.

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Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

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Melee Weapon Attack:+10 to hit,, 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage plus 10 (3d6) cold damage.

The Ice Devil attacks with its Bite.

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Magical darkness doesn't impede the devil's darkvision.

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The devil has advantage on saving throws against spells and other magical effects.

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The devil magically forms an opaque wall of ice on a solid surface it can see within 60 feet of it. The wall is 1 foot thick and up to 30 feet long and 10 feet high, or it's a hemispherical dome up to 20 feet in diameter.

\n

When the wall appears, each creature in its space is pushed out of it by the shortest route. The creature chooses which side of the wall to end up on, unless the creature is incapacitated. The creature then makes a DC 17 Dexterity saving throw, taking 35 (10d6) cold damage on a failed save, or half as much damage on a successful one.

\n

The wall lasts for 1 minute or until the devil is incapacitated or dies. The wall can be damaged and breached; each 10-foot section has AC 5, 30 hit points, vulnerability to fire damage, and immunity to acid, cold, necrotic, poison, and psychic damage. If a section is destroyed, it leaves behind a sheet of frigid air in the space the wall occupied. Whenever a creature finishes moving through the frigid air on a turn, willingly or otherwise, the creature must make a DC 17 Constitution saving throw, taking 17 (5d6) cold damage on a failed save, or half as much damage on a successful one. The frigid air dissipates when the rest of the wall vanishes.

\n
\n

The devil magically forms an opaque wall of ice on a solid surface it can see within 60 feet of it. The wall is 1 foot thick and up to 30 feet long and 10 feet high, or it's a hemispherical dome up to 20 feet in diameter.When the wall appears, each creature in its space is pushed out of it by the shortest route. The creature chooses which side of the wall to end up on, unless the creature is incapacitated. The creature then makes a Dexterity saving throw.

\n

The wall can be damaged and breached. If a section is destroyed, it leaves behind a sheet of frigid air in the space the wall occupied. Whenever a creature finishes moving through the frigid air on a turn, willingly or otherwise, the creature must make a Constitution saving throw.

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Melee Weapon Attack:+10 to hit,, 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 10 (3d6) cold damage.

\n

The Ice Devil attacks with its Tail.

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Melee Weapon Attack:+10 to hit,, 5 ft., one target. Hit: 10 (2d4 + 5) slashing damage plus 10 (3d6) cold damage.

\n

The Ice Devil attacks with its Claws.

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The devil makes three attacks: one with its bite, one with its claws, and one with its tail.

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Spiders are one of the smallest, yet most feared, denizens of our planet. Spiders are arachnids with eight thin legs protruding from their dual-segmented body. Atop the spider's tiny head are eight glistening eyes with which it views the world in relative obscurity. While the spider's eyesight may be poor regardless of the number of eyes, they have a clever trick up their sleeves: the spider's web!

\n

Some Bug. Ingenious little architects, spiders produce a silken thread from their rears dubbed “webbing” which they use to construct elaborate homes. Resembling something of a net, the spider's web serves a dual purpose: to capture food upon its sticky surface and to give the spider a safe place to perch away from predators. Once an insect is trapped within the web, the spider quickly wraps the unsuspecting creature in a bundle of webbing, saving its prize for later consumption. While all spiders are venomous in some capacity, many will not be harmful to the adventurer on their travels. Simply avoid webs where you see them and be quite sure that the web which you see only belongs to a standard spider species, as a plethora of gigantic and magical varieties also lurk within similar webs!

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The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

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Melee Weapon Attack:+4 to hit,, 5 ft., one creature. Hit: 1 piercing damage.

The target must succeed on a DC 9 Constitution saving throw or take 2 (1d4) poison damage.

The Spider attacks with its Bite. The target must make a Constitution saving throw.

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Melee Weapon Attack:+6 to hit,, 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage.

The Xorn attacks with its Bite.

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Melee Weapon Attack:+6 to hit,, 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

The Xorn attacks with its Claw.

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The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn't disturb the material it moves through.

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The xorn makes three claw attacks and one bite attack.

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The xorn has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

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The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 ft. of it.

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Token artwork by Forgotten Adventures.

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The cube takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the cube's Engulf and has disadvantage on the saving throw. Creatures inside the cube can be seen but have total cover.

A creature within 5 feet of the cube can take an action to pull a creature or object out of the cube. Doing so requires a successful DC 12 Strength check, and the creature making the attempt takes 10 (3d6) acid damage. The cube can hold only one Large creature or up to four Medium or smaller creatures inside it at a time.

The cube takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the cube's Engulf and has disadvantage on the saving throw. Creatures inside the cube can be seen but have total cover. A creature within 5 feet of the cube can take an action to pull a creature or object out of the cube. Doing so requires a successful Strength check.

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Even when the cube is in plain sight, it takes a successful DC 15 Wisdom (Perception) check to spot a cube that has neither moved nor attacked. A creature that tries to enter the cube's space while unaware of the cube is surprised by the cube.

Even when the cube is in plain sight, it takes a successful Wisdom (Perception) check to spot a cube that has neither moved nor attacked. A creature that tries to enter the cube's space while unaware of the cube is surprised by the cube.

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Melee Weapon Attack:+4 to hit,, 5 ft., one creature. Hit: 10 (3d6) acid damage.

The Gelatinous Cube attacks with its Pseudopod.

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The cube moves up to its speed. While doing so, it can enter Large or smaller creatures' spaces. Whenever the cube enters a creature's space, the creature must make a DC 12 Dexterity saving throw.On a successful save, the creature can choose to be pushed 5 feet back or to the side of the cube. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.

On a failed save, the cube enters the creature's space, and the creature takes 10 (3d6) acid damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes 21 (6d6) acid damage at the start of each of the cube's turns. When the cube moves, the engulfed creature moves with it.An engulfed creature can try to escape by taking an action to make a DC 12 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the cube.

Whenever the cube enters a creature's space, the creature must make a Dexterity saving throw. On a successful save, the creature can choose to be pushed 5 feet back or to the side of the cube. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.

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The erinyes's weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks).

\n
\n

The erinyes's weapon attacks are magical and deal extra poison damage on a hit (included in the attacks).

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Melee Weapon Attack:+8 to hit,, 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) poison damage.

The Erinyes attacks with its Longsword.

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The erinyes adds 4 to its AC against one melee Attack that would hit it. To do so, the erinyes must see the attacker and be wielding a melee weapon.

The erinyes adds 4 to its AC against one melee Attack that would hit it.

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The erinyes has advantage on saving throws against spells and other magical effects.

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Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

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\n

Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 13 (3d8) poison damage.

\n

The target must succeed on a DC 14 Constitution saving throw or be poisoned. The poison lasts until it is removed by the lesser restoration spell or similar magic.

\n
\n

The Erinyes attacks with its Longbow. The target must make a Constitution saving throw.

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The erinyes makes three attacks.

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The mere presence of a legendary creature can have strange and wondrous effects on its environment. Regional effects end abruptly or dissipate over time when the legendary creature dies.

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Melee Weapon Attack:+11 to hit,, 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) cold damage.

The Adult White Dragon attacks with its Bite.

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Melee Weapon Attack:+11 to hit,, 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

The Adult White Dragon attacks with its Claw.

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The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one.

The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a Constitution saving throw.

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\n

The dragon makes a Wisdom (Perception) check.

\n
\n

The dragon watches its surrounding...

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Each creature of the dragon's choice that is within 120 ft. of the dragon and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute.

A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a Wisdom saving throw. A creature can repeat the saving throw at the end of each of its turns.

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The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.

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\n

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair. On initiative count 20 (losing all initiative ties), it can use one of its lair action options. It can't do so while incapacitated or otherwise unable to take actions. If surprised, it can't use one until after its first turn in the combat.

\n
\n

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair.

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\n

The dragon can take 3 legendary actions. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

\n
\n

The dragon can take 3 legendary actions.

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If the dragon fails a saving throw, it can choose to succeed instead.

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The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

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Melee Weapon Attack:+11 to hit,, 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

The Adult White Dragon attacks with its Tail.

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The dragon makes a tail attack.

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\n

The dragon makes a tail attack.

\n
\n

The dragon slams its long tail against its foe!

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Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

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The giant makes two greatsword attacks.

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Melee Weapon Attack:+11 to hit,, 10 ft., one target. Hit: 28 (6d6 + 7) slashing damage.

The Fire Giant attacks with its Greatsword.

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Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.

The Fire Giant attacks with its Rock.

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Melee Weapon Attack:+11 to hit,, 10 ft., one target. Hit: 28 (6d6 + 7) slashing damage.

The Fire Giant attacks with its Greatsword.

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Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.

The Fire Giant attacks with its Rock.

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Deer are animals not uncommon to a variety of environments be it the frozen tundra or pleasant meadows of the countryside. These hardy ruminant beasts ranging from four and a half to nearly seven feet in height and subsist primarily upon the leaves of the forest floor and plants of the plains. Deer present with noticeable sexual dimorphism; the males or “bucks” brandish large multi-pronged racks of antlers upon their heads which they shed and regrow annually. Female deer, or “does”, lack the antlers of their male counterparts but are no less hardy when it comes to defending their herds.

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Oh Deer, oh Deer. Deer are commonly docile creatures who will often flee at the first sight of any humanoid wandering into their domain. However, should you be unfortunate enough to encounter a buck during their mating season, you should consider taking a different path. Male deer's antlers can easily pierce weaker armor and flesh, tearing through a body as easily as a spear. Should you walk too close to a doe's precious children (or fawns) you will most assuredly experience the taste of the mother's hardened hooves upon you packing an uncanny amount of force for such nimble frames. Deer, when an adventurer's survival is considered, are best hunted from a distance to avoid these vicious melee defenses. The deer's meat, called “venison”, is mildly gamey though tasty and filling all the same, and the beasts' hides can be used for warmth or shelter in times of great need.

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Melee Weapon Attack:+2 to hit,, 5 ft., one target. Hit: 2 (1d4) piercing damage.

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The Deer attacks with its Bite.

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Melee Weapon Attack:+6 to hit,, 10 ft., one target. Hit: 14 (3d6 + 4) piercing damage.

The Plesiosaurus attacks with its Bite.

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The plesiosaurus can hold its breath for 1 hour.

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Token artwork by Forgotten Adventures.

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The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell.

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The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 ft. of the creature and the ally isn't incapacitated.

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The vulture makes two attacks: one with its beak and one with its talons.

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Melee Weapon Attack:+4 to hit,, 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.

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The Giant Vulture attacks with its Beak.

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Melee Weapon Attack:+4 to hit,, 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.

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The Giant Vulture attacks with its Talons.

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The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.

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Melee Weapon Attack:+3 to hit,, 0 ft., one target in the swarm's space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer.

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The Swarm of Spiders attacks with a flurry of Bites.

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The swarm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

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While in contact with a web, the swarm knows the exact location of any other creature in contact with the same web.

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The swarm ignores movement restrictions caused by webbing.

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\n

No, no you wouldn't really expect ‘em to be so scary, but they are!  They're bigger than your average whitetail buck n' twice as nasty should they get in close with them big antlers.  Oh, and the sound they make!  Like the wailing of a banshee, ringing through the entire damned forest in the dead of night.  Don't you laugh at me!  Don't you laugh...  You wait for when you hear it on a cold winter's night and it'll be you sittin' in your own piss wishin' you'd listened to me.
A traveling hunter near Blisterrock Stead.

\n
\n

Standing five feet tall and weighing upwards of 700 pounds, elk are the largest species of deer found within the natural world.  To the untrained eye, elk simply look much like a gigantic deer as males retain the characteristic pronged antlers (females bearing none) as their smaller cousins.  There are, however, a few differences between the two creatures.  The most notable difference is in vocalization as elk favor a series of bugles or shrieks which echo loudly throughout the forest.  These bugling vocalizations signal the arrival of mating season (called a rut) in which dominant males will battle between themselves with sharpened antlers for a female's favor.  Should you hear the keening cry of the elk in a silent forest, may I advise you that you should best turn back lest you are ready for a pheromone addled fight to the end.

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\n

If the elk moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage.

\n

If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

\n
\n

If the elk moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra damage. If the target is a creature, it must make a Strength saving throw or be knocked prone.

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Melee Weapon Attack:+5 to hit,, 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

\n

The Elk attacks with its Ram.

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Melee Weapon Attack:+5 to hit,, 5 ft., one prone creature. Hit: 8 (2d4 + 3) bludgeoning damage.

\n

The Elk attacks with its Hooves.

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Token artwork by Forgotten Adventures.

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The lizardfolk can hold its breath for 15 minutes.

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The lizardfolk makes two melee attacks, each one with a different weapon.

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Melee Weapon Attack:+4 to hit,, 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

The Lizardfolk attacks with its Bite.

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Melee Weapon Attack:+4 to hit,, 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

The Lizardfolk attacks with its Heavy Club.

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Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

The Lizardfolk attacks with its Javelin.

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Melee Weapon Attack:+4 to hit,, 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

The Lizardfolk attacks with its Spiked Shield.

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A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

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If the djinni dies, its body disintegrates into a warm breeze, leaving behind only equipment the djinni was wearing or carrying.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":100000,"permission":{"default":0},"flags":{}},{"_id":"PvddSEYCJ3fSHEOr","name":"Innate Spellcasting","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","data":{"description":{"value":"

The djinni's innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

\n

At will: detect evil and good, detect magic, thunderwave

\n

3/day each: create food and water (can create wine instead of water), tongues, wind walk

\n

1/day each: conjure elemental (air elemental only), creation, gaseous form, invisibility, major image, plane shift

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":200000,"permission":{"default":0},"flags":{}},{"_id":"Q7JcaZkLaYQq4CE5","name":"Multiattack","type":"feat","img":"icons/skills/melee/blade-tips-triple-steel.webp","data":{"description":{"value":"

The djinni makes three scimitar attacks.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":300000,"permission":{"default":0},"flags":{}},{"_id":"DGP7lnAJT1cv8SA4","name":"Scimitar","type":"weapon","img":"icons/weapons/swords/sword-katana.webp","data":{"description":{"value":"

Melee Weapon Attack:+9 to hit,, 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 3 (1d6) lightning or thunder damage (djinni's choice).

The Djinni attacks with its Scimitar.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + @mod","slashing"],["1d6","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":400000,"permission":{"default":0},"flags":{}},{"_id":"nE7YNnVM7srBcdfl","name":"Create Whirlwind","type":"feat","img":"icons/magic/air/wind-tornado-cyclone-white.webp","data":{"description":{"value":"
\n

A 5-foot-radius, 30-foot-tall cylinder of swirling air magically forms on a point the djinni can see within 120 feet of it. The whirlwind lasts as long as the djinni maintains concentration (as if concentrating on a spell).

\n

Any creature but the djinni that enters the whirlwind must succeed on a DC 18 Strength saving throw or be restrained by it. The djinni can move the whirlwind up to 60 feet as an action, and creatures restrained by the whirlwind move with it. The whirlwind ends if the djinni loses sight of it.

\n

A creature can use its action to free a creature restrained by the whirlwind, including itself, by succeeding on a DC 18 Strength check. If the check succeeds, the creature is no longer restrained and moves to the nearest space outside the whirlwind.

\n
\n

A 5-foot-radius, 30-foot-tall cylinder of swirling air magically forms on a point the djinni can see within 120 feet of it. Any creature but the djinni that enters the whirlwind must make a Strength saving throw or be restrained by it. The djinni can move the whirlwind up to 60 feet as an action, and creatures restrained by the whirlwind move with it. A creature can use its action to free a creature restrained by the whirlwind, including itself, by succeeding on a Strength check. If the check succeeds, the creature is no longer restrained and moves to the nearest space outside the whirlwind.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":5,"width":null,"units":"ft","type":"radius"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":18,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":500000,"permission":{"default":0},"flags":{}},{"_id":"12F9jsk5bwHWwzTc","name":"Detect Evil and Good","type":"spell","img":"icons/magic/air/air-burst-spiral-blue-gray.webp","data":{"description":{"value":"

For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"MgOLRmnzt639f7mi","name":"Detect Magic","type":"spell","img":"icons/magic/light/explosion-star-blue.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"fupKtHSjemPpA4Yg","name":"Thunderwave","type":"spell","img":"icons/magic/lightning/bolt-forked-teal.webp","data":{"description":{"value":"

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

\n

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":17,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"level","formula":"1d8"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"9MLQ3Ng0HcZnAD2D","name":"Create Food and Water","type":"spell","img":"icons/magic/nature/leaf-glow-teal.webp","data":{"description":{"value":"

You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn't go bad.

\n

(Can create wine instead of water)

","chat":"","unidentified":""},"source":"PHB pg. 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"any","type":"space"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"e0UvEpYvUAB6QKZT","name":"Tongues","type":"spell","img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","data":{"description":{"value":"

This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says.

","chat":"","unidentified":""},"source":"PHB pg. 283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"div","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"A small clay model of a ziggurat","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"isSWgaXQIGNdwFmk","name":"Wind Walk","type":"spell","img":"icons/magic/air/wind-swirl-gray-blue.webp","data":{"description":{"value":"

You and up to ten willing creatures you can see within range assume a gaseous form for the Duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only Actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is Incapacitated and can't move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation.

\n

If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can't land after 1 minute, the creature falls the remaining distance.

","chat":"","unidentified":""},"source":"PHB pg. 288","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":11,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":6,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"Fire and holy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"gr4aC1723KRzCJ5z","name":"Conjure Air Elemental","type":"spell","img":"icons/magic/symbols/runes-star-pentagon-orange.webp","data":{"description":{"value":"

You call forth an air elemental servant. Choose an area of air that fills a 10-foot cube within range. An elemental of challenge rating 5 or lower appropriate to the area you chose appears in an unoccupied space within 10 feet of it. For example, a fire elemental emerges from a bonfire, and an earth elemental rises up from the ground. The elemental disappears when it drops to 0 hit points or when the spell ends.

\n

The elemental is friendly to you and your companions for the duration. Roll initiative for the elemental, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the elemental, it defends itself from hostile creatures but otherwise takes no actions.

\n

If your concentration is broken, the elemental doesn't disappear. Instead, you lose control of the elemental, it becomes hostile toward you and your companions, and it might attack. An uncontrolled elemental can't be dismissed by you, and it disappears 1 hour after you summoned it.

\n

Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the challenge rating increases by 1 for each slot level above 5th.

","chat":"","unidentified":""},"source":"PHB pg. 225","activation":{"type":"minute","cost":1,"condition":"an area of air, earth, fire, or water that fills a 10-foot cube within range"},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"space"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":5,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"Burning incense for air, soft clay for earth, sulfur and phosphorus for fire, or water and sand for water.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"XQbIw2p5jc8Tt5if","name":"Creation","type":"spell","img":"icons/magic/nature/vines-thorned-entwined-glow-teal-purple.webp","data":{"description":{"value":"

You pull wisps of shadow material from the Shadowfell to create a nonliving object of vegetable matter within 'range': soft goods, rope, wood, or something similar. You can also use this spell to create mineral objects such as stone, crystal, or metal. The object created must be no larger than a 5-foot cube, and the object must be of a form and material that you have seen before.

\n

The duration depends on the object's material. If the object is composed of multiple materials, use the shortest duration.

\n\n

Using any material created by this spell as another spell's material component causes that spell to fail.

\n

Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the cube increases by 5 feet for each slot level above 5th.

","chat":"","unidentified":""},"source":"PHB pg. 229","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":"spec"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":5,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"A tiny piece of matter of the same type of the item you plan to create.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"3B2oEhVu60epBmkY","name":"Gaseous Form","type":"spell","img":"icons/magic/air/fog-gas-smoke-dense-green.webp","data":{"description":{"value":"

You transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal creature isn't affected.

\n

While in this form, the target's only method of movement is a flying speed of 10 feet. The target can enter and occupy the space of another creature. The target has resistance to nonmagical damage, and it has advantage on Strength, Dexterity, and Constitution saving throws. The target can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid surfaces. The target can't fall and remains hovering in the air even when stunned or otherwise incapacitated.

\n

While in the form of a misty cloud, the target can't talk or manipulate objects, and any objects it was carrying or holding can't be dropped, used, or otherwise interacted with. The target can't attack or cast spells.

","chat":"","unidentified":""},"source":"PHB pg. 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"A bit of gauze and a wisp of smoke","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"NFJn1gbhWtQ3o43T","name":"Invisibility","type":"spell","img":"icons/magic/air/fog-gas-smoke-blue-dense-white.webp","data":{"description":{"value":"

A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"PHB pg. 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"An eyelash encased in gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"axNcXrcFcnJ8K151","name":"Major Image","type":"spell","img":"icons/magic/control/debuff-energy-hold-levitate-pink.webp","data":{"description":{"value":"

You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted. You can't create sufficient heat or cold to cause damage, a sound loud enough to deal thunder damage or deafen a creature, or a smell that might sicken a creature (like a troglodyte's stench).

As long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. Similarly, you can cause the illusion to make different sounds at different times, even making it carry on a conversation, for example.

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.

","chat":"","unidentified":""},"source":"PHB pg. 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"A bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"1tGcR6Ss7OuDagaA","name":"Plane Shift","type":"spell","img":"icons/magic/symbols/runes-star-pentagon-orange-purple.webp","data":{"description":{"value":"

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the DM's discretion.

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

","chat":"","unidentified":""},"source":"PHB pg. 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":8,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":17,"scaling":"spell"},"level":7,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"A forked, metal rod worth at least 250 gp, attuned to a particular plane of 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84"},"init":{"value":0,"bonus":0,"mod":2,"total":2,"prof":0},"movement":{"burrow":0,"climb":0,"fly":90,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"cha","prof":4,"spelldc":17,"spellLevel":0,"encumbrance":{"value":0,"max":630,"pct":0,"encumbered":false}},"details":{"biography":{"value":"","public":""},"alignment":"Chaotic Good","race":null,"type":{"value":"elemental","subtype":"","swarm":"","custom":""},"environment":"Coastal","cr":11,"spellLevel":0,"xp":{"value":7200},"source":"MM pg. 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Demise","type":"feat","img":"icons/magic/air/air-wave-gust-smoke-yellow.webp","data":{"description":{"value":"

If the djinni dies, its body disintegrates into a warm breeze, leaving behind only equipment the djinni was wearing or carrying.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":100000,"permission":{"default":0},"flags":{}},{"_id":"PvddSEYCJ3fSHEOr","name":"Innate Spellcasting","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","data":{"description":{"value":"

The djinni's innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

\n

At will: detect evil and good, detect magic, thunderwave

\n

3/day each: create food and water (can create wine instead of water), tongues, wind walk

\n

1/day each: conjure elemental (air elemental only), creation, gaseous form, invisibility, major image, plane shift

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":200000,"permission":{"default":0},"flags":{}},{"_id":"Q7JcaZkLaYQq4CE5","name":"Multiattack","type":"feat","img":"icons/skills/melee/blade-tips-triple-steel.webp","data":{"description":{"value":"

The djinni makes three scimitar attacks.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":300000,"permission":{"default":0},"flags":{}},{"_id":"DGP7lnAJT1cv8SA4","name":"Scimitar","type":"weapon","img":"icons/weapons/swords/sword-katana.webp","data":{"description":{"value":"

Melee Weapon Attack:+9 to hit,, 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 3 (1d6) lightning or thunder damage (djinni's choice).

The Djinni attacks with its Scimitar.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + @mod","slashing"],["1d6","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":400000,"permission":{"default":0},"flags":{}},{"_id":"nE7YNnVM7srBcdfl","name":"Create Whirlwind","type":"feat","img":"systems/dnd5e/icons/spells/wind-sky-3.jpg","data":{"description":{"value":"
\n

A 5-foot-radius, 30-foot-tall cylinder of swirling air magically forms on a point the djinni can see within 120 feet of it. The whirlwind lasts as long as the djinni maintains concentration (as if concentrating on a spell).

\n

Any creature but the djinni that enters the whirlwind must succeed on a DC 18 Strength saving throw or be restrained by it. The djinni can move the whirlwind up to 60 feet as an action, and creatures restrained by the whirlwind move with it. The whirlwind ends if the djinni loses sight of it.

\n

A creature can use its action to free a creature restrained by the whirlwind, including itself, by succeeding on a DC 18 Strength check. If the check succeeds, the creature is no longer restrained and moves to the nearest space outside the whirlwind.

\n
\n

A 5-foot-radius, 30-foot-tall cylinder of swirling air magically forms on a point the djinni can see within 120 feet of it. Any creature but the djinni that enters the whirlwind must make a Strength saving throw or be restrained by it. The djinni can move the whirlwind up to 60 feet as an action, and creatures restrained by the whirlwind move with it. A creature can use its action to free a creature restrained by the whirlwind, including itself, by succeeding on a Strength check. If the check succeeds, the creature is no longer restrained and moves to the nearest space outside the whirlwind.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":5,"width":null,"units":"ft","type":"radius"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":18,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":500000,"permission":{"default":0},"flags":{}},{"_id":"12F9jsk5bwHWwzTc","name":"Detect Evil and Good","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-sky-2.jpg","data":{"description":{"value":"

For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"MgOLRmnzt639f7mi","name":"Detect Magic","type":"spell","img":"systems/dnd5e/icons/spells/light-blue-2.jpg","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"fupKtHSjemPpA4Yg","name":"Thunderwave","type":"spell","img":"systems/dnd5e/icons/spells/lightning-jade-1.jpg","data":{"description":{"value":"

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

\n

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":17,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"level","formula":"1d8"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"9MLQ3Ng0HcZnAD2D","name":"Create Food and Water","type":"spell","img":"systems/dnd5e/icons/spells/leaf-jade-1.jpg","data":{"description":{"value":"

You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn't go bad.

\n

(Can create wine instead of water)

","chat":"","unidentified":""},"source":"PHB pg. 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"any","type":"space"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"e0UvEpYvUAB6QKZT","name":"Tongues","type":"spell","img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","data":{"description":{"value":"

This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says.

","chat":"","unidentified":""},"source":"PHB pg. 283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"div","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"A small clay model of a ziggurat","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"isSWgaXQIGNdwFmk","name":"Wind Walk","type":"spell","img":"systems/dnd5e/icons/spells/wind-sky-2.jpg","data":{"description":{"value":"

You and up to ten willing creatures you can see within range assume a gaseous form for the Duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only Actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is Incapacitated and can't move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation.

\n

If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can't land after 1 minute, the creature falls the remaining distance.

","chat":"","unidentified":""},"source":"PHB pg. 288","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":11,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":6,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"Fire and holy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"gr4aC1723KRzCJ5z","name":"Conjure Air Elemental","type":"spell","img":"systems/dnd5e/icons/spells/runes-orange-3.jpg","data":{"description":{"value":"

You call forth an air elemental servant. Choose an area of air that fills a 10-foot cube within range. An elemental of challenge rating 5 or lower appropriate to the area you chose appears in an unoccupied space within 10 feet of it. For example, a fire elemental emerges from a bonfire, and an earth elemental rises up from the ground. The elemental disappears when it drops to 0 hit points or when the spell ends.

\n

The elemental is friendly to you and your companions for the duration. Roll initiative for the elemental, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the elemental, it defends itself from hostile creatures but otherwise takes no actions.

\n

If your concentration is broken, the elemental doesn't disappear. Instead, you lose control of the elemental, it becomes hostile toward you and your companions, and it might attack. An uncontrolled elemental can't be dismissed by you, and it disappears 1 hour after you summoned it.

\n

Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the challenge rating increases by 1 for each slot level above 5th.

","chat":"","unidentified":""},"source":"PHB pg. 225","activation":{"type":"minute","cost":1,"condition":"an area of air, earth, fire, or water that fills a 10-foot cube within range"},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"space"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":5,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"Burning incense for air, soft clay for earth, sulfur and phosphorus for fire, or water and sand for water.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"XQbIw2p5jc8Tt5if","name":"Creation","type":"spell","img":"systems/dnd5e/icons/spells/vines-eerie-3.jpg","data":{"description":{"value":"

You pull wisps of shadow material from the Shadowfell to create a nonliving object of vegetable matter within 'range': soft goods, rope, wood, or something similar. You can also use this spell to create mineral objects such as stone, crystal, or metal. The object created must be no larger than a 5-foot cube, and the object must be of a form and material that you have seen before.

\n

The duration depends on the object's material. If the object is composed of multiple materials, use the shortest duration.

\n\n

Using any material created by this spell as another spell's material component causes that spell to fail.

\n

Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the cube increases by 5 feet for each slot level above 5th.

","chat":"","unidentified":""},"source":"PHB pg. 229","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":"spec"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":5,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"A tiny piece of matter of the same type of the item you plan to create.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"3B2oEhVu60epBmkY","name":"Gaseous Form","type":"spell","img":"systems/dnd5e/icons/spells/fog-acid-2.jpg","data":{"description":{"value":"

You transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal creature isn't affected.

\n

While in this form, the target's only method of movement is a flying speed of 10 feet. The target can enter and occupy the space of another creature. The target has resistance to nonmagical damage, and it has advantage on Strength, Dexterity, and Constitution saving throws. The target can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid surfaces. The target can't fall and remains hovering in the air even when stunned or otherwise incapacitated.

\n

While in the form of a misty cloud, the target can't talk or manipulate objects, and any objects it was carrying or holding can't be dropped, used, or otherwise interacted with. The target can't attack or cast spells.

","chat":"","unidentified":""},"source":"PHB pg. 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"A bit of gauze and a wisp of smoke","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"NFJn1gbhWtQ3o43T","name":"Invisibility","type":"spell","img":"systems/dnd5e/icons/spells/fog-sky-2.jpg","data":{"description":{"value":"

A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"PHB pg. 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"An eyelash encased in gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"axNcXrcFcnJ8K151","name":"Major Image","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-magenta-2.jpg","data":{"description":{"value":"

You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted. You can't create sufficient heat or cold to cause damage, a sound loud enough to deal thunder damage or deafen a creature, or a smell that might sicken a creature (like a troglodyte's stench).

As long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. Similarly, you can cause the illusion to make different sounds at different times, even making it carry on a conversation, for example.

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.

","chat":"","unidentified":""},"source":"PHB pg. 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"A bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"1tGcR6Ss7OuDagaA","name":"Plane Shift","type":"spell","img":"systems/dnd5e/icons/spells/runes-royal-3.jpg","data":{"description":{"value":"

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the DM's discretion.

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

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Token artwork by Forgotten Adventures.

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The nightmare can grant resistance to fire damage to anyone riding it.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":500001,"permission":{"default":0},"flags":{}},{"_id":"YXCQq6M3IGaLDz2M","name":"Illumination","type":"feat","img":"icons/magic/light/explosion-star-glow-blue-purple.webp","data":{"description":{"value":"

The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

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Melee Weapon Attack:+6 to hit,, 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.

The Nightmare attacks with its Hooves.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8+@mod","bludgeoning"],["2d6","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":700001,"permission":{"default":0},"flags":{}},{"_id":"XtK73VCT1s8abvjs","name":"Ethereal Stride","type":"feat","img":"icons/magic/lightning/orb-ball-purple.webp","data":{"description":{"value":"

The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.

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Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

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The veteran makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack.

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Melee Weapon Attack:+5 to hit,, 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

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The Half-Red Dragon Veteran attacks with its Longsword.

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Melee Weapon Attack:+5 to hit,, 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

The Half-Red Dragon Veteran attacks with its Shortsword.

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Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.

The Half-Red Dragon Veteran attacks with its Heavy Crossbow.

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The veteran exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.

The veteran exhales fire in a 15-foot cone. Each creature in that area must make a Dexterity saving throw.

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Centaurs are primarily found on plains and in forests, roaming in herds and hunting in large groups. Equine creatures with the upper-bodies of men and women extending from the neck, they are known for their strength and praised as bold hunters.

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Token artwork by Forgotten Adventures.

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Melee Weapon Attack:+6 to hit,, 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

\n

The Centaur attacks with its Pike.

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Melee Weapon Attack:+6 to hit,, 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

\n

The Centaur attacks with its Hooves.

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Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

\n

The Centaur attacks with its Longbow.

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The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.

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If the centaur moves at least 30 ft. straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.

\n

If the centaur moves at least 30 ft. straight toward a target and then hits it with a pike attack on the same turn, the target takes extra piercing damage.

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\n

\"... I still have the damnable sting blisters from their catapults. WASPS! WHAT CREATURE PUTS WASPS IN BAGS AND THROWS THEM AT YOU?! Next Kobold I see I'm turning to paste…\"
- Guard Captain Nathaniel Greenbow, interviewed for this bestiary.

\n
\n

Kobolds are conniving, cowardly humanoids of a reptilian appearance who infest the dungeons, catacombs, and caverns of our world. Appearing as tiny dragonoids with scaled flesh and crocodile-like snouts, Kobolds are perhaps more clever than their outward appearance would lead one to believe. Within their tiny heads (as the creatures stand no more than two and a half feet tall) lies a brain churning with myriad ideas, though many include idiotically dangerous schemes. It is not uncommon for many Kobolds to perish before their first complete decade of life.

\n

Mob Mentality. Kobolds, much like rodents, breed at an astonishingly quick rate as compared to other humanoid species. Egg-layers like their draconic kin, Kobolds mature rapidly upon emerging from their shells, and assume their place within the ranks of their chittering society. Even upon reaching maturity, however, the Kobold is still a weak creature causing the colonies to stick together when exploring or hunting. Though Kobolds may defeat larger foes with sheer numbers, it is often at the cost of massive casualties on the Kobold's side. This, of course, hardly deters the resentful Kobolds, who have more eggs incubating away with the next infantry reinforcements just moments away from joining the fold.

\n

Launch the Centipult. Stupid yet clever, Kobolds truly excel at two things: burrow-making and creating traps for unwary adventurers. Traps, of course, are the Kobold's speciality and they take relish in littering their lairs with copious defenses hewn from the natural resources of their home. Perhaps crushing logs were torn from the rafter struts of an abandoned temple, or carnivorous insects were placed into dropping ceramic pots to smash down upon foolish intruders. Never underestimate the ability of a Kobold to find some unsuspected way to impede your progress.

\n

Trade Offs. Though strong in numbers, Kobolds may be defeated in several ways. Firstly, the creatures are born and mature within near total darkness, thus the sun weakens them and blinds their sensitive eyes. Kobolds are also nigh defenseless without the aid of their allies at their backs; often a lone Kobold with attempt to scurry away should they be caught out without their pack. Greedy and determined when it comes to self-preservation, Kobolds may be easily manipulated with smooth talk or a shiny trinket to line their pockets. Draconic in nature as well, the scuttling dragonoids can be used as crude translators of the dragon's tongue should you require such services on your journey.

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While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

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The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 ft. of the creature and the ally isn't incapacitated.

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Melee Weapon Attack:+4 to hit,, 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

The Kobold attacks with its Dagger.

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Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

The Kobold attacks with its Sling.

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This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

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The giant can breathe air and water.

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Melee Weapon Attack:+14 to hit,, 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.

The Storm Giant attacks with its Greatsword.

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The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:

\n

At will: detect magic, feather fall, levitate, light

\n

3/day each: control weather, water breathing

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The giant hurls a magical lightning bolt at a point it can see within 500 feet of it.

Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.

The Storm Giant attacks with its Lightning Strike. Each creature within 10 feet of that point must make a Dexterity saving throw.

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The giant makes two greatsword attacks.

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Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.

The Storm Giant attacks with its Rock.

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For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"ZfZdDUx9GGlzMcca","name":"Feather Fall","type":"spell","img":"icons/magic/air/wind-swirl-pink-purple.webp","data":{"description":{"value":"

Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.

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One creature or object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

\n

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.

\n

When the spell ends, the target floats gently to the ground if it is still aloft.

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You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

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You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don't have a clear path to the sky ends the spell early.

\n

When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 x 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.

\n

When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.

\n

Conditions

\n
    \n
  1. Clear
  2. \n
  3. Light clouds
  4. \n
  5. Overcast or ground fog
  6. \n
  7. Rain, hail, or snow
  8. \n
  9. Torrential rain, driving hail, or blizzard
  10. \n
\n

Temperature

\n
    \n
  1. Unbearable heat
  2. \n
  3. Hot
  4. \n
  5. Warm
  6. \n
  7. Cool
  8. \n
  9. Cold
  10. \n
  11. Arctic cold
  12. \n
\n

Wind

\n
    \n
  1. Calm
  2. \n
  3. Moderate wind
  4. \n
  5. Strong wind
  6. \n
  7. Gale
  8. \n
  9. Storm
  10. \n
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This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration.

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This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

","chat":"","unidentified":""},"source":"PHB pg. 144","quantity":1,"weight":45,"price":50,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"speed":{"value":null,"conditions":""},"strength":null,"stealth":true,"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":600000,"permission":{"default":0},"flags":{}},{"_id":"3vDo83oAycRGB85G","name":"Amphibious","type":"feat","img":"icons/environment/creatures/frog-spotted-green.webp","data":{"description":{"value":"

The giant can breathe air and water.

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Melee Weapon Attack:+14 to hit,, 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.

The Storm Giant attacks with its Greatsword.

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The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:

\n

At will: detect magic, feather fall, levitate, light

\n

3/day each: control weather, water breathing

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1000000,"permission":{"default":0},"flags":{}},{"_id":"k0g8uqoYdJ4LVxcn","name":"Lightning Strike","type":"weapon","img":"systems/dnd5e/icons/spells/lighting-sky-1.jpg","data":{"description":{"value":"

The giant hurls a magical lightning bolt at a point it can see within 500 feet of it.

Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.

The Storm Giant attacks with its Lightning Strike. Each creature within 10 feet of that point must make a Dexterity saving throw.

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The giant makes two greatsword attacks.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1200000,"permission":{"default":0},"flags":{}},{"_id":"bRdk2uZ6iTuNGUIL","name":"Rock","type":"weapon","img":"systems/dnd5e/icons/spells/rock-plain-1.jpg","data":{"description":{"value":"

Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.

The Storm Giant attacks with its Rock.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":240,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d12 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":1300000,"permission":{"default":0},"flags":{}},{"_id":"8AbkehXbqQT2lTti","name":"Detect Magic","type":"spell","img":"systems/dnd5e/icons/spells/light-blue-2.jpg","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"ZfZdDUx9GGlzMcca","name":"Feather Fall","type":"spell","img":"systems/dnd5e/icons/spells/wind-magenta-2.jpg","data":{"description":{"value":"

Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.

","chat":"","unidentified":""},"source":"PHB pg. 239","activation":{"type":"reaction","cost":1,"condition":"which you take when you or a creature within 60 feet of you falls"},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"A small feather or piece of down","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"OCIEixWf3lLWbhuc","name":"Levitate","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-magenta-2.jpg","data":{"description":{"value":"

One creature or object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

\n

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.

\n

When the spell ends, the target floats gently to the ground if it is still aloft.

","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":17,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"Either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"GVaSh0u1KG9HicPi","name":"Light","type":"spell","img":"systems/dnd5e/icons/spells/light-sky-1.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

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You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don't have a clear path to the sky ends the spell early.

\n

When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 x 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.

\n

When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.

\n

Conditions

\n
    \n
  1. Clear
  2. \n
  3. Light clouds
  4. \n
  5. Overcast or ground fog
  6. \n
  7. Rain, hail, or snow
  8. \n
  9. Torrential rain, driving hail, or blizzard
  10. \n
\n

Temperature

\n
    \n
  1. Unbearable heat
  2. \n
  3. Hot
  4. \n
  5. Warm
  6. \n
  7. Cool
  8. \n
  9. Cold
  10. \n
  11. Arctic cold
  12. \n
\n

Wind

\n
    \n
  1. Calm
  2. \n
  3. Moderate wind
  4. \n
  5. Strong wind
  6. \n
  7. Gale
  8. \n
  9. Storm
  10. \n
","chat":"","unidentified":""},"source":"PHB pg. 228","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":5,"width":null,"units":"mi","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":8,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"Burning incense and bits of earth and wood mixed in water.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"3s14wZ9s9GSJTx5A","name":"Water Breathing","type":"spell","img":"icons/magic/water/pseudopod-swirl-blue.webp","data":{"description":{"value":"

This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration.

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The vrock has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":100000,"permission":{"default":0},"flags":{}},{"_id":"oWzM562ozNrlfOZe","name":"Multiattack","type":"feat","img":"icons/skills/melee/blade-tips-triple-steel.webp","data":{"description":{"value":"

The vrock makes two attacks: one with its beak and one with its talons.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":200000,"permission":{"default":0},"flags":{}},{"_id":"JwAFMjU7vHDDL2Ib","name":"Beak","type":"weapon","img":"icons/commodities/bones/beak-hooked-red.webp","data":{"description":{"value":"

Melee Weapon Attack:+6 to hit,, 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

The Vrock attacks with its Beak.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":300000,"permission":{"default":0},"flags":{}},{"_id":"H5JJE8uS39dTI3Vg","name":"Talons","type":"weapon","img":"icons/creatures/claws/claw-scaled-red.webp","data":{"description":{"value":"

Melee Weapon Attack:+6 to hit,, 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.

The Vrock attacks with its Talons.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":400000,"permission":{"default":0},"flags":{}},{"_id":"eEVWpD5omMdUkWLu","name":"Spores","type":"feat","img":"icons/magic/earth/orb-stone-smoke-teal.webp","data":{"description":{"value":"

A 15-foot-radius cloud of toxic spores extends out from the vrock. The spores spread around corners. Each creature in that area must succeed on a DC 14 Constitution saving throw or become poisoned.

While poisoned in this way, a target takes 5 (1d10) poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Emptying a vial of holy water on the target also ends the effect on it.

A 15-foot-radius cloud of toxic spores extends out from the vrock. The spores spread around corners. Each creature in that area must make a Constitution saving throw. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":15,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":14,"scaling":"flat"},"requirements":"","recharge":{"value":6,"charged":true},"attunement":0},"effects":[],"folder":null,"sort":500000,"permission":{"default":0},"flags":{}},{"_id":"Ijd3GKLRlMzwoSe1","name":"Stunning Screech","type":"feat","img":"icons/skills/toxins/cup-goblet-poisoned-spilled.webp","data":{"description":{"value":"

The vrock emits a horrific screech. Each creature within 20 feet of it that can hear it and that isn't a demon must succeed on a DC 14 Constitution saving throw or be stunned until the end of the vrock's next turn .

The vrock emits a horrific screech. Each creature within 20 feet of it that can hear it and that isn't a demon must make a Constitution saving throw.

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Token artwork by Forgotten Adventures.

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Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the hobgoblin that isn't incapacitated.

Once per turn, the hobgoblin can deal extra damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the hobgoblin that isn't incapacitated.

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Melee Weapon Attack:+3 to hit,, 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.

\n
\n

The Hobgoblin attacks with its Longsword.

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Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

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\n

The Hobgoblin attacks with its Longbow.

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Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

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A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

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The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage.

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The sphinx's weapon attacks are magical.

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\n

The sphinx is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following wizard spells prepared:

\n

Cantrips (at will): mage hand, minor illusion, prestidigitation

\n

1st level (4 slots): detect magic, identify, shield

\n

2nd level (3 slots): darkness, locate object, suggestion

\n

3rd level (3 slots): dispel magic, remove curse, tongues

\n

4th level (3 slots): banishment, greater invisibility

\n

5th level (1 slot): legend lore

\n
\n

The sphinx is a spellcaster. Its spellcasting ability is Intelligence.

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A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

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You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

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This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n

If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"PHB pg. 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"o5KnOajNM8oca5pN","name":"Detect Magic","type":"spell","img":"icons/magic/light/explosion-star-blue.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"jvEm2qmv2PJmMVio","name":"Identify","type":"spell","img":"icons/magic/light/explosion-star-small-teal-purple.webp","data":{"description":{"value":"

You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.

If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.

","chat":"","unidentified":""},"source":"PHB pg. 252","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"C195qI7OojNOj6Fg","name":"Shield","type":"spell","img":"icons/magic/defensive/shield-barrier-glowing-triangle-magenta.webp","data":{"description":{"value":"

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"PHB pg. 275","activation":{"type":"reaction","cost":1,"condition":"Which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"xfEv0Oidkm3dKPYZ","name":"Dispel Magic","type":"spell","img":"icons/skills/melee/strike-blade-knife-orange-blue.webp","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"PHB pg. 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"fn9K2Zb9oyQ4hUTs","name":"Darkness","type":"spell","img":"icons/magic/perception/eye-ringed-glow-angry-red.webp","data":{"description":{"value":"

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

","chat":"","unidentified":""},"source":"PHB pg. 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"9pLXAJLO8O2GoCS4","name":"Locate Object","type":"spell","img":"icons/magic/earth/projectile-stone-boulder-purple.webp","data":{"description":{"value":"

Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.

The spell can locate a specific object known to you, as long as you have seen it up close—within 30 feet—at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.

This spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.

","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"UjKxIYZ4PGE8mnO5","name":"Suggestion","type":"spell","img":"icons/magic/air/air-burst-spiral-pink.webp","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"PHB pg. 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":16,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"7RGdoJbdm2VuIuvr","name":"Remove Curse","type":"spell","img":"icons/magic/life/heart-cross-strong-purple-orange.webp","data":{"description":{"value":"

At your touch, all curses affecting one creature or object end. If the object is a cursed magic item, its curse remains, but the spell breaks its owner's Attunement to the object so it can be removed or discarded.

","chat":"","unidentified":""},"source":"PHB pg. 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"ITof9CXG5aIZLusi","name":"Tongues","type":"spell","img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","data":{"description":{"value":"

This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says.

","chat":"","unidentified":""},"source":"PHB pg. 283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"div","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"BcpzUwZlhFUAIh3y","name":"Banishment","type":"spell","img":"icons/magic/control/energy-stream-link-spiral-teal.webp","data":{"description":{"value":"

You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.

\n

If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is incapacitated. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

\n

If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.

","chat":"","unidentified":""},"source":"PHB pg. 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":16,"scaling":"spell","value":""},"level":4,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"NQ5YzLbwbTEe8vSV","name":"Greater Invisibility","type":"spell","img":"icons/magic/air/fog-gas-smoke-swirling-gray.webp","data":{"description":{"value":"

You or a creature you touch becomes Invisible until the spell ends. Anything the target is wearing or carrying is Invisible as long as it is on the target's person.

","chat":"","unidentified":""},"source":"PHB pg. 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"xQt35rqbyC5YDKSn","name":"Legend Lore","type":"spell","img":"icons/magic/symbols/runes-star-orange-purple.webp","data":{"description":{"value":"

Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named. The lore might consist of current tales, forgotten stories, or even secret lore that has never been widely known. If the thing you named isn't of legendary importance, you gain no information. The more information you already have about the thing, the more precise and detailed the information you receive is.

The information you learn is accurate but might be couched in figurative language. For example, if you have a mysterious magic axe on hand, the spell might yield this information: \"Woe to the evildoer whose hand touches the axe, for even the haft slices the hand of the evil ones. Only a true Child of Stone, lover and beloved of Moradin, may awaken the true powers of the axe, and only with the sacred word Rudnogg on the lips.\"

","chat":"","unidentified":""},"source":"PHB pg. 254","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":5,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":true,"cost":450,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"hVUH6pBt7hYD84ez","name":"Multiattack","type":"feat","img":"icons/skills/melee/blade-tips-triple-steel.webp","data":{"description":{"value":"

The sphinx makes two claw attacks.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":400000,"permission":{"default":0},"flags":{}},{"_id":"gVFZXBtgx450yiH7","name":"Claw","type":"weapon","img":"icons/skills/melee/strike-slashes-red.webp","data":{"description":{"value":"
\n

Melee Weapon Attack:+8 to hit,, 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

\n

The Gynosphinx attacks with its Claw.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":500000,"permission":{"default":0},"flags":{}},{"_id":"rH7NbL1u2RarHKKb","name":"Legendary Actions","type":"feat","img":"icons/magic/light/hand-sparks-glow-yellow.webp","data":{"description":{"value":"
\n

The sphinx can take 3 legendary actions. Only one legendary action option can be used at a time and only at the end of another creature's turn. The sphinx regains spent legendary actions at the start of its turn.

\n
\n

The sphinx can take 3 legendary actions.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":500000,"permission":{"default":0},"flags":{}},{"_id":"MlIAHfLIUfQZK5vT","name":"Regional Effects","type":"feat","img":"icons/environment/wilderness/cave-entrance-mountain-blue.webp","data":{"description":{"value":"

The mere presence of a legendary creature can have strange and wondrous effects on its environment. Regional effects end abruptly or dissipate over time when the legendary creature dies.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":600000,"permission":{"default":0},"flags":{}},{"_id":"Sw2aAeas52cJ4uHZ","name":"Lair Actions","type":"feat","img":"icons/magic/nature/stealth-hide-eyes-green.webp","data":{"description":{"value":"
\n

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair. On initiative count 20 (losing all initiative ties), it can use one of its lair action options. It can't do so while incapacitated or otherwise unable to take actions. If surprised, it can't use one until after its first turn in the combat.

\n
\n

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":700000,"permission":{"default":0},"flags":{}},{"_id":"7ttJw5cEHPyb5ETl","name":"Claw Attack","type":"feat","img":"icons/skills/melee/strike-slashes-red.webp","data":{"description":{"value":"

The sphinx makes one claw attack.

","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":800000,"permission":{"default":0},"flags":{}},{"_id":"udtRN8dgOiBhUuZh","name":"Teleport","type":"feat","img":"icons/magic/symbols/runes-star-pentagon-magenta.webp","data":{"description":{"value":"

The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":900000,"permission":{"default":0},"flags":{}},{"_id":"V0O6My4SjXUmirH6","name":"Cast a Spell","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","data":{"description":{"value":"

The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.

","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":3,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":3},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1000000,"permission":{"default":0},"flags":{}}],"effects":[],"folder":"kdTgTyvlimxTW5xZ","sort":0,"permission":{"default":0},"flags":{}} 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The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":100000,"permission":{"default":0},"flags":{}},{"_id":"ZbjUur2xbAx0BCSv","name":"Magic Weapons","type":"feat","img":"icons/weapons/swords/sword-runed-glowing.webp","data":{"description":{"value":"

The sphinx's weapon attacks are magical.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":200000,"permission":{"default":0},"flags":{}},{"_id":"kvyuqG5WztblcJXb","name":"Spellcasting","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","data":{"description":{"value":"
\n

The sphinx is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following wizard spells prepared:

\n

Cantrips (at will): mage hand, minor illusion, prestidigitation

\n

1st level (4 slots): detect magic, identify, shield

\n

2nd level (3 slots): darkness, locate object, suggestion

\n

3rd level (3 slots): dispel magic, remove curse, tongues

\n

4th level (3 slots): banishment, greater invisibility

\n

5th level (1 slot): legend lore

\n
\n

The sphinx is a spellcaster. Its spellcasting ability is Intelligence.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":300000,"permission":{"default":0},"flags":{}},{"_id":"7M5Hr7YpaNqwNYMm","name":"Mage Hand","type":"spell","img":"icons/magic/water/water-hand.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"space"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"3mnHzY4O03BjJYK1","name":"Minor Illusion","type":"spell","img":"icons/magic/control/hypnosis-mesmerism-eye.webp","data":{"description":{"value":"

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

","chat":"","unidentified":""},"source":"PHB pg. 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"ill","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"uSiQ65XILUskr1Fj","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/explosion-royal-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n

If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"PHB pg. 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"o5KnOajNM8oca5pN","name":"Detect Magic","type":"spell","img":"systems/dnd5e/icons/spells/light-blue-2.jpg","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"jvEm2qmv2PJmMVio","name":"Identify","type":"spell","img":"systems/dnd5e/icons/spells/light-eerie-1.jpg","data":{"description":{"value":"

You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.

If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.

","chat":"","unidentified":""},"source":"PHB pg. 252","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"C195qI7OojNOj6Fg","name":"Shield","type":"spell","img":"systems/dnd5e/icons/spells/protect-magenta-1.jpg","data":{"description":{"value":"

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"PHB pg. 275","activation":{"type":"reaction","cost":1,"condition":"Which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"xfEv0Oidkm3dKPYZ","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/slice-orange-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"PHB pg. 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"fn9K2Zb9oyQ4hUTs","name":"Darkness","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-red-2.jpg","data":{"description":{"value":"

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

","chat":"","unidentified":""},"source":"PHB pg. 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"9pLXAJLO8O2GoCS4","name":"Locate Object","type":"spell","img":"systems/dnd5e/icons/spells/rock-royal-2.jpg","data":{"description":{"value":"

Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.

The spell can locate a specific object known to you, as long as you have seen it up close—within 30 feet—at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.

This spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.

","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"UjKxIYZ4PGE8mnO5","name":"Suggestion","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-magenta-2.jpg","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

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At your touch, all curses affecting one creature or object end. If the object is a cursed magic item, its curse remains, but the spell breaks its owner's Attunement to the object so it can be removed or discarded.

","chat":"","unidentified":""},"source":"PHB pg. 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"ITof9CXG5aIZLusi","name":"Tongues","type":"spell","img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","data":{"description":{"value":"

This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says.

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You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.

\n

If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is incapacitated. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

\n

If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.

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You or a creature you touch becomes Invisible until the spell ends. Anything the target is wearing or carrying is Invisible as long as it is on the target's person.

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Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named. The lore might consist of current tales, forgotten stories, or even secret lore that has never been widely known. If the thing you named isn't of legendary importance, you gain no information. The more information you already have about the thing, the more precise and detailed the information you receive is.

The information you learn is accurate but might be couched in figurative language. For example, if you have a mysterious magic axe on hand, the spell might yield this information: \"Woe to the evildoer whose hand touches the axe, for even the haft slices the hand of the evil ones. Only a true Child of Stone, lover and beloved of Moradin, may awaken the true powers of the axe, and only with the sacred word Rudnogg on the lips.\"

","chat":"","unidentified":""},"source":"PHB pg. 254","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":5,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":true,"cost":450,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"hVUH6pBt7hYD84ez","name":"Multiattack","type":"feat","img":"icons/skills/melee/blade-tips-triple-steel.webp","data":{"description":{"value":"

The sphinx makes two claw attacks.

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\n

Melee Weapon Attack:+8 to hit,, 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

\n

The Gynosphinx attacks with its Claw.

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\n

The sphinx can take 3 legendary actions. Only one legendary action option can be used at a time and only at the end of another creature's turn. The sphinx regains spent legendary actions at the start of its turn.

\n
\n

The sphinx can take 3 legendary actions.

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The mere presence of a legendary creature can have strange and wondrous effects on its environment. Regional effects end abruptly or dissipate over time when the legendary creature dies.

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\n

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair. On initiative count 20 (losing all initiative ties), it can use one of its lair action options. It can't do so while incapacitated or otherwise unable to take actions. If surprised, it can't use one until after its first turn in the combat.

\n
\n

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair.

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The sphinx makes one claw attack.

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The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

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The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.

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The wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack.

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\n

Melee Weapon Attack:+7 to hit,, 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.

\n

The Wyvern attacks with its Bite.

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\n

Melee Weapon Attack:+7 to hit,, 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

\n

The Wyvern attacks with its Claws.

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Melee Weapon Attack:+7 to hit,, 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.

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The target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

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The Wyvern attacks with its Stinger. The target must make a Constitution saving throw.

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Lurking within abandoned mines and moist caverns rests the humanoid-sized mushroom dubbed the Violet Fungus.  Named for its vibrant purple cap, the violet fungus loses all semblance to an average mushroom there.  Standing tall upon a thick white trunk, the violet fungus creeps across cavern floors at a laborious pace utilizing tiny cillia-like tendrils at its base.  Keeping this snail's pace, the violet fungus roams the depths for its preferred sustenance: rotting flesh.  Should a living morsel wander precariously close to the fungus, the violet fungus will lash out with one of four long feeler tentacles rooted deep inside its purple cap.  These feelers contain special enzymes which, upon contact with living flesh, rots the organic material instantly.  Should a creature fall victim to the fungus, it will be consumed along with the other detritus littering the cavern floor.  Violet fungi themselves have a special relationship with the death they consume.  A violet fungus that is destroyed will regrow within two weeks from the remains of its former body should the remains not be fully burned.

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The Violet Fungus attacks with its Rotting Touch.

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Melee Weapon Attack:+4 to hit,, 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.

The Werewolf attacks with its Bite. If the target is a humanoid, it must make a Constitution saving throw.

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The werewolf makes two attacks: one with its bite and one with its claws or spear.

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Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

\n
\n

The Werewolf attacks with its Spear.

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Melee Weapon Attack:+4 to hit,, 5 ft., one creature. Hit: 7 (2d4 + 2) slashing damage.

The Werewolf attacks with its Claws.

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The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid.

Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

The werewolf can use its action to polymorph, or return to its true form.

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The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

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Melee Weapon Attack: +11 to hit, reach,.0 ft., one target. Hit: 17 (2d10 + 6) piercing damage.

The Adult Brass Dragon attacks with its Bite.

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**Fire Breath.** The dragon exhales fire in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 45 (13d6) fire damage on a failed save, or half as much damage on a successful one.

\n
\n

The dragon exhales fire in an 60-foot line that is 5 feet wide. Each creature in that line must make a Dexterity saving throw.

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Melee Weapon Attack:+11 to hit,, 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

The Adult Brass Dragon attacks with its Claw.

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The dragon makes a Wisdom (Perception) check.

\n
\n

The dragon watches its surrounding...

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Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute.

A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a Wisdom saving throw. A creature can repeat the saving throw at the end of each of its turns.

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\n

The dragon can take 3 legendary actions. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

\n
\n

The dragon can take 3 legendary actions.

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If the dragon fails a saving throw, it can choose to succeed instead.

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The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

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Melee Weapon Attack:+11 to hit,, 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

The Adult Brass Dragon attacks with its Tail.

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\n

The dragon makes a tail attack.

\n
\n

The dragon slams its long tail against its foe!

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\n
\n

The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6+6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

\n
\n
\n

The dragon beats its wings!

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\n

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair. On initiative count 20 (losing all initiative ties), it can use one of its lair action options. It can't do so while incapacitated or otherwise unable to take actions. If surprised, it can't use one until after its first turn in the combat.

\n
\n

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair.

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\n

The dragon uses one of the following breath weapons.

\n

**Fire Breath.** The dragon exhales fire in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 45 (13d6) fire damage on a failed save, or half as much damage on a successful one.

\n

**Sleep Breath.** The dragon exhales sleep gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

\n
\n

The dragon breathes in!

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\n

**Sleep Breath.** The dragon exhales sleep gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

\n
\n

The dragon exhales sleep gas in a 90-foot cone. Each creature in that area must make a Constitution saving throw.

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The mere presence of a legendary creature can have strange and wondrous effects on its environment. Regional effects end abruptly or dissipate over time when the legendary creature dies.

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The dragon can breathe air and water.

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Melee Weapon Attack:+7 to hit,, 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 7 (2d6) poison damage.

The Young Green Dragon attacks with its Bite.

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Melee Weapon Attack:+7 to hit,, 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

The Young Green Dragon attacks with its Claw.

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The dragon makes three attacks: one with its bite and two with its claws.

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The dragon exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.

The dragon exhales poisonous gas in a 30-foot cone. Each creature in that area must make a Constitution saving throw.

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Naga","displayName":0,"actorLink":false,"tint":null,"width":2,"height":2,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":60,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":0,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"disposition":-1,"displayBars":0,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":""},"flags":{},"randomImg":false,"img":"icons/svg/mystery-man.svg","actorId":"8ExSFCar5Lbhdo7u","alpha":1},"items":[{"_id":"GkVxLIsamEXICEeT","name":"Rejuvenation","type":"feat","img":"icons/magic/control/debuff-energy-hold-levitate-green.webp","data":{"description":{"value":"

If it dies, the naga returns to life in 1d6 days and regains all its hit points.

Only a wish spell can prevent this trait from functioning.

If it dies, the naga returns to life in 1d6 days and regains all its hit points.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"1d6","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":100000,"permission":{"default":0},"flags":{}},{"_id":"wtPKdh22QAc93kgt","name":"Spellcasting","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","data":{"description":{"value":"
\n

The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:

\n

Cantrips (at will): mending, sacred flame, thaumaturgy

\n

1st level (4 slots): command, cure wounds, shield of faith

\n

2nd level (3 slots): calm emotions, hold person

\n

3rd level (3 slots): bestow curse, clairvoyance

\n

4th level (3 slots): banishment, freedom of movement

\n

5th level (2 slots): flame strike, geas

\n

6th level (1 slot): true seeing

\n
\n

The naga is an spellcaster. Its spellcasting ability is Wisdom.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":200000,"permission":{"default":0},"flags":{}},{"_id":"36FqTJ7f7AhcWAHM","name":"Mending","type":"spell","img":"icons/magic/air/wind-stream-purple-blue.webp","data":{"description":{"value":"

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

\n

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

","chat":"","unidentified":""},"source":"","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"bN1hdXURtFx2Llkh","name":"Sacred Flame","type":"spell","img":"icons/magic/light/beam-rays-orange.webp","data":{"description":{"value":"

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"PHB pg. 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":16,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"1WiX6ITVYkmRLv3P","name":"Thaumaturgy","type":"spell","img":"icons/magic/fire/explosion-fireball-small-purple-orange.webp","data":{"description":{"value":"

You create one of the following magical effects within range:

\n\n

If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"PHB pg. 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"wnWw7tNerCDiHqmN","name":"Command","type":"spell","img":"icons/magic/fire/explosion-fireball-small-purple.webp","data":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls prone and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"PHB pg. 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":16,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"wpPIZMOm0J6kD8sq","name":"Cure Wounds","type":"spell","img":"icons/magic/life/heart-cross-green.webp","data":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"IPnZEYclIAEPlgqb","name":"Shield of Faith","type":"spell","img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","data":{"description":{"value":"

A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.

","chat":"","unidentified":""},"source":"PHB pg. 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"zHxWO8E66kjiqo5O","name":"Calm Emotions","type":"spell","img":"icons/magic/light/explosion-star-blue.webp","data":{"description":{"value":"

You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects. You can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.

\n

Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.

","chat":"","unidentified":""},"source":"PHB pg. 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":16,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"o7lz3skpEHpeeDzg","name":"Hold Person","type":"spell","img":"icons/magic/control/debuff-chains-ropes-purple.webp","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"PHB pg. 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":16,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"RouhnStYISEcKfGa","name":"Bestow Curse","type":"spell","img":"icons/magic/control/buff-flight-wings-runes-red.webp","data":{"description":{"value":"

You touch a creature, and that creature must succeed on a Wisdom saving throw or become cursed for the duration of the spell. When you cast this spell, choose the nature of the curse from the following options:

\n\n

A remove curse spell ends this effect. At the DM's option, you may choose an alternative curse effect, but it should be no more powerful than those described above. The DM has final say on such a curse's effect.

\n

At Higher Levels. If you cast this spell using a spell slot of 4th level or higher, the duration is concentration, up to 10 minutes. If you use a spell slot of 5th level or higher, the duration is 8 hours. If you use a spell slot of 7th level or higher, the duration is 24 hours. If you use a 9th level spell slot, the spell lasts until it is dispelled. Using a spell slot of 5th level or higher grants a duration that doesn't require concentration.

","chat":"","unidentified":""},"source":"PHB pg. 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":16,"scaling":"spell","value":""},"level":3,"school":"nec","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"duSrWmDg9v2aX7Hl","name":"Clairvoyance","type":"spell","img":"icons/magic/perception/eye-ringed-glow-angry-teal.webp","data":{"description":{"value":"

You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can't be attacked or otherwise interacted with.

\n

When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing.

\n

A creature that can see the sensor (such as a creature benefiting from see invisibility or truesight) sees a luminous, intangible orb about the size of your fist.

","chat":"","unidentified":""},"source":"PHB pg. 222","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"any","type":"space"},"range":{"value":1,"long":0,"units":"mi"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"div","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"fu22aAThlCPKAZds","name":"Banishment","type":"spell","img":"icons/magic/control/energy-stream-link-spiral-teal.webp","data":{"description":{"value":"

You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.

\n

If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is incapacitated. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

\n

If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.

","chat":"","unidentified":""},"source":"PHB pg. 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":16,"scaling":"spell","value":""},"level":4,"school":"abj","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"d9T6lky4fWodU1fI","name":"Freedom of Movement","type":"spell","img":"icons/skills/melee/strike-blade-knife-white-red.webp","data":{"description":{"value":"

You touch a willing creature. For the Duration, the target's Movement is unaffected by difficult terrain, and Spells and other magical Effects can neither reduce the target's speed nor cause the target to be Paralyzed or Restrained.

\n

The target can also spend 5 feet of Movement to automatically escape from nonmagical restraints, such as Manacles or a creature that has it Grappled. Finally, being Underwater imposes no penalties on the target's movement or attacks.

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A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius, 40-foot-high Cylinder centered on a point within range must make a Dexterity saving throw. A creature takes 4d6 fire damage and 4d6 radiant damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage (your choice) increases by 1d6 for each slot level above 5th.

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You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become Charmed by you for the Duration. While the creature is charmed by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell.

\n

You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends.

\n

You can end the spell early by using an action to dismiss it. A Remove Curse, Greater Restoration, or wish spell also ends it.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th or 8th level, the Duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the Spells mentioned above.

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This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has truesight, notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range of 120 feet.

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Melee Weapon Attack:+8 to hit,, 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage.

The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

The Guardian Naga attacks with its Bite. The target must make a Constitution saving throw.

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Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit:

The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

The Guardian Naga attacks with its Spit Poison. The target must make a Constitution saving throw.

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Token artwork by Forgotten Adventures.

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As a bonus action, the will-o'-wisp can target one creature it can see within 5 ft. of it that has 0 hit points and is still alive.

The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6) hit points.

The will-o'-wisp can target one creature it can see within 5 ft. The target must succeed on a Constitution saving throw.

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The will-o'-wisp can't wear or carry anything.

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The will-o'-wisp can move through other creatures and objects as if they were difficult terrain.

It takes 5 (1d10) force damage if it ends its turn inside an object.

The will-o'-wisp can move through other creatures and objects as if they were difficult terrain.

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The will-o'-wisp sheds bright light in a 5- to 20-foot radius and dim light for an additional number of ft. equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action.

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Melee Spell Attack:+4 to hit,, 5 ft., one creature. Hit: 9 (2d8) lightning damage.

The Will-o'-Wisp attacks with its Shock.

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The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell).

The will-o'-wisp and its light magically become invisible.

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Naga","displayName":0,"actorLink":false,"tint":null,"width":2,"height":2,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":60,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":0,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"disposition":-1,"displayBars":0,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":""},"flags":{},"randomImg":false,"img":"icons/svg/mystery-man.svg","actorId":"8ExSFCar5Lbhdo7u","alpha":1},"items":[{"_id":"GkVxLIsamEXICEeT","name":"Rejuvenation","type":"feat","img":"systems/dnd5e/icons/spells/wind-grasp-acid-3.jpg","data":{"description":{"value":"

If it dies, the naga returns to life in 1d6 days and regains all its hit points.

Only a wish spell can prevent this trait from functioning.

If it dies, the naga returns to life in 1d6 days and regains all its hit points.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"1d6","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":100000,"permission":{"default":0},"flags":{}},{"_id":"wtPKdh22QAc93kgt","name":"Spellcasting","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","data":{"description":{"value":"
\n

The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:

\n

Cantrips (at will): mending, sacred flame, thaumaturgy

\n

1st level (4 slots): command, cure wounds, shield of faith

\n

2nd level (3 slots): calm emotions, hold person

\n

3rd level (3 slots): bestow curse, clairvoyance

\n

4th level (3 slots): banishment, freedom of movement

\n

5th level (2 slots): flame strike, geas

\n

6th level (1 slot): true seeing

\n
\n

The naga is an spellcaster. Its spellcasting ability is Wisdom.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":200000,"permission":{"default":0},"flags":{}},{"_id":"36FqTJ7f7AhcWAHM","name":"Mending","type":"spell","img":"systems/dnd5e/icons/spells/wind-blue-1.jpg","data":{"description":{"value":"

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

\n

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

","chat":"","unidentified":""},"source":"","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"bN1hdXURtFx2Llkh","name":"Sacred Flame","type":"spell","img":"systems/dnd5e/icons/spells/beam-orange-2.jpg","data":{"description":{"value":"

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"PHB pg. 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":16,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"1WiX6ITVYkmRLv3P","name":"Thaumaturgy","type":"spell","img":"systems/dnd5e/icons/spells/explosion-royal-1.jpg","data":{"description":{"value":"

You create one of the following magical effects within range:

\n\n

If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"PHB pg. 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"wnWw7tNerCDiHqmN","name":"Command","type":"spell","img":"systems/dnd5e/icons/spells/explosion-magenta-1.jpg","data":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls prone and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"PHB pg. 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":16,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"wpPIZMOm0J6kD8sq","name":"Cure Wounds","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-1.jpg","data":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"IPnZEYclIAEPlgqb","name":"Shield of Faith","type":"spell","img":"systems/dnd5e/icons/spells/protect-sky-2.jpg","data":{"description":{"value":"

A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.

","chat":"","unidentified":""},"source":"PHB pg. 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"zHxWO8E66kjiqo5O","name":"Calm Emotions","type":"spell","img":"systems/dnd5e/icons/spells/light-blue-2.jpg","data":{"description":{"value":"

You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects. You can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.

\n

Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.

","chat":"","unidentified":""},"source":"PHB pg. 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":16,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"o7lz3skpEHpeeDzg","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-2.jpg","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"PHB pg. 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":16,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"RouhnStYISEcKfGa","name":"Bestow Curse","type":"spell","img":"systems/dnd5e/icons/spells/haste-fire-2.jpg","data":{"description":{"value":"

You touch a creature, and that creature must succeed on a Wisdom saving throw or become cursed for the duration of the spell. When you cast this spell, choose the nature of the curse from the following options:

\n\n

A remove curse spell ends this effect. At the DM's option, you may choose an alternative curse effect, but it should be no more powerful than those described above. The DM has final say on such a curse's effect.

\n

At Higher Levels. If you cast this spell using a spell slot of 4th level or higher, the duration is concentration, up to 10 minutes. If you use a spell slot of 5th level or higher, the duration is 8 hours. If you use a spell slot of 7th level or higher, the duration is 24 hours. If you use a 9th level spell slot, the spell lasts until it is dispelled. Using a spell slot of 5th level or higher grants a duration that doesn't require concentration.

","chat":"","unidentified":""},"source":"PHB pg. 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":16,"scaling":"spell","value":""},"level":3,"school":"nec","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"duSrWmDg9v2aX7Hl","name":"Clairvoyance","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-2.jpg","data":{"description":{"value":"

You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can't be attacked or otherwise interacted with.

\n

When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing.

\n

A creature that can see the sensor (such as a creature benefiting from see invisibility or truesight) sees a luminous, intangible orb about the size of your fist.

","chat":"","unidentified":""},"source":"PHB pg. 222","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"any","type":"space"},"range":{"value":1,"long":0,"units":"mi"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"div","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"fu22aAThlCPKAZds","name":"Banishment","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-3.jpg","data":{"description":{"value":"

You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.

\n

If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is incapacitated. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

\n

If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.

","chat":"","unidentified":""},"source":"PHB pg. 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":16,"scaling":"spell","value":""},"level":4,"school":"abj","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"d9T6lky4fWodU1fI","name":"Freedom of Movement","type":"spell","img":"systems/dnd5e/icons/spells/slice-spirit-2.jpg","data":{"description":{"value":"

You touch a willing creature. For the Duration, the target's Movement is unaffected by difficult terrain, and Spells and other magical Effects can neither reduce the target's speed nor cause the target to be Paralyzed or Restrained.

\n

The target can also spend 5 feet of Movement to automatically escape from nonmagical restraints, such as Manacles or a creature that has it Grappled. Finally, being Underwater imposes no penalties on the target's movement or attacks.

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A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius, 40-foot-high Cylinder centered on a point within range must make a Dexterity saving throw. A creature takes 4d6 fire damage and 4d6 radiant damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage (your choice) increases by 1d6 for each slot level above 5th.

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You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become Charmed by you for the Duration. While the creature is charmed by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell.

\n

You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends.

\n

You can end the spell early by using an action to dismiss it. A Remove Curse, Greater Restoration, or wish spell also ends it.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th or 8th level, the Duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the Spells mentioned above.

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This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has truesight, notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range of 120 feet.

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Melee Weapon Attack:+8 to hit,, 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage.

The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

The Guardian Naga attacks with its Bite. The target must make a Constitution saving throw.

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Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit:

The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

The Guardian Naga attacks with its Spit Poison. The target must make a Constitution saving throw.

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Token artwork by Forgotten Adventures.

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As a bonus action, the will-o'-wisp can target one creature it can see within 5 ft. of it that has 0 hit points and is still alive.

The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6) hit points.

The will-o'-wisp can target one creature it can see within 5 ft. The target must succeed on a Constitution saving throw.

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The will-o'-wisp can't wear or carry anything.

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The will-o'-wisp can move through other creatures and objects as if they were difficult terrain.

It takes 5 (1d10) force damage if it ends its turn inside an object.

The will-o'-wisp can move through other creatures and objects as if they were difficult terrain.

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The will-o'-wisp sheds bright light in a 5- to 20-foot radius and dim light for an additional number of ft. equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action.

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Melee Spell Attack:+4 to hit,, 5 ft., one creature. Hit: 9 (2d8) lightning damage.

The Will-o'-Wisp attacks with its Shock.

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The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell).

The will-o'-wisp and its light magically become invisible.

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Token artwork by Forgotten Adventures.

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When the magmin dies, it explodes in a burst of fire and magma.

Each creature within 10 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.

When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 ft. of it must make a Dexterity saving throw. Flammable objects that aren't being worn or carried in that area are ignited.

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As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 ft.

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Melee Weapon Attack:+4 to hit,, 5 ft., one target. Hit: 7 (2d6) fire damage.

The Magmin attacks with its Touch. If the target is a creature or a flammable object, it ignites. Until a target takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.

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Melee Weapon Attack:+9 to hit,, 10 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage.

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The Giant Ape attacks with its Fist.

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Ranged Weapon Attack: +9 to hit, range 50/100 ft., one target. Hit: 30 (7d6 + 6) bludgeoning damage.

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The Giant Ape attacks with its Rock.

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The ape makes two fist attacks.

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Melee Weapon Attack:+9 to hit,, 10 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage.

\n

The Giant Ape attacks with its Fist.

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Ranged Weapon Attack: +9 to hit, range 50/100 ft., one target. Hit: 30 (7d6 + 6) bludgeoning damage.

\n

The Giant Ape attacks with its Rock.

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I once saw a crab so big it had claws what could cut a grown Goliath's hand clean off and wore a soldier's helmet as a shell! I swear it's true!
- Unknown Disorderly Patron at the Brass Buck Tavern.

\n
\n

What more could be said about the humble crab than is not already common knowledge to those who live near or frequent the coasts of the continent. Crabs are uniquely robust little creatures often no larger than the palm of an adult human's hand, with eight segmented legs protruding from either side of its scallop-shaped carapace. This hardened chitin carapace is topped with two black eye stalks (not unlike those of a snail) through which the beast views our coastlines and oceans. It has been observed that some species of crab lack an armored shell and prefer to squat in the discarded shells of conchs. This gives the crab a rather clever and sturdy mobile home. Adorning the crabs ninth and tenth appendages near its tiny mouth are two massive claws, resembling those of a scorpion, with dull serrations marking the inner edge of each. The crab primarily utilizes these claws in its search for food, cracking open the shells of other tiny aquatic beasts or snipping off tiny pieces of undersea plant life to dine on.

\n

While perhaps not the most dangerous companion a summoner could wish for, the crab's ability to breath both in the water and upon land makes the crustacean an ally brimming with utility. I advise caution, however, when first looking through your crab familiar's eyes, as the sideways scuttling by which the crab moves has proven to cause vomiting in some weak stomached summoners.

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Melee Weapon Attack:+0 to hit,, 5 ft., one target. Hit: 1 bludgeoning damage.

\n

The Crab attacks with its Claw.

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The crab can breathe air and water.

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The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage.

In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.

A creature that touches the elemental or hits it with a melee attack while within 5 ft. of it takes fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes fire damage and catches fire; until someone takes an action to douse the fire, the creature takes fire damage at the start of each of its turns.

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The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 ft..

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For every 5 ft. the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

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The elemental makes two touch attacks.

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Melee Weapon Attack:+6 to hit,, 5 ft., one target. Hit: 10 (2d6 + 3) fire damage.

If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.

The Fire Elemental attacks with its Touch. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes fire damage at the start of each of its turns.

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Weasels dwell in a variety of locations from snowy tundra, to pine forests, to the open flowery plains of our planet. Weasels are tiny, long bodied mammals reaching approximately eight inches in length and bearing coat colorations ranging from chestnut brown to pale white. The weasel's long body allows it to easily wedge itself into a rodent's burrow and pull the critter out for a tasty meal. Weasels make quite effective pest controllers in their territories as they eat multitudes of rodents annually. These little cleaners are, however, often considered to be pests in their own right; farmers across the countryside report that their poultry is killed or stolen away by sneaky weasels making their way into their chicken coops. While not the most deadly mammal in the world, the weasel does pack a nasty, sharp-toothed bite. Keep your curious fingers out of any small rodent burrows you find, lest you end up provoking a weasel during his well-earned meal.

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The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell.

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Melee Weapon Attack:+5 to hit,, 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

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The Giant Weasel attacks with its Bite.

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Token artwork by Forgotten Adventures.

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The ground in a 10-foot radius around the mouther is doughlike difficult terrain.

Each creature that starts its turn in that area must succeed on a DC 10 Strength saving throw or have its speed reduced to 0 until the start of its next turn.

The ground in a 10-foot radius around the mouther is doughlike difficult terrain. make a Strength saving throw.

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The mouther babbles incoherently while it can see any creature and isn't incapacitated. Each creature that starts its turn within 20 feet of the mouther and can hear the gibbering must succeed on a DC 10 Wisdom saving throw. On a failure, the creature can't take reactions until the start of its next turn and rolls a d8 to determine what it does during its turn.

On a 1 to 4, the creature does nothing. On a 5 or 6, the creature takes no action or bonus action and uses all its movement to move in a randomly determined direction. On a 7 or 8, the creature makes a melee attack against a randomly determined creature within its reach or does nothing if it can't make such an attack.

The mouther babbles incoherently while it can see any creature. Each creature that starts its turn within 20 feet of the mouther and can hear the gibbering must succeed on a Wisdom saving throw.

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The gibbering mouther makes one bite attack and, if it can, uses its Blinding Spittle.

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Melee Weapon Attack:+2 to hit,, 5 ft., one creature. Hit: 17 (5d6) piercing damage.

If the target is Medium or smaller, it must succeed on a DC 10 Strength saving throw or be knocked prone. If the target is killed by this damage, it is absorbed into the mouther.

The Gibbering Mouther attacks with its Bites. If the target is Medium or smaller, it must make a Strength saving throw or be knocked prone.

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The mouther spits a chemical glob at a point it can see within 15 feet of it. The glob explodes in a blinding flash of light on impact.

Each creature within 5 feet of the flash must succeed on a DC 13 Dexterity saving throw or be blinded until the end of the mouther's next turn.

The mouther spits a chemical glob at a point it can see within 15 feet of it. The glob explodes in a blinding flash of light on impact. Each creature within 5 feet of the flash must make a Dexterity saving throw.

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Melee Weapon Attack:+5 to hit,, 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

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The Giant Eagle attacks with its Beak.

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Melee Weapon Attack:+5 to hit,, 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

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The Giant Eagle attacks with its Talons.

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The devil has advantage on saving throws against spells and other magical effects.

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The devil can't be frightened while it can see an allied creature within 30 feet of it.

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\n

Melee Weapon Attack:+5 to hit,, 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage.

\n

The target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can't regain hit points. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

\n
\n

The Bearded Devil attacks with its Beard. The target must make a Constitution saving throw. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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\n

Melee Weapon Attack:+5 to hit,, 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage.

\n

If the target is a creature other than an undead or a construct, it must succeed on a DC 12 Constitution saving throw or lose 5 (1d10) hit points at the start of each of its turns due to an infernal wound.

\n

Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 5 (1d10). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.

\n
\n

The Bearded Devil attacks with its Glaive. If the target is a creature other than an undead or a construct, it must make a Constitution saving throw. Any creature can take an action to stanch the wound with a successful Wisdom (Medicine) check.

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The devil makes two attacks: one with its beard and one with its glaive.

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The Blood Hawk is a variety of the common hawk species (detailed previously in this tome) which takes its name from the blood red color of its plumage as well as the bird's overly aggressive nature towards any other living creature. Blood hawks are fearsome little raptors, swooping down from the skies above like a crimson bolt to harry their quarry with vicious talons and a honed, dagger-sharp beak.

\n

Fearless Flyers. Though almost unrecognizable in a grouping of fellow hawk species, the blood hawk eschews the solitary ways of its feathered brethren. Seemingly empty of aggression towards others of their kind, blood hawks swarm in large flocks who hunt with precision unison. Razor sharp talons easily slice through cloth and flesh to leave deep, weeping gashing in their prey. The blood hawks need only wait and watch with their keen little eyes after their initial barrage as the target will slowly bleed out into the dirt, the birds' talons having severed crucial arteries. It should always be a priority to the adventurer to check the plumage of a bird before straying too close. Take it from this traveler, red means you're dead!

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The hawk has advantage on Wisdom (Perception) checks that rely on sight.

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The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 ft. of the creature and the ally isn't incapacitated.

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\n

Melee Weapon Attack:+4 to hit,, 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

\n

The Blood Hawk attacks with its Beak.

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\n

\"...I once saw a crab so big it had claws what could cut a grown Goliath's hand clean off and wore a soldier's helmet as a shell! I swear it's true!!!\"

\n

- Unknown Disorderly Patron at the Brass Buck Tavern.

\n
\n
\n

What more could be said about the humble crab than is not already common knowledge to those who live near or frequent the coasts of the continent. Crabs are uniquely robust little creatures often no larger than the palm of an adult human's hand, with eight segmented legs protruding from either side of its scallop-shaped carapace. This hardened chitin carapace is topped with two black eye stalks (not unlike those of a snail) through which the beast views our coastlines and oceans. It has been observed that some species of crab lack an armored shell and prefer to squat in the discarded shells of conchs. This gives the crab a rather clever and sturdy mobile home. Adorning the crabs ninth and tenth appendages near its tiny mouth are two massive claws, resembling those of a scorpion, with dull serrations marking the inner edge of each. The crab primarily utilizes these claws in its search for food, cracking open the shells of other tiny aquatic beasts or snipping off tiny pieces of undersea plant life to dine on.

\n
\n

While perhaps not the most dangerous companion a summoner could wish for, the crab's ability to breath both in the water and upon land makes the crustacean an ally brimming with utility. I advise caution, however, when first looking through your crab familiar's eyes, as the sideways scuttling by which the crab moves has proven to cause vomiting in some weak stomached summoners.

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The crab can breathe air and water.

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\n

Melee Weapon Attack:+3 to hit,, 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

\n

The target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.

\n
\n

The Giant Crab attacks with its Claw. The target is grappled.

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Panthers are large stealthy jungle cats who tread silently and ambush their quarry from the cover of the shrouded jungle foliage.  Coming in coat varieties of tawny and yellow splotches to pure, midnight black, panthers are characterised by their sleek, short haired bodies and large canine teeth utilized for piercing and tearing.  These cats come armed with a full set of retractable claws at the end of muscular paws the size of dinner plates.  Panthers are among the deadliest predators lurking within the jungle.  Though stealthy, panthers may be easily scared away by persistent humanoids if the beast is not defending a fresh kill as the creature knows when to fight and when to flee should the odds not be in the panther's favor.  Panthers are swift climbers as well and have the ability to haul a fully grown antelope corpse up and into a tree to be consumed in privacy.

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The panther has advantage on Wisdom (Perception) checks that rely on smell.

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If the panther moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone.

If the target is prone, the panther can make one bite attack against it as a bonus action.

If the panther moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must make a Strength saving throw.

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Melee Weapon Attack:+4 to hit,, 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

The Panther attacks with its Bite.

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Melee Weapon Attack:+4 to hit,, 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

The Panther attacks with its Claw.

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Melee Weapon Attack:+8 to hit,, 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

\n

The Bone Devil attacks with its Claw.

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Melee Weapon Attack:+8 to hit,, 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage.

\n

The target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success .

\n
\n

The Bone Devil attacks with its Sting. the target must make a Constitution saving throw. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success .

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Magical darkness doesn't impede the devil's Darkvision.

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The devil has advantage on saving throws against spells and other magical effects.

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The devil makes three attacks: two with its claws and one with its sting.

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The giant has advantage on Wisdom (Perception) checks that rely on smell.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attributes":{"spelldc":10},"attunement":0},"effects":[],"folder":null,"sort":100000,"permission":{"default":0},"flags":{}},{"_id":"WFfPQjdkfYdIIiZT","name":"Innate Spellcasting","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","data":{"description":{"value":"

The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:

\n

At will: detect magic, fog cloud, light

\n

3/day each: feather fall, fly, misty step, telekinesis

\n

1/day each: control weather, gaseous form

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attributes":{"spelldc":10},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"pH1i4SwsZRV3rq3v","name":"Multiattack","type":"feat","img":"icons/skills/melee/blade-tips-triple-steel.webp","data":{"description":{"value":"

The giant makes two morningstar attacks.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attributes":{"spelldc":10},"attunement":0},"effects":[],"folder":null,"sort":200001,"permission":{"default":0},"flags":{}},{"_id":"Jr0CfxY8xuFT6hoa","name":"Morningstar","type":"weapon","img":"icons/weapons/maces/mace-round-spiked-black.webp","data":{"description":{"value":"
\n

Melee Weapon Attack:+12 to hit,, 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.

\n

The Cloud Giant attacks with its Morningstar.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":40,"price":15,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","properties":{"rch":true,"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":300001,"permission":{"default":0},"flags":{}},{"_id":"NXgSHbDNtVbxsItU","name":"Rock","type":"weapon","img":"icons/magic/earth/projectile-stone-ball-brown.webp","data":{"description":{"value":"
\n

Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.

\n

The Cloud Giant attacks with its Rock.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":null,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":240,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"improv","properties":{"amm":true,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":true,"two":false,"ver":false},"proficient":true,"attuned":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":400001,"permission":{"default":0},"flags":{}},{"_id":"7dvB1MOEWrB2Bacn","name":"Detect Magic","type":"spell","img":"icons/magic/light/explosion-star-blue.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"none","formula":""},"attributes":{"spelldc":10},"attunement":0},"effects":[],"folder":null,"sort":100000,"permission":{"default":0},"flags":{}},{"_id":"8x62AVYsSsFIrNQ3","name":"Fog Cloud","type":"spell","img":"icons/magic/air/fog-gas-smoke-dense-gray.webp","data":{"description":{"value":"

You create a 20-foot-radius Sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the Duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"radius"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"level","formula":""},"attributes":{"spelldc":10},"attunement":0},"effects":[],"folder":null,"sort":200000,"permission":{"default":0},"flags":{}},{"_id":"p2duxAMMEiya3xeC","name":"Light","type":"spell","img":"icons/magic/light/explosion-star-small-blue-yellow.webp","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":15,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A firefly or phosphorescent moss.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"none","formula":""},"attributes":{"spelldc":10},"attunement":0},"effects":[],"folder":null,"sort":300000,"permission":{"default":0},"flags":{}},{"_id":"YzSmgcm1iB2jiMme","name":"Feather Fall","type":"spell","img":"icons/magic/air/wind-swirl-pink-purple.webp","data":{"description":{"value":"

Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.

","chat":"","unidentified":""},"source":"PHB pg. 239","activation":{"type":"reaction","cost":1,"condition":"which you take when you or a creature within 60 feet of you falls"},"duration":{"value":1,"units":"minute"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A small feather or piece of down","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attributes":{"spelldc":10},"attunement":0},"effects":[],"folder":null,"sort":350000,"permission":{"default":0},"flags":{}},{"_id":"5CeklSDOtVRcw7Ow","name":"Fly","type":"spell","img":"icons/magic/control/energy-stream-link-white.webp","data":{"description":{"value":"

You touch a willing creature. The target gains a flying speed of 60 feet for the Duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"PHB pg. 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A wing feather from any bird","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":""},"attributes":{"spelldc":10},"attunement":0},"effects":[],"folder":null,"sort":400000,"permission":{"default":0},"flags":{}},{"_id":"2Pd4m73pPHpWJqcI","name":"Misty Step","type":"spell","img":"icons/magic/control/debuff-energy-snare-brown.webp","data":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"PHB pg. 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":30,"width":null,"units":"ft","type":"space"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attributes":{"spelldc":10},"attunement":0},"effects":[],"folder":null,"sort":600000,"permission":{"default":0},"flags":{}},{"_id":"NlAfFuuUM2T49wCd","name":"Telekinesis","type":"spell","img":"icons/magic/control/debuff-energy-hold-levitate-yellow.webp","data":{"description":{"value":"

You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for the Duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell.

\n

Creature. You can try to move a Huge or smaller creature. Make an ability check with your spellcasting ability contested by the creature's Strength check. If you win the contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is Restrained in your telekinetic grip. A creature lifted upward is suspended in mid-air.

\n

On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest.

\n

Object. You can try to move an object that weighs up to 1,000 pounds. If the object isn't being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell.

\n

If the object is worn or carried by a creature, you must make an ability check with your Spellcasting ability contested by that creature's Strength check. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell.

\n

You can exert fine control on Objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.

","chat":"","unidentified":""},"source":"PHB pg. 280","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":5,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attributes":{"spelldc":10},"attunement":0},"effects":[],"folder":null,"sort":700000,"permission":{"default":0},"flags":{}},{"_id":"aM9XWV9WEslCotvD","name":"Control Weather","type":"spell","img":"icons/magic/air/wind-tornado-cyclone-white.webp","data":{"description":{"value":"

You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don't have a clear path to the sky ends the spell early.

\n

When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 x 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.

\n

When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.

\n

Conditions

\n
    \n
  1. Clear
  2. \n
  3. Light clouds
  4. \n
  5. Overcast or ground fog
  6. \n
  7. Rain, hail, or snow
  8. \n
  9. Torrential rain, driving hail, or blizzard
  10. \n
\n

Temperature

\n
    \n
  1. Unbearable heat
  2. \n
  3. Hot
  4. \n
  5. Warm
  6. \n
  7. Cool
  8. \n
  9. Cold
  10. \n
  11. Arctic cold
  12. \n
\n

Wind

\n
    \n
  1. Calm
  2. \n
  3. Moderate wind
  4. \n
  5. Strong wind
  6. \n
  7. Gale
  8. \n
  9. Storm
  10. \n
","chat":"","unidentified":""},"source":"PHB pg. 228","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":5,"width":null,"units":"mi","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":8,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Burning incense and bits of earth and wood mixed in water.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attributes":{"spelldc":10},"attunement":0},"effects":[],"folder":null,"sort":800000,"permission":{"default":0},"flags":{}},{"_id":"Wx6FHxcSSoJZJlIV","name":"Gaseous Form","type":"spell","img":"icons/magic/air/fog-gas-smoke-dense-green.webp","data":{"description":{"value":"

You transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal creature isn't affected.

\n

While in this form, the target's only method of movement is a flying speed of 10 feet. The target can enter and occupy the space of another creature. The target has resistance to non-magical damage, and it has advantage on Strength, Dexterity, and Constitution saving throws. The target can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid surfaces. The target can't fall and remains hovering in the air even when stunned or otherwise incapacitated.

\n

While in the form of a misty cloud, the target can't talk or manipulate objects, and any objects it was carrying or holding can't be dropped, used, or otherwise interacted with. The target can't attack or cast spells.

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The giant has advantage on Wisdom (Perception) checks that rely on smell.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attributes":{"spelldc":10},"attunement":0},"effects":[],"folder":null,"sort":100000,"permission":{"default":0},"flags":{}},{"_id":"WFfPQjdkfYdIIiZT","name":"Innate Spellcasting","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","data":{"description":{"value":"

The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:

\n

At will: detect magic, fog cloud, light

\n

3/day each: feather fall, fly, misty step, telekinesis

\n

1/day each: control weather, gaseous form

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attributes":{"spelldc":10},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"pH1i4SwsZRV3rq3v","name":"Multiattack","type":"feat","img":"icons/skills/melee/blade-tips-triple-steel.webp","data":{"description":{"value":"

The giant makes two morningstar attacks.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attributes":{"spelldc":10},"attunement":0},"effects":[],"folder":null,"sort":200001,"permission":{"default":0},"flags":{}},{"_id":"Jr0CfxY8xuFT6hoa","name":"Morningstar","type":"weapon","img":"icons/weapons/maces/mace-round-spiked-black.webp","data":{"description":{"value":"
\n

Melee Weapon Attack:+12 to hit,, 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.

\n

The Cloud Giant attacks with its Morningstar.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":40,"price":15,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","properties":{"rch":true,"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":300001,"permission":{"default":0},"flags":{}},{"_id":"NXgSHbDNtVbxsItU","name":"Rock","type":"weapon","img":"systems/dnd5e/icons/spells/rock-plain-1.jpg","data":{"description":{"value":"
\n

Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.

\n

The Cloud Giant attacks with its Rock.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":null,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":240,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"improv","properties":{"amm":true,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":true,"two":false,"ver":false},"proficient":true,"attuned":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":400001,"permission":{"default":0},"flags":{}},{"_id":"7dvB1MOEWrB2Bacn","name":"Detect Magic","type":"spell","img":"systems/dnd5e/icons/spells/light-blue-2.jpg","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"none","formula":""},"attributes":{"spelldc":10},"attunement":0},"effects":[],"folder":null,"sort":100000,"permission":{"default":0},"flags":{}},{"_id":"8x62AVYsSsFIrNQ3","name":"Fog Cloud","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-2.jpg","data":{"description":{"value":"

You create a 20-foot-radius Sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the Duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"radius"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"level","formula":""},"attributes":{"spelldc":10},"attunement":0},"effects":[],"folder":null,"sort":200000,"permission":{"default":0},"flags":{}},{"_id":"p2duxAMMEiya3xeC","name":"Light","type":"spell","img":"systems/dnd5e/icons/spells/light-sky-1.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":15,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A firefly or phosphorescent moss.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"none","formula":""},"attributes":{"spelldc":10},"attunement":0},"effects":[],"folder":null,"sort":300000,"permission":{"default":0},"flags":{}},{"_id":"YzSmgcm1iB2jiMme","name":"Feather Fall","type":"spell","img":"systems/dnd5e/icons/spells/wind-magenta-2.jpg","data":{"description":{"value":"

Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.

","chat":"","unidentified":""},"source":"PHB pg. 239","activation":{"type":"reaction","cost":1,"condition":"which you take when you or a creature within 60 feet of you falls"},"duration":{"value":1,"units":"minute"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A small feather or piece of down","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attributes":{"spelldc":10},"attunement":0},"effects":[],"folder":null,"sort":350000,"permission":{"default":0},"flags":{}},{"_id":"5CeklSDOtVRcw7Ow","name":"Fly","type":"spell","img":"systems/dnd5e/icons/spells/link-spirit-1.jpg","data":{"description":{"value":"

You touch a willing creature. The target gains a flying speed of 60 feet for the Duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"PHB pg. 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A wing feather from any bird","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":""},"attributes":{"spelldc":10},"attunement":0},"effects":[],"folder":null,"sort":400000,"permission":{"default":0},"flags":{}},{"_id":"2Pd4m73pPHpWJqcI","name":"Misty Step","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg","data":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"PHB pg. 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":30,"width":null,"units":"ft","type":"space"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attributes":{"spelldc":10},"attunement":0},"effects":[],"folder":null,"sort":600000,"permission":{"default":0},"flags":{}},{"_id":"NlAfFuuUM2T49wCd","name":"Telekinesis","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-3.jpg","data":{"description":{"value":"

You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for the Duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell.

\n

Creature. You can try to move a Huge or smaller creature. Make an ability check with your spellcasting ability contested by the creature's Strength check. If you win the contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is Restrained in your telekinetic grip. A creature lifted upward is suspended in mid-air.

\n

On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest.

\n

Object. You can try to move an object that weighs up to 1,000 pounds. If the object isn't being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell.

\n

If the object is worn or carried by a creature, you must make an ability check with your Spellcasting ability contested by that creature's Strength check. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell.

\n

You can exert fine control on Objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.

","chat":"","unidentified":""},"source":"PHB pg. 280","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":5,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attributes":{"spelldc":10},"attunement":0},"effects":[],"folder":null,"sort":700000,"permission":{"default":0},"flags":{}},{"_id":"aM9XWV9WEslCotvD","name":"Control Weather","type":"spell","img":"systems/dnd5e/icons/spells/wind-sky-3.jpg","data":{"description":{"value":"

You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don't have a clear path to the sky ends the spell early.

\n

When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 x 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.

\n

When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.

\n

Conditions

\n
    \n
  1. Clear
  2. \n
  3. Light clouds
  4. \n
  5. Overcast or ground fog
  6. \n
  7. Rain, hail, or snow
  8. \n
  9. Torrential rain, driving hail, or blizzard
  10. \n
\n

Temperature

\n
    \n
  1. Unbearable heat
  2. \n
  3. Hot
  4. \n
  5. Warm
  6. \n
  7. Cool
  8. \n
  9. Cold
  10. \n
  11. Arctic cold
  12. \n
\n

Wind

\n
    \n
  1. Calm
  2. \n
  3. Moderate wind
  4. \n
  5. Strong wind
  6. \n
  7. Gale
  8. \n
  9. Storm
  10. \n
","chat":"","unidentified":""},"source":"PHB pg. 228","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":5,"width":null,"units":"mi","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":8,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Burning incense and bits of earth and wood mixed in water.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attributes":{"spelldc":10},"attunement":0},"effects":[],"folder":null,"sort":800000,"permission":{"default":0},"flags":{}},{"_id":"Wx6FHxcSSoJZJlIV","name":"Gaseous Form","type":"spell","img":"systems/dnd5e/icons/spells/fog-acid-2.jpg","data":{"description":{"value":"

You transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal creature isn't affected.

\n

While in this form, the target's only method of movement is a flying speed of 10 feet. The target can enter and occupy the space of another creature. The target has resistance to non-magical damage, and it has advantage on Strength, Dexterity, and Constitution saving throws. The target can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid surfaces. The target can't fall and remains hovering in the air even when stunned or otherwise incapacitated.

\n

While in the form of a misty cloud, the target can't talk or manipulate objects, and any objects it was carrying or holding can't be dropped, used, or otherwise interacted with. The target can't attack or cast spells.

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Melee Weapon Attack:+4 to hit,, 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

The Copper Dragon Wyrmling attacks with its Bite.

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\n

The dragon uses one of the following breath weapons.

\n

**Acid Breath.** The dragon exhales acid in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one.

\n

**Slowing Breath.** The dragon exhales gas in a 1 5-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.

\n
\n

The dragon breathes in!

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\n

**Acid Breath.** The dragon exhales acid in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one.

\n
\n

The dragon exhales acid in an 20-foot line that is 5 feet wide. Each creature in that line must make a Dexterity saving throw.

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\n

**Slowing Breath.** The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.

\n
\n

The dragon exhales gas in a 15-foot cone. Each creature in that area must make a Constitution saving throw.

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Archmages are powerful (and usually quite old) spellcasters dedicated to the study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their magic without interruption.

\n

An archmage typically has one or more apprentice mages, and an archmage's abode has numerous magical wards and guardians to discourage interlopers.

\n

The Archmage casts mage armor, stoneskin and mind blank on itself before combat.

\n
","public":""},"alignment":"","race":null,"type":{"value":"humanoid","subtype":"","swarm":"","custom":""},"environment":null,"cr":12,"spellLevel":18,"xp":{"value":8400},"source":"MM pg. 342","class":{}},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":"damage from spells;non-magical bludgeoning, piercing, and slashing (from stoneskin)"},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":"(Any 6 Languages)"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonus":0,"mod":2,"passive":12,"prof":0,"total":2},"ani":{"value":0,"ability":"wis","bonus":0,"mod":2,"passive":12,"prof":0,"total":2},"arc":{"value":2,"ability":"int","bonus":0,"mod":5,"passive":23,"prof":8,"total":13},"ath":{"value":0,"ability":"str","bonus":0,"mod":0,"passive":10,"prof":0,"total":0},"dec":{"value":0,"ability":"cha","bonus":0,"mod":3,"passive":13,"prof":0,"total":3},"his":{"value":2,"ability":"int","bonus":0,"mod":5,"passive":23,"prof":8,"total":13},"ins":{"value":0,"ability":"wis","bonus":0,"mod":2,"passive":12,"prof":0,"total":2},"itm":{"value":0,"ability":"cha","bonus":0,"mod":3,"passive":13,"prof":0,"total":3},"inv":{"value":0,"ability":"int","bonus":0,"mod":5,"passive":15,"prof":0,"total":5},"med":{"value":0,"ability":"wis","bonus":0,"mod":2,"passive":12,"prof":0,"total":2},"nat":{"value":0,"ability":"int","bonus":0,"mod":5,"passive":15,"prof":0,"total":5},"prc":{"value":0,"ability":"wis","bonus":0,"mod":2,"passive":12,"prof":0,"total":2},"prf":{"value":0,"ability":"cha","bonus":0,"mod":3,"passive":13,"prof":0,"total":3},"per":{"value":0,"ability":"cha","bonus":0,"mod":3,"passive":13,"prof":0,"total":3},"rel":{"value":0,"ability":"int","bonus":0,"mod":5,"passive":15,"prof":0,"total":5},"slt":{"value":0,"ability":"dex","bonus":0,"mod":2,"passive":12,"prof":0,"total":2},"ste":{"value":0,"ability":"dex","bonus":0,"mod":2,"passive":12,"prof":0,"total":2},"sur":{"value":0,"ability":"wis","bonus":0,"mod":2,"passive":12,"prof":0,"total":2}},"spells":{"spell1":{"value":4,"override":null,"max":4},"spell2":{"value":3,"override":null,"max":3},"spell3":{"value":3,"override":null,"max":3},"spell4":{"value":3,"override":null,"max":3},"spell5":{"value":3,"override":null,"max":3},"spell6":{"value":1,"override":null,"max":1},"spell7":{"value":1,"override":null,"max":1},"spell8":{"value":1,"override":null,"max":1},"spell9":{"value":1,"override":null,"max":1},"pact":{"value":0,"override":null,"max":0,"level":0},"spell0":{"value":0,"max":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"token":{"name":"Archmage","displayName":0,"actorLink":false,"tint":null,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":0,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"disposition":-1,"displayBars":0,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":""},"flags":{},"randomImg":false,"img":"icons/svg/mystery-man.svg","actorId":"B7lBOr1AahNZs4a6","alpha":1},"items":[{"_id":"gSrKQbka5aLxlcJz","name":"Spellcasting","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","data":{"description":{"value":"
\n

The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:

\n

Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp

\n

1st level (4 slots): detect magic, identify, mage armor*, magic missile

\n

2nd level (3 slots): detect thoughts, mirror image, misty step

\n

3rd level (3 slots): counterspell,fly, lightning bolt

\n

4th level (3 slots): banishment, fire shield, stoneskin*

\n

5th level (3 slots): cone of cold, scrying, wall of force

\n

6th level (1 slot): globe of invulnerability

\n

7th level (1 slot): teleport

\n

8th level (1 slot): mind blank*

\n

9th level (1 slot): time stop*

\n

*-The archmage casts these spells on itself before combat.

\n
\n

The archmage is an spellcaster. Its spellcasting ability is Intelligence.

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The archmage has advantage on saving throws against spells and other magical effects.

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You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

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You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":17,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A firefly or phosphorescent moss.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"g80EdYzWB7lToiWJ","name":"Mage Hand","type":"spell","img":"icons/magic/water/water-hand.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"space"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"tJI3qIZnHkzxxY3g","name":"Prestidigitation","type":"spell","img":"icons/magic/fire/explosion-fireball-small-purple-orange.webp","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n

If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"PHB pg. 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"KDOdp9EN4ibQJxSs","name":"Shocking Grasp","type":"spell","img":"icons/magic/lightning/bolt-forked-blue.webp","data":{"description":{"value":"

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"VOR462tHlkC4LLRI","name":"Detect Magic","type":"spell","img":"icons/magic/light/explosion-star-blue.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"a7BHSOHkqsz5Tdx8","name":"Identify","type":"spell","img":"icons/magic/light/explosion-star-small-teal-purple.webp","data":{"description":{"value":"

You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.

If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.

","chat":"","unidentified":""},"source":"PHB pg. 252","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"A pearl worth at least 100gp and an owl feather","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"oUzi30RNMpsJikkQ","name":"Mage Armor","type":"spell","img":"icons/magic/defensive/shield-barrier-glowing-triangle-blue.webp","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"xEgoTqszEKcynu21","name":"Magic Missile","type":"spell","img":"icons/magic/fire/projectile-meteor-salvo-light-pink.webp","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"EQFMidKf7ieiCyTD","name":"Detect Thoughts","type":"spell","img":"icons/magic/light/explosion-star-teal-purple.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

You initially learn the surface thoughts of the creature—what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":17,"scaling":"spell"},"level":2,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A copper piece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"Pt0vjftn8ucxOWOX","name":"Mirror Image","type":"spell","img":"icons/magic/control/debuff-energy-hold-levitate-pink.webp","data":{"description":{"value":"

Three illusionary duplicates of yourself appear in your space. Until the end of the spell, duplicates move with you and imitate your actions, swapping their position so that it is impossible to determine which image is real. You can use your action to dispel the illusory duplicates.

\n

Whenever a creature is targeting you with an attack during the duration of the spell, roll 1d20 to determine if the attack does not target rather one of your duplicates.

\n

If you have three duplicates, you need 6 or more on your throw to lead the target of the attack to a duplicate. With two duplicates, you need 8 or more. With one duplicate, you need 11 or more.

\n

The AC of a duplicate is 10 + your Dexterity modifier. If an attack hits a duplicate, it is destroyed. A duplicate may be destroyed not just an attack on key. It ignores other damage and effects. The spell ends if the three duplicates are destroyed.

\n

A creature is unaffected by this fate if she can not see if it relies on a different meaning as vision, such as blind vision, or if it can perceive illusions as false, as with clear vision.

","chat":"","unidentified":""},"source":"PHB pg. 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d20","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"HTU1mynIEmrJvxA8","name":"Misty Step","type":"spell","img":"icons/magic/control/debuff-energy-snare-brown.webp","data":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"PHB pg. 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":30,"width":null,"units":"ft","type":"space"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"FmgcWUhTwPlvquR6","name":"Counterspell","type":"spell","img":"icons/skills/melee/strike-blade-hooked-orange-blue.webp","data":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"PHB pg. 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell"},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d20 + @mod","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"aqanmKIBJ0uLpLsj","name":"Fly","type":"spell","img":"icons/magic/control/energy-stream-link-white.webp","data":{"description":{"value":"

You touch a willing creature. The target gains a flying speed of 60 feet for the Duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"PHB pg. 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A wing feather from any bird","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"JqOO8BxHqesSS0eT","name":"Lightning Bolt","type":"spell","img":"icons/magic/lightning/bolt-forked-large-blue.webp","data":{"description":{"value":"

A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.

\n

The lightning ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":100,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":17,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A bit of fur and a rod of amber, crystal, or glass","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"FjPsBXzcEt6ogvve","name":"Banishment","type":"spell","img":"icons/magic/control/energy-stream-link-spiral-teal.webp","data":{"description":{"value":"

You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.

\n

If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is incapacitated. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

\n

If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.

","chat":"","unidentified":""},"source":"PHB pg. 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":17,"scaling":"spell","value":""},"level":4,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"An item distasteful to the target","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"126EQl9NJWsnl8Hz","name":"Fire Shield","type":"spell","img":"icons/magic/defensive/shield-barrier-flaming-pentagon-red.webp","data":{"description":{"value":"

Thin and wispy flames wreathe your body for the Duration, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. You can end the spell early by using an action to dismiss it.

\n

The flames provide you with a warm shield or a chill shield, as you choose. The warm shield grants you Resistance to cold damage, and the chill shield grants you resistance to fire damage.

\n

In addition, whenever a creature within 5 feet of you hits you with a melee Attack, the shield erupts with flame. The attacker takes 2d8 fire damage from a warm shield, or 2d8 cold damage from a cold shield.

","chat":"","unidentified":""},"source":"PHB pg. 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A bit of phosphorus or a firefly","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"D9NB8NWPDI0TZHIo","name":"Stoneskin","type":"spell","img":"icons/magic/defensive/shield-barrier-flaming-diamond-orange.webp","data":{"description":{"value":"

This spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has resistance to non-magical bludgeoning, piercing, and slashing damage.

","chat":"","unidentified":""},"source":"PHB pg. 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Diamond dust worth 100 gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"EtzKTmWR9LFrp96t","name":"Cone of Cold","type":"spell","img":"icons/magic/water/projectiles-ice-faceted-shard-salvo-blue.webp","data":{"description":{"value":"

A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.

\n

A creature killed by this spell becomes a frozen statue until it thaws.

\n

Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"PHB pg. 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":60,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":17,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A small crystal or glass cone","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"us3Zly6GB7D5qn31","name":"Scrying","type":"spell","img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","data":{"description":{"value":"

You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
KnowledgeSave Modifier
Secondhand (you have heard of the target)+5
Firsthand (you have met the target)+0
Familiar (you know the target well)-5
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ConnectionSave Modifier
Likeness or picture-2
Possession or garment-4
Body part, lock of hair, bit of nail, or the like-10
\n

On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.

\n

On a failed save, the spell creates an Invisible sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the Duration. A creature that can see Invisile Objects sees the sensor as a luminous orb about the size of your fist.

\n

Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.

","chat":"","unidentified":""},"source":"PHB pg. 273","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":17,"scaling":"spell"},"level":5,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water.","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"6SLy3dJdASjuoYnm","name":"Wall of Force","type":"spell","img":"icons/magic/light/beam-rays-magenta-large.webp","data":{"description":{"value":"

An invisible wall of force springs into existence at a point you choose within range. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on a solid surface. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be contiguous with another panel. In any form, the wall is 1/4 inch thick. It lasts for the Duration. If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice which side).

\n

Nothing can physically pass through the wall. It is immune to all damage and can't be dispelled by Dispel Magic. A Disintegrate spell destroys the wall instantly, however. The wall also extends into the Ethereal Plane, blocking ethereal travel through the wall.

","chat":"","unidentified":""},"source":"PHB pg. 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":100,"width":null,"units":"ft","type":"wall"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A pinch of powder made by crushing clear gemstone","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"VLinN8yXghlevpcI","name":"Globe of Invulnerability","type":"spell","img":"icons/magic/defensive/shield-barrier-flaming-pentagon-blue.webp","data":{"description":{"value":"

An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the Duration.

\n

Any spell of 5th level or lower cast from outside the barrier can't affect creatures or Objects within it, even if the spell is cast using a higher level spell slot. Such a spell can target creatures and Objects within the barrier, but the spell has no effect on them. Similarly, the area within the barrier is excluded from the areas affected by such Spells.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the barrier blocks Spells of one level higher for each slot level above 6th.

","chat":"","unidentified":""},"source":"PHB pg. 245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":6,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A glass or crystal bead that shatters when the spell ends","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"U8qWWRmgxVBEZ7ha","name":"Teleport","type":"spell","img":"icons/magic/symbols/runes-star-pentagon-magenta.webp","data":{"description":{"value":"

This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.

\n

The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The DM rolls d100 and consults the table.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
FamiliarityMishapSimilar AreaOff TargetOn Target
Permanent circle---01-100
Associated object---01-100
Very familiar01-0506-1314-2425-100
Seen casually01-3334-4344-5354-100
Viewed once01-4344-5354-7374-100
Description01-4344-5354-7374-100
False destination01-5051-100--
\n

Familiarity. \"Permanent circle\" means a permanent Teleportation Circle whose sigil sequence you know. \"Associated object\" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a lich's Secret tomb.

\n

\"Very familiar\" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. \"Seen casually\" is someplace you have seen more than once but with which you aren't very familiar. \"Viewed once\" is a place you have seen once, possibly using magic. \"Description\" is a place whose location and appearance you know through someone else's description, perhaps from a map.

\n

\"False destination\" is a place that doesn't exist. Perhaps you tried to scry an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists.

\n

On Target. You and your group (or the target object) appear where you want to.

\n

Off Target. You and your group (or the target object) appear a random distance away from the destination in a random direction. Distance off target is 1d10 × 1d10 percent of the distance that was to be traveled. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. The DM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble.

\n

Similar Area. You and your group (or the target object) wind up in a different area that's visually or thematically similar to the target area. If you are heading for your home laboratory, for example, you might wind up in another wizard's laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane.

\n

Mishap. The spell's unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 force damage, and the DM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).

","chat":"","unidentified":""},"source":"PHB pg. 281","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":9,"width":null,"units":"","type":"creature"},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d100","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":7,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"S5AeLTegixmkt9DE","name":"Mind Blank","type":"spell","img":"icons/magic/air/air-burst-spiral-large-blue.webp","data":{"description":{"value":"

Until the spell ends, one willing creature you touch is immune to psychic damage, any effect that would sense its emotions or read its thoughts, Divination Spells, and the Charmed condition. The spell even foils Wish spells and Spells or Effects of similar power used to affect the target's mind or to gain information about the target.

","chat":"","unidentified":""},"source":"PHB pg. 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":8,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"5k3VPs3wr3MMI2I4","name":"Time Stop","type":"spell","img":"icons/magic/time/clock-stopwatch-white-blue.webp","data":{"description":{"value":"

You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use Actions and move as normal.

\n

This spell ends if one of the Actions you use during this period, or any Effects that you create during this period, affects a creature other than you or an object being worn or carried by someone other than you. In addition, the spell ends if you move to a place more than 1,000 feet from the location where you cast it.

","chat":"","unidentified":""},"source":"PHB pg. 283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"1d4+1","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":9,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"vgTunE3gLps5Q595","name":"Dagger","type":"weapon","img":"icons/weapons/daggers/dagger-jeweled-purple.webp","data":{"description":{"value":"
\n

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

\n

The Archmage attacks with their Dagger.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":1,"price":2,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","properties":{"fin":true,"lgt":true,"thr":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":100000,"permission":{"default":0},"flags":{}},{"_id":"vWTVopCBB0sfk9mv","name":"Invisibility","type":"spell","img":"icons/magic/air/fog-gas-smoke-blue-dense-white.webp","data":{"description":{"value":"

A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"PHB pg. 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"An eyelash encased in gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"DzwOzkBn2JWUA8DH","name":"Disguise Self","type":"spell","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","data":{"description":{"value":"

You make yourself—including your clothing, armor, weapons, and other belongings on your person—look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.

","chat":"","unidentified":""},"source":"PHB pg. 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Naga","displayName":20,"actorLink":false,"tint":null,"width":2,"height":2,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":60,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":0,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":""},"flags":{},"randomImg":false,"img":"icons/svg/mystery-man.svg","actorId":"BAT6ld8qJZetpycL","alpha":1},"items":[{"_id":"3MIiMJMdFbsbSFnb","name":"Mage Hand","type":"spell","img":"icons/magic/water/water-hand.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"LvjER2IYO6BacXQK","name":"Minor Illusion","type":"spell","img":"icons/magic/control/hypnosis-mesmerism-eye.webp","data":{"description":{"value":"

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

","chat":"","unidentified":""},"source":"PHB pg. 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"int","dc":14,"scaling":"spell"},"level":0,"school":"ill","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"A bit of fleece.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"ysRLSKHlsx96LUAz","name":"Ray of Frost","type":"spell","img":"icons/magic/light/beam-rays-blue-small.webp","data":{"description":{"value":"

A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"PHB pg. 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"omQlBThDa8c8BLv9","name":"Charm Person","type":"spell","img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","data":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is Charmed by you until the spell ends or until you or your companions do anything harmful to it. The Charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was Charmed by you.

","chat":"","unidentified":""},"source":"PHB pg. 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":14,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"5dIYng5MfKLw9FOB","name":"Detect Magic","type":"spell","img":"icons/magic/light/explosion-star-blue.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"fPpMfsz9yW9Vsidd","name":"Sleep","type":"spell","img":"icons/magic/light/explosion-star-small-pink.webp","data":{"description":{"value":"

This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).

\n

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.

\n

Undead and creatures immune to being charmed aren't affected by this spell.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"radius"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"A pinch of fine sand, rose petals, or a cricket.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"2d8"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"XQYEEuZuQvzqwmVm","name":"Detect Thoughts","type":"spell","img":"icons/magic/light/explosion-star-teal-purple.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

You initially learn the surface thoughts of the creature—what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":14,"scaling":"spell"},"level":2,"school":"div","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"A copper piece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"IqODj6ErLeMmctT0","name":"Hold Person","type":"spell","img":"icons/magic/control/debuff-chains-ropes-purple.webp","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"PHB pg. 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":14,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"A small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"SclsGC07QwROjWf8","name":"Lightning Bolt","type":"spell","img":"icons/magic/lightning/bolt-forked-large-blue.webp","data":{"description":{"value":"

A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.

\n

The lightning ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":100,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":14,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"A bit of fur and a rod of amber, crystal, or glass","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"PR6y8fMbUsMmTFwU","name":"Water Breathing","type":"spell","img":"icons/magic/water/pseudopod-swirl-blue.webp","data":{"description":{"value":"

This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration.

","chat":"","unidentified":""},"source":"PHB pg. 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":10,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":true,"concentration":false},"materials":{"value":"A short reed or piece of straw","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"ZI5XLH1S8xnxubaL","name":"Blight","type":"spell","img":"icons/magic/unholy/strike-beam-blood-large-red-green.webp","data":{"description":{"value":"

Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.

\n

If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.

\n

If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw, it simply withers and dies.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"PHB pg. 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":14,"scaling":"spell"},"level":4,"school":"nec","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"O0wJVD825doaXCWY","name":"Dimension Door","type":"spell","img":"icons/magic/air/air-burst-spiral-large-pink.webp","data":{"description":{"value":"

You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as \"200 feet straight downward\" or \"upward to the northwest at a 45-degree angle, 300 feet.\"

\n

You can bring along objects as long as their weight doesn't exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell.

\n

If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.

","chat":"","unidentified":""},"source":"PHB pg. 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":500,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6","force"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"pYfnUjmQQRfYJcSj","name":"Dominate Person","type":"spell","img":"icons/magic/air/air-burst-spiral-large-pink.webp","data":{"description":{"value":"

You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the target is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell using a 6th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 7th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 8th level or higher, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"PHB pg. 235","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":14,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"aap2fFb4b7uX3XAO","name":"Bite","type":"weapon","img":"icons/creatures/abilities/fang-tooth-venomous.webp","data":{"description":{"value":"

Melee Weapon Attack:+7 to hit,, 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage.

The target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.

The Spirit Naga attacks with its Bite. The target must make a Constitution saving throw.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","piercing"],["7d8","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":13,"scaling":"con"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":200001,"permission":{"default":0},"flags":{}},{"_id":"WqOflwn1ubAMkGdQ","name":"Rejuvenation","type":"feat","img":"icons/magic/control/debuff-energy-hold-levitate-green.webp","data":{"description":{"value":"

If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

If it dies, the naga returns to life in 1d6 days and regains all its hit points.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":300001,"permission":{"default":0},"flags":{}},{"_id":"Fla0ZsaY2HvXWqbR","name":"Spellcasting","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","data":{"description":{"value":"
\n

The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:

\n

• Cantrips (at will): mage hand, minor illusion, ray of frost

\n

• 1st level (4 slots): charm person, detect magic, sleep

\n

• 2nd level (3 slots): detect thoughts, hold person

\n

• 3rd level (3 slots): lightning bolt, water breathing

\n

• 4th level (3 slots): blight, dimension door

\n

• 5th level (2 slots): dominate person

\n
\n

The naga is a spellcaster. Its spellcasting ability is Intelligence and it needs only verbal components to cast its spells.

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Token artwork by Forgotten Adventures.

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\n

When the mephit dies, it explodes in a burst of dust. Each creature within 5 ft. of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.

\n
\n

When the mephit dies, it explodes in a burst of dust. Each creature within 5 ft. of it must make a Constitution saving throw.

","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":null,"condition":"on death"},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":1,"max":1,"per":"","type":"day"},"consume":{"type":"","target":"","amount":null},"ability":"con","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":10,"scaling":"flat","value":"con"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":200001,"permission":{"default":0},"flags":{}},{"_id":"muKb2wMq6khBe1yH","name":"Innate Spellcasting","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","data":{"description":{"value":"

The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.

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\n

Melee Weapon Attack:+4 to hit,, 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.

\n
\n

The Dust Mephit attacks with its Claws.

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\n

The mephit exhales a 15-foot cone of blinding dust.

\n

Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

\n
\n

The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must make a Dexterity saving throw. A creature can repeat the saving throw at the end of each of its turns.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"cone"},"range":{"value":15,"long":null,"units":"ft"},"uses":{"value":1,"max":1,"per":"","type":"sr"},"consume":{"type":"","target":"","amount":null},"ability":"con","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":10,"scaling":"flat","value":"dex"},"requirements":"","recharge":{"value":6,"charged":true},"attunement":0},"effects":[],"folder":null,"sort":500001,"permission":{"default":0},"flags":{}},{"_id":"CEL09CP91m86nFFN","name":"Sleep","type":"spell","img":"icons/magic/light/explosion-star-small-pink.webp","data":{"description":{"value":"

This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).

\n

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.

\n

Undead and creatures immune to being charmed aren't affected by this spell.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

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Archmages are powerful (and usually quite old) spellcasters dedicated to the study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their magic without interruption.

\n

An archmage typically has one or more apprentice mages, and an archmage's abode has numerous magical wards and guardians to discourage interlopers.

\n

The Archmage casts mage armor, stoneskin and mind blank on itself before combat.

\n
","public":""},"alignment":"","race":null,"type":{"value":"humanoid","subtype":"","swarm":"","custom":""},"environment":null,"cr":12,"spellLevel":18,"xp":{"value":8400},"source":"MM pg. 342","class":{}},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":"damage from spells;non-magical bludgeoning, piercing, and slashing (from stoneskin)"},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":"(Any 6 Languages)"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonus":0,"mod":2,"passive":12,"prof":0,"total":2},"ani":{"value":0,"ability":"wis","bonus":0,"mod":2,"passive":12,"prof":0,"total":2},"arc":{"value":2,"ability":"int","bonus":0,"mod":5,"passive":23,"prof":8,"total":13},"ath":{"value":0,"ability":"str","bonus":0,"mod":0,"passive":10,"prof":0,"total":0},"dec":{"value":0,"ability":"cha","bonus":0,"mod":3,"passive":13,"prof":0,"total":3},"his":{"value":2,"ability":"int","bonus":0,"mod":5,"passive":23,"prof":8,"total":13},"ins":{"value":0,"ability":"wis","bonus":0,"mod":2,"passive":12,"prof":0,"total":2},"itm":{"value":0,"ability":"cha","bonus":0,"mod":3,"passive":13,"prof":0,"total":3},"inv":{"value":0,"ability":"int","bonus":0,"mod":5,"passive":15,"prof":0,"total":5},"med":{"value":0,"ability":"wis","bonus":0,"mod":2,"passive":12,"prof":0,"total":2},"nat":{"value":0,"ability":"int","bonus":0,"mod":5,"passive":15,"prof":0,"total":5},"prc":{"value":0,"ability":"wis","bonus":0,"mod":2,"passive":12,"prof":0,"total":2},"prf":{"value":0,"ability":"cha","bonus":0,"mod":3,"passive":13,"prof":0,"total":3},"per":{"value":0,"ability":"cha","bonus":0,"mod":3,"passive":13,"prof":0,"total":3},"rel":{"value":0,"ability":"int","bonus":0,"mod":5,"passive":15,"prof":0,"total":5},"slt":{"value":0,"ability":"dex","bonus":0,"mod":2,"passive":12,"prof":0,"total":2},"ste":{"value":0,"ability":"dex","bonus":0,"mod":2,"passive":12,"prof":0,"total":2},"sur":{"value":0,"ability":"wis","bonus":0,"mod":2,"passive":12,"prof":0,"total":2}},"spells":{"spell1":{"value":4,"override":null,"max":4},"spell2":{"value":3,"override":null,"max":3},"spell3":{"value":3,"override":null,"max":3},"spell4":{"value":3,"override":null,"max":3},"spell5":{"value":3,"override":null,"max":3},"spell6":{"value":1,"override":null,"max":1},"spell7":{"value":1,"override":null,"max":1},"spell8":{"value":1,"override":null,"max":1},"spell9":{"value":1,"override":null,"max":1},"pact":{"value":0,"override":null,"max":0,"level":0},"spell0":{"value":0,"max":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"token":{"name":"Archmage","displayName":0,"actorLink":false,"tint":null,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":0,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"disposition":-1,"displayBars":0,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":""},"flags":{},"randomImg":false,"img":"icons/svg/mystery-man.svg","actorId":"B7lBOr1AahNZs4a6","alpha":1},"items":[{"_id":"gSrKQbka5aLxlcJz","name":"Spellcasting","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","data":{"description":{"value":"
\n

The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:

\n

Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp

\n

1st level (4 slots): detect magic, identify, mage armor*, magic missile

\n

2nd level (3 slots): detect thoughts, mirror image, misty step

\n

3rd level (3 slots): counterspell,fly, lightning bolt

\n

4th level (3 slots): banishment, fire shield, stoneskin*

\n

5th level (3 slots): cone of cold, scrying, wall of force

\n

6th level (1 slot): globe of invulnerability

\n

7th level (1 slot): teleport

\n

8th level (1 slot): mind blank*

\n

9th level (1 slot): time stop*

\n

*-The archmage casts these spells on itself before combat.

\n
\n

The archmage is an spellcaster. Its spellcasting ability is Intelligence.

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The archmage has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":200000,"permission":{"default":0},"flags":{}},{"_id":"HTzRxMBniAbeKQA7","name":"Fire Bolt","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-1.jpg","data":{"description":{"value":"

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

","chat":"","unidentified":""},"source":"PHB pg. 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"nXCPUmc30JcTIawZ","name":"Light","type":"spell","img":"systems/dnd5e/icons/spells/light-sky-1.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

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A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"space"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"tJI3qIZnHkzxxY3g","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/explosion-royal-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n

If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"PHB pg. 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"KDOdp9EN4ibQJxSs","name":"Shocking Grasp","type":"spell","img":"systems/dnd5e/icons/spells/lightning-blue-1.jpg","data":{"description":{"value":"

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"VOR462tHlkC4LLRI","name":"Detect Magic","type":"spell","img":"systems/dnd5e/icons/spells/light-blue-2.jpg","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"a7BHSOHkqsz5Tdx8","name":"Identify","type":"spell","img":"systems/dnd5e/icons/spells/light-eerie-1.jpg","data":{"description":{"value":"

You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.

If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.

","chat":"","unidentified":""},"source":"PHB pg. 252","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"A pearl worth at least 100gp and an owl feather","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"oUzi30RNMpsJikkQ","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"xEgoTqszEKcynu21","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-magenta-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"EQFMidKf7ieiCyTD","name":"Detect Thoughts","type":"spell","img":"systems/dnd5e/icons/spells/light-eerie-2.jpg","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

You initially learn the surface thoughts of the creature—what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":17,"scaling":"spell"},"level":2,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A copper piece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"Pt0vjftn8ucxOWOX","name":"Mirror Image","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-magenta-2.jpg","data":{"description":{"value":"

Three illusionary duplicates of yourself appear in your space. Until the end of the spell, duplicates move with you and imitate your actions, swapping their position so that it is impossible to determine which image is real. You can use your action to dispel the illusory duplicates.

\n

Whenever a creature is targeting you with an attack during the duration of the spell, roll 1d20 to determine if the attack does not target rather one of your duplicates.

\n

If you have three duplicates, you need 6 or more on your throw to lead the target of the attack to a duplicate. With two duplicates, you need 8 or more. With one duplicate, you need 11 or more.

\n

The AC of a duplicate is 10 + your Dexterity modifier. If an attack hits a duplicate, it is destroyed. A duplicate may be destroyed not just an attack on key. It ignores other damage and effects. The spell ends if the three duplicates are destroyed.

\n

A creature is unaffected by this fate if she can not see if it relies on a different meaning as vision, such as blind vision, or if it can perceive illusions as false, as with clear vision.

","chat":"","unidentified":""},"source":"PHB pg. 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d20","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"HTU1mynIEmrJvxA8","name":"Misty Step","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg","data":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"PHB pg. 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":30,"width":null,"units":"ft","type":"space"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"FmgcWUhTwPlvquR6","name":"Counterspell","type":"spell","img":"systems/dnd5e/icons/spells/slice-orange-3.jpg","data":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"PHB pg. 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell"},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d20 + @mod","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"aqanmKIBJ0uLpLsj","name":"Fly","type":"spell","img":"systems/dnd5e/icons/spells/link-spirit-1.jpg","data":{"description":{"value":"

You touch a willing creature. The target gains a flying speed of 60 feet for the Duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"PHB pg. 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A wing feather from any bird","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"JqOO8BxHqesSS0eT","name":"Lightning Bolt","type":"spell","img":"systems/dnd5e/icons/spells/lightning-blue-2.jpg","data":{"description":{"value":"

A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.

\n

The lightning ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":100,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":17,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A bit of fur and a rod of amber, crystal, or glass","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"FjPsBXzcEt6ogvve","name":"Banishment","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-3.jpg","data":{"description":{"value":"

You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.

\n

If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is incapacitated. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

\n

If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.

","chat":"","unidentified":""},"source":"PHB pg. 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":17,"scaling":"spell","value":""},"level":4,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"An item distasteful to the target","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"126EQl9NJWsnl8Hz","name":"Fire Shield","type":"spell","img":"systems/dnd5e/icons/spells/protect-red-3.jpg","data":{"description":{"value":"

Thin and wispy flames wreathe your body for the Duration, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. You can end the spell early by using an action to dismiss it.

\n

The flames provide you with a warm shield or a chill shield, as you choose. The warm shield grants you Resistance to cold damage, and the chill shield grants you resistance to fire damage.

\n

In addition, whenever a creature within 5 feet of you hits you with a melee Attack, the shield erupts with flame. The attacker takes 2d8 fire damage from a warm shield, or 2d8 cold damage from a cold shield.

","chat":"","unidentified":""},"source":"PHB pg. 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A bit of phosphorus or a firefly","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"D9NB8NWPDI0TZHIo","name":"Stoneskin","type":"spell","img":"systems/dnd5e/icons/spells/protect-orange-2.jpg","data":{"description":{"value":"

This spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has resistance to non-magical bludgeoning, piercing, and slashing damage.

","chat":"","unidentified":""},"source":"PHB pg. 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Diamond dust worth 100 gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"EtzKTmWR9LFrp96t","name":"Cone of Cold","type":"spell","img":"systems/dnd5e/icons/spells/ice-blue-3.jpg","data":{"description":{"value":"

A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.

\n

A creature killed by this spell becomes a frozen statue until it thaws.

\n

Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"PHB pg. 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":60,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":17,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A small crystal or glass cone","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"us3Zly6GB7D5qn31","name":"Scrying","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-3.jpg","data":{"description":{"value":"

You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
KnowledgeSave Modifier
Secondhand (you have heard of the target)+5
Firsthand (you have met the target)+0
Familiar (you know the target well)-5
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ConnectionSave Modifier
Likeness or picture-2
Possession or garment-4
Body part, lock of hair, bit of nail, or the like-10
\n

On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.

\n

On a failed save, the spell creates an Invisible sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the Duration. A creature that can see Invisile Objects sees the sensor as a luminous orb about the size of your fist.

\n

Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.

","chat":"","unidentified":""},"source":"PHB pg. 273","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":17,"scaling":"spell"},"level":5,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water.","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"6SLy3dJdASjuoYnm","name":"Wall of Force","type":"spell","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

An invisible wall of force springs into existence at a point you choose within range. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on a solid surface. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be contiguous with another panel. In any form, the wall is 1/4 inch thick. It lasts for the Duration. If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice which side).

\n

Nothing can physically pass through the wall. It is immune to all damage and can't be dispelled by Dispel Magic. A Disintegrate spell destroys the wall instantly, however. The wall also extends into the Ethereal Plane, blocking ethereal travel through the wall.

","chat":"","unidentified":""},"source":"PHB pg. 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":100,"width":null,"units":"ft","type":"wall"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A pinch of powder made by crushing clear gemstone","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"VLinN8yXghlevpcI","name":"Globe of Invulnerability","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-3.jpg","data":{"description":{"value":"

An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the Duration.

\n

Any spell of 5th level or lower cast from outside the barrier can't affect creatures or Objects within it, even if the spell is cast using a higher level spell slot. Such a spell can target creatures and Objects within the barrier, but the spell has no effect on them. Similarly, the area within the barrier is excluded from the areas affected by such Spells.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the barrier blocks Spells of one level higher for each slot level above 6th.

","chat":"","unidentified":""},"source":"PHB pg. 245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":6,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A glass or crystal bead that shatters when the spell ends","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"U8qWWRmgxVBEZ7ha","name":"Teleport","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-3.jpg","data":{"description":{"value":"

This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.

\n

The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The DM rolls d100 and consults the table.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
FamiliarityMishapSimilar AreaOff TargetOn Target
Permanent circle---01-100
Associated object---01-100
Very familiar01-0506-1314-2425-100
Seen casually01-3334-4344-5354-100
Viewed once01-4344-5354-7374-100
Description01-4344-5354-7374-100
False destination01-5051-100--
\n

Familiarity. \"Permanent circle\" means a permanent Teleportation Circle whose sigil sequence you know. \"Associated object\" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a lich's Secret tomb.

\n

\"Very familiar\" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. \"Seen casually\" is someplace you have seen more than once but with which you aren't very familiar. \"Viewed once\" is a place you have seen once, possibly using magic. \"Description\" is a place whose location and appearance you know through someone else's description, perhaps from a map.

\n

\"False destination\" is a place that doesn't exist. Perhaps you tried to scry an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists.

\n

On Target. You and your group (or the target object) appear where you want to.

\n

Off Target. You and your group (or the target object) appear a random distance away from the destination in a random direction. Distance off target is 1d10 × 1d10 percent of the distance that was to be traveled. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. The DM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble.

\n

Similar Area. You and your group (or the target object) wind up in a different area that's visually or thematically similar to the target area. If you are heading for your home laboratory, for example, you might wind up in another wizard's laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane.

\n

Mishap. The spell's unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 force damage, and the DM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).

","chat":"","unidentified":""},"source":"PHB pg. 281","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":9,"width":null,"units":"","type":"creature"},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d100","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":7,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"S5AeLTegixmkt9DE","name":"Mind Blank","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-sky-3.jpg","data":{"description":{"value":"

Until the spell ends, one willing creature you touch is immune to psychic damage, any effect that would sense its emotions or read its thoughts, Divination Spells, and the Charmed condition. The spell even foils Wish spells and Spells or Effects of similar power used to affect the target's mind or to gain information about the target.

","chat":"","unidentified":""},"source":"PHB pg. 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":8,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"5k3VPs3wr3MMI2I4","name":"Time Stop","type":"spell","img":"icons/magic/time/clock-stopwatch-white-blue.webp","data":{"description":{"value":"

You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use Actions and move as normal.

\n

This spell ends if one of the Actions you use during this period, or any Effects that you create during this period, affects a creature other than you or an object being worn or carried by someone other than you. In addition, the spell ends if you move to a place more than 1,000 feet from the location where you cast it.

","chat":"","unidentified":""},"source":"PHB pg. 283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"1d4+1","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":9,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"vgTunE3gLps5Q595","name":"Dagger","type":"weapon","img":"icons/weapons/daggers/dagger-jeweled-purple.webp","data":{"description":{"value":"
\n

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

\n

The Archmage attacks with their Dagger.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":1,"price":2,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","properties":{"fin":true,"lgt":true,"thr":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":100000,"permission":{"default":0},"flags":{}},{"_id":"vWTVopCBB0sfk9mv","name":"Invisibility","type":"spell","img":"systems/dnd5e/icons/spells/fog-sky-2.jpg","data":{"description":{"value":"

A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"PHB pg. 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"An eyelash encased in gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"DzwOzkBn2JWUA8DH","name":"Disguise Self","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-eerie-2.jpg","data":{"description":{"value":"

You make yourself—including your clothing, armor, weapons, and other belongings on your person—look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.

","chat":"","unidentified":""},"source":"PHB pg. 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Naga","displayName":20,"actorLink":false,"tint":null,"width":2,"height":2,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":60,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":0,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":""},"flags":{},"randomImg":false,"img":"icons/svg/mystery-man.svg","actorId":"BAT6ld8qJZetpycL","alpha":1},"items":[{"_id":"3MIiMJMdFbsbSFnb","name":"Mage Hand","type":"spell","img":"icons/magic/water/water-hand.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"LvjER2IYO6BacXQK","name":"Minor Illusion","type":"spell","img":"icons/magic/control/hypnosis-mesmerism-eye.webp","data":{"description":{"value":"

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

","chat":"","unidentified":""},"source":"PHB pg. 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"int","dc":14,"scaling":"spell"},"level":0,"school":"ill","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"A bit of fleece.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"ysRLSKHlsx96LUAz","name":"Ray of Frost","type":"spell","img":"systems/dnd5e/icons/spells/beam-blue-1.jpg","data":{"description":{"value":"

A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"PHB pg. 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"omQlBThDa8c8BLv9","name":"Charm Person","type":"spell","img":"systems/dnd5e/icons/spells/explosion-magenta-2.jpg","data":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is Charmed by you until the spell ends or until you or your companions do anything harmful to it. The Charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was Charmed by you.

","chat":"","unidentified":""},"source":"PHB pg. 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":14,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"5dIYng5MfKLw9FOB","name":"Detect Magic","type":"spell","img":"systems/dnd5e/icons/spells/light-blue-2.jpg","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"fPpMfsz9yW9Vsidd","name":"Sleep","type":"spell","img":"systems/dnd5e/icons/spells/light-magenta-1.jpg","data":{"description":{"value":"

This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).

\n

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.

\n

Undead and creatures immune to being charmed aren't affected by this spell.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"radius"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"A pinch of fine sand, rose petals, or a cricket.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"2d8"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"XQYEEuZuQvzqwmVm","name":"Detect Thoughts","type":"spell","img":"systems/dnd5e/icons/spells/light-eerie-2.jpg","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

You initially learn the surface thoughts of the creature—what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":14,"scaling":"spell"},"level":2,"school":"div","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"A copper piece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"IqODj6ErLeMmctT0","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-2.jpg","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"PHB pg. 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":14,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"A small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"SclsGC07QwROjWf8","name":"Lightning Bolt","type":"spell","img":"systems/dnd5e/icons/spells/lightning-blue-2.jpg","data":{"description":{"value":"

A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.

\n

The lightning ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":100,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":14,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"A bit of fur and a rod of amber, crystal, or glass","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"PR6y8fMbUsMmTFwU","name":"Water Breathing","type":"spell","img":"icons/magic/water/pseudopod-swirl-blue.webp","data":{"description":{"value":"

This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration.

","chat":"","unidentified":""},"source":"PHB pg. 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":10,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":true,"concentration":false},"materials":{"value":"A short reed or piece of straw","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"ZI5XLH1S8xnxubaL","name":"Blight","type":"spell","img":"systems/dnd5e/icons/spells/rip-acid-3.jpg","data":{"description":{"value":"

Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.

\n

If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.

\n

If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw, it simply withers and dies.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"PHB pg. 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":14,"scaling":"spell"},"level":4,"school":"nec","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"O0wJVD825doaXCWY","name":"Dimension Door","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-magenta-3.jpg","data":{"description":{"value":"

You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as \"200 feet straight downward\" or \"upward to the northwest at a 45-degree angle, 300 feet.\"

\n

You can bring along objects as long as their weight doesn't exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell.

\n

If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.

","chat":"","unidentified":""},"source":"PHB pg. 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":500,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6","force"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"pYfnUjmQQRfYJcSj","name":"Dominate Person","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-magenta-3.jpg","data":{"description":{"value":"

You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the target is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell using a 6th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 7th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 8th level or higher, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"PHB pg. 235","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":14,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"aap2fFb4b7uX3XAO","name":"Bite","type":"weapon","img":"icons/creatures/abilities/fang-tooth-venomous.webp","data":{"description":{"value":"

Melee Weapon Attack:+7 to hit,, 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage.

The target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.

The Spirit Naga attacks with its Bite. The target must make a Constitution saving throw.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","piercing"],["7d8","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":13,"scaling":"con"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":200001,"permission":{"default":0},"flags":{}},{"_id":"WqOflwn1ubAMkGdQ","name":"Rejuvenation","type":"feat","img":"systems/dnd5e/icons/spells/wind-grasp-acid-3.jpg","data":{"description":{"value":"

If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

If it dies, the naga returns to life in 1d6 days and regains all its hit points.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":300001,"permission":{"default":0},"flags":{}},{"_id":"Fla0ZsaY2HvXWqbR","name":"Spellcasting","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","data":{"description":{"value":"
\n

The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:

\n

• Cantrips (at will): mage hand, minor illusion, ray of frost

\n

• 1st level (4 slots): charm person, detect magic, sleep

\n

• 2nd level (3 slots): detect thoughts, hold person

\n

• 3rd level (3 slots): lightning bolt, water breathing

\n

• 4th level (3 slots): blight, dimension door

\n

• 5th level (2 slots): dominate person

\n
\n

The naga is a spellcaster. Its spellcasting ability is Intelligence and it needs only verbal components to cast its spells.

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Token artwork by Forgotten Adventures.

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When the mephit dies, it explodes in a burst of dust. Each creature within 5 ft. of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.

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When the mephit dies, it explodes in a burst of dust. Each creature within 5 ft. of it must make a Constitution saving throw.

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The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.

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Melee Weapon Attack:+4 to hit,, 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.

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The Dust Mephit attacks with its Claws.

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The mephit exhales a 15-foot cone of blinding dust.

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Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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\n

The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must make a Dexterity saving throw. A creature can repeat the saving throw at the end of each of its turns.

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This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).

\n

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.

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Undead and creatures immune to being charmed aren't affected by this spell.

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Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

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When the job of lugging lumber or trucking trade goods down a country road is simply too much for a humanoid to bear, they may find solace in the knowledge that there is a loyal, stalwart beast ready to shoulder the heavy load for them: the draft horse.  Draft horses are a breed of horse who are more readily acclimated to rugged terrain and bearing great weights.  Often covered in thicker fur to survive in more difficult climates than their short haired brethren, draft horses have stout, powerful legs and gargantuan hooves adept at clinging to the loose gravel of a mountain trail.  Many breeds of draft horse exist within the world, so the picky merchant is never without option should they entertain the idea of purchasing such a beast.  The draft horse is capable of moving loads up to 540 lbs and may easily pull a cart laden with adventurers and their spoils down the open road should they become lazy in their victories.

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Melee Weapon Attack:+6 to hit,, 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.

\n

The Draft Horse attacks with its Hooves.

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\n

Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.

\n

The Frost Giant attacks with its Rock.

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This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

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Melee Weapon Attack:+9 to hit,, 10 ft., one target. Hit: 25 (3d12 + 6) slashing damage.

The Frost Giant attacks with its Greataxe.

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The giant makes two greataxe attacks.

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\n

Wreathed in fantastical golden filigree with incense twirling through the atrium, the pillars of the Solarium glittered, bathed in the warmth of the Sun Lord's light.  From a singular hole hewn into the domed ceiling of the temple, the sunlight poured in as if it were a rushing waterfall meant to drown us all in the bright corona. I strayed from my mentor, a priest in his middle years with a soft voice and ring of grey-dappled hair about a balding head, to approach a statue set aside within a shadowed alcove.  It depicted our god in his humanoid form, an elderly man standing strictly at attention, his wild hair hanging as long as his chest length beard, a staff topped with a stern faced sun clutched in his hand.  I knelt, still only fourteen, before this statue and began to pray right then.  The next six years of my acolyte training would be nothing but a blessing, I knew. 
“The Gleaming Star”, by Bishop Bernard Portis.

\n
\n

Acolytes are those devoted followers of a particular goddess or god who have decided to take on the mantle of the clergy to better serve their chosen deity.  Often no older than teenagers (though some acolytes begin later in their lives) acolytes are trained for a number of years (typically between three to ten) depending on the strictures of their deity's doctrines.  During their time they memorize and study all written materials concerning their deity and their teachings, learn magics (be they healing or harmful) gifted to the acolytes by their deities, and often go out into their community to provide aid to those in need or proselytize the words of their goddess or god.  Though not every acolyte climbs the ranks into full fledged priesthood, many remain highly dedicated to the church and remain to serve as life-long acolytes working closely with the lay community outside the temple walls.

\n

Recall that acolytes are trained in the arcane ways of their chosen deities.  This being the case, acolytes rarely receive sufficient martial training in comparison to the paladin ranks of the temple (unless expressly dictated otherwise by their deity's teachings).  This being the case, the acolyte is able to unleash some basic divine magic in order to both defend themselves and allies or to call upon their patron deity for aid for injured parties.  Typically expelled in a gleaming shower of golden sparks and dazzlingly vibrant lights, the magic of the gods is truly something special, even at such a base nature.  Spells such as Cure Wounds, Sacred Flame, or Sanctuary are all practiced by acolytes early on into their divine studies.  Acolytes can make handy allies should you be in need of divine protection or a field medic for an injured compatriot.  Be sure to mind your acolyte well, however, as their spellwork can easily be interrupted if they are forced into a melee fight with a band of slavering gnolls.

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\n

The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:• Cantrips (at will): light, sacred flame, thaumaturgy• 1st level (3 slots): bless, cure wounds, sanctuary

\n
\n

The acolyte is a spellcaster. Its spellcasting ability is Wisdom.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":200001,"permission":{"default":0},"flags":{}},{"_id":"FA3jpb8uEewm81am","name":"Light","type":"spell","img":"icons/magic/light/explosion-star-small-blue-yellow.webp","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":12,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A firefly or phosphorescent moss.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"lCbFAxmmdZq5iNPI","name":"Sacred Flame","type":"spell","img":"icons/magic/light/beam-rays-orange.webp","data":{"description":{"value":"

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"PHB pg. 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":12,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"kQ7NemFFPEtQUZgc","name":"Thaumaturgy","type":"spell","img":"icons/magic/fire/explosion-fireball-small-purple-orange.webp","data":{"description":{"value":"

You create one of the following magical effects within range:

\n\n

If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"PHB pg. 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"SZu6KvZ5jyNqamsF","name":"Bless","type":"spell","img":"icons/magic/control/buff-flight-wings-blue.webp","data":{"description":{"value":"

You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll 1d4 and add the number rolled to the attack roll or saving throw.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":3,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A sprinkling of holy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"CebfFzlNbHsUEd3I","name":"Sanctuary","type":"spell","img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","data":{"description":{"value":"

You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a Fireball.

\n

If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends.

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\n

Melee Weapon Attack:+2 to hit,, 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

\n

The Acolyte attacks with their Club.

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A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

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\n

Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.

\n

The Frost Giant attacks with its Rock.

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This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

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Melee Weapon Attack:+9 to hit,, 10 ft., one target. Hit: 25 (3d12 + 6) slashing damage.

The Frost Giant attacks with its Greataxe.

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The giant makes two greataxe attacks.

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\n

Wreathed in fantastical golden filigree with incense twirling through the atrium, the pillars of the Solarium glittered, bathed in the warmth of the Sun Lord's light.  From a singular hole hewn into the domed ceiling of the temple, the sunlight poured in as if it were a rushing waterfall meant to drown us all in the bright corona. I strayed from my mentor, a priest in his middle years with a soft voice and ring of grey-dappled hair about a balding head, to approach a statue set aside within a shadowed alcove.  It depicted our god in his humanoid form, an elderly man standing strictly at attention, his wild hair hanging as long as his chest length beard, a staff topped with a stern faced sun clutched in his hand.  I knelt, still only fourteen, before this statue and began to pray right then.  The next six years of my acolyte training would be nothing but a blessing, I knew. 
“The Gleaming Star”, by Bishop Bernard Portis.

\n
\n

Acolytes are those devoted followers of a particular goddess or god who have decided to take on the mantle of the clergy to better serve their chosen deity.  Often no older than teenagers (though some acolytes begin later in their lives) acolytes are trained for a number of years (typically between three to ten) depending on the strictures of their deity's doctrines.  During their time they memorize and study all written materials concerning their deity and their teachings, learn magics (be they healing or harmful) gifted to the acolytes by their deities, and often go out into their community to provide aid to those in need or proselytize the words of their goddess or god.  Though not every acolyte climbs the ranks into full fledged priesthood, many remain highly dedicated to the church and remain to serve as life-long acolytes working closely with the lay community outside the temple walls.

\n

Recall that acolytes are trained in the arcane ways of their chosen deities.  This being the case, acolytes rarely receive sufficient martial training in comparison to the paladin ranks of the temple (unless expressly dictated otherwise by their deity's teachings).  This being the case, the acolyte is able to unleash some basic divine magic in order to both defend themselves and allies or to call upon their patron deity for aid for injured parties.  Typically expelled in a gleaming shower of golden sparks and dazzlingly vibrant lights, the magic of the gods is truly something special, even at such a base nature.  Spells such as Cure Wounds, Sacred Flame, or Sanctuary are all practiced by acolytes early on into their divine studies.  Acolytes can make handy allies should you be in need of divine protection or a field medic for an injured compatriot.  Be sure to mind your acolyte well, however, as their spellwork can easily be interrupted if they are forced into a melee fight with a band of slavering gnolls.

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\n

The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:• Cantrips (at will): light, sacred flame, thaumaturgy• 1st level (3 slots): bless, cure wounds, sanctuary

\n
\n

The acolyte is a spellcaster. Its spellcasting ability is Wisdom.

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You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

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Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

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You create one of the following magical effects within range:

\n\n

If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

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You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll 1d4 and add the number rolled to the attack roll or saving throw.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

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You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a Fireball.

\n

If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends.

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\n

Melee Weapon Attack:+2 to hit,, 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

\n

The Acolyte attacks with their Club.

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A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

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Token artwork by Forgotten Adventures.

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The harpy makes two attacks: one with its claws and one with its club.

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Melee Weapon Attack:+3 to hit,, 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage.

The Harpy attacks with its Claws.

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\n

Melee Weapon Attack:+3 to hit,, 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

\n

The Harpy attacks with its Club.

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\n

The harpy sings a magical melody. Every humanoid and giant within 300 ft. of the harpy that can hear the song must succeed on a DC 11 Wisdom saving throw or be charmed until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated.

\n

While charmed by the harpy, a target is incapacitated and ignores the songs of other harpies. If the charmed target is more than 5 feet away from the harpy, the target must move on its turn toward the harpy by the most direct route, trying to get within 5 feet. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, the target can repeat the saving throw. A charmed target can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends on it.

\n

A target that successfully saves is immune to this harpy's song for the next 24 hours.

\n
\n

The harpy sings a magical melody. Every humanoid and giant within 300 ft. of the harpy that can hear the song must make a Wisdom saving throw. A creature can also repeat the saving throw at the end of each of its turns.

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Token artwork by Forgotten Adventures.

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The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid.

Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

The wererat can use its action to polymorph, or return to its true form.

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The wererat has advantage on Wisdom (Perception) checks that rely on smell.

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The wererat makes two attacks, only one of which can be a bite.

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Melee Weapon Attack:+4 to hit,, 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy.

The Wererat attacks with its Bite. If the target is a humanoid, it must make a Constitution saving throw.

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Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

\n
\n

The Wererat attacks with its Hand Crossbow.

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Melee Weapon Attack:+4 to hit,, 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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The Wererat attacks with its Shortsword.

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Token artwork by Forgotten Adventures.

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The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 ft. of the creature and the ally isn't incapacitated.

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The thug makes two melee attacks.

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Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

\n

The Thug attacks with their Heavy Crossbow.

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Melee Weapon Attack:+4 to hit,, 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.

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The Thug attacks with their Mace.

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Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight's alignment determines the extent to which a pledge is honored. Whether undertaking a quest or patrolling a realm, a knight often travels with an entourage that includes squires and hirelings who are commoners.

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Token artwork by Forgotten Adventures.

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Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

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The knight makes two melee attacks.

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Melee Weapon Attack:+5 to hit,, 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

\n

The Knight attacks with its Greatsword.

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Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

\n

The Knight attacks with its Heavy Crossbow.

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For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 ft. of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.

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The knight adds 2 to its AC against one melee Attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.

\n
\n

The knight adds 2 to its AC against one melee Attack that would hit it.

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The knight has advantage on saving throws against being frightened.

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Token artwork by Forgotten Adventures.

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The bear has advantage on Wisdom (Perception) checks that rely on smell.

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The bear makes two attacks: one with its bite and one with its claws.

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Melee Weapon Attack:+3 to hit,, 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

\n

The Black Bear attacks with its Bite.

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Melee Weapon Attack:+3 to hit,, 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.

\n

The Black Bear attacks with its Claws.

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Snakes rank among the most plentiful and diverse reptiles to slither across our planet's surface. Resembling nothing more than a scaly worm at first look, snakes are actually highly developed predators who slither across the ground in order to stealthily hunt their prey of smaller reptiles, rodents, and birds. Though there are many species of snake, we will only discuss the poisonous varieties within this article. Poisonous snakes bear a marked identifier separating them from their nonpoisonous brethren: the shape of their pupils. While snakes lacking venom glands have rounded pupils, those snakes with a venomous bite have slitted pupils much like those of a common domestic cat. The devious snake, however, has so much more beneath its scaly surface.

\n

Don't Tread on Me. Ever camouflaged both by their similarities to roots, sticks, or branches as well as the marvelous patterns of black, browns, greens, and tans speckling their hides, snakes are masters of blending into their surroundings. Even perched on a rock to warm their bodies in the heat of the sun, snakes can certainly be missed by just a passing glance. While the creature's eyesight is relatively poor, snakes have adapted an amazing ability to sense the world around them. Snakes \"smell\" with their tongues! Yes, by flicking their tongues out of their mouths with a fascinating flourish, these reptiles are able to smell prey or predators in their environment by collecting the miniscule scents on their tongues. Within the snake's mouth lies its most deadly asset in the form of two, hollow fangs. Snakes prefer to strike from the shadows, allowing their quiet method of travel to get them close enough to their prey to avoid a fight. The creature then lashes out in the blink of an eye, catching the unwary prey in their jaws while injecting them with a controlled dose of highly toxic venom through their hollow fangs. Then it's only a matter of moments until the poor creature is left dead by the snake's potent toxins. While the majority of snake species are not deadly to humanoids, caution is advised for those not well versed in identifying reptiles. Antidote should always be carried in areas known to house populations of poisonous snakes, just in case.

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Melee Weapon Attack:+5 to hit,, 5 ft., one target. Hit: 1 piercing damage.

The target must make a DC 10 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one.

The Poisonous Snake attacks with its Bite. The target must make a Constitution saving throw.

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Token artwork by Forgotten Adventures.

","public":""},"alignment":"Lawful Evil","race":null,"type":{"value":"undead","subtype":"Shapechanger","swarm":"","custom":""},"environment":"Urban","cr":13,"spellLevel":0,"xp":{"value":10000},"source":"MM pg. 297","class":{}},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":["necrotic"],"custom":"bludgeoning, piercing, and slashing from nonmagical attacks"},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":"the languages it knew in life"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonus":0,"mod":4,"passive":14,"prof":0,"total":4},"ani":{"value":0,"ability":"wis","bonus":0,"mod":2,"passive":12,"prof":0,"total":2},"arc":{"value":0,"ability":"int","bonus":0,"mod":3,"passive":13,"prof":0,"total":3},"ath":{"value":0,"ability":"str","bonus":0,"mod":4,"passive":14,"prof":0,"total":4},"dec":{"value":0,"ability":"cha","bonus":0,"mod":4,"passive":14,"prof":0,"total":4},"his":{"value":0,"ability":"int","bonus":0,"mod":3,"passive":13,"prof":0,"total":3},"ins":{"value":0,"ability":"wis","bonus":0,"mod":2,"passive":12,"prof":0,"total":2},"itm":{"value":0,"ability":"cha","bonus":0,"mod":4,"passive":14,"prof":0,"total":4},"inv":{"value":0,"ability":"int","bonus":0,"mod":3,"passive":13,"prof":0,"total":3},"med":{"value":0,"ability":"wis","bonus":0,"mod":2,"passive":12,"prof":0,"total":2},"nat":{"value":0,"ability":"int","bonus":0,"mod":3,"passive":13,"prof":0,"total":3},"prc":{"value":1,"ability":"wis","bonus":0,"mod":2,"passive":17,"prof":5,"total":7},"prf":{"value":0,"ability":"cha","bonus":0,"mod":4,"passive":14,"prof":0,"total":4},"per":{"value":0,"ability":"cha","bonus":0,"mod":4,"passive":14,"prof":0,"total":4},"rel":{"value":0,"ability":"int","bonus":0,"mod":3,"passive":13,"prof":0,"total":3},"slt":{"value":0,"ability":"dex","bonus":0,"mod":4,"passive":14,"prof":0,"total":4},"ste":{"value":1,"ability":"dex","bonus":0,"mod":4,"passive":19,"prof":5,"total":9},"sur":{"value":0,"ability":"wis","bonus":0,"mod":2,"passive":12,"prof":0,"total":2}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0},"spell0":{"value":0,"max":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":3,"max":3},"legres":{"value":3,"max":3},"lair":{"value":true,"initiative":0}}},"token":{"name":"Vampire","displayName":20,"actorLink":false,"tint":null,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":120,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":0,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":""},"flags":{},"randomImg":false,"img":"systems/dnd5e/tokens/undead/Vampire.webp","actorId":"DDO9lDCDtNHkfShP","alpha":1},"items":[{"_id":"BqG5guVa93LaOAn1","name":"Shapechanger","type":"feat","img":"icons/magic/control/silhouette-hold-change-blue.webp","data":{"description":{"value":"
\n

If the vampire isn't in sun light or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form.

\n

While in bat form, the vampire can't speak, its walking speed is 5 feet, and it has a flying speed of 30 feet. Its statistics, other than its size and speed, are unchanged. Anything it is wearing transforms with it, but nothing it is carrying does. It reverts to its true form if it dies. While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to all nonmagical damage, except the damage it takes from sunlight.

\n
\n

The vampire can use its action to polymorph or return to its true form.

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If the vampire fails a saving throw, it can choose to succeed instead.

","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":200000,"permission":{"default":0},"flags":{}},{"_id":"pVlKFunmE2qxO0pe","name":"Misty Escape","type":"feat","img":"icons/magic/air/fog-gas-smoke-swirling-gray.webp","data":{"description":{"value":"

When it drops to 0 hit points outside its resting place, the vampire transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious, provided that it isn't in sunlight or running water. If it can't transform, it is destroyed.

While it has 0 hit points in mist form, it can't revert to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to its vampire form. It is then paralyzed until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point.

A slain vampire transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious.

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The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn.

The vampire regains 20 hit points at the start of its turn.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["20","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":400000,"permission":{"default":0},"flags":{}},{"_id":"jc3NboVcwuEiXOYn","name":"Spider Climb","type":"feat","img":"icons/creatures/invertebrates/spider-beetle-runed-green.webp","data":{"description":{"value":"

The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":500000,"permission":{"default":0},"flags":{}},{"_id":"RLsKLdfdmHajHSwD","name":"Vampire Weaknesses","type":"feat","img":"icons/magic/control/encase-creature-monster-hold.webp","data":{"description":{"value":"

The vampire has the following flaws:

\n

Forbiddance. The vampire can't enter a residence without an invitation from one of the occupants.

\n

Harmed by Running Water. The vampire takes 20 acid damage if it ends its turn in running water.

\n

Stake to the Heart. If a piercing weapon made of wood is driven into the vampire's heart while the vampire is incapacitated in its resting place, the vampire is paralyzed until the stake is removed.

\n

Sunlight Hypersensitivity. The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.

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The vampire makes two attacks, only one of which can be a bite attack.

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Melee Weapon Attack:+9 to hit,, 5 ft., one creature. Hit: 8 (1d8 + 4) bludgeoning damage.

Instead of dealing damage, the vampire can grapple the target (escape DC 18).

The Vampire attacks with its Unarmed Strike.

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Melee Weapon Attack:+9 to hit,, 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) necrotic damage.

The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a vampire spawn under the vampire's control.

The Vampire attacks with its Bite.

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The vampire targets one humanoid it can see within 30 ft. of it. If the target can see the vampire, the target must succeed on a DC 17 Wisdom saving throw against this magic or be charmed by the vampire. The charmed target regards the vampire as a trusted friend to be heeded and protected. Although the target isn't under the vampire's control, it takes the vampire's requests or actions in the most favorable way it can, and it is a willing target for the vampire's bite attack.

Each time the vampire or the vampire's companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the vampire is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect.

The vampire targets one humanoid it can see within 30 ft. of it. If the target can see the vampire, the target must make a Wisdom saving throw against this magic.

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The vampire magically calls 2d4 swarms of bats or rats, provided that the sun isn't up. While outdoors, the vampire can call 3d6 wolves instead.

The called creatures arrive in 1d4 rounds, acting as allies of the vampire and obeying its spoken commands. The beasts remain for 1 hour, until the vampire dies, or until the vampire dismisses them as a bonus action.

The vampire magically calls swarms of bats or rats. While outdoors, the vampire can call wolves instead.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1100000,"permission":{"default":0},"flags":{}},{"_id":"rQOFEdWpVwJWS2U4","name":"Legendary Actions","type":"feat","img":"icons/magic/light/hand-sparks-glow-yellow.webp","data":{"description":{"value":"
\n

The vampire can take 3 legendary actions. Only one legendary action option can be used at a time and only at the end of another creature's turn. The vampire regains spent legendary actions at the start of its turn.

\n
\n

The vampire can take 3 legendary actions.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1200000,"permission":{"default":0},"flags":{}},{"_id":"hNBduaMwPI3vordA","name":"Lair Actions","type":"feat","img":"icons/magic/nature/stealth-hide-eyes-green.webp","data":{"description":{"value":"
\n

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair. On initiative count 20 (losing all initiative ties), it can use one of its lair action options. It can't do so while incapacitated or otherwise unable to take actions. If surprised, it can't use one until after its first turn in the combat.

\n
\n

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1300000,"permission":{"default":0},"flags":{}},{"_id":"zV0DTNKndsVldLsV","name":"Regional Effects","type":"feat","img":"icons/environment/wilderness/cave-entrance-mountain-blue.webp","data":{"description":{"value":"

The mere presence of a legendary creature can have strange and wondrous effects on its environment. Regional effects end abruptly or dissipate over time when the legendary creature dies.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1250000,"permission":{"default":0},"flags":{}},{"_id":"o4v4mHxP82HTbIOX","name":"Move","type":"feat","img":"icons/skills/movement/feet-winged-boots-brown.webp","data":{"description":{"value":"

The vampire moves up to its speed without provoking opportunity attacks.

","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1400000,"permission":{"default":0},"flags":{}},{"_id":"rEmbKJQ6mpvnUPOO","name":"Unarmed Strike","type":"feat","img":"icons/skills/melee/unarmed-punch-fist-yellow-red.webp","data":{"description":{"value":"

The vampire makes one unarmed strike.

","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1500000,"permission":{"default":0},"flags":{}},{"_id":"pW4iNTQphTJ3litv","name":"Bite","type":"feat","img":"icons/creatures/abilities/mouth-teeth-long-red.webp","data":{"description":{"value":"

The vampire makes a bite attack.

","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1600000,"permission":{"default":0},"flags":{}}],"effects":[],"folder":"RCqDAUEk193jomBI","sort":0,"permission":{"default":0},"flags":{}} +{"_id":"DDO9lDCDtNHkfShP","name":"Vampire","type":"npc","img":"systems/dnd5e/tokens/undead/Vampire.webp","data":{"abilities":{"str":{"value":18,"proficient":0,"min":3,"mod":4,"save":4,"prof":0,"saveBonus":0,"checkBonus":0,"dc":17},"dex":{"value":18,"proficient":1,"min":3,"mod":4,"save":9,"prof":5,"saveBonus":0,"checkBonus":0,"dc":17},"con":{"value":18,"proficient":0,"min":3,"mod":4,"save":4,"prof":0,"saveBonus":0,"checkBonus":0,"dc":17},"int":{"value":17,"proficient":0,"min":3,"mod":3,"save":3,"prof":0,"saveBonus":0,"checkBonus":0,"dc":16},"wis":{"value":15,"proficient":1,"min":3,"mod":2,"save":7,"prof":5,"saveBonus":0,"checkBonus":0,"dc":15},"cha":{"value":18,"proficient":1,"min":3,"mod":4,"save":9,"prof":5,"saveBonus":0,"checkBonus":0,"dc":17}},"attributes":{"ac":{"flat":16,"calc":"natural","formula":"","min":0},"hp":{"value":144,"min":0,"max":144,"temp":0,"tempmax":0,"formula":"17d8 + 68"},"init":{"value":0,"bonus":0,"mod":4,"total":4,"prof":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":5,"spelldc":10,"spellLevel":0,"encumbrance":{"value":0,"max":270,"pct":0,"encumbered":false}},"details":{"biography":{"value":"

Token artwork by Forgotten Adventures.

","public":""},"alignment":"Lawful Evil","race":null,"type":{"value":"undead","subtype":"Shapechanger","swarm":"","custom":""},"environment":"Urban","cr":13,"spellLevel":0,"xp":{"value":10000},"source":"MM pg. 297","class":{}},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":["necrotic"],"custom":"bludgeoning, piercing, and slashing from nonmagical attacks"},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":"the languages it knew in life"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonus":0,"mod":4,"passive":14,"prof":0,"total":4},"ani":{"value":0,"ability":"wis","bonus":0,"mod":2,"passive":12,"prof":0,"total":2},"arc":{"value":0,"ability":"int","bonus":0,"mod":3,"passive":13,"prof":0,"total":3},"ath":{"value":0,"ability":"str","bonus":0,"mod":4,"passive":14,"prof":0,"total":4},"dec":{"value":0,"ability":"cha","bonus":0,"mod":4,"passive":14,"prof":0,"total":4},"his":{"value":0,"ability":"int","bonus":0,"mod":3,"passive":13,"prof":0,"total":3},"ins":{"value":0,"ability":"wis","bonus":0,"mod":2,"passive":12,"prof":0,"total":2},"itm":{"value":0,"ability":"cha","bonus":0,"mod":4,"passive":14,"prof":0,"total":4},"inv":{"value":0,"ability":"int","bonus":0,"mod":3,"passive":13,"prof":0,"total":3},"med":{"value":0,"ability":"wis","bonus":0,"mod":2,"passive":12,"prof":0,"total":2},"nat":{"value":0,"ability":"int","bonus":0,"mod":3,"passive":13,"prof":0,"total":3},"prc":{"value":1,"ability":"wis","bonus":0,"mod":2,"passive":17,"prof":5,"total":7},"prf":{"value":0,"ability":"cha","bonus":0,"mod":4,"passive":14,"prof":0,"total":4},"per":{"value":0,"ability":"cha","bonus":0,"mod":4,"passive":14,"prof":0,"total":4},"rel":{"value":0,"ability":"int","bonus":0,"mod":3,"passive":13,"prof":0,"total":3},"slt":{"value":0,"ability":"dex","bonus":0,"mod":4,"passive":14,"prof":0,"total":4},"ste":{"value":1,"ability":"dex","bonus":0,"mod":4,"passive":19,"prof":5,"total":9},"sur":{"value":0,"ability":"wis","bonus":0,"mod":2,"passive":12,"prof":0,"total":2}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0},"spell0":{"value":0,"max":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":3,"max":3},"legres":{"value":3,"max":3},"lair":{"value":true,"initiative":0}}},"token":{"name":"Vampire","displayName":20,"actorLink":false,"tint":null,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":120,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":0,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":""},"flags":{},"randomImg":false,"img":"systems/dnd5e/tokens/undead/Vampire.webp","actorId":"DDO9lDCDtNHkfShP","alpha":1},"items":[{"_id":"BqG5guVa93LaOAn1","name":"Shapechanger","type":"feat","img":"icons/magic/control/silhouette-hold-change-blue.webp","data":{"description":{"value":"
\n

If the vampire isn't in sun light or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form.

\n

While in bat form, the vampire can't speak, its walking speed is 5 feet, and it has a flying speed of 30 feet. Its statistics, other than its size and speed, are unchanged. Anything it is wearing transforms with it, but nothing it is carrying does. It reverts to its true form if it dies. While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to all nonmagical damage, except the damage it takes from sunlight.

\n
\n

The vampire can use its action to polymorph or return to its true form.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":100000,"permission":{"default":0},"flags":{}},{"_id":"JaohF91Eok1kSEIG","name":"Legendary Resistance","type":"feat","img":"icons/equipment/shield/kite-wooden-oak-glow.webp","data":{"description":{"value":"

If the vampire fails a saving throw, it can choose to succeed instead.

","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":200000,"permission":{"default":0},"flags":{}},{"_id":"pVlKFunmE2qxO0pe","name":"Misty Escape","type":"feat","img":"systems/dnd5e/icons/spells/fog-water-air-3.jpg","data":{"description":{"value":"

When it drops to 0 hit points outside its resting place, the vampire transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious, provided that it isn't in sunlight or running water. If it can't transform, it is destroyed.

While it has 0 hit points in mist form, it can't revert to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to its vampire form. It is then paralyzed until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point.

A slain vampire transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":300000,"permission":{"default":0},"flags":{}},{"_id":"BDnluJG7T7FfBjsQ","name":"Regeneration","type":"feat","img":"icons/skills/wounds/anatomy-organ-heart-red.webp","data":{"description":{"value":"

The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn.

The vampire regains 20 hit points at the start of its turn.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["20","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":400000,"permission":{"default":0},"flags":{}},{"_id":"jc3NboVcwuEiXOYn","name":"Spider Climb","type":"feat","img":"icons/creatures/invertebrates/spider-beetle-runed-green.webp","data":{"description":{"value":"

The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":500000,"permission":{"default":0},"flags":{}},{"_id":"RLsKLdfdmHajHSwD","name":"Vampire Weaknesses","type":"feat","img":"icons/magic/control/encase-creature-monster-hold.webp","data":{"description":{"value":"

The vampire has the following flaws:

\n

Forbiddance. The vampire can't enter a residence without an invitation from one of the occupants.

\n

Harmed by Running Water. The vampire takes 20 acid damage if it ends its turn in running water.

\n

Stake to the Heart. If a piercing weapon made of wood is driven into the vampire's heart while the vampire is incapacitated in its resting place, the vampire is paralyzed until the stake is removed.

\n

Sunlight Hypersensitivity. The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":600000,"permission":{"default":0},"flags":{}},{"_id":"siO3h9XOkgPVi78F","name":"Multiattack (Vampire Form Only)","type":"feat","img":"icons/skills/melee/blade-tips-triple-steel.webp","data":{"description":{"value":"

The vampire makes two attacks, only one of which can be a bite attack.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":700000,"permission":{"default":0},"flags":{}},{"_id":"jYBYvv9EF1UnOvqZ","name":"Unarmed Strike (Vampire Form Only)","type":"weapon","img":"icons/skills/melee/unarmed-punch-fist-yellow-red.webp","data":{"description":{"value":"

Melee Weapon Attack:+9 to hit,, 5 ft., one creature. Hit: 8 (1d8 + 4) bludgeoning damage.

Instead of dealing damage, the vampire can grapple the target (escape DC 18).

The Vampire attacks with its Unarmed Strike.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":800000,"permission":{"default":0},"flags":{}},{"_id":"uqHuj7Pjf2sjny21","name":"Bite (Bat or Vampire Form Only)","type":"weapon","img":"icons/creatures/abilities/mouth-teeth-long-red.webp","data":{"description":{"value":"

Melee Weapon Attack:+9 to hit,, 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) necrotic damage.

The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a vampire spawn under the vampire's control.

The Vampire attacks with its Bite.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+@mod","piercing"],["3d6","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":900000,"permission":{"default":0},"flags":{}},{"_id":"RHezeN7HzNf2oKYP","name":"Charm","type":"feat","img":"icons/creatures/eyes/human-single-blue.webp","data":{"description":{"value":"

The vampire targets one humanoid it can see within 30 ft. of it. If the target can see the vampire, the target must succeed on a DC 17 Wisdom saving throw against this magic or be charmed by the vampire. The charmed target regards the vampire as a trusted friend to be heeded and protected. Although the target isn't under the vampire's control, it takes the vampire's requests or actions in the most favorable way it can, and it is a willing target for the vampire's bite attack.

Each time the vampire or the vampire's companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the vampire is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect.

The vampire targets one humanoid it can see within 30 ft. of it. If the target can see the vampire, the target must make a Wisdom saving throw against this magic.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":17,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1000000,"permission":{"default":0},"flags":{}},{"_id":"c9z4o0fkxq37v8KY","name":"Children of the Night","type":"feat","img":"icons/magic/death/skull-trio-badge-purple.webp","data":{"description":{"value":"

The vampire magically calls 2d4 swarms of bats or rats, provided that the sun isn't up. While outdoors, the vampire can call 3d6 wolves instead.

The called creatures arrive in 1d4 rounds, acting as allies of the vampire and obeying its spoken commands. The beasts remain for 1 hour, until the vampire dies, or until the vampire dismisses them as a bonus action.

The vampire magically calls swarms of bats or rats. While outdoors, the vampire can call wolves instead.

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\n

The vampire can take 3 legendary actions. Only one legendary action option can be used at a time and only at the end of another creature's turn. The vampire regains spent legendary actions at the start of its turn.

\n
\n

The vampire can take 3 legendary actions.

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\n

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair. On initiative count 20 (losing all initiative ties), it can use one of its lair action options. It can't do so while incapacitated or otherwise unable to take actions. If surprised, it can't use one until after its first turn in the combat.

\n
\n

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair.

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The mere presence of a legendary creature can have strange and wondrous effects on its environment. Regional effects end abruptly or dissipate over time when the legendary creature dies.

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The vampire moves up to its speed without provoking opportunity attacks.

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The vampire makes one unarmed strike.

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The vampire makes a bite attack.

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\n

\".... an' then he tells me, he says, \"Mick! You can't think you'll pull one over on the Crown's Guard again? Not this time!\" he says. Well, ol' Mickey's got a trick or two up his sleeve for just such an occasion. Ain't no need for tricks n' chases when I've snagged an ol' bottle o' them Purple Posies spirits ol' Captain Murrnaband is always prattlin' on about. Ain't no guard as smart or handsome as Mickey Tenteeth!\"

\n
\n

- A story overheard from The Friendly Flumph Inn

\n

Who among our realm's citizens have not yet interacted with a manner of the Guard profession during their lives? Dwellers of the coastal urban sprawl see the armored law keepers near daily as they patrol the streets, guard our gates, inspect shipments, and of course assist (or arrest) those citizens of their fair cities. However, the guard is not only bound by the gates and ramparts of a city's walls. Be they mercenary or professional, guards are often found patrolling the roads, either to sweep away stray packs of animals or bandits, or on alert to protect precious cargo or important citizens as they travel the less settled areas of the world. Much like the bandits and cultists who we have previously discussed in this tome, guards come in all varieties. Though many may seem to be highly trained and regimented, it should be considered that most guards see no more action than a tussle on the busy streets of a market or scattering a few bandit scavengers from an upturned wagon. Guards are not all the hardened and grizzled ex-military types we think of at the upper ranks of the orders. Be observant, young adventurer, and heed the warnings of the law, for while the guards may only be a minor threat to your dastardly visions, what lays in wait in the city dungeon may not be worth the risks!

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Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

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A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

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\n

Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

\n

The Guard attacks with its Spear.

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A proud scream from on high, a blur of feathers, and the sharp embrace of long, needle sharp talons upon your flesh mark that you may have angered this raptor: the Eagle. Eagles are noble birds who traverse the skies of our woodlands and mountains in search of fatty fish, rodents, or reptiles to keep them well-fed. Eagles have wingspans as tall as any humanoid, often reaching upwards of six and a half to seven feet long! It is with these powerful wings and their keen vision that an eagle can surprise its prey from soaring heights, giving the avian the element of surprise on unsuspecting prey. I myself have witnessed an eagle swoop down from on high and scoop up a noble woman's small pet terrier, wrenching the yowling canine from the lady's grasp before fading away into the afternoon skies. Truly these birds are powerful specimens!

\n

Touch the Sky. The eagle prefers solitude when it can find it. The birds nest in homemade eyries, or nests, high above the world on mountain cliff faces. Here in the eyrie, the eagles lay their clutch of two eggs and raise a tiny, insular family with the female (and often much larger) chick taking dominance over any male born into the clan. The chicks grow under the care of their parents, being fed on a diet of regurgitated food until they are large enough to learn how to fly on their own. At this point, baby eagles are shunned from the nest and forced out into the world to fend for themselves.

\n

Lone Ranger. Eagles make fine companions for those who understand that these birds of prey are no mere pet, but an equal ally in their adventurers. Rangers seem particularly fond of the eagle as a hunting partner, as the birds may roam far and wide during a hunt and bring their master back any spoils they've found on their quest. This specialized form of modern falconry utilizes the eagles as trackers as well, as the eagle may spot prey from a great distance, then return to their master and guide them towards the quarry. Should you be adventuring out into the world and have the patience for such a companion, perhaps consider the eagle as a recommended choice for seasoned hunters.

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The eagle has advantage on Wisdom (Perception) checks that rely on sight.

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Melee Weapon Attack:+4 to hit,, 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

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The Eagle attacks with its Talons.

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Melee Weapon Attack:+6 to hit,, 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

The Pegasus attacks with its Hooves.

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Trained in the use of poison, assassins are remorseless killers who work for nobles, guildmasters, sovereigns, and anyone else who can afford them.

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Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

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During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.

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If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

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Once per turn.
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The assassin deals an extra 13 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.

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The assassin makes two shortsword attacks.

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Melee Weapon Attack:+6 to hit,, 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

\n

The target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

\n
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The Assassin attacks with their Shortsword. The target must make a Constitution saving throw.

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Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

\n

The target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

\n
\n

The Assassin attacks with its Light Crossbow. The target must make a Constitution saving throw.

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Token artwork by Forgotten Adventures.

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You create a 20-foot-radius Sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the Duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.

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When the mephit dies, it explodes in a burst of jagged ice.

Each creature within 5 ft. of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.

When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 ft. of it must make a Dexterity saving throw.

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While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.

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The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma.

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Melee Weapon Attack:+3 to hit,, 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.

The Ice Mephit attacks with its Claws.

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The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.

The mephit exhales a 15-foot cone of cold air. Each creature in that area must make a Dexterity saving throw.

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You create a 20-foot-radius Sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the Duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.

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When the mephit dies, it explodes in a burst of jagged ice.

Each creature within 5 ft. of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.

When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 ft. of it must make a Dexterity saving throw.

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While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.

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The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma.

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Melee Weapon Attack:+3 to hit,, 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.

The Ice Mephit attacks with its Claws.

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The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.

The mephit exhales a 15-foot cone of cold air. Each creature in that area must make a Dexterity saving throw.

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Token artwork by Forgotten Adventures.

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The wraith targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently.

The target's spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith's control. The wraith can have no more than seven specters under its control at one time.

The target's spirit rises as a specter in the space of its corpse or in the nearest unoccupied space.

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The wraith can move through other creatures and objects as if they were difficult terrain.

It takes 5 (1d10) force damage if it ends its turn inside an object.

The wraith can move through other creatures and objects as if they were difficult terrain.

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Melee Weapon Attack:+6 to hit,, 5 ft., one creature. Hit: 21 (4d8 + 3) necrotic damage.

The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

The Wraith attacks with its Life Drain. The target must make a Constitution saving throw.

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While in sunlight, the wraith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

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The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

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The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.

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Melee Weapon Attack:+5 to hit,, 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

\n

If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

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The Dire Wolf attacks with its Bite. If the target is a creature, it must make a Strength saving throw or be knocked prone.

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Frogs are the most common amphibian to inhabit our planet. Frogs live a primary amount of their lives in and around sources of water which makes them common to swamps, marshes, and bogs. This, of course, is necessary as without a nearby source of water the frog's slick skin would dry out and kill the frog. Insect eaters by nature, the frog utilizes its long, sticky tongue to capture all manner of insects (Author's Note: In the swamps of the south, eye witnesses have sworn to have seen a frog species large enough that they ate small birds plucked right from the air!). Frogs have a unique manner of locomotion as their hind legs are far longer and folded in comparison to their front appendages. This unique evolution allows the frog to hop about and make quite fantastic jumps when fully extending its hind legs.

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Tadpole evolved into Frog. Frogs begin their lives as nothing more than a jelly-like egg the size of a pinky nail. Upon hatching, the tiny frogs now in their tadpole state resemble miniature living comets, being hardly more than a ovular head and long swishing tail to propel themselves through the water. Over the course of several weeks the baby frogs develop limbs and fully evolve into their more recognizable adult form. Truly a fascinating process of development most often seen in insect species that our researchers have dubbed “metamorphosis”. What other creatures of our ever changing world could possess such a fantastic transformation as the common frog?

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The frog can breathe air and water.

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The frog's long jump is up to 10 ft. and its high jump is up to 5 ft., with or without a running start.

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Seahorses are one of the most docile and beautiful creatures in all of our oceans. Seahorses sport a narrow, long body ending in a curled tail with which they cling to sea plants. The seahorse's head is long and narrow (resembling its land-dwelling namesake) tipped with a flute-like nose. Seahorses lack many of the supportive fins in comparison to other sea creatures, rather they have one long fin along their spine and two miniscule fins on opposite sides of their torsos which allow the tiny creatures to propel themselves through the water. Unfortunately these docile creatures do not make the best familiar choices as they only inhabit tropical, shallow waters to utilize the cover of corals for protection. Seahorses should be observed and enjoyed, but I would advise endangering your familiar by placing it into this beautiful little form.

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The sea horse can breathe only underwater.

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Pounce. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked Prone. If the target is Prone, the tiger can make one bite attack against it as a bonus action.

\n

Actions

\n

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

\n

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

\n

\n

Token artwork by Forgotten Adventures.

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The tiger has advantage on Wisdom (Perception) checks that rely on smell.

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If the tiger moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone.

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If the target is prone, the panther can make one bite attack against it as a bonus action.

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If the tiger moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must make a Strength saving throw.

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Melee Weapon Attack:+5 to hit,, 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

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The Tiger attacks with its Bite.

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Melee Weapon Attack:+5 to hit,, 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

\n

The Tiger attacks with its Claw.

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Melee Weapon Attack:+7 to hit,, 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

The Young Brass Dragon attacks with its Bite.

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The dragon uses one of the following breath weapons.

\n

**Fire Breath.** The dragon exhales fire in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one.

\n

**Sleep Breath.** The dragon exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw or fall unconscious for 5 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

\n
\n

The dragon breathes in!

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\n

**Fire Breath.** The dragon exhales fire in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one.

\n
\n

The dragon exhales fire in a 40-foot line that is 5 feet wide. Each creature in that line must make a Dexterity saving throw.

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**Sleep Breath.** The dragon exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw or fall unconscious for 5 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

\n
\n

The dragon exhales sleep gas in a 30-foot cone. Each creature in that area must make a Constitution saving throw.

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Melee Weapon Attack:+7 to hit,, 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

The Young Brass Dragon attacks with its Claw.

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The dragon makes three attacks: one with its bite and two with its claws.

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Token artwork by Forgotten Adventures.

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For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

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Whispering to the spirits of Nature, you create one of the following Effects within range:

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A veil of shadows and Silence radiates from you, masking you and your companions from detection. For the Duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.

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You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects. You can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.

\n

Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.

","chat":"","unidentified":""},"source":"PHB pg. 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"radius"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":14,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"IJ6p0c0QNJpaZ2F0","name":"Dispel Evil and Good","type":"spell","img":"icons/magic/air/air-burst-spiral-large-blue.webp","data":{"description":{"value":"

Shimmering energy surrounds and protects you from fey, Undead, and creatures originating from Beyond the Material Plane. For the Duration, Celestials, Elementals, fey, Fiends, and undead have disadvantage on Attack rolls against you.

\n

You can end the spell early by using either of the following special functions.

\n

Break Enchantment. As your action, you touch a creature you can reach that is Charmed, Frightened, or possessed by a Celestial, an elemental, a fey, a fiend, or an Undead. The creature you touch is no longer charmed, frightened, or possessed by such creatures.

\n

Dismissal. As your action, make a melee spell Attack against a Celestial, an elemental, a fey, a fiend, or an Undead you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a Charisma saving throw or be sent back to its home plane (if it isn't there already). If they aren't on their home plane, undead are sent to the Shadowfell, and fey are sent to the Feywild.

","chat":"","unidentified":""},"source":"PHB pg. 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":14,"scaling":"spell","value":""},"level":5,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"oSSTtEGfLr6l3oEv","name":"Entangle","type":"spell","img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","data":{"description":{"value":"

Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the Duration, these Plants turn the ground in the area into difficult terrain.

\n

A creature in the area when you cast the spell must succeed on a Strength saving throw or be Restrained by the entangling Plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.

\n

When the spell ends, the conjured Plants wilt away.

","chat":"","unidentified":""},"source":"PHB pg. 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"str","dc":14,"scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"iWDQPwdffkW06c2Y","name":"Charge","type":"feat","img":"icons/creatures/mammals/ox-bull-horned-glowing-orange.webp","data":{"description":{"value":"

If the unicorn moves at least 20 ft. straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 (2d8) piercing damage.

If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

If the unicorn moves at least 20 ft. straight toward a target and then hits it with a horn attack on the same turn, the target takes extra piercing damage. If the target is a creature, it must make a Strength saving throw or be knocked prone.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","piercing"]],"versatile":""},"formula":"","save":{"ability":"str","dc":15,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":1400001,"permission":{"default":0},"flags":{}},{"_id":"8yPzMeXvBJC2POQK","name":"Innate Spellcasting","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","data":{"description":{"value":"

The unicorn's innate spellcasting ability is Charisma (spell save DC 14). The unicorn can innately cast the following spells, requiring no components:

\n

At will: detect evil and good, druidcraft, pass without trace

\n

1/day each: calm emotions, dispel evil and good, entangle

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":1500001,"permission":{"default":0},"flags":{}},{"_id":"MW3V6fHknXOLuVxU","name":"Magic Resistance","type":"feat","img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","data":{"description":{"value":"

The unicorn has advantage on saving throws against spells and other magical effects.

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The unicorn's weapon attacks are magical.

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The unicorn makes two attacks: one with its hooves and one with its horn.

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Melee Weapon Attack: +7 to hit, reach 5 ft ., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

The Unicorn attacks with its Hooves.

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Melee Weapon Attack: +7 to hit, reach 5 ft ., one target. Hit: 8 (1d8 + 4) piercing damage.

The Unicorn attacks with its Horn.

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The unicorn touches another creature with its horn. The target magically regains 11 (2d8 + 2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.

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The unicorn magically teleports itself and up to three willing creatures it can see within 5 ft. of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away.

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\n

The unicorn can take 3 legendary actions. Only one legendary action option can be used at a time and only at the end of another creature's turn. The unicorn regains spent legendary actions at the start of its turn.

\n
\n

The unicorn can take 3 legendary actions.

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\n

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair. On initiative count 20 (losing all initiative ties), it can use one of its lair action options. It can't do so while incapacitated or otherwise unable to take actions. If surprised, it can't use one until after its first turn in the combat.

\n
\n

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair.

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The mere presence of a legendary creature can have strange and wondrous effects on its environment. Regional effects end abruptly or dissipate over time when the legendary creature dies.

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The unicorn makes one attack with its hooves.

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The unicorn creates a shimmering, magical field around itself or another creature it can see within 60 feet of it. The target gains a +2 bonus to AC until the end of the unicorn's next turn.

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The unicorn magically regains 11 (2d8+2) hit points.

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Token artwork by Forgotten Adventures.

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For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"Dr4cGcqsYMTi7qHd","name":"Druidcraft","type":"spell","img":"systems/dnd5e/icons/spells/vines-jade-1.jpg","data":{"description":{"value":"

Whispering to the spirits of Nature, you create one of the following Effects within range:

\n","chat":"","unidentified":""},"source":"PHB pg. 236","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"w4lWgsWHbGMdLkAo","name":"Pass without Trace","type":"spell","img":"systems/dnd5e/icons/spells/fog-air-1.jpg","data":{"description":{"value":"

A veil of shadows and Silence radiates from you, masking you and your companions from detection. For the Duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.

","chat":"","unidentified":""},"source":"PHB pg. 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"arOfxCz5ASKVxw8U","name":"Calm Emotions","type":"spell","img":"systems/dnd5e/icons/spells/light-blue-2.jpg","data":{"description":{"value":"

You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects. You can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.

\n

Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.

","chat":"","unidentified":""},"source":"PHB pg. 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"radius"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":14,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"IJ6p0c0QNJpaZ2F0","name":"Dispel Evil and Good","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-sky-3.jpg","data":{"description":{"value":"

Shimmering energy surrounds and protects you from fey, Undead, and creatures originating from Beyond the Material Plane. For the Duration, Celestials, Elementals, fey, Fiends, and undead have disadvantage on Attack rolls against you.

\n

You can end the spell early by using either of the following special functions.

\n

Break Enchantment. As your action, you touch a creature you can reach that is Charmed, Frightened, or possessed by a Celestial, an elemental, a fey, a fiend, or an Undead. The creature you touch is no longer charmed, frightened, or possessed by such creatures.

\n

Dismissal. As your action, make a melee spell Attack against a Celestial, an elemental, a fey, a fiend, or an Undead you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a Charisma saving throw or be sent back to its home plane (if it isn't there already). If they aren't on their home plane, undead are sent to the Shadowfell, and fey are sent to the Feywild.

","chat":"","unidentified":""},"source":"PHB pg. 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":14,"scaling":"spell","value":""},"level":5,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"oSSTtEGfLr6l3oEv","name":"Entangle","type":"spell","img":"systems/dnd5e/icons/spells/vines-acid-2.jpg","data":{"description":{"value":"

Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the Duration, these Plants turn the ground in the area into difficult terrain.

\n

A creature in the area when you cast the spell must succeed on a Strength saving throw or be Restrained by the entangling Plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.

\n

When the spell ends, the conjured Plants wilt away.

","chat":"","unidentified":""},"source":"PHB pg. 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"str","dc":14,"scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"iWDQPwdffkW06c2Y","name":"Charge","type":"feat","img":"icons/creatures/mammals/ox-bull-horned-glowing-orange.webp","data":{"description":{"value":"

If the unicorn moves at least 20 ft. straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 (2d8) piercing damage.

If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

If the unicorn moves at least 20 ft. straight toward a target and then hits it with a horn attack on the same turn, the target takes extra piercing damage. If the target is a creature, it must make a Strength saving throw or be knocked prone.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","piercing"]],"versatile":""},"formula":"","save":{"ability":"str","dc":15,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":1400001,"permission":{"default":0},"flags":{}},{"_id":"8yPzMeXvBJC2POQK","name":"Innate Spellcasting","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","data":{"description":{"value":"

The unicorn's innate spellcasting ability is Charisma (spell save DC 14). The unicorn can innately cast the following spells, requiring no components:

\n

At will: detect evil and good, druidcraft, pass without trace

\n

1/day each: calm emotions, dispel evil and good, entangle

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":1500001,"permission":{"default":0},"flags":{}},{"_id":"MW3V6fHknXOLuVxU","name":"Magic Resistance","type":"feat","img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","data":{"description":{"value":"

The unicorn has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":1600001,"permission":{"default":0},"flags":{}},{"_id":"hyiKyfKiplfTQ0ZX","name":"Magic Weapons","type":"feat","img":"icons/weapons/swords/sword-runed-glowing.webp","data":{"description":{"value":"

The unicorn's weapon attacks are magical.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":1700001,"permission":{"default":0},"flags":{}},{"_id":"vnAmgF7ZkpmDIJSc","name":"Multiattack","type":"feat","img":"icons/skills/melee/blade-tips-triple-steel.webp","data":{"description":{"value":"

The unicorn makes two attacks: one with its hooves and one with its horn.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":1800001,"permission":{"default":0},"flags":{}},{"_id":"f7m44y4TqYYcunMj","name":"Hooves","type":"weapon","img":"icons/commodities/bones/hooves-cloven-brown.webp","data":{"description":{"value":"

Melee Weapon Attack: +7 to hit, reach 5 ft ., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

The Unicorn attacks with its Hooves.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6+@mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":1900001,"permission":{"default":0},"flags":{}},{"_id":"ORrGdhTLKLTKK3BH","name":"Horn","type":"weapon","img":"icons/commodities/bones/horn-simple-grey.webp","data":{"description":{"value":"

Melee Weapon Attack: +7 to hit, reach 5 ft ., one target. Hit: 8 (1d8 + 4) piercing damage.

The Unicorn attacks with its Horn.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":2000001,"permission":{"default":0},"flags":{}},{"_id":"uCaHWOOBeJEyR1ay","name":"Healing Touch","type":"feat","img":"icons/magic/light/explosion-star-glow-blue-purple.webp","data":{"description":{"value":"

The unicorn touches another creature with its horn. The target magically regains 11 (2d8 + 2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8+2","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":2100001,"permission":{"default":0},"flags":{}},{"_id":"W5ceTePXIPlUuiEY","name":"Teleport","type":"feat","img":"systems/dnd5e/icons/spells/runes-magenta-3.jpg","data":{"description":{"value":"

The unicorn magically teleports itself and up to three willing creatures it can see within 5 ft. of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":3,"width":null,"units":"","type":"creature"},"range":{"value":1,"long":null,"units":"mi"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":2200001,"permission":{"default":0},"flags":{}},{"_id":"uGNhUMAmD8L5AD1M","name":"Legendary Actions","type":"feat","img":"icons/magic/light/hand-sparks-glow-yellow.webp","data":{"description":{"value":"
\n

The unicorn can take 3 legendary actions. Only one legendary action option can be used at a time and only at the end of another creature's turn. The unicorn regains spent legendary actions at the start of its turn.

\n
\n

The unicorn can take 3 legendary actions.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":2300001,"permission":{"default":0},"flags":{}},{"_id":"A9f9DUM9Sh0qLYlF","name":"Lair Actions","type":"feat","img":"icons/magic/nature/stealth-hide-eyes-green.webp","data":{"description":{"value":"
\n

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair. On initiative count 20 (losing all initiative ties), it can use one of its lair action options. It can't do so while incapacitated or otherwise unable to take actions. If surprised, it can't use one until after its first turn in the combat.

\n
\n

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":2400001,"permission":{"default":0},"flags":{}},{"_id":"MdpCZRnBOnzgAKPg","name":"Regional Effects","type":"feat","img":"icons/environment/wilderness/cave-entrance-mountain-blue.webp","data":{"description":{"value":"

The mere presence of a legendary creature can have strange and wondrous effects on its environment. Regional effects end abruptly or dissipate over time when the legendary creature dies.

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The unicorn makes one attack with its hooves.

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The unicorn creates a shimmering, magical field around itself or another creature it can see within 60 feet of it. The target gains a +2 bonus to AC until the end of the unicorn's next turn.

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The unicorn magically regains 11 (2d8+2) hit points.

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The dragon can breathe air and water.

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If the dragon fails a saving throw, it can choose to succeed instead.

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The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

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\n

Melee Weapon Attack:+11 to hit,, 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 7 (2d6) poison damage.

\n

The Adult Green Dragon attacks with its Bite.

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Melee Weapon Attack:+11 to hit,, 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

The Adult Green Dragon attacks with its Claw.

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Melee Weapon Attack:+11 to hit,, 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

The Adult Green Dragon attacks with its Tail.

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Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute.

A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours .

Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a Wisdom saving throw. A creature can repeat the saving throw at the end of each of its turns.

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The dragon exhales poisonous gas in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 56 (16d6) poison damage on a failed save, or half as much damage on a successful one.

The dragon exhales poisonous gas in a 60-foot cone. Each creature in that area must make a Constitution saving throw.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":60,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"con","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["16d6","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":18,"scaling":"flat"},"requirements":"","recharge":{"value":5,"charged":true},"attunement":0},"effects":[],"folder":null,"sort":800000,"permission":{"default":0},"flags":{}},{"_id":"jls6tBzceKBhLIJ9","name":"Legendary Actions","type":"feat","img":"icons/magic/light/hand-sparks-glow-yellow.webp","data":{"description":{"value":"
\n

The dragon can take 3 legendary actions. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

\n
\n

The dragon can take 3 legendary actions.

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\n

The dragon makes a Wisdom (Perception) check.

\n
\n

The dragon watches its surrounding...

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\n

The dragon makes a tail attack.

\n
\n

The dragon slams its long tail against its foe!

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\n

The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 15 (2d6+6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

\n
\n

The dragon beats its wings!

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\n

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair. On initiative count 20 (losing all initiative ties), it can use one of its lair action options. It can't do so while incapacitated or otherwise unable to take actions. If surprised, it can't use one until after its first turn in the combat.

\n
\n

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair.

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The mere presence of a legendary creature can have strange and wondrous effects on its environment. Regional effects end abruptly or dissipate over time when the legendary creature dies.

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Nobles, those of our nations born with a silver spoon in their mouths and the wealth with which to buy influence and power across the world. Nobles can run the gamut of humanoid races, so long as these folks have the wealth to back up their claim to a noble title. Not all nobles are born into wealth however; in rare cases nobles may earn their status by dedicated work to the lords of their regions or by simply having titles given to them via friends finding themselves in positions of power. Through all of the perfume and powders adorning a noble's body, no stink is so ever present as that of corruption wafting just below the flowery mask.

\n

Entourage. Nobles rarely travel alone outside of their massive estates, prefering to be flanked by a retinue of trained bodyguards and faithful servants. This should always be kept in mind when dealing with nobles; there is never simply the nobleman/woman alone beyond their estate walls. Should a brigand be fearsome enough to make it through the noble's well-paid defenses, the monied elite is certainly a force to be reckoned with. Noble-birthed children receive some of the finest martial training in the land from an early age and are well equipped to strike back with sword or rapier. Keep an eye on your own footwork should you misstep and leave yourself open to a noble's well practiced parry. Be mindful of whom you may approach in a fight, as a noble has so much more to offer than their warm blood spilt carelessly upon the earth.

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This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

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Melee Weapon Attack:+3 to hit,, 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

The Noble attacks with its Rapier.

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The noble adds 2 to its AC against one melee Attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.

The noble adds 2 to its AC against one melee Attack that would hit it.

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Grimlock are a species of subterranean monsters whom evolved from modern day humans over the course of several hundred years.  Grimlocks were formerly human cultists who worshipped dark, manipulative masters deep within the caverns beneath the world.  These dark magicians meddled magically with the minds of the cultists, turning the unexpecting stooges into little more than slaves.  In veneration to their barbarous masters, the former cultists began to turn to cannibalism as a holy sacrament in order to become closer to their false gods.  However, this enslavement and isolation transformed the humans; their skin grew pallid and grey, their hair grew in coarse patches across their craggy bodies, and due to the maddening darkness, these new creatures, the Grimlocks, lost their ability to see.  Mutated and blind, the Grimlocks were left without guidance when their masters vanished without a trace.  Grimlocks still haunt the deep places of the earth to this very day.  Grimlocks prefer to lurk within the shadows as their grey, mottled skin resembles the stone surrounding them.  From a hidden perch atop a rock they lay in wait, their calloused hands gripping clubs made of sharpened bone.  Listen closely should your journey take you into the underground, as the feverish whispers of the Grimlock venerating their fallen masters can be heard clearly echoing throughout the caverns in which they creep.

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The grimlock can't use its blindsight while deafened and unable to smell.

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The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.

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The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

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Melee Weapon Attack:+5 to hit,, 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.

The Grimlock attacks with its Spiked Bone Club.

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Token artwork by Forgotten Adventures.

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This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

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Melee Weapon Attack:+5 to hit,, 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

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The Veteran attacks with their Longsword.

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The veteran makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack.

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Melee Weapon Attack:+5 to hit,, 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

The Veteran attacks with its Shortsword.

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Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.

The Veteran attacks with its Heavy Crossbow.

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Token artwork by Forgotten Adventures.

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If the wereboar moves at least 15 feet straight toward a target and then hits it with its tusks on the same turn, the target takes an extra 7 (2d6) slashing damage.

If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

If the wereboar moves at least 15 feet straight toward a target and then hits it with its tusks on the same turn, the target takes extra slashing damage. If the target is a creature, it must make aStrength saving throw or be knocked prone.

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The wereboar makes two attacks, only one of which can be with its tusks.

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If the wereboar takes 14 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

If the wereboar takes damage that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

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The wereboar can use its action to polymorph into a boar-humanoid hybrid or into a boar, or back into its true form, which is humanoid.

Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

The wereboar can use its action to polymorph, or return to its true form.

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Melee Weapon Attack:+5 to hit,, 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with wereboar lycanthropy.

The Wereboar attacks with its Tusks. If the target is a humanoid, it must make a Constitution saving throw.

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Melee Weapon Attack:+5 to hit,, 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

\n
\n

The Wereboar attacks with its Maul.

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Baboons inhabit grassy plains and sparsely covered woodlands, moving always in small packs called troops. Primarily land-bound mammals, a baboon will use its powerful upper body to scamper up into a tree with alarming speed. Do not be misled by the size of this creature; a single woodland baboon can easily prove more vicious than an entire pack of hungry wolves. At first glance a baboon may appear an easy target for unwary adventurers as they are only three to four feet in length, weighing up to forty pounds per recent recordings. No larger than a healthy human child. This, however, is merely deception as the forest monkeys can easily overpower a group of unprepared travelers. Hidden within their dog-like muzzles are deadly sharp canines and behind their eyes is a shockingly intelligent mind.

\n

Tooth Troop. Baboons are at their strongest when surrounded by their troop where they employ simplistic pack tactics to take down their foes. The monkeys have been observed skulking through tall grasses to set an ambush for unsuspecting prey or banding together to single out and mercilessly maul specific targets before moving to the next. Troops are governed by a single alpha who acts as the primary guardian of their fellows. Beneath the alpha, the troop works collaboratively, sharing food and resources between each other and engaging in communal grooming sessions to strengthen their bonds. Baboon young are raised in small family groups, being instructed by multiple adults at a time. A truly fascinating community and unique to our animal kingdom, baboons should be given a wide berth and travelers should cautiously handle an unexpected meeting by a local troop should your paths cross.

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The baboon has advantage on an attack roll against a creature if at least one of the baboon's allies is within 5 ft. of the creature and the ally isn't incapacitated.

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Melee Weapon Attack:+1 to hit,, 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.

\n

The Baboon attacks with its Bite.

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Druids dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are tribal shamans who heal the sick, pray to animal spirits, and provide spiritual guidance.

\n

Token artwork by Forgotten Adventures.

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\n

The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks).

\n

It has the following druid spells prepared:

\n

Cantrips (at will): druidcraft, produce flame, shillelagh

\n

1st level (4 slots): entangle, longstrider, speak with animals, thunderwave

\n

2nd level (3 slots): animal messenger, barkskin

\n
\n

The druid is a spellcaster. Its spellcasting ability is Wisdom.

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Whispering to the spirits of Nature, you create one of the following Effects within range:

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A flickering flame appears in your hand. The flame remains there for the Duration and harms neither you nor your Equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.

\n

You can also Attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell Attack. On a hit, the target takes 1d8 fire damage.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

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Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the Duration, these Plants turn the ground in the area into difficult terrain.

\n

A creature in the area when you cast the spell must succeed on a Strength saving throw or be Restrained by the entangling Plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.

\n

When the spell ends, the conjured Plants wilt away.

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You touch a creature. The target's speed increases by 10 feet until the spell ends.

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You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the DM's discretion.

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A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

\n

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":12,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"6DpP5JZ3gznrULif","name":"Animal Messenger","type":"spell","img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","data":{"description":{"value":"

By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description, such as \"a man or woman dressed in the uniform of the town guard\" or \"a red-haired dwarf wearing a pointed hat.\" You also speak a message of up to twenty-five words. The target beast travels for the duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals.

\n

When the messenger arrives, it delivers your message to the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn't reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell.

\n

At Higher Levels. If you cast this spell using a spell slot of 3rd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.

","chat":"","unidentified":""},"source":"PHB pg. 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"A morsel of food.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"PHcdIFirPgGkjSV7","name":"Shillelagh","type":"spell","img":"icons/magic/fire/dagger-rune-enchant-teal.webp","data":{"description":{"value":"

The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.

","chat":"","unidentified":""},"source":"PHB pg. 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","bludgeoning"],["@mod","bludgeoning"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A shamrock leaf, and a club or quarterstaff","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"xf9PRKOZJ3jjwouV","name":"Barkskin","type":"spell","img":"icons/magic/defensive/shield-barrier-flaming-diamond-orange.webp","data":{"description":{"value":"

You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.

","chat":"","unidentified":""},"source":"PHB pg. 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A handful of oak bark","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"KUP8WEfLxlcY7K2x","name":"Quarterstaff","type":"weapon","img":"icons/weapons/staves/staff-simple-gold.webp","data":{"description":{"value":"
\n

Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage with shillelagh or if wielded with two hands.

\n

The Druid attacks with its Quarterstaff.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":4,"price":2,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","bludgeoning"]],"versatile":"1d8 + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","properties":{"ver":true,"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":200001,"permission":{"default":0},"flags":{}}],"effects":[],"folder":"lqq7AC8UiPDuwneP","sort":0,"permission":{"default":0},"flags":{}} +{"_id":"K15Yl8JmB5iPircc","name":"Druid","type":"npc","img":"systems/dnd5e/tokens/humanoid/Druid.webp","data":{"abilities":{"str":{"value":10,"proficient":0,"min":3,"mod":0,"save":0,"prof":0,"saveBonus":0,"checkBonus":0,"dc":10},"dex":{"value":12,"proficient":0,"min":3,"mod":1,"save":1,"prof":0,"saveBonus":0,"checkBonus":0,"dc":11},"con":{"value":13,"proficient":0,"min":3,"mod":1,"save":1,"prof":0,"saveBonus":0,"checkBonus":0,"dc":11},"int":{"value":12,"proficient":0,"min":3,"mod":1,"save":1,"prof":0,"saveBonus":0,"checkBonus":0,"dc":11},"wis":{"value":15,"proficient":0,"min":3,"mod":2,"save":2,"prof":0,"saveBonus":0,"checkBonus":0,"dc":12},"cha":{"value":11,"proficient":0,"min":3,"mod":0,"save":0,"prof":0,"saveBonus":0,"checkBonus":0,"dc":10}},"attributes":{"ac":{"flat":11,"calc":"natural","formula":"","min":11},"hp":{"value":27,"min":0,"max":27,"temp":0,"tempmax":0,"formula":"5d8 + 5"},"init":{"value":0,"bonus":0,"mod":1,"total":1,"prof":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"wis","prof":2,"spelldc":12,"spellLevel":0,"encumbrance":{"value":4,"max":150,"pct":2.6666666666666665,"encumbered":true}},"details":{"biography":{"value":"

Druids dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are tribal shamans who heal the sick, pray to animal spirits, and provide spiritual guidance.

\n

Token artwork by Forgotten Adventures.

","public":""},"alignment":"any","race":null,"type":{"value":"humanoid","subtype":"Any Race","swarm":"","custom":""},"environment":null,"cr":2,"spellLevel":4,"xp":{"value":450},"source":"MM pg. 346","class":{}},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["druidic","custom"],"custom":"any two languages"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","mod":1,"bonus":0,"passive":11,"prof":0,"total":1},"ani":{"value":0,"ability":"wis","mod":2,"bonus":0,"passive":12,"prof":0,"total":2},"arc":{"value":0,"ability":"int","mod":1,"bonus":0,"passive":11,"prof":0,"total":1},"ath":{"value":0,"ability":"str","mod":0,"bonus":0,"passive":10,"prof":0,"total":0},"dec":{"value":0,"ability":"cha","mod":0,"bonus":0,"passive":10,"prof":0,"total":0},"his":{"value":0,"ability":"int","mod":1,"bonus":0,"passive":11,"prof":0,"total":1},"ins":{"value":0,"ability":"wis","mod":2,"bonus":0,"passive":12,"prof":0,"total":2},"itm":{"value":0,"ability":"cha","mod":0,"bonus":0,"passive":10,"prof":0,"total":0},"inv":{"value":0,"ability":"int","mod":1,"bonus":0,"passive":11,"prof":0,"total":1},"med":{"value":1,"ability":"wis","mod":2,"bonus":0,"passive":14,"prof":2,"total":4},"nat":{"value":1,"ability":"int","mod":1,"bonus":0,"passive":13,"prof":2,"total":3},"prc":{"value":1,"ability":"wis","mod":2,"bonus":0,"passive":14,"prof":2,"total":4},"prf":{"value":0,"ability":"cha","mod":0,"bonus":0,"passive":10,"prof":0,"total":0},"per":{"value":0,"ability":"cha","mod":0,"bonus":0,"passive":10,"prof":0,"total":0},"rel":{"value":0,"ability":"int","mod":1,"bonus":0,"passive":11,"prof":0,"total":1},"slt":{"value":0,"ability":"dex","mod":1,"bonus":0,"passive":11,"prof":0,"total":1},"ste":{"value":0,"ability":"dex","mod":1,"bonus":0,"passive":11,"prof":0,"total":1},"sur":{"value":0,"ability":"wis","mod":2,"bonus":0,"passive":12,"prof":0,"total":2}},"spells":{"spell1":{"value":4,"override":null,"max":4},"spell2":{"value":3,"override":null,"max":3},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0},"spell0":{"value":0,"max":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"token":{"name":"Druid","displayName":20,"actorLink":false,"tint":null,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":0,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":""},"flags":{},"randomImg":false,"img":"systems/dnd5e/tokens/humanoid/Druid.webp","actorId":"K15Yl8JmB5iPircc","alpha":1},"items":[{"_id":"07sdy4qaaW4MaB8W","name":"Spellcasting","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","data":{"description":{"value":"
\n

The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks).

\n

It has the following druid spells prepared:

\n

Cantrips (at will): druidcraft, produce flame, shillelagh

\n

1st level (4 slots): entangle, longstrider, speak with animals, thunderwave

\n

2nd level (3 slots): animal messenger, barkskin

\n
\n

The druid is a spellcaster. Its spellcasting ability is Wisdom.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"gdpkOBvo0Jxb3OVR","name":"Druidcraft","type":"spell","img":"systems/dnd5e/icons/spells/vines-jade-1.jpg","data":{"description":{"value":"

Whispering to the spirits of Nature, you create one of the following Effects within range:

\n","chat":"","unidentified":""},"source":"PHB pg. 236","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"QwPEzLNW8iVCL7cR","name":"Produce Flame","type":"spell","img":"systems/dnd5e/icons/spells/explosion-orange-2.jpg","data":{"description":{"value":"

A flickering flame appears in your hand. The flame remains there for the Duration and harms neither you nor your Equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.

\n

You can also Attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell Attack. On a hit, the target takes 1d8 fire damage.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"PHB pg. 269","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":""}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"326YyjtlKmYZh3T3","name":"Entangle","type":"spell","img":"systems/dnd5e/icons/spells/vines-acid-2.jpg","data":{"description":{"value":"

Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the Duration, these Plants turn the ground in the area into difficult terrain.

\n

A creature in the area when you cast the spell must succeed on a Strength saving throw or be Restrained by the entangling Plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.

\n

When the spell ends, the conjured Plants wilt away.

","chat":"","unidentified":""},"source":"PHB pg. 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"str","dc":12,"scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"BdApmAz4M3id4rnL","name":"Longstrider","type":"spell","img":"systems/dnd5e/icons/spells/wind-sky-1.jpg","data":{"description":{"value":"

You touch a creature. The target's speed increases by 10 feet until the spell ends.

","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A pinch of dirt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"lXZnkgspOXxSoLPF","name":"Speak with Animals","type":"spell","img":"systems/dnd5e/icons/spells/wild-jade-1.jpg","data":{"description":{"value":"

You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the DM's discretion.

","chat":"","unidentified":""},"source":"PHB pg. 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"2ZxbeICwcq94lFTU","name":"Thunderwave","type":"spell","img":"systems/dnd5e/icons/spells/lightning-jade-1.jpg","data":{"description":{"value":"

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

\n

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":12,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"6DpP5JZ3gznrULif","name":"Animal Messenger","type":"spell","img":"systems/dnd5e/icons/spells/wild-jade-1.jpg","data":{"description":{"value":"

By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description, such as \"a man or woman dressed in the uniform of the town guard\" or \"a red-haired dwarf wearing a pointed hat.\" You also speak a message of up to twenty-five words. The target beast travels for the duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals.

\n

When the messenger arrives, it delivers your message to the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn't reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell.

\n

At Higher Levels. If you cast this spell using a spell slot of 3rd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.

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The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.

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You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.

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Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage with shillelagh or if wielded with two hands.

\n

The Druid attacks with its Quarterstaff.

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The hydra can hold its breath for 1 hour.

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The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

\n

Whenever the hydra takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies.

\n

At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for each head regrown in this way.

\n
\n

The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

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For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks.

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While the hydra sleeps, at least one of its heads is awake.

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The hydra makes as many bite attacks as it has heads.

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Melee Weapon Attack:+8 to hit,, 10 ft., one target. Hit: 10 (1d10 + 5) piercing damage.

The Hydra attacks with its Bite.

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Token artwork by Forgotten Adventures.

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The ape makes two fist attacks.

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Melee Weapon Attack:+5 to hit,, 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

\n

The Ape attacks with its Fist.

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Ranged Weapon Attack: +5 to hit, range 25/50 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

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The Ape attacks with its Rock.

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The ape makes two fist attacks.

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Melee Weapon Attack:+5 to hit,, 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

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The Ape attacks with its Fist.

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Ranged Weapon Attack: +5 to hit, range 25/50 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

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The Ape attacks with its Rock.

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Token artwork by Forgotten Adventures.

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The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.

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Melee Weapon Attack:+3 to hit,, 0 ft., one target in the swarm's space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer.

\n

A creature reduced to 0 hit points by a swarm of centipedes is stable but poisoned for 1 hour, even after regaining hit points, and paralyzed while poisoned in this way.

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\n

The Swarm of Centipedes attacks with a flurry of Bites.

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If the tarrasque fails a saving throw, it can choose to succeed instead.

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The tarrasque has advantage on saving throws against spells and other magical effects.

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Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the tarrasque is unaffected.

On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target.

The tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target.

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The tarrasque deals double damage to objects and structures.

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The tarrasque can use its Frightful Presence. It then makes five attacks: one with its bite, two with its claws, one with its horns, and one with its tail. It can use its Swallow instead of its bite.

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Melee Weapon Attack:+19 to hit,, 10 ft., one target. Hit: 36 (4d12 + 10) piercing damage.

If the target is a creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the tarrasque can't bite another target.

The Tarrasque attacks with its Bite. If the target is a creature, it is grappled. Until this grapple ends, the target is restrained, and the tarrasque can't bite another target.

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Melee Weapon Attack:+19 to hit,, 15 ft., one target. Hit: 28 (4d8 + 10) slashing damage.

The Tarrasque attacks with its Claw.

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Melee Weapon Attack:+19 to hit,, 10 ft., one target. Hit: 32 (4d10 + 10) piercing damage.

The Tarrasque attacks with its Horns.

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Melee Weapon Attack:+19 to hit,, 20 ft., one target. Hit: 24 (4d6 + 10) bludgeoning damage.

If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.

The Tarrasque attacks with its Tail. If the target is a creature, it must make a Strength saving throw or be knocked prone.

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Each creature of the tarrasque's choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute.

A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the tarrasque is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the tarrasque's Frightful Presence for the next 24 hours.

Each creature of the tarrasque's choice within 120 feet of it and aware of it must succeed on a Wisdom saving throw.

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The tarrasque makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite's damage, the target is swallowed, and the grapple ends.

While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the tarrasque, and it takes 56 (16d6) acid damage at the start of each of the tarrasque's turns.If the tarrasque takes 60 damage or more on a single turn from a creature inside it, the tarrasque must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the tarrasque. If the tarrasque dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone.

The Tarrasque attacks with its Swallow.

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\n

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair. On initiative count 20 (losing all initiative ties), it can use one of its lair action options. It can't do so while incapacitated or otherwise unable to take actions. If surprised, it can't use one until after its first turn in the combat.

\n
\n

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair.

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\n

The tarrasque can take 3 legendary actions. Only one legendary action option can be used at a time and only at the end of another creature's turn. The tarrasque regains spent legendary actions at the start of its turn.

\n
\n

The tarrasque can take 3 legendary actions.

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The mere presence of a legendary creature can have strange and wondrous effects on its environment. Regional effects end abruptly or dissipate over time when the legendary creature dies.

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The tarrasque makes one claw attack or tail attack.

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The tarrasque moves up to half its speed.

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The tarrasque makes one bite attack or uses its Swallow.

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If the tarrasque fails a saving throw, it can choose to succeed instead.

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The tarrasque has advantage on saving throws against spells and other magical effects.

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Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the tarrasque is unaffected.

On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target.

The tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target.

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The tarrasque deals double damage to objects and structures.

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The tarrasque can use its Frightful Presence. It then makes five attacks: one with its bite, two with its claws, one with its horns, and one with its tail. It can use its Swallow instead of its bite.

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Melee Weapon Attack:+19 to hit,, 10 ft., one target. Hit: 36 (4d12 + 10) piercing damage.

If the target is a creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the tarrasque can't bite another target.

The Tarrasque attacks with its Bite. If the target is a creature, it is grappled. Until this grapple ends, the target is restrained, and the tarrasque can't bite another target.

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Melee Weapon Attack:+19 to hit,, 15 ft., one target. Hit: 28 (4d8 + 10) slashing damage.

The Tarrasque attacks with its Claw.

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Melee Weapon Attack:+19 to hit,, 10 ft., one target. Hit: 32 (4d10 + 10) piercing damage.

The Tarrasque attacks with its Horns.

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Melee Weapon Attack:+19 to hit,, 20 ft., one target. Hit: 24 (4d6 + 10) bludgeoning damage.

If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.

The Tarrasque attacks with its Tail. If the target is a creature, it must make a Strength saving throw or be knocked prone.

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Each creature of the tarrasque's choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute.

A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the tarrasque is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the tarrasque's Frightful Presence for the next 24 hours.

Each creature of the tarrasque's choice within 120 feet of it and aware of it must succeed on a Wisdom saving throw.

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The tarrasque makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite's damage, the target is swallowed, and the grapple ends.

While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the tarrasque, and it takes 56 (16d6) acid damage at the start of each of the tarrasque's turns.If the tarrasque takes 60 damage or more on a single turn from a creature inside it, the tarrasque must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the tarrasque. If the tarrasque dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone.

The Tarrasque attacks with its Swallow.

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\n

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair. On initiative count 20 (losing all initiative ties), it can use one of its lair action options. It can't do so while incapacitated or otherwise unable to take actions. If surprised, it can't use one until after its first turn in the combat.

\n
\n

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair.

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\n

The tarrasque can take 3 legendary actions. Only one legendary action option can be used at a time and only at the end of another creature's turn. The tarrasque regains spent legendary actions at the start of its turn.

\n
\n

The tarrasque can take 3 legendary actions.

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The mere presence of a legendary creature can have strange and wondrous effects on its environment. Regional effects end abruptly or dissipate over time when the legendary creature dies.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1500000,"permission":{"default":0},"flags":{}},{"_id":"XFNRU61XBt7FvXAM","name":"Attack","type":"feat","img":"icons/skills/melee/blood-slash-foam-red.webp","data":{"description":{"value":"

The tarrasque makes one claw attack or tail attack.

","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1200000,"permission":{"default":0},"flags":{}},{"_id":"wYuyOwVFLle1u78H","name":"Move","type":"feat","img":"icons/skills/movement/feet-winged-boots-brown.webp","data":{"description":{"value":"

The tarrasque moves up to half its speed.

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The tarrasque makes one bite attack or uses its Swallow.

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Melee Weapon Attack:+7 to hit,, 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

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The dryad's innate spellcasting ability is Charisma (spell save DC 14). The dryad can innately cast the following spells, requiring no material components:

\n

At will: druidcraft

\n

3/day each: entangle, goodberry

\n

1/day each: barkskin, pass without trace, shillelagh

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Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the Duration, these Plants turn the ground in the area into difficult terrain.

\n

A creature in the area when you cast the spell must succeed on a Strength saving throw or be Restrained by the entangling Plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.

\n

When the spell ends, the conjured Plants wilt away.

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Whispering to the spirits of Nature, you create one of the following Effects within range:

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Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day.

The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.

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You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.

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A veil of shadows and Silence radiates from you, masking you and your companions from detection. For the Duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.

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The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.

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The dryad has advantage on saving throws against spells and other magical effects.

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The dryad can communicate with beasts and plants as if they shared a language.

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Once on her turn, the dryad can use 10 feet of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger.

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\n

Melee Weapon Attack: +2 to hit (+6 to hit with shillelagh), reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage with shillelagh.

\n
\n

The Dryad attacks with its Club.

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\n

The dryad targets one humanoid or beast that she can see within 30 feet of her. If the target can see the dryad, it must succeed on a DC 14 Wisdom saving throw or be magically charmed.

\n

The charmed creature regards the dryad as a trusted friend to be heeded and protected. Although the target isn't under the dryad's control, it takes the dryad's requests or actions in the most favorable way it can.Each time the dryad or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the dryad dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target's saving throw is successful, the target is immune to the dryad's Fey Charm for the next 24 hours.The dryad can have no more than one humanoid and up to three beasts charmed at a time.

\n
\n

The dryad targets one humanoid or beast that she can see within 30 feet of her. If the target can see the dryad, it must make a Wisdom saving throw. Each time the dryad or its allies do anything harmful to the target, it can repeat the saving throw.

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The dryad's innate spellcasting ability is Charisma (spell save DC 14). The dryad can innately cast the following spells, requiring no material components:

\n

At will: druidcraft

\n

3/day each: entangle, goodberry

\n

1/day each: barkskin, pass without trace, shillelagh

","chat":"","unidentified":""},"source":"","activation":{"type":"none","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":700001,"permission":{"default":0},"flags":{}},{"_id":"nZ8w7AlnmfziI1yb","name":"Entangle","type":"spell","img":"systems/dnd5e/icons/spells/vines-acid-2.jpg","data":{"description":{"value":"

Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the Duration, these Plants turn the ground in the area into difficult terrain.

\n

A creature in the area when you cast the spell must succeed on a Strength saving throw or be Restrained by the entangling Plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.

\n

When the spell ends, the conjured Plants wilt away.

","chat":"","unidentified":""},"source":"PHB pg. 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"str","dc":14,"scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"FNz3TuwOTx2PRjgB","name":"Druidcraft","type":"spell","img":"systems/dnd5e/icons/spells/vines-jade-1.jpg","data":{"description":{"value":"

Whispering to the spirits of Nature, you create one of the following Effects within range:

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Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day.

The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.

","chat":"","unidentified":""},"source":"PHB pg. 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"A spring of mistletoe","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"czKMH6YSTDmJLmjb","name":"Barkskin","type":"spell","img":"systems/dnd5e/icons/spells/protect-orange-2.jpg","data":{"description":{"value":"

You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.

","chat":"","unidentified":""},"source":"PHB pg. 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"A handful of oak bark","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"NXPG19gpvi65HMqg","name":"Pass without Trace","type":"spell","img":"systems/dnd5e/icons/spells/fog-air-1.jpg","data":{"description":{"value":"

A veil of shadows and Silence radiates from you, masking you and your companions from detection. For the Duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.

","chat":"","unidentified":""},"source":"PHB pg. 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"Ashes from a burned leaf of mistletoe and a sprig of spruce","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"d5IswUCOFC1xTCGq","name":"Shillelagh","type":"spell","img":"systems/dnd5e/icons/spells/enchant-jade-1.jpg","data":{"description":{"value":"

The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.

","chat":"","unidentified":""},"source":"PHB pg. 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","bludgeoning"],["@mod","bludgeoning"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"A shamrock leaf, and a club or quarterstaff","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"JExoadfmCtQH6vsK","name":"Magic Resistance","type":"feat","img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","data":{"description":{"value":"

The dryad has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":400001,"permission":{"default":0},"flags":{}},{"_id":"beL4bLUcyTb1Sxgz","name":"Speak with Beasts and Plants","type":"feat","img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","data":{"description":{"value":"

The dryad can communicate with beasts and plants as if they shared a language.

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Once on her turn, the dryad can use 10 feet of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":600001,"permission":{"default":0},"flags":{}},{"_id":"DNPx6Myd5rHTGu4a","name":"Club","type":"weapon","img":"icons/weapons/clubs/club-simple-barbed.webp","data":{"description":{"value":"
\n

Melee Weapon Attack: +2 to hit (+6 to hit with shillelagh), reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage with shillelagh.

\n
\n

The Dryad attacks with its Club.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":2,"price":1,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + 4","bludgeoning"]],"versatile":"1d8 + 4"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","properties":{"lgt":true,"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":200001,"permission":{"default":0},"flags":{}},{"_id":"OdzhvEDeD06BWsZS","name":"Fey Charm","type":"feat","img":"icons/consumables/plants/leaf-veins-glowing-green.webp","data":{"description":{"value":"
\n

The dryad targets one humanoid or beast that she can see within 30 feet of her. If the target can see the dryad, it must succeed on a DC 14 Wisdom saving throw or be magically charmed.

\n

The charmed creature regards the dryad as a trusted friend to be heeded and protected. Although the target isn't under the dryad's control, it takes the dryad's requests or actions in the most favorable way it can.Each time the dryad or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the dryad dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target's saving throw is successful, the target is immune to the dryad's Fey Charm for the next 24 hours.The dryad can have no more than one humanoid and up to three beasts charmed at a time.

\n
\n

The dryad targets one humanoid or beast that she can see within 30 feet of her. If the target can see the dryad, it must make a Wisdom saving throw. Each time the dryad or its allies do anything harmful to the target, it can repeat the saving throw.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":"one humanoid or beast"},"duration":{"value":24,"units":"hour"},"target":{"value":1,"width":null,"units":"spec","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"wis","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":14,"scaling":"flat","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":300001,"permission":{"default":0},"flags":{}}],"effects":[],"folder":"lqq7AC8UiPDuwneP","sort":0,"permission":{"default":0},"flags":{}} {"_id":"KUpbXdn1XmHEeOPk","name":"Merfolk","type":"npc","img":"systems/dnd5e/tokens/humanoid/Merfolk.webp","data":{"abilities":{"str":{"value":10,"proficient":0,"min":3,"mod":0,"save":0,"prof":0,"saveBonus":0,"checkBonus":0,"dc":10},"dex":{"value":13,"proficient":0,"min":3,"mod":1,"save":1,"prof":0,"saveBonus":0,"checkBonus":0,"dc":11},"con":{"value":12,"proficient":0,"min":3,"mod":1,"save":1,"prof":0,"saveBonus":0,"checkBonus":0,"dc":11},"int":{"value":11,"proficient":0,"min":3,"mod":0,"save":0,"prof":0,"saveBonus":0,"checkBonus":0,"dc":10},"wis":{"value":11,"proficient":0,"min":3,"mod":0,"save":0,"prof":0,"saveBonus":0,"checkBonus":0,"dc":10},"cha":{"value":12,"proficient":0,"min":3,"mod":1,"save":1,"prof":0,"saveBonus":0,"checkBonus":0,"dc":11}},"attributes":{"ac":{"flat":11,"calc":"natural","formula":"","min":11},"hp":{"value":11,"min":0,"max":11,"temp":0,"tempmax":0,"formula":"2d8 + 2"},"init":{"value":0,"bonus":0,"mod":1,"total":1,"prof":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":40,"walk":10,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":2,"spelldc":10,"spellLevel":0,"encumbrance":{"value":0,"max":150,"pct":0,"encumbered":false}},"details":{"biography":{"value":"

Adorned in shells and brightly hued aquatic plants, the Merfolk who inhabit the oceans of our world are truly unique in their evolution. Though many modern researchers do not abide by this tale, it is rumored that Merfolk evolved from a colony of humans whose city sank below the waves in a catastrophic accident. The Merfolk themselves, however, choose neither to confirm or deny this tale. Very basically, Merfolk resemble an average humanoid with a few key differences. Where one would expect to find legs beneath the torso of a human, they would instead find the powerful tail of a relatively sized fish. Merfolk also have frilled gills adorning their necks allowing them to breathe the salty waters of the ocean's depths. Several additional fins grace the Merfolk's lithe body about the biceps and hips. Upon the Merfolk's humanoid head rests a single, large frill webbed by translucent skin which may raise or fold back depending on the Merfolk's mood.

\n

Murmaider. Merfolk live along the coastal waters of continental shelves, rarely allowing themselves to drift down into the darker depths of the ocean's abyss. Here in the more shallow tides, the Merfolk build their homes into thriving coral reefs, labyrinthian undersea caverns, and even the hollowed out remains of once coastal cities or sunken vessels. Anywhere shrouded from the view of prying land-dwellers makes the perfect home for a Merfolk. The Merfolk's reclusiveness is so well known, that mariners would tell fanciful tales of meeting a Merfolk for a midnight tryst, only to be abandoned at sunrise by the elusive creature. Most of the mariner's fellows would shove the notion aside, having never seen a living or dead Merfolk in all their years at sea. This is not to say that Merfolk will flee from intruders should an unfortunate landlubber find their way into a Merfolk's abode. Armed with spears of sharpened coral and powerful webbed hands ending in dagger-like barbs the Merfolk are well equipped to defend themselves within their aquatic homes. Take care on the open seas, adventurer, and never run afoul of the Merfolk.

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The merfolk can breathe air and water.

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Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.

The Merfolk attacks with its Spear.

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Token artwork by Forgotten Adventures.

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The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.

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The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.

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The swarm can breathe only underwater.

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Melee Weapon Attack:+5 to hit,, 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.

\n

The Swarm of Quippers attacks with a flurry of Bites.

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Melee Weapon Attack:+8 to hit,, 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

\n

The target is grappled (escape DC 14) if the devil isn't already grappling a creature. Until this grapple ends, the target is restrained and takes 7 (2d6) piercing damage at the start of each of its turns.

\n
\n

The Chain Devil attacks with its Chain. The target is grappled if the devil isn't already grappling a creature. Until this grapple ends, the target is restrained.

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When a creature the devil can see starts its turn within 30 feet of the devil, the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 14 Wisdom saving throw or be Frightened until the end of its turn.

\n
\n

The devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. make a Wisdom saving throw.

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Magical darkness doesn't impede the devil's Darkvision.

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The creature has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":14,"scaling":"flat","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"AGKUD82KJZaMKVRt","name":"Multiattack","type":"feat","img":"icons/skills/melee/blade-tips-triple-steel.webp","data":{"description":{"value":"

The devil makes two attacks with its chains.

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\n

Up to four chains the devil can see within 60 feet of it magically sprout razor-edged barbs and animate under the devil's control, provided that the chains aren't being worn or carried.

\n

Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.

\n
\n

Up to four chains the devil can see within 60 feet of it magically sprout razor-edged barbs and animate under the devil's control, provided that the chains aren't being worn or carried.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":4,"width":null,"units":"","type":"object"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":1,"max":1,"per":"sr","type":"sr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":true},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}}],"effects":[],"folder":"ZSWBRlk2vsD2qKZC","sort":0,"permission":{"default":0},"flags":{}} 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Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

","chat":"","unidentified":""},"source":"PHB pg. 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"Bat fur and a drop of pitch or piece of coal","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"bv3JBxBKqZC8v8nn","name":"Invisibility","type":"spell","img":"icons/magic/air/fog-gas-smoke-blue-dense-white.webp","data":{"description":{"value":"

A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"PHB pg. 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"An eyelash encased in gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"Agqr1hnuqnhBNgYq","name":"Charm Person","type":"spell","img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","data":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is Charmed by you until the spell ends or until you or your companions do anything harmful to it. The Charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was Charmed by you.

","chat":"","unidentified":""},"source":"PHB pg. 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"yHQn7ZK82eaESdZ9","name":"Cone of Cold","type":"spell","img":"icons/magic/water/projectiles-ice-faceted-shard-salvo-blue.webp","data":{"description":{"value":"

A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.

\n

A creature killed by this spell becomes a frozen statue until it thaws.

\n

Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"PHB pg. 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":60,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":13,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"A small crystal or glass cone","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d8"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"GmktgRgXDpGbMXMX","name":"Gaseous Form","type":"spell","img":"icons/magic/air/fog-gas-smoke-dense-green.webp","data":{"description":{"value":"

You transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal creature isn't affected.

\n

While in this form, the target's only method of movement is a flying speed of 10 feet. The target can enter and occupy the space of another creature. The target has resistance to nonmagical damage, and it has advantage on Strength, Dexterity, and Constitution saving throws. The target can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid surfaces. The target can't fall and remains hovering in the air even when stunned or otherwise incapacitated.

\n

While in the form of a misty cloud, the target can't talk or manipulate objects, and any objects it was carrying or holding can't be dropped, used, or otherwise interacted with. The target can't attack or cast spells.

","chat":"","unidentified":""},"source":"PHB pg. 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"A bit of gauze and a wisp of smoke","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"X7zpSL5rrVWY6gco","name":"Sleep","type":"spell","img":"icons/magic/light/explosion-star-small-pink.webp","data":{"description":{"value":"

This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).

\n

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.

\n

Undead and creatures immune to being charmed aren't affected by this spell.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"radius"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"A pinch of fine sand, rose petals, or a cricket.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"2d8"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"m65uENAa93Pz8lLl","name":"Chain Mail","type":"equipment","img":"icons/equipment/chest/breastplate-metal-scaled-grey.webp","data":{"description":{"value":"

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

","chat":"","unidentified":""},"source":"PHB pg. 145","quantity":1,"weight":55,"price":75,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":16,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"speed":{"value":null,"conditions":""},"strength":13,"stealth":true,"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":800000,"permission":{"default":0},"flags":{}},{"_id":"FC0FNE8O4rnbth8s","name":"Glaive","type":"weapon","img":"icons/weapons/polearms/halberd-crescent-glowing.webp","data":{"description":{"value":"

Melee Weapon Attack:+7 to hit,, 10 ft., one target. Hit: 15 (2d10 + 4) slashing damage, or 9 (1d10 + 4) slashing damage in Small or Medium form.

The Oni attacks with its Glaive.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":6,"price":20,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10 + @mod","slashing"]],"versatile":"1d10 + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":true,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":900000,"permission":{"default":0},"flags":{}},{"_id":"q7J7PERrJb2vxtlt","name":"Claw (Oni Form Only)","type":"weapon","img":"icons/skills/melee/strike-slashes-red.webp","data":{"description":{"value":"

Melee Weapon Attack:+7 to hit,, 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

The Oni attacks with its Claw.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":1000000,"permission":{"default":0},"flags":{}},{"_id":"HiGvFK1bT8zkJA3r","name":"Innate Spellcasting","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","data":{"description":{"value":"

The oni's innate spellcasting ability is Charisma (spell save DC 13). The oni can innately cast the following spells, requiring no material components:

\n

At will: darkness, invisibility

\n

1/day each: charm person, cone of cold, gaseous form, sleep

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The oni makes two attacks, either with its claws or its glaive.

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The oni regains 10 hit points at the start of its turn if it has at least 1 hit point.

The oni regains 10 hit points at the start of its turn.

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the oni's weapon attacks are magical.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1500000,"permission":{"default":0},"flags":{}},{"_id":"QGNzJqfTHnbhjzFN","name":"Change Shape","type":"feat","img":"icons/magic/control/silhouette-hold-change-blue.webp","data":{"description":{"value":"

The oni magically polymorphs into a Small or Medium humanoid, into a Large giant, or back into its true form. Other than its size, its statistics are the same in each form. The only equipment that is transformed is its glaive, which shrinks so that it can be wielded in humanoid form. If the oni dies, it reverts to its true form, and its glaive reverts to its normal size.

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Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

","chat":"","unidentified":""},"source":"PHB pg. 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"Bat fur and a drop of pitch or piece of coal","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"bv3JBxBKqZC8v8nn","name":"Invisibility","type":"spell","img":"systems/dnd5e/icons/spells/fog-sky-2.jpg","data":{"description":{"value":"

A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"PHB pg. 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"An eyelash encased in gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"Agqr1hnuqnhBNgYq","name":"Charm Person","type":"spell","img":"systems/dnd5e/icons/spells/explosion-magenta-2.jpg","data":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is Charmed by you until the spell ends or until you or your companions do anything harmful to it. The Charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was Charmed by you.

","chat":"","unidentified":""},"source":"PHB pg. 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"yHQn7ZK82eaESdZ9","name":"Cone of Cold","type":"spell","img":"systems/dnd5e/icons/spells/ice-blue-3.jpg","data":{"description":{"value":"

A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.

\n

A creature killed by this spell becomes a frozen statue until it thaws.

\n

Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"PHB pg. 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":60,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":13,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"A small crystal or glass cone","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d8"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"GmktgRgXDpGbMXMX","name":"Gaseous Form","type":"spell","img":"systems/dnd5e/icons/spells/fog-acid-2.jpg","data":{"description":{"value":"

You transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal creature isn't affected.

\n

While in this form, the target's only method of movement is a flying speed of 10 feet. The target can enter and occupy the space of another creature. The target has resistance to nonmagical damage, and it has advantage on Strength, Dexterity, and Constitution saving throws. The target can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid surfaces. The target can't fall and remains hovering in the air even when stunned or otherwise incapacitated.

\n

While in the form of a misty cloud, the target can't talk or manipulate objects, and any objects it was carrying or holding can't be dropped, used, or otherwise interacted with. The target can't attack or cast spells.

","chat":"","unidentified":""},"source":"PHB pg. 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"A bit of gauze and a wisp of smoke","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"X7zpSL5rrVWY6gco","name":"Sleep","type":"spell","img":"systems/dnd5e/icons/spells/light-magenta-1.jpg","data":{"description":{"value":"

This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).

\n

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.

\n

Undead and creatures immune to being charmed aren't affected by this spell.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"radius"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"A pinch of fine sand, rose petals, or a cricket.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"2d8"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"m65uENAa93Pz8lLl","name":"Chain Mail","type":"equipment","img":"icons/equipment/chest/breastplate-metal-scaled-grey.webp","data":{"description":{"value":"

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

","chat":"","unidentified":""},"source":"PHB pg. 145","quantity":1,"weight":55,"price":75,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":16,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"speed":{"value":null,"conditions":""},"strength":13,"stealth":true,"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":800000,"permission":{"default":0},"flags":{}},{"_id":"FC0FNE8O4rnbth8s","name":"Glaive","type":"weapon","img":"icons/weapons/polearms/halberd-crescent-glowing.webp","data":{"description":{"value":"

Melee Weapon Attack:+7 to hit,, 10 ft., one target. Hit: 15 (2d10 + 4) slashing damage, or 9 (1d10 + 4) slashing damage in Small or Medium form.

The Oni attacks with its Glaive.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":6,"price":20,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10 + @mod","slashing"]],"versatile":"1d10 + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":true,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":900000,"permission":{"default":0},"flags":{}},{"_id":"q7J7PERrJb2vxtlt","name":"Claw (Oni Form Only)","type":"weapon","img":"icons/skills/melee/strike-slashes-red.webp","data":{"description":{"value":"

Melee Weapon Attack:+7 to hit,, 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

The Oni attacks with its Claw.

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The oni's innate spellcasting ability is Charisma (spell save DC 13). The oni can innately cast the following spells, requiring no material components:

\n

At will: darkness, invisibility

\n

1/day each: charm person, cone of cold, gaseous form, sleep

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1100000,"permission":{"default":0},"flags":{}},{"_id":"7YSwI62Budsr6HzO","name":"Multiattack","type":"feat","img":"icons/skills/melee/blade-tips-triple-steel.webp","data":{"description":{"value":"

The oni makes two attacks, either with its claws or its glaive.

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The oni regains 10 hit points at the start of its turn if it has at least 1 hit point.

The oni regains 10 hit points at the start of its turn.

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the oni's weapon attacks are magical.

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The oni magically polymorphs into a Small or Medium humanoid, into a Large giant, or back into its true form. Other than its size, its statistics are the same in each form. The only equipment that is transformed is its glaive, which shrinks so that it can be wielded in humanoid form. If the oni dies, it reverts to its true form, and its glaive reverts to its normal size.

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Ah yes, a personal favorite of this author, the raven is a singularly noble and clever bird vested in a shroud of twilight. The ebony feathered bird reaches height of nearly two and a half feet tall and bears a thick, dark beak which is perfectly utilized in its scavenging diet of carrion, unattended grains, and insects. However, something truly special lurks behind the dark abyss of this bird's eyes. Should you be prepared, adventurer, the effort put into training the raven will be given back tenfold.

\n

Musings and Mimicry. Ravens are unique specimens among birds; by listening intently and practicing often the raven is able to mimic sounds it hears perfectly. From noises of forest animals to the precise timbre of their master's call, ravens are among the most seamless mimics to be found in the animal kingdom. Truly adventurer, the possibilities to employ the raven's mimicry are nearly limitless! You may see another example of this perfect mimicry in a larger cousin to this bird as well: the humanoid Kenku. Raven-like in form these little humanoids share the feathers and large beaks of their brethren, as well as their ability to copy the sounds of the world around them. Consider a second listen when you hear a voice but cannot place its location, for perhaps the raven speaks from the rafters above you, upon a midnight dreary.

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The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful Wisdom (Insight) check.

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Melee Weapon Attack:+4 to hit,, 5 ft., one target. Hit: 1 piercing damage.

\n

The Raven attacks with its Beak.

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If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the djinni was wearing or carrying.

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The efreeti's innate spell casting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

\n

At will: detect magic

\n

3/day: enlarge/reduce, tongues

\n

1/day each: conjure elemental (fire elemental only), gaseous form, invisibility, major image, plane shift, wall of fire

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For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

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You cause a creature or an object you can see within range to grow larger or smaller for the Duration. Choose either a creature or an object that is neither worn nor carried. If the target is unwilling, it can make a Constitution saving throw. On a success, the spell has no effect.

\n

If the target is a creature, everything it is wearing and carrying changes size with it. Any item dropped by an affected creature returns to normal size at once.

\n

Enlarge. The target's size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category—from Medium to Large, for example. If there isn't enough room for the target to double its size, the creature or object attains the maximum possible size in the space available. Until the spell ends, the target also has advantage on Strength Checks and Strength Saving Throws. The target's Weapons also grow to match its new size. While these Weapons are enlarged, the target's attacks with them deal 1d4 extra damage.

\n

Reduce. The target's size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category—from Medium to Small, for example. Until the spell ends, the target also has disadvantage on Strength Checks and Strength Saving Throws. The target's Weapons also shrink to match its new size. While these Weapons are reduced, the target's attacks with them deal 1d4 less damage (this can't reduce the damage below 1).

","chat":"","unidentified":""},"source":"PHB pg. 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":15,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"1FhySmgXlZvUghTb","name":"Tongues","type":"spell","img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","data":{"description":{"value":"

This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says.

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You call forth an elemental servant. Choose an area of air, earth, fire, or water that fills a 10-foot cube within range. An elemental of challenge rating 5 or lower appropriate to the area you chose appears in an unoccupied space within 10 feet of it. For example, a fire elemental emerges from a bonfire, and an earth elemental rises up from the ground. The elemental disappears when it drops to 0 hit points or when the spell ends.

\n

The elemental is friendly to you and your companions for the duration. Roll initiative for the elemental, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the elemental, it defends itself from hostile creatures but otherwise takes no actions.

\n

If your concentration is broken, the elemental doesn't disappear. Instead, you lose control of the elemental, it becomes hostile toward you and your companions, and it might attack. An uncontrolled elemental can't be dismissed by you, and it disappears 1 hour after you summoned it.

\n

Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the challenge rating increases by 1 for each slot level above 5th.

","chat":"","unidentified":""},"source":"PHB pg. 225","activation":{"type":"minute","cost":1,"condition":"an area of air, earth, fire, or water that fills a 10-foot cube within range"},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"space"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":5,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"twlhthYQ2LFEFrZL","name":"Gaseous Form","type":"spell","img":"icons/magic/air/fog-gas-smoke-dense-green.webp","data":{"description":{"value":"

You transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal creature isn't affected.

\n

While in this form, the target's only method of movement is a flying speed of 10 feet. The target can enter and occupy the space of another creature. The target has resistance to nonmagical damage, and it has advantage on Strength, Dexterity, and Constitution saving throws. The target can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid surfaces. The target can't fall and remains hovering in the air even when stunned or otherwise incapacitated.

\n

While in the form of a misty cloud, the target can't talk or manipulate objects, and any objects it was carrying or holding can't be dropped, used, or otherwise interacted with. The target can't attack or cast spells.

","chat":"","unidentified":""},"source":"PHB pg. 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"oHfYhvrstVQaIp0L","name":"Invisibility","type":"spell","img":"icons/magic/air/fog-gas-smoke-blue-dense-white.webp","data":{"description":{"value":"

A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"PHB pg. 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"XxDBVMHqMcyi1Mmy","name":"Major Image","type":"spell","img":"icons/magic/control/debuff-energy-hold-levitate-pink.webp","data":{"description":{"value":"

You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted. You can't create sufficient heat or cold to cause damage, a sound loud enough to deal thunder damage or deafen a creature, or a smell that might sicken a creature (like a troglodyte's stench).

As long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. Similarly, you can cause the illusion to make different sounds at different times, even making it carry on a conversation, for example.

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.

","chat":"","unidentified":""},"source":"PHB pg. 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"WDV3q3WwtulRdlVs","name":"Plane Shift","type":"spell","img":"icons/magic/symbols/runes-star-pentagon-orange-purple.webp","data":{"description":{"value":"

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the DM's discretion.

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

","chat":"","unidentified":""},"source":"PHB pg. 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":8,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":15,"scaling":"spell"},"level":7,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":250,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"cPcHBmgT0kqNEOdR","name":"Wall of Fire","type":"spell","img":"icons/magic/air/fog-gas-smoke-swirling-orange.webp","data":{"description":{"value":"

You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration.

\n

When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 5d8 fire damage, or half as much damage on a successful save.

\n

One side of the wall, selected by you when you cast this spell, deals 5d8 fire damage to each creature that ends its turn within 10 feet of that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"PHB pg. 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":60,"width":null,"units":"ft","type":"wall"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":15,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d8"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"2NzoIyouATBfPgdc","name":"Multiattack","type":"feat","img":"icons/skills/melee/blade-tips-triple-steel.webp","data":{"description":{"value":"

The efreeti makes two scimitar attacks or uses its Hurl Flame twice.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":300000,"permission":{"default":0},"flags":{}},{"_id":"tR7JGJjIz6H1oerb","name":"Scimitar","type":"weapon","img":"icons/weapons/swords/sword-katana.webp","data":{"description":{"value":"

Melee Weapon Attack:+10 to hit,, 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 7 (2d6) fire damage.

The Efreeti attacks with its Scimitar.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":3,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6+@mod","slashing"],["2d6","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","properties":{"amm":false,"fin":true,"fir":false,"foc":false,"hvy":false,"lgt":true,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":400000,"permission":{"default":0},"flags":{}},{"_id":"9D7vAr8iJbSa4g5N","name":"Hurl Flame","type":"weapon","img":"icons/magic/fire/blast-jet-stream-splash.webp","data":{"description":{"value":"

Ranged Spell Attack:+7 to hit,, 120 ft., one target. Hit: 17 (5d6) fire damage.

The Efreeti attacks with its Hurl Flame.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"cha","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d6","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":true,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":500000,"permission":{"default":0},"flags":{}}],"effects":[],"folder":"ABTRAPMTNJLwRCe1","sort":0,"permission":{"default":0},"flags":{}} 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If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the djinni was wearing or carrying.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":100000,"permission":{"default":0},"flags":{}},{"_id":"gb5HcbKlmYUvLAsk","name":"Innate Spellcasting","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","data":{"description":{"value":"

The efreeti's innate spell casting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

\n

At will: detect magic

\n

3/day: enlarge/reduce, tongues

\n

1/day each: conjure elemental (fire elemental only), gaseous form, invisibility, major image, plane shift, wall of fire

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":200000,"permission":{"default":0},"flags":{}},{"_id":"Z3lehnNeZEWivGFk","name":"Detect Magic","type":"spell","img":"systems/dnd5e/icons/spells/light-blue-2.jpg","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"45L0BCYOXLgO7jsh","name":"Enlarge/Reduce","type":"spell","img":"systems/dnd5e/icons/spells/link-blue-2.jpg","data":{"description":{"value":"

You cause a creature or an object you can see within range to grow larger or smaller for the Duration. Choose either a creature or an object that is neither worn nor carried. If the target is unwilling, it can make a Constitution saving throw. On a success, the spell has no effect.

\n

If the target is a creature, everything it is wearing and carrying changes size with it. Any item dropped by an affected creature returns to normal size at once.

\n

Enlarge. The target's size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category—from Medium to Large, for example. If there isn't enough room for the target to double its size, the creature or object attains the maximum possible size in the space available. Until the spell ends, the target also has advantage on Strength Checks and Strength Saving Throws. The target's Weapons also grow to match its new size. While these Weapons are enlarged, the target's attacks with them deal 1d4 extra damage.

\n

Reduce. The target's size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category—from Medium to Small, for example. Until the spell ends, the target also has disadvantage on Strength Checks and Strength Saving Throws. The target's Weapons also shrink to match its new size. While these Weapons are reduced, the target's attacks with them deal 1d4 less damage (this can't reduce the damage below 1).

","chat":"","unidentified":""},"source":"PHB pg. 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":15,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"1FhySmgXlZvUghTb","name":"Tongues","type":"spell","img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","data":{"description":{"value":"

This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says.

","chat":"","unidentified":""},"source":"PHB pg. 283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"div","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"gWEMjYhRVIEnKbZH","name":"Conjure Elemental (fire elemental only)","type":"spell","img":"systems/dnd5e/icons/spells/runes-orange-3.jpg","data":{"description":{"value":"

You call forth an elemental servant. Choose an area of air, earth, fire, or water that fills a 10-foot cube within range. An elemental of challenge rating 5 or lower appropriate to the area you chose appears in an unoccupied space within 10 feet of it. For example, a fire elemental emerges from a bonfire, and an earth elemental rises up from the ground. The elemental disappears when it drops to 0 hit points or when the spell ends.

\n

The elemental is friendly to you and your companions for the duration. Roll initiative for the elemental, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the elemental, it defends itself from hostile creatures but otherwise takes no actions.

\n

If your concentration is broken, the elemental doesn't disappear. Instead, you lose control of the elemental, it becomes hostile toward you and your companions, and it might attack. An uncontrolled elemental can't be dismissed by you, and it disappears 1 hour after you summoned it.

\n

Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the challenge rating increases by 1 for each slot level above 5th.

","chat":"","unidentified":""},"source":"PHB pg. 225","activation":{"type":"minute","cost":1,"condition":"an area of air, earth, fire, or water that fills a 10-foot cube within range"},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"space"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":5,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"twlhthYQ2LFEFrZL","name":"Gaseous Form","type":"spell","img":"systems/dnd5e/icons/spells/fog-acid-2.jpg","data":{"description":{"value":"

You transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal creature isn't affected.

\n

While in this form, the target's only method of movement is a flying speed of 10 feet. The target can enter and occupy the space of another creature. The target has resistance to nonmagical damage, and it has advantage on Strength, Dexterity, and Constitution saving throws. The target can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid surfaces. The target can't fall and remains hovering in the air even when stunned or otherwise incapacitated.

\n

While in the form of a misty cloud, the target can't talk or manipulate objects, and any objects it was carrying or holding can't be dropped, used, or otherwise interacted with. The target can't attack or cast spells.

","chat":"","unidentified":""},"source":"PHB pg. 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"oHfYhvrstVQaIp0L","name":"Invisibility","type":"spell","img":"systems/dnd5e/icons/spells/fog-sky-2.jpg","data":{"description":{"value":"

A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"PHB pg. 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"XxDBVMHqMcyi1Mmy","name":"Major Image","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-magenta-2.jpg","data":{"description":{"value":"

You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted. You can't create sufficient heat or cold to cause damage, a sound loud enough to deal thunder damage or deafen a creature, or a smell that might sicken a creature (like a troglodyte's stench).

As long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. Similarly, you can cause the illusion to make different sounds at different times, even making it carry on a conversation, for example.

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.

","chat":"","unidentified":""},"source":"PHB pg. 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"WDV3q3WwtulRdlVs","name":"Plane Shift","type":"spell","img":"systems/dnd5e/icons/spells/runes-royal-3.jpg","data":{"description":{"value":"

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the DM's discretion.

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

","chat":"","unidentified":""},"source":"PHB pg. 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":8,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":15,"scaling":"spell"},"level":7,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":250,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"cPcHBmgT0kqNEOdR","name":"Wall of Fire","type":"spell","img":"systems/dnd5e/icons/spells/fog-orange-3.jpg","data":{"description":{"value":"

You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration.

\n

When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 5d8 fire damage, or half as much damage on a successful save.

\n

One side of the wall, selected by you when you cast this spell, deals 5d8 fire damage to each creature that ends its turn within 10 feet of that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"PHB pg. 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":60,"width":null,"units":"ft","type":"wall"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":15,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d8"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"2NzoIyouATBfPgdc","name":"Multiattack","type":"feat","img":"icons/skills/melee/blade-tips-triple-steel.webp","data":{"description":{"value":"

The efreeti makes two scimitar attacks or uses its Hurl Flame twice.

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Melee Weapon Attack:+10 to hit,, 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 7 (2d6) fire damage.

The Efreeti attacks with its Scimitar.

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Ranged Spell Attack:+7 to hit,, 120 ft., one target. Hit: 17 (5d6) fire damage.

The Efreeti attacks with its Hurl Flame.

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The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":100000,"permission":{"default":0},"flags":{}},{"_id":"amUUCouL69OK1GZU","name":"Bite","type":"weapon","img":"icons/creatures/abilities/mouth-teeth-long-red.webp","data":{"description":{"value":"

Melee Weapon Attack:+11 to hit,, 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage.

The Adult Black Dragon attacks with its Bite.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10 + @mod","piercing"],["1d8","acid"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":200000,"permission":{"default":0},"flags":{}},{"_id":"uXxifk618IakGfYG","name":"Claw","type":"weapon","img":"icons/skills/melee/strike-slashes-red.webp","data":{"description":{"value":"

Melee Weapon Attack:+11 to hit,, 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

The Adult Black Dragon attacks with its Claw.

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Melee Weapon Attack:+11 to hit,, 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

The Adult Black Dragon attacks with its Tail.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":15,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":400000,"permission":{"default":0},"flags":{}},{"_id":"A3azHlbNcHLRgogu","name":"Frightful Presence","type":"feat","img":"icons/creatures/unholy/demons-horned-glowing-pink.webp","data":{"description":{"value":"

Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute.

A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a Wisdom saving throw. A creature can repeat the saving throw at the end of each of its turns.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"any","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"con","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":500000,"permission":{"default":0},"flags":{}},{"_id":"Xlzm4nSYrmGB03GH","name":"Amphibious","type":"feat","img":"icons/environment/creatures/frog-spotted-green.webp","data":{"description":{"value":"

The dragon can breathe air and water.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":600000,"permission":{"default":0},"flags":{}},{"_id":"6gjpG1ezpMNyJDGc","name":"Legendary Resistance","type":"feat","img":"icons/equipment/shield/kite-wooden-oak-glow.webp","data":{"description":{"value":"

If the dragon fails a saving throw, it can choose to succeed instead.

","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":700000,"permission":{"default":0},"flags":{}},{"_id":"6bromElr0abqNXJL","name":"Acid Breath","type":"feat","img":"icons/magic/acid/projectile-smoke-glowing.webp","data":{"description":{"value":"

The dragon exhales acid in a 60-foot line that is 5 feet wide.

Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.

The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a Dexterity saving throw.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":60,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"con","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["12d8","acid"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":5,"charged":true},"attunement":0},"effects":[],"folder":null,"sort":800000,"permission":{"default":0},"flags":{}},{"_id":"tWGObm0RZMwSrQLU","name":"Legendary Actions","type":"feat","img":"icons/magic/light/hand-sparks-glow-yellow.webp","data":{"description":{"value":"
\n

The dragon can take 3 legendary actions. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

\n
\n

The dragon can take 3 legendary actions.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":900000,"permission":{"default":0},"flags":{}},{"_id":"LgqLdk3VQOVcO5UI","name":"Tail Attack","type":"weapon","img":"icons/skills/wounds/injury-pain-impaled-hand-blood.webp","data":{"description":{"value":"
\n
\n

Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 16 (2d8+7) bludgeoning damage.

\n
\n
\n

The dragon slams its long tail against its foe!

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":1000000,"permission":{"default":0},"flags":{}},{"_id":"kFPbmQZGCKfWRXpq","name":"Wing Attack","type":"weapon","img":"icons/creatures/abilities/wing-batlike-white-blue.webp","data":{"description":{"value":"
\n

The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6+6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

\n
\n

The dragon beats its wings!

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\n

The dragon makes a Wisdom (Perception) check.

\n
\n

The dragon watches its surrounding...

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The mere presence of a legendary creature can have strange and wondrous effects on its environment. Regional effects end abruptly or dissipate over time when the legendary creature dies.

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\n

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair. On initiative count 20 (losing all initiative ties), it can use one of its lair action options. It can't do so while incapacitated or otherwise unable to take actions. If surprised, it can't use one until after its first turn in the combat.

\n
\n

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair.

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Melee Weapon Attack:+10 to hit,, 10 ft., one target. Hit: 15 (2d8 + 6) piercing damage.

The Horned Devil attacks with its Fork.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":true,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":100000,"permission":{"default":0},"flags":{}},{"_id":"smHERNgdj5yGNQuD","name":"Devil's Sight","type":"feat","img":"icons/magic/perception/eye-slit-pink.webp","data":{"description":{"value":"

Magical darkness doesn't impede the devil's darkvision.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":200000,"permission":{"default":0},"flags":{}},{"_id":"gq4SqLPtYhhtWidm","name":"Magic Resistance","type":"feat","img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","data":{"description":{"value":"

The devil has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":300000,"permission":{"default":0},"flags":{}},{"_id":"VpvOoT7mbR0XNZiL","name":"Tail","type":"weapon","img":"icons/skills/wounds/injury-pain-impaled-hand-blood.webp","data":{"description":{"value":"

Melee Weapon Attack:+10 to hit,, 10 ft., one target. Hit: 10 (1d8 + 6) piercing damage.

If the target is a creature other than an undead or a construct, it must succeed on a DC 17 Constitution saving throw or lose 10 (3d6) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 10 (3d6). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.

The Horned Devil attacks with its Tail. If the target is a creature other than an undead or a construct, it must make a Constitution saving throw.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","piercing"]],"versatile":""},"formula":"3d6","save":{"ability":"con","dc":17,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":400000,"permission":{"default":0},"flags":{}},{"_id":"9FAl5YGUTmt1RnEF","name":"Multiattack","type":"feat","img":"icons/skills/melee/blade-tips-triple-steel.webp","data":{"description":{"value":"

The devil makes three melee attacks: two with its fork and one with its tail. It can use Hurl Flame in place of any melee attack.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":600000,"permission":{"default":0},"flags":{}},{"_id":"GFYzWSyeuW9O4a0I","name":"Hurl Flame","type":"weapon","img":"icons/magic/fire/blast-jet-stream-splash.webp","data":{"description":{"value":"
\n

Ranged Spell Attack:+7 to hit,, 150 ft., one target. Hit: 14 (4d6) fire damage.

\n

If the target is a flammable object that isn't being worn or carried, it also catches fire.

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\n

The Horned Devil attacks with its Hurl Flame. If the target is a flammable object that isn't being worn or carried, it also catches fire.

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Token artwork by Forgotten Adventures.

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The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest.

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The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes.

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Melee Weapon Attack:+5 to hit,, 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

The Manticore attacks with its Bite.

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Melee Weapon Attack:+5 to hit,, 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

The Manticore attacks with its Claw.

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Ranged Weapon Attack: +5 to hit, range 100/200 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

The Manticore attacks with its Tail Spike.

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A giant shark is 30 feet long and normally found in deep oceans. Utterly fearless, it preys on anything that crosses its path, including whales and ships.

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The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.

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The shark can breathe only underwater.

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Melee Weapon Attack:+9 to hit,, 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage.

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The Giant Shark attacks with its Bite.

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Jackals are a species of wild dog who roam the deserts and wilting grasslands of our planet. Jackals are closely related to coyotes, the two species commonly hunt and travel through similar territories causing confusion among untrained researchers. Often a bright golden to light beige tone, the jackal's fur is marked with notable black stirpes which run horizontally in thick bands across the beasts' bodies. Jackals have a unique social structure among canids as they most often shirk life with a pack in favor of finding a singular, monogamous mate with whom they remain in a wide territory. This is not to say that some jackals do not form packs; however, it will be more common in your travels to spot a bachelor or breeding pair rather than a whole cluster of these beasts. Much like the savannah's hyenas, the jackal does not escape the skeptical eye of the trained adventurer as the warning sign of evil upon the horizon. Gifted sentience and the ability of shape-changing by the Demon Lord Graz'zt, newly created beasts dubbed Jackalweres resemble humanoid jackals in their hybrid forms. Now bound to the Demon Lord, the Jackalwere assumes the life of a slaver, plucking unsuspecting humanoids from their comfortable lives by rendering them helpless under the Jackalwere's magical, sleep inducing gaze. Beware young adventurers, for the small jackal you see feasting upon carrion by the road's edge may be the servant of a demonic overlord in magical disguise.

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The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.

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The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 ft. of the creature and the ally isn't incapacitated.

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Melee Weapon Attack:+1 to hit,, 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.

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The Jackal attacks with its Bite.

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A mammoth is an elephantine creature with thick fur and long tusks. Stockier and fiercer than normal elephants, mammoths inhabit a wide range of climes, from subarctic to subtropical.

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If the mammoth moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.

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If the mammoth moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a Strength saving throw.

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Melee Weapon Attack:+10 to hit,, 10 ft., one target. Hit: 25 (4d8 + 7) piercing damage.

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The Mammoth attacks with its Gore.

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Melee Weapon Attack:+10 to hit,, 5 ft., one prone creature. Hit: 29 (4d10 + 7) bludgeoning damage.

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The Mammoth attacks with its Stomp.

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Self (any humanoid form)","type":"spell","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","data":{"description":{"value":"

You make yourself—including your clothing, armor, weapons, and other belongings on your person—look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.

","chat":"","unidentified":""},"source":"PHB pg. 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"int","dc":13,"scaling":"spell","value":""},"level":1,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"IADA5sly9qlvz5Gz","name":"Major Image","type":"spell","img":"icons/magic/control/debuff-energy-hold-levitate-pink.webp","data":{"description":{"value":"

You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted. You can't create sufficient heat or cold to cause damage, a sound loud enough to deal thunder damage or deafen a creature, or a smell that might sicken a creature (like a troglodyte's stench).

As long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. Similarly, you can cause the illusion to make different sounds at different times, even making it carry on a conversation, for example.

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.

","chat":"","unidentified":""},"source":"PHB pg. 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"NDHykDE52YcVDvzj","name":"Charm Person","type":"spell","img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","data":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is Charmed by you until the spell ends or until you or your companions do anything harmful to it. The Charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was Charmed by you.

","chat":"","unidentified":""},"source":"PHB pg. 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"ekyK2B3pBekiMM36","name":"Mirror Image","type":"spell","img":"icons/magic/control/debuff-energy-hold-levitate-pink.webp","data":{"description":{"value":"

Three illusionary duplicates of yourself appear in your space. Until the end of the spell, duplicates move with you and imitate your actions, swapping their position so that it is impossible to determine which image is real. You can use your action to dispel the illusory duplicates.

\n

Whenever a creature is targeting you with an attack during the duration of the spell, roll 1d20 to determine if the attack does not target rather one of your duplicates.

\n

If you have three duplicates, you need 6 or more on your throw to lead the target of the attack to a duplicate. With two duplicates, you need 8 or more. With one duplicate, you need 11 or more.

\n

The AC of a duplicate is 10 + your Dexterity modifier. If an attack hits a duplicate, it is destroyed. A duplicate may be destroyed not just an attack on key. It ignores other damage and effects. The spell ends if the three duplicates are destroyed.

\n

A creature is unaffected by this fate if she can not see if it relies on a different meaning as vision, such as blind vision, or if it can perceive illusions as false, as with clear vision.

","chat":"","unidentified":""},"source":"PHB pg. 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"eXsj54wfmxGKm6xn","name":"Scrying","type":"spell","img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","data":{"description":{"value":"

You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
KnowledgeSave Modifier
Secondhand (you have heard of the target)+5
Firsthand (you have met the target)+0
Familiar (you know the target well)-5
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ConnectionSave Modifier
Likeness or picture-2
Possession or garment-4
Body part, lock of hair, bit of nail, or the like-10
\n

On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.

\n

On a failed save, the spell creates an Invisible sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the Duration. A creature that can see Invisile Objects sees the sensor as a luminous orb about the size of your fist.

\n

Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.

","chat":"","unidentified":""},"source":"PHB pg. 273","activation":{"type":"none","cost":0,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"spell"},"level":5,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"ozJoL89JV1uXZMMm","name":"Suggestion","type":"spell","img":"icons/magic/air/air-burst-spiral-pink.webp","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"PHB pg. 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"ksDdjq2GCv4Co14h","name":"Geas","type":"spell","img":"icons/magic/air/air-burst-spiral-large-yellow.webp","data":{"description":{"value":"

You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become Charmed by you for the Duration. While the creature is charmed by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell.

\n

You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends.

\n

You can end the spell early by using an action to dismiss it. A Remove Curse, Greater Restoration, or wish spell also ends it.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th or 8th level, the Duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the Spells mentioned above.

","chat":"","unidentified":""},"source":"PHB pg. 244","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":30,"units":"day"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d10","psychic"]],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"mSRxk4sD2tHfYAUo","name":"Innate Spellcasting","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","data":{"description":{"value":"

The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:

\n

At will: disguise self (any humanoid form), major image

\n

3/day each: charm person, mirror image, scrying, suggestion

\n

1/day: geas

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":200001,"permission":{"default":0},"flags":{}},{"_id":"LjPDX0VIEJRv0boG","name":"Multiattack","type":"feat","img":"icons/skills/melee/blade-tips-triple-steel.webp","data":{"description":{"value":"

The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":300001,"permission":{"default":0},"flags":{}},{"_id":"lqr5NeudKmKQfSpZ","name":"Claws","type":"weapon","img":"icons/skills/melee/strike-slashes-red.webp","data":{"description":{"value":"

Melee Weapon Attack:+5 to hit,, 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.

The Lamia attacks with its Claws.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":400001,"permission":{"default":0},"flags":{}},{"_id":"jMTZfqYRB58CwXyw","name":"Dagger","type":"weapon","img":"icons/weapons/daggers/dagger-jeweled-purple.webp","data":{"description":{"value":"

Melee Weapon Attack:+5 to hit,, 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

The Lamia attacks with its Dagger.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":1,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","properties":{"amm":false,"fin":true,"fir":false,"foc":false,"hvy":false,"lgt":true,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":500001,"permission":{"default":0},"flags":{}},{"_id":"cd8MN5gJkmUn1RTE","name":"Intoxicating Touch","type":"feat","img":"icons/magic/nature/beam-hand-leaves-green.webp","data":{"description":{"value":"

Melee Spell Attack:+5 to hit,, 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.

The target has disadvantage on Wisdom saving throws and all ability checks.

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Self (any humanoid form)","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-eerie-2.jpg","data":{"description":{"value":"

You make yourself—including your clothing, armor, weapons, and other belongings on your person—look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.

","chat":"","unidentified":""},"source":"PHB pg. 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"int","dc":13,"scaling":"spell","value":""},"level":1,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"IADA5sly9qlvz5Gz","name":"Major Image","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-magenta-2.jpg","data":{"description":{"value":"

You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted. You can't create sufficient heat or cold to cause damage, a sound loud enough to deal thunder damage or deafen a creature, or a smell that might sicken a creature (like a troglodyte's stench).

As long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. Similarly, you can cause the illusion to make different sounds at different times, even making it carry on a conversation, for example.

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.

","chat":"","unidentified":""},"source":"PHB pg. 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"NDHykDE52YcVDvzj","name":"Charm Person","type":"spell","img":"systems/dnd5e/icons/spells/explosion-magenta-2.jpg","data":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is Charmed by you until the spell ends or until you or your companions do anything harmful to it. The Charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was Charmed by you.

","chat":"","unidentified":""},"source":"PHB pg. 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"ekyK2B3pBekiMM36","name":"Mirror Image","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-magenta-2.jpg","data":{"description":{"value":"

Three illusionary duplicates of yourself appear in your space. Until the end of the spell, duplicates move with you and imitate your actions, swapping their position so that it is impossible to determine which image is real. You can use your action to dispel the illusory duplicates.

\n

Whenever a creature is targeting you with an attack during the duration of the spell, roll 1d20 to determine if the attack does not target rather one of your duplicates.

\n

If you have three duplicates, you need 6 or more on your throw to lead the target of the attack to a duplicate. With two duplicates, you need 8 or more. With one duplicate, you need 11 or more.

\n

The AC of a duplicate is 10 + your Dexterity modifier. If an attack hits a duplicate, it is destroyed. A duplicate may be destroyed not just an attack on key. It ignores other damage and effects. The spell ends if the three duplicates are destroyed.

\n

A creature is unaffected by this fate if she can not see if it relies on a different meaning as vision, such as blind vision, or if it can perceive illusions as false, as with clear vision.

","chat":"","unidentified":""},"source":"PHB pg. 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"eXsj54wfmxGKm6xn","name":"Scrying","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-3.jpg","data":{"description":{"value":"

You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
KnowledgeSave Modifier
Secondhand (you have heard of the target)+5
Firsthand (you have met the target)+0
Familiar (you know the target well)-5
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ConnectionSave Modifier
Likeness or picture-2
Possession or garment-4
Body part, lock of hair, bit of nail, or the like-10
\n

On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.

\n

On a failed save, the spell creates an Invisible sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the Duration. A creature that can see Invisile Objects sees the sensor as a luminous orb about the size of your fist.

\n

Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.

","chat":"","unidentified":""},"source":"PHB pg. 273","activation":{"type":"none","cost":0,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"spell"},"level":5,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"ozJoL89JV1uXZMMm","name":"Suggestion","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-magenta-2.jpg","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"PHB pg. 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"ksDdjq2GCv4Co14h","name":"Geas","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-air-3.jpg","data":{"description":{"value":"

You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become Charmed by you for the Duration. While the creature is charmed by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell.

\n

You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends.

\n

You can end the spell early by using an action to dismiss it. A Remove Curse, Greater Restoration, or wish spell also ends it.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th or 8th level, the Duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the Spells mentioned above.

","chat":"","unidentified":""},"source":"PHB pg. 244","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":30,"units":"day"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d10","psychic"]],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"mSRxk4sD2tHfYAUo","name":"Innate Spellcasting","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","data":{"description":{"value":"

The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:

\n

At will: disguise self (any humanoid form), major image

\n

3/day each: charm person, mirror image, scrying, suggestion

\n

1/day: geas

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":200001,"permission":{"default":0},"flags":{}},{"_id":"LjPDX0VIEJRv0boG","name":"Multiattack","type":"feat","img":"icons/skills/melee/blade-tips-triple-steel.webp","data":{"description":{"value":"

The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":300001,"permission":{"default":0},"flags":{}},{"_id":"lqr5NeudKmKQfSpZ","name":"Claws","type":"weapon","img":"icons/skills/melee/strike-slashes-red.webp","data":{"description":{"value":"

Melee Weapon Attack:+5 to hit,, 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.

The Lamia attacks with its Claws.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":400001,"permission":{"default":0},"flags":{}},{"_id":"jMTZfqYRB58CwXyw","name":"Dagger","type":"weapon","img":"icons/weapons/daggers/dagger-jeweled-purple.webp","data":{"description":{"value":"

Melee Weapon Attack:+5 to hit,, 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

The Lamia attacks with its Dagger.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":1,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","properties":{"amm":false,"fin":true,"fir":false,"foc":false,"hvy":false,"lgt":true,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":500001,"permission":{"default":0},"flags":{}},{"_id":"cd8MN5gJkmUn1RTE","name":"Intoxicating Touch","type":"feat","img":"icons/magic/nature/beam-hand-leaves-green.webp","data":{"description":{"value":"

Melee Spell Attack:+5 to hit,, 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.

The target has disadvantage on Wisdom saving throws and all ability checks.

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When the magic of necromancy is utilized upon the preserved flesh of a humanoid, a zombie will rise to serve its dark master.  In much the same way that an animated skeleton is returned from the dead so too are zombies shunted back into this world.  While a skilled spellcaster may animate the dead and command the newly awakened, zombies may also rise in areas of the world saturated with necromantic energy.  In this situation, the zombies will not obey the command of a master, but roam aimlessly in a small area until they either find something to attack and consume or rot away into a pile of inanimate bones.  

\n

Re: Your Brains. Zombies do retain quite a lot of their former selves in regards to their physical appearance.  Zombies will still show the wounds or disease scars which slew them upon reanimating.  The symptoms of decay will also be present as many freshly spawned zombies will be bloated, have patches of skin sloughing from their bodies, or even trailing entrails from exploded abdomens.  While a zombie may resemble the person they were before, there is nothing at work within the head except mindless hunger.  Zombies stumble through their existence in a perpetual state of mindlessness only able to heed their master’s orders.  This fact of the zombie’s mind makes them invaluable warriors for a necromancer in need.  Zombies are direct and will shamble off towards their quarry without so much as a second thought to their own safety.  It’s been noted that some zombies have walked through fires or pits of acid in order to reach their enemies.  Once they reach their target, zombies will pummel and bite at their enemy until either they or the enemy fall in the tussle.  Zombies may also wield weapons, though not cleverly; zombies will not be able to reclaim a weapon should they be disarmed as the lack of weapon will simply drive them to claw with their broken hands.  The magic which binds the zombie to the mortal plane is tricky to the uninitiated as well, so please be warned young adventurers!  Should you fell a zombie, be aware that the creature may not be fully dead for the second time; you should always be sure to wait and see if the beast attempts to rise once more before wandering deeper into the dungeon.

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Melee Weapon Attack:+3 to hit,, 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

The Zombie attacks with its Slam.

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If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw.

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The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option.

An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.

The treant magically animates one or two trees it can see within 60 feet of it.

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While the treant remains motionless, it is indistinguishable from a normal tree.

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The treant makes two slam attacks.

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Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.

The Treant attacks with its Rock.

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The treant deals double damage to objects and structures.

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Melee Weapon Attack:+10 to hit,, 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.

The Treant attacks with its Slam.

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The dragon can breathe air and water.

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Melee Weapon Attack:+8 to hit,, 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage.

The Young Bronze Dragon attacks with its Bite.

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The dragon uses one of the following breath weapons.

\n

**Lightning Breath.** The dragon exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one.

\n

**Repulsion Breath.** The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 15 Strength saving throw. On a failed save, the creature is pushed 40 feet away from the dragon.

\n
\n

The dragon breathes in!

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*Lightning Breath.** The dragon exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one.

\n
\n

The dragon exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a Dexterity saving throw.

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\n

**Repulsion Breath.** The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 15 Strength saving throw. On a failed save, the creature is pushed 40 feet away from the dragon.

\n
\n

The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must make a Strength saving throw.

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Melee Weapon Attack:+8 to hit,, 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

The Young Bronze Dragon attacks with its Claw.

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The dragon makes three attacks: one with its bite and two with its claws.

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The pudding can move through a space as narrow as 1 inch wide without squeezing.

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\n

A creature that touches the pudding or hits it with a melee attack while within 5 feet of it takes 4 (1d8) acid damage. Any nonmagical weapon made of metal or wood that hits the pudding corrodes.

\n

After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits the pudding is destroyed after dealing damage. The pudding can eat through 2-inch-thick, nonmagical wood or metal in 1 round.

\n
\n

A creature that touches the pudding or hits it with a melee attack while within 5 feet of it takes acid damage. Any nonmagical weapon made of metal or wood that hits the pudding corrodes.

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The pudding can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

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\n

Melee Weapon Attack:+5 to hit,, 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 18 (4d8) acid damage.

\n

In addition, nonmagical armor worn by the target is partly dissolved and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.

\n
\n

The Black Pudding attacks with its Pseudopod. In addition, nonmagical armor worn by the target is partly dissolved and takes a permanent and cumulative -1 penalty to the AC it offers.

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\n

When a pudding that is Medium or larger is subjected to lightning or slashing damage, it splits into two new puddings if it has at least 10 Hit Points. Each new pudding has Hit Points equal to half the original pudding's, rounded down. New puddings are one size smaller than the original pudding.

\n
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The pudding splits into two new puddings. New puddings are one size smaller than the original pudding.

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The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

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Melee Weapon Attack:+4 to hit,, 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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The Scout attacks with their Shortsword.

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Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

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The Scout attacks with their Longbow.

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Melee Weapon Attack:+2 to hit,, 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.

The Ghoul attacks with its Bite.

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Melee Weapon Attack:+4 to hit,, 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.

If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

The Ghoul attacks with its Claws. If the target is a creature other than an elf or undead, it must make a Constitution saving throw. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

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For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

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Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

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This spell assails and distorts the minds of creatures, generating illusions and causing uncontrolled actions. Each creature in a sphere of 10-foot-radius centered on a point chosen in the range of the spell must make a Wisdom saving throw otherwise it will be affected by the spell.

\n

An affected target can react and it must start at the beginning of 1d10 each of his game rounds to determine its behavior for that round.

\n

At the end of each turn, an affected creature can make a saving throw of Wisdom. If successful, the effect of the spell ends for this target.

\n

Higher Levels. When you cast this spell using a level spell slot 5 or more, the radius of the sphere increases by 5 feet for each level of higher spell slot to 4.

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You touch a willing creature. The target gains a flying speed of 60 feet for the Duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

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You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded. If the target has 150 Hit Points or fewer, it is Stunned. Otherwise, the spell has no effect.

\n

The stunned target must make a Constitution saving throw at the end of each of its turns. On a successful save, this stunning effect ends.

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The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components:

\n

At will: darkness, detect magic, dispel magic

\n

1/day each: confusion, fly, power word stun

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The glabrezu has advantage on saving throws against spells and other magical effects.

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The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.

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Melee Weapon Attack:+9 to hit,, 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage.

If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.

The Glabrezu attacks with its Pincer. If the target is a Medium or smaller creature, it is grappled.

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Melee Weapon Attack:+9 to hit,, 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.

The Glabrezu attacks with its Fist.

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Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

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For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

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Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

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This spell assails and distorts the minds of creatures, generating illusions and causing uncontrolled actions. Each creature in a sphere of 10-foot-radius centered on a point chosen in the range of the spell must make a Wisdom saving throw otherwise it will be affected by the spell.

\n

An affected target can react and it must start at the beginning of 1d10 each of his game rounds to determine its behavior for that round.

\n

At the end of each turn, an affected creature can make a saving throw of Wisdom. If successful, the effect of the spell ends for this target.

\n

Higher Levels. When you cast this spell using a level spell slot 5 or more, the radius of the sphere increases by 5 feet for each level of higher spell slot to 4.

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You touch a willing creature. The target gains a flying speed of 60 feet for the Duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

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You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded. If the target has 150 Hit Points or fewer, it is Stunned. Otherwise, the spell has no effect.

\n

The stunned target must make a Constitution saving throw at the end of each of its turns. On a successful save, this stunning effect ends.

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The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components:

\n

At will: darkness, detect magic, dispel magic

\n

1/day each: confusion, fly, power word stun

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The glabrezu has advantage on saving throws against spells and other magical effects.

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The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.

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Melee Weapon Attack:+9 to hit,, 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage.

If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.

The Glabrezu attacks with its Pincer. If the target is a Medium or smaller creature, it is grappled.

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Melee Weapon Attack:+9 to hit,, 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.

The Glabrezu attacks with its Fist.

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Token artwork by Forgotten Adventures.

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The hag can breathe air and water.

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Any humanoid that starts its turn within 30 feet of the hag and can see the hag's true form must make a DC 11 Wisdom saving throw. On a failed save, the creature is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the hag is within line of sight, ending the effect on itself on a success.

\n

If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hag's Horrific Appearance for the next 24 hours. Unless the target is surprised or the revelation of the hag's true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against the hag.

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Any humanoid that starts its turn within 30 feet of the hag and can see the hag's true form must make a Wisdom saving throw.

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Melee Weapon Attack:+5 to hit,, 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

The Sea Hag attacks with its Claws.

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The hag targets one frightened creature she can see within 30 ft. of her. If the target can see the hag, it must succeed on a DC 11 Wisdom saving throw against this magic or drop to 0 hit points.

The hag targets one frightened creature she can see within 30 ft. of her. If the target can see the hag, it must make a Wisdom saving throw against this magic.

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The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like an ugly creature of her general size and humanoid shape. The effect ends if the hag takes a bonus action to end it or if she dies.

\n

The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have no claws, but someone touching her hand might feel the claws. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 16 Intelligence (Investigation) check to discern that the hag is disguised.

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Melee Weapon Attack:+6 to hit,, 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

\n

The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.

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\n

The Chuul attacks with its Pincer. The target is grappled if it is a Large or smaller creature.

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One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute.

\n

Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

\n
\n

One creature grappled by the chuul must make a Constitution saving throw. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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The chuul can breathe air and water.

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The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.

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The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.

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A death dog is an ugly two-headed hound that roams plains, and deserts. Hate burns in a death dog's heart, and a taste for humanoid flesh drives it to attack travelers and explorers. Death dog saliva carries a foul disease that causes a victim's flesh to slowly rot off the bone.

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Token artwork by Forgotten Adventures.

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Melee Weapon Attack:+4 to hit,, 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

\n

If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.

\n
\n

The Death Dog attacks with its Bite. If the target is a creature, it must make a Constitution saving throw. Every 24 hours that elapse, the creature must repeat the saving throw.

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The dog has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.

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The dog makes two bite attacks.

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Sturdy and dutiful, ponies represent a small fraction of the horse breeds currently catalogued. It should be clear that for all identification purposes, ponies are not young horses. Ponies are classified by the naturalists of our lands as any horse who is under a height of 14 hands total. Thus, ponies are simply nothing more than small horses. Ponies often make treasured gifts to the children of upper class society as they are prized for their beauty and calm demeanor. Ponies are also used by the small folk of the realm in a way very similar to how a human would utilize a full-sized horse. It seems the relative scale of the pony is quite pleasing to the halflings and gnomes. I would thus ask you to look for our entries on draft horses, war horses, or simply horses to learn more about the varieties of horses who are described there in further detail.

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Melee Weapon Attack:+4 to hit,, 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.

The Pony attacks with its Hooves.

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Priests bring the teachings of their gods to the common folk. They are the spiritual leaders of temples and shrines and often hold positions of influence in their communities. Evil priests might work openly under a tyrant, or they might be the leaders of religious sects hidden in the shadows of good society, overseeing depraved rites.

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A priest typically has one or more acolytes to help with religious ceremonies and other sacred duties.

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Token artwork by Forgotten Adventures.

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Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

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The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:

\n

Cantrips (at will): light, sacred flame, thaumaturgy

\n

1st level (4 slots): cure wounds, guiding bolt, sanctuary

\n

2nd level (3 slots): lesser restoration, spiritual weapon

\n

3rd level (2 slots): dispel magic, spirit guardians

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"xjPENqE1TkASETCm","name":"Sacred Flame","type":"spell","img":"icons/magic/light/beam-rays-orange.webp","data":{"description":{"value":"

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"PHB pg. 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":13,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":""}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"tH6t3jEFN0mV3rkr","name":"Thaumaturgy","type":"spell","img":"icons/magic/fire/explosion-fireball-small-purple-orange.webp","data":{"description":{"value":"

You create one of the following magical effects within range:

\n\n

If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"PHB pg. 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"IuZhkaFDV6WSInX2","name":"Guiding Bolt","type":"spell","img":"icons/magic/fire/projectile-fireball-smoke-large-blue.webp","data":{"description":{"value":"

A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"v6PLMmOtGJLqMa0M","name":"Sanctuary","type":"spell","img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","data":{"description":{"value":"

You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a Fireball.

\n

If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends.

","chat":"","unidentified":""},"source":"PHB pg. 272","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A small silver mirror","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"6feFqORsAsNUdDcU","name":"Lesser Restoration","type":"spell","img":"icons/magic/life/heart-cross-blue.webp","data":{"description":{"value":"

You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.

","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"Rj6fh9Sg59QTCHkm","name":"Spiritual Weapon","type":"spell","img":"icons/magic/fire/dagger-rune-enchant-flame-purple.webp","data":{"description":{"value":"

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.

\n

As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

\n

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.

\n

Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above the 2nd.

","chat":"","unidentified":""},"source":"PHB pg. 278","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":""},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","force"],["@mod","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"B7ua27ZJHMU3u4s8","name":"Dispel Magic","type":"spell","img":"icons/skills/melee/strike-blade-knife-orange-blue.webp","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"PHB pg. 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"YTklaGLgraq2WiH0","name":"Spirit Guardians","type":"spell","img":"icons/magic/light/projectile-bolts-salvo-white.webp","data":{"description":{"value":"

You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.

\n

When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"PHB pg. 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"spell"},"level":3,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A holy symbol","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"9LzZrzdWIZpjFIGV","name":"Divine Eminence","type":"feat","img":"icons/magic/symbols/cog-shield-white-blue.webp","data":{"description":{"value":"

As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit.

This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra radiant damage to a target on a hit.

","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","radiant"]],"versatile":"1d6"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":200001,"permission":{"default":0},"flags":{}},{"_id":"B0jROhxuoqvfmz2B","name":"Mace","type":"weapon","img":"icons/weapons/maces/mace-round-spiked-black.webp","data":{"description":{"value":"

Melee Weapon Attack:+2 to hit,, 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

The Priest attacks with its Mace.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":4,"price":5,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":400001,"permission":{"default":0},"flags":{}},{"_id":"noxyV6bnkRwU1Hqr","name":"Light","type":"spell","img":"icons/magic/light/explosion-star-small-blue-yellow.webp","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":13,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A firefly or phosphorescent moss.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":1,"permission":{"default":0},"flags":{}},{"_id":"izr8tkLxScri1fXe","name":"Cure Wounds","type":"spell","img":"icons/magic/life/heart-cross-green.webp","data":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.uUWb1wZgtMou0TVP"}}}],"effects":[],"folder":"B3XQZKLaaIqhaEFM","sort":0,"permission":{"default":0},"flags":{}} +{"_id":"PVD5wRdyO7iCJPs1","name":"Priest","type":"npc","img":"systems/dnd5e/tokens/humanoid/Priest.webp","data":{"abilities":{"str":{"value":10,"proficient":0,"min":3,"mod":0,"save":0,"prof":0,"saveBonus":0,"checkBonus":0,"dc":10},"dex":{"value":10,"proficient":0,"min":3,"mod":0,"save":0,"prof":0,"saveBonus":0,"checkBonus":0,"dc":10},"con":{"value":12,"proficient":0,"min":3,"mod":1,"save":1,"prof":0,"saveBonus":0,"checkBonus":0,"dc":11},"int":{"value":13,"proficient":0,"min":3,"mod":1,"save":1,"prof":0,"saveBonus":0,"checkBonus":0,"dc":11},"wis":{"value":16,"proficient":0,"min":3,"mod":3,"save":3,"prof":0,"saveBonus":0,"checkBonus":0,"dc":13},"cha":{"value":13,"proficient":0,"min":3,"mod":1,"save":1,"prof":0,"saveBonus":0,"checkBonus":0,"dc":11}},"attributes":{"ac":{"flat":null,"calc":"default","formula":"","min":10},"hp":{"value":27,"min":0,"max":27,"temp":0,"tempmax":0,"formula":"5d8 + 5"},"init":{"value":0,"bonus":0,"mod":0,"total":0,"prof":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":25,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"wis","prof":2,"spelldc":13,"spellLevel":0,"encumbrance":{"value":24,"max":150,"pct":16,"encumbered":true}},"details":{"biography":{"value":"

Priests bring the teachings of their gods to the common folk. They are the spiritual leaders of temples and shrines and often hold positions of influence in their communities. Evil priests might work openly under a tyrant, or they might be the leaders of religious sects hidden in the shadows of good society, overseeing depraved rites.

\n

A priest typically has one or more acolytes to help with religious ceremonies and other sacred duties.

\n

Token artwork by Forgotten Adventures.

","public":""},"alignment":"Any Alignment","race":null,"type":{"value":"humanoid","subtype":"Any Race","swarm":"","custom":""},"environment":null,"cr":2,"spellLevel":5,"xp":{"value":450},"source":"MM pg. 348","class":{}},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["custom"],"custom":"any two languages"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","mod":0,"bonus":0,"passive":10,"prof":0,"total":0},"ani":{"value":0,"ability":"wis","mod":3,"bonus":0,"passive":13,"prof":0,"total":3},"arc":{"value":0,"ability":"int","mod":1,"bonus":0,"passive":11,"prof":0,"total":1},"ath":{"value":0,"ability":"str","mod":0,"bonus":0,"passive":10,"prof":0,"total":0},"dec":{"value":0,"ability":"cha","mod":1,"bonus":0,"passive":11,"prof":0,"total":1},"his":{"value":0,"ability":"int","mod":1,"bonus":0,"passive":11,"prof":0,"total":1},"ins":{"value":0,"ability":"wis","mod":3,"bonus":0,"passive":13,"prof":0,"total":3},"itm":{"value":0,"ability":"cha","mod":1,"bonus":0,"passive":11,"prof":0,"total":1},"inv":{"value":0,"ability":"int","mod":1,"bonus":0,"passive":11,"prof":0,"total":1},"med":{"value":2,"ability":"wis","mod":3,"bonus":0,"passive":17,"prof":4,"total":7},"nat":{"value":0,"ability":"int","mod":1,"bonus":0,"passive":11,"prof":0,"total":1},"prc":{"value":0,"ability":"wis","mod":3,"bonus":0,"passive":13,"prof":0,"total":3},"prf":{"value":0,"ability":"cha","mod":1,"bonus":0,"passive":11,"prof":0,"total":1},"per":{"value":1,"ability":"cha","mod":1,"bonus":0,"passive":13,"prof":2,"total":3},"rel":{"value":2,"ability":"int","mod":1,"bonus":0,"passive":15,"prof":4,"total":5},"slt":{"value":0,"ability":"dex","mod":0,"bonus":0,"passive":10,"prof":0,"total":0},"ste":{"value":0,"ability":"dex","mod":0,"bonus":0,"passive":10,"prof":0,"total":0},"sur":{"value":0,"ability":"wis","mod":3,"bonus":0,"passive":13,"prof":0,"total":3}},"spells":{"spell1":{"value":4,"override":null,"max":4},"spell2":{"value":3,"override":null,"max":3},"spell3":{"value":2,"override":null,"max":2},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0},"spell0":{"value":0,"max":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"token":{"name":"Priest","displayName":20,"actorLink":false,"tint":null,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":0,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":""},"flags":{},"randomImg":false,"img":"systems/dnd5e/tokens/humanoid/Priest.webp","actorId":"PVD5wRdyO7iCJPs1","alpha":1},"items":[{"_id":"bndaCEOeIP8RgbU1","name":"Chain Shirt","type":"equipment","img":"icons/equipment/chest/breastplate-metal-scaled-grey.webp","data":{"description":{"value":"

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

","chat":"","unidentified":""},"source":"PHB pg. 144","quantity":1,"weight":20,"price":"50","attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":13,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"speed":{"value":null,"conditions":""},"strength":"","stealth":false,"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":500001,"permission":{"default":0},"flags":{}},{"_id":"J12x6xIwx1aCEm1e","name":"Spellcasting","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","data":{"description":{"value":"

The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:

\n

Cantrips (at will): light, sacred flame, thaumaturgy

\n

1st level (4 slots): cure wounds, guiding bolt, sanctuary

\n

2nd level (3 slots): lesser restoration, spiritual weapon

\n

3rd level (2 slots): dispel magic, spirit guardians

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"xjPENqE1TkASETCm","name":"Sacred Flame","type":"spell","img":"systems/dnd5e/icons/spells/beam-orange-2.jpg","data":{"description":{"value":"

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"PHB pg. 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":13,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":""}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"tH6t3jEFN0mV3rkr","name":"Thaumaturgy","type":"spell","img":"systems/dnd5e/icons/spells/explosion-royal-1.jpg","data":{"description":{"value":"

You create one of the following magical effects within range:

\n\n

If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"PHB pg. 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"IuZhkaFDV6WSInX2","name":"Guiding Bolt","type":"spell","img":"systems/dnd5e/icons/spells/fireball-sky-2.jpg","data":{"description":{"value":"

A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"v6PLMmOtGJLqMa0M","name":"Sanctuary","type":"spell","img":"systems/dnd5e/icons/spells/protect-sky-2.jpg","data":{"description":{"value":"

You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a Fireball.

\n

If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends.

","chat":"","unidentified":""},"source":"PHB pg. 272","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A small silver mirror","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"6feFqORsAsNUdDcU","name":"Lesser Restoration","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-1.jpg","data":{"description":{"value":"

You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.

","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"Rj6fh9Sg59QTCHkm","name":"Spiritual Weapon","type":"spell","img":"systems/dnd5e/icons/spells/enchant-magenta-2.jpg","data":{"description":{"value":"

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.

\n

As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

\n

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.

\n

Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above the 2nd.

","chat":"","unidentified":""},"source":"PHB pg. 278","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":""},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","force"],["@mod","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"B7ua27ZJHMU3u4s8","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/slice-orange-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"PHB pg. 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"YTklaGLgraq2WiH0","name":"Spirit Guardians","type":"spell","img":"systems/dnd5e/icons/spells/needles-sky-2.jpg","data":{"description":{"value":"

You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.

\n

When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"PHB pg. 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"spell"},"level":3,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A holy symbol","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"9LzZrzdWIZpjFIGV","name":"Divine Eminence","type":"feat","img":"icons/magic/symbols/cog-shield-white-blue.webp","data":{"description":{"value":"

As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit.

This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra radiant damage to a target on a hit.

","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","radiant"]],"versatile":"1d6"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":200001,"permission":{"default":0},"flags":{}},{"_id":"B0jROhxuoqvfmz2B","name":"Mace","type":"weapon","img":"icons/weapons/maces/mace-round-spiked-black.webp","data":{"description":{"value":"

Melee Weapon Attack:+2 to hit,, 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

The Priest attacks with its Mace.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":4,"price":5,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":400001,"permission":{"default":0},"flags":{}},{"_id":"noxyV6bnkRwU1Hqr","name":"Light","type":"spell","img":"systems/dnd5e/icons/spells/light-sky-1.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":13,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A firefly or phosphorescent moss.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":1,"permission":{"default":0},"flags":{}},{"_id":"izr8tkLxScri1fXe","name":"Cure Wounds","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-1.jpg","data":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.uUWb1wZgtMou0TVP"}}}],"effects":[],"folder":"B3XQZKLaaIqhaEFM","sort":0,"permission":{"default":0},"flags":{}} {"_id":"PcZ0QjIG6bHpffp9","name":"Swarm of Bats","type":"npc","img":"systems/dnd5e/tokens/beast/SwarmBats.webp","data":{"abilities":{"str":{"value":5,"proficient":0,"min":3,"mod":-3,"save":-3,"prof":0,"saveBonus":0,"checkBonus":0,"dc":7},"dex":{"value":15,"proficient":0,"min":3,"mod":2,"save":2,"prof":0,"saveBonus":0,"checkBonus":0,"dc":12},"con":{"value":10,"proficient":0,"min":3,"mod":0,"save":0,"prof":0,"saveBonus":0,"checkBonus":0,"dc":10},"int":{"value":2,"proficient":0,"min":3,"mod":-4,"save":-4,"prof":0,"saveBonus":0,"checkBonus":0,"dc":6},"wis":{"value":12,"proficient":0,"min":3,"mod":1,"save":1,"prof":0,"saveBonus":0,"checkBonus":0,"dc":11},"cha":{"value":4,"proficient":0,"min":3,"mod":-3,"save":-3,"prof":0,"saveBonus":0,"checkBonus":0,"dc":7}},"attributes":{"ac":{"flat":12,"calc":"natural","formula":"","min":12},"hp":{"value":22,"min":0,"max":22,"temp":0,"tempmax":0,"formula":"5d8"},"init":{"value":0,"bonus":0,"mod":2,"total":2,"prof":0},"movement":{"burrow":0,"climb":0,"fly":30,"swim":0,"walk":0,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":2,"spelldc":10,"spellLevel":0,"encumbrance":{"value":0,"max":75,"pct":0,"encumbered":false}},"details":{"biography":{"value":"
\n

Author's Note:  Please see below the entry for “Bat” which will suffice for the description of this creature.  Please note that “Swarms” function slightly differently in combat than singular creatures.  Please use the rules for “Swarms” befitting your particular game system.

\n
\n

Bats are a common fixture within the secluded forests and lightless caverns of our world.  Bats are a nocturnal creature prized by arcanists for their ability to navigate terrain in near total darkness.  This alone makes them a prized choice for a summoned familiar.  Varying from the size of a mouse to that of a house cat, bats have a unique feature amongst mammals: the gift of flight!  Stretched thin between needle-thin boney “hands” are fleshy membranes which span out wide from the bat's delicate body, allowing the bats to take to the skies in search of insects and woodland fruits to indulge upon.

\n

Chitter Chatter. Presumed blind by many from nonsense tales told to children, bats have eyesight nearly akin to our own, though notably less sharp.  What makes these creatures truly unique is their ability to navigate in the pitch black of night.  The bats utilize a series of chirps and screeches researchers have dubbed “echolocation” to pinpoint objects or prey within their flightpath.  The echolocation chirps emitted by the bats bounce back towards the tiny creature's proportionally massive ears, allowing the bats to make split second corrections to their navigations without the aid of their eyes.  It should be again noted that the bat makes a clever familiar choice, as they may navigate those places too dim and dangerous for our mortal eyes

\n","public":""},"alignment":"Unaligned","race":null,"type":{"value":"beast","subtype":"","swarm":"tiny","custom":""},"environment":null,"cr":0.25,"spellLevel":0,"xp":{"value":50},"source":"Swarm","class":{},"size":"med"},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":["bludgeoning","piercing","slashing"],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":["charmed","frightened","grappled","paralyzed","petrified","prone","restrained","stunned"],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","mod":2,"bonus":0,"passive":12,"prof":0,"total":2},"ani":{"value":0,"ability":"wis","mod":1,"bonus":0,"passive":11,"prof":0,"total":1},"arc":{"value":0,"ability":"int","mod":-4,"bonus":0,"passive":6,"prof":0,"total":-4},"ath":{"value":0,"ability":"str","mod":-3,"bonus":0,"passive":7,"prof":0,"total":-3},"dec":{"value":0,"ability":"cha","mod":-3,"bonus":0,"passive":7,"prof":0,"total":-3},"his":{"value":0,"ability":"int","mod":-4,"bonus":0,"passive":6,"prof":0,"total":-4},"ins":{"value":0,"ability":"wis","mod":1,"bonus":0,"passive":11,"prof":0,"total":1},"itm":{"value":0,"ability":"cha","mod":-3,"bonus":0,"passive":7,"prof":0,"total":-3},"inv":{"value":0,"ability":"int","mod":-4,"bonus":0,"passive":6,"prof":0,"total":-4},"med":{"value":0,"ability":"wis","mod":1,"bonus":0,"passive":11,"prof":0,"total":1},"nat":{"value":0,"ability":"int","mod":-4,"bonus":0,"passive":6,"prof":0,"total":-4},"prc":{"value":0,"ability":"wis","mod":1,"bonus":0,"passive":11,"prof":0,"total":1},"prf":{"value":0,"ability":"cha","mod":-3,"bonus":0,"passive":7,"prof":0,"total":-3},"per":{"value":0,"ability":"cha","mod":-3,"bonus":0,"passive":7,"prof":0,"total":-3},"rel":{"value":0,"ability":"int","mod":-4,"bonus":0,"passive":6,"prof":0,"total":-4},"slt":{"value":0,"ability":"dex","mod":2,"bonus":0,"passive":12,"prof":0,"total":2},"ste":{"value":0,"ability":"dex","mod":2,"bonus":0,"passive":12,"prof":0,"total":2},"sur":{"value":0,"ability":"wis","mod":1,"bonus":0,"passive":11,"prof":0,"total":1}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0},"spell0":{"value":0,"max":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"token":{"name":"Swarm of Bats","displayName":20,"actorLink":false,"tint":null,"width":1,"height":1,"scale":1.25,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":60,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":0,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":""},"flags":{},"randomImg":false,"img":"systems/dnd5e/tokens/beast/SwarmBats.webp","actorId":"PcZ0QjIG6bHpffp9","alpha":1},"items":[{"_id":"0NpX1YUDTXjgIm23","name":"Bites","type":"weapon","img":"icons/skills/wounds/bone-broken-tooth-fang-red.webp","data":{"description":{"value":"
\n

Melee Weapon Attack:+4 to hit,, 0 ft., one creature in the swarm's space. Hit: 5 (2d4) piercing damage, or 2 (1d4) piercing damage if the swarm has half of its hit points or fewer.

\n

The Swarm of Bats attacks with a flurry of Bites.

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The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can't regain hit points or gain temporary hit points.

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The swarm has advantage on Wisdom (Perception) checks that rely on hearing.

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The swarm can't use its blindsight while deafened.

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The worm can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake.

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The worm makes two attacks: one with its bite and one with its stinger.

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Melee Weapon Attack:+9 to hit,, 10 ft., one target. Hit: 22 (3d8 + 9) piercing damage.

If the target is a Large or smaller creature, it must succeed on a DC 19 Dexterity saving throw or be swallowed by the worm. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the worm, and it takes 21 (6d6) acid damage at the start of each of the worm's turns.If the worm takes 30 damage or more on a single turn from a creature inside it, the worm must succeed on a DC 21 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the worm. If the worm dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.

The Purple Worm attacks with its Bite. If the target is a Large or smaller creature, it must make a Dexterity saving throw.

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Melee Weapon Attack:+9 to hit,, 10 ft., one creature. Hit: 19 (3d6 + 9) piercing damage.

The target must make a DC 19 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.

The Purple Worm attacks with its Tail Stinger. The target must make a Constitution saving throw.

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Token artwork by Forgotten Adventures.

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The specter can move through other creatures and objects as if they were difficult terrain.

It takes 5 (1d10) force damage if it ends its turn inside an object.

The specter can move through other creatures and objects as if they were difficult terrain.

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Melee Spell Attack:+4 to hit,, 5 ft., one creature. Hit: 10 (3d6) necrotic damage.

The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

The Specter attacks with its Life Drain.The target must make a Constitution saving throw.

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While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

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The dragon can breathe air and water.

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Melee Weapon Attack:+10 to hit,, 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.

The Young Gold Dragon attacks with its Bite.

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\n

The dragon uses one of the following breath weapons.

\n

**Fire Breath.** The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one.

\n

**Weakening Breath.** The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

\n
\n

The dragon breathes in!

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Melee Weapon Attack:+10 to hit,, 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

The Young Gold Dragon attacks with its Claw.

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The dragon makes three attacks: one with its bite and two with its claws.

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\n

**Fire Breath.** The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one.

\n
\n

The dragon exhales fire in a 30-foot cone. Each creature in that area must make a Dexterity saving throw.

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**Weakening Breath.** The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

\n
\n

The dragon exhales gas in a 30-foot cone. Each creature in that area must make a Strength saving throw.

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Token artwork by Forgotten Adventures.

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\n

Melee Weapon Attack:+4 to hit,, 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.

\n

NOTE: the stats of this weapon have changed reflecting it being wielded by a creature with the \"Brute\" feature.

\n
\n

The Bugbear attacks with its Morningstar.

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If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.

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A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).

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This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

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A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

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Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

The Gnoll attacks with its Spear.

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Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

The Gnoll attacks with its Longbow.

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Any creature hostile to the pit fiend that starts its turn within 20 feet of the pit fiend must make a DC 21 Wisdom saving throw, unless the pit fiend is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the pit fiend's Fear Aura for the next 24 hours.

Any creature hostile to the pit fiend that starts its turn within 20 feet of the pit fiend must make a Wisdom saving throw.

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The pit fiend has advantage on saving throws against spells and other magical effects.

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The pit fiend's weapon attacks are magical.

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The pit fiend's spellcasting ability is Charisma (spell save DC 21). The pit fiend can innately cast the following spells, requiring no material components:

\n

At will: detect magic, fireball

\n

3/day each: hold monster, wall of fire

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":400000,"permission":{"default":0},"flags":{}},{"_id":"tIhjeV8LuZnHMhI1","name":"Detect Magic","type":"spell","img":"icons/magic/light/explosion-star-blue.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"QVk9OnE12POjdMsJ","name":"Fireball","type":"spell","img":"icons/magic/fire/projectile-fireball-smoke-large-orange.webp","data":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"PHB pg. 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":21,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"A tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"level","formula":"1d6"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"BBnzGcwmnfSDn802","name":"Hold Monster","type":"spell","img":"icons/magic/control/debuff-chains-ropes-red.webp","data":{"description":{"value":"

Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be Paralyzed for the Duration. This spell has no effect on Undead. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"PHB pg. 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":21,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"A small straight up piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"dhizvzmzYyUa0moh","name":"Wall of Fire","type":"spell","img":"icons/magic/air/fog-gas-smoke-swirling-orange.webp","data":{"description":{"value":"

You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration.

\n

When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 5d8 fire damage, or half as much damage on a successful save.

\n

One side of the wall, selected by you when you cast this spell, deals 5d8 fire damage to each creature that ends its turn within 10 feet of that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"PHB pg. 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":60,"width":null,"units":"ft","type":"wall"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":21,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"A small piece of phosphorous","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d8"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"BFv56pkQ54pdTkYM","name":"Multiattack","type":"feat","img":"icons/skills/melee/blade-tips-triple-steel.webp","data":{"description":{"value":"

The pit fiend makes four attacks: one with its bite, one with its claw, one with its mace, and one with its tail.

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Melee Weapon Attack:+14 to hit,, 5 ft., one target. Hit: 22 (4d6 + 8) piercing damage.

The target must succeed on a DC 21 Constitution saving throw or become poisoned. While poisoned in this way, the target can't regain hit points, and it takes 21 (6d6) poison damage at the start of each of its turns. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

The Pit Fiend attacks with its Bite. The target must succeed on a DC 21 Constitution saving throw or become poisoned. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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Melee Weapon Attack: +14 to hit, reach 10 ft. , one target. Hit: 17 (2d8 + 8) slashing damage.

The Pit Fiend attacks with its Claw.

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Melee Weapon Attack:+14 to hit,, 10 ft., one target. Hit: 15 (2d6 + 8) bludgeoning damage plus 21 (6d6) fire damage.

The Pit Fiend attacks with its Mace.

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\n

Melee Weapon Attack:+14 to hit,, 10 ft., one target. Hit: 24 (3d10 + 8) bludgeoning damage.

\n

The Pit Fiend attacks with its Tail.

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Any creature hostile to the pit fiend that starts its turn within 20 feet of the pit fiend must make a DC 21 Wisdom saving throw, unless the pit fiend is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the pit fiend's Fear Aura for the next 24 hours.

Any creature hostile to the pit fiend that starts its turn within 20 feet of the pit fiend must make a Wisdom saving throw.

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The pit fiend has advantage on saving throws against spells and other magical effects.

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The pit fiend's weapon attacks are magical.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":300000,"permission":{"default":0},"flags":{}},{"_id":"2Wh1GHIIzBfCm8md","name":"Innate Spellcasting","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","data":{"description":{"value":"

The pit fiend's spellcasting ability is Charisma (spell save DC 21). The pit fiend can innately cast the following spells, requiring no material components:

\n

At will: detect magic, fireball

\n

3/day each: hold monster, wall of fire

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For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

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A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

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Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be Paralyzed for the Duration. This spell has no effect on Undead. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.

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You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration.

\n

When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 5d8 fire damage, or half as much damage on a successful save.

\n

One side of the wall, selected by you when you cast this spell, deals 5d8 fire damage to each creature that ends its turn within 10 feet of that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

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The pit fiend makes four attacks: one with its bite, one with its claw, one with its mace, and one with its tail.

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Melee Weapon Attack:+14 to hit,, 5 ft., one target. Hit: 22 (4d6 + 8) piercing damage.

The target must succeed on a DC 21 Constitution saving throw or become poisoned. While poisoned in this way, the target can't regain hit points, and it takes 21 (6d6) poison damage at the start of each of its turns. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

The Pit Fiend attacks with its Bite. The target must succeed on a DC 21 Constitution saving throw or become poisoned. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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Melee Weapon Attack: +14 to hit, reach 10 ft. , one target. Hit: 17 (2d8 + 8) slashing damage.

The Pit Fiend attacks with its Claw.

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Melee Weapon Attack:+14 to hit,, 10 ft., one target. Hit: 15 (2d6 + 8) bludgeoning damage plus 21 (6d6) fire damage.

The Pit Fiend attacks with its Mace.

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\n

Melee Weapon Attack:+14 to hit,, 10 ft., one target. Hit: 24 (3d10 + 8) bludgeoning damage.

\n

The Pit Fiend attacks with its Tail.

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Melee Weapon Attack:+6 to hit,, 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

The Ogre Zombie attacks with its Morningstar.

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If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw.

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Token artwork by Forgotten Adventures.

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The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.

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Melee Weapon Attack:+3 to hit,, 0 ft., one target in the swarm's space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer.

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The Swarm of Insects attacks with a flurry of Bites.

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Token artwork by Forgotten Adventures.

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If the rhinoceros moves at least 20 ft. straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage.

\n

If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

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If the rhinoceros moves at least 20 ft. straight toward a target and then hits it with a gore attack on the same turn, the target takes extra bludgeoning damage. If the target is a creature, it must make a Strength saving throw or be knocked prone.

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Melee Weapon Attack:+7 to hit,, 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

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The Rhinoceros attacks with its Gore.

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Native to jungles and tropical climates, flying snakes are unique little reptiles favored by those with the determination to domesticate them. Almost a carbon copy of the ground-dwelling common snakes, the flying snake has simply evolved wings by some uncanny biological need or magical meddling. These thin, membrane lined wings allow the snake to clumsily glide through the air, avoiding the clutter of the jungle floor with ease. Brightly colored with glittering veridian scales, these flying serpents are truly beautiful to behold as they glide, lithe and swooping, through the canopy of vines and dense foliage. The thin little windmasters have often found themselves in the service of jungle cultists or tribal magic wielders. With some coaxing and gentle attempts at domestication, the owner may be rewarded with a unique and uncannily loyal ally to curl about their forearm on any number of adventures. Some have even utilized these reptiles as messengers as they are small and may journey through the treetops in relative secrecy!

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The snake doesn't provoke opportunity attacks when it flies out of an enemy's reach.

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Melee Weapon Attack:+6 to hit,, 5 ft., one target. Hit: 1 piercing damage plus 7 (3d4) poison damage.

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The Flying Snake attacks with its Bite.

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If the dragon fails a saving throw, it can choose to succeed instead.

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The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

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\n

Melee Weapon Attack:+16 to hit,, 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage plus 10 (2d10) lightning damage.

\n

The Ancient Blue Dragon attacks with its Bite.

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\n

The dragon can take 3 legendary actions. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

\n
\n

The dragon can take 3 legendary actions.

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\n

The dragon makes a Wisdom (Perception) check.

\n
\n

The dragon watches its surrounding...

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\n

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair. On initiative count 20 (losing all initiative ties), it can use one of its lair action options. It can't do so while incapacitated or otherwise unable to take actions. If surprised, it can't use one until after its first turn in the combat.

\n
\n

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair.

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Melee Weapon Attack:+16 to hit,, 10 ft., one target. Hit: 16 (2d6 + 9) slashing damage.

The Ancient Blue Dragon attacks with its Claw.

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Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a Wisdom saving throw. A creature can repeat the saving throw at the end of each of its turns.

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The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.

The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a Dexterity saving throw.

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Melee Weapon Attack:+16 to hit,, 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage.

The Ancient Blue Dragon attacks with its Tail.

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The dragon makes a tail attack.

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The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 ([[/r 2d6+9]]) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

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The mere presence of a legendary creature can have strange and wondrous effects on its environment. Regional effects end abruptly or dissipate over time when the legendary creature dies.

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The Stone Giant attacks with its Greatclub.

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Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.

If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

The Stone Giant attacks with its Rock. If the target is a creature, it must make a Strength saving throw or be knocked prone.

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If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.

If a rock or similar object is hurled at the giant, the giant can catch the missile and take no bludgeoning damage from it.

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The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

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Melee Weapon Attack:+9 to hit,, 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

The Stone Giant attacks with its Greatclub.

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The giant makes two greatclub attacks.

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Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.

If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

The Stone Giant attacks with its Rock. If the target is a creature, it must make a Strength saving throw or be knocked prone.

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If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.

If a rock or similar object is hurled at the giant, the giant can catch the missile and take no bludgeoning damage from it.

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The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

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Large and highly aggressive, the avian Axe Beak has maintained a well-earned reputation as an animal not to be toyed with.  Hailing from grassy plains to thick and sweltering jungles, the Axe Beak resembles the flightless emu in both size and appearance.  The Axe Beak sports a rounded, plump body resting upon two powerful legs built for running and kicking at high speeds.  From the body sprouts a long and graceful neck ending in an unfeathered head tipped with a sharp, wedge-shaped beak.  This beak (reminiscent of a hatchet) is what gives the creature its fearsome name.

\n

Let Me Axe You a Question. Axe Beaks have been studied for quite some time, as their flightless footsteps have been tracked for thousands of years by biologists.  An ancient and relatively unchanged species, the Axe Beak is most notable (aside from the beak) for its temper.  Axe Beaks are incredibly territorial animals and have been known to chase down intruders within their territory for miles before finally calling off the attack.  Shockingly, some Axe Beaks have been domesticated through rigorous, consistent interaction with humanoids.  These beasts may act as riding animals and are powerful enough to support a fully grown Orc warrior.  During battle, should one be unfortunate enough to cross the bird, the Axe Beak will swing its powerful neck in a chopping arc to bring its sharpened beak down upon any unfortunate foe.  Should their beak (which has been known to sever limbs and pierce plate armor) not be enough, the Axe Beak may turn and deliver a devastating kick with one of its powerful, clawed feet.

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Melee Weapon Attack:+4 to hit,, 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.

\n

The Axe Beak attacks with its Beak.

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\n

Author's Note: Please see below the entry for “Bat” which will suffice for the description of this creature.  Please note that “Giant” is a relative term and this creature is only giant in relative terms to its common size.

\n
\n

Bats are a common fixture within the secluded forests and lightless caverns of our world.  Bats are a nocturnal creature prized by arcanists for their ability to navigate terrain in near total darkness.  This alone makes them a prized choice for a summoned familiar.  Varying from the size of a mouse to that of a house cat, bats have a unique feature amongst mammals: the gift of flight!  Stretched thin between needle-thin boney “hands” are fleshy membranes which span out wide from the bat's delicate body, allowing the bats to take to the skies in search of insects and woodland fruits to indulge upon.

\n

Chitter Chatter. Presumed blind by many from nonsense tales told to children, bats have eyesight nearly akin to our own, though notably less sharp.  What makes these creatures truly unique is their ability to navigate in the pitch black of night.  The bats utilize a series of chirps and screeches researchers have dubbed “echolocation” to pinpoint objects or prey within their flightpath.  The echolocation chirps emitted by the bats bounce back towards the tiny creature's proportionally massive ears, allowing the bats to make split second corrections to their navigations without the aid of their eyes.  It should be again noted that the bat makes a clever familiar choice, as they may navigate those places too dim and dangerous for our mortal eyes.

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The bat can't use its blindsight while deafened.

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The bat has advantage on Wisdom (Perception) checks that rely on hearing.

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Melee Weapon Attack:+4 to hit,, 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.

\n

The Giant Bat attacks with its Bite.

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A label of pure disrespect the caste of citizens in our realm known as the “Commoner” are anything but! Commoners come in all races, social classes, professions, and personalities. Be they a sly Dragonborn merchant, a boisterous Human tavern owner, or an elvish glassblower of supreme skills, the commoner befits those often outside the nobility. Commoners may be intelligent or foolish, mighty or cowardly; certainly a commoner should be admired for their uniqueness in our world. A commoner may be found wherever humanoids exist: cities, villages, out on the roads, forests, mountains, anywhere that has felt the touch of humanoids you may find a commoner there.

\n

Power to the Proletariat. A certain fact about commoners is that they are often more average citizens of our world. They are not like the bold adventurer and prefer to live their lives under the presumption of peace outside of their city walls. This is not to say, however, that even a single commoner (though more often mob mentality rules) can rise up and begin a stunning brawl of their own. Beware, adventurers, for even a seemingly simple commoner can fight dirty and surprise a seasoned fighter. However, a majority of commoners are less skilled in the martial arts, so do not be surprised if they reach for uncommon weapons to defend themselves including: clubs, broken bottles, chairs, barrels, stones, and cookware. Be they within a city or out on the open trail, it is always wise to maintain peace with the common-folk, for they may hide a set of skills or clever information that lies deep below their simple venere.

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\n

Melee Weapon Attack:+2 to hit,, 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

\n

The Commoner attacks with their Club.

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Token artwork by Forgotten Adventures.

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The hippogriff has advantage on Wisdom (Perception) checks that rely on sight.

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The hippogriff makes two attacks: one with its beak and one with its claws.

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Melee Weapon Attack:+5 to hit,, 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

The Hippogriff attacks with its Beak.

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Melee Weapon Attack:+5 to hit,, 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

The Hippogriff attacks with its Claws.

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Shriekers are the most common natural alarm systems found deep within the caverns of the Underdark. Shriekers are massive, humanoid sized mushrooms with porous caps bearing an off-white coloration. Should the Shrieker remain completely still, no observer save those versed in Underdark mycology would notice that this fungus serves another purpose. Upon coming into contact with the Shrieker (typically within a distance of thirty feet) the mushroom will emit a loud, high pitched screech which can alert any creature within three hundred feet in all directions. Tread with caution through the mushroom patches of the Underdark adventurers, should stealth fail you, the Shrieker will be there to alert any foe within earshot!

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When bright light or a creature is within 30 feet of the shrieker, it emits a shriek audible within 300 feet of it. The shrieker continues to shriek until the disturbance moves out of range and for 1d4 of the shrieker's turns afterward

When bright light or a creature is within 30 feet of the shrieker, it emits a shriek audible within 300 feet of it.

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While the shrieker remains motionless, it is indistinguishable from an ordinary fungus.

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Putrid little runts… they ambushed us on the trail before we'd even been made aware we'd entered their “king's” territory.  They attacked from out of the bushes like a tidal wave of bodies crashing into our cart, all the while gibbering in their foul, snarl of a tongue.  We should have been prepared for them, I recall their weaponry was so poor one bugger was swinging half a broom handle with a small iron spike driven through; nonetheless, they overwhelmed us with their surprise attack and made off with a hefty share of the camp's rations for the next month.
Captain Will Freidmont of the Upper Wilds Valdyrguard.

\n
\n

Goblins are evil creatures of diminutive stature who exist in almost every corner of the natural world as a constant yet generally manageable threat.  Hailing from a group of creatures called goblinoids (which includes bugbears and hobgoblins), the goblin is a foul humanoid measuring no larger than the average halfling.  Goblins have skin tones varying from light clay to deep chestnut brown to a sickly, acidic green, their hair is thin and greasy, and within their jaws rest cracked and sharpened teeth.  Together with their foaming fellows, goblins form loose collectives or tribes so their power can stand pronounced in numbers.  The tribal life also allows for a crude caste system to erupt from the goblin's chaotic politics.  All goblins have something to offer to the tribe, be they foragers, slavers, or warriors.  If they cannot contribute, they die.

\n

We Live in a Society.  Capricious to the last, goblins crave nothing more than power and domination of all others around them by any means (including those methods dangerous to the goblin).  Those goblins who possess enough might or cleverness may ascend to the rank of Goblin Boss and command a lair consisting of several dozens goblinoid fellows.  Should ambition prove overwhelming, the boss in rare cases may subjugate nearby lairs of rival goblinoids and crown themselves a Goblin Queen/King.  It has been documented that in one particular case, Queen Greld the Gutripper was able to enslave a camp containing hundreds of orcs, then laid siege to the city of Westerholt close by and sacked the entire city.

\n

Gnash and Bite, Trick and Trap. Goblins maintain some of the most chaotic lairs within the known world, and to accomplish this the goblins require a plethora of slaves.  Not always willing to murder those they plunder, goblins and their kin are known slavers, spiriting away captured humans from merchant wagons to contruct their insidious dungeons.  WIthin a goblin lair is all manner of trap: tunnels leading nowhere, narrow passages no human could pass through, arrow slits, pits lined with spikes, and of course a multitude of alarms to warn the tribe of any impending danger.  Goblins utilize chaotic placement within their lairs to throw off intruders from their hard earned loot which is kept safe within the lair's heart.

\n

And They Dance About the Flames. Goblins, though commonly thought of as greedy and stupid, leave their chaotic tendancies behind when it comes to the structure of religious worship.  They are beholden in particular to The God of the Goblins, also called They Who Lurk Beneath, who acts as chief of all other gods to the goblinoids.  This god encourages acts of violence, blind cruelty, enslaving others, as well as war amongst the enemies of the goblins.  Goblin tribes will join together in times of worship to dance, perform rituals with blood and bone, build massive bonfires, and sew chaos throughout the lair all in devotion to their evil benefactor.  Goblins, fueled by the spirit of the revelry, will then be exceedingly aggressive and volatile for the days after, raging through the surrounding area to sate the thirst of their cruel god.

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The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

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The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

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\n

Melee Weapon Attack:+4 to hit,, 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

\n

The Goblin attacks with its Scimitar.

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\n

Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

\n

The Goblin attacks with its Shortbow.

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Token artwork by Forgotten Adventures.

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Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

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You create one of the following magical effects within range:

\n\n

If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

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You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls prone and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"PHB pg. 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":17,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"5FOjIEpgif56pCaS","name":"Guiding Bolt","type":"spell","img":"icons/magic/fire/projectile-fireball-smoke-large-blue.webp","data":{"description":{"value":"

A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

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A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.

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Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"PHB pg. 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":17,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"7K61kAUHxj3STLNR","name":"Silence","type":"spell","img":"icons/magic/symbols/runes-triangle-magenta.webp","data":{"description":{"value":"

For the Duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are Deafened while entirely inside it. Casting a Spell that includes a verbal component is impossible there.

","chat":"","unidentified":""},"source":"PHB pg. 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"fI46NAQa0o0Zg6qV","name":"Spiritual Weapon","type":"spell","img":"icons/magic/fire/dagger-rune-enchant-flame-purple.webp","data":{"description":{"value":"

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.

\n

As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

\n

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.

\n

Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above the 2nd.

","chat":"","unidentified":""},"source":"PHB pg. 278","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":""},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","force"],["@mod","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"8N1nF4IWIfuFvPtW","name":"Animate Dead","type":"spell","img":"icons/magic/control/fear-fright-monster-red.webp","data":{"description":{"value":"

This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the DM has the creature's game statistics).

\n

On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

\n

The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.

","chat":"","unidentified":""},"source":"PHB pg. 212","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A drop of blood, a piece of flesh, and a pinch of bone dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"NNKQuZzTjMoTHhTa","name":"Dispel Magic","type":"spell","img":"icons/skills/melee/strike-blade-knife-orange-blue.webp","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"PHB pg. 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"llf7Y7s3ODcBJ6FD","name":"Divination","type":"spell","img":"icons/magic/light/beam-rays-blue.webp","data":{"description":{"value":"

Your magic and an offering put you in contact with a god or a god's servants. You ask a single question concerning a specific goal, event, or activity to occur within 7 days. The DM offers a truthful reply. The reply might be a short phrase, a cryptic rhyme, or an omen.

The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.

If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.

","chat":"","unidentified":""},"source":"PHB pg. 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"Incense and a sacrificial offering appropiate to your religion, together worth at least 25gp, which the spell consumes","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"h13yvCayYwAIiYoP","name":"Guardian of Faith","type":"spell","img":"icons/magic/control/buff-flight-wings-runes-blue-white.webp","data":{"description":{"value":"

A Large Spectral Guardian appears and hovers for the Duration in an unoccupied space of your choice that you can see within range. The guardian occupies that space and is indistinct except for a gleaming sword and shield emblazoned with the symbol of your deity.

\n

Any creature hostile to you that moves to a space within 10 feet of the guardian for the first time on a turn must succeed on a Dexterity saving throw. The creature takes 20 radiant damage on a failed save, or half as much damage on a successful one. The guardian vanishes when it has dealt a total of 60 damage.

","chat":"","unidentified":""},"source":"PHB pg. 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"CVK9JHYEvTdfpsm9","name":"Contagion","type":"spell","img":"icons/magic/unholy/strike-beam-blood-large-red-purple.webp","data":{"description":{"value":"

Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, you afflict the creature with a disease of your choice from any of the ones described below.

\n

At the end of each of the target's turns, it must make a Constitution saving throw. After failing three of these saving throws, the disease's effects last for the duration, and the creature stops making these saves. After succeeding on three of these saving throws, the creature recovers from the disease, and the spell ends.

\n

Since this spell induces a natural disease in its target, any effect that removes a disease or otherwise ameliorates a disease's effects apply to it.

\n

Blinding Sickness. Pain grips the creature's mind, and its eyes turn milky white. The creature has disadvantage on Wisdom checks and Wisdom saving throws and is blinded.

\n

Filth Fever. A raging fever sweeps through the creature's body. The creature has disadvantage on Strength checks, Strength saving throws, and attack rolls that use Strength.

\n

Flesh Rot. The creature's flesh decays. The creature has disadvantage on Charisma checks and vulnerability to all damage.

\n

Mindfire. The creature's mind becomes feverish. The creature has disadvantage on Intelligence checks and Intelligence saving throws, and the creature behaves as if under the effects of the confusion spell during combat.

\n

Seizure. The creature is overcome with shaking. The creature has disadvantage on Dexterity checks, Dexterity saving throws, and attack rolls that use Dexterity.

\n

Slimy Doom. The creature begins to bleed uncontrollably. The creature has disadvantage on Constitution checks and Constitution saving throws. In addition, whenever the creature takes damage, it is stunned until the end of its next turn.

","chat":"","unidentified":""},"source":"PHB pg. 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":7,"units":"day"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":17,"scaling":"spell"},"level":5,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"7UVJZmojKddOIVzm","name":"Insect Plague","type":"spell","img":"icons/magic/nature/leaf-glow-maple-teal.webp","data":{"description":{"value":"

Swarming, biting locusts fill a 20-foot-radius Sphere centered on a point you choose within range. The sphere spreads around corners. The sphere remains for the Duration, and its area is lightly obscured. The sphere's area is difficult terrain.

\n

When the area appears, each creature in it must make a Constitution saving throw. A creature takes 4d10 piercing damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th.

","chat":"","unidentified":""},"source":"PHB pg. 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":300,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10","piercing"]],"versatile":""},"formula":"","save":{"ability":"con","dc":17,"scaling":"spell"},"level":5,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A few grains of sugar, some kernels of grain, and a smear of fat","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d10"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"8Lxmaq0rmhrOEj8c","name":"Harm","type":"spell","img":"icons/magic/unholy/strike-beam-blood-large-red-purple.webp","data":{"description":{"value":"

You unleash a virulent disease on a creature that you can see within range. The target must make a Constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can't reduce the target's Hit Points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 Hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature's hit point maximum to return to normal before that time passes.

","chat":"","unidentified":""},"source":"PHB pg. 249","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["14d6","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":17,"scaling":"spell"},"level":6,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"Os0eEymWpLTVR2Xv","name":"Blinding Dust","type":"feat","img":"icons/magic/fire/barrier-wall-explosion-orange.webp","data":{"description":{"value":"
\n

Blinding dust and sand swirls magically around the mummy lord. Each creature within 5 feet of the mummy lord must succeed on a DC 16 Constitution saving throw or be blinded until the end of the creature's next turn.

\n
\n

Blinding dust and sand swirls magically around the mummy lord. Each creature within 5 feet of the mummy lord must make a Constitution saving throw.

","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":5,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":16,"scaling":"con","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1825000,"permission":{"default":0},"flags":{}},{"_id":"3PBv68cIzTlrzcYe","name":"Blasphemous Word","type":"feat","img":"icons/magic/air/wind-vortex-swirl-purple.webp","data":{"description":{"value":"
\n

The mummy lord utters a blasphemous word. Each non-undead creature within 10 feet of the mummy lord that can hear the magical utterance must succeed on a DC 16 Constitution saving throw or be stunned until the end of the mummy lord's next turn.

\n
\n

The mummy lord utters a blasphemous word. Each non-undead creature within 10 feet of the mummy lord that can hear the magical utterance must make a Constitution saving throw.

","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":10,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":16,"scaling":"flat","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1950000,"permission":{"default":0},"flags":{}},{"_id":"sjY1jcYS6PdmZYKH","name":"Channel Negative Energy","type":"feat","img":"icons/magic/unholy/beam-impact-purple.webp","data":{"description":{"value":"

The mummy lord magically unleashes negative energy. Creatures within 60 feet of the mummy lord, including ones behind barriers and around corners, can't regain hit points until the end of the mummy lord's next turn.

","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":60,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1850000,"permission":{"default":0},"flags":{}},{"_id":"JxFTskCIHyVwp7fF","name":"Magic Resistance","type":"feat","img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","data":{"description":{"value":"

The mummy lord has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1300000,"permission":{"default":0},"flags":{}},{"_id":"AEc5FXdpe3M7KHQI","name":"Rejuvenation","type":"feat","img":"icons/magic/control/debuff-energy-hold-levitate-green.webp","data":{"description":{"value":"

A destroyed mummy lord gains a new body in 24 hours if its heart is intact, regaining all its hit points and becoming active again. The new body appears within 5 feet of the mummy lord's heart.

A destroyed mummy lord gains a new body in 24 hours.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1400000,"permission":{"default":0},"flags":{}},{"_id":"FeMPdVmbrjP2L3CO","name":"Spellcasting","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","data":{"description":{"value":"
\n

The mummy lord is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The mummy lord has the following cleric spells prepared:

\n

Cantrips (at will): sacred flame, thaumaturgy

\n

1st level (4 slots): command, guiding bolt, shield of faith

\n

2nd level (3 slots): hold person, silence, spiritual weapon

\n

3rd level (3 slots): animate dead, dispel magic

\n

4th level (3 slots): divination, guardian of faith

\n

5th level (2 slots): contagion, insect plague

\n

6th level (1 slot): harm

\n
\n

The mummy lord is a spellcaster. Its spellcasting ability is Wisdom.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1500000,"permission":{"default":0},"flags":{}},{"_id":"xZSeAPj02NKne0AK","name":"Multiattack","type":"feat","img":"icons/skills/melee/blade-tips-triple-steel.webp","data":{"description":{"value":"

The mummy can use its Dreadful Glare and makes one attack with its rotting fist.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1600000,"permission":{"default":0},"flags":{}},{"_id":"M6t9H8pMhzQxM9qv","name":"Rotting Fist","type":"weapon","img":"icons/skills/melee/unarmed-punch-fist-yellow-red.webp","data":{"description":{"value":"

Melee Weapon Attack:+9 to hit,, 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage plus 21 (6d6) necrotic damage.

If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.

The Mummy Lord attacks with its Rotting Fist. If the target is a creature, it must make a Constitution saving throw.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6+@mod","bludgeoning"],["6d6","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":16,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":1700000,"permission":{"default":0},"flags":{}},{"_id":"yHydHrxw4vlDlyjf","name":"Dreadful Glare","type":"feat","img":"icons/magic/perception/hand-eye-pink.webp","data":{"description":{"value":"

The mummy lord targets one creature it can see within 60 feet of it. If the target can see the mummy lord, it must succeed on a DC 16 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn.

If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies and mummy lords for the next 24 hours.

The mummy lord targets one creature it can see within 60 ft. of it. If the target can see the mummy, it must make a Wisdom saving throw against this magic.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":16,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1650000,"permission":{"default":0},"flags":{}},{"_id":"und47mebgauAcPu4","name":"Legendary Actions","type":"feat","img":"icons/magic/light/hand-sparks-glow-yellow.webp","data":{"description":{"value":"
\n

The mummy lord can take 3 legendary actions. Only one legendary action option can be used at a time and only at the end of another creature's turn. The mummy lord regains spent legendary actions at the start of its turn.

\n
\n

The mummy lord can take 3 legendary actions.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":200001,"permission":{"default":0},"flags":{}},{"_id":"NMN6cq7RkU8ccxKF","name":"Lair Actions","type":"feat","img":"icons/magic/nature/stealth-hide-eyes-green.webp","data":{"description":{"value":"
\n

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair. On initiative count 20 (losing all initiative ties), it can use one of its lair action options. It can't do so while incapacitated or otherwise unable to take actions. If surprised, it can't use one until after its first turn in the combat.

\n
\n

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":300001,"permission":{"default":0},"flags":{}},{"_id":"IL0u33pW96t5O04m","name":"Regional Effects","type":"feat","img":"icons/environment/wilderness/cave-entrance-mountain-blue.webp","data":{"description":{"value":"

The mere presence of a legendary creature can have strange and wondrous effects on its environment. Regional effects end abruptly or dissipate over time when the legendary creature dies.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"MVq9wNMasHT5Cr1J","name":"Attack","type":"feat","img":"icons/skills/melee/weapons-crossed-swords-white-blue.webp","data":{"description":{"value":"

The mummy lord makes one attack with its Rotting Fist or uses its Dreadful Glare.

","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1700000,"permission":{"default":0},"flags":{}},{"_id":"o7UvUGPaF9cnGcQi","name":"Whirlwind of Sand","type":"feat","img":"icons/magic/fire/explosion-mushroom-nuke-orange.webp","data":{"description":{"value":"

The mummy lord magically transforms into a whirlwind of sand, moves up to 60 feet, and reverts to its normal form. While in whirlwind form, the mummy lord is immune to all damage, and it can't be grappled, petrified, knocked prone, restrained, or stunned. Equipment worn or carried by the mummy lord remain in its possession.

","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":2050000,"permission":{"default":0},"flags":{}}],"effects":[],"folder":"AljGyVrrsrPBi1QM","sort":0,"permission":{"default":0},"flags":{}} +{"_id":"UFW8M3JHzHkxUEGM","name":"Mummy Lord","type":"npc","img":"systems/dnd5e/tokens/undead/MummyLord.webp","data":{"abilities":{"str":{"value":18,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":4,"save":4,"prof":0,"saveBonus":0,"checkBonus":0,"dc":17},"dex":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":0,"save":0,"prof":0,"saveBonus":0,"checkBonus":0,"dc":13},"con":{"value":17,"proficient":1,"bonuses":{"check":"","save":""},"min":3,"mod":3,"save":8,"prof":5,"saveBonus":0,"checkBonus":0,"dc":16},"int":{"value":11,"proficient":1,"bonuses":{"check":"","save":""},"min":3,"mod":0,"save":5,"prof":5,"saveBonus":0,"checkBonus":0,"dc":13},"wis":{"value":18,"proficient":1,"bonuses":{"check":"","save":""},"min":3,"mod":4,"save":9,"prof":5,"saveBonus":0,"checkBonus":0,"dc":17},"cha":{"value":16,"proficient":1,"bonuses":{"check":"","save":""},"min":3,"mod":3,"save":8,"prof":5,"saveBonus":0,"checkBonus":0,"dc":16}},"attributes":{"ac":{"flat":17,"calc":"natural","formula":"","min":10},"hp":{"value":97,"min":0,"max":97,"temp":0,"tempmax":0,"formula":"13d8 + 39"},"init":{"value":0,"bonus":0,"mod":0,"total":0,"prof":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":20,"units":"ft","hover":false},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"wis","prof":5,"spelldc":17,"spellLevel":0,"encumbrance":{"value":0,"max":270,"pct":0,"encumbered":false}},"details":{"biography":{"value":"

Token artwork by Forgotten Adventures.

","public":""},"alignment":"Lawful Evil","race":null,"type":{"value":"undead","subtype":"","swarm":"","custom":""},"environment":"Desert","cr":15,"spellLevel":10,"xp":{"value":13000},"source":"MM pg. 229","class":{}},"traits":{"size":"med","di":{"value":["necrotic","poison","custom"],"custom":"bludgeoning, piercing, and slashing from nonmagical attacks"},"dr":{"value":[],"custom":""},"dv":{"value":["fire"],"custom":""},"ci":{"value":["charmed","exhaustion","frightened","paralyzed","poisoned"],"custom":""},"languages":{"value":["custom"],"custom":"the languages it knew in life"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":null},"mod":0,"bonus":0,"passive":10,"prof":0,"total":0},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":null},"mod":4,"bonus":0,"passive":14,"prof":0,"total":4},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":null},"mod":0,"bonus":0,"passive":10,"prof":0,"total":0},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":null},"mod":4,"bonus":0,"passive":14,"prof":0,"total":4},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":null},"mod":3,"bonus":0,"passive":13,"prof":0,"total":3},"his":{"value":1,"ability":"int","bonuses":{"check":"","passive":null},"mod":0,"bonus":0,"passive":15,"prof":5,"total":5},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":null},"mod":4,"bonus":0,"passive":14,"prof":0,"total":4},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":null},"mod":3,"bonus":0,"passive":13,"prof":0,"total":3},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":null},"mod":0,"bonus":0,"passive":10,"prof":0,"total":0},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":null},"mod":4,"bonus":0,"passive":14,"prof":0,"total":4},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":null},"mod":0,"bonus":0,"passive":10,"prof":0,"total":0},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":null},"mod":4,"bonus":0,"passive":14,"prof":0,"total":4},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":null},"mod":3,"bonus":0,"passive":13,"prof":0,"total":3},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":null},"mod":3,"bonus":0,"passive":13,"prof":0,"total":3},"rel":{"value":1,"ability":"int","bonuses":{"check":"","passive":null},"mod":0,"bonus":0,"passive":15,"prof":5,"total":5},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":null},"mod":0,"bonus":0,"passive":10,"prof":0,"total":0},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":null},"mod":0,"bonus":0,"passive":10,"prof":0,"total":0},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":null},"mod":4,"bonus":0,"passive":14,"prof":0,"total":4}},"spells":{"spell1":{"value":4,"override":null,"max":4},"spell2":{"value":3,"override":null,"max":3},"spell3":{"value":3,"override":null,"max":3},"spell4":{"value":3,"override":null,"max":3},"spell5":{"value":2,"override":null,"max":2},"spell6":{"value":1,"override":1,"max":1},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0},"spell0":{"value":0,"max":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":3,"max":3},"legres":{"value":0,"max":0},"lair":{"value":true,"initiative":0}}},"token":{"name":"Mummy Lord","displayName":20,"actorLink":false,"tint":null,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":60,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":0,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":""},"flags":{},"randomImg":false,"img":"systems/dnd5e/tokens/undead/MummyLord.webp","actorId":"UFW8M3JHzHkxUEGM","alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":false,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}}},"items":[{"_id":"ISOpXpsJlAyPtreQ","name":"Sacred Flame","type":"spell","img":"systems/dnd5e/icons/spells/beam-orange-2.jpg","data":{"description":{"value":"

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"PHB pg. 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":17,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"AW5LdjlVjV1cRaOy","name":"Thaumaturgy","type":"spell","img":"systems/dnd5e/icons/spells/explosion-royal-1.jpg","data":{"description":{"value":"

You create one of the following magical effects within range:

\n\n

If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"PHB pg. 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"QgwOynbi1sYRiWVL","name":"Command","type":"spell","img":"systems/dnd5e/icons/spells/explosion-magenta-1.jpg","data":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls prone and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"PHB pg. 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":17,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"5FOjIEpgif56pCaS","name":"Guiding Bolt","type":"spell","img":"systems/dnd5e/icons/spells/fireball-sky-2.jpg","data":{"description":{"value":"

A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"Ly9NpLnNDMXv6EiS","name":"Shield of Faith","type":"spell","img":"systems/dnd5e/icons/spells/protect-sky-2.jpg","data":{"description":{"value":"

A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.

","chat":"","unidentified":""},"source":"PHB pg. 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A small parchment with a bit of holy text written on it.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"M8U9Hy7axIAZY9Hu","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-2.jpg","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"PHB pg. 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":17,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"7K61kAUHxj3STLNR","name":"Silence","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

For the Duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are Deafened while entirely inside it. Casting a Spell that includes a verbal component is impossible there.

","chat":"","unidentified":""},"source":"PHB pg. 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"fI46NAQa0o0Zg6qV","name":"Spiritual Weapon","type":"spell","img":"systems/dnd5e/icons/spells/enchant-magenta-2.jpg","data":{"description":{"value":"

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.

\n

As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

\n

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.

\n

Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above the 2nd.

","chat":"","unidentified":""},"source":"PHB pg. 278","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":""},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","force"],["@mod","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"8N1nF4IWIfuFvPtW","name":"Animate Dead","type":"spell","img":"systems/dnd5e/icons/spells/horror-red-2.jpg","data":{"description":{"value":"

This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the DM has the creature's game statistics).

\n

On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

\n

The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.

","chat":"","unidentified":""},"source":"PHB pg. 212","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A drop of blood, a piece of flesh, and a pinch of bone dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"NNKQuZzTjMoTHhTa","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/slice-orange-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"PHB pg. 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"llf7Y7s3ODcBJ6FD","name":"Divination","type":"spell","img":"systems/dnd5e/icons/spells/beam-blue-2.jpg","data":{"description":{"value":"

Your magic and an offering put you in contact with a god or a god's servants. You ask a single question concerning a specific goal, event, or activity to occur within 7 days. The DM offers a truthful reply. The reply might be a short phrase, a cryptic rhyme, or an omen.

The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.

If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.

","chat":"","unidentified":""},"source":"PHB pg. 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"Incense and a sacrificial offering appropiate to your religion, together worth at least 25gp, which the spell consumes","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"h13yvCayYwAIiYoP","name":"Guardian of Faith","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-3.jpg","data":{"description":{"value":"

A Large Spectral Guardian appears and hovers for the Duration in an unoccupied space of your choice that you can see within range. The guardian occupies that space and is indistinct except for a gleaming sword and shield emblazoned with the symbol of your deity.

\n

Any creature hostile to you that moves to a space within 10 feet of the guardian for the first time on a turn must succeed on a Dexterity saving throw. The creature takes 20 radiant damage on a failed save, or half as much damage on a successful one. The guardian vanishes when it has dealt a total of 60 damage.

","chat":"","unidentified":""},"source":"PHB pg. 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"CVK9JHYEvTdfpsm9","name":"Contagion","type":"spell","img":"systems/dnd5e/icons/spells/rip-magenta-3.jpg","data":{"description":{"value":"

Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, you afflict the creature with a disease of your choice from any of the ones described below.

\n

At the end of each of the target's turns, it must make a Constitution saving throw. After failing three of these saving throws, the disease's effects last for the duration, and the creature stops making these saves. After succeeding on three of these saving throws, the creature recovers from the disease, and the spell ends.

\n

Since this spell induces a natural disease in its target, any effect that removes a disease or otherwise ameliorates a disease's effects apply to it.

\n

Blinding Sickness. Pain grips the creature's mind, and its eyes turn milky white. The creature has disadvantage on Wisdom checks and Wisdom saving throws and is blinded.

\n

Filth Fever. A raging fever sweeps through the creature's body. The creature has disadvantage on Strength checks, Strength saving throws, and attack rolls that use Strength.

\n

Flesh Rot. The creature's flesh decays. The creature has disadvantage on Charisma checks and vulnerability to all damage.

\n

Mindfire. The creature's mind becomes feverish. The creature has disadvantage on Intelligence checks and Intelligence saving throws, and the creature behaves as if under the effects of the confusion spell during combat.

\n

Seizure. The creature is overcome with shaking. The creature has disadvantage on Dexterity checks, Dexterity saving throws, and attack rolls that use Dexterity.

\n

Slimy Doom. The creature begins to bleed uncontrollably. The creature has disadvantage on Constitution checks and Constitution saving throws. In addition, whenever the creature takes damage, it is stunned until the end of its next turn.

","chat":"","unidentified":""},"source":"PHB pg. 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":7,"units":"day"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":17,"scaling":"spell"},"level":5,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"7UVJZmojKddOIVzm","name":"Insect Plague","type":"spell","img":"systems/dnd5e/icons/spells/leaf-jade-3.jpg","data":{"description":{"value":"

Swarming, biting locusts fill a 20-foot-radius Sphere centered on a point you choose within range. The sphere spreads around corners. The sphere remains for the Duration, and its area is lightly obscured. The sphere's area is difficult terrain.

\n

When the area appears, each creature in it must make a Constitution saving throw. A creature takes 4d10 piercing damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th.

","chat":"","unidentified":""},"source":"PHB pg. 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":300,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10","piercing"]],"versatile":""},"formula":"","save":{"ability":"con","dc":17,"scaling":"spell"},"level":5,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A few grains of sugar, some kernels of grain, and a smear of fat","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d10"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"8Lxmaq0rmhrOEj8c","name":"Harm","type":"spell","img":"systems/dnd5e/icons/spells/rip-magenta-3.jpg","data":{"description":{"value":"

You unleash a virulent disease on a creature that you can see within range. The target must make a Constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can't reduce the target's Hit Points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 Hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature's hit point maximum to return to normal before that time passes.

","chat":"","unidentified":""},"source":"PHB pg. 249","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["14d6","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":17,"scaling":"spell"},"level":6,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"Os0eEymWpLTVR2Xv","name":"Blinding Dust","type":"feat","img":"icons/magic/fire/barrier-wall-explosion-orange.webp","data":{"description":{"value":"
\n

Blinding dust and sand swirls magically around the mummy lord. Each creature within 5 feet of the mummy lord must succeed on a DC 16 Constitution saving throw or be blinded until the end of the creature's next turn.

\n
\n

Blinding dust and sand swirls magically around the mummy lord. Each creature within 5 feet of the mummy lord must make a Constitution saving throw.

","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":5,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":16,"scaling":"con","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1825000,"permission":{"default":0},"flags":{}},{"_id":"3PBv68cIzTlrzcYe","name":"Blasphemous Word","type":"feat","img":"icons/magic/air/wind-vortex-swirl-purple.webp","data":{"description":{"value":"
\n

The mummy lord utters a blasphemous word. Each non-undead creature within 10 feet of the mummy lord that can hear the magical utterance must succeed on a DC 16 Constitution saving throw or be stunned until the end of the mummy lord's next turn.

\n
\n

The mummy lord utters a blasphemous word. Each non-undead creature within 10 feet of the mummy lord that can hear the magical utterance must make a Constitution saving throw.

","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":10,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":16,"scaling":"flat","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1950000,"permission":{"default":0},"flags":{}},{"_id":"sjY1jcYS6PdmZYKH","name":"Channel Negative Energy","type":"feat","img":"icons/magic/unholy/beam-impact-purple.webp","data":{"description":{"value":"

The mummy lord magically unleashes negative energy. Creatures within 60 feet of the mummy lord, including ones behind barriers and around corners, can't regain hit points until the end of the mummy lord's next turn.

","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":60,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1850000,"permission":{"default":0},"flags":{}},{"_id":"JxFTskCIHyVwp7fF","name":"Magic Resistance","type":"feat","img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","data":{"description":{"value":"

The mummy lord has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1300000,"permission":{"default":0},"flags":{}},{"_id":"AEc5FXdpe3M7KHQI","name":"Rejuvenation","type":"feat","img":"systems/dnd5e/icons/spells/wind-grasp-acid-3.jpg","data":{"description":{"value":"

A destroyed mummy lord gains a new body in 24 hours if its heart is intact, regaining all its hit points and becoming active again. The new body appears within 5 feet of the mummy lord's heart.

A destroyed mummy lord gains a new body in 24 hours.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1400000,"permission":{"default":0},"flags":{}},{"_id":"FeMPdVmbrjP2L3CO","name":"Spellcasting","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","data":{"description":{"value":"
\n

The mummy lord is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The mummy lord has the following cleric spells prepared:

\n

Cantrips (at will): sacred flame, thaumaturgy

\n

1st level (4 slots): command, guiding bolt, shield of faith

\n

2nd level (3 slots): hold person, silence, spiritual weapon

\n

3rd level (3 slots): animate dead, dispel magic

\n

4th level (3 slots): divination, guardian of faith

\n

5th level (2 slots): contagion, insect plague

\n

6th level (1 slot): harm

\n
\n

The mummy lord is a spellcaster. Its spellcasting ability is Wisdom.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1500000,"permission":{"default":0},"flags":{}},{"_id":"xZSeAPj02NKne0AK","name":"Multiattack","type":"feat","img":"icons/skills/melee/blade-tips-triple-steel.webp","data":{"description":{"value":"

The mummy can use its Dreadful Glare and makes one attack with its rotting fist.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1600000,"permission":{"default":0},"flags":{}},{"_id":"M6t9H8pMhzQxM9qv","name":"Rotting Fist","type":"weapon","img":"icons/skills/melee/unarmed-punch-fist-yellow-red.webp","data":{"description":{"value":"

Melee Weapon Attack:+9 to hit,, 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage plus 21 (6d6) necrotic damage.

If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.

The Mummy Lord attacks with its Rotting Fist. If the target is a creature, it must make a Constitution saving throw.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6+@mod","bludgeoning"],["6d6","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":16,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":1700000,"permission":{"default":0},"flags":{}},{"_id":"yHydHrxw4vlDlyjf","name":"Dreadful Glare","type":"feat","img":"icons/magic/perception/hand-eye-pink.webp","data":{"description":{"value":"

The mummy lord targets one creature it can see within 60 feet of it. If the target can see the mummy lord, it must succeed on a DC 16 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn.

If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies and mummy lords for the next 24 hours.

The mummy lord targets one creature it can see within 60 ft. of it. If the target can see the mummy, it must make a Wisdom saving throw against this magic.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":16,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1650000,"permission":{"default":0},"flags":{}},{"_id":"und47mebgauAcPu4","name":"Legendary Actions","type":"feat","img":"icons/magic/light/hand-sparks-glow-yellow.webp","data":{"description":{"value":"
\n

The mummy lord can take 3 legendary actions. Only one legendary action option can be used at a time and only at the end of another creature's turn. The mummy lord regains spent legendary actions at the start of its turn.

\n
\n

The mummy lord can take 3 legendary actions.

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\n

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair. On initiative count 20 (losing all initiative ties), it can use one of its lair action options. It can't do so while incapacitated or otherwise unable to take actions. If surprised, it can't use one until after its first turn in the combat.

\n
\n

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair.

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The mere presence of a legendary creature can have strange and wondrous effects on its environment. Regional effects end abruptly or dissipate over time when the legendary creature dies.

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The mummy lord makes one attack with its Rotting Fist or uses its Dreadful Glare.

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The mummy lord magically transforms into a whirlwind of sand, moves up to 60 feet, and reverts to its normal form. While in whirlwind form, the mummy lord is immune to all damage, and it can't be grappled, petrified, knocked prone, restrained, or stunned. Equipment worn or carried by the mummy lord remain in its possession.

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An awakened tree is an ordinary tree given sentience and mobility by the awaken spell or similar magic.

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While the tree remains motionless, it is indistinguishable from a normal tree.

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Melee Weapon Attack:+6 to hit,, 10 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage.

\n

The Awakened Tree attacks with its Slam.

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Slithering through the undergrowth of the jungle floor, a long silhouette glides soundlessly over the leaf litter stalking something yet unseen.  The beast is thick about its tubular body, the entire length rimmed with bands of muscle strong enough to suffocate a fully grown deer.  With a stout, club-shaped head and probing tongue, the constrictor snake shimmies ever-so stealthily towards its quarry.  Setting its dulled vision upon the rodent, the snake tastes the air with its forked tongue and pinpoints the rat's position.  The hunt is over in a flash: striking like an arrow loosed from a bow, the snake sinks its needle-like fangs into the rat's body before winding coil after coil of its body tightly around the rodent's chest so it can crush and squeeze the last breath from the tiny beast's body.  In a single, ugly gulp, the rat disappears into the snake.  Constrictor snakes inhabit, primarily, the jungles of the world and utilize their clever camouflage flecked scales to blend into the surrounding foliage.  Unlike their more venomous cousins, these snakes do not bear the hollow fangs to deliver a deadly dose of neurotoxin; rather, these snakes rely on their brute strength to strangle the life out of their victims.  While most constrictors are no threat to the average humanoid, there are some species large enough to consume a fully grown pony.  Beware the waters and thick brush of the jungle floor as this is where these deadly beasts prefer to hide.

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Melee Weapon Attack:+4 to hit,, 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.

\n

The Constrictor Snake attacks with its Bite.

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Melee Weapon Attack:+4 to hit,, 5 ft., one creature. Hit: 6 (1d8 + 2) bludgeoning damage. The target is grappled (escape DC 14). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.

\n

The Constrictor Snake attacks with its Constrict. The target is grappled. Until this grapple ends, the creature is restrained, and the snake can't constrict another target.

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Mephits are tiny, humanoid creatures who hail from the elemental planes.  As chaotic as their homeland, mephits are similar in nature to devilish imps and thrive in places where they can sew discord and oppress others of their kind.  Steam mephits are an amalgamation of both water and fire mephits who consider themselves to be the most superior of all mephit varieties.  The shrill little creatures stand only a foot or so in height, their body composed of living steam coalesced into a spindly humanoid form, one end tapering into a pointed beak-like nose.  These mephits hail from the plane set between the elemental plane of fire and elemental plane of water.  This “steam plane” is a boiling, humid world marred by pocked and barren rocky outcrops jettisoning geysers of steam hundreds of feet into the air.  A human unprotected in this environment would see their skin blister away right before their eyes boil from their sockets like runny eggs.  To the steam mephit, however, this is a paradise.  Steam mephits are skilled in very minor magics used to aid them in their tenuous existence on the plane of steam.  The mephit is also able to unleash a small jet of superheated steam from its mouth to scald its enemies should it need to.

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Your body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage on attack rolls against you. An attacker is immune to this effect if it doesn't rely on sight, as with blindsight, or can see through illusions, as with truesight.

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Melee Weapon Attack:+2 to hit,, 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.

The Steam Mephit attacks with its Claws.

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When the mephit dies, it explodes in a cloud of steam.

Each creature within 5 ft. of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.

When the mephit dies, it explodes in a cloud of steam. Each creature within 5 ft. of the mephit must make a Dexterity saving throw.

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The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.

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The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.

The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a Dexterity saving throw.

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Your body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage on attack rolls against you. An attacker is immune to this effect if it doesn't rely on sight, as with blindsight, or can see through illusions, as with truesight.

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Melee Weapon Attack:+2 to hit,, 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.

The Steam Mephit attacks with its Claws.

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When the mephit dies, it explodes in a cloud of steam.

Each creature within 5 ft. of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.

When the mephit dies, it explodes in a cloud of steam. Each creature within 5 ft. of the mephit must make a Dexterity saving throw.

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The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.

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The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.

The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a Dexterity saving throw.

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A worg is an evil predator that delights in hunting and devouring creatures weaker than itself. Cunning and malevolent, worgs roam across the remote wilderness or are raised by goblins and hobgoblins. Those creatures use worgs as mounts, but a worg will turn on its rider if it feels mistreated or malnourished. Worgs speak in their own language and Goblin, and a few learn to speak Common as well.

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Token artwork by Forgotten Adventures.

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The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.

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Melee Weapon Attack:+5 to hit,, 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

\n

If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

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The Worg attacks with its Bite. If the target is a creature, it must make a Strength saving throw or be knocked prone.

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Melee Weapon Attack:+11 to hit,, 10 ft., one target. Hit: 40 (6d10 + 7) piercing damage plus 10 (3d6) fire damage.

If the target is a creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the remorhaz can't bite another target.

The Remorhaz attacks with its Bite. If the target is a creature, it is grappled. Until this grapple ends, the target is restrained, and the remorhaz can't bite another target.

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A creature that touches the remorhaz or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.

A creature that touches the remorhaz or hits it with a melee attack while within 5 feet of it takes fire damage.

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The remorhaz makes one bite attack against a Medium or smaller creature it is grappling.

If the attack hits, that creature takes the bite's damage and is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the remorhaz, and it takes 21 (6d6) acid damage at the start of each of the remorhaz's turns.

The Remorhaz attacks with its Swallow.

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The dragon can breathe air and water.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":100000,"permission":{"default":0},"flags":{}},{"_id":"zMFGBLVpXSZC1Vjm","name":"Bite","type":"weapon","img":"icons/creatures/abilities/mouth-teeth-long-red.webp","data":{"description":{"value":"

Melee Weapon Attack:+12 to hit,, 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage.

The Adult Bronze Dragon attacks with its Bite.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":200000,"permission":{"default":0},"flags":{}},{"_id":"ZEeiaB4lQMzRas3i","name":"Legendary Resistance","type":"feat","img":"icons/equipment/shield/kite-wooden-oak-glow.webp","data":{"description":{"value":"

If the dragon fails a saving throw, it can choose to succeed instead.

","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":300000,"permission":{"default":0},"flags":{}},{"_id":"Sn1RpgmvWb3DPz66","name":"Multiattack","type":"feat","img":"icons/skills/melee/blade-tips-triple-steel.webp","data":{"description":{"value":"

The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":400000,"permission":{"default":0},"flags":{}},{"_id":"P0ycd36lowML3rTc","name":"Claw","type":"weapon","img":"icons/skills/melee/strike-slashes-red.webp","data":{"description":{"value":"

Melee Weapon Attack:+12 to hit,, 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.

The Adult Bronze Dragon attacks with its Claw.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":500000,"permission":{"default":0},"flags":{}},{"_id":"irNLCfkryOmVWf25","name":"Tail","type":"weapon","img":"icons/skills/wounds/injury-pain-impaled-hand-blood.webp","data":{"description":{"value":"

Melee Weapon Attack:+12 to hit,, 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.

The Adult Bronze Dragon attacks with its Tail.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":15,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":600000,"permission":{"default":0},"flags":{}},{"_id":"m7dF0hheApwoJLpp","name":"Frightful Presence","type":"feat","img":"icons/creatures/unholy/demons-horned-glowing-pink.webp","data":{"description":{"value":"

Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute.

A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a Wisdom saving throw. A creature can repeat the saving throw at the end of each of its turns.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"any","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"wis","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":17,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":700000,"permission":{"default":0},"flags":{}},{"_id":"ZDVExJaMLcCwOcyq","name":"Change Shape","type":"feat","img":"icons/magic/control/silhouette-hold-change-blue.webp","data":{"description":{"value":"

The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).

\n

In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":800000,"permission":{"default":0},"flags":{}},{"_id":"ApCOq8kdcdR2lgPa","name":"Breath Weapons","type":"feat","img":"icons/creatures/abilities/dragon-ice-breath-blue.webp","data":{"description":{"value":"
\n

The dragon uses one of the following breath weapons.

\n

**Lightning Breath.** The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.

\n

**Repulsion Breath.** The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 19 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.

\n
\n

The dragon breathes in!

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":5,"charged":true},"attunement":0},"effects":[],"folder":null,"sort":900000,"permission":{"default":0},"flags":{}},{"_id":"Irqf7lAff02Flboj","name":"Lightning Breath","type":"feat","img":"icons/magic/lightning/bolt-strike-blue.webp","data":{"description":{"value":"
\n

**Lightning Breath.** The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.

\n
\n

The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a Dexterity saving throw.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":90,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["12d10","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":19,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1000000,"permission":{"default":0},"flags":{}},{"_id":"TlmOXrpIxG13apJr","name":"Repulsion Breath","type":"feat","img":"icons/magic/air/air-wave-gust-blue.webp","data":{"description":{"value":"
\n

**Repulsion Breath.** The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 19 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.

\n
\n

The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must make a Strength saving throw.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":30,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":19,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1100000,"permission":{"default":0},"flags":{}},{"_id":"jwbM0YJCiaOuH9fv","name":"Legendary Actions","type":"feat","img":"icons/magic/light/hand-sparks-glow-yellow.webp","data":{"description":{"value":"
\n

The dragon can take 3 legendary actions. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

\n
\n

The dragon can take 3 legendary actions.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1200000,"permission":{"default":0},"flags":{}},{"_id":"7UhgJ951z7hjLmBu","name":"Detect","type":"feat","img":"icons/creatures/eyes/lizard-single-slit-blue.webp","data":{"description":{"value":"
\n

The dragon makes a Wisdom (Perception) check.

\n
\n

The dragon watches its surrounding...

","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":"wis","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1300000,"permission":{"default":0},"flags":{}},{"_id":"JOKHSoiYvCINS119","name":"Tail Attack","type":"weapon","img":"icons/skills/wounds/injury-pain-impaled-hand-blood.webp","data":{"description":{"value":"
\n

The dragon makes a tail attack.

\n
\n

The dragon slams its long tail against its foe!

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":1400000,"permission":{"default":0},"flags":{}},{"_id":"Ls6rBLfLiVx1xTaD","name":"Wing Attack","type":"weapon","img":"icons/creatures/abilities/wing-batlike-white-blue.webp","data":{"description":{"value":"
\n

The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 16 (2d6+7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

\n
\n

The dragon beats its wings!

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":"str","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":20,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":1500000,"permission":{"default":0},"flags":{}},{"_id":"WoixfK4f9t5yZ9XN","name":"Lair Actions","type":"feat","img":"icons/magic/nature/stealth-hide-eyes-green.webp","data":{"description":{"value":"
\n

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair. On initiative count 20 (losing all initiative ties), it can use one of its lair action options. It can't do so while incapacitated or otherwise unable to take actions. If surprised, it can't use one until after its first turn in the combat.

\n
\n

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1600000,"permission":{"default":0},"flags":{}},{"_id":"ygGwKyrOo5J2gWKh","name":"Regional Effects","type":"feat","img":"icons/environment/wilderness/cave-entrance-mountain-blue.webp","data":{"description":{"value":"

The mere presence of a legendary creature can have strange and wondrous effects on its environment. Regional effects end abruptly or dissipate over time when the legendary creature dies.

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Token artwork by Forgotten Adventures.

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The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.

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The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.

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Melee Weapon Attack:+3 to hit,, 5 ft., one target. Hit: 8 (2d6 + 1) slashing damage.

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The Giant Owl attacks with its Talons.

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Mules are sturdy beasts of burden whom thrive in any climate of our marvelous world. The offspring of a horse and donkey, the now sterile, stubborn mule provides a plentiful sum of benefits from both of its progenitors. Mules can be difficult to tell apart from the common donkey; however, they are easily identified by several features: Mules are taller on average than a donkey with a flatter spine and shorter ears in comparison to a donkey's notoriously floppy ears. Something they retain from their parents is their surefooted nature, allowing mules to pass through difficult terrain such as muddy trails and rocky outcrops with more ease than other beasts. Beware the ass-end of this quiet creature, however, as mules have a mighty kick which they can deliver at force behind themselves much like a horse. Mules make excellent beasts of burden for the traveling merchant or road-bound adventuring party who needs an extra hoof or four to carry along their well-earned spoils. Why not take a mule, young adventurer, should you wager your next gambit at the hands of the goblins will provide you with ample reward?

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The mule is considered to be a Large animal for the purpose of determining its carrying capacity.

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The mule has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

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Melee Weapon Attack:+2 to hit,, 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

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The Mule attacks with its Hooves.

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Token artwork by Forgotten Adventures.

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The fiend ignores the range restriction on its telepathy when communicating with a creature it has charmed. The two don't even need to be on the same plane of existence.

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The rust monster can pinpoint, by scent, the location of ferrous metal within 30 feet of it.

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Any nonmagical weapon made of metal that hits the rust monster corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Non magical ammunition made of metal that hits the rust monster is destroyed after dealing damage.

Any nonmagical weapon made of metal that hits the rust monster corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls.

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Melee Weapon Attack:+3 to hit,, 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

The Rust Monster attacks with its Bite.

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The rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it.

If the object is being worn or carried by a creature, the creature can make a DC 11 Dexterity saving throw to avoid the rust monster's touch.If the object touched is either metal armor or a metal shield being worn or carried, its takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait.

The rust monster corrodes a ferrous metal object it can see within 5 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it.

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Weasels dwell in a variety of locations from snowy tundra, to pine forests, to the open flowery plains of our planet. Weasels are tiny, long bodied mammals reaching approximately eight inches in length and bearing coat colorations ranging from chestnut brown to pale white. The weasel's long body allows it to easily wedge itself into a rodent's burrow and pull the critter out for a tasty meal. Weasels make quite effective pest controllers in their territories as they eat multitudes of rodents annually. These little cleaners are, however, often considered to be pests in their own right; farmers across the countryside report that their poultry is killed or stolen away by sneaky weasels making their way into their chicken coops. While not the most deadly mammal in the world, the weasel does pack a nasty, sharp-toothed bite. Keep your curious fingers out of any small rodent burrows you find, lest you end up provoking a weasel during his well-earned meal.

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The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell.

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Melee Weapon Attack:+5 to hit,, 5 ft., one creature. Hit: 1 piercing damage.

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The Weasel attacks with its Bite.

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Token artwork by Forgotten Adventures.

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\n

Melee Weapon Attack:+5 to hit,, 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 3 (1d6) acid damage.

\n

If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the ankheg can bite only the grappled creature and has advantage on attack rolls to do so.

\n
\n

The Ankheg attacks with its Bite.

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\n

The ankheg spits acid in a line that is 30 ft. long and 5 ft. wide, provided that it has no creature grappled.

\n

Each creature in that line must make a DC 13 Dexterity saving throw, taking 10 (3d6) acid damage on a failed save, or half as much damage on a successful one.

\n
\n

The ankheg spits acid in a line that is 30 ft. long and 5 ft. wide. Each creature in that line must make a Dexterity saving throw.

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The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).

The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals extra radiant damage (included in the attack).

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The planetar knows if it hears a lie.

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The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:

\n

At will: detect evil and good, invisibility (self only)

\n

3/day each: blade barrier, dispel evil and good, flame strike, raise dead

\n

1/day each: commune, control weather, insect plague

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For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

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A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

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You create a vertical wall of whirling, razor-sharp blades made of magical energy. The wall appears within range and lasts for the duration. You can make a straight wall up to 100 feet long, 20 feet high, and 5 feet thick, or a ringed wall up to 60 feet in diameter, 20 feet high, and 5 feet thick. The wall provides three-quarters cover to creatures behind it, and its space is difficult terrain.

\n

When a creature enters the wall's area for the first time on a turn or starts its turn there, the creature must make a Dexterity saving throw. On a failed save, the creature takes 6d10 slashing damage. On a successful save, the creature takes half as much damage.

","chat":"","unidentified":""},"source":"PHB pg. 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":100,"width":null,"units":"ft","type":"wall"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6d10","slashing"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":20,"scaling":"spell"},"level":6,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"uckU6zjyrjGJ4ODK","name":"Dispel Evil and Good","type":"spell","img":"icons/magic/air/air-burst-spiral-large-blue.webp","data":{"description":{"value":"

Shimmering energy surrounds and protects you from fey, Undead, and creatures originating from Beyond the Material Plane. For the Duration, Celestials, Elementals, fey, Fiends, and undead have disadvantage on Attack rolls against you.

\n

You can end the spell early by using either of the following special functions.

\n

Break Enchantment. As your action, you touch a creature you can reach that is Charmed, Frightened, or possessed by a Celestial, an elemental, a fey, a fiend, or an Undead. The creature you touch is no longer charmed, frightened, or possessed by such creatures.

\n

Dismissal. As your action, make a melee spell Attack against a Celestial, an elemental, a fey, a fiend, or an Undead you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a Charisma saving throw or be sent back to its home plane (if it isn't there already). If they aren't on their home plane, undead are sent to the Shadowfell, and fey are sent to the Feywild.

","chat":"","unidentified":""},"source":"PHB pg. 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":20,"scaling":"spell","value":""},"level":5,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"cbFJQzrSdDMwuA6e","name":"Flame Strike","type":"spell","img":"icons/magic/light/beam-rays-red-large.webp","data":{"description":{"value":"

A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius, 40-foot-high Cylinder centered on a point within range must make a Dexterity saving throw. A creature takes 4d6 fire damage and 4d6 radiant damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage (your choice) increases by 1d6 for each slot level above 5th.

","chat":"","unidentified":""},"source":"PHB pg. 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":10,"width":null,"units":"ft","type":"cylinder"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6","radiant"],["4d6","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":20,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d6"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"PkK73wFtbXRz5zlC","name":"Raise Dead","type":"spell","img":"icons/magic/life/heart-cross-strong-purple-orange.webp","data":{"description":{"value":"

You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point.

This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases, curses, or similar effects; if these aren't first removed prior to casting the spell, they take effect when the creature returns to life. The spell can't return an undead creature to life.

This spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its survival—its head, for instance—the spell automatically fails.

Coming back from the dead is an ordeal. The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.

","chat":"","unidentified":""},"source":"PHB pg. 270","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"spec","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":5,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":true,"cost":500,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"aBaYlyr1HxX3qdBe","name":"Commune","type":"spell","img":"icons/magic/control/debuff-energy-hold-levitate-blue-yellow.webp","data":{"description":{"value":"

You contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no. You must ask your questions before the spell ends. You receive a correct answer for each question.

\n

Divine beings aren't necessarily omniscient, so you might receive \"unclear\" as an answer if a question pertains to information that lies beyond the deity's knowledge. In a case where a one-word answer could be misleading or contrary to the deity's interests, the DM might offer a short phrase as an answer instead.

\n

If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get no answer. The DM makes this roll in secret.

","chat":"","unidentified":""},"source":"PHB pg. 223","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":5,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"hnTVqZPYILLXFnMa","name":"Control Weather","type":"spell","img":"icons/magic/air/wind-tornado-cyclone-white.webp","data":{"description":{"value":"

You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don't have a clear path to the sky ends the spell early.

\n

When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 x 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.

\n

When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.

\n

Conditions

\n
    \n
  1. Clear
  2. \n
  3. Light clouds
  4. \n
  5. Overcast or ground fog
  6. \n
  7. Rain, hail, or snow
  8. \n
  9. Torrential rain, driving hail, or blizzard
  10. \n
\n

Temperature

\n
    \n
  1. Unbearable heat
  2. \n
  3. Hot
  4. \n
  5. Warm
  6. \n
  7. Cool
  8. \n
  9. Cold
  10. \n
  11. Arctic cold
  12. \n
\n

Wind

\n
    \n
  1. Calm
  2. \n
  3. Moderate wind
  4. \n
  5. Strong wind
  6. \n
  7. Gale
  8. \n
  9. Storm
  10. \n
","chat":"","unidentified":""},"source":"PHB pg. 228","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":5,"width":null,"units":"mi","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":8,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"SMlbWJOjP5Ua8cnr","name":"Insect Plague","type":"spell","img":"icons/magic/nature/leaf-glow-maple-teal.webp","data":{"description":{"value":"

Swarming, biting locusts fill a 20-foot-radius Sphere centered on a point you choose within range. The sphere spreads around corners. The sphere remains for the Duration, and its area is lightly obscured. The sphere's area is difficult terrain.

\n

When the area appears, each creature in it must make a Constitution saving throw. A creature takes 4d10 piercing damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th.

","chat":"","unidentified":""},"source":"PHB pg. 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":300,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10","piercing"]],"versatile":""},"formula":"","save":{"ability":"con","dc":20,"scaling":"spell"},"level":5,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d10"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"5sDIEn5aplaeXax7","name":"Magic Resistance","type":"feat","img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","data":{"description":{"value":"

The planetar has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":400000,"permission":{"default":0},"flags":{}},{"_id":"LyxrhwvzMW4YbiYE","name":"Multiattack","type":"feat","img":"icons/skills/melee/blade-tips-triple-steel.webp","data":{"description":{"value":"

The planetar makes two melee attacks.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":500000,"permission":{"default":0},"flags":{}},{"_id":"BBLXs9hiUvtRaP16","name":"Greatsword","type":"weapon","img":"icons/weapons/swords/greatsword-guard-gem-blue.webp","data":{"description":{"value":"

Melee Weapon Attack:+12 to hit,, 5 ft., one target. Hit: 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage.

The Planetar attacks with its Greatsword.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":6,"price":50,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6 + @mod","slashing"],["5d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":true,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":600000,"permission":{"default":0},"flags":{}},{"_id":"VJz6sW3vOJcEL4IS","name":"Healing Touch","type":"feat","img":"icons/magic/light/explosion-star-glow-blue-purple.webp","data":{"description":{"value":"

The planetar touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":""},"uses":{"value":4,"max":4,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6d8+3","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":700000,"permission":{"default":0},"flags":{}}],"effects":[],"folder":"B3XQZKLaaIqhaEFM","sort":0,"permission":{"default":0},"flags":{}} +{"_id":"XEByBLeOkDgL3mrr","name":"Planetar","type":"npc","img":"icons/svg/mystery-man.svg","data":{"abilities":{"str":{"value":24,"proficient":0,"min":3,"mod":7,"save":7,"prof":0,"saveBonus":0,"checkBonus":0,"dc":20},"dex":{"value":20,"proficient":0,"min":3,"mod":5,"save":5,"prof":0,"saveBonus":0,"checkBonus":0,"dc":18},"con":{"value":24,"proficient":1,"min":3,"mod":7,"save":12,"prof":5,"saveBonus":0,"checkBonus":0,"dc":20},"int":{"value":19,"proficient":0,"min":3,"mod":4,"save":4,"prof":0,"saveBonus":0,"checkBonus":0,"dc":17},"wis":{"value":22,"proficient":1,"min":3,"mod":6,"save":11,"prof":5,"saveBonus":0,"checkBonus":0,"dc":19},"cha":{"value":25,"proficient":1,"min":3,"mod":7,"save":12,"prof":5,"saveBonus":0,"checkBonus":0,"dc":20}},"attributes":{"ac":{"flat":19,"calc":"natural","formula":"","min":0},"hp":{"value":200,"min":0,"max":200,"temp":0,"tempmax":0,"formula":"16d10 + 112"},"init":{"value":0,"bonus":0,"mod":5,"total":5,"prof":0},"movement":{"burrow":0,"climb":0,"fly":120,"swim":0,"walk":40,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":120,"units":"ft","special":""},"spellcasting":"cha","prof":5,"spelldc":20,"spellLevel":0,"encumbrance":{"value":6,"max":720,"pct":0.8333333333333334,"encumbered":true}},"details":{"biography":{"value":"","public":""},"alignment":"Lawful Good","race":null,"type":{"value":"celestial","subtype":"","swarm":"","custom":""},"environment":null,"cr":16,"spellLevel":0,"xp":{"value":15000},"source":"MM pg. 17","class":{}},"traits":{"size":"lg","di":{"value":[],"custom":""},"dr":{"value":["radiant"],"custom":"bludgeoning, piercing, and slashing from nonmagical attacks"},"dv":{"value":[],"custom":""},"ci":{"value":["charmed","exhaustion","frightened"],"custom":""},"languages":{"value":[],"custom":"All; 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The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).

The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals extra radiant damage (included in the attack).

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":100000,"permission":{"default":0},"flags":{}},{"_id":"2kBUlTLMlwq3KoUB","name":"Divine Awareness","type":"feat","img":"icons/magic/perception/third-eye-blue-red.webp","data":{"description":{"value":"

The planetar knows if it hears a lie.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":200000,"permission":{"default":0},"flags":{}},{"_id":"9hrSczyYfl4fSrpZ","name":"Innate Spellcasting","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","data":{"description":{"value":"

The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:

\n

At will: detect evil and good, invisibility (self only)

\n

3/day each: blade barrier, dispel evil and good, flame strike, raise dead

\n

1/day each: commune, control weather, insect plague

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":300000,"permission":{"default":0},"flags":{}},{"_id":"Ku07tO3vqvuYCbkJ","name":"Detect Evil and Good","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-sky-2.jpg","data":{"description":{"value":"

For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"2C0408CEBtrZW8ji","name":"Invisibility (self only)","type":"spell","img":"systems/dnd5e/icons/spells/fog-sky-2.jpg","data":{"description":{"value":"

A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"PHB pg. 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"QKDbYTV2WLbIss7l","name":"Blade Barrier","type":"spell","img":"systems/dnd5e/icons/spells/needles-sky-3.jpg","data":{"description":{"value":"

You create a vertical wall of whirling, razor-sharp blades made of magical energy. The wall appears within range and lasts for the duration. You can make a straight wall up to 100 feet long, 20 feet high, and 5 feet thick, or a ringed wall up to 60 feet in diameter, 20 feet high, and 5 feet thick. The wall provides three-quarters cover to creatures behind it, and its space is difficult terrain.

\n

When a creature enters the wall's area for the first time on a turn or starts its turn there, the creature must make a Dexterity saving throw. On a failed save, the creature takes 6d10 slashing damage. On a successful save, the creature takes half as much damage.

","chat":"","unidentified":""},"source":"PHB pg. 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":100,"width":null,"units":"ft","type":"wall"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6d10","slashing"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":20,"scaling":"spell"},"level":6,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"uckU6zjyrjGJ4ODK","name":"Dispel Evil and Good","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-sky-3.jpg","data":{"description":{"value":"

Shimmering energy surrounds and protects you from fey, Undead, and creatures originating from Beyond the Material Plane. For the Duration, Celestials, Elementals, fey, Fiends, and undead have disadvantage on Attack rolls against you.

\n

You can end the spell early by using either of the following special functions.

\n

Break Enchantment. As your action, you touch a creature you can reach that is Charmed, Frightened, or possessed by a Celestial, an elemental, a fey, a fiend, or an Undead. The creature you touch is no longer charmed, frightened, or possessed by such creatures.

\n

Dismissal. As your action, make a melee spell Attack against a Celestial, an elemental, a fey, a fiend, or an Undead you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a Charisma saving throw or be sent back to its home plane (if it isn't there already). If they aren't on their home plane, undead are sent to the Shadowfell, and fey are sent to the Feywild.

","chat":"","unidentified":""},"source":"PHB pg. 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":20,"scaling":"spell","value":""},"level":5,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"cbFJQzrSdDMwuA6e","name":"Flame Strike","type":"spell","img":"systems/dnd5e/icons/spells/beam-red-3.jpg","data":{"description":{"value":"

A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius, 40-foot-high Cylinder centered on a point within range must make a Dexterity saving throw. A creature takes 4d6 fire damage and 4d6 radiant damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage (your choice) increases by 1d6 for each slot level above 5th.

","chat":"","unidentified":""},"source":"PHB pg. 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":10,"width":null,"units":"ft","type":"cylinder"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6","radiant"],["4d6","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":20,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d6"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"PkK73wFtbXRz5zlC","name":"Raise Dead","type":"spell","img":"systems/dnd5e/icons/spells/heal-royal-2.jpg","data":{"description":{"value":"

You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point.

This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases, curses, or similar effects; if these aren't first removed prior to casting the spell, they take effect when the creature returns to life. The spell can't return an undead creature to life.

This spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its survival—its head, for instance—the spell automatically fails.

Coming back from the dead is an ordeal. The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.

","chat":"","unidentified":""},"source":"PHB pg. 270","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"spec","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":5,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":true,"cost":500,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"aBaYlyr1HxX3qdBe","name":"Commune","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-sky-3.jpg","data":{"description":{"value":"

You contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no. You must ask your questions before the spell ends. You receive a correct answer for each question.

\n

Divine beings aren't necessarily omniscient, so you might receive \"unclear\" as an answer if a question pertains to information that lies beyond the deity's knowledge. In a case where a one-word answer could be misleading or contrary to the deity's interests, the DM might offer a short phrase as an answer instead.

\n

If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get no answer. The DM makes this roll in secret.

","chat":"","unidentified":""},"source":"PHB pg. 223","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":5,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"hnTVqZPYILLXFnMa","name":"Control Weather","type":"spell","img":"systems/dnd5e/icons/spells/wind-sky-3.jpg","data":{"description":{"value":"

You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don't have a clear path to the sky ends the spell early.

\n

When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 x 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.

\n

When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.

\n

Conditions

\n
    \n
  1. Clear
  2. \n
  3. Light clouds
  4. \n
  5. Overcast or ground fog
  6. \n
  7. Rain, hail, or snow
  8. \n
  9. Torrential rain, driving hail, or blizzard
  10. \n
\n

Temperature

\n
    \n
  1. Unbearable heat
  2. \n
  3. Hot
  4. \n
  5. Warm
  6. \n
  7. Cool
  8. \n
  9. Cold
  10. \n
  11. Arctic cold
  12. \n
\n

Wind

\n
    \n
  1. Calm
  2. \n
  3. Moderate wind
  4. \n
  5. Strong wind
  6. \n
  7. Gale
  8. \n
  9. Storm
  10. \n
","chat":"","unidentified":""},"source":"PHB pg. 228","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":5,"width":null,"units":"mi","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":8,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"SMlbWJOjP5Ua8cnr","name":"Insect Plague","type":"spell","img":"systems/dnd5e/icons/spells/leaf-jade-3.jpg","data":{"description":{"value":"

Swarming, biting locusts fill a 20-foot-radius Sphere centered on a point you choose within range. The sphere spreads around corners. The sphere remains for the Duration, and its area is lightly obscured. The sphere's area is difficult terrain.

\n

When the area appears, each creature in it must make a Constitution saving throw. A creature takes 4d10 piercing damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th.

","chat":"","unidentified":""},"source":"PHB pg. 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":300,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10","piercing"]],"versatile":""},"formula":"","save":{"ability":"con","dc":20,"scaling":"spell"},"level":5,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d10"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"5sDIEn5aplaeXax7","name":"Magic Resistance","type":"feat","img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","data":{"description":{"value":"

The planetar has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":400000,"permission":{"default":0},"flags":{}},{"_id":"LyxrhwvzMW4YbiYE","name":"Multiattack","type":"feat","img":"icons/skills/melee/blade-tips-triple-steel.webp","data":{"description":{"value":"

The planetar makes two melee attacks.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":500000,"permission":{"default":0},"flags":{}},{"_id":"BBLXs9hiUvtRaP16","name":"Greatsword","type":"weapon","img":"icons/weapons/swords/greatsword-guard-gem-blue.webp","data":{"description":{"value":"

Melee Weapon Attack:+12 to hit,, 5 ft., one target. Hit: 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage.

The Planetar attacks with its Greatsword.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":6,"price":50,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6 + @mod","slashing"],["5d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":true,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":600000,"permission":{"default":0},"flags":{}},{"_id":"VJz6sW3vOJcEL4IS","name":"Healing Touch","type":"feat","img":"icons/magic/light/explosion-star-glow-blue-purple.webp","data":{"description":{"value":"

The planetar touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":""},"uses":{"value":4,"max":4,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6d8+3","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":700000,"permission":{"default":0},"flags":{}}],"effects":[],"folder":"B3XQZKLaaIqhaEFM","sort":0,"permission":{"default":0},"flags":{}} {"_id":"XfQMBoTh892XSnCX","name":"Swarm of Poisonous 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The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny snake. The swarm can't regain hit points or gain temporary hit points.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Bats","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"OyLoUiIl3p2j4p59","name":"Bites","type":"weapon","img":"icons/creatures/abilities/mouth-teeth-long-red.webp","data":{"description":{"value":"
\n

Melee Weapon Attack:+6 to hit,, 0 ft., one creature in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.

\n

The target must make a DC 10 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one.

\n
\n

The Swarm of Poisonous Snakes attacks with a flurry of Bites. The target must make a Constitution saving throw.

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The avatar can move through other creatures and objects as if they were difficult terrain.

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It takes 5 (1d10) force damage if it ends its turn inside an object.

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The avatar can move through other creatures and objects as if they were difficult terrain.

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The avatar is immune to features that turn undead.

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The avatar sweeps its spectral scythe through a creature within 5 feet of it, dealing 7 (1d8 + 3) slashing damage plus 4 (1d8) necrotic damage.

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The avatar sweeps its spectral scythe through a creature within 5 feet of it.

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Scorpions are one of nature's odd mismatches of evolution which then successfully thrives within our natural world. Cousin to the common spider, a scorpion bears nearly no resemblance to the web-spinner beyond its eight legs. Scorpions host a segmented body that culminates in a long, knob-ended tail bearing a needle-like stinger upon its end. This stinger bears a venomous toxin which can range from mildly irritating to direly deadly depending upon the species. At the other end of the scorpion's body lay two crab-like claws that aid it in gripping prey while the scorpion's venom works through the unfortunate insect's body.

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Chitin and Hate. Scorpions may live in a variety of environments, but they are most numerous in deserts and dusty plains. These little arachnids find solace from the harsh rays of the sun within scrub brush, under rocks, and within stolen burrows deep below the earth. From these nestled hideouts the scorpion can quickly lash out at any unsuspecting morsel who wanders into their domain. Make doubly sure to carry an antitoxin in your pack when venturing out into the desert, adventurer, for within a hero's sturdy boots is one of the scorpion's favorite places to hide.

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Melee Weapon Attack:+2 to hit,, 5 ft., one creature. Hit: 1 piercing damage.

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The target must make a DC 9 Constitution saving throw, taking 4 (1d8) poison damage on a failed save, or half as much damage on a successful one.

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The Scorpion attacks with its Sting. The target must make a Constitution saving throw.

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Token artwork by Forgotten Adventures.

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The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.

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Melee Weapon Attack:+3 to hit,, 0 ft., one target in the swarm's space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer.

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The Swarm of Wasps attacks with a flurry of Bites.

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Deep below the earth, luminous swarms of black-shelled Giant Fire Beetles may be found by curious explorers. Though giant in only the relative sense to their non-illuminated cousins, the Giant Fire Beetle typically spans the width of an adult human's hand. These tiny, docile titans content themselves in scuttling through darkened places such as caverns, catacombs, and mossy overgrowths in search of scraps to eat or a quiet, damp place in which to make their burrows.

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Of Darkness and Light. Curiously enough, due to the species evolving without the natural light of our sun, the poor creature is completely blind. The Giant Fire Beetle, however, is not totally without senses. Using specialized antenna, these hardy insects are able to “see” the world around them within a slightly limited ranged. The true prize (as so many fledgling adventurers boast) is the orange bioluminescent glands located beneath either side of their mandibles and to the very rear of their abdomen. These firey hued glands are packed with a symbiotic, glowing fungus, which will continue to glow for up to one week once disconnected from their host! Some clever adventurers have taken to capturing live beetles, placing them within empty lanterns to light their way in remote caverns for even longer periods of time.

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In Last Resort. Most often a peaceful insect, Giant Fire Beetles have been observed defending food in times of great hunger; the creatures will rarely flee a tasty morsel should they feel a threat to their meal is near. The Giant Fire Beetle does pack a nasty bite with its sharpened mandibles that may pierce even the toughest boiled leather armor should it feel threatened enough to attack. Take heed when approaching a swarm of these insects lest you suffer some nasty lacerations. Older texts on the nature of beasts do speak of a breed of Giant Fire Beetle that excreted a combustible fluid and ignited the mixture causing severe burns to the unwary. This has never been scientifically proven, but new discoveries happen each day!

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Melee Weapon Attack:+1 to hit,, 5 ft., one target. Hit: 2 (1d6 - 1) slashing damage.

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The Giant Fire Beetle attacks with its Bite.

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The beetle sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

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Token artwork by Forgotten Adventures.

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Melee Weapon Attack:+7 to hit,, 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

The Troll attacks with its Bite.

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Melee Weapon Attack:+7 to hit,, 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

The Troll attacks with its Claw.

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The troll has advantage on Wisdom (Perception) checks that rely on smell.

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The troll makes three attacks: one with its bite and two with its claws.

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The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.

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The troll regains 10 hit points at the start of its turn.

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Token artwork by Forgotten Adventures.

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Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

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The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

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The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

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Melee Weapon Attack:+4 to hit,, 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

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The Deep Gnome (Svirfneblin) attacks with its War Pick.

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The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:

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At will: nondetection (self only)

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1/day each: blindness/deafness, blur, disguise self

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For the Duration, you hide a target that you touch from Divination magic. The target can be a willing creature or a place or an object no larger than 10 feet in any dimension. The target can't be targeted by any divination magic or perceived through magical Scrying sensors.

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You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.

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At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

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Your body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage on attack rolls against you. An attacker is immune to this effect if it doesn't rely on sight, as with blindsight, or can see through illusions, as with truesight.

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You make yourself—including your clothing, armor, weapons, and other belongings on your person—look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.

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Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

\n

The target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

\n
\n

The Deep Gnome (Svirfneblin) attacks with its Poisoned Dart. The target must make a Constitution saving throw. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

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The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

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The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

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\n

Melee Weapon Attack:+4 to hit,, 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

\n

The Deep Gnome (Svirfneblin) attacks with its War Pick.

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The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:

\n

At will: nondetection (self only)

\n

1/day each: blindness/deafness, blur, disguise self

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For the Duration, you hide a target that you touch from Divination magic. The target can be a willing creature or a place or an object no larger than 10 feet in any dimension. The target can't be targeted by any divination magic or perceived through magical Scrying sensors.

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You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

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Your body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage on attack rolls against you. An attacker is immune to this effect if it doesn't rely on sight, as with blindsight, or can see through illusions, as with truesight.

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You make yourself—including your clothing, armor, weapons, and other belongings on your person—look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.

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\n

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

\n

The target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

\n
\n

The Deep Gnome (Svirfneblin) attacks with its Poisoned Dart. The target must make a Constitution saving throw. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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\n

Begin your ritual in complete silence and scribe the runic circles upon the floor of your chamber in pure white chalk. Next, mold a simple poppet of your desired servant out of wet clay pulled from a local source and place the poppet into the center of your circle making sure it sits upright. Employing the use of a tool, grate your mandrake root into a fine powder and sprinkle the root mixed with both the ashes of your hearth and blood drawn fresh from your body around the runic circle rotating in a counterclockwise motion. With this completed, place your hand within the circle and speak your servant's chosen name to command it into life. Should you follow these instructions to the letter, your homunculus will spring to life in an instant.”
- Copied from a faded page of Minions and the Menial: Your Guide to Magical Companions.

\n
\n

Alchemical Aids. A homunculus is a manner of minor construct not uncommon to mages and artificers. These squirrel sized companions are molded out of wads of clay and given life through a rare ritual taught to more experienced spellcasters. The homunculi have the extraordinary ability to experience the thoughts and senses of their master as the two share a special telepathic bond that may only be broken in death of if one of the parties ventures to a separate plane of existence. The homunculus is also gifted a language upon awakening and may act as a servant, spy, or even simple messenger for their master. It is not at all uncommon to see those in possession of a homunculus to utilize them in completing simple chores about their abodes so the spellcaster may focus on more tedious tasks. An odd caveat of this homunculus ritual is that the spellcaster may only be in possession of one clay companion at a time; should the caster attempt to create a new homunculus the process with always fail. Unless the creature or spellcaster dies, it will remain at the caster's side as a loyal companion for the whole of their life.

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Melee Weapon Attack:+4 to hit,, 5 ft., one creature. Hit: 1 piercing damage.

The target must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute. If the saving throw fails by 5 or more, the target is instead poisoned for 5 (1d10) minutes and unconscious while poisoned in this way.

The Homunculus attacks with its Bite.The target must make a Constitution saving throw.

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While the homunculus is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.

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\n

Author's Note: Please see below the entry for “Poisonous Snake” which will suffice for the description of this creature.  Please note that “Giant” is a relative term and this creature is only giant in relative terms to its common size.

\n
\n

Snakes rank among the most plentiful and diverse reptiles to slither across our planet's surface.  Resembling nothing more than a scaly worm at first look, snakes are actually highly developed predators who slither across the ground in order to stealthily hunt their prey of smaller reptiles, rodents, and birds.  Though there are many species of snake, we will only discuss the poisonous varieties within this article.  Poisonous snakes bear a marked identifier separating them from their nonpoisonous brethren: the shape of their pupils.  While snakes lacking venom glands have rounded pupils, those snakes with a venomous bite have slitted pupils much like those of a common domestic cat.  The devious snake, however, has so much more beneath its scaly surface.

\n

Don't Tread on Me.  Ever camouflaged both by their similarities to roots, sticks, or branches as well as the marvelous patterns of black, browns, greens, and tans speckling their hides, snakes are masters of blending into their surroundings.  Even perched on a rock to warm their bodies in the heat of the sun, snakes can certainly be missed by just a passing glance.  While the creature's eyesight is relatively poor, snakes have adapted an amazing ability to sense the world around them.  Snakes “smell” with their tongues!  Yes, by flicking their tongues out of their mouths with a fascinating flourish, these reptiles are able to smell prey or predators in their environment by collecting the miniscule scents on their tongues.  Within the snake's mouth lies its most deadly asset in the form of two, hollow fangs.  Snakes prefer to strike from the shadows, allowing their quiet method of travel to get them close enough to their prey to avoid a fight.  The creature then lashes out in the blink of an eye, catching the unwary prey in their jaws while injecting them with a controlled dose of highly toxic venom through their hollow fangs.  Then it's only a matter of moments until the poor creature is left dead by the snake's potent toxins.  While the majority of snake species are not deadly to humanoids, caution is advised for those not well versed in identifying reptiles.  Antidote should always be carried in areas known to house populations of poisonous snakes, just in case.

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\n

Melee Weapon Attack:+6 to hit,, 10 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

\n

The target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.

\n
\n

The Giant Poisonous Snake attacks with its Bite. The target must make a Constitution saving throw.

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For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"dxe0S2Q3d9tYzE7d","name":"Detect Magic","type":"spell","img":"icons/magic/light/explosion-star-blue.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"LVKrEidPWuCPkMiw","name":"Detect Thoughts","type":"spell","img":"icons/magic/light/explosion-star-teal-purple.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

You initially learn the surface thoughts of the creature—what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":14,"scaling":"spell"},"level":2,"school":"div","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"A copper piece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"bNE25ZvSvdKsegoR","name":"Bless","type":"spell","img":"icons/magic/control/buff-flight-wings-blue.webp","data":{"description":{"value":"

You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll 1d4 and add the number rolled to the attack roll or saving throw.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

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You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn't go bad.

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A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","healing"],["@mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"eCVIFct4fCtwSX2w","name":"Lesser Restoration","type":"spell","img":"icons/magic/life/heart-cross-blue.webp","data":{"description":{"value":"

You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.

","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"abj","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"q4kiZAkIoF8osKbO","name":"Sanctuary","type":"spell","img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","data":{"description":{"value":"

You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a Fireball.

\n

If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends.

","chat":"","unidentified":""},"source":"PHB pg. 272","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":14,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"A small silver mirror","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"JjughFfXQTXFezgU","name":"Shield","type":"spell","img":"icons/magic/defensive/shield-barrier-glowing-triangle-magenta.webp","data":{"description":{"value":"

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"PHB pg. 275","activation":{"type":"reaction","cost":1,"condition":"Which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"CAe84N2xiYrbWJtr","name":"Dream","type":"spell","img":"icons/magic/air/fog-gas-smoke-swirling-pink.webp","data":{"description":{"value":"

This spell shapes a creature’s dreams. Choose a creature known to you as the target of this spell. The target must be on the same plane of existence as you. Creatures that don’t sleep, such as elves, can’t be contacted by this spell. You, or a willing creature you touch, enters a trance state, acting as a messenger. While in the trance, the messenger is aware of his or her surroundings, but can’t take Actions or move.

\n

If the target is asleep, the messenger appears in the target’s dreams and can converse with the target as long as it remains asleep, through the Duration of the spell. The messenger can also shape The Environment of the dream, creating landscapes, Objects, and other images. The messenger can emerge from the trance at any time, ending the effect of the spell early. The target recalls the dream perfectly upon waking. If the target is awake when you cast the spell, the messenger knows it, and can either end the trance (and the spell) or wait for the target to fall asleep, at which point the messenger appears in the target’s dreams.

\n

You can make the messenger appear monstrous and terrifying to the target. If you do, the messenger can deliver a message of no more than ten words and then the target must make a Wisdom saving throw. On a failed save, echoes of the phantasmal monstrosity spawn a nightmare that lasts the Duration of the target’s sleep and prevents the target from gaining any benefit from that rest. In addition, when the target wakes up, it takes 3d6 psychic damage.

\n

If you have a body part, lock of hair, clipping from a nail, or similar portion of the target’s body, the target makes its saving throw with disadvantage.

","chat":"","unidentified":""},"source":"PHB pg. 236","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"spec"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","psychic"]],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":14,"scaling":"spell","value":""},"level":5,"school":"ill","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"A handful of sand, a dab of ink, and a writing quill plucked from a sleeping bird","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"f3VEj8uY8hu6O9Zp","name":"Greater Restoration","type":"spell","img":"icons/magic/life/heart-cross-strong-flame-blue.webp","data":{"description":{"value":"

You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target's Exhaustion level by one, or end one of the following Effects on the target:

\n","chat":"","unidentified":""},"source":"PHB pg. 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":5,"school":"abj","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"A diamond dust worth at least 100gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"ybFJbGjord15IwoC","name":"Scrying","type":"spell","img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","data":{"description":{"value":"

You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
KnowledgeSave Modifier
Secondhand (you have heard of the target)+5
Firsthand (you have met the target)+0
Familiar (you know the target well)-5
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ConnectionSave Modifier
Likeness or picture-2
Possession or garment-4
Body part, lock of hair, bit of nail, or the like-10
\n

On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.

\n

On a failed save, the spell creates an Invisible sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the Duration. A creature that can see Invisile Objects sees the sensor as a luminous orb about the size of your fist.

\n

Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.

","chat":"","unidentified":""},"source":"PHB pg. 273","activation":{"type":"none","cost":0,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":14,"scaling":"spell"},"level":5,"school":"div","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"A focus worht at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water.","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"7M1OrMoMMTCEKxta","name":"Bite","type":"weapon","img":"icons/creatures/abilities/mouth-teeth-long-red.webp","data":{"description":{"value":"
\n

Melee Weapon Attack:+8 to hit,, 5 ft., one creature. Hit: 8 (1d6 + 5) piercing damage.

\n

The target must succeed on a DC 13 Constitution saving throw or be poisoned for 24 hours. Until this poison ends, the target is unconscious. Another creature can use an action to shake the target awake.

\n
\n

The Couatl attacks with its Bite. The target must make a Constitution saving throw.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":null,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"con","dc":13,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","properties":{"fin":true,"amm":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"8LkzioyaScFxfst7","name":"Constrict","type":"weapon","img":"icons/creatures/reptiles/serpent-horned-green.webp","data":{"description":{"value":"
\n

Melee Weapon Attack:+6 to hit,, 10 ft., one Medium or smaller creature. Hit: 10 (2d6 + 3) bludgeoning damage.

\n

The target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the couatl can't constrict another target.

\n
\n

The Couatl attacks with its Constrict. The target is grappled. Until this grapple ends, the target is restrained, and the couatl can't constrict another target.

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The couatl magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the couatl's choice).

\n

In a new form, the couatl retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. If the new form has a bite attack, the couatl can use its bite in that form.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"J40yeoOnwpvtVpHt","name":"Innate Spellcasting","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","data":{"description":{"value":"

The couatl's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring only verbal components:

\n

At will: detect evil and good, detect magic, detect thoughts

\n

3/day each: bless, create food and water, cure wounds, lesser restoration, protection from poison, sanctuary, shield

\n

1/day each: dream, greater restoration, scrying

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1600001,"permission":{"default":0},"flags":{}},{"_id":"3qE2LLHPANSEPmIN","name":"Magic Weapons","type":"feat","img":"icons/weapons/swords/sword-runed-glowing.webp","data":{"description":{"value":"

The couatl's weapon attacks are magical.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"MGh9IkfXNn7FmwL5","name":"Shielded Mind","type":"feat","img":"icons/magic/control/control-influence-rally-purple.webp","data":{"description":{"value":"

The couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1700001,"permission":{"default":0},"flags":{}},{"_id":"eM0R6q0yYa0Fy6L0","name":"Protection from Poison","type":"spell","img":"icons/magic/defensive/shield-barrier-glowing-triangle-green.webp","data":{"description":{"value":"

You touch a creature. If it is poisoned, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random.

\n

For the duration, the target has advantage on saving throws against being poisoned, and it has resistance to poison damage.

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For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"dxe0S2Q3d9tYzE7d","name":"Detect Magic","type":"spell","img":"systems/dnd5e/icons/spells/light-blue-2.jpg","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"LVKrEidPWuCPkMiw","name":"Detect Thoughts","type":"spell","img":"systems/dnd5e/icons/spells/light-eerie-2.jpg","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

You initially learn the surface thoughts of the creature—what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":14,"scaling":"spell"},"level":2,"school":"div","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"A copper piece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"bNE25ZvSvdKsegoR","name":"Bless","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-1.jpg","data":{"description":{"value":"

You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll 1d4 and add the number rolled to the attack roll or saving throw.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":3,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"A sprinkling of holy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"2Q0o3SZILV6VWXlZ","name":"Create Food and Water","type":"spell","img":"systems/dnd5e/icons/spells/leaf-jade-1.jpg","data":{"description":{"value":"

You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn't go bad.

","chat":"","unidentified":""},"source":"PHB pg. 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"width":null,"units":"","type":"space"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"dSWyDoj8EPXyFJuz","name":"Cure Wounds","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-1.jpg","data":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","healing"],["@mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"eCVIFct4fCtwSX2w","name":"Lesser Restoration","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-1.jpg","data":{"description":{"value":"

You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.

","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"abj","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"q4kiZAkIoF8osKbO","name":"Sanctuary","type":"spell","img":"systems/dnd5e/icons/spells/protect-sky-2.jpg","data":{"description":{"value":"

You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a Fireball.

\n

If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends.

","chat":"","unidentified":""},"source":"PHB pg. 272","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":14,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"A small silver mirror","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"JjughFfXQTXFezgU","name":"Shield","type":"spell","img":"systems/dnd5e/icons/spells/protect-magenta-1.jpg","data":{"description":{"value":"

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"PHB pg. 275","activation":{"type":"reaction","cost":1,"condition":"Which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"CAe84N2xiYrbWJtr","name":"Dream","type":"spell","img":"systems/dnd5e/icons/spells/fog-magenta-3.jpg","data":{"description":{"value":"

This spell shapes a creature’s dreams. Choose a creature known to you as the target of this spell. The target must be on the same plane of existence as you. Creatures that don’t sleep, such as elves, can’t be contacted by this spell. You, or a willing creature you touch, enters a trance state, acting as a messenger. While in the trance, the messenger is aware of his or her surroundings, but can’t take Actions or move.

\n

If the target is asleep, the messenger appears in the target’s dreams and can converse with the target as long as it remains asleep, through the Duration of the spell. The messenger can also shape The Environment of the dream, creating landscapes, Objects, and other images. The messenger can emerge from the trance at any time, ending the effect of the spell early. The target recalls the dream perfectly upon waking. If the target is awake when you cast the spell, the messenger knows it, and can either end the trance (and the spell) or wait for the target to fall asleep, at which point the messenger appears in the target’s dreams.

\n

You can make the messenger appear monstrous and terrifying to the target. If you do, the messenger can deliver a message of no more than ten words and then the target must make a Wisdom saving throw. On a failed save, echoes of the phantasmal monstrosity spawn a nightmare that lasts the Duration of the target’s sleep and prevents the target from gaining any benefit from that rest. In addition, when the target wakes up, it takes 3d6 psychic damage.

\n

If you have a body part, lock of hair, clipping from a nail, or similar portion of the target’s body, the target makes its saving throw with disadvantage.

","chat":"","unidentified":""},"source":"PHB pg. 236","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"spec"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","psychic"]],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":14,"scaling":"spell","value":""},"level":5,"school":"ill","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"A handful of sand, a dab of ink, and a writing quill plucked from a sleeping bird","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"f3VEj8uY8hu6O9Zp","name":"Greater Restoration","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-3.jpg","data":{"description":{"value":"

You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target's Exhaustion level by one, or end one of the following Effects on the target:

\n","chat":"","unidentified":""},"source":"PHB pg. 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":5,"school":"abj","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"A diamond dust worth at least 100gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"ybFJbGjord15IwoC","name":"Scrying","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-3.jpg","data":{"description":{"value":"

You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
KnowledgeSave Modifier
Secondhand (you have heard of the target)+5
Firsthand (you have met the target)+0
Familiar (you know the target well)-5
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ConnectionSave Modifier
Likeness or picture-2
Possession or garment-4
Body part, lock of hair, bit of nail, or the like-10
\n

On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.

\n

On a failed save, the spell creates an Invisible sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the Duration. A creature that can see Invisile Objects sees the sensor as a luminous orb about the size of your fist.

\n

Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.

","chat":"","unidentified":""},"source":"PHB pg. 273","activation":{"type":"none","cost":0,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":14,"scaling":"spell"},"level":5,"school":"div","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"A focus worht at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water.","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"7M1OrMoMMTCEKxta","name":"Bite","type":"weapon","img":"icons/creatures/abilities/mouth-teeth-long-red.webp","data":{"description":{"value":"
\n

Melee Weapon Attack:+8 to hit,, 5 ft., one creature. Hit: 8 (1d6 + 5) piercing damage.

\n

The target must succeed on a DC 13 Constitution saving throw or be poisoned for 24 hours. Until this poison ends, the target is unconscious. Another creature can use an action to shake the target awake.

\n
\n

The Couatl attacks with its Bite. The target must make a Constitution saving throw.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":null,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"con","dc":13,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","properties":{"fin":true,"amm":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"8LkzioyaScFxfst7","name":"Constrict","type":"weapon","img":"icons/creatures/reptiles/serpent-horned-green.webp","data":{"description":{"value":"
\n

Melee Weapon Attack:+6 to hit,, 10 ft., one Medium or smaller creature. Hit: 10 (2d6 + 3) bludgeoning damage.

\n

The target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the couatl can't constrict another target.

\n
\n

The Couatl attacks with its Constrict. The target is grappled. Until this grapple ends, the target is restrained, and the couatl can't constrict another target.

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The couatl magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the couatl's choice).

\n

In a new form, the couatl retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. If the new form has a bite attack, the couatl can use its bite in that form.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"J40yeoOnwpvtVpHt","name":"Innate Spellcasting","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","data":{"description":{"value":"

The couatl's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring only verbal components:

\n

At will: detect evil and good, detect magic, detect thoughts

\n

3/day each: bless, create food and water, cure wounds, lesser restoration, protection from poison, sanctuary, shield

\n

1/day each: dream, greater restoration, scrying

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1600001,"permission":{"default":0},"flags":{}},{"_id":"3qE2LLHPANSEPmIN","name":"Magic Weapons","type":"feat","img":"icons/weapons/swords/sword-runed-glowing.webp","data":{"description":{"value":"

The couatl's weapon attacks are magical.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"MGh9IkfXNn7FmwL5","name":"Shielded Mind","type":"feat","img":"icons/magic/control/control-influence-rally-purple.webp","data":{"description":{"value":"

The couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1700001,"permission":{"default":0},"flags":{}},{"_id":"eM0R6q0yYa0Fy6L0","name":"Protection from Poison","type":"spell","img":"systems/dnd5e/icons/spells/protect-acid-1.jpg","data":{"description":{"value":"

You touch a creature. If it is poisoned, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random.

\n

For the duration, the target has advantage on saving throws against being poisoned, and it has resistance to poison damage.

","chat":"","unidentified":""},"source":"PHB pg. 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Red Dragon","displayName":0,"actorLink":false,"tint":null,"width":3,"height":3,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":120,"brightSight":60,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":0,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":"resources.legact"},"flags":{},"randomImg":false,"img":"icons/svg/mystery-man.svg","actorId":"ZyIBOoZZD0nDaO2s","alpha":1},"items":[{"_id":"MN60UTO1pjltasYN","name":"Legendary Resistance","type":"feat","img":"icons/equipment/shield/kite-wooden-oak-glow.webp","data":{"description":{"value":"

If the dragon fails a saving throw, it can choose to succeed instead.

","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":100000,"permission":{"default":0},"flags":{}},{"_id":"nF4ZHYj37UstHCUT","name":"Multiattack","type":"feat","img":"icons/skills/melee/blade-tips-triple-steel.webp","data":{"description":{"value":"

The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":200000,"permission":{"default":0},"flags":{}},{"_id":"ftqEpCKoioTST72K","name":"Frightful Presence","type":"feat","img":"icons/creatures/unholy/demons-horned-glowing-pink.webp","data":{"description":{"value":"

Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute.

A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours .

Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a Wisdom saving throw. A creature can repeat the saving throw at the end of each of its turns.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"any","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"cha","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":16,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":600000,"permission":{"default":0},"flags":{}},{"_id":"tD8Vmsb4B5eqTOJA","name":"Fire Breath","type":"feat","img":"icons/creatures/abilities/dragon-fire-breath-orange.webp","data":{"description":{"value":"

The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one.

The dragon exhales fire in a 60-foot cone. Each creature in that area must make a Dexterity saving throw.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":60,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"con","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["18d6","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":21,"scaling":"flat"},"requirements":"","recharge":{"value":5,"charged":true},"attunement":0},"effects":[],"folder":null,"sort":700000,"permission":{"default":0},"flags":{}},{"_id":"060hAjIEDdMDfVoE","name":"Bite","type":"weapon","img":"icons/creatures/abilities/mouth-teeth-long-red.webp","data":{"description":{"value":"

Melee Weapon Attack:+14 to hit,, 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 7 (2d6) fire damage.

The Adult Red Dragon attacks with its Bite.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10 + @mod","piercing"],["2d6","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":800000,"permission":{"default":0},"flags":{}},{"_id":"pzDFBmC7wfQsMJzw","name":"Claw","type":"weapon","img":"icons/skills/melee/strike-slashes-red.webp","data":{"description":{"value":"

Melee Weapon Attack:+14 to hit,, 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

The Adult Red Dragon attacks with its Claw.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":900000,"permission":{"default":0},"flags":{}},{"_id":"DF0doZR8pYSjsrme","name":"Tail","type":"weapon","img":"icons/skills/wounds/injury-pain-impaled-hand-blood.webp","data":{"description":{"value":"

Melee Weapon Attack:+14 to hit,, 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

The Adult Red Dragon attacks with its Tail.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":15,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":1000000,"permission":{"default":0},"flags":{}},{"_id":"LESSs8CLEr1DEuLM","name":"Legendary Actions","type":"feat","img":"icons/magic/light/hand-sparks-glow-yellow.webp","data":{"description":{"value":"
\n

The dragon can take 3 legendary actions. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

\n
\n

The dragon can take 3 legendary actions.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1100000,"permission":{"default":0},"flags":{}},{"_id":"1PppVLNAsjADU0Za","name":"Detect","type":"feat","img":"icons/creatures/eyes/lizard-single-slit-blue.webp","data":{"description":{"value":"
\n

The dragon makes a Wisdom (Perception) check.

\n
\n

The dragon watches its surrounding...

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The dragon makes a tail attack.

\n
\n

The dragon slams its long tail against its foe!

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The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6+8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

\n
\n

The dragon beats its wings!

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If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair. On initiative count 20 (losing all initiative ties), it can use one of its lair action options. It can't do so while incapacitated or otherwise unable to take actions. If surprised, it can't use one until after its first turn in the combat.

\n
\n

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair.

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The mere presence of a legendary creature can have strange and wondrous effects on its environment. Regional effects end abruptly or dissipate over time when the legendary creature dies.

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Token artwork by Forgotten Adventures.

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When the hyena reduces a creature to 0 hit points with a melee attack on its turn, the hyena can take a bonus action to move up to half its speed and make a bite attack.

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Melee Weapon Attack:+5 to hit,, 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

\n

The Giant Hyena attacks with its Bite.

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Token artwork by Forgotten Adventures.

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The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

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While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web.

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The ettercap ignores movement restrictions caused by webbing.

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The ettercap makes two attacks: one with its bite and one with its claws.

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Melee Weapon Attack:+4 to hit,, 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage.

The target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

The Ettercap attacks with its Bite. The target must make a Constitution saving throw. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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Melee Weapon Attack:+4 to hit,, 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.

The Ettercap attacks with its Claws.

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Ranged Weapon Attack: +4 to hit, range 30/60 ft., one Large or smaller creature. Hit: The creature is restrained by webbing.

As an action, the restrained creature can make a DC 11 Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, is vulnerable to fire damage and immune to bludgeoning damage.

The creature is restrained by webbing. As an action, the restrained creature can make a Strength check, escaping from the webbing on a success.

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Token artwork by Forgotten Adventures.

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The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

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While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web.

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The ettercap ignores movement restrictions caused by webbing.

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The ettercap makes two attacks: one with its bite and one with its claws.

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Melee Weapon Attack:+4 to hit,, 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage.

The target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

The Ettercap attacks with its Bite. The target must make a Constitution saving throw. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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Melee Weapon Attack:+4 to hit,, 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.

The Ettercap attacks with its Claws.

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Ranged Weapon Attack: +4 to hit, range 30/60 ft., one Large or smaller creature. Hit: The creature is restrained by webbing.

As an action, the restrained creature can make a DC 11 Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, is vulnerable to fire damage and immune to bludgeoning damage.

The creature is restrained by webbing. As an action, the restrained creature can make a Strength check, escaping from the webbing on a success.

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Melee Weapon Attack:+14 to hit,, 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 9 (2d8) cold damage.

The Ancient White Dragon attacks with its Bite.

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Melee Weapon Attack:+14 to hit,, 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

The Ancient White Dragon attacks with its Claw.

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The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 72 (l6d8) cold damage on a failed save, or half as much damage on a successful one.

The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a Constitution saving throw.

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\n

The dragon makes a Wisdom (Perception) check.

\n
\n

The dragon watches its surrounding...

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Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute.

A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours .

Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a Wisdom saving throw. A creature can repeat the saving throw at the end of each of its turns.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"any","type":"cone"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"cha","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":16,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":500000,"permission":{"default":0},"flags":{}},{"_id":"fgHGU46JtSboc23B","name":"Ice Walk","type":"feat","img":"icons/magic/water/water-iceberg-bubbles.webp","data":{"description":{"value":"

The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.

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\n

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair. On initiative count 20 (losing all initiative ties), it can use one of its lair action options. It can't do so while incapacitated or otherwise unable to take actions. If surprised, it can't use one until after its first turn in the combat.

\n
\n

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair.

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\n

The dragon can take 3 legendary actions. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

\n
\n

The dragon can take 3 legendary actions.

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If the dragon fails a saving throw, it can choose to succeed instead.

","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":900000,"permission":{"default":0},"flags":{}},{"_id":"UGfL5qnzzi2y2pNj","name":"Multiattack","type":"feat","img":"icons/skills/melee/blade-tips-triple-steel.webp","data":{"description":{"value":"

The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

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Melee Weapon Attack:+14 to hit,, 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

The Ancient White Dragon attacks with its Tail.

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The dragon makes a tail attack.

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The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 ([[/r 2d6+8]]) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

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The mere presence of a legendary creature can have strange and wondrous effects on its environment. Regional effects end abruptly or dissipate over time when the legendary creature dies.

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Melee Weapon Attack:+4 to hit,, 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

The Brass Dragon Wyrmling attacks with its Bite.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":100000,"permission":{"default":0},"flags":{}},{"_id":"JmVLjWM4G6OOQxl4","name":"Breath Weapons","type":"feat","img":"icons/creatures/abilities/dragon-fire-breath-orange.webp","data":{"description":{"value":"
\n

The dragon uses one of the following breath weapons.

\n

**Fire Breath.** The dragon exhales fire in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.

\n

**Sleep Breath.** The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

\n
\n

The dragon breathes in!

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\n

**Fire Breath.** The dragon exhales fire in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.

\n
\n

The dragon exhales fire in an 20-foot line that is 5 feet wide. Each creature in that line must make a Dexterity saving throw.

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**Sleep Breath.** The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

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The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must make a Constitution saving throw.

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The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

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The elemental makes two slam attacks.

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Melee Weapon Attack:+8 to hit,, 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

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The Air Elemental attacks with its Slam.

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Each creature in the elemental's space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (3d8 + 2) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone.

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If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone. If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone.

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\n

Each creature in the elemental's space must make a Strength saving throw. On a failure, a target is flung up 20 feet away from the elemental in a random direction and knocked prone. If the target is thrown at another creature, that creature must make a Dexterity saving throw or take the same damage and be knocked prone.

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The elemental makes two slam attacks.

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Melee Weapon Attack:+8 to hit,, 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

\n

The Air Elemental attacks with its Slam.

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Each creature in the elemental's space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (3d8 + 2) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone.

\n

If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone. If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone.

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\n

Each creature in the elemental's space must make a Strength saving throw. On a failure, a target is flung up 20 feet away from the elemental in a random direction and knocked prone. If the target is thrown at another creature, that creature must make a Dexterity saving throw or take the same damage and be knocked prone.

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The dragon exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 49 (11d8) acid damage on a failed save, or half as much damage on a successful one.

Each creature in that line must make a DC 14 Dexterity saving throw, taking 49 (11d8) acid damage on a failed save, or half as much damage on a successful one.

The dragon exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a Dexterity saving throw.

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The dragon can breathe air and water.

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Melee Weapon Attack:+7 to hit,, 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) acid damage.

The Young Black Dragon attacks with its Bite.

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Melee Weapon Attack:+7 to hit,, 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

The Young Black Dragon attacks with its Claw.

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The dragon makes three attacks: one with its bite and two with its claws.

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Token artwork by Forgotten Adventures.

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A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

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This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n

If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

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A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

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For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

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You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d4","force"],["3","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4+1"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"gQUsckMPVnFeTmr9","name":"Shield","type":"spell","img":"icons/magic/defensive/shield-barrier-glowing-triangle-magenta.webp","data":{"description":{"value":"

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"PHB pg. 275","activation":{"type":"reaction","cost":1,"condition":"Which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"xaEhnjtdqdBnaOUl","name":"Thunderwave","type":"spell","img":"icons/magic/lightning/bolt-forked-teal.webp","data":{"description":{"value":"

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

\n

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":20,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"NxjdjWiZS7eTwRIa","name":"Acid Arrow","type":"spell","img":"icons/magic/acid/projectile-bolts-salvo-green.webp","data":{"description":{"value":"

A shimmering green arrow streaks toward a target within range and bursts in a spray of acid. Make a ranged spell Attack against the target. On a hit, the target takes 4d4 acid damage immediately and 2d4 acid damage at the end of its next turn. On a miss, the arrow splashes the target with acid for half as much of the initial damage and no damage at the end of its next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage (both initial and later) increases by 1d4 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d4","acid"]],"versatile":""},"formula":"2d4","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"powdered rhubarb leaf and an adder's stomach","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"8TNrO7ot0GQB7z2X","name":"Detect Thoughts","type":"spell","img":"icons/magic/light/explosion-star-teal-purple.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

You initially learn the surface thoughts of the creature—what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":20,"scaling":"spell"},"level":2,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A copper piece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"IJWY73xnxHLB0X1q","name":"Invisibility","type":"spell","img":"icons/magic/air/fog-gas-smoke-blue-dense-white.webp","data":{"description":{"value":"

A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"PHB pg. 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"An eyelash encased in gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"9ZHX3zKiCXIYQD0V","name":"Mirror Image","type":"spell","img":"icons/magic/control/debuff-energy-hold-levitate-pink.webp","data":{"description":{"value":"

Three illusionary duplicates of yourself appear in your space. Until the end of the spell, duplicates move with you and imitate your actions, swapping their position so that it is impossible to determine which image is real. You can use your action to dispel the illusory duplicates.

\n

Whenever a creature is targeting you with an attack during the duration of the spell, roll 1d20 to determine if the attack does not target rather one of your duplicates.

\n

If you have three duplicates, you need 6 or more on your throw to lead the target of the attack to a duplicate. With two duplicates, you need 8 or more. With one duplicate, you need 11 or more.

\n

The AC of a duplicate is 10 + your Dexterity modifier. If an attack hits a duplicate, it is destroyed. A duplicate may be destroyed not just an attack on key. It ignores other damage and effects. The spell ends if the three duplicates are destroyed.

\n

A creature is unaffected by this fate if she can not see if it relies on a different meaning as vision, such as blind vision, or if it can perceive illusions as false, as with clear vision.

","chat":"","unidentified":""},"source":"PHB pg. 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"OHOcVXXsMBNPJnif","name":"Animate Dead","type":"spell","img":"icons/magic/control/fear-fright-monster-red.webp","data":{"description":{"value":"

This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the DM has the creature's game statistics).

\n

On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

\n

The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.

","chat":"","unidentified":""},"source":"PHB pg. 212","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A drop of blood, a piece of flesh, and a pinch of bone dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"hOefxU0CU2FF34qM","name":"Counterspell","type":"spell","img":"icons/skills/melee/strike-blade-hooked-orange-blue.webp","data":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"PHB pg. 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell"},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d20 + @mod","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"KZHyHRdK0oOvkIY5","name":"Dispel Magic","type":"spell","img":"icons/skills/melee/strike-blade-knife-orange-blue.webp","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"PHB pg. 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"yjyepuRtQ0U5kAHf","name":"Fireball","type":"spell","img":"icons/magic/fire/projectile-fireball-smoke-large-orange.webp","data":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"PHB pg. 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":20,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"aWEqszxGwnrNAFSb","name":"Blight","type":"spell","img":"icons/magic/unholy/strike-beam-blood-large-red-green.webp","data":{"description":{"value":"

Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.

\n

If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.

\n

If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw, it simply withers and dies.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"PHB pg. 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":20,"scaling":"spell"},"level":4,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"5s6Hjoyrx9BQIec0","name":"Dimension Door","type":"spell","img":"icons/magic/air/air-burst-spiral-large-pink.webp","data":{"description":{"value":"

You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as \"200 feet straight downward\" or \"upward to the northwest at a 45-degree angle, 300 feet.\"

\n

You can bring along objects as long as their weight doesn't exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell.

\n

If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.

","chat":"","unidentified":""},"source":"PHB pg. 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":500,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6","force"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"FCbjVSEDFgsjHC6x","name":"Cloudkill","type":"spell","img":"icons/magic/air/fog-gas-smoke-swirling-green.webp","data":{"description":{"value":"

You create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range. The fog spreads around corners. It lasts for the duration or until strong wind disperses the fog, ending the spell. Its area is heavily obscured.

\n

When a creature enters the spell's area for the first time on a turn or starts its turn there, that creature must make a Constitution saving throw. The creature takes 5d8 poison damage on a failed save, or half as much damage on a successful one. Creatures are affected even if they hold their breath or don't need to breathe.

\n

The fog moves 10 feet away from you at the start of each of your turns, rolling along the surface of the ground. The vapors, being heavier than air, sink to the lowest level of the land, even pouring down openings.

\n

Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"PHB pg. 222","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":20,"scaling":"spell"},"level":5,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"XX9inquaJgHoWTWf","name":"Scrying","type":"spell","img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","data":{"description":{"value":"

You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
KnowledgeSave Modifier
Secondhand (you have heard of the target)+5
Firsthand (you have met the target)+0
Familiar (you know the target well)-5
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ConnectionSave Modifier
Likeness or picture-2
Possession or garment-4
Body part, lock of hair, bit of nail, or the like-10
\n

On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.

\n

On a failed save, the spell creates an Invisible sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the Duration. A creature that can see Invisile Objects sees the sensor as a luminous orb about the size of your fist.

\n

Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.

","chat":"","unidentified":""},"source":"PHB pg. 273","activation":{"type":"none","cost":0,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":20,"scaling":"spell"},"level":5,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A focus worht at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water.","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"5KmTKaWxPkUHaXDo","name":"Disintegrate","type":"spell","img":"icons/magic/unholy/strike-beam-blood-large-red-purple.webp","data":{"description":{"value":"

A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force.

\n

A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. The target is disintegrated if this damage leaves it with 0 hit points.

\n

A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell.

\n

This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it. A magic item is unaffected by this spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.

","chat":"","unidentified":""},"source":"PHB pg. 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d6","force"],["40","force"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":20,"scaling":"spell"},"level":6,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A lodestone and a pinch of dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"3d6"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"vlG39FGre88WpKKt","name":"Finger of Death","type":"spell","img":"icons/magic/unholy/strike-beam-blood-large-red-purple.webp","data":{"description":{"value":"

You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a Constitution saving throw. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage on a successful one.

\n

A humanoid killed by this spell rises at the start of your next turn as a Zombie that is permanently under your command, following your verbal orders to the best of its ability.

","chat":"","unidentified":""},"source":"PHB pg. 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["7d8","necrotic"],["30","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":20,"scaling":"spell"},"level":7,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"7l40A30ML8UOtZ6o","name":"Plane Shift","type":"spell","img":"icons/magic/symbols/runes-star-pentagon-orange-purple.webp","data":{"description":{"value":"

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the DM's discretion.

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

","chat":"","unidentified":""},"source":"PHB pg. 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":8,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":20,"scaling":"spell"},"level":7,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A forked, metal rod worth at least 250 gp, attuned to a particular plane of existence","consumed":false,"cost":250,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"o6VbuMBU38dcmDYR","name":"Dominate Monster","type":"spell","img":"icons/magic/air/air-burst-spiral-large-pink.webp","data":{"description":{"value":"

You attempt to beguile a creature that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the creature is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell with a 9th-level spell slot, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"PHB pg. 235","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":20,"scaling":"spell"},"level":8,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"jj9JOXj2hXdgjWRh","name":"Power Word Kill","type":"spell","img":"icons/magic/unholy/strike-beam-blood-large-red-teal.webp","data":{"description":{"value":"

You utter a word of power that can compel one creature you can see within range to die instantly. If the creature you choose has 100 hit points or fewer, it dies. Otherwise, the spell has no effect.

","chat":"","unidentified":""},"source":"PHB pg. 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":9,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"qqpeDV6DFu5DFEn4","name":"Power Word Stun","type":"spell","img":"icons/magic/control/debuff-chains-ropes-red.webp","data":{"description":{"value":"

You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded. If the target has 150 Hit Points or fewer, it is Stunned. Otherwise, the spell has no effect.

\n

The stunned target must make a Constitution saving throw at the end of each of its turns. On a successful save, this stunning effect ends.

","chat":"","unidentified":""},"source":"PHB pg. 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":20,"scaling":"spell"},"level":8,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"6PwbK4d0W11LsEkf","name":"Cantrip","type":"feat","img":"icons/magic/unholy/strike-hand-glow-pink.webp","data":{"description":{"value":"

The lich casts a cantrip.

","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":225001,"permission":{"default":0},"flags":{}},{"_id":"dJLqLsCek3uxbzuX","name":"Paralyzing Touch","type":"feat","img":"icons/magic/water/water-hand.webp","data":{"description":{"value":"

The lich uses its Paralyzing Touch.

","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":"","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":250001,"permission":{"default":0},"flags":{}},{"_id":"Uox2GEp5GMXOOXOc","name":"Frightening Gaze","type":"feat","img":"icons/magic/perception/silhouette-stealth-shadow.webp","data":{"description":{"value":"
\n

The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become grappled for 1 minute. The grappled target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours.

\n
\n

The lich fixes its gaze on one creature it can see within 10 feet of it. The target must make a Wisdom saving throw.

","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":18,"scaling":"flat","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":400001,"permission":{"default":0},"flags":{}},{"_id":"sXU9KTYnmgi08EQw","name":"Disrupt Life","type":"feat","img":"icons/magic/death/projectile-skull-fire-purple.webp","data":{"description":{"value":"
\n

Each non-undead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.

\n
\n

Each non-undead creature within 20 feet of the lich must make a Constitution saving throw against this magic.

","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":3,"condition":""},"duration":{"value":null,"units":""},"target":{"value":20,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":3},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6d6","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":18,"scaling":"flat","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":500001,"permission":{"default":0},"flags":{}},{"_id":"YfFIobyElKqcizgt","name":"Legendary Resistance","type":"feat","img":"icons/equipment/shield/kite-wooden-oak-glow.webp","data":{"description":{"value":"

If the lich fails a saving throw, it can choose to succeed instead.

","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":212501,"permission":{"default":0},"flags":{}},{"_id":"stk9i3rPK7z99CDf","name":"Rejuvenation","type":"feat","img":"icons/magic/control/debuff-energy-hold-levitate-green.webp","data":{"description":{"value":"

If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.

A destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"1d10","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":3100001,"permission":{"default":0},"flags":{}},{"_id":"UMoMhboTLq75ZJW8","name":"Spellcasting","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","data":{"description":{"value":"
\n

The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared:

\n

Cantrips (at will): mage hand, prestidigitation, ray of frost

\n

1st level (4 slots): detect magic, magic missile, shield, thunderwave

\n

2nd level (3 slots): detect thoughts, invisibility, acid arrow, mirror image

\n

3rd level (3 slots): animate dead, counterspell, dispel magic, fireball

\n

4th level (3 slots): blight, dimension door

\n

5th level (3 slots): cloudkill, scrying

\n

6th level (1 slot): disintegrate, globe of invulnerability

\n

7th level (1 slot): finger of death, plane shift

\n

8th level (1 slot): dominate monster, power word stun

\n

9th level (1 slot): power word kill

\n
\n

The lich is an spellcaster. Its spellcasting ability is Intelligence.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":3200001,"permission":{"default":0},"flags":{}},{"_id":"VuNf8GmOugy5S3SQ","name":"Globe of Invulnerability","type":"spell","img":"icons/magic/defensive/shield-barrier-flaming-pentagon-blue.webp","data":{"description":{"value":"

An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the Duration.

\n

Any spell of 5th level or lower cast from outside the barrier can't affect creatures or Objects within it, even if the spell is cast using a higher level spell slot. Such a spell can target creatures and Objects within the barrier, but the spell has no effect on them. Similarly, the area within the barrier is excluded from the areas affected by such Spells.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the barrier blocks Spells of one level higher for each slot level above 6th.

","chat":"","unidentified":""},"source":"PHB pg. 245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":6,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A glass or crystal bead that shatters when the spell ends","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"KDSrdpdFPDKnh80y","name":"Paralyzing Touch","type":"weapon","img":"icons/magic/water/water-hand.webp","data":{"description":{"value":"

Melee Spell Attack:+12 to hit,, 5 ft., one creature. Hit: 10 (3d6) cold damage.

The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

The Lich attacks with its Paralyzing Touch. The target must make a Constitution saving throw. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"int","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":18,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":3300001,"permission":{"default":0},"flags":{}},{"_id":"Rry67emsoMMjvQQz","name":"Turn Resistance","type":"feat","img":"icons/magic/fire/flame-burning-creature-skeleton.webp","data":{"description":{"value":"

The lich has advantage on saving throws against any effect that turns undead.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":3400001,"permission":{"default":0},"flags":{}},{"_id":"GvT7gczoJ6QCocrA","name":"Legendary Actions","type":"feat","img":"icons/magic/light/hand-sparks-glow-yellow.webp","data":{"description":{"value":"
\n

The lich can take 3 legendary actions. Only one legendary action option can be used at a time and only at the end of another creature's turn. The lich regains spent legendary actions at the start of its turn.

\n
\n

The lich can take 3 legendary actions.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":200001,"permission":{"default":0},"flags":{}},{"_id":"TB52r9CGyQ5lewor","name":"Regional Effects","type":"feat","img":"icons/environment/wilderness/cave-entrance-mountain-blue.webp","data":{"description":{"value":"

The mere presence of a legendary creature can have strange and wondrous effects on its environment. Regional effects end abruptly or dissipate over time when the legendary creature dies.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"XbzBKNTXHSUjzWtt","name":"Lair Actions","type":"feat","img":"icons/magic/nature/stealth-hide-eyes-green.webp","data":{"description":{"value":"
\n

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair. On initiative count 20 (losing all initiative ties), it can use one of its lair action options. It can't do so while incapacitated or otherwise unable to take actions. If surprised, it can't use one until after its first turn in the combat.

\n
\n

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":300001,"permission":{"default":0},"flags":{}}],"effects":[],"folder":"4Ht7EPHtqvVg22L8","sort":0,"permission":{"default":0},"flags":{}} +{"_id":"bfh29vIEoGzI240e","name":"Lich","type":"npc","img":"systems/dnd5e/tokens/undead/Lich.webp","data":{"abilities":{"str":{"value":11,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":0,"save":0,"prof":0,"saveBonus":0,"checkBonus":0,"dc":15},"dex":{"value":16,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":3,"save":3,"prof":0,"saveBonus":0,"checkBonus":0,"dc":18},"con":{"value":16,"proficient":1,"bonuses":{"check":"","save":""},"min":3,"mod":3,"save":10,"prof":7,"saveBonus":0,"checkBonus":0,"dc":18},"int":{"value":20,"proficient":1,"bonuses":{"check":"","save":""},"min":3,"mod":5,"save":12,"prof":7,"saveBonus":0,"checkBonus":0,"dc":20},"wis":{"value":14,"proficient":1,"bonuses":{"check":"","save":""},"min":3,"mod":2,"save":9,"prof":7,"saveBonus":0,"checkBonus":0,"dc":17},"cha":{"value":16,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":3,"save":3,"prof":0,"saveBonus":0,"checkBonus":0,"dc":18}},"attributes":{"ac":{"flat":17,"calc":"natural","formula":"","min":13},"hp":{"value":135,"min":0,"max":135,"temp":0,"tempmax":0,"formula":"18d8 + 54"},"init":{"value":0,"bonus":0,"mod":3,"total":3,"prof":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":120,"units":"ft","special":""},"spellcasting":"int","prof":7,"spelldc":20,"spellLevel":0,"encumbrance":{"value":0,"max":165,"pct":0,"encumbered":false}},"details":{"biography":{"value":"

Token artwork by Forgotten Adventures.

","public":""},"alignment":"Any Evil","race":null,"type":{"value":"undead","subtype":"","swarm":"","custom":""},"environment":null,"cr":21,"spellLevel":18,"xp":{"value":33000},"source":"MM pg. 202","class":{}},"traits":{"size":"med","di":{"value":["poison","custom"],"custom":"bludgeoning, piercing, and slashing from nonmagical attacks"},"dr":{"value":["cold","lightning","necrotic"],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":["charmed","exhaustion","frightened","paralyzed","poisoned"],"custom":""},"languages":{"value":["common","custom"],"custom":"5 other languages"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":null},"mod":3,"bonus":0,"passive":13,"prof":0,"total":3},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":null},"mod":2,"bonus":0,"passive":12,"prof":0,"total":2},"arc":{"value":2,"ability":"int","bonuses":{"check":"","passive":null},"mod":5,"bonus":0,"passive":29,"prof":14,"total":19},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":null},"mod":0,"bonus":0,"passive":10,"prof":0,"total":0},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":null},"mod":3,"bonus":0,"passive":13,"prof":0,"total":3},"his":{"value":1,"ability":"int","bonuses":{"check":"","passive":null},"mod":5,"bonus":0,"passive":22,"prof":7,"total":12},"ins":{"value":1,"ability":"wis","bonuses":{"check":"","passive":null},"mod":2,"bonus":0,"passive":19,"prof":7,"total":9},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":null},"mod":3,"bonus":0,"passive":13,"prof":0,"total":3},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":null},"mod":5,"bonus":0,"passive":15,"prof":0,"total":5},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":null},"mod":2,"bonus":0,"passive":12,"prof":0,"total":2},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":null},"mod":5,"bonus":0,"passive":15,"prof":0,"total":5},"prc":{"value":1,"ability":"wis","bonuses":{"check":"","passive":null},"mod":2,"bonus":0,"passive":19,"prof":7,"total":9},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":null},"mod":3,"bonus":0,"passive":13,"prof":0,"total":3},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":null},"mod":3,"bonus":0,"passive":13,"prof":0,"total":3},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":null},"mod":5,"bonus":0,"passive":15,"prof":0,"total":5},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":null},"mod":3,"bonus":0,"passive":13,"prof":0,"total":3},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":null},"mod":3,"bonus":0,"passive":13,"prof":0,"total":3},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":null},"mod":2,"bonus":0,"passive":12,"prof":0,"total":2}},"spells":{"spell1":{"value":4,"override":null,"max":4},"spell2":{"value":3,"override":null,"max":3},"spell3":{"value":3,"override":null,"max":3},"spell4":{"value":3,"override":null,"max":3},"spell5":{"value":3,"override":null,"max":3},"spell6":{"value":1,"override":null,"max":1},"spell7":{"value":1,"override":null,"max":1},"spell8":{"value":1,"override":null,"max":1},"spell9":{"value":1,"override":null,"max":1},"pact":{"value":0,"override":null,"max":0,"level":0},"spell0":{"value":0,"max":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":3,"max":3},"legres":{"value":3,"max":3},"lair":{"value":true,"initiative":0}}},"token":{"name":"Lich","displayName":20,"actorLink":false,"tint":null,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":120,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":0,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":""},"flags":{},"randomImg":false,"img":"systems/dnd5e/tokens/undead/Lich.webp","actorId":"bfh29vIEoGzI240e","alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":false,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}}},"items":[{"_id":"md2R88XviVewVHZ7","name":"Mage Hand","type":"spell","img":"icons/magic/water/water-hand.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"2X4CgTAbIPBjgFQO","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/explosion-royal-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n

If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"PHB pg. 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"QGPKtF4G2OzHlNqU","name":"Ray of Frost","type":"spell","img":"systems/dnd5e/icons/spells/beam-blue-1.jpg","data":{"description":{"value":"

A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"PHB pg. 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"qiwP6Un6yrxht99L","name":"Detect Magic","type":"spell","img":"systems/dnd5e/icons/spells/light-blue-2.jpg","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"hvfu9oPAUiMEvuEA","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-magenta-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d4","force"],["3","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4+1"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"gQUsckMPVnFeTmr9","name":"Shield","type":"spell","img":"systems/dnd5e/icons/spells/protect-magenta-1.jpg","data":{"description":{"value":"

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"PHB pg. 275","activation":{"type":"reaction","cost":1,"condition":"Which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"xaEhnjtdqdBnaOUl","name":"Thunderwave","type":"spell","img":"systems/dnd5e/icons/spells/lightning-jade-1.jpg","data":{"description":{"value":"

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

\n

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":20,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"NxjdjWiZS7eTwRIa","name":"Acid Arrow","type":"spell","img":"systems/dnd5e/icons/spells/needles-acid-2.jpg","data":{"description":{"value":"

A shimmering green arrow streaks toward a target within range and bursts in a spray of acid. Make a ranged spell Attack against the target. On a hit, the target takes 4d4 acid damage immediately and 2d4 acid damage at the end of its next turn. On a miss, the arrow splashes the target with acid for half as much of the initial damage and no damage at the end of its next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage (both initial and later) increases by 1d4 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d4","acid"]],"versatile":""},"formula":"2d4","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"powdered rhubarb leaf and an adder's stomach","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"8TNrO7ot0GQB7z2X","name":"Detect Thoughts","type":"spell","img":"systems/dnd5e/icons/spells/light-eerie-2.jpg","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

You initially learn the surface thoughts of the creature—what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":20,"scaling":"spell"},"level":2,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A copper piece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"IJWY73xnxHLB0X1q","name":"Invisibility","type":"spell","img":"systems/dnd5e/icons/spells/fog-sky-2.jpg","data":{"description":{"value":"

A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"PHB pg. 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"An eyelash encased in gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"9ZHX3zKiCXIYQD0V","name":"Mirror Image","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-magenta-2.jpg","data":{"description":{"value":"

Three illusionary duplicates of yourself appear in your space. Until the end of the spell, duplicates move with you and imitate your actions, swapping their position so that it is impossible to determine which image is real. You can use your action to dispel the illusory duplicates.

\n

Whenever a creature is targeting you with an attack during the duration of the spell, roll 1d20 to determine if the attack does not target rather one of your duplicates.

\n

If you have three duplicates, you need 6 or more on your throw to lead the target of the attack to a duplicate. With two duplicates, you need 8 or more. With one duplicate, you need 11 or more.

\n

The AC of a duplicate is 10 + your Dexterity modifier. If an attack hits a duplicate, it is destroyed. A duplicate may be destroyed not just an attack on key. It ignores other damage and effects. The spell ends if the three duplicates are destroyed.

\n

A creature is unaffected by this fate if she can not see if it relies on a different meaning as vision, such as blind vision, or if it can perceive illusions as false, as with clear vision.

","chat":"","unidentified":""},"source":"PHB pg. 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"OHOcVXXsMBNPJnif","name":"Animate Dead","type":"spell","img":"systems/dnd5e/icons/spells/horror-red-2.jpg","data":{"description":{"value":"

This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the DM has the creature's game statistics).

\n

On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

\n

The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.

","chat":"","unidentified":""},"source":"PHB pg. 212","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A drop of blood, a piece of flesh, and a pinch of bone dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"hOefxU0CU2FF34qM","name":"Counterspell","type":"spell","img":"systems/dnd5e/icons/spells/slice-orange-3.jpg","data":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"PHB pg. 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell"},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d20 + @mod","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"KZHyHRdK0oOvkIY5","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/slice-orange-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"PHB pg. 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"yjyepuRtQ0U5kAHf","name":"Fireball","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-2.jpg","data":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"PHB pg. 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":20,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"aWEqszxGwnrNAFSb","name":"Blight","type":"spell","img":"systems/dnd5e/icons/spells/rip-acid-3.jpg","data":{"description":{"value":"

Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.

\n

If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.

\n

If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw, it simply withers and dies.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"PHB pg. 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":20,"scaling":"spell"},"level":4,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"5s6Hjoyrx9BQIec0","name":"Dimension Door","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-magenta-3.jpg","data":{"description":{"value":"

You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as \"200 feet straight downward\" or \"upward to the northwest at a 45-degree angle, 300 feet.\"

\n

You can bring along objects as long as their weight doesn't exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell.

\n

If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.

","chat":"","unidentified":""},"source":"PHB pg. 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":500,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6","force"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"FCbjVSEDFgsjHC6x","name":"Cloudkill","type":"spell","img":"systems/dnd5e/icons/spells/fog-acid-3.jpg","data":{"description":{"value":"

You create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range. The fog spreads around corners. It lasts for the duration or until strong wind disperses the fog, ending the spell. Its area is heavily obscured.

\n

When a creature enters the spell's area for the first time on a turn or starts its turn there, that creature must make a Constitution saving throw. The creature takes 5d8 poison damage on a failed save, or half as much damage on a successful one. Creatures are affected even if they hold their breath or don't need to breathe.

\n

The fog moves 10 feet away from you at the start of each of your turns, rolling along the surface of the ground. The vapors, being heavier than air, sink to the lowest level of the land, even pouring down openings.

\n

Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"PHB pg. 222","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":20,"scaling":"spell"},"level":5,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"XX9inquaJgHoWTWf","name":"Scrying","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-3.jpg","data":{"description":{"value":"

You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
KnowledgeSave Modifier
Secondhand (you have heard of the target)+5
Firsthand (you have met the target)+0
Familiar (you know the target well)-5
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ConnectionSave Modifier
Likeness or picture-2
Possession or garment-4
Body part, lock of hair, bit of nail, or the like-10
\n

On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.

\n

On a failed save, the spell creates an Invisible sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the Duration. A creature that can see Invisile Objects sees the sensor as a luminous orb about the size of your fist.

\n

Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.

","chat":"","unidentified":""},"source":"PHB pg. 273","activation":{"type":"none","cost":0,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":20,"scaling":"spell"},"level":5,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A focus worht at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water.","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"5KmTKaWxPkUHaXDo","name":"Disintegrate","type":"spell","img":"systems/dnd5e/icons/spells/rip-magenta-3.jpg","data":{"description":{"value":"

A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force.

\n

A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. The target is disintegrated if this damage leaves it with 0 hit points.

\n

A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell.

\n

This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it. A magic item is unaffected by this spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.

","chat":"","unidentified":""},"source":"PHB pg. 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d6","force"],["40","force"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":20,"scaling":"spell"},"level":6,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A lodestone and a pinch of dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"3d6"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"vlG39FGre88WpKKt","name":"Finger of Death","type":"spell","img":"systems/dnd5e/icons/spells/rip-magenta-3.jpg","data":{"description":{"value":"

You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a Constitution saving throw. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage on a successful one.

\n

A humanoid killed by this spell rises at the start of your next turn as a Zombie that is permanently under your command, following your verbal orders to the best of its ability.

","chat":"","unidentified":""},"source":"PHB pg. 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["7d8","necrotic"],["30","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":20,"scaling":"spell"},"level":7,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"7l40A30ML8UOtZ6o","name":"Plane Shift","type":"spell","img":"systems/dnd5e/icons/spells/runes-royal-3.jpg","data":{"description":{"value":"

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the DM's discretion.

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

","chat":"","unidentified":""},"source":"PHB pg. 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":8,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":20,"scaling":"spell"},"level":7,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A forked, metal rod worth at least 250 gp, attuned to a particular plane of existence","consumed":false,"cost":250,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"o6VbuMBU38dcmDYR","name":"Dominate Monster","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-magenta-3.jpg","data":{"description":{"value":"

You attempt to beguile a creature that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the creature is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell with a 9th-level spell slot, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"PHB pg. 235","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":20,"scaling":"spell"},"level":8,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"jj9JOXj2hXdgjWRh","name":"Power Word Kill","type":"spell","img":"systems/dnd5e/icons/spells/rip-jade-3.jpg","data":{"description":{"value":"

You utter a word of power that can compel one creature you can see within range to die instantly. If the creature you choose has 100 hit points or fewer, it dies. Otherwise, the spell has no effect.

","chat":"","unidentified":""},"source":"PHB pg. 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":9,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"qqpeDV6DFu5DFEn4","name":"Power Word Stun","type":"spell","img":"systems/dnd5e/icons/spells/shielding-fire-2.jpg","data":{"description":{"value":"

You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded. If the target has 150 Hit Points or fewer, it is Stunned. Otherwise, the spell has no effect.

\n

The stunned target must make a Constitution saving throw at the end of each of its turns. On a successful save, this stunning effect ends.

","chat":"","unidentified":""},"source":"PHB pg. 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":20,"scaling":"spell"},"level":8,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"6PwbK4d0W11LsEkf","name":"Cantrip","type":"feat","img":"icons/magic/unholy/strike-hand-glow-pink.webp","data":{"description":{"value":"

The lich casts a cantrip.

","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":225001,"permission":{"default":0},"flags":{}},{"_id":"dJLqLsCek3uxbzuX","name":"Paralyzing Touch","type":"feat","img":"icons/magic/water/water-hand.webp","data":{"description":{"value":"

The lich uses its Paralyzing Touch.

","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":"","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":250001,"permission":{"default":0},"flags":{}},{"_id":"Uox2GEp5GMXOOXOc","name":"Frightening Gaze","type":"feat","img":"icons/magic/perception/silhouette-stealth-shadow.webp","data":{"description":{"value":"
\n

The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become grappled for 1 minute. The grappled target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours.

\n
\n

The lich fixes its gaze on one creature it can see within 10 feet of it. The target must make a Wisdom saving throw.

","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":18,"scaling":"flat","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":400001,"permission":{"default":0},"flags":{}},{"_id":"sXU9KTYnmgi08EQw","name":"Disrupt Life","type":"feat","img":"icons/magic/death/projectile-skull-fire-purple.webp","data":{"description":{"value":"
\n

Each non-undead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.

\n
\n

Each non-undead creature within 20 feet of the lich must make a Constitution saving throw against this magic.

","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":3,"condition":""},"duration":{"value":null,"units":""},"target":{"value":20,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":3},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6d6","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":18,"scaling":"flat","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":500001,"permission":{"default":0},"flags":{}},{"_id":"YfFIobyElKqcizgt","name":"Legendary Resistance","type":"feat","img":"icons/equipment/shield/kite-wooden-oak-glow.webp","data":{"description":{"value":"

If the lich fails a saving throw, it can choose to succeed instead.

","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":212501,"permission":{"default":0},"flags":{}},{"_id":"stk9i3rPK7z99CDf","name":"Rejuvenation","type":"feat","img":"systems/dnd5e/icons/spells/wind-grasp-acid-3.jpg","data":{"description":{"value":"

If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.

A destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"1d10","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":3100001,"permission":{"default":0},"flags":{}},{"_id":"UMoMhboTLq75ZJW8","name":"Spellcasting","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","data":{"description":{"value":"
\n

The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared:

\n

Cantrips (at will): mage hand, prestidigitation, ray of frost

\n

1st level (4 slots): detect magic, magic missile, shield, thunderwave

\n

2nd level (3 slots): detect thoughts, invisibility, acid arrow, mirror image

\n

3rd level (3 slots): animate dead, counterspell, dispel magic, fireball

\n

4th level (3 slots): blight, dimension door

\n

5th level (3 slots): cloudkill, scrying

\n

6th level (1 slot): disintegrate, globe of invulnerability

\n

7th level (1 slot): finger of death, plane shift

\n

8th level (1 slot): dominate monster, power word stun

\n

9th level (1 slot): power word kill

\n
\n

The lich is an spellcaster. Its spellcasting ability is Intelligence.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":3200001,"permission":{"default":0},"flags":{}},{"_id":"VuNf8GmOugy5S3SQ","name":"Globe of Invulnerability","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-3.jpg","data":{"description":{"value":"

An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the Duration.

\n

Any spell of 5th level or lower cast from outside the barrier can't affect creatures or Objects within it, even if the spell is cast using a higher level spell slot. Such a spell can target creatures and Objects within the barrier, but the spell has no effect on them. Similarly, the area within the barrier is excluded from the areas affected by such Spells.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the barrier blocks Spells of one level higher for each slot level above 6th.

","chat":"","unidentified":""},"source":"PHB pg. 245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":6,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A glass or crystal bead that shatters when the spell ends","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"KDSrdpdFPDKnh80y","name":"Paralyzing Touch","type":"weapon","img":"icons/magic/water/water-hand.webp","data":{"description":{"value":"

Melee Spell Attack:+12 to hit,, 5 ft., one creature. Hit: 10 (3d6) cold damage.

The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

The Lich attacks with its Paralyzing Touch. The target must make a Constitution saving throw. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"int","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":18,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":3300001,"permission":{"default":0},"flags":{}},{"_id":"Rry67emsoMMjvQQz","name":"Turn Resistance","type":"feat","img":"icons/magic/fire/flame-burning-creature-skeleton.webp","data":{"description":{"value":"

The lich has advantage on saving throws against any effect that turns undead.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":3400001,"permission":{"default":0},"flags":{}},{"_id":"GvT7gczoJ6QCocrA","name":"Legendary Actions","type":"feat","img":"icons/magic/light/hand-sparks-glow-yellow.webp","data":{"description":{"value":"
\n

The lich can take 3 legendary actions. Only one legendary action option can be used at a time and only at the end of another creature's turn. The lich regains spent legendary actions at the start of its turn.

\n
\n

The lich can take 3 legendary actions.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":200001,"permission":{"default":0},"flags":{}},{"_id":"TB52r9CGyQ5lewor","name":"Regional Effects","type":"feat","img":"icons/environment/wilderness/cave-entrance-mountain-blue.webp","data":{"description":{"value":"

The mere presence of a legendary creature can have strange and wondrous effects on its environment. Regional effects end abruptly or dissipate over time when the legendary creature dies.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"XbzBKNTXHSUjzWtt","name":"Lair Actions","type":"feat","img":"icons/magic/nature/stealth-hide-eyes-green.webp","data":{"description":{"value":"
\n

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair. On initiative count 20 (losing all initiative ties), it can use one of its lair action options. It can't do so while incapacitated or otherwise unable to take actions. If surprised, it can't use one until after its first turn in the combat.

\n
\n

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":300001,"permission":{"default":0},"flags":{}}],"effects":[],"folder":"4Ht7EPHtqvVg22L8","sort":0,"permission":{"default":0},"flags":{}} {"_id":"bwtkdzavdNHISgp4","name":"Quasit","type":"npc","img":"systems/dnd5e/tokens/fiend/Quasit.webp","data":{"abilities":{"str":{"value":5,"proficient":0,"min":3,"mod":-3,"save":-3,"prof":0,"saveBonus":0,"checkBonus":0,"dc":7},"dex":{"value":17,"proficient":0,"min":3,"mod":3,"save":3,"prof":0,"saveBonus":0,"checkBonus":0,"dc":13},"con":{"value":10,"proficient":0,"min":3,"mod":0,"save":0,"prof":0,"saveBonus":0,"checkBonus":0,"dc":10},"int":{"value":7,"proficient":0,"min":3,"mod":-2,"save":-2,"prof":0,"saveBonus":0,"checkBonus":0,"dc":8},"wis":{"value":10,"proficient":0,"min":3,"mod":0,"save":0,"prof":0,"saveBonus":0,"checkBonus":0,"dc":10},"cha":{"value":10,"proficient":0,"min":3,"mod":0,"save":0,"prof":0,"saveBonus":0,"checkBonus":0,"dc":10}},"attributes":{"ac":{"flat":13,"calc":"natural","formula":"","min":13},"hp":{"value":7,"min":0,"max":7,"temp":0,"tempmax":0,"formula":"3d4"},"init":{"value":0,"bonus":0,"mod":3,"total":3,"prof":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":2,"spelldc":10,"spellLevel":0,"encumbrance":{"value":0,"max":37.5,"pct":0,"encumbered":false}},"details":{"biography":{"value":"

Token artwork by Forgotten Adventures.

","public":""},"alignment":"Chaotic Evil","race":null,"type":{"value":"fiend","subtype":"Demon, Shapechanger","swarm":"","custom":""},"environment":null,"cr":1,"spellLevel":0,"xp":{"value":200},"source":"MM pg. 63","class":{}},"traits":{"size":"tiny","di":{"value":["poison"],"custom":""},"dr":{"value":["cold","fire","lightning","custom"],"custom":"bludgeoning, piercing, and slashing from nonmagical attacks"},"dv":{"value":[],"custom":""},"ci":{"value":["poisoned"],"custom":""},"languages":{"value":["abyssal","common"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","mod":3,"bonus":0,"passive":13,"prof":0,"total":3},"ani":{"value":0,"ability":"wis","mod":0,"bonus":0,"passive":10,"prof":0,"total":0},"arc":{"value":0,"ability":"int","mod":-2,"bonus":0,"passive":8,"prof":0,"total":-2},"ath":{"value":0,"ability":"str","mod":-3,"bonus":0,"passive":7,"prof":0,"total":-3},"dec":{"value":0,"ability":"cha","mod":0,"bonus":0,"passive":10,"prof":0,"total":0},"his":{"value":0,"ability":"int","mod":-2,"bonus":0,"passive":8,"prof":0,"total":-2},"ins":{"value":0,"ability":"wis","mod":0,"bonus":0,"passive":10,"prof":0,"total":0},"itm":{"value":0,"ability":"cha","mod":0,"bonus":0,"passive":10,"prof":0,"total":0},"inv":{"value":0,"ability":"int","mod":-2,"bonus":0,"passive":8,"prof":0,"total":-2},"med":{"value":0,"ability":"wis","mod":0,"bonus":0,"passive":10,"prof":0,"total":0},"nat":{"value":0,"ability":"int","mod":-2,"bonus":0,"passive":8,"prof":0,"total":-2},"prc":{"value":0,"ability":"wis","mod":0,"bonus":0,"passive":10,"prof":0,"total":0},"prf":{"value":0,"ability":"cha","mod":0,"bonus":0,"passive":10,"prof":0,"total":0},"per":{"value":0,"ability":"cha","mod":0,"bonus":0,"passive":10,"prof":0,"total":0},"rel":{"value":0,"ability":"int","mod":-2,"bonus":0,"passive":8,"prof":0,"total":-2},"slt":{"value":0,"ability":"dex","mod":3,"bonus":0,"passive":13,"prof":0,"total":3},"ste":{"value":1,"ability":"dex","mod":3,"bonus":0,"passive":15,"prof":2,"total":5},"sur":{"value":0,"ability":"wis","mod":0,"bonus":0,"passive":10,"prof":0,"total":0}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0},"spell0":{"value":0,"max":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"token":{"name":"Quasit","displayName":20,"actorLink":false,"tint":null,"width":0.5,"height":0.5,"scale":2,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":120,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":0,"lightColor":null,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":""},"flags":{},"randomImg":false,"img":"systems/dnd5e/tokens/fiend/Quasit.webp","actorId":"bwtkdzavdNHISgp4","alpha":1},"items":[{"_id":"MLfZqvhaJjB78YiT","name":"Invisibility","type":"feat","img":"icons/creatures/webs/webthin-blue.webp","data":{"description":{"value":"
\n

The quasit magically turns invisible until it attacks or uses Scare, or until its concentration ends (as if concentrating on a spell). Any equipment the quasit wears or carries is invisible with it.

\n

The quasit magically turns invisible. Any equipment the quasit wears or carries is invisible with it.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"ae0OI3obJqa4AS7U","name":"Claw (Bite in Beast Form)","type":"weapon","img":"icons/skills/melee/strike-slashes-red.webp","data":{"description":{"value":"

Melee Weapon Attack: +4 to hit, reach 5 ft ., one target. Hit: 5 (1d4 + 3) piercing damage.

The target must succeed on a DC 10 Constitution saving throw or take 5 (2d4) poison damage and become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

The Quasit attacks with its Claw. The target must make a Constitution saving throw. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+@mod","piercing"]],"versatile":""},"formula":"2d4","save":{"ability":"con","dc":10,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":300001,"permission":{"default":0},"flags":{}},{"_id":"e8rpvJJVWCN4HU7I","name":"Shapechanger","type":"feat","img":"icons/magic/control/silhouette-hold-change-blue.webp","data":{"description":{"value":"

The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back into its true form . Its statistics are the same in each form, except for the speed changes noted.

Any equipment it is wearing or carrying isn't transformed . It reverts to its true form if it dies.

The quasit can use its action to polymorph into a beast form or back into its true form.

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The quasit has advantage on saving throws against spells and other magical effects.

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One creature of the quasit's choice within 20 ft. of it must succeed on a DC 10 Wisdom saving throw or be frightened for 1 minute.

The target can repeat the saving throw at the end of each of its turns, with disadvantage if the quasit is within line of sight, ending the effect on itself on a success.

One creature of the quasit's choice within 20 ft. of it must make a Wisdom saving throw. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the quasit is within line of sight, ending the effect on itself on a success.

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Token artwork by Forgotten Adventures.

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If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage.

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If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

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If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes extra bludgeoning damage. If the target is a creature, it must make a Strength saving throw or be knocked prone.

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The sea horse can breathe only underwater.

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Melee Weapon Attack:+3 to hit,, 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

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The Giant Sea Horse attacks with its Ram.

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The hyenas who roam the grasslands and deserts of our natural world are perhaps some of the most curious non-magical creatures to exist. Hyenas resemble a medium sized dog with a short, wide muzzle and overly long neck. Adorned with patterns of spots or stripes marking their fur, to the untrained eyes a hyena would appear to be nothing more than a wild dog; however, these curious creatures are more closely related to wildcats in their behavior with fellows. Hyenas communally groom unlike several wild dog species and display similar scent marking and mating patterns as other feliforms. These sorts of behaviors build a solid community within the hyenas' pack, sowing tight knit bonds between the beasts.

\n

Give Us a Smile. Hyenas display a unique characteristic in their vocalizations between the pack; instead of a yowl or bark as one would expect, the hyenas instead communicate via yips, chirps, and “laughs”. Each member of the pack has its own unique “laugh” which signals to the pack both their identity and current mood. These chittering “laughs” have given the hyena (regardless of species to commoners) the moniker of The Laughing Hyena. One should instead feel caution over joy should you hear the caterwauling yips of a hyena pack in the distance. These beasts are highly intelligent and when banded together and utilizing their preferred hunting patterns they may easily overtake a large mercantile caravan.

\n

The Hungering Savagery. The hyena's most sinister aspect is their relation to the Demon Lord of the Gnolls, Yeenoghu. Gnolls, of course, resemble massive humanoid hyenas brandishing bloody weapons and sowing destruction in their horrid wakes. Finding the hyena either useful or ironic, Gnolls will bring packs of slavering hyenas with them on raids into villages or leave the beasts (which they purposefully starve) at their dens to kill any unwary explorers. Adventurers should be observant when investigating the happenings of hyenas in an area, as if the beasts seem more ravenous than expected it may be that Yeenoghu's minions are not far behind.

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The hyena has advantage on an attack roll against a creature if at least one of the hyena's allies is within 5 ft. of the creature and the ally isn't incapacitated.

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Melee Weapon Attack:+2 to hit,, 5 ft., one target. Hit: 3 (1d6) piercing damage.

\n

The Hyena attacks with its Bite.

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The armor is incapacitated while in the area of an antimagic field.

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If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

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The armor is incapacitated while in the area of an antimagic field.

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The Animated Armor makes a slam attack!

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The hezrou has advantage on saving throws against spells and other magical effects.

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Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.

Any creature that starts its turn within 10 feet of the hezrou must succeed on a Constitution saving throw.

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The hezrou makes three attacks: one with its bite and two with its claws.

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Melee Weapon Attack:+7 to hit,, 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

The Hezrou attacks with its Bite.

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Melee Weapon Attack:+7 to hit,, 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

The Hezrou attacks with its Claws.

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The marilith's weapon attacks are magical.

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The marilith can take one reaction on every turn in combat.

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The marilith can make seven attacks: six with its longswords and one with its tail.

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Melee Weapon Attack:+9 to hit,, 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

The Marilith attacks with its Longsword.

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Melee Weapon Attack:+9 to hit,, 10 ft., one creature. Hit: 15 (2d10 + 4) bludgeoning damage.

If the target is Medium or smaller, it is grappled (escape DC 19). Until this grapple ends, the target is restrained, the marilith can automatically hit the target with its tail, and the marilith can't make tail attacks against other targets.

The Marilith attacks with its Tail. If the target is Medium or smaller, it is grappled. Until this grapple ends, the target is restrained, the marilith can automatically hit the target with its tail, and the marilith can't make tail attacks against other targets.

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The marilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

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The marlith adds 5 to its AC against one melee Attack that would hit it. To do so, the marlith must see the attacker and be wielding a melee weapon.

The marlith adds 5 to its AC against one melee Attack that would hit it.

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The marilith has advantage on saving throws against spells and other magical effects.

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The marilith's weapon attacks are magical.

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The marilith can take one reaction on every turn in combat.

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The marilith can make seven attacks: six with its longswords and one with its tail.

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Melee Weapon Attack:+9 to hit,, 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

The Marilith attacks with its Longsword.

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Melee Weapon Attack:+9 to hit,, 10 ft., one creature. Hit: 15 (2d10 + 4) bludgeoning damage.

If the target is Medium or smaller, it is grappled (escape DC 19). Until this grapple ends, the target is restrained, the marilith can automatically hit the target with its tail, and the marilith can't make tail attacks against other targets.

The Marilith attacks with its Tail. If the target is Medium or smaller, it is grappled. Until this grapple ends, the target is restrained, the marilith can automatically hit the target with its tail, and the marilith can't make tail attacks against other targets.

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The marilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

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The marlith adds 5 to its AC against one melee Attack that would hit it. To do so, the marlith must see the attacker and be wielding a melee weapon.

The marlith adds 5 to its AC against one melee Attack that would hit it.

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When a creature that can see the medusa's eyes starts its turn within 30 ft. of the medusa, the medusa can force it to make a DC 14 Constitution saving throw if the medusa isn't incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise, a creature that fails the save begins to turn to stone and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the greater restoration spell or other magic.

\n

Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the medusa until the start of its next turn, when it can avert its eyes again. If the creature looks at the medusa in the meantime, it must immediately make the save. If the medusa sees itself reflected on a polished surface within 30 ft. of it and in an area of bright light, the medusa is, due to its curse, affected by its own gaze.

\n
\n

The medusa can force it to make a Constitution saving throw. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the greater restoration spell or other magic. Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the medusa until the start of its next turn, when it can avert its eyes again. If the creature looks at the medusa in the meantime, it must immediately make the save. If the medusa sees itself reflected on a polished surface within 30 ft. of it and in an area of bright light, the medusa is, due to its curse, affected by its own gaze.

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The medusa makes either three melee attacks - one with its snake hair and two with its shortsword - or two ranged attacks with its longbow.

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Melee Weapon Attack:+5 to hit,, 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage plus 14 (4d6) poison damage.

The Medusa attacks with its Snake Hair.

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Melee Weapon Attack:+5 to hit,, 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

The Medusa attacks with its Shortsword.

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Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 7 (2d6) poison damage.

The Medusa attacks with its Longbow.

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Melee Weapon Attack:+10 to hit,, 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.

The Young Silver Dragon attacks with its Bite.

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\n

The dragon uses one of the following breath weapons.

\n

**Cold Breath.** The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one.

\n

**Paralyzing Breath.** The dragon exhales paralyzing gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

\n
\n

The dragon breathes in!

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Melee Weapon Attack:+10 to hit,, 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

The Young Silver Dragon attacks with its Claw.

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The dragon makes three attacks: one with its bite and two with its claws.

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\n

**Cold Breath.** The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one.

\n
\n

The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a Constitution saving throw.

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\n

**Paralyzing Breath.** The dragon exhales paralyzing gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

\n
\n

The dragon exhales paralyzing gas in a 30-foot cone. Each creature in that area must make a Constitution saving throw.

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Token artwork by Forgotten Adventures.

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The rug is incapacitated while in the area of an antimagic field.

If targeted by dispel magic, the rug must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

The rug is incapacitated while in the area of an antimagic field.

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While it is grappling a creature, the rug takes only half the damage dealt to it, and the creature grappled by the rug takes the other half.

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While the rug remains motionless, it is indistinguishable from a normal rug.

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\n

Melee Weapon Attack:+5 to hit,, 5 ft., one Medium or smaller creature. Hit:

\n

The creature is grappled (escape DC 13). Until this grapple ends, the target is restrained, blinded, and at risk of suffocating, and the rug can't smother another target. In addition, at the start of each of the target's turns, the target takes 10 (2d6 + 3) bludgeoning damage.

\n
\n

The Rug of Smothering makes a smothering attack! The creature is grappled. Until this grapple ends, the target is restrained, blinded, and at risk of suffocating, and the rug can't smother another target.

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\n

Author's Note: Please see below the entry for “Spider” which will suffice for the description of this creature.  Please note that “Giant” is a relative term and this creature is only giant in relative terms to its common size.

\n
\n

Spiders are one of the smallest, yet most feared, denizens of our planet.  Spiders are arachnids with eight thin legs protruding from their dual-segmented body.  Atop the spider's tiny head are eight glistening eyes with which it views the world in relative obscurity.  While the spider's eyesight may be poor regardless of the number of eyes, they have a clever trick up their sleeves: the spider's web!

\n

Some Bug. Ingenious little architects, spiders produce a silken thread from their rears dubbed “webbing” which they use to construct elaborate homes.  Resembling something of a net, the spider's web serves a dual purpose: to capture food upon its sticky surface and to give the spider a safe place to perch away from predators.  Once an insect is trapped within the web, the spider quickly wraps the unsuspecting creature in a bundle of webbing, saving its prize for later consumption.  While all spiders are venomous in some capacity, many will not be harmful to the adventurer on their travels.  Simply avoid webs where you see them and be quite sure that the web which you see only belongs to a standard spider species, as a plethora of gigantic and magical varieties also lurk within similar webs!

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The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

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Melee Weapon Attack:+3 to hit,, 5 ft., one creature. Hit: 4 (1d6 + 1) piercing damage.

\n

The target must make a DC 11 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

\n
\n

The Giant Wolf Spider attacks with its Bite. The target must make a Constitution saving throw.

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While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.

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The spider ignores movement restrictions caused by webbing.

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The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

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The pseudodragon has advantage on saving throws against spells and other magical effects.

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The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 ft. of it that can understand a language.

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Melee Weapon Attack:+4 to hit,, 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

The Pseudodragon attacks with its Bite.

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Melee Weapon Attack:+4 to hit,, 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

The target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.

The Pseudodragon attacks with its Sting. The target must make a Constitution saving throw.

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Token artwork by Forgotten Adventures.

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The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

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The pseudodragon has advantage on saving throws against spells and other magical effects.

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The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 ft. of it that can understand a language.

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Melee Weapon Attack:+4 to hit,, 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

The Pseudodragon attacks with its Bite.

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Melee Weapon Attack:+4 to hit,, 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

The target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.

The Pseudodragon attacks with its Sting. The target must make a Constitution saving throw.

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Vultures are some of the most reviled birds to travel our skies. The bird's bald, featherless head and black body plumage lend it a sinister facade. The vulture's outer appearance along with its penchant to scavenge carrion for sustenance has settled the bird squarely into the designation of “evil” in the eyes of many common-folk. The bird's connection with death, as the vulture will circle a dead or dying creature from high above, also adds to the revulsion felt towards this markedly important creature.

\n

By Committee. Vultures congregate in groups called “committees” or “wakes” on whether or not they are feasting together respectively. These groups squabble for scraps of meat, ripping away rotting flesh from a carcass with their sharp and powerful beaks. It is not uncommon for fights to break out between the hungry birds. Due to their desire to scavenge dead flesh, vultures play a vital role in our ecosystem, as they act as vital decomposers in landscapes where insects or fungi may not exist as readily. Be on the lookout for vultures in your travels, as they can be the sign of nature at work or perhaps something more sinister beneath the talons of this bird.

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The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 ft. of the creature and the ally isn't incapacitated.

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Melee Weapon Attack:+2 to hit,, 5 ft., one target. Hit: 2 (1d4) piercing damage.

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The Vulture attacks with its Beak.

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Following from our studies of the eagle comes to the smaller yet no less deadly hawk. Another bird of prey, the hawk may be differentiated from eagle species by its smaller frame. Hawks on average weigh no more than eight pounds and have a wingspan of only five feet. These miniscule raptors bear dark brown to deep red plumage unlike the eagle's most common golden hue. Several species of these birds of prey have been observed employing different tactics in their hunting patterns as well; while the mighty eagle soars down from on high and lifts its prey off into the air with it, hawks prefer to lurk in the cover of trees, waiting for the opportune time to swoop in and surprise their prey from the shadows. Due to their keen eyesight as well as their smaller profile, hawks have been utilized as messenger birds by desert cultures for centuries. Clever and loyal, the hawk may be an option for the adventurer who prefers a raptor who enjoys the cover of shadows and stealth to aid them in their hunts.

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The eagle has advantage on Wisdom (Perception) checks that rely on sight.

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Melee Weapon Attack:+5 to hit,, 5 ft., one target. Hit: 1 slashing damage.

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The Hawk attacks with its Talons.

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Token artwork by Forgotten Adventures.

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The ooze can move through a space as narrow as 1 inch wide without squeezing.

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Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls.

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If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage. The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.

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The ooze corrodes metal.

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While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.

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Melee Weapon Attack:+3 to hit,, 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage.

If the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.

The Gray Ooze attacks with its Pseudopod. If the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers.

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Gladiators battle for the entertainment of raucous crowds. Some gladiators are brutal pit fighters who treat each match as a life-or-death struggle, while others are professional duelists who command huge fees but rarely fight to the death.

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Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

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A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

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The gladiator has advantage on saving throws against being Frightened.

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A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

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The gladiator makes three melee attacks or two ranged attacks.

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Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

\n

The Gladiator attacks with their Spear.

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Melee Weapon Attack:+7 to hit,, 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage.

\n

If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

\n
\n

The Gladiator attacks with their Shield Bash. If the target is a Medium or smaller creature, it must make a Strength saving throw or be knocked prone.

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The gladiator adds 3 to its AC against one melee Attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.

\n
\n

The gladiator adds 3 to its AC against one melee Attack that would hit it.

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Author's Note:  Please see below the entry for “Raven” which will suffice for the description of this creature.  Please note that “Swarms” function slightly differently in combat than singular creatures.  Please use the rules for “Swarms” befitting your particular game system.

\n
\n

Ah yes, a personal favorite of this author, the raven is a singularly noble and clever bird vested in a shroud of twilight.  The ebony feathered bird reaches height of nearly two and a half feet tall and bears a thick, dark beak which is perfectly utilized in its scavenging diet of carrion, unattended grains, and insects.  However, something truly special lurks behind the dark abyss of this bird's eyes.  Should you be prepared, adventurer, the effort put into training the raven will be given back tenfold.

\n

Musings and Mimicry.  Ravens are unique specimens among birds; by listening intently and practicing often the raven is able to mimic sounds it hears perfectly.  From noises of forest animals to the precise timbre of their master's call, ravens are among the most seamless mimics to be found in the animal kingdom.  Truly adventurer, the possibilities to employ the raven's mimicry are nearly limitless!  You may see another example of this perfect mimicry in a larger cousin to this bird as well: the humanoid Kenku.  Raven-like in form these little humanoids share the feathers and large beaks of their brethren, as well as their ability to copy the sounds of the world around them.  Consider a second listen when you hear a voice but cannot place its location, for perhaps the raven speaks from the rafters above you, upon a midnight dreary.

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The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can't regain hit points or gain temporary hit points.

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Melee Weapon Attack:+4 to hit,, 5 ft., one target in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.

\n

The Swarm of Ravens attacks with its Beaks.

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Token artwork by Forgotten Adventures.

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The darkmantle can't use its blindsight while deafened.

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While the darkmantle remains motionless, it is indistinguishable from a cave formation such as a stalactite or stalagmite.

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Melee Weapon Attack:+5 to hit,, 5 ft., one creature. Hit: 6 (1d6 + 3) bludgeoning damage.

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The darkmantle attaches to the target. If the target is Medium or smaller and the darkmantle has advantage on the attack roll, it attaches by engulfing the target's head, and the target is also blinded and unable to breathe while the darkmantle is attached in this way.

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While attached to the target, the darkmantle can attack no other creature except the target but has advantage on its attack rolls. The darkmantle's speed also becomes 0, it can't benefit from any bonus to its speed, and it moves with the target.

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A creature can detach the darkmantle by making a successful DC 13 Strength check as an action. On its turn, the darkmantle can detach itself from the target by using 5 feet of movement.

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The darkmantle attacks with its Crush. The darkmantle attaches to the target. While attached to the target, the darkmantle can attack no other creature except the target but has advantage on its attack rolls. A creature can detach the darkmantle by making a successful Strength check as an action.

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A 15-foot radius of magical darkness extends out from the darkmantle, moves with it, and spreads around corners. The darkness lasts as long as the darkmantle maintains concentration, up to 10 minutes (as if concentrating on a spell).

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Darkvision can't penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled.

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A 15-foot radius of magical darkness extends out from the darkmantle, moves with it, and spreads around corners. Darkvision can't penetrate this darkness, and no natural light can illuminate it.

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The darkmantle can't use its blindsight while deafened.

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While the darkmantle remains motionless, it is indistinguishable from a cave formation such as a stalactite or stalagmite.

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Melee Weapon Attack:+5 to hit,, 5 ft., one creature. Hit: 6 (1d6 + 3) bludgeoning damage.

\n

The darkmantle attaches to the target. If the target is Medium or smaller and the darkmantle has advantage on the attack roll, it attaches by engulfing the target's head, and the target is also blinded and unable to breathe while the darkmantle is attached in this way.

\n

While attached to the target, the darkmantle can attack no other creature except the target but has advantage on its attack rolls. The darkmantle's speed also becomes 0, it can't benefit from any bonus to its speed, and it moves with the target.

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A creature can detach the darkmantle by making a successful DC 13 Strength check as an action. On its turn, the darkmantle can detach itself from the target by using 5 feet of movement.

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\n

The darkmantle attacks with its Crush. The darkmantle attaches to the target. While attached to the target, the darkmantle can attack no other creature except the target but has advantage on its attack rolls. A creature can detach the darkmantle by making a successful Strength check as an action.

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A 15-foot radius of magical darkness extends out from the darkmantle, moves with it, and spreads around corners. The darkness lasts as long as the darkmantle maintains concentration, up to 10 minutes (as if concentrating on a spell).

\n

Darkvision can't penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled.

\n
\n

A 15-foot radius of magical darkness extends out from the darkmantle, moves with it, and spreads around corners. Darkvision can't penetrate this darkness, and no natural light can illuminate it.

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Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.

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The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled escape DC 14, and the shambling mound uses its Engulf on it.

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The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage.

If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.

The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must make a Constitution saving throw at the start of each of the mound's turns. If the mound moves, the engulfed target moves with it.

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Melee Weapon Attack:+7 to hit,, 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

The Shambling Mound attacks with its Slam.

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Stirges are foul little nasties who lurk deep within caverns and catacombs. Stirges resemble nothing more than a slightly oversized bat crossed with a mosquito; however, upon closer inspection the Stirge reveals much more. Coated in greasy, pink flesh (save for a small tufted mane of white fur about its head and neck) the Stirge is equipped with a pair of small, bat-like wings made of stretched flesh between struts of thin bone. The skin here at the wing is so thin that light may easily shine through the beast's wings revealing the tiny vesicles within. Stirges also possess a set of six, spindly legs above their pig-like tail. Each leg is tipped with a set of hooked claws which allows the fiend to grip into the flesh of its prey and hang on should a struggle ensue. However, there is one more feature that makes the Stirge truly repugnant.

\n

What's Your Type? Stirges are notable for their ravenous desire to consume the blood of living organisms. These beasts accomplish this foul act with aid from the needle-sharp proboscis waiting at the end of its oversized snout. Gifted with the ability of flight, the Stirge dives down upon an unsuspecting enemy and clamps onto their body with the aid of their barbed claws. The Stirge then drives its proboscis into their victim's flesh, sucking out ounce after ounce of warm blood. Only when the Stirge is sufficiently sated (or battered away) will it release its victim to flee into the darkness where it may digest its liquid lunch. Act fast if Stirges are in the area, lest a swarm of them suck you dry before you have time to react.

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Melee Weapon Attack:+5 to hit,, 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage.

The stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss.The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies.

The Stirge attacks with its Blood Drain. A creature, including the target, can use its action to detach the stirge.

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The rhythmic rustle of leaves, knotted roots dragging through the undergrowth, and vacant holes left in the earth are all signs of this fascinating little creature. These formerly average forest plants are gifted with mild sentience by the natural spellwork of a most-powerful druid who has cast the Awaken spell to birth an Awakened Shrub.

\n

The shrub itself, having negligible will of its own, then remains @JournalEntry[Charmed] to the spellcaster for thirty days, during which, the Awakened Shrub serves at the whim of the druid. The leafy automaton is also given the ability to move independently by the spellwork cast upon it. Using their roots and branches to propel themselves across the forest floor, the shrubs are left to roam clumsily throughout the druid's selected domain.

\n

Druid's Little Helper. While any mage proficient enough in the arcane to produce an Awaken spell may pull these shrubs into sudden life, it is the druids of the woods who most commonly utilize the ability. A unique feature of the Awakened Shrub is its indistinguishability between itself and an average shrub when it stands completely still. The ability to camouflage themselves so thoroughly allows the Awakened Shrubs to act as sentires for a more secretive druid's hideaway.

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As recommended to me by a friend of the forest: be advised to utilize the shrubs in small groups as to simply overwhelm any nosey intruders. Strength in numbers is key for these simplistic shrubs as they may be easily dispatched if singled out. As the magic within the shrub allows the shrubs to speak a language known to their creator, Awakened Shrubs may also be programmed with a warning message and avoid conflict altogether. The shrubs, however, are quite inept when it comes to the completion of even the most simplistic tasks, so utilizing them in a “living alarm” capacity may be the wisest choice.

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Melee Weapon Attack:+1 to hit,, 5 ft., one target. Hit: 1 (1d4 - 1) slashing damage.

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The Awakened Shrub attacks with its Rake.

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While the shrub remains motionless, it is indistinguishable from a normal shrub.

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Token artwork by Forgotten Adventures.

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The lion has advantage on Wisdom (Perception) checks that rely on smell.

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The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 ft. of the creature and the ally isn't incapacitated.

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If the lion moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone.

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If the target is prone, the lion can make one bite attack against it as a bonus action.

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If the lion moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must make a Strength saving throw.

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With a 10-foot running start, the lion can long jump up to 25 ft.

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Melee Weapon Attack:+5 to hit,, 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

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The Lion attacks with its Bite.

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Melee Weapon Attack:+5 to hit,, 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

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The Lion attacks with its Claw.

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If a creature starts its turn within 30 ft. of the basilisk and the two of them can see each other, the basilisk can force the creature to make a DC 12 Constitution saving throw if the basilisk isn't incapacitated. On a failed save, the creature magically begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic.

\n

A creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the basilisk until the start of its next turn, when it can avert its eyes again. If it looks at the basilisk in the meantime, it must immediately make the save. If the basilisk sees its reflection within 30 ft. of it in bright light, it mistakes itself for a rival and targets itself with its gaze.

\n
\n

The basilisk can force the creature to make a Constitution saving throw. It must repeat the saving throw at the end of its next turn. A creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the basilisk until the start of its next turn, when it can avert its eyes again. If it looks at the basilisk in the meantime, it must immediately make the save.

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Melee Weapon Attack:+5 to hit,, 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 7 (2d6) poison damage.

\n

The Basilisk attacks with its Bite.

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Token artwork by Forgotten Adventures.

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The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form.

Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

The mimic can use its action to polymorph into an object or back into its true, amorphous form.

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The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it escape DC 13. Ability checks made to escape this grapple have disadvantage.

The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it. Make an escape check, with disadvantage.

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While the mimic remains motionless, it is indistinguishable from an ordinary object.

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The mimic has advantage on attack rolls against any creature grappled by it.

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Melee Weapon Attack:+5 to hit,, 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.

If the mimic is in object form, the target is subjected to its Adhesive trait.

The Mimic attacks with its Pseudopod.

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Melee Weapon Attack:+5 to hit,, 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) acid damage.

The Mimic attacks with its Bite.

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Token artwork by Forgotten Adventures.

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This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

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A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

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The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.

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While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

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For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.

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Melee Weapon Attack:+4 to hit,, 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage, or 11 (2d8 + 2) piercing damage while enlarged.

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The Duergar attacks with its War Pick.

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Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 9 (2d6 + 2) piercing damage while enlarged.

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The Duergar attacks with its Javelin.

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The duergar magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell).

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The duergar magically turns invisible. Any equipment the duergar wears or carries is invisible with it.

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Token artwork by Forgotten Adventures.

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This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

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A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

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The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.

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While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

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For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.

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Melee Weapon Attack:+4 to hit,, 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage, or 11 (2d8 + 2) piercing damage while enlarged.

\n

The Duergar attacks with its War Pick.

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Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 9 (2d6 + 2) piercing damage while enlarged.

\n

The Duergar attacks with its Javelin.

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The duergar magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell).

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\n

The duergar magically turns invisible. Any equipment the duergar wears or carries is invisible with it.

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The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

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The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 ft. of the creature and the ally isn't incapacitated.

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Melee Weapon Attack:+5 to hit,, 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.

The Hell Hound attacks with its Bite.

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The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.

The hound exhales fire in a 15-foot cone. Each creature in that area must make a Dexterity saving throw.

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The dragon turtle can breathe air and water.

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The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.

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Melee Weapon Attack:+13 to hit,, 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.

The Dragon Turtle attacks with its Bite.

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Melee Weapon Attack:+13 to hit,, 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.

The Dragon Turtle attacks with its Claw.

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Melee Weapon Attack:+13 to hit,, 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage.

If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.

The Dragon Turtle attacks with its Tail. If the target is a creature, it must make a Strength saving throw.

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The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one.

Being underwater doesn't grant resistance against this damage.

The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a Constitution saving throw.

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If the dragon fails a saving throw, it can choose to succeed instead.

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The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

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Melee Weapon Attack:+11 to hit,, 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.

The Adult Copper Dragon attacks with its Bite.

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Melee Weapon Attack:+11 to hit,, 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

The Adult Copper Dragon attacks with its Claw.

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Melee Weapon Attack:+11 to hit,, 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

The Adult Copper Dragon attacks with its Tail.

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Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute.

A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a Wisdom saving throw. A creature can repeat the saving throw at the end of each of its turns.

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\n

The dragon uses one of the following breath weapons.

\n

**Acid Breath.** The dragon exhales acid in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.

\n

**Slowing Breath.** The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.

\n
\n

The dragon breathes in!

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\n

**Acid Breath.** The dragon exhales acid in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.

\n
\n

The dragon exhales acid in an 60-foot line that is 5 feet wide. Each creature in that line must make a Dexterity saving throw.

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\n

**Slowing Breath.** The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.

\n
\n

The dragon exhales gas in a 60-foot cone. Each creature in that area must make a Constitution saving throw.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":60,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"con","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":18,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":900000,"permission":{"default":0},"flags":{}},{"_id":"EuIDfrjxsngqBcnD","name":"Legendary Actions","type":"feat","img":"icons/magic/light/hand-sparks-glow-yellow.webp","data":{"description":{"value":"
\n

The dragon can take 3 legendary actions. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

\n
\n

The dragon can take 3 legendary actions.

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\n

The dragon makes a Wisdom (Perception) check.

\n
\n

The dragon watches its surrounding...

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\n

The dragon makes a tail attack.

\n
\n

The dragon slams its long tail against its foe!

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\n

The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6+6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

\n
\n

The dragon beats its wings!

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\n

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair. On initiative count 20 (losing all initiative ties), it can use one of its lair action options. It can't do so while incapacitated or otherwise unable to take actions. If surprised, it can't use one until after its first turn in the combat.

\n
\n

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair.

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The mere presence of a legendary creature can have strange and wondrous effects on its environment. Regional effects end abruptly or dissipate over time when the legendary creature dies.

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If the elephant moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.

\n
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If the elephant moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a Strength saving throw.

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Melee Weapon Attack:+8 to hit,, 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.

\n

The Elephant attacks with its Gore.

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Melee Weapon Attack:+8 to hit,, 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.

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The Elephant attacks with its Stomp.

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\n
\n

Bathing your very own Blink Dog comes with a set of challenges all its own.  Often it is simply better to let the beast care for its own hygiene (circumstances allowing) as your precious pooch will likely blink off to the nearest mud puddle as soon as you've finished cleaning them.
Caring for your Blink Dog, pg. 46.

\n
\n

Blink Dogs are a notable curiosity amongst the common canine species.  On the outside, the hound appears to be quite similar to many a hunting mutt: a tannish, yellow complexion of the fur, average in size (standing anywhere from two and a half to three feet in height) and no markings or traits rendering it particularly unique.  However, the secret of this dog lies within.  The Blink Dog possesses an uncanny ability to “blink” or teleport at will from location to location in a flash.  In a similar vein to the spells utilized by mages to transport themselves across distances in a flash, the Blink Dog tears through the fabric of our reality, vanishes instantaneously and appears up to forty feet away from its original location.  The Blink Dog is unable to carry living things along with it, however any equipment or objects the hound currently holds will be transported.  Blink Dogs have an above average intelligence in comparison to other canines and are able to speak their own language, called “Blink Dog”, to others of their kind.  What these discussions entail is a mystery, though it is speculated that often the packs of dogs will discuss their intense hatred for other ethereal quadrupeds as they are known to attack the beasts on sight.

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The dog has advantage on Wisdom (Perception) checks that rely on hearing or smell.

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\n

Melee Weapon Attack:+3 to hit,, 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

\n

The Blink Dog attacks with its Bite.

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The dog magically teleports, along with any equipment it is wearing or carrying, up to 40 ft. to an unoccupied space it can see. Before or after teleporting, the dog can make one bite attack.

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\n
\n

Bathing your very own Blink Dog comes with a set of challenges all its own.  Often it is simply better to let the beast care for its own hygiene (circumstances allowing) as your precious pooch will likely blink off to the nearest mud puddle as soon as you've finished cleaning them.
Caring for your Blink Dog, pg. 46.

\n
\n

Blink Dogs are a notable curiosity amongst the common canine species.  On the outside, the hound appears to be quite similar to many a hunting mutt: a tannish, yellow complexion of the fur, average in size (standing anywhere from two and a half to three feet in height) and no markings or traits rendering it particularly unique.  However, the secret of this dog lies within.  The Blink Dog possesses an uncanny ability to “blink” or teleport at will from location to location in a flash.  In a similar vein to the spells utilized by mages to transport themselves across distances in a flash, the Blink Dog tears through the fabric of our reality, vanishes instantaneously and appears up to forty feet away from its original location.  The Blink Dog is unable to carry living things along with it, however any equipment or objects the hound currently holds will be transported.  Blink Dogs have an above average intelligence in comparison to other canines and are able to speak their own language, called “Blink Dog”, to others of their kind.  What these discussions entail is a mystery, though it is speculated that often the packs of dogs will discuss their intense hatred for other ethereal quadrupeds as they are known to attack the beasts on sight.

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The dog has advantage on Wisdom (Perception) checks that rely on hearing or smell.

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Melee Weapon Attack:+3 to hit,, 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

\n

The Blink Dog attacks with its Bite.

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The dog magically teleports, along with any equipment it is wearing or carrying, up to 40 ft. to an unoccupied space it can see. Before or after teleporting, the dog can make one bite attack.

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An otyugh is a grotesque, bulbous creature borne along on three sturdy legs, its eyes and nose set along a vine-like stalk that snakes from the top of its bloated body. Two rubbery tentacles end in spiky, leaf-like appendages that the otyugh uses to shovel food into its gaping maw. An otyugh buries itself under mounds of offal and carrion, leaving only its sensory stalk exposed. When an edible creature happens by, the otyugh's tentacles erupt from the filth and grab hold of it. Otyughs make the most of any opportunity to ambush and devour prey. They use a limited form of telepathy to urge sentient creatures toward their lairs, sometimes by pretending to be something else.

\n

Dwellers in Darkness. Otyughs tolerate bright light only when considerable stores of carrion or garbage lie within reach. In the wilderness, they dwell in stagnant swamps, scum-filled ponds, and damp forest dells. The scent of graveyards, city sewers, village middens, and manure-filled animal pens attracts them to civilized areas. Since otyughs lack concern for anything but food, their nests sometimes accumulate a variety of treasures shed from their victims and mixed among the junk.

\n

Symbiotic Guardians. Sentient subterranean beings can coexist with otyughs, employing them as garbage disposals. With such plentiful sustenance, otyughs grow fat in their wallows, unmoved by any other drive or desire. This sedentary gluttony makes them reliable guardians. As long as it is fed, an otyugh refrains from attacking other creatures. However, would-be otyugh masters can easily underestimate the quantity of waste, carrion, and meat necessary to keep an otyugh from wandering off in search of food. More than one \"trained\" otyugh has eaten its keeper after devouring all the waste in its wallow.

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The otyugh can magically transmit simple messages and images to any creature within 120 ft. of it that can understand a language. This form of telepathy doesn't allow the receiving creature to telepathically respond.

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Melee Weapon Attack:+6 to hit,, 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage.

\n

If the target is a creature, it must succeed on a DC 15 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the disease is cured.

\n
\n

The Otyugh attacks with its Bite. If the target is a creature, it must make a Constitution saving throw. Every 24 hours that elapse, the target must repeat the saving throw.

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Melee Weapon Attack:+6 to hit,, 10 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage plus 4 (1d8) piercing damage.

If the target is Medium or smaller, it is grappled (escape DC 13) and restrained until the grapple ends. The otyugh has two tentacles, each of which can grapple one target.

The Otyugh attacks with its Tentacle. If the target is Medium or smaller, it is grappled, and restrained until the grapple ends. The otyugh has two tentacles, each of which can grapple one target.

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The otyugh slams creatures grappled by it into each other or a solid surface. Each creature must succeed on a DC 14 Constitution saving throw or take 10 (2d6 + 3) bludgeoning damage and be stunned until the end of the otyugh's next turn.

On a successful save, the target takes half the bludgeoning damage and isn't stunned.

The otyugh slams creatures grappled by it into each other or a solid surface. Each creature must make a Constitution saving throw.

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The otyugh makes three attacks: one with its bite and two with its tentacles.

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Token artwork by Forgotten Adventures.

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The frog can breathe air and water.

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The frog's long jump is up to 20 ft. and its high jump is up to 10 ft., with or without a running start.

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Melee Weapon Attack:+3 to hit,, 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

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The target is grappled (escape DC 11). Until this grapple ends, the target is restrained, and the frog can't bite another target.

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The Giant Frog attacks with its Bite. If successful, the target is grappled. Until this grapple ends, the target is restrained, and the frog can't bite another target.

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The frog makes one bite attack against a Small or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends.

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The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the frog, and it takes 5 (2d4) acid damage at the start of each of the frog's turns. The frog can have only one target swallowed at a time. If the frog dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 ft. of movement, exiting prone.

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\n

The Giant Frog attacks with its Swallow.

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The kraken can breathe air and water.

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The kraken ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled.

The kraken ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained.

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The kraken deals double damage to objects and structures.

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The kraken makes three tentacle attacks, each of which it can replace with one use of Fling.

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Melee Weapon Attack:+17 to hit,, 5 ft., one target. Hit: 23 (3d8 + 10) piercing damage.

\n

If the target is a Large or smaller creature grappled by the kraken, that creature is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the kraken, and it takes 42 (12d6) acid damage at the start of each of the kraken's turns. If the kraken takes 50 damage or more on a single turn from a creature inside it, the kraken must succeed on a DC 25 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the kraken. If the kraken dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone.

\n
\n

The Kraken attacks with its Bite. If the target is a Large or smaller creature grappled by the kraken, that creature is swallowed, and the grapple ends.

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Melee Weapon Attack:+17 to hit,, 30 ft., one target. Hit: 20 (3d6 + 10) bludgeoning damage.

\n

The target is grappled (escape DC 18). Until this grapple ends, the target is restrained. The kraken has ten tentacles, each of which can grapple one target.

\n
\n

The Kraken attacks with its Tentacle. The target is grappled. Until this grapple ends, the target is restrained. The kraken has ten tentacles, each of which can grapple one target.

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One Large or smaller object held or creature grappled by the kraken is thrown up to 60 feet in a random direction and knocked prone.

If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 18 Dexterity saving throw or take the same damage and be knocked prone.

One Large or smaller object held or creature grappled by the kraken is thrown up to 60 feet in a random direction and knocked prone. If the target is thrown at another creature, that creature must make a Dexterity saving throw or take the same damage and be knocked prone.

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The kraken magically creates three bolts of lightning, each of which can strike a target the kraken can see within 120 feet of it.

A target must make a DC 23 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.

The kraken magically creates three bolts of lightning, each of which can strike a target the kraken can see within 120 feet of it. A target must make a Dexterity saving throw.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":3,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":23,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":700000,"permission":{"default":0},"flags":{}},{"_id":"ojhTng7wa5ehcJz3","name":"Legendary Actions","type":"feat","img":"icons/magic/light/hand-sparks-glow-yellow.webp","data":{"description":{"value":"
\n

The kraken can take 3 legendary actions. Only one legendary action option can be used at a time and only at the end of another creature's turn. The kraken regains spent legendary actions at the start of its turn.

\n
\n

The kraken can take 3 legendary actions.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":200001,"permission":{"default":0},"flags":{}},{"_id":"y6iT81UwIkojo6c5","name":"Lair Actions","type":"feat","img":"icons/magic/nature/stealth-hide-eyes-green.webp","data":{"description":{"value":"
\n

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair. On initiative count 20 (losing all initiative ties), it can use one of its lair action options. It can't do so while incapacitated or otherwise unable to take actions. If surprised, it can't use one until after its first turn in the combat.

\n
\n

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":300001,"permission":{"default":0},"flags":{}},{"_id":"K9y1op1wZOMNsFg0","name":"Regional Effects","type":"feat","img":"icons/environment/wilderness/cave-entrance-mountain-blue.webp","data":{"description":{"value":"

The mere presence of a legendary creature can have strange and wondrous effects on its environment. Regional effects end abruptly or dissipate over time when the legendary creature dies.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"e2EtrJsAPZ19WuE7","name":"Tentacle Attack or Fling","type":"feat","img":"icons/creatures/tentacles/tentacles-thing-green.webp","data":{"description":{"value":"

The kraken makes one tentacle attack or uses its Fling.

","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":800000,"permission":{"default":0},"flags":{}},{"_id":"OKGAJSxcW9xQiwyj","name":"Lightning Storm","type":"feat","img":"icons/magic/lightning/bolts-forked-large-blue-yellow.webp","data":{"description":{"value":"

The kraken uses Lightning Storm.

","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":900000,"permission":{"default":0},"flags":{}},{"_id":"K0T5NDyi2n8Yt8Ts","name":"Ink Cloud","type":"feat","img":"icons/magic/air/wind-vortex-swirl-purple.webp","data":{"description":{"value":"
\n

While Underwater, the Kraken expels an ink cloud in a 60-foot radius. The cloud spreads around corners, and that area is heavily obscured to creatures other than the Kraken. Each creature other than the Kraken that ends its turn there must succeed on a DC 23 Constitution saving throw, taking 16 (3d10) poison damage on a failed save, or half as much damage on a successful one. A strong current disperses the cloud, which otherwise disappears at the end of the kraken's next turn.

\n
\n

The Kraken expels an ink cloud. The cloud spreads around corners, and that area is heavily obscured to creatures other than the Kraken. Each creature other than the Kraken that ends its turn there must succeed on a Constitution saving throw.

","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":3,"condition":""},"duration":{"value":null,"units":""},"target":{"value":60,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":3},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d10","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":23,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1000000,"permission":{"default":0},"flags":{}}],"effects":[],"folder":"3IciKJ8pYVvyuEok","sort":0,"permission":{"default":0},"flags":{}} 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The kraken can breathe air and water.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":100000,"permission":{"default":0},"flags":{}},{"_id":"uxrpcslS4BkraMVB","name":"Freedom of Movement","type":"feat","img":"icons/skills/movement/feet-winged-boots-brown.webp","data":{"description":{"value":"

The kraken ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled.

The kraken ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":200000,"permission":{"default":0},"flags":{}},{"_id":"1oNtSpRA4XS3L6to","name":"Siege Monster","type":"feat","img":"icons/creatures/magical/construct-iron-stomping-yellow.webp","data":{"description":{"value":"

The kraken deals double damage to objects and structures.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":300000,"permission":{"default":0},"flags":{}},{"_id":"j4xzhdYjtz2migUE","name":"Multiattack","type":"feat","img":"icons/skills/melee/blade-tips-triple-steel.webp","data":{"description":{"value":"

The kraken makes three tentacle attacks, each of which it can replace with one use of Fling.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":400000,"permission":{"default":0},"flags":{}},{"_id":"r51OovswZTVF8Yna","name":"Bite","type":"weapon","img":"icons/creatures/abilities/mouth-teeth-long-red.webp","data":{"description":{"value":"
\n

Melee Weapon Attack:+17 to hit,, 5 ft., one target. Hit: 23 (3d8 + 10) piercing damage.

\n

If the target is a Large or smaller creature grappled by the kraken, that creature is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the kraken, and it takes 42 (12d6) acid damage at the start of each of the kraken's turns. If the kraken takes 50 damage or more on a single turn from a creature inside it, the kraken must succeed on a DC 25 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the kraken. If the kraken dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone.

\n
\n

The Kraken attacks with its Bite. If the target is a Large or smaller creature grappled by the kraken, that creature is swallowed, and the grapple ends.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8+@mod","piercing"]],"versatile":""},"formula":"12d6","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":100000,"permission":{"default":0},"flags":{}},{"_id":"lfg28JvVAru30yJ4","name":"Tentacle","type":"weapon","img":"icons/creatures/tentacles/tentacles-thing-green.webp","data":{"description":{"value":"
\n

Melee Weapon Attack:+17 to hit,, 30 ft., one target. Hit: 20 (3d6 + 10) bludgeoning damage.

\n

The target is grappled (escape DC 18). Until this grapple ends, the target is restrained. The kraken has ten tentacles, each of which can grapple one target.

\n
\n

The Kraken attacks with its Tentacle. The target is grappled. Until this grapple ends, the target is restrained. The kraken has ten tentacles, each of which can grapple one target.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6+@mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":500000,"permission":{"default":0},"flags":{}},{"_id":"bwwyMBn4QwiNd4SM","name":"Fling","type":"feat","img":"icons/creatures/webs/webthin-blue.webp","data":{"description":{"value":"

One Large or smaller object held or creature grappled by the kraken is thrown up to 60 feet in a random direction and knocked prone.

If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 18 Dexterity saving throw or take the same damage and be knocked prone.

One Large or smaller object held or creature grappled by the kraken is thrown up to 60 feet in a random direction and knocked prone. If the target is thrown at another creature, that creature must make a Dexterity saving throw or take the same damage and be knocked prone.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":600000,"permission":{"default":0},"flags":{}},{"_id":"wVCkpBj5omvdfaMm","name":"Lightning Storm","type":"feat","img":"systems/dnd5e/icons/spells/lighting-sky-3.jpg","data":{"description":{"value":"

The kraken magically creates three bolts of lightning, each of which can strike a target the kraken can see within 120 feet of it.

A target must make a DC 23 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.

The kraken magically creates three bolts of lightning, each of which can strike a target the kraken can see within 120 feet of it. A target must make a Dexterity saving throw.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":3,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":23,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":700000,"permission":{"default":0},"flags":{}},{"_id":"ojhTng7wa5ehcJz3","name":"Legendary Actions","type":"feat","img":"icons/magic/light/hand-sparks-glow-yellow.webp","data":{"description":{"value":"
\n

The kraken can take 3 legendary actions. Only one legendary action option can be used at a time and only at the end of another creature's turn. The kraken regains spent legendary actions at the start of its turn.

\n
\n

The kraken can take 3 legendary actions.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":200001,"permission":{"default":0},"flags":{}},{"_id":"y6iT81UwIkojo6c5","name":"Lair Actions","type":"feat","img":"icons/magic/nature/stealth-hide-eyes-green.webp","data":{"description":{"value":"
\n

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair. On initiative count 20 (losing all initiative ties), it can use one of its lair action options. It can't do so while incapacitated or otherwise unable to take actions. If surprised, it can't use one until after its first turn in the combat.

\n
\n

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair.

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The mere presence of a legendary creature can have strange and wondrous effects on its environment. Regional effects end abruptly or dissipate over time when the legendary creature dies.

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The kraken makes one tentacle attack or uses its Fling.

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The kraken uses Lightning Storm.

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\n

While Underwater, the Kraken expels an ink cloud in a 60-foot radius. The cloud spreads around corners, and that area is heavily obscured to creatures other than the Kraken. Each creature other than the Kraken that ends its turn there must succeed on a DC 23 Constitution saving throw, taking 16 (3d10) poison damage on a failed save, or half as much damage on a successful one. A strong current disperses the cloud, which otherwise disappears at the end of the kraken's next turn.

\n
\n

The Kraken expels an ink cloud. The cloud spreads around corners, and that area is heavily obscured to creatures other than the Kraken. Each creature other than the Kraken that ends its turn there must succeed on a Constitution saving throw.

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Melee Weapon Attack:+7 to hit,, 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

\n

The Chimera attacks with its Bite.

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Melee Weapon Attack:+7 to hit,, 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

\n

The Chimera attacks with its Claws.

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\n

The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.

\n

The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a Dexterity saving throw.

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The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.

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\n

Melee Weapon Attack:+7 to hit,, 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.

\n

The Chimera attacks with its Horns.

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Hailing from uncivilized lands, unpredictable berserkers come together in war parties and seek conflict wherever they can find it.

\n

Token artwork by Forgotten Adventures.

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This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

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At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

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\n

Melee Weapon Attack:+5 to hit,, 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

\n

The Berserker attacks with their Greataxe.

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The clamour could be heard well before the creatures shambled into sight.  From across the valley we heard the battalion of Dretch.  Hooting, snarling, and groaning all in an indistinguishable racket, these lowly demons bemoaned their existence even as they tried to suffocate ours.  When the wave of Dretch approached the gate, we then saw their tactics on full display.  Stupid and clumsy the beasts mashed and piled atop one another in order to force open the gate by sheer volume of their weight combined.  When the beams finally began to splinter and those noxious, choking gases met our lungs… I thought I would die where I stood.
- an oral recounting of a demonic invasion by an unnamed soldier.

\n
\n

You Smell That? Very nearly the lowliest of all demonkind, Dretch are horrific and ugly little creatures who bulk out the forces of the Abyss in sheer numbers alone.  Dretch resemble nothing more than a stocky, pale fleshed humanoid with a few additional features.  The Dretch bears lopping, pointed ears and a mess of chipped, dirty fangs that protrude from pale gums in an erratic fashion.  Long, thin arms ending in curved claws drape about a swollen belly, with the hands dragging across the ground next to stunted feet.  The Dretch's pale skin is loose and slides grotesquely across a spider web of blue and black varicose veins.  Unintelligent and petty, Dretch spend their lives within the Abyss expressing their discontent at their status via a series of grunts and barks in the Abyssal tongue.  Unsuitable for even the most mundane tasks due to their sheer stupidity, Dretch are utilized by other demons as cannon fodder in their everlasting war with the creatures of Hell.  In combat, the Dretch are surely a pitiable sight as their foolishness leads them with only one clear tactic: a mad mob rush towards their enemy.  Dretch are weak and cowardly (many would flee a foe if no greater demon is there to intimidate them back into battle) and prefer to overwhelm their enemy with their numbers.  Should a sufficient contingent of Dretch break through their enemies defenses, the Dretch may then deploy a reeking cloud of putrid air from within their bodies which replenishes once daily.  Immune to all poisons, the Dretch then pummel their opponents with their spindly arms as the enemies slowly fade away in the poison's choking grasp.

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The dretch makes two attacks: one with its bite and one with its claws.

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\n

Melee Weapon Attack:+2 to hit,, 5 ft., one target. Hit: 3 (1d6) piercing damage.

\n

The Dretch attacks with its Bite.

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Melee Weapon Attack:+2 to hit,, 5 ft., one target. Hit: 5 (2d4) slashing damage.

\n

The Dretch attacks with its Claws.

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\n

A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it.

\n

Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions. 1 use per day.

\n
\n

A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. Any creature that starts its turn in that area must make a Constitution saving throw.

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The solar's weapon attacks are magical. When the solar hits with any weapon, the weapon deals an extra 6d8 radiant damage (included in the attack).

The solar's weapon attacks are magical. When the solar hits with any weapon, the weapon deals extra radiant damage (included in the attack).

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The solar knows if it hears a lie.

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The solar releases its greatsword to hover magically in an unoccupied space within 5 ft. of it. If the solar can see the sword, the solar can mentally command it as a bonus action to fly up to 50 ft. and either make one attack against a target or return to the solar's hands.

If the hovering sword is targeted by any effect, the solar is considered to be holding it. The hovering sword falls if the solar dies.

The solar releases its greatsword to hover magically in an unoccupied space within 5 ft. of it. If the hovering sword is targeted by any effect, the solar is considered to be holding it.

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The solar touches another creature. The target magically regains 40 (8d8 + 4) hit points and is freed from any curse, disease, poison, blindness, or deafness.

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The solar's spell casting ability is Charisma (spell save DC 25). It can innately cast the following spells, requiring no material components:

\n

At will: detect evil and good, invisibility (self only)

\n

3/day each: blade barrier, dispel evil and good, resurrection

\n

1/day each: commune, control weather

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The solar has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":275000,"permission":{"default":0},"flags":{}},{"_id":"H0o9gjKN8xSdBHdB","name":"Multiattack","type":"feat","img":"icons/skills/melee/blade-tips-triple-steel.webp","data":{"description":{"value":"

The solar makes two greatsword attacks.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1000000,"permission":{"default":0},"flags":{}},{"_id":"QssrfCioglFdfd8I","name":"Greatsword","type":"weapon","img":"icons/weapons/swords/greatsword-guard-gem-blue.webp","data":{"description":{"value":"
\n

Melee Weapon Attack:+15 to hit,, 5 ft., one target. Hit: 22 (4d6 + 8) slashing damage plus 27 (6d8) radiant damage.

\n

The Solar attacks with its Greatsword.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":6,"price":50,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6 + @mod","slashing"],["6d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","properties":{"hvy":true,"two":true,"amm":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":1000000,"permission":{"default":0},"flags":{}},{"_id":"BSLTe0yfltAnguOT","name":"Slaying Longbow","type":"weapon","img":"icons/weapons/bows/longbow-leather-green.webp","data":{"description":{"value":"
\n

Ranged Weapon Attack: +13 to hit, range 150/600 ft., one target. Hit: 15 (2d8 + 6) piercing damage plus 27 (6d8) radiant damage.

\n

If the target is a creature that has 190 hit points or fewer, it must succeed on a DC 15 Constitution saving throw or die.

\n
\n

The Solar attacks with its Slaying Longbow. If the target is a creature that has 190 hit points or fewer, it must make a Constitution saving throw.

","chat":"","unidentified":""},"source":"DMG pg. 209","quantity":1,"weight":2,"price":350,"attunement":0,"equipped":true,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":150,"long":600,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8 + @mod","piercing"],["6d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":15,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","properties":{"amm":true,"hvy":true,"two":true,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"lod":false},"proficient":true,"attuned":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":1900001,"permission":{"default":0},"flags":{}},{"_id":"i6UkDaSlK1qsMN6i","name":"Detect Evil and Good","type":"spell","img":"icons/magic/air/air-burst-spiral-blue-gray.webp","data":{"description":{"value":"

For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"ql5KnEjMF5yaWgbk","name":"Invisibility","type":"spell","img":"icons/magic/air/fog-gas-smoke-blue-dense-white.webp","data":{"description":{"value":"

A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"PHB pg. 254","activation":{"type":"action","cost":1,"condition":"self only"},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"An eyelash encased in gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"3a272tdusdFnkmtQ","name":"Blade Barrier","type":"spell","img":"icons/magic/light/projectile-beams-salvo-white.webp","data":{"description":{"value":"

You create a vertical wall of whirling, razor-sharp blades made of magical energy. The wall appears within range and lasts for the duration. You can make a straight wall up to 100 feet long, 20 feet high, and 5 feet thick, or a ringed wall up to 60 feet in diameter, 20 feet high, and 5 feet thick. The wall provides three-quarters cover to creatures behind it, and its space is difficult terrain.

\n

When a creature enters the wall's area for the first time on a turn or starts its turn there, the creature must make a Dexterity saving throw. On a failed save, the creature takes 6d10 slashing damage. On a successful save, the creature takes half as much damage.

","chat":"","unidentified":""},"source":"PHB pg. 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":100,"width":null,"units":"ft","type":"wall"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6d10","slashing"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":25,"scaling":"spell"},"level":6,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"1aPq4fyL2R6lZLbM","name":"Dispel Evil and Good","type":"spell","img":"icons/magic/air/air-burst-spiral-large-blue.webp","data":{"description":{"value":"

Shimmering energy surrounds and protects you from fey, Undead, and creatures originating from Beyond the Material Plane. For the Duration, Celestials, Elementals, fey, Fiends, and undead have disadvantage on Attack rolls against you.

\n

You can end the spell early by using either of the following special functions.

\n

Break Enchantment. As your action, you touch a creature you can reach that is Charmed, Frightened, or possessed by a Celestial, an elemental, a fey, a fiend, or an Undead. The creature you touch is no longer charmed, frightened, or possessed by such creatures.

\n

Dismissal. As your action, make a melee spell Attack against a Celestial, an elemental, a fey, a fiend, or an Undead you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a Charisma saving throw or be sent back to its home plane (if it isn't there already). If they aren't on their home plane, undead are sent to the Shadowfell, and fey are sent to the Feywild.

","chat":"","unidentified":""},"source":"PHB pg. 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":25,"scaling":"spell","value":""},"level":5,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"Holy water or powdered silver and iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"9wis0HWSLp7b6hjC","name":"Resurrection","type":"spell","img":"icons/magic/life/heart-cross-strong-flame-blue.webp","data":{"description":{"value":"

You touch a dead creature that has been dead for no more than a century, that didn't die of old age, and that isn't undead. If its soul is free and willing, the target returns to life with all its hit points.

This spell neutralizes any poisons and cures normal diseases afflicting the creature when it died. It doesn't, however, remove magical diseases, curses, and the like; if such effects aren't removed prior to casting the spell, they afflict the target on its return to life.

This spell closes all mortal wounds and restores any missing body parts.

Coming back from the dead is an ordeal. The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.

Casting this spell to restore life to a creature that has been dead for one year or longer taxes you greatly. Until you finish a long rest, you can't cast spells again, and you have disadvantage on all attack rolls, ability checks, and saving throws.

","chat":"","unidentified":""},"source":"PHB pg. 272","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"spec","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":7,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"A diamond worth at least 1,000 gp, which the spell consumes","consumed":true,"cost":1000,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"jQji64imiJ2S55eW","name":"Commune","type":"spell","img":"icons/magic/control/debuff-energy-hold-levitate-blue-yellow.webp","data":{"description":{"value":"

You contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no. You must ask your questions before the spell ends. You receive a correct answer for each question.

\n

Divine beings aren't necessarily omniscient, so you might receive \"unclear\" as an answer if a question pertains to information that lies beyond the deity's knowledge. In a case where a one-word answer could be misleading or contrary to the deity's interests, the DM might offer a short phrase as an answer instead.

\n

If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get no answer. The DM makes this roll in secret.

","chat":"","unidentified":""},"source":"PHB pg. 223","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":5,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"Incense and a vial of holy or unholy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"EuVQ52Ol4zBq4VMN","name":"Control Weather","type":"spell","img":"icons/magic/air/wind-tornado-cyclone-white.webp","data":{"description":{"value":"

You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don't have a clear path to the sky ends the spell early.

\n

When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 x 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.

\n

When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.

\n

Conditions

\n
    \n
  1. Clear
  2. \n
  3. Light clouds
  4. \n
  5. Overcast or ground fog
  6. \n
  7. Rain, hail, or snow
  8. \n
  9. Torrential rain, driving hail, or blizzard
  10. \n
\n

Temperature

\n
    \n
  1. Unbearable heat
  2. \n
  3. Hot
  4. \n
  5. Warm
  6. \n
  7. Cool
  8. \n
  9. Cold
  10. \n
  11. Arctic cold
  12. \n
\n

Wind

\n
    \n
  1. Calm
  2. \n
  3. Moderate wind
  4. \n
  5. Strong wind
  6. \n
  7. Gale
  8. \n
  9. Storm
  10. \n
","chat":"","unidentified":""},"source":"PHB pg. 228","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":5,"width":null,"units":"mi","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":8,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"Burning incense and bits of earth and wood mixed in water.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"sZjcCRCNcf6m4VoK","name":"Legendary Actions","type":"feat","img":"icons/magic/light/hand-sparks-glow-yellow.webp","data":{"description":{"value":"
\n

The solar can take 3 legendary actions. Only one legendary action option can be used at a time and only at the end of another creature's turn. The solar regains spent legendary actions at the start of its turn.

\n
\n

The solar can take 3 legendary actions.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":300000,"permission":{"default":0},"flags":{}},{"_id":"H4Qnl5aNwIuOiKvm","name":"Teleport","type":"feat","img":"icons/magic/symbols/runes-star-pentagon-magenta.webp","data":{"description":{"value":"

The solar magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1100000,"permission":{"default":0},"flags":{}},{"_id":"hvLibxV3shPORnBB","name":"Searing Burst","type":"feat","img":"icons/magic/light/explosion-star-glow-yellow.webp","data":{"description":{"value":"
The solar emits magical, divine energy. Each creature of its choice in a 10-foot radius must make a DC 23 Dexterity saving throw, taking 14 (4d6) fire damage plus 14 (4d6) radiant damage on a failed save, or half as much damage on a successful one.
\n

The solar emits magical, divine energy. Each creature of its choice in a 10-foot radius must make a Dexterity saving throw.

","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":10,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6","fire"],["4d6","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":23,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1200000,"permission":{"default":0},"flags":{}},{"_id":"iXcyU8grGuxZbkYJ","name":"Blinding Gaze","type":"feat","img":"icons/magic/perception/third-eye-blue-red.webp","data":{"description":{"value":"
The solar targets one creature it can see within 30 feet of it. If the target can see it, the target must succeed on a DC 15 Constitution saving throw or be blinded until magic such as the lesser restoration spell removes the blindness.\n

The solar targets one creature it can see within 30 feet of it. If the target can see it, the target must make a Constitution saving throw.

\n
\n

The solar targets one creature it can see within 30 feet of it. If the target can see it, the target must succeed on a Constitution saving throw or be blinded.

","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":3,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":3},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":15,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1300000,"permission":{"default":0},"flags":{}},{"_id":"eNypfn99CwFCi47y","name":"Regional Effects","type":"feat","img":"icons/environment/wilderness/cave-entrance-mountain-blue.webp","data":{"description":{"value":"

The mere presence of a legendary creature can have strange and wondrous effects on its environment. Regional effects end abruptly or dissipate over time when the legendary creature dies.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":500000,"permission":{"default":0},"flags":{}},{"_id":"wxR8cWGMfaaMKc1W","name":"Lair Actions","type":"feat","img":"icons/magic/nature/stealth-hide-eyes-green.webp","data":{"description":{"value":"
\n

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair. On initiative count 20 (losing all initiative ties), it can use one of its lair action options. It can't do so while incapacitated or otherwise unable to take actions. If surprised, it can't use one until after its first turn in the combat.

\n
\n

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair.

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The solar's weapon attacks are magical. When the solar hits with any weapon, the weapon deals an extra 6d8 radiant damage (included in the attack).

The solar's weapon attacks are magical. When the solar hits with any weapon, the weapon deals extra radiant damage (included in the attack).

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":100000,"permission":{"default":0},"flags":{}},{"_id":"T8xqterWWFewCoot","name":"Divine Awareness","type":"feat","img":"icons/magic/perception/third-eye-blue-red.webp","data":{"description":{"value":"

The solar knows if it hears a lie.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":200000,"permission":{"default":0},"flags":{}},{"_id":"N5YFwsrzGuUFrblp","name":"Flying Sword","type":"feat","img":"icons/weapons/swords/sword-runed-glowing.webp","data":{"description":{"value":"

The solar releases its greatsword to hover magically in an unoccupied space within 5 ft. of it. If the solar can see the sword, the solar can mentally command it as a bonus action to fly up to 50 ft. and either make one attack against a target or return to the solar's hands.

If the hovering sword is targeted by any effect, the solar is considered to be holding it. The hovering sword falls if the solar dies.

The solar releases its greatsword to hover magically in an unoccupied space within 5 ft. of it. If the hovering sword is targeted by any effect, the solar is considered to be holding it.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":400000,"permission":{"default":0},"flags":{}},{"_id":"BqJjoHBgnTDTcLbB","name":"Healing Touch","type":"feat","img":"icons/magic/light/explosion-star-glow-blue-purple.webp","data":{"description":{"value":"

The solar touches another creature. The target magically regains 40 (8d8 + 4) hit points and is freed from any curse, disease, poison, blindness, or deafness.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":""},"uses":{"value":4,"max":4,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8 + 4","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":700000,"permission":{"default":0},"flags":{}},{"_id":"hWnnOw9zwmvWvFT7","name":"Innate Spellcasting","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","data":{"description":{"value":"

The solar's spell casting ability is Charisma (spell save DC 25). It can innately cast the following spells, requiring no material components:

\n

At will: detect evil and good, invisibility (self only)

\n

3/day each: blade barrier, dispel evil and good, resurrection

\n

1/day each: commune, control weather

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":250000,"permission":{"default":0},"flags":{}},{"_id":"WYt9oaIl8PZrMDNl","name":"Magic Resistance","type":"feat","img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","data":{"description":{"value":"

The solar has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":275000,"permission":{"default":0},"flags":{}},{"_id":"H0o9gjKN8xSdBHdB","name":"Multiattack","type":"feat","img":"icons/skills/melee/blade-tips-triple-steel.webp","data":{"description":{"value":"

The solar makes two greatsword attacks.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1000000,"permission":{"default":0},"flags":{}},{"_id":"QssrfCioglFdfd8I","name":"Greatsword","type":"weapon","img":"icons/weapons/swords/greatsword-guard-gem-blue.webp","data":{"description":{"value":"
\n

Melee Weapon Attack:+15 to hit,, 5 ft., one target. Hit: 22 (4d6 + 8) slashing damage plus 27 (6d8) radiant damage.

\n

The Solar attacks with its Greatsword.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":6,"price":50,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6 + @mod","slashing"],["6d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","properties":{"hvy":true,"two":true,"amm":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":1000000,"permission":{"default":0},"flags":{}},{"_id":"BSLTe0yfltAnguOT","name":"Slaying Longbow","type":"weapon","img":"icons/weapons/bows/longbow-leather-green.webp","data":{"description":{"value":"
\n

Ranged Weapon Attack: +13 to hit, range 150/600 ft., one target. Hit: 15 (2d8 + 6) piercing damage plus 27 (6d8) radiant damage.

\n

If the target is a creature that has 190 hit points or fewer, it must succeed on a DC 15 Constitution saving throw or die.

\n
\n

The Solar attacks with its Slaying Longbow. If the target is a creature that has 190 hit points or fewer, it must make a Constitution saving throw.

","chat":"","unidentified":""},"source":"DMG pg. 209","quantity":1,"weight":2,"price":350,"attunement":0,"equipped":true,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":150,"long":600,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8 + @mod","piercing"],["6d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":15,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","properties":{"amm":true,"hvy":true,"two":true,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"lod":false},"proficient":true,"attuned":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":1900001,"permission":{"default":0},"flags":{}},{"_id":"i6UkDaSlK1qsMN6i","name":"Detect Evil and Good","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-sky-2.jpg","data":{"description":{"value":"

For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"ql5KnEjMF5yaWgbk","name":"Invisibility","type":"spell","img":"systems/dnd5e/icons/spells/fog-sky-2.jpg","data":{"description":{"value":"

A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"PHB pg. 254","activation":{"type":"action","cost":1,"condition":"self only"},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"An eyelash encased in gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"3a272tdusdFnkmtQ","name":"Blade Barrier","type":"spell","img":"systems/dnd5e/icons/spells/needles-sky-3.jpg","data":{"description":{"value":"

You create a vertical wall of whirling, razor-sharp blades made of magical energy. The wall appears within range and lasts for the duration. You can make a straight wall up to 100 feet long, 20 feet high, and 5 feet thick, or a ringed wall up to 60 feet in diameter, 20 feet high, and 5 feet thick. The wall provides three-quarters cover to creatures behind it, and its space is difficult terrain.

\n

When a creature enters the wall's area for the first time on a turn or starts its turn there, the creature must make a Dexterity saving throw. On a failed save, the creature takes 6d10 slashing damage. On a successful save, the creature takes half as much damage.

","chat":"","unidentified":""},"source":"PHB pg. 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":100,"width":null,"units":"ft","type":"wall"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6d10","slashing"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":25,"scaling":"spell"},"level":6,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"1aPq4fyL2R6lZLbM","name":"Dispel Evil and Good","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-sky-3.jpg","data":{"description":{"value":"

Shimmering energy surrounds and protects you from fey, Undead, and creatures originating from Beyond the Material Plane. For the Duration, Celestials, Elementals, fey, Fiends, and undead have disadvantage on Attack rolls against you.

\n

You can end the spell early by using either of the following special functions.

\n

Break Enchantment. As your action, you touch a creature you can reach that is Charmed, Frightened, or possessed by a Celestial, an elemental, a fey, a fiend, or an Undead. The creature you touch is no longer charmed, frightened, or possessed by such creatures.

\n

Dismissal. As your action, make a melee spell Attack against a Celestial, an elemental, a fey, a fiend, or an Undead you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a Charisma saving throw or be sent back to its home plane (if it isn't there already). If they aren't on their home plane, undead are sent to the Shadowfell, and fey are sent to the Feywild.

","chat":"","unidentified":""},"source":"PHB pg. 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":25,"scaling":"spell","value":""},"level":5,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"Holy water or powdered silver and iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"9wis0HWSLp7b6hjC","name":"Resurrection","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-3.jpg","data":{"description":{"value":"

You touch a dead creature that has been dead for no more than a century, that didn't die of old age, and that isn't undead. If its soul is free and willing, the target returns to life with all its hit points.

This spell neutralizes any poisons and cures normal diseases afflicting the creature when it died. It doesn't, however, remove magical diseases, curses, and the like; if such effects aren't removed prior to casting the spell, they afflict the target on its return to life.

This spell closes all mortal wounds and restores any missing body parts.

Coming back from the dead is an ordeal. The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.

Casting this spell to restore life to a creature that has been dead for one year or longer taxes you greatly. Until you finish a long rest, you can't cast spells again, and you have disadvantage on all attack rolls, ability checks, and saving throws.

","chat":"","unidentified":""},"source":"PHB pg. 272","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"spec","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":7,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"A diamond worth at least 1,000 gp, which the spell consumes","consumed":true,"cost":1000,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"jQji64imiJ2S55eW","name":"Commune","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-sky-3.jpg","data":{"description":{"value":"

You contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no. You must ask your questions before the spell ends. You receive a correct answer for each question.

\n

Divine beings aren't necessarily omniscient, so you might receive \"unclear\" as an answer if a question pertains to information that lies beyond the deity's knowledge. In a case where a one-word answer could be misleading or contrary to the deity's interests, the DM might offer a short phrase as an answer instead.

\n

If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get no answer. The DM makes this roll in secret.

","chat":"","unidentified":""},"source":"PHB pg. 223","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":5,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"Incense and a vial of holy or unholy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"EuVQ52Ol4zBq4VMN","name":"Control Weather","type":"spell","img":"systems/dnd5e/icons/spells/wind-sky-3.jpg","data":{"description":{"value":"

You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don't have a clear path to the sky ends the spell early.

\n

When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 x 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.

\n

When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.

\n

Conditions

\n
    \n
  1. Clear
  2. \n
  3. Light clouds
  4. \n
  5. Overcast or ground fog
  6. \n
  7. Rain, hail, or snow
  8. \n
  9. Torrential rain, driving hail, or blizzard
  10. \n
\n

Temperature

\n
    \n
  1. Unbearable heat
  2. \n
  3. Hot
  4. \n
  5. Warm
  6. \n
  7. Cool
  8. \n
  9. Cold
  10. \n
  11. Arctic cold
  12. \n
\n

Wind

\n
    \n
  1. Calm
  2. \n
  3. Moderate wind
  4. \n
  5. Strong wind
  6. \n
  7. Gale
  8. \n
  9. Storm
  10. \n
","chat":"","unidentified":""},"source":"PHB pg. 228","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":5,"width":null,"units":"mi","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":8,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"Burning incense and bits of earth and wood mixed in water.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"sZjcCRCNcf6m4VoK","name":"Legendary Actions","type":"feat","img":"icons/magic/light/hand-sparks-glow-yellow.webp","data":{"description":{"value":"
\n

The solar can take 3 legendary actions. Only one legendary action option can be used at a time and only at the end of another creature's turn. The solar regains spent legendary actions at the start of its turn.

\n
\n

The solar can take 3 legendary actions.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":300000,"permission":{"default":0},"flags":{}},{"_id":"H4Qnl5aNwIuOiKvm","name":"Teleport","type":"feat","img":"systems/dnd5e/icons/spells/runes-magenta-3.jpg","data":{"description":{"value":"

The solar magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1100000,"permission":{"default":0},"flags":{}},{"_id":"hvLibxV3shPORnBB","name":"Searing Burst","type":"feat","img":"icons/magic/light/explosion-star-glow-yellow.webp","data":{"description":{"value":"
The solar emits magical, divine energy. Each creature of its choice in a 10-foot radius must make a DC 23 Dexterity saving throw, taking 14 (4d6) fire damage plus 14 (4d6) radiant damage on a failed save, or half as much damage on a successful one.
\n

The solar emits magical, divine energy. Each creature of its choice in a 10-foot radius must make a Dexterity saving throw.

","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":10,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6","fire"],["4d6","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":23,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1200000,"permission":{"default":0},"flags":{}},{"_id":"iXcyU8grGuxZbkYJ","name":"Blinding Gaze","type":"feat","img":"icons/magic/perception/third-eye-blue-red.webp","data":{"description":{"value":"
The solar targets one creature it can see within 30 feet of it. If the target can see it, the target must succeed on a DC 15 Constitution saving throw or be blinded until magic such as the lesser restoration spell removes the blindness.\n

The solar targets one creature it can see within 30 feet of it. If the target can see it, the target must make a Constitution saving throw.

\n
\n

The solar targets one creature it can see within 30 feet of it. If the target can see it, the target must succeed on a Constitution saving throw or be blinded.

","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":3,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":3},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":15,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1300000,"permission":{"default":0},"flags":{}},{"_id":"eNypfn99CwFCi47y","name":"Regional Effects","type":"feat","img":"icons/environment/wilderness/cave-entrance-mountain-blue.webp","data":{"description":{"value":"

The mere presence of a legendary creature can have strange and wondrous effects on its environment. Regional effects end abruptly or dissipate over time when the legendary creature dies.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":500000,"permission":{"default":0},"flags":{}},{"_id":"wxR8cWGMfaaMKc1W","name":"Lair Actions","type":"feat","img":"icons/magic/nature/stealth-hide-eyes-green.webp","data":{"description":{"value":"
\n

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair. On initiative count 20 (losing all initiative ties), it can use one of its lair action options. It can't do so while incapacitated or otherwise unable to take actions. If surprised, it can't use one until after its first turn in the combat.

\n
\n

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":600000,"permission":{"default":0},"flags":{}}],"effects":[],"folder":"rjehyX85FDoydEwV","sort":0,"permission":{"default":0},"flags":{}} {"_id":"lZR4lhNmYSf89s4Q","name":"Boar","type":"npc","img":"systems/dnd5e/tokens/beast/Boar.webp","data":{"abilities":{"str":{"value":13,"proficient":0,"min":3,"mod":1,"save":1,"prof":0,"saveBonus":0,"checkBonus":0,"dc":11},"dex":{"value":11,"proficient":0,"min":3,"mod":0,"save":0,"prof":0,"saveBonus":0,"checkBonus":0,"dc":10},"con":{"value":12,"proficient":0,"min":3,"mod":1,"save":1,"prof":0,"saveBonus":0,"checkBonus":0,"dc":11},"int":{"value":2,"proficient":0,"min":3,"mod":-4,"save":-4,"prof":0,"saveBonus":0,"checkBonus":0,"dc":6},"wis":{"value":9,"proficient":0,"min":3,"mod":-1,"save":-1,"prof":0,"saveBonus":0,"checkBonus":0,"dc":9},"cha":{"value":5,"proficient":0,"min":3,"mod":-3,"save":-3,"prof":0,"saveBonus":0,"checkBonus":0,"dc":7}},"attributes":{"ac":{"flat":11,"calc":"natural","formula":"","min":10},"hp":{"value":11,"min":0,"max":11,"temp":0,"tempmax":0,"formula":"2d8 + 2"},"init":{"value":0,"bonus":0,"mod":0,"total":0,"prof":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":2,"spelldc":10,"spellLevel":0,"encumbrance":{"value":0,"max":195,"pct":0,"encumbered":false}},"details":{"biography":{"value":"

Boars are hardy, rotund beasts who inhabit the shrouded woodlands of our world, snuffling about for a root or mushroom to enjoy or upturning the foliage in search of a suitable trench to wallow in.  Resembling nothing more than an overgrown domesticated pig, a boar is anything but its breakfast-table-bound cousin.  Standing anywhere from 24 to 38 inches tall upon stocky legs, the hefty wild boar's most dangerous asset (its massive head) takes prominence, ending in a pair of deadly sharp tusks.  The head, which encompasses over a third of the boar's entire body length, is made up of a thick mass of bone and muscles which allows the boar to smash into objects and enemies while inflicting little harm upon itself.  Charging up to speeds of 25 miles per hour, the boar can use its charge to deadly effect as the creatures hardy skull and gouging tusks will make short work of most common defenses.  Should you be out on the hunt for a wild boar, it should be noted that the creatures are of a ruddy and substantial endurance, seemingly able to fight off death in order to gore its enemy one last time.

\n","public":""},"alignment":"Unaligned","race":null,"type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Grassland","cr":0.25,"spellLevel":null,"xp":{"value":50},"source":"MM pg. 319","class":{}},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","mod":0,"bonus":0,"passive":10,"prof":0,"total":0},"ani":{"value":0,"ability":"wis","mod":-1,"bonus":0,"passive":9,"prof":0,"total":-1},"arc":{"value":0,"ability":"int","mod":-4,"bonus":0,"passive":6,"prof":0,"total":-4},"ath":{"value":0,"ability":"str","mod":1,"bonus":0,"passive":11,"prof":0,"total":1},"dec":{"value":0,"ability":"cha","mod":-3,"bonus":0,"passive":7,"prof":0,"total":-3},"his":{"value":0,"ability":"int","mod":-4,"bonus":0,"passive":6,"prof":0,"total":-4},"ins":{"value":0,"ability":"wis","mod":-1,"bonus":0,"passive":9,"prof":0,"total":-1},"itm":{"value":0,"ability":"cha","mod":-3,"bonus":0,"passive":7,"prof":0,"total":-3},"inv":{"value":0,"ability":"int","mod":-4,"bonus":0,"passive":6,"prof":0,"total":-4},"med":{"value":0,"ability":"wis","mod":-1,"bonus":0,"passive":9,"prof":0,"total":-1},"nat":{"value":0,"ability":"int","mod":-4,"bonus":0,"passive":6,"prof":0,"total":-4},"prc":{"value":0,"ability":"wis","mod":-1,"bonus":0,"passive":9,"prof":0,"total":-1},"prf":{"value":0,"ability":"cha","mod":-3,"bonus":0,"passive":7,"prof":0,"total":-3},"per":{"value":0,"ability":"cha","mod":-3,"bonus":0,"passive":7,"prof":0,"total":-3},"rel":{"value":0,"ability":"int","mod":-4,"bonus":0,"passive":6,"prof":0,"total":-4},"slt":{"value":0,"ability":"dex","mod":0,"bonus":0,"passive":10,"prof":0,"total":0},"ste":{"value":0,"ability":"dex","mod":0,"bonus":0,"passive":10,"prof":0,"total":0},"sur":{"value":0,"ability":"wis","mod":-1,"bonus":0,"passive":9,"prof":0,"total":-1}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0},"spell0":{"value":0,"max":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"token":{"name":"Boar","displayName":20,"actorLink":false,"tint":null,"width":1,"height":1,"scale":1.5,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":0,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":""},"flags":{},"randomImg":false,"img":"systems/dnd5e/tokens/beast/Boar.webp","actorId":"lZR4lhNmYSf89s4Q","alpha":1},"items":[{"_id":"ypnf9maxKh66ucMe","name":"Tusk","type":"weapon","img":"icons/skills/wounds/bone-broken-tooth-fang-red.webp","data":{"description":{"value":"
\n

Melee Weapon Attack:+3 to hit,, 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

\n

The Boar attacks with its Tusk.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":null,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":600000,"permission":{"default":0},"flags":{}},{"_id":"TSmET06nE61H6HC2","name":"Charge","type":"feat","img":"icons/creatures/mammals/ox-bull-horned-glowing-orange.webp","data":{"description":{"value":"
\n

If the boar moves at least 20 ft. straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 3 (1d6) slashing damage.

\n

If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

\n
\n

If the boar moves at least 20 ft. straight toward a target and then hits it with a tusk attack on the same turn, the target takes extra slashing damage. If the target is a creature, it must make a Strength saving throw or be knocked prone.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6","slashing"]],"versatile":""},"formula":"","save":{"ability":"str","dc":11,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":300000,"permission":{"default":0},"flags":{}},{"_id":"U66PTM15QvmkenvW","name":"Relentless","type":"feat","img":"icons/magic/water/heart-ice-freeze.webp","data":{"description":{"value":"
\n

If the boar takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead. Recharges on a short or long rest.

\n
\n

If the boar takes damage that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"sr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":500000,"permission":{"default":0},"flags":{}}],"effects":[],"folder":"NBkyFFhtTwdmFhsp","sort":0,"permission":{"default":0},"flags":{}} {"_id":"llSG0Hi4eGlRlQ4o","name":"Phase Spider","type":"npc","img":"systems/dnd5e/tokens/monstrosity/PhaseSpider.webp","data":{"abilities":{"str":{"value":15,"proficient":0,"min":3,"mod":2,"save":2,"prof":0,"saveBonus":0,"checkBonus":0,"dc":12},"dex":{"value":15,"proficient":0,"min":3,"mod":2,"save":2,"prof":0,"saveBonus":0,"checkBonus":0,"dc":12},"con":{"value":12,"proficient":0,"min":3,"mod":1,"save":1,"prof":0,"saveBonus":0,"checkBonus":0,"dc":11},"int":{"value":6,"proficient":0,"min":3,"mod":-2,"save":-2,"prof":0,"saveBonus":0,"checkBonus":0,"dc":8},"wis":{"value":10,"proficient":0,"min":3,"mod":0,"save":0,"prof":0,"saveBonus":0,"checkBonus":0,"dc":10},"cha":{"value":6,"proficient":0,"min":3,"mod":-2,"save":-2,"prof":0,"saveBonus":0,"checkBonus":0,"dc":8}},"attributes":{"ac":{"flat":13,"calc":"natural","formula":"","min":12},"hp":{"value":32,"min":0,"max":32,"temp":0,"tempmax":0,"formula":"5d10 + 5"},"init":{"value":0,"bonus":0,"mod":2,"total":2,"prof":0},"movement":{"burrow":0,"climb":30,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":2,"spelldc":10,"spellLevel":0,"encumbrance":{"value":0,"max":450,"pct":0,"encumbered":false}},"details":{"biography":{"value":"

A phase spider possesses the magical ability to phase in and out of the Ethereal Plane. It seems to appear out of nowhere and quickly vanishes after attacking. Its movement on the Ethereal Plane before coming back to the Material Plane makes it seem like it can teleport.

\n

Token artwork by Forgotten Adventures.

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As a bonus action, the spider can magically shift from the Material Plane to the Ethereal Plane, or vice versa.

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Melee Weapon Attack:+4 to hit,, 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage.

The target must make a DC 11 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

The Phase Spider attacks with its Bite. The target must make a Constitution saving throw.

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Token artwork by Forgotten Adventures.

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A gleaming steel point mouted atop a stout wooden haft, the spear may be wielded in one hand or two and can puncture through the heaviest armor with deadly force.

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Melee Weapon Attack:+3 to hit,, 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

The Sahuagin attacks with its Bite.

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The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.

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Melee Weapon Attack:+3 to hit,, 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.

The Sahuagin attacks with its Claws.

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The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.

The sahuagin can breathe air and water.

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The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.

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The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.

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The deva's weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).

The deva's weapon attacks are magical. When the deva hits with any weapon, the weapon deals extra radiant damage (included in the attack).

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The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva's choice).

\n

In a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.

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The deva touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.

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The deva's spellcasting ability is Charisma (spell save DC 17). The deva can innately cast the following spells, requiring only verbal components:

\n

At will: detect evil and good

\n

1/day each: commune, raise dead

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The deva has advantage on saving throws against spells and other magical effects.

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The deva makes two melee attacks.

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\n

Melee Weapon Attack:+8 to hit,, 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.

\n

The Deva attacks with its Mace.

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For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

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You contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no. You must ask your questions before the spell ends. You receive a correct answer for each question.

\n

Divine beings aren't necessarily omniscient, so you might receive \"unclear\" as an answer if a question pertains to information that lies beyond the deity's knowledge. In a case where a one-word answer could be misleading or contrary to the deity's interests, the DM might offer a short phrase as an answer instead.

\n

If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get no answer. The DM makes this roll in secret.

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You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point.

This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases, curses, or similar effects; if these aren't first removed prior to casting the spell, they take effect when the creature returns to life. The spell can't return an undead creature to life.

This spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its survival—its head, for instance—the spell automatically fails.

Coming back from the dead is an ordeal. The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.

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The deva's weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).

The deva's weapon attacks are magical. When the deva hits with any weapon, the weapon deals extra radiant damage (included in the attack).

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The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva's choice).

\n

In a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":200000,"permission":{"default":0},"flags":{}},{"_id":"Lx0nT1oq0bLjX1lx","name":"Healing Touch","type":"feat","img":"icons/magic/light/explosion-star-glow-blue-purple.webp","data":{"description":{"value":"

The deva touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.

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The deva's spellcasting ability is Charisma (spell save DC 17). The deva can innately cast the following spells, requiring only verbal components:

\n

At will: detect evil and good

\n

1/day each: commune, raise dead

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The deva has advantage on saving throws against spells and other magical effects.

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The deva makes two melee attacks.

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\n

Melee Weapon Attack:+8 to hit,, 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.

\n

The Deva attacks with its Mace.

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For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"bZvKf777nnC4rJX6","name":"Commune","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-sky-3.jpg","data":{"description":{"value":"

You contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no. You must ask your questions before the spell ends. You receive a correct answer for each question.

\n

Divine beings aren't necessarily omniscient, so you might receive \"unclear\" as an answer if a question pertains to information that lies beyond the deity's knowledge. In a case where a one-word answer could be misleading or contrary to the deity's interests, the DM might offer a short phrase as an answer instead.

\n

If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get no answer. The DM makes this roll in secret.

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You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point.

This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases, curses, or similar effects; if these aren't first removed prior to casting the spell, they take effect when the creature returns to life. The spell can't return an undead creature to life.

This spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its survival—its head, for instance—the spell automatically fails.

Coming back from the dead is an ordeal. The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.

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Melee Weapon Attack:+9 to hit,, 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 5 (1d10) lightning damage.

The Young Blue Dragon attacks with its Bite.

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Melee Weapon Attack:+9 to hit,, 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

The Young Blue Dragon attacks with its Claw.

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The dragon exhales lightning in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one.

The dragon exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a Dexterity saving throw.

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The dragon makes three attacks: one with its bite and two with its claws.

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Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.

\n

","public":""},"alignment":"Any Alignment","race":null,"type":{"value":"humanoid","subtype":"Any Race","swarm":"","custom":""},"environment":null,"cr":6,"spellLevel":9,"xp":{"value":2300},"source":"MM pg. 347","class":{}},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["custom"],"custom":"any four languages"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","mod":2,"bonus":0,"passive":12,"prof":0,"total":2},"ani":{"value":0,"ability":"wis","mod":1,"bonus":0,"passive":11,"prof":0,"total":1},"arc":{"value":1,"ability":"int","mod":3,"bonus":0,"passive":16,"prof":3,"total":6},"ath":{"value":0,"ability":"str","mod":-1,"bonus":0,"passive":9,"prof":0,"total":-1},"dec":{"value":0,"ability":"cha","mod":0,"bonus":0,"passive":10,"prof":0,"total":0},"his":{"value":1,"ability":"int","mod":3,"bonus":0,"passive":16,"prof":3,"total":6},"ins":{"value":0,"ability":"wis","mod":1,"bonus":0,"passive":11,"prof":0,"total":1},"itm":{"value":0,"ability":"cha","mod":0,"bonus":0,"passive":10,"prof":0,"total":0},"inv":{"value":0,"ability":"int","mod":3,"bonus":0,"passive":13,"prof":0,"total":3},"med":{"value":0,"ability":"wis","mod":1,"bonus":0,"passive":11,"prof":0,"total":1},"nat":{"value":0,"ability":"int","mod":3,"bonus":0,"passive":13,"prof":0,"total":3},"prc":{"value":0,"ability":"wis","mod":1,"bonus":0,"passive":11,"prof":0,"total":1},"prf":{"value":0,"ability":"cha","mod":0,"bonus":0,"passive":10,"prof":0,"total":0},"per":{"value":0,"ability":"cha","mod":0,"bonus":0,"passive":10,"prof":0,"total":0},"rel":{"value":0,"ability":"int","mod":3,"bonus":0,"passive":13,"prof":0,"total":3},"slt":{"value":0,"ability":"dex","mod":2,"bonus":0,"passive":12,"prof":0,"total":2},"ste":{"value":0,"ability":"dex","mod":2,"bonus":0,"passive":12,"prof":0,"total":2},"sur":{"value":0,"ability":"wis","mod":1,"bonus":0,"passive":11,"prof":0,"total":1}},"spells":{"spell1":{"value":4,"override":null,"max":4},"spell2":{"value":3,"override":null,"max":3},"spell3":{"value":3,"override":null,"max":3},"spell4":{"value":3,"override":null,"max":3},"spell5":{"value":1,"override":null,"max":1},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0},"spell0":{"value":0,"max":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"token":{"name":"Mage","displayName":20,"actorLink":false,"tint":null,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":0,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":""},"flags":{},"randomImg":false,"img":"icons/svg/mystery-man.svg","actorId":"mQnsXanewsPiV7QE","alpha":1},"items":[{"_id":"gKh2ZGNk6nZeAM4E","name":"Fire Bolt","type":"spell","img":"icons/magic/fire/projectile-fireball-smoke-orange.webp","data":{"description":{"value":"

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

","chat":"","unidentified":""},"source":"PHB pg. 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"sO0y8sl6BUc4uLpQ","name":"Light","type":"spell","img":"icons/magic/light/explosion-star-small-blue-yellow.webp","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":14,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A firefly or phosphorescent moss.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"8AsyxkwMW77n8TMn","name":"Mage Hand","type":"spell","img":"icons/magic/water/water-hand.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"WeHvVHmMqyM36Hyu","name":"Prestidigitation","type":"spell","img":"icons/magic/fire/explosion-fireball-small-purple-orange.webp","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n

If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"PHB pg. 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"rHoCNImtmMQr8TMB","name":"Detect Magic","type":"spell","img":"icons/magic/light/explosion-star-blue.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"ubZj9XlltjcTAzja","name":"Mage Armor","type":"spell","img":"icons/magic/defensive/shield-barrier-glowing-triangle-blue.webp","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"gKRi9Yu14HeACqSq","name":"Magic Missile","type":"spell","img":"icons/magic/fire/projectile-meteor-salvo-light-pink.webp","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d4","force"],["3","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4+1"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"JZqZeMR3KcCL7opH","name":"Shield","type":"spell","img":"icons/magic/defensive/shield-barrier-glowing-triangle-magenta.webp","data":{"description":{"value":"

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"PHB pg. 275","activation":{"type":"reaction","cost":1,"condition":"Which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"kZEpBou0dxWj6Xum","name":"Misty Step","type":"spell","img":"icons/magic/control/debuff-energy-snare-brown.webp","data":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"PHB pg. 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":30,"width":null,"units":"ft","type":"space"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"QREOzX3l871IOD4Z","name":"Suggestion","type":"spell","img":"icons/magic/air/air-burst-spiral-pink.webp","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"PHB pg. 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":14,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A snake's tongue and either a bit of honeycomb or a drop of sweet oil","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"JiDcPQSp4omiK3AZ","name":"Counterspell","type":"spell","img":"icons/skills/melee/strike-blade-hooked-orange-blue.webp","data":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"PHB pg. 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell"},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d20 + @mod","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"oT4dQG28IiZwRPtZ","name":"Fireball","type":"spell","img":"icons/magic/fire/projectile-fireball-smoke-large-orange.webp","data":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"PHB pg. 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":14,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"CIztTr0GrIAh4mAg","name":"Fly","type":"spell","img":"icons/magic/control/energy-stream-link-white.webp","data":{"description":{"value":"

You touch a willing creature. The target gains a flying speed of 60 feet for the Duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"PHB pg. 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A wing feather from any bird","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"3wGcLaOj0ucT34UU","name":"Greater Invisibility","type":"spell","img":"icons/magic/air/fog-gas-smoke-swirling-gray.webp","data":{"description":{"value":"

You or a creature you touch becomes Invisible until the spell ends. Anything the target is wearing or carrying is Invisible as long as it is on the target's person.

","chat":"","unidentified":""},"source":"PHB pg. 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"6zDAFf7Lb0w56TxT","name":"Ice Storm","type":"spell","img":"icons/magic/water/projectiles-ice-faceted-shard-salvo-blue.webp","data":{"description":{"value":"

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high Cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

\n

Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"PHB pg. 252","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"cylinder"},"range":{"value":300,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","bludgeoning"],["4d6","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":14,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A pinch of dust and a few drops of water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"mIgDmXFkJaMEvtVt","name":"Cone of Cold","type":"spell","img":"icons/magic/water/projectiles-ice-faceted-shard-salvo-blue.webp","data":{"description":{"value":"

A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.

\n

A creature killed by this spell becomes a frozen statue until it thaws.

\n

Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"PHB pg. 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":60,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":14,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A small crystal or glass cone","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"tbKbwgcprUBciliF","name":"Spellcasting","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","data":{"description":{"value":"
\n

The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:

\n

Cantrips (at will): fire bolt, light, mage hand, prestidigitation

\n

1st level (4 slots): detect magic, mage armor, magic missile, shield

\n

2nd level (3 slots): misty step, suggestion

\n

3rd level (3 slots): counterspell, fireball, fly

\n

4th level (3 slots): greater invisibility, ice storm

\n

5th level (1 slot): cone of cold

\n
\n

The mage is a spellcaster. Its spellcasting ability is Intelligence.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":300001,"permission":{"default":0},"flags":{}},{"_id":"LcMdsxbtVEhUDXju","name":"Dagger","type":"weapon","img":"icons/weapons/daggers/dagger-jeweled-purple.webp","data":{"description":{"value":"

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

The Mage attacks with its Dagger.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":1,"price":2,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":null,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","properties":{"amm":false,"fin":true,"fir":false,"foc":false,"hvy":false,"lgt":true,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":true,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":400001,"permission":{"default":0},"flags":{}}],"effects":[],"folder":"AljGyVrrsrPBi1QM","sort":0,"permission":{"default":0},"flags":{}} +{"_id":"mQnsXanewsPiV7QE","name":"Mage","type":"npc","img":"icons/svg/mystery-man.svg","data":{"abilities":{"str":{"value":9,"proficient":0,"min":3,"mod":-1,"save":-1,"prof":0,"saveBonus":0,"checkBonus":0,"dc":10},"dex":{"value":14,"proficient":0,"min":3,"mod":2,"save":2,"prof":0,"saveBonus":0,"checkBonus":0,"dc":13},"con":{"value":11,"proficient":0,"min":3,"mod":0,"save":0,"prof":0,"saveBonus":0,"checkBonus":0,"dc":11},"int":{"value":17,"proficient":1,"min":3,"mod":3,"save":6,"prof":3,"saveBonus":0,"checkBonus":0,"dc":14},"wis":{"value":12,"proficient":1,"min":3,"mod":1,"save":4,"prof":3,"saveBonus":0,"checkBonus":0,"dc":12},"cha":{"value":11,"proficient":0,"min":3,"mod":0,"save":0,"prof":0,"saveBonus":0,"checkBonus":0,"dc":11}},"attributes":{"ac":{"flat":12,"calc":"natural","formula":"","min":12},"hp":{"value":40,"min":0,"max":40,"temp":0,"tempmax":0,"formula":"9d8"},"init":{"value":0,"bonus":0,"mod":2,"total":2,"prof":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"int","prof":3,"spelldc":14,"spellLevel":0,"encumbrance":{"value":1,"max":135,"pct":0.7407407407407407,"encumbered":true}},"details":{"biography":{"value":"

Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.

\n

","public":""},"alignment":"Any Alignment","race":null,"type":{"value":"humanoid","subtype":"Any Race","swarm":"","custom":""},"environment":null,"cr":6,"spellLevel":9,"xp":{"value":2300},"source":"MM pg. 347","class":{}},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["custom"],"custom":"any four languages"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","mod":2,"bonus":0,"passive":12,"prof":0,"total":2},"ani":{"value":0,"ability":"wis","mod":1,"bonus":0,"passive":11,"prof":0,"total":1},"arc":{"value":1,"ability":"int","mod":3,"bonus":0,"passive":16,"prof":3,"total":6},"ath":{"value":0,"ability":"str","mod":-1,"bonus":0,"passive":9,"prof":0,"total":-1},"dec":{"value":0,"ability":"cha","mod":0,"bonus":0,"passive":10,"prof":0,"total":0},"his":{"value":1,"ability":"int","mod":3,"bonus":0,"passive":16,"prof":3,"total":6},"ins":{"value":0,"ability":"wis","mod":1,"bonus":0,"passive":11,"prof":0,"total":1},"itm":{"value":0,"ability":"cha","mod":0,"bonus":0,"passive":10,"prof":0,"total":0},"inv":{"value":0,"ability":"int","mod":3,"bonus":0,"passive":13,"prof":0,"total":3},"med":{"value":0,"ability":"wis","mod":1,"bonus":0,"passive":11,"prof":0,"total":1},"nat":{"value":0,"ability":"int","mod":3,"bonus":0,"passive":13,"prof":0,"total":3},"prc":{"value":0,"ability":"wis","mod":1,"bonus":0,"passive":11,"prof":0,"total":1},"prf":{"value":0,"ability":"cha","mod":0,"bonus":0,"passive":10,"prof":0,"total":0},"per":{"value":0,"ability":"cha","mod":0,"bonus":0,"passive":10,"prof":0,"total":0},"rel":{"value":0,"ability":"int","mod":3,"bonus":0,"passive":13,"prof":0,"total":3},"slt":{"value":0,"ability":"dex","mod":2,"bonus":0,"passive":12,"prof":0,"total":2},"ste":{"value":0,"ability":"dex","mod":2,"bonus":0,"passive":12,"prof":0,"total":2},"sur":{"value":0,"ability":"wis","mod":1,"bonus":0,"passive":11,"prof":0,"total":1}},"spells":{"spell1":{"value":4,"override":null,"max":4},"spell2":{"value":3,"override":null,"max":3},"spell3":{"value":3,"override":null,"max":3},"spell4":{"value":3,"override":null,"max":3},"spell5":{"value":1,"override":null,"max":1},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0},"spell0":{"value":0,"max":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"token":{"name":"Mage","displayName":20,"actorLink":false,"tint":null,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":0,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":""},"flags":{},"randomImg":false,"img":"icons/svg/mystery-man.svg","actorId":"mQnsXanewsPiV7QE","alpha":1},"items":[{"_id":"gKh2ZGNk6nZeAM4E","name":"Fire Bolt","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-1.jpg","data":{"description":{"value":"

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

","chat":"","unidentified":""},"source":"PHB pg. 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"sO0y8sl6BUc4uLpQ","name":"Light","type":"spell","img":"systems/dnd5e/icons/spells/light-sky-1.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":14,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A firefly or phosphorescent moss.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"8AsyxkwMW77n8TMn","name":"Mage Hand","type":"spell","img":"icons/magic/water/water-hand.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"WeHvVHmMqyM36Hyu","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/explosion-royal-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n

If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"PHB pg. 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"rHoCNImtmMQr8TMB","name":"Detect Magic","type":"spell","img":"systems/dnd5e/icons/spells/light-blue-2.jpg","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"ubZj9XlltjcTAzja","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"gKRi9Yu14HeACqSq","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-magenta-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d4","force"],["3","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4+1"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"JZqZeMR3KcCL7opH","name":"Shield","type":"spell","img":"systems/dnd5e/icons/spells/protect-magenta-1.jpg","data":{"description":{"value":"

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"PHB pg. 275","activation":{"type":"reaction","cost":1,"condition":"Which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"kZEpBou0dxWj6Xum","name":"Misty Step","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg","data":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"PHB pg. 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":30,"width":null,"units":"ft","type":"space"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"QREOzX3l871IOD4Z","name":"Suggestion","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-magenta-2.jpg","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"PHB pg. 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":14,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A snake's tongue and either a bit of honeycomb or a drop of sweet oil","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"JiDcPQSp4omiK3AZ","name":"Counterspell","type":"spell","img":"systems/dnd5e/icons/spells/slice-orange-3.jpg","data":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"PHB pg. 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell"},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d20 + @mod","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"oT4dQG28IiZwRPtZ","name":"Fireball","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-2.jpg","data":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"PHB pg. 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":14,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"CIztTr0GrIAh4mAg","name":"Fly","type":"spell","img":"systems/dnd5e/icons/spells/link-spirit-1.jpg","data":{"description":{"value":"

You touch a willing creature. The target gains a flying speed of 60 feet for the Duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"PHB pg. 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A wing feather from any bird","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"3wGcLaOj0ucT34UU","name":"Greater Invisibility","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-3.jpg","data":{"description":{"value":"

You or a creature you touch becomes Invisible until the spell ends. Anything the target is wearing or carrying is Invisible as long as it is on the target's person.

","chat":"","unidentified":""},"source":"PHB pg. 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"6zDAFf7Lb0w56TxT","name":"Ice Storm","type":"spell","img":"systems/dnd5e/icons/spells/ice-blue-3.jpg","data":{"description":{"value":"

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high Cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

\n

Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"PHB pg. 252","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"cylinder"},"range":{"value":300,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","bludgeoning"],["4d6","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":14,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A pinch of dust and a few drops of water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"mIgDmXFkJaMEvtVt","name":"Cone of Cold","type":"spell","img":"systems/dnd5e/icons/spells/ice-blue-3.jpg","data":{"description":{"value":"

A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.

\n

A creature killed by this spell becomes a frozen statue until it thaws.

\n

Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"PHB pg. 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":60,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":14,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A small crystal or glass cone","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"tbKbwgcprUBciliF","name":"Spellcasting","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","data":{"description":{"value":"
\n

The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:

\n

Cantrips (at will): fire bolt, light, mage hand, prestidigitation

\n

1st level (4 slots): detect magic, mage armor, magic missile, shield

\n

2nd level (3 slots): misty step, suggestion

\n

3rd level (3 slots): counterspell, fireball, fly

\n

4th level (3 slots): greater invisibility, ice storm

\n

5th level (1 slot): cone of cold

\n
\n

The mage is a spellcaster. Its spellcasting ability is Intelligence.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":300001,"permission":{"default":0},"flags":{}},{"_id":"LcMdsxbtVEhUDXju","name":"Dagger","type":"weapon","img":"icons/weapons/daggers/dagger-jeweled-purple.webp","data":{"description":{"value":"

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

The Mage attacks with its Dagger.

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Token artwork by Forgotten Adventures.

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In the first round of a combat, the doppelganger has advantage on attack rolls against any creature it has surprised.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"yfN4gklLV7zqhzxo","name":"Surprise Attack","type":"feat","img":"icons/magic/water/elemental-water.webp","data":{"description":{"value":"

If the doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.

","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":500001,"permission":{"default":0},"flags":{}},{"_id":"Sr7ZTAYd1TQ6Nfto","name":"Multiattack","type":"feat","img":"icons/skills/melee/blade-tips-triple-steel.webp","data":{"description":{"value":"

The doppelganger makes two melee attacks.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":300001,"permission":{"default":0},"flags":{}},{"_id":"scZU8bs551DZRvgC","name":"Slam","type":"weapon","img":"icons/skills/melee/unarmed-punch-fist-yellow-red.webp","data":{"description":{"value":"
\n

Melee Weapon Attack:+6 to hit,, 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.

\n

The Doppelganger attacks with its Slam.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":null,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","properties":{"fin":true,"amm":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"YIoB9xCKEcrrPRt9","name":"Read Thoughts","type":"feat","img":"icons/magic/control/hypnosis-mesmerism-watch.webp","data":{"description":{"value":"
\n

The doppelganger magically reads the surface thoughts of one creature within 60 ft. of it. The effect can penetrate barriers, but 3 ft. of wood or dirt, 2 ft. of stone, 2 inches of metal, or a thin sheet of lead blocks it.

\n

While the target is in range, the doppelganger can continue reading its thoughts, as long as the doppelganger's concentration isn't broken (as if concentrating on a spell). While reading the target's mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.

\n
\n

The doppelganger magically reads the surface thoughts of one creature within 60 ft. of it.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":200001,"permission":{"default":0},"flags":{}},{"_id":"cG4WdhcrTZt6rxUi","name":"Shapechanger","type":"feat","img":"icons/magic/control/silhouette-hold-change-blue.webp","data":{"description":{"value":"

The doppelganger can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form.

Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

The doppelganger can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form.

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Bandits of our humble world come in a variety of shapes and sizes; be they a halfling pickpocket or the swarthy Dragonborn sea-captain plundering unfortunate vessels. Here we will view the commonalities of what would be considered the “bandit” class of criminal. Be advised while reviewing this information that not all bandits should be viewed with a scornful eye. While many seek harm or riches from their quarry, others thieve to survive in a world most unfair.

\n

The Good. We begin with those bandits who could be seen as “noble criminals”. These bandits consist of the most downtrodden of our nations, those citizens who have struggled through poverty and oppression to scrape out a meager existence clinging to any comfort they can grasp. Consider what would drive a person to commit something so desperate as robbery or open theft in a village street. Bandits of a nobler sort may still be selfish with their earnings, taking what they have stolen to enrich their own lives or those of immediate relations. There are some bandits, however, who seek to use their pilfered goods to improve the lives of the poorer community. Be aware that often these bandits are desperate and afraid, especially during the act of robbery. They are scared, driven to crime by poor circumstances, so they may not require violence to disperse as more often than not they will not physically harm their victims. Keep an open mind as you travel through the world young adventurer and remember that were the tables turned, you may wish for mercy for such a minor infraction.

\n

The Bad and Ugly. For every good-hearted soul stealing from those with too much and giving to the unfortunate, there is a truly villainous spirit lurking behind the brush of a nearby road, lying in wait for an unsuspecting victim. During your travels, adventurer, these sorts may be the most common instances of banditry you will experience. Armed with swords, clubs, and bows, the more nefarious of the bandit world prefer to ambush their prey from the shadows of hills and trees, catching traveling parties unaware. These treacherous thieves will attempt diversion and trickery in order to catch their quarry off guard should their crew be outnumbered. Bandits have no boundaries of borders or locale, so caution should be taken whether you walk upon a forested road or sail the high seas as you island hop for fame. Danger lurks in every corner of our world adventurer, be prepared and discerning should you encounter a party of brigands lest your career end well before your legend is written.

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\n

Melee Weapon Attack:+3 to hit,, 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

\n

The Bandit attacks with their Scimitar.

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\n

Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

\n

The Bandit attacks with their Light Crossbow.

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The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage.

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The sphinx's weapon attacks are magical.

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\n

The sphinx is a 12th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following cleric spells prepared:

\n

• Cantrips (at will): sacred flame, spare the dying, thaumaturgy• 1st level (4 slots): command, detect evil and good, detect magic• 2nd level (3 slots): lesser restoration, zone of truth• 3rd level (3 slots): dispel magic, tongues• 4th level (3 slots): banishment, freedom of movement• 5th level (2 slots): flame strike, greater restoration• 6th level (1 slot): heroes' feast

\n
\n

The sphinx is a spellcaster. Its spellcasting ability is Wisdom.

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Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

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You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.

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You create one of the following magical effects within range:

\n\n

If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

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You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls prone and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

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For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"sRyc27ppME4WhfuB","name":"Detect Magic","type":"spell","img":"icons/magic/light/explosion-star-blue.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"83YVr08H8yrAXe3r","name":"Lesser Restoration","type":"spell","img":"icons/magic/life/heart-cross-blue.webp","data":{"description":{"value":"

You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.

","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"J3HDssTo0AEI2csX","name":"Zone of Truth","type":"spell","img":"icons/magic/symbols/runes-star-magenta.webp","data":{"description":{"value":"

You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw.

\n

An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth.

","chat":"","unidentified":""},"source":"PHB pg. 289","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":18,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"skW50FeLzUoYbOUQ","name":"Dispel Magic","type":"spell","img":"icons/skills/melee/strike-blade-knife-orange-blue.webp","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"PHB pg. 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"2zlPvHp9vj9anzAw","name":"Tongues","type":"spell","img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","data":{"description":{"value":"

This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says.

","chat":"","unidentified":""},"source":"PHB pg. 283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"div","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A small clay model of a ziggurat","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"LrzoZ9UuXWl8PFuu","name":"Banishment","type":"spell","img":"icons/magic/control/energy-stream-link-spiral-teal.webp","data":{"description":{"value":"

You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.

\n

If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is incapacitated. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

\n

If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.

","chat":"","unidentified":""},"source":"PHB pg. 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":18,"scaling":"spell","value":""},"level":4,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"An item distasteful to the target","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"NrQpb7X1Y1pjEb7I","name":"Freedom of Movement","type":"spell","img":"icons/skills/melee/strike-blade-knife-white-red.webp","data":{"description":{"value":"

You touch a willing creature. For the Duration, the target's Movement is unaffected by difficult terrain, and Spells and other magical Effects can neither reduce the target's speed nor cause the target to be Paralyzed or Restrained.

\n

The target can also spend 5 feet of Movement to automatically escape from non-magical restraints, such as Manacles or a creature that has it Grappled. Finally, being Underwater imposes no penalties on the target's movement or attacks.

","chat":"","unidentified":""},"source":"PHB pg. 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A leather strap, bound around the arm or a similar appendage","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"YL0i8XfFrHNqUNPg","name":"Flame Strike","type":"spell","img":"icons/magic/light/beam-rays-red-large.webp","data":{"description":{"value":"

A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius, 40-foot-high Cylinder centered on a point within range must make a Dexterity saving throw. A creature takes 4d6 fire damage and 4d6 radiant damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage (your choice) increases by 1d6 for each slot level above 5th.

","chat":"","unidentified":""},"source":"PHB pg. 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":10,"width":null,"units":"ft","type":"cylinder"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6","radiant"],["4d6","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":18,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A pinch of sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"Q7h1DJfK5qjRlHyK","name":"Greater Restoration","type":"spell","img":"icons/magic/life/heart-cross-strong-flame-blue.webp","data":{"description":{"value":"

You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target's Exhaustion level by one, or end one of the following Effects on the target:

\n","chat":"","unidentified":""},"source":"PHB pg. 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":5,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"diamond dust worth at least 100gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"VqizLDE4WlQvHUus","name":"Heroes' Feast","type":"spell","img":"icons/magic/life/heart-cross-strong-flame-purple-orange.webp","data":{"description":{"value":"

You bring forth a great feast, including magnificent food and drink. The feast takes 1 Hour to consume and disappears at the end of that time, and the beneficial Effects don't set in until this hour is over. Up to twelve creatures can partake of the feast.

\n

A creature that partakes of the feast gains several benefits. The creature is cured of all Diseases and poison, becomes immune to poison and being Frightened, and makes all Wisdom Saving Throws with advantage. Its hit point maximum also increases by 2d10, and it gains the same number of Hit Points. These benefits last for 24 hours.

","chat":"","unidentified":""},"source":"PHB pg. 250","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":6,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A gem-encrusted bowl worth at least 1000gp, which the spell consumes","consumed":true,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"yotsIj19d5spOVGb","name":"Claw","type":"weapon","img":"icons/skills/melee/strike-slashes-red.webp","data":{"description":{"value":"
\n

Melee Weapon Attack:+12 to hit,, 5 ft., one target. Hit: 17 (2d10 + 6) slashing damage.

\n

The Androsphinx attacks with its Claw.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":null,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","properties":{"value":"","amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":400000,"permission":{"default":0},"flags":{}},{"_id":"gddHh6xWKLMmCT1J","name":"Multiattack","type":"feat","img":"icons/skills/melee/blade-tips-triple-steel.webp","data":{"description":{"value":"

The sphinx makes two claw attacks.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{}},{"_id":"ez87kySQJgKUPT9L","name":"Roar","type":"feat","img":"icons/magic/sonic/scream-wail-shout-teal.webp","data":{"description":{"value":"
\n

The sphinx emits a magical roar. Each time it roars before finishing a long rest, the roar is louder and the effect is different, as detailed below. Each creature within 500 feet of the sphinx and able to hear the roar must make a saving throw.

\n

**First Roar.** Each creature that fails a DC 18 Wisdom saving throw is frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.**Second Roar.** Each creature that fails a DC 18 Wisdom saving throw is deafened and frightened for 1 minute. A frightened creature is paralyzed and can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.**Third Roar.** Each creature makes a DC 18 Constitution saving throw. On a failed save, a creature takes 44 (8d10) thunder damage and is knocked prone. On a successful save, the creature takes half as much damage and isn't knocked prone.

\n
\n

The sphinx emits a magical roar. Each time it roars before finishing a long rest, the roar is louder and the effect is different. Each creature within 500 feet of the sphinx and able to hear the roar must make a saving throw.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"any","type":"creature"},"range":{"value":500,"long":null,"units":"ft"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":500000,"permission":{"default":0},"flags":{}},{"_id":"sCcGdT18vb7al854","name":"First Roar","type":"feat","img":"icons/magic/sonic/scream-wail-shout-teal.webp","data":{"description":{"value":"

Each creature that fails a DC 18 Wisdom saving throw is frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"","activation":{"type":"none","cost":null,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":18,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":600000,"permission":{"default":0},"flags":{}},{"_id":"hrPPu1rypQZWPHDp","name":"Second Roar","type":"feat","img":"icons/magic/sonic/scream-wail-shout-teal.webp","data":{"description":{"value":"

Each creature that fails a DC 18 Wisdom saving throw is deafened and frightened for 1 minute. A frightened creature is paralyzed and can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"","activation":{"type":"none","cost":null,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":18,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":700000,"permission":{"default":0},"flags":{}},{"_id":"guh5qlJFR8iKncKj","name":"Third Roar","type":"feat","img":"icons/magic/sonic/scream-wail-shout-teal.webp","data":{"description":{"value":"

Each creature makes a DC 18 Constitution saving throw. On a failed save, a creature takes 44 (8d10) thunder damage and is knocked prone. On a successful save, the creature takes half as much damage and isn't knocked prone.

","chat":"","unidentified":""},"source":"","activation":{"type":"none","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d10","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":18,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":800000,"permission":{"default":0},"flags":{}},{"_id":"u7KoAMVBDhcaWQAd","name":"Legendary Actions","type":"feat","img":"icons/magic/light/hand-sparks-glow-yellow.webp","data":{"description":{"value":"

The sphinx can take 3 legendary actions. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The sphinx regains spent legendary actions at the start of its turn.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":3,"max":3,"per":"","type":"sr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":825000,"permission":{"default":0},"flags":{}},{"_id":"fZY6aMo87z2iSl9Q","name":"Claw Attack","type":"feat","img":"icons/skills/melee/blood-slash-foam-red.webp","data":{"description":{"value":"

The sphinx makes one claw attack.

","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1000000,"permission":{"default":0},"flags":{}},{"_id":"ZZdoas8GMbE3AzzZ","name":"Teleport","type":"feat","img":"icons/magic/symbols/runes-star-pentagon-magenta.webp","data":{"description":{"value":"

The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":null,"per":"","type":"sr"},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1100000,"permission":{"default":0},"flags":{}},{"_id":"COSA7NBYXiWccqNu","name":"Cast a Spell","type":"feat","img":"icons/magic/light/hand-sparks-glow-yellow.webp","data":{"description":{"value":"

The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.

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If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair. On initiative count 20 (losing all initiative ties), it can use one of its lair action options. It can't do so while incapacitated or otherwise unable to take actions. If surprised, it can't use one until after its first turn in the combat.

","chat":"","unidentified":""},"source":"MM pg. 281","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":831250,"permission":{"default":0},"flags":{}},{"_id":"4htzOIEvqgitIIL6","name":"Regional Effects","type":"feat","img":"icons/environment/wilderness/cave-entrance-mountain-blue.webp","data":{"description":{"value":"

The mere presence of a legendary creature can have strange and wondrous effects on its environment. Regional effects end abruptly or dissipate over time when the legendary creature dies.

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The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":100000,"permission":{"default":0},"flags":{}},{"_id":"wmqCsq80pewLPg4c","name":"Magic Weapons","type":"feat","img":"icons/weapons/swords/sword-runed-glowing.webp","data":{"description":{"value":"

The sphinx's weapon attacks are magical.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":200000,"permission":{"default":0},"flags":{}},{"_id":"zXzGfPnSFJbfZ7oW","name":"Spellcasting","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","data":{"description":{"value":"
\n

The sphinx is a 12th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following cleric spells prepared:

\n

• Cantrips (at will): sacred flame, spare the dying, thaumaturgy• 1st level (4 slots): command, detect evil and good, detect magic• 2nd level (3 slots): lesser restoration, zone of truth• 3rd level (3 slots): dispel magic, tongues• 4th level (3 slots): banishment, freedom of movement• 5th level (2 slots): flame strike, greater restoration• 6th level (1 slot): heroes' feast

\n
\n

The sphinx is a spellcaster. Its spellcasting ability is Wisdom.

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Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"PHB pg. 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":18,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"cPhzBNIMMjYjc8sU","name":"Spare the Dying","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-1.jpg","data":{"description":{"value":"

You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.

","chat":"","unidentified":""},"source":"PHB pg. 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"gj1jJcjAgCrXmlbX","name":"Thaumaturgy","type":"spell","img":"systems/dnd5e/icons/spells/explosion-royal-1.jpg","data":{"description":{"value":"

You create one of the following magical effects within range:

\n\n

If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"PHB pg. 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"12A64lMgR6Z13Xms","name":"Command","type":"spell","img":"systems/dnd5e/icons/spells/explosion-magenta-1.jpg","data":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls prone and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"PHB pg. 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":18,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"I9VYl7m6OgtKXpiI","name":"Detect Evil and Good","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-sky-2.jpg","data":{"description":{"value":"

For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"sRyc27ppME4WhfuB","name":"Detect Magic","type":"spell","img":"systems/dnd5e/icons/spells/light-blue-2.jpg","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"83YVr08H8yrAXe3r","name":"Lesser Restoration","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-1.jpg","data":{"description":{"value":"

You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.

","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"J3HDssTo0AEI2csX","name":"Zone of Truth","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-2.jpg","data":{"description":{"value":"

You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw.

\n

An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth.

","chat":"","unidentified":""},"source":"PHB pg. 289","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":18,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"skW50FeLzUoYbOUQ","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/slice-orange-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"PHB pg. 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"2zlPvHp9vj9anzAw","name":"Tongues","type":"spell","img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","data":{"description":{"value":"

This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says.

","chat":"","unidentified":""},"source":"PHB pg. 283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"div","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A small clay model of a ziggurat","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"LrzoZ9UuXWl8PFuu","name":"Banishment","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-3.jpg","data":{"description":{"value":"

You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.

\n

If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is incapacitated. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

\n

If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.

","chat":"","unidentified":""},"source":"PHB pg. 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":18,"scaling":"spell","value":""},"level":4,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"An item distasteful to the target","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"NrQpb7X1Y1pjEb7I","name":"Freedom of Movement","type":"spell","img":"systems/dnd5e/icons/spells/slice-spirit-2.jpg","data":{"description":{"value":"

You touch a willing creature. For the Duration, the target's Movement is unaffected by difficult terrain, and Spells and other magical Effects can neither reduce the target's speed nor cause the target to be Paralyzed or Restrained.

\n

The target can also spend 5 feet of Movement to automatically escape from non-magical restraints, such as Manacles or a creature that has it Grappled. Finally, being Underwater imposes no penalties on the target's movement or attacks.

","chat":"","unidentified":""},"source":"PHB pg. 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A leather strap, bound around the arm or a similar appendage","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"YL0i8XfFrHNqUNPg","name":"Flame Strike","type":"spell","img":"systems/dnd5e/icons/spells/beam-red-3.jpg","data":{"description":{"value":"

A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius, 40-foot-high Cylinder centered on a point within range must make a Dexterity saving throw. A creature takes 4d6 fire damage and 4d6 radiant damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage (your choice) increases by 1d6 for each slot level above 5th.

","chat":"","unidentified":""},"source":"PHB pg. 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":10,"width":null,"units":"ft","type":"cylinder"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6","radiant"],["4d6","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":18,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A pinch of sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"Q7h1DJfK5qjRlHyK","name":"Greater Restoration","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-3.jpg","data":{"description":{"value":"

You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target's Exhaustion level by one, or end one of the following Effects on the target:

\n","chat":"","unidentified":""},"source":"PHB pg. 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":5,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"diamond dust worth at least 100gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"VqizLDE4WlQvHUus","name":"Heroes' Feast","type":"spell","img":"systems/dnd5e/icons/spells/heal-royal-3.jpg","data":{"description":{"value":"

You bring forth a great feast, including magnificent food and drink. The feast takes 1 Hour to consume and disappears at the end of that time, and the beneficial Effects don't set in until this hour is over. Up to twelve creatures can partake of the feast.

\n

A creature that partakes of the feast gains several benefits. The creature is cured of all Diseases and poison, becomes immune to poison and being Frightened, and makes all Wisdom Saving Throws with advantage. Its hit point maximum also increases by 2d10, and it gains the same number of Hit Points. These benefits last for 24 hours.

","chat":"","unidentified":""},"source":"PHB pg. 250","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":6,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A gem-encrusted bowl worth at least 1000gp, which the spell consumes","consumed":true,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"yotsIj19d5spOVGb","name":"Claw","type":"weapon","img":"icons/skills/melee/strike-slashes-red.webp","data":{"description":{"value":"
\n

Melee Weapon Attack:+12 to hit,, 5 ft., one target. Hit: 17 (2d10 + 6) slashing damage.

\n

The Androsphinx attacks with its Claw.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":null,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","properties":{"value":"","amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":400000,"permission":{"default":0},"flags":{}},{"_id":"gddHh6xWKLMmCT1J","name":"Multiattack","type":"feat","img":"icons/skills/melee/blade-tips-triple-steel.webp","data":{"description":{"value":"

The sphinx makes two claw attacks.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{}},{"_id":"ez87kySQJgKUPT9L","name":"Roar","type":"feat","img":"icons/magic/sonic/scream-wail-shout-teal.webp","data":{"description":{"value":"
\n

The sphinx emits a magical roar. Each time it roars before finishing a long rest, the roar is louder and the effect is different, as detailed below. Each creature within 500 feet of the sphinx and able to hear the roar must make a saving throw.

\n

**First Roar.** Each creature that fails a DC 18 Wisdom saving throw is frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.**Second Roar.** Each creature that fails a DC 18 Wisdom saving throw is deafened and frightened for 1 minute. A frightened creature is paralyzed and can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.**Third Roar.** Each creature makes a DC 18 Constitution saving throw. On a failed save, a creature takes 44 (8d10) thunder damage and is knocked prone. On a successful save, the creature takes half as much damage and isn't knocked prone.

\n
\n

The sphinx emits a magical roar. Each time it roars before finishing a long rest, the roar is louder and the effect is different. Each creature within 500 feet of the sphinx and able to hear the roar must make a saving throw.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"any","type":"creature"},"range":{"value":500,"long":null,"units":"ft"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":500000,"permission":{"default":0},"flags":{}},{"_id":"sCcGdT18vb7al854","name":"First Roar","type":"feat","img":"icons/magic/sonic/scream-wail-shout-teal.webp","data":{"description":{"value":"

Each creature that fails a DC 18 Wisdom saving throw is frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"","activation":{"type":"none","cost":null,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":18,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":600000,"permission":{"default":0},"flags":{}},{"_id":"hrPPu1rypQZWPHDp","name":"Second Roar","type":"feat","img":"icons/magic/sonic/scream-wail-shout-teal.webp","data":{"description":{"value":"

Each creature that fails a DC 18 Wisdom saving throw is deafened and frightened for 1 minute. A frightened creature is paralyzed and can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"","activation":{"type":"none","cost":null,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":18,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":700000,"permission":{"default":0},"flags":{}},{"_id":"guh5qlJFR8iKncKj","name":"Third Roar","type":"feat","img":"icons/magic/sonic/scream-wail-shout-teal.webp","data":{"description":{"value":"

Each creature makes a DC 18 Constitution saving throw. On a failed save, a creature takes 44 (8d10) thunder damage and is knocked prone. On a successful save, the creature takes half as much damage and isn't knocked prone.

","chat":"","unidentified":""},"source":"","activation":{"type":"none","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d10","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":18,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":800000,"permission":{"default":0},"flags":{}},{"_id":"u7KoAMVBDhcaWQAd","name":"Legendary Actions","type":"feat","img":"icons/magic/light/hand-sparks-glow-yellow.webp","data":{"description":{"value":"

The sphinx can take 3 legendary actions. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The sphinx regains spent legendary actions at the start of its turn.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":3,"max":3,"per":"","type":"sr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":825000,"permission":{"default":0},"flags":{}},{"_id":"fZY6aMo87z2iSl9Q","name":"Claw Attack","type":"feat","img":"icons/skills/melee/blood-slash-foam-red.webp","data":{"description":{"value":"

The sphinx makes one claw attack.

","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1000000,"permission":{"default":0},"flags":{}},{"_id":"ZZdoas8GMbE3AzzZ","name":"Teleport","type":"feat","img":"systems/dnd5e/icons/spells/runes-magenta-3.jpg","data":{"description":{"value":"

The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":null,"per":"","type":"sr"},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1100000,"permission":{"default":0},"flags":{}},{"_id":"COSA7NBYXiWccqNu","name":"Cast a Spell","type":"feat","img":"icons/magic/light/hand-sparks-glow-yellow.webp","data":{"description":{"value":"

The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.

","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":3,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":3},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1200000,"permission":{"default":0},"flags":{}},{"_id":"L4i5v1sND0KLLlb4","name":"Lair Actions","type":"feat","img":"icons/magic/nature/stealth-hide-eyes-green.webp","data":{"description":{"value":"

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair. On initiative count 20 (losing all initiative ties), it can use one of its lair action options. It can't do so while incapacitated or otherwise unable to take actions. If surprised, it can't use one until after its first turn in the combat.

","chat":"","unidentified":""},"source":"MM pg. 281","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":831250,"permission":{"default":0},"flags":{}},{"_id":"4htzOIEvqgitIIL6","name":"Regional Effects","type":"feat","img":"icons/environment/wilderness/cave-entrance-mountain-blue.webp","data":{"description":{"value":"

The mere presence of a legendary creature can have strange and wondrous effects on its environment. Regional effects end abruptly or dissipate over time when the legendary creature dies.

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Beholden to a culture and leadership all their own, tribal warriors shirk the trappings of governments and laws in preference of following powerful chieftains, ravaging warlords, or tight-knit tribal collectives banded together for mutual benefit. Tribal warriors act not like the guards of the city gates; rather, they function on hierarchies of honor, physical prowess, and in the legacy of deeds won in battle. Equipped with simple weapons such as spears, shortswords, or blunt maces the tribal warrior thrives within the heat of a battle, relishing in the decimation of their enemies. Theirs is a world of power struggles played upon the field of war rather than behind the closed doors of a council chamber. While one on one fights may be availed to combatants who prove themselves a worthy challenge, the tribal warrior is often not far from their allies. Utilizing simple combat techniques to pincer or route adversaries, the tribal warrior is no stranger to guerilla combat. Should you enter a tribe's hard won territory it will be likely that the tribe was alerted miles ahead of your approach to their borders. Be cautious, be wise, and keep an eye upon the rustling trees of the roadways should you stray into a land most unfamiliar. Tribal warriors respect honor and might, should you show them both then bloodshed of a greater order may be quickly avoided.

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This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

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The warrior has advantage on an attack roll against a creature if at least one of the warrior's allies is within 5 ft. of the creature and the ally isn't incapacitated.

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Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

\n

The Tribal Warrior attacks with their Spear.

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The first time you see those hollow sockets staring back at you with some semblance of thought inside the skull, I advise to quash any feelings of accomplishment.  The skeletal servant you have raised is little more than a brainless husk.  Without proper, and I mean proper, instruction, the bones in front of you might as well have remained dusty upon the floor.  Explain the orders carefully and lay out the steps of your new servant's tasks with exceeding care.  Also, should you catch your skeletal friend partaking in the activities of their former life, do not scold them.  The mundane routine of chopping wood or swinging a hammer can allow for more malleable servants as time continues.
The Book of Dark Servants, Vol III.

\n
\n

Skeletons are beings raised into undeath by the will of necromantic magic.  The necromantic magics used within the ritual can either be cast by a trained hand or simply seep into the bones of the skeleton in areas of concentrated death.  Cemeteries, catacombs, and battle fields are all subject to the sporadic rising of skeletons into their new lives.  The magic not only keeps the skeleton “living”, but it also binds joints and bones together like spectral ligaments.  With its second life, the skeleton acts as a semi-mindless creature serving its master's will.

\n

Spooky Scary. For the up and coming necromancer, skeletons make worthy guards for a hidden repository of forbidden knowledge.  Skeletons will follow simple to mildly complex orders given (such as forming a protective circle or constructing minor defenses) without the necromancer needing to worry about the durability of their creations.  The skeletons will avoid danger and refuse to injure themselves unless explicitly ordered by their master.  Skeletons do seem to grow rather bored without direction and have been observed ambling around an area performing simple actions from their past lives.  One notable skeleton I recall was still able to cast their fishing line, though clumsily at best, into the nearby lake.  Skeletons, however, are not utilized for their prior skills but as guardians of the necromancer who summoned them back from the hells.  Skeletons are more than capable when swinging a sword or firing a crossbow, finding martial prowess in death that they may have lacked in life thanks to the dark power flowing through their marrow.

\n
\n

Author's Note: Not all skeletal adversaries in an adventurer's journey will be humanoid.  Be wary, as significant magics can summon back more powerful skeletal monsters.

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Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

\n

The Skeleton attacks with its Shortbow.

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Melee Weapon Attack:+4 to hit,, 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

\n

The Skeleton attacks with its Shortsword.

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The Gorgon attacks with its Hooves.

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Melee Weapon Attack:+8 to hit,, 5 ft., one target. Hit: 18 (2d12 + 5) piercing damage.

The Gorgon attacks with its Gore.

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Melee Weapon Attack:+8 to hit,, 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage.

The Gorgon attacks with its Hooves.

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The gorgon exhales petrifying gas in a 30-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw.

On a failed save, a target begins to turn to stone and is restrained. The restrained target must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target. On a failure, the target is petrified until freed by the greater restoration spell or other magic.

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The dragon uses one of the following breath weapons.

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**Fire Breath.** The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.

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**Weakening Breath.** The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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The dragon breathes in!

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**Fire Breath.** The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.

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The dragon exhales fire in a 15-foot cone. Each creature in that area must make a Dexterity saving throw.

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**Weakening Breath.** The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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The dragon exhales gas in a 15-foot cone. Each creature in that area must make a Strength saving throw.

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Token artwork by Forgotten Adventures.

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Melee Weapon Attack:+5 to hit,, 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 3 (1d6) lightning damage.

The Blue Dragon Wyrmling attacks with its Bite.

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The dragon exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.

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If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 ft. until the end of its next turn.

If the elemental takes cold damage, it partially freezes.

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The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

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The elemental makes two slam attacks.

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Melee Weapon Attack:+7 to hit,, 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

The Water Elemental attacks with its Slam.

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Each creature in the elemental's space must make a DC 15 Strength saving throw. On a failure, a target takes 13 (2d8 + 4) bludgeoning damage. If it is Large or smaller, it is also grappled (escape DC 14). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water.

If the saving throw is successful, the target is pushed out of the elemental's space.The elemental can grapple one Large creature or up to two Medium or smaller creatures at one time. At the start of each of the elemental's turns, each target grappled by it takes 13 (2d8 + 4) bludgeoning damage. A creature within 5 feet of the elemental can pull a creature or object out of it by taking an action to make a DC 14 Strength check and succeeding.

Each creature in the elemental's space must make a Strength saving throw. If it is Large or smaller, it is also grappled. Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. A creature within 5 feet of the elemental can pull a creature or object out of it by taking an action to make a Strength check and succeeding.

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\n

There was a rumor, started by some Svirfneblin culture centuries ago, which stated a swarm of hungry quippers could devour an entire horse in under a minute. No one has yet volunteered to sacrifice their beast to the swarm to test this boast to date.
- A note on my studies in the Underdark.

\n
\n

The Quipper is a variety of carnivorous fish found in almost any body of water regardless of location. Approximately the size of an adult human's fist, these tiny beasts are ravenous when they sense any scrap of food is nearby. The quipper's jaw is lined with a jagged row of dagger-sharp teeth which they use to strip flesh from bones at lightning speed. The quipper's ability to see even within the darkness of a frigid cavern lake makes them extremely deadly to the unwary traveler who takes an accidental plunge into the darkened waters. Though it is not entirely unheard of to see quippers on their own it is far more common that they travel in swirling swarms. These clouds of razor-toothed fish can sense blood in the water from great distances, able to sniff a single drop of the life giving fluid in over 200 liters of water. I suggest that any adventurer steer well clear of any water they are not certain is free of quippers.

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The quipper has advantage on melee attack rolls against any creature that doesn't have all its hit points.

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The quipper can breathe only underwater.

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Melee Weapon Attack:+5 to hit,, 5 ft., one target. Hit: 1 piercing damage.

The Quipper attacks with its Bite.

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The stalker is given a quarry by its summoner. The stalker knows the direction and distance to its quarry as long as the two of them are on the same plane of existence. The stalker also knows the location of its summoner.

The stalker knows the direction and distance to its quarry as long as the two of them are on the same plane of existence.

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The stalker is invisible.

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The stalker makes two slam attacks.

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Melee Weapon Attack:+6 to hit,, 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

The Invisible Stalker attacks with its Slam.

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Token artwork by Forgotten Adventures.

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The mephit can innately cast heat metal (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.

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Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.

\n

If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.

\n

Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

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When the mephit dies, it explodes in a burst of lava. Each creature within 5 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

When the mephit dies, it explodes in a burst of lava. Each creature within 5 ft. of it must make a Dexterity saving throw.

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While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.

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Melee Weapon Attack: +3 to hit, reach 5 ft ., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.

The Magma Mephit attacks with its Claws.

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The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

The mephit exhales a 15-foot cone of fire. Each creature in that area must make a Dexterity saving throw.

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The mephit can innately cast heat metal (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.

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Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.

\n

If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.

\n

Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

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When the mephit dies, it explodes in a burst of lava. Each creature within 5 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

When the mephit dies, it explodes in a burst of lava. Each creature within 5 ft. of it must make a Dexterity saving throw.

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While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.

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Melee Weapon Attack: +3 to hit, reach 5 ft ., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.

The Magma Mephit attacks with its Claws.

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The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

The mephit exhales a 15-foot cone of fire. Each creature in that area must make a Dexterity saving throw.

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Strolling through the forest one spring morning I did find myself brought down to the earth by a most unusual hole gaping wide in the forest floor. Thinking myself a rather clever sleuth in finding some ill-witted bandit's secret treasures, I did quickly reach my hand within the tunnel only to be greeted by something oddly fuzzy and a most severe pain to boot! Let my incident (and missing finger) with the woodland badger be warning to those lacking in wisdom; do not reach into places where your hand does not belong!

\n
\n

- Merchant Lord Ellemond Doughty.

\n

The common forest dwelling badger is a creature of ingenuity and sheer determination. This creature, resembling a most rotund and powerful weasel, busies itself upon the forest floor catching its prey of insects and small mammals all the while toiling away at creating itself a sett, or more commonly called, a burrow. The badger's coat is decked in marvelous black and white stripes running the length of its body. With gentle eyes and an otherwise calm demeanor, the badger exudes an image of a more timid beast; however, this outer appearance should be observed with caution. Armed with thick, elongated claws made for churning through the toughest of soil and a set of powerful jaws to match, badgers are quick to defend themselves should a foolish soul harass them. As long as you do not agitate the badger, it will find no recourse to harm you.

\n

Miraculous Mandibles. A badger's most intriguing feature is a set of peculiar jawbones with provide it with a spectacular method of defense. The animal's jaws are set into long cavities within its skull allowing the badger to lock its jaws in place thus increasing its already powerful bite strength and avoid the possibility of mandible dislocation. A truly remarkable evolutionary advantage in avoiding combat (rather than confronting its adversary) is the badger's natural odor. These creatures can release a powerful musk from scent glands located near their rears which can easily drive away predators. It is for these reasons that many forest dwelling cultures revere the badger as a guardian of the forest and attempt to utilize the badger's unique abilities in their own bid for survival in the wilds of our world.

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The badger has advantage on Wisdom (Perception) checks that rely on smell.

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Melee Weapon Attack:+2 to hit,, 5 ft., one target. Hit: 1 piercing damage.

\n

The Badger attacks with its Bite.

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Token artwork by Forgotten Adventures.

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The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid.

Its statistics, other than its size and AC, are the same in each form. Any equipment it. is wearing or carrying isn't transformed. It reverts to its true form if it dies.

The werebear can use its action to polymorph, or return to its true form.

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The werebear has advantage on Wisdom (Perception) checks that rely on smell.

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In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid.

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Melee Weapon Attack:+7 to hit,, 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with were bear lycanthropy.

The Werebear attacks with its Bite. If the target is a humanoid, it must make a Constitution saving throw.

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Melee Weapon Attack:+7 to hit,, 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

The Werebear attacks with its Claw.

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Melee Weapon Attack:+7 to hit,, 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.

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\n

The Werebear attacks with its Greataxe.

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Token artwork by Forgotten Adventures.

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Melee Weapon Attack: +6 to hit, 5 ft., one target. Hit: 9 (1d8 + 4) piercing damage.

\n
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The Brown Bear attacks with its Bite.

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Melee Weapon Attack: +6 to hit, 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

\n
\n

The Brown Bear attacks with its Claws.

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The bear has advantage on Wisdom (Perception) checks that rely on smell.

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The bear makes two attacks: one with its bite and one with its claws.

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Denizens of filth, scavengers in our sewers, and vectors of contaigens, no singular animal may present such impact upon humanoid life as does the rat. Common place from the sprawling urban metropolis to the tiny barn of a poor farmer, rats inhabit every nook and cranny they may scurry in to. These small rodents, who can range in size from no bigger than your palm to the length of a forearm (with tail included) are quite ingenious little thieves. Rats are able to compress their bodies in such a manner that they can fit through spaces as small as the gap in the bottom of your door. Able to swim and navigate in the dark, some rats have been observed climbing out of small plumbing pipes, having scampered through the length of the tunnel to make it inside a merchant's abode.

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Rats Off to You. While many may dismiss the rat as nothing more than a common pest, even those not utilized as magical familiars are highly intelligent little creatures. Researchers have observed rats completing complex mazes, solving lever-action puzzles, and understanding the world around them to a degree unseen in other animals. A clever street-dweller could certainly train a rat to filch food or a few shiny coins from an unwatched coin purse, should the rat get adequate reward itself. Do be wise in your selection of companion, however, as some rats carry deadly diseases from insects that nestle in their short fur. Along with its sharp, clinging claws, the rat packs a powerful bite thanks to its elongated incisor teeth. Be observant, young hero, should you see a rat nearby, for the simple creature may house a secret within its black, unblinking eyes.

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The rat has advantage on Wisdom (Perception) checks that rely on smell.

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The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 ft. of the creature and the ally isn't incapacitated.

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Melee Weapon Attack:+4 to hit,, 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

\n

The Giant Rat attacks with its Bite.

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The dragon can breathe air and water.

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If the dragon fails a saving throw, it can choose to succeed instead.

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The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

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Melee Weapon Attack:+ 15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 9 (2d8) acid damage.

The Ancient Black Dragon attacks with its Bite.

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Melee Weapon Attack:+15 to hit,, 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

The Ancient Black Dragon attacks with its Claw.

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Melee Weapon Attack: +15 to hit, reach 20 ft ., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

The Ancient Black Dragon attacks with its Tail.

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Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute.

A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a Wisdom saving throw. A creature can repeat the saving throw at the end of each of its turns.

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The dragon exhales acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 67 (15d8) acid damage on a failed save, or half as much damage on a successful one.

Each creature in that line must make a DC 22 Dexterity saving throw, taking 67 (15d8) acid damage on a failed save, or half as much damage on a successful one.

The dragon exhales acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a Dexterity saving throw.

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The dragon can take 3 legendary actions. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

\n
\n

The dragon can take 3 legendary actions.

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The dragon makes a Wisdom (Perception) check.

\n
\n

The dragon watches its surrounding...

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The dragon makes a tail attack.

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The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 ([[/r 2d6+8]]) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

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\n

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair. On initiative count 20 (losing all initiative ties), it can use one of its lair action options. It can't do so while incapacitated or otherwise unable to take actions. If surprised, it can't use one until after its first turn in the combat.

\n
\n

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair.

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The mere presence of a legendary creature can have strange and wondrous effects on its environment. Regional effects end abruptly or dissipate over time when the legendary creature dies.

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Melee Weapon Attack:+7 to hit,, 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

The Young Copper Dragon attacks with its Bite.

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Melee Weapon Attack:+7 to hit,, 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

The Young Copper Dragon attacks with its Claw.

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\n

The dragon uses one of the following breath weapons.

\n

**Acid Breath.** The dragon exhales acid in an 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 40 (9d8) acid damage on a failed save, or half as much damage on a successful one.

\n

**Slowing Breath.** The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.

\n
\n

The dragon breathes in!

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\n

**Acid Breath.** The dragon exhales acid in an 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 40 (9d8) acid damage on a failed save, or half as much damage on a successful one.

\n
\n

The dragon exhales acid in an 40-foot line that is 5 feet wide. Each creature in that line must make a Dexterity saving throw.

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\n

**Slowing Breath.** The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.

\n
\n

The dragon exhales gas in a 30-foot cone. Each creature in that area make a Constitution saving throw.

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The dragon makes three attacks: one with its bite and two with its claws.

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The rakshasa can't be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.

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The rakshasa's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The rakshasa can innately cast the following spells, requiring no material components:

\n

At will: detect thoughts, disguise self, mage hand, minor illusion

\n

3/day each: charm person, detect magic, invisibility, major image, suggestion

\n

1/day each: dominate person, fly, plane shift, true seeing

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The rakshasa makes two claw attacks.

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Melee Weapon Attack:+7 to hit,, 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage, and the target is cursed if it is a creature.

The magical curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a remove curse spell or similar magic.

The Rakshasa attacks with its Claw.

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For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

You initially learn the surface thoughts of the creature—what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":18,"scaling":"spell"},"level":2,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"A copper piece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"jTLRl5pX8kwsfyoG","name":"Disguise Self","type":"spell","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","data":{"description":{"value":"

You make yourself—including your clothing, armor, weapons, and other belongings on your person—look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.

","chat":"","unidentified":""},"source":"PHB pg. 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"psu39GciiKbqDBv8","name":"Mage Hand","type":"spell","img":"icons/magic/water/water-hand.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"space"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"MnQwWVPKs9ga5bKa","name":"Minor Illusion","type":"spell","img":"icons/magic/control/hypnosis-mesmerism-eye.webp","data":{"description":{"value":"

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

","chat":"","unidentified":""},"source":"PHB pg. 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"ill","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"A bit of fleece.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"2boEOEZoprgITrzn","name":"Charm Person","type":"spell","img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","data":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is Charmed by you until the spell ends or until you or your companions do anything harmful to it. The Charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was Charmed by you.

","chat":"","unidentified":""},"source":"PHB pg. 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":18,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"KiMKj5sTPXl1XSE9","name":"Detect Magic","type":"spell","img":"icons/magic/light/explosion-star-blue.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"kj2TnzkLvawtQ4Rg","name":"Invisibility","type":"spell","img":"icons/magic/air/fog-gas-smoke-blue-dense-white.webp","data":{"description":{"value":"

A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"PHB pg. 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"An eyelash encased in gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"3FZQ0H5zCw4p6vn1","name":"Major Image","type":"spell","img":"icons/magic/control/debuff-energy-hold-levitate-pink.webp","data":{"description":{"value":"

You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted. You can't create sufficient heat or cold to cause damage, a sound loud enough to deal thunder damage or deafen a creature, or a smell that might sicken a creature (like a troglodyte's stench).

As long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. Similarly, you can cause the illusion to make different sounds at different times, even making it carry on a conversation, for example.

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.

","chat":"","unidentified":""},"source":"PHB pg. 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"A bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"Ckw1hRrOxipEVghR","name":"Suggestion","type":"spell","img":"icons/magic/air/air-burst-spiral-pink.webp","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"PHB pg. 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":18,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"A snake's tongue and either a bit of honeycomb or a drop of sweet oil","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"EsDjBP68jWnF2l7F","name":"Dominate Person","type":"spell","img":"icons/magic/air/air-burst-spiral-large-pink.webp","data":{"description":{"value":"

You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the target is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell using a 6th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 7th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 8th level or higher, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"PHB pg. 235","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":18,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"iNF3tgofebDcdqx0","name":"Fly","type":"spell","img":"icons/magic/control/energy-stream-link-white.webp","data":{"description":{"value":"

You touch a willing creature. The target gains a flying speed of 60 feet for the Duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"PHB pg. 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"A wing feather from any bird","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"HkbniuFmJt7hOBF6","name":"Plane Shift","type":"spell","img":"icons/magic/symbols/runes-star-pentagon-orange-purple.webp","data":{"description":{"value":"

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the DM's discretion.

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

","chat":"","unidentified":""},"source":"PHB pg. 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":8,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":18,"scaling":"spell"},"level":7,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"A forked, metal rod worth at least 250 gp, attuned to a particular plane of existence","consumed":false,"cost":250,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"1Bm31uiAjkCyWnv7","name":"True Seeing","type":"spell","img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","data":{"description":{"value":"

This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has truesight, notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range of 120 feet.

","chat":"","unidentified":""},"source":"PHB pg. 284","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":6,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"An ointment for the eyes that costs 25gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}}],"effects":[],"folder":"RSebJT8R6qUqPs4A","sort":0,"permission":{"default":0},"flags":{}} 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52"},"init":{"value":0,"bonus":0,"mod":3,"total":3,"prof":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"cha","prof":5,"spelldc":18,"spellLevel":0,"encumbrance":{"value":0,"max":210,"pct":0,"encumbered":false}},"details":{"biography":{"value":"","public":""},"alignment":"Lawful Evil","race":null,"type":{"value":"fiend","subtype":"","swarm":"","custom":""},"environment":"Urban","cr":13,"spellLevel":0,"xp":{"value":10000},"source":"MM pg. 257","class":{}},"traits":{"size":"med","di":{"value":[],"custom":"Bludgeoning, piercing, and slashing from nonmagical attacks"},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":"Piercing from magic weapons wielded by good 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Magic Immunity","type":"feat","img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","data":{"description":{"value":"

The rakshasa can't be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":100000,"permission":{"default":0},"flags":{}},{"_id":"NYUeQsYqRhROcVMQ","name":"Innate Spellcasting","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","data":{"description":{"value":"

The rakshasa's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The rakshasa can innately cast the following spells, requiring no material components:

\n

At will: detect thoughts, disguise self, mage hand, minor illusion

\n

3/day each: charm person, detect magic, invisibility, major image, suggestion

\n

1/day each: dominate person, fly, plane shift, true seeing

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":200000,"permission":{"default":0},"flags":{}},{"_id":"18NEVoD84KHDcWoG","name":"Multiattack","type":"feat","img":"icons/skills/melee/blade-tips-triple-steel.webp","data":{"description":{"value":"

The rakshasa makes two claw attacks.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":300000,"permission":{"default":0},"flags":{}},{"_id":"pHBLWUN5VKEjSBh6","name":"Claw","type":"weapon","img":"icons/skills/melee/strike-slashes-red.webp","data":{"description":{"value":"

Melee Weapon Attack:+7 to hit,, 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage, and the target is cursed if it is a creature.

The magical curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a remove curse spell or similar magic.

The Rakshasa attacks with its Claw.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":400000,"permission":{"default":0},"flags":{}},{"_id":"Yh56BcaTYCgDQxyW","name":"Detect Thoughts","type":"spell","img":"systems/dnd5e/icons/spells/light-eerie-2.jpg","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

You initially learn the surface thoughts of the creature—what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":18,"scaling":"spell"},"level":2,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"A copper piece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"jTLRl5pX8kwsfyoG","name":"Disguise Self","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-eerie-2.jpg","data":{"description":{"value":"

You make yourself—including your clothing, armor, weapons, and other belongings on your person—look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.

","chat":"","unidentified":""},"source":"PHB pg. 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"psu39GciiKbqDBv8","name":"Mage Hand","type":"spell","img":"icons/magic/water/water-hand.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"space"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"MnQwWVPKs9ga5bKa","name":"Minor Illusion","type":"spell","img":"icons/magic/control/hypnosis-mesmerism-eye.webp","data":{"description":{"value":"

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

","chat":"","unidentified":""},"source":"PHB pg. 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"ill","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"A bit of fleece.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"2boEOEZoprgITrzn","name":"Charm Person","type":"spell","img":"systems/dnd5e/icons/spells/explosion-magenta-2.jpg","data":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is Charmed by you until the spell ends or until you or your companions do anything harmful to it. The Charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was Charmed by you.

","chat":"","unidentified":""},"source":"PHB pg. 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":18,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"KiMKj5sTPXl1XSE9","name":"Detect Magic","type":"spell","img":"systems/dnd5e/icons/spells/light-blue-2.jpg","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"kj2TnzkLvawtQ4Rg","name":"Invisibility","type":"spell","img":"systems/dnd5e/icons/spells/fog-sky-2.jpg","data":{"description":{"value":"

A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"PHB pg. 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"An eyelash encased in gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"3FZQ0H5zCw4p6vn1","name":"Major Image","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-magenta-2.jpg","data":{"description":{"value":"

You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted. You can't create sufficient heat or cold to cause damage, a sound loud enough to deal thunder damage or deafen a creature, or a smell that might sicken a creature (like a troglodyte's stench).

As long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. Similarly, you can cause the illusion to make different sounds at different times, even making it carry on a conversation, for example.

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.

","chat":"","unidentified":""},"source":"PHB pg. 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"A bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"Ckw1hRrOxipEVghR","name":"Suggestion","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-magenta-2.jpg","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"PHB pg. 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":18,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"A snake's tongue and either a bit of honeycomb or a drop of sweet oil","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"EsDjBP68jWnF2l7F","name":"Dominate Person","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-magenta-3.jpg","data":{"description":{"value":"

You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the target is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell using a 6th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 7th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 8th level or higher, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"PHB pg. 235","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":18,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"iNF3tgofebDcdqx0","name":"Fly","type":"spell","img":"systems/dnd5e/icons/spells/link-spirit-1.jpg","data":{"description":{"value":"

You touch a willing creature. The target gains a flying speed of 60 feet for the Duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"PHB pg. 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"A wing feather from any bird","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"HkbniuFmJt7hOBF6","name":"Plane Shift","type":"spell","img":"systems/dnd5e/icons/spells/runes-royal-3.jpg","data":{"description":{"value":"

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the DM's discretion.

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

","chat":"","unidentified":""},"source":"PHB pg. 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":8,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":18,"scaling":"spell"},"level":7,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"A forked, metal rod worth at least 250 gp, attuned to a particular plane of existence","consumed":false,"cost":250,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"1Bm31uiAjkCyWnv7","name":"True Seeing","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-3.jpg","data":{"description":{"value":"

This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has truesight, notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range of 120 feet.

","chat":"","unidentified":""},"source":"PHB pg. 284","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":6,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"An ointment for the eyes that costs 25gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}}],"effects":[],"folder":"RSebJT8R6qUqPs4A","sort":0,"permission":{"default":0},"flags":{}} {"_id":"qZyLwdx7lj5d1wfD","name":"Roper","type":"npc","img":"systems/dnd5e/tokens/monstrosity/Roper.webp","data":{"abilities":{"str":{"value":18,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":4,"save":4,"prof":0,"saveBonus":0,"checkBonus":0,"dc":15},"dex":{"value":8,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":-1,"save":-1,"prof":0,"saveBonus":0,"checkBonus":0,"dc":10},"con":{"value":17,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":3,"save":3,"prof":0,"saveBonus":0,"checkBonus":0,"dc":14},"int":{"value":7,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":-2,"save":-2,"prof":0,"saveBonus":0,"checkBonus":0,"dc":9},"wis":{"value":16,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":3,"save":3,"prof":0,"saveBonus":0,"checkBonus":0,"dc":14},"cha":{"value":6,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":-2,"save":-2,"prof":0,"saveBonus":0,"checkBonus":0,"dc":9}},"attributes":{"ac":{"flat":20,"calc":"natural","formula":"","min":9},"hp":{"value":93,"min":0,"max":93,"temp":0,"tempmax":0,"formula":"11d10 + 33"},"init":{"value":0,"bonus":0,"mod":-1,"total":-1,"prof":0},"movement":{"burrow":0,"climb":10,"fly":0,"swim":0,"walk":10,"units":"ft","hover":false},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":3,"spelldc":10,"spellLevel":0,"encumbrance":{"value":0,"max":540,"pct":0,"encumbered":false}},"details":{"biography":{"value":"

Ropers are underworld hunters and ambushers which have evolved to assume the appearance of stalagmites or other rock formations. Ropers wait for living creatures to draw near before lashing out with extruding tendrils which ensnare the target and sap its strength. The roper will draw its prey into a large fanged maw to slowly consume.

\n

Token artwork by Forgotten Adventures.

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While the roper remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":100000,"permission":{"default":0},"flags":{}},{"_id":"hQLj7Zzuva4M9KzH","name":"Grasping Tendrils","type":"feat","img":"icons/magic/nature/root-vine-entangle-foot-green.webp","data":{"description":{"value":"

The roper can have up to six tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage).

Destroying a tendril deals no damage to the roper, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC 15 Strength check against it.

The roper can have up to six tendrils at a time. Each tendril can be attacked. A tendril can also be broken if a creature takes an action and succeeds on a Strength check against it.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":200000,"permission":{"default":0},"flags":{}},{"_id":"JsrlYsn9HM9HAeKH","name":"Spider Climb","type":"feat","img":"icons/creatures/invertebrates/spider-beetle-runed-green.webp","data":{"description":{"value":"

The roper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":300000,"permission":{"default":0},"flags":{}},{"_id":"mBRjMwEitGrPDm5I","name":"Bite","type":"weapon","img":"icons/creatures/abilities/mouth-teeth-long-red.webp","data":{"description":{"value":"

Melee Weapon Attack:+7 to hit,, 5 ft., one target. Hit: 22 (4d8 + 4) piercing damage.

The Roper attacks with its Bite.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":500000,"permission":{"default":0},"flags":{}},{"_id":"bTiw89tDx64zTqDk","name":"Tendril","type":"weapon","img":"icons/creatures/tentacles/tentacles-thing-green.webp","data":{"description":{"value":"

Melee Weapon Attack:+7 to hit,, 50 ft., one target. Hit: The target is Grappled (escape DC 15). Until the grapple ends, the target is Restrained and has disadvantage on Strength Checks and Strength Saving Throws , and the roper can't use the same tendril on another target.

The Roper attacks with its Tendril. The target is grappled. Until the grapple ends, the target is restrained and has disadvantage on Strength Checks and Strength Saving Throws.

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The roper pulls each creature grappled by it up to 25 ft. straight toward it.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":700000,"permission":{"default":0},"flags":{}},{"_id":"fyF8vQbuvkuLKmKf","name":"Multiattack","type":"feat","img":"icons/skills/melee/blade-tips-triple-steel.webp","data":{"description":{"value":"

The roper makes four attacks with its tendrils, uses Reel, and makes one attack with its bite.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":800000,"permission":{"default":0},"flags":{}}],"effects":[],"folder":"RSebJT8R6qUqPs4A","sort":0,"permission":{"default":0},"flags":{}} {"_id":"qav2dvMIUiMQCCsy","name":"Bat","type":"npc","img":"systems/dnd5e/tokens/beast/Bat.webp","data":{"abilities":{"str":{"value":2,"proficient":0,"min":3,"mod":-4,"save":-4,"prof":0,"saveBonus":0,"checkBonus":0,"dc":6},"dex":{"value":15,"proficient":0,"min":3,"mod":2,"save":2,"prof":0,"saveBonus":0,"checkBonus":0,"dc":12},"con":{"value":8,"proficient":0,"min":3,"mod":-1,"save":-1,"prof":0,"saveBonus":0,"checkBonus":0,"dc":9},"int":{"value":2,"proficient":0,"min":3,"mod":-4,"save":-4,"prof":0,"saveBonus":0,"checkBonus":0,"dc":6},"wis":{"value":12,"proficient":0,"min":3,"mod":1,"save":1,"prof":0,"saveBonus":0,"checkBonus":0,"dc":11},"cha":{"value":4,"proficient":0,"min":3,"mod":-3,"save":-3,"prof":0,"saveBonus":0,"checkBonus":0,"dc":7}},"attributes":{"ac":{"flat":12,"calc":"natural","formula":"","min":12},"hp":{"value":1,"min":0,"max":1,"temp":0,"tempmax":0,"formula":"1d4 - 1"},"init":{"value":0,"bonus":0,"mod":2,"total":2,"prof":0},"movement":{"burrow":0,"climb":0,"fly":30,"swim":0,"walk":5,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":2,"spelldc":10,"spellLevel":0,"encumbrance":{"value":0,"max":15,"pct":0,"encumbered":false}},"details":{"biography":{"value":"

Bats are a common fixture within the secluded forests and lightless caverns of our world. Bats are a nocturnal creature prized by arcanists for their ability to navigate terrain in near total darkness. This alone makes them a prized choice for a summoned familiar. Varying from the size of a mouse to that of a house cat, bats have a unique feature amongst mammals: the gift of flight! Stretched thin between needle-thin boney “hands” are fleshy membranes which span out wide from the bat's delicate body, allowing the bats to take to the skies in search of insects and woodland fruits to indulge upon.

\n

Chitter Chatter. Presumed blind by many from nonsense tales told to children, bats have eyesight nearly akin to our own, though notably less sharp. What makes these creatures truly unique is their ability to navigate in the pitch black of night. The bats utilize a series of chirps and screeches researchers have dubbed “echolocation” to pinpoint objects or prey within their flightpath. The echolocation chirps emitted by the bats bounce back towards the tiny creature's proportionally massive ears, allowing the bats to make split second corrections to their navigation without the aid of their eyes. It should be again noted that the bat makes a clever familiar choice, as they may navigate those places too dim and dangerous for our mortal eyes.

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The bat can't use its blindsight while deafened.

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The bat has advantage on Wisdom (Perception) checks that rely on hearing.

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Melee Weapon Attack:+0 to hit,, 5 ft., one creature. Hit: 1 piercing damage.

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The Bat attacks with its Bite.

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Oh adventurer, were I able to precisely list every nature of cultists here for you, this tome would certainly span multitudinous volumes. Cultists, as their name describes, are those members of a secret underground society (or cult) whom very often practice a dark and unholy religion with their fellows. Beware adventurer! Not every cult is simply based around religious pretexts, there are those who seek political movements, those who are power hungry, and those who deign to meddle with forces our histories have lost long ago. Let me describe for you the very basics of common cult activity.

\n

Friends on the Other Side. Cultists operate entirely in secrecy outside of the normal comings and goings of everyday life. What makes the cultist so fascinating is that they often attempt to blend seamlessly in with common folk: the barkeep at your favorite tavern, the guard near the gate, or even the dancer upon the stage may all be part of an underground community based ostensibly in evil. Now, to be clear, I do not encourage paranoia as cult activity is relatively rare in comparison to other, more immediate threats to our world; however, should a clever adventurer keep a keen eye out for secretive motions or gestures, odd symbols or markings, and even whispered code words, they can be certain they have stumbled into the workings of a cult. Quite commonly cultists align themselves with an ancient power trapped or dormant somewhere upon one of the more foul planes of existence. Their goals with this dark, godly force are myriad but often include control of a political structure, the deaths of hundreds if not thousands, or simply to sew despair and chaos across the realms of mortals. Unlike the desperate and cowardly bandits pushed to the brink by circumstance, cultists are often irredeemable foes. These men and women have been programed, brain-washed, or even directly controlled by their benefactor into the ways of darkness; often they are unfortunately unable to return to society once they have ingratiated themselves too deeply within the cult's network. Cults should always be handled and broken up with the utmost care; though the humanoid pawns behind the cult can be more easily dealt with, it should be remembered that cosmically evil forces may be at work and already set well into motion behind those pawns.

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The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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The cultist has advantage on saving throws against being charmed or frightened.

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Melee Weapon Attack:+3 to hit,, 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.

\n

The Cultist attacks with their Scimitar.

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Token artwork by Forgotten Adventures.

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The ghost can see 60 ft. into the Ethereal Plane when it is on the Material Plane, and vice versa.

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The ghost can move through other creatures and objects as if they were difficult terrain.

It takes 5 (1d10) force damage if it ends its turn inside an object.

The ghost can move through other creatures and objects as if they were difficult terrain.

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Melee Weapon Attack:+5 to hit,, 5 ft., one target. Hit: 17 (4d6 + 3) necrotic damage.

The Ghost attacks with its Withering Touch.

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The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.

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Each non-undead creature within 60 ft. of the ghost that can see it must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. If the save fails by 5 or more, the target also ages 1d4 x 10 years.

A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this ghost's Horrifying Visage for the next 24 hours. The aging effect can be reversed with a greater restoration spell, but only within 24 hours of it occurring.

Each non-undead creature within 60 ft. of the ghost that can see it must succeed make a Wisdom saving throw. A target can repeat the saving throw at the end of each of its turns, ending the condition on itself on a success.

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One humanoid that the ghost can see within 5 ft. of it must succeed on a DC 13 Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is incapacitated and loses control of its body. The ghost now controls the body but doesn't deprive the target of awareness.

The ghost can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.The possession lasts until the body drops to 0 hit points, the ghost ends it as a bonus action, or the ghost is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, the ghost reappears in an unoccupied space within 5 ft. of the body. The target is immune to this ghost's Possession for 24 hours after succeeding on the saving throw or after the possession ends.

One humanoid that the ghost can see within 5 ft. of it must make a Charisma saving throw.

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Token artwork by Forgotten Adventures.

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The ghost can see 60 ft. into the Ethereal Plane when it is on the Material Plane, and vice versa.

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The ghost can move through other creatures and objects as if they were difficult terrain.

It takes 5 (1d10) force damage if it ends its turn inside an object.

The ghost can move through other creatures and objects as if they were difficult terrain.

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Melee Weapon Attack:+5 to hit,, 5 ft., one target. Hit: 17 (4d6 + 3) necrotic damage.

The Ghost attacks with its Withering Touch.

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The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.

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Each non-undead creature within 60 ft. of the ghost that can see it must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. If the save fails by 5 or more, the target also ages 1d4 x 10 years.

A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this ghost's Horrifying Visage for the next 24 hours. The aging effect can be reversed with a greater restoration spell, but only within 24 hours of it occurring.

Each non-undead creature within 60 ft. of the ghost that can see it must succeed make a Wisdom saving throw. A target can repeat the saving throw at the end of each of its turns, ending the condition on itself on a success.

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One humanoid that the ghost can see within 5 ft. of it must succeed on a DC 13 Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is incapacitated and loses control of its body. The ghost now controls the body but doesn't deprive the target of awareness.

The ghost can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.The possession lasts until the body drops to 0 hit points, the ghost ends it as a bonus action, or the ghost is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, the ghost reappears in an unoccupied space within 5 ft. of the body. The target is immune to this ghost's Possession for 24 hours after succeeding on the saving throw or after the possession ends.

One humanoid that the ghost can see within 5 ft. of it must make a Charisma saving throw.

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Melee Weapon Attack:+10 to hit,, 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 3 (1d6) fire damage.

The Young Red Dragon attacks with its Bite.

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Melee Weapon Attack:+10 to hit,, 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

The Young Red Dragon attacks with its Claw.

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The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.

The dragon exhales fire in a 30-foot cone. Each creature in that area must make a Dexterity saving throw.

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The dragon makes three attacks: one with its bite and two with its claws.

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The nalfeshnee has advantage on saving throws against spells and other magical effects.

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The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws.

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Melee Weapon Attack:+10 to hit,, 5 ft., one target. Hit: 32 (5d10 + 5) piercing damage.

The Nalfeshnee attacks with its Bite.

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Melee Weapon Attack:+10 to hit,, 10 ft., one target. Hit: 15 (3d6 + 5) slashing damage.

The Nalfeshnee attacks with its Claw.

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The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute.

A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours.

A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours.

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The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

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The nalfeshnee has advantage on saving throws against spells and other magical effects.

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The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws.

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Melee Weapon Attack:+10 to hit,, 5 ft., one target. Hit: 32 (5d10 + 5) piercing damage.

The Nalfeshnee attacks with its Bite.

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Melee Weapon Attack:+10 to hit,, 10 ft., one target. Hit: 15 (3d6 + 5) slashing damage.

The Nalfeshnee attacks with its Claw.

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The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute.

A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours.

A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours.

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The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

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It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. The bandit captain has these qualities in spades.

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In addition to managing a crew of selfish malcontents, the pirate captain is a variation of the bandit captain, with a ship to protect and command. To keep the crew in line, the captain must mete out rewards and punishment on a regular basis.

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More than treasure, a bandit captain or pirate captain craves infamy. A prisoner who appeals to the captain's vanity or ego is more likely to be treated fairly than a prisoner who does not or claims not to know anything of the captain's colorful reputation.

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Token artwork by Forgotten Adventures.

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Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

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The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.

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Melee Weapon Attack:+5 to hit,, 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

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The Bandit Captain attacks with their Scimitar.

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Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

\n

The Bandit Captain attacks with their Dagger.

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The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

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Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

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While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

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The wight makes two longsword attacks or two longbow attacks. It can use its Life Drain in place of one longsword attack.

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\n

Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

\n
\n

The Wight attacks with its Longbow.

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Melee Weapon Attack:+4 to hit,, 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.

\n
\n

The Wight attacks with its Longsword.

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Melee Weapon Attack:+4 to hit,, 5 ft., one creature. Hit: 5 (1d6 + 2) necrotic damage.

\n

The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

\n

A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time.

\n
\n

The Wight attacks with its Life Drain. The target must make a Constitution saving throw.

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Token artwork by Forgotten Adventures.

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If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage.

\n

If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

\n
\n

If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes a extra bludgeoning damage. If the target is a creature, it must make a Strength saving throw or be knocked prone.

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The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

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Melee Weapon Attack:+5 to hit,, 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.

\n

The Giant Goat attacks with its Ram.

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\n

A horse is a horse, of course of course.
Dolan Dullard's Book of Actual Rhymes

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Melee Weapon Attack:+5 to hit,, 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.

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The Riding Horse attacks with its Hooves.

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The elemental makes two slam attacks.

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Melee Weapon Attack:+8 to hit,, 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

The Earth Elemental attacks with its Slam.

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At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.

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Magical darkness doesn't impede the devil's Darkvision.

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The devil has advantage on saving throws against spells and other magical effects.

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The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.

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Melee Weapon Attack: +6 to hit, reach 5 ft ., one target. Hit: 6 (1d6 + 3) piercing damage.

\n

The Barbed Devil attacks with its Claw.

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\n

Melee Weapon Attack:+6 to hit,, 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

\n

The Barbed Devil attacks with its Tail.

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\n

Ranged Spell Attack:+5 to hit,, 150 ft., one target. Hit: 10 (3d6) fire damage.

\n

If the target is a flammable object that isn't being worn or carried, it also catches fire.

\n
\n

The Barbed Devil attacks with its Hurl Flame. If the target is a flammable object that isn't being worn or carried, it also catches fire.

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Token artwork by Forgotten Adventures.

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You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

","chat":"","unidentified":""},"source":"PHB pg. 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":0,"width":null,"units":"","type":"space"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"bnn5FtL0QXRDJHeV","name":"Minor Illusion","type":"spell","img":"icons/magic/control/hypnosis-mesmerism-eye.webp","data":{"description":{"value":"

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

","chat":"","unidentified":""},"source":"PHB pg. 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"int","dc":12,"scaling":"spell"},"level":0,"school":"ill","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"qBxbNPknOe4m9XVe","name":"Vicious Mockery","type":"spell","img":"icons/skills/toxins/cup-goblet-poisoned-spilled.webp","data":{"description":{"value":"

You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

\n

This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

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The hag can breathe air and water.

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The hag's innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring no material components:

\n

At will: dancing lights, minor illusion, vicious mockery

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The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.

The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful Wisdom (Insight) check.

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Melee Weapon Attack:+6 to hit,, 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

The Green Hag attacks with its Claws.

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The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.

\n

The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 Intelligence (Investigation) check to discern that the hag is disguised.

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The hag magically turns invisible until she attacks or casts a spell, or until her concentration ends (as if concentrating on a spell). While invisible, she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is invisible with her.

The hag magically turns invisible. Any equipment she wears or carries is invisible with her.

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Token artwork by Forgotten Adventures.

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You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

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You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

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You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

\n

This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

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The hag can breathe air and water.

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The hag's innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring no material components:

\n

At will: dancing lights, minor illusion, vicious mockery

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The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.

The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful Wisdom (Insight) check.

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Melee Weapon Attack:+6 to hit,, 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

The Green Hag attacks with its Claws.

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The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.

\n

The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 Intelligence (Investigation) check to discern that the hag is disguised.

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The hag magically turns invisible until she attacks or casts a spell, or until her concentration ends (as if concentrating on a spell). While invisible, she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is invisible with her.

The hag magically turns invisible. Any equipment she wears or carries is invisible with her.

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Aboleths lair in subterranean lakes or the rocky depths of the ocean, often surrounded by the ruins of an ancient, fallen aboleth city. An aboleth spends most of its existence underwater, surfacing occasionally to treat with visitors or deranged worshipers.

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\n

The aboleth targets one creature it can see within 30 ft. of it. The target must succeed on a DC 14 Wisdom saving throw or be magically charmed by the aboleth until the aboleth dies or until it is on a different plane of existence from the target.

\n

The charmed target is under the aboleth's control and can't take reactions, and the aboleth and the target can communicate telepathically with each other over any distance.Whenever the charmed target takes damage, the target can repeat the saving throw. On a success, the effect ends. No more than once every 24 hours, the target can also repeat the saving throw when it is at least 1 mile away from the aboleth.

\n
\n

The target must make a Wisdom saving throw. Whenever the target takes damage, the target can repeat the saving throw. No more than once every 24 hours, the target can also repeat the saving throw when it is at least 1 mile away from the aboleth.

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The aboleth makes a Wisdom (Perception) check.

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\n

The aboleth makes one tail attack.

\n
\n

The aboleth swipes its tail against its prey!

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One creature charmed by the aboleth takes 10 (3d6) psychic damage, and the aboleth regains hit points equal to the damage the creature takes.

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\n

While underwater, the aboleth is surrounded by transformative mucus. A creature that touches the aboleth or that hits it with a melee attack while within 5 ft. of it must make a DC 14 Constitution saving throw. On a failure, the creature is diseased for 1d4 hours. The diseased creature can breathe only underwater.

\n
\n

While underwater, the aboleth is surrounded by transformative mucus. A creature that touches the aboleth or that hits it with a melee attack while within 5 ft. of it must make a Constitution saving throw.

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If a creature communicates telepathically with the aboleth, the aboleth learns the creature's greatest desires if the aboleth can see the creature.

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\n

Melee Weapon Attack:+9 to hit,, 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.

\n

If the target is a creature, it must succeed on a DC 14 Constitution saving throw or become diseased. The disease has no effect for 1 minute and can be removed by any magic that cures disease. After 1 minute, the diseased creature gains Tentacle Disease.

\n
\n

The Aboleth attacks with its Tentacle. If the target is a creature, it must make a Constitution saving throw.

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\n

Melee Weapon Attack: +9 to hit, reach 10 ft. one target. Hit: 15 (3d6 + 5) bludgeoning damage.

\n
\n

The Aboleth attacks with its Tail.

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The aboleth can breathe air and water.

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\n

After 1 minute, the diseased creature's skin becomes translucent and slimy, the creature can't regain hit points unless it is underwater, and the disease can be removed only by heal or another disease-curing spell of 6th level or higher. When the creature is outside a body of water, it takes 6 (1d12) acid damage every 10 minutes unless moisture is applied to the skin before 10 minutes have passed.

\n
\n

You feel a surging pain rushing through your body!

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The aboleth makes three tentacle attacks.

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\n

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair. On initiative count 20 (losing all initiative ties), it can use one of its lair action options. It can't do so while incapacitated or otherwise unable to take actions. If surprised, it can't use one until after its first turn in the combat.

\n
\n

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair.

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\n

The aboleth can take 3 legendary actions. Only one legendary action option can be used at a time and only at the end of another creature's turn. The aboleth regains spent legendary actions at the start of its turn.

\n
\n

The aboleth can take 3 legendary actions.

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The mere presence of a legendary creature can have strange and wondrous effects on its environment. Regional effects end abruptly or dissipate over time when the legendary creature dies.

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Smaller than a giant shark but larger and fiercer than a reef shark, a hunter shark haunts deep waters. It usually hunts alone, but multiple hunter sharks might feed in the same area. A fully grown hunter shark is 15 to 20 feet long.

\n

Token artwork by Forgotten Adventures.

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The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.

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The shark can breathe only underwater.

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\n

Melee Weapon Attack:+6 to hit,, 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

\n

The Hunter Shark attacks with its Bite.

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Token artwork by Forgotten Adventures.

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The mummy can use its Dreadful Glare and makes one attack with its rotting fist.

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Melee Weapon Attack:+5 to hit,, 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage.

If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.

The Mummy attacks with its Rotting Fist. If the target is a creature, it must make a Constitution saving throw.

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The mummy targets one creature it can see within 60 ft. of it. If the target can see the mummy, it must succeed on a DC 11 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn.

If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours.

The mummy targets one creature it can see within 60 ft. of it. If the target can see the mummy, it must make a Wisdom saving throw against this magic.

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The grick has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

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The grick makes one attack with its tentacles. If that attack hits, the grick can make one beak attack against the same target.

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Melee Weapon Attack:+4 to hit,, 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.

The Grick attacks with its Tentacles.

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Melee Weapon Attack:+4 to hit,, 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

The Grick attacks with its Beak.

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Token artwork by Forgotten Adventures.

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The tiger has advantage on Wisdom (Perception) checks that rely on smell.

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\n

If the tiger moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone.

\n

If the target is prone, the lion can make one bite attack against it as a bonus action.

\n
\n

If the tiger moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must make a Strength saving throw.

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Melee Weapon Attack:+6 to hit,, 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage.

\n

The Saber-Toothed Tiger attacks with its Bite.

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Melee Weapon Attack:+6 to hit,, 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

\n

The Saber-Toothed Tiger attacks with its Claw.

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Fanatics are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.

\n

Token artwork by Forgotten Adventures.

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The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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The fanatic has advantage on saving throws against being charmed or frightened.

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\n

The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks).

\n

The fanatic has the following cleric spells prepared:

\n

Cantrips (at will): light, sacred flame, thaumaturgy

\n

1st level (4 slots): command, inflict wounds, shield of faith

\n

2nd level (3 slots): hold person, spiritual weapon

\n
\n

The fanatic is a spellcaster. Its spell casting ability is Wisdom.

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You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

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Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

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You create one of the following magical effects within range:

\n\n

If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"PHB pg. 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"OEwZcZzFfpuTr7Gn","name":"Command","type":"spell","img":"icons/magic/fire/explosion-fireball-small-purple.webp","data":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls prone and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"PHB pg. 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":11,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"Y2uSsWTMZZX7aayl","name":"Inflict Wounds","type":"spell","img":"icons/magic/unholy/strike-beam-blood-red-teal-blue.webp","data":{"description":{"value":"

Make a melee spell Attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 253","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d10","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d10"}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"P9bW3ppbPsr3onud","name":"Shield of Faith","type":"spell","img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","data":{"description":{"value":"

A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.

","chat":"","unidentified":""},"source":"PHB pg. 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A small parchment with a bit of holy text written on it.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"AxwuA8ugipee5vnW","name":"Hold Person","type":"spell","img":"icons/magic/control/debuff-chains-ropes-purple.webp","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"PHB pg. 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":11,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"u09yA9jnMJR6HLuu","name":"Spiritual Weapon","type":"spell","img":"icons/magic/fire/dagger-rune-enchant-flame-purple.webp","data":{"description":{"value":"

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.

\n

As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

\n

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.

\n

Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above the 2nd.

","chat":"","unidentified":""},"source":"PHB pg. 278","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":""},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","force"],["@mod","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""}},"effects":[],"folder":null,"sort":200001,"permission":{"default":0},"flags":{}},{"_id":"WfqCnxOUS8aXxd7O","name":"Multiattack","type":"feat","img":"icons/skills/melee/blade-tips-triple-steel.webp","data":{"description":{"value":"

The fanatic makes two melee attacks.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":1000001,"permission":{"default":0},"flags":{}},{"_id":"zTX7ZTUkqUMSbGII","name":"Dagger","type":"weapon","img":"icons/weapons/daggers/dagger-jeweled-purple.webp","data":{"description":{"value":"
\n

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

\n

The Cult Fanatic attacks with their Dagger.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":1,"price":2,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","properties":{"fin":true,"lgt":true,"thr":true,"amm":false,"fir":false,"foc":false,"hvy":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":1200001,"permission":{"default":0},"flags":{}}],"effects":[],"folder":"ZSWBRlk2vsD2qKZC","sort":0,"permission":{"default":0},"flags":{}} +{"_id":"tYfQIxCJT0WaaKmc","name":"Cult Fanatic","type":"npc","img":"systems/dnd5e/tokens/humanoid/CultFanatic.webp","data":{"abilities":{"str":{"value":11,"proficient":0,"min":3,"mod":0,"save":0,"prof":0,"saveBonus":0,"checkBonus":0,"dc":10},"dex":{"value":14,"proficient":0,"min":3,"mod":2,"save":2,"prof":0,"saveBonus":0,"checkBonus":0,"dc":12},"con":{"value":12,"proficient":0,"min":3,"mod":1,"save":1,"prof":0,"saveBonus":0,"checkBonus":0,"dc":11},"int":{"value":10,"proficient":0,"min":3,"mod":0,"save":0,"prof":0,"saveBonus":0,"checkBonus":0,"dc":10},"wis":{"value":13,"proficient":0,"min":3,"mod":1,"save":1,"prof":0,"saveBonus":0,"checkBonus":0,"dc":11},"cha":{"value":14,"proficient":0,"min":3,"mod":2,"save":2,"prof":0,"saveBonus":0,"checkBonus":0,"dc":12}},"attributes":{"ac":{"flat":null,"calc":"default","formula":"","min":12},"hp":{"value":33,"min":0,"max":33,"temp":0,"tempmax":0,"formula":"6d8 + 6"},"init":{"value":0,"bonus":0,"mod":2,"total":2,"prof":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"wis","prof":2,"spelldc":11,"spellLevel":0,"encumbrance":{"value":11,"max":165,"pct":6.666666666666667,"encumbered":true}},"details":{"biography":{"value":"

Fanatics are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.

\n

Token artwork by Forgotten Adventures.

","public":""},"alignment":"Any Non-Good","race":null,"type":{"value":"humanoid","subtype":"Any Race","swarm":"","custom":""},"environment":null,"cr":2,"spellLevel":4,"xp":{"value":450},"source":"MM pg. 345","class":{}},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["custom"],"custom":"any one language (usually Common)"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","mod":2,"bonus":0,"passive":12,"prof":0,"total":2},"ani":{"value":0,"ability":"wis","mod":1,"bonus":0,"passive":11,"prof":0,"total":1},"arc":{"value":0,"ability":"int","mod":0,"bonus":0,"passive":10,"prof":0,"total":0},"ath":{"value":0,"ability":"str","mod":0,"bonus":0,"passive":10,"prof":0,"total":0},"dec":{"value":1,"ability":"cha","mod":2,"bonus":0,"passive":14,"prof":2,"total":4},"his":{"value":0,"ability":"int","mod":0,"bonus":0,"passive":10,"prof":0,"total":0},"ins":{"value":0,"ability":"wis","mod":1,"bonus":0,"passive":11,"prof":0,"total":1},"itm":{"value":0,"ability":"cha","mod":2,"bonus":0,"passive":12,"prof":0,"total":2},"inv":{"value":0,"ability":"int","mod":0,"bonus":0,"passive":10,"prof":0,"total":0},"med":{"value":0,"ability":"wis","mod":1,"bonus":0,"passive":11,"prof":0,"total":1},"nat":{"value":0,"ability":"int","mod":0,"bonus":0,"passive":10,"prof":0,"total":0},"prc":{"value":0,"ability":"wis","mod":1,"bonus":0,"passive":11,"prof":0,"total":1},"prf":{"value":0,"ability":"cha","mod":2,"bonus":0,"passive":12,"prof":0,"total":2},"per":{"value":1,"ability":"cha","mod":2,"bonus":0,"passive":14,"prof":2,"total":4},"rel":{"value":1,"ability":"int","mod":0,"bonus":0,"passive":12,"prof":2,"total":2},"slt":{"value":0,"ability":"dex","mod":2,"bonus":0,"passive":12,"prof":0,"total":2},"ste":{"value":0,"ability":"dex","mod":2,"bonus":0,"passive":12,"prof":0,"total":2},"sur":{"value":0,"ability":"wis","mod":1,"bonus":0,"passive":11,"prof":0,"total":1}},"spells":{"spell1":{"value":4,"override":4,"max":4},"spell2":{"value":3,"override":3,"max":3},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0},"spell0":{"value":0,"max":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"token":{"name":"Cult Fanatic","displayName":20,"actorLink":false,"tint":null,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":0,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":""},"flags":{},"randomImg":false,"img":"systems/dnd5e/tokens/humanoid/CultFanatic.webp","actorId":"tYfQIxCJT0WaaKmc","alpha":1},"items":[{"_id":"vTb2KSllrajm88Ni","name":"Leather Armor","type":"equipment","img":"icons/equipment/chest/breastplate-quilted-brown.webp","data":{"description":{"value":"

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

","chat":"","unidentified":""},"source":"PHB pg. 144","quantity":1,"weight":10,"price":"10","attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":11,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"speed":{"value":null,"conditions":""},"strength":"","stealth":false,"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":1100001,"permission":{"default":0},"flags":{}},{"_id":"lSteE7vBmM70Jy3Z","name":"Dark Devotion","type":"feat","img":"icons/magic/control/control-influence-rally-purple.webp","data":{"description":{"value":"

The fanatic has advantage on saving throws against being charmed or frightened.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{}},{"_id":"KRbUbk5AkQOabBhO","name":"Spellcasting","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","data":{"description":{"value":"
\n

The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks).

\n

The fanatic has the following cleric spells prepared:

\n

Cantrips (at will): light, sacred flame, thaumaturgy

\n

1st level (4 slots): command, inflict wounds, shield of faith

\n

2nd level (3 slots): hold person, spiritual weapon

\n
\n

The fanatic is a spellcaster. Its spell casting ability is Wisdom.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"rel4rZxkVlQQaJzv","name":"Light","type":"spell","img":"systems/dnd5e/icons/spells/light-sky-1.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":11,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A firefly or phosphorescent moss.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"cyAPTNFAfJZRMsSG","name":"Sacred Flame","type":"spell","img":"systems/dnd5e/icons/spells/beam-orange-2.jpg","data":{"description":{"value":"

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"PHB pg. 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":11,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":""}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"6gdrsDerIEH5YGOT","name":"Thaumaturgy","type":"spell","img":"systems/dnd5e/icons/spells/explosion-royal-1.jpg","data":{"description":{"value":"

You create one of the following magical effects within range:

\n\n

If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"PHB pg. 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"OEwZcZzFfpuTr7Gn","name":"Command","type":"spell","img":"systems/dnd5e/icons/spells/explosion-magenta-1.jpg","data":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls prone and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"PHB pg. 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":11,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"Y2uSsWTMZZX7aayl","name":"Inflict Wounds","type":"spell","img":"systems/dnd5e/icons/spells/rip-jade-2.jpg","data":{"description":{"value":"

Make a melee spell Attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

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A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.

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Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

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You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.

\n

As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

\n

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.

\n

Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above the 2nd.

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The fanatic makes two melee attacks.

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\n

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

\n

The Cult Fanatic attacks with their Dagger.

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Avernus, the realm of fire and blood, revealed itself to me in a wave of heat and the wails of the unfortunate. As I peered into the first circle of the Nine Hells I did spy the quarry of my search with relative ease, The Maggot Pit. Here, deep within the valley of a parched and cracking mountain range lay a pit perhaps a mile in diameter, flanked all around by devilish guards. Within the milky pit writhed millions of ghostly pale worms, biting and squirming beneath their fellows. It was here that the lowly devils did bring up cart after cart piled high with the wretched and weakened souls of the pitiful dead, who were unceremoniously prodded to the edge of the pit and thrown within the writhing “waters” below. The sight of the lamentable being that emerged from that pool haunts my visions to this very day… 
- Alaband the Curious, Mage in the Circle of the Constellar.

\n
\n

Wretched and foul, the Lemure is perhaps the weakest being to emerge shrieking from the Nine Hells into our plane of existence. Lemures resemble nothing more than a living ooze which has attempted to take the form of something vaguely humanoid. A malformed head with humanoid features sits atop the puddle of a creature, its pink and rotting flesh slithering beneath two stunted arms. Only able to cry out incoherently, the Lemure acts at the whim of its infernal masters, reduced in this form to a babbling fool. These creatures are the first troops sent through to another plane as the infantry in a never ending war which the Archdevils of the Nine Hells wage upon their foes. Though the Lemure has nearly no will of its own, the creature does have the strength to return to life should it be killed within its home of the Nine Hells. Be sure to pack a fair portion of holy water or utilize a Bless incantation should you slay on of these beasts in the realm of the devils, lest it only return to life within the Maggot Pit a few days after its demise.

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Magical darkness doesn't impede the lemure's darkvision.

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\n

A lemure that dies in the Nine Hells sometimes comes back to comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.

\n
\n

A lemure that dies in the Nine Hells sometimes comes back to life.

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\n

Melee Weapon Attack:+3 to hit,, 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

\n

The Lemure attacks with its Fist.

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The mere presence of a legendary creature can have strange and wondrous effects on its environment. Regional effects end abruptly or dissipate over time when the legendary creature dies.

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\n

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair. On initiative count 20 (losing all initiative ties), it can use one of its lair action options. It can't do so while incapacitated or otherwise unable to take actions. If surprised, it can't use one until after its first turn in the combat.

\n
\n

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":200000,"permission":{"default":0},"flags":{}},{"_id":"hGGrGcyo6L62I2rM","name":"Legendary Actions","type":"feat","img":"icons/magic/light/hand-sparks-glow-yellow.webp","data":{"description":{"value":"
\n

The dragon can take 3 legendary actions. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

\n
\n

The dragon can take 3 legendary actions.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":300000,"permission":{"default":0},"flags":{}},{"_id":"CXPSEbsRqSkZnER8","name":"Legendary Resistance","type":"feat","img":"icons/equipment/shield/kite-wooden-oak-glow.webp","data":{"description":{"value":"

If the dragon fails a saving throw, it can choose to succeed instead.

","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":400000,"permission":{"default":0},"flags":{}},{"_id":"eCpXCLFLV7W22orV","name":"Bite","type":"weapon","img":"icons/creatures/abilities/mouth-teeth-long-red.webp","data":{"description":{"value":"

Melee Weapon Attack:+15 to hit,, 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage.

The Ancient Copper Dragon attacks with its Bite.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":15,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":500000,"permission":{"default":0},"flags":{}},{"_id":"lsey8RJZiuByt97z","name":"Claw","type":"weapon","img":"icons/skills/melee/strike-slashes-red.webp","data":{"description":{"value":"

Melee Weapon Attack:+15 to hit,, 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

The Ancient Copper Dragon attacks with its Claw.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":600000,"permission":{"default":0},"flags":{}},{"_id":"SvpSnbfGzHw6dW0p","name":"Tail","type":"weapon","img":"icons/skills/wounds/injury-pain-impaled-hand-blood.webp","data":{"description":{"value":"

Melee Weapon Attack:+15 to hit,, 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

The Ancient Copper Dragon attacks with its Tail.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":700000,"permission":{"default":0},"flags":{}},{"_id":"YkCurZ53A7ciRit3","name":"Frightful Presence","type":"feat","img":"icons/creatures/unholy/demons-horned-glowing-pink.webp","data":{"description":{"value":"

Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute.

A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a Wisdom saving throw. A creature can repeat the saving throw at the end of each of its turns.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"any","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":19,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":800000,"permission":{"default":0},"flags":{}},{"_id":"gkVpkxWRXjzllWOH","name":"Change Shape","type":"feat","img":"icons/magic/control/silhouette-hold-change-blue.webp","data":{"description":{"value":"

The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).

\n

In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":900000,"permission":{"default":0},"flags":{}},{"_id":"8GXBUXkbu1e62ZDK","name":"Multiattack","type":"feat","img":"icons/skills/melee/blade-tips-triple-steel.webp","data":{"description":{"value":"

The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1000000,"permission":{"default":0},"flags":{}},{"_id":"O2pIuhKov4RccvzH","name":"Detect","type":"feat","img":"icons/creatures/eyes/lizard-single-slit-blue.webp","data":{"description":{"value":"
\n

The dragon makes a Wisdom (Perception) check.

\n
\n

The dragon watches its surrounding...

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The dragon makes a tail attack.

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The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 ([[/r 2d6+8]]) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

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\n

The dragon uses one of the following breath weapons.

\n

**Acid Breath.** The dragon exhales acid in an 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 63 (14d8) acid damage on a failed save, or half as much damage on a successful one.

\n

**Slowing Breath.** The dragon exhales gas in a 90-foot cone. Each creature in that area must succeed on a DC 22 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.

\n
\n

The dragon breathes in!

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\n

**Acid Breath.** The dragon exhales acid in an 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 63 (14d8) acid damage on a failed save, or half as much damage on a successful one.

\n
\n

The dragon exhales acid in an 90-foot line that is 10 feet wide. Each creature in that line must make a Dexterity saving throw.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":90,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"con","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["14d8","acid"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":22,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1500000,"permission":{"default":0},"flags":{}},{"_id":"B8O16TZ5LWWKc4a4","name":"Slowing Breath","type":"feat","img":"icons/creatures/abilities/dragon-ice-breath-blue.webp","data":{"description":{"value":"
\n

**Slowing Breath.** The dragon exhales gas in a 90-foot cone. Each creature in that area must succeed on a DC 22 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.

\n
\n

The dragon exhales gas in a 90-foot cone. Each creature in that area must make a Constitution saving throw.

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Melee Weapon Attack:+7 to hit,, 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) cold damage.

The Young White Dragon attacks with its Bite.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"The dragon opens its wide mouth to bite its foe.","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10 + @mod","piercing"],["1d8","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":300001,"permission":{"default":0},"flags":{}},{"_id":"d9xXEIYNNQjIMGF8","name":"Claw","type":"weapon","img":"icons/skills/melee/strike-slashes-red.webp","data":{"description":{"value":"

Melee Weapon Attack:+7 to hit,, 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

The Young White Dragon attacks with its Claw.

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The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.

The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a Constitution saving throw.

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The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.

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The dragon makes three attacks: one with its bite and two with its claws.

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When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one.

\n

The explosion ignites flammable objects in that area that aren't being worn or carried, and it destroys the balor's weapons.

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\n

When the balor dies, it explodes, and each creature within 30 feet of it must make a Dexterity saving throw. The explosion ignites flammable objects in that area that aren't being worn or carried, and it destroys the balor's weapons.

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At the start of each of the balor's turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite.

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A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.

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\n

At the start of each of the balor's turns, each creature within 5 feet of it takes fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes fire damage.

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The balor has advantage on saving throws against spells and other magical effects.

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The balor's weapon attacks are magical.

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The balor makes two attacks: one with its longsword and one with its whip.

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The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

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Melee Weapon Attack:+14 to hit,, 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage plus 13 (3d8) lightning damage.

\n

If the balor scores a critical hit, it rolls damage dice three times, instead of twice.

\n
\n

The Balor attacks with its Longsword.

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Melee Weapon Attack:+14 to hit,, 30 ft., one target. Hit: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage.

\n

The target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor.

\n
\n

The Balor attacks with its Whip. The target must make a Strength saving throw.

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When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one.

\n

The explosion ignites flammable objects in that area that aren't being worn or carried, and it destroys the balor's weapons.

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\n

When the balor dies, it explodes, and each creature within 30 feet of it must make a Dexterity saving throw. The explosion ignites flammable objects in that area that aren't being worn or carried, and it destroys the balor's weapons.

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At the start of each of the balor's turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite.

\n

A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.

\n
\n

At the start of each of the balor's turns, each creature within 5 feet of it takes fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes fire damage.

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The balor has advantage on saving throws against spells and other magical effects.

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The balor's weapon attacks are magical.

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The balor makes two attacks: one with its longsword and one with its whip.

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The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

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Melee Weapon Attack:+14 to hit,, 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage plus 13 (3d8) lightning damage.

\n

If the balor scores a critical hit, it rolls damage dice three times, instead of twice.

\n
\n

The Balor attacks with its Longsword.

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Melee Weapon Attack:+14 to hit,, 30 ft., one target. Hit: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage.

\n

The target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor.

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\n

The Balor attacks with its Whip. The target must make a Strength saving throw.

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Token artwork by Forgotten Adventures.

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The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

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While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.

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The spider ignores movement restrictions caused by webbing.

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Melee Weapon Attack:+5 to hit,, 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage.

\n

The target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

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\n

The Giant Spider attacks with its Bite. The target must make a Constitution saving throw.

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Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing.

\n

As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

\n
\n

The target is restrained by webbing. As an action, the restrained target can make a Strength check, bursting the webbing on a success.

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Melee Weapon Attack:+17 to hit,, 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 14 (4d6) fire damage.

The Ancient Red Dragon attacks with its Bite.

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Melee Weapon Attack:+17 to hit,, 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.

The Ancient Red Dragon attacks with its Claw.

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Melee Weapon Attack:+17 to hit,, 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.

The Ancient Red Dragon attacks with its Tail.

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Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute.

A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a Wisdom saving throw. A creature can repeat the saving throw at the end of each of its turns.

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The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one.

The dragon exhales fire in a 90-foot cone. Each creature in that area must make a Dexterity saving throw.

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If the dragon fails a saving throw, it can choose to succeed instead.

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The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

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The dragon can take 3 legendary actions. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

\n
\n

The dragon can take 3 legendary actions.

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The dragon makes a tail attack.

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The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 ([[/r 2d6+10]]) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

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\n

The dragon makes a Wisdom (Perception) check.

\n
\n

The dragon watches its surrounding...

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\n

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair. On initiative count 20 (losing all initiative ties), it can use one of its lair action options. It can't do so while incapacitated or otherwise unable to take actions. If surprised, it can't use one until after its first turn in the combat.

\n
\n

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair.

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The mere presence of a legendary creature can have strange and wondrous effects on its environment. Regional effects end abruptly or dissipate over time when the legendary creature dies.

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Token artwork by Forgotten Adventures.

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Melee Weapon Attack:+4 to hit,, 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) cold damage.

The White Dragon Wyrmling attacks with its Bite.

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The dragon exhales an icy blast of hail in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 22 (5d8) cold damage on a failed save, or half as much damage on a successful one.

The dragon exhales an icy blast of hail in a 15-foot cone. Each creature in that area must make a Constitution saving throw.

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The behir makes two attacks: one with its bite and one to constrict.

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Melee Weapon Attack:+10 to hit,, 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage.

\n

The Behir attacks with its Bite.

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Melee Weapon Attack: +10 to hit, reach 5 ft., one Large or smaller creature. Hit: 17 (2d10 + 6) bludgeoning damage plus 17 (2d10 + 6) slashing damage.

\n

The target is grappled (escape DC 16) if the behir isn't already constricting a creature, and the target is restrained until this grapple ends.

\n
\n

The Behir attacks with its Constrict. The target is grappled if the Behir isn't already constricting a creature, and the target is restrained until this grapple ends.

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The behir exhales a line of lightning that is 20 ft. long and 5 ft. wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.

\n

The behir exhales a line of lightning that is 20 ft. long and 5 ft. wide. Each creature in that line must make a Dexterity saving throw.

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The behir makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the behir, and it takes 21 (6d6) acid damage at the start of each of the behir's turns. A behir can have only one creature swallowed at a time.

\n

If the behir takes 30 damage or more on a single turn from the swallowed creature, the behir must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 ft. of the behir. If the behir dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 ft. of movement, exiting prone.

\n
\n

The Behir attacks with its Swallow.

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When a jelly that is Medium or larger is subjected to lightning or slashing damage, it splits into two new jellies if it has at least 10 Hit Points. Each new jelly has Hit Points equal to half the original jelly's, rounded down. New jellies are one size smaller than the original jelly.

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If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage.

If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes extra piercing damage. If the target is a creature, it must make a Strength saving throw or be pushed up to 10 feet away and knocked prone.

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Melee Weapon Attack:+6 to hit,, 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

The Minotaur Skeleton attacks with its Greataxe.

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Melee Weapon Attack:+6 to hit,, 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

The Minotaur Skeleton attacks with its Gore.

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Token artwork by Forgotten Adventures.

","public":""},"alignment":"Neutral Evil","race":null,"type":{"value":"fiend","subtype":"","swarm":"","custom":""},"environment":null,"cr":5,"spellLevel":0,"xp":{"value":1800},"source":"MM pg. 178","class":{}},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":["cold","fire","custom"],"custom":"bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons"},"dv":{"value":[],"custom":""},"ci":{"value":["charmed"],"custom":""},"languages":{"value":["abyssal","common","infernal","primordial"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","mod":2,"bonus":1,"passive":13,"prof":0,"total":3},"ani":{"value":0,"ability":"wis","mod":2,"bonus":1,"passive":13,"prof":0,"total":3},"arc":{"value":0,"ability":"int","mod":3,"bonus":1,"passive":14,"prof":0,"total":4},"ath":{"value":0,"ability":"str","mod":4,"bonus":1,"passive":15,"prof":0,"total":5},"dec":{"value":1,"ability":"cha","mod":3,"bonus":1,"passive":17,"prof":3,"total":7},"his":{"value":0,"ability":"int","mod":3,"bonus":1,"passive":14,"prof":0,"total":4},"ins":{"value":1,"ability":"wis","mod":2,"bonus":1,"passive":16,"prof":3,"total":6},"itm":{"value":0,"ability":"cha","mod":3,"bonus":1,"passive":14,"prof":0,"total":4},"inv":{"value":0,"ability":"int","mod":3,"bonus":1,"passive":14,"prof":0,"total":4},"med":{"value":0,"ability":"wis","mod":2,"bonus":1,"passive":13,"prof":0,"total":3},"nat":{"value":0,"ability":"int","mod":3,"bonus":1,"passive":14,"prof":0,"total":4},"prc":{"value":1,"ability":"wis","mod":2,"bonus":1,"passive":16,"prof":3,"total":6},"prf":{"value":0,"ability":"cha","mod":3,"bonus":1,"passive":14,"prof":0,"total":4},"per":{"value":0,"ability":"cha","mod":3,"bonus":1,"passive":14,"prof":0,"total":4},"rel":{"value":0,"ability":"int","mod":3,"bonus":1,"passive":14,"prof":0,"total":4},"slt":{"value":0,"ability":"dex","mod":2,"bonus":1,"passive":13,"prof":0,"total":3},"ste":{"value":1,"ability":"dex","mod":2,"bonus":1,"passive":16,"prof":3,"total":6},"sur":{"value":0,"ability":"wis","mod":2,"bonus":1,"passive":13,"prof":0,"total":3}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0},"spell0":{"value":0,"max":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"token":{"name":"Night Hag","displayName":20,"actorLink":false,"tint":null,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":120,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":0,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":""},"flags":{},"randomImg":false,"img":"systems/dnd5e/tokens/fiend/NightHag.webp","actorId":"xvh2UOKv1bh03Gih","alpha":1},"items":[{"_id":"bUkTkdnQ3XbRcXkD","name":"Innate Spellcasting","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","data":{"description":{"value":"

The hag's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). She can innately cast the following spells, requiring no material components:

\n

At will: detect magic, magic missile

\n

2/day each: plane shift (self only), ray of enfeeblement, sleep

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"rRT4rt1Nlfluj0mt","name":"Detect Magic","type":"spell","img":"icons/magic/light/explosion-star-blue.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"9lPXTDWpyq7hq6WC","name":"Magic Missile","type":"spell","img":"icons/magic/fire/projectile-meteor-salvo-light-pink.webp","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d4","force"],["3","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"level","formula":"1d4+1"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"9Gf1hal94HjuAHMN","name":"Plane Shift (self only)","type":"spell","img":"icons/magic/symbols/runes-star-pentagon-orange-purple.webp","data":{"description":{"value":"

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the DM's discretion.

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

","chat":"","unidentified":""},"source":"PHB pg. 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":2,"max":2,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":14,"scaling":"spell"},"level":7,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":250,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"rcgnaOciUJHj34Mi","name":"Ray of Enfeeblement","type":"spell","img":"icons/magic/light/beam-rays-teal.webp","data":{"description":{"value":"

A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends.

At the end of each of the target's turns, it can make a Constitution saving throw against the spell. On a success, the spell ends.

","chat":"","unidentified":""},"source":"PHB pg. 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":2,"max":2,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":14,"scaling":"spell"},"level":2,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"PH7UXgDUQLHXIhsf","name":"Sleep","type":"spell","img":"icons/magic/light/explosion-star-small-pink.webp","data":{"description":{"value":"

This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).

\n

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.

\n

Undead and creatures immune to being charmed aren't affected by this spell.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"radius"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":2,"max":2,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"2d8"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"OMZ6qNK1bdpI8ryh","name":"Magic Resistance","type":"feat","img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","data":{"description":{"value":"

The hag has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":800001,"permission":{"default":0},"flags":{}},{"_id":"Um3cK4i4ZQSTqodb","name":"Claws (Hag Form Only)","type":"weapon","img":"icons/skills/melee/strike-slashes-red.webp","data":{"description":{"value":"

Melee Weapon Attack:+7 to hit,, 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

The Night Hag attacks with its Claws.

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The hag magically polymorphs into a Small or Medium female humanoid, or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1000001,"permission":{"default":0},"flags":{}},{"_id":"0blKOND2AnsMsZa6","name":"Etherealness","type":"feat","img":"icons/magic/unholy/barrier-shield-glowing-pink.webp","data":{"description":{"value":"

The hag magically enters the Ethereal Plane from the Material Plane, or vice versa. To do so, the hag must have a heartstone in her possession.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1100001,"permission":{"default":0},"flags":{}},{"_id":"tYZggJHgAbixP5rs","name":"Nightmare Haunting","type":"feat","img":"icons/commodities/tech/smoke-bomb-purple.webp","data":{"description":{"value":"

While on the Ethereal Plane, the hag magically touches a sleeping humanoid on the Material Plane. A protection from evil and good spell cast on the target prevents this contact, as does a magic circle.

As long as the contact persists, the target has dreadful visions. If these visions last for at least 1 hour, the target gains no benefit from its rest, and its hit point maximum is reduced by 5 (1d10). If this effect reduces the target's hit point maximum to 0, the target dies, and if the target was evil, its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic.

While on the Ethereal Plane, the hag magically touches a sleeping humanoid on the Material Plane. As long as the contact persists, the target has dreadful visions.

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Token artwork by Forgotten Adventures.

","public":""},"alignment":"Neutral Evil","race":null,"type":{"value":"fiend","subtype":"","swarm":"","custom":""},"environment":null,"cr":5,"spellLevel":0,"xp":{"value":1800},"source":"MM pg. 178","class":{}},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":["cold","fire","custom"],"custom":"bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons"},"dv":{"value":[],"custom":""},"ci":{"value":["charmed"],"custom":""},"languages":{"value":["abyssal","common","infernal","primordial"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","mod":2,"bonus":1,"passive":13,"prof":0,"total":3},"ani":{"value":0,"ability":"wis","mod":2,"bonus":1,"passive":13,"prof":0,"total":3},"arc":{"value":0,"ability":"int","mod":3,"bonus":1,"passive":14,"prof":0,"total":4},"ath":{"value":0,"ability":"str","mod":4,"bonus":1,"passive":15,"prof":0,"total":5},"dec":{"value":1,"ability":"cha","mod":3,"bonus":1,"passive":17,"prof":3,"total":7},"his":{"value":0,"ability":"int","mod":3,"bonus":1,"passive":14,"prof":0,"total":4},"ins":{"value":1,"ability":"wis","mod":2,"bonus":1,"passive":16,"prof":3,"total":6},"itm":{"value":0,"ability":"cha","mod":3,"bonus":1,"passive":14,"prof":0,"total":4},"inv":{"value":0,"ability":"int","mod":3,"bonus":1,"passive":14,"prof":0,"total":4},"med":{"value":0,"ability":"wis","mod":2,"bonus":1,"passive":13,"prof":0,"total":3},"nat":{"value":0,"ability":"int","mod":3,"bonus":1,"passive":14,"prof":0,"total":4},"prc":{"value":1,"ability":"wis","mod":2,"bonus":1,"passive":16,"prof":3,"total":6},"prf":{"value":0,"ability":"cha","mod":3,"bonus":1,"passive":14,"prof":0,"total":4},"per":{"value":0,"ability":"cha","mod":3,"bonus":1,"passive":14,"prof":0,"total":4},"rel":{"value":0,"ability":"int","mod":3,"bonus":1,"passive":14,"prof":0,"total":4},"slt":{"value":0,"ability":"dex","mod":2,"bonus":1,"passive":13,"prof":0,"total":3},"ste":{"value":1,"ability":"dex","mod":2,"bonus":1,"passive":16,"prof":3,"total":6},"sur":{"value":0,"ability":"wis","mod":2,"bonus":1,"passive":13,"prof":0,"total":3}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0},"spell0":{"value":0,"max":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"token":{"name":"Night Hag","displayName":20,"actorLink":false,"tint":null,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":120,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":0,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":""},"flags":{},"randomImg":false,"img":"systems/dnd5e/tokens/fiend/NightHag.webp","actorId":"xvh2UOKv1bh03Gih","alpha":1},"items":[{"_id":"bUkTkdnQ3XbRcXkD","name":"Innate Spellcasting","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","data":{"description":{"value":"

The hag's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). She can innately cast the following spells, requiring no material components:

\n

At will: detect magic, magic missile

\n

2/day each: plane shift (self only), ray of enfeeblement, sleep

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"rRT4rt1Nlfluj0mt","name":"Detect Magic","type":"spell","img":"systems/dnd5e/icons/spells/light-blue-2.jpg","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"9lPXTDWpyq7hq6WC","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-magenta-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d4","force"],["3","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"level","formula":"1d4+1"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"9Gf1hal94HjuAHMN","name":"Plane Shift (self only)","type":"spell","img":"systems/dnd5e/icons/spells/runes-royal-3.jpg","data":{"description":{"value":"

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the DM's discretion.

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

","chat":"","unidentified":""},"source":"PHB pg. 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":2,"max":2,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":14,"scaling":"spell"},"level":7,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":250,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"rcgnaOciUJHj34Mi","name":"Ray of Enfeeblement","type":"spell","img":"systems/dnd5e/icons/spells/beam-jade-2.jpg","data":{"description":{"value":"

A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends.

At the end of each of the target's turns, it can make a Constitution saving throw against the spell. On a success, the spell ends.

","chat":"","unidentified":""},"source":"PHB pg. 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":2,"max":2,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":14,"scaling":"spell"},"level":2,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"PH7UXgDUQLHXIhsf","name":"Sleep","type":"spell","img":"systems/dnd5e/icons/spells/light-magenta-1.jpg","data":{"description":{"value":"

This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).

\n

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.

\n

Undead and creatures immune to being charmed aren't affected by this spell.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"radius"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":2,"max":2,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"2d8"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"OMZ6qNK1bdpI8ryh","name":"Magic Resistance","type":"feat","img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","data":{"description":{"value":"

The hag has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":800001,"permission":{"default":0},"flags":{}},{"_id":"Um3cK4i4ZQSTqodb","name":"Claws (Hag Form Only)","type":"weapon","img":"icons/skills/melee/strike-slashes-red.webp","data":{"description":{"value":"

Melee Weapon Attack:+7 to hit,, 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

The Night Hag attacks with its Claws.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":900001,"permission":{"default":0},"flags":{}},{"_id":"ftmaVOSJXvHPhraJ","name":"Change Shape","type":"feat","img":"icons/magic/control/silhouette-hold-change-blue.webp","data":{"description":{"value":"

The hag magically polymorphs into a Small or Medium female humanoid, or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1000001,"permission":{"default":0},"flags":{}},{"_id":"0blKOND2AnsMsZa6","name":"Etherealness","type":"feat","img":"icons/magic/unholy/barrier-shield-glowing-pink.webp","data":{"description":{"value":"

The hag magically enters the Ethereal Plane from the Material Plane, or vice versa. To do so, the hag must have a heartstone in her possession.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1100001,"permission":{"default":0},"flags":{}},{"_id":"tYZggJHgAbixP5rs","name":"Nightmare Haunting","type":"feat","img":"icons/commodities/tech/smoke-bomb-purple.webp","data":{"description":{"value":"

While on the Ethereal Plane, the hag magically touches a sleeping humanoid on the Material Plane. A protection from evil and good spell cast on the target prevents this contact, as does a magic circle.

As long as the contact persists, the target has dreadful visions. If these visions last for at least 1 hour, the target gains no benefit from its rest, and its hit point maximum is reduced by 5 (1d10). If this effect reduces the target's hit point maximum to 0, the target dies, and if the target was evil, its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic.

While on the Ethereal Plane, the hag magically touches a sleeping humanoid on the Material Plane. As long as the contact persists, the target has dreadful visions.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":true},"attunement":0},"effects":[],"folder":null,"sort":1200001,"permission":{"default":0},"flags":{}}],"effects":[],"folder":"8kEIcpvnYCYQJ2sV","sort":0,"permission":{"default":0},"flags":{}} {"_id":"y8sRU8Ks2lcrGsaf","name":"Goat","type":"npc","img":"systems/dnd5e/tokens/beast/Goat.webp","data":{"abilities":{"str":{"value":12,"proficient":0,"min":3,"mod":1,"save":1,"prof":0,"saveBonus":0,"checkBonus":0,"dc":11},"dex":{"value":10,"proficient":0,"min":3,"mod":0,"save":0,"prof":0,"saveBonus":0,"checkBonus":0,"dc":10},"con":{"value":11,"proficient":0,"min":3,"mod":0,"save":0,"prof":0,"saveBonus":0,"checkBonus":0,"dc":10},"int":{"value":2,"proficient":0,"min":3,"mod":-4,"save":-4,"prof":0,"saveBonus":0,"checkBonus":0,"dc":6},"wis":{"value":10,"proficient":0,"min":3,"mod":0,"save":0,"prof":0,"saveBonus":0,"checkBonus":0,"dc":10},"cha":{"value":5,"proficient":0,"min":3,"mod":-3,"save":-3,"prof":0,"saveBonus":0,"checkBonus":0,"dc":7}},"attributes":{"ac":{"flat":10,"calc":"natural","formula":"","min":10},"hp":{"value":4,"min":0,"max":4,"temp":0,"tempmax":0,"formula":"1d8"},"init":{"value":0,"bonus":0,"mod":0,"total":0,"prof":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":2,"spelldc":10,"spellLevel":0,"encumbrance":{"value":0,"max":180,"pct":0,"encumbered":false}},"details":{"biography":{"value":"

Ah the domestic goat, both the shepard’s best friend and mortal enemy. Hailing from roots similar to antelope and sheep, the goat has become a mainstay in the world of domesticated farm animals. Goats resemble something of a shorn sheep with thick, bristle-like fur and small hooves adorning their nimble feet. Atop the goat’s head rests a set of hard horns which, depending upon the species, can vary from short and knobby to long curled protrusions. The goats use their horns for both defense and contests of strength between fellow males (or billies) during spectacular ramming matches. The clattering of mountain goats’ horns can be heard clearly throughout the valley towns during the creature’s mating seasons.

\n

Of Evil and Garbage. Goats can be called nothing if not resourceful when it comes to what they choose to ingest. Goats will typically feed upon grass and weeds found in their favored open fields; however, several shepherds have noted their goats eating such objects as iron nails, bits of discarded clothing, and even the wheels of a wagon! The image of a goat has also been co opted by some of the more nefarious of our realm as a symbol of evil to represent various foul cults. Perhaps it is the goat’s sinister horizontal pupil that elicits fear in onlookers or their common use by some cultures as a ritualistic sacrifice that drives the cults to utilize their visage. No matter the cause, goats continue to be an integral though stubborn part of our everyday lives as their meat, milk, and utility in flocks makes them a hardy domesticated creature.

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If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage.

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If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.

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If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes a extra bludgeoning damage. If the target is a creature, it must make a Strength saving throw or be knocked prone.

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The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

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Melee Weapon Attack:+3 to hit,, 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

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The Goat attacks with its Ram.

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The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

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The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.

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The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

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Melee Weapon Attack:+6 to hit,, 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

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The Winter Wolf attacks with its Bite. If the target is a creature, it must make a Strength saving throw or be knocked prone.

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The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one. Recharge 5-6.

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The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a Dexterity saving throw.

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A creature that touches the salamander or hits it with a melee attack while within 5 ft. of it takes 7 (2d6) fire damage.

A creature that touches the salamander or hits it with a melee attack while within 5 ft. of it takes fire damage.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":100000,"permission":{"default":0},"flags":{}},{"_id":"2y0o9wGzCVoBBuDZ","name":"Heated Weapons","type":"feat","img":"icons/skills/melee/strike-weapons-orange.webp","data":{"description":{"value":"

Any metal melee weapon the salamander wields deals an extra 3 (1d6) fire damage on a hit (included in the attack).

Any metal melee weapon the salamander wields deals an extra fire damage on a hit (included in the attack).

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":200000,"permission":{"default":0},"flags":{}},{"_id":"H9TCRB3zfkFwk192","name":"Multiattack","type":"feat","img":"icons/skills/melee/blade-tips-triple-steel.webp","data":{"description":{"value":"

The salamander makes two attacks: one with its spear and one with its tail.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":300000,"permission":{"default":0},"flags":{}},{"_id":"rvRy41yt9zowrAr1","name":"Salamander - Tail","type":"weapon","img":"icons/magic/lightning/bolt-strike-smoke-yellow.webp","data":{"description":{"value":"

Melee Weapon Attack:+7 to hit,, 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) fire damage.

The target is grappled (escape DC 14). Until this grapple ends, the target is restrained, the salamander can automatically hit the target with its tail, and the salamander can't make tail attacks against other targets.

The Salamander attacks with its Tail. The target is grappled. Until this grapple ends, the target is restrained, the salamander can automatically hit the target with its tail, and the salamander can't make tail attacks against other targets.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + @mod","bludgeoning"],["2d6","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":500000,"permission":{"default":0},"flags":{}},{"_id":"SKwOsrThcwqMXCZv","name":"Spear","type":"weapon","img":"icons/magic/fire/projectile-arrow-fire-red-yellow.webp","data":{"description":{"value":"
\n

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20 ft./60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.

\n

The Salamander attacks with its Spear.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":3,"price":1,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + @mod","piercing"],["1d6","fire"]],"versatile":"2d8 + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","properties":{"thr":true,"ver":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false},"proficient":true,"attuned":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":2700000,"permission":{"default":0},"flags":{}}],"effects":[],"folder":"rjehyX85FDoydEwV","sort":0,"permission":{"default":0},"flags":{}} diff --git a/packs/races.db b/packs/races.db index 95e001be87..f13be8f414 100644 --- a/packs/races.db +++ b/packs/races.db @@ -1,29 +1,29 @@ {"_id":"0kUsT4sMUOr5FcoX","name":"Savage Attacks","permission":{"default":0},"type":"feat","data":{"description":{"value":"

When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

\n

Foundry Note: Enable this feature in the Special Traits section of the character sheet.

","chat":"","unidentified":""},"source":"PHB pg. 41","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Half-Orc","recharge":{"value":null,"charged":false},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"flags":{},"img":"icons/skills/melee/weapons-crossed-swords-purple.webp","effects":[]} -{"_id":"6N31WSez2szqQcIQ","name":"Dwarf","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Your dwarf character has an assortment of inborn abilities, part and parcel of dwarven nature.

\n

Ability Score Increase. Your Constitution score increases by 2.

\n

Age. Dwarves mature at the same rate as humans, but they're considered young until they reach the age of 50. On average, they live about 350 years.

\n

Alignment. Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order.

\n

Size. Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.

\n

Speed. Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.

\n

Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

\n

Dwarven Resilience. @Compendium[dnd5e.races.ufysTkqet2Ctmtyi]{Dwarven Resilience} You have advantage on saving throws against poison, and you have resistance against poison damage.

\n

Dwarven Combat Training. You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.

\n

Tool Proficiency. You gain proficiency with the artisan's tools of your choice: smith's tools, brewer's supplies, or mason's tools.

\n

Stonecunning. @Compendium[dnd5e.races.mQPZDRbUhgYTbXKa]{Stonecunning} Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

\n

Languages. You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.

","chat":"","unidentified":""},"source":"PHB pg. 20","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/defensive/shield-barrier-glowing-triangle-teal-purple.webp","effects":[]} +{"_id":"6N31WSez2szqQcIQ","name":"Dwarf","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Your dwarf character has an assortment of inborn abilities, part and parcel of dwarven nature.

\n

Ability Score Increase. Your Constitution score increases by 2.

\n

Age. Dwarves mature at the same rate as humans, but they're considered young until they reach the age of 50. On average, they live about 350 years.

\n

Alignment. Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order.

\n

Size. Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.

\n

Speed. Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.

\n

Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

\n

Dwarven Resilience. @Compendium[dnd5e.races.ufysTkqet2Ctmtyi]{Dwarven Resilience} You have advantage on saving throws against poison, and you have resistance against poison damage.

\n

Dwarven Combat Training. You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.

\n

Tool Proficiency. You gain proficiency with the artisan's tools of your choice: smith's tools, brewer's supplies, or mason's tools.

\n

Stonecunning. @Compendium[dnd5e.races.mQPZDRbUhgYTbXKa]{Stonecunning} Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

\n

Languages. You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.

","chat":"","unidentified":""},"source":"PHB pg. 20","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/dnd5e/icons/spells/protect-eerie-1.jpg","effects":[]} {"_id":"7Yoo9hG0hfPSmBoC","name":"Brave","permission":{"default":0},"type":"feat","data":{"description":{"value":"

You have advantage on saving throws against being frightened.

","chat":"","unidentified":""},"source":"PHB pg. 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":null,"per":"","type":"lr"},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"You have advantage on saving throws against being frightened.","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Halfling","recharge":{"value":null,"charged":false},"featType":{"value":"ability","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"flags":{},"img":"icons/skills/melee/unarmed-punch-fist.webp","effects":[]} {"_id":"97c8i9Z28thvZuA8","name":"Relentless Endurance","permission":{"default":0},"type":"feat","data":{"description":{"value":"

When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.

","chat":"","unidentified":""},"source":"PHB pg. 41","activation":{"type":"special","cost":null,"condition":"When you are reduced to 0 hit points"},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"lr","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Half-Orc","recharge":{"value":null,"charged":false},"featType":{"value":"ability","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"flags":{},"img":"icons/magic/control/control-influence-rally-purple.webp","effects":[]} -{"_id":"A69KxdH1renVPrQV","name":"High Elf","permission":{"default":0},"type":"feat","data":{"description":{"value":"

As a high elf, you have a keen mind and a mastery of at least the basics of magic. In many fantasy gaming worlds, there are two kinds of high elves. One type is haughty and reclusive, believing themselves to be superior to non-elves and even other elves. The other type is more common and more friendly, and often encountered among humans and other races.

\n

Ability Score Increase. Your Intelligence score increases by 1.

\n

Elf Weapon Training. You have proficiency with the longsword, shortsword, shortbow, and longbow.

\n

Cantrip. You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.

\n

Extra Language. You can speak, read, and write one extra language of your choice.

","chat":"","unidentified":""},"source":"PHB pg. 23","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Elf","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/nature/leaf-glow-maple-green.webp","effects":[]} +{"_id":"A69KxdH1renVPrQV","name":"High Elf","permission":{"default":0},"type":"feat","data":{"description":{"value":"

As a high elf, you have a keen mind and a mastery of at least the basics of magic. In many fantasy gaming worlds, there are two kinds of high elves. One type is haughty and reclusive, believing themselves to be superior to non-elves and even other elves. The other type is more common and more friendly, and often encountered among humans and other races.

\n

Ability Score Increase. Your Intelligence score increases by 1.

\n

Elf Weapon Training. You have proficiency with the longsword, shortsword, shortbow, and longbow.

\n

Cantrip. You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.

\n

Extra Language. You can speak, read, and write one extra language of your choice.

","chat":"","unidentified":""},"source":"PHB pg. 23","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Elf","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/dnd5e/icons/spells/leaf-acid-3.jpg","effects":[]} {"_id":"EHhr9umJ5kxJFCQH","name":"Gnome Cunning","permission":{"default":0},"type":"feat","data":{"description":{"value":"

You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

","chat":"","unidentified":""},"source":"PHB pg. 37","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Gnome","recharge":{"value":null,"charged":false},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"flags":{},"img":"icons/magic/light/hand-sparks-glow-yellow.webp","effects":[]} -{"_id":"GH2dNne2bt1NjcJk","name":"Halfling","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Your halfling character has a number of traits in common with all other halflings.

\n

Ability Score Increase. Your Dexterity score increases by 2.

\n

Age. A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.

\n

Alignment. Most halflings are lawful good. As a rule, they are good-hearted and kind, hate to see others in pain, and have no tolerance for oppression. They are also very orderly and traditional, leaning heavily on the support of their community and the comfort of their old ways.

\n

Size. Halflings average about 3 feet tall and weigh about 40 pounds. Your size is Small.

\n

Speed. Your base walking speed is 25 feet.

\n

Lucky. @Compendium[dnd5e.races.LOMdcNAGWh5xpfm4]{Lucky} When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

\n

Brave. @Compendium[dnd5e.races.7Yoo9hG0hfPSmBoC]{Brave} You have advantage on saving throws against being frightened.

\n

Halfling Nimbleness. @Compendium[dnd5e.races.PqxZgcJzp1VVgP8t]{Halfling Nimbleness} You can move through the space of any creature that is of a size larger than yours.

\n

Languages. You can speak, read, and write Common and Halfling. The Halfling language isn't secret, but halflings are loath to share it with others. They write very little, so they don't have a rich body of literature. Their oral tradition, however, is very strong. Almost all halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling.

","chat":"","unidentified":""},"source":"PHB pg. 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/lightning/bolt-forked-large-teal.webp","effects":[]} +{"_id":"GH2dNne2bt1NjcJk","name":"Halfling","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Your halfling character has a number of traits in common with all other halflings.

\n

Ability Score Increase. Your Dexterity score increases by 2.

\n

Age. A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.

\n

Alignment. Most halflings are lawful good. As a rule, they are good-hearted and kind, hate to see others in pain, and have no tolerance for oppression. They are also very orderly and traditional, leaning heavily on the support of their community and the comfort of their old ways.

\n

Size. Halflings average about 3 feet tall and weigh about 40 pounds. Your size is Small.

\n

Speed. Your base walking speed is 25 feet.

\n

Lucky. @Compendium[dnd5e.races.LOMdcNAGWh5xpfm4]{Lucky} When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

\n

Brave. @Compendium[dnd5e.races.7Yoo9hG0hfPSmBoC]{Brave} You have advantage on saving throws against being frightened.

\n

Halfling Nimbleness. @Compendium[dnd5e.races.PqxZgcJzp1VVgP8t]{Halfling Nimbleness} You can move through the space of any creature that is of a size larger than yours.

\n

Languages. You can speak, read, and write Common and Halfling. The Halfling language isn't secret, but halflings are loath to share it with others. They write very little, so they don't have a rich body of literature. Their oral tradition, however, is very strong. Almost all halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling.

","chat":"","unidentified":""},"source":"PHB pg. 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/dnd5e/icons/spells/lightning-jade-2.jpg","effects":[]} {"_id":"GWPjKFeIthBBeCFJ","name":"Naturally Stealthy","permission":{"default":0},"type":"feat","data":{"description":{"value":"

You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

","chat":"","unidentified":""},"source":"PHB pg. 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Lightfoot Halfling","recharge":{"value":null,"charged":false},"featType":{"value":"ability","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"flags":{},"img":"icons/magic/perception/silhouette-stealth-shadow.webp","effects":[]} -{"_id":"Hye5IZwPOSwV0qRR","name":"Half-Elf","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Your half-elf character has some qualities in common with elves and some that are unique to half-elves.

\n

Ability Score Increase. Your Charisma score increases by 2, and two other ability scores of your choice increase by 1.

\n

Age. Half-elves mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 180 years.

\n

Alignment. Half-elves share the chaotic bent of their elven heritage. They value both personal freedom and creative expression, demonstrating neither love of leaders nor desire for followers. They chafe at rules, resent others' demands, and sometimes prove unreliable, or at least unpredictable.

\n

Size. Half-elves are about the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium.

\n

Speed. Your base walking speed is 30 feet.

\n

Darkvision. Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

\n

Fey Ancestry. @Compendium[dnd5e.races.cnTbpPPeGW7vGjOV]{Fey Ancestry} You have advantage on saving throws against being charmed, and magic can't put you to sleep.

\n

Skill Versatility. You gain proficiency in two skills of your choice.

\n

Languages. You can speak, read, and write Common, Elvish, and one extra language of your choice.

","chat":"","unidentified":""},"source":"PHB pg. 39","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/nature/leaf-glow-triple-teal.webp","effects":[]} -{"_id":"K4DNDcR6vngbp0pf","name":"Dragonborn","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Your draconic heritage manifests in a variety of traits you share with other dragonborn.

\n

Ability Score Increase. Your Strength score increases by 2, and your Charisma score increases by 1.

\n

Age. Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.

\n

Alignment. Dragonborn tend to extremes, making a conscious choice for one side or the other in the cosmic war between good and evil. Most dragonborn are good, but those who side with evil can be terrible villains.

\n

Size. Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.

\n

Speed. Your base walking speed is 30 feet.

\n

Draconic Ancestry. You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
DragonDamage TypeBreath Weapon
BlackAcid5 by 30 ft. line (Dex. save)
BlueLightning5 by 30 ft. line (Dex. save)
BrassFire5 by 30 ft. line (Dex. save)
BronzeLightning5 by 30 ft. line (Dex. save)
CopperAcid5 by 30 ft. line (Dex. save)
GoldFire15 ft. cone (Dex. save)
GreenPoison15 ft. cone (Con. save)
RedFire15 ft. cone (Dex. save)
SilverCold15 ft. cone (Con. save)
WhiteCold15 ft. cone (Con. save)
\n

Breath Weapon. @Compendium[dnd5e.races.KL7wx9Q8XNJQir0k]{Breath Weapon} You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation.

\n

When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.

\n

After you use your breath weapon, you can't use it again until you complete a short or long rest.

\n

Damage Resistance. @Compendium[dnd5e.races.XxCuhIk6hAu6rNB0]{Damage Resistance} You have resistance to the damage type associated with your draconic ancestry.

\n

Languages. You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.

","chat":"","unidentified":""},"source":"PHB pg. 34","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[]} +{"_id":"Hye5IZwPOSwV0qRR","name":"Half-Elf","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Your half-elf character has some qualities in common with elves and some that are unique to half-elves.

\n

Ability Score Increase. Your Charisma score increases by 2, and two other ability scores of your choice increase by 1.

\n

Age. Half-elves mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 180 years.

\n

Alignment. Half-elves share the chaotic bent of their elven heritage. They value both personal freedom and creative expression, demonstrating neither love of leaders nor desire for followers. They chafe at rules, resent others' demands, and sometimes prove unreliable, or at least unpredictable.

\n

Size. Half-elves are about the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium.

\n

Speed. Your base walking speed is 30 feet.

\n

Darkvision. Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

\n

Fey Ancestry. @Compendium[dnd5e.races.cnTbpPPeGW7vGjOV]{Fey Ancestry} You have advantage on saving throws against being charmed, and magic can't put you to sleep.

\n

Skill Versatility. You gain proficiency in two skills of your choice.

\n

Languages. You can speak, read, and write Common, Elvish, and one extra language of your choice.

","chat":"","unidentified":""},"source":"PHB pg. 39","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/dnd5e/icons/spells/leaf-jade-2.jpg","effects":[]} +{"_id":"K4DNDcR6vngbp0pf","name":"Dragonborn","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Your draconic heritage manifests in a variety of traits you share with other dragonborn.

\n

Ability Score Increase. Your Strength score increases by 2, and your Charisma score increases by 1.

\n

Age. Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.

\n

Alignment. Dragonborn tend to extremes, making a conscious choice for one side or the other in the cosmic war between good and evil. Most dragonborn are good, but those who side with evil can be terrible villains.

\n

Size. Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.

\n

Speed. Your base walking speed is 30 feet.

\n

Draconic Ancestry. You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
DragonDamage TypeBreath Weapon
BlackAcid5 by 30 ft. line (Dex. save)
BlueLightning5 by 30 ft. line (Dex. save)
BrassFire5 by 30 ft. line (Dex. save)
BronzeLightning5 by 30 ft. line (Dex. save)
CopperAcid5 by 30 ft. line (Dex. save)
GoldFire15 ft. cone (Dex. save)
GreenPoison15 ft. cone (Con. save)
RedFire15 ft. cone (Dex. save)
SilverCold15 ft. cone (Con. save)
WhiteCold15 ft. cone (Con. save)
\n

Breath Weapon. @Compendium[dnd5e.races.KL7wx9Q8XNJQir0k]{Breath Weapon} You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation.

\n

When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.

\n

After you use your breath weapon, you can't use it again until you complete a short or long rest.

\n

Damage Resistance. @Compendium[dnd5e.races.XxCuhIk6hAu6rNB0]{Damage Resistance} You have resistance to the damage type associated with your draconic ancestry.

\n

Languages. You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.

","chat":"","unidentified":""},"source":"PHB pg. 34","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/dnd5e/icons/spells/evil-eye-red-1.jpg","effects":[]} {"_id":"KL7wx9Q8XNJQir0k","name":"Breath Weapon","type":"feat","img":"icons/magic/acid/projectile-smoke-glowing.webp","data":{"description":{"value":"

You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation.

\n

When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.

\n

After you use your breath weapon, you can't use it again until you complete a short or long rest.

\n

Foundry Note: Edit the Details for this feat, so that the damage type, saving throw, and area of effect match those of your Draconic Ancestry.

","chat":"","unidentified":""},"source":"PHB pg. 34","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"sr"},"consume":{"type":"","target":"","amount":null},"ability":"con","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["((ceil((@details.level - 5)/5)) +2)d6","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"con"},"requirements":"Dragonborn","recharge":{"value":null,"charged":false},"featType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{}} {"_id":"LOMdcNAGWh5xpfm4","name":"Lucky","permission":{"default":0},"type":"feat","data":{"description":{"value":"

When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

\n

Foundry Note: Enable this feature in the Special Traits section of the character sheet.

","chat":"","unidentified":""},"source":"PHB pg. 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Halfling","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/sundries/gaming/dice-runed-brown.webp","effects":[]} {"_id":"OQA1sHxKnSJq01dL","name":"Artificer's Lore","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply.

","chat":"","unidentified":""},"source":"PHB pg. 37","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Rock Gnome","recharge":{"value":null,"charged":false},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"flags":{},"img":"icons/magic/fire/flame-burning-chain.webp","effects":[]} {"_id":"PqxZgcJzp1VVgP8t","name":"Halfling Nimbleness","permission":{"default":0},"type":"feat","data":{"description":{"value":"

You can move through the space of any creature that is of a size larger than yours.

","chat":"","unidentified":""},"source":"PHB pg. 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Halfling","recharge":{"value":null,"charged":false},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"flags":{},"img":"icons/skills/movement/feet-winged-boots-brown.webp","effects":[]} -{"_id":"TZtarkKs6cgGD7z2","name":"Rock Gnome","permission":{"default":0},"type":"feat","data":{"description":{"value":"

As a rock gnome, you have a natural inventiveness and hardiness beyond that of other gnomes.

\n

Ability Score Increase. Your Constitution score increases by 1.

\n

Artificer's Lore. @Compendium[dnd5e.races.OQA1sHxKnSJq01dL]{Artificer's Lore} Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply.

\n

Tinker. @Compendium[dnd5e.races.koRPOLtj8XAFMwnW]{Tinker} You have proficiency with artisan's tools (tinker's tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time.

\n

When you create a device, choose one of the following options:

\n

Clockwork Toy. This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.

\n

Fire Starter. The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action.

\n

Music Box. When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song's end or when it is closed.

","chat":"","unidentified":""},"source":"PHB pg. 36","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Gnome","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/fire/projectile-meteor-salvo-light-purple.webp","effects":[]} -{"_id":"UQiRQUTBcsz8gZU1","name":"Hill Dwarf","permission":{"default":0},"type":"feat","data":{"description":{"value":"

As a hill dwarf, you have keen senses, deep intuition, and remarkable resilience.

\n

Ability Score Increase. Your Wisdom score increases by 1.

\n

Dwarven Toughness. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Dwarf","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/defensive/shield-barrier-glowing-triangle-magenta.webp","effects":[]} +{"_id":"TZtarkKs6cgGD7z2","name":"Rock Gnome","permission":{"default":0},"type":"feat","data":{"description":{"value":"

As a rock gnome, you have a natural inventiveness and hardiness beyond that of other gnomes.

\n

Ability Score Increase. Your Constitution score increases by 1.

\n

Artificer's Lore. @Compendium[dnd5e.races.OQA1sHxKnSJq01dL]{Artificer's Lore} Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply.

\n

Tinker. @Compendium[dnd5e.races.koRPOLtj8XAFMwnW]{Tinker} You have proficiency with artisan's tools (tinker's tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time.

\n

When you create a device, choose one of the following options:

\n

Clockwork Toy. This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.

\n

Fire Starter. The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action.

\n

Music Box. When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song's end or when it is closed.

","chat":"","unidentified":""},"source":"PHB pg. 36","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Gnome","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/dnd5e/icons/spells/fire-arrows-royal-1.jpg","effects":[]} +{"_id":"UQiRQUTBcsz8gZU1","name":"Hill Dwarf","permission":{"default":0},"type":"feat","data":{"description":{"value":"

As a hill dwarf, you have keen senses, deep intuition, and remarkable resilience.

\n

Ability Score Increase. Your Wisdom score increases by 1.

\n

Dwarven Toughness. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Dwarf","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/dnd5e/icons/spells/protect-magenta-1.jpg","effects":[]} {"_id":"XxCuhIk6hAu6rNB0","name":"Damage Resistance","permission":{"default":0},"type":"feat","data":{"description":{"value":"

You have resistance to the damage type associated with your draconic ancestry.

","chat":"","unidentified":""},"source":"PHB pg. 34","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Dragonborn","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","effects":[]} -{"_id":"ZgYBjYYfiUstQD6f","name":"Lightfoot Halfling","permission":{"default":0},"type":"feat","data":{"description":{"value":"

As a lightfoot halfling, you can easily hide from notice, even using other people as cover. You're inclined to be affable and get along well with others.

\n

Lightfoots are more prone to wanderlust than other halflings, and often dwell alongside other races or take up a nomadic life.

\n

Ability Score Increase. Your Charisma score increases by 1.

\n

Naturally Stealthy. @Compendium[dnd5e.races.GWPjKFeIthBBeCFJ]{Naturally Stealthy} You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

","chat":"","unidentified":""},"source":"PHB pg. 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Halfling","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/lightning/bolt-forked-teal.webp","effects":[]} -{"_id":"aHTokZ151W0ASSmo","name":"Tiefling","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Tieflings share certain racial traits as a result of their infernal descent.

\n

Ability Score Increase. Your Intelligence score increases by 1, and your Charisma score increases by 2.

\n

Age. Tieflings mature at the same rate as humans but live a few years longer.

\n

Alignment. Tieflings might not have an innate tendency toward evil, but many of them end up there. Evil or not, an independent nature inclines many tieflings toward a chaotic alignment.

\n

Size. Tieflings are about the same size and build as humans. Your size is Medium.

\n

Speed. Your base walking speed is 30 feet.

\n

Darkvision. Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

\n

Hellish Resistance. @Compendium[dnd5e.races.q71Pe1F8RRtEJt8Q]{Hellish Resistance} You have resistance to fire damage.

\n

Infernal Legacy. @Compendium[dnd5e.races.wJc88B8OP1y1xzMw]{Infernal Legacy} You know the @Compendium[dnd5e.spells.MUO1uYN7JR1hm4dR]{Thaumaturgy} cantrip. When you reach 3rd level, you can cast the @Compendium[dnd5e.spells.22dPoeXfaaAv4K3h]{Hellish Rebuke} spell as a 2nd‑level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the @Compendium[dnd5e.spells.S7VbUetIfVT7B6Eq]{Darkness} spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

\n

Languages. You can speak, read, and write Common and Infernal.

","chat":"","unidentified":""},"source":"PHB pg. 43","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/air/wind-tornado-cyclone-red-orange.webp","effects":[]} +{"_id":"ZgYBjYYfiUstQD6f","name":"Lightfoot Halfling","permission":{"default":0},"type":"feat","data":{"description":{"value":"

As a lightfoot halfling, you can easily hide from notice, even using other people as cover. You're inclined to be affable and get along well with others.

\n

Lightfoots are more prone to wanderlust than other halflings, and often dwell alongside other races or take up a nomadic life.

\n

Ability Score Increase. Your Charisma score increases by 1.

\n

Naturally Stealthy. @Compendium[dnd5e.races.GWPjKFeIthBBeCFJ]{Naturally Stealthy} You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

","chat":"","unidentified":""},"source":"PHB pg. 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Halfling","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/dnd5e/icons/spells/lightning-jade-1.jpg","effects":[]} +{"_id":"aHTokZ151W0ASSmo","name":"Tiefling","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Tieflings share certain racial traits as a result of their infernal descent.

\n

Ability Score Increase. Your Intelligence score increases by 1, and your Charisma score increases by 2.

\n

Age. Tieflings mature at the same rate as humans but live a few years longer.

\n

Alignment. Tieflings might not have an innate tendency toward evil, but many of them end up there. Evil or not, an independent nature inclines many tieflings toward a chaotic alignment.

\n

Size. Tieflings are about the same size and build as humans. Your size is Medium.

\n

Speed. Your base walking speed is 30 feet.

\n

Darkvision. Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

\n

Hellish Resistance. @Compendium[dnd5e.races.q71Pe1F8RRtEJt8Q]{Hellish Resistance} You have resistance to fire damage.

\n

Infernal Legacy. @Compendium[dnd5e.races.wJc88B8OP1y1xzMw]{Infernal Legacy} You know the @Compendium[dnd5e.spells.MUO1uYN7JR1hm4dR]{Thaumaturgy} cantrip. When you reach 3rd level, you can cast the @Compendium[dnd5e.spells.22dPoeXfaaAv4K3h]{Hellish Rebuke} spell as a 2nd‑level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the @Compendium[dnd5e.spells.S7VbUetIfVT7B6Eq]{Darkness} spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

\n

Languages. You can speak, read, and write Common and Infernal.

","chat":"","unidentified":""},"source":"PHB pg. 43","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/dnd5e/icons/spells/wind-red-3.jpg","effects":[]} {"_id":"cnTbpPPeGW7vGjOV","name":"Fey Ancestry","permission":{"default":0},"type":"feat","data":{"description":{"value":"

You have advantage on saving throws against being charmed, and magic can't put you to sleep.

","chat":"","unidentified":""},"source":"PHB pg. 23, 39","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Elf, Half-Elf","recharge":{"value":null,"charged":false},"featType":{"value":"ability","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"flags":{},"img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[]} -{"_id":"kmRnMETG5hB9Bmwu","name":"Gnome","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Your gnome character has certain characteristics in common with all other gnomes.

\n

Ability Score Increase. Your Intelligence score increases by 2.

\n

Age. Gnomes mature at the same rate humans do, and most are expected to settle down into an adult life by around age 40. They can live 350 to almost 500 years.

\n

Alignment. Gnomes are most often good. Those who tend toward law are sages, engineers, researchers, scholars, investigators, or inventors. Those who tend toward chaos are minstrels, tricksters, wanderers, or fanciful jewelers. Gnomes are good-‐‑hearted, and even the tricksters among them are more playful than vicious.

\n

Size. Gnomes are between 3 and 4 feet tall and average about 40 pounds. Your size is Small. Speed. Your base walking speed is 25 feet.

\n

Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

\n

Gnome Cunning. @Compendium[dnd5e.races.EHhr9umJ5kxJFCQH]{Gnome Cunning} You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

\n

Languages. You can speak, read, and write Common and Gnomish. The Gnomish language, which uses the Dwarvish script, is renowned for its technical treatises and its catalogs of knowledge about the natural world.

","chat":"","unidentified":""},"source":"PHB pg. 36","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/fire/projectile-meteor-salvo-strong-purple-yellow.webp","effects":[]} +{"_id":"kmRnMETG5hB9Bmwu","name":"Gnome","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Your gnome character has certain characteristics in common with all other gnomes.

\n

Ability Score Increase. Your Intelligence score increases by 2.

\n

Age. Gnomes mature at the same rate humans do, and most are expected to settle down into an adult life by around age 40. They can live 350 to almost 500 years.

\n

Alignment. Gnomes are most often good. Those who tend toward law are sages, engineers, researchers, scholars, investigators, or inventors. Those who tend toward chaos are minstrels, tricksters, wanderers, or fanciful jewelers. Gnomes are good-‐‑hearted, and even the tricksters among them are more playful than vicious.

\n

Size. Gnomes are between 3 and 4 feet tall and average about 40 pounds. Your size is Small. Speed. Your base walking speed is 25 feet.

\n

Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

\n

Gnome Cunning. @Compendium[dnd5e.races.EHhr9umJ5kxJFCQH]{Gnome Cunning} You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

\n

Languages. You can speak, read, and write Common and Gnomish. The Gnomish language, which uses the Dwarvish script, is renowned for its technical treatises and its catalogs of knowledge about the natural world.

","chat":"","unidentified":""},"source":"PHB pg. 36","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/dnd5e/icons/spells/fire-arrows-royal-2.jpg","effects":[]} {"_id":"koRPOLtj8XAFMwnW","name":"Tinker","permission":{"default":0},"type":"feat","data":{"description":{"value":"

You have proficiency with artisan's tools (tinker's tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time. When you create a device, choose one of the following options:

\n

Clockwork Toy: This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.

\n

Fire Starter: The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action.

\n

Music Box: When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song's end or when it is closed.

","chat":"","unidentified":""},"source":"PHB pg. 37","activation":{"type":"hour","cost":1,"condition":"Expend 10 gp worth of materials"},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Rock Gnome","recharge":{"value":null,"charged":false},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"flags":{},"img":"icons/commodities/tech/cog-steel.webp","effects":[]} {"_id":"mQPZDRbUhgYTbXKa","name":"Stonecunning","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

","chat":"","unidentified":""},"source":"PHB pg. 20","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Dwarf","recharge":{"value":null,"charged":false},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"flags":{},"img":"icons/commodities/tech/cog-bronze.webp","effects":[]} {"_id":"n5L000DkNBU6h2oJ","name":"Half-Orc","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Your half-orc character has certain traits deriving from your orc ancestry.

\n

Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1.

\n

Age. Half-orcs mature a little faster than humans, reaching adulthood around age 14. They age noticeably faster and rarely live longer than 75 years.

\n

Alignment. Half-orcs inherit a tendency toward chaos from their orc parents and are not strongly inclined toward good. Half-orcs raised among orcs and willing to live out their lives among them are usually evil.

\n

Size. Half-orcs are somewhat larger and bulkier than humans, and they range from 5 to well over 6 feet tall. Your size is Medium.

\n

Speed. Your base walking speed is 30 feet.

\n

Darkvision. Thanks to your orc blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

\n

Menacing. You gain proficiency in the Intimidation skill.

\n

Relentless Endurance. @Compendium[dnd5e.races.97c8i9Z28thvZuA8]{Relentless Endurance} When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.

\n

Savage Attacks. @Compendium[dnd5e.races.0kUsT4sMUOr5FcoX]{Savage Attacks} When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

\n

Languages. You can speak, read, and write Common and Orc. Orc is a harsh, grating language with hard consonants. It has no script of its own but is written in the Dwarvish script.

","chat":"","unidentified":""},"source":"PHB pg. 41","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/unholy/orb-smoking-green.webp","effects":[]} -{"_id":"q71Pe1F8RRtEJt8Q","name":"Hellish Resistance","permission":{"default":0},"type":"feat","data":{"description":{"value":"

You have resistance to fire damage.

","chat":"","unidentified":""},"source":"PHB pg. 43","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Tiefling","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/air/fog-gas-smoke-swirling-orange.webp","effects":[]} -{"_id":"rAGnsfgw3ZqAme1v","name":"Elf","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Your elf character has a variety of natural abilities, the result of thousands of years of elven refinement.

\n

Ability Score Increase. Your Dexterity score increases by 2.

\n

Age. Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.

\n

Alignment. Elves love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others' freedom as well as their own, and they are more often good than not.

\n

Size. Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.

\n

Speed. Your base walking speed is 30 feet.

\n

Darkvision. Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

\n

Keen Senses. You have proficiency in the Perception skill.

\n

Fey Ancestry. @Compendium[dnd5e.races.cnTbpPPeGW7vGjOV]{Fey Ancestry} You have advantage on saving throws against being charmed, and magic can't put you to sleep.

\n

Trance. Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is \"trance.\") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

\n

Languages. You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.

","chat":"","unidentified":""},"source":"PHB pg. 23","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/nature/leaf-glow-maple-teal.webp","effects":[]} +{"_id":"q71Pe1F8RRtEJt8Q","name":"Hellish Resistance","permission":{"default":0},"type":"feat","data":{"description":{"value":"

You have resistance to fire damage.

","chat":"","unidentified":""},"source":"PHB pg. 43","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Tiefling","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/dnd5e/icons/spells/fog-orange-3.jpg","effects":[]} +{"_id":"rAGnsfgw3ZqAme1v","name":"Elf","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Your elf character has a variety of natural abilities, the result of thousands of years of elven refinement.

\n

Ability Score Increase. Your Dexterity score increases by 2.

\n

Age. Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.

\n

Alignment. Elves love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others' freedom as well as their own, and they are more often good than not.

\n

Size. Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.

\n

Speed. Your base walking speed is 30 feet.

\n

Darkvision. Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

\n

Keen Senses. You have proficiency in the Perception skill.

\n

Fey Ancestry. @Compendium[dnd5e.races.cnTbpPPeGW7vGjOV]{Fey Ancestry} You have advantage on saving throws against being charmed, and magic can't put you to sleep.

\n

Trance. Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is \"trance.\") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

\n

Languages. You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.

","chat":"","unidentified":""},"source":"PHB pg. 23","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/dnd5e/icons/spells/leaf-jade-3.jpg","effects":[]} {"_id":"ufysTkqet2Ctmtyi","name":"Dwarven Resilience","permission":{"default":0},"type":"feat","data":{"description":{"value":"

You have advantage on saving throws against poison, and you have resistance against poison damage.

","chat":"","unidentified":""},"source":"PHB pg. 20","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Dwarf","recharge":{"value":null,"charged":false},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"flags":{},"img":"icons/creatures/abilities/stinger-poison-green.webp","effects":[]} {"_id":"wJc88B8OP1y1xzMw","name":"Infernal Legacy","permission":{"default":0},"type":"feat","data":{"description":{"value":"

You know the @Compendium[dnd5e.spells.MUO1uYN7JR1hm4dR]{Thaumaturgy} cantrip.

\n

When you reach 3rd level, you can cast the @Compendium[dnd5e.spells.22dPoeXfaaAv4K3h]{Hellish Rebuke} spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest.

\n

When you reach 5th level, you can cast the @Compendium[dnd5e.spells.S7VbUetIfVT7B6Eq]{Darkness} spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

","chat":"","unidentified":""},"source":"PHB pg. 43","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":1,"max":1,"per":null,"type":"sr"},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Tiefling","recharge":{"value":null,"charged":false},"featType":{"value":"ability","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"flags":{},"img":"icons/creatures/unholy/demon-fanged-horned-yellow.webp","effects":[]} -{"_id":"ydP3QzCmur55mtY2","name":"Human","permission":{"default":0},"type":"feat","data":{"description":{"value":"

It's hard to make generalizations about humans, but your human character has these traits.

\n

Ability Score Increase. Your ability scores each increase by 1.

\n

Age. Humans reach adulthood in their late teens and live less than a century.

\n

Alignment. Humans tend toward no particular alignment. The best and the worst are found among them.

\n

Size. Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.

\n

Speed. Your base walking speed is 30 feet.

\n

Languages. You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.

","chat":"","unidentified":""},"source":"PHB pg. 31","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/light/explosion-star-large-orange.webp","effects":[]} +{"_id":"ydP3QzCmur55mtY2","name":"Human","permission":{"default":0},"type":"feat","data":{"description":{"value":"

It's hard to make generalizations about humans, but your human character has these traits.

\n

Ability Score Increase. Your ability scores each increase by 1.

\n

Age. Humans reach adulthood in their late teens and live less than a century.

\n

Alignment. Humans tend toward no particular alignment. The best and the worst are found among them.

\n

Size. Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.

\n

Speed. Your base walking speed is 30 feet.

\n

Languages. You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.

","chat":"","unidentified":""},"source":"PHB pg. 31","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/dnd5e/icons/spells/light-air-fire-3.jpg","effects":[]} diff --git a/packs/spells.db b/packs/spells.db index 182a7cd02e..9d95b3d946 100644 --- a/packs/spells.db +++ b/packs/spells.db @@ -1,319 +1,319 @@ -{"_id":"04nMsTWkIFvkbXlY","name":"Polymorph","permission":{"default":0},"type":"spell","data":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a Shapechanger or a creature with 0 Hit Points.

The transformation lasts for the Duration, or until the target drops to 0 Hit Points or dies. The new form can be any beast whose Challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental Ability Scores, are replaced by the Statistics of the chosen beast. It retains its Alignment and personality.

The target assumes the Hit Points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked Unconscious.

The creature is limited in the Actions it can perform by the Nature of its new form, and it can't speak, cast Spells, or take any other action that requires hands or speech.

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its Equipment.

","chat":"","unidentified":""},"source":"PHB pg. 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A caterpillar cocoon","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/control/energy-stream-link-large-teal.webp","effects":[]} -{"_id":"0xmXiPiuYws1OGcX","name":"Hunter's Mark","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra {@dice 1d6} damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.

","chat":"","unidentified":""},"source":"PHB pg. 251","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[]} +{"_id":"04nMsTWkIFvkbXlY","name":"Polymorph","permission":{"default":0},"type":"spell","data":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a Shapechanger or a creature with 0 Hit Points.

The transformation lasts for the Duration, or until the target drops to 0 Hit Points or dies. The new form can be any beast whose Challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental Ability Scores, are replaced by the Statistics of the chosen beast. It retains its Alignment and personality.

The target assumes the Hit Points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked Unconscious.

The creature is limited in the Actions it can perform by the Nature of its new form, and it can't speak, cast Spells, or take any other action that requires hands or speech.

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its Equipment.

","chat":"","unidentified":""},"source":"PHB pg. 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A caterpillar cocoon","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","effects":[]} +{"_id":"0xmXiPiuYws1OGcX","name":"Hunter's Mark","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra {@dice 1d6} damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.

","chat":"","unidentified":""},"source":"PHB pg. 251","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/evil-eye-red-1.jpg","effects":[]} {"_id":"13uVuBQP6VaiSPvC","name":"Water Breathing","permission":{"default":0},"type":"spell","data":{"description":{"value":"

This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration.

","chat":"","unidentified":""},"source":"PHB pg. 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":10,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"A short reed or piece of straw","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/water/pseudopod-swirl-blue.webp","effects":[]} -{"_id":"15Fa6q1nH27XfbR8","name":"Dispel Magic","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"PHB pg. 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"icons/skills/melee/strike-blade-knife-orange-blue.webp","effects":[]} -{"_id":"1ADstb0Xec6HHRcU","name":"Resilient Sphere","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A sphere of shimmering force encloses a creature or object of Large size or smaller within range. An unwilling creature must make a Dexterity saving throw. On a failed save, the creature is enclosed for the Duration.

Nothing—not physical Objects, energy, or other spell effects—can pass through the barrier, in or out, though a creature in the sphere can breathe there. The sphere is immune to all damage, and a creature or object inside can't be damaged by attacks or Effects originating from outside, nor can a creature inside the sphere damage anything outside it.

The sphere is weightless and just large enough to contain the creature or object inside. An enclosed creature can use its action to push against the sphere's walls and thus roll the sphere at up to half the creature's speed. Similarly, the globe can be picked up and moved by other creatures.

A Disintegrate spell targeting the globe destroys it without harming anything inside it.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/light/explosion-star-large-pink.webp","effects":[]} -{"_id":"1Drt0SHxbEAHxprN","name":"Conjure Animals","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:

\n\n

The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.

Higher Levels. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 5th-level slot, three times as many with a 7th-level.

","chat":"","unidentified":""},"source":"PHB pg. 225","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"units":"any","type":"space"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":3,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/nature/wolf-paw-glow-large-orange.webp","effects":[]} -{"_id":"1LkZvINag7KqBmDR","name":"Conjure Elemental","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You call forth an elemental servant. Choose an area of air, earth, fire, or water that fills a 10-foot cube within range. An elemental of challenge rating 5 or lower appropriate to the area you chose appears in an unoccupied space within 10 feet of it. For example, a fire elemental emerges from a bonfire, and an earth elemental rises up from the ground. The elemental disappears when it drops to 0 hit points or when the spell ends.

The elemental is friendly to you and your companions for the duration. Roll initiative for the elemental, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the elemental, it defends itself from hostile creatures but otherwise takes no actions.

If your concentration is broken, the elemental doesn't disappear. Instead, you lose control of the elemental, it becomes hostile toward you and your companions, and it might attack. An uncontrolled elemental can't be dismissed by you, and it disappears 1 hour after you summoned it.

Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the challenge rating increases by 1 for each slot level above 5th.

","chat":"","unidentified":""},"source":"PHB pg. 225","activation":{"type":"minute","cost":1,"condition":"an area of air, earth, fire, or water that fills a 10-foot cube within range"},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"space"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":5,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Burning incense for air, soft clay for earth, sulfur and phosphorus for fire, or water and sand for water.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/symbols/runes-star-pentagon-orange.webp","effects":[]} -{"_id":"1N8dDMMgZ1h1YJ3B","name":"Invisibility","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"PHB pg. 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"An eyelash encased in gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/air/fog-gas-smoke-blue-dense-white.webp","effects":[]} -{"_id":"1RzxKZzkQOoioxPj","name":"Glibness","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Until the spell ends, when you make a Charisma check, you can replace the number you roll with a 15. Additionally, no matter what you say, magic that would determine if you are telling the truth indicates that you are being truthful.

","chat":"","unidentified":""},"source":"PHB pg. 245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":0,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":8,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/air/fog-gas-smoke-dense-purple-blue.webp","effects":[]} -{"_id":"1nhIxh0DsJsntCfj","name":"Knock","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Choose an object that you can see within range. The object can be a door, a box, a chest, a set of Manacles, a padlock, or another object that contains a mundane or magical means that prevents access.

A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked.

If you choose a target that is held shut with Arcane Lock, that spell is suppressed for 10 minutes, during which time the target can be opened and shut normally.

When you cast the spell, a loud knock, audible from as far away as 300 feet, emanates from the target object.

","chat":"","unidentified":""},"source":"PHB pg. 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"object"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/symbols/runes-triangle-orange.webp","effects":[]} -{"_id":"22dPoeXfaaAv4K3h","name":"Hellish Rebuke","permission":{"default":0},"type":"spell","data":{"description":{"value":"

When you are damaged by a creature within 60 feet of you that you can see, you point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 250","activation":{"type":"reaction","cost":1,"condition":"Which you take in response to being damaged by a creature within 60 feet of you that you can see"},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d10"}},"sort":100001,"flags":{},"img":"icons/magic/control/fear-fright-shadow-monster-red.webp","effects":[]} -{"_id":"2IWiZAJtOGDoKjiz","name":"Gaseous Form","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal creature isn't affected.

While in this form, the target's only method of movement is a flying speed of 10 feet. The target can enter and occupy the space of another creature. The target has resistance to nonmagical damage, and it has advantage on Strength, Dexterity, and Constitution saving throws. The target can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid surfaces. The target can't fall and remains hovering in the air even when stunned or otherwise incapacitated.

While in the form of a misty cloud, the target can't talk or manipulate objects, and any objects it was carrying or holding can't be dropped, used, or otherwise interacted with. The target can't attack or cast spells.

","chat":"","unidentified":""},"source":"PHB pg. 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A bit of gauze and a wisp of smoke","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/air/fog-gas-smoke-dense-green.webp","effects":[]} -{"_id":"2RC0EyvBLPH88PZF","name":"Sunbeam","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is Blinded until your next turn. On a successful save, it takes half as much damage and isn't blinded by this spell. Undead and oozes have disadvantage on this saving throw.

You can create a new line of radiance as your action on any turn until the spell ends.

For the Duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight.

","chat":"","unidentified":""},"source":"PHB pg. 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":60,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":0,"scaling":"spell"},"level":6,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A magnifying glass","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/light/beam-rays-orange-purple-large.webp","effects":[]} -{"_id":"2VXGS206tuChoeXy","name":"Speak with Plants","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You imbue Plants within 30 feet of you with limited sentience and animation, giving them the ability to communicate with you and follow your simple commands. You can question plants about events in the spell's area within the past day, gaining information about creatures that have passed, weather, and other circumstances.

You can also turn difficult terrain caused by Plant Growth (such as thickets and undergrowth) into ordinary terrain that lasts for the Duration. Or you can turn ordinary terrain where Plants are present into difficult terrain that lasts for the duration, causing vines and branches to hinder pursuers, for example.

Plants might be able to perform other tasks on your behalf, at the DM's discretion. The spell doesn't enable Plants to uproot themselves and move about, but they can freely move branches, tendrils, and stalks.

If a plant creature is in the area, you can communicate with it as if you shared a Common language, but you gain no magical ability to influence it.

This spell can cause the plants created by the Entangle spell to release a Restrained creature.

","chat":"","unidentified":""},"source":"PHB pg. 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/nature/leaf-glow-teal.webp","effects":[]} -{"_id":"2skfDtglk1mGrb3l","name":"Detect Poison and Disease","permission":{"default":0},"type":"spell","data":{"description":{"value":"

For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A yew leaf","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[]} -{"_id":"2yHXEcrRbadZDr5M","name":"Heat Metal","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.

If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.

Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"PHB pg. 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"object"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","fire"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A piece of iron and a flame.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"sort":100001,"flags":{},"img":"icons/magic/light/explosion-star-large-orange.webp","effects":[]} -{"_id":"30ZgXtijJVCxQk5N","name":"Enthrall","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a Wisdom saving throw. Any creature that can't be Charmed succeeds on this saving throw automatically, and if you or your companions are fighting a creature, it has advantage on the save. On a failed save, the target has disadvantage on Wisdom (Perception) checks made to perceive any creature other than you until the spell ends or until the target can no longer hear you. The spell ends if you are Incapacitated or can no longer speak.

","chat":"","unidentified":""},"source":"PHB pg. 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":"any","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/air/air-burst-spiral-pink.webp","effects":[]} -{"_id":"34ddoYIrnOZ2GFYi","name":"Mass Healing Word","permission":{"default":0},"type":"spell","data":{"description":{"value":"

As you call out words of restoration, up to six creatures of your choice that you can see within range regain hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the healing increases by 1d4 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"PHB pg. 258","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":6,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d4"}},"sort":100001,"flags":{},"img":"icons/magic/life/heart-cross-strong-flame-green.webp","effects":[]} -{"_id":"35j2QIMmIk6aEdxj","name":"Power Word Stun","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded. If the target has 150 Hit Points or fewer, it is Stunned. Otherwise, the spell has no effect.

The stunned target must make a Constitution saving throw at the end of each of its turns. On a successful save, this stunning effect ends.

","chat":"","unidentified":""},"source":"PHB pg. 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":0,"scaling":"spell"},"level":8,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/control/debuff-chains-ropes-red.webp","effects":[]} -{"_id":"3Lo9boi7P2ro6QV4","name":"Hold Person","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"PHB pg. 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/control/debuff-chains-ropes-purple.webp","effects":[]} -{"_id":"3MYDjS6k9IYL0aTj","name":"Calm Emotions","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects. You can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.

Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.

","chat":"","unidentified":""},"source":"PHB pg. 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"units":"ft","type":"sphere"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":0,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/light/explosion-star-blue.webp","effects":[]} -{"_id":"3OZnNhunvRtPOQmH","name":"Identify","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.

If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.

","chat":"","unidentified":""},"source":"PHB pg. 252","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"A pearl worth at least 100gp and an owl feather","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/light/explosion-star-small-teal-purple.webp","effects":[]} -{"_id":"3okM6Gn63zzEULkz","name":"Wish","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Wish is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the very foundations of reality in accord with your desires.

\n

The basic use of this spell is to duplicate any other spell of 8th level or lower. You don't need to meet any requirements in that spell, including costly Components. The spell simply takes effect.

\n

Alternatively, you can create one of the following Effects of your choice:

\n \n

You might be able to achieve something beyond the scope of the above examples. State your wish to the DM as precisely as possible. The DM has great latitude in ruling what occurs in such an instance; the greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might only be partly achieved, or you might suffer some unforeseen consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a legendary magic item or artifact might instantly transport you to the presence of the item's current owner.

\n

The stress of casting this spell to produce any effect other than duplicating another spell weakens you. After enduring that stress, each time you cast a spell until you finish a Long Rest, you take 1d10 necrotic damage per level of that spell. This damage can't be reduced or prevented in any way. In addition, your Strength drops to 3, if it isn't 3 or lower already, for 2d4 days. For each of those days that you spend Resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast wish ever again if you suffer this stress.

","chat":"","unidentified":""},"source":"PHB pg. 288","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10","necrotic"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":9,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"consume":{"type":"","target":"","amount":null}},"sort":100001,"flags":{},"img":"icons/magic/symbols/runes-star-pentagon-orange-purple.webp","effects":[]} -{"_id":"41JIhpDyM9Anm7cs","name":"Magic Missile","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/fire/projectile-meteor-salvo-light-pink.webp","effects":[]} -{"_id":"42O2aNBW7vK90gTL","name":"Planar Binding","permission":{"default":0},"type":"spell","data":{"description":{"value":"

With this spell, you attempt to bind a Celestial, an elemental, a fey, or a fiend to your service. The creature must be within range for the entire casting of the spell. (Typically, the creature is first summoned into the center of an inverted Magic Circle in order to keep it trapped while this spell is cast.) At the completion of the casting, the target must make a Charisma saving throw. On a failed save, it is bound to serve you for the Duration. If the creature was summoned or created by another spell, that spell's duration is extended to match the duration of this spell.

A bound creature must follow your instructions to the best of its ability. You might command the creature to accompany you on an adventure, to guard a location, or to deliver a message. The creature obeys the letter of your instructions, but if the creature is hostile to you, it strives to twist your words to achieve its own objectives. If the creature carries out your instructions completely before the spell ends, it travels to you to report this fact if you are on the same plane of existence. If you are on a different plane of existence, it returns to the place where you bound it and remains there until the spell ends.

At Higher Levels. When you cast this spell using a spell slot of a higher level, the Duration increases to 10 days with a 6th-level slot, to 30 days with a 7th-level slot, to 180 days with an 8th-level slot, and to a year and a day with a 9th-level spell slot.

","chat":"","unidentified":""},"source":"PHB pg. 265","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":5,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A jewel worth at least 1,000gp, which the spell consumes","consumed":true,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/symbols/runes-star-pentagon-orange.webp","effects":[]} -{"_id":"4H6YgYdKgnX6ZQ8M","name":"Acid Arrow","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A shimmering green arrow streaks toward a target within range and bursts in a spray of acid. Make a ranged spell Attack against the target. On a hit, the target takes 4d4 acid damage immediately and 2d4 acid damage at the end of its next turn. On a miss, the arrow splashes the target with acid for half as much of the initial damage and no damage at the end of its next turn.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage (both initial and later) increases by 1d4 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d4","acid"]],"versatile":"2d4"},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"powdered rhubarb leaf and an adder's stomach","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"}},"sort":100001,"flags":{},"img":"icons/magic/acid/projectile-bolts-salvo-green.webp","effects":[]} -{"_id":"4dSvfvTy2ZIJ3K4k","name":"Comprehend Languages","permission":{"default":0},"type":"spell","data":{"description":{"value":"

For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text.

This spell doesn't decode secret messages in a text or a glyph, such as an arcane sigil, that isn't part of a written language.

","chat":"","unidentified":""},"source":"PHB pg. 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"A pinch of soot and salt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/symbols/runes-triangle-orange-purple.webp","effects":[]} -{"_id":"4smlOvpF5AQHcyg1","name":"Contingency","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Choose a spell of 5th level or lower that you can cast, that has a casting time of 1 action, and that can target you. You cast that spell—called the contingent spell—as part of casting contingency, expending spell slots for both, but the contingent spell doesn't come into effect. Instead, it takes effect when a certain circumstance occurs. You describe that circumstance when you cast the two spells. For example, a contingency cast with water breathing might stipulate that water breathing comes into effect when you are engulfed in water or a similar liquid.

The contingent spell takes effect immediately after the circumstance is met for the first time, whether or not you want it to. and then contingency ends.

The contingent spell takes effect only on you, even if it can normally target others. You can use only one contingency spell at a time. If you cast this spell again, the effect of another contingency spell on you ends. Also, contingency ends on you if its material component is ever not on your person.

","chat":"","unidentified":""},"source":"PHB pg. 227","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"day"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":6,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A statuette of yourself carved from ivory and decorated with gems worth at least 1,500 gp.","consumed":false,"cost":1500,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/defensive/shield-barrier-flaming-pentagon-teal-purple.webp","effects":[]} -{"_id":"4v2H3hHb3Ph9XLNd","name":"Augury","permission":{"default":0},"type":"spell","data":{"description":{"value":"

By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific course of action that you plan to take within the next 30 minutes. The DM chooses from the following possible omens:

\n\n

The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.

If you cast the spell two or more times before completing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.

","chat":"","unidentified":""},"source":"PHB pg. 215","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d4","save":{"ability":"","dc":null,"value":""},"level":2,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"Specially marked sticks, bones, or similar tokens worth at least 25 gp","consumed":false,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/perception/eye-ringed-glow-angry-teal.webp","effects":[]} -{"_id":"5OGFdJw35QXp6mh6","name":"Mass Suggestion","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence up to twelve creatures of your choice that you can see within range and that can hear and understand you. Creatures that can't be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act automatically negates the effect of the spell.

Each target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a group of soldiers give all their money to the first beggar they meet. If the condition isn't met before the spell ends, the activity isn't performed.

If you or any of your companions damage a creature affected by this spell, the spell ends for that creature.

At Higher Levels. When you cast this spell using a 7th-level spell slot, the duration is 10 days. When you use an 8th-level spell slot, the duration is 30 days. When you use a 9th-level spell slot, the duration is a year and a day.

","chat":"","unidentified":""},"source":"PHB pg. 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":12,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":6,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A snake's tongue and either a bit of honeycomb or a drop of sweet oil","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/air/air-burst-spiral-large-pink.webp","effects":[]} -{"_id":"5SuJewoa1CRWaj1F","name":"Burning Hands","permission":{"default":0},"type":"spell","data":{"description":{"value":"

As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.

The fire ignites any flammable objects in the area that aren't being worn or carried.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 220","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":15,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"sort":100001,"flags":{},"img":"icons/magic/air/fog-gas-smoke-dense-orange.webp","effects":[]} -{"_id":"5VhqFROQYjr1P9lp","name":"Silence","permission":{"default":0},"type":"spell","data":{"description":{"value":"

For the Duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are Deafened while entirely inside it. Casting a Spell that includes a verbal component is impossible there.

","chat":"","unidentified":""},"source":"PHB pg. 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"units":"ft","type":"sphere"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"consume":{"type":"","target":"","amount":null}},"sort":100001,"flags":{},"img":"icons/magic/symbols/runes-triangle-magenta.webp","effects":[]} -{"_id":"5e1xTohkzqFqbYH4","name":"Flame Strike","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius, 40-foot-high Cylinder centered on a point within range must make a Dexterity saving throw. A creature takes 4d6 fire damage and 4d6 radiant damage on a failed save, or half as much damage on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage (your choice) increases by 1d6 for each slot level above 5th.

","chat":"","unidentified":""},"source":"PHB pg. 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":10,"units":"ft","type":"cylinder"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6","radiant"],["4d6","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A pinch of sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"sort":100001,"flags":{},"img":"icons/magic/light/beam-rays-red-large.webp","effects":[]} -{"_id":"5eh2HFbS13078Y3H","name":"Find Steed","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond with it. Appearing in an unoccupied space within range, the steed takes on a form that you choose, such as a warhorse, a pony, a camel, an elk, or a mastiff. (Your DM might allow other animals to be summoned as steeds.) The steed has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of its normal type. Additionally, if your steed has an Intelligence of 5 or less, its Intelligence becomes 6, and it gains the ability to understand one language of your choice that you speak.

Your steed serves you as a mount, both in combat and out, and you have an instinctive bond with it that allows you to fight as a seamless unit. While mounted on your steed, you can make any spell you cast that targets only you also target your steed.

When the steed drops to 0 hit points, it disappears, leaving behind no physical form. You can also dismiss your steed at any time as an action, causing it to disappear. In either case, casting this spell again summons the same steed, restored to its hit point maximum.

While your steed is within 1 mile of you, you can communicate with it telepathically.

You can't have more than one steed bonded by this spell at a time. As an action, you can release the steed from its bond at any time, causing it to disappear.

","chat":"","unidentified":""},"source":"","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"units":"any","type":"space"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/nature/wolf-paw-glow-teal-blue.webp","effects":[]} -{"_id":"64D1gNZ4hx7SWG2x","name":"Forbiddance","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You create a ward against magical travel that protects up to 40,000 square feet of floor space to a height of 30 feet above the floor. For the Duration, creatures can't teleport into the area or use portals, such as those created by the gate spell, to enter the area. The spell proofs the area against Planar Travel, and therefore prevents creatures from accessing the area by way of the Astral Plane, Ethereal Plane, Feywild, Shadowfell, or the Plane Shift spell.

In addition, the spell damages types of creatures that you choose when you cast it. Choose one or more of the following: Celestials, Elementals, fey, Fiends, and Undead. When a chosen creature enters the spell's area for the first time on a turn or starts its turn there, the creature takes 5d10 radiant or necrotic damage (your choice when you cast this spell).

When you cast this spell, you can designate a password. A creature that speaks the password as it enters the area takes no damage from the spell.

The spell's area can't overlap with the area of another forbiddance spell. If you cast forbiddance every day for 30 days in the same location, the spell lasts until it is dispelled, and the material Components are consumed on the last casting.

","chat":"","unidentified":""},"source":"PHB pg. 243","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":1,"units":"day"},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":6,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"A sprinkle of holy water, rare incense, and powdered ruby worth at least 1000gp","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/symbols/runes-star-pentagon-orange.webp","effects":[]} -{"_id":"64uo4fHriHLjRUrX","name":"Meld into Stone","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You step into a stone object or surface large enough to fully contain your body, melding yourself and all the Equipment you carry with the stone for the Duration. Using your Movement, you step into the stone at a point you can touch. Nothing of your presence remains visible or otherwise detectable by nonmagical Senses.

While merged with the stone, you can't see what occurs outside it, and any Wisdom (Perception) checks you make to hear sounds outside it are made with disadvantage. You remain aware of the passage of time and can cast Spells on yourself while merged in the stone. You can use your Movement to leave the stone where you entered it, which ends the spell. You otherwise can't move.

Minor physical damage to the stone doesn't harm you, but its partial destruction or a change in its shape (to the extent that you no longer fit within it) expels you and deals 6d6 bludgeoning damage to you. The stone's complete destruction (or Transmutation into a different substance) expels you and deals 50 bludgeoning damage to you. If expelled, you fall prone in an unoccupied space closest to where you first entered.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6d6","bludgeoning"]],"versatile":"50","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/earth/projectile-spiked-stone-boulder-blue.webp","effects":[]} -{"_id":"6HEEhLdJz32TL4Js","name":"Foresight","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You touch a willing creature and bestow a limited ability to see into the immediate future. For the Duration, the target can't be surprised and has advantage on Attack rolls, Ability Checks, and Saving Throws. Additionally, other creatures have disadvantage on attack rolls against the target for the duration.

This spell immediately ends if you cast it again before its Duration ends.

","chat":"","unidentified":""},"source":"PHB pg. 244","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":9,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A hummingbird feather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","effects":[]} -{"_id":"6g3WLOZ2u0EbaLAd","name":"Hypnotic Pattern","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern appears for a moment and vanishes. Each creature in the area who sees the pattern must make a Wisdom saving throw. On a failed save, the creature becomes charmed for the duration. While charmed by this spell, the creature is incapacitated and has a speed of 0.

The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.

","chat":"","unidentified":""},"source":"PHB pg. 252","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":30,"units":"ft","type":"cube"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":3,"school":"ill","components":{"value":"","vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A glowing stick of incense or a crystal vial filled with phosphorescent material.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/air/air-burst-spiral-pink.webp","effects":[]} -{"_id":"76C0FdcxlU8F9Rl2","name":"Word of Recall","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You and up to five willing creatures within 5 feet of you instantly teleport to a previously designated sanctuary. You and any creatures that teleport with you appear in the nearest unoccupied space to the spot you designated when you prepared your sanctuary (see below). If you cast this spell without first preparing a sanctuary, the spell has no effect.

You must designate a sanctuary by casting this spell within a location, such as a temple, dedicated to or strongly linked to your deity. If you attempt to cast the spell in this manner in an area that isn't dedicated to your deity, the spell has no effect.

","chat":"","unidentified":""},"source":"PHB pg. 289","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":6,"units":"","type":"creature"},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":6,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/symbols/runes-star-pentagon-orange-purple.webp","effects":[]} -{"_id":"7Fw7Bf1k3xxDVr5L","name":"Fabricate","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You convert raw materials into products of the same material. For example, you can fabricate a wooden bridge from a clump of trees, a rope from a patch of hemp, and clothes from flax or wool.

Choose raw materials that you can see within range. You can fabricate a Large or smaller object (contained within a 10-foot cube, or eight connected 5-foot cubes), given a sufficient quantity of raw material. If you are working with metal, stone, or another mineral substance, however, the fabricated object can be no larger than Medium (contained within a single 5-foot cube). The quality of Objects made by the spell is commensurate with the quality of the raw materials.

Creatures or Magic Items can't be created or transmuted by this spell. You also can't use it to create items that ordinarily require a high degree of craftsmanship, such as jewelry, Weapons, glass, or armor, unless you have proficiency with the type of artisan's tools used to craft such Objects.

","chat":"","unidentified":""},"source":"","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":10,"units":"ft","type":"cube"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":4,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/fire/explosion-fireball-medium-purple-orange.webp","effects":[]} -{"_id":"7KjExw0kmuqERa7C","name":"Storm of Vengeance","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Range: sight

A churning storm cloud forms, centered on a point you can see and spreading to a radius of 360 feet. Lightning flashes in the area, thunder booms, and strong winds roar. Each creature under the cloud (no more than 5,000 feet beneath the cloud) when it appears must make a Constitution saving throw. On a failed save, a creature takes 2d6 thunder damage and becomes Deafened for 5 minutes.

Each round you maintain Concentration on this spell, the storm produces different Effects on your turn.

Round 2. Acidic rain falls from the cloud. Each creature and object under the cloud takes 1d6 acid damage.

Round 3. You call six bolts of lightning from the cloud to strike six creatures or objects of your choice beneath the cloud. A given creature or object can't be struck by more than one bolt. A struck creature must make a Dexterity saving throw. The creature takes 10d6 lightning damage on a failed save, or half as much damage on a successful one.

Round 4. Hailstones rain down from the cloud. Each creature under the cloud takes 2d6 bludgeoning damage.

Round 5–10. Gusts and freezing rain assail the area under the cloud. The area becomes difficult terrain and is heavily obscured. Each creature there takes 1d6 cold damage. Ranged weapon attacks in the area are impossible. The wind and rain count as a severe distraction for the purposes of maintaining Concentration on Spells. Finally, gusts of strong wind (ranging from 20 to 50 miles per hour) automatically disperse fog, mists, and similar phenomena in the area, whether mundane or magical.

","chat":"","unidentified":""},"source":"PHB pg. 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":360,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"spec"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6","thunder"]],"versatile":"","value":""},"formula":"10d6","save":{"ability":"con","dc":null,"scaling":"spell"},"level":9,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/light/projectile-beams-salvo-yellow.webp","effects":[]} -{"_id":"7UwUjJ6owIQkEPrs","name":"Branding Smite","permission":{"default":0},"type":"spell","data":{"description":{"value":"

The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike. The attack deals an extra 2d6 radiant damage to the target, which becomes visible if it's invisible, and the target sheds dim light in a 5-foot radius and can't become invisible until the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the extra damage increases by 1d6 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"PHB pg. 219","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"sort":100001,"flags":{},"img":"icons/magic/fire/dagger-rune-enchant-flame-orange.webp","effects":[]} -{"_id":"7buEm5KhI5lP8m1z","name":"Guiding Bolt","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"sort":100001,"flags":{},"img":"icons/magic/fire/projectile-fireball-smoke-large-blue.webp","effects":[]} -{"_id":"7e3QXF10hLNDEdr6","name":"False Life","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 Temporary Hit Points for the Duration.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional Temporary Hit Points for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + 4","temphp"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":1,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A small amount of alcohol or distilled spirits","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/life/heart-cross-purple-orange.webp","effects":[]} -{"_id":"7fFHlBk3UNX8gPKL","name":"Control Water","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side. You can choose from any of the following effects when you cast this spell. As an action on your turn, you can repeat the same effect or choose a different one.

Flood. You cause the water level of all standing water in the area to rise by as much as 20 feet. If the area includes a shore, the flooding water spills over onto dry land, instead create a 20-foot tall wave that travels from one side of the area to the other and then crashes down. Any Huge or smaller vehicles in the wave's path are carried with it to the other side. Any Huge or smaller vehicles struck by the wave have a 25 percent chance of capsizing.

The water level remains elevated until the spell ends or you choose a different effect. If this effect produced a wave, the wave repeats on the start of your next turn while the flood effect lasts.

Part Water. You cause water in the area to move apart and create a trench. The trench extends across the spell's area, and the separated water forms a wall to either side. The trench remains until the spell ends or you choose a different effect. The water then slowly fills in the trench over the course of the next round until the normal water level is restored.

Redirect Flow. You cause flowing water in the area to move in a direction you choose, even if the water has to flow over obstacles, up walls, or in other unlikely directions. The water in the area moves as you direct it, but once it moves beyond the spell's area, it resumes its flow based on the terrain conditions. The water continues to move in the direction you chose until the spell ends or you choose a different effect.

Whirlpool. This effect requires a body of water at least 50 feet square and 25 feet deep. You cause a whirlpool to form in the center of the area. The whirlpool forms a vortex that is 5 feet wide at the base, up to 50 feet wide at the top, and 25 feet tall. Any creature or object in the water and within 25 feet of the vortex is pulled 10 feet toward it. A creature can swim away from the vortex by making a Strength (Athletics) check against your spell save DC.

When a creature enters the vortex for the first time on a turn or starts its turn there, it must make a Strength saving throw. On a failed save, the creature takes 2d8 bludgeoning damage and is caught in the vortex until the spell ends. On a successful save, the creature takes half damage, and isn't caught in the vortex. A creature caught in the vortex can use its action to try to swim away from the vortex as described above, but has disadvantage on the Strength (Athletics) check to do so.

The first time each turn that an object enters the vortex, the object takes 2d8 bludgeoning damage; this damage occurs each round it remains in the vortex.

","chat":"","unidentified":""},"source":"PHB pg. 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":100,"units":"ft","type":"cube"},"range":{"value":300,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":0,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A drop of water and a pinch of dust.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/air/fog-gas-smoke-swirling-blue.webp","effects":[]} -{"_id":"7p9IuWrSWFgfyQo2","name":"Alarm","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is mental or audible.

A mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping.

An audible alarm produces the sound of a hand bell for 10 seconds within 60 feet.

","chat":"","unidentified":""},"source":"PHB pg. 211","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":20,"units":"ft","type":"cube"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"A tiny bell and a piece of fine silver wire.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"consume":{"type":"","target":"","amount":null}},"sort":100001,"flags":{},"img":"icons/magic/symbols/runes-triangle-orange-purple.webp","effects":[]} -{"_id":"7u2obDvuvtZBkTfq","name":"Scorching Ray","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several.

Make a ranged Spell Attack for each ray. On a hit, the target takes 2d6 fire damage.

Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd.

","chat":"","unidentified":""},"source":"PHB pg. 273","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":3,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/light/beam-rays-red.webp","effects":[]} +{"_id":"15Fa6q1nH27XfbR8","name":"Dispel Magic","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"PHB pg. 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/slice-orange-2.jpg","effects":[]} +{"_id":"1ADstb0Xec6HHRcU","name":"Resilient Sphere","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A sphere of shimmering force encloses a creature or object of Large size or smaller within range. An unwilling creature must make a Dexterity saving throw. On a failed save, the creature is enclosed for the Duration.

Nothing—not physical Objects, energy, or other spell effects—can pass through the barrier, in or out, though a creature in the sphere can breathe there. The sphere is immune to all damage, and a creature or object inside can't be damaged by attacks or Effects originating from outside, nor can a creature inside the sphere damage anything outside it.

The sphere is weightless and just large enough to contain the creature or object inside. An enclosed creature can use its action to push against the sphere's walls and thus roll the sphere at up to half the creature's speed. Similarly, the globe can be picked up and moved by other creatures.

A Disintegrate spell targeting the globe destroys it without harming anything inside it.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/light-magenta-3.jpg","effects":[]} +{"_id":"1Drt0SHxbEAHxprN","name":"Conjure Animals","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:

\n\n

The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.

Higher Levels. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 5th-level slot, three times as many with a 7th-level.

","chat":"","unidentified":""},"source":"PHB pg. 225","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"units":"any","type":"space"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":3,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/wild-orange-3.jpg","effects":[]} +{"_id":"1LkZvINag7KqBmDR","name":"Conjure Elemental","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You call forth an elemental servant. Choose an area of air, earth, fire, or water that fills a 10-foot cube within range. An elemental of challenge rating 5 or lower appropriate to the area you chose appears in an unoccupied space within 10 feet of it. For example, a fire elemental emerges from a bonfire, and an earth elemental rises up from the ground. The elemental disappears when it drops to 0 hit points or when the spell ends.

The elemental is friendly to you and your companions for the duration. Roll initiative for the elemental, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the elemental, it defends itself from hostile creatures but otherwise takes no actions.

If your concentration is broken, the elemental doesn't disappear. Instead, you lose control of the elemental, it becomes hostile toward you and your companions, and it might attack. An uncontrolled elemental can't be dismissed by you, and it disappears 1 hour after you summoned it.

Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the challenge rating increases by 1 for each slot level above 5th.

","chat":"","unidentified":""},"source":"PHB pg. 225","activation":{"type":"minute","cost":1,"condition":"an area of air, earth, fire, or water that fills a 10-foot cube within range"},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"space"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":5,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Burning incense for air, soft clay for earth, sulfur and phosphorus for fire, or water and sand for water.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/runes-orange-3.jpg","effects":[]} +{"_id":"1N8dDMMgZ1h1YJ3B","name":"Invisibility","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"PHB pg. 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"An eyelash encased in gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/fog-sky-2.jpg","effects":[]} +{"_id":"1RzxKZzkQOoioxPj","name":"Glibness","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Until the spell ends, when you make a Charisma check, you can replace the number you roll with a 15. Additionally, no matter what you say, magic that would determine if you are telling the truth indicates that you are being truthful.

","chat":"","unidentified":""},"source":"PHB pg. 245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":0,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":8,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/fog-blue-2.jpg","effects":[]} +{"_id":"1nhIxh0DsJsntCfj","name":"Knock","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Choose an object that you can see within range. The object can be a door, a box, a chest, a set of Manacles, a padlock, or another object that contains a mundane or magical means that prevents access.

A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked.

If you choose a target that is held shut with Arcane Lock, that spell is suppressed for 10 minutes, during which time the target can be opened and shut normally.

When you cast the spell, a loud knock, audible from as far away as 300 feet, emanates from the target object.

","chat":"","unidentified":""},"source":"PHB pg. 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"object"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/runes-orange-1.jpg","effects":[]} +{"_id":"22dPoeXfaaAv4K3h","name":"Hellish Rebuke","permission":{"default":0},"type":"spell","data":{"description":{"value":"

When you are damaged by a creature within 60 feet of you that you can see, you point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 250","activation":{"type":"reaction","cost":1,"condition":"Which you take in response to being damaged by a creature within 60 feet of you that you can see"},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d10"}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/horror-red-1.jpg","effects":[]} +{"_id":"2IWiZAJtOGDoKjiz","name":"Gaseous Form","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal creature isn't affected.

While in this form, the target's only method of movement is a flying speed of 10 feet. The target can enter and occupy the space of another creature. The target has resistance to nonmagical damage, and it has advantage on Strength, Dexterity, and Constitution saving throws. The target can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid surfaces. The target can't fall and remains hovering in the air even when stunned or otherwise incapacitated.

While in the form of a misty cloud, the target can't talk or manipulate objects, and any objects it was carrying or holding can't be dropped, used, or otherwise interacted with. The target can't attack or cast spells.

","chat":"","unidentified":""},"source":"PHB pg. 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A bit of gauze and a wisp of smoke","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/fog-acid-2.jpg","effects":[]} +{"_id":"2RC0EyvBLPH88PZF","name":"Sunbeam","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is Blinded until your next turn. On a successful save, it takes half as much damage and isn't blinded by this spell. Undead and oozes have disadvantage on this saving throw.

You can create a new line of radiance as your action on any turn until the spell ends.

For the Duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight.

","chat":"","unidentified":""},"source":"PHB pg. 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":60,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":0,"scaling":"spell"},"level":6,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A magnifying glass","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/beam-royal-3.jpg","effects":[]} +{"_id":"2VXGS206tuChoeXy","name":"Speak with Plants","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You imbue Plants within 30 feet of you with limited sentience and animation, giving them the ability to communicate with you and follow your simple commands. You can question plants about events in the spell's area within the past day, gaining information about creatures that have passed, weather, and other circumstances.

You can also turn difficult terrain caused by Plant Growth (such as thickets and undergrowth) into ordinary terrain that lasts for the Duration. Or you can turn ordinary terrain where Plants are present into difficult terrain that lasts for the duration, causing vines and branches to hinder pursuers, for example.

Plants might be able to perform other tasks on your behalf, at the DM's discretion. The spell doesn't enable Plants to uproot themselves and move about, but they can freely move branches, tendrils, and stalks.

If a plant creature is in the area, you can communicate with it as if you shared a Common language, but you gain no magical ability to influence it.

This spell can cause the plants created by the Entangle spell to release a Restrained creature.

","chat":"","unidentified":""},"source":"PHB pg. 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/leaf-jade-1.jpg","effects":[]} +{"_id":"2skfDtglk1mGrb3l","name":"Detect Poison and Disease","permission":{"default":0},"type":"spell","data":{"description":{"value":"

For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A yew leaf","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/air-burst-jade-2.jpg","effects":[]} +{"_id":"2yHXEcrRbadZDr5M","name":"Heat Metal","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.

If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.

Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"PHB pg. 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"object"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","fire"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A piece of iron and a flame.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/light-air-fire-3.jpg","effects":[]} +{"_id":"30ZgXtijJVCxQk5N","name":"Enthrall","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a Wisdom saving throw. Any creature that can't be Charmed succeeds on this saving throw automatically, and if you or your companions are fighting a creature, it has advantage on the save. On a failed save, the target has disadvantage on Wisdom (Perception) checks made to perceive any creature other than you until the spell ends or until the target can no longer hear you. The spell ends if you are Incapacitated or can no longer speak.

","chat":"","unidentified":""},"source":"PHB pg. 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":"any","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/air-burst-magenta-2.jpg","effects":[]} +{"_id":"34ddoYIrnOZ2GFYi","name":"Mass Healing Word","permission":{"default":0},"type":"spell","data":{"description":{"value":"

As you call out words of restoration, up to six creatures of your choice that you can see within range regain hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the healing increases by 1d4 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"PHB pg. 258","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":6,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d4"}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/heal-jade-3.jpg","effects":[]} +{"_id":"35j2QIMmIk6aEdxj","name":"Power Word Stun","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded. If the target has 150 Hit Points or fewer, it is Stunned. Otherwise, the spell has no effect.

The stunned target must make a Constitution saving throw at the end of each of its turns. On a successful save, this stunning effect ends.

","chat":"","unidentified":""},"source":"PHB pg. 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":0,"scaling":"spell"},"level":8,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/shielding-fire-2.jpg","effects":[]} +{"_id":"3Lo9boi7P2ro6QV4","name":"Hold Person","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"PHB pg. 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/shielding-eerie-2.jpg","effects":[]} +{"_id":"3MYDjS6k9IYL0aTj","name":"Calm Emotions","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects. You can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.

Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.

","chat":"","unidentified":""},"source":"PHB pg. 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"units":"ft","type":"sphere"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":0,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/light-blue-2.jpg","effects":[]} +{"_id":"3OZnNhunvRtPOQmH","name":"Identify","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.

If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.

","chat":"","unidentified":""},"source":"PHB pg. 252","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"A pearl worth at least 100gp and an owl feather","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/light-eerie-1.jpg","effects":[]} +{"_id":"3okM6Gn63zzEULkz","name":"Wish","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Wish is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the very foundations of reality in accord with your desires.

\n

The basic use of this spell is to duplicate any other spell of 8th level or lower. You don't need to meet any requirements in that spell, including costly Components. The spell simply takes effect.

\n

Alternatively, you can create one of the following Effects of your choice:

\n \n

You might be able to achieve something beyond the scope of the above examples. State your wish to the DM as precisely as possible. The DM has great latitude in ruling what occurs in such an instance; the greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might only be partly achieved, or you might suffer some unforeseen consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a legendary magic item or artifact might instantly transport you to the presence of the item's current owner.

\n

The stress of casting this spell to produce any effect other than duplicating another spell weakens you. After enduring that stress, each time you cast a spell until you finish a Long Rest, you take 1d10 necrotic damage per level of that spell. This damage can't be reduced or prevented in any way. In addition, your Strength drops to 3, if it isn't 3 or lower already, for 2d4 days. For each of those days that you spend Resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast wish ever again if you suffer this stress.

","chat":"","unidentified":""},"source":"PHB pg. 288","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10","necrotic"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":9,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"consume":{"type":"","target":"","amount":null}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/runes-royal-3.jpg","effects":[]} +{"_id":"41JIhpDyM9Anm7cs","name":"Magic Missile","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/fire-arrows-magenta-1.jpg","effects":[]} +{"_id":"42O2aNBW7vK90gTL","name":"Planar Binding","permission":{"default":0},"type":"spell","data":{"description":{"value":"

With this spell, you attempt to bind a Celestial, an elemental, a fey, or a fiend to your service. The creature must be within range for the entire casting of the spell. (Typically, the creature is first summoned into the center of an inverted Magic Circle in order to keep it trapped while this spell is cast.) At the completion of the casting, the target must make a Charisma saving throw. On a failed save, it is bound to serve you for the Duration. If the creature was summoned or created by another spell, that spell's duration is extended to match the duration of this spell.

A bound creature must follow your instructions to the best of its ability. You might command the creature to accompany you on an adventure, to guard a location, or to deliver a message. The creature obeys the letter of your instructions, but if the creature is hostile to you, it strives to twist your words to achieve its own objectives. If the creature carries out your instructions completely before the spell ends, it travels to you to report this fact if you are on the same plane of existence. If you are on a different plane of existence, it returns to the place where you bound it and remains there until the spell ends.

At Higher Levels. When you cast this spell using a spell slot of a higher level, the Duration increases to 10 days with a 6th-level slot, to 30 days with a 7th-level slot, to 180 days with an 8th-level slot, and to a year and a day with a 9th-level spell slot.

","chat":"","unidentified":""},"source":"PHB pg. 265","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":5,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A jewel worth at least 1,000gp, which the spell consumes","consumed":true,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/runes-orange-3.jpg","effects":[]} +{"_id":"4H6YgYdKgnX6ZQ8M","name":"Acid Arrow","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A shimmering green arrow streaks toward a target within range and bursts in a spray of acid. Make a ranged spell Attack against the target. On a hit, the target takes 4d4 acid damage immediately and 2d4 acid damage at the end of its next turn. On a miss, the arrow splashes the target with acid for half as much of the initial damage and no damage at the end of its next turn.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage (both initial and later) increases by 1d4 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d4","acid"]],"versatile":"2d4"},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"powdered rhubarb leaf and an adder's stomach","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/needles-acid-2.jpg","effects":[]} +{"_id":"4dSvfvTy2ZIJ3K4k","name":"Comprehend Languages","permission":{"default":0},"type":"spell","data":{"description":{"value":"

For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text.

This spell doesn't decode secret messages in a text or a glyph, such as an arcane sigil, that isn't part of a written language.

","chat":"","unidentified":""},"source":"PHB pg. 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"A pinch of soot and salt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/runes-royal-1.jpg","effects":[]} +{"_id":"4smlOvpF5AQHcyg1","name":"Contingency","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Choose a spell of 5th level or lower that you can cast, that has a casting time of 1 action, and that can target you. You cast that spell—called the contingent spell—as part of casting contingency, expending spell slots for both, but the contingent spell doesn't come into effect. Instead, it takes effect when a certain circumstance occurs. You describe that circumstance when you cast the two spells. For example, a contingency cast with water breathing might stipulate that water breathing comes into effect when you are engulfed in water or a similar liquid.

The contingent spell takes effect immediately after the circumstance is met for the first time, whether or not you want it to. and then contingency ends.

The contingent spell takes effect only on you, even if it can normally target others. You can use only one contingency spell at a time. If you cast this spell again, the effect of another contingency spell on you ends. Also, contingency ends on you if its material component is ever not on your person.

","chat":"","unidentified":""},"source":"PHB pg. 227","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"day"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":6,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A statuette of yourself carved from ivory and decorated with gems worth at least 1,500 gp.","consumed":false,"cost":1500,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/protect-eerie-3.jpg","effects":[]} +{"_id":"4v2H3hHb3Ph9XLNd","name":"Augury","permission":{"default":0},"type":"spell","data":{"description":{"value":"

By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific course of action that you plan to take within the next 30 minutes. The DM chooses from the following possible omens:

\n\n

The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.

If you cast the spell two or more times before completing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.

","chat":"","unidentified":""},"source":"PHB pg. 215","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d4","save":{"ability":"","dc":null,"value":""},"level":2,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"Specially marked sticks, bones, or similar tokens worth at least 25 gp","consumed":false,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/evil-eye-eerie-2.jpg","effects":[]} +{"_id":"5OGFdJw35QXp6mh6","name":"Mass Suggestion","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence up to twelve creatures of your choice that you can see within range and that can hear and understand you. Creatures that can't be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act automatically negates the effect of the spell.

Each target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a group of soldiers give all their money to the first beggar they meet. If the condition isn't met before the spell ends, the activity isn't performed.

If you or any of your companions damage a creature affected by this spell, the spell ends for that creature.

At Higher Levels. When you cast this spell using a 7th-level spell slot, the duration is 10 days. When you use an 8th-level spell slot, the duration is 30 days. When you use a 9th-level spell slot, the duration is a year and a day.

","chat":"","unidentified":""},"source":"PHB pg. 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":12,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":6,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A snake's tongue and either a bit of honeycomb or a drop of sweet oil","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/air-burst-magenta-3.jpg","effects":[]} +{"_id":"5SuJewoa1CRWaj1F","name":"Burning Hands","permission":{"default":0},"type":"spell","data":{"description":{"value":"

As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.

The fire ignites any flammable objects in the area that aren't being worn or carried.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 220","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":15,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/fog-orange-2.jpg","effects":[]} +{"_id":"5VhqFROQYjr1P9lp","name":"Silence","permission":{"default":0},"type":"spell","data":{"description":{"value":"

For the Duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are Deafened while entirely inside it. Casting a Spell that includes a verbal component is impossible there.

","chat":"","unidentified":""},"source":"PHB pg. 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"units":"ft","type":"sphere"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"consume":{"type":"","target":"","amount":null}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","effects":[]} +{"_id":"5e1xTohkzqFqbYH4","name":"Flame Strike","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius, 40-foot-high Cylinder centered on a point within range must make a Dexterity saving throw. A creature takes 4d6 fire damage and 4d6 radiant damage on a failed save, or half as much damage on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage (your choice) increases by 1d6 for each slot level above 5th.

","chat":"","unidentified":""},"source":"PHB pg. 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":10,"units":"ft","type":"cylinder"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6","radiant"],["4d6","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A pinch of sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/beam-red-3.jpg","effects":[]} +{"_id":"5eh2HFbS13078Y3H","name":"Find Steed","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond with it. Appearing in an unoccupied space within range, the steed takes on a form that you choose, such as a warhorse, a pony, a camel, an elk, or a mastiff. (Your DM might allow other animals to be summoned as steeds.) The steed has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of its normal type. Additionally, if your steed has an Intelligence of 5 or less, its Intelligence becomes 6, and it gains the ability to understand one language of your choice that you speak.

Your steed serves you as a mount, both in combat and out, and you have an instinctive bond with it that allows you to fight as a seamless unit. While mounted on your steed, you can make any spell you cast that targets only you also target your steed.

When the steed drops to 0 hit points, it disappears, leaving behind no physical form. You can also dismiss your steed at any time as an action, causing it to disappear. In either case, casting this spell again summons the same steed, restored to its hit point maximum.

While your steed is within 1 mile of you, you can communicate with it telepathically.

You can't have more than one steed bonded by this spell at a time. As an action, you can release the steed from its bond at any time, causing it to disappear.

","chat":"","unidentified":""},"source":"","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"units":"any","type":"space"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/wild-jade-2.jpg","effects":[]} +{"_id":"64D1gNZ4hx7SWG2x","name":"Forbiddance","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You create a ward against magical travel that protects up to 40,000 square feet of floor space to a height of 30 feet above the floor. For the Duration, creatures can't teleport into the area or use portals, such as those created by the gate spell, to enter the area. The spell proofs the area against Planar Travel, and therefore prevents creatures from accessing the area by way of the Astral Plane, Ethereal Plane, Feywild, Shadowfell, or the Plane Shift spell.

In addition, the spell damages types of creatures that you choose when you cast it. Choose one or more of the following: Celestials, Elementals, fey, Fiends, and Undead. When a chosen creature enters the spell's area for the first time on a turn or starts its turn there, the creature takes 5d10 radiant or necrotic damage (your choice when you cast this spell).

When you cast this spell, you can designate a password. A creature that speaks the password as it enters the area takes no damage from the spell.

The spell's area can't overlap with the area of another forbiddance spell. If you cast forbiddance every day for 30 days in the same location, the spell lasts until it is dispelled, and the material Components are consumed on the last casting.

","chat":"","unidentified":""},"source":"PHB pg. 243","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":1,"units":"day"},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":6,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"A sprinkle of holy water, rare incense, and powdered ruby worth at least 1000gp","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/runes-orange-3.jpg","effects":[]} +{"_id":"64uo4fHriHLjRUrX","name":"Meld into Stone","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You step into a stone object or surface large enough to fully contain your body, melding yourself and all the Equipment you carry with the stone for the Duration. Using your Movement, you step into the stone at a point you can touch. Nothing of your presence remains visible or otherwise detectable by nonmagical Senses.

While merged with the stone, you can't see what occurs outside it, and any Wisdom (Perception) checks you make to hear sounds outside it are made with disadvantage. You remain aware of the passage of time and can cast Spells on yourself while merged in the stone. You can use your Movement to leave the stone where you entered it, which ends the spell. You otherwise can't move.

Minor physical damage to the stone doesn't harm you, but its partial destruction or a change in its shape (to the extent that you no longer fit within it) expels you and deals 6d6 bludgeoning damage to you. The stone's complete destruction (or Transmutation into a different substance) expels you and deals 50 bludgeoning damage to you. If expelled, you fall prone in an unoccupied space closest to where you first entered.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6d6","bludgeoning"]],"versatile":"50","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/rock-sky-3.jpg","effects":[]} +{"_id":"6HEEhLdJz32TL4Js","name":"Foresight","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You touch a willing creature and bestow a limited ability to see into the immediate future. For the Duration, the target can't be surprised and has advantage on Attack rolls, Ability Checks, and Saving Throws. Additionally, other creatures have disadvantage on attack rolls against the target for the duration.

This spell immediately ends if you cast it again before its Duration ends.

","chat":"","unidentified":""},"source":"PHB pg. 244","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":9,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A hummingbird feather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/evil-eye-eerie-3.jpg","effects":[]} +{"_id":"6g3WLOZ2u0EbaLAd","name":"Hypnotic Pattern","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern appears for a moment and vanishes. Each creature in the area who sees the pattern must make a Wisdom saving throw. On a failed save, the creature becomes charmed for the duration. While charmed by this spell, the creature is incapacitated and has a speed of 0.

The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.

","chat":"","unidentified":""},"source":"PHB pg. 252","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":30,"units":"ft","type":"cube"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":3,"school":"ill","components":{"value":"","vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A glowing stick of incense or a crystal vial filled with phosphorescent material.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/air-burst-magenta-2.jpg","effects":[]} +{"_id":"76C0FdcxlU8F9Rl2","name":"Word of Recall","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You and up to five willing creatures within 5 feet of you instantly teleport to a previously designated sanctuary. You and any creatures that teleport with you appear in the nearest unoccupied space to the spot you designated when you prepared your sanctuary (see below). If you cast this spell without first preparing a sanctuary, the spell has no effect.

You must designate a sanctuary by casting this spell within a location, such as a temple, dedicated to or strongly linked to your deity. If you attempt to cast the spell in this manner in an area that isn't dedicated to your deity, the spell has no effect.

","chat":"","unidentified":""},"source":"PHB pg. 289","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":6,"units":"","type":"creature"},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":6,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/runes-royal-3.jpg","effects":[]} +{"_id":"7Fw7Bf1k3xxDVr5L","name":"Fabricate","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You convert raw materials into products of the same material. For example, you can fabricate a wooden bridge from a clump of trees, a rope from a patch of hemp, and clothes from flax or wool.

Choose raw materials that you can see within range. You can fabricate a Large or smaller object (contained within a 10-foot cube, or eight connected 5-foot cubes), given a sufficient quantity of raw material. If you are working with metal, stone, or another mineral substance, however, the fabricated object can be no larger than Medium (contained within a single 5-foot cube). The quality of Objects made by the spell is commensurate with the quality of the raw materials.

Creatures or Magic Items can't be created or transmuted by this spell. You also can't use it to create items that ordinarily require a high degree of craftsmanship, such as jewelry, Weapons, glass, or armor, unless you have proficiency with the type of artisan's tools used to craft such Objects.

","chat":"","unidentified":""},"source":"","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":10,"units":"ft","type":"cube"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":4,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/explosion-royal-2.jpg","effects":[]} +{"_id":"7KjExw0kmuqERa7C","name":"Storm of Vengeance","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Range: sight

A churning storm cloud forms, centered on a point you can see and spreading to a radius of 360 feet. Lightning flashes in the area, thunder booms, and strong winds roar. Each creature under the cloud (no more than 5,000 feet beneath the cloud) when it appears must make a Constitution saving throw. On a failed save, a creature takes 2d6 thunder damage and becomes Deafened for 5 minutes.

Each round you maintain Concentration on this spell, the storm produces different Effects on your turn.

Round 2. Acidic rain falls from the cloud. Each creature and object under the cloud takes 1d6 acid damage.

Round 3. You call six bolts of lightning from the cloud to strike six creatures or objects of your choice beneath the cloud. A given creature or object can't be struck by more than one bolt. A struck creature must make a Dexterity saving throw. The creature takes 10d6 lightning damage on a failed save, or half as much damage on a successful one.

Round 4. Hailstones rain down from the cloud. Each creature under the cloud takes 2d6 bludgeoning damage.

Round 5–10. Gusts and freezing rain assail the area under the cloud. The area becomes difficult terrain and is heavily obscured. Each creature there takes 1d6 cold damage. Ranged weapon attacks in the area are impossible. The wind and rain count as a severe distraction for the purposes of maintaining Concentration on Spells. Finally, gusts of strong wind (ranging from 20 to 50 miles per hour) automatically disperse fog, mists, and similar phenomena in the area, whether mundane or magical.

","chat":"","unidentified":""},"source":"PHB pg. 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":360,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"spec"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6","thunder"]],"versatile":"","value":""},"formula":"10d6","save":{"ability":"con","dc":null,"scaling":"spell"},"level":9,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/needles-royal-3.jpg","effects":[]} +{"_id":"7UwUjJ6owIQkEPrs","name":"Branding Smite","permission":{"default":0},"type":"spell","data":{"description":{"value":"

The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike. The attack deals an extra 2d6 radiant damage to the target, which becomes visible if it's invisible, and the target sheds dim light in a 5-foot radius and can't become invisible until the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the extra damage increases by 1d6 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"PHB pg. 219","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/enchant-orange-2.jpg","effects":[]} +{"_id":"7buEm5KhI5lP8m1z","name":"Guiding Bolt","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/fireball-sky-2.jpg","effects":[]} +{"_id":"7e3QXF10hLNDEdr6","name":"False Life","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 Temporary Hit Points for the Duration.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional Temporary Hit Points for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + 4","temphp"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":1,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A small amount of alcohol or distilled spirits","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/heal-royal-1.jpg","effects":[]} +{"_id":"7fFHlBk3UNX8gPKL","name":"Control Water","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side. You can choose from any of the following effects when you cast this spell. As an action on your turn, you can repeat the same effect or choose a different one.

Flood. You cause the water level of all standing water in the area to rise by as much as 20 feet. If the area includes a shore, the flooding water spills over onto dry land, instead create a 20-foot tall wave that travels from one side of the area to the other and then crashes down. Any Huge or smaller vehicles in the wave's path are carried with it to the other side. Any Huge or smaller vehicles struck by the wave have a 25 percent chance of capsizing.

The water level remains elevated until the spell ends or you choose a different effect. If this effect produced a wave, the wave repeats on the start of your next turn while the flood effect lasts.

Part Water. You cause water in the area to move apart and create a trench. The trench extends across the spell's area, and the separated water forms a wall to either side. The trench remains until the spell ends or you choose a different effect. The water then slowly fills in the trench over the course of the next round until the normal water level is restored.

Redirect Flow. You cause flowing water in the area to move in a direction you choose, even if the water has to flow over obstacles, up walls, or in other unlikely directions. The water in the area moves as you direct it, but once it moves beyond the spell's area, it resumes its flow based on the terrain conditions. The water continues to move in the direction you chose until the spell ends or you choose a different effect.

Whirlpool. This effect requires a body of water at least 50 feet square and 25 feet deep. You cause a whirlpool to form in the center of the area. The whirlpool forms a vortex that is 5 feet wide at the base, up to 50 feet wide at the top, and 25 feet tall. Any creature or object in the water and within 25 feet of the vortex is pulled 10 feet toward it. A creature can swim away from the vortex by making a Strength (Athletics) check against your spell save DC.

When a creature enters the vortex for the first time on a turn or starts its turn there, it must make a Strength saving throw. On a failed save, the creature takes 2d8 bludgeoning damage and is caught in the vortex until the spell ends. On a successful save, the creature takes half damage, and isn't caught in the vortex. A creature caught in the vortex can use its action to try to swim away from the vortex as described above, but has disadvantage on the Strength (Athletics) check to do so.

The first time each turn that an object enters the vortex, the object takes 2d8 bludgeoning damage; this damage occurs each round it remains in the vortex.

","chat":"","unidentified":""},"source":"PHB pg. 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":100,"units":"ft","type":"cube"},"range":{"value":300,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":0,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A drop of water and a pinch of dust.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/fog-blue-3.jpg","effects":[]} +{"_id":"7p9IuWrSWFgfyQo2","name":"Alarm","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is mental or audible.

A mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping.

An audible alarm produces the sound of a hand bell for 10 seconds within 60 feet.

","chat":"","unidentified":""},"source":"PHB pg. 211","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":20,"units":"ft","type":"cube"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"A tiny bell and a piece of fine silver wire.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"consume":{"type":"","target":"","amount":null}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/runes-royal-1.jpg","effects":[]} +{"_id":"7u2obDvuvtZBkTfq","name":"Scorching Ray","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several.

Make a ranged Spell Attack for each ray. On a hit, the target takes 2d6 fire damage.

Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd.

","chat":"","unidentified":""},"source":"PHB pg. 273","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":3,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/beam-red-2.jpg","effects":[]} {"_id":"7v06rdmUakoTk1LQ","name":"Magic Mouth","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You implant a message within an object in range, a message that is uttered when a trigger condition is met. Choose an object that you can see and that isn't being worn or carried by another creature. Then speak the message, which must be 25 words or less, though it can be delivered over as long as 10 minutes. Finally, determine the circumstance that will trigger the spell to deliver your message.

When that circumstance occurs, a magical mouth appears on the object and recites the message in your voice and at the same volume you spoke. If the object you chose has a mouth or something that looks like a mouth (for example, the mouth of a statue), the magical mouth appears there so that the words appear to come from the object's mouth. When you cast this spell, you can have the spell end after it delivers its message, or it can remain and repeat its message whenever the trigger occurs.

The triggering circumstance can be as general or as detailed as you like, though it must be based on visual or audible conditions that occur within 30 feet of the object. For example, you could instruct the mouth to speak when any creature moves within 30 feet of the object or when a silver bell rings within 30 feet of it.

","chat":"","unidentified":""},"source":"PHB pg. 257","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":"perm"},"target":{"value":1,"units":"","type":"object"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"A small bit of honeycomb and jade dust worth at least 10gp, which the spell consumes","consumed":true,"cost":10,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/air/wind-vortex-swirl-purple.webp","effects":[]} -{"_id":"82jM6qD9axLJsTrH","name":"Illusory Script","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You write on Parchment, paper, or some other suitable writing material and imbue it with a potent Illusion that lasts for the Duration.

To you and any creatures you designate when you cast the spell, the writing appears normal, written in your hand, and conveys whatever meaning you intended when you wrote the text. To all others, the writing appears as if it were written in an unknown or magical script that is unintelligible. Alternatively, you can cause the writing to appear to be an entirely different message, written in a different hand and language, though the language must be one you know.

Should the spell be dispelled, the original script and the Illusion both disappear.

A creature with Truesight can read the hidden message.

","chat":"","unidentified":""},"source":"PHB pg. 252","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":10,"units":"day"},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":1,"school":"ill","components":{"value":"","vocal":false,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"A lead-based ink worth at least 10gp, which the spell consumes","consumed":true,"cost":10,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/air/fog-gas-smoke-purple.webp","effects":[]} -{"_id":"8MICCMeOXT3aJUy9","name":"Divine Favor","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Your prayer empowers you with divine radiance. Until the spell ends, your weapon attacks deal an extra 1d4 radiant damage on a hit.

","chat":"","unidentified":""},"source":"PHB pg. 234","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4","radiant"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/fire/dagger-rune-enchant-flame-blue-yellow.webp","effects":[]} -{"_id":"8PJAsHmbu6UgDHC0","name":"Wind Walk","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You and up to ten willing creatures you can see within range assume a gaseous form for the Duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only Actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is Incapacitated and can't move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation.

\n

If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can't land after 1 minute, the creature falls the remaining distance.

","chat":"","unidentified":""},"source":"PHB pg. 288","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":11,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":6,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Fire and holy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/air/wind-swirl-gray-blue.webp","effects":[]} -{"_id":"8RTDOt80u8aBv9qx","name":"Alter Self","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You assume a different form. When you cast the spell, choose one of the following options, the effects of which last for the duration of the spell. While the spell lasts, you can end one option as an action to gain the benefits of a different one.

Aquatic Adaptation. You adapt your body to an aquatic environment, sprouting gills and growing webbing between your fingers. You can breathe underwater and gain a swimming speed equal to your walking speed.

Change Appearance. You transform your appearance. You decide what you look like, including your height, weight, facial features, sound of your voice, hair length, coloration, and distinguishing characteristics, if any. You can make yourself appear as a member of another race, though none of your statistics change. You also can't appear as a creature of a different size than you, and your basic shape stays the same; if you're bipedal, you can't use this spell to become quadrupedal, for instance. At any time for the duration of the spell, you can use your action to change your appearance in this way again.

Natural Weapons. You grow claws, fangs, spines, horns, or a different natural weapon of your choice. Your unarmed strikes deal 1d6 bludgeoning, piercing, or slashing damage, as appropriate to the natural weapon you chose, and you are proficient with your unarmed strikes. Finally, the natural weapon is magic and you have a +1 bonus to the attack and damage rolls you make using it.

","chat":"","unidentified":""},"source":"PHB pg. 211","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/control/debuff-energy-hold-green.webp","effects":[]} -{"_id":"8aWtP5hcrmcEesBW","name":"Teleportation Circle","permission":{"default":0},"type":"spell","data":{"description":{"value":"

As you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you know and that is on the same plane of existence as you. A shimmering portal opens within the circle you drew and remains open until the end of your next turn. Any creature that enters the portal instantly appears within 5 feet of the destination circle or in the nearest unoccupied space if that space is occupied.

Many major temples, guilds, and other important places have permanent teleportation circles inscribed somewhere within their confines. Each such circle includes a unique sigil sequence—a string of magical runes arranged in a particular pattern. When you first gain the ability to cast this spell, you learn the sigil sequences for two destinations on The Material Plane, determined by the DM. You can learn additional sigil sequences during your adventures. You can commit a new sigil sequence to memory after studying it for 1 minute.

You can create a permanent teleportation circle by casting this spell in the same location every day for one year. You need not use the circle to Teleport when you cast the spell in this way.

","chat":"","unidentified":""},"source":"PHB pg. 282","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":5,"units":"ft","type":"radius"},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":5,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Rare chalks and inks infused with precious gems with 50 gp, which the spell consumes","consumed":true,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/symbols/runes-star-pentagon-magenta.webp","effects":[]} -{"_id":"8cse7rit0oswRPUP","name":"Arcane Lock","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. You and the creatures you designate when you cast this spell can open the object normally. You can also set a password that, when spoken within 5 feet of the object, suppresses this spell for 1 minute. Otherwise, it is impassable until it is broken or the spell is dispelled or suppressed. Casting knock on the object suppresses arcane lock for 10 minutes.

While affected by this spell, the object is more difficult to break or force open; the DC to break it or pick any locks on it increases by 10.

","chat":"","unidentified":""},"source":"PHB pg. 215","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"perm"},"target":{"value":1,"units":"spec","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":2,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Gold dust worth at least 25 gp, which the spell consumes.","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/symbols/runes-star-orange.webp","effects":[]} -{"_id":"8dzaICjGy6mTUaUr","name":"Bless","type":"spell","img":"icons/magic/control/buff-flight-wings-blue.webp","data":{"description":{"value":"

You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll 1d4 and add the number rolled to the attack roll or saving throw.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":3,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d4","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A sprinkling of holy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"effects":[{"_id":"8rP3gwmXVTgZqYZE","flags":{},"changes":[{"key":"data.bonuses.abilities.save","mode":2,"value":"+1d4"},{"key":"data.bonuses.mwak.attack","mode":2,"value":"+1d4"},{"key":"data.bonuses.msak.attack","mode":2,"value":"+1d4"},{"key":"data.bonuses.rsak.attack","mode":2,"value":"+1d4"},{"key":"data.bonuses.rwak.attack","mode":2,"value":"+1d4"}],"disabled":true,"duration":{"startTime":null,"seconds":60,"rounds":10},"icon":"icons/magic/control/buff-flight-wings-blue.webp","label":"Bless","origin":"Item.kZZAZ6kp9YzgPQEe","tint":null,"transfer":true}],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}} -{"_id":"8sgwRh8NUNkn9Vi0","name":"Secret Chest","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You hide a chest, and all its contents, on the Ethereal Plane. You must touch the chest and the miniature replica that serves as a material component for the spell. The chest can contain up to 12 cubic feet of nonliving material (3 feet by 2 feet by 2 feet).

While the chest remains on the Ethereal Plane, you can use an action and touch the replica to recall the chest. It appears in an unoccupied space on the ground within 5 feet of you. You can send the chest back to the Ethereal Plane by using an action and touching both the chest and the replica.

After 60 days, there is a cumulative 5 percent chance per day that the spell's effect ends. This effect ends if you cast this spell again, if the smaller replica chest is destroyed, or if you choose to end the spell as an action. If the spell ends and the larger chest is on the Ethereal Plane, it is irretrievably lost.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"An exquisite chest, 3 feet by 2 feet by 2 feet, constructed from rare materials worth at least 5,000 gp, and a Tiny replica made from the same materials worth at least 50 gp","consumed":false,"cost":5050,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/perception/eye-ringed-glow-angry-teal.webp","effects":[]} -{"_id":"8zT7njvqbpXs4Cel","name":"Spare the Dying","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.

","chat":"","unidentified":""},"source":"PHB pg. 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":0,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/life/heart-cross-blue.webp","effects":[]} -{"_id":"91Sw6vOIaO7U8DvM","name":"Dominate Person","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

While the target is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

At Higher Levels. When you cast this spell using a 6th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 7th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 8th level or higher, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"PHB pg. 235","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/air/air-burst-spiral-large-pink.webp","effects":[]} -{"_id":"95K2aUhAGV9qXjnf","name":"Bane","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 216","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":3,"units":"","type":"creature","width":null},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A drop of blood","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"consume":{"type":"","target":"","amount":null}},"sort":100001,"flags":{},"img":"icons/magic/unholy/strike-beam-blood-red-purple.webp","effects":[{"_id":"potjmpJPeUA1U4oe","flags":{},"changes":[{"key":"data.bonuses.abilities.save","value":"-1d4","mode":2},{"key":"data.bonuses.mwak.attack","value":"-1d4","mode":2},{"key":"data.bonuses.msak.attack","value":"-1d4","mode":2},{"key":"data.bonuses.rsak.attack","value":"-1d4","mode":2},{"key":"data.bonuses.rwak.attack","value":"-1d4","mode":2}],"disabled":true,"duration":{"startTime":null,"seconds":60,"rounds":10,"turns":null,"startRound":null,"startTurn":null},"icon":"icons/magic/unholy/strike-beam-blood-red-purple.webp","label":"Bane","origin":"Item.KkaQm4OQJxc6z3to","tint":"","transfer":true}]} -{"_id":"9eOZDBImVKxbeOyZ","name":"Enhance Ability","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.

\n\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"PHB pg. 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6","temphp"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Fur or a feather from a beast","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[]} -{"_id":"9gYGkrL6qFTsE6fw","name":"Spike Growth","permission":{"default":0},"type":"spell","data":{"description":{"value":"

The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the Duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.

The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.

","chat":"","unidentified":""},"source":"PHB pg. 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"units":"ft","type":"radius"},"range":{"value":150,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Seven sharp thorns or seven small twigs, each sharpened to a point","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[]} -{"_id":"9hQXdMSmerkTsHDe","name":"Confusion","type":"spell","img":"icons/magic/air/wind-tornado-cyclone-purple-pink.webp","data":{"description":{"value":"

This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

\n

An affected target can't take reactions and must roll [[/r 1d10]] at the start of each of its turns to determine its behavior for that turn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Behaviour
1The creature uses all its movement to move in a random direction. To determine the direction, roll [[/r 1d8]] and assign a direction to each die face. The creature doesn't take an action this turn.
2-6The creature doesn't move or take actions this turn.
7-8The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10The creature can act and move normally. 
\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.

","chat":"","unidentified":""},"source":"PHB pg. 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d10","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":4,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Three walnut shells.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}} -{"_id":"9kGrFXnLiRg3Xnbo","name":"Regenerate","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You touch a creature and stimulate its natural Healing ability. The target regains 4d8 + 15 Hit Points. For the Duration of the spell, the target regains 1 hit point at the start of each of its turns (10 hit points each minute).

The target's severed body members (fingers, legs, tails, and so on), if any, are restored after 2 minutes. If you have the severed part and hold it to the stump, the spell instantaneously causes the limb to knit to the stump.

","chat":"","unidentified":""},"source":"PHB pg. 271","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8 + 15","healing"]],"versatile":"1"},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":7,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A prayer wheel and holy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/life/heart-cross-strong-flame-green.webp","effects":[]} -{"_id":"A3q2gTNqG6fvNGrv","name":"Disguise Self","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You make yourself—including your clothing, armor, weapons, and other belongings on your person—look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.

","chat":"","unidentified":""},"source":"PHB pg. 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":1,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[]} -{"_id":"A4RsPuSvB9wFtz1j","name":"Dimension Door","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as \"200 feet straight downward\" or \"upward to the northwest at a 45-degree angle, 300 feet.\"

You can bring along objects as long as their weight doesn't exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell.

If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.

","chat":"","unidentified":""},"source":"PHB pg. 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"units":"","type":"self"},"range":{"value":500,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6","force"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/air/air-burst-spiral-large-pink.webp","effects":[]} -{"_id":"AGFMPAmuzwWO6Dfz","name":"Raise Dead","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point.

This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases, curses, or similar effects; if these aren't first removed prior to casting the spell, they take effect when the creature returns to life. The spell can't return an undead creature to life.

This spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its survival—its head, for instance—the spell automatically fails.

Coming back from the dead is an ordeal. The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.

","chat":"","unidentified":""},"source":"PHB pg. 270","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"spec","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":5,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A diamond worth at least 500gp, which the spell consumes.","consumed":true,"cost":500,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/life/heart-cross-strong-purple-orange.webp","effects":[]} -{"_id":"AQsBc94ES7W7s7iG","name":"Wall of Thorns","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the Duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight.

When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 7d8 piercing damage, or half as much damage on a successful save.

A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of Movement. Furthermore, the first time a creature enters the wall on a turn or ends its turn there, the creature must make a Dexterity saving throw. It takes 7d8 slashing damage on a failed save, or half as much damage on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, both types of damage increase by 1d8 for each slot level above 6th.

","chat":"","unidentified":""},"source":"PHB pg. 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":60,"units":"ft","type":"wall"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["7d8","piercing"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":6,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A handful of thorns","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"sort":100001,"flags":{},"img":"icons/magic/light/beam-rays-green-large.webp","effects":[]} -{"_id":"ATo0Eb63TDtnu6iA","name":"Animate Objects","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Objects come to life at your command. Choose up to ten nonmagical objects within range that are not being worn or carried. Medium targets count as two objects, Large targets count as four objects, Huge targets count as eight objects. You can't animate any object larger than Huge. Each target animates and becomes a creature under your control until the spell ends or until reduced to 0 hit points.

As a bonus action, you can mentally command any creature you made with this spell if the creature is within 500 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

Animated Object Statistics

Size        HP   AC   Attack                                      Str Dex

Tiny        20   18   +8 to hit, 1d4 + 4 damage    4     18

Small     25   16   +6 to hit, 1d8 + 2 damage    6     14

Medium 40   13  +5 to hit, 2d6 + 1 damage    10   12

Large      50   10  +6 to hit, 2d10 + 2 damage  14   10

Huge       80   10  +8 to hit, 2d12 + 4 damage  18   6

An animated object is a construct with AC, hit points, attacks, Strength, and Dexterity determined by its size. Its Constitution is 10 and its Intelligence and Wisdom are 3, and its Charisma is 1. Its speed is 30 feet; if the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or a larger object, such as a chain bolted to a wall, its speed is 0. It has blindsight with a radius of 30 feet and is blind beyond that distance. When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form.

If you command an object to attack, it can make a single melee attack against a creature within 5 feet of it. It makes a slam attack with an attack bonus and bludgeoning damage determined by its size. The DM might rule that a specific object inflicts slashing or piercing damage based on its form.

At Higher Levels. If you cast this spell using a spell slot of 6th level or higher, you can animate two additional objects for each slot level above 5th.

","chat":"","unidentified":""},"source":"PHB pg. 213","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"units":"","type":"object"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":5,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/earth/projectile-stone-boulder-purple.webp","effects":[]} -{"_id":"Advtckpz1B733bu9","name":"Flame Blade","type":"spell","img":"icons/magic/fire/dagger-rune-enchant-flame-orange.webp","data":{"description":{"value":"

You evoke a fiery blade in your free hand. The blade is similar in size and shape to a Scimitar, and it lasts for the Duration. If you let go of the blade, it disappears, but you can evoke the blade again as a Bonus Action.

You can use your action to make a melee spell Attack with the fiery blade. On a hit, the target takes 3d6 fire damage.

The flaming blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for every two slot levels above 2nd.

","chat":"","unidentified":""},"source":"PHB pg. 242","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["floor(2 + @item.level / 2)d6","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Leaf of sumac","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}} -{"_id":"AoTTjapz1FsGOIZz","name":"Delayed Blast Fireball","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration. When the spell ends, either because your concentration is broken or because you decide to end it, the bead blossoms with a low roar into an explosion of flame that spreads around corners. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A creature takes fire damage equal to the total accumulated damage on a failed save, or half as much damage on a successful one.

The spell's base damage is 12d6. If at the end of your turn the bead has not yet detonated, the damage increases by 1d6.

If the glowing bead is touched before the interval has expired, the creature touching it must make a Dexterity saving throw. On a failed save, the spell ends immediately, causing the bead to erupt in flame. On a successful save, the creature can throw the bead up to 40 feet. When it strikes a creature or a solid object, the spell ends, and the bead explodes.

The fire damages objects in the area and ignites flammable objects that aren't being worn or carried.

At Higher Levels. When you cast this spell using a spell slot of 8th level or higher, the base damage increases by 1d6 for each slot level above 7th.

","chat":"","unidentified":""},"source":"PHB pg. 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"units":"ft","type":"sphere"},"range":{"value":150,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["12d6","fire"]],"versatile":"1d6"},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":7,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"sort":100001,"flags":{},"img":"icons/magic/fire/projectile-fireball-smoke-strong-orange.webp","effects":[]} -{"_id":"B0pnIcc52O6G8hi8","name":"Longstrider","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You touch a creature. The target's speed increases by 10 feet until the spell ends.

","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A pinch of dirt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/air/wind-stream-blue-gray.webp","effects":[]} -{"_id":"B2kbmgbA2WQR00kx","name":"Symbol","permission":{"default":0},"type":"spell","data":{"description":{"value":"

When you cast this spell, you inscribe a harmful glyph either on a surface (such as a section of floor, a wall, or a table) or within an object that can be closed to conceal the glyph (such as a book, a scroll, or a treasure chest). If you choose a surface, the glyph can cover an area of the surface no larger than 10 feet in diameter. If you choose an object, that object must remain in its place; if the object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered.

The glyph is nearly invisible, requiring an Intelligence (Investigation) check against your spell save DC to find it.

You decide what triggers the glyph when you cast the spell. For glyphs inscribed on a surface, the most typical triggers include touching or stepping on the glyph, removing another object covering it, approaching within a certain distance of it, or manipulating the object that holds it. For glyphs inscribed within an object, the most common triggers are opening the object, approaching within a certain distance of it, or seeing or reading the glyph.

You can further refine the trigger so the spell is activated only under certain circumstances or according to a creature's physical characteristics (such as height or weight), or physical kind (for example, the ward could be set to affect hags or shapechangers). You can also specify creatures that don't trigger the glyph, such as those who say a certain password.

When you inscribe the glyph, choose one of the options below for its effect. Once triggered, the glyph glows, filling a 60-foot-radius sphere with dim light for 10 minutes, after which time the spell ends. Each creature in the sphere when the glyph activates is targeted by its effect, as is a creature that enters the Sphere for the first time on a turn or ends its turn there.

\n","chat":"","unidentified":""},"source":"PHB pg. 280","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":"perm"},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d10","necrotic"]],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":0,"value":"","scaling":"spell"},"level":7,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Mercury, phosphorus, and powdered diamond and opal with a total value of at least 1,000 gp, which the spell consumes","consumed":true,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/symbols/runes-star-pentagon-blue.webp","effects":[]} -{"_id":"BP3GCwa66IAw1yTG","name":"Daylight","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A 60-foot-radius sphere of light spreads out from a point you choose within range. The sphere is bright light and sheds dim light for an additional 60 feet.

If you chose a point on an object you are holding or one that isn't being worn or carried, the light shines from the object and moves with it. Completely covering the affected object with an opaque object, such as a bowl or a helm, blocks the light.

If any of this spell's area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.

","chat":"","unidentified":""},"source":"PHB pg. 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":60,"units":"ft","type":"sphere"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/light/beam-rays-orange-purple.webp","effects":[]} -{"_id":"BQk5Row4NymMnUQl","name":"Hideous Laughter","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a Wisdom saving throw or fall prone, becoming Incapacitated and unable to stand up for the Duration. A creature with an Intelligence score of 4 or less isn't affected.

At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it's triggered by damage. On a success, the spell ends.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Tiny tarts and a feather that is waved in the air","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[]} -{"_id":"BV0mpbHh29IbbIj5","name":"Create Food and Water","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn't go bad.

","chat":"","unidentified":""},"source":"PHB pg. 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"units":"any","type":"space"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":3,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/nature/leaf-glow-teal.webp","effects":[]} -{"_id":"BYNvBJzHcF5VJhXw","name":"Phantasmal Killer","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must make a Wisdom saving throw. On a failed save, the target becomes Frightened for the Duration. At the end of each of the target's turns before the spell ends, the target must succeed on a Wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.

","chat":"","unidentified":""},"source":"PHB pg. 265","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":4,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d10"}},"sort":100001,"flags":{},"img":"icons/magic/control/fear-fright-monster-grin-purple-blue.webp","effects":[]} -{"_id":"Bnn9Nzajixvow9xi","name":"Light","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A firefly or phosphorescent moss.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/light/explosion-star-small-blue-yellow.webp","effects":[]} -{"_id":"BrBZdCCrJRIVg7YX","name":"Silent Image","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube. The image appears at a spot within range and lasts for the duration. The image is purely visual; it isn't accompanied by sound, smell, or other sensory effects.

You can use your action to cause the image to move to any spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking.

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image.

","chat":"","unidentified":""},"source":"PHB pg. 276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"units":"ft","type":"cube"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":1,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[]} -{"_id":"CAxSzHWizrafT033","name":"Dancing Lights","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

","chat":"","unidentified":""},"source":"PHB pg. 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":"any","type":"space"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A bit of phosphorus or wychwood, or a glowworm","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/fire/projectile-meteor-salvo-strong-blue.webp","effects":[]} -{"_id":"CKZTpZlxj7hjjo2H","name":"Mage Armor","type":"spell","img":"icons/magic/defensive/shield-barrier-glowing-triangle-blue.webp","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[{"_id":"cfwMU7LuOJ619Lny","changes":[{"key":"data.attributes.ac.calc","value":"mage","mode":5}],"disabled":true,"duration":{"startTime":null},"icon":"icons/magic/defensive/shield-barrier-glowing-triangle-blue.webp","label":"Mage Armor","origin":"Compendium.dnd5e.spells.CKZTpZlxj7hjjo2H","transfer":true,"flags":{}}],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}} -{"_id":"CjIq8Ed7bu3vVwT1","name":"Contagion","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, you afflict the creature with a disease of your choice from any of the ones described below.

At the end of each of the target's turns, it must make a Constitution saving throw. After failing three of these saving throws, the disease's effects last for the duration, and the creature stops making these saves. After succeeding on three of these saving throws, the creature recovers from the disease, and the spell ends.

Since this spell induces a natural disease in its target, any effect that removes a disease or otherwise ameliorates a disease's effects apply to it.

Blinding Sickness. Pain grips the creature's mind, and its eyes turn milky white. The creature has disadvantage on Wisdom checks and Wisdom saving throws and is blinded.

Filth Fever. A raging fever sweeps through the creature's body. The creature has disadvantage on Strength checks, Strength saving throws, and attack rolls that use Strength.

Flesh Rot. The creature's flesh decays. The creature has disadvantage on Charisma checks and vulnerability to all damage.

Mindfire. The creature's mind becomes feverish. The creature has disadvantage on Intelligence checks and Intelligence saving throws, and the creature behaves as if under the effects of the confusion spell during combat.

Seizure. The creature is overcome with shaking. The creature has disadvantage on Dexterity checks, Dexterity saving throws, and attack rolls that use Dexterity.

Slimy Doom. The creature begins to bleed uncontrollably. The creature has disadvantage on Constitution checks and Constitution saving throws. In addition, whenever the creature takes damage, it is stunned until the end of its next turn.

","chat":"","unidentified":""},"source":"PHB pg. 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":7,"units":"day"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/unholy/strike-beam-blood-large-red-purple.webp","effects":[]} -{"_id":"CylBa7jR8DSbo8Z3","name":"Zone of Truth","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw.

\n

An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth.

","chat":"","unidentified":""},"source":"PHB pg. 289","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"units":"ft","type":"sphere"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/symbols/runes-star-magenta.webp","effects":[]} -{"_id":"DGONTFbk5eORs5qv","name":"Black Tentacles","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the Duration, these tentacles turn the ground in the area into difficult terrain.

When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be @JournalEntry[Restrained] by the tentacles until the spell ends. A creature that starts its turn in the area and is already @JournalEntry[Restrained] by the tentacles takes 3d6 bludgeoning damage.

A creature @JournalEntry[Restrained] by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"units":"ft","type":"square"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A piece of tentacle from a giant octopus or a giant squid","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/nature/vines-thorned-curled-glow-teal-purple.webp","effects":[]} -{"_id":"DQzlB5Y3k791W5bH","name":"See Invisibility","permission":{"default":0},"type":"spell","data":{"description":{"value":"

For the duration, you see invisible creatures and objects as if they were visible, and you can see into the Ethereal Plane. Ethereal creatures and objects appear ghostly and translucent.

","chat":"","unidentified":""},"source":"PHB pg. 274","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":2,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A pinch of talc and a small sprinkling of silver powder","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/perception/eye-ringed-glow-angry-teal.webp","effects":[]} -{"_id":"DUBgwHPakcLDkB6W","name":"Tree Stride","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 500 feet. Both trees must be living and at least the same size as you. You must use 5 feet of Movement to enter a tree. You instantly know the location of all other trees of the same kind within 500 feet and, as part of the move used to enter the tree, can either pass into one of those trees or step out of the tree you're in. You appear in a spot of your choice within 5 feet of the destination tree, using another 5 feet of movement. If you have no movement left, you appear within 5 feet of the tree you entered.

You can use this transportation ability once per round for the Duration. You must end each turn outside a tree.

","chat":"","unidentified":""},"source":"PHB pg. 283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":0,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":5,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/nature/leaf-glow-maple-orange-purple.webp","effects":[]} -{"_id":"E4NXux0RHvME1XgP","name":"Create Undead","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You can cast this spell only at night. Choose up to three corpses of Medium or Small humanoids within range. Each corpse becomes a ghoul under your control. (The DM has game statistics for these creatures.)

As a bonus action on each of your turns, you can mentally command any creature you animated with this spell if the creature is within 120 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

The creature is under your control for 24 hours, after which it stops obeying any command you have given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature before the current 24-hour period ends. This use of the spell reasserts your control over up to three creatures you have animated with this spell, rather than animating new ones.

Higher Levels. When you cast this spell using a 7th-level spell slot, you can animate or reassert control over four ghouls. When you cast this spell using an 8th-level spell slot, you can animate or reassert control over five ghouls or two ghasts or wights. When you cast this spell using a 9th-level spell slot, you can animate or reassert control over six ghouls, three ghasts or wights, or two mummies.

","chat":"","unidentified":""},"source":"PHB pg. 229","activation":{"type":"minute","cost":1,"condition":"You can cast this spell only at night."},"duration":{"value":null,"units":"inst"},"target":{"value":3,"units":"spec","type":"creature"},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":6,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"One clay pot filled with grave dirt, one clay pot filled with brackish water, and one 150 gp black onyx stone for each corpse.","consumed":false,"cost":150,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/control/fear-fright-monster-grin-red-orange.webp","effects":[]} -{"_id":"EOmsUcFQJTfG2oio","name":"Fire Bolt","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

","chat":"","unidentified":""},"source":"PHB pg. 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/fire/projectile-fireball-smoke-orange.webp","effects":[]} -{"_id":"ERCv7yuRkQ0YjGx6","name":"Reverse Gravity","permission":{"default":0},"type":"spell","data":{"description":{"value":"

This spell reverses gravity in a 50-foot-radius, 100-foot high Cylinder centered on a point within range. All creatures and Objects that aren't somehow anchored to the ground in the area fall upward and reach the top of the area when you cast this spell. A creature can make a Dexterity saving throw to grab onto a fixed object it can reach, thus avoiding the fall.

If some solid object (such as a ceiling) is encountered in this fall, Falling Objects and creatures strike it just as they would during a normal downward fall. If an object or creature reaches the top of the area without striking anything, it remains there, oscillating slightly, for the Duration.

At the end of the Duration, affected Objects and creatures fall back down.

","chat":"","unidentified":""},"source":"PHB pg. 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":50,"units":"ft","type":"cylinder"},"range":{"value":100,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":0,"value":"","scaling":"spell"},"level":7,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A lodestone and iron fillings","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/control/debuff-energy-hold-yellow.webp","effects":[]} -{"_id":"Ek45cBpVXvJdv1Qy","name":"Counterspell","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"PHB pg. 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell"},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d20 + @mod","save":{"ability":"","dc":null,"value":""},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"icons/skills/melee/strike-blade-hooked-orange-blue.webp","effects":[]} -{"_id":"Eon0jzGzQRNluTPQ","name":"Antimagic Field","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A 10-foot-radius invisible sphere of antimagic surrounds you. This area is divorced from the magical energy that suffuses the multiverse. Within the sphere, spells can't be cast, summoned creatures disappear, and even magic items become mundane. Until the spell ends, the sphere moves with you, centered on you.

Spells and other magical effects, except those created by an artifact or a deity, are suppressed in the sphere and can't protrude into it. A slot expended to cast a suppressed spell is consumed. While an effect is suppressed, it doesn't function, but the time it spends suppressed counts against its duration.

Targeted Effects. Spells and other magical effects, such as magic missile and charm person, that target a creature or an object in the sphere have no effect on that target.

Areas of Magic. The area of another spell or magical effect, such as fireball, can't extend into the sphere. If the sphere overlaps an area of magic, the part of the area that is covered by the sphere is suppressed. For example, the flames created by a wall of fire are suppressed within the sphere, creating a gap in the wall if the overlap is large enough.

Spells. Any active spell or other magical effect on a creature or an object in the sphere is suppressed while the creature or object is in it.

Magic Items. The properties and powers of magic items are suppressed in the sphere. For example, a +1 longsword in the sphere functions as a nonmagical longsword.

A magic weapon's properties and powers are suppressed if it is used against a target in the sphere or wielded by an attacker in the sphere. If a magic weapon or a piece of magic ammunition fully leaves the sphere (for example, if you fire a magic arrow or throw a magic spear at a target outside the sphere), the magic of the item ceases to be suppressed as soon as it exits.

Magical Travel. Teleportation and planar travel fail to work in the sphere, whether the sphere is the destination or the departure point for such magical travel. A portal to another location, world, or plane of existence, as well as an opening to an extradimensional space such as that created by the rope trick spell, temporarily closes while in the sphere.

Creatures and Objects. A creature or object summoned or created by magic temporarily winks out of existence in the sphere. Such a creature instantly reappears once the space the creature occupied is no longer within the sphere.

Dispel Magic. Spells and magical effects such as dispel magic have no effect on the sphere. Likewise, the spheres created by different antimagic field spells don't nullify each other.

","chat":"","unidentified":""},"source":"PHB pg. 213","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":10,"units":"","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":8,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A pinch of powdered iron or iron filings","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/control/debuff-chains-ropes-net-purple-blue.webp","effects":[]} -{"_id":"F0GsG0SJzsIOacwV","name":"Lesser Restoration","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.

","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":2,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/life/heart-cross-blue.webp","effects":[]} -{"_id":"FSMy6VAjDnXY9vWz","name":"Gust of Wind","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.

Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.

The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.

As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.

","chat":"","unidentified":""},"source":"PHB pg. 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":60,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"str","dc":0,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A legume seed.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/air/wind-swirl-gray-blue.webp","effects":[]} -{"_id":"FjYE214HTERCRZNm","name":"Flaming Sphere","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A 5-foot-diameter Sphere of fire appears in an unoccupied space of your choice within range and lasts for the Duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.

As a Bonus Action, you can move the Sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.

When you move the Sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable Objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"PHB pg. 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"units":"ft","type":"sphere"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A bit of tallow, a pinch of brimstone, and a dusting of powdered iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"sort":100001,"flags":{},"img":"icons/magic/light/explosion-star-large-orange.webp","effects":[]} -{"_id":"GJ2WYm3SQFR0winH","name":"Antipathy/Sympathy","permission":{"default":0},"type":"spell","data":{"description":{"value":"

This spell attracts or repels creatures of your choice. You target something within range, either a Huge or smaller object or creature or an area that is no larger than a 200-foot cube. Then specify a kind of intelligent creature, such as red dragons, goblins, or vampires. You invest the target with an aura that either attracts or repels the specified creatures for the duration. Choose antipathy or sympathy as the aura's effect.

Antipathy. The enchantment causes creatures of the kind you designated to feel an intense urge to leave the area and avoid the target. When such a creature can see the target or comes within 60 feet of it, the creature must succeed on a Wisdom saving throw or become frightened. The creature remains frightened while it can see the target or is within 60 feet of it. While frightened by the target, the creature must use its movement to move to the nearest safe spot from which it can't see the target. If the creature moves more than 60 feet from the target and can't see it, the creature is no longer frightened, but the creature becomes frightened again if it regains sight of the target or moves within 60 feet of it.

Sympathy. The enchantment causes the specified creatures to feel an intense urge to approach the target while within 60 feet of it or able to see it. When such a creature can see the target or comes within 60 feet of it, the creature must succeed on a Wisdom saving throw or use its movement on each of its turns to enter the area or move within reach of the target. When the creature has done so, it can't willingly move away from the target.

If the target damages or otherwise harms an affected creature, the affected creature can make a Wisdom saving throw to end the effect, as described below.

Ending the Effect. If an affected creature ends its turn while not within 60 feet of the target or able to see it, the creature makes a Wisdom saving throw. On a successful save, the creature is no longer affected by the target and recognizes the feeling of repugnance or attraction as magical. In addition, a creature affected by the spell is allowed another Wisdom saving throw every 24 hours while the spell persists.

A creature that successfully saves against this effect is immune to it for 1 minute, after which time it can be affected again.

","chat":"","unidentified":""},"source":"PHB pg. 214","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":10,"units":"day"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":8,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Either a lump of alum soaked in vinegar for the antipathy effect or a drop of honey for the sympathy effect.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/control/fear-fright-monster-grin-green.webp","effects":[]} -{"_id":"GSvLWcdCZLQkilXT","name":"Blink","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Roll a d20 at the end of each of your turns for the duration of the spell. On a roll of 11 or higher, you vanish from your current plane of existence and appear in the Ethereal Plane (the spell fails and the casting is wasted if you were already on that plane). At the start of your next turn, and when the spell ends if you are on the Ethereal Plane, you return to an unoccupied space of your choice that you can see within 10 feet of the space you vanished from. If no unoccupied space is available within that range, you appear in the nearest unoccupied space (chosen at random if more than one space is equally near). You can dismiss this spell as an action.

While on the Ethereal Plane, you can see and hear the plane you originated from, which is cast in shades of gray, and you can't see anything there more than 60 feet away. You can only affect and be affected by other creatures on the Ethereal Plane. Creatures that aren't there can't perceive you or interact with you, unless they have the ability to do so.

","chat":"","unidentified":""},"source":"PHB pg. 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d20","save":{"ability":"","dc":null,"value":""},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/control/debuff-energy-hold-pink.webp","effects":[]} +{"_id":"82jM6qD9axLJsTrH","name":"Illusory Script","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You write on Parchment, paper, or some other suitable writing material and imbue it with a potent Illusion that lasts for the Duration.

To you and any creatures you designate when you cast the spell, the writing appears normal, written in your hand, and conveys whatever meaning you intended when you wrote the text. To all others, the writing appears as if it were written in an unknown or magical script that is unintelligible. Alternatively, you can cause the writing to appear to be an entirely different message, written in a different hand and language, though the language must be one you know.

Should the spell be dispelled, the original script and the Illusion both disappear.

A creature with Truesight can read the hidden message.

","chat":"","unidentified":""},"source":"PHB pg. 252","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":10,"units":"day"},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":1,"school":"ill","components":{"value":"","vocal":false,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"A lead-based ink worth at least 10gp, which the spell consumes","consumed":true,"cost":10,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/fog-magenta-1.jpg","effects":[]} +{"_id":"8MICCMeOXT3aJUy9","name":"Divine Favor","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Your prayer empowers you with divine radiance. Until the spell ends, your weapon attacks deal an extra 1d4 radiant damage on a hit.

","chat":"","unidentified":""},"source":"PHB pg. 234","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4","radiant"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/enchant-sky-2.jpg","effects":[]} +{"_id":"8PJAsHmbu6UgDHC0","name":"Wind Walk","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You and up to ten willing creatures you can see within range assume a gaseous form for the Duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only Actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is Incapacitated and can't move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation.

\n

If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can't land after 1 minute, the creature falls the remaining distance.

","chat":"","unidentified":""},"source":"PHB pg. 288","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":11,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":6,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Fire and holy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/wind-sky-2.jpg","effects":[]} +{"_id":"8RTDOt80u8aBv9qx","name":"Alter Self","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You assume a different form. When you cast the spell, choose one of the following options, the effects of which last for the duration of the spell. While the spell lasts, you can end one option as an action to gain the benefits of a different one.

Aquatic Adaptation. You adapt your body to an aquatic environment, sprouting gills and growing webbing between your fingers. You can breathe underwater and gain a swimming speed equal to your walking speed.

Change Appearance. You transform your appearance. You decide what you look like, including your height, weight, facial features, sound of your voice, hair length, coloration, and distinguishing characteristics, if any. You can make yourself appear as a member of another race, though none of your statistics change. You also can't appear as a creature of a different size than you, and your basic shape stays the same; if you're bipedal, you can't use this spell to become quadrupedal, for instance. At any time for the duration of the spell, you can use your action to change your appearance in this way again.

Natural Weapons. You grow claws, fangs, spines, horns, or a different natural weapon of your choice. Your unarmed strikes deal 1d6 bludgeoning, piercing, or slashing damage, as appropriate to the natural weapon you chose, and you are proficient with your unarmed strikes. Finally, the natural weapon is magic and you have a +1 bonus to the attack and damage rolls you make using it.

","chat":"","unidentified":""},"source":"PHB pg. 211","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/wind-grasp-acid-2.jpg","effects":[]} +{"_id":"8aWtP5hcrmcEesBW","name":"Teleportation Circle","permission":{"default":0},"type":"spell","data":{"description":{"value":"

As you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you know and that is on the same plane of existence as you. A shimmering portal opens within the circle you drew and remains open until the end of your next turn. Any creature that enters the portal instantly appears within 5 feet of the destination circle or in the nearest unoccupied space if that space is occupied.

Many major temples, guilds, and other important places have permanent teleportation circles inscribed somewhere within their confines. Each such circle includes a unique sigil sequence—a string of magical runes arranged in a particular pattern. When you first gain the ability to cast this spell, you learn the sigil sequences for two destinations on The Material Plane, determined by the DM. You can learn additional sigil sequences during your adventures. You can commit a new sigil sequence to memory after studying it for 1 minute.

You can create a permanent teleportation circle by casting this spell in the same location every day for one year. You need not use the circle to Teleport when you cast the spell in this way.

","chat":"","unidentified":""},"source":"PHB pg. 282","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":5,"units":"ft","type":"radius"},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":5,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Rare chalks and inks infused with precious gems with 50 gp, which the spell consumes","consumed":true,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/runes-magenta-3.jpg","effects":[]} +{"_id":"8cse7rit0oswRPUP","name":"Arcane Lock","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. You and the creatures you designate when you cast this spell can open the object normally. You can also set a password that, when spoken within 5 feet of the object, suppresses this spell for 1 minute. Otherwise, it is impassable until it is broken or the spell is dispelled or suppressed. Casting knock on the object suppresses arcane lock for 10 minutes.

While affected by this spell, the object is more difficult to break or force open; the DC to break it or pick any locks on it increases by 10.

","chat":"","unidentified":""},"source":"PHB pg. 215","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"perm"},"target":{"value":1,"units":"spec","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":2,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Gold dust worth at least 25 gp, which the spell consumes.","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/runes-orange-2.jpg","effects":[]} +{"_id":"8dzaICjGy6mTUaUr","name":"Bless","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-1.jpg","data":{"description":{"value":"

You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll 1d4 and add the number rolled to the attack roll or saving throw.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":3,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d4","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A sprinkling of holy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"effects":[{"_id":"8rP3gwmXVTgZqYZE","flags":{},"changes":[{"key":"data.bonuses.abilities.save","mode":2,"value":"+1d4"},{"key":"data.bonuses.mwak.attack","mode":2,"value":"+1d4"},{"key":"data.bonuses.msak.attack","mode":2,"value":"+1d4"},{"key":"data.bonuses.rsak.attack","mode":2,"value":"+1d4"},{"key":"data.bonuses.rwak.attack","mode":2,"value":"+1d4"}],"disabled":true,"duration":{"startTime":null,"seconds":60,"rounds":10},"icon":"systems/dnd5e/icons/spells/haste-sky-1.jpg","label":"Bless","origin":"Item.kZZAZ6kp9YzgPQEe","tint":null,"transfer":true}],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}} +{"_id":"8sgwRh8NUNkn9Vi0","name":"Secret Chest","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You hide a chest, and all its contents, on the Ethereal Plane. You must touch the chest and the miniature replica that serves as a material component for the spell. The chest can contain up to 12 cubic feet of nonliving material (3 feet by 2 feet by 2 feet).

While the chest remains on the Ethereal Plane, you can use an action and touch the replica to recall the chest. It appears in an unoccupied space on the ground within 5 feet of you. You can send the chest back to the Ethereal Plane by using an action and touching both the chest and the replica.

After 60 days, there is a cumulative 5 percent chance per day that the spell's effect ends. This effect ends if you cast this spell again, if the smaller replica chest is destroyed, or if you choose to end the spell as an action. If the spell ends and the larger chest is on the Ethereal Plane, it is irretrievably lost.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"An exquisite chest, 3 feet by 2 feet by 2 feet, constructed from rare materials worth at least 5,000 gp, and a Tiny replica made from the same materials worth at least 50 gp","consumed":false,"cost":5050,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/evil-eye-eerie-2.jpg","effects":[]} +{"_id":"8zT7njvqbpXs4Cel","name":"Spare the Dying","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.

","chat":"","unidentified":""},"source":"PHB pg. 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":0,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/heal-sky-1.jpg","effects":[]} +{"_id":"91Sw6vOIaO7U8DvM","name":"Dominate Person","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

While the target is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

At Higher Levels. When you cast this spell using a 6th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 7th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 8th level or higher, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"PHB pg. 235","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/air-burst-magenta-3.jpg","effects":[]} +{"_id":"95K2aUhAGV9qXjnf","name":"Bane","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 216","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":3,"units":"","type":"creature","width":null},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A drop of blood","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"consume":{"type":"","target":"","amount":null}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/rip-magenta-2.jpg","effects":[{"_id":"potjmpJPeUA1U4oe","flags":{},"changes":[{"key":"data.bonuses.abilities.save","value":"-1d4","mode":2},{"key":"data.bonuses.mwak.attack","value":"-1d4","mode":2},{"key":"data.bonuses.msak.attack","value":"-1d4","mode":2},{"key":"data.bonuses.rsak.attack","value":"-1d4","mode":2},{"key":"data.bonuses.rwak.attack","value":"-1d4","mode":2}],"disabled":true,"duration":{"startTime":null,"seconds":60,"rounds":10,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/dnd5e/icons/spells/rip-magenta-2.jpg","label":"Bane","origin":"Item.KkaQm4OQJxc6z3to","tint":"","transfer":true}]} +{"_id":"9eOZDBImVKxbeOyZ","name":"Enhance Ability","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.

\n\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"PHB pg. 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6","temphp"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Fur or a feather from a beast","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/haste-royal-2.jpg","effects":[]} +{"_id":"9gYGkrL6qFTsE6fw","name":"Spike Growth","permission":{"default":0},"type":"spell","data":{"description":{"value":"

The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the Duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.

The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.

","chat":"","unidentified":""},"source":"PHB pg. 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"units":"ft","type":"radius"},"range":{"value":150,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Seven sharp thorns or seven small twigs, each sharpened to a point","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/vines-acid-2.jpg","effects":[]} +{"_id":"9hQXdMSmerkTsHDe","name":"Confusion","type":"spell","img":"systems/dnd5e/icons/spells/wind-magenta-3.jpg","data":{"description":{"value":"

This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

\n

An affected target can't take reactions and must roll [[/r 1d10]] at the start of each of its turns to determine its behavior for that turn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Behaviour
1The creature uses all its movement to move in a random direction. To determine the direction, roll [[/r 1d8]] and assign a direction to each die face. The creature doesn't take an action this turn.
2-6The creature doesn't move or take actions this turn.
7-8The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10The creature can act and move normally. 
\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.

","chat":"","unidentified":""},"source":"PHB pg. 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d10","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":4,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Three walnut shells.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}} +{"_id":"9kGrFXnLiRg3Xnbo","name":"Regenerate","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You touch a creature and stimulate its natural Healing ability. The target regains 4d8 + 15 Hit Points. For the Duration of the spell, the target regains 1 hit point at the start of each of its turns (10 hit points each minute).

The target's severed body members (fingers, legs, tails, and so on), if any, are restored after 2 minutes. If you have the severed part and hold it to the stump, the spell instantaneously causes the limb to knit to the stump.

","chat":"","unidentified":""},"source":"PHB pg. 271","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8 + 15","healing"]],"versatile":"1"},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":7,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A prayer wheel and holy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/heal-jade-3.jpg","effects":[]} +{"_id":"A3q2gTNqG6fvNGrv","name":"Disguise Self","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You make yourself—including your clothing, armor, weapons, and other belongings on your person—look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.

","chat":"","unidentified":""},"source":"PHB pg. 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":1,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/wind-grasp-eerie-2.jpg","effects":[]} +{"_id":"A4RsPuSvB9wFtz1j","name":"Dimension Door","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as \"200 feet straight downward\" or \"upward to the northwest at a 45-degree angle, 300 feet.\"

You can bring along objects as long as their weight doesn't exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell.

If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.

","chat":"","unidentified":""},"source":"PHB pg. 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"units":"","type":"self"},"range":{"value":500,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6","force"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/air-burst-magenta-3.jpg","effects":[]} +{"_id":"AGFMPAmuzwWO6Dfz","name":"Raise Dead","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point.

This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases, curses, or similar effects; if these aren't first removed prior to casting the spell, they take effect when the creature returns to life. The spell can't return an undead creature to life.

This spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its survival—its head, for instance—the spell automatically fails.

Coming back from the dead is an ordeal. The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.

","chat":"","unidentified":""},"source":"PHB pg. 270","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"spec","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":5,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A diamond worth at least 500gp, which the spell consumes.","consumed":true,"cost":500,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/heal-royal-2.jpg","effects":[]} +{"_id":"AQsBc94ES7W7s7iG","name":"Wall of Thorns","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the Duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight.

When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 7d8 piercing damage, or half as much damage on a successful save.

A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of Movement. Furthermore, the first time a creature enters the wall on a turn or ends its turn there, the creature must make a Dexterity saving throw. It takes 7d8 slashing damage on a failed save, or half as much damage on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, both types of damage increase by 1d8 for each slot level above 6th.

","chat":"","unidentified":""},"source":"PHB pg. 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":60,"units":"ft","type":"wall"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["7d8","piercing"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":6,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A handful of thorns","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/beam-acid-3.jpg","effects":[]} +{"_id":"ATo0Eb63TDtnu6iA","name":"Animate Objects","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Objects come to life at your command. Choose up to ten nonmagical objects within range that are not being worn or carried. Medium targets count as two objects, Large targets count as four objects, Huge targets count as eight objects. You can't animate any object larger than Huge. Each target animates and becomes a creature under your control until the spell ends or until reduced to 0 hit points.

As a bonus action, you can mentally command any creature you made with this spell if the creature is within 500 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

Animated Object Statistics

Size        HP   AC   Attack                                      Str Dex

Tiny        20   18   +8 to hit, 1d4 + 4 damage    4     18

Small     25   16   +6 to hit, 1d8 + 2 damage    6     14

Medium 40   13  +5 to hit, 2d6 + 1 damage    10   12

Large      50   10  +6 to hit, 2d10 + 2 damage  14   10

Huge       80   10  +8 to hit, 2d12 + 4 damage  18   6

An animated object is a construct with AC, hit points, attacks, Strength, and Dexterity determined by its size. Its Constitution is 10 and its Intelligence and Wisdom are 3, and its Charisma is 1. Its speed is 30 feet; if the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or a larger object, such as a chain bolted to a wall, its speed is 0. It has blindsight with a radius of 30 feet and is blind beyond that distance. When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form.

If you command an object to attack, it can make a single melee attack against a creature within 5 feet of it. It makes a slam attack with an attack bonus and bludgeoning damage determined by its size. The DM might rule that a specific object inflicts slashing or piercing damage based on its form.

At Higher Levels. If you cast this spell using a spell slot of 6th level or higher, you can animate two additional objects for each slot level above 5th.

","chat":"","unidentified":""},"source":"PHB pg. 213","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"units":"","type":"object"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":5,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/rock-royal-2.jpg","effects":[]} +{"_id":"Advtckpz1B733bu9","name":"Flame Blade","type":"spell","img":"systems/dnd5e/icons/spells/enchant-orange-2.jpg","data":{"description":{"value":"

You evoke a fiery blade in your free hand. The blade is similar in size and shape to a Scimitar, and it lasts for the Duration. If you let go of the blade, it disappears, but you can evoke the blade again as a Bonus Action.

You can use your action to make a melee spell Attack with the fiery blade. On a hit, the target takes 3d6 fire damage.

The flaming blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for every two slot levels above 2nd.

","chat":"","unidentified":""},"source":"PHB pg. 242","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["floor(2 + @item.level / 2)d6","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Leaf of sumac","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}} +{"_id":"AoTTjapz1FsGOIZz","name":"Delayed Blast Fireball","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration. When the spell ends, either because your concentration is broken or because you decide to end it, the bead blossoms with a low roar into an explosion of flame that spreads around corners. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A creature takes fire damage equal to the total accumulated damage on a failed save, or half as much damage on a successful one.

The spell's base damage is 12d6. If at the end of your turn the bead has not yet detonated, the damage increases by 1d6.

If the glowing bead is touched before the interval has expired, the creature touching it must make a Dexterity saving throw. On a failed save, the spell ends immediately, causing the bead to erupt in flame. On a successful save, the creature can throw the bead up to 40 feet. When it strikes a creature or a solid object, the spell ends, and the bead explodes.

The fire damages objects in the area and ignites flammable objects that aren't being worn or carried.

At Higher Levels. When you cast this spell using a spell slot of 8th level or higher, the base damage increases by 1d6 for each slot level above 7th.

","chat":"","unidentified":""},"source":"PHB pg. 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"units":"ft","type":"sphere"},"range":{"value":150,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["12d6","fire"]],"versatile":"1d6"},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":7,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/fireball-red-3.jpg","effects":[]} +{"_id":"B0pnIcc52O6G8hi8","name":"Longstrider","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You touch a creature. The target's speed increases by 10 feet until the spell ends.

","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A pinch of dirt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/wind-sky-1.jpg","effects":[]} +{"_id":"B2kbmgbA2WQR00kx","name":"Symbol","permission":{"default":0},"type":"spell","data":{"description":{"value":"

When you cast this spell, you inscribe a harmful glyph either on a surface (such as a section of floor, a wall, or a table) or within an object that can be closed to conceal the glyph (such as a book, a scroll, or a treasure chest). If you choose a surface, the glyph can cover an area of the surface no larger than 10 feet in diameter. If you choose an object, that object must remain in its place; if the object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered.

The glyph is nearly invisible, requiring an Intelligence (Investigation) check against your spell save DC to find it.

You decide what triggers the glyph when you cast the spell. For glyphs inscribed on a surface, the most typical triggers include touching or stepping on the glyph, removing another object covering it, approaching within a certain distance of it, or manipulating the object that holds it. For glyphs inscribed within an object, the most common triggers are opening the object, approaching within a certain distance of it, or seeing or reading the glyph.

You can further refine the trigger so the spell is activated only under certain circumstances or according to a creature's physical characteristics (such as height or weight), or physical kind (for example, the ward could be set to affect hags or shapechangers). You can also specify creatures that don't trigger the glyph, such as those who say a certain password.

When you inscribe the glyph, choose one of the options below for its effect. Once triggered, the glyph glows, filling a 60-foot-radius sphere with dim light for 10 minutes, after which time the spell ends. Each creature in the sphere when the glyph activates is targeted by its effect, as is a creature that enters the Sphere for the first time on a turn or ends its turn there.

\n","chat":"","unidentified":""},"source":"PHB pg. 280","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":"perm"},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d10","necrotic"]],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":0,"value":"","scaling":"spell"},"level":7,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Mercury, phosphorus, and powdered diamond and opal with a total value of at least 1,000 gp, which the spell consumes","consumed":true,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/runes-blue-3.jpg","effects":[]} +{"_id":"BP3GCwa66IAw1yTG","name":"Daylight","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A 60-foot-radius sphere of light spreads out from a point you choose within range. The sphere is bright light and sheds dim light for an additional 60 feet.

If you chose a point on an object you are holding or one that isn't being worn or carried, the light shines from the object and moves with it. Completely covering the affected object with an opaque object, such as a bowl or a helm, blocks the light.

If any of this spell's area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.

","chat":"","unidentified":""},"source":"PHB pg. 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":60,"units":"ft","type":"sphere"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/beam-royal-2.jpg","effects":[]} +{"_id":"BQk5Row4NymMnUQl","name":"Hideous Laughter","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a Wisdom saving throw or fall prone, becoming Incapacitated and unable to stand up for the Duration. A creature with an Intelligence score of 4 or less isn't affected.

At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it's triggered by damage. On a success, the spell ends.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Tiny tarts and a feather that is waved in the air","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/explosion-magenta-2.jpg","effects":[]} +{"_id":"BV0mpbHh29IbbIj5","name":"Create Food and Water","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn't go bad.

","chat":"","unidentified":""},"source":"PHB pg. 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"units":"any","type":"space"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":3,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/leaf-jade-1.jpg","effects":[]} +{"_id":"BYNvBJzHcF5VJhXw","name":"Phantasmal Killer","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must make a Wisdom saving throw. On a failed save, the target becomes Frightened for the Duration. At the end of each of the target's turns before the spell ends, the target must succeed on a Wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.

","chat":"","unidentified":""},"source":"PHB pg. 265","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":4,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d10"}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/horror-eerie-3.jpg","effects":[]} +{"_id":"Bnn9Nzajixvow9xi","name":"Light","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A firefly or phosphorescent moss.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/light-sky-1.jpg","effects":[]} +{"_id":"BrBZdCCrJRIVg7YX","name":"Silent Image","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube. The image appears at a spot within range and lasts for the duration. The image is purely visual; it isn't accompanied by sound, smell, or other sensory effects.

You can use your action to cause the image to move to any spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking.

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image.

","chat":"","unidentified":""},"source":"PHB pg. 276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"units":"ft","type":"cube"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":1,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/air-burst-jade-2.jpg","effects":[]} +{"_id":"CAxSzHWizrafT033","name":"Dancing Lights","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

","chat":"","unidentified":""},"source":"PHB pg. 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":"any","type":"space"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A bit of phosphorus or wychwood, or a glowworm","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/fire-arrows-sky-2.jpg","effects":[]} +{"_id":"CKZTpZlxj7hjjo2H","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[{"_id":"cfwMU7LuOJ619Lny","changes":[{"key":"data.attributes.ac.calc","value":"mage","mode":5}],"disabled":true,"duration":{"startTime":null},"icon":"systems/dnd5e/icons/spells/protect-blue-1.jpg","label":"Mage Armor","origin":"Compendium.dnd5e.spells.CKZTpZlxj7hjjo2H","transfer":true,"flags":{}}],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}} +{"_id":"CjIq8Ed7bu3vVwT1","name":"Contagion","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, you afflict the creature with a disease of your choice from any of the ones described below.

At the end of each of the target's turns, it must make a Constitution saving throw. After failing three of these saving throws, the disease's effects last for the duration, and the creature stops making these saves. After succeeding on three of these saving throws, the creature recovers from the disease, and the spell ends.

Since this spell induces a natural disease in its target, any effect that removes a disease or otherwise ameliorates a disease's effects apply to it.

Blinding Sickness. Pain grips the creature's mind, and its eyes turn milky white. The creature has disadvantage on Wisdom checks and Wisdom saving throws and is blinded.

Filth Fever. A raging fever sweeps through the creature's body. The creature has disadvantage on Strength checks, Strength saving throws, and attack rolls that use Strength.

Flesh Rot. The creature's flesh decays. The creature has disadvantage on Charisma checks and vulnerability to all damage.

Mindfire. The creature's mind becomes feverish. The creature has disadvantage on Intelligence checks and Intelligence saving throws, and the creature behaves as if under the effects of the confusion spell during combat.

Seizure. The creature is overcome with shaking. The creature has disadvantage on Dexterity checks, Dexterity saving throws, and attack rolls that use Dexterity.

Slimy Doom. The creature begins to bleed uncontrollably. The creature has disadvantage on Constitution checks and Constitution saving throws. In addition, whenever the creature takes damage, it is stunned until the end of its next turn.

","chat":"","unidentified":""},"source":"PHB pg. 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":7,"units":"day"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/rip-magenta-3.jpg","effects":[]} +{"_id":"CylBa7jR8DSbo8Z3","name":"Zone of Truth","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw.

\n

An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth.

","chat":"","unidentified":""},"source":"PHB pg. 289","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"units":"ft","type":"sphere"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/runes-magenta-2.jpg","effects":[]} +{"_id":"DGONTFbk5eORs5qv","name":"Black Tentacles","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the Duration, these tentacles turn the ground in the area into difficult terrain.

When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be @JournalEntry[Restrained] by the tentacles until the spell ends. A creature that starts its turn in the area and is already @JournalEntry[Restrained] by the tentacles takes 3d6 bludgeoning damage.

A creature @JournalEntry[Restrained] by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"units":"ft","type":"square"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A piece of tentacle from a giant octopus or a giant squid","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/vines-eerie-2.jpg","effects":[]} +{"_id":"DQzlB5Y3k791W5bH","name":"See Invisibility","permission":{"default":0},"type":"spell","data":{"description":{"value":"

For the duration, you see invisible creatures and objects as if they were visible, and you can see into the Ethereal Plane. Ethereal creatures and objects appear ghostly and translucent.

","chat":"","unidentified":""},"source":"PHB pg. 274","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":2,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A pinch of talc and a small sprinkling of silver powder","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/evil-eye-eerie-2.jpg","effects":[]} +{"_id":"DUBgwHPakcLDkB6W","name":"Tree Stride","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 500 feet. Both trees must be living and at least the same size as you. You must use 5 feet of Movement to enter a tree. You instantly know the location of all other trees of the same kind within 500 feet and, as part of the move used to enter the tree, can either pass into one of those trees or step out of the tree you're in. You appear in a spot of your choice within 5 feet of the destination tree, using another 5 feet of movement. If you have no movement left, you appear within 5 feet of the tree you entered.

You can use this transportation ability once per round for the Duration. You must end each turn outside a tree.

","chat":"","unidentified":""},"source":"PHB pg. 283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":0,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":5,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/leaf-royal-3.jpg","effects":[]} +{"_id":"E4NXux0RHvME1XgP","name":"Create Undead","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You can cast this spell only at night. Choose up to three corpses of Medium or Small humanoids within range. Each corpse becomes a ghoul under your control. (The DM has game statistics for these creatures.)

As a bonus action on each of your turns, you can mentally command any creature you animated with this spell if the creature is within 120 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

The creature is under your control for 24 hours, after which it stops obeying any command you have given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature before the current 24-hour period ends. This use of the spell reasserts your control over up to three creatures you have animated with this spell, rather than animating new ones.

Higher Levels. When you cast this spell using a 7th-level spell slot, you can animate or reassert control over four ghouls. When you cast this spell using an 8th-level spell slot, you can animate or reassert control over five ghouls or two ghasts or wights. When you cast this spell using a 9th-level spell slot, you can animate or reassert control over six ghouls, three ghasts or wights, or two mummies.

","chat":"","unidentified":""},"source":"PHB pg. 229","activation":{"type":"minute","cost":1,"condition":"You can cast this spell only at night."},"duration":{"value":null,"units":"inst"},"target":{"value":3,"units":"spec","type":"creature"},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":6,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"One clay pot filled with grave dirt, one clay pot filled with brackish water, and one 150 gp black onyx stone for each corpse.","consumed":false,"cost":150,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/horror-red-3.jpg","effects":[]} +{"_id":"EOmsUcFQJTfG2oio","name":"Fire Bolt","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

","chat":"","unidentified":""},"source":"PHB pg. 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/fireball-red-1.jpg","effects":[]} +{"_id":"ERCv7yuRkQ0YjGx6","name":"Reverse Gravity","permission":{"default":0},"type":"spell","data":{"description":{"value":"

This spell reverses gravity in a 50-foot-radius, 100-foot high Cylinder centered on a point within range. All creatures and Objects that aren't somehow anchored to the ground in the area fall upward and reach the top of the area when you cast this spell. A creature can make a Dexterity saving throw to grab onto a fixed object it can reach, thus avoiding the fall.

If some solid object (such as a ceiling) is encountered in this fall, Falling Objects and creatures strike it just as they would during a normal downward fall. If an object or creature reaches the top of the area without striking anything, it remains there, oscillating slightly, for the Duration.

At the end of the Duration, affected Objects and creatures fall back down.

","chat":"","unidentified":""},"source":"PHB pg. 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":50,"units":"ft","type":"cylinder"},"range":{"value":100,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":0,"value":"","scaling":"spell"},"level":7,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A lodestone and iron fillings","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/wind-grasp-air-2.jpg","effects":[]} +{"_id":"Ek45cBpVXvJdv1Qy","name":"Counterspell","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"PHB pg. 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell"},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d20 + @mod","save":{"ability":"","dc":null,"value":""},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/slice-orange-3.jpg","effects":[]} +{"_id":"Eon0jzGzQRNluTPQ","name":"Antimagic Field","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A 10-foot-radius invisible sphere of antimagic surrounds you. This area is divorced from the magical energy that suffuses the multiverse. Within the sphere, spells can't be cast, summoned creatures disappear, and even magic items become mundane. Until the spell ends, the sphere moves with you, centered on you.

Spells and other magical effects, except those created by an artifact or a deity, are suppressed in the sphere and can't protrude into it. A slot expended to cast a suppressed spell is consumed. While an effect is suppressed, it doesn't function, but the time it spends suppressed counts against its duration.

Targeted Effects. Spells and other magical effects, such as magic missile and charm person, that target a creature or an object in the sphere have no effect on that target.

Areas of Magic. The area of another spell or magical effect, such as fireball, can't extend into the sphere. If the sphere overlaps an area of magic, the part of the area that is covered by the sphere is suppressed. For example, the flames created by a wall of fire are suppressed within the sphere, creating a gap in the wall if the overlap is large enough.

Spells. Any active spell or other magical effect on a creature or an object in the sphere is suppressed while the creature or object is in it.

Magic Items. The properties and powers of magic items are suppressed in the sphere. For example, a +1 longsword in the sphere functions as a nonmagical longsword.

A magic weapon's properties and powers are suppressed if it is used against a target in the sphere or wielded by an attacker in the sphere. If a magic weapon or a piece of magic ammunition fully leaves the sphere (for example, if you fire a magic arrow or throw a magic spear at a target outside the sphere), the magic of the item ceases to be suppressed as soon as it exits.

Magical Travel. Teleportation and planar travel fail to work in the sphere, whether the sphere is the destination or the departure point for such magical travel. A portal to another location, world, or plane of existence, as well as an opening to an extradimensional space such as that created by the rope trick spell, temporarily closes while in the sphere.

Creatures and Objects. A creature or object summoned or created by magic temporarily winks out of existence in the sphere. Such a creature instantly reappears once the space the creature occupied is no longer within the sphere.

Dispel Magic. Spells and magical effects such as dispel magic have no effect on the sphere. Likewise, the spheres created by different antimagic field spells don't nullify each other.

","chat":"","unidentified":""},"source":"PHB pg. 213","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":10,"units":"","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":8,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A pinch of powdered iron or iron filings","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","effects":[]} +{"_id":"F0GsG0SJzsIOacwV","name":"Lesser Restoration","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.

","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":2,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/heal-sky-1.jpg","effects":[]} +{"_id":"FSMy6VAjDnXY9vWz","name":"Gust of Wind","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.

Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.

The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.

As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.

","chat":"","unidentified":""},"source":"PHB pg. 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":60,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"str","dc":0,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A legume seed.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/wind-sky-2.jpg","effects":[]} +{"_id":"FjYE214HTERCRZNm","name":"Flaming Sphere","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A 5-foot-diameter Sphere of fire appears in an unoccupied space of your choice within range and lasts for the Duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.

As a Bonus Action, you can move the Sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.

When you move the Sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable Objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"PHB pg. 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"units":"ft","type":"sphere"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A bit of tallow, a pinch of brimstone, and a dusting of powdered iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/light-air-fire-3.jpg","effects":[]} +{"_id":"GJ2WYm3SQFR0winH","name":"Antipathy/Sympathy","permission":{"default":0},"type":"spell","data":{"description":{"value":"

This spell attracts or repels creatures of your choice. You target something within range, either a Huge or smaller object or creature or an area that is no larger than a 200-foot cube. Then specify a kind of intelligent creature, such as red dragons, goblins, or vampires. You invest the target with an aura that either attracts or repels the specified creatures for the duration. Choose antipathy or sympathy as the aura's effect.

Antipathy. The enchantment causes creatures of the kind you designated to feel an intense urge to leave the area and avoid the target. When such a creature can see the target or comes within 60 feet of it, the creature must succeed on a Wisdom saving throw or become frightened. The creature remains frightened while it can see the target or is within 60 feet of it. While frightened by the target, the creature must use its movement to move to the nearest safe spot from which it can't see the target. If the creature moves more than 60 feet from the target and can't see it, the creature is no longer frightened, but the creature becomes frightened again if it regains sight of the target or moves within 60 feet of it.

Sympathy. The enchantment causes the specified creatures to feel an intense urge to approach the target while within 60 feet of it or able to see it. When such a creature can see the target or comes within 60 feet of it, the creature must succeed on a Wisdom saving throw or use its movement on each of its turns to enter the area or move within reach of the target. When the creature has done so, it can't willingly move away from the target.

If the target damages or otherwise harms an affected creature, the affected creature can make a Wisdom saving throw to end the effect, as described below.

Ending the Effect. If an affected creature ends its turn while not within 60 feet of the target or able to see it, the creature makes a Wisdom saving throw. On a successful save, the creature is no longer affected by the target and recognizes the feeling of repugnance or attraction as magical. In addition, a creature affected by the spell is allowed another Wisdom saving throw every 24 hours while the spell persists.

A creature that successfully saves against this effect is immune to it for 1 minute, after which time it can be affected again.

","chat":"","unidentified":""},"source":"PHB pg. 214","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":10,"units":"day"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":8,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Either a lump of alum soaked in vinegar for the antipathy effect or a drop of honey for the sympathy effect.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/horror-acid-3.jpg","effects":[]} +{"_id":"GSvLWcdCZLQkilXT","name":"Blink","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Roll a d20 at the end of each of your turns for the duration of the spell. On a roll of 11 or higher, you vanish from your current plane of existence and appear in the Ethereal Plane (the spell fails and the casting is wasted if you were already on that plane). At the start of your next turn, and when the spell ends if you are on the Ethereal Plane, you return to an unoccupied space of your choice that you can see within 10 feet of the space you vanished from. If no unoccupied space is available within that range, you appear in the nearest unoccupied space (chosen at random if more than one space is equally near). You can dismiss this spell as an action.

While on the Ethereal Plane, you can see and hear the plane you originated from, which is cast in shades of gray, and you can't see anything there more than 60 feet away. You can only affect and be affected by other creatures on the Ethereal Plane. Creatures that aren't there can't perceive you or interact with you, unless they have the ability to do so.

","chat":"","unidentified":""},"source":"PHB pg. 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d20","save":{"ability":"","dc":null,"value":""},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/wind-grasp-magenta-1.jpg","effects":[]} {"_id":"GtGjNjPBgUHxGYAD","name":"Sending","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You send a short message of twenty-five words or less to a creature with which you are familiar. The creature hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like manner immediately. The spell enables creatures with Intelligence scores of at least 1 to understand the meaning of your message.

You can send the message across any distance and even to other planes of existence, but if the target is on a different plane than you, there is a 5 percent chance that the message doesn't arrive.

","chat":"","unidentified":""},"source":"PHB pg. 274","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"any"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A short piece of fine copper wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/air/wind-vortex-swirl-purple.webp","effects":[]} -{"_id":"HBHbOGKNVVprSlwn","name":"Disintegrate","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force.

A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. The target is disintegrated if this damage leaves it with 0 hit points.

A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell.

This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it. A magic item is unaffected by this spell.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.

","chat":"","unidentified":""},"source":"PHB pg. 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d6 + 40","force"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A lodestone and a pinch of dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"3d6"}},"sort":100001,"flags":{},"img":"icons/magic/unholy/strike-beam-blood-large-red-purple.webp","effects":[]} -{"_id":"HPvZm8YJO91k6Qdg","name":"Finger of Death","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a Constitution saving throw. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage on a successful one.

A humanoid killed by this spell rises at the start of your next turn as a Zombie that is permanently under your command, following your verbal orders to the best of its ability.

","chat":"","unidentified":""},"source":"PHB pg. 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["7d8 + 30","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":7,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/unholy/strike-beam-blood-large-red-purple.webp","effects":[]} -{"_id":"HQfd7jJyULIoGxrZ","name":"Telekinesis","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for the Duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell.

Creature. You can try to move a Huge or smaller creature. Make an ability check with your spellcasting ability contested by the creature's Strength check. If you win the contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is Restrained in your telekinetic grip. A creature lifted upward is suspended in mid-air.

On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest.

Object. You can try to move an object that weighs up to 1,000 pounds. If the object isn't being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell.

If the object is worn or carried by a creature, you must make an ability check with your Spellcasting ability contested by that creature's Strength check. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell.

You can exert fine control on Objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.

","chat":"","unidentified":""},"source":"PHB pg. 280","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":5,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/control/debuff-energy-hold-levitate-yellow.webp","effects":[]} -{"_id":"I2LUSF5ogc7Bj62e","name":"Speak with Dead","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose. The corpse must still have a mouth and can't be undead. The spell fails if the corpse was the target of this spell within the last 10 days.

Until the spell ends, you can ask the corpse up to five questions. The corpse knows only what it knew in life, including the languages it knew. Answers are usually brief, cryptic, or repetitive, and the corpse is under no compulsion to offer a truthful answer if you are hostile to it or it recognizes you as an enemy. This spell doesn't return the creature's soul to its body, only its animating spirit. Thus, the corpse can't learn new information, doesn't comprehend anything that has happened since it died, and can't speculate about future events.

","chat":"","unidentified":""},"source":"PHB pg. 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":0,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":3,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Burning incense","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/control/fear-fright-shadow-monster-green.webp","effects":[]} -{"_id":"IBJmWjzbQGu7M4UX","name":"Fog Cloud","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You create a 20-foot-radius Sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the Duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"units":"ft","type":"sphere"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/air/fog-gas-smoke-dense-gray.webp","effects":[]} -{"_id":"ImlCJQwR1VL40Qem","name":"Arcane Eye","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You create an invisible, magical eye within range that hovers in the air for the duration.

You mentally receive visual information from the eye, which has normal vision and darkvision out to 30 feet. The eye can look in every direction.

As an action, you can move the eye up to 30 feet in any direction. There is no limit to how far away from you the eye can move, but it can't enter another plane of existence. A solid barrier blocks the eye's movement, but the eye can pass through an opening as small as 1 inch in diameter.

","chat":"","unidentified":""},"source":"PHB pg. 214","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":4,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A bit of bat fur.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/perception/eye-ringed-glow-angry-teal.webp","effects":[]} -{"_id":"Iv2qqSAT7OkXKPFx","name":"Locate Animals or Plants","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Describe or name a specific kind of beast or plant. Concentrating on the voice of nature in your surroundings, you learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present.

","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":2,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"A bit of fur from a bloodhound","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/nature/leaf-glow-triple-orange-purple.webp","effects":[]} -{"_id":"IyikgTEOTv701jgQ","name":"Lightning Bolt","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.

The lightning ignites flammable objects in the area that aren't being worn or carried.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":100,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A bit of fur and a rod of amber, crystal, or glass","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"sort":100001,"flags":{},"img":"icons/magic/lightning/bolt-forked-large-blue.webp","effects":[]} -{"_id":"J3uILDYS7MiOfmTJ","name":"Fire Storm","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A storm made up of sheets of roaring flame appears in a location you choose within range. The area of the storm consists of up to ten 10-foot cubes, which you can arrange as you wish. Each cube must have at least one face adjacent to the face of another cube. Each creature in the area must make a Dexterity saving throw. It takes 7d10 fire damage on a failed save, or half as much damage on a successful one.

The fire damages Objects in the area and ignites flammable Objects that aren't being worn or carried. If you choose, plant life in the area is unaffected by this spell.

","chat":"","unidentified":""},"source":"PHB pg. 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":10,"units":"ft","type":"cube"},"range":{"value":150,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["7d10","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":7,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/fire/projectile-meteor-salvo-heavy-red.webp","effects":[]} -{"_id":"J6Jpw5XzB5aTeqnz","name":"Plane Shift","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the DM's discretion.

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

","chat":"","unidentified":""},"source":"PHB pg. 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":8,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":7,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A forked, metal rod worth at least 250 gp, attuned to a particular plane of existence","consumed":false,"cost":250,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"consume":{"type":"","target":"","amount":null}},"sort":100001,"flags":{},"img":"icons/magic/symbols/runes-star-pentagon-orange-purple.webp","effects":[]} -{"_id":"JGT5bNqu9REL7Fuz","name":"Find Familiar","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal.

When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again.

While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.

As an action, you can temporarily dismiss your familiar. It disappears into a pocket dimension where it awaits your summons. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you.

You can't have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature.

Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your action modifier for the roll.

","chat":"","unidentified":""},"source":"PHB pg. 240","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"units":"any","type":"space"},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier","consumed":true,"cost":10,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/nature/wolf-paw-glow-purple-teal.webp","effects":[]} -{"_id":"JLTQyqXEaJDrTXyW","name":"Acid Splash","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You hurl a bubble of acid. Choose one creature you can see within range, or choose two creatures you can see within range that are within 5 feet of each other. A target must succeed on a Dexterity saving throw or take 1d6acid damage.

This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

","chat":"","unidentified":""},"source":"PHB pg. 211","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6","acid"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/fire/projectile-fireball-smoke-green.webp","effects":[]} -{"_id":"JPwIEfgUPVebr5AH","name":"Barkskin","type":"spell","img":"icons/magic/defensive/shield-barrier-flaming-diamond-orange.webp","data":{"description":{"value":"

You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.

","chat":"","unidentified":""},"source":"PHB pg. 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A handful of oak bark","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[{"_id":"uM6rgctYpcbCVSkn","flags":{},"changes":[{"key":"data.attributes.ac.formula","value":"16","mode":5},{"key":"data.attributes.ac.calc","value":"custom","mode":5}],"disabled":true,"duration":{"startTime":null,"seconds":3600},"icon":"icons/magic/defensive/shield-barrier-flaming-diamond-orange.webp","label":"Barkskin","origin":"Item.VQMKMnQDw5rzL0zp","tint":null,"transfer":true}],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}} -{"_id":"JQyigMNPiDnGI18b","name":"Geas","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become Charmed by you for the Duration. While the creature is charmed by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell.

You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends.

You can end the spell early by using an action to dismiss it. A Remove Curse, Greater Restoration, or wish spell also ends it.

At Higher Levels. When you cast this spell using a spell slot of 7th or 8th level, the Duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the Spells mentioned above.

","chat":"","unidentified":""},"source":"PHB pg. 244","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":30,"units":"day"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d10","psychic"]],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/air/air-burst-spiral-large-yellow.webp","effects":[]} -{"_id":"JVhKeanAXZH62DrF","name":"Warding Bond","permission":{"default":0},"type":"spell","data":{"description":{"value":"

This spell wards a willing creature you touch and creates a mystic connection between you and the target until the spell ends. While the target is within 60 feet of you, it gains a +1 bonus to AC and saving throws, and it has resistance to all damage. Also, each time it takes damage, you take the same amount of damage.

The spell ends if you drop to 0 hit points or if you and the target become separated by more than 60 feet. It also ends if the spell is cast again on either of the connected creatures. You can also dismiss the spell as an action.

","chat":"","unidentified":""},"source":"PHB pg. 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":2,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A pair of platinum rings worth at least 50 gp each, which you and the target must wear for the duration","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"consume":{"type":"","target":"","amount":null}},"sort":100001,"flags":{},"img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[]} +{"_id":"HBHbOGKNVVprSlwn","name":"Disintegrate","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force.

A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. The target is disintegrated if this damage leaves it with 0 hit points.

A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell.

This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it. A magic item is unaffected by this spell.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.

","chat":"","unidentified":""},"source":"PHB pg. 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d6 + 40","force"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A lodestone and a pinch of dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"3d6"}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/rip-magenta-3.jpg","effects":[]} +{"_id":"HPvZm8YJO91k6Qdg","name":"Finger of Death","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a Constitution saving throw. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage on a successful one.

A humanoid killed by this spell rises at the start of your next turn as a Zombie that is permanently under your command, following your verbal orders to the best of its ability.

","chat":"","unidentified":""},"source":"PHB pg. 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["7d8 + 30","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":7,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/rip-magenta-3.jpg","effects":[]} +{"_id":"HQfd7jJyULIoGxrZ","name":"Telekinesis","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for the Duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell.

Creature. You can try to move a Huge or smaller creature. Make an ability check with your spellcasting ability contested by the creature's Strength check. If you win the contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is Restrained in your telekinetic grip. A creature lifted upward is suspended in mid-air.

On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest.

Object. You can try to move an object that weighs up to 1,000 pounds. If the object isn't being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell.

If the object is worn or carried by a creature, you must make an ability check with your Spellcasting ability contested by that creature's Strength check. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell.

You can exert fine control on Objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.

","chat":"","unidentified":""},"source":"PHB pg. 280","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":5,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/wind-grasp-air-3.jpg","effects":[]} +{"_id":"I2LUSF5ogc7Bj62e","name":"Speak with Dead","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose. The corpse must still have a mouth and can't be undead. The spell fails if the corpse was the target of this spell within the last 10 days.

Until the spell ends, you can ask the corpse up to five questions. The corpse knows only what it knew in life, including the languages it knew. Answers are usually brief, cryptic, or repetitive, and the corpse is under no compulsion to offer a truthful answer if you are hostile to it or it recognizes you as an enemy. This spell doesn't return the creature's soul to its body, only its animating spirit. Thus, the corpse can't learn new information, doesn't comprehend anything that has happened since it died, and can't speculate about future events.

","chat":"","unidentified":""},"source":"PHB pg. 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":0,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":3,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Burning incense","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/horror-acid-1.jpg","effects":[]} +{"_id":"IBJmWjzbQGu7M4UX","name":"Fog Cloud","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You create a 20-foot-radius Sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the Duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"units":"ft","type":"sphere"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/fog-water-air-2.jpg","effects":[]} +{"_id":"ImlCJQwR1VL40Qem","name":"Arcane Eye","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You create an invisible, magical eye within range that hovers in the air for the duration.

You mentally receive visual information from the eye, which has normal vision and darkvision out to 30 feet. The eye can look in every direction.

As an action, you can move the eye up to 30 feet in any direction. There is no limit to how far away from you the eye can move, but it can't enter another plane of existence. A solid barrier blocks the eye's movement, but the eye can pass through an opening as small as 1 inch in diameter.

","chat":"","unidentified":""},"source":"PHB pg. 214","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":4,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A bit of bat fur.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/evil-eye-eerie-2.jpg","effects":[]} +{"_id":"Iv2qqSAT7OkXKPFx","name":"Locate Animals or Plants","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Describe or name a specific kind of beast or plant. Concentrating on the voice of nature in your surroundings, you learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present.

","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":2,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"A bit of fur from a bloodhound","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/leaf-royal-2.jpg","effects":[]} +{"_id":"IyikgTEOTv701jgQ","name":"Lightning Bolt","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.

The lightning ignites flammable objects in the area that aren't being worn or carried.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":100,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A bit of fur and a rod of amber, crystal, or glass","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/lightning-blue-2.jpg","effects":[]} +{"_id":"J3uILDYS7MiOfmTJ","name":"Fire Storm","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A storm made up of sheets of roaring flame appears in a location you choose within range. The area of the storm consists of up to ten 10-foot cubes, which you can arrange as you wish. Each cube must have at least one face adjacent to the face of another cube. Each creature in the area must make a Dexterity saving throw. It takes 7d10 fire damage on a failed save, or half as much damage on a successful one.

The fire damages Objects in the area and ignites flammable Objects that aren't being worn or carried. If you choose, plant life in the area is unaffected by this spell.

","chat":"","unidentified":""},"source":"PHB pg. 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":10,"units":"ft","type":"cube"},"range":{"value":150,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["7d10","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":7,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/fire-arrows-3.jpg","effects":[]} +{"_id":"J6Jpw5XzB5aTeqnz","name":"Plane Shift","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the DM's discretion.

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

","chat":"","unidentified":""},"source":"PHB pg. 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":8,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":7,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A forked, metal rod worth at least 250 gp, attuned to a particular plane of existence","consumed":false,"cost":250,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"consume":{"type":"","target":"","amount":null}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/runes-royal-3.jpg","effects":[]} +{"_id":"JGT5bNqu9REL7Fuz","name":"Find Familiar","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal.

When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again.

While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.

As an action, you can temporarily dismiss your familiar. It disappears into a pocket dimension where it awaits your summons. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you.

You can't have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature.

Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your action modifier for the roll.

","chat":"","unidentified":""},"source":"PHB pg. 240","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"units":"any","type":"space"},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier","consumed":true,"cost":10,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/wild-eerie-2.jpg","effects":[]} +{"_id":"JLTQyqXEaJDrTXyW","name":"Acid Splash","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You hurl a bubble of acid. Choose one creature you can see within range, or choose two creatures you can see within range that are within 5 feet of each other. A target must succeed on a Dexterity saving throw or take 1d6acid damage.

This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

","chat":"","unidentified":""},"source":"PHB pg. 211","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6","acid"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/fireball-acid-1.jpg","effects":[]} +{"_id":"JPwIEfgUPVebr5AH","name":"Barkskin","type":"spell","img":"systems/dnd5e/icons/spells/protect-orange-2.jpg","data":{"description":{"value":"

You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.

","chat":"","unidentified":""},"source":"PHB pg. 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A handful of oak bark","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[{"_id":"uM6rgctYpcbCVSkn","flags":{},"changes":[{"key":"data.attributes.ac.formula","value":"16","mode":5},{"key":"data.attributes.ac.calc","value":"custom","mode":5}],"disabled":true,"duration":{"startTime":null,"seconds":3600},"icon":"systems/dnd5e/icons/spells/protect-orange-2.jpg","label":"Barkskin","origin":"Item.VQMKMnQDw5rzL0zp","tint":null,"transfer":true}],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}} +{"_id":"JQyigMNPiDnGI18b","name":"Geas","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become Charmed by you for the Duration. While the creature is charmed by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell.

You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends.

You can end the spell early by using an action to dismiss it. A Remove Curse, Greater Restoration, or wish spell also ends it.

At Higher Levels. When you cast this spell using a spell slot of 7th or 8th level, the Duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the Spells mentioned above.

","chat":"","unidentified":""},"source":"PHB pg. 244","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":30,"units":"day"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d10","psychic"]],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/air-burst-air-3.jpg","effects":[]} +{"_id":"JVhKeanAXZH62DrF","name":"Warding Bond","permission":{"default":0},"type":"spell","data":{"description":{"value":"

This spell wards a willing creature you touch and creates a mystic connection between you and the target until the spell ends. While the target is within 60 feet of you, it gains a +1 bonus to AC and saving throws, and it has resistance to all damage. Also, each time it takes damage, you take the same amount of damage.

The spell ends if you drop to 0 hit points or if you and the target become separated by more than 60 feet. It also ends if the spell is cast again on either of the connected creatures. You can also dismiss the spell as an action.

","chat":"","unidentified":""},"source":"PHB pg. 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":2,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A pair of platinum rings worth at least 50 gp each, which you and the target must wear for the duration","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"consume":{"type":"","target":"","amount":null}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/protect-sky-2.jpg","effects":[]} {"_id":"JYuRBwxpoFhXduvD","name":"Time Stop","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use Actions and move as normal.

This spell ends if one of the Actions you use during this period, or any Effects that you create during this period, affects a creature other than you or an object being worn or carried by someone other than you. In addition, the spell ends if you move to a place more than 1,000 feet from the location where you cast it.

","chat":"","unidentified":""},"source":"PHB pg. 283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"1d4+1","save":{"ability":"","dc":null,"value":""},"level":9,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/time/clock-stopwatch-white-blue.webp","effects":[]} -{"_id":"JbxsYXxSOTZbf9I0","name":"Spiritual Weapon","type":"spell","img":"icons/magic/fire/dagger-rune-enchant-flame-purple.webp","data":{"description":{"value":"

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.

As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.

Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above the 2nd.

","chat":"","unidentified":""},"source":"PHB pg. 278","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"square"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["floor(@item.level / 2)d8 + @mod","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}} -{"_id":"KJRVzeMQXPj8Gtyx","name":"Spider Climb","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. The target also gains a climbing speed equal to its walking speed.

","chat":"","unidentified":""},"source":"PHB pg. 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A drop of bitumen and a spider","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/control/debuff-chains-blue.webp","effects":[]} -{"_id":"KeunEkg1JYbOCOhV","name":"Circle of Death","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A sphere of negative energy ripples out in a 60-foot radius from a point within range. Each creature in that area must make a Constitution saving throw. A target takes 8d6 necrotic damage on a failed save, or half as much damage on a successful one.

Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 2d6 for each slot level above 6th.

","chat":"","unidentified":""},"source":"PHB pg. 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":60,"units":"ft","type":"sphere"},"range":{"value":150,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":0,"scaling":"spell"},"level":6,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"The powder of a crushed black pearl worth at least 500 gp.","consumed":false,"cost":500,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"2d6"}},"sort":100001,"flags":{},"img":"icons/magic/air/air-burst-spiral-teal-large-green.webp","effects":[]} -{"_id":"KgEw3sDr39C6g8nY","name":"Conjure Minor Elementals","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You summon elementals that appear in unoccupied spaces that you can see within range. You choose one the following options for what appears:

\n\n

An elemental summoned by this spell disappears when it drops to 0 hit points or when the spell ends.

The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.

Higher Levels. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 6th-level slot and three times as many with an 8th-level slot.

","chat":"","unidentified":""},"source":"PHB pg. 226","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"units":"any","type":"space"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/symbols/runes-star-orange.webp","effects":[]} -{"_id":"KhwiSi9fwVfUPtku","name":"Sleep","type":"spell","img":"icons/magic/light/explosion-star-small-pink.webp","data":{"description":{"value":"

This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.

Undead and creatures immune to being charmed aren't affected by this spell.

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A pinch of fine sand, rose petals, or a cricket.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"2d8"}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}} -{"_id":"Kn7K5PtYUJAKZTTp","name":"Purify Food and Drink","permission":{"default":0},"type":"spell","data":{"description":{"value":"

All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.

","chat":"","unidentified":""},"source":"PHB pg. 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":5,"units":"ft","type":"sphere"},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/light/explosion-star-small-teal.webp","effects":[]} -{"_id":"KrM3oHVv13RAALrS","name":"Find Traps","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.

This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense.

","chat":"","unidentified":""},"source":"PHB pg. 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"units":"","type":""},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":2,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/light/explosion-star-small-blue.webp","effects":[]} -{"_id":"L4J89JXqbKs6puEV","name":"Teleport","permission":{"default":0},"type":"spell","data":{"description":{"value":"

This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.

The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The DM rolls d100 and consults the table.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
FamiliarityMishapSimilar AreaOff TargetOn Target
Permanent circle---01-100
Associated object---01-100
Very familiar01-0506-1314-2425-100
Seen casually01-3334-4344-5354-100
Viewed once01-4344-5354-7374-100
Description01-4344-5354-7374-100
False destination01-5051-100--
\n

Familiarity. \"Permanent circle\" means a permanent Teleportation Circle whose sigil sequence you know. \"Associated object\" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a lich's Secret tomb.

\"Very familiar\" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. \"Seen casually\" is someplace you have seen more than once but with which you aren't very familiar. \"Viewed once\" is a place you have seen once, possibly using magic. \"Description\" is a place whose location and appearance you know through someone else's description, perhaps from a map.

\"False destination\" is a place that doesn't exist. Perhaps you tried to scry an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists.

On Target. You and your group (or the target object) appear where you want to.

Off Target. You and your group (or the target object) appear a random distance away from the destination in a random direction. Distance off target is 1d10 × 1d10 percent of the distance that was to be traveled. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. The DM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble.

Similar Area. You and your group (or the target object) wind up in a different area that's visually or thematically similar to the target area. If you are heading for your home laboratory, for example, you might wind up in another wizard's laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane.

Mishap. The spell's unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 force damage, and the DM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).

","chat":"","unidentified":""},"source":"PHB pg. 281","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":9,"units":"","type":"creature"},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d100","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":7,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"consume":{"type":"","target":"","amount":null}},"sort":100001,"flags":{},"img":"icons/magic/symbols/runes-star-pentagon-magenta.webp","effects":[]} -{"_id":"LTDNWoFVJNLjiiNa","name":"Arcane Sword","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You create a sword-shaped plane of force that hovers within range. It lasts for the Duration.

When the sword appears, you make a melee spell Attack against a target of your choice within 5 feet of the sword. On a hit, the target takes 3d10 force damage. Until the spell ends, you can use a Bonus Action on each of your turns to move the sword up to 20 feet to a spot you can see and repeat this Attack against the same target or a different one.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d10","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":7,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A miniature platinum sword with a grip and pommel of copper and zinc, worth 250gp","consumed":false,"cost":250,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/skills/melee/strike-blade-hooked-orange-blue.webp","effects":[]} -{"_id":"LWTUqKkUQdMAmOe0","name":"Color Spray","type":"spell","img":"icons/magic/air/fog-gas-smoke-dense-purple.webp","data":{"description":{"value":"

A dazzling array of flashing, colored light springs from your hand. Roll 6d10; the total is how many hit points of creatures this spell can effect. Creatures in a 15-foot cone originating from you are affected in ascending order of their current hit points (ignoring unconscious creatures and creatures that can't see).

Starting with the creature that has the lowest current hit points, each creature affected by this spell is blinded until the spell ends. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d10 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 222","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":15,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6d10",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A pinch of powder or sand that is colored red, yellow, and blue.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"2d10"}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}} -{"_id":"LkvI11Uue774QBKZ","name":"Cloudkill","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range. The fog spreads around corners. It lasts for the duration or until strong wind disperses the fog, ending the spell. Its area is heavily obscured.

When a creature enters the spell's area for the first time on a turn or starts its turn there, that creature must make a Constitution saving throw. The creature takes 5d8 poison damage on a failed save, or half as much damage on a successful one. Creatures are affected even if they hold their breath or don't need to breathe.

The fog moves 10 feet away from you at the start of each of your turns, rolling along the surface of the ground. The vapors, being heavier than air, sink to the lowest level of the land, even pouring down openings.

Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"PHB pg. 222","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"units":"ft","type":"sphere"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":0,"scaling":"spell"},"level":5,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"sort":100001,"flags":{},"img":"icons/magic/air/fog-gas-smoke-swirling-green.webp","effects":[]} -{"_id":"LmRHHMtplpxr9fX6","name":"Revivify","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You touch a creature that has died within the last minute. That creature returns to life with 1 hit point. This spell can't return to life a creature that has died of old age, nor can it restore any missing body parts.

","chat":"","unidentified":""},"source":"PHB pg. 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":3,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Diamonds worth 300gp, which the spell consumes.","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/life/heart-cross-strong-blue.webp","effects":[]} -{"_id":"LrPvWHBPmiMQQsKB","name":"Dominate Beast","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You attempt to beguile a beast that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

While the beast is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

At Higher Levels. When you cast this spell with a 5th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 6th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 7th level or higher, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"PHB pg. 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":4,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/air/air-burst-spiral-teal-large-green.webp","effects":[]} -{"_id":"MAxM77CDUu8dgIRQ","name":"Protection from Poison","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You touch a creature. If it is poisoned, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random.

For the duration, the target has advantage on saving throws against being poisoned, and it has resistance to poison damage.

","chat":"","unidentified":""},"source":"PHB pg. 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":2,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/defensive/shield-barrier-glowing-triangle-green.webp","effects":[]} -{"_id":"MBMaQLwoy05qzMJ3","name":"Mislead","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You become Invisible at the same time that an illusory double of you appears where you are standing. The double lasts for the Duration, but the Invisibility ends if you Attack or Cast a Spell.

You can use your action to move your illusory double up to twice your speed and make it gesture, speak, and behave in whatever way you choose.

You can see through its eyes and hear through its ears as if you were located where it is. On each of your turns as a Bonus Action, you can switch from using its senses to using your own, or back again. While you are using its senses, you are Blinded and Deafened in regard to your own surroundings.

","chat":"","unidentified":""},"source":"PHB pg. 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":0,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":5,"school":"ill","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/control/debuff-energy-hold-levitate-blue-yellow.webp","effects":[]} -{"_id":"MCEpGpvovcXagwQS","name":"Awaken","permission":{"default":0},"type":"spell","data":{"description":{"value":"

After spending the casting time tracing magical pathways within a precious gemstone, you touch a Huge or smaller beast or plant. The target must have either no Intelligence score or an Intelligence of 3 or less. The target gains an Intelligence of 10. The target also gains the ability to speak one language you know. If the target is a plant, it gains the ability to move its limbs, roots, vines, creepers, and so forth, and it gains senses similar to a human's. Your DM chooses statistics appropriate for the awakened plant, such as the statistics for the awakened shrub or the awakened tree.

The awakened beast or plant is charmed by you for 30 days or until you or your companions do anything harmful to it. When the charmed condition ends, the awakened creature chooses whether to remain friendly to you, based on how you treated it while it was charmed.

","chat":"","unidentified":""},"source":"PHB pg. 216","activation":{"type":"hour","cost":8,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":5,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"An agate worth at least 1,000 gp, which the spell consumes","consumed":true,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/nature/leaf-glow-maple-orange-purple.webp","effects":[]} -{"_id":"MImfWCzEPRMYD3Xp","name":"Freezing Sphere","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A frigid globe of cold energy streaks from your fingertips to a point of your choice within range, where it explodes in a 60-foot-radius sphere. Each creature within the area must make a Constitution saving throw. On a failed save, a creature takes 10d6 cold damage. On a successful save, it takes half as much damage.

If the globe strikes a body of water or a liquid that is principally water (not including water-based creatures), it freezes the liquid to a depth of 6 inches over an area 30 feet square. This ice lasts for 1 minute. Creatures that were swimming on the surface of frozen water are trapped in the ice. A trapped creature can use an action to make a Strength check against your spell save DC to break free.

You can refrain from firing the globe after completing the spell, if you wish. A small globe about the size of a sling stone, cool to the touch, appears in your hand. At any time, you or a creature you give the globe to can throw the globe (to a range of 40 feet) or hurl it with a sling (to the sling's normal range). It shatters on impact, with the same effect as the normal casting of the spell. You can also set the globe down without shattering it. After 1 minute, if the globe hasn't already shattered, it explodes.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d6 for each slot level above 6th.

","chat":"","unidentified":""},"source":"PHB pg. 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":60,"units":"ft","type":"sphere"},"range":{"value":300,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d6","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A small crystal sphere","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"sort":100001,"flags":{},"img":"icons/magic/light/explosion-star-large-blue.webp","effects":[]} -{"_id":"MK6gpQMeDFo0cP9f","name":"Continual Flame","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.

","chat":"","unidentified":""},"source":"PHB pg. 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"perm"},"target":{"value":1,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Ruby dust worth 50 gp, which the spell consumes","consumed":true,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/fire/explosion-fireball-medium-orange.webp","effects":[]} -{"_id":"MOEmz9N0j0QPkKEE","name":"Prayer of Healing","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Up to six creatures of your choice that you can see within range each regain Hit Points equal to 2d8 + your Spellcasting ability modifier. This spell has no effect on Undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the Healing increases by 1d8 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"PHB pg. 267","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":6,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8 + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"sort":100001,"flags":{},"img":"icons/magic/life/heart-cross-strong-green.webp","effects":[]} -{"_id":"MRxldJd6C4bsBo3O","name":"Levitate","permission":{"default":0},"type":"spell","data":{"description":{"value":"

One creature or object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.

When the spell ends, the target floats gently to the ground if it is still aloft.

","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":0,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/control/debuff-energy-hold-levitate-pink.webp","effects":[]} -{"_id":"MUO1uYN7JR1hm4dR","name":"Thaumaturgy","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You create one of the following magical effects within range:

\n\n

If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"PHB pg. 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":0,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/fire/explosion-fireball-small-purple-orange.webp","effects":[]} -{"_id":"Mzh95utKDPIrjiH8","name":"Detect Evil and Good","permission":{"default":0},"type":"spell","data":{"description":{"value":"

For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/air/air-burst-spiral-blue-gray.webp","effects":[]} -{"_id":"N2UEFq8X5LRsLcOZ","name":"Shapechange","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You assume the form of a different creature for the Duration. The new form can be of any creature with a Challenge rating equal to your level or lower. The creature can't be a construct or an Undead, and you must have seen the sort of creature at least once. You transform into an average example of that creature, one without any class levels or the Spellcasting trait.

Your game statistics are replaced by the statistics of the chosen creature, though you retain your Alignment and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus listed in its Statistics is higher than yours, use the creature's bonus in place of yours. You can't use any legendary Actions or Lair Actions of the new form.

You assume the Hit Points and Hit Dice of the new form. When you revert to your normal form, you return to the number of Hit Points you had before you transformed. If you revert as a result of Dropping to 0 Hit Points, any excess damage carries over to your normal form. As long as the excess damage doesn't reduce your normal form to 0 Hit Points, you aren't knocked Unconscious.

You retain the benefit of any features from your class, race, or other source and can use them, provided that your new form is physically capable of doing so. You can't use any Special Senses you have (for example, darkvision) unless your new form also has that sense. You can only speak if the creature can normally speak.

When you transform, you choose whether your Equipment falls to the ground, merges into the new form, or is worn by it. Worn equipment functions as normal. The DM determines whether it is practical for the new form to wear a piece of equipment, based on the creature's shape and size. Your equipment doesn't change shape or size to match the new form, and any equipment that the new form can't wear must either fall to the ground or merge into your new form. Equipment that merges has no effect in that state.

During this spell's Duration, you can use your action to assume a different form following the same restrictions and rules for the original form, with one exception: if your new form has more hit points than your current one, your hit points remain at their current value.

","chat":"","unidentified":""},"source":"PHB pg. 274","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":0,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":9,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A jade circlet worth at least 1,500 gp, which you must place on your head before you cast the spell","consumed":false,"cost":1500,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/nature/wolf-paw-glow-large-orange.webp","effects":[]} -{"_id":"NJgxf7pmSsBArIG7","name":"Private Sanctum","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You make an area within range magically secure. The area is a cube that can be as small as 5 feet to as large as 100 feet on each side. The spell lasts for the Duration or until you use an action to dismiss it.

When you cast the spell, you decide what sort of security the spell provides, choosing any or all of the following properties:

\n\n

Casting this spell on the same spot every day for a year makes this effect permanent.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can increase the size of the cube by 100 feet for each slot level beyond 4th. Thus you could protect a cube that can be up to 200 feet on one side by using a spell slot of 5th level.

","chat":"","unidentified":""},"source":"","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":100,"units":"ft","type":"cube"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":4,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A thin sheet of lead, a piece of opaque glass, a wad of cotton or cloth, and a powdered chrysolite","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/defensive/shield-barrier-flaming-diamond-orange-purple.webp","effects":[]} -{"_id":"NXWWWgHtWb7Nv21F","name":"Tiny Hut","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration. The spell ends if you leave its area.

Nine creatures of Medium size or smaller can fit inside the dome with you. The spell fails if its area includes a larger creature or more than nine creatures. Creatures and objects within the dome when you cast this spell can move through it freely. All other creatures and objects are barred from passing through it. Spells and other magical effects can't extend through the dome or be cast through it. The atmosphere inside the space is comfortable and dry, regardless of the weather outside.

Until the spell ends, you can command the interior to become dimly lit or dark. The dome is opaque from the outside, of any color you choose, but it is transparent from the inside.

","chat":"","unidentified":""},"source":"","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":10,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"A small crystal bead","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/symbols/runes-star-blue.webp","effects":[]} -{"_id":"NmoRmM1mhuM3pqnY","name":"Wall of Stone","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A nonmagical wall of solid stone springs into existence at a point you choose within range. The wall is 6 inches thick and is composed of ten 10-foot-by-10-foot panels. Each panel must be contiguous with at least one other panel. Alternatively, you can create 10-foot-by-20-foot panels that are only 3 inches thick.

If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice). If a creature would be surrounded on all sides by the wall (or the wall and another solid surface), that creature can make a Dexterity saving throw. On a success, it can use its Reaction to move up to its speed so that it is no longer enclosed by the wall.

The wall can have any shape you desire, though it can't occupy the same space as a creature or object. The wall doesn't need to be vertical or rest on any firm foundation. It must, however, merge with and be solidly supported by existing stone. Thus, you can use this spell to bridge a chasm or create a ramp.

If you create a span greater than 20 feet in length, you must halve the size of each panel to create supports. You can crudely shape the wall to create crenellations, battlements, and so on.

The wall is an object made of stone that can be damaged and thus breached. Each panel has AC 15 and 30 Hit Points per inch of thickness. Reducing a panel to 0 Hit Points destroys it and might cause connected panels to collapse at the DM's discretion.

If you maintain your Concentration on this spell for its whole Duration, the wall becomes permanent and can't be dispelled. Otherwise, the wall disappears when the spell ends.

","chat":"","unidentified":""},"source":"PHB pg. 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":100,"units":"ft","type":"wall"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A small block of granite","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/light/beam-rays-orange-large.webp","effects":[]} -{"_id":"ODhLKBxLnvvLOnw1","name":"Ray of Enfeeblement","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends.

At the end of each of the target's turns, it can make a Constitution saving throw against the spell. On a success, the spell ends.

","chat":"","unidentified":""},"source":"PHB pg. 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/light/beam-rays-teal.webp","effects":[]} -{"_id":"OVikYmSdHliAG2YD","name":"Insect Plague","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Swarming, biting locusts fill a 20-foot-radius Sphere centered on a point you choose within range. The sphere spreads around corners. The sphere remains for the Duration, and its area is lightly obscured. The sphere's area is difficult terrain.

When the area appears, each creature in it must make a Constitution saving throw. A creature takes 4d10 piercing damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th.

","chat":"","unidentified":""},"source":"PHB pg. 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"units":"ft","type":"sphere"},"range":{"value":300,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10","piercing"]],"versatile":""},"formula":"","save":{"ability":"con","dc":0,"scaling":"spell"},"level":5,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A few grains of sugar, some kernels of grain, and a smear of fat","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d10"}},"sort":100001,"flags":{},"img":"icons/magic/nature/leaf-glow-maple-teal.webp","effects":[]} -{"_id":"Opwh2PdX4runSBlm","name":"Aid","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target's hit point maximum and current hit points increase by 5 for the duration.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, a target's hit points increase by an additional 5 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"PHB pg. 211","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":3,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":2,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A tiny strip of white cloth.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"5"}},"sort":100001,"flags":{},"img":"icons/magic/life/heart-cross-blue.webp","effects":[]} -{"_id":"P6f1PPKPd9BCb742","name":"Compulsion","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Creatures of your choice that you can see within range and that can hear you must make a Wisdom saving throw. A target automatically succeeds on this saving throw if it can't be charmed. On a failed save, a target is affected by this spell. Until the spell ends, you can use a bonus action on each of your turns to designate a direction that is horizontal to you. Each affected target must use as much of its movement as possible to move in that direction on its next turn. It can take any action before it moves. After moving in this way, it can make another Wisdom save to try to end the effect.

A target isn't compelled to move into an obviously deadly hazard, such as a fire or a pit, but it will provoke opportunity attacks to move in the designated direction.

","chat":"","unidentified":""},"source":"PHB pg. 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":"any","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/fire/explosion-fireball-large-purple-pink.webp","effects":[]} -{"_id":"P7mF2MxSuVJwHRRY","name":"Guidance","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

","chat":"","unidentified":""},"source":"PHB pg. 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d4","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":0,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/control/buff-flight-wings-blue.webp","effects":[]} -{"_id":"PQuEgKyCdovOvhqN","name":"Etherealness","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane. You remain in the Border Ethereal for the Duration or until you use your action to dismiss the spell. During this time, you can move in any direction. If you move up or down, every foot of Movement costs an extra foot. You can see and hear the plane you originated from, but everything there looks gray, and you can't see anything more than 60 feet away.

While on the Ethereal Plane, you can only affect and be affected by other creatures on that plane. Creatures that aren't on the Ethereal Plane can't perceive you and can't interact with you, unless a special ability or magic has given them the ability to do so.

You ignore all Objects and Effects that aren't on the Ethereal Plane, allowing you to move through objects you perceive on the plane you originated from.

When the spell ends, you immediately return to the plane you originated from in the spot you currently occupy. If you occupy the same spot as a solid object or creature when this happens, you are immediately shunted to the nearest unoccupied space that you can occupy and take force damage equal to twice the number of feet you are moved.

This spell has no effect if you cast it while you are on the Ethereal Plane or a plane that doesn't border it, such as one of the Outer Planes.

At Higher Levels. When you cast this spell using a spell slot of 8th level or higher, you can target up to three willing creatures (including you) for each slot level above 7th. The creatures must be within 10 feet of you when you cast the spell.

","chat":"","unidentified":""},"source":"PHB pg. 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":7,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/air/fog-gas-smoke-swirling-white.webp","effects":[]} -{"_id":"Pyzmm8R7rVsNAPsd","name":"Mass Cure Wounds","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A wave of Healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-radius Sphere centered on that point. Each target regains Hit Points equal to 3d8 + your Spellcasting ability modifier. This spell has no effect on Undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the Healing increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"PHB pg. 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":30,"units":"ft","type":"sphere"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8 + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"sort":100001,"flags":{},"img":"icons/magic/life/heart-cross-strong-green.webp","effects":[]} -{"_id":"QbQZKoXOgHWN06aa","name":"True Polymorph","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Choose one creature or nonmagical object that you can see within range. You transform the creature into a different creature, the creature into a nonmagical object, or the object into a creature (the object must be neither worn nor carried by another creature). The transformation lasts for the duration, or until the target drops to 0 hit points or dies. If you concentrate on this spell for the full Duration, the transformation lasts until it is dispelled.

This spell has no effect on a target with 0 Hit Points. An unwilling creature can make a Wisdom saving throw, and if it succeeds, it isn't affected by this spell.

Creature into Creature. If you turn a creature into another kind of creature, the new form can be any kind you choose whose challenge rating is equal to or less than the target's (or its level, if the target doesn't have a Challenge rating). The target's game statistics, including mental Ability Scores, are replaced by the statistics of the new form. It retains its Alignment and personality.

The target assumes the hit points of its new form, and when it reverts to its normal form, the creature returns to the number of Hit Points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked Unconscious.

The creature is limited in the Actions it can perform by the nature of its new form, and it can't speak, cast Spells, or take any other action that requires hands or speech, unless its new form is capable of such Actions.

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its Equipment.

Object into Creature. You can turn an object into any kind of creature, as long as the creature's size is no larger than the object's size and the creature's Challenge rating is 9 or lower. The creature is friendly to you and your companions. It acts on each of your turns. You decide what action it takes and how it moves. The DM has the creature's Statistics and resolves all of its Actions and Movement.

If the spell becomes permanent, you no longer control the creature. It might remain friendly to you, depending on how you have treated it.

Creature into Object. If you turn a creature into an object, it transforms along with whatever it is wearing and carrying into that form. The creature's statistics become those of the object, and the creature has no memory of time spent in this form, after the spell ends and it returns to its normal form.

","chat":"","unidentified":""},"source":"PHB pg. 283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":9,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A drop of mercury, a dollop of gum arabic, and a wisp of smoke","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/control/debuff-energy-snare-purple-pink.webp","effects":[]} -{"_id":"QbTxN5dWIbYZ4jLU","name":"Chain Lightning","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three bolts then leap from that target to as many as three other targets, each of which must be within 30 feet of the first target. A target can be a creature or an object and can be targeted by only one of the bolts.

A target must make a Dexterity saving throw. The target takes 10d8 lightning damage on a failed save, or half as much damage on a successful one.

Higher Levels. When you cast this spell using a spell slot of 7th level or higher, one additional bolt leaps from the first target to another target for each slot level above 6th.

","chat":"","unidentified":""},"source":"PHB pg. 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":150,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d8","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":6,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/lightning/bolt-forked-blue.webp","effects":[]} -{"_id":"Qf6CAZkc7ms4ZY3e","name":"Goodberry","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day.

The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.

","chat":"","unidentified":""},"source":"PHB pg. 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A spring of mistletoe","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/nature/leaf-glow-green.webp","effects":[]} -{"_id":"QvGcdRUSNRKEQJlK","name":"Stone Shape","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and form it into any shape that suits your purpose. So, for example, you could shape a large rock into a weapon, idol, or coffer, or make a small passage through a wall, as long as the wall is less than 5 feet thick. You could also shape a stone door or its frame to seal the door shut. The object you create can have up to two hinges and a latch, but finer mechanical detail isn't possible.

","chat":"","unidentified":""},"source":"PHB pg. 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":4,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Soft clay, which must be worked into roughly the desired shape of the stone object","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/earth/projectile-spiked-stone-boulder-blue.webp","effects":[]} -{"_id":"ReMbjfeOKoSj3O79","name":"Stoneskin","permission":{"default":0},"type":"spell","data":{"description":{"value":"

This spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has resistance to nonmagical bludgeoning, piercing, and slashing damage.

","chat":"","unidentified":""},"source":"PHB pg. 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":4,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Diamond dust worth 100 gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/defensive/shield-barrier-flaming-diamond-orange.webp","effects":[]} -{"_id":"RpKjTlYASrfqUPVA","name":"Cone of Cold","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.

A creature killed by this spell becomes a frozen statue until it thaws.

Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"PHB pg. 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":60,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":0,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A small crystal or glass cone","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"sort":100001,"flags":{},"img":"icons/magic/water/projectiles-ice-faceted-shard-salvo-blue.webp","effects":[]} -{"_id":"RvEqsD89Zvd5yex4","name":"Arcanist's Magic Aura","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You place an Illusion on a creature or an object you touch so that Divination Spells reveal false information about it. The target can be a willing creature or an object that isn't being carried or worn by another creature.

When you cast the spell, choose one or both of the following Effects. The effect lasts for the Duration. If you cast this spell on the same creature or object every day for 30 days, placing the same effect on it each time, the illusion lasts until it is dispelled.

False Aura. You change the way the target appears to Spells and magical Effects, such as Detect Magic, that detect magical auras. You can make a nonmagical object appear magical, a magical object appear nonmagical, or change the object's magical aura so that it appears to belong to a specific school of magic that you choose. When you use this effect on an object, you can make the false magic apparent to any creature that handles the item.

Mask. You change the way the target appears to Spells and magical Effects that detect creature types, such as a paladin's Divine Sense or the trigger of a symbol spell. You choose a creature type and other Spells and magical Effects treat the target as if it were a creature of that type or of that Alignment.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":1,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a small square of silk","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/symbols/runes-star-magenta.webp","effects":[]} -{"_id":"S7VbUetIfVT7B6Eq","name":"Darkness","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it.

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

","chat":"","unidentified":""},"source":"PHB pg. 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"units":"ft","type":"sphere"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Bat fur and a drop of pitch or piece of coal","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/perception/eye-ringed-glow-angry-red.webp","effects":[]} -{"_id":"SAj03P2WBDiWu7zu","name":"Faithful Hound","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You conjure a phantom watchdog in an unoccupied space that you can see within range, where it remains for the Duration, until you dismiss it as an action, or until you move more than 100 feet away from it.

The hound is Invisible to all creatures except you and can't be harmed. When a Small or larger creature comes within 30 feet of it without first speaking the password that you specify when you cast this spell, the hound starts barking loudly. The hound sees invisible creatures and can see into the Ethereal Plane. It ignores illusions.

At the start of each of your turns, the hound attempts to bite one creature within 5 feet of it that is hostile to you. The hound's Attack bonus is equal to your Spellcasting ability modifier + your Proficiency Bonus. On a hit, it deals 4d8 piercing damage.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"units":"any","type":"space"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"rsak","attackBonus":null,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A tiny silver whistle, a piece of bone, and a thread","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/nature/wolf-paw-glow-large-purple-teal.webp","effects":[]} -{"_id":"SLxA9QhrggTz0taU","name":"Hallow","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You touch a point and infuse an area around it with holy (or unholy) power. The area can have a radius up to 60 feet, and the spell fails if the radius includes an area already under the effect a hallow spell. The affected area is subject to the following Effects.

First, Celestials, Elementals, fey, Fiends, and Undead can't enter the area, nor can such creatures charm, frighten, or possess creatures within it. Any creature Charmed, Frightened, or possessed by such a creature is no longer charmed, frightened, or possessed upon entering the area. You can exclude one or more of those types of creatures from this effect.

Second, you can bind an extra effect to the area. Choose the effect from the following list, or choose an effect offered by the DM. Some of these Effects apply to creatures in the area; you can designate whether the effect applies to all creatures, creatures that follow a specific deity or leader, or creatures of a specific sort, such as orcs or Trolls. When a creature that would be affected enters the spell's area for the first time on a turn or starts its turn there, it can make a Charisma saving throw. On a success, the creature ignores the extra effect until it leaves the area.

\n","chat":"","unidentified":""},"source":"PHB pg. 249","activation":{"type":"hour","cost":24,"condition":""},"duration":{"value":null,"units":"perm"},"target":{"value":60,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":null,"value":"","scaling":"spell"},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Herbs, oils, and incense worth at least 1000gp, which the spell consumes","consumed":true,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/light/explosion-star-large-teal.webp","effects":[]} -{"_id":"SbSvZKkJASyk8jKo","name":"Druidcraft","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Whispering to the spirits of Nature, you create one of the following Effects within range:

\n","chat":"","unidentified":""},"source":"PHB pg. 236","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/nature/vines-thorned-glow-teal.webp","effects":[]} -{"_id":"Sgjrf8qqv97CCWM4","name":"Magic Weapon","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to Attack rolls and Damage Rolls.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.

","chat":"","unidentified":""},"source":"PHB pg. 257","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/fire/dagger-rune-enchant-flame-blue.webp","effects":[]} -{"_id":"SgrEKiC6dAtvy6Pz","name":"Instant Summons","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You touch an object weighing 10 pounds or less whose longest dimension is 6 feet or less. The spell leaves an Invisible mark on its surface and invisibly inscribes the name of the item on the sapphire you use as the material component. Each time you cast this spell, you must use a different sapphire.

At any time thereafter, you can use your action to speak the item's name and crush the sapphire. The item instantly appears in your hand regardless of physical or planar distances, and the spell ends.

If another creature is holding or carrying the item, crushing the sapphire doesn't transport the item to you, but instead you learn who the creature possessing the object is and roughly where that creature is located at that moment.

Dispel Magic or a similar effect successfully applied to the sapphire ends this spell's effect.

","chat":"","unidentified":""},"source":"","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":"perm"},"target":{"value":1,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":6,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"A sapphire worth 1000gp","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/symbols/runes-star-blue.webp","effects":[]} -{"_id":"SleYkHovQ8NagmeV","name":"Locate Object","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.

The spell can locate a specific object known to you, as long as you have seen it up close—within 30 feet—at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.

This spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.

","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":0,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":2,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A forked twig","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/earth/projectile-stone-boulder-purple.webp","effects":[]} -{"_id":"Szvk5FEVQW3uhJi5","name":"Haste","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity Saving Throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.

When the spell ends, the target can't move or take Actions until after its next turn, as a wave of lethargy sweeps over it.

","chat":"","unidentified":""},"source":"PHB pg. 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A shaving of licorice root","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[]} -{"_id":"T1vpZLam7LezjToj","name":"Divine Word","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You utter a divine word, imbued with the power that shaped the world at the dawn of Creation. Choose any number of creatures you can see within range. Each creature that can hear you must make a Charisma saving throw. On a failed save, a creature suffers an effect based on its current hit points:

\n\n

Regardless of its current Hit Points, a Celestial, an elemental, a fey, or a fiend that fails its save is forced back to its plane of Origin (if it isn’t there already) and can’t return to your current plane for 24 hours by any means short of a wish spell.

","chat":"","unidentified":""},"source":"PHB pg. 234","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"units":"any","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":0,"value":"","scaling":"spell"},"level":7,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/light/explosion-star-large-orange-purple.webp","effects":[]} -{"_id":"TIoadMIsUKD4edXi","name":"Astral Projection","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell fails and the casting is wasted if you are already on that plane). The material body you leave behind is unconscious and in a state of suspended animation, it doesn't need food or air and doesn't age.

Your astral body resembles your mortal form in almost every way, replicating your game statistics and possessions. The principal difference is the addition of a silvery cord that extends from between your shoulder blades and trails behind you, fading to invisibility after 1 foot. This cord is your tether to your material body. As long as the tether remains intact, you can find your way home. If the cord is cut-something that can happen only when an effect specifically states that it does-your soul and body are separated, killing you instantly.

Your astral form can freely travel through the Astral Plane and can pass through portals there leading to any other plane. If you enter a new plane or return to the plane you were on when casting this spell, your body and possessions are transported along the silver cord, allowing you to re-enter your body as you enter the new plane. Your astral form is a separate incarnation. Any damage or other effects that apply to it have no effect on your physical body, nor do they persist when you return to it.

The spell ends for you and your companions when you use your action to dismiss it. When the spell ends, the affected creature returns to its physical body, and it awakens.

The spell might also end early for you or one of your companions. A successful dispel magic spell used against an astral or physical body ends the spell for that creature. If a creature's original body or its astral form drops to 0 hit points, the spell ends for that creature. If the spell ends and the silver cord is intact, the cord pulls the creature's astral form back to its body, ending its state of suspended animation.

If you are returned to your body prematurely, your companions remain in their astral forms and must find their own way back to their bodies, usually by dropping to 0 hit points.

","chat":"","unidentified":""},"source":"PHB pg. 215","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":null,"units":"spec"},"target":{"value":9,"units":"","type":"creature"},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":9,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"For each creature you affect with this spell, you must provide one jacinth worth at least 1,000 gp and one ornately carved bar of silver worth at least 100 gp, all of which the spell consumes","consumed":true,"cost":1100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/control/debuff-energy-hold-levitate-teal-blue.webp","effects":[]} -{"_id":"TfRzwEgBHHkCc6Ql","name":"Irresistible Dance","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Choose one creature that you can see within range. The target begins a comic dance in place: shuffling, tapping its feet, and capering for the duration. Creatures taht can't be charmed are immune to this spell.

A dancing creature must use all its movement to dance without leaving its space and has disadvantage on Dexterity saving throws and attack rolls. While the target is affected by this spell, other creatures have advantage on attack rolls against it. As an action, a dancing creature makes a Wisdom saving throw to regain control of itself. On a successful save, the spell ends.

","chat":"","unidentified":""},"source":"PGB pg. 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":6,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":200001,"flags":{},"img":"icons/magic/control/energy-stream-link-large-blue.webp","effects":[]} -{"_id":"TgHsuhNasPbhu8MO","name":"Guardian of Faith","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A Large Spectral Guardian appears and hovers for the Duration in an unoccupied space of your choice that you can see within range. The guardian occupies that space and is indistinct except for a gleaming sword and shield emblazoned with the symbol of your deity.

Any creature hostile to you that moves to a space within 10 feet of the guardian for the first time on a turn must succeed on a Dexterity saving throw. The creature takes 20 radiant damage on a failed save, or half as much damage on a successful one. The guardian vanishes when it has dealt a total of 60 damage.

","chat":"","unidentified":""},"source":"PHB pg. 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"units":"any","type":"space"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["20","radiant"]],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":null,"value":"","scaling":"spell"},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/control/buff-flight-wings-runes-blue-white.webp","effects":[]} -{"_id":"TkJ8Wtg1L7TZtspm","name":"Dispel Evil and Good","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Shimmering energy surrounds and protects you from fey, Undead, and creatures originating from Beyond the Material Plane. For the Duration, Celestials, Elementals, fey, Fiends, and undead have disadvantage on Attack rolls against you.

You can end the spell early by using either of the following special functions.

Break Enchantment. As your action, you touch a creature you can reach that is Charmed, Frightened, or possessed by a Celestial, an elemental, a fey, a fiend, or an Undead. The creature you touch is no longer charmed, frightened, or possessed by such creatures.

Dismissal. As your action, make a melee spell Attack against a Celestial, an elemental, a fey, a fiend, or an Undead you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a Charisma saving throw or be sent back to its home plane (if it isn't there already). If they aren't on their home plane, undead are sent to the Shadowfell, and fey are sent to the Feywild.

","chat":"","unidentified":""},"source":"PHB pg. 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":null,"value":"","scaling":"spell"},"level":5,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Holy water or powdered silver and iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/air/air-burst-spiral-large-blue.webp","effects":[]} -{"_id":"TwlD4PLcltv7Xh7j","name":"Stinking Cloud","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You create a 20-foot-radius sphere of yellow, nauseating gas centered on a point within range. The cloud spreads around corners, and its area is heavily obscured. The cloud lingers in the air for the duration.

Each creature that is completely within the cloud at the start of its turn must make a Constitution saving throw against poison. On a failed save, the creature spends its action that turn retching and reeling. Creatures that don't need to breathe or are immune to poison automatically succeed on this saving throw.

A moderate wind (at least 10 miles per hour) disperses the cloud after 4 rounds. A strong wind (at least 20 miles per hour) disperses it after 1 round.

","chat":"","unidentified":""},"source":"PHB pg. 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"units":"ft","type":"sphere"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":0,"scaling":"spell"},"level":3,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A rotten egg or several skunk cabbage leaves","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/air/fog-gas-smoke-dense-green.webp","effects":[]} -{"_id":"UDUnlfPsOAbq2RSE","name":"Blur","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Your body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage on attack rolls against you. An attacker is immune to this effect if it doesn't rely on sight, as with blindsight, or can see through illusions, as with truesight.

","chat":"","unidentified":""},"source":"PHB pg. 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/air/air-burst-spiral-blue-gray.webp","effects":[]} -{"_id":"UJJu9c2UvCzVljiP","name":"Web","type":"spell","img":"icons/magic/control/debuff-chains-ropes-net-white.webp","data":{"description":{"value":"

You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from that point for the Duration. The webs are difficult terrain and lightly obscure their area.

\n

If the webs aren't anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet.

\n

Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw. On a failed save, the creature is Restrained as long as it remains in the webs or until it breaks free.

\n

A creature Restrained by the webs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer Restrained.

\n

The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.

","chat":"","unidentified":""},"source":"PHB pg. 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"2d4[fire]","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A bit of spiderweb","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}} -{"_id":"UfHQhA54M4323gVO","name":"Vampiric Touch","permission":{"default":0},"type":"spell","data":{"description":{"value":"

The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds. Make a melee spell attack against a creature within your reach. On a hit, the target takes 3d6 necrotic damage, and you regain hit points equal to half the amount of necrotic damage dealt. Until the spell ends, you can make the attack again on each of your turns as an action.

Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"PHB pg. 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":3,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"sort":100001,"flags":{},"img":"icons/magic/unholy/strike-beam-blood-red-gray.webp","effects":[]} +{"_id":"JbxsYXxSOTZbf9I0","name":"Spiritual Weapon","type":"spell","img":"systems/dnd5e/icons/spells/enchant-magenta-2.jpg","data":{"description":{"value":"

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.

As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.

Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above the 2nd.

","chat":"","unidentified":""},"source":"PHB pg. 278","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"square"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["floor(@item.level / 2)d8 + @mod","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}} +{"_id":"KJRVzeMQXPj8Gtyx","name":"Spider Climb","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. The target also gains a climbing speed equal to its walking speed.

","chat":"","unidentified":""},"source":"PHB pg. 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A drop of bitumen and a spider","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/shielding-spirit-1.jpg","effects":[]} +{"_id":"KeunEkg1JYbOCOhV","name":"Circle of Death","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A sphere of negative energy ripples out in a 60-foot radius from a point within range. Each creature in that area must make a Constitution saving throw. A target takes 8d6 necrotic damage on a failed save, or half as much damage on a successful one.

Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 2d6 for each slot level above 6th.

","chat":"","unidentified":""},"source":"PHB pg. 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":60,"units":"ft","type":"sphere"},"range":{"value":150,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":0,"scaling":"spell"},"level":6,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"The powder of a crushed black pearl worth at least 500 gp.","consumed":false,"cost":500,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"2d6"}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/air-burst-jade-3.jpg","effects":[]} +{"_id":"KgEw3sDr39C6g8nY","name":"Conjure Minor Elementals","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You summon elementals that appear in unoccupied spaces that you can see within range. You choose one the following options for what appears:

\n\n

An elemental summoned by this spell disappears when it drops to 0 hit points or when the spell ends.

The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.

Higher Levels. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 6th-level slot and three times as many with an 8th-level slot.

","chat":"","unidentified":""},"source":"PHB pg. 226","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"units":"any","type":"space"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/runes-orange-2.jpg","effects":[]} +{"_id":"KhwiSi9fwVfUPtku","name":"Sleep","type":"spell","img":"systems/dnd5e/icons/spells/light-magenta-1.jpg","data":{"description":{"value":"

This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.

Undead and creatures immune to being charmed aren't affected by this spell.

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A pinch of fine sand, rose petals, or a cricket.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"2d8"}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}} +{"_id":"Kn7K5PtYUJAKZTTp","name":"Purify Food and Drink","permission":{"default":0},"type":"spell","data":{"description":{"value":"

All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.

","chat":"","unidentified":""},"source":"PHB pg. 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":5,"units":"ft","type":"sphere"},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/light-jade-1.jpg","effects":[]} +{"_id":"KrM3oHVv13RAALrS","name":"Find Traps","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.

This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense.

","chat":"","unidentified":""},"source":"PHB pg. 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"units":"","type":""},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":2,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/light-blue-1.jpg","effects":[]} +{"_id":"L4J89JXqbKs6puEV","name":"Teleport","permission":{"default":0},"type":"spell","data":{"description":{"value":"

This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.

The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The DM rolls d100 and consults the table.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
FamiliarityMishapSimilar AreaOff TargetOn Target
Permanent circle---01-100
Associated object---01-100
Very familiar01-0506-1314-2425-100
Seen casually01-3334-4344-5354-100
Viewed once01-4344-5354-7374-100
Description01-4344-5354-7374-100
False destination01-5051-100--
\n

Familiarity. \"Permanent circle\" means a permanent Teleportation Circle whose sigil sequence you know. \"Associated object\" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a lich's Secret tomb.

\"Very familiar\" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. \"Seen casually\" is someplace you have seen more than once but with which you aren't very familiar. \"Viewed once\" is a place you have seen once, possibly using magic. \"Description\" is a place whose location and appearance you know through someone else's description, perhaps from a map.

\"False destination\" is a place that doesn't exist. Perhaps you tried to scry an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists.

On Target. You and your group (or the target object) appear where you want to.

Off Target. You and your group (or the target object) appear a random distance away from the destination in a random direction. Distance off target is 1d10 × 1d10 percent of the distance that was to be traveled. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. The DM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble.

Similar Area. You and your group (or the target object) wind up in a different area that's visually or thematically similar to the target area. If you are heading for your home laboratory, for example, you might wind up in another wizard's laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane.

Mishap. The spell's unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 force damage, and the DM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).

","chat":"","unidentified":""},"source":"PHB pg. 281","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":9,"units":"","type":"creature"},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d100","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":7,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"consume":{"type":"","target":"","amount":null}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/runes-magenta-3.jpg","effects":[]} +{"_id":"LTDNWoFVJNLjiiNa","name":"Arcane Sword","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You create a sword-shaped plane of force that hovers within range. It lasts for the Duration.

When the sword appears, you make a melee spell Attack against a target of your choice within 5 feet of the sword. On a hit, the target takes 3d10 force damage. Until the spell ends, you can use a Bonus Action on each of your turns to move the sword up to 20 feet to a spot you can see and repeat this Attack against the same target or a different one.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d10","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":7,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A miniature platinum sword with a grip and pommel of copper and zinc, worth 250gp","consumed":false,"cost":250,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/slice-orange-3.jpg","effects":[]} +{"_id":"LWTUqKkUQdMAmOe0","name":"Color Spray","type":"spell","img":"systems/dnd5e/icons/spells/fog-magenta-2.jpg","data":{"description":{"value":"

A dazzling array of flashing, colored light springs from your hand. Roll 6d10; the total is how many hit points of creatures this spell can effect. Creatures in a 15-foot cone originating from you are affected in ascending order of their current hit points (ignoring unconscious creatures and creatures that can't see).

Starting with the creature that has the lowest current hit points, each creature affected by this spell is blinded until the spell ends. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d10 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 222","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":15,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6d10",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A pinch of powder or sand that is colored red, yellow, and blue.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"2d10"}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}} +{"_id":"LkvI11Uue774QBKZ","name":"Cloudkill","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range. The fog spreads around corners. It lasts for the duration or until strong wind disperses the fog, ending the spell. Its area is heavily obscured.

When a creature enters the spell's area for the first time on a turn or starts its turn there, that creature must make a Constitution saving throw. The creature takes 5d8 poison damage on a failed save, or half as much damage on a successful one. Creatures are affected even if they hold their breath or don't need to breathe.

The fog moves 10 feet away from you at the start of each of your turns, rolling along the surface of the ground. The vapors, being heavier than air, sink to the lowest level of the land, even pouring down openings.

Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"PHB pg. 222","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"units":"ft","type":"sphere"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":0,"scaling":"spell"},"level":5,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/fog-acid-3.jpg","effects":[]} +{"_id":"LmRHHMtplpxr9fX6","name":"Revivify","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You touch a creature that has died within the last minute. That creature returns to life with 1 hit point. This spell can't return to life a creature that has died of old age, nor can it restore any missing body parts.

","chat":"","unidentified":""},"source":"PHB pg. 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":3,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Diamonds worth 300gp, which the spell consumes.","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/heal-sky-2.jpg","effects":[]} +{"_id":"LrPvWHBPmiMQQsKB","name":"Dominate Beast","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You attempt to beguile a beast that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

While the beast is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

At Higher Levels. When you cast this spell with a 5th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 6th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 7th level or higher, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"PHB pg. 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":4,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/air-burst-jade-3.jpg","effects":[]} +{"_id":"MAxM77CDUu8dgIRQ","name":"Protection from Poison","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You touch a creature. If it is poisoned, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random.

For the duration, the target has advantage on saving throws against being poisoned, and it has resistance to poison damage.

","chat":"","unidentified":""},"source":"PHB pg. 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":2,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/protect-acid-1.jpg","effects":[]} +{"_id":"MBMaQLwoy05qzMJ3","name":"Mislead","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You become Invisible at the same time that an illusory double of you appears where you are standing. The double lasts for the Duration, but the Invisibility ends if you Attack or Cast a Spell.

You can use your action to move your illusory double up to twice your speed and make it gesture, speak, and behave in whatever way you choose.

You can see through its eyes and hear through its ears as if you were located where it is. On each of your turns as a Bonus Action, you can switch from using its senses to using your own, or back again. While you are using its senses, you are Blinded and Deafened in regard to your own surroundings.

","chat":"","unidentified":""},"source":"PHB pg. 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":0,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":5,"school":"ill","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/wind-grasp-sky-3.jpg","effects":[]} +{"_id":"MCEpGpvovcXagwQS","name":"Awaken","permission":{"default":0},"type":"spell","data":{"description":{"value":"

After spending the casting time tracing magical pathways within a precious gemstone, you touch a Huge or smaller beast or plant. The target must have either no Intelligence score or an Intelligence of 3 or less. The target gains an Intelligence of 10. The target also gains the ability to speak one language you know. If the target is a plant, it gains the ability to move its limbs, roots, vines, creepers, and so forth, and it gains senses similar to a human's. Your DM chooses statistics appropriate for the awakened plant, such as the statistics for the awakened shrub or the awakened tree.

The awakened beast or plant is charmed by you for 30 days or until you or your companions do anything harmful to it. When the charmed condition ends, the awakened creature chooses whether to remain friendly to you, based on how you treated it while it was charmed.

","chat":"","unidentified":""},"source":"PHB pg. 216","activation":{"type":"hour","cost":8,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":5,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"An agate worth at least 1,000 gp, which the spell consumes","consumed":true,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/leaf-royal-3.jpg","effects":[]} +{"_id":"MImfWCzEPRMYD3Xp","name":"Freezing Sphere","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A frigid globe of cold energy streaks from your fingertips to a point of your choice within range, where it explodes in a 60-foot-radius sphere. Each creature within the area must make a Constitution saving throw. On a failed save, a creature takes 10d6 cold damage. On a successful save, it takes half as much damage.

If the globe strikes a body of water or a liquid that is principally water (not including water-based creatures), it freezes the liquid to a depth of 6 inches over an area 30 feet square. This ice lasts for 1 minute. Creatures that were swimming on the surface of frozen water are trapped in the ice. A trapped creature can use an action to make a Strength check against your spell save DC to break free.

You can refrain from firing the globe after completing the spell, if you wish. A small globe about the size of a sling stone, cool to the touch, appears in your hand. At any time, you or a creature you give the globe to can throw the globe (to a range of 40 feet) or hurl it with a sling (to the sling's normal range). It shatters on impact, with the same effect as the normal casting of the spell. You can also set the globe down without shattering it. After 1 minute, if the globe hasn't already shattered, it explodes.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d6 for each slot level above 6th.

","chat":"","unidentified":""},"source":"PHB pg. 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":60,"units":"ft","type":"sphere"},"range":{"value":300,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d6","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A small crystal sphere","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/light-blue-3.jpg","effects":[]} +{"_id":"MK6gpQMeDFo0cP9f","name":"Continual Flame","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.

","chat":"","unidentified":""},"source":"PHB pg. 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"perm"},"target":{"value":1,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Ruby dust worth 50 gp, which the spell consumes","consumed":true,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/explosion-orange-2.jpg","effects":[]} +{"_id":"MOEmz9N0j0QPkKEE","name":"Prayer of Healing","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Up to six creatures of your choice that you can see within range each regain Hit Points equal to 2d8 + your Spellcasting ability modifier. This spell has no effect on Undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the Healing increases by 1d8 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"PHB pg. 267","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":6,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8 + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/heal-jade-2.jpg","effects":[]} +{"_id":"MRxldJd6C4bsBo3O","name":"Levitate","permission":{"default":0},"type":"spell","data":{"description":{"value":"

One creature or object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.

When the spell ends, the target floats gently to the ground if it is still aloft.

","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":0,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/wind-grasp-magenta-2.jpg","effects":[]} +{"_id":"MUO1uYN7JR1hm4dR","name":"Thaumaturgy","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You create one of the following magical effects within range:

\n\n

If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"PHB pg. 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":0,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/explosion-royal-1.jpg","effects":[]} +{"_id":"Mzh95utKDPIrjiH8","name":"Detect Evil and Good","permission":{"default":0},"type":"spell","data":{"description":{"value":"

For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/air-burst-sky-2.jpg","effects":[]} +{"_id":"N2UEFq8X5LRsLcOZ","name":"Shapechange","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You assume the form of a different creature for the Duration. The new form can be of any creature with a Challenge rating equal to your level or lower. The creature can't be a construct or an Undead, and you must have seen the sort of creature at least once. You transform into an average example of that creature, one without any class levels or the Spellcasting trait.

Your game statistics are replaced by the statistics of the chosen creature, though you retain your Alignment and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus listed in its Statistics is higher than yours, use the creature's bonus in place of yours. You can't use any legendary Actions or Lair Actions of the new form.

You assume the Hit Points and Hit Dice of the new form. When you revert to your normal form, you return to the number of Hit Points you had before you transformed. If you revert as a result of Dropping to 0 Hit Points, any excess damage carries over to your normal form. As long as the excess damage doesn't reduce your normal form to 0 Hit Points, you aren't knocked Unconscious.

You retain the benefit of any features from your class, race, or other source and can use them, provided that your new form is physically capable of doing so. You can't use any Special Senses you have (for example, darkvision) unless your new form also has that sense. You can only speak if the creature can normally speak.

When you transform, you choose whether your Equipment falls to the ground, merges into the new form, or is worn by it. Worn equipment functions as normal. The DM determines whether it is practical for the new form to wear a piece of equipment, based on the creature's shape and size. Your equipment doesn't change shape or size to match the new form, and any equipment that the new form can't wear must either fall to the ground or merge into your new form. Equipment that merges has no effect in that state.

During this spell's Duration, you can use your action to assume a different form following the same restrictions and rules for the original form, with one exception: if your new form has more hit points than your current one, your hit points remain at their current value.

","chat":"","unidentified":""},"source":"PHB pg. 274","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":0,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":9,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A jade circlet worth at least 1,500 gp, which you must place on your head before you cast the spell","consumed":false,"cost":1500,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/wild-orange-3.jpg","effects":[]} +{"_id":"NJgxf7pmSsBArIG7","name":"Private Sanctum","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You make an area within range magically secure. The area is a cube that can be as small as 5 feet to as large as 100 feet on each side. The spell lasts for the Duration or until you use an action to dismiss it.

When you cast the spell, you decide what sort of security the spell provides, choosing any or all of the following properties:

\n\n

Casting this spell on the same spot every day for a year makes this effect permanent.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can increase the size of the cube by 100 feet for each slot level beyond 4th. Thus you could protect a cube that can be up to 200 feet on one side by using a spell slot of 5th level.

","chat":"","unidentified":""},"source":"","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":100,"units":"ft","type":"cube"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":4,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A thin sheet of lead, a piece of opaque glass, a wad of cotton or cloth, and a powdered chrysolite","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/protect-royal-2.jpg","effects":[]} +{"_id":"NXWWWgHtWb7Nv21F","name":"Tiny Hut","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration. The spell ends if you leave its area.

Nine creatures of Medium size or smaller can fit inside the dome with you. The spell fails if its area includes a larger creature or more than nine creatures. Creatures and objects within the dome when you cast this spell can move through it freely. All other creatures and objects are barred from passing through it. Spells and other magical effects can't extend through the dome or be cast through it. The atmosphere inside the space is comfortable and dry, regardless of the weather outside.

Until the spell ends, you can command the interior to become dimly lit or dark. The dome is opaque from the outside, of any color you choose, but it is transparent from the inside.

","chat":"","unidentified":""},"source":"","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":10,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"A small crystal bead","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/runes-blue-2.jpg","effects":[]} +{"_id":"NmoRmM1mhuM3pqnY","name":"Wall of Stone","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A nonmagical wall of solid stone springs into existence at a point you choose within range. The wall is 6 inches thick and is composed of ten 10-foot-by-10-foot panels. Each panel must be contiguous with at least one other panel. Alternatively, you can create 10-foot-by-20-foot panels that are only 3 inches thick.

If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice). If a creature would be surrounded on all sides by the wall (or the wall and another solid surface), that creature can make a Dexterity saving throw. On a success, it can use its Reaction to move up to its speed so that it is no longer enclosed by the wall.

The wall can have any shape you desire, though it can't occupy the same space as a creature or object. The wall doesn't need to be vertical or rest on any firm foundation. It must, however, merge with and be solidly supported by existing stone. Thus, you can use this spell to bridge a chasm or create a ramp.

If you create a span greater than 20 feet in length, you must halve the size of each panel to create supports. You can crudely shape the wall to create crenellations, battlements, and so on.

The wall is an object made of stone that can be damaged and thus breached. Each panel has AC 15 and 30 Hit Points per inch of thickness. Reducing a panel to 0 Hit Points destroys it and might cause connected panels to collapse at the DM's discretion.

If you maintain your Concentration on this spell for its whole Duration, the wall becomes permanent and can't be dispelled. Otherwise, the wall disappears when the spell ends.

","chat":"","unidentified":""},"source":"PHB pg. 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":100,"units":"ft","type":"wall"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A small block of granite","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/beam-orange-3.jpg","effects":[]} +{"_id":"ODhLKBxLnvvLOnw1","name":"Ray of Enfeeblement","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends.

At the end of each of the target's turns, it can make a Constitution saving throw against the spell. On a success, the spell ends.

","chat":"","unidentified":""},"source":"PHB pg. 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/beam-jade-2.jpg","effects":[]} +{"_id":"OVikYmSdHliAG2YD","name":"Insect Plague","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Swarming, biting locusts fill a 20-foot-radius Sphere centered on a point you choose within range. The sphere spreads around corners. The sphere remains for the Duration, and its area is lightly obscured. The sphere's area is difficult terrain.

When the area appears, each creature in it must make a Constitution saving throw. A creature takes 4d10 piercing damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th.

","chat":"","unidentified":""},"source":"PHB pg. 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"units":"ft","type":"sphere"},"range":{"value":300,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10","piercing"]],"versatile":""},"formula":"","save":{"ability":"con","dc":0,"scaling":"spell"},"level":5,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A few grains of sugar, some kernels of grain, and a smear of fat","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d10"}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/leaf-jade-3.jpg","effects":[]} +{"_id":"Opwh2PdX4runSBlm","name":"Aid","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target's hit point maximum and current hit points increase by 5 for the duration.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, a target's hit points increase by an additional 5 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"PHB pg. 211","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":3,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":2,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A tiny strip of white cloth.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"5"}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/heal-sky-1.jpg","effects":[]} +{"_id":"P6f1PPKPd9BCb742","name":"Compulsion","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Creatures of your choice that you can see within range and that can hear you must make a Wisdom saving throw. A target automatically succeeds on this saving throw if it can't be charmed. On a failed save, a target is affected by this spell. Until the spell ends, you can use a bonus action on each of your turns to designate a direction that is horizontal to you. Each affected target must use as much of its movement as possible to move in that direction on its next turn. It can take any action before it moves. After moving in this way, it can make another Wisdom save to try to end the effect.

A target isn't compelled to move into an obviously deadly hazard, such as a fire or a pit, but it will provoke opportunity attacks to move in the designated direction.

","chat":"","unidentified":""},"source":"PHB pg. 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":"any","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/explosion-magenta-3.jpg","effects":[]} +{"_id":"P7mF2MxSuVJwHRRY","name":"Guidance","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

","chat":"","unidentified":""},"source":"PHB pg. 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d4","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":0,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/haste-sky-1.jpg","effects":[]} +{"_id":"PQuEgKyCdovOvhqN","name":"Etherealness","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane. You remain in the Border Ethereal for the Duration or until you use your action to dismiss the spell. During this time, you can move in any direction. If you move up or down, every foot of Movement costs an extra foot. You can see and hear the plane you originated from, but everything there looks gray, and you can't see anything more than 60 feet away.

While on the Ethereal Plane, you can only affect and be affected by other creatures on that plane. Creatures that aren't on the Ethereal Plane can't perceive you and can't interact with you, unless a special ability or magic has given them the ability to do so.

You ignore all Objects and Effects that aren't on the Ethereal Plane, allowing you to move through objects you perceive on the plane you originated from.

When the spell ends, you immediately return to the plane you originated from in the spot you currently occupy. If you occupy the same spot as a solid object or creature when this happens, you are immediately shunted to the nearest unoccupied space that you can occupy and take force damage equal to twice the number of feet you are moved.

This spell has no effect if you cast it while you are on the Ethereal Plane or a plane that doesn't border it, such as one of the Outer Planes.

At Higher Levels. When you cast this spell using a spell slot of 8th level or higher, you can target up to three willing creatures (including you) for each slot level above 7th. The creatures must be within 10 feet of you when you cast the spell.

","chat":"","unidentified":""},"source":"PHB pg. 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":7,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/fog-sky-3.jpg","effects":[]} +{"_id":"Pyzmm8R7rVsNAPsd","name":"Mass Cure Wounds","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A wave of Healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-radius Sphere centered on that point. Each target regains Hit Points equal to 3d8 + your Spellcasting ability modifier. This spell has no effect on Undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the Healing increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"PHB pg. 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":30,"units":"ft","type":"sphere"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8 + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/heal-jade-2.jpg","effects":[]} +{"_id":"QbQZKoXOgHWN06aa","name":"True Polymorph","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Choose one creature or nonmagical object that you can see within range. You transform the creature into a different creature, the creature into a nonmagical object, or the object into a creature (the object must be neither worn nor carried by another creature). The transformation lasts for the duration, or until the target drops to 0 hit points or dies. If you concentrate on this spell for the full Duration, the transformation lasts until it is dispelled.

This spell has no effect on a target with 0 Hit Points. An unwilling creature can make a Wisdom saving throw, and if it succeeds, it isn't affected by this spell.

Creature into Creature. If you turn a creature into another kind of creature, the new form can be any kind you choose whose challenge rating is equal to or less than the target's (or its level, if the target doesn't have a Challenge rating). The target's game statistics, including mental Ability Scores, are replaced by the statistics of the new form. It retains its Alignment and personality.

The target assumes the hit points of its new form, and when it reverts to its normal form, the creature returns to the number of Hit Points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked Unconscious.

The creature is limited in the Actions it can perform by the nature of its new form, and it can't speak, cast Spells, or take any other action that requires hands or speech, unless its new form is capable of such Actions.

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its Equipment.

Object into Creature. You can turn an object into any kind of creature, as long as the creature's size is no larger than the object's size and the creature's Challenge rating is 9 or lower. The creature is friendly to you and your companions. It acts on each of your turns. You decide what action it takes and how it moves. The DM has the creature's Statistics and resolves all of its Actions and Movement.

If the spell becomes permanent, you no longer control the creature. It might remain friendly to you, depending on how you have treated it.

Creature into Object. If you turn a creature into an object, it transforms along with whatever it is wearing and carrying into that form. The creature's statistics become those of the object, and the creature has no memory of time spent in this form, after the spell ends and it returns to its normal form.

","chat":"","unidentified":""},"source":"PHB pg. 283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":9,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A drop of mercury, a dollop of gum arabic, and a wisp of smoke","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/wind-grasp-magenta-3.jpg","effects":[]} +{"_id":"QbTxN5dWIbYZ4jLU","name":"Chain Lightning","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three bolts then leap from that target to as many as three other targets, each of which must be within 30 feet of the first target. A target can be a creature or an object and can be targeted by only one of the bolts.

A target must make a Dexterity saving throw. The target takes 10d8 lightning damage on a failed save, or half as much damage on a successful one.

Higher Levels. When you cast this spell using a spell slot of 7th level or higher, one additional bolt leaps from the first target to another target for each slot level above 6th.

","chat":"","unidentified":""},"source":"PHB pg. 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":150,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d8","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":6,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/lightning-blue-1.jpg","effects":[]} +{"_id":"Qf6CAZkc7ms4ZY3e","name":"Goodberry","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day.

The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.

","chat":"","unidentified":""},"source":"PHB pg. 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A spring of mistletoe","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/leaf-acid-1.jpg","effects":[]} +{"_id":"QvGcdRUSNRKEQJlK","name":"Stone Shape","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and form it into any shape that suits your purpose. So, for example, you could shape a large rock into a weapon, idol, or coffer, or make a small passage through a wall, as long as the wall is less than 5 feet thick. You could also shape a stone door or its frame to seal the door shut. The object you create can have up to two hinges and a latch, but finer mechanical detail isn't possible.

","chat":"","unidentified":""},"source":"PHB pg. 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":4,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Soft clay, which must be worked into roughly the desired shape of the stone object","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/rock-sky-3.jpg","effects":[]} +{"_id":"ReMbjfeOKoSj3O79","name":"Stoneskin","permission":{"default":0},"type":"spell","data":{"description":{"value":"

This spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has resistance to nonmagical bludgeoning, piercing, and slashing damage.

","chat":"","unidentified":""},"source":"PHB pg. 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":4,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Diamond dust worth 100 gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/protect-orange-2.jpg","effects":[]} +{"_id":"RpKjTlYASrfqUPVA","name":"Cone of Cold","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.

A creature killed by this spell becomes a frozen statue until it thaws.

Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"PHB pg. 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":60,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":0,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A small crystal or glass cone","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/ice-blue-3.jpg","effects":[]} +{"_id":"RvEqsD89Zvd5yex4","name":"Arcanist's Magic Aura","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You place an Illusion on a creature or an object you touch so that Divination Spells reveal false information about it. The target can be a willing creature or an object that isn't being carried or worn by another creature.

When you cast the spell, choose one or both of the following Effects. The effect lasts for the Duration. If you cast this spell on the same creature or object every day for 30 days, placing the same effect on it each time, the illusion lasts until it is dispelled.

False Aura. You change the way the target appears to Spells and magical Effects, such as Detect Magic, that detect magical auras. You can make a nonmagical object appear magical, a magical object appear nonmagical, or change the object's magical aura so that it appears to belong to a specific school of magic that you choose. When you use this effect on an object, you can make the false magic apparent to any creature that handles the item.

Mask. You change the way the target appears to Spells and magical Effects that detect creature types, such as a paladin's Divine Sense or the trigger of a symbol spell. You choose a creature type and other Spells and magical Effects treat the target as if it were a creature of that type or of that Alignment.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":1,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a small square of silk","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/runes-magenta-2.jpg","effects":[]} +{"_id":"S7VbUetIfVT7B6Eq","name":"Darkness","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it.

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

","chat":"","unidentified":""},"source":"PHB pg. 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"units":"ft","type":"sphere"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Bat fur and a drop of pitch or piece of coal","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/evil-eye-red-2.jpg","effects":[]} +{"_id":"SAj03P2WBDiWu7zu","name":"Faithful Hound","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You conjure a phantom watchdog in an unoccupied space that you can see within range, where it remains for the Duration, until you dismiss it as an action, or until you move more than 100 feet away from it.

The hound is Invisible to all creatures except you and can't be harmed. When a Small or larger creature comes within 30 feet of it without first speaking the password that you specify when you cast this spell, the hound starts barking loudly. The hound sees invisible creatures and can see into the Ethereal Plane. It ignores illusions.

At the start of each of your turns, the hound attempts to bite one creature within 5 feet of it that is hostile to you. The hound's Attack bonus is equal to your Spellcasting ability modifier + your Proficiency Bonus. On a hit, it deals 4d8 piercing damage.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"units":"any","type":"space"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"rsak","attackBonus":null,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A tiny silver whistle, a piece of bone, and a thread","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/wild-eerie-3.jpg","effects":[]} +{"_id":"SLxA9QhrggTz0taU","name":"Hallow","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You touch a point and infuse an area around it with holy (or unholy) power. The area can have a radius up to 60 feet, and the spell fails if the radius includes an area already under the effect a hallow spell. The affected area is subject to the following Effects.

First, Celestials, Elementals, fey, Fiends, and Undead can't enter the area, nor can such creatures charm, frighten, or possess creatures within it. Any creature Charmed, Frightened, or possessed by such a creature is no longer charmed, frightened, or possessed upon entering the area. You can exclude one or more of those types of creatures from this effect.

Second, you can bind an extra effect to the area. Choose the effect from the following list, or choose an effect offered by the DM. Some of these Effects apply to creatures in the area; you can designate whether the effect applies to all creatures, creatures that follow a specific deity or leader, or creatures of a specific sort, such as orcs or Trolls. When a creature that would be affected enters the spell's area for the first time on a turn or starts its turn there, it can make a Charisma saving throw. On a success, the creature ignores the extra effect until it leaves the area.

\n","chat":"","unidentified":""},"source":"PHB pg. 249","activation":{"type":"hour","cost":24,"condition":""},"duration":{"value":null,"units":"perm"},"target":{"value":60,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":null,"value":"","scaling":"spell"},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Herbs, oils, and incense worth at least 1000gp, which the spell consumes","consumed":true,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/light-jade-3.jpg","effects":[]} +{"_id":"SbSvZKkJASyk8jKo","name":"Druidcraft","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Whispering to the spirits of Nature, you create one of the following Effects within range:

\n","chat":"","unidentified":""},"source":"PHB pg. 236","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/vines-jade-1.jpg","effects":[]} +{"_id":"Sgjrf8qqv97CCWM4","name":"Magic Weapon","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to Attack rolls and Damage Rolls.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.

","chat":"","unidentified":""},"source":"PHB pg. 257","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/enchant-blue-2.jpg","effects":[]} +{"_id":"SgrEKiC6dAtvy6Pz","name":"Instant Summons","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You touch an object weighing 10 pounds or less whose longest dimension is 6 feet or less. The spell leaves an Invisible mark on its surface and invisibly inscribes the name of the item on the sapphire you use as the material component. Each time you cast this spell, you must use a different sapphire.

At any time thereafter, you can use your action to speak the item's name and crush the sapphire. The item instantly appears in your hand regardless of physical or planar distances, and the spell ends.

If another creature is holding or carrying the item, crushing the sapphire doesn't transport the item to you, but instead you learn who the creature possessing the object is and roughly where that creature is located at that moment.

Dispel Magic or a similar effect successfully applied to the sapphire ends this spell's effect.

","chat":"","unidentified":""},"source":"","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":"perm"},"target":{"value":1,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":6,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"A sapphire worth 1000gp","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/runes-blue-2.jpg","effects":[]} +{"_id":"SleYkHovQ8NagmeV","name":"Locate Object","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.

The spell can locate a specific object known to you, as long as you have seen it up close—within 30 feet—at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.

This spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.

","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":0,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":2,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A forked twig","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/rock-royal-2.jpg","effects":[]} +{"_id":"Szvk5FEVQW3uhJi5","name":"Haste","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity Saving Throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.

When the spell ends, the target can't move or take Actions until after its next turn, as a wave of lethargy sweeps over it.

","chat":"","unidentified":""},"source":"PHB pg. 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A shaving of licorice root","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/haste-royal-2.jpg","effects":[]} +{"_id":"T1vpZLam7LezjToj","name":"Divine Word","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You utter a divine word, imbued with the power that shaped the world at the dawn of Creation. Choose any number of creatures you can see within range. Each creature that can hear you must make a Charisma saving throw. On a failed save, a creature suffers an effect based on its current hit points:

\n\n

Regardless of its current Hit Points, a Celestial, an elemental, a fey, or a fiend that fails its save is forced back to its plane of Origin (if it isn’t there already) and can’t return to your current plane for 24 hours by any means short of a wish spell.

","chat":"","unidentified":""},"source":"PHB pg. 234","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"units":"any","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":0,"value":"","scaling":"spell"},"level":7,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/light-royal-3.jpg","effects":[]} +{"_id":"TIoadMIsUKD4edXi","name":"Astral Projection","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell fails and the casting is wasted if you are already on that plane). The material body you leave behind is unconscious and in a state of suspended animation, it doesn't need food or air and doesn't age.

Your astral body resembles your mortal form in almost every way, replicating your game statistics and possessions. The principal difference is the addition of a silvery cord that extends from between your shoulder blades and trails behind you, fading to invisibility after 1 foot. This cord is your tether to your material body. As long as the tether remains intact, you can find your way home. If the cord is cut-something that can happen only when an effect specifically states that it does-your soul and body are separated, killing you instantly.

Your astral form can freely travel through the Astral Plane and can pass through portals there leading to any other plane. If you enter a new plane or return to the plane you were on when casting this spell, your body and possessions are transported along the silver cord, allowing you to re-enter your body as you enter the new plane. Your astral form is a separate incarnation. Any damage or other effects that apply to it have no effect on your physical body, nor do they persist when you return to it.

The spell ends for you and your companions when you use your action to dismiss it. When the spell ends, the affected creature returns to its physical body, and it awakens.

The spell might also end early for you or one of your companions. A successful dispel magic spell used against an astral or physical body ends the spell for that creature. If a creature's original body or its astral form drops to 0 hit points, the spell ends for that creature. If the spell ends and the silver cord is intact, the cord pulls the creature's astral form back to its body, ending its state of suspended animation.

If you are returned to your body prematurely, your companions remain in their astral forms and must find their own way back to their bodies, usually by dropping to 0 hit points.

","chat":"","unidentified":""},"source":"PHB pg. 215","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":null,"units":"spec"},"target":{"value":9,"units":"","type":"creature"},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":9,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"For each creature you affect with this spell, you must provide one jacinth worth at least 1,000 gp and one ornately carved bar of silver worth at least 100 gp, all of which the spell consumes","consumed":true,"cost":1100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/wind-grasp-eerie-3.jpg","effects":[]} +{"_id":"TfRzwEgBHHkCc6Ql","name":"Irresistible Dance","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Choose one creature that you can see within range. The target begins a comic dance in place: shuffling, tapping its feet, and capering for the duration. Creatures taht can't be charmed are immune to this spell.

A dancing creature must use all its movement to dance without leaving its space and has disadvantage on Dexterity saving throws and attack rolls. While the target is affected by this spell, other creatures have advantage on attack rolls against it. As an action, a dancing creature makes a Wisdom saving throw to regain control of itself. On a successful save, the spell ends.

","chat":"","unidentified":""},"source":"PGB pg. 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":6,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":200001,"flags":{},"img":"systems/dnd5e/icons/spells/link-blue-2.jpg","effects":[]} +{"_id":"TgHsuhNasPbhu8MO","name":"Guardian of Faith","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A Large Spectral Guardian appears and hovers for the Duration in an unoccupied space of your choice that you can see within range. The guardian occupies that space and is indistinct except for a gleaming sword and shield emblazoned with the symbol of your deity.

Any creature hostile to you that moves to a space within 10 feet of the guardian for the first time on a turn must succeed on a Dexterity saving throw. The creature takes 20 radiant damage on a failed save, or half as much damage on a successful one. The guardian vanishes when it has dealt a total of 60 damage.

","chat":"","unidentified":""},"source":"PHB pg. 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"units":"any","type":"space"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["20","radiant"]],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":null,"value":"","scaling":"spell"},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/haste-sky-3.jpg","effects":[]} +{"_id":"TkJ8Wtg1L7TZtspm","name":"Dispel Evil and Good","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Shimmering energy surrounds and protects you from fey, Undead, and creatures originating from Beyond the Material Plane. For the Duration, Celestials, Elementals, fey, Fiends, and undead have disadvantage on Attack rolls against you.

You can end the spell early by using either of the following special functions.

Break Enchantment. As your action, you touch a creature you can reach that is Charmed, Frightened, or possessed by a Celestial, an elemental, a fey, a fiend, or an Undead. The creature you touch is no longer charmed, frightened, or possessed by such creatures.

Dismissal. As your action, make a melee spell Attack against a Celestial, an elemental, a fey, a fiend, or an Undead you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a Charisma saving throw or be sent back to its home plane (if it isn't there already). If they aren't on their home plane, undead are sent to the Shadowfell, and fey are sent to the Feywild.

","chat":"","unidentified":""},"source":"PHB pg. 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":null,"value":"","scaling":"spell"},"level":5,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Holy water or powdered silver and iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/air-burst-sky-3.jpg","effects":[]} +{"_id":"TwlD4PLcltv7Xh7j","name":"Stinking Cloud","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You create a 20-foot-radius sphere of yellow, nauseating gas centered on a point within range. The cloud spreads around corners, and its area is heavily obscured. The cloud lingers in the air for the duration.

Each creature that is completely within the cloud at the start of its turn must make a Constitution saving throw against poison. On a failed save, the creature spends its action that turn retching and reeling. Creatures that don't need to breathe or are immune to poison automatically succeed on this saving throw.

A moderate wind (at least 10 miles per hour) disperses the cloud after 4 rounds. A strong wind (at least 20 miles per hour) disperses it after 1 round.

","chat":"","unidentified":""},"source":"PHB pg. 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"units":"ft","type":"sphere"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":0,"scaling":"spell"},"level":3,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A rotten egg or several skunk cabbage leaves","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/fog-acid-2.jpg","effects":[]} +{"_id":"UDUnlfPsOAbq2RSE","name":"Blur","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Your body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage on attack rolls against you. An attacker is immune to this effect if it doesn't rely on sight, as with blindsight, or can see through illusions, as with truesight.

","chat":"","unidentified":""},"source":"PHB pg. 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/air-burst-sky-2.jpg","effects":[]} +{"_id":"UJJu9c2UvCzVljiP","name":"Web","type":"spell","img":"systems/dnd5e/icons/spells/shielding-spirit-3.jpg","data":{"description":{"value":"

You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from that point for the Duration. The webs are difficult terrain and lightly obscure their area.

\n

If the webs aren't anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet.

\n

Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw. On a failed save, the creature is Restrained as long as it remains in the webs or until it breaks free.

\n

A creature Restrained by the webs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer Restrained.

\n

The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.

","chat":"","unidentified":""},"source":"PHB pg. 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"2d4[fire]","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A bit of spiderweb","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}} +{"_id":"UfHQhA54M4323gVO","name":"Vampiric Touch","permission":{"default":0},"type":"spell","data":{"description":{"value":"

The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds. Make a melee spell attack against a creature within your reach. On a hit, the target takes 3d6 necrotic damage, and you regain hit points equal to half the amount of necrotic damage dealt. Until the spell ends, you can make the attack again on each of your turns as an action.

Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"PHB pg. 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":3,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/rip-sky-2.jpg","effects":[]} {"_id":"Utk1OQRwYkMkFRD3","name":"Mage Hand","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"space"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/water/water-hand.webp","effects":[]} -{"_id":"VtCXMdyM6mAdIJZb","name":"Death Ward","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You touch a creature and grant it a measure of protection from death.

The first time the target would drop to 0 hit points as a result of taking damage, the target instead drops to 1 hit point, and the spell ends.

If the spell is still in effect when the target is subjected to an effect that would kill it instantaneously without dealing damage, that effect is instead negated against the target, and the spell ends.

","chat":"","unidentified":""},"source":"PHB pg. 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":4,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"consume":{"type":"","target":"","amount":null}},"sort":100001,"flags":{},"img":"icons/magic/control/fear-fright-monster-purple-blue.webp","effects":[]} -{"_id":"VzgFzcmocr1X1cp4","name":"Shillelagh","permission":{"default":0},"type":"spell","data":{"description":{"value":"

The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.

","chat":"","unidentified":""},"source":"PHB pg. 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"spec","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","bludgeoning"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A shamrock leaf, and a club or quarterstaff","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/fire/dagger-rune-enchant-teal.webp","effects":[]} -{"_id":"W4Qx5z0id6da0vqg","name":"Legend Lore","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named. The lore might consist of current tales, forgotten stories, or even secret lore that has never been widely known. If the thing you named isn't of legendary importance, you gain no information. The more information you already have about the thing, the more precise and detailed the information you receive is.

The information you learn is accurate but might be couched in figurative language. For example, if you have a mysterious magic axe on hand, the spell might yield this information: \"Woe to the evildoer whose hand touches the axe, for even the haft slices the hand of the evil ones. Only a true Child of Stone, lover and beloved of Moradin, may awaken the true powers of the axe, and only with the sacred word Rudnogg on the lips.\"

","chat":"","unidentified":""},"source":"PHB pg. 254","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":5,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Incense worth at least 250gp, which the spell consumes, and four ivory strips worth at least 50gp each.","consumed":true,"cost":450,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/symbols/runes-star-orange-purple.webp","effects":[]} -{"_id":"WN2LWEljYU6QqnRH","name":"Ice Storm","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high Cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"PHB pg. 252","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":20,"units":"ft","type":"cylinder"},"range":{"value":300,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","bludgeoning"],["4d6","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A pinch of dust and a few drops of water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"sort":100001,"flags":{},"img":"icons/magic/water/projectiles-ice-faceted-shard-salvo-blue.webp","effects":[]} -{"_id":"WTbOQBsarsL1LuXJ","name":"Thunderwave","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":15,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":0,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"sort":100001,"flags":{},"img":"icons/magic/lightning/bolt-forked-teal.webp","effects":[]} -{"_id":"WahI41a3goVUg0x1","name":"Enlarge/Reduce","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You cause a creature or an object you can see within range to grow larger or smaller for the Duration. Choose either a creature or an object that is neither worn nor carried. If the target is unwilling, it can make a Constitution saving throw. On a success, the spell has no effect.

If the target is a creature, everything it is wearing and carrying changes size with it. Any item dropped by an affected creature returns to normal size at once.

Enlarge. The target's size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category—from Medium to Large, for example. If there isn't enough room for the target to double its size, the creature or object attains the maximum possible size in the space available. Until the spell ends, the target also has advantage on Strength Checks and Strength Saving Throws. The target's Weapons also grow to match its new size. While these Weapons are enlarged, the target's attacks with them deal 1d4 extra damage.

Reduce. The target's size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category—from Medium to Small, for example. Until the spell ends, the target also has disadvantage on Strength Checks and Strength Saving Throws. The target's Weapons also shrink to match its new size. While these Weapons are reduced, the target's attacks with them deal 1d4 less damage (this can't reduce the damage below 1).

","chat":"","unidentified":""},"source":"PHB pg. 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A pinch of powdered iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/control/energy-stream-link-large-blue.webp","effects":[]} -{"_id":"Wl2vtJ4hCt2tpWfR","name":"Weird","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Drawing on the deepest fears of a group of creatures, you create illusory creatures in their minds, visible only to them. Each creature in a 30-foot-radius sphere centered on a point of your choice within range must make a Wisdom saving throw. On a failed save, a creature becomes Frightened for the Duration. The illusion calls on the creature's deepest fears, manifesting its worst nightmares as an implacable threat. At the end of each of the Frightened creature's turns, it must succeed on a Wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends for that creature.

","chat":"","unidentified":""},"source":"PHB pg. 288","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":30,"units":"ft","type":"sphere"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10","psychic"]],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":9,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/control/fear-fright-monster-grin-green.webp","effects":[]} -{"_id":"WmQpxfjZwF3MGUby","name":"Globe of Invulnerability","permission":{"default":0},"type":"spell","data":{"description":{"value":"

An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the Duration.

Any spell of 5th level or lower cast from outside the barrier can't affect creatures or Objects within it, even if the spell is cast using a higher level spell slot. Such a spell can target creatures and Objects within the barrier, but the spell has no effect on them. Similarly, the area within the barrier is excluded from the areas affected by such Spells.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the barrier blocks Spells of one level higher for each slot level above 6th.

","chat":"","unidentified":""},"source":"PHB pg. 245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":6,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A glass or crystal bead that shatters when the spell ends","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/defensive/shield-barrier-flaming-pentagon-blue.webp","effects":[]} -{"_id":"WzvJ7G3cqvIubsLk","name":"Greater Restoration","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target's Exhaustion level by one, or end one of the following Effects on the target:

\n","chat":"","unidentified":""},"source":"PHB pg. 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":5,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"diamond dust worth at least 100gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/life/heart-cross-strong-flame-blue.webp","effects":[]} -{"_id":"X3DrXgxjwI2dvkD6","name":"Wall of Fire","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration.

When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 5d8 fire damage, or half as much damage on a successful save.

One side of the wall, selected by you when you cast this spell, deals 5d8 fire damage to each creature that ends its turn within 10 feet of that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"PHB pg. 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":60,"units":"ft","type":"wall"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A small piece of phosphorous","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"sort":100001,"flags":{},"img":"icons/magic/air/fog-gas-smoke-swirling-orange.webp","effects":[]} -{"_id":"X4c8xCkmF8U9HUMz","name":"Mirror Image","type":"spell","img":"icons/magic/control/debuff-energy-hold-levitate-pink.webp","data":{"description":{"value":"

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

\n

Each time a creature targets you with an attack during the spell's duration, roll a [[/r 1d20 # Mirror Image Check]] to determine whether the attack instead targets one of your duplicates.

\n

If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

\n

A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.

\n

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight.

","chat":"","unidentified":""},"source":"PHB pg. 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d20","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}} -{"_id":"X8w9EzYLGc4vQ1H2","name":"Animal Messenger","permission":{"default":0},"type":"spell","data":{"description":{"value":"

By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description, such as \"a man or woman dressed in the uniform of the town guard\" or \"a red-haired dwarf wearing a pointed hat.\" You also speak a message of up to twenty-five words. The target beast travels for the duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals.

When the messenger arrives, it delivers your message to the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn't reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell.

At Higher Levels. If you cast this spell using a spell slot of 3rd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.

","chat":"","unidentified":""},"source":"PHB pg. 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"A morsel of food.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","effects":[]} -{"_id":"XT7nzJmVGgv73uaf","name":"Conjure Celestial","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You summon a celestial of challenge rating 4 or lower, which appears in an unoccupied space that you can see within range. The celestial disappears when it drops to 0 hit points or when the spell ends.

The celestial is friendly to you and your companions for the duration. Roll initiative for the celestial, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you), as long as they don't violate its alignment. If you don't issue any commands to the celestial, it defends itself from hostile creatures but otherwise takes no actions.

Higher Levels. When you cast this spell using a 9th-level spell slot, you summon a celestial of challenge rating 5 or lower.

","chat":"","unidentified":""},"source":"PHB pg. 225","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"units":"any","type":"space"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":7,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/symbols/runes-star-pentagon-orange-purple.webp","effects":[]} -{"_id":"XXUDGFELgoskdOD0","name":"Fear","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You project a phantasmal image of a creature's worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become Frightened for the duration.

While Frightened by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.

","chat":"","unidentified":""},"source":"PHB pg. 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":30,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":3,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A white feather or the heart of a hen.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/control/fear-fright-monster-purple-blue.webp","effects":[]} -{"_id":"XZhdgVK3cLoxNCQl","name":"Remove Curse","permission":{"default":0},"type":"spell","data":{"description":{"value":"

At your touch, all curses affecting one creature or object end. If the object is a cursed magic item, its curse remains, but the spell breaks its owner's Attunement to the object so it can be removed or discarded.

","chat":"","unidentified":""},"source":"PHB pg. 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/life/heart-cross-strong-purple-orange.webp","effects":[]} -{"_id":"XbwGq5kDJNvAxNXV","name":"Gate","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence. The portal is a circular opening, which you can make 5 to 20 feet in diameter. You can orient the portal in any direction you choose. The portal lasts for the Duration.

The portal has a front and a back on each plane where it appears. Travel through the portal is possible only by moving through its front. Anything that does so is instantly transported to the other plane, appearing in the unoccupied space nearest to the portal.

Deities and other planar rulers can prevent portals created by this spell from opening in their presence or anywhere within their domains.

When you cast this spell, you can speak the name of a specific creature (a pseudonym, title, or nickname doesn't work). If that creature is on a plane other than the one you are on, the portal opens in the named creature's immediate vicinity and draws the creature through it to the nearest unoccupied space on your side of the portal. You gain no special power over the creature, and it is free to act as the DM deems appropriate. It might leave, Attack you, or help you.

","chat":"","unidentified":""},"source":"PHB pg. 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"units":"ft","type":"space"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":9,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A diamond at least worth 5000gp","consumed":false,"cost":5000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/symbols/runes-star-pentagon-orange.webp","effects":[]} -{"_id":"XqzXSKNR75ZdYTA9","name":"Divination","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Your magic and an offering put you in contact with a god or a god's servants. You ask a single question concerning a specific goal, event, or activity to occur within 7 days. The DM offers a truthful reply. The reply might be a short phrase, a cryptic rhyme, or an omen.

The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.

If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.

","chat":"","unidentified":""},"source":"PHB pg. 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":4,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"Incense and a sacrificial offering appropiate to your religion, together worth at least 25gp, which the spell consumes","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/light/beam-rays-blue.webp","effects":[]} -{"_id":"XvbiNhNqXXIFisIy","name":"Shocking Grasp","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/lightning/bolt-forked-blue.webp","effects":[]} -{"_id":"XzkJpE6XpZfKjODD","name":"True Seeing","permission":{"default":0},"type":"spell","data":{"description":{"value":"

This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has truesight, notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range of 120 feet.

","chat":"","unidentified":""},"source":"PHB pg. 284","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":6,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"An ointment for the eyes that costs 25gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","effects":[]} -{"_id":"Y6oItIuhOJZ0i0FC","name":"Mass Heal","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A flood of Healing energy flows from you into injured creatures around you. You restore up to 700 Hit Points, divided as you choose among any number of creatures that you can see within range. Creatures healed by this spell are also cured of all Diseases and any effect making them Blinded or Deafened. This spell has no effect on Undead or constructs.

","chat":"","unidentified":""},"source":"PHB pg. 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"units":"","type":""},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["700","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":9,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/life/heart-cross-strong-flame-green.webp","effects":[]} -{"_id":"Y7uWUO4yqUN0JKl0","name":"Forcecage","permission":{"default":0},"type":"spell","data":{"description":{"value":"

An immobile, Invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range. The prison can be a cage or a solid box, as you choose.

A prison in the shape of a cage can be up to 20 feet on a side and is made from 1/2-inch diameter bars spaced 1/2 inch apart.

A prison in the shape of a box can be up to 10 feet on a side, creating a solid barrier that prevents any matter from passing through it and blocking any Spells cast into or out from the area.

When you cast the spell, any creature that is completely inside the cage's area is trapped. Creatures only partially within the area, or those too large to fit inside the area, are pushed away from the center of the area until they are completely outside the area.

A creature inside the cage can't leave it by nonmagical means. If the creature tries to use teleportation or interplanar travel to leave the cage, it must first make a Charisma saving throw. On a success, the creature can use that magic to exit the cage. On a failure, the creature can't exit the cage and wastes the use of the spell or effect. The cage also extends into the Ethereal Plane, blocking ethereal travel.

This spell can't be dispelled by Dispel Magic.

","chat":"","unidentified":""},"source":"PHB pg. 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"units":"ft","type":"cube"},"range":{"value":100,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":0,"scaling":"spell"},"level":7,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Ruby dust worth 1500gp","consumed":false,"cost":1500,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/control/debuff-chains-ropes-net-purple-blue.webp","effects":[]} +{"_id":"VtCXMdyM6mAdIJZb","name":"Death Ward","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You touch a creature and grant it a measure of protection from death.

The first time the target would drop to 0 hit points as a result of taking damage, the target instead drops to 1 hit point, and the spell ends.

If the spell is still in effect when the target is subjected to an effect that would kill it instantaneously without dealing damage, that effect is instead negated against the target, and the spell ends.

","chat":"","unidentified":""},"source":"PHB pg. 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":4,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"consume":{"type":"","target":"","amount":null}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/horror-eerie-2.jpg","effects":[]} +{"_id":"VzgFzcmocr1X1cp4","name":"Shillelagh","permission":{"default":0},"type":"spell","data":{"description":{"value":"

The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.

","chat":"","unidentified":""},"source":"PHB pg. 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"spec","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","bludgeoning"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A shamrock leaf, and a club or quarterstaff","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/enchant-jade-1.jpg","effects":[]} +{"_id":"W4Qx5z0id6da0vqg","name":"Legend Lore","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named. The lore might consist of current tales, forgotten stories, or even secret lore that has never been widely known. If the thing you named isn't of legendary importance, you gain no information. The more information you already have about the thing, the more precise and detailed the information you receive is.

The information you learn is accurate but might be couched in figurative language. For example, if you have a mysterious magic axe on hand, the spell might yield this information: \"Woe to the evildoer whose hand touches the axe, for even the haft slices the hand of the evil ones. Only a true Child of Stone, lover and beloved of Moradin, may awaken the true powers of the axe, and only with the sacred word Rudnogg on the lips.\"

","chat":"","unidentified":""},"source":"PHB pg. 254","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":5,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Incense worth at least 250gp, which the spell consumes, and four ivory strips worth at least 50gp each.","consumed":true,"cost":450,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/runes-royal-2.jpg","effects":[]} +{"_id":"WN2LWEljYU6QqnRH","name":"Ice Storm","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high Cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"PHB pg. 252","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":20,"units":"ft","type":"cylinder"},"range":{"value":300,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","bludgeoning"],["4d6","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A pinch of dust and a few drops of water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/ice-blue-3.jpg","effects":[]} +{"_id":"WTbOQBsarsL1LuXJ","name":"Thunderwave","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":15,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":0,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/lightning-jade-1.jpg","effects":[]} +{"_id":"WahI41a3goVUg0x1","name":"Enlarge/Reduce","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You cause a creature or an object you can see within range to grow larger or smaller for the Duration. Choose either a creature or an object that is neither worn nor carried. If the target is unwilling, it can make a Constitution saving throw. On a success, the spell has no effect.

If the target is a creature, everything it is wearing and carrying changes size with it. Any item dropped by an affected creature returns to normal size at once.

Enlarge. The target's size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category—from Medium to Large, for example. If there isn't enough room for the target to double its size, the creature or object attains the maximum possible size in the space available. Until the spell ends, the target also has advantage on Strength Checks and Strength Saving Throws. The target's Weapons also grow to match its new size. While these Weapons are enlarged, the target's attacks with them deal 1d4 extra damage.

Reduce. The target's size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category—from Medium to Small, for example. Until the spell ends, the target also has disadvantage on Strength Checks and Strength Saving Throws. The target's Weapons also shrink to match its new size. While these Weapons are reduced, the target's attacks with them deal 1d4 less damage (this can't reduce the damage below 1).

","chat":"","unidentified":""},"source":"PHB pg. 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A pinch of powdered iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/link-blue-2.jpg","effects":[]} +{"_id":"Wl2vtJ4hCt2tpWfR","name":"Weird","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Drawing on the deepest fears of a group of creatures, you create illusory creatures in their minds, visible only to them. Each creature in a 30-foot-radius sphere centered on a point of your choice within range must make a Wisdom saving throw. On a failed save, a creature becomes Frightened for the Duration. The illusion calls on the creature's deepest fears, manifesting its worst nightmares as an implacable threat. At the end of each of the Frightened creature's turns, it must succeed on a Wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends for that creature.

","chat":"","unidentified":""},"source":"PHB pg. 288","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":30,"units":"ft","type":"sphere"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10","psychic"]],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":9,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/horror-acid-3.jpg","effects":[]} +{"_id":"WmQpxfjZwF3MGUby","name":"Globe of Invulnerability","permission":{"default":0},"type":"spell","data":{"description":{"value":"

An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the Duration.

Any spell of 5th level or lower cast from outside the barrier can't affect creatures or Objects within it, even if the spell is cast using a higher level spell slot. Such a spell can target creatures and Objects within the barrier, but the spell has no effect on them. Similarly, the area within the barrier is excluded from the areas affected by such Spells.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the barrier blocks Spells of one level higher for each slot level above 6th.

","chat":"","unidentified":""},"source":"PHB pg. 245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":6,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A glass or crystal bead that shatters when the spell ends","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/protect-blue-3.jpg","effects":[]} +{"_id":"WzvJ7G3cqvIubsLk","name":"Greater Restoration","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target's Exhaustion level by one, or end one of the following Effects on the target:

\n","chat":"","unidentified":""},"source":"PHB pg. 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":5,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"diamond dust worth at least 100gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/heal-sky-3.jpg","effects":[]} +{"_id":"X3DrXgxjwI2dvkD6","name":"Wall of Fire","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration.

When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 5d8 fire damage, or half as much damage on a successful save.

One side of the wall, selected by you when you cast this spell, deals 5d8 fire damage to each creature that ends its turn within 10 feet of that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"PHB pg. 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":60,"units":"ft","type":"wall"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A small piece of phosphorous","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/fog-orange-3.jpg","effects":[]} +{"_id":"X4c8xCkmF8U9HUMz","name":"Mirror Image","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-magenta-2.jpg","data":{"description":{"value":"

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

\n

Each time a creature targets you with an attack during the spell's duration, roll a [[/r 1d20 # Mirror Image Check]] to determine whether the attack instead targets one of your duplicates.

\n

If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

\n

A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.

\n

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight.

","chat":"","unidentified":""},"source":"PHB pg. 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d20","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}} +{"_id":"X8w9EzYLGc4vQ1H2","name":"Animal Messenger","permission":{"default":0},"type":"spell","data":{"description":{"value":"

By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description, such as \"a man or woman dressed in the uniform of the town guard\" or \"a red-haired dwarf wearing a pointed hat.\" You also speak a message of up to twenty-five words. The target beast travels for the duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals.

When the messenger arrives, it delivers your message to the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn't reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell.

At Higher Levels. If you cast this spell using a spell slot of 3rd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.

","chat":"","unidentified":""},"source":"PHB pg. 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"A morsel of food.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/wild-jade-1.jpg","effects":[]} +{"_id":"XT7nzJmVGgv73uaf","name":"Conjure Celestial","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You summon a celestial of challenge rating 4 or lower, which appears in an unoccupied space that you can see within range. The celestial disappears when it drops to 0 hit points or when the spell ends.

The celestial is friendly to you and your companions for the duration. Roll initiative for the celestial, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you), as long as they don't violate its alignment. If you don't issue any commands to the celestial, it defends itself from hostile creatures but otherwise takes no actions.

Higher Levels. When you cast this spell using a 9th-level spell slot, you summon a celestial of challenge rating 5 or lower.

","chat":"","unidentified":""},"source":"PHB pg. 225","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"units":"any","type":"space"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":7,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/runes-royal-3.jpg","effects":[]} +{"_id":"XXUDGFELgoskdOD0","name":"Fear","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You project a phantasmal image of a creature's worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become Frightened for the duration.

While Frightened by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.

","chat":"","unidentified":""},"source":"PHB pg. 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":30,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":3,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A white feather or the heart of a hen.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/horror-eerie-2.jpg","effects":[]} +{"_id":"XZhdgVK3cLoxNCQl","name":"Remove Curse","permission":{"default":0},"type":"spell","data":{"description":{"value":"

At your touch, all curses affecting one creature or object end. If the object is a cursed magic item, its curse remains, but the spell breaks its owner's Attunement to the object so it can be removed or discarded.

","chat":"","unidentified":""},"source":"PHB pg. 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/heal-royal-2.jpg","effects":[]} +{"_id":"XbwGq5kDJNvAxNXV","name":"Gate","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence. The portal is a circular opening, which you can make 5 to 20 feet in diameter. You can orient the portal in any direction you choose. The portal lasts for the Duration.

The portal has a front and a back on each plane where it appears. Travel through the portal is possible only by moving through its front. Anything that does so is instantly transported to the other plane, appearing in the unoccupied space nearest to the portal.

Deities and other planar rulers can prevent portals created by this spell from opening in their presence or anywhere within their domains.

When you cast this spell, you can speak the name of a specific creature (a pseudonym, title, or nickname doesn't work). If that creature is on a plane other than the one you are on, the portal opens in the named creature's immediate vicinity and draws the creature through it to the nearest unoccupied space on your side of the portal. You gain no special power over the creature, and it is free to act as the DM deems appropriate. It might leave, Attack you, or help you.

","chat":"","unidentified":""},"source":"PHB pg. 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"units":"ft","type":"space"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":9,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A diamond at least worth 5000gp","consumed":false,"cost":5000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/runes-orange-3.jpg","effects":[]} +{"_id":"XqzXSKNR75ZdYTA9","name":"Divination","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Your magic and an offering put you in contact with a god or a god's servants. You ask a single question concerning a specific goal, event, or activity to occur within 7 days. The DM offers a truthful reply. The reply might be a short phrase, a cryptic rhyme, or an omen.

The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.

If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.

","chat":"","unidentified":""},"source":"PHB pg. 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":4,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"Incense and a sacrificial offering appropiate to your religion, together worth at least 25gp, which the spell consumes","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/beam-blue-2.jpg","effects":[]} +{"_id":"XvbiNhNqXXIFisIy","name":"Shocking Grasp","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/lightning-blue-1.jpg","effects":[]} +{"_id":"XzkJpE6XpZfKjODD","name":"True Seeing","permission":{"default":0},"type":"spell","data":{"description":{"value":"

This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has truesight, notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range of 120 feet.

","chat":"","unidentified":""},"source":"PHB pg. 284","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":6,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"An ointment for the eyes that costs 25gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/evil-eye-eerie-3.jpg","effects":[]} +{"_id":"Y6oItIuhOJZ0i0FC","name":"Mass Heal","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A flood of Healing energy flows from you into injured creatures around you. You restore up to 700 Hit Points, divided as you choose among any number of creatures that you can see within range. Creatures healed by this spell are also cured of all Diseases and any effect making them Blinded or Deafened. This spell has no effect on Undead or constructs.

","chat":"","unidentified":""},"source":"PHB pg. 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"units":"","type":""},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["700","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":9,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/heal-jade-3.jpg","effects":[]} +{"_id":"Y7uWUO4yqUN0JKl0","name":"Forcecage","permission":{"default":0},"type":"spell","data":{"description":{"value":"

An immobile, Invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range. The prison can be a cage or a solid box, as you choose.

A prison in the shape of a cage can be up to 20 feet on a side and is made from 1/2-inch diameter bars spaced 1/2 inch apart.

A prison in the shape of a box can be up to 10 feet on a side, creating a solid barrier that prevents any matter from passing through it and blocking any Spells cast into or out from the area.

When you cast the spell, any creature that is completely inside the cage's area is trapped. Creatures only partially within the area, or those too large to fit inside the area, are pushed away from the center of the area until they are completely outside the area.

A creature inside the cage can't leave it by nonmagical means. If the creature tries to use teleportation or interplanar travel to leave the cage, it must first make a Charisma saving throw. On a success, the creature can use that magic to exit the cage. On a failure, the creature can't exit the cage and wastes the use of the spell or effect. The cage also extends into the Ethereal Plane, blocking ethereal travel.

This spell can't be dispelled by Dispel Magic.

","chat":"","unidentified":""},"source":"PHB pg. 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"units":"ft","type":"cube"},"range":{"value":100,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":0,"scaling":"spell"},"level":7,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Ruby dust worth 1500gp","consumed":false,"cost":1500,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","effects":[]} {"_id":"YBda6nLKjxdT1LbS","name":"Water Walk","permission":{"default":0},"type":"spell","data":{"description":{"value":"

This spell grants the ability to move across any liquid surface—such as water, acid, mud, snow, quicksand, or lava—as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration.

If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.

","chat":"","unidentified":""},"source":"PHB pg. 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":10,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"A piece of cork","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/creatures/slimes/slime-movement-swirling-blue.webp","effects":[]} -{"_id":"YWtwzp6ZnQJMEmVW","name":"Plant Growth","permission":{"default":0},"type":"spell","data":{"description":{"value":"

This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits.

If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves.

You can exclude one or more areas of any size within the spell's area from being affected.

If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.

","chat":"","unidentified":""},"source":"PHB pg. 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":100,"units":"ft","type":"radius"},"range":{"value":150,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/nature/leaf-glow-triple-green.webp","effects":[]} -{"_id":"Z9p1vezIn95jw1Yw","name":"Eldritch Blast","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.

The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.

","chat":"","unidentified":""},"source":"PHB pg. 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/fire/projectile-fireball-smoke-teal.webp","effects":[]} -{"_id":"ZPd73HtKF3At11jh","name":"Control Weather","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don't have a clear path to the sky ends the spell early.

When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 x 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.

When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.

Conditions

\n
    \n
  1. Clear
  2. \n
  3. Light clouds
  4. \n
  5. Overcast or ground fog
  6. \n
  7. Rain, hail, or snow
  8. \n
  9. Torrential rain, driving hail, or blizzard
  10. \n
\n

Temperature

\n
    \n
  1. Unbearable heat
  2. \n
  3. Hot
  4. \n
  5. Warm
  6. \n
  7. Cool
  8. \n
  9. Cold
  10. \n
  11. Arctic cold
  12. \n
\n

Wind

\n
    \n
  1. Calm
  2. \n
  3. Moderate wind
  4. \n
  5. Strong wind
  6. \n
  7. Gale
  8. \n
  9. Storm
  10. \n
","chat":"","unidentified":""},"source":"PHB pg. 228","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":5,"units":"mi","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":8,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Burning incense and bits of earth and wood mixed in water.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/air/wind-tornado-cyclone-white.webp","effects":[]} -{"_id":"ZRqu3Xh9FmlBCZGy","name":"Eyebite","permission":{"default":0},"type":"spell","data":{"description":{"value":"

For the spell's Duration, your eyes become an inky void imbued with dread power. One creature of your choice within 60 feet of you that you can see must succeed on a Wisdom saving throw or be affected by one of the following Effects of your choice for the Duration. On each of your turns until the spell ends, you can use your action to target another creature but can't target a creature again if it has succeeded on a saving throw against this casting of eyebite.

\n","chat":"","unidentified":""},"source":"PHB pg. 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":6,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/perception/eye-ringed-glow-angry-large-red.webp","effects":[]} -{"_id":"ZU9d6woBdUP8pIPt","name":"Beacon of Hope","permission":{"default":0},"type":"spell","data":{"description":{"value":"

This spell bestows hope and vitality. Choose any number of creatures within range. For the duration, each target has advantage on Wisdom saving throws and death saving throws, and regains the maximum number of hit points possible from any healing.

","chat":"","unidentified":""},"source":"PHB pg. 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":"any","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"consume":{"type":"","target":"","amount":null}},"sort":100001,"flags":{},"img":"icons/magic/light/explosion-star-large-blue-yellow.webp","effects":[]} -{"_id":"ZVnL9L8v1KC9TBF4","name":"Imprisonment","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You create a magical restraint to hold a creature that you can see within range. The target must succeed on a Wisdom saving throw or be bound by the spell; if it succeeds, it is immune to this spell if you cast it again. While affected by this spell, the creature doesn't need to breathe, eat, or drink, and it doesn't age. Divination Spells can't locate or perceive the target.

When you cast the spell, you choose one of the following forms of imprisonment.

Burial. The target is entombed far beneath the earth in a Sphere of magical force that is just large enough to contain the target. Nothing can pass through the sphere, nor can any creature Teleport or use Planar Travel to get into or out of it. The special component for this version of the spell is a small mithral orb.

Chaining. Heavy chains, firmly rooted in the ground, hold the target in place. The target is Restrained until the spell ends, and it can't move or be moved by any means until then. The special component for this version of the spell is a fine chain of precious metal.

Hedged Prison. The spell transports the target into a tiny Demiplane that is warded against teleportation and Planar Travel. The Demiplane can be a labyrinth, a cage, a tower, or any similar confined structure or area of your choice. The special component for this version of the spell is a miniature representation of the prison made from jade.

Minimus Containment. The target shrinks to a height of 1 inch and is imprisoned inside a gemstone or similar object. Light can pass through the gemstone normally (allowing the target to see out and other creatures to see in), but nothing else can pass through, even by means of teleportation or Planar Travel. The gemstone can't be cut or broken while the spell remains in effect. The special component for this version of the spell is a large, transparent gemstone, such as a corundum, diamond, or ruby.

Slumber. The target falls asleep and can't be awoken. The special component for this version of the spell consists of rare soporific herbs.

Ending the Spell. During the casting of the spell, in any of its versions, you can specify a condition that will cause the spell to end and release the target. The condition can be as specific or as elaborate as you choose, but the DM must agree that the condition is reasonable and has a likelihood of coming to pass. The Conditions can be based on a creature's name, identity, or deity but otherwise must be based on observable Actions or qualities and not based on intangibles such as level, class, or Hit Points.

A Dispel Magic spell can end the spell only if it is cast as a 9th-level spell, targeting either the prison or the special component used to create it.

You can use a particular special component to create only one prison at a time. If you cast the spell again using the same component, the target of the first casting is immediately freed from its binding.

","chat":"","unidentified":""},"source":"PHB pg. 252","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":"perm"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":9,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A vellum depiction or a carved statuette in the likeness of the target, and a special component that varies according to the version of the spell you choose, worth at least 500 gp per Hit Die of the target","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/control/debuff-chains-ropes-net-red-orange.webp","effects":[]} -{"_id":"ZrTc23tToJ0JpH2h","name":"Jump","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You touch a creature. The creature's jump distance is tripled until the spell ends.

","chat":"","unidentified":""},"source":"PHB pg. 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A grasshopper's hind leg","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/control/debuff-energy-hold-blue-yellow.webp","effects":[]} -{"_id":"a2KJHCIbY5Mi4Dmn","name":"Arcane Hand","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You create a Large hand of shimmering, translucent force in an unoccupied space that you can see within range. The hand lasts for the spell’s Duration, and it moves at your command, mimicking the movements of your own hand.

The hand is an object that has AC 20 and Hit Points equal to your hit point maximum. If it drops to 0 Hit Points, the spell ends. It has a Strength of 26 (+8) and a Dexterity of 10 (+0). The hand doesn’t fill its space.

When you cast the spell and as a Bonus Action on your subsequent turns, you can move the hand up to 60 feet and then cause one of the following Effects with it.

Clenched Fist. The hand strikes one creature or object within 5 feet of it. Make a melee spell Attack for the hand using your game Statistics. On a hit, the target takes 4d8 force damage.

Forceful Hand. The hand attempts to push a creature within 5 feet of it in a direction you choose. Make a check with the hand’s Strength contested by the Strength (Athletics) check of the target. If the target is Medium or smaller, you have advantage on the check. If you succeed, the hand pushes the target up to 5 feet plus a number of feet equal to five times your Spellcasting ability modifier. The hand moves with the target to remain within 5 feet of it.

Grasping Hand. The hand attempts to grapple a Huge or smaller creature within 5 feet of it. You use the hand’s Strength score to resolve the grapple. If the target is Medium or smaller, you have advantage on the check. While the hand is Grappling the target, you can use a Bonus Action to have the hand crush it. When you do so, the target takes bludgeoning damage equal to 2d6 + your Spellcasting ability modifier.

Interposing Hand. The hand interposes itself between you and a creature you choose until you give the hand a different command. The hand moves to stay between you and the target, providing you with half cover against the target. The target can’t move through the hand’s space if its Strength score is less than or equal to the hand’s Strength score. If its Strength score is higher than the hand’s Strength score, the target can move toward you through the hand’s space, but that space is difficult terrain for the target.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage from the clenched fist option increases by 2d8 and the damage from the grasping hand increases by 2d6 for each slot level above 5th.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"space"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8","force"]],"versatile":"2d6","value":""},"formula":"1d20+8","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"An eggshell and a snakeskin glove","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"2d8"}},"sort":100001,"flags":{},"img":"icons/magic/fire/projectile-fireball-smoke-strong-teal.webp","effects":[]} -{"_id":"a3XtAO5n2GrqiAh5","name":"Create or Destroy Water","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You either create or destroy water.

Create Water. You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range.

Destroy Water. You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":30,"units":"ft","type":"cube"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A drop of water if creating water or a few grains of sand if destroying it.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/air/wind-swirl-purple-blue.webp","effects":[]} -{"_id":"aL1F8fvYLtNzUbKu","name":"Speak with Animals","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the DM's discretion.

","chat":"","unidentified":""},"source":"PHB pg. 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","effects":[]} -{"_id":"aU62xVUBYkAQWIHv","name":"Nondetection","permission":{"default":0},"type":"spell","data":{"description":{"value":"

For the Duration, you hide a target that you touch from Divination magic. The target can be a willing creature or a place or an object no larger than 10 feet in any dimension. The target can't be targeted by any divination magic or perceived through magical Scrying sensors.

","chat":"","unidentified":""},"source":"PHB pg. 263","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A pinch of diamond dust worth 25 gp sprinkled over the target, which the spell consumes","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/perception/eye-ringed-glow-angry-red.webp","effects":[]} -{"_id":"ap4dmtshjEbwU3Ts","name":"Rope Trick","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You touch a length of rope that is up to 60 feet long. One end of the rope then rises into the air until the whole rope hangs perpendicular to the ground. At the upper end of the rope, an invisible entrance opens to an extradimensional space that lasts until the spell ends.

The extradimensional space can be reached by climbing to the top of the rope. The space can hold as many as eight Medium or smaller creatures. The rope can be pulled into the space, making the rope disappear from view outside the space.

Attacks and spells can't cross through the entrance into or out of the extradimensional space, but those inside can see out of it as if through a 3-foot-by-5-foot window centered on the rope.

Anything inside the extradimensional space drops out when the spell ends.

","chat":"","unidentified":""},"source":"PHB pg. 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"spec","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Powdered corn extract and a twisted loop of parchment","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/skills/melee/strike-blade-scimitar-white-red.webp","effects":[]} -{"_id":"arzCrMRgcNiQuh43","name":"Command","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

Drop. The target drops whatever it is holding and then ends its turn.

Flee. The target spends its turn moving away from you by the fastest available means.

Grovel. The target falls prone and then ends its turn.

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"PHB pg. 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/fire/explosion-fireball-small-purple.webp","effects":[]} -{"_id":"avD5XUtkBPQQR97c","name":"Fire Shield","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Thin and wispy flames wreathe your body for the Duration, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. You can end the spell early by using an action to dismiss it.

\n

The flames provide you with a warm shield or a chill shield, as you choose. The warm shield grants you Resistance to cold damage, and the chill shield grants you resistance to fire damage.

\n

In addition, whenever a creature within 5 feet of you hits you with a melee Attack, the shield erupts with flame. The attacker takes 2d8 fire damage from a warm shield, or 2d8 cold damage from a cold shield.

","chat":"","unidentified":""},"source":"PHB pg. 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"units":null,"type":"self","width":null},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","fire"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":4,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A bit of phosphorus or a firefly","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"consume":{"type":"","target":"","amount":null}},"sort":100001,"flags":{},"img":"icons/magic/defensive/shield-barrier-flaming-pentagon-red.webp","effects":[{"_id":"lVKx8swB08jm6IFE","flags":{},"changes":[{"key":"data.traits.dr.value","value":"cold","mode":2}],"disabled":true,"duration":{"startTime":null,"seconds":600,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"icons/magic/defensive/shield-barrier-flaming-pentagon-red.webp","label":"Warm Shield","origin":"Item.OtcTsffCQaOFkr9K","tint":"","transfer":true},{"_id":"UUXwEKSPX4nYfDzo","flags":{},"changes":[{"key":"data.traits.dr.value","value":"fire","mode":2}],"disabled":true,"duration":{"startTime":null,"seconds":600,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"icons/magic/defensive/shield-barrier-flaming-pentagon-blue.webp","label":"Chill Shield","origin":"Item.OtcTsffCQaOFkr9K","tint":"","transfer":true}]} -{"_id":"bA2sk9eMKBeY7EPD","name":"Programmed Illusion","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You create an Illusion of an object, a creature, or some other visible phenomenon within range that activates when a specific condition occurs. The illusion is imperceptible until then. It must be no larger than a 30-foot cube, and you decide when you cast the spell how the illusion behaves and what sounds it makes. This scripted Performance can last up to 5 minutes.

When the condition you specify occurs, the illusion springs into existence and performs in the manner you described. Once the illusion finishes performing, it disappears and remains dormant for 10 minutes. After this time, the illusion can be activated again.

The triggering condition can be as general or as detailed as you like, though it must be based on visual or audible Conditions that occur within 30 feet of the area. For example, you could create an illusion of yourself to appear and warn off others who attempt to open a trapped door, or you could set the illusion to trigger only when a creature says the correct word or phrase.

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the Illusion for what it is, the creature can see through the image, and any noise it makes sounds hollow to the creature

","chat":"","unidentified":""},"source":"PHB pg. 269","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"perm"},"target":{"value":30,"units":"ft","type":"cube"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":6,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A bit of fleece and jade dust worth at least 25gp","consumed":false,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/control/debuff-chains-ropes-net-purple-blue.webp","effects":[]} -{"_id":"bV3yun6MIuFj71Er","name":"Moonbeam","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high Cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.

When a creature enters the spell's area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.

A Shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can't assume a different form until it leaves the spell's light.

On each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"PHB pg. 261","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"units":"ft","type":"cylinder"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":0,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Several seeds of any moonseed plant and a piece of opalescent feldspar","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d10"}},"sort":100001,"flags":{},"img":"icons/magic/light/beam-rays-blue-large.webp","effects":[]} -{"_id":"bllEWfm9xfEKynhv","name":"Mind Blank","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Until the spell ends, one willing creature you touch is immune to psychic damage, any effect that would sense its emotions or read its thoughts, Divination Spells, and the Charmed condition. The spell even foils Wish spells and Spells or Effects of similar power used to affect the target's mind or to gain information about the target.

","chat":"","unidentified":""},"source":"PHB pg. 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":8,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/air/air-burst-spiral-large-blue.webp","effects":[]} -{"_id":"bnjXlk13ZRJuf5d0","name":"Floating Disk","permission":{"default":0},"type":"spell","data":{"description":{"value":"

This spell creates a circular, horizontal plane of force, 3 feet in diameter and 1 inch thick, that floats 3 feet above the ground in an unoccupied space of your choice that you can see within range. The disk remains for the Duration, and can hold up to 500 pounds. If more weight is placed on it, the spell ends, and everything on the disk falls to the ground.

The disk is immobile while you are within 20 feet of it. If you move more than 20 feet away from it, the disk follows you so that it remains within 20 feet of you. It can move across uneven terrain, up or down stairs, slopes and the like, but it can't cross an elevation change of 10 feet or more. For example, the disk can't move across a 10-foot-deep pit, nor could it leave such a pit if it was created at the bottom.

If you move more than 100 feet from the disk (typically because it can't move around an obstacle to follow you), the spell ends.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"space"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"A drop of mercury","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/symbols/runes-triangle-blue.webp","effects":[]} -{"_id":"cYI4RNNjI5GAmLhy","name":"Find the Path","permission":{"default":0},"type":"spell","data":{"description":{"value":"

This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence. If you name a destination on another plane of existence, a destination that moves (such as a Mobile fortress), or a destination that isn't specific (such as \"a green dragon's lair\"), the spell fails.

For the Duration, as long as you are on the same plane of existence as the destination, you know how far it is and in what direction it lies. While you are traveling there, whenever you are presented with a choice of paths along the way, you automatically determine which path is the shortest and most direct route (but not necessarily the safest route) to the destination.

","chat":"","unidentified":""},"source":"PHB pg. 240","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"day"},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":6,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A set of divinatory tools—such as bones, ivory sticks, cards, teeth, or carved runes—worth 100 gp and an object from the location you wish to find","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/light/explosion-star-teal.webp","effects":[]} -{"_id":"ccduLIvutyNqvkgv","name":"Unseen Servant","permission":{"default":0},"type":"spell","data":{"description":{"value":"

This spell creates an Invisible, mindless, shapeless, Medium force that performs simple tasks at your command until the spell ends. The servant springs into existence in an unoccupied space on the ground within range. It has AC 10, 1 hit point, and a Strength of 2, and it can't attack. If it drops to 0 hit points, the spell ends.

Once on each of your turns as a Bonus Action, you can mentally command the servant to move up to 15 feet and interact with an object. The servant can perform simple tasks that a human servant could do, such as fetching things, cleaning, mending, folding clothes, lighting fires, serving food, and pouring wine. Once you give the command, the servant performs the task to the best of its ability until it completes the task, then waits for your next command.

If you command the servant to perform a task that would move it more than 60 feet away from you, the spell ends.

","chat":"","unidentified":""},"source":"PHB pg. 284","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"space"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"A bit of string and of wood","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/control/debuff-energy-hold-blue-yellow.webp","effects":[]} +{"_id":"YWtwzp6ZnQJMEmVW","name":"Plant Growth","permission":{"default":0},"type":"spell","data":{"description":{"value":"

This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits.

If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves.

You can exclude one or more areas of any size within the spell's area from being affected.

If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.

","chat":"","unidentified":""},"source":"PHB pg. 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":100,"units":"ft","type":"radius"},"range":{"value":150,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/leaf-acid-2.jpg","effects":[]} +{"_id":"Z9p1vezIn95jw1Yw","name":"Eldritch Blast","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.

The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.

","chat":"","unidentified":""},"source":"PHB pg. 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/fireball-eerie-1.jpg","effects":[]} +{"_id":"ZPd73HtKF3At11jh","name":"Control Weather","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don't have a clear path to the sky ends the spell early.

When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 x 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.

When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.

Conditions

\n
    \n
  1. Clear
  2. \n
  3. Light clouds
  4. \n
  5. Overcast or ground fog
  6. \n
  7. Rain, hail, or snow
  8. \n
  9. Torrential rain, driving hail, or blizzard
  10. \n
\n

Temperature

\n
    \n
  1. Unbearable heat
  2. \n
  3. Hot
  4. \n
  5. Warm
  6. \n
  7. Cool
  8. \n
  9. Cold
  10. \n
  11. Arctic cold
  12. \n
\n

Wind

\n
    \n
  1. Calm
  2. \n
  3. Moderate wind
  4. \n
  5. Strong wind
  6. \n
  7. Gale
  8. \n
  9. Storm
  10. \n
","chat":"","unidentified":""},"source":"PHB pg. 228","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":5,"units":"mi","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":8,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Burning incense and bits of earth and wood mixed in water.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/wind-sky-3.jpg","effects":[]} +{"_id":"ZRqu3Xh9FmlBCZGy","name":"Eyebite","permission":{"default":0},"type":"spell","data":{"description":{"value":"

For the spell's Duration, your eyes become an inky void imbued with dread power. One creature of your choice within 60 feet of you that you can see must succeed on a Wisdom saving throw or be affected by one of the following Effects of your choice for the Duration. On each of your turns until the spell ends, you can use your action to target another creature but can't target a creature again if it has succeeded on a saving throw against this casting of eyebite.

\n","chat":"","unidentified":""},"source":"PHB pg. 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":6,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/evil-eye-red-3.jpg","effects":[]} +{"_id":"ZU9d6woBdUP8pIPt","name":"Beacon of Hope","permission":{"default":0},"type":"spell","data":{"description":{"value":"

This spell bestows hope and vitality. Choose any number of creatures within range. For the duration, each target has advantage on Wisdom saving throws and death saving throws, and regains the maximum number of hit points possible from any healing.

","chat":"","unidentified":""},"source":"PHB pg. 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":"any","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"consume":{"type":"","target":"","amount":null}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/light-sky-3.jpg","effects":[]} +{"_id":"ZVnL9L8v1KC9TBF4","name":"Imprisonment","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You create a magical restraint to hold a creature that you can see within range. The target must succeed on a Wisdom saving throw or be bound by the spell; if it succeeds, it is immune to this spell if you cast it again. While affected by this spell, the creature doesn't need to breathe, eat, or drink, and it doesn't age. Divination Spells can't locate or perceive the target.

When you cast the spell, you choose one of the following forms of imprisonment.

Burial. The target is entombed far beneath the earth in a Sphere of magical force that is just large enough to contain the target. Nothing can pass through the sphere, nor can any creature Teleport or use Planar Travel to get into or out of it. The special component for this version of the spell is a small mithral orb.

Chaining. Heavy chains, firmly rooted in the ground, hold the target in place. The target is Restrained until the spell ends, and it can't move or be moved by any means until then. The special component for this version of the spell is a fine chain of precious metal.

Hedged Prison. The spell transports the target into a tiny Demiplane that is warded against teleportation and Planar Travel. The Demiplane can be a labyrinth, a cage, a tower, or any similar confined structure or area of your choice. The special component for this version of the spell is a miniature representation of the prison made from jade.

Minimus Containment. The target shrinks to a height of 1 inch and is imprisoned inside a gemstone or similar object. Light can pass through the gemstone normally (allowing the target to see out and other creatures to see in), but nothing else can pass through, even by means of teleportation or Planar Travel. The gemstone can't be cut or broken while the spell remains in effect. The special component for this version of the spell is a large, transparent gemstone, such as a corundum, diamond, or ruby.

Slumber. The target falls asleep and can't be awoken. The special component for this version of the spell consists of rare soporific herbs.

Ending the Spell. During the casting of the spell, in any of its versions, you can specify a condition that will cause the spell to end and release the target. The condition can be as specific or as elaborate as you choose, but the DM must agree that the condition is reasonable and has a likelihood of coming to pass. The Conditions can be based on a creature's name, identity, or deity but otherwise must be based on observable Actions or qualities and not based on intangibles such as level, class, or Hit Points.

A Dispel Magic spell can end the spell only if it is cast as a 9th-level spell, targeting either the prison or the special component used to create it.

You can use a particular special component to create only one prison at a time. If you cast the spell again using the same component, the target of the first casting is immediately freed from its binding.

","chat":"","unidentified":""},"source":"PHB pg. 252","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":"perm"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":9,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A vellum depiction or a carved statuette in the likeness of the target, and a special component that varies according to the version of the spell you choose, worth at least 500 gp per Hit Die of the target","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/shielding-fire-3.jpg","effects":[]} +{"_id":"ZrTc23tToJ0JpH2h","name":"Jump","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You touch a creature. The creature's jump distance is tripled until the spell ends.

","chat":"","unidentified":""},"source":"PHB pg. 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A grasshopper's hind leg","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/wind-grasp-sky-2.jpg","effects":[]} +{"_id":"a2KJHCIbY5Mi4Dmn","name":"Arcane Hand","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You create a Large hand of shimmering, translucent force in an unoccupied space that you can see within range. The hand lasts for the spell’s Duration, and it moves at your command, mimicking the movements of your own hand.

The hand is an object that has AC 20 and Hit Points equal to your hit point maximum. If it drops to 0 Hit Points, the spell ends. It has a Strength of 26 (+8) and a Dexterity of 10 (+0). The hand doesn’t fill its space.

When you cast the spell and as a Bonus Action on your subsequent turns, you can move the hand up to 60 feet and then cause one of the following Effects with it.

Clenched Fist. The hand strikes one creature or object within 5 feet of it. Make a melee spell Attack for the hand using your game Statistics. On a hit, the target takes 4d8 force damage.

Forceful Hand. The hand attempts to push a creature within 5 feet of it in a direction you choose. Make a check with the hand’s Strength contested by the Strength (Athletics) check of the target. If the target is Medium or smaller, you have advantage on the check. If you succeed, the hand pushes the target up to 5 feet plus a number of feet equal to five times your Spellcasting ability modifier. The hand moves with the target to remain within 5 feet of it.

Grasping Hand. The hand attempts to grapple a Huge or smaller creature within 5 feet of it. You use the hand’s Strength score to resolve the grapple. If the target is Medium or smaller, you have advantage on the check. While the hand is Grappling the target, you can use a Bonus Action to have the hand crush it. When you do so, the target takes bludgeoning damage equal to 2d6 + your Spellcasting ability modifier.

Interposing Hand. The hand interposes itself between you and a creature you choose until you give the hand a different command. The hand moves to stay between you and the target, providing you with half cover against the target. The target can’t move through the hand’s space if its Strength score is less than or equal to the hand’s Strength score. If its Strength score is higher than the hand’s Strength score, the target can move toward you through the hand’s space, but that space is difficult terrain for the target.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage from the clenched fist option increases by 2d8 and the damage from the grasping hand increases by 2d6 for each slot level above 5th.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"space"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8","force"]],"versatile":"2d6","value":""},"formula":"1d20+8","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"An eggshell and a snakeskin glove","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"2d8"}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/fireball-eerie-3.jpg","effects":[]} +{"_id":"a3XtAO5n2GrqiAh5","name":"Create or Destroy Water","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You either create or destroy water.

Create Water. You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range.

Destroy Water. You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":30,"units":"ft","type":"cube"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A drop of water if creating water or a few grains of sand if destroying it.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/wind-blue-2.jpg","effects":[]} +{"_id":"aL1F8fvYLtNzUbKu","name":"Speak with Animals","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the DM's discretion.

","chat":"","unidentified":""},"source":"PHB pg. 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/wild-jade-1.jpg","effects":[]} +{"_id":"aU62xVUBYkAQWIHv","name":"Nondetection","permission":{"default":0},"type":"spell","data":{"description":{"value":"

For the Duration, you hide a target that you touch from Divination magic. The target can be a willing creature or a place or an object no larger than 10 feet in any dimension. The target can't be targeted by any divination magic or perceived through magical Scrying sensors.

","chat":"","unidentified":""},"source":"PHB pg. 263","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A pinch of diamond dust worth 25 gp sprinkled over the target, which the spell consumes","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/evil-eye-red-2.jpg","effects":[]} +{"_id":"ap4dmtshjEbwU3Ts","name":"Rope Trick","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You touch a length of rope that is up to 60 feet long. One end of the rope then rises into the air until the whole rope hangs perpendicular to the ground. At the upper end of the rope, an invisible entrance opens to an extradimensional space that lasts until the spell ends.

The extradimensional space can be reached by climbing to the top of the rope. The space can hold as many as eight Medium or smaller creatures. The rope can be pulled into the space, making the rope disappear from view outside the space.

Attacks and spells can't cross through the entrance into or out of the extradimensional space, but those inside can see out of it as if through a 3-foot-by-5-foot window centered on the rope.

Anything inside the extradimensional space drops out when the spell ends.

","chat":"","unidentified":""},"source":"PHB pg. 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"spec","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Powdered corn extract and a twisted loop of parchment","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/slice-spirit-1.jpg","effects":[]} +{"_id":"arzCrMRgcNiQuh43","name":"Command","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

Drop. The target drops whatever it is holding and then ends its turn.

Flee. The target spends its turn moving away from you by the fastest available means.

Grovel. The target falls prone and then ends its turn.

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"PHB pg. 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/explosion-magenta-1.jpg","effects":[]} +{"_id":"avD5XUtkBPQQR97c","name":"Fire Shield","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Thin and wispy flames wreathe your body for the Duration, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. You can end the spell early by using an action to dismiss it.

\n

The flames provide you with a warm shield or a chill shield, as you choose. The warm shield grants you Resistance to cold damage, and the chill shield grants you resistance to fire damage.

\n

In addition, whenever a creature within 5 feet of you hits you with a melee Attack, the shield erupts with flame. The attacker takes 2d8 fire damage from a warm shield, or 2d8 cold damage from a cold shield.

","chat":"","unidentified":""},"source":"PHB pg. 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"units":null,"type":"self","width":null},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","fire"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":4,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A bit of phosphorus or a firefly","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"consume":{"type":"","target":"","amount":null}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/protect-red-3.jpg","effects":[{"_id":"lVKx8swB08jm6IFE","flags":{},"changes":[{"key":"data.traits.dr.value","value":"cold","mode":2}],"disabled":true,"duration":{"startTime":null,"seconds":600,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/dnd5e/icons/spells/protect-red-3.jpg","label":"Warm Shield","origin":"Item.OtcTsffCQaOFkr9K","tint":"","transfer":true},{"_id":"UUXwEKSPX4nYfDzo","flags":{},"changes":[{"key":"data.traits.dr.value","value":"fire","mode":2}],"disabled":true,"duration":{"startTime":null,"seconds":600,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/dnd5e/icons/spells/protect-blue-3.jpg","label":"Chill Shield","origin":"Item.OtcTsffCQaOFkr9K","tint":"","transfer":true}]} +{"_id":"bA2sk9eMKBeY7EPD","name":"Programmed Illusion","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You create an Illusion of an object, a creature, or some other visible phenomenon within range that activates when a specific condition occurs. The illusion is imperceptible until then. It must be no larger than a 30-foot cube, and you decide when you cast the spell how the illusion behaves and what sounds it makes. This scripted Performance can last up to 5 minutes.

When the condition you specify occurs, the illusion springs into existence and performs in the manner you described. Once the illusion finishes performing, it disappears and remains dormant for 10 minutes. After this time, the illusion can be activated again.

The triggering condition can be as general or as detailed as you like, though it must be based on visual or audible Conditions that occur within 30 feet of the area. For example, you could create an illusion of yourself to appear and warn off others who attempt to open a trapped door, or you could set the illusion to trigger only when a creature says the correct word or phrase.

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the Illusion for what it is, the creature can see through the image, and any noise it makes sounds hollow to the creature

","chat":"","unidentified":""},"source":"PHB pg. 269","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"perm"},"target":{"value":30,"units":"ft","type":"cube"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":6,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A bit of fleece and jade dust worth at least 25gp","consumed":false,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","effects":[]} +{"_id":"bV3yun6MIuFj71Er","name":"Moonbeam","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high Cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.

When a creature enters the spell's area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.

A Shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can't assume a different form until it leaves the spell's light.

On each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"PHB pg. 261","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"units":"ft","type":"cylinder"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":0,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Several seeds of any moonseed plant and a piece of opalescent feldspar","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d10"}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/beam-blue-3.jpg","effects":[]} +{"_id":"bllEWfm9xfEKynhv","name":"Mind Blank","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Until the spell ends, one willing creature you touch is immune to psychic damage, any effect that would sense its emotions or read its thoughts, Divination Spells, and the Charmed condition. The spell even foils Wish spells and Spells or Effects of similar power used to affect the target's mind or to gain information about the target.

","chat":"","unidentified":""},"source":"PHB pg. 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":8,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/air-burst-sky-3.jpg","effects":[]} +{"_id":"bnjXlk13ZRJuf5d0","name":"Floating Disk","permission":{"default":0},"type":"spell","data":{"description":{"value":"

This spell creates a circular, horizontal plane of force, 3 feet in diameter and 1 inch thick, that floats 3 feet above the ground in an unoccupied space of your choice that you can see within range. The disk remains for the Duration, and can hold up to 500 pounds. If more weight is placed on it, the spell ends, and everything on the disk falls to the ground.

The disk is immobile while you are within 20 feet of it. If you move more than 20 feet away from it, the disk follows you so that it remains within 20 feet of you. It can move across uneven terrain, up or down stairs, slopes and the like, but it can't cross an elevation change of 10 feet or more. For example, the disk can't move across a 10-foot-deep pit, nor could it leave such a pit if it was created at the bottom.

If you move more than 100 feet from the disk (typically because it can't move around an obstacle to follow you), the spell ends.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"space"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"A drop of mercury","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/runes-blue-1.jpg","effects":[]} +{"_id":"cYI4RNNjI5GAmLhy","name":"Find the Path","permission":{"default":0},"type":"spell","data":{"description":{"value":"

This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence. If you name a destination on another plane of existence, a destination that moves (such as a Mobile fortress), or a destination that isn't specific (such as \"a green dragon's lair\"), the spell fails.

For the Duration, as long as you are on the same plane of existence as the destination, you know how far it is and in what direction it lies. While you are traveling there, whenever you are presented with a choice of paths along the way, you automatically determine which path is the shortest and most direct route (but not necessarily the safest route) to the destination.

","chat":"","unidentified":""},"source":"PHB pg. 240","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"day"},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":6,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A set of divinatory tools—such as bones, ivory sticks, cards, teeth, or carved runes—worth 100 gp and an object from the location you wish to find","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/light-jade-2.jpg","effects":[]} +{"_id":"ccduLIvutyNqvkgv","name":"Unseen Servant","permission":{"default":0},"type":"spell","data":{"description":{"value":"

This spell creates an Invisible, mindless, shapeless, Medium force that performs simple tasks at your command until the spell ends. The servant springs into existence in an unoccupied space on the ground within range. It has AC 10, 1 hit point, and a Strength of 2, and it can't attack. If it drops to 0 hit points, the spell ends.

Once on each of your turns as a Bonus Action, you can mentally command the servant to move up to 15 feet and interact with an object. The servant can perform simple tasks that a human servant could do, such as fetching things, cleaning, mending, folding clothes, lighting fires, serving food, and pouring wine. Once you give the command, the servant performs the task to the best of its ability until it completes the task, then waits for your next command.

If you command the servant to perform a task that would move it more than 60 feet away from you, the spell ends.

","chat":"","unidentified":""},"source":"PHB pg. 284","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"space"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"A bit of string and of wood","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/wind-grasp-sky-2.jpg","effects":[]} {"_id":"cdrYKaFi98YWaBMw","name":"Vicious Mockery","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

","chat":"","unidentified":""},"source":"PHB pg. 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":0,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"sort":100001,"flags":{},"img":"icons/skills/toxins/cup-goblet-poisoned-spilled.webp","effects":[]} -{"_id":"cg50KpBkBdPK6vPL","name":"Clairvoyance","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can't be attacked or otherwise interacted with.

When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing.

A creature that can see the sensor (such as a creature benefiting from see invisibility or truesight) sees a luminous, intangible orb about the size of your fist.

","chat":"","unidentified":""},"source":"PHB pg. 222","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"units":"any","type":"space"},"range":{"value":1,"long":0,"units":"mi"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":3,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A focus worth at least 100gp, either a jeweled horn for hearing or a glass eye for seeing.","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/perception/eye-ringed-glow-angry-teal.webp","effects":[]} -{"_id":"clwv2PWOcT822hlr","name":"Maze","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You banish a creature that you can see within range into a labyrinthine Demiplane. The target remains there for the Duration or until it escapes the maze.

The target can use its action to attempt to escape. When it does so, it makes a DC 20 Intelligence check. If it succeeds, it escapes, and the spell ends (a Minotaur or Goristro demon automatically succeeds).

When the spell ends, the target reappears in the space it left or, if that space is occupied, in the nearest unoccupied space.

","chat":"","unidentified":""},"source":"PHB pg. 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":8,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/control/debuff-chains-ropes-net-purple-blue.webp","effects":[]} -{"_id":"ctW81uiX56xZR2c5","name":"Ray of Frost","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"PHB pg. 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/light/beam-rays-blue-small.webp","effects":[]} -{"_id":"czXrVRx6XYRWsHAi","name":"Giant Insect","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You transform up to ten centipedes, three spiders, five wasps, or one Scorpion within range into giant versions of their natural forms for the Duration. A centipede becomes a Giant Centipede, a Spider becomes a Giant Spider, a wasp becomes a Giant Wasp, and a Scorpion becomes a Giant Scorpion.

Each creature obeys your verbal commands, and in Combat, they act on Your Turn each round. The DM has the Statistics for these creatures and resolves their Actions and Movement.

A creature remains in its giant size for the Duration, until it drops to 0 Hit Points, or until you use an action to dismiss the effect on it.

The DM might allow you to choose different Targets. For example, if you transform a bee, its giant version might have the same Statistics as a Giant Wasp.

","chat":"","unidentified":""},"source":"PHB pg. 245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":10,"units":"spec","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":4,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/nature/leaf-glow-triple-orange.webp","effects":[]} -{"_id":"d54VDyFulD9xxY7J","name":"Commune","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no. You must ask your questions before the spell ends. You receive a correct answer for each question.

Divine beings aren't necessarily omniscient, so you might receive \"unclear\" as an answer if a question pertains to information that lies beyond the deity's knowledge. In a case where a one-word answer could be misleading or contrary to the deity's interests, the DM might offer a short phrase as an answer instead.

If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get no answer. The DM makes this roll in secret.

","chat":"","unidentified":""},"source":"PHB pg. 223","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":5,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"Incense and a vial of holy or unholy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/control/debuff-energy-hold-levitate-blue-yellow.webp","effects":[]} -{"_id":"d9MwcXi7Il3HROXd","name":"Passwall","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A passage appears at a point of your choice that you can see on a wooden, plaster, or stone surface (such as a wall, a ceiling, or a floor) within range, and lasts for the duration. You choose the opening's dimensions: up to 5 feet wide, 8 feet tall, and 20 feet deep. The passage creates no instability in a structure surrounding it.

When the opening disappears, any creatures or objects still in the passage created by the spell are safely ejected to an unoccupied space nearest to the surface on which you cast the spell.

","chat":"","unidentified":""},"source":"PHB pg. 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"units":"any","type":"space"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":5,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A pinch of sesame seeds","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/symbols/runes-star-pentagon-blue.webp","effects":[]} -{"_id":"dEfSELiY1eO3cpX9","name":"Conjure Woodland Beings","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You summon fey creatures that appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:

\n\n

A summoned creature disappears when it drops to 0 hit points or when the spell ends.

The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which have their own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.

Higher Levels. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 6th-level slot and three times as many with an 8th-level slot.

","chat":"","unidentified":""},"source":"PHB pg. 226","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"units":"any","type":"space"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"One holly berry per creature summoned.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/nature/leaf-glow-maple-orange.webp","effects":[]} -{"_id":"dLJhxDfeyOsc3zsY","name":"Blade Barrier","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You create a vertical wall of whirling, razor-sharp blades made of magical energy. The wall appears within range and lasts for the duration. You can make a straight wall up to 100 feet long, 20 feet high, and 5 feet thick, or a ringed wall up to 60 feet in diameter, 20 feet high, and 5 feet thick. The wall provides three-quarters cover to creatures behind it, and its space is difficult terrain.

When a creature enters the wall's area for the first time on a turn or starts its turn there, the creature must make a Dexterity saving throw. On a failed save, the creature takes 6d10 slashing damage. On a successful save, the creature takes half as much damage.

","chat":"","unidentified":""},"source":"PHB pg. 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":100,"units":"ft","type":"wall"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6d10","slashing"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":6,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/light/projectile-beams-salvo-white.webp","effects":[]} -{"_id":"dSTu1MaPhBqPITwM","name":"Contact Other Plane","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You mentally contact a demigod, the spirit of a long-dead sage, or some other mysterious entity from another plane. Contacting this extraplanar intelligence can strain or even break your mind. When you cast this spell, make a DC 15 Intelligence saving throw. On a failure, you take 6d6 psychic damage and are insane until you finish a long rest. While insane, you can't take actions, can't understand what other creatures say, can't read, and speak only in gibberish. A greater restoration spell cast on you ends this effect.

On a successful save, you can ask the entity up to five questions. You must ask your questions before the spell ends. The DM answers each question with one word, such as \"yes,\" \"no,\" \"maybe,\" \"never,\" \"irrelevant,\" or \"unclear\" (if the entity doesn't know the answer to the question). If a one-word answer would be misleading, the DM might instead offer a short phrase as an answer.

","chat":"","unidentified":""},"source":"PHB pg. 226","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6d6","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":15,"scaling":"flat"},"level":5,"school":"div","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/control/debuff-energy-hold-levitate-teal-blue.webp","effects":[]} -{"_id":"da0a1t2FqaTjRZGT","name":"Freedom of Movement","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You touch a willing creature. For the Duration, the target's Movement is unaffected by difficult terrain, and Spells and other magical Effects can neither reduce the target's speed nor cause the target to be Paralyzed or Restrained.

The target can also spend 5 feet of Movement to automatically escape from nonmagical restraints, such as Manacles or a creature that has it Grappled. Finally, being Underwater imposes no penalties on the target's movement or attacks.

","chat":"","unidentified":""},"source":"PHB pg. 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":4,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A leather strap, bound around the arm or a similar appendage","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/skills/melee/strike-blade-knife-white-red.webp","effects":[]} -{"_id":"dhqBY4TvVjxVmOZd","name":"Sleet Storm","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused.

The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell's area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, it falls Prone.

If a creature is concentrating in the spell's area, the creature must make a successful Constitution saving throw against your spell save DC or lose concentration.

","chat":"","unidentified":""},"source":"PHB pg. 276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":40,"units":"ft","type":"cylinder"},"range":{"value":150,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":3,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A pinch of dust and a few drops of water.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/water/projectile-beams-salvo-blue.webp","effects":[]} -{"_id":"dl8YwvMboBqX2OC4","name":"Resistance","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. It can roll the die before or after making the saving throw. The spell then ends.

","chat":"","unidentified":""},"source":"PHB pg. 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d4","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":0,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A miniature clock","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/defensive/shield-barrier-glowing-triangle-orange-purple.webp","effects":[]} -{"_id":"dmvaMLFWFtv0qx0S","name":"Power Word Kill","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You utter a word of power that can compel one creature you can see within range to die instantly. If the creature you choose has 100 hit points or fewer, it dies. Otherwise, the spell has no effect.

","chat":"","unidentified":""},"source":"PHB pg. 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":9,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/unholy/strike-beam-blood-large-red-teal.webp","effects":[]} -{"_id":"dp6xny4v8PDoIGjh","name":"Commune with Nature","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn't function where nature has been replaced by construction, such as in dungeons and towns.

You instantly gain knowledge of up to three facts of your choice about any of the following subjects as they relate to the area:

\n\n

For example, you could determine the location of powerful undead in the area, the location of major sources of safe drinking water, and the location of any nearby towns.

","chat":"","unidentified":""},"source":"PHB pg. 224","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":5,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/nature/leaf-glow-triple-green.webp","effects":[]} -{"_id":"eCPQuQkIabFKTl9u","name":"Produce Flame","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A flickering flame appears in your hand. The flame remains there for the Duration and harms neither you nor your Equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.

You can also Attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell Attack. On a hit, the target takes 1d8 fire damage.

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"PHB pg. 269","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":0,"units":"","type":"self"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/fire/explosion-fireball-medium-orange.webp","effects":[]} -{"_id":"eEpy1ONlXumKS1mp","name":"Dominate Monster","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You attempt to beguile a creature that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

While the creature is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

At Higher Levels. When you cast this spell with a 9th-level spell slot, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"PHB pg. 235","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":8,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/air/air-burst-spiral-large-pink.webp","effects":[]} -{"_id":"eGMhwmuleAM46C6L","name":"Prismatic Spray","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Eight multicolored rays of light flash from your hand. Each ray is a different color and has a different power and purpose. Each creature in a 60-foot cone must make a Dexterity saving throw. For each target, roll a d8 to determine which color ray affects it.

\n
    \n
  1. Red. The target takes 10d6 fire damage on a failed save, or half as much damage on a successful one.
  2. \n
  3. Orange. The target takes 10d6 acid damage on a failed save, or half as much damage on a successful one.
  4. \n
  5. Yellow. The target takes 10d6 lightning damage on a failed save, or half as much damage on a successful one.
  6. \n
  7. Green. The target takes 10d6 poison damage on a failed save, or half as much damage on a successful one.
  8. \n
  9. Blue. The target takes 10d6 cold damage on a failed save, or half as much damage on a successful one.
  10. \n
  11. Indigo. On a failed save, the target is Restrained. It must then make a Constitution saving throw at the end of each of its turns. If it successfully saves three times, the spell ends. If it fails its save three times, it permanently turns to stone and is subjected to the Petrified condition. The successes and failures don't need to be consecutive; keep track of both until the target collects three of a kind.
  12. \n
  13. Violet. On a failed save, the target is Blinded. It must then make a Wisdom saving throw at the start of your next turn. A successful save ends the blindness. If it fails that save, the creature is transported to another plane of existence of the DM's choosing and is no longer Blinded. (Typically, a creature that is on a plane that isn't its home plane is banished home, while other creatures are usually cast into the Astral or Ethereal planes.)
  14. \n
  15. Special. The target is struck by two rays. Roll twice more, rerolling any 8.
  16. \n
","chat":"","unidentified":""},"source":"PHB pg. 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":60,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d6",""]],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":7,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/light/projectile-beams-salvo-yellow.webp","effects":[]} -{"_id":"ePhRKHXRE7l1sEoQ","name":"Project Image","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You create an illusory copy of yourself that lasts for the Duration. The copy can appear at any location within range that you have seen before, regardless of intervening obstacles. The Illusion looks and sounds like you but is intangible. If the illusion takes any damage, it disappears, and the spell ends.

You can use your action to move this illusion up to twice your speed, and make it gesture, speak, and behave in whatever way you choose. It mimics your mannerisms perfectly.

You can see through its eyes and hear through its ears as if you were in its space. On Your Turn as a Bonus Action, you can switch from using its senses to using your own, or back again. While you are using its senses, you are Blinded and Deafened in regard to your own surroundings.

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an Illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and any noise it makes sounds hollow to the creature.

","chat":"","unidentified":""},"source":"PHB pg. 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"day"},"target":{"value":null,"units":"any","type":"space"},"range":{"value":500,"long":0,"units":"mi"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":7,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A small replica of you made from material worth at least 5gp","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/control/energy-stream-link-spiral-teal.webp","effects":[]} -{"_id":"eS7XnnApoxRxYXPs","name":"Charm Person","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"PHB pg. 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"consume":{"type":"","target":"","amount":null}},"sort":100001,"flags":{},"img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[]} -{"_id":"ehvmg9U9fcMEhE4z","name":"Call Lightning","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see 100 feet directly above you. The spell fails if you can't see a point in the air where the storm cloud could appear (for example, if you are in a room that can't accommodate the cloud).

When you cast the spell, choose a point you can see within range. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a Dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one.

If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell's damage increases by 1d10.

Higher Levels. When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"PHB pg. 220","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":60,"units":"ft","type":"cylinder"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d10","lightning"]],"versatile":"4d10"},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d10"}},"sort":100001,"flags":{},"img":"icons/magic/lightning/bolt-forked-large-blue-yellow.webp","effects":[]} -{"_id":"ej6wyY4G1gOcb1U6","name":"Magic Jar","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell's material component. While your soul inhabits the container, you are aware of your surroundings as if you were in the container's space. You can't move or use reactions. The only action you can take is to project your soul up to 100 feet out of the container, either returning to your living body (and ending the spell) or attempting to possess a humanoids body.

You can attempt to possess any humanoid within 100 feet of you that you can see (creatures warded by a protection from evil and good or magic circle spell can't be possessed). The target must make a Charisma saving throw. On a failure, your soul moves into the target's body, and the target's soul becomes trapped in the container. On a success, the target resists your efforts to possess it, and you can't attempt to possess it again for 24 hours.

Once you possess a creature's body, you control it. Your game statistics are replaced by the statistics of the creature, though you retain your alignment and your Intelligence, Wisdom, and Charisma scores. You retain the benefit of your own class features. If the target has any class levels, you can't use any of its class features.

Meanwhile, the possessed creature's soul can perceive from the container using its own senses, but it can't move or take actions at all.

While possessing a body, you can use your action to return from the host body to the container if it is within 100 feet of you, returning the host creature's soul to its body. If the host body dies while you're in it, the creature dies, and you must make a Charisma saving throw against your own spellcasting DC. On a success, you return to the container if it is within 100 feet of you. Otherwise, you die.

If the container is destroyed or the spell ends, your soul immediately returns to your body. If your body is more than 100 feet away from you or if your body is dead when you attempt to return to it, you die. If another creature's soul is in the container when it is destroyed, the creature's soul returns to its body if the body is alive and within 100 feet. Otherwise, that creature dies.

When the spell ends, the container is destroyed.

","chat":"","unidentified":""},"source":"PHB pg. 257","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":"perm"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":null,"value":"","scaling":"spell"},"level":6,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A gem, crystal, reliquary, or some other ornamental container worth at least 500gp","consumed":false,"cost":500,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/defensive/shield-barrier-flaming-pentagon-teal-purple.webp","effects":[]} -{"_id":"etgcR9wqmrhyZ0tx","name":"Grease","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Slick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration.

When the grease appears, each creature standing in its area must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone.

","chat":"","unidentified":""},"source":"PHB pg. 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"units":"ft","type":"square"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A bit of pork rind or butter","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/air/fog-gas-smoke-orange.webp","effects":[]} -{"_id":"ew6GA8dJy2spQmFW","name":"Wind Wall","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A wall of strong wind rises from the ground at a point you choose within range. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. You can shape the wall in any way you choose so long as it makes one continuous path along the ground. The wall lasts for the Duration.

\n

When the wall appears, each creature within its area must make a Strength saving throw. A creature takes 3d8 bludgeoning damage on a failed save, or half as much damage on a successful one.

\n

The strong wind keeps fog, smoke, and other gases at bay. Small or smaller flying creatures or objects can't pass through the wall. Loose, lightweight materials brought into the wall fly upward. Arrows, bolts, and other ordinary projectiles launched at targets behind the wall are deflected upward and automatically miss. (Boulders hurled by Giants or siege engines, and similar projectiles, are unaffected.) Creatures in gaseous form can't pass through it.

","chat":"","unidentified":""},"source":"PHB pg. 288","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":50,"units":"ft","type":"wall"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":0,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A tiny fan and a feather of exotic origin","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/air/fog-gas-smoke-swirling-white.webp","effects":[]} -{"_id":"f38w5rd9SgdmWc6F","name":"Mirage Arcane","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain. The terrain's general shape remains the same, however. Open fields or a road could be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road.

Similarly, you can alter the appearance of structures, or add them where none are present. The spell doesn't disguise, conceal, or add creatures.

The Illusion includes audible, visual, tactile, and olfactory elements, so it can turn clear ground into difficult terrain (or vice versa) or otherwise impede Movement through the area. Any piece of the illusory terrain (such as a rock or stick) that is removed from the spell's area disappears immediately.

Creatures with Truesight can see through the Illusion to the terrain's true form; however, all other elements of the illusion remain, so while the creature is aware of the illusion's presence, the creature can still physically interact with the illusion.

","chat":"","unidentified":""},"source":"PHB pg. 260","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"day"},"target":{"value":1,"units":"mi","type":"square"},"range":{"value":null,"long":null,"units":"spec"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":7,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/air/fog-gas-smoke-swirling-blue.webp","effects":[]} -{"_id":"fVbCxFRaORalHB20","name":"Scrying","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
KnowledgeSave Modifier
Secondhand (you have heard of the target)+5
Firsthand (you have met the target)+0
Familiar (you know the target well)-5
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ConnectionSave Modifier
Likeness or picture-2
Possession or garment-4
Body part, lock of hair, bit of nail, or the like-10
\n

On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.

On a failed save, the spell creates an Invisible sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the Duration. A creature that can see Invisile Objects sees the sensor as a luminous orb about the size of your fist.

Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.

","chat":"","unidentified":""},"source":"PHB pg. 273","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water.","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","effects":[]} -{"_id":"fkREcytuZ8sngWtC","name":"Planar Ally","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You beseech an otherworldly entity for aid. The being must be known to you: a god, a Primordial, a demon prince, or some other being of cosmic power. That entity sends a Celestial, an elemental, or a fiend loyal to it to aid you, making the creature appear in an unoccupied space within range. If you know a specific creature's name, you can speak that name when you cast this spell to request that creature, though you might get a different creature anyway (DM's choice).

When the creature appears, it is under no Compulsion to behave in any particular way. You can ask the creature to perform a service in exchange for payment, but it isn't obliged to do so. The requested task could range from simple (fly us across the chasm, or help us fight a battle) to complex (spy on our enemies, or protect us during our foray into the dungeon). You must be able to communicate with the creature to bargain for its Services.

Payment can take a variety of forms. A Celestial might require a sizable donation of gold or Magic Items to an allied Temple, while a fiend might demand a living sacrifice or a gift of Treasure. Some creatures might exchange their service for a quest undertaken by you.

As a rule of thumb, a task that can be measured in minutes requires a payment worth 100 gp per minute. A task measured in hours requires 1,000 gp per hour. And a task measured in days (up to 10 days) requires 10,000 gp per day. The DM can adjust these payments based on the circumstances under which you cast the spell. If the task is aligned with the creature's ethos, the payment might be halved or even waived. Nonhazardous tasks typically require only half the suggested payment, while especially dangerous tasks might require a greater gift. Creatures rarely accept tasks that seem suicidal.

After the creature completes the task, or when the agreed-upon Duration of service expires, the creature returns to its home plane after reporting back to you, if appropriate to the task and if possible. If you are unable to agree on a price for the creature's service, the creature immediately returns to its home plane.

A creature enlisted to join your group counts as a member of it, receiving a full share of Experience Points awarded.

","chat":"","unidentified":""},"source":"PHB pg. 265","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"units":"any","type":"space"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":6,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/symbols/runes-star-pentagon-magenta.webp","effects":[]} -{"_id":"fzZnVKLmBMo2f5up","name":"Wall of Ice","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You create a wall of ice on a solid surface within range. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-square panels. Each panel must be contiguous with another panel. In any form, the wall is 1 foot thick and lasts for the Duration.

If the wall cuts through a creature's space when it appears, the creature within its area is pushed to one side of the wall and must make a Dexterity saving throw. On a failed save, the creature takes 10d6 cold damage, or half as much damage on a successful save.

The wall is an object that can be damaged and thus breached. It has AC 12 and 30 hit points per 10-foot section, and it is vulnerable to fire damage. Reducing a 10-foot section of wall to 0 hit points destroys it and leaves behind a sheet of frigid air in the space the wall occupied. A creature moving through the sheet of frigid air for the first time on a turn must make a Constitution saving throw. That creature takes 5d6 cold damage on a failed save, or half as much damage on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage the wall deals when it appears increases by 2d6, and the damage from passing through the sheet of frigid air increases by 1d6, for each slot level above 6th.

","chat":"","unidentified":""},"source":"PHB pg. 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":100,"units":"ft","type":"wall"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d6","cold"]],"versatile":"5d6"},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":6,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A small piece of quartz","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"2d6"}},"sort":100001,"flags":{},"img":"icons/magic/light/beam-rays-blue-large.webp","effects":[]} -{"_id":"g2u9PYfqWQAyg9OI","name":"Poison Spray","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage.

This spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).

","chat":"","unidentified":""},"source":"PHB pg. 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/fire/projectile-fireball-smoke-large-green.webp","effects":[]} -{"_id":"gMrWeG8fMDPRFiVe","name":"Entangle","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the Duration, these Plants turn the ground in the area into difficult terrain.

A creature in the area when you cast the spell must succeed on a Strength saving throw or be Restrained by the entangling Plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.

When the spell ends, the conjured Plants wilt away.

","chat":"","unidentified":""},"source":"PHB pg. 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"units":"ft","type":"square"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[]} -{"_id":"gXtzz9t1DTzJeLr4","name":"Locate Creature","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Describe or name a creature that is familiar to you. You sense the direction to the creature's location, as long as that creature is within 1,000 feet of you. If the creature is moving, you know the direction of its movement.

The spell can locate a specific creature known to you, or the nearest creature of a specific kind (such as a human or a unicorn), so long as you have seen such a creature up close—within 30 feet—at least once. If the creature you described or named is in a different form, such as being under the effects of a polymorph spell, this spell doesn't locate the creature.

This spell can't locate a creature if running water at least 10 feet wide blocks a direct path between you and the creature.

","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":0,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":4,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A bit of fur from a bloodhound","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/nature/leaf-glow-maple-orange-purple.webp","effects":[]} -{"_id":"ge3Saet9zPTDyaoL","name":"Heroism","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being Frightened and gains Temporary Hit Points equal to your Spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@mod","temphp"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/life/heart-cross-strong-blue.webp","effects":[]} -{"_id":"ghXTfe7sgCbgf1Q8","name":"Detect Magic","permission":{"default":0},"type":"spell","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/light/explosion-star-blue.webp","effects":[]} +{"_id":"cg50KpBkBdPK6vPL","name":"Clairvoyance","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can't be attacked or otherwise interacted with.

When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing.

A creature that can see the sensor (such as a creature benefiting from see invisibility or truesight) sees a luminous, intangible orb about the size of your fist.

","chat":"","unidentified":""},"source":"PHB pg. 222","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"units":"any","type":"space"},"range":{"value":1,"long":0,"units":"mi"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":3,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A focus worth at least 100gp, either a jeweled horn for hearing or a glass eye for seeing.","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/evil-eye-eerie-2.jpg","effects":[]} +{"_id":"clwv2PWOcT822hlr","name":"Maze","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You banish a creature that you can see within range into a labyrinthine Demiplane. The target remains there for the Duration or until it escapes the maze.

The target can use its action to attempt to escape. When it does so, it makes a DC 20 Intelligence check. If it succeeds, it escapes, and the spell ends (a Minotaur or Goristro demon automatically succeeds).

When the spell ends, the target reappears in the space it left or, if that space is occupied, in the nearest unoccupied space.

","chat":"","unidentified":""},"source":"PHB pg. 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":8,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","effects":[]} +{"_id":"ctW81uiX56xZR2c5","name":"Ray of Frost","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"PHB pg. 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/beam-blue-1.jpg","effects":[]} +{"_id":"czXrVRx6XYRWsHAi","name":"Giant Insect","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You transform up to ten centipedes, three spiders, five wasps, or one Scorpion within range into giant versions of their natural forms for the Duration. A centipede becomes a Giant Centipede, a Spider becomes a Giant Spider, a wasp becomes a Giant Wasp, and a Scorpion becomes a Giant Scorpion.

Each creature obeys your verbal commands, and in Combat, they act on Your Turn each round. The DM has the Statistics for these creatures and resolves their Actions and Movement.

A creature remains in its giant size for the Duration, until it drops to 0 Hit Points, or until you use an action to dismiss the effect on it.

The DM might allow you to choose different Targets. For example, if you transform a bee, its giant version might have the same Statistics as a Giant Wasp.

","chat":"","unidentified":""},"source":"PHB pg. 245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":10,"units":"spec","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":4,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/leaf-orange-2.jpg","effects":[]} +{"_id":"d54VDyFulD9xxY7J","name":"Commune","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no. You must ask your questions before the spell ends. You receive a correct answer for each question.

Divine beings aren't necessarily omniscient, so you might receive \"unclear\" as an answer if a question pertains to information that lies beyond the deity's knowledge. In a case where a one-word answer could be misleading or contrary to the deity's interests, the DM might offer a short phrase as an answer instead.

If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get no answer. The DM makes this roll in secret.

","chat":"","unidentified":""},"source":"PHB pg. 223","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":5,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"Incense and a vial of holy or unholy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/wind-grasp-sky-3.jpg","effects":[]} +{"_id":"d9MwcXi7Il3HROXd","name":"Passwall","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A passage appears at a point of your choice that you can see on a wooden, plaster, or stone surface (such as a wall, a ceiling, or a floor) within range, and lasts for the duration. You choose the opening's dimensions: up to 5 feet wide, 8 feet tall, and 20 feet deep. The passage creates no instability in a structure surrounding it.

When the opening disappears, any creatures or objects still in the passage created by the spell are safely ejected to an unoccupied space nearest to the surface on which you cast the spell.

","chat":"","unidentified":""},"source":"PHB pg. 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"units":"any","type":"space"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":5,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A pinch of sesame seeds","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/runes-blue-3.jpg","effects":[]} +{"_id":"dEfSELiY1eO3cpX9","name":"Conjure Woodland Beings","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You summon fey creatures that appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:

\n\n

A summoned creature disappears when it drops to 0 hit points or when the spell ends.

The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which have their own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.

Higher Levels. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 6th-level slot and three times as many with an 8th-level slot.

","chat":"","unidentified":""},"source":"PHB pg. 226","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"units":"any","type":"space"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"One holly berry per creature summoned.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/leaf-orange-3.jpg","effects":[]} +{"_id":"dLJhxDfeyOsc3zsY","name":"Blade Barrier","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You create a vertical wall of whirling, razor-sharp blades made of magical energy. The wall appears within range and lasts for the duration. You can make a straight wall up to 100 feet long, 20 feet high, and 5 feet thick, or a ringed wall up to 60 feet in diameter, 20 feet high, and 5 feet thick. The wall provides three-quarters cover to creatures behind it, and its space is difficult terrain.

When a creature enters the wall's area for the first time on a turn or starts its turn there, the creature must make a Dexterity saving throw. On a failed save, the creature takes 6d10 slashing damage. On a successful save, the creature takes half as much damage.

","chat":"","unidentified":""},"source":"PHB pg. 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":100,"units":"ft","type":"wall"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6d10","slashing"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":6,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/needles-sky-3.jpg","effects":[]} +{"_id":"dSTu1MaPhBqPITwM","name":"Contact Other Plane","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You mentally contact a demigod, the spirit of a long-dead sage, or some other mysterious entity from another plane. Contacting this extraplanar intelligence can strain or even break your mind. When you cast this spell, make a DC 15 Intelligence saving throw. On a failure, you take 6d6 psychic damage and are insane until you finish a long rest. While insane, you can't take actions, can't understand what other creatures say, can't read, and speak only in gibberish. A greater restoration spell cast on you ends this effect.

On a successful save, you can ask the entity up to five questions. You must ask your questions before the spell ends. The DM answers each question with one word, such as \"yes,\" \"no,\" \"maybe,\" \"never,\" \"irrelevant,\" or \"unclear\" (if the entity doesn't know the answer to the question). If a one-word answer would be misleading, the DM might instead offer a short phrase as an answer.

","chat":"","unidentified":""},"source":"PHB pg. 226","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6d6","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":15,"scaling":"flat"},"level":5,"school":"div","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/wind-grasp-eerie-3.jpg","effects":[]} +{"_id":"da0a1t2FqaTjRZGT","name":"Freedom of Movement","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You touch a willing creature. For the Duration, the target's Movement is unaffected by difficult terrain, and Spells and other magical Effects can neither reduce the target's speed nor cause the target to be Paralyzed or Restrained.

The target can also spend 5 feet of Movement to automatically escape from nonmagical restraints, such as Manacles or a creature that has it Grappled. Finally, being Underwater imposes no penalties on the target's movement or attacks.

","chat":"","unidentified":""},"source":"PHB pg. 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":4,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A leather strap, bound around the arm or a similar appendage","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/slice-spirit-2.jpg","effects":[]} +{"_id":"dhqBY4TvVjxVmOZd","name":"Sleet Storm","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused.

The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell's area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, it falls Prone.

If a creature is concentrating in the spell's area, the creature must make a successful Constitution saving throw against your spell save DC or lose concentration.

","chat":"","unidentified":""},"source":"PHB pg. 276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":40,"units":"ft","type":"cylinder"},"range":{"value":150,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":3,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A pinch of dust and a few drops of water.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/needles-blue-3.jpg","effects":[]} +{"_id":"dl8YwvMboBqX2OC4","name":"Resistance","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. It can roll the die before or after making the saving throw. The spell then ends.

","chat":"","unidentified":""},"source":"PHB pg. 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d4","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":0,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A miniature clock","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/protect-royal-1.jpg","effects":[]} +{"_id":"dmvaMLFWFtv0qx0S","name":"Power Word Kill","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You utter a word of power that can compel one creature you can see within range to die instantly. If the creature you choose has 100 hit points or fewer, it dies. Otherwise, the spell has no effect.

","chat":"","unidentified":""},"source":"PHB pg. 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":9,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/rip-jade-3.jpg","effects":[]} +{"_id":"dp6xny4v8PDoIGjh","name":"Commune with Nature","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn't function where nature has been replaced by construction, such as in dungeons and towns.

You instantly gain knowledge of up to three facts of your choice about any of the following subjects as they relate to the area:

\n\n

For example, you could determine the location of powerful undead in the area, the location of major sources of safe drinking water, and the location of any nearby towns.

","chat":"","unidentified":""},"source":"PHB pg. 224","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":5,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/leaf-acid-2.jpg","effects":[]} +{"_id":"eCPQuQkIabFKTl9u","name":"Produce Flame","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A flickering flame appears in your hand. The flame remains there for the Duration and harms neither you nor your Equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.

You can also Attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell Attack. On a hit, the target takes 1d8 fire damage.

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"PHB pg. 269","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":0,"units":"","type":"self"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/explosion-orange-2.jpg","effects":[]} +{"_id":"eEpy1ONlXumKS1mp","name":"Dominate Monster","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You attempt to beguile a creature that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

While the creature is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

At Higher Levels. When you cast this spell with a 9th-level spell slot, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"PHB pg. 235","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":8,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/air-burst-magenta-3.jpg","effects":[]} +{"_id":"eGMhwmuleAM46C6L","name":"Prismatic Spray","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Eight multicolored rays of light flash from your hand. Each ray is a different color and has a different power and purpose. Each creature in a 60-foot cone must make a Dexterity saving throw. For each target, roll a d8 to determine which color ray affects it.

\n
    \n
  1. Red. The target takes 10d6 fire damage on a failed save, or half as much damage on a successful one.
  2. \n
  3. Orange. The target takes 10d6 acid damage on a failed save, or half as much damage on a successful one.
  4. \n
  5. Yellow. The target takes 10d6 lightning damage on a failed save, or half as much damage on a successful one.
  6. \n
  7. Green. The target takes 10d6 poison damage on a failed save, or half as much damage on a successful one.
  8. \n
  9. Blue. The target takes 10d6 cold damage on a failed save, or half as much damage on a successful one.
  10. \n
  11. Indigo. On a failed save, the target is Restrained. It must then make a Constitution saving throw at the end of each of its turns. If it successfully saves three times, the spell ends. If it fails its save three times, it permanently turns to stone and is subjected to the Petrified condition. The successes and failures don't need to be consecutive; keep track of both until the target collects three of a kind.
  12. \n
  13. Violet. On a failed save, the target is Blinded. It must then make a Wisdom saving throw at the start of your next turn. A successful save ends the blindness. If it fails that save, the creature is transported to another plane of existence of the DM's choosing and is no longer Blinded. (Typically, a creature that is on a plane that isn't its home plane is banished home, while other creatures are usually cast into the Astral or Ethereal planes.)
  14. \n
  15. Special. The target is struck by two rays. Roll twice more, rerolling any 8.
  16. \n
","chat":"","unidentified":""},"source":"PHB pg. 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":60,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d6",""]],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":7,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/needles-royal-3.jpg","effects":[]} +{"_id":"ePhRKHXRE7l1sEoQ","name":"Project Image","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You create an illusory copy of yourself that lasts for the Duration. The copy can appear at any location within range that you have seen before, regardless of intervening obstacles. The Illusion looks and sounds like you but is intangible. If the illusion takes any damage, it disappears, and the spell ends.

You can use your action to move this illusion up to twice your speed, and make it gesture, speak, and behave in whatever way you choose. It mimics your mannerisms perfectly.

You can see through its eyes and hear through its ears as if you were in its space. On Your Turn as a Bonus Action, you can switch from using its senses to using your own, or back again. While you are using its senses, you are Blinded and Deafened in regard to your own surroundings.

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an Illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and any noise it makes sounds hollow to the creature.

","chat":"","unidentified":""},"source":"PHB pg. 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"day"},"target":{"value":null,"units":"any","type":"space"},"range":{"value":500,"long":0,"units":"mi"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":7,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A small replica of you made from material worth at least 5gp","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/link-eerie-3.jpg","effects":[]} +{"_id":"eS7XnnApoxRxYXPs","name":"Charm Person","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"PHB pg. 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"consume":{"type":"","target":"","amount":null}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/explosion-magenta-2.jpg","effects":[]} +{"_id":"ehvmg9U9fcMEhE4z","name":"Call Lightning","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see 100 feet directly above you. The spell fails if you can't see a point in the air where the storm cloud could appear (for example, if you are in a room that can't accommodate the cloud).

When you cast the spell, choose a point you can see within range. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a Dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one.

If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell's damage increases by 1d10.

Higher Levels. When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"PHB pg. 220","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":60,"units":"ft","type":"cylinder"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d10","lightning"]],"versatile":"4d10"},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d10"}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/lighting-sky-2.jpg","effects":[]} +{"_id":"ej6wyY4G1gOcb1U6","name":"Magic Jar","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell's material component. While your soul inhabits the container, you are aware of your surroundings as if you were in the container's space. You can't move or use reactions. The only action you can take is to project your soul up to 100 feet out of the container, either returning to your living body (and ending the spell) or attempting to possess a humanoids body.

You can attempt to possess any humanoid within 100 feet of you that you can see (creatures warded by a protection from evil and good or magic circle spell can't be possessed). The target must make a Charisma saving throw. On a failure, your soul moves into the target's body, and the target's soul becomes trapped in the container. On a success, the target resists your efforts to possess it, and you can't attempt to possess it again for 24 hours.

Once you possess a creature's body, you control it. Your game statistics are replaced by the statistics of the creature, though you retain your alignment and your Intelligence, Wisdom, and Charisma scores. You retain the benefit of your own class features. If the target has any class levels, you can't use any of its class features.

Meanwhile, the possessed creature's soul can perceive from the container using its own senses, but it can't move or take actions at all.

While possessing a body, you can use your action to return from the host body to the container if it is within 100 feet of you, returning the host creature's soul to its body. If the host body dies while you're in it, the creature dies, and you must make a Charisma saving throw against your own spellcasting DC. On a success, you return to the container if it is within 100 feet of you. Otherwise, you die.

If the container is destroyed or the spell ends, your soul immediately returns to your body. If your body is more than 100 feet away from you or if your body is dead when you attempt to return to it, you die. If another creature's soul is in the container when it is destroyed, the creature's soul returns to its body if the body is alive and within 100 feet. Otherwise, that creature dies.

When the spell ends, the container is destroyed.

","chat":"","unidentified":""},"source":"PHB pg. 257","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":"perm"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":null,"value":"","scaling":"spell"},"level":6,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A gem, crystal, reliquary, or some other ornamental container worth at least 500gp","consumed":false,"cost":500,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/protect-eerie-3.jpg","effects":[]} +{"_id":"etgcR9wqmrhyZ0tx","name":"Grease","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Slick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration.

When the grease appears, each creature standing in its area must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone.

","chat":"","unidentified":""},"source":"PHB pg. 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"units":"ft","type":"square"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A bit of pork rind or butter","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/fog-orange-1.jpg","effects":[]} +{"_id":"ew6GA8dJy2spQmFW","name":"Wind Wall","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A wall of strong wind rises from the ground at a point you choose within range. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. You can shape the wall in any way you choose so long as it makes one continuous path along the ground. The wall lasts for the Duration.

\n

When the wall appears, each creature within its area must make a Strength saving throw. A creature takes 3d8 bludgeoning damage on a failed save, or half as much damage on a successful one.

\n

The strong wind keeps fog, smoke, and other gases at bay. Small or smaller flying creatures or objects can't pass through the wall. Loose, lightweight materials brought into the wall fly upward. Arrows, bolts, and other ordinary projectiles launched at targets behind the wall are deflected upward and automatically miss. (Boulders hurled by Giants or siege engines, and similar projectiles, are unaffected.) Creatures in gaseous form can't pass through it.

","chat":"","unidentified":""},"source":"PHB pg. 288","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":50,"units":"ft","type":"wall"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":0,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A tiny fan and a feather of exotic origin","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/fog-sky-3.jpg","effects":[]} +{"_id":"f38w5rd9SgdmWc6F","name":"Mirage Arcane","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain. The terrain's general shape remains the same, however. Open fields or a road could be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road.

Similarly, you can alter the appearance of structures, or add them where none are present. The spell doesn't disguise, conceal, or add creatures.

The Illusion includes audible, visual, tactile, and olfactory elements, so it can turn clear ground into difficult terrain (or vice versa) or otherwise impede Movement through the area. Any piece of the illusory terrain (such as a rock or stick) that is removed from the spell's area disappears immediately.

Creatures with Truesight can see through the Illusion to the terrain's true form; however, all other elements of the illusion remain, so while the creature is aware of the illusion's presence, the creature can still physically interact with the illusion.

","chat":"","unidentified":""},"source":"PHB pg. 260","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"day"},"target":{"value":1,"units":"mi","type":"square"},"range":{"value":null,"long":null,"units":"spec"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":7,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/fog-blue-3.jpg","effects":[]} +{"_id":"fVbCxFRaORalHB20","name":"Scrying","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
KnowledgeSave Modifier
Secondhand (you have heard of the target)+5
Firsthand (you have met the target)+0
Familiar (you know the target well)-5
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ConnectionSave Modifier
Likeness or picture-2
Possession or garment-4
Body part, lock of hair, bit of nail, or the like-10
\n

On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.

On a failed save, the spell creates an Invisible sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the Duration. A creature that can see Invisile Objects sees the sensor as a luminous orb about the size of your fist.

Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.

","chat":"","unidentified":""},"source":"PHB pg. 273","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water.","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/evil-eye-eerie-3.jpg","effects":[]} +{"_id":"fkREcytuZ8sngWtC","name":"Planar Ally","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You beseech an otherworldly entity for aid. The being must be known to you: a god, a Primordial, a demon prince, or some other being of cosmic power. That entity sends a Celestial, an elemental, or a fiend loyal to it to aid you, making the creature appear in an unoccupied space within range. If you know a specific creature's name, you can speak that name when you cast this spell to request that creature, though you might get a different creature anyway (DM's choice).

When the creature appears, it is under no Compulsion to behave in any particular way. You can ask the creature to perform a service in exchange for payment, but it isn't obliged to do so. The requested task could range from simple (fly us across the chasm, or help us fight a battle) to complex (spy on our enemies, or protect us during our foray into the dungeon). You must be able to communicate with the creature to bargain for its Services.

Payment can take a variety of forms. A Celestial might require a sizable donation of gold or Magic Items to an allied Temple, while a fiend might demand a living sacrifice or a gift of Treasure. Some creatures might exchange their service for a quest undertaken by you.

As a rule of thumb, a task that can be measured in minutes requires a payment worth 100 gp per minute. A task measured in hours requires 1,000 gp per hour. And a task measured in days (up to 10 days) requires 10,000 gp per day. The DM can adjust these payments based on the circumstances under which you cast the spell. If the task is aligned with the creature's ethos, the payment might be halved or even waived. Nonhazardous tasks typically require only half the suggested payment, while especially dangerous tasks might require a greater gift. Creatures rarely accept tasks that seem suicidal.

After the creature completes the task, or when the agreed-upon Duration of service expires, the creature returns to its home plane after reporting back to you, if appropriate to the task and if possible. If you are unable to agree on a price for the creature's service, the creature immediately returns to its home plane.

A creature enlisted to join your group counts as a member of it, receiving a full share of Experience Points awarded.

","chat":"","unidentified":""},"source":"PHB pg. 265","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"units":"any","type":"space"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":6,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/runes-magenta-3.jpg","effects":[]} +{"_id":"fzZnVKLmBMo2f5up","name":"Wall of Ice","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You create a wall of ice on a solid surface within range. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-square panels. Each panel must be contiguous with another panel. In any form, the wall is 1 foot thick and lasts for the Duration.

If the wall cuts through a creature's space when it appears, the creature within its area is pushed to one side of the wall and must make a Dexterity saving throw. On a failed save, the creature takes 10d6 cold damage, or half as much damage on a successful save.

The wall is an object that can be damaged and thus breached. It has AC 12 and 30 hit points per 10-foot section, and it is vulnerable to fire damage. Reducing a 10-foot section of wall to 0 hit points destroys it and leaves behind a sheet of frigid air in the space the wall occupied. A creature moving through the sheet of frigid air for the first time on a turn must make a Constitution saving throw. That creature takes 5d6 cold damage on a failed save, or half as much damage on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage the wall deals when it appears increases by 2d6, and the damage from passing through the sheet of frigid air increases by 1d6, for each slot level above 6th.

","chat":"","unidentified":""},"source":"PHB pg. 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":100,"units":"ft","type":"wall"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d6","cold"]],"versatile":"5d6"},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":6,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A small piece of quartz","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"2d6"}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/beam-blue-3.jpg","effects":[]} +{"_id":"g2u9PYfqWQAyg9OI","name":"Poison Spray","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage.

This spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).

","chat":"","unidentified":""},"source":"PHB pg. 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/fireball-acid-2.jpg","effects":[]} +{"_id":"gMrWeG8fMDPRFiVe","name":"Entangle","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the Duration, these Plants turn the ground in the area into difficult terrain.

A creature in the area when you cast the spell must succeed on a Strength saving throw or be Restrained by the entangling Plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.

When the spell ends, the conjured Plants wilt away.

","chat":"","unidentified":""},"source":"PHB pg. 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"units":"ft","type":"square"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/vines-acid-2.jpg","effects":[]} +{"_id":"gXtzz9t1DTzJeLr4","name":"Locate Creature","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Describe or name a creature that is familiar to you. You sense the direction to the creature's location, as long as that creature is within 1,000 feet of you. If the creature is moving, you know the direction of its movement.

The spell can locate a specific creature known to you, or the nearest creature of a specific kind (such as a human or a unicorn), so long as you have seen such a creature up close—within 30 feet—at least once. If the creature you described or named is in a different form, such as being under the effects of a polymorph spell, this spell doesn't locate the creature.

This spell can't locate a creature if running water at least 10 feet wide blocks a direct path between you and the creature.

","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":0,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":4,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A bit of fur from a bloodhound","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/leaf-royal-3.jpg","effects":[]} +{"_id":"ge3Saet9zPTDyaoL","name":"Heroism","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being Frightened and gains Temporary Hit Points equal to your Spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@mod","temphp"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/heal-sky-2.jpg","effects":[]} +{"_id":"ghXTfe7sgCbgf1Q8","name":"Detect Magic","permission":{"default":0},"type":"spell","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/light-blue-2.jpg","effects":[]} {"_id":"gopnZvS0c2jD5FP8","name":"Tongues","permission":{"default":0},"type":"spell","data":{"description":{"value":"

This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says.

","chat":"","unidentified":""},"source":"PHB pg. 283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":3,"school":"div","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A small clay model of a ziggurat","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","effects":[]} -{"_id":"gvdA9nPuWLck4tBl","name":"Sanctuary","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a Fireball.

If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends.

","chat":"","unidentified":""},"source":"PHB pg. 272","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A small silver mirror","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[]} -{"_id":"h830iyqParFleNqR","name":"Clone","permission":{"default":0},"type":"spell","data":{"description":{"value":"

This spell grows an inert duplicate of a living creature as a safeguard against death. This clone forms inside a sealed vessel and grows to full size and maturity after 120 days; you can also choose to have the clone be a younger version of the same creature. It remains inert and endures indefinitely, as long as its vessel remains undisturbed.

At any time after the clone matures, if the original creature dies, its soul transfers to the clone, provided that the soul is free and willing to return. The clone is physically identical to the original and has the same personality, memories, and abilities, but none of the original's equipment. The original creature's physical remains, if they still exist, become inert and can't thereafter be restored to life, since the creature's soul is elsewhere.

","chat":"","unidentified":""},"source":"PHB pg. 222","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":8,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A diamond worth at least 1,000 gp and at least 1 cubic inch of flesh of the creature that is to be cloned, which the spell consumes, and a vessel worth at least 2,000 gp that has a sealable lid and is large enough to hold a Medium creature, such as a huge urn, coffin, mud-filled cyst in the ground, or crystal container filled with salt water.","consumed":true,"cost":null,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/control/debuff-energy-hold-yellow.webp","effects":[]} -{"_id":"hDOENzjuj5WpLq7B","name":"Animal Friendship","permission":{"default":0},"type":"spell","data":{"description":{"value":"

This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be charmed by you for the spell's duration. If you or one of your companions harms the target, the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A morsel of food.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/nature/wolf-paw-glow-teal-blue.webp","effects":[]} -{"_id":"hJ6ZiA3fpoY8v9cp","name":"Darkvision","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has darkvision out to a range of 60 feet.

","chat":"","unidentified":""},"source":"PHB pg. 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Either a pinch of dried carrot or an agate","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[]} -{"_id":"hYCrN82dMJFuJODB","name":"Feeblemind","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 4d6 psychic damage and must make an Intelligence saving throw.

On a failed save, the creature's Intelligence and Charisma scores become 1. The creature can't cast Spells, activate Magic Items, understand language, or communicate in any intelligible way. The creature can, however, identify its friends, follow them, and even protect them.

At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its saving throw, the spell ends.

The spell can also be ended by Greater Restoration, heal, or wish.

","chat":"","unidentified":""},"source":"PHB pg. 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":150,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":8,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A handful of clay, crystal, glass, or mineral spheres","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/light/explosion-star-large-teal-purple.webp","effects":[]} -{"_id":"hzK7FQya0BDjSmLE","name":"Sunburst","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Brilliant sunlight flashes in a 60-foot radius centered on a point you choose within range. Each creature in that light must make a Constitution saving throw. On a failed save, a creature takes 12d6 radiant damage and is Blinded for 1 minute. On a successful save, it takes half as much damage and isn't blinded by this spell. Undead and oozes have disadvantage on this saving throw.

A creature Blinded by this spell makes another Constitution saving throw at the end of each of its turns. On a successful save, it is no longer blinded.

This spell dispels any Darkness in its area that was created by a spell.

","chat":"","unidentified":""},"source":"PHB pg. 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":60,"units":"ft","type":"radius"},"range":{"value":150,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["12d6","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":0,"scaling":"spell"},"level":8,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Fire and a piece of sunstone","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/fire/explosion-fireball-large-purple-orange.webp","effects":[]} +{"_id":"gvdA9nPuWLck4tBl","name":"Sanctuary","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a Fireball.

If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends.

","chat":"","unidentified":""},"source":"PHB pg. 272","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A small silver mirror","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/protect-sky-2.jpg","effects":[]} +{"_id":"h830iyqParFleNqR","name":"Clone","permission":{"default":0},"type":"spell","data":{"description":{"value":"

This spell grows an inert duplicate of a living creature as a safeguard against death. This clone forms inside a sealed vessel and grows to full size and maturity after 120 days; you can also choose to have the clone be a younger version of the same creature. It remains inert and endures indefinitely, as long as its vessel remains undisturbed.

At any time after the clone matures, if the original creature dies, its soul transfers to the clone, provided that the soul is free and willing to return. The clone is physically identical to the original and has the same personality, memories, and abilities, but none of the original's equipment. The original creature's physical remains, if they still exist, become inert and can't thereafter be restored to life, since the creature's soul is elsewhere.

","chat":"","unidentified":""},"source":"PHB pg. 222","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":8,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A diamond worth at least 1,000 gp and at least 1 cubic inch of flesh of the creature that is to be cloned, which the spell consumes, and a vessel worth at least 2,000 gp that has a sealable lid and is large enough to hold a Medium creature, such as a huge urn, coffin, mud-filled cyst in the ground, or crystal container filled with salt water.","consumed":true,"cost":null,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/wind-grasp-air-2.jpg","effects":[]} +{"_id":"hDOENzjuj5WpLq7B","name":"Animal Friendship","permission":{"default":0},"type":"spell","data":{"description":{"value":"

This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be charmed by you for the spell's duration. If you or one of your companions harms the target, the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A morsel of food.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/wild-jade-2.jpg","effects":[]} +{"_id":"hJ6ZiA3fpoY8v9cp","name":"Darkvision","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has darkvision out to a range of 60 feet.

","chat":"","unidentified":""},"source":"PHB pg. 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Either a pinch of dried carrot or an agate","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/evil-eye-red-1.jpg","effects":[]} +{"_id":"hYCrN82dMJFuJODB","name":"Feeblemind","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 4d6 psychic damage and must make an Intelligence saving throw.

On a failed save, the creature's Intelligence and Charisma scores become 1. The creature can't cast Spells, activate Magic Items, understand language, or communicate in any intelligible way. The creature can, however, identify its friends, follow them, and even protect them.

At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its saving throw, the spell ends.

The spell can also be ended by Greater Restoration, heal, or wish.

","chat":"","unidentified":""},"source":"PHB pg. 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":150,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":8,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A handful of clay, crystal, glass, or mineral spheres","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/light-eerie-3.jpg","effects":[]} +{"_id":"hzK7FQya0BDjSmLE","name":"Sunburst","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Brilliant sunlight flashes in a 60-foot radius centered on a point you choose within range. Each creature in that light must make a Constitution saving throw. On a failed save, a creature takes 12d6 radiant damage and is Blinded for 1 minute. On a successful save, it takes half as much damage and isn't blinded by this spell. Undead and oozes have disadvantage on this saving throw.

A creature Blinded by this spell makes another Constitution saving throw at the end of each of its turns. On a successful save, it is no longer blinded.

This spell dispels any Darkness in its area that was created by a spell.

","chat":"","unidentified":""},"source":"PHB pg. 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":60,"units":"ft","type":"radius"},"range":{"value":150,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["12d6","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":0,"scaling":"spell"},"level":8,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Fire and a piece of sunstone","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/explosion-royal-3.jpg","effects":[]} {"_id":"icZokbgV1jIMpNCv","name":"Message","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

You can cast this spell through solid Objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A short piece of copper wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","effects":[]} -{"_id":"j8NtLXOOJ3GAKF8I","name":"Protection from Energy","permission":{"default":0},"type":"spell","data":{"description":{"value":"

For the duration, the willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder.

","chat":"","unidentified":""},"source":"PHB pg. 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/defensive/shield-barrier-flaming-diamond-teal.webp","effects":[]} -{"_id":"j8S49Rea8b1640Zi","name":"Holy Aura","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Divine light washes out from you and coalesces in a soft radiance in a 30-foot radius around you. Creatures of your choice in that radius when you cast this spell shed dim light in a 5-foot radius and have advantage on all Saving Throws, and other creatures have disadvantage on Attack rolls against them until the spell ends. In addition, when a fiend or an Undead hits an affected creature with a melee attack, the aura flashes with brilliant light. The attacker must succeed on a Constitution saving throw or be Blinded until the spell ends.

","chat":"","unidentified":""},"source":"PHB pg. 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":30,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":null,"value":"","scaling":"spell"},"level":8,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A tiny reliquary worth at least 1,000 gp containing a sacred relic, such as a scrap of cloth from a saint's robe or a piece of parchment from a religious text","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/control/buff-flight-wings-runes-blue-white.webp","effects":[]} -{"_id":"jZ6JNykRtdQ90MOo","name":"Shield of Faith","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.

","chat":"","unidentified":""},"source":"PHB pg. 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A small parchment with a bit of holy text written on it.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[]} -{"_id":"jccbeBIfLrqEZnDP","name":"Simulacrum","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You shape an illusory duplicate of one beast or humanoid that is within range for the entire casting time of the spell. The duplicate is a creature, partially real and formed from ice or snow, and it can take actions and otherwise be affected as a normal creature. It appears to be the same as the original, but it has half the creature's hit point maximum and is formed without any equipment. Otherwise, the illusion uses all the statistics of the creature it duplicates.

The simulacrum is friendly to you and creatures you designate. It obeys your spoken commands, moving and acting in accordance with your wishes and acting on your turn in combat. The simulacrum lacks the ability to learn or become more powerful, so it never increases its level or other abilities, nor can it regain expended spell slots.

If the simulacrum is damaged, you can repair it in an alchemical laboratory, using rare herbs and minerals worth 100 gp per hit point it regains. The simulacrum lasts until it drops to 0 hit points, at which point it reverts to snow and melts instantly.

If you cast this spell again, any currently active duplicates you created with this spell are instantly destroyed.

","chat":"","unidentified":""},"source":"PHB pg. 276","activation":{"type":"hour","cost":12,"condition":""},"duration":{"value":null,"units":"perm"},"target":{"value":1,"units":"spec","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":7,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Snow or ice in quantities sufficient to made a life-size copy of the duplicated creature; some hair, fingernail clippings, or other piece of that creature's body placed inside the snow or ice; and powdered ruby worth 1,500 gp, sprinkled over the duplicate and consumed by the spell","consumed":true,"cost":1500,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/control/energy-stream-link-spiral-orange.webp","effects":[]} -{"_id":"jhhT9PsHy5A7EojO","name":"Resurrection","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You touch a dead creature that has been dead for no more than a century, that didn't die of old age, and that isn't undead. If its soul is free and willing, the target returns to life with all its hit points.

This spell neutralizes any poisons and cures normal diseases afflicting the creature when it died. It doesn't, however, remove magical diseases, curses, and the like; if such effects aren't removed prior to casting the spell, they afflict the target on its return to life.

This spell closes all mortal wounds and restores any missing body parts.

Coming back from the dead is an ordeal. The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.

Casting this spell to restore life to a creature that has been dead for one year or longer taxes you greatly. Until you finish a long rest, you can't cast spells again, and you have disadvantage on all attack rolls, ability checks, and saving throws.

","chat":"","unidentified":""},"source":"PHB pg. 272","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"spec","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":7,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A diamond worth at least 1,000 gp, which the spell consumes","consumed":true,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/life/heart-cross-strong-flame-blue.webp","effects":[]} -{"_id":"jmfu8zj4zjjzUbeh","name":"Prismatic Wall","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A shimmering, multicolored plane of light forms a vertical opaque wall—up to 90 feet long, 30 feet high, and 1 inch thick—centered on a point you can see within range. Alternatively, you can shape the wall into a Sphere up to 30 feet in diameter centered on a point you choose within range. The wall remains in place for the Duration. If you position the wall so that it passes through a space occupied by a creature, the spell fails, and your action and the spell slot are wasted.

The wall sheds bright light out to a range of 100 feet and dim light for an additional 100 feet. You and creatures you designate at the time you cast the spell can pass through and remain near the wall without harm. If another creature that can see the wall moves to within 20 feet of it or starts its turn there, the creature must succeed on a Constitution saving throw or become Blinded for 1 minute.

The wall consists of seven layers, each with a different color. When a creature attempts to reach into or pass through the wall, it does so one layer at a time through all the wall's layers. As it passes or reaches through each layer, the creature must make a Dexterity saving throw or be affected by that layer's properties as described below.

The wall can be destroyed, also one layer at a time, in order from red to violet, by means specific to each layer. Once a layer is destroyed, it remains so for the Duration of the spell. An Antimagic Field has no effect on the wall, and Dispel Magic works only against the violet layer.

\n
    \n
  1. Red. The creature takes 10d6 fire damage on a failed save, or half as much damage on a successful one. While this layer is in place, nonmagical Ranged Attacks can't pass through the wall. The layer can be destroyed by dealing at least 25 cold damage to it.
  2. \n
  3. Orange. The creature takes 10d6 acid damage on a failed save, or half as much damage on a successful one. While this layer is in place, magical Ranged Attacks can't pass through the wall. The layer is destroyed by a strong wind.
  4. \n
  5. Yellow. The creature takes 10d6 lightning damage on a failed save, or half as much damage on a successful one. This layer can be destroyed by dealing at least 60 force damage to it.
  6. \n
  7. Green. The creature takes 10d6 poison damage on a failed save, or half as much damage on a successful one. A Passwall spell, or another spell of equal or greater level that can open a portal on a solid surface, destroys this layer.
  8. \n
  9. Blue. The creature takes 10d6 cold damage on a failed save, or half as much damage on a successful one. This layer can be destroyed by dealing at least 25 fire damage to it.
  10. \n
  11. Indigo. On a failed save, the creature is Restrained. It must then make a Constitution saving throw at the end of each of its turns. If it successfully saves three times, the spell ends. If it fails its save three times, it permanently turns to stone and is subjected to the Petrified condition. The successes and failures don't need to be consecutive; keep track of both until the creature collects three of a kind.\n\n
  12. \n
  13. Violet. On a failed save, the creature is Blinded. It must then make a Wisdom saving throw at the start of your next turn. A successful save ends the blindness. If it fails that save, the creature is transported to another plane of the DM's choosing and is no longer Blinded. (Typically, a creature that is on a plane that isn't its home plane is banished home, while other creatures are usually cast into the Astral or Ethereal planes.) This layer is destroyed by a Dispel Magic spell or a similar spell of equal or higher level that can end Spells and magical Effects.
  14. \n
","chat":"","unidentified":""},"source":"PHB pg. 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":90,"units":"ft","type":"wall"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d6",""]],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":9,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/light/beam-rays-orange-purple.webp","effects":[]} -{"_id":"kSPRpeIx3w3nihrF","name":"Dream","permission":{"default":0},"type":"spell","data":{"description":{"value":"

This spell shapes a creature’s dreams. Choose a creature known to you as the target of this spell. The target must be on the same plane of existence as you. Creatures that don’t sleep, such as elves, can’t be contacted by this spell. You, or a willing creature you touch, enters a trance state, acting as a messenger. While in the trance, the messenger is aware of his or her surroundings, but can’t take Actions or move.

If the target is asleep, the messenger appears in the target’s dreams and can converse with the target as long as it remains asleep, through the Duration of the spell. The messenger can also shape The Environment of the dream, creating landscapes, Objects, and other images. The messenger can emerge from the trance at any time, ending the effect of the spell early. The target recalls the dream perfectly upon waking. If the target is awake when you cast the spell, the messenger knows it, and can either end the trance (and the spell) or wait for the target to fall asleep, at which point the messenger appears in the target’s dreams.

You can make the messenger appear monstrous and terrifying to the target. If you do, the messenger can deliver a message of no more than ten words and then the target must make a Wisdom saving throw. On a failed save, echoes of the phantasmal monstrosity spawn a nightmare that lasts the Duration of the target’s sleep and prevents the target from gaining any benefit from that rest. In addition, when the target wakes up, it takes 3d6 psychic damage.

If you have a body part, lock of hair, clipping from a nail, or similar portion of the target’s body, the target makes its saving throw with disadvantage.

","chat":"","unidentified":""},"source":"PHB pg. 236","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","psychic"]],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"value":"","scaling":"spell"},"level":5,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A handful of sand, a dab of ink, and a writing quill plucked from a sleeping bird","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/air/fog-gas-smoke-swirling-pink.webp","effects":[]} -{"_id":"kjmjY0zlE6IEiQVL","name":"Mending","permission":{"default":0},"type":"spell","data":{"description":{"value":"

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

","chat":"","unidentified":""},"source":"","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/air/wind-stream-purple-blue.webp","effects":[]} -{"_id":"kozNy29b0X6exFhY","name":"Flesh to Stone","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You attempt to turn one creature that you can see within range into stone. If the target's body is made of flesh, the creature must make a Constitution saving throw. On a failed save, it is Restrained as its flesh begins to harden. On a successful save, the creature isn't affected.

A creature Restrained by this spell must make another Constitution saving throw at the end of each of its turns. If it successfully saves against this spell three times, the spell ends. If it fails its saves three times, it is turned to stone and subjected to the Petrified condition for the Duration. The successes and failures don't need to be consecutive; keep track of both until the target collects three of a kind.

If the creature is physically broken while Petrified, it suffers from similar deformities if it reverts to its original state.

If you maintain your Concentration on this spell for the entire possible Duration, the creature is turned to stone until the effect is removed.

","chat":"","unidentified":""},"source":"PHB pg. 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":6,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A pinch of lime, water, and earth","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/control/energy-stream-link-large-blue.webp","effects":[]} -{"_id":"ksaaTxIbKx2sJfia","name":"Inflict Wounds","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Make a melee spell Attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 253","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d10","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":1,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d10"}},"sort":100001,"flags":{},"img":"icons/magic/unholy/strike-beam-blood-red-teal-blue.webp","effects":[]} -{"_id":"l9Ju5KE7bbn3WpTm","name":"Hold Monster","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be Paralyzed for the Duration. This spell has no effect on Undead. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"PHB pg. 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/control/debuff-chains-ropes-red.webp","effects":[]} -{"_id":"lnaGnxMzpYnbw1uU","name":"Creation","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You pull wisps of shadow material from the Shadowfell to create a nonliving object of vegetable matter within 'range': soft goods, rope, wood, or something similar. You can also use this spell to create mineral objects such as stone, crystal, or metal. The object created must be no larger than a 5-foot cube, and the object must be of a form and material that you have seen before.

The duration depends on the object's material. If the object is composed of multiple materials, use the shortest duration.

\n\n

Using any material created by this spell as another spell's material component causes that spell to fail.

Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the cube increases by 5 feet for each slot level above 5th.

","chat":"","unidentified":""},"source":"PHB pg. 229","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":"spec"},"target":{"value":5,"units":"ft","type":"cube"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":5,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A tiny piece of matter of the same type of the item you plan to create.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/nature/vines-thorned-entwined-glow-teal-purple.webp","effects":[]} -{"_id":"mF52ldF79Cr7wfQo","name":"Meteor Swarm","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point you choose must make a Dexterity saving throw. The sphere spreads around corners. A creature takes 20d6 fire damage and 20d6 bludgeoning damage on a failed save, or half as much damage on a successful one. A creature in the area of more than one fiery burst is affected only once.

The spell damages objects in the area and ignites flammable objects that aren't being worn or carried.

","chat":"","unidentified":""},"source":"PHB pg. 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":40,"units":"ft","type":"sphere"},"range":{"value":1,"long":0,"units":"mi"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["20d6","bludgeoning"],["20d6","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":9,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/fire/projectile-meteor-salvo-heavy-red.webp","effects":[]} -{"_id":"mGGlcLdggHwcL7MG","name":"True Strike","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You extend your hand and point a finger at a target in range. Your magic grants you a brief insight into the target's defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn't ended.

","chat":"","unidentified":""},"source":"PHB pg. 284","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":0,"school":"div","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/fire/dagger-rune-enchant-blue-gray.webp","effects":[]} -{"_id":"mbFw57uyfLkyiw5k","name":"Seeming","permission":{"default":0},"type":"spell","data":{"description":{"value":"

This spell allows you to change the appearance of any number of creatures that you can see within range. You give each target you choose a new, illusory appearance. An unwilling target can make a Charisma saving throw, and if it succeeds, it is unaffected by this spell.

The spell disguises physical appearance as well as clothing, armor, Weapons, and Equipment. You can make each creature seem 1 foot shorter or taller and appear thin, fat, or in between. You can't change a target's body type, so you must choose a form that has the same basic arrangement of limbs. Otherwise, the extent of the Illusion is up to you. The spell lasts for the Duration, unless you use your action to dismiss it sooner.

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to a creature's outfit, Objects pass through the hat, and anyone who touches it would feel nothing or would feel the creature's head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

A creature can use its action to inspect a target and make an Intelligence  (Investigation) check against your spell save DC. If it succeeds, it becomes aware that the target is disguised.

","chat":"","unidentified":""},"source":"PHB pg. 274","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"units":"any","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":5,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/air/air-burst-spiral-pink.webp","effects":[]} -{"_id":"mgFqi0ev8f7Ut19y","name":"Heroes' Feast","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You bring forth a great feast, including magnificent food and drink. The feast takes 1 Hour to consume and disappears at the end of that time, and the beneficial Effects don't set in until this hour is over. Up to twelve creatures can partake of the feast.

A creature that partakes of the feast gains several benefits. The creature is cured of all Diseases and poison, becomes immune to poison and being Frightened, and makes all Wisdom Saving Throws with advantage. Its hit point maximum also increases by 2d10, and it gains the same number of Hit Points. These benefits last for 24 hours.

","chat":"","unidentified":""},"source":"PHB pg. 250","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":6,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A gem-encrusted bowl worth at least 1000gp, which the spell consumes","consumed":true,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/life/heart-cross-strong-flame-purple-orange.webp","effects":[]} -{"_id":"n4JDcFKe5ikzYmAc","name":"Gentle Repose","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You touch a corpse or other remains. For the duration, the target is protected from decay and can't become undead.

The spell also effectively extends the time limit on raising the target from the dead, since days spent under the influence of this spell don't count against the time limit of spells such as raise dead.

","chat":"","unidentified":""},"source":"PHB pg. 245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"day"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":2,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"A pinch of salt and one copper piece placed on each of the corpse's eyes, which must remain there for the duration","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/light/explosion-star-blue.webp","effects":[]} -{"_id":"n9pJzTDsAwQxJVRl","name":"Sacred Flame","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"PHB pg. 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/light/beam-rays-orange.webp","effects":[]} -{"_id":"nqBDWkVOfcGZt4YU","name":"Faerie Fire","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.

","chat":"","unidentified":""},"source":"PHB pg. 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"units":"ft","type":"cube"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/fire/projectile-meteor-salvo-strong-teal.webp","effects":[]} -{"_id":"nslx2nT3p4lNkmdp","name":"Major Image","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted. You can't create sufficient heat or cold to cause damage, a sound loud enough to deal thunder damage or deafen a creature, or a smell that might sicken a creature (like a troglodyte's stench).

As long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. Similarly, you can cause the illusion to make different sounds at different times, even making it carry on a conversation, for example.

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the spell lasts until dispelled, without requiring your concentration.

","chat":"","unidentified":""},"source":"PHB pg. 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"units":"ft","type":"cube"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":3,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/control/debuff-energy-hold-levitate-pink.webp","effects":[]} -{"_id":"o8Dh7fblk1d16tnO","name":"Healing Word","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 250","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d4"}},"sort":100001,"flags":{},"img":"icons/magic/life/heart-cross-green.webp","effects":[]} -{"_id":"o9ZCvuD2B1OTcubb","name":"Wall of Force","permission":{"default":0},"type":"spell","data":{"description":{"value":"

An invisible wall of force springs into existence at a point you choose within range. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on a solid surface. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be contiguous with another panel. In any form, the wall is 1/4 inch thick. It lasts for the Duration. If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice which side).

Nothing can physically pass through the wall. It is immune to all damage and can't be dispelled by Dispel Magic. A Disintegrate spell destroys the wall instantly, however. The wall also extends into the Ethereal Plane, blocking ethereal travel through the wall.

","chat":"","unidentified":""},"source":"PHB pg. 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":100,"units":"ft","type":"wall"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A pinch of powder made by crushing clear gemstone","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"consume":{"type":"","target":"","amount":null}},"sort":100001,"flags":{},"img":"icons/magic/light/beam-rays-magenta-large.webp","effects":[]} +{"_id":"j8NtLXOOJ3GAKF8I","name":"Protection from Energy","permission":{"default":0},"type":"spell","data":{"description":{"value":"

For the duration, the willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder.

","chat":"","unidentified":""},"source":"PHB pg. 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/protect-jade-2.jpg","effects":[]} +{"_id":"j8S49Rea8b1640Zi","name":"Holy Aura","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Divine light washes out from you and coalesces in a soft radiance in a 30-foot radius around you. Creatures of your choice in that radius when you cast this spell shed dim light in a 5-foot radius and have advantage on all Saving Throws, and other creatures have disadvantage on Attack rolls against them until the spell ends. In addition, when a fiend or an Undead hits an affected creature with a melee attack, the aura flashes with brilliant light. The attacker must succeed on a Constitution saving throw or be Blinded until the spell ends.

","chat":"","unidentified":""},"source":"PHB pg. 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":30,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":null,"value":"","scaling":"spell"},"level":8,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A tiny reliquary worth at least 1,000 gp containing a sacred relic, such as a scrap of cloth from a saint's robe or a piece of parchment from a religious text","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/haste-sky-3.jpg","effects":[]} +{"_id":"jZ6JNykRtdQ90MOo","name":"Shield of Faith","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.

","chat":"","unidentified":""},"source":"PHB pg. 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A small parchment with a bit of holy text written on it.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/protect-sky-2.jpg","effects":[]} +{"_id":"jccbeBIfLrqEZnDP","name":"Simulacrum","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You shape an illusory duplicate of one beast or humanoid that is within range for the entire casting time of the spell. The duplicate is a creature, partially real and formed from ice or snow, and it can take actions and otherwise be affected as a normal creature. It appears to be the same as the original, but it has half the creature's hit point maximum and is formed without any equipment. Otherwise, the illusion uses all the statistics of the creature it duplicates.

The simulacrum is friendly to you and creatures you designate. It obeys your spoken commands, moving and acting in accordance with your wishes and acting on your turn in combat. The simulacrum lacks the ability to learn or become more powerful, so it never increases its level or other abilities, nor can it regain expended spell slots.

If the simulacrum is damaged, you can repair it in an alchemical laboratory, using rare herbs and minerals worth 100 gp per hit point it regains. The simulacrum lasts until it drops to 0 hit points, at which point it reverts to snow and melts instantly.

If you cast this spell again, any currently active duplicates you created with this spell are instantly destroyed.

","chat":"","unidentified":""},"source":"PHB pg. 276","activation":{"type":"hour","cost":12,"condition":""},"duration":{"value":null,"units":"perm"},"target":{"value":1,"units":"spec","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":7,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Snow or ice in quantities sufficient to made a life-size copy of the duplicated creature; some hair, fingernail clippings, or other piece of that creature's body placed inside the snow or ice; and powdered ruby worth 1,500 gp, sprinkled over the duplicate and consumed by the spell","consumed":true,"cost":1500,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/link-royal-3.jpg","effects":[]} +{"_id":"jhhT9PsHy5A7EojO","name":"Resurrection","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You touch a dead creature that has been dead for no more than a century, that didn't die of old age, and that isn't undead. If its soul is free and willing, the target returns to life with all its hit points.

This spell neutralizes any poisons and cures normal diseases afflicting the creature when it died. It doesn't, however, remove magical diseases, curses, and the like; if such effects aren't removed prior to casting the spell, they afflict the target on its return to life.

This spell closes all mortal wounds and restores any missing body parts.

Coming back from the dead is an ordeal. The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.

Casting this spell to restore life to a creature that has been dead for one year or longer taxes you greatly. Until you finish a long rest, you can't cast spells again, and you have disadvantage on all attack rolls, ability checks, and saving throws.

","chat":"","unidentified":""},"source":"PHB pg. 272","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"spec","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":7,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A diamond worth at least 1,000 gp, which the spell consumes","consumed":true,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/heal-sky-3.jpg","effects":[]} +{"_id":"jmfu8zj4zjjzUbeh","name":"Prismatic Wall","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A shimmering, multicolored plane of light forms a vertical opaque wall—up to 90 feet long, 30 feet high, and 1 inch thick—centered on a point you can see within range. Alternatively, you can shape the wall into a Sphere up to 30 feet in diameter centered on a point you choose within range. The wall remains in place for the Duration. If you position the wall so that it passes through a space occupied by a creature, the spell fails, and your action and the spell slot are wasted.

The wall sheds bright light out to a range of 100 feet and dim light for an additional 100 feet. You and creatures you designate at the time you cast the spell can pass through and remain near the wall without harm. If another creature that can see the wall moves to within 20 feet of it or starts its turn there, the creature must succeed on a Constitution saving throw or become Blinded for 1 minute.

The wall consists of seven layers, each with a different color. When a creature attempts to reach into or pass through the wall, it does so one layer at a time through all the wall's layers. As it passes or reaches through each layer, the creature must make a Dexterity saving throw or be affected by that layer's properties as described below.

The wall can be destroyed, also one layer at a time, in order from red to violet, by means specific to each layer. Once a layer is destroyed, it remains so for the Duration of the spell. An Antimagic Field has no effect on the wall, and Dispel Magic works only against the violet layer.

\n
    \n
  1. Red. The creature takes 10d6 fire damage on a failed save, or half as much damage on a successful one. While this layer is in place, nonmagical Ranged Attacks can't pass through the wall. The layer can be destroyed by dealing at least 25 cold damage to it.
  2. \n
  3. Orange. The creature takes 10d6 acid damage on a failed save, or half as much damage on a successful one. While this layer is in place, magical Ranged Attacks can't pass through the wall. The layer is destroyed by a strong wind.
  4. \n
  5. Yellow. The creature takes 10d6 lightning damage on a failed save, or half as much damage on a successful one. This layer can be destroyed by dealing at least 60 force damage to it.
  6. \n
  7. Green. The creature takes 10d6 poison damage on a failed save, or half as much damage on a successful one. A Passwall spell, or another spell of equal or greater level that can open a portal on a solid surface, destroys this layer.
  8. \n
  9. Blue. The creature takes 10d6 cold damage on a failed save, or half as much damage on a successful one. This layer can be destroyed by dealing at least 25 fire damage to it.
  10. \n
  11. Indigo. On a failed save, the creature is Restrained. It must then make a Constitution saving throw at the end of each of its turns. If it successfully saves three times, the spell ends. If it fails its save three times, it permanently turns to stone and is subjected to the Petrified condition. The successes and failures don't need to be consecutive; keep track of both until the creature collects three of a kind.\n\n
  12. \n
  13. Violet. On a failed save, the creature is Blinded. It must then make a Wisdom saving throw at the start of your next turn. A successful save ends the blindness. If it fails that save, the creature is transported to another plane of the DM's choosing and is no longer Blinded. (Typically, a creature that is on a plane that isn't its home plane is banished home, while other creatures are usually cast into the Astral or Ethereal planes.) This layer is destroyed by a Dispel Magic spell or a similar spell of equal or higher level that can end Spells and magical Effects.
  14. \n
","chat":"","unidentified":""},"source":"PHB pg. 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":90,"units":"ft","type":"wall"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d6",""]],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":9,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/beam-royal-2.jpg","effects":[]} +{"_id":"kSPRpeIx3w3nihrF","name":"Dream","permission":{"default":0},"type":"spell","data":{"description":{"value":"

This spell shapes a creature’s dreams. Choose a creature known to you as the target of this spell. The target must be on the same plane of existence as you. Creatures that don’t sleep, such as elves, can’t be contacted by this spell. You, or a willing creature you touch, enters a trance state, acting as a messenger. While in the trance, the messenger is aware of his or her surroundings, but can’t take Actions or move.

If the target is asleep, the messenger appears in the target’s dreams and can converse with the target as long as it remains asleep, through the Duration of the spell. The messenger can also shape The Environment of the dream, creating landscapes, Objects, and other images. The messenger can emerge from the trance at any time, ending the effect of the spell early. The target recalls the dream perfectly upon waking. If the target is awake when you cast the spell, the messenger knows it, and can either end the trance (and the spell) or wait for the target to fall asleep, at which point the messenger appears in the target’s dreams.

You can make the messenger appear monstrous and terrifying to the target. If you do, the messenger can deliver a message of no more than ten words and then the target must make a Wisdom saving throw. On a failed save, echoes of the phantasmal monstrosity spawn a nightmare that lasts the Duration of the target’s sleep and prevents the target from gaining any benefit from that rest. In addition, when the target wakes up, it takes 3d6 psychic damage.

If you have a body part, lock of hair, clipping from a nail, or similar portion of the target’s body, the target makes its saving throw with disadvantage.

","chat":"","unidentified":""},"source":"PHB pg. 236","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","psychic"]],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"value":"","scaling":"spell"},"level":5,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A handful of sand, a dab of ink, and a writing quill plucked from a sleeping bird","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/fog-magenta-3.jpg","effects":[]} +{"_id":"kjmjY0zlE6IEiQVL","name":"Mending","permission":{"default":0},"type":"spell","data":{"description":{"value":"

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

","chat":"","unidentified":""},"source":"","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/wind-blue-1.jpg","effects":[]} +{"_id":"kozNy29b0X6exFhY","name":"Flesh to Stone","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You attempt to turn one creature that you can see within range into stone. If the target's body is made of flesh, the creature must make a Constitution saving throw. On a failed save, it is Restrained as its flesh begins to harden. On a successful save, the creature isn't affected.

A creature Restrained by this spell must make another Constitution saving throw at the end of each of its turns. If it successfully saves against this spell three times, the spell ends. If it fails its saves three times, it is turned to stone and subjected to the Petrified condition for the Duration. The successes and failures don't need to be consecutive; keep track of both until the target collects three of a kind.

If the creature is physically broken while Petrified, it suffers from similar deformities if it reverts to its original state.

If you maintain your Concentration on this spell for the entire possible Duration, the creature is turned to stone until the effect is removed.

","chat":"","unidentified":""},"source":"PHB pg. 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":6,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A pinch of lime, water, and earth","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/link-blue-2.jpg","effects":[]} +{"_id":"ksaaTxIbKx2sJfia","name":"Inflict Wounds","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Make a melee spell Attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 253","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d10","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":1,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d10"}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/rip-jade-2.jpg","effects":[]} +{"_id":"l9Ju5KE7bbn3WpTm","name":"Hold Monster","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be Paralyzed for the Duration. This spell has no effect on Undead. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"PHB pg. 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/shielding-fire-2.jpg","effects":[]} +{"_id":"lnaGnxMzpYnbw1uU","name":"Creation","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You pull wisps of shadow material from the Shadowfell to create a nonliving object of vegetable matter within 'range': soft goods, rope, wood, or something similar. You can also use this spell to create mineral objects such as stone, crystal, or metal. The object created must be no larger than a 5-foot cube, and the object must be of a form and material that you have seen before.

The duration depends on the object's material. If the object is composed of multiple materials, use the shortest duration.

\n\n

Using any material created by this spell as another spell's material component causes that spell to fail.

Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the cube increases by 5 feet for each slot level above 5th.

","chat":"","unidentified":""},"source":"PHB pg. 229","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":"spec"},"target":{"value":5,"units":"ft","type":"cube"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":5,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A tiny piece of matter of the same type of the item you plan to create.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/vines-eerie-3.jpg","effects":[]} +{"_id":"mF52ldF79Cr7wfQo","name":"Meteor Swarm","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point you choose must make a Dexterity saving throw. The sphere spreads around corners. A creature takes 20d6 fire damage and 20d6 bludgeoning damage on a failed save, or half as much damage on a successful one. A creature in the area of more than one fiery burst is affected only once.

The spell damages objects in the area and ignites flammable objects that aren't being worn or carried.

","chat":"","unidentified":""},"source":"PHB pg. 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":40,"units":"ft","type":"sphere"},"range":{"value":1,"long":0,"units":"mi"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["20d6","bludgeoning"],["20d6","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":9,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/fire-arrows-3.jpg","effects":[]} +{"_id":"mGGlcLdggHwcL7MG","name":"True Strike","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You extend your hand and point a finger at a target in range. Your magic grants you a brief insight into the target's defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn't ended.

","chat":"","unidentified":""},"source":"PHB pg. 284","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":0,"school":"div","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/enchant-sky-1.jpg","effects":[]} +{"_id":"mbFw57uyfLkyiw5k","name":"Seeming","permission":{"default":0},"type":"spell","data":{"description":{"value":"

This spell allows you to change the appearance of any number of creatures that you can see within range. You give each target you choose a new, illusory appearance. An unwilling target can make a Charisma saving throw, and if it succeeds, it is unaffected by this spell.

The spell disguises physical appearance as well as clothing, armor, Weapons, and Equipment. You can make each creature seem 1 foot shorter or taller and appear thin, fat, or in between. You can't change a target's body type, so you must choose a form that has the same basic arrangement of limbs. Otherwise, the extent of the Illusion is up to you. The spell lasts for the Duration, unless you use your action to dismiss it sooner.

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to a creature's outfit, Objects pass through the hat, and anyone who touches it would feel nothing or would feel the creature's head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

A creature can use its action to inspect a target and make an Intelligence  (Investigation) check against your spell save DC. If it succeeds, it becomes aware that the target is disguised.

","chat":"","unidentified":""},"source":"PHB pg. 274","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"units":"any","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":5,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/air-burst-magenta-2.jpg","effects":[]} +{"_id":"mgFqi0ev8f7Ut19y","name":"Heroes' Feast","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You bring forth a great feast, including magnificent food and drink. The feast takes 1 Hour to consume and disappears at the end of that time, and the beneficial Effects don't set in until this hour is over. Up to twelve creatures can partake of the feast.

A creature that partakes of the feast gains several benefits. The creature is cured of all Diseases and poison, becomes immune to poison and being Frightened, and makes all Wisdom Saving Throws with advantage. Its hit point maximum also increases by 2d10, and it gains the same number of Hit Points. These benefits last for 24 hours.

","chat":"","unidentified":""},"source":"PHB pg. 250","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":6,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A gem-encrusted bowl worth at least 1000gp, which the spell consumes","consumed":true,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/heal-royal-3.jpg","effects":[]} +{"_id":"n4JDcFKe5ikzYmAc","name":"Gentle Repose","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You touch a corpse or other remains. For the duration, the target is protected from decay and can't become undead.

The spell also effectively extends the time limit on raising the target from the dead, since days spent under the influence of this spell don't count against the time limit of spells such as raise dead.

","chat":"","unidentified":""},"source":"PHB pg. 245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"day"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":2,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"A pinch of salt and one copper piece placed on each of the corpse's eyes, which must remain there for the duration","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/light-blue-2.jpg","effects":[]} +{"_id":"n9pJzTDsAwQxJVRl","name":"Sacred Flame","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"PHB pg. 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/beam-orange-2.jpg","effects":[]} +{"_id":"nqBDWkVOfcGZt4YU","name":"Faerie Fire","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.

","chat":"","unidentified":""},"source":"PHB pg. 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"units":"ft","type":"cube"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/fire-arrows-jade-2.jpg","effects":[]} +{"_id":"nslx2nT3p4lNkmdp","name":"Major Image","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted. You can't create sufficient heat or cold to cause damage, a sound loud enough to deal thunder damage or deafen a creature, or a smell that might sicken a creature (like a troglodyte's stench).

As long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. Similarly, you can cause the illusion to make different sounds at different times, even making it carry on a conversation, for example.

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the spell lasts until dispelled, without requiring your concentration.

","chat":"","unidentified":""},"source":"PHB pg. 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"units":"ft","type":"cube"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":3,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/wind-grasp-magenta-2.jpg","effects":[]} +{"_id":"o8Dh7fblk1d16tnO","name":"Healing Word","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 250","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d4"}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/heal-jade-1.jpg","effects":[]} +{"_id":"o9ZCvuD2B1OTcubb","name":"Wall of Force","permission":{"default":0},"type":"spell","data":{"description":{"value":"

An invisible wall of force springs into existence at a point you choose within range. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on a solid surface. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be contiguous with another panel. In any form, the wall is 1/4 inch thick. It lasts for the Duration. If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice which side).

Nothing can physically pass through the wall. It is immune to all damage and can't be dispelled by Dispel Magic. A Disintegrate spell destroys the wall instantly, however. The wall also extends into the Ethereal Plane, blocking ethereal travel through the wall.

","chat":"","unidentified":""},"source":"PHB pg. 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":100,"units":"ft","type":"wall"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A pinch of powder made by crushing clear gemstone","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"consume":{"type":"","target":"","amount":null}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","effects":[]} {"_id":"oIzA2MEHwxhtQneU","name":"Minor Illusion","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

","chat":"","unidentified":""},"source":"PHB pg. 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"units":"ft","type":"cube"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"ill","components":{"value":"","vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A bit of fleece.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/control/hypnosis-mesmerism-eye.webp","effects":[]} -{"_id":"ohqAIBg6de989CIo","name":"Animal Shapes","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Your magic turns others into beasts. Choose any number of willing creatures that you can see within range. You transform each target into the form of a Large or smaller beast with a challenge rating of 4 or lower. On subsequent turns, you can use your action to transform affected creatures into new forms.

The transformation lasts for the duration for each target, or until the target drops to 0 hit points or dies. You can choose a different form for each target. A target's game statistics are replaced by the statistics of the chosen beast, though the target retains its alignment and Intelligence, Wisdom, and Charisma scores. The target assumes the hit points of its new form, and when it reverts to its normal form, it returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked unconscious. The creature is limited in the actions it can perform by the nature of its new form, and it can't speak or cast spells.

The target's gear melds into the new form. The target can't activate, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"PHB pg. 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":0,"units":"any","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":8,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/nature/wolf-paw-glow-large-teal-blue.webp","effects":[]} -{"_id":"oyE5nVppa5mde5gT","name":"Animate Dead","permission":{"default":0},"type":"spell","data":{"description":{"value":"

This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the DM has the creature's game statistics).

On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.

","chat":"","unidentified":""},"source":"PHB pg. 212","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"object"},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":3,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A drop of blood, a piece of flesh, and a pinch of bone dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/control/fear-fright-monster-red.webp","effects":[]} -{"name":"Glyph of Warding","type":"spell","img":"icons/magic/symbols/runes-star-orange-purple.webp","data":{"description":{"value":"

When you cast this spell, you inscribe a glyph that later unleashes a magical effect. You inscribe it either on a surface (such as a table or a section of floor or wall) or within an object that can be closed (such as a book, a scroll, or a treasure chest) to conceal the glyph. The glyph can cover an area no larger than 10 feet in diameter. If the surface or object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered.

The glyph is nearly invisible and requires a successful Intelligence (Investigation) check against your spell save DC to be found.

You decide what triggers the glyph when you cast the spell. For glyphs inscribed on a surface, the most typical triggers include touching or standing on the glyph, removing another object covering the glyph, approaching within a certain distance of the glyph, or manipulating the object on which the glyph is inscribed. For glyphs inscribed within an object, the most common triggers include opening that object, approaching within a certain distance of the object, or seeing or reading the glyph. Once a glyph is triggered, this spell ends.

You can further refine the trigger so the spell activates only under certain circumstances or according to physical characteristics (such as height or weight), creature kind (for example, the ward could be set to affect aberrations or drow), or alignment. You can also set conditions for creatures that don't trigger the glyph, such as those who say a certain password.

When you inscribe the glyph, choose explosive runes or a spell glyph.

Explosive Runes. When triggered, the glyph erupts with magical energy in a 20-foot-radius sphere centered on the glyph. The sphere spreads around corners. Each creature in the area must make a Dexterity saving throw. A creature takes [[/r 5d8]] acid, cold, fire, lightning, or thunder damage on a failed saving throw (your choice when you create the glyph), or half as much damage on a successful one.

Spell Glyph. You can store a prepared spell of 3rd level or lower in the glyph by casting it as part of creating the glyph. The spell must target a single creature or an area. The spell being stored has no immediate effect when cast in this way. When the glyph is triggered, the stored spell is cast. If the spell has a target, it targets the creature that triggered the glyph. If the spell affects an area, the area is centered on that creature. If the spell summons hostile creatures or creates harmful objects or traps, they appear as close as possible to the intruder and attack it. If the spell requires concentration, it lasts until the end of its full duration.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage of an explosive runes glyph increases by 1d8 for each slot level above 3rd. If you create a spell glyph, you can store any spell of up to the same level as the slot you use for the glyph of warding.

","chat":"","unidentified":""},"source":"PHB pg. 245","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":null,"units":"perm"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Incense and powdered diamond worth at least 200gp, which the spell consumes","consumed":true,"cost":200,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"sort":0,"flags":{},"_id":"pB7XVYwdGNcUG935"} -{"_id":"pO4zGe5LmFIYqJiL","name":"Bestow Curse","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You touch a creature, and that creature must succeed on a Wisdom saving throw or become cursed for the duration of the spell. When you cast this spell, choose the nature of the curse from the following options:

\n\n

A remove curse spell ends this effect. At the DM's option, you may choose an alternative curse effect, but it should be no more powerful than those described above. The DM has final say on such a curse's effect.

At Higher Levels. If you cast this spell using a spell slot of 4th level or higher, the duration is concentration, up to 10 minutes. If you use a spell slot of 5th level or higher, the duration is 8 hours. If you use a spell slot of 7th level or higher, the duration is 24 hours. If you use a 9th level spell slot, the spell lasts until it is dispelled. Using a spell slot of 5th level or higher grants a duration that doesn't require concentration.

","chat":"","unidentified":""},"source":"PHB pg. 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"value":"","scaling":"spell"},"level":3,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/control/buff-flight-wings-runes-red.webp","effects":[]} -{"_id":"pRMvmknwLf2tdMTj","name":"Pass without Trace","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A veil of shadows and Silence radiates from you, masking you and your companions from detection. For the Duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.

","chat":"","unidentified":""},"source":"PHB pg. 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":30,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":2,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Ashes from a burned leaf of mistletoe and a sprig of spruce","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/air/fog-gas-smoke-brown.webp","effects":[]} -{"_id":"pV04y1iXoWiom6bp","name":"Incendiary Cloud","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A swirling cloud of smoke shot through with white-hot embers appears in a 20-foot-radius Sphere centered on a point within range. The cloud spreads around corners and is heavily obscured. It lasts for the Duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

When the cloud appears, each creature in it must make a Dexterity saving throw. A creature takes 10d8 fire damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there.

The cloud moves 10 feet directly away from you in a direction that you choose at the start of each of your turns.

","chat":"","unidentified":""},"source":"PHB pg. 253","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"units":"ft","type":"sphere"},"range":{"value":150,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d8","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":8,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/air/fog-gas-smoke-swirling-orange.webp","effects":[]} -{"_id":"pn4SnsFDvYDiE6rC","name":"Magnificent Mansion","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You conjure an extradimensional dwelling in range that lasts for the Duration. You choose where its one entrance is located. The entrance shimmers faintly and is 5 feet wide and 10 feet tall. You and any creature you designate when you cast the spell can enter the extradimensional dwelling as long as the portal remains open. You can open or close the portal if you are within 30 feet of it. While closed, the portal is Invisible.

Beyond the portal is a magnificent foyer with numerous chambers beyond. The atmosphere is clean, fresh, and warm.

You can create any floor plan you like, but the space can't exceed 50 cubes, each cube being 10 feet on each side. The place is furnished and decorated as you choose. It contains sufficient food to serve a nine-course banquet for up to 100 people. A staff of 100 near-transparent Servants attends all who enter. You decide the visual appearance of these Servants and their attire. They are completely obedient to your orders. Each servant can perform any task a normal human servant could perform, but they can't Attack or take any action that would directly harm another creature. Thus the Servants can fetch things, clean, mend, fold clothes, light fires, serve food, pour wine, and so on. The Servants can go anywhere in the mansion but can't leave it. Furnishings and other Objects created by this spell dissipate into smoke if removed from the mansion. When the spell ends, any creatures inside the extradimensional space are expelled into the open spaces nearest to the entrance.

","chat":"","unidentified":""},"source":"","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":0,"units":"","type":""},"range":{"value":300,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":7,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A miniature portal carved from ivory, a small piece of polished marble, and a tiny silver spoon, each item worth at least 5gp","consumed":false,"cost":15,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/symbols/runes-star-pentagon-orange-purple.webp","effects":[]} -{"_id":"ppWAAEul0QHtm4er","name":"Detect Thoughts","permission":{"default":0},"type":"spell","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

You initially learn the surface thoughts of the creature—what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":2,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A copper piece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/light/explosion-star-teal-purple.webp","effects":[]} -{"_id":"pub0OWVEB71XQx1n","name":"Feather Fall","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.

","chat":"","unidentified":""},"source":"PHB pg. 239","activation":{"type":"reaction","cost":1,"condition":"which you take when you or a creature within 60 feet of you falls"},"duration":{"value":1,"units":"minute"},"target":{"value":5,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A small feather or piece of down","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/air/wind-swirl-pink-purple.webp","effects":[]} -{"_id":"pxpb2eOB6bv4phAf","name":"Banishment","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.

If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is incapacitated. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.

","chat":"","unidentified":""},"source":"PHB pg. 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":0,"value":"","scaling":"spell"},"level":4,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"An item distasteful to the target","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/control/energy-stream-link-spiral-teal.webp","effects":[]} -{"_id":"pybg5MNc3lkerH4Y","name":"Blight","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.

If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.

If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw, it simply withers and dies.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"PHB pg. 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":0,"scaling":"spell"},"level":4,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"sort":100001,"flags":{},"img":"icons/magic/unholy/strike-beam-blood-large-red-green.webp","effects":[]} -{"_id":"qLeEXZDbW5y4bmLY","name":"True Resurrection","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You touch a creature that has been dead for no longer than 200 years and that died for any reason except old age. If the creature's soul is free and willing, the creature is restored to life with all its hit points.

This spell closes all wounds, neutralizes any poison, cures all diseases, and lifts any curses affecting the creature when it died. The spell replaces damaged or missing organs and limbs. If the creature was undead, it is restored to its non-undead form.

The spell can even provide a new body if the original no longer exists, in which case you must speak the creature's name. The creature then appears in an unoccupied space you choose within 10 feet of you.

","chat":"","unidentified":""},"source":"PHB pg. 284","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":9,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A sprinkle of holy water and diamonds worth at least 25,000 gp, which the spell consumes","consumed":true,"cost":25000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/life/heart-cross-strong-flame-blue.webp","effects":[]} -{"_id":"qcYitWoSMTnKkzM1","name":"Heal","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 Hit Points. This spell also ends blindness, deafness, and any Diseases affecting the target. This spell has no effect on constructs or Undead.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the amount of Healing increases by 10 for each slot level above 6th.

","chat":"","unidentified":""},"source":"PHB pg. 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["70","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":6,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"10"},"consume":{"type":"","target":"","amount":null}},"sort":100001,"flags":{},"img":"icons/magic/life/heart-cross-strong-flame-green.webp","effects":[]} -{"_id":"r3243JU4AyQJyfX4","name":"Modify Memory","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You attempt to reshape another creature's memories. One creature that you can see must make a Wisdom saving throw. If you are fighting the creature, it has advantage on the saving throw. On a failed save, the target becomes Charmed by you for the Duration. The charmed target is Incapacitated and unaware of its surroundings, though it can still hear you. If it takes any damage or is targeted by another spell, this spell ends, and none of the target's memories are modified.

While this charm lasts, you can affect the target's memory of an event that it experienced within the last 24 hours and that lasted no more than 10 minutes. You can permanently eliminate all memory of the event, allow the target to recall the event with perfect clarity and exacting detail, change its memory of the details of the event, or create a memory of some other event.

You must speak to the target to describe how its memories are affected, and it must be able to understand your language for the modified memories to take root. Its mind fills in any gaps in the details of your description. If the spell ends before you have finished describing the modified memories, the creature's memory isn't altered. Otherwise, the modified memories take hold when the spell ends.

A modified memory doesn't necessarily affect how a creature behaves, particularly if the memory contradicts the creature's natural inclinations, Alignment, or beliefs. An illogical modified memory, such as implanting a memory of how much the creature enjoyed dousing itself in acid, is dismissed, perhaps as a bad dream. The DM might deem a modified memory too nonsensical to affect a creature in a significant manner.

A Remove Curse or Greater Restoration spell cast on the target restores the creature's true memory.

At Higher Levels. If you cast this spell using a spell slot of 6th level or higher, you can alter the target's memories of an event that took place up to 7 days ago (6th level), 30 days ago (7th level), 1 year ago (8th level), or any time in the creature's past (9th level).

","chat":"","unidentified":""},"source":"PHB pg. 261","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/air/air-burst-spiral-teal-large-green.webp","effects":[]} -{"_id":"s7nXgot5gGZVcMrv","name":"Transport via Plants","permission":{"default":0},"type":"spell","data":{"description":{"value":"

This spell creates a magical link between a Large or larger inanimate plant within range and another plant, at any distance, on the same plane of existence. You must have seen or touched the destination plant at least once before. For the Duration, any creature can step into the target plant and exit from the destination plant by using 5 feet of Movement.

","chat":"","unidentified":""},"source":"PHB pg. 283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":2,"units":"spec","type":"object"},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":6,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/nature/leaf-glow-maple-teal.webp","effects":[]} -{"_id":"sTIkQK7KuQNOyY0C","name":"Hallucinatory Terrain","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road. Manufactured structures, Equipment, and creatures within the area aren't changed in appearance.

The tactile characteristics of the terrain are unchanged, so creatures entering the area are likely to see through the Illusion. If the difference isn't obvious by touch, a creature carefully examining the Illusion can attempt an Intelligence (Investigation) check against your spell save DC to disbelieve it. A creature who discerns the Illusion for what it is, sees it as a vague image superimposed on the terrain.

","chat":"","unidentified":""},"source":"PHB pg. 249","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":150,"units":"ft","type":"cube"},"range":{"value":300,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":4,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A stone, a twig, and a bit of green plant","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[]} -{"_id":"tEpDmYZNGc9f5OhJ","name":"Greater Invisibility","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You or a creature you touch becomes Invisible until the spell ends. Anything the target is wearing or carrying is Invisible as long as it is on the target's person.

","chat":"","unidentified":""},"source":"PHB pg. 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":4,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/air/fog-gas-smoke-swirling-gray.webp","effects":[]} -{"_id":"tMH6Ivn4GmE1naMj","name":"Harm","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You unleash a virulent disease on a creature that you can see within range. The target must make a Constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can't reduce the target's Hit Points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 Hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature's hit point maximum to return to normal before that time passes.

","chat":"","unidentified":""},"source":"PHB pg. 249","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["14d6","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":6,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"consume":{"type":"","target":"","amount":null}},"sort":100001,"flags":{},"img":"icons/magic/unholy/strike-beam-blood-large-red-purple.webp","effects":[]} -{"_id":"uAwtVZkiSTyP6ORB","name":"Telepathic Bond","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You forge a telepathic link among up to eight willing creatures of your choice within range, psychically linking each creature to all the others for the duration. Creatures with Intelligence scores of 2 or less aren't affected by this spell.

Until the spell ends, the targets can communicate telepathically through the bond whether or not they have a common language. The communication is possible over any distance, though it can't extend to other planes of existence.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":9,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":5,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"Pieces of eggshell from two different kinds of creatures","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/control/energy-stream-link-blue.webp","effects":[]} -{"_id":"uCud2s4TjMfjiXUb","name":"Spirit Guardians","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.

When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"PHB pg. 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":3,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A holy symbol","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"sort":100001,"flags":{},"img":"icons/magic/light/projectile-bolts-salvo-white.webp","effects":[]} -{"_id":"uUWb1wZgtMou0TVP","name":"Cure Wounds","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"sort":100001,"flags":{},"img":"icons/magic/life/heart-cross-green.webp","effects":[]} -{"_id":"udsLtG0BugXHR2JQ","name":"Prestidigitation","permission":{"default":0},"type":"spell","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n

If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"PHB pg. 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/fire/explosion-fireball-small-purple-orange.webp","effects":[]} -{"_id":"vrN18tbTw7io5MWd","name":"Chill Touch","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 Necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.

If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"PHB pg. 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":0,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/water/projectile-ice-faceted-blue.webp","effects":[]} -{"_id":"wJKpSvSTbSkTjqyb","name":"Shatter","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw.

A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area.

Higher Levels. When you cast this spell using a 3 or higher level spell slot, the damage of the spell increases by 1d8 for each level of higher spell slot 2.

","chat":"","unidentified":""},"source":"PHB pg. 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":10,"units":"ft","type":"sphere"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A chip of mica","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"sort":100001,"flags":{},"img":"icons/magic/fire/explosion-fireball-medium-blue.webp","effects":[]} -{"_id":"wXzkqpeFP8eWgJzK","name":"Antilife Shell","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A shimmering barrier extends out from you in a 10-foot radius and moves with you, remaining centered on you and hedging out creatures other than undead and constructs. The barrier lasts for the duration.

The barrier prevents an affected creature from passing or reaching through. An affected creature can cast spells or make attacks with ranged or reach weapons through the barrier.

If you move so that an affected creature is forced to pass through the barrier, the spell ends.

","chat":"","unidentified":""},"source":"PHB pg. 213","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":10,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":5,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/defensive/shield-barrier-flaming-diamond-teal.webp","effects":[]} -{"_id":"wpx42mtoZ5BmXRs1","name":"Phantom Steed","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A Large quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range. You decide the creature's appearance, but it is equipped with a saddle, bit, and bridle. Any of the equipment created by the spell vanishes in a puff of smoke if it is carried more than 10 feet away from the steed.

For the duration, you or a creature you choose can ride the steed. The creature uses the statistics for a riding horse, except it has a speed of 100 feet and can travel 10 miles in an hour, or 13 miles at a fast pace. When the spell ends, the steed gradually fades, giving the rider 1 minute to dismount. The spell ends if you use an action to dismiss it or if the steed takes any damage.

","chat":"","unidentified":""},"source":"PHB pg. 265","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"units":"any","type":"space"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":3,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/nature/wolf-paw-glow-teal-blue.webp","effects":[]} -{"_id":"wqfAVANuQonNBgnL","name":"Misty Step","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"PHB pg. 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":30,"units":"ft","type":"space"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/control/debuff-energy-snare-brown.webp","effects":[]} -{"_id":"wvLbtemkH8gyBpdc","name":"Sequester","permission":{"default":0},"type":"spell","data":{"description":{"value":"

By means of this spell, a willing creature or an object can be hidden away, safe from detection for the Duration. When you cast the spell and touch the target, it becomes Invisible and can't be targeted by divination spells or perceived through Scrying sensors created by Divination Spells.

If the target is a creature, it falls into a state of suspended animation. Time ceases to flow for it, and it doesn't grow older.

You can set a condition for the spell to end early. The condition can be anything you choose, but it must occur or be visible within 1 mile of the target. Examples include \"after 1,000 years\" or \"when the Tarrasque awakens.\" This spell also ends if the target takes any damage.

","chat":"","unidentified":""},"source":"PHB pg. 274","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"perm"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":7,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A powder composed of diamond, emerald, ruby, and sapphire dust worth at least 5,000 gp, which the spell consumes","consumed":true,"cost":5000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/control/debuff-chains-ropes-purple.webp","effects":[]} -{"_id":"x5JNBSyIBBZsjcGT","name":"Earthquake","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You create a seismic disturbance at a point on the ground that you can see within range. For the Duration, an intense tremor rips through the ground in a 100-foot-radius circle centered on that point and shakes creatures and structures in contact with the ground in that area.

The ground in the area becomes difficult terrain. Each creature on the ground that is concentrating must make a Constitution saving throw. On a failed save, the creature’s Concentration is broken.

When you cast this spell and at the end of each turn you spend concentrating on it, each creature on the ground in the area must make a Dexterity saving throw. On a failed save, the creature is knocked prone.

This spell can have additional Effects depending on the terrain in the area, as determined by the DM.

Fissures. Fissures open throughout the spell’s area at the start of your next turn after you cast the spell. A total of 1d6 such fissures open in locations chosen by the DM. Each is 1d10 × 10 feet deep, 10 feet wide, and extends from one edge of the spell’s area to the opposite side. A creature standing on a spot where a fissure opens must succeed on a Dexterity saving throw or fall in. A creature that successfully saves moves with the fissure’s edge as it opens.

A fissure that opens beneath a structure causes it to automatically collapse (see below).

Structures. The tremor deals 50 bludgeoning damage to any structure in contact with the ground in the area when you cast the spell and at the start of each of your turns until the spell ends. If a structure drops to 0 Hit Points, it collapses and potentially damages nearby creatures. A creature within half the distance of a structure’s height must make a Dexterity saving throw. On a failed save, the creature takes 5d6 bludgeoning damage, is knocked prone, and is buried in the rubble, requiring a DC 20 Strength (Athletics) check as an action to escape. The DM can adjust the DC higher or lower, depending on the Nature of the rubble. On a successful save, the creature takes half as much damage and doesn’t fall prone or become buried.

","chat":"","unidentified":""},"source":"PHB pg. 236","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":100,"units":"ft","type":"radius"},"range":{"value":500,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":8,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A pinch of dirt, a piece of rock, and a lump of clay","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/earth/projectile-spiked-stone-boulder-orange.webp","effects":[]} -{"_id":"xNM9CzQQr2CieM4B","name":"Demiplane","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You create a shadowy door on a flat solid surface that you can see within range. The door is large enough to allow Medium creatures to pass through unhindered. When opened, the door leads to a demiplane that appears to be an empty room 30 feet in each dimension, made of wood or stone. When the spell ends, the door disappears, and any creatures or objects inside the demiplane remain trapped there, as the door also disappears from the other side.

Each time you cast this spell, you can create a new demiplane, or have the shadowy door connect to a demiplane you created with a previous casting of this spell. Additionally, if you know the nature and contents of a demiplane created by a casting of this spell by another creature, you can have the shadowy door connect to its demiplane instead.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":0,"units":"","type":""},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":8,"school":"con","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/symbols/runes-star-pentagon-blue.webp","effects":[]} -{"_id":"xmDBqZhRVrtLP8h2","name":"Protection from Evil and Good","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.

The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.

","chat":"","unidentified":""},"source":"PHB pg. 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Holy water or powdered silver and iron, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[]} -{"_id":"y8A4HfTwd93ypdEz","name":"Magic Circle","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You create a 10-foot-radius, 20-foot-tall Cylinder of magical energy centered on a point on the ground that you can see within range. Glowing runes appear wherever the cylinder intersects with the floor or other surface.

Choose one or more of the following types of creatures: Celestials, Elementals, fey, Fiends, or Undead. The circle affects a creature of the chosen type in the following ways:

\n\n

When you cast this spell, you can elect to cause its magic to operate in the reverse direction, preventing a creature of the specified type from leaving the cylinder and protecting targets outside it.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the Duration increases by 1 Hour for each slot level above 3rd.

","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":10,"units":"ft","type":"cylinder"},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":null,"value":"","scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Holy water or powdered silver and iron worth at least 100gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/symbols/runes-star-pentagon-blue.webp","effects":[]} -{"_id":"yI0XWIgI0IGGsR3R","name":"Move Earth","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Choose an area of terrain no larger than 40 feet on a side within range. You can reshape dirt, sand, or clay in the area in any manner you choose for the Duration. You can raise or lower the area's elevation, create or fill in a trench, erect or flatten a wall, or form a pillar. The extent of any such changes can't exceed half the area's largest dimension. So, if you affect a 40-foot square, you can create a pillar up to 20 feet high, raise or lower the square's elevation by up to 20 feet, dig a trench up to 20 feet deep, and so on. It takes 10 minutes for these changes to complete.

At the end of every 10 minutes you spend concentrating on the spell, you can choose a new area of terrain to affect.

Because the terrain's transformation occurs slowly, creatures in the area can't usually be trapped or injured by the ground's Movement.

This spell can't manipulate natural stone or stone construction. Rocks and structures shift to accommodate the new terrain. If the way you shape the terrain would make a structure unstable, it might collapse.

Similarly, this spell doesn't directly affect Plant Growth. The moved earth carries any Plants along with it.

","chat":"","unidentified":""},"source":"PHB pg. 263","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":2,"units":"hour"},"target":{"value":40,"units":"ft","type":"square"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":6,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"An iron blade and a small bag containing a mixture of soils- clay, loam, and sand","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/earth/projectile-spiked-stone-boulder-orange.webp","effects":[]} -{"_id":"yN3XZZujhR4aVvPa","name":"Conjure Fey","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You summon a fey creature of challenge rating 6 or lower, or a fey spirit that takes the form of a beast of challenge rating 6 or lower. It appears in an unoccupied space that you can see within range. The fey creature disappears when it drops to 0 hit points or when the spell ends.

The fey creature is friendly to you and your companions for the duration. Roll initiative for the creature, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you), as long as they don't violate its alignment. If you don't issue any commands to the fey creature, it defends itself from hostile creatures but otherwise takes no actions.

If your concentration is broken, the fey creature doesn't disappear. Instead, you lose control of the fey creature, it becomes hostile toward you and your companions, and it might attack. An uncontrolled fey creature can't be dismissed by you, and it disappears 1 hour after you summoned it.

Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the challenge rating increases by 1 for each slot level above 6th.

","chat":"","unidentified":""},"source":"PHB pg. 226","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"units":"any","type":"space"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":6,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/symbols/runes-star-pentagon-blue.webp","effects":[]} -{"_id":"yfbK8gZqESlaoY5t","name":"Fly","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You touch a willing creature. The target gains a flying speed of 60 feet for the Duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"PHB pg. 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A wing feather from any bird","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/control/energy-stream-link-white.webp","effects":[]} -{"_id":"yqUDoxk4x0NWG5Bz","name":"Slow","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You alter time around up to six creatures of your choice in a 40-foot cube within range. Each target must succeed on a Wisdom saving throw or be affected by this spell for the duration.

An affected target's speed is halved, it takes a -2 penalty to AC and Dexterity saving throws, and it can't use reactions. On its turn, it can use either an action or a bonus action, not both. Regardless of the creature's abilities or magic items, it can't make more than one melee or ranged attack during its turn.

If the creature attempts to cast a spell with a casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn't take effect until the creature's next turn, and the creature must use its action on that turn to complete the spell. If it can't, the spell is wasted.

A creature affected by this spell makes another Wisdom saving throw at the end of its turn. On a successful save, the effect ends for it.

","chat":"","unidentified":""},"source":"PHB pg. 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":40,"units":"ft","type":"cube"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d20","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A drop of molasses.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/air/fog-gas-smoke-dense-purple.webp","effects":[]} -{"_id":"yw0tYQkOMCgKZ8Ur","name":"Guards and Wards","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You create a ward that protects up to 2,500 square feet of floor space (an area 50 feet square, or one hundred 5-foot squares or twenty-five 10-foot squares). The warded area can be up to 20 feet tall, and shaped as you desire. You can ward several stories of a stronghold by dividing the area among them, as long as you can walk into each contiguous area while you are casting the spell.

When you cast this spell, you can specify individuals that are unaffected by any or all of the Effects that you choose. You can also specify a password that, when spoken aloud, makes the speaker immune to these Effects.

Guards and wards creates the following Effects within the warded area.

Corridors. Fog fills all the warded corridors, making them heavily obscured. In addition, at each intersection or branching passage offering a choice of direction, there is a 50 percent chance that a creature other than you will believe it is going in the opposite direction from the one it chooses.

Doors. All doors in the warded area are magically locked, as if sealed by an Arcane Lock spell. In addition, you can cover up to ten doors with an Illusion (equivalent to the illusory object function of the Minor Illusion spell) to make them appear as plain sections of wall.

Stairs. Webs fill all stairs in the warded area from top to bottom, as the web spell. These strands regrow in 10 minutes if they are burned or torn away while guards and wards lasts.

Other Spell Effect. You can place your choice of one of the following magical Effects within the warded area of the stronghold.

\n\n

The whole warded area radiates magic. A Dispel Magic cast on a specific effect, if successful, removes only that effect.

You can create a permanently guarded and warded structure by casting this spell there every day for one year.

","chat":"","unidentified":""},"source":"PHB pg. 248","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":6,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Burning incense, a small measure of brimstone and oil, a knotted string, a small amount of umber hulk blood, and a small silver rod worth at least 10gp","consumed":false,"cost":10,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/symbols/runes-star-pentagon-magenta.webp","effects":[]} -{"_id":"z1mx84ONwkXKUZd7","name":"Shield","type":"spell","img":"icons/magic/defensive/shield-barrier-glowing-triangle-magenta.webp","data":{"description":{"value":"

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"PHB pg. 275","activation":{"type":"reaction","cost":1,"condition":"Which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[{"_id":"6pbotGIvqQkraPva","flags":{},"changes":[{"key":"data.attributes.ac.bonus","value":"5","mode":2}],"disabled":true,"duration":{"startTime":null,"rounds":1},"icon":"icons/magic/defensive/shield-barrier-glowing-triangle-magenta.webp","label":"Shield","origin":"Item.FlLKKv7bQBlIAs11","tint":null,"transfer":true}],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}} -{"_id":"zMAWdyc8UVb37BK4","name":"Suggestion","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"PHB pg. 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A snake's tongue and either a bit of honeycomb or a drop of sweet oil","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/air/air-burst-spiral-pink.webp","effects":[]} -{"_id":"zMEo5DKK8uxsuWnq","name":"Reincarnate","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You touch a dead humanoid or a piece of a dead humanoid. Provided that the creature has been dead no longer than 10 days, the spell forms a new adult body for it and then calls the soul to enter that body. If the target's soul isn't free or willing to do so, the spell fails.

The magic fashions a new body for the creature to inhabit, which likely causes the creature's race to change. The DM rolls a d100 and consults the following table to determine what form the creature takes when restored to life, or the DM chooses a form.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d100Race
01-04Dragonborn
05-13Dwarf, hill
14-21Dwarf, mountain
22-25Elf, dark
26-34Elf, high
35-42Elf, wood
43-46Gnome, forest
47-52Gnome, rock
53-56Half-elf
57-60Half-orc
61-68Halfling, lightfoot
69-79Halfling, stout
77-96Human
97-00Tiefling
\n

The reincarnated creature recalls its former life and experiences. It retains the capabilities it had in its original form, except it exchanges its original race for the new one and changes its Racial Traits accordingly.

","chat":"","unidentified":""},"source":"PHB pg. 271","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"spec","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d100","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":5,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Rare oils and unguents worth at least 1,000 gp, which the spell consumes","consumed":true,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/life/heart-cross-strong-flame-blue.webp","effects":[]} -{"_id":"zPGohqJRir6MyQ3U","name":"Expeditious Retreat","permission":{"default":0},"type":"spell","data":{"description":{"value":"

This spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus action on each of your turns until the spell ends, you can take the Dash action.

","chat":"","unidentified":""},"source":"PHB pg. 238","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/air/wind-stream-blue-gray.webp","effects":[]} -{"_id":"ztgcdrWPshKRpFd0","name":"Fireball","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"PHB pg. 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":20,"units":"ft","type":"sphere"},"range":{"value":150,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"sort":100001,"flags":{},"img":"icons/magic/fire/projectile-fireball-smoke-large-orange.webp","effects":[]} -{"_id":"zwGsAv6kmwzYGhh3","name":"Blindness/Deafness","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"PHB pg. 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":0,"scaling":"spell"},"level":2,"school":"nec","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"icons/magic/perception/eye-ringed-glow-angry-red.webp","effects":[]} +{"_id":"ohqAIBg6de989CIo","name":"Animal Shapes","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Your magic turns others into beasts. Choose any number of willing creatures that you can see within range. You transform each target into the form of a Large or smaller beast with a challenge rating of 4 or lower. On subsequent turns, you can use your action to transform affected creatures into new forms.

The transformation lasts for the duration for each target, or until the target drops to 0 hit points or dies. You can choose a different form for each target. A target's game statistics are replaced by the statistics of the chosen beast, though the target retains its alignment and Intelligence, Wisdom, and Charisma scores. The target assumes the hit points of its new form, and when it reverts to its normal form, it returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked unconscious. The creature is limited in the actions it can perform by the nature of its new form, and it can't speak or cast spells.

The target's gear melds into the new form. The target can't activate, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"PHB pg. 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":0,"units":"any","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":8,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/wild-jade-3.jpg","effects":[]} +{"_id":"oyE5nVppa5mde5gT","name":"Animate Dead","permission":{"default":0},"type":"spell","data":{"description":{"value":"

This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the DM has the creature's game statistics).

On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.

","chat":"","unidentified":""},"source":"PHB pg. 212","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"object"},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":3,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A drop of blood, a piece of flesh, and a pinch of bone dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/horror-red-2.jpg","effects":[]} +{"name":"Glyph of Warding","type":"spell","img":"systems/dnd5e/icons/spells/runes-royal-2.jpg","data":{"description":{"value":"

When you cast this spell, you inscribe a glyph that later unleashes a magical effect. You inscribe it either on a surface (such as a table or a section of floor or wall) or within an object that can be closed (such as a book, a scroll, or a treasure chest) to conceal the glyph. The glyph can cover an area no larger than 10 feet in diameter. If the surface or object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered.

The glyph is nearly invisible and requires a successful Intelligence (Investigation) check against your spell save DC to be found.

You decide what triggers the glyph when you cast the spell. For glyphs inscribed on a surface, the most typical triggers include touching or standing on the glyph, removing another object covering the glyph, approaching within a certain distance of the glyph, or manipulating the object on which the glyph is inscribed. For glyphs inscribed within an object, the most common triggers include opening that object, approaching within a certain distance of the object, or seeing or reading the glyph. Once a glyph is triggered, this spell ends.

You can further refine the trigger so the spell activates only under certain circumstances or according to physical characteristics (such as height or weight), creature kind (for example, the ward could be set to affect aberrations or drow), or alignment. You can also set conditions for creatures that don't trigger the glyph, such as those who say a certain password.

When you inscribe the glyph, choose explosive runes or a spell glyph.

Explosive Runes. When triggered, the glyph erupts with magical energy in a 20-foot-radius sphere centered on the glyph. The sphere spreads around corners. Each creature in the area must make a Dexterity saving throw. A creature takes [[/r 5d8]] acid, cold, fire, lightning, or thunder damage on a failed saving throw (your choice when you create the glyph), or half as much damage on a successful one.

Spell Glyph. You can store a prepared spell of 3rd level or lower in the glyph by casting it as part of creating the glyph. The spell must target a single creature or an area. The spell being stored has no immediate effect when cast in this way. When the glyph is triggered, the stored spell is cast. If the spell has a target, it targets the creature that triggered the glyph. If the spell affects an area, the area is centered on that creature. If the spell summons hostile creatures or creates harmful objects or traps, they appear as close as possible to the intruder and attack it. If the spell requires concentration, it lasts until the end of its full duration.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage of an explosive runes glyph increases by 1d8 for each slot level above 3rd. If you create a spell glyph, you can store any spell of up to the same level as the slot you use for the glyph of warding.

","chat":"","unidentified":""},"source":"PHB pg. 245","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":null,"units":"perm"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Incense and powdered diamond worth at least 200gp, which the spell consumes","consumed":true,"cost":200,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"sort":0,"flags":{},"_id":"pB7XVYwdGNcUG935"} +{"_id":"pO4zGe5LmFIYqJiL","name":"Bestow Curse","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You touch a creature, and that creature must succeed on a Wisdom saving throw or become cursed for the duration of the spell. When you cast this spell, choose the nature of the curse from the following options:

\n\n

A remove curse spell ends this effect. At the DM's option, you may choose an alternative curse effect, but it should be no more powerful than those described above. The DM has final say on such a curse's effect.

At Higher Levels. If you cast this spell using a spell slot of 4th level or higher, the duration is concentration, up to 10 minutes. If you use a spell slot of 5th level or higher, the duration is 8 hours. If you use a spell slot of 7th level or higher, the duration is 24 hours. If you use a 9th level spell slot, the spell lasts until it is dispelled. Using a spell slot of 5th level or higher grants a duration that doesn't require concentration.

","chat":"","unidentified":""},"source":"PHB pg. 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"value":"","scaling":"spell"},"level":3,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/haste-fire-2.jpg","effects":[]} +{"_id":"pRMvmknwLf2tdMTj","name":"Pass without Trace","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A veil of shadows and Silence radiates from you, masking you and your companions from detection. For the Duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.

","chat":"","unidentified":""},"source":"PHB pg. 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":30,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":2,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Ashes from a burned leaf of mistletoe and a sprig of spruce","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/fog-air-1.jpg","effects":[]} +{"_id":"pV04y1iXoWiom6bp","name":"Incendiary Cloud","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A swirling cloud of smoke shot through with white-hot embers appears in a 20-foot-radius Sphere centered on a point within range. The cloud spreads around corners and is heavily obscured. It lasts for the Duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

When the cloud appears, each creature in it must make a Dexterity saving throw. A creature takes 10d8 fire damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there.

The cloud moves 10 feet directly away from you in a direction that you choose at the start of each of your turns.

","chat":"","unidentified":""},"source":"PHB pg. 253","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"units":"ft","type":"sphere"},"range":{"value":150,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d8","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":8,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/fog-orange-3.jpg","effects":[]} +{"_id":"pn4SnsFDvYDiE6rC","name":"Magnificent Mansion","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You conjure an extradimensional dwelling in range that lasts for the Duration. You choose where its one entrance is located. The entrance shimmers faintly and is 5 feet wide and 10 feet tall. You and any creature you designate when you cast the spell can enter the extradimensional dwelling as long as the portal remains open. You can open or close the portal if you are within 30 feet of it. While closed, the portal is Invisible.

Beyond the portal is a magnificent foyer with numerous chambers beyond. The atmosphere is clean, fresh, and warm.

You can create any floor plan you like, but the space can't exceed 50 cubes, each cube being 10 feet on each side. The place is furnished and decorated as you choose. It contains sufficient food to serve a nine-course banquet for up to 100 people. A staff of 100 near-transparent Servants attends all who enter. You decide the visual appearance of these Servants and their attire. They are completely obedient to your orders. Each servant can perform any task a normal human servant could perform, but they can't Attack or take any action that would directly harm another creature. Thus the Servants can fetch things, clean, mend, fold clothes, light fires, serve food, pour wine, and so on. The Servants can go anywhere in the mansion but can't leave it. Furnishings and other Objects created by this spell dissipate into smoke if removed from the mansion. When the spell ends, any creatures inside the extradimensional space are expelled into the open spaces nearest to the entrance.

","chat":"","unidentified":""},"source":"","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":0,"units":"","type":""},"range":{"value":300,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":7,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A miniature portal carved from ivory, a small piece of polished marble, and a tiny silver spoon, each item worth at least 5gp","consumed":false,"cost":15,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/runes-royal-3.jpg","effects":[]} +{"_id":"ppWAAEul0QHtm4er","name":"Detect Thoughts","permission":{"default":0},"type":"spell","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

You initially learn the surface thoughts of the creature—what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":2,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A copper piece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/light-eerie-2.jpg","effects":[]} +{"_id":"pub0OWVEB71XQx1n","name":"Feather Fall","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.

","chat":"","unidentified":""},"source":"PHB pg. 239","activation":{"type":"reaction","cost":1,"condition":"which you take when you or a creature within 60 feet of you falls"},"duration":{"value":1,"units":"minute"},"target":{"value":5,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A small feather or piece of down","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/wind-magenta-2.jpg","effects":[]} +{"_id":"pxpb2eOB6bv4phAf","name":"Banishment","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.

If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is incapacitated. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.

","chat":"","unidentified":""},"source":"PHB pg. 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":0,"value":"","scaling":"spell"},"level":4,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"An item distasteful to the target","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/link-eerie-3.jpg","effects":[]} +{"_id":"pybg5MNc3lkerH4Y","name":"Blight","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.

If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.

If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw, it simply withers and dies.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"PHB pg. 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":0,"scaling":"spell"},"level":4,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/rip-acid-3.jpg","effects":[]} +{"_id":"qLeEXZDbW5y4bmLY","name":"True Resurrection","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You touch a creature that has been dead for no longer than 200 years and that died for any reason except old age. If the creature's soul is free and willing, the creature is restored to life with all its hit points.

This spell closes all wounds, neutralizes any poison, cures all diseases, and lifts any curses affecting the creature when it died. The spell replaces damaged or missing organs and limbs. If the creature was undead, it is restored to its non-undead form.

The spell can even provide a new body if the original no longer exists, in which case you must speak the creature's name. The creature then appears in an unoccupied space you choose within 10 feet of you.

","chat":"","unidentified":""},"source":"PHB pg. 284","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":9,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A sprinkle of holy water and diamonds worth at least 25,000 gp, which the spell consumes","consumed":true,"cost":25000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/heal-sky-3.jpg","effects":[]} +{"_id":"qcYitWoSMTnKkzM1","name":"Heal","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 Hit Points. This spell also ends blindness, deafness, and any Diseases affecting the target. This spell has no effect on constructs or Undead.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the amount of Healing increases by 10 for each slot level above 6th.

","chat":"","unidentified":""},"source":"PHB pg. 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["70","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":6,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"10"},"consume":{"type":"","target":"","amount":null}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/heal-jade-3.jpg","effects":[]} +{"_id":"r3243JU4AyQJyfX4","name":"Modify Memory","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You attempt to reshape another creature's memories. One creature that you can see must make a Wisdom saving throw. If you are fighting the creature, it has advantage on the saving throw. On a failed save, the target becomes Charmed by you for the Duration. The charmed target is Incapacitated and unaware of its surroundings, though it can still hear you. If it takes any damage or is targeted by another spell, this spell ends, and none of the target's memories are modified.

While this charm lasts, you can affect the target's memory of an event that it experienced within the last 24 hours and that lasted no more than 10 minutes. You can permanently eliminate all memory of the event, allow the target to recall the event with perfect clarity and exacting detail, change its memory of the details of the event, or create a memory of some other event.

You must speak to the target to describe how its memories are affected, and it must be able to understand your language for the modified memories to take root. Its mind fills in any gaps in the details of your description. If the spell ends before you have finished describing the modified memories, the creature's memory isn't altered. Otherwise, the modified memories take hold when the spell ends.

A modified memory doesn't necessarily affect how a creature behaves, particularly if the memory contradicts the creature's natural inclinations, Alignment, or beliefs. An illogical modified memory, such as implanting a memory of how much the creature enjoyed dousing itself in acid, is dismissed, perhaps as a bad dream. The DM might deem a modified memory too nonsensical to affect a creature in a significant manner.

A Remove Curse or Greater Restoration spell cast on the target restores the creature's true memory.

At Higher Levels. If you cast this spell using a spell slot of 6th level or higher, you can alter the target's memories of an event that took place up to 7 days ago (6th level), 30 days ago (7th level), 1 year ago (8th level), or any time in the creature's past (9th level).

","chat":"","unidentified":""},"source":"PHB pg. 261","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/air-burst-jade-3.jpg","effects":[]} +{"_id":"s7nXgot5gGZVcMrv","name":"Transport via Plants","permission":{"default":0},"type":"spell","data":{"description":{"value":"

This spell creates a magical link between a Large or larger inanimate plant within range and another plant, at any distance, on the same plane of existence. You must have seen or touched the destination plant at least once before. For the Duration, any creature can step into the target plant and exit from the destination plant by using 5 feet of Movement.

","chat":"","unidentified":""},"source":"PHB pg. 283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":2,"units":"spec","type":"object"},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":6,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/leaf-jade-3.jpg","effects":[]} +{"_id":"sTIkQK7KuQNOyY0C","name":"Hallucinatory Terrain","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road. Manufactured structures, Equipment, and creatures within the area aren't changed in appearance.

The tactile characteristics of the terrain are unchanged, so creatures entering the area are likely to see through the Illusion. If the difference isn't obvious by touch, a creature carefully examining the Illusion can attempt an Intelligence (Investigation) check against your spell save DC to disbelieve it. A creature who discerns the Illusion for what it is, sees it as a vague image superimposed on the terrain.

","chat":"","unidentified":""},"source":"PHB pg. 249","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":150,"units":"ft","type":"cube"},"range":{"value":300,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":4,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A stone, a twig, and a bit of green plant","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/air-burst-jade-2.jpg","effects":[]} +{"_id":"tEpDmYZNGc9f5OhJ","name":"Greater Invisibility","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You or a creature you touch becomes Invisible until the spell ends. Anything the target is wearing or carrying is Invisible as long as it is on the target's person.

","chat":"","unidentified":""},"source":"PHB pg. 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":4,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/fog-water-air-3.jpg","effects":[]} +{"_id":"tMH6Ivn4GmE1naMj","name":"Harm","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You unleash a virulent disease on a creature that you can see within range. The target must make a Constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can't reduce the target's Hit Points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 Hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature's hit point maximum to return to normal before that time passes.

","chat":"","unidentified":""},"source":"PHB pg. 249","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["14d6","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":6,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"consume":{"type":"","target":"","amount":null}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/rip-magenta-3.jpg","effects":[]} +{"_id":"uAwtVZkiSTyP6ORB","name":"Telepathic Bond","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You forge a telepathic link among up to eight willing creatures of your choice within range, psychically linking each creature to all the others for the duration. Creatures with Intelligence scores of 2 or less aren't affected by this spell.

Until the spell ends, the targets can communicate telepathically through the bond whether or not they have a common language. The communication is possible over any distance, though it can't extend to other planes of existence.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":9,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":5,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"Pieces of eggshell from two different kinds of creatures","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/link-blue-1.jpg","effects":[]} +{"_id":"uCud2s4TjMfjiXUb","name":"Spirit Guardians","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.

When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"PHB pg. 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":3,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A holy symbol","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/needles-sky-2.jpg","effects":[]} +{"_id":"uUWb1wZgtMou0TVP","name":"Cure Wounds","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/heal-jade-1.jpg","effects":[]} +{"_id":"udsLtG0BugXHR2JQ","name":"Prestidigitation","permission":{"default":0},"type":"spell","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n

If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"PHB pg. 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/explosion-royal-1.jpg","effects":[]} +{"_id":"vrN18tbTw7io5MWd","name":"Chill Touch","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 Necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.

If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"PHB pg. 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":0,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/ice-blue-1.jpg","effects":[]} +{"_id":"wJKpSvSTbSkTjqyb","name":"Shatter","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw.

A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area.

Higher Levels. When you cast this spell using a 3 or higher level spell slot, the damage of the spell increases by 1d8 for each level of higher spell slot 2.

","chat":"","unidentified":""},"source":"PHB pg. 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":10,"units":"ft","type":"sphere"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A chip of mica","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/explosion-sky-2.jpg","effects":[]} +{"_id":"wXzkqpeFP8eWgJzK","name":"Antilife Shell","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A shimmering barrier extends out from you in a 10-foot radius and moves with you, remaining centered on you and hedging out creatures other than undead and constructs. The barrier lasts for the duration.

The barrier prevents an affected creature from passing or reaching through. An affected creature can cast spells or make attacks with ranged or reach weapons through the barrier.

If you move so that an affected creature is forced to pass through the barrier, the spell ends.

","chat":"","unidentified":""},"source":"PHB pg. 213","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":10,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":5,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/protect-jade-2.jpg","effects":[]} +{"_id":"wpx42mtoZ5BmXRs1","name":"Phantom Steed","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A Large quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range. You decide the creature's appearance, but it is equipped with a saddle, bit, and bridle. Any of the equipment created by the spell vanishes in a puff of smoke if it is carried more than 10 feet away from the steed.

For the duration, you or a creature you choose can ride the steed. The creature uses the statistics for a riding horse, except it has a speed of 100 feet and can travel 10 miles in an hour, or 13 miles at a fast pace. When the spell ends, the steed gradually fades, giving the rider 1 minute to dismount. The spell ends if you use an action to dismiss it or if the steed takes any damage.

","chat":"","unidentified":""},"source":"PHB pg. 265","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"units":"any","type":"space"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":3,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/wild-jade-2.jpg","effects":[]} +{"_id":"wqfAVANuQonNBgnL","name":"Misty Step","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"PHB pg. 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":30,"units":"ft","type":"space"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg","effects":[]} +{"_id":"wvLbtemkH8gyBpdc","name":"Sequester","permission":{"default":0},"type":"spell","data":{"description":{"value":"

By means of this spell, a willing creature or an object can be hidden away, safe from detection for the Duration. When you cast the spell and touch the target, it becomes Invisible and can't be targeted by divination spells or perceived through Scrying sensors created by Divination Spells.

If the target is a creature, it falls into a state of suspended animation. Time ceases to flow for it, and it doesn't grow older.

You can set a condition for the spell to end early. The condition can be anything you choose, but it must occur or be visible within 1 mile of the target. Examples include \"after 1,000 years\" or \"when the Tarrasque awakens.\" This spell also ends if the target takes any damage.

","chat":"","unidentified":""},"source":"PHB pg. 274","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"perm"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":7,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A powder composed of diamond, emerald, ruby, and sapphire dust worth at least 5,000 gp, which the spell consumes","consumed":true,"cost":5000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/shielding-eerie-2.jpg","effects":[]} +{"_id":"x5JNBSyIBBZsjcGT","name":"Earthquake","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You create a seismic disturbance at a point on the ground that you can see within range. For the Duration, an intense tremor rips through the ground in a 100-foot-radius circle centered on that point and shakes creatures and structures in contact with the ground in that area.

The ground in the area becomes difficult terrain. Each creature on the ground that is concentrating must make a Constitution saving throw. On a failed save, the creature’s Concentration is broken.

When you cast this spell and at the end of each turn you spend concentrating on it, each creature on the ground in the area must make a Dexterity saving throw. On a failed save, the creature is knocked prone.

This spell can have additional Effects depending on the terrain in the area, as determined by the DM.

Fissures. Fissures open throughout the spell’s area at the start of your next turn after you cast the spell. A total of 1d6 such fissures open in locations chosen by the DM. Each is 1d10 × 10 feet deep, 10 feet wide, and extends from one edge of the spell’s area to the opposite side. A creature standing on a spot where a fissure opens must succeed on a Dexterity saving throw or fall in. A creature that successfully saves moves with the fissure’s edge as it opens.

A fissure that opens beneath a structure causes it to automatically collapse (see below).

Structures. The tremor deals 50 bludgeoning damage to any structure in contact with the ground in the area when you cast the spell and at the start of each of your turns until the spell ends. If a structure drops to 0 Hit Points, it collapses and potentially damages nearby creatures. A creature within half the distance of a structure’s height must make a Dexterity saving throw. On a failed save, the creature takes 5d6 bludgeoning damage, is knocked prone, and is buried in the rubble, requiring a DC 20 Strength (Athletics) check as an action to escape. The DM can adjust the DC higher or lower, depending on the Nature of the rubble. On a successful save, the creature takes half as much damage and doesn’t fall prone or become buried.

","chat":"","unidentified":""},"source":"PHB pg. 236","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":100,"units":"ft","type":"radius"},"range":{"value":500,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":8,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A pinch of dirt, a piece of rock, and a lump of clay","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/rock-orange-3.jpg","effects":[]} +{"_id":"xNM9CzQQr2CieM4B","name":"Demiplane","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You create a shadowy door on a flat solid surface that you can see within range. The door is large enough to allow Medium creatures to pass through unhindered. When opened, the door leads to a demiplane that appears to be an empty room 30 feet in each dimension, made of wood or stone. When the spell ends, the door disappears, and any creatures or objects inside the demiplane remain trapped there, as the door also disappears from the other side.

Each time you cast this spell, you can create a new demiplane, or have the shadowy door connect to a demiplane you created with a previous casting of this spell. Additionally, if you know the nature and contents of a demiplane created by a casting of this spell by another creature, you can have the shadowy door connect to its demiplane instead.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":0,"units":"","type":""},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":8,"school":"con","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/runes-blue-3.jpg","effects":[]} +{"_id":"xmDBqZhRVrtLP8h2","name":"Protection from Evil and Good","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.

The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.

","chat":"","unidentified":""},"source":"PHB pg. 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Holy water or powdered silver and iron, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/protect-sky-2.jpg","effects":[]} +{"_id":"y8A4HfTwd93ypdEz","name":"Magic Circle","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You create a 10-foot-radius, 20-foot-tall Cylinder of magical energy centered on a point on the ground that you can see within range. Glowing runes appear wherever the cylinder intersects with the floor or other surface.

Choose one or more of the following types of creatures: Celestials, Elementals, fey, Fiends, or Undead. The circle affects a creature of the chosen type in the following ways:

\n\n

When you cast this spell, you can elect to cause its magic to operate in the reverse direction, preventing a creature of the specified type from leaving the cylinder and protecting targets outside it.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the Duration increases by 1 Hour for each slot level above 3rd.

","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":10,"units":"ft","type":"cylinder"},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":null,"value":"","scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Holy water or powdered silver and iron worth at least 100gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/runes-blue-3.jpg","effects":[]} +{"_id":"yI0XWIgI0IGGsR3R","name":"Move Earth","permission":{"default":0},"type":"spell","data":{"description":{"value":"

Choose an area of terrain no larger than 40 feet on a side within range. You can reshape dirt, sand, or clay in the area in any manner you choose for the Duration. You can raise or lower the area's elevation, create or fill in a trench, erect or flatten a wall, or form a pillar. The extent of any such changes can't exceed half the area's largest dimension. So, if you affect a 40-foot square, you can create a pillar up to 20 feet high, raise or lower the square's elevation by up to 20 feet, dig a trench up to 20 feet deep, and so on. It takes 10 minutes for these changes to complete.

At the end of every 10 minutes you spend concentrating on the spell, you can choose a new area of terrain to affect.

Because the terrain's transformation occurs slowly, creatures in the area can't usually be trapped or injured by the ground's Movement.

This spell can't manipulate natural stone or stone construction. Rocks and structures shift to accommodate the new terrain. If the way you shape the terrain would make a structure unstable, it might collapse.

Similarly, this spell doesn't directly affect Plant Growth. The moved earth carries any Plants along with it.

","chat":"","unidentified":""},"source":"PHB pg. 263","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":2,"units":"hour"},"target":{"value":40,"units":"ft","type":"square"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":6,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"An iron blade and a small bag containing a mixture of soils- clay, loam, and sand","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/rock-orange-3.jpg","effects":[]} +{"_id":"yN3XZZujhR4aVvPa","name":"Conjure Fey","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You summon a fey creature of challenge rating 6 or lower, or a fey spirit that takes the form of a beast of challenge rating 6 or lower. It appears in an unoccupied space that you can see within range. The fey creature disappears when it drops to 0 hit points or when the spell ends.

The fey creature is friendly to you and your companions for the duration. Roll initiative for the creature, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you), as long as they don't violate its alignment. If you don't issue any commands to the fey creature, it defends itself from hostile creatures but otherwise takes no actions.

If your concentration is broken, the fey creature doesn't disappear. Instead, you lose control of the fey creature, it becomes hostile toward you and your companions, and it might attack. An uncontrolled fey creature can't be dismissed by you, and it disappears 1 hour after you summoned it.

Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the challenge rating increases by 1 for each slot level above 6th.

","chat":"","unidentified":""},"source":"PHB pg. 226","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"units":"any","type":"space"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":6,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/runes-blue-3.jpg","effects":[]} +{"_id":"yfbK8gZqESlaoY5t","name":"Fly","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You touch a willing creature. The target gains a flying speed of 60 feet for the Duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"PHB pg. 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A wing feather from any bird","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/link-spirit-1.jpg","effects":[]} +{"_id":"yqUDoxk4x0NWG5Bz","name":"Slow","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You alter time around up to six creatures of your choice in a 40-foot cube within range. Each target must succeed on a Wisdom saving throw or be affected by this spell for the duration.

An affected target's speed is halved, it takes a -2 penalty to AC and Dexterity saving throws, and it can't use reactions. On its turn, it can use either an action or a bonus action, not both. Regardless of the creature's abilities or magic items, it can't make more than one melee or ranged attack during its turn.

If the creature attempts to cast a spell with a casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn't take effect until the creature's next turn, and the creature must use its action on that turn to complete the spell. If it can't, the spell is wasted.

A creature affected by this spell makes another Wisdom saving throw at the end of its turn. On a successful save, the effect ends for it.

","chat":"","unidentified":""},"source":"PHB pg. 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":40,"units":"ft","type":"cube"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d20","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A drop of molasses.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/fog-magenta-2.jpg","effects":[]} +{"_id":"yw0tYQkOMCgKZ8Ur","name":"Guards and Wards","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You create a ward that protects up to 2,500 square feet of floor space (an area 50 feet square, or one hundred 5-foot squares or twenty-five 10-foot squares). The warded area can be up to 20 feet tall, and shaped as you desire. You can ward several stories of a stronghold by dividing the area among them, as long as you can walk into each contiguous area while you are casting the spell.

When you cast this spell, you can specify individuals that are unaffected by any or all of the Effects that you choose. You can also specify a password that, when spoken aloud, makes the speaker immune to these Effects.

Guards and wards creates the following Effects within the warded area.

Corridors. Fog fills all the warded corridors, making them heavily obscured. In addition, at each intersection or branching passage offering a choice of direction, there is a 50 percent chance that a creature other than you will believe it is going in the opposite direction from the one it chooses.

Doors. All doors in the warded area are magically locked, as if sealed by an Arcane Lock spell. In addition, you can cover up to ten doors with an Illusion (equivalent to the illusory object function of the Minor Illusion spell) to make them appear as plain sections of wall.

Stairs. Webs fill all stairs in the warded area from top to bottom, as the web spell. These strands regrow in 10 minutes if they are burned or torn away while guards and wards lasts.

Other Spell Effect. You can place your choice of one of the following magical Effects within the warded area of the stronghold.

\n\n

The whole warded area radiates magic. A Dispel Magic cast on a specific effect, if successful, removes only that effect.

You can create a permanently guarded and warded structure by casting this spell there every day for one year.

","chat":"","unidentified":""},"source":"PHB pg. 248","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":""},"level":6,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Burning incense, a small measure of brimstone and oil, a knotted string, a small amount of umber hulk blood, and a small silver rod worth at least 10gp","consumed":false,"cost":10,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/runes-magenta-3.jpg","effects":[]} +{"_id":"z1mx84ONwkXKUZd7","name":"Shield","type":"spell","img":"systems/dnd5e/icons/spells/protect-magenta-1.jpg","data":{"description":{"value":"

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"PHB pg. 275","activation":{"type":"reaction","cost":1,"condition":"Which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[{"_id":"6pbotGIvqQkraPva","flags":{},"changes":[{"key":"data.attributes.ac.bonus","value":"5","mode":2}],"disabled":true,"duration":{"startTime":null,"rounds":1},"icon":"systems/dnd5e/icons/spells/protect-magenta-1.jpg","label":"Shield","origin":"Item.FlLKKv7bQBlIAs11","tint":null,"transfer":true}],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}} +{"_id":"zMAWdyc8UVb37BK4","name":"Suggestion","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"PHB pg. 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A snake's tongue and either a bit of honeycomb or a drop of sweet oil","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/air-burst-magenta-2.jpg","effects":[]} +{"_id":"zMEo5DKK8uxsuWnq","name":"Reincarnate","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You touch a dead humanoid or a piece of a dead humanoid. Provided that the creature has been dead no longer than 10 days, the spell forms a new adult body for it and then calls the soul to enter that body. If the target's soul isn't free or willing to do so, the spell fails.

The magic fashions a new body for the creature to inhabit, which likely causes the creature's race to change. The DM rolls a d100 and consults the following table to determine what form the creature takes when restored to life, or the DM chooses a form.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d100Race
01-04Dragonborn
05-13Dwarf, hill
14-21Dwarf, mountain
22-25Elf, dark
26-34Elf, high
35-42Elf, wood
43-46Gnome, forest
47-52Gnome, rock
53-56Half-elf
57-60Half-orc
61-68Halfling, lightfoot
69-79Halfling, stout
77-96Human
97-00Tiefling
\n

The reincarnated creature recalls its former life and experiences. It retains the capabilities it had in its original form, except it exchanges its original race for the new one and changes its Racial Traits accordingly.

","chat":"","unidentified":""},"source":"PHB pg. 271","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"spec","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d100","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":5,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Rare oils and unguents worth at least 1,000 gp, which the spell consumes","consumed":true,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/heal-sky-3.jpg","effects":[]} +{"_id":"zPGohqJRir6MyQ3U","name":"Expeditious Retreat","permission":{"default":0},"type":"spell","data":{"description":{"value":"

This spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus action on each of your turns until the spell ends, you can take the Dash action.

","chat":"","unidentified":""},"source":"PHB pg. 238","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"spell"},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/wind-sky-1.jpg","effects":[]} +{"_id":"ztgcdrWPshKRpFd0","name":"Fireball","permission":{"default":0},"type":"spell","data":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"PHB pg. 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":20,"units":"ft","type":"sphere"},"range":{"value":150,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/fireball-red-2.jpg","effects":[]} +{"_id":"zwGsAv6kmwzYGhh3","name":"Blindness/Deafness","permission":{"default":0},"type":"spell","data":{"description":{"value":"

You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"PHB pg. 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":0,"scaling":"spell"},"level":2,"school":"nec","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/spells/evil-eye-red-2.jpg","effects":[]} diff --git a/packs/src/classfeatures/bonus-cantrip-druid.json b/packs/src/classfeatures/bonus-cantrip-druid.json index a583f55de4..f2eb7fb89e 100644 --- a/packs/src/classfeatures/bonus-cantrip-druid.json +++ b/packs/src/classfeatures/bonus-cantrip-druid.json @@ -66,6 +66,6 @@ } }, "flags": {}, - "img": "icons/magic/nature/vines-thorned-glow-green.webp", + "img": "systems/dnd5e/icons/spells/vines-acid-1.jpg", "effects": [] } diff --git a/packs/src/heroes/akra-dragonborn-cleric.json b/packs/src/heroes/akra-dragonborn-cleric.json index 09f6c1d8d7..a6eeeab220 100644 --- a/packs/src/heroes/akra-dragonborn-cleric.json +++ b/packs/src/heroes/akra-dragonborn-cleric.json @@ -2042,7 +2042,7 @@ }, "sort": 100000, "flags": {}, - "img": "icons/magic/control/buff-flight-wings-blue.webp", + "img": "systems/dnd5e/icons/spells/haste-sky-1.jpg", "effects": [], "folder": null, "permission": { @@ -2141,7 +2141,7 @@ }, "sort": 200000, "flags": {}, - "img": "icons/magic/light/beam-rays-orange.webp", + "img": "systems/dnd5e/icons/spells/beam-orange-2.jpg", "effects": [], "folder": null, "permission": { @@ -2237,7 +2237,7 @@ }, "sort": 300000, "flags": {}, - "img": "icons/magic/fire/explosion-fireball-small-purple-orange.webp", + "img": "systems/dnd5e/icons/spells/explosion-royal-1.jpg", "effects": [], "folder": null, "permission": { @@ -2333,7 +2333,7 @@ }, "sort": 500000, "flags": {}, - "img": "icons/magic/control/buff-flight-wings-blue.webp", + "img": "systems/dnd5e/icons/spells/haste-sky-1.jpg", "effects": [], "folder": null, "permission": { @@ -2433,7 +2433,7 @@ }, "sort": 600000, "flags": {}, - "img": "icons/magic/life/heart-cross-green.webp", + "img": "systems/dnd5e/icons/spells/heal-jade-1.jpg", "effects": [], "folder": null, "permission": { @@ -2528,7 +2528,7 @@ }, "sort": 1750000, "flags": {}, - "img": "icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp", + "img": "systems/dnd5e/icons/spells/protect-sky-2.jpg", "effects": [], "folder": null, "permission": { @@ -2623,7 +2623,7 @@ }, "sort": 550000, "flags": {}, - "img": "icons/magic/fire/explosion-fireball-small-purple.webp", + "img": "systems/dnd5e/icons/spells/explosion-magenta-1.jpg", "effects": [], "folder": null, "permission": { @@ -2719,7 +2719,7 @@ }, "sort": 575000, "flags": {}, - "img": "icons/magic/air/wind-swirl-purple-blue.webp", + "img": "systems/dnd5e/icons/spells/wind-blue-2.jpg", "effects": [], "folder": null, "permission": { @@ -2814,7 +2814,7 @@ }, "sort": 400000, "flags": {}, - "img": "icons/magic/unholy/strike-beam-blood-red-purple.webp", + "img": "systems/dnd5e/icons/spells/rip-magenta-2.jpg", "effects": [], "folder": null, "permission": { @@ -2910,7 +2910,7 @@ }, "sort": 1000000, "flags": {}, - "img": "icons/magic/air/air-burst-spiral-blue-gray.webp", + "img": "systems/dnd5e/icons/spells/air-burst-sky-2.jpg", "effects": [], "folder": null, "permission": { @@ -3006,7 +3006,7 @@ }, "sort": 1100000, "flags": {}, - "img": "icons/magic/light/explosion-star-blue.webp", + "img": "systems/dnd5e/icons/spells/light-blue-2.jpg", "effects": [], "folder": null, "permission": { @@ -3102,7 +3102,7 @@ }, "sort": 1200000, "flags": {}, - "img": "icons/magic/air/air-burst-spiral-teal-green.webp", + "img": "systems/dnd5e/icons/spells/air-burst-jade-2.jpg", "effects": [], "folder": null, "permission": { @@ -3202,7 +3202,7 @@ }, "sort": 1300000, "flags": {}, - "img": "icons/magic/fire/projectile-fireball-smoke-large-blue.webp", + "img": "systems/dnd5e/icons/spells/fireball-sky-2.jpg", "effects": [], "folder": null, "permission": { @@ -3302,7 +3302,7 @@ }, "sort": 1400000, "flags": {}, - "img": "icons/magic/life/heart-cross-green.webp", + "img": "systems/dnd5e/icons/spells/heal-jade-1.jpg", "effects": [], "folder": null, "permission": { @@ -3402,7 +3402,7 @@ }, "sort": 1500000, "flags": {}, - "img": "icons/magic/unholy/strike-beam-blood-red-teal-blue.webp", + "img": "systems/dnd5e/icons/spells/rip-jade-2.jpg", "effects": [], "folder": null, "permission": { @@ -3498,7 +3498,7 @@ }, "sort": 1600000, "flags": {}, - "img": "icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp", + "img": "systems/dnd5e/icons/spells/protect-sky-2.jpg", "effects": [], "folder": null, "permission": { @@ -3594,7 +3594,7 @@ }, "sort": 1700000, "flags": {}, - "img": "icons/magic/light/explosion-star-small-teal.webp", + "img": "systems/dnd5e/icons/spells/light-jade-1.jpg", "effects": [], "folder": null, "permission": { @@ -3690,7 +3690,7 @@ }, "sort": 1800000, "flags": {}, - "img": "icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp", + "img": "systems/dnd5e/icons/spells/protect-sky-2.jpg", "effects": [], "folder": null, "permission": { @@ -4266,7 +4266,7 @@ }, "sort": 5850000, "flags": {}, - "img": "icons/magic/perception/eye-ringed-glow-angry-small-red.webp", + "img": "systems/dnd5e/icons/spells/evil-eye-red-1.jpg", "effects": [], "folder": null, "permission": { diff --git a/packs/src/heroes/aoth-human-druid.json b/packs/src/heroes/aoth-human-druid.json index c306389a63..d362ae2ddb 100644 --- a/packs/src/heroes/aoth-human-druid.json +++ b/packs/src/heroes/aoth-human-druid.json @@ -1561,7 +1561,7 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/nature/vines-thorned-glow-teal.webp", + "img": "systems/dnd5e/icons/spells/vines-jade-1.jpg", "effects": [], "folder": null, "permission": { @@ -1662,7 +1662,7 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/fire/dagger-rune-enchant-teal.webp", + "img": "systems/dnd5e/icons/spells/enchant-jade-1.jpg", "effects": [], "folder": null, "permission": { @@ -1757,7 +1757,7 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/nature/wolf-paw-glow-teal-blue.webp", + "img": "systems/dnd5e/icons/spells/wild-jade-2.jpg", "effects": [], "folder": null, "permission": { @@ -1852,7 +1852,7 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/fire/explosion-fireball-medium-purple-pink.webp", + "img": "systems/dnd5e/icons/spells/explosion-magenta-2.jpg", "effects": [], "folder": null, "permission": { @@ -1948,7 +1948,7 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/air/wind-swirl-purple-blue.webp", + "img": "systems/dnd5e/icons/spells/wind-blue-2.jpg", "effects": [], "folder": null, "permission": { @@ -2048,7 +2048,7 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/life/heart-cross-green.webp", + "img": "systems/dnd5e/icons/spells/heal-jade-1.jpg", "effects": [], "folder": null, "permission": { @@ -2144,7 +2144,7 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/light/explosion-star-blue.webp", + "img": "systems/dnd5e/icons/spells/light-blue-2.jpg", "effects": [], "folder": null, "permission": { @@ -2240,7 +2240,7 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/air/air-burst-spiral-teal-green.webp", + "img": "systems/dnd5e/icons/spells/air-burst-jade-2.jpg", "effects": [], "folder": null, "permission": { @@ -2335,7 +2335,7 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/nature/vines-thorned-curled-glow-green.webp", + "img": "systems/dnd5e/icons/spells/vines-acid-2.jpg", "effects": [], "folder": null, "permission": { @@ -2430,7 +2430,7 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/fire/projectile-meteor-salvo-strong-teal.webp", + "img": "systems/dnd5e/icons/spells/fire-arrows-jade-2.jpg", "effects": [], "folder": null, "permission": { @@ -2526,7 +2526,7 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/air/fog-gas-smoke-dense-gray.webp", + "img": "systems/dnd5e/icons/spells/fog-water-air-2.jpg", "effects": [], "folder": null, "permission": { @@ -2626,7 +2626,7 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/nature/leaf-glow-green.webp", + "img": "systems/dnd5e/icons/spells/leaf-acid-1.jpg", "effects": [], "folder": null, "permission": { @@ -2726,7 +2726,7 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/life/heart-cross-green.webp", + "img": "systems/dnd5e/icons/spells/heal-jade-1.jpg", "effects": [], "folder": null, "permission": { @@ -2822,7 +2822,7 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/control/debuff-energy-hold-blue-yellow.webp", + "img": "systems/dnd5e/icons/spells/wind-grasp-sky-2.jpg", "effects": [], "folder": null, "permission": { @@ -2918,7 +2918,7 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/air/wind-stream-blue-gray.webp", + "img": "systems/dnd5e/icons/spells/wind-sky-1.jpg", "effects": [], "folder": null, "permission": { @@ -3014,7 +3014,7 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/light/explosion-star-small-teal.webp", + "img": "systems/dnd5e/icons/spells/light-jade-1.jpg", "effects": [], "folder": null, "permission": { @@ -3110,7 +3110,7 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/nature/wolf-paw-glow-small-teal-blue.webp", + "img": "systems/dnd5e/icons/spells/wild-jade-1.jpg", "effects": [], "folder": null, "permission": { @@ -3209,7 +3209,7 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/lightning/bolt-forked-teal.webp", + "img": "systems/dnd5e/icons/spells/lightning-jade-1.jpg", "effects": [], "folder": null, "permission": { @@ -3579,7 +3579,7 @@ }, "sort": 5000000, "flags": {}, - "img": "icons/magic/light/explosion-star-large-orange.webp", + "img": "systems/dnd5e/icons/spells/light-air-fire-3.jpg", "effects": [], "folder": null, "permission": { diff --git a/packs/src/heroes/beiro-half-elf-bard.json b/packs/src/heroes/beiro-half-elf-bard.json index 947c10cfc2..7dd27c774c 100644 --- a/packs/src/heroes/beiro-half-elf-bard.json +++ b/packs/src/heroes/beiro-half-elf-bard.json @@ -1966,7 +1966,7 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/light/explosion-star-small-blue-yellow.webp", + "img": "systems/dnd5e/icons/spells/light-sky-1.jpg", "effects": [], "folder": null, "permission": { @@ -2157,7 +2157,7 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/fire/explosion-fireball-medium-purple-pink.webp", + "img": "systems/dnd5e/icons/spells/explosion-magenta-2.jpg", "effects": [], "folder": null, "permission": { @@ -2253,7 +2253,7 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/control/debuff-energy-hold-teal-blue.webp", + "img": "systems/dnd5e/icons/spells/wind-grasp-eerie-2.jpg", "effects": [], "folder": null, "permission": { @@ -2353,7 +2353,7 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/life/heart-cross-strong-blue.webp", + "img": "systems/dnd5e/icons/spells/heal-sky-2.jpg", "effects": [], "folder": null, "permission": { @@ -2448,7 +2448,7 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/fire/explosion-fireball-medium-purple-pink.webp", + "img": "systems/dnd5e/icons/spells/explosion-magenta-2.jpg", "effects": [], "folder": null, "permission": { @@ -2867,7 +2867,7 @@ }, "sort": 2700000, "flags": {}, - "img": "icons/magic/nature/leaf-glow-triple-teal.webp", + "img": "systems/dnd5e/icons/spells/leaf-jade-2.jpg", "effects": [], "folder": null, "permission": { diff --git a/packs/src/heroes/merric-halfling-barbarian.json b/packs/src/heroes/merric-halfling-barbarian.json index 62fddf03f4..1ead38cd57 100644 --- a/packs/src/heroes/merric-halfling-barbarian.json +++ b/packs/src/heroes/merric-halfling-barbarian.json @@ -2348,7 +2348,7 @@ }, "sort": 4875000, "flags": {}, - "img": "icons/magic/lightning/bolt-forked-large-teal.webp", + "img": "systems/dnd5e/icons/spells/lightning-jade-2.jpg", "effects": [], "folder": null, "permission": { @@ -2423,7 +2423,7 @@ }, "sort": 4987500, "flags": {}, - "img": "icons/magic/lightning/bolt-forked-teal.webp", + "img": "systems/dnd5e/icons/spells/lightning-jade-1.jpg", "effects": [], "folder": null, "permission": { diff --git a/packs/src/heroes/morthos-tiefling-sorcerer.json b/packs/src/heroes/morthos-tiefling-sorcerer.json index 0c3a35c9a3..5ed0715d9d 100644 --- a/packs/src/heroes/morthos-tiefling-sorcerer.json +++ b/packs/src/heroes/morthos-tiefling-sorcerer.json @@ -977,7 +977,7 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/fire/explosion-fireball-small-purple-orange.webp", + "img": "systems/dnd5e/icons/spells/explosion-royal-1.jpg", "effects": [], "folder": null, "permission": { @@ -1073,7 +1073,7 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/air/wind-stream-purple-blue.webp", + "img": "systems/dnd5e/icons/spells/wind-blue-1.jpg", "effects": [], "folder": null, "permission": { @@ -1173,7 +1173,7 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/fire/projectile-fireball-smoke-orange.webp", + "img": "systems/dnd5e/icons/spells/fireball-red-1.jpg", "effects": [], "folder": null, "permission": { @@ -1463,7 +1463,7 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/air/fog-gas-smoke-dense-orange.webp", + "img": "systems/dnd5e/icons/spells/fog-orange-2.jpg", "effects": [], "folder": null, "permission": { @@ -1559,7 +1559,7 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/control/debuff-energy-hold-teal-blue.webp", + "img": "systems/dnd5e/icons/spells/wind-grasp-eerie-2.jpg", "effects": [], "folder": null, "permission": { @@ -2884,7 +2884,7 @@ }, "sort": 5150000, "flags": {}, - "img": "icons/magic/air/fog-gas-smoke-swirling-orange.webp", + "img": "systems/dnd5e/icons/spells/fog-orange-3.jpg", "effects": [], "folder": null, "permission": { @@ -3053,7 +3053,7 @@ }, "sort": 5000000, "flags": {}, - "img": "icons/magic/air/wind-tornado-cyclone-red-orange.webp", + "img": "systems/dnd5e/icons/spells/wind-red-3.jpg", "effects": [], "folder": null, "permission": { diff --git a/packs/src/heroes/perrin-halfling-monk.json b/packs/src/heroes/perrin-halfling-monk.json index 6f0e9aab07..1a7832720d 100644 --- a/packs/src/heroes/perrin-halfling-monk.json +++ b/packs/src/heroes/perrin-halfling-monk.json @@ -2598,7 +2598,7 @@ }, "sort": 5525000, "flags": {}, - "img": "icons/magic/lightning/bolt-forked-teal.webp", + "img": "systems/dnd5e/icons/spells/lightning-jade-1.jpg", "effects": [], "folder": null, "permission": { @@ -2673,7 +2673,7 @@ }, "sort": 5450000, "flags": {}, - "img": "icons/magic/lightning/bolt-forked-large-teal.webp", + "img": "systems/dnd5e/icons/spells/lightning-jade-2.jpg", "effects": [], "folder": null, "permission": { diff --git a/packs/src/heroes/quillathe-elf-ranger.json b/packs/src/heroes/quillathe-elf-ranger.json index 8361dbcca2..156e32bee3 100644 --- a/packs/src/heroes/quillathe-elf-ranger.json +++ b/packs/src/heroes/quillathe-elf-ranger.json @@ -1708,7 +1708,7 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/fire/explosion-fireball-small-purple-orange.webp", + "img": "systems/dnd5e/icons/spells/explosion-royal-1.jpg", "effects": [], "folder": null, "permission": { @@ -2098,7 +2098,7 @@ }, "sort": 5621875, "flags": {}, - "img": "icons/magic/nature/leaf-glow-maple-teal.webp", + "img": "systems/dnd5e/icons/spells/leaf-jade-3.jpg", "effects": [], "folder": null, "permission": { @@ -2173,7 +2173,7 @@ }, "sort": 5723438, "flags": {}, - "img": "icons/magic/nature/leaf-glow-maple-green.webp", + "img": "systems/dnd5e/icons/spells/leaf-acid-3.jpg", "effects": [], "folder": null, "permission": { diff --git a/packs/src/heroes/randal-human-fighter.json b/packs/src/heroes/randal-human-fighter.json index c104038413..0126923be4 100644 --- a/packs/src/heroes/randal-human-fighter.json +++ b/packs/src/heroes/randal-human-fighter.json @@ -2415,7 +2415,7 @@ }, "sort": 5000000, "flags": {}, - "img": "icons/magic/light/explosion-star-large-orange.webp", + "img": "systems/dnd5e/icons/spells/light-air-fire-3.jpg", "effects": [], "folder": null, "permission": { diff --git a/packs/src/heroes/riswynn-dwarf-rogue.json b/packs/src/heroes/riswynn-dwarf-rogue.json index 5ed2565872..1247a4af53 100644 --- a/packs/src/heroes/riswynn-dwarf-rogue.json +++ b/packs/src/heroes/riswynn-dwarf-rogue.json @@ -2614,7 +2614,7 @@ }, "sort": 5025001, "flags": {}, - "img": "icons/magic/defensive/shield-barrier-glowing-triangle-magenta.webp", + "img": "systems/dnd5e/icons/spells/protect-magenta-1.jpg", "effects": [], "folder": null, "permission": { @@ -2689,7 +2689,7 @@ }, "sort": 4850001, "flags": {}, - "img": "icons/magic/defensive/shield-barrier-glowing-triangle-teal-purple.webp", + "img": "systems/dnd5e/icons/spells/protect-eerie-1.jpg", "effects": [], "folder": null, "permission": { diff --git a/packs/src/heroes/sefris-half-elf-warlock.json b/packs/src/heroes/sefris-half-elf-warlock.json index b700c7690a..6b9a54cb6d 100644 --- a/packs/src/heroes/sefris-half-elf-warlock.json +++ b/packs/src/heroes/sefris-half-elf-warlock.json @@ -1070,7 +1070,7 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/fire/projectile-fireball-smoke-teal.webp", + "img": "systems/dnd5e/icons/spells/fireball-eerie-1.jpg", "effects": [], "folder": null, "permission": { @@ -1170,7 +1170,7 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/water/projectile-ice-faceted-blue.webp", + "img": "systems/dnd5e/icons/spells/ice-blue-1.jpg", "effects": [], "folder": null, "permission": { @@ -1269,7 +1269,7 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/air/fog-gas-smoke-dense-orange.webp", + "img": "systems/dnd5e/icons/spells/fog-orange-2.jpg", "effects": [], "folder": null, "permission": { @@ -1364,7 +1364,7 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/fire/explosion-fireball-small-purple.webp", + "img": "systems/dnd5e/icons/spells/explosion-magenta-1.jpg", "effects": [], "folder": null, "permission": { @@ -2727,7 +2727,7 @@ }, "sort": 2800001, "flags": {}, - "img": "icons/magic/nature/leaf-glow-triple-teal.webp", + "img": "systems/dnd5e/icons/spells/leaf-jade-2.jpg", "effects": [], "folder": null, "permission": { diff --git a/packs/src/heroes/zanna-gnome-wizard.json b/packs/src/heroes/zanna-gnome-wizard.json index fe9bb270f2..481d98f4f3 100644 --- a/packs/src/heroes/zanna-gnome-wizard.json +++ b/packs/src/heroes/zanna-gnome-wizard.json @@ -799,7 +799,7 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/fire/projectile-fireball-smoke-orange.webp", + "img": "systems/dnd5e/icons/spells/fireball-red-1.jpg", "effects": [], "folder": null, "permission": { @@ -894,7 +894,7 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/light/explosion-star-small-blue-yellow.webp", + "img": "systems/dnd5e/icons/spells/light-sky-1.jpg", "effects": [], "folder": null, "permission": { @@ -1086,7 +1086,7 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/symbols/runes-triangle-orange-purple.webp", + "img": "systems/dnd5e/icons/spells/runes-royal-1.jpg", "effects": [], "folder": null, "permission": { @@ -1184,7 +1184,7 @@ "flags": { "_sheetTab": "description" }, - "img": "icons/magic/defensive/shield-barrier-glowing-triangle-magenta.webp", + "img": "systems/dnd5e/icons/spells/protect-magenta-1.jpg", "effects": [], "folder": null, "permission": { @@ -1280,7 +1280,7 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/nature/wolf-paw-glow-purple-teal.webp", + "img": "systems/dnd5e/icons/spells/wild-eerie-2.jpg", "effects": [], "folder": null, "permission": { @@ -1378,7 +1378,7 @@ "flags": { "_sheetTab": "details" }, - "img": "icons/magic/defensive/shield-barrier-glowing-triangle-blue.webp", + "img": "systems/dnd5e/icons/spells/protect-blue-1.jpg", "effects": [], "folder": null, "permission": { @@ -1479,7 +1479,7 @@ }, "sort": 300001, "flags": {}, - "img": "icons/magic/light/explosion-star-small-pink.webp", + "img": "systems/dnd5e/icons/spells/light-magenta-1.jpg", "effects": [], "folder": null, "permission": { @@ -1579,7 +1579,7 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/fire/projectile-meteor-salvo-light-pink.webp", + "img": "systems/dnd5e/icons/spells/fire-arrows-magenta-1.jpg", "effects": [], "folder": null, "permission": { @@ -3099,7 +3099,7 @@ }, "sort": 5000000, "flags": {}, - "img": "icons/magic/fire/projectile-meteor-salvo-strong-purple-yellow.webp", + "img": "systems/dnd5e/icons/spells/fire-arrows-royal-2.jpg", "effects": [], "folder": null, "permission": { @@ -3174,7 +3174,7 @@ }, "sort": 5100000, "flags": {}, - "img": "icons/magic/fire/projectile-meteor-salvo-light-purple.webp", + "img": "systems/dnd5e/icons/spells/fire-arrows-royal-1.jpg", "effects": [], "folder": null, "permission": { diff --git a/packs/src/monsterfeatures/air-form.json b/packs/src/monsterfeatures/air-form.json index 5c4f5400e9..bc9196d733 100644 --- a/packs/src/monsterfeatures/air-form.json +++ b/packs/src/monsterfeatures/air-form.json @@ -77,6 +77,6 @@ } }, "flags": {}, - "img": "icons/magic/control/debuff-energy-hold-levitate-yellow.webp", + "img": "systems/dnd5e/icons/spells/wind-grasp-air-3.jpg", "effects": [] } diff --git a/packs/src/monsterfeatures/angelic-weapons.json b/packs/src/monsterfeatures/angelic-weapons.json index 6c4563ef7c..e8385c7b65 100644 --- a/packs/src/monsterfeatures/angelic-weapons.json +++ b/packs/src/monsterfeatures/angelic-weapons.json @@ -66,6 +66,6 @@ } }, "flags": {}, - "img": "icons/magic/fire/dagger-rune-enchant-flame-strong-blue-yellow.webp", + "img": "systems/dnd5e/icons/spells/enchant-sky-3.jpg", "effects": [] } diff --git a/packs/src/monsterfeatures/charm.json b/packs/src/monsterfeatures/charm.json index 98fefc8aa3..bfcb017702 100644 --- a/packs/src/monsterfeatures/charm.json +++ b/packs/src/monsterfeatures/charm.json @@ -66,6 +66,6 @@ } }, "flags": {}, - "img": "icons/magic/air/wind-tornado-spiral-pink-purple.webp", + "img": "systems/dnd5e/icons/spells/air-burst-magenta-1.jpg", "effects": [] } diff --git a/packs/src/monsterfeatures/create-whirlwind.json b/packs/src/monsterfeatures/create-whirlwind.json index eb13962c1b..2c4c0313e5 100644 --- a/packs/src/monsterfeatures/create-whirlwind.json +++ b/packs/src/monsterfeatures/create-whirlwind.json @@ -66,6 +66,6 @@ } }, "flags": {}, - "img": "icons/magic/air/wind-tornado-cyclone-white.webp", + "img": "systems/dnd5e/icons/spells/wind-sky-3.jpg", "effects": [] } diff --git a/packs/src/monsterfeatures/darkness-aura.json b/packs/src/monsterfeatures/darkness-aura.json index 46182050a8..873f5c8738 100644 --- a/packs/src/monsterfeatures/darkness-aura.json +++ b/packs/src/monsterfeatures/darkness-aura.json @@ -77,6 +77,6 @@ } }, "flags": {}, - "img": "icons/magic/perception/eye-ringed-glow-angry-red.webp", + "img": "systems/dnd5e/icons/spells/evil-eye-red-2.jpg", "effects": [] } diff --git a/packs/src/monsterfeatures/death-throes.json b/packs/src/monsterfeatures/death-throes.json index 75c089c182..b592181913 100644 --- a/packs/src/monsterfeatures/death-throes.json +++ b/packs/src/monsterfeatures/death-throes.json @@ -66,6 +66,6 @@ } }, "flags": {}, - "img": "icons/magic/fire/explosion-fireball-large-red-orange.webp", + "img": "systems/dnd5e/icons/spells/explosion-red-3.jpg", "effects": [] } diff --git a/packs/src/monsterfeatures/enlarge.json b/packs/src/monsterfeatures/enlarge.json index 9dcf13e691..9b6b15b896 100644 --- a/packs/src/monsterfeatures/enlarge.json +++ b/packs/src/monsterfeatures/enlarge.json @@ -77,6 +77,6 @@ } }, "flags": {}, - "img": "icons/magic/control/energy-stream-link-large-blue.webp", + "img": "systems/dnd5e/icons/spells/link-blue-2.jpg", "effects": [] } diff --git a/packs/src/monsterfeatures/fire-aura.json b/packs/src/monsterfeatures/fire-aura.json index bcdb7044fe..5fa3deed7b 100644 --- a/packs/src/monsterfeatures/fire-aura.json +++ b/packs/src/monsterfeatures/fire-aura.json @@ -66,6 +66,6 @@ } }, "flags": {}, - "img": "icons/magic/air/fog-gas-smoke-swirling-orange.webp", + "img": "systems/dnd5e/icons/spells/fog-orange-3.jpg", "effects": [] } diff --git a/packs/src/monsterfeatures/keen-senses.json b/packs/src/monsterfeatures/keen-senses.json index 00b1341c20..d562211f00 100644 --- a/packs/src/monsterfeatures/keen-senses.json +++ b/packs/src/monsterfeatures/keen-senses.json @@ -66,6 +66,6 @@ } }, "flags": {}, - "img": "icons/magic/perception/eye-ringed-glow-angry-large-teal.webp", + "img": "systems/dnd5e/icons/spells/evil-eye-eerie-3.jpg", "effects": [] } diff --git a/packs/src/monsterfeatures/lightning-storm.json b/packs/src/monsterfeatures/lightning-storm.json index 8a0ebfc11d..d2ce4b3dd8 100644 --- a/packs/src/monsterfeatures/lightning-storm.json +++ b/packs/src/monsterfeatures/lightning-storm.json @@ -66,6 +66,6 @@ } }, "flags": {}, - "img": "icons/magic/lightning/bolts-forked-large-blue-yellow.webp", + "img": "systems/dnd5e/icons/spells/lighting-sky-3.jpg", "effects": [] } diff --git a/packs/src/monsterfeatures/misty-escape.json b/packs/src/monsterfeatures/misty-escape.json index 7eb1933757..d3ca3c8223 100644 --- a/packs/src/monsterfeatures/misty-escape.json +++ b/packs/src/monsterfeatures/misty-escape.json @@ -66,6 +66,6 @@ } }, "flags": {}, - "img": "icons/magic/air/fog-gas-smoke-swirling-gray.webp", + "img": "systems/dnd5e/icons/spells/fog-water-air-3.jpg", "effects": [] } diff --git a/packs/src/monsterfeatures/petrifying-breath.json b/packs/src/monsterfeatures/petrifying-breath.json index 1b774812e6..08d6138f9f 100644 --- a/packs/src/monsterfeatures/petrifying-breath.json +++ b/packs/src/monsterfeatures/petrifying-breath.json @@ -66,6 +66,6 @@ } }, "flags": {}, - "img": "icons/magic/air/fog-gas-smoke-orange.webp", + "img": "systems/dnd5e/icons/spells/fog-orange-1.jpg", "effects": [] } diff --git a/packs/src/monsterfeatures/possession.json b/packs/src/monsterfeatures/possession.json index 348443581d..c152037945 100644 --- a/packs/src/monsterfeatures/possession.json +++ b/packs/src/monsterfeatures/possession.json @@ -66,6 +66,6 @@ } }, "flags": {}, - "img": "icons/magic/control/fear-fright-monster-grin-purple-blue.webp", + "img": "systems/dnd5e/icons/spells/horror-eerie-3.jpg", "effects": [] } diff --git a/packs/src/monsterfeatures/reflective-carapace.json b/packs/src/monsterfeatures/reflective-carapace.json index 2ec0c18e45..d45c7a14a8 100644 --- a/packs/src/monsterfeatures/reflective-carapace.json +++ b/packs/src/monsterfeatures/reflective-carapace.json @@ -66,6 +66,6 @@ } }, "flags": {}, - "img": "icons/magic/defensive/shield-barrier-flaming-pentagon-orange-purple.webp", + "img": "systems/dnd5e/icons/spells/protect-royal-3.jpg", "effects": [] } diff --git a/packs/src/monsterfeatures/rejuvenation.json b/packs/src/monsterfeatures/rejuvenation.json index 51b479216e..9fb7194318 100644 --- a/packs/src/monsterfeatures/rejuvenation.json +++ b/packs/src/monsterfeatures/rejuvenation.json @@ -66,6 +66,6 @@ } }, "flags": {}, - "img": "icons/magic/control/debuff-energy-hold-levitate-green.webp", + "img": "systems/dnd5e/icons/spells/wind-grasp-acid-3.jpg", "effects": [] } diff --git a/packs/src/monsterfeatures/shimmering-shield.json b/packs/src/monsterfeatures/shimmering-shield.json index 06e40a75da..641d784c9c 100644 --- a/packs/src/monsterfeatures/shimmering-shield.json +++ b/packs/src/monsterfeatures/shimmering-shield.json @@ -66,6 +66,6 @@ } }, "flags": {}, - "img": "icons/magic/light/explosion-star-large-blue-yellow.webp", + "img": "systems/dnd5e/icons/spells/light-sky-3.jpg", "effects": [] } diff --git a/packs/src/monsterfeatures/teleport.json b/packs/src/monsterfeatures/teleport.json index bce54ce07c..00679454ae 100644 --- a/packs/src/monsterfeatures/teleport.json +++ b/packs/src/monsterfeatures/teleport.json @@ -77,6 +77,6 @@ } }, "flags": {}, - "img": "icons/magic/symbols/runes-star-pentagon-magenta.webp", + "img": "systems/dnd5e/icons/spells/runes-magenta-3.jpg", "effects": [] } diff --git a/packs/src/monsterfeatures/web-sense.json b/packs/src/monsterfeatures/web-sense.json index b921805f99..9ad12c5904 100644 --- a/packs/src/monsterfeatures/web-sense.json +++ b/packs/src/monsterfeatures/web-sense.json @@ -66,6 +66,6 @@ } }, "flags": {}, - "img": "icons/magic/control/debuff-chains-ropes-net-white.webp", + "img": "systems/dnd5e/icons/spells/shielding-spirit-3.jpg", "effects": [] } diff --git a/packs/src/monsterfeatures/whirlwind.json b/packs/src/monsterfeatures/whirlwind.json index 9c62940fae..506bef51a0 100644 --- a/packs/src/monsterfeatures/whirlwind.json +++ b/packs/src/monsterfeatures/whirlwind.json @@ -77,6 +77,6 @@ } }, "flags": {}, - "img": "icons/magic/air/wind-tornado-cyclone-white.webp", + "img": "systems/dnd5e/icons/spells/wind-sky-3.jpg", "effects": [] } diff --git a/packs/src/monsters/beast/ape.json b/packs/src/monsters/beast/ape.json index 590c295cec..bb3ba8a1d1 100644 --- a/packs/src/monsters/beast/ape.json +++ b/packs/src/monsters/beast/ape.json @@ -666,7 +666,7 @@ "_id": "NsTx3MUaYkEI2t8M", "name": "Rock", "type": "weapon", - "img": "icons/magic/earth/projectile-stone-ball-brown.webp", + "img": "systems/dnd5e/icons/spells/rock-plain-1.jpg", "data": { "description": { "value": "
\n

Ranged Weapon Attack: +5 to hit, range 25/50 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

\n

The Ape attacks with its Rock.

", diff --git a/packs/src/monsters/beast/giant-ape.json b/packs/src/monsters/beast/giant-ape.json index 96a0cc74dd..596d6a0c18 100644 --- a/packs/src/monsters/beast/giant-ape.json +++ b/packs/src/monsters/beast/giant-ape.json @@ -667,7 +667,7 @@ "_id": "CVDcFc8ZcjYVl1EV", "name": "Rock", "type": "weapon", - "img": "icons/magic/earth/projectile-stone-ball-brown.webp", + "img": "systems/dnd5e/icons/spells/rock-plain-1.jpg", "data": { "description": { "value": "
\n

Ranged Weapon Attack: +9 to hit, range 50/100 ft., one target. Hit: 30 (7d6 + 6) bludgeoning damage.

\n

The Giant Ape attacks with its Rock.

", diff --git a/packs/src/monsters/celestial/couatl.json b/packs/src/monsters/celestial/couatl.json index 39b5f72c01..38b81a4434 100644 --- a/packs/src/monsters/celestial/couatl.json +++ b/packs/src/monsters/celestial/couatl.json @@ -484,7 +484,7 @@ "_id": "zQGQ8weojMMYaQjx", "name": "Detect Evil and Good", "type": "spell", - "img": "icons/magic/air/air-burst-spiral-blue-gray.webp", + "img": "systems/dnd5e/icons/spells/air-burst-sky-2.jpg", "data": { "description": { "value": "

For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

", @@ -580,7 +580,7 @@ "_id": "dxe0S2Q3d9tYzE7d", "name": "Detect Magic", "type": "spell", - "img": "icons/magic/light/explosion-star-blue.webp", + "img": "systems/dnd5e/icons/spells/light-blue-2.jpg", "data": { "description": { "value": "

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

", @@ -676,7 +676,7 @@ "_id": "LVKrEidPWuCPkMiw", "name": "Detect Thoughts", "type": "spell", - "img": "icons/magic/light/explosion-star-teal-purple.webp", + "img": "systems/dnd5e/icons/spells/light-eerie-2.jpg", "data": { "description": { "value": "

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

You initially learn the surface thoughts of the creature—what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

", @@ -771,7 +771,7 @@ "_id": "bNE25ZvSvdKsegoR", "name": "Bless", "type": "spell", - "img": "icons/magic/control/buff-flight-wings-blue.webp", + "img": "systems/dnd5e/icons/spells/haste-sky-1.jpg", "data": { "description": { "value": "

You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll 1d4 and add the number rolled to the attack roll or saving throw.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

", @@ -867,7 +867,7 @@ "_id": "2Q0o3SZILV6VWXlZ", "name": "Create Food and Water", "type": "spell", - "img": "icons/magic/nature/leaf-glow-teal.webp", + "img": "systems/dnd5e/icons/spells/leaf-jade-1.jpg", "data": { "description": { "value": "

You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn't go bad.

", @@ -963,7 +963,7 @@ "_id": "dSWyDoj8EPXyFJuz", "name": "Cure Wounds", "type": "spell", - "img": "icons/magic/life/heart-cross-green.webp", + "img": "systems/dnd5e/icons/spells/heal-jade-1.jpg", "data": { "description": { "value": "

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

", @@ -1067,7 +1067,7 @@ "_id": "eCVIFct4fCtwSX2w", "name": "Lesser Restoration", "type": "spell", - "img": "icons/magic/life/heart-cross-blue.webp", + "img": "systems/dnd5e/icons/spells/heal-sky-1.jpg", "data": { "description": { "value": "

You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.

", @@ -1163,7 +1163,7 @@ "_id": "q4kiZAkIoF8osKbO", "name": "Sanctuary", "type": "spell", - "img": "icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp", + "img": "systems/dnd5e/icons/spells/protect-sky-2.jpg", "data": { "description": { "value": "

You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a Fireball.

\n

If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends.

", @@ -1258,7 +1258,7 @@ "_id": "JjughFfXQTXFezgU", "name": "Shield", "type": "spell", - "img": "icons/magic/defensive/shield-barrier-glowing-triangle-magenta.webp", + "img": "systems/dnd5e/icons/spells/protect-magenta-1.jpg", "data": { "description": { "value": "

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

", @@ -1354,7 +1354,7 @@ "_id": "CAe84N2xiYrbWJtr", "name": "Dream", "type": "spell", - "img": "icons/magic/air/fog-gas-smoke-swirling-pink.webp", + "img": "systems/dnd5e/icons/spells/fog-magenta-3.jpg", "data": { "description": { "value": "

This spell shapes a creature’s dreams. Choose a creature known to you as the target of this spell. The target must be on the same plane of existence as you. Creatures that don’t sleep, such as elves, can’t be contacted by this spell. You, or a willing creature you touch, enters a trance state, acting as a messenger. While in the trance, the messenger is aware of his or her surroundings, but can’t take Actions or move.

\n

If the target is asleep, the messenger appears in the target’s dreams and can converse with the target as long as it remains asleep, through the Duration of the spell. The messenger can also shape The Environment of the dream, creating landscapes, Objects, and other images. The messenger can emerge from the trance at any time, ending the effect of the spell early. The target recalls the dream perfectly upon waking. If the target is awake when you cast the spell, the messenger knows it, and can either end the trance (and the spell) or wait for the target to fall asleep, at which point the messenger appears in the target’s dreams.

\n

You can make the messenger appear monstrous and terrifying to the target. If you do, the messenger can deliver a message of no more than ten words and then the target must make a Wisdom saving throw. On a failed save, echoes of the phantasmal monstrosity spawn a nightmare that lasts the Duration of the target’s sleep and prevents the target from gaining any benefit from that rest. In addition, when the target wakes up, it takes 3d6 psychic damage.

\n

If you have a body part, lock of hair, clipping from a nail, or similar portion of the target’s body, the target makes its saving throw with disadvantage.

", @@ -1455,7 +1455,7 @@ "_id": "f3VEj8uY8hu6O9Zp", "name": "Greater Restoration", "type": "spell", - "img": "icons/magic/life/heart-cross-strong-flame-blue.webp", + "img": "systems/dnd5e/icons/spells/heal-sky-3.jpg", "data": { "description": { "value": "

You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target's Exhaustion level by one, or end one of the following Effects on the target:

\n", @@ -1551,7 +1551,7 @@ "_id": "ybFJbGjord15IwoC", "name": "Scrying", "type": "spell", - "img": "icons/magic/perception/eye-ringed-glow-angry-large-teal.webp", + "img": "systems/dnd5e/icons/spells/evil-eye-eerie-3.jpg", "data": { "description": { "value": "

You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
KnowledgeSave Modifier
Secondhand (you have heard of the target)+5
Firsthand (you have met the target)+0
Familiar (you know the target well)-5
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ConnectionSave Modifier
Likeness or picture-2
Possession or garment-4
Body part, lock of hair, bit of nail, or the like-10
\n

On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.

\n

On a failed save, the spell creates an Invisible sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the Duration. A creature that can see Invisile Objects sees the sensor as a luminous orb about the size of your fist.

\n

Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.

", @@ -2167,7 +2167,7 @@ "_id": "eM0R6q0yYa0Fy6L0", "name": "Protection from Poison", "type": "spell", - "img": "icons/magic/defensive/shield-barrier-glowing-triangle-green.webp", + "img": "systems/dnd5e/icons/spells/protect-acid-1.jpg", "data": { "description": { "value": "

You touch a creature. If it is poisoned, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random.

\n

For the duration, the target has advantage on saving throws against being poisoned, and it has resistance to poison damage.

", diff --git a/packs/src/monsters/celestial/deva.json b/packs/src/monsters/celestial/deva.json index 78235f9800..32833ade6e 100644 --- a/packs/src/monsters/celestial/deva.json +++ b/packs/src/monsters/celestial/deva.json @@ -485,7 +485,7 @@ "_id": "KRskTTMCEepXUPwU", "name": "Angelic Weapons", "type": "feat", - "img": "icons/magic/fire/dagger-rune-enchant-flame-strong-blue-yellow.webp", + "img": "systems/dnd5e/icons/spells/enchant-sky-3.jpg", "data": { "description": { "value": "

The deva's weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).

The deva's weapon attacks are magical. When the deva hits with any weapon, the weapon deals extra radiant damage (included in the attack).

", @@ -1054,7 +1054,7 @@ "_id": "wOUfM1kPrJzyhrbv", "name": "Detect Evil and Good", "type": "spell", - "img": "icons/magic/air/air-burst-spiral-blue-gray.webp", + "img": "systems/dnd5e/icons/spells/air-burst-sky-2.jpg", "data": { "description": { "value": "

For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

", @@ -1150,7 +1150,7 @@ "_id": "bZvKf777nnC4rJX6", "name": "Commune", "type": "spell", - "img": "icons/magic/control/debuff-energy-hold-levitate-blue-yellow.webp", + "img": "systems/dnd5e/icons/spells/wind-grasp-sky-3.jpg", "data": { "description": { "value": "

You contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no. You must ask your questions before the spell ends. You receive a correct answer for each question.

\n

Divine beings aren't necessarily omniscient, so you might receive \"unclear\" as an answer if a question pertains to information that lies beyond the deity's knowledge. In a case where a one-word answer could be misleading or contrary to the deity's interests, the DM might offer a short phrase as an answer instead.

\n

If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get no answer. The DM makes this roll in secret.

", @@ -1246,7 +1246,7 @@ "_id": "RgU7kRCx3Le9Y8VS", "name": "Raise Dead", "type": "spell", - "img": "icons/magic/life/heart-cross-strong-purple-orange.webp", + "img": "systems/dnd5e/icons/spells/heal-royal-2.jpg", "data": { "description": { "value": "

You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point.

This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases, curses, or similar effects; if these aren't first removed prior to casting the spell, they take effect when the creature returns to life. The spell can't return an undead creature to life.

This spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its survival—its head, for instance—the spell automatically fails.

Coming back from the dead is an ordeal. The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.

", diff --git a/packs/src/monsters/celestial/planetar.json b/packs/src/monsters/celestial/planetar.json index e898683f28..744c1eff94 100644 --- a/packs/src/monsters/celestial/planetar.json +++ b/packs/src/monsters/celestial/planetar.json @@ -485,7 +485,7 @@ "_id": "sDvx0IybgYa8Q4WG", "name": "Angelic Weapons", "type": "feat", - "img": "icons/magic/fire/dagger-rune-enchant-flame-strong-blue-yellow.webp", + "img": "systems/dnd5e/icons/spells/enchant-sky-3.jpg", "data": { "description": { "value": "

The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).

The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals extra radiant damage (included in the attack).

", @@ -710,7 +710,7 @@ "_id": "Ku07tO3vqvuYCbkJ", "name": "Detect Evil and Good", "type": "spell", - "img": "icons/magic/air/air-burst-spiral-blue-gray.webp", + "img": "systems/dnd5e/icons/spells/air-burst-sky-2.jpg", "data": { "description": { "value": "

For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

", @@ -806,7 +806,7 @@ "_id": "2C0408CEBtrZW8ji", "name": "Invisibility (self only)", "type": "spell", - "img": "icons/magic/air/fog-gas-smoke-blue-dense-white.webp", + "img": "systems/dnd5e/icons/spells/fog-sky-2.jpg", "data": { "description": { "value": "

A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

", @@ -902,7 +902,7 @@ "_id": "QKDbYTV2WLbIss7l", "name": "Blade Barrier", "type": "spell", - "img": "icons/magic/light/projectile-beams-salvo-white.webp", + "img": "systems/dnd5e/icons/spells/needles-sky-3.jpg", "data": { "description": { "value": "

You create a vertical wall of whirling, razor-sharp blades made of magical energy. The wall appears within range and lasts for the duration. You can make a straight wall up to 100 feet long, 20 feet high, and 5 feet thick, or a ringed wall up to 60 feet in diameter, 20 feet high, and 5 feet thick. The wall provides three-quarters cover to creatures behind it, and its space is difficult terrain.

\n

When a creature enters the wall's area for the first time on a turn or starts its turn there, the creature must make a Dexterity saving throw. On a failed save, the creature takes 6d10 slashing damage. On a successful save, the creature takes half as much damage.

", @@ -1001,7 +1001,7 @@ "_id": "uckU6zjyrjGJ4ODK", "name": "Dispel Evil and Good", "type": "spell", - "img": "icons/magic/air/air-burst-spiral-large-blue.webp", + "img": "systems/dnd5e/icons/spells/air-burst-sky-3.jpg", "data": { "description": { "value": "

Shimmering energy surrounds and protects you from fey, Undead, and creatures originating from Beyond the Material Plane. For the Duration, Celestials, Elementals, fey, Fiends, and undead have disadvantage on Attack rolls against you.

\n

You can end the spell early by using either of the following special functions.

\n

Break Enchantment. As your action, you touch a creature you can reach that is Charmed, Frightened, or possessed by a Celestial, an elemental, a fey, a fiend, or an Undead. The creature you touch is no longer charmed, frightened, or possessed by such creatures.

\n

Dismissal. As your action, make a melee spell Attack against a Celestial, an elemental, a fey, a fiend, or an Undead you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a Charisma saving throw or be sent back to its home plane (if it isn't there already). If they aren't on their home plane, undead are sent to the Shadowfell, and fey are sent to the Feywild.

", @@ -1097,7 +1097,7 @@ "_id": "cbFJQzrSdDMwuA6e", "name": "Flame Strike", "type": "spell", - "img": "icons/magic/light/beam-rays-red-large.webp", + "img": "systems/dnd5e/icons/spells/beam-red-3.jpg", "data": { "description": { "value": "

A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius, 40-foot-high Cylinder centered on a point within range must make a Dexterity saving throw. A creature takes 4d6 fire damage and 4d6 radiant damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage (your choice) increases by 1d6 for each slot level above 5th.

", @@ -1200,7 +1200,7 @@ "_id": "PkK73wFtbXRz5zlC", "name": "Raise Dead", "type": "spell", - "img": "icons/magic/life/heart-cross-strong-purple-orange.webp", + "img": "systems/dnd5e/icons/spells/heal-royal-2.jpg", "data": { "description": { "value": "

You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point.

This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases, curses, or similar effects; if these aren't first removed prior to casting the spell, they take effect when the creature returns to life. The spell can't return an undead creature to life.

This spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its survival—its head, for instance—the spell automatically fails.

Coming back from the dead is an ordeal. The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.

", @@ -1301,7 +1301,7 @@ "_id": "aBaYlyr1HxX3qdBe", "name": "Commune", "type": "spell", - "img": "icons/magic/control/debuff-energy-hold-levitate-blue-yellow.webp", + "img": "systems/dnd5e/icons/spells/wind-grasp-sky-3.jpg", "data": { "description": { "value": "

You contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no. You must ask your questions before the spell ends. You receive a correct answer for each question.

\n

Divine beings aren't necessarily omniscient, so you might receive \"unclear\" as an answer if a question pertains to information that lies beyond the deity's knowledge. In a case where a one-word answer could be misleading or contrary to the deity's interests, the DM might offer a short phrase as an answer instead.

\n

If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get no answer. The DM makes this roll in secret.

", @@ -1397,7 +1397,7 @@ "_id": "hnTVqZPYILLXFnMa", "name": "Control Weather", "type": "spell", - "img": "icons/magic/air/wind-tornado-cyclone-white.webp", + "img": "systems/dnd5e/icons/spells/wind-sky-3.jpg", "data": { "description": { "value": "

You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don't have a clear path to the sky ends the spell early.

\n

When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 x 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.

\n

When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.

\n

Conditions

\n
    \n
  1. Clear
  2. \n
  3. Light clouds
  4. \n
  5. Overcast or ground fog
  6. \n
  7. Rain, hail, or snow
  8. \n
  9. Torrential rain, driving hail, or blizzard
  10. \n
\n

Temperature

\n
    \n
  1. Unbearable heat
  2. \n
  3. Hot
  4. \n
  5. Warm
  6. \n
  7. Cool
  8. \n
  9. Cold
  10. \n
  11. Arctic cold
  12. \n
\n

Wind

\n
    \n
  1. Calm
  2. \n
  3. Moderate wind
  4. \n
  5. Strong wind
  6. \n
  7. Gale
  8. \n
  9. Storm
  10. \n
", @@ -1493,7 +1493,7 @@ "_id": "SMlbWJOjP5Ua8cnr", "name": "Insect Plague", "type": "spell", - "img": "icons/magic/nature/leaf-glow-maple-teal.webp", + "img": "systems/dnd5e/icons/spells/leaf-jade-3.jpg", "data": { "description": { "value": "

Swarming, biting locusts fill a 20-foot-radius Sphere centered on a point you choose within range. The sphere spreads around corners. The sphere remains for the Duration, and its area is lightly obscured. The sphere's area is difficult terrain.

\n

When the area appears, each creature in it must make a Constitution saving throw. A creature takes 4d10 piercing damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th.

", diff --git a/packs/src/monsters/celestial/solar.json b/packs/src/monsters/celestial/solar.json index b5e46faa24..9893ec5b79 100644 --- a/packs/src/monsters/celestial/solar.json +++ b/packs/src/monsters/celestial/solar.json @@ -489,7 +489,7 @@ "_id": "zkNT86Xasjyzk8Df", "name": "Angelic Weapons", "type": "feat", - "img": "icons/magic/fire/dagger-rune-enchant-flame-strong-blue-yellow.webp", + "img": "systems/dnd5e/icons/spells/enchant-sky-3.jpg", "data": { "description": { "value": "

The solar's weapon attacks are magical. When the solar hits with any weapon, the weapon deals an extra 6d8 radiant damage (included in the attack).

The solar's weapon attacks are magical. When the solar hits with any weapon, the weapon deals extra radiant damage (included in the attack).

", @@ -1248,7 +1248,7 @@ "_id": "i6UkDaSlK1qsMN6i", "name": "Detect Evil and Good", "type": "spell", - "img": "icons/magic/air/air-burst-spiral-blue-gray.webp", + "img": "systems/dnd5e/icons/spells/air-burst-sky-2.jpg", "data": { "description": { "value": "

For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

", @@ -1344,7 +1344,7 @@ "_id": "ql5KnEjMF5yaWgbk", "name": "Invisibility", "type": "spell", - "img": "icons/magic/air/fog-gas-smoke-blue-dense-white.webp", + "img": "systems/dnd5e/icons/spells/fog-sky-2.jpg", "data": { "description": { "value": "

A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

", @@ -1440,7 +1440,7 @@ "_id": "3a272tdusdFnkmtQ", "name": "Blade Barrier", "type": "spell", - "img": "icons/magic/light/projectile-beams-salvo-white.webp", + "img": "systems/dnd5e/icons/spells/needles-sky-3.jpg", "data": { "description": { "value": "

You create a vertical wall of whirling, razor-sharp blades made of magical energy. The wall appears within range and lasts for the duration. You can make a straight wall up to 100 feet long, 20 feet high, and 5 feet thick, or a ringed wall up to 60 feet in diameter, 20 feet high, and 5 feet thick. The wall provides three-quarters cover to creatures behind it, and its space is difficult terrain.

\n

When a creature enters the wall's area for the first time on a turn or starts its turn there, the creature must make a Dexterity saving throw. On a failed save, the creature takes 6d10 slashing damage. On a successful save, the creature takes half as much damage.

", @@ -1539,7 +1539,7 @@ "_id": "1aPq4fyL2R6lZLbM", "name": "Dispel Evil and Good", "type": "spell", - "img": "icons/magic/air/air-burst-spiral-large-blue.webp", + "img": "systems/dnd5e/icons/spells/air-burst-sky-3.jpg", "data": { "description": { "value": "

Shimmering energy surrounds and protects you from fey, Undead, and creatures originating from Beyond the Material Plane. For the Duration, Celestials, Elementals, fey, Fiends, and undead have disadvantage on Attack rolls against you.

\n

You can end the spell early by using either of the following special functions.

\n

Break Enchantment. As your action, you touch a creature you can reach that is Charmed, Frightened, or possessed by a Celestial, an elemental, a fey, a fiend, or an Undead. The creature you touch is no longer charmed, frightened, or possessed by such creatures.

\n

Dismissal. As your action, make a melee spell Attack against a Celestial, an elemental, a fey, a fiend, or an Undead you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a Charisma saving throw or be sent back to its home plane (if it isn't there already). If they aren't on their home plane, undead are sent to the Shadowfell, and fey are sent to the Feywild.

", @@ -1635,7 +1635,7 @@ "_id": "9wis0HWSLp7b6hjC", "name": "Resurrection", "type": "spell", - "img": "icons/magic/life/heart-cross-strong-flame-blue.webp", + "img": "systems/dnd5e/icons/spells/heal-sky-3.jpg", "data": { "description": { "value": "

You touch a dead creature that has been dead for no more than a century, that didn't die of old age, and that isn't undead. If its soul is free and willing, the target returns to life with all its hit points.

This spell neutralizes any poisons and cures normal diseases afflicting the creature when it died. It doesn't, however, remove magical diseases, curses, and the like; if such effects aren't removed prior to casting the spell, they afflict the target on its return to life.

This spell closes all mortal wounds and restores any missing body parts.

Coming back from the dead is an ordeal. The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.

Casting this spell to restore life to a creature that has been dead for one year or longer taxes you greatly. Until you finish a long rest, you can't cast spells again, and you have disadvantage on all attack rolls, ability checks, and saving throws.

", @@ -1731,7 +1731,7 @@ "_id": "jQji64imiJ2S55eW", "name": "Commune", "type": "spell", - "img": "icons/magic/control/debuff-energy-hold-levitate-blue-yellow.webp", + "img": "systems/dnd5e/icons/spells/wind-grasp-sky-3.jpg", "data": { "description": { "value": "

You contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no. You must ask your questions before the spell ends. You receive a correct answer for each question.

\n

Divine beings aren't necessarily omniscient, so you might receive \"unclear\" as an answer if a question pertains to information that lies beyond the deity's knowledge. In a case where a one-word answer could be misleading or contrary to the deity's interests, the DM might offer a short phrase as an answer instead.

\n

If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get no answer. The DM makes this roll in secret.

", @@ -1827,7 +1827,7 @@ "_id": "EuVQ52Ol4zBq4VMN", "name": "Control Weather", "type": "spell", - "img": "icons/magic/air/wind-tornado-cyclone-white.webp", + "img": "systems/dnd5e/icons/spells/wind-sky-3.jpg", "data": { "description": { "value": "

You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don't have a clear path to the sky ends the spell early.

\n

When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 x 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.

\n

When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.

\n

Conditions

\n
    \n
  1. Clear
  2. \n
  3. Light clouds
  4. \n
  5. Overcast or ground fog
  6. \n
  7. Rain, hail, or snow
  8. \n
  9. Torrential rain, driving hail, or blizzard
  10. \n
\n

Temperature

\n
    \n
  1. Unbearable heat
  2. \n
  3. Hot
  4. \n
  5. Warm
  6. \n
  7. Cool
  8. \n
  9. Cold
  10. \n
  11. Arctic cold
  12. \n
\n

Wind

\n
    \n
  1. Calm
  2. \n
  3. Moderate wind
  4. \n
  5. Strong wind
  6. \n
  7. Gale
  8. \n
  9. Storm
  10. \n
", @@ -1998,7 +1998,7 @@ "_id": "H4Qnl5aNwIuOiKvm", "name": "Teleport", "type": "feat", - "img": "icons/magic/symbols/runes-star-pentagon-magenta.webp", + "img": "systems/dnd5e/icons/spells/runes-magenta-3.jpg", "data": { "description": { "value": "

The solar magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

", diff --git a/packs/src/monsters/celestial/unicorn.json b/packs/src/monsters/celestial/unicorn.json index 5da51c593a..6722fa67a2 100644 --- a/packs/src/monsters/celestial/unicorn.json +++ b/packs/src/monsters/celestial/unicorn.json @@ -489,7 +489,7 @@ "_id": "eHaCFuqDid4HqsY5", "name": "Detect Evil and Good", "type": "spell", - "img": "icons/magic/air/air-burst-spiral-blue-gray.webp", + "img": "systems/dnd5e/icons/spells/air-burst-sky-2.jpg", "data": { "description": { "value": "

For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

", @@ -584,7 +584,7 @@ "_id": "Dr4cGcqsYMTi7qHd", "name": "Druidcraft", "type": "spell", - "img": "icons/magic/nature/vines-thorned-glow-teal.webp", + "img": "systems/dnd5e/icons/spells/vines-jade-1.jpg", "data": { "description": { "value": "

Whispering to the spirits of Nature, you create one of the following Effects within range:

\n", @@ -679,7 +679,7 @@ "_id": "w4lWgsWHbGMdLkAo", "name": "Pass without Trace", "type": "spell", - "img": "icons/magic/air/fog-gas-smoke-brown.webp", + "img": "systems/dnd5e/icons/spells/fog-air-1.jpg", "data": { "description": { "value": "

A veil of shadows and Silence radiates from you, masking you and your companions from detection. For the Duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.

", @@ -774,7 +774,7 @@ "_id": "arOfxCz5ASKVxw8U", "name": "Calm Emotions", "type": "spell", - "img": "icons/magic/light/explosion-star-blue.webp", + "img": "systems/dnd5e/icons/spells/light-blue-2.jpg", "data": { "description": { "value": "

You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects. You can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.

\n

Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.

", @@ -868,7 +868,7 @@ "_id": "IJ6p0c0QNJpaZ2F0", "name": "Dispel Evil and Good", "type": "spell", - "img": "icons/magic/air/air-burst-spiral-large-blue.webp", + "img": "systems/dnd5e/icons/spells/air-burst-sky-3.jpg", "data": { "description": { "value": "

Shimmering energy surrounds and protects you from fey, Undead, and creatures originating from Beyond the Material Plane. For the Duration, Celestials, Elementals, fey, Fiends, and undead have disadvantage on Attack rolls against you.

\n

You can end the spell early by using either of the following special functions.

\n

Break Enchantment. As your action, you touch a creature you can reach that is Charmed, Frightened, or possessed by a Celestial, an elemental, a fey, a fiend, or an Undead. The creature you touch is no longer charmed, frightened, or possessed by such creatures.

\n

Dismissal. As your action, make a melee spell Attack against a Celestial, an elemental, a fey, a fiend, or an Undead you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a Charisma saving throw or be sent back to its home plane (if it isn't there already). If they aren't on their home plane, undead are sent to the Shadowfell, and fey are sent to the Feywild.

", @@ -963,7 +963,7 @@ "_id": "oSSTtEGfLr6l3oEv", "name": "Entangle", "type": "spell", - "img": "icons/magic/nature/vines-thorned-curled-glow-green.webp", + "img": "systems/dnd5e/icons/spells/vines-acid-2.jpg", "data": { "description": { "value": "

Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the Duration, these Plants turn the ground in the area into difficult terrain.

\n

A creature in the area when you cast the spell must succeed on a Strength saving throw or be Restrained by the entangling Plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.

\n

When the spell ends, the conjured Plants wilt away.

", @@ -1729,7 +1729,7 @@ "_id": "W5ceTePXIPlUuiEY", "name": "Teleport", "type": "feat", - "img": "icons/magic/symbols/runes-star-pentagon-magenta.webp", + "img": "systems/dnd5e/icons/spells/runes-magenta-3.jpg", "data": { "description": { "value": "

The unicorn magically teleports itself and up to three willing creatures it can see within 5 ft. of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away.

", @@ -2099,7 +2099,7 @@ "_id": "Ps56FcAJxi2L3QdZ", "name": "Shimmering Shield", "type": "feat", - "img": "icons/magic/light/explosion-star-large-blue-yellow.webp", + "img": "systems/dnd5e/icons/spells/light-sky-3.jpg", "data": { "description": { "value": "

The unicorn creates a shimmering, magical field around itself or another creature it can see within 60 feet of it. The target gains a +2 bonus to AC until the end of the unicorn's next turn.

", diff --git a/packs/src/monsters/dragon/pseudodragon.json b/packs/src/monsters/dragon/pseudodragon.json index 667b79588b..713e213bba 100644 --- a/packs/src/monsters/dragon/pseudodragon.json +++ b/packs/src/monsters/dragon/pseudodragon.json @@ -473,7 +473,7 @@ "_id": "heZCHSZEeLLiweK7", "name": "Keen Senses", "type": "feat", - "img": "icons/magic/perception/eye-ringed-glow-angry-large-teal.webp", + "img": "systems/dnd5e/icons/spells/evil-eye-eerie-3.jpg", "data": { "description": { "value": "

The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

", diff --git a/packs/src/monsters/elemental/air-elemental.json b/packs/src/monsters/elemental/air-elemental.json index b9554a2af1..68c04be3ea 100644 --- a/packs/src/monsters/elemental/air-elemental.json +++ b/packs/src/monsters/elemental/air-elemental.json @@ -496,7 +496,7 @@ "_id": "8FHVwYBJY7dxIv9D", "name": "Air Form", "type": "feat", - "img": "icons/magic/control/debuff-energy-hold-levitate-yellow.webp", + "img": "systems/dnd5e/icons/spells/wind-grasp-air-3.jpg", "data": { "description": { "value": "

The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

", @@ -761,7 +761,7 @@ "_id": "PVdWTEQBuiAglD7l", "name": "Whirlwind", "type": "feat", - "img": "icons/magic/air/wind-tornado-cyclone-white.webp", + "img": "systems/dnd5e/icons/spells/wind-sky-3.jpg", "data": { "description": { "value": "
\n

Each creature in the elemental's space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (3d8 + 2) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone.

\n

If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone. If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone.

\n
\n

Each creature in the elemental's space must make a Strength saving throw. On a failure, a target is flung up 20 feet away from the elemental in a random direction and knocked prone. If the target is thrown at another creature, that creature must make a Dexterity saving throw or take the same damage and be knocked prone.

", diff --git a/packs/src/monsters/elemental/djinni.json b/packs/src/monsters/elemental/djinni.json index 04147b2690..953d122a06 100644 --- a/packs/src/monsters/elemental/djinni.json +++ b/packs/src/monsters/elemental/djinni.json @@ -822,7 +822,7 @@ "_id": "nE7YNnVM7srBcdfl", "name": "Create Whirlwind", "type": "feat", - "img": "icons/magic/air/wind-tornado-cyclone-white.webp", + "img": "systems/dnd5e/icons/spells/wind-sky-3.jpg", "data": { "description": { "value": "
\n

A 5-foot-radius, 30-foot-tall cylinder of swirling air magically forms on a point the djinni can see within 120 feet of it. The whirlwind lasts as long as the djinni maintains concentration (as if concentrating on a spell).

\n

Any creature but the djinni that enters the whirlwind must succeed on a DC 18 Strength saving throw or be restrained by it. The djinni can move the whirlwind up to 60 feet as an action, and creatures restrained by the whirlwind move with it. The whirlwind ends if the djinni loses sight of it.

\n

A creature can use its action to free a creature restrained by the whirlwind, including itself, by succeeding on a DC 18 Strength check. If the check succeeds, the creature is no longer restrained and moves to the nearest space outside the whirlwind.

\n
\n

A 5-foot-radius, 30-foot-tall cylinder of swirling air magically forms on a point the djinni can see within 120 feet of it. Any creature but the djinni that enters the whirlwind must make a Strength saving throw or be restrained by it. The djinni can move the whirlwind up to 60 feet as an action, and creatures restrained by the whirlwind move with it. A creature can use its action to free a creature restrained by the whirlwind, including itself, by succeeding on a Strength check. If the check succeeds, the creature is no longer restrained and moves to the nearest space outside the whirlwind.

", @@ -897,7 +897,7 @@ "_id": "12F9jsk5bwHWwzTc", "name": "Detect Evil and Good", "type": "spell", - "img": "icons/magic/air/air-burst-spiral-blue-gray.webp", + "img": "systems/dnd5e/icons/spells/air-burst-sky-2.jpg", "data": { "description": { "value": "

For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

", @@ -993,7 +993,7 @@ "_id": "MgOLRmnzt639f7mi", "name": "Detect Magic", "type": "spell", - "img": "icons/magic/light/explosion-star-blue.webp", + "img": "systems/dnd5e/icons/spells/light-blue-2.jpg", "data": { "description": { "value": "

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

", @@ -1089,7 +1089,7 @@ "_id": "fupKtHSjemPpA4Yg", "name": "Thunderwave", "type": "spell", - "img": "icons/magic/lightning/bolt-forked-teal.webp", + "img": "systems/dnd5e/icons/spells/lightning-jade-1.jpg", "data": { "description": { "value": "

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

\n

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

", @@ -1188,7 +1188,7 @@ "_id": "9MLQ3Ng0HcZnAD2D", "name": "Create Food and Water", "type": "spell", - "img": "icons/magic/nature/leaf-glow-teal.webp", + "img": "systems/dnd5e/icons/spells/leaf-jade-1.jpg", "data": { "description": { "value": "

You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn't go bad.

\n

(Can create wine instead of water)

", @@ -1380,7 +1380,7 @@ "_id": "isSWgaXQIGNdwFmk", "name": "Wind Walk", "type": "spell", - "img": "icons/magic/air/wind-swirl-gray-blue.webp", + "img": "systems/dnd5e/icons/spells/wind-sky-2.jpg", "data": { "description": { "value": "

You and up to ten willing creatures you can see within range assume a gaseous form for the Duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only Actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is Incapacitated and can't move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation.

\n

If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can't land after 1 minute, the creature falls the remaining distance.

", @@ -1476,7 +1476,7 @@ "_id": "gr4aC1723KRzCJ5z", "name": "Conjure Air Elemental", "type": "spell", - "img": "icons/magic/symbols/runes-star-pentagon-orange.webp", + "img": "systems/dnd5e/icons/spells/runes-orange-3.jpg", "data": { "description": { "value": "

You call forth an air elemental servant. Choose an area of air that fills a 10-foot cube within range. An elemental of challenge rating 5 or lower appropriate to the area you chose appears in an unoccupied space within 10 feet of it. For example, a fire elemental emerges from a bonfire, and an earth elemental rises up from the ground. The elemental disappears when it drops to 0 hit points or when the spell ends.

\n

The elemental is friendly to you and your companions for the duration. Roll initiative for the elemental, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the elemental, it defends itself from hostile creatures but otherwise takes no actions.

\n

If your concentration is broken, the elemental doesn't disappear. Instead, you lose control of the elemental, it becomes hostile toward you and your companions, and it might attack. An uncontrolled elemental can't be dismissed by you, and it disappears 1 hour after you summoned it.

\n

Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the challenge rating increases by 1 for each slot level above 5th.

", @@ -1572,7 +1572,7 @@ "_id": "XQbIw2p5jc8Tt5if", "name": "Creation", "type": "spell", - "img": "icons/magic/nature/vines-thorned-entwined-glow-teal-purple.webp", + "img": "systems/dnd5e/icons/spells/vines-eerie-3.jpg", "data": { "description": { "value": "

You pull wisps of shadow material from the Shadowfell to create a nonliving object of vegetable matter within 'range': soft goods, rope, wood, or something similar. You can also use this spell to create mineral objects such as stone, crystal, or metal. The object created must be no larger than a 5-foot cube, and the object must be of a form and material that you have seen before.

\n

The duration depends on the object's material. If the object is composed of multiple materials, use the shortest duration.

\n\n

Using any material created by this spell as another spell's material component causes that spell to fail.

\n

Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the cube increases by 5 feet for each slot level above 5th.

", @@ -1668,7 +1668,7 @@ "_id": "3B2oEhVu60epBmkY", "name": "Gaseous Form", "type": "spell", - "img": "icons/magic/air/fog-gas-smoke-dense-green.webp", + "img": "systems/dnd5e/icons/spells/fog-acid-2.jpg", "data": { "description": { "value": "

You transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal creature isn't affected.

\n

While in this form, the target's only method of movement is a flying speed of 10 feet. The target can enter and occupy the space of another creature. The target has resistance to nonmagical damage, and it has advantage on Strength, Dexterity, and Constitution saving throws. The target can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid surfaces. The target can't fall and remains hovering in the air even when stunned or otherwise incapacitated.

\n

While in the form of a misty cloud, the target can't talk or manipulate objects, and any objects it was carrying or holding can't be dropped, used, or otherwise interacted with. The target can't attack or cast spells.

", @@ -1764,7 +1764,7 @@ "_id": "NFJn1gbhWtQ3o43T", "name": "Invisibility", "type": "spell", - "img": "icons/magic/air/fog-gas-smoke-blue-dense-white.webp", + "img": "systems/dnd5e/icons/spells/fog-sky-2.jpg", "data": { "description": { "value": "

A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

", @@ -1860,7 +1860,7 @@ "_id": "axNcXrcFcnJ8K151", "name": "Major Image", "type": "spell", - "img": "icons/magic/control/debuff-energy-hold-levitate-pink.webp", + "img": "systems/dnd5e/icons/spells/wind-grasp-magenta-2.jpg", "data": { "description": { "value": "

You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted. You can't create sufficient heat or cold to cause damage, a sound loud enough to deal thunder damage or deafen a creature, or a smell that might sicken a creature (like a troglodyte's stench).

As long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. Similarly, you can cause the illusion to make different sounds at different times, even making it carry on a conversation, for example.

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.

", @@ -1956,7 +1956,7 @@ "_id": "1tGcR6Ss7OuDagaA", "name": "Plane Shift", "type": "spell", - "img": "icons/magic/symbols/runes-star-pentagon-orange-purple.webp", + "img": "systems/dnd5e/icons/spells/runes-royal-3.jpg", "data": { "description": { "value": "

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the DM's discretion.

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

", diff --git a/packs/src/monsters/elemental/dust-mephit.json b/packs/src/monsters/elemental/dust-mephit.json index e54c08a537..f9e48dcbe0 100644 --- a/packs/src/monsters/elemental/dust-mephit.json +++ b/packs/src/monsters/elemental/dust-mephit.json @@ -831,7 +831,7 @@ "_id": "CEL09CP91m86nFFN", "name": "Sleep", "type": "spell", - "img": "icons/magic/light/explosion-star-small-pink.webp", + "img": "systems/dnd5e/icons/spells/light-magenta-1.jpg", "data": { "description": { "value": "

This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).

\n

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.

\n

Undead and creatures immune to being charmed aren't affected by this spell.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

", diff --git a/packs/src/monsters/elemental/efreeti.json b/packs/src/monsters/elemental/efreeti.json index f2c59bf60d..7e7c7aaa62 100644 --- a/packs/src/monsters/elemental/efreeti.json +++ b/packs/src/monsters/elemental/efreeti.json @@ -633,7 +633,7 @@ "_id": "Z3lehnNeZEWivGFk", "name": "Detect Magic", "type": "spell", - "img": "icons/magic/light/explosion-star-blue.webp", + "img": "systems/dnd5e/icons/spells/light-blue-2.jpg", "data": { "description": { "value": "

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

", @@ -729,7 +729,7 @@ "_id": "45L0BCYOXLgO7jsh", "name": "Enlarge/Reduce", "type": "spell", - "img": "icons/magic/control/energy-stream-link-large-blue.webp", + "img": "systems/dnd5e/icons/spells/link-blue-2.jpg", "data": { "description": { "value": "

You cause a creature or an object you can see within range to grow larger or smaller for the Duration. Choose either a creature or an object that is neither worn nor carried. If the target is unwilling, it can make a Constitution saving throw. On a success, the spell has no effect.

\n

If the target is a creature, everything it is wearing and carrying changes size with it. Any item dropped by an affected creature returns to normal size at once.

\n

Enlarge. The target's size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category—from Medium to Large, for example. If there isn't enough room for the target to double its size, the creature or object attains the maximum possible size in the space available. Until the spell ends, the target also has advantage on Strength Checks and Strength Saving Throws. The target's Weapons also grow to match its new size. While these Weapons are enlarged, the target's attacks with them deal 1d4 extra damage.

\n

Reduce. The target's size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category—from Medium to Small, for example. Until the spell ends, the target also has disadvantage on Strength Checks and Strength Saving Throws. The target's Weapons also shrink to match its new size. While these Weapons are reduced, the target's attacks with them deal 1d4 less damage (this can't reduce the damage below 1).

", @@ -920,7 +920,7 @@ "_id": "gWEMjYhRVIEnKbZH", "name": "Conjure Elemental (fire elemental only)", "type": "spell", - "img": "icons/magic/symbols/runes-star-pentagon-orange.webp", + "img": "systems/dnd5e/icons/spells/runes-orange-3.jpg", "data": { "description": { "value": "

You call forth an elemental servant. Choose an area of air, earth, fire, or water that fills a 10-foot cube within range. An elemental of challenge rating 5 or lower appropriate to the area you chose appears in an unoccupied space within 10 feet of it. For example, a fire elemental emerges from a bonfire, and an earth elemental rises up from the ground. The elemental disappears when it drops to 0 hit points or when the spell ends.

\n

The elemental is friendly to you and your companions for the duration. Roll initiative for the elemental, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the elemental, it defends itself from hostile creatures but otherwise takes no actions.

\n

If your concentration is broken, the elemental doesn't disappear. Instead, you lose control of the elemental, it becomes hostile toward you and your companions, and it might attack. An uncontrolled elemental can't be dismissed by you, and it disappears 1 hour after you summoned it.

\n

Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the challenge rating increases by 1 for each slot level above 5th.

", @@ -1016,7 +1016,7 @@ "_id": "twlhthYQ2LFEFrZL", "name": "Gaseous Form", "type": "spell", - "img": "icons/magic/air/fog-gas-smoke-dense-green.webp", + "img": "systems/dnd5e/icons/spells/fog-acid-2.jpg", "data": { "description": { "value": "

You transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal creature isn't affected.

\n

While in this form, the target's only method of movement is a flying speed of 10 feet. The target can enter and occupy the space of another creature. The target has resistance to nonmagical damage, and it has advantage on Strength, Dexterity, and Constitution saving throws. The target can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid surfaces. The target can't fall and remains hovering in the air even when stunned or otherwise incapacitated.

\n

While in the form of a misty cloud, the target can't talk or manipulate objects, and any objects it was carrying or holding can't be dropped, used, or otherwise interacted with. The target can't attack or cast spells.

", @@ -1112,7 +1112,7 @@ "_id": "oHfYhvrstVQaIp0L", "name": "Invisibility", "type": "spell", - "img": "icons/magic/air/fog-gas-smoke-blue-dense-white.webp", + "img": "systems/dnd5e/icons/spells/fog-sky-2.jpg", "data": { "description": { "value": "

A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

", @@ -1208,7 +1208,7 @@ "_id": "XxDBVMHqMcyi1Mmy", "name": "Major Image", "type": "spell", - "img": "icons/magic/control/debuff-energy-hold-levitate-pink.webp", + "img": "systems/dnd5e/icons/spells/wind-grasp-magenta-2.jpg", "data": { "description": { "value": "

You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted. You can't create sufficient heat or cold to cause damage, a sound loud enough to deal thunder damage or deafen a creature, or a smell that might sicken a creature (like a troglodyte's stench).

As long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. Similarly, you can cause the illusion to make different sounds at different times, even making it carry on a conversation, for example.

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.

", @@ -1304,7 +1304,7 @@ "_id": "WDV3q3WwtulRdlVs", "name": "Plane Shift", "type": "spell", - "img": "icons/magic/symbols/runes-star-pentagon-orange-purple.webp", + "img": "systems/dnd5e/icons/spells/runes-royal-3.jpg", "data": { "description": { "value": "

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the DM's discretion.

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

", @@ -1399,7 +1399,7 @@ "_id": "cPcHBmgT0kqNEOdR", "name": "Wall of Fire", "type": "spell", - "img": "icons/magic/air/fog-gas-smoke-swirling-orange.webp", + "img": "systems/dnd5e/icons/spells/fog-orange-3.jpg", "data": { "description": { "value": "

You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration.

\n

When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 5d8 fire damage, or half as much damage on a successful save.

\n

One side of the wall, selected by you when you cast this spell, deals 5d8 fire damage to each creature that ends its turn within 10 feet of that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

", diff --git a/packs/src/monsters/elemental/ice-mephit.json b/packs/src/monsters/elemental/ice-mephit.json index c09f6eb34e..f72ad10b4d 100644 --- a/packs/src/monsters/elemental/ice-mephit.json +++ b/packs/src/monsters/elemental/ice-mephit.json @@ -490,7 +490,7 @@ "_id": "mzK3FmA9gDT0NKh2", "name": "Fog Cloud", "type": "spell", - "img": "icons/magic/air/fog-gas-smoke-dense-gray.webp", + "img": "systems/dnd5e/icons/spells/fog-water-air-2.jpg", "data": { "description": { "value": "

You create a 20-foot-radius Sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the Duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.

", diff --git a/packs/src/monsters/elemental/magma-mephit.json b/packs/src/monsters/elemental/magma-mephit.json index a8f4c38f0b..e8207047e0 100644 --- a/packs/src/monsters/elemental/magma-mephit.json +++ b/packs/src/monsters/elemental/magma-mephit.json @@ -563,7 +563,7 @@ "_id": "z8ZSCMnA3ZCWBXAz", "name": "Heat Metal", "type": "spell", - "img": "icons/magic/light/explosion-star-large-orange.webp", + "img": "systems/dnd5e/icons/spells/light-air-fire-3.jpg", "data": { "description": { "value": "

Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.

\n

If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.

\n

Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

", diff --git a/packs/src/monsters/elemental/steam-mephit.json b/packs/src/monsters/elemental/steam-mephit.json index 6fa91ce33d..69a65ba534 100644 --- a/packs/src/monsters/elemental/steam-mephit.json +++ b/packs/src/monsters/elemental/steam-mephit.json @@ -488,7 +488,7 @@ "_id": "hCVZYfHL0FDQvVK7", "name": "Blur", "type": "spell", - "img": "icons/magic/air/air-burst-spiral-blue-gray.webp", + "img": "systems/dnd5e/icons/spells/air-burst-sky-2.jpg", "data": { "description": { "value": "

Your body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage on attack rolls against you. An attacker is immune to this effect if it doesn't rely on sight, as with blindsight, or can see through illusions, as with truesight.

", diff --git a/packs/src/monsters/fey/blink-dog.json b/packs/src/monsters/fey/blink-dog.json index 1b2631bb0a..b8c9feb833 100644 --- a/packs/src/monsters/fey/blink-dog.json +++ b/packs/src/monsters/fey/blink-dog.json @@ -666,7 +666,7 @@ "_id": "1IE8rHcJIihDWCda", "name": "Teleport", "type": "feat", - "img": "icons/magic/symbols/runes-star-pentagon-magenta.webp", + "img": "systems/dnd5e/icons/spells/runes-magenta-3.jpg", "data": { "description": { "value": "

The dog magically teleports, along with any equipment it is wearing or carrying, up to 40 ft. to an unoccupied space it can see. Before or after teleporting, the dog can make one bite attack.

", diff --git a/packs/src/monsters/fey/dryad.json b/packs/src/monsters/fey/dryad.json index 8955cee7e4..3a79e7b384 100644 --- a/packs/src/monsters/fey/dryad.json +++ b/packs/src/monsters/fey/dryad.json @@ -560,7 +560,7 @@ "_id": "nZ8w7AlnmfziI1yb", "name": "Entangle", "type": "spell", - "img": "icons/magic/nature/vines-thorned-curled-glow-green.webp", + "img": "systems/dnd5e/icons/spells/vines-acid-2.jpg", "data": { "description": { "value": "

Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the Duration, these Plants turn the ground in the area into difficult terrain.

\n

A creature in the area when you cast the spell must succeed on a Strength saving throw or be Restrained by the entangling Plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.

\n

When the spell ends, the conjured Plants wilt away.

", @@ -655,7 +655,7 @@ "_id": "FNz3TuwOTx2PRjgB", "name": "Druidcraft", "type": "spell", - "img": "icons/magic/nature/vines-thorned-glow-teal.webp", + "img": "systems/dnd5e/icons/spells/vines-jade-1.jpg", "data": { "description": { "value": "

Whispering to the spirits of Nature, you create one of the following Effects within range:

\n", @@ -751,7 +751,7 @@ "_id": "fTuW1a9H5UWeGMeC", "name": "Goodberry", "type": "spell", - "img": "icons/magic/nature/leaf-glow-green.webp", + "img": "systems/dnd5e/icons/spells/leaf-acid-1.jpg", "data": { "description": { "value": "

Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day.

The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.

", @@ -851,7 +851,7 @@ "_id": "czKMH6YSTDmJLmjb", "name": "Barkskin", "type": "spell", - "img": "icons/magic/defensive/shield-barrier-flaming-diamond-orange.webp", + "img": "systems/dnd5e/icons/spells/protect-orange-2.jpg", "data": { "description": { "value": "

You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.

", @@ -947,7 +947,7 @@ "_id": "NXPG19gpvi65HMqg", "name": "Pass without Trace", "type": "spell", - "img": "icons/magic/air/fog-gas-smoke-brown.webp", + "img": "systems/dnd5e/icons/spells/fog-air-1.jpg", "data": { "description": { "value": "

A veil of shadows and Silence radiates from you, masking you and your companions from detection. For the Duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.

", @@ -1043,7 +1043,7 @@ "_id": "d5IswUCOFC1xTCGq", "name": "Shillelagh", "type": "spell", - "img": "icons/magic/fire/dagger-rune-enchant-teal.webp", + "img": "systems/dnd5e/icons/spells/enchant-jade-1.jpg", "data": { "description": { "value": "

The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.

", diff --git a/packs/src/monsters/fey/green-hag.json b/packs/src/monsters/fey/green-hag.json index d9ec6c3786..5587be0c47 100644 --- a/packs/src/monsters/fey/green-hag.json +++ b/packs/src/monsters/fey/green-hag.json @@ -483,7 +483,7 @@ "_id": "If61JQI7rS8GsA5a", "name": "Dancing Lights", "type": "spell", - "img": "icons/magic/fire/projectile-meteor-salvo-strong-blue.webp", + "img": "systems/dnd5e/icons/spells/fire-arrows-sky-2.jpg", "data": { "description": { "value": "

You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

", diff --git a/packs/src/monsters/fiend/balor.json b/packs/src/monsters/fiend/balor.json index 4d32fa7cfa..22e4ad3150 100644 --- a/packs/src/monsters/fiend/balor.json +++ b/packs/src/monsters/fiend/balor.json @@ -487,7 +487,7 @@ "_id": "nzkZgDrDq0RwWUao", "name": "Death Throes", "type": "feat", - "img": "icons/magic/fire/explosion-fireball-large-red-orange.webp", + "img": "systems/dnd5e/icons/spells/explosion-red-3.jpg", "data": { "description": { "value": "
\n

When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one.

\n

The explosion ignites flammable objects in that area that aren't being worn or carried, and it destroys the balor's weapons.

\n
\n

When the balor dies, it explodes, and each creature within 30 feet of it must make a Dexterity saving throw. The explosion ignites flammable objects in that area that aren't being worn or carried, and it destroys the balor's weapons.

", @@ -567,7 +567,7 @@ "_id": "FWSzSLqeIDq7meXC", "name": "Fire Aura", "type": "feat", - "img": "icons/magic/air/fog-gas-smoke-swirling-orange.webp", + "img": "systems/dnd5e/icons/spells/fog-orange-3.jpg", "data": { "description": { "value": "
\n

At the start of each of the balor's turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite.

\n

A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.

\n
\n

At the start of each of the balor's turns, each creature within 5 feet of it takes fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes fire damage.

", @@ -878,7 +878,7 @@ "_id": "mw93amZDA4ctKqvQ", "name": "Teleport", "type": "feat", - "img": "icons/magic/symbols/runes-star-pentagon-magenta.webp", + "img": "systems/dnd5e/icons/spells/runes-magenta-3.jpg", "data": { "description": { "value": "

The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

", diff --git a/packs/src/monsters/fiend/glabrezu.json b/packs/src/monsters/fiend/glabrezu.json index 1f7321b4b8..b357ed582e 100644 --- a/packs/src/monsters/fiend/glabrezu.json +++ b/packs/src/monsters/fiend/glabrezu.json @@ -490,7 +490,7 @@ "_id": "G3aAuaQo2XuR6TUL", "name": "Darkness", "type": "spell", - "img": "icons/magic/perception/eye-ringed-glow-angry-red.webp", + "img": "systems/dnd5e/icons/spells/evil-eye-red-2.jpg", "data": { "description": { "value": "

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

", @@ -586,7 +586,7 @@ "_id": "vu2mWlani0t9sJpB", "name": "Detect Magic", "type": "spell", - "img": "icons/magic/light/explosion-star-blue.webp", + "img": "systems/dnd5e/icons/spells/light-blue-2.jpg", "data": { "description": { "value": "

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

", @@ -682,7 +682,7 @@ "_id": "FhtMJRVrup9K4POO", "name": "Dispel Magic", "type": "spell", - "img": "icons/skills/melee/strike-blade-knife-orange-blue.webp", + "img": "systems/dnd5e/icons/spells/slice-orange-2.jpg", "data": { "description": { "value": "

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

", @@ -778,7 +778,7 @@ "_id": "o3MdwgbPSlPlcSB2", "name": "Confusion", "type": "spell", - "img": "icons/magic/air/wind-tornado-cyclone-purple-pink.webp", + "img": "systems/dnd5e/icons/spells/wind-magenta-3.jpg", "data": { "description": { "value": "

This spell assails and distorts the minds of creatures, generating illusions and causing uncontrolled actions. Each creature in a sphere of 10-foot-radius centered on a point chosen in the range of the spell must make a Wisdom saving throw otherwise it will be affected by the spell.

\n

An affected target can react and it must start at the beginning of 1d10 each of his game rounds to determine its behavior for that round.

\n

At the end of each turn, an affected creature can make a saving throw of Wisdom. If successful, the effect of the spell ends for this target.

\n

Higher Levels. When you cast this spell using a level spell slot 5 or more, the radius of the sphere increases by 5 feet for each level of higher spell slot to 4.

", @@ -873,7 +873,7 @@ "_id": "obLPeFwtVAi6y5Ho", "name": "Fly", "type": "spell", - "img": "icons/magic/control/energy-stream-link-white.webp", + "img": "systems/dnd5e/icons/spells/link-spirit-1.jpg", "data": { "description": { "value": "

You touch a willing creature. The target gains a flying speed of 60 feet for the Duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

", @@ -969,7 +969,7 @@ "_id": "NPnyIfzy6LL20PX5", "name": "Power Word Stun", "type": "spell", - "img": "icons/magic/control/debuff-chains-ropes-red.webp", + "img": "systems/dnd5e/icons/spells/shielding-fire-2.jpg", "data": { "description": { "value": "

You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded. If the target has 150 Hit Points or fewer, it is Stunned. Otherwise, the spell has no effect.

\n

The stunned target must make a Constitution saving throw at the end of each of its turns. On a successful save, this stunning effect ends.

", diff --git a/packs/src/monsters/fiend/marilith.json b/packs/src/monsters/fiend/marilith.json index 8e50f9b4fd..2700f3a131 100644 --- a/packs/src/monsters/fiend/marilith.json +++ b/packs/src/monsters/fiend/marilith.json @@ -1007,7 +1007,7 @@ "_id": "EMJe4NIzUdNIQj9S", "name": "Teleport", "type": "feat", - "img": "icons/magic/symbols/runes-star-pentagon-magenta.webp", + "img": "systems/dnd5e/icons/spells/runes-magenta-3.jpg", "data": { "description": { "value": "

The marilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

", diff --git a/packs/src/monsters/fiend/nalfeshnee.json b/packs/src/monsters/fiend/nalfeshnee.json index e727fdd290..c435eab2a4 100644 --- a/packs/src/monsters/fiend/nalfeshnee.json +++ b/packs/src/monsters/fiend/nalfeshnee.json @@ -932,7 +932,7 @@ "_id": "zK5E9yD6BR0fZRBo", "name": "Teleport", "type": "feat", - "img": "icons/magic/symbols/runes-star-pentagon-magenta.webp", + "img": "systems/dnd5e/icons/spells/runes-magenta-3.jpg", "data": { "description": { "value": "

The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

", diff --git a/packs/src/monsters/fiend/night-hag.json b/packs/src/monsters/fiend/night-hag.json index c16b836cff..243250c201 100644 --- a/packs/src/monsters/fiend/night-hag.json +++ b/packs/src/monsters/fiend/night-hag.json @@ -568,7 +568,7 @@ "_id": "rRT4rt1Nlfluj0mt", "name": "Detect Magic", "type": "spell", - "img": "icons/magic/light/explosion-star-blue.webp", + "img": "systems/dnd5e/icons/spells/light-blue-2.jpg", "data": { "description": { "value": "

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

", @@ -664,7 +664,7 @@ "_id": "9lPXTDWpyq7hq6WC", "name": "Magic Missile", "type": "spell", - "img": "icons/magic/fire/projectile-meteor-salvo-light-pink.webp", + "img": "systems/dnd5e/icons/spells/fire-arrows-magenta-1.jpg", "data": { "description": { "value": "

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

", @@ -768,7 +768,7 @@ "_id": "9Gf1hal94HjuAHMN", "name": "Plane Shift (self only)", "type": "spell", - "img": "icons/magic/symbols/runes-star-pentagon-orange-purple.webp", + "img": "systems/dnd5e/icons/spells/runes-royal-3.jpg", "data": { "description": { "value": "

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the DM's discretion.

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

", @@ -863,7 +863,7 @@ "_id": "rcgnaOciUJHj34Mi", "name": "Ray of Enfeeblement", "type": "spell", - "img": "icons/magic/light/beam-rays-teal.webp", + "img": "systems/dnd5e/icons/spells/beam-jade-2.jpg", "data": { "description": { "value": "

A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends.

At the end of each of the target's turns, it can make a Constitution saving throw against the spell. On a success, the spell ends.

", @@ -958,7 +958,7 @@ "_id": "PH7UXgDUQLHXIhsf", "name": "Sleep", "type": "spell", - "img": "icons/magic/light/explosion-star-small-pink.webp", + "img": "systems/dnd5e/icons/spells/light-magenta-1.jpg", "data": { "description": { "value": "

This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).

\n

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.

\n

Undead and creatures immune to being charmed aren't affected by this spell.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

", diff --git a/packs/src/monsters/fiend/pit-fiend.json b/packs/src/monsters/fiend/pit-fiend.json index 9953fb5838..9164072305 100644 --- a/packs/src/monsters/fiend/pit-fiend.json +++ b/packs/src/monsters/fiend/pit-fiend.json @@ -788,7 +788,7 @@ "_id": "tIhjeV8LuZnHMhI1", "name": "Detect Magic", "type": "spell", - "img": "icons/magic/light/explosion-star-blue.webp", + "img": "systems/dnd5e/icons/spells/light-blue-2.jpg", "data": { "description": { "value": "

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

", @@ -884,7 +884,7 @@ "_id": "QVk9OnE12POjdMsJ", "name": "Fireball", "type": "spell", - "img": "icons/magic/fire/projectile-fireball-smoke-large-orange.webp", + "img": "systems/dnd5e/icons/spells/fireball-red-2.jpg", "data": { "description": { "value": "

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

", @@ -983,7 +983,7 @@ "_id": "BBnzGcwmnfSDn802", "name": "Hold Monster", "type": "spell", - "img": "icons/magic/control/debuff-chains-ropes-red.webp", + "img": "systems/dnd5e/icons/spells/shielding-fire-2.jpg", "data": { "description": { "value": "

Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be Paralyzed for the Duration. This spell has no effect on Undead. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.

", @@ -1078,7 +1078,7 @@ "_id": "dhizvzmzYyUa0moh", "name": "Wall of Fire", "type": "spell", - "img": "icons/magic/air/fog-gas-smoke-swirling-orange.webp", + "img": "systems/dnd5e/icons/spells/fog-orange-3.jpg", "data": { "description": { "value": "

You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration.

\n

When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 5d8 fire damage, or half as much damage on a successful save.

\n

One side of the wall, selected by you when you cast this spell, deals 5d8 fire damage to each creature that ends its turn within 10 feet of that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

", diff --git a/packs/src/monsters/fiend/rakshasa.json b/packs/src/monsters/fiend/rakshasa.json index 72788ab75a..8597093841 100644 --- a/packs/src/monsters/fiend/rakshasa.json +++ b/packs/src/monsters/fiend/rakshasa.json @@ -816,7 +816,7 @@ "_id": "Yh56BcaTYCgDQxyW", "name": "Detect Thoughts", "type": "spell", - "img": "icons/magic/light/explosion-star-teal-purple.webp", + "img": "systems/dnd5e/icons/spells/light-eerie-2.jpg", "data": { "description": { "value": "

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

You initially learn the surface thoughts of the creature—what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

", @@ -911,7 +911,7 @@ "_id": "jTLRl5pX8kwsfyoG", "name": "Disguise Self", "type": "spell", - "img": "icons/magic/control/debuff-energy-hold-teal-blue.webp", + "img": "systems/dnd5e/icons/spells/wind-grasp-eerie-2.jpg", "data": { "description": { "value": "

You make yourself—including your clothing, armor, weapons, and other belongings on your person—look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.

", @@ -1198,7 +1198,7 @@ "_id": "2boEOEZoprgITrzn", "name": "Charm Person", "type": "spell", - "img": "icons/magic/fire/explosion-fireball-medium-purple-pink.webp", + "img": "systems/dnd5e/icons/spells/explosion-magenta-2.jpg", "data": { "description": { "value": "

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is Charmed by you until the spell ends or until you or your companions do anything harmful to it. The Charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was Charmed by you.

", @@ -1293,7 +1293,7 @@ "_id": "KiMKj5sTPXl1XSE9", "name": "Detect Magic", "type": "spell", - "img": "icons/magic/light/explosion-star-blue.webp", + "img": "systems/dnd5e/icons/spells/light-blue-2.jpg", "data": { "description": { "value": "

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

", @@ -1389,7 +1389,7 @@ "_id": "kj2TnzkLvawtQ4Rg", "name": "Invisibility", "type": "spell", - "img": "icons/magic/air/fog-gas-smoke-blue-dense-white.webp", + "img": "systems/dnd5e/icons/spells/fog-sky-2.jpg", "data": { "description": { "value": "

A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

", @@ -1485,7 +1485,7 @@ "_id": "3FZQ0H5zCw4p6vn1", "name": "Major Image", "type": "spell", - "img": "icons/magic/control/debuff-energy-hold-levitate-pink.webp", + "img": "systems/dnd5e/icons/spells/wind-grasp-magenta-2.jpg", "data": { "description": { "value": "

You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted. You can't create sufficient heat or cold to cause damage, a sound loud enough to deal thunder damage or deafen a creature, or a smell that might sicken a creature (like a troglodyte's stench).

As long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. Similarly, you can cause the illusion to make different sounds at different times, even making it carry on a conversation, for example.

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.

", @@ -1581,7 +1581,7 @@ "_id": "Ckw1hRrOxipEVghR", "name": "Suggestion", "type": "spell", - "img": "icons/magic/air/air-burst-spiral-pink.webp", + "img": "systems/dnd5e/icons/spells/air-burst-magenta-2.jpg", "data": { "description": { "value": "

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

", @@ -1676,7 +1676,7 @@ "_id": "EsDjBP68jWnF2l7F", "name": "Dominate Person", "type": "spell", - "img": "icons/magic/air/air-burst-spiral-large-pink.webp", + "img": "systems/dnd5e/icons/spells/air-burst-magenta-3.jpg", "data": { "description": { "value": "

You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the target is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell using a 6th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 7th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 8th level or higher, the duration is concentration, up to 8 hours.

", @@ -1771,7 +1771,7 @@ "_id": "iNF3tgofebDcdqx0", "name": "Fly", "type": "spell", - "img": "icons/magic/control/energy-stream-link-white.webp", + "img": "systems/dnd5e/icons/spells/link-spirit-1.jpg", "data": { "description": { "value": "

You touch a willing creature. The target gains a flying speed of 60 feet for the Duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

", @@ -1867,7 +1867,7 @@ "_id": "HkbniuFmJt7hOBF6", "name": "Plane Shift", "type": "spell", - "img": "icons/magic/symbols/runes-star-pentagon-orange-purple.webp", + "img": "systems/dnd5e/icons/spells/runes-royal-3.jpg", "data": { "description": { "value": "

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the DM's discretion.

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

", @@ -1962,7 +1962,7 @@ "_id": "1Bm31uiAjkCyWnv7", "name": "True Seeing", "type": "spell", - "img": "icons/magic/perception/eye-ringed-glow-angry-large-teal.webp", + "img": "systems/dnd5e/icons/spells/evil-eye-eerie-3.jpg", "data": { "description": { "value": "

This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has truesight, notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range of 120 feet.

", diff --git a/packs/src/monsters/fiend/succubus-incubus.json b/packs/src/monsters/fiend/succubus-incubus.json index bd1e36aade..ff354e449f 100644 --- a/packs/src/monsters/fiend/succubus-incubus.json +++ b/packs/src/monsters/fiend/succubus-incubus.json @@ -476,7 +476,7 @@ "_id": "P3P1EukfOip32dtd", "name": "Telepathic Bond", "type": "feat", - "img": "icons/magic/control/debuff-energy-hold-levitate-pink.webp", + "img": "systems/dnd5e/icons/spells/wind-grasp-magenta-2.jpg", "data": { "description": { "value": "

The fiend ignores the range restriction on its telepathy when communicating with a creature it has charmed. The two don't even need to be on the same plane of existence.

", @@ -735,7 +735,7 @@ "_id": "2bFCfFfjRNmhyE8A", "name": "Charm", "type": "feat", - "img": "icons/magic/air/wind-tornado-spiral-pink-purple.webp", + "img": "systems/dnd5e/icons/spells/air-burst-magenta-1.jpg", "data": { "description": { "value": "

One humanoid the fiend can see within 30 feet of it must make a Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the fiend's verbal or telepathic commands.

If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this fiend's Charm for the next 24 hours.The fiend can have only one target charmed at a time. If it charms another, the effect on the previous target ends.

One humanoid the fiend can see within 30 feet of it must make a Wisdom saving throw.

", diff --git a/packs/src/monsters/giant/cloud-giant.json b/packs/src/monsters/giant/cloud-giant.json index a3975de66a..807623f0da 100644 --- a/packs/src/monsters/giant/cloud-giant.json +++ b/packs/src/monsters/giant/cloud-giant.json @@ -837,7 +837,7 @@ "_id": "NXgSHbDNtVbxsItU", "name": "Rock", "type": "weapon", - "img": "icons/magic/earth/projectile-stone-ball-brown.webp", + "img": "systems/dnd5e/icons/spells/rock-plain-1.jpg", "data": { "description": { "value": "
\n

Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.

\n

The Cloud Giant attacks with its Rock.

", @@ -949,7 +949,7 @@ "_id": "7dvB1MOEWrB2Bacn", "name": "Detect Magic", "type": "spell", - "img": "icons/magic/light/explosion-star-blue.webp", + "img": "systems/dnd5e/icons/spells/light-blue-2.jpg", "data": { "description": { "value": "

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

", @@ -1048,7 +1048,7 @@ "_id": "8x62AVYsSsFIrNQ3", "name": "Fog Cloud", "type": "spell", - "img": "icons/magic/air/fog-gas-smoke-dense-gray.webp", + "img": "systems/dnd5e/icons/spells/fog-water-air-2.jpg", "data": { "description": { "value": "

You create a 20-foot-radius Sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the Duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.

", @@ -1147,7 +1147,7 @@ "_id": "p2duxAMMEiya3xeC", "name": "Light", "type": "spell", - "img": "icons/magic/light/explosion-star-small-blue-yellow.webp", + "img": "systems/dnd5e/icons/spells/light-sky-1.jpg", "data": { "description": { "value": "

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

", @@ -1245,7 +1245,7 @@ "_id": "YzSmgcm1iB2jiMme", "name": "Feather Fall", "type": "spell", - "img": "icons/magic/air/wind-swirl-pink-purple.webp", + "img": "systems/dnd5e/icons/spells/wind-magenta-2.jpg", "data": { "description": { "value": "

Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.

", @@ -1344,7 +1344,7 @@ "_id": "5CeklSDOtVRcw7Ow", "name": "Fly", "type": "spell", - "img": "icons/magic/control/energy-stream-link-white.webp", + "img": "systems/dnd5e/icons/spells/link-spirit-1.jpg", "data": { "description": { "value": "

You touch a willing creature. The target gains a flying speed of 60 feet for the Duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

", @@ -1443,7 +1443,7 @@ "_id": "2Pd4m73pPHpWJqcI", "name": "Misty Step", "type": "spell", - "img": "icons/magic/control/debuff-energy-snare-brown.webp", + "img": "systems/dnd5e/icons/spells/wind-grasp-air-1.jpg", "data": { "description": { "value": "

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

", @@ -1542,7 +1542,7 @@ "_id": "NlAfFuuUM2T49wCd", "name": "Telekinesis", "type": "spell", - "img": "icons/magic/control/debuff-energy-hold-levitate-yellow.webp", + "img": "systems/dnd5e/icons/spells/wind-grasp-air-3.jpg", "data": { "description": { "value": "

You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for the Duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell.

\n

Creature. You can try to move a Huge or smaller creature. Make an ability check with your spellcasting ability contested by the creature's Strength check. If you win the contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is Restrained in your telekinetic grip. A creature lifted upward is suspended in mid-air.

\n

On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest.

\n

Object. You can try to move an object that weighs up to 1,000 pounds. If the object isn't being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell.

\n

If the object is worn or carried by a creature, you must make an ability check with your Spellcasting ability contested by that creature's Strength check. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell.

\n

You can exert fine control on Objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.

", @@ -1641,7 +1641,7 @@ "_id": "aM9XWV9WEslCotvD", "name": "Control Weather", "type": "spell", - "img": "icons/magic/air/wind-tornado-cyclone-white.webp", + "img": "systems/dnd5e/icons/spells/wind-sky-3.jpg", "data": { "description": { "value": "

You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don't have a clear path to the sky ends the spell early.

\n

When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 x 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.

\n

When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.

\n

Conditions

\n
    \n
  1. Clear
  2. \n
  3. Light clouds
  4. \n
  5. Overcast or ground fog
  6. \n
  7. Rain, hail, or snow
  8. \n
  9. Torrential rain, driving hail, or blizzard
  10. \n
\n

Temperature

\n
    \n
  1. Unbearable heat
  2. \n
  3. Hot
  4. \n
  5. Warm
  6. \n
  7. Cool
  8. \n
  9. Cold
  10. \n
  11. Arctic cold
  12. \n
\n

Wind

\n
    \n
  1. Calm
  2. \n
  3. Moderate wind
  4. \n
  5. Strong wind
  6. \n
  7. Gale
  8. \n
  9. Storm
  10. \n
", @@ -1740,7 +1740,7 @@ "_id": "Wx6FHxcSSoJZJlIV", "name": "Gaseous Form", "type": "spell", - "img": "icons/magic/air/fog-gas-smoke-dense-green.webp", + "img": "systems/dnd5e/icons/spells/fog-acid-2.jpg", "data": { "description": { "value": "

You transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal creature isn't affected.

\n

While in this form, the target's only method of movement is a flying speed of 10 feet. The target can enter and occupy the space of another creature. The target has resistance to non-magical damage, and it has advantage on Strength, Dexterity, and Constitution saving throws. The target can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid surfaces. The target can't fall and remains hovering in the air even when stunned or otherwise incapacitated.

\n

While in the form of a misty cloud, the target can't talk or manipulate objects, and any objects it was carrying or holding can't be dropped, used, or otherwise interacted with. The target can't attack or cast spells.

", diff --git a/packs/src/monsters/giant/fire-giant.json b/packs/src/monsters/giant/fire-giant.json index e61c930cd3..f9d2c6f739 100644 --- a/packs/src/monsters/giant/fire-giant.json +++ b/packs/src/monsters/giant/fire-giant.json @@ -762,7 +762,7 @@ "_id": "DgNvJ2F0HSMya3hp", "name": "Rock", "type": "weapon", - "img": "icons/magic/earth/projectile-stone-ball-brown.webp", + "img": "systems/dnd5e/icons/spells/rock-plain-1.jpg", "data": { "description": { "value": "

Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.

The Fire Giant attacks with its Rock.

", diff --git a/packs/src/monsters/giant/frost-giant.json b/packs/src/monsters/giant/frost-giant.json index 4694c15197..c28febb79c 100644 --- a/packs/src/monsters/giant/frost-giant.json +++ b/packs/src/monsters/giant/frost-giant.json @@ -483,7 +483,7 @@ "_id": "gCi538awNcOfcZf7", "name": "Rock", "type": "weapon", - "img": "icons/magic/earth/projectile-stone-ball-brown.webp", + "img": "systems/dnd5e/icons/spells/rock-plain-1.jpg", "data": { "description": { "value": "
\n

Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.

\n

The Frost Giant attacks with its Rock.

", diff --git a/packs/src/monsters/giant/hill-giant.json b/packs/src/monsters/giant/hill-giant.json index 481ecb5857..669291e6a2 100644 --- a/packs/src/monsters/giant/hill-giant.json +++ b/packs/src/monsters/giant/hill-giant.json @@ -665,7 +665,7 @@ "_id": "lpyNJHYnhFtpLgo9", "name": "Rock", "type": "weapon", - "img": "icons/magic/earth/projectile-stone-ball-brown.webp", + "img": "systems/dnd5e/icons/spells/rock-plain-1.jpg", "data": { "description": { "value": "

Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.

The Hill Giant attacks with its Rock.

", diff --git a/packs/src/monsters/giant/oni.json b/packs/src/monsters/giant/oni.json index 7fd4659bff..849886076e 100644 --- a/packs/src/monsters/giant/oni.json +++ b/packs/src/monsters/giant/oni.json @@ -482,7 +482,7 @@ "_id": "iQ9oMvkYdGiLbOm7", "name": "Darkness", "type": "spell", - "img": "icons/magic/perception/eye-ringed-glow-angry-red.webp", + "img": "systems/dnd5e/icons/spells/evil-eye-red-2.jpg", "data": { "description": { "value": "

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

", @@ -578,7 +578,7 @@ "_id": "bv3JBxBKqZC8v8nn", "name": "Invisibility", "type": "spell", - "img": "icons/magic/air/fog-gas-smoke-blue-dense-white.webp", + "img": "systems/dnd5e/icons/spells/fog-sky-2.jpg", "data": { "description": { "value": "

A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

", @@ -674,7 +674,7 @@ "_id": "Agqr1hnuqnhBNgYq", "name": "Charm Person", "type": "spell", - "img": "icons/magic/fire/explosion-fireball-medium-purple-pink.webp", + "img": "systems/dnd5e/icons/spells/explosion-magenta-2.jpg", "data": { "description": { "value": "

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is Charmed by you until the spell ends or until you or your companions do anything harmful to it. The Charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was Charmed by you.

", @@ -769,7 +769,7 @@ "_id": "yHQn7ZK82eaESdZ9", "name": "Cone of Cold", "type": "spell", - "img": "icons/magic/water/projectiles-ice-faceted-shard-salvo-blue.webp", + "img": "systems/dnd5e/icons/spells/ice-blue-3.jpg", "data": { "description": { "value": "

A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.

\n

A creature killed by this spell becomes a frozen statue until it thaws.

\n

Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

", @@ -868,7 +868,7 @@ "_id": "GmktgRgXDpGbMXMX", "name": "Gaseous Form", "type": "spell", - "img": "icons/magic/air/fog-gas-smoke-dense-green.webp", + "img": "systems/dnd5e/icons/spells/fog-acid-2.jpg", "data": { "description": { "value": "

You transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal creature isn't affected.

\n

While in this form, the target's only method of movement is a flying speed of 10 feet. The target can enter and occupy the space of another creature. The target has resistance to nonmagical damage, and it has advantage on Strength, Dexterity, and Constitution saving throws. The target can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid surfaces. The target can't fall and remains hovering in the air even when stunned or otherwise incapacitated.

\n

While in the form of a misty cloud, the target can't talk or manipulate objects, and any objects it was carrying or holding can't be dropped, used, or otherwise interacted with. The target can't attack or cast spells.

", @@ -964,7 +964,7 @@ "_id": "X7zpSL5rrVWY6gco", "name": "Sleep", "type": "spell", - "img": "icons/magic/light/explosion-star-small-pink.webp", + "img": "systems/dnd5e/icons/spells/light-magenta-1.jpg", "data": { "description": { "value": "

This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).

\n

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.

\n

Undead and creatures immune to being charmed aren't affected by this spell.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

", diff --git a/packs/src/monsters/giant/stone-giant.json b/packs/src/monsters/giant/stone-giant.json index a2affcc660..0b441d5c0e 100644 --- a/packs/src/monsters/giant/stone-giant.json +++ b/packs/src/monsters/giant/stone-giant.json @@ -665,7 +665,7 @@ "_id": "eiNNUlTgJyVFcQkO", "name": "Rock", "type": "weapon", - "img": "icons/magic/earth/projectile-stone-ball-brown.webp", + "img": "systems/dnd5e/icons/spells/rock-plain-1.jpg", "data": { "description": { "value": "

Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.

If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

The Stone Giant attacks with its Rock. If the target is a creature, it must make a Strength saving throw or be knocked prone.

", diff --git a/packs/src/monsters/giant/storm-giant.json b/packs/src/monsters/giant/storm-giant.json index 1937646d62..fb06c837f4 100644 --- a/packs/src/monsters/giant/storm-giant.json +++ b/packs/src/monsters/giant/storm-giant.json @@ -841,7 +841,7 @@ "_id": "k0g8uqoYdJ4LVxcn", "name": "Lightning Strike", "type": "weapon", - "img": "icons/magic/lightning/bolt-forked-blue-yellow.webp", + "img": "systems/dnd5e/icons/spells/lighting-sky-1.jpg", "data": { "description": { "value": "

The giant hurls a magical lightning bolt at a point it can see within 500 feet of it.

Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.

The Storm Giant attacks with its Lightning Strike. Each creature within 10 feet of that point must make a Dexterity saving throw.

", @@ -1025,7 +1025,7 @@ "_id": "bRdk2uZ6iTuNGUIL", "name": "Rock", "type": "weapon", - "img": "icons/magic/earth/projectile-stone-ball-brown.webp", + "img": "systems/dnd5e/icons/spells/rock-plain-1.jpg", "data": { "description": { "value": "

Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.

The Storm Giant attacks with its Rock.

", @@ -1134,7 +1134,7 @@ "_id": "8AbkehXbqQT2lTti", "name": "Detect Magic", "type": "spell", - "img": "icons/magic/light/explosion-star-blue.webp", + "img": "systems/dnd5e/icons/spells/light-blue-2.jpg", "data": { "description": { "value": "

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

", @@ -1230,7 +1230,7 @@ "_id": "ZfZdDUx9GGlzMcca", "name": "Feather Fall", "type": "spell", - "img": "icons/magic/air/wind-swirl-pink-purple.webp", + "img": "systems/dnd5e/icons/spells/wind-magenta-2.jpg", "data": { "description": { "value": "

Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.

", @@ -1326,7 +1326,7 @@ "_id": "OCIEixWf3lLWbhuc", "name": "Levitate", "type": "spell", - "img": "icons/magic/control/debuff-energy-hold-levitate-pink.webp", + "img": "systems/dnd5e/icons/spells/wind-grasp-magenta-2.jpg", "data": { "description": { "value": "

One creature or object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

\n

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.

\n

When the spell ends, the target floats gently to the ground if it is still aloft.

", @@ -1421,7 +1421,7 @@ "_id": "GVaSh0u1KG9HicPi", "name": "Light", "type": "spell", - "img": "icons/magic/light/explosion-star-small-blue-yellow.webp", + "img": "systems/dnd5e/icons/spells/light-sky-1.jpg", "data": { "description": { "value": "

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

", @@ -1516,7 +1516,7 @@ "_id": "LxGeVE7eSCdx3hyd", "name": "Control Weather", "type": "spell", - "img": "icons/magic/air/wind-tornado-cyclone-white.webp", + "img": "systems/dnd5e/icons/spells/wind-sky-3.jpg", "data": { "description": { "value": "

You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don't have a clear path to the sky ends the spell early.

\n

When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 x 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.

\n

When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.

\n

Conditions

\n
    \n
  1. Clear
  2. \n
  3. Light clouds
  4. \n
  5. Overcast or ground fog
  6. \n
  7. Rain, hail, or snow
  8. \n
  9. Torrential rain, driving hail, or blizzard
  10. \n
\n

Temperature

\n
    \n
  1. Unbearable heat
  2. \n
  3. Hot
  4. \n
  5. Warm
  6. \n
  7. Cool
  8. \n
  9. Cold
  10. \n
  11. Arctic cold
  12. \n
\n

Wind

\n
    \n
  1. Calm
  2. \n
  3. Moderate wind
  4. \n
  5. Strong wind
  6. \n
  7. Gale
  8. \n
  9. Storm
  10. \n
", diff --git a/packs/src/monsters/humanoid/acolyte.json b/packs/src/monsters/humanoid/acolyte.json index 7c3203f967..7da0a701b7 100644 --- a/packs/src/monsters/humanoid/acolyte.json +++ b/packs/src/monsters/humanoid/acolyte.json @@ -579,7 +579,7 @@ "_id": "FA3jpb8uEewm81am", "name": "Light", "type": "spell", - "img": "icons/magic/light/explosion-star-small-blue-yellow.webp", + "img": "systems/dnd5e/icons/spells/light-sky-1.jpg", "data": { "description": { "value": "

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

", @@ -674,7 +674,7 @@ "_id": "lCbFAxmmdZq5iNPI", "name": "Sacred Flame", "type": "spell", - "img": "icons/magic/light/beam-rays-orange.webp", + "img": "systems/dnd5e/icons/spells/beam-orange-2.jpg", "data": { "description": { "value": "

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

", @@ -773,7 +773,7 @@ "_id": "kQ7NemFFPEtQUZgc", "name": "Thaumaturgy", "type": "spell", - "img": "icons/magic/fire/explosion-fireball-small-purple-orange.webp", + "img": "systems/dnd5e/icons/spells/explosion-royal-1.jpg", "data": { "description": { "value": "

You create one of the following magical effects within range:

\n\n

If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

", @@ -869,7 +869,7 @@ "_id": "SZu6KvZ5jyNqamsF", "name": "Bless", "type": "spell", - "img": "icons/magic/control/buff-flight-wings-blue.webp", + "img": "systems/dnd5e/icons/spells/haste-sky-1.jpg", "data": { "description": { "value": "

You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll 1d4 and add the number rolled to the attack roll or saving throw.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

", @@ -965,7 +965,7 @@ "_id": "CebfFzlNbHsUEd3I", "name": "Sanctuary", "type": "spell", - "img": "icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp", + "img": "systems/dnd5e/icons/spells/protect-sky-2.jpg", "data": { "description": { "value": "

You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a Fireball.

\n

If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends.

", @@ -1169,7 +1169,7 @@ "_id": "fVvLFaAC7IPVx7LX", "name": "Cure Wounds", "type": "spell", - "img": "icons/magic/life/heart-cross-green.webp", + "img": "systems/dnd5e/icons/spells/heal-jade-1.jpg", "data": { "description": { "value": "

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

", diff --git a/packs/src/monsters/humanoid/archmage.json b/packs/src/monsters/humanoid/archmage.json index 229ca8a5e1..2aeb13269c 100644 --- a/packs/src/monsters/humanoid/archmage.json +++ b/packs/src/monsters/humanoid/archmage.json @@ -633,7 +633,7 @@ "_id": "HTzRxMBniAbeKQA7", "name": "Fire Bolt", "type": "spell", - "img": "icons/magic/fire/projectile-fireball-smoke-orange.webp", + "img": "systems/dnd5e/icons/spells/fireball-red-1.jpg", "data": { "description": { "value": "

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

", @@ -733,7 +733,7 @@ "_id": "nXCPUmc30JcTIawZ", "name": "Light", "type": "spell", - "img": "icons/magic/light/explosion-star-small-blue-yellow.webp", + "img": "systems/dnd5e/icons/spells/light-sky-1.jpg", "data": { "description": { "value": "

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

", @@ -924,7 +924,7 @@ "_id": "tJI3qIZnHkzxxY3g", "name": "Prestidigitation", "type": "spell", - "img": "icons/magic/fire/explosion-fireball-small-purple-orange.webp", + "img": "systems/dnd5e/icons/spells/explosion-royal-1.jpg", "data": { "description": { "value": "

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n

If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

", @@ -1020,7 +1020,7 @@ "_id": "KDOdp9EN4ibQJxSs", "name": "Shocking Grasp", "type": "spell", - "img": "icons/magic/lightning/bolt-forked-blue.webp", + "img": "systems/dnd5e/icons/spells/lightning-blue-1.jpg", "data": { "description": { "value": "

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

", @@ -1120,7 +1120,7 @@ "_id": "VOR462tHlkC4LLRI", "name": "Detect Magic", "type": "spell", - "img": "icons/magic/light/explosion-star-blue.webp", + "img": "systems/dnd5e/icons/spells/light-blue-2.jpg", "data": { "description": { "value": "

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

", @@ -1216,7 +1216,7 @@ "_id": "a7BHSOHkqsz5Tdx8", "name": "Identify", "type": "spell", - "img": "icons/magic/light/explosion-star-small-teal-purple.webp", + "img": "systems/dnd5e/icons/spells/light-eerie-1.jpg", "data": { "description": { "value": "

You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.

If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.

", @@ -1312,7 +1312,7 @@ "_id": "oUzi30RNMpsJikkQ", "name": "Mage Armor", "type": "spell", - "img": "icons/magic/defensive/shield-barrier-glowing-triangle-blue.webp", + "img": "systems/dnd5e/icons/spells/protect-blue-1.jpg", "data": { "description": { "value": "

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

", @@ -1408,7 +1408,7 @@ "_id": "xEgoTqszEKcynu21", "name": "Magic Missile", "type": "spell", - "img": "icons/magic/fire/projectile-meteor-salvo-light-pink.webp", + "img": "systems/dnd5e/icons/spells/fire-arrows-magenta-1.jpg", "data": { "description": { "value": "

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

", @@ -1508,7 +1508,7 @@ "_id": "EQFMidKf7ieiCyTD", "name": "Detect Thoughts", "type": "spell", - "img": "icons/magic/light/explosion-star-teal-purple.webp", + "img": "systems/dnd5e/icons/spells/light-eerie-2.jpg", "data": { "description": { "value": "

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

You initially learn the surface thoughts of the creature—what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

", @@ -1603,7 +1603,7 @@ "_id": "Pt0vjftn8ucxOWOX", "name": "Mirror Image", "type": "spell", - "img": "icons/magic/control/debuff-energy-hold-levitate-pink.webp", + "img": "systems/dnd5e/icons/spells/wind-grasp-magenta-2.jpg", "data": { "description": { "value": "

Three illusionary duplicates of yourself appear in your space. Until the end of the spell, duplicates move with you and imitate your actions, swapping their position so that it is impossible to determine which image is real. You can use your action to dispel the illusory duplicates.

\n

Whenever a creature is targeting you with an attack during the duration of the spell, roll 1d20 to determine if the attack does not target rather one of your duplicates.

\n

If you have three duplicates, you need 6 or more on your throw to lead the target of the attack to a duplicate. With two duplicates, you need 8 or more. With one duplicate, you need 11 or more.

\n

The AC of a duplicate is 10 + your Dexterity modifier. If an attack hits a duplicate, it is destroyed. A duplicate may be destroyed not just an attack on key. It ignores other damage and effects. The spell ends if the three duplicates are destroyed.

\n

A creature is unaffected by this fate if she can not see if it relies on a different meaning as vision, such as blind vision, or if it can perceive illusions as false, as with clear vision.

", @@ -1699,7 +1699,7 @@ "_id": "HTU1mynIEmrJvxA8", "name": "Misty Step", "type": "spell", - "img": "icons/magic/control/debuff-energy-snare-brown.webp", + "img": "systems/dnd5e/icons/spells/wind-grasp-air-1.jpg", "data": { "description": { "value": "

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

", @@ -1795,7 +1795,7 @@ "_id": "FmgcWUhTwPlvquR6", "name": "Counterspell", "type": "spell", - "img": "icons/skills/melee/strike-blade-hooked-orange-blue.webp", + "img": "systems/dnd5e/icons/spells/slice-orange-3.jpg", "data": { "description": { "value": "

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

", @@ -1891,7 +1891,7 @@ "_id": "aqanmKIBJ0uLpLsj", "name": "Fly", "type": "spell", - "img": "icons/magic/control/energy-stream-link-white.webp", + "img": "systems/dnd5e/icons/spells/link-spirit-1.jpg", "data": { "description": { "value": "

You touch a willing creature. The target gains a flying speed of 60 feet for the Duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

", @@ -1987,7 +1987,7 @@ "_id": "JqOO8BxHqesSS0eT", "name": "Lightning Bolt", "type": "spell", - "img": "icons/magic/lightning/bolt-forked-large-blue.webp", + "img": "systems/dnd5e/icons/spells/lightning-blue-2.jpg", "data": { "description": { "value": "

A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.

\n

The lightning ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

", @@ -2086,7 +2086,7 @@ "_id": "FjPsBXzcEt6ogvve", "name": "Banishment", "type": "spell", - "img": "icons/magic/control/energy-stream-link-spiral-teal.webp", + "img": "systems/dnd5e/icons/spells/link-eerie-3.jpg", "data": { "description": { "value": "

You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.

\n

If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is incapacitated. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

\n

If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.

", @@ -2182,7 +2182,7 @@ "_id": "126EQl9NJWsnl8Hz", "name": "Fire Shield", "type": "spell", - "img": "icons/magic/defensive/shield-barrier-flaming-pentagon-red.webp", + "img": "systems/dnd5e/icons/spells/protect-red-3.jpg", "data": { "description": { "value": "

Thin and wispy flames wreathe your body for the Duration, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. You can end the spell early by using an action to dismiss it.

\n

The flames provide you with a warm shield or a chill shield, as you choose. The warm shield grants you Resistance to cold damage, and the chill shield grants you resistance to fire damage.

\n

In addition, whenever a creature within 5 feet of you hits you with a melee Attack, the shield erupts with flame. The attacker takes 2d8 fire damage from a warm shield, or 2d8 cold damage from a cold shield.

", @@ -2282,7 +2282,7 @@ "_id": "D9NB8NWPDI0TZHIo", "name": "Stoneskin", "type": "spell", - "img": "icons/magic/defensive/shield-barrier-flaming-diamond-orange.webp", + "img": "systems/dnd5e/icons/spells/protect-orange-2.jpg", "data": { "description": { "value": "

This spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has resistance to non-magical bludgeoning, piercing, and slashing damage.

", @@ -2378,7 +2378,7 @@ "_id": "EtzKTmWR9LFrp96t", "name": "Cone of Cold", "type": "spell", - "img": "icons/magic/water/projectiles-ice-faceted-shard-salvo-blue.webp", + "img": "systems/dnd5e/icons/spells/ice-blue-3.jpg", "data": { "description": { "value": "

A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.

\n

A creature killed by this spell becomes a frozen statue until it thaws.

\n

Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

", @@ -2477,7 +2477,7 @@ "_id": "us3Zly6GB7D5qn31", "name": "Scrying", "type": "spell", - "img": "icons/magic/perception/eye-ringed-glow-angry-large-teal.webp", + "img": "systems/dnd5e/icons/spells/evil-eye-eerie-3.jpg", "data": { "description": { "value": "

You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
KnowledgeSave Modifier
Secondhand (you have heard of the target)+5
Firsthand (you have met the target)+0
Familiar (you know the target well)-5
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ConnectionSave Modifier
Likeness or picture-2
Possession or garment-4
Body part, lock of hair, bit of nail, or the like-10
\n

On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.

\n

On a failed save, the spell creates an Invisible sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the Duration. A creature that can see Invisile Objects sees the sensor as a luminous orb about the size of your fist.

\n

Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.

", @@ -2572,7 +2572,7 @@ "_id": "6SLy3dJdASjuoYnm", "name": "Wall of Force", "type": "spell", - "img": "icons/magic/light/beam-rays-magenta-large.webp", + "img": "systems/dnd5e/icons/spells/beam-magenta-3.jpg", "data": { "description": { "value": "

An invisible wall of force springs into existence at a point you choose within range. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on a solid surface. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be contiguous with another panel. In any form, the wall is 1/4 inch thick. It lasts for the Duration. If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice which side).

\n

Nothing can physically pass through the wall. It is immune to all damage and can't be dispelled by Dispel Magic. A Disintegrate spell destroys the wall instantly, however. The wall also extends into the Ethereal Plane, blocking ethereal travel through the wall.

", @@ -2668,7 +2668,7 @@ "_id": "VLinN8yXghlevpcI", "name": "Globe of Invulnerability", "type": "spell", - "img": "icons/magic/defensive/shield-barrier-flaming-pentagon-blue.webp", + "img": "systems/dnd5e/icons/spells/protect-blue-3.jpg", "data": { "description": { "value": "

An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the Duration.

\n

Any spell of 5th level or lower cast from outside the barrier can't affect creatures or Objects within it, even if the spell is cast using a higher level spell slot. Such a spell can target creatures and Objects within the barrier, but the spell has no effect on them. Similarly, the area within the barrier is excluded from the areas affected by such Spells.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the barrier blocks Spells of one level higher for each slot level above 6th.

", @@ -2764,7 +2764,7 @@ "_id": "U8qWWRmgxVBEZ7ha", "name": "Teleport", "type": "spell", - "img": "icons/magic/symbols/runes-star-pentagon-magenta.webp", + "img": "systems/dnd5e/icons/spells/runes-magenta-3.jpg", "data": { "description": { "value": "

This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.

\n

The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The DM rolls d100 and consults the table.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
FamiliarityMishapSimilar AreaOff TargetOn Target
Permanent circle---01-100
Associated object---01-100
Very familiar01-0506-1314-2425-100
Seen casually01-3334-4344-5354-100
Viewed once01-4344-5354-7374-100
Description01-4344-5354-7374-100
False destination01-5051-100--
\n

Familiarity. \"Permanent circle\" means a permanent Teleportation Circle whose sigil sequence you know. \"Associated object\" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a lich's Secret tomb.

\n

\"Very familiar\" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. \"Seen casually\" is someplace you have seen more than once but with which you aren't very familiar. \"Viewed once\" is a place you have seen once, possibly using magic. \"Description\" is a place whose location and appearance you know through someone else's description, perhaps from a map.

\n

\"False destination\" is a place that doesn't exist. Perhaps you tried to scry an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists.

\n

On Target. You and your group (or the target object) appear where you want to.

\n

Off Target. You and your group (or the target object) appear a random distance away from the destination in a random direction. Distance off target is 1d10 × 1d10 percent of the distance that was to be traveled. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. The DM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble.

\n

Similar Area. You and your group (or the target object) wind up in a different area that's visually or thematically similar to the target area. If you are heading for your home laboratory, for example, you might wind up in another wizard's laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane.

\n

Mishap. The spell's unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 force damage, and the DM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).

", @@ -2860,7 +2860,7 @@ "_id": "S5AeLTegixmkt9DE", "name": "Mind Blank", "type": "spell", - "img": "icons/magic/air/air-burst-spiral-large-blue.webp", + "img": "systems/dnd5e/icons/spells/air-burst-sky-3.jpg", "data": { "description": { "value": "

Until the spell ends, one willing creature you touch is immune to psychic damage, any effect that would sense its emotions or read its thoughts, Divination Spells, and the Charmed condition. The spell even foils Wish spells and Spells or Effects of similar power used to affect the target's mind or to gain information about the target.

", @@ -3160,7 +3160,7 @@ "_id": "vWTVopCBB0sfk9mv", "name": "Invisibility", "type": "spell", - "img": "icons/magic/air/fog-gas-smoke-blue-dense-white.webp", + "img": "systems/dnd5e/icons/spells/fog-sky-2.jpg", "data": { "description": { "value": "

A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

", @@ -3256,7 +3256,7 @@ "_id": "DzwOzkBn2JWUA8DH", "name": "Disguise Self", "type": "spell", - "img": "icons/magic/control/debuff-energy-hold-teal-blue.webp", + "img": "systems/dnd5e/icons/spells/wind-grasp-eerie-2.jpg", "data": { "description": { "value": "

You make yourself—including your clothing, armor, weapons, and other belongings on your person—look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.

", diff --git a/packs/src/monsters/humanoid/cult-fanatic.json b/packs/src/monsters/humanoid/cult-fanatic.json index 594b1b0ab9..4d1e17eb97 100644 --- a/packs/src/monsters/humanoid/cult-fanatic.json +++ b/packs/src/monsters/humanoid/cult-fanatic.json @@ -730,7 +730,7 @@ "_id": "rel4rZxkVlQQaJzv", "name": "Light", "type": "spell", - "img": "icons/magic/light/explosion-star-small-blue-yellow.webp", + "img": "systems/dnd5e/icons/spells/light-sky-1.jpg", "data": { "description": { "value": "

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

", @@ -824,7 +824,7 @@ "_id": "cyAPTNFAfJZRMsSG", "name": "Sacred Flame", "type": "spell", - "img": "icons/magic/light/beam-rays-orange.webp", + "img": "systems/dnd5e/icons/spells/beam-orange-2.jpg", "data": { "description": { "value": "

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

", @@ -922,7 +922,7 @@ "_id": "6gdrsDerIEH5YGOT", "name": "Thaumaturgy", "type": "spell", - "img": "icons/magic/fire/explosion-fireball-small-purple-orange.webp", + "img": "systems/dnd5e/icons/spells/explosion-royal-1.jpg", "data": { "description": { "value": "

You create one of the following magical effects within range:

\n\n

If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

", @@ -1017,7 +1017,7 @@ "_id": "OEwZcZzFfpuTr7Gn", "name": "Command", "type": "spell", - "img": "icons/magic/fire/explosion-fireball-small-purple.webp", + "img": "systems/dnd5e/icons/spells/explosion-magenta-1.jpg", "data": { "description": { "value": "

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls prone and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

", @@ -1111,7 +1111,7 @@ "_id": "Y2uSsWTMZZX7aayl", "name": "Inflict Wounds", "type": "spell", - "img": "icons/magic/unholy/strike-beam-blood-red-teal-blue.webp", + "img": "systems/dnd5e/icons/spells/rip-jade-2.jpg", "data": { "description": { "value": "

Make a melee spell Attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

", @@ -1210,7 +1210,7 @@ "_id": "P9bW3ppbPsr3onud", "name": "Shield of Faith", "type": "spell", - "img": "icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp", + "img": "systems/dnd5e/icons/spells/protect-sky-2.jpg", "data": { "description": { "value": "

A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.

", @@ -1305,7 +1305,7 @@ "_id": "AxwuA8ugipee5vnW", "name": "Hold Person", "type": "spell", - "img": "icons/magic/control/debuff-chains-ropes-purple.webp", + "img": "systems/dnd5e/icons/spells/shielding-eerie-2.jpg", "data": { "description": { "value": "

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

", @@ -1399,7 +1399,7 @@ "_id": "u09yA9jnMJR6HLuu", "name": "Spiritual Weapon", "type": "spell", - "img": "icons/magic/fire/dagger-rune-enchant-flame-purple.webp", + "img": "systems/dnd5e/icons/spells/enchant-magenta-2.jpg", "data": { "description": { "value": "

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.

\n

As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

\n

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.

\n

Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above the 2nd.

", diff --git a/packs/src/monsters/humanoid/deep-gnome.json b/packs/src/monsters/humanoid/deep-gnome.json index fa6449a2be..1a08747e43 100644 --- a/packs/src/monsters/humanoid/deep-gnome.json +++ b/packs/src/monsters/humanoid/deep-gnome.json @@ -923,7 +923,7 @@ "_id": "8kDrJUpRr23a7B04", "name": "Nondetection", "type": "spell", - "img": "icons/magic/perception/eye-ringed-glow-angry-red.webp", + "img": "systems/dnd5e/icons/spells/evil-eye-red-2.jpg", "data": { "description": { "value": "

For the Duration, you hide a target that you touch from Divination magic. The target can be a willing creature or a place or an object no larger than 10 feet in any dimension. The target can't be targeted by any divination magic or perceived through magical Scrying sensors.

", @@ -1019,7 +1019,7 @@ "_id": "Bq1CUSerPuxoAObn", "name": "Blindness/Deafness", "type": "spell", - "img": "icons/magic/perception/eye-ringed-glow-angry-red.webp", + "img": "systems/dnd5e/icons/spells/evil-eye-red-2.jpg", "data": { "description": { "value": "

You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

", @@ -1114,7 +1114,7 @@ "_id": "oGw5u15d1SZaw3o0", "name": "Blur", "type": "spell", - "img": "icons/magic/air/air-burst-spiral-blue-gray.webp", + "img": "systems/dnd5e/icons/spells/air-burst-sky-2.jpg", "data": { "description": { "value": "

Your body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage on attack rolls against you. An attacker is immune to this effect if it doesn't rely on sight, as with blindsight, or can see through illusions, as with truesight.

", @@ -1210,7 +1210,7 @@ "_id": "4ParUzoYd3cJTzLr", "name": "Disguise Self", "type": "spell", - "img": "icons/magic/control/debuff-energy-hold-teal-blue.webp", + "img": "systems/dnd5e/icons/spells/wind-grasp-eerie-2.jpg", "data": { "description": { "value": "

You make yourself—including your clothing, armor, weapons, and other belongings on your person—look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.

", diff --git a/packs/src/monsters/humanoid/drow.json b/packs/src/monsters/humanoid/drow.json index d415c05556..d1e016a748 100644 --- a/packs/src/monsters/humanoid/drow.json +++ b/packs/src/monsters/humanoid/drow.json @@ -637,7 +637,7 @@ "_id": "FLP9nohfMwptWbs5", "name": "Darkness", "type": "spell", - "img": "icons/magic/perception/eye-ringed-glow-angry-red.webp", + "img": "systems/dnd5e/icons/spells/evil-eye-red-2.jpg", "data": { "description": { "value": "

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

", @@ -733,7 +733,7 @@ "_id": "hU5UtPYTvdDWBNk1", "name": "Faerie Fire", "type": "spell", - "img": "icons/magic/fire/projectile-meteor-salvo-strong-teal.webp", + "img": "systems/dnd5e/icons/spells/fire-arrows-jade-2.jpg", "data": { "description": { "value": "

Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

\n

Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.

", @@ -828,7 +828,7 @@ "_id": "E3zgxTIiU51WLKTm", "name": "Dancing Lights", "type": "spell", - "img": "icons/magic/fire/projectile-meteor-salvo-strong-blue.webp", + "img": "systems/dnd5e/icons/spells/fire-arrows-sky-2.jpg", "data": { "description": { "value": "

You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

", diff --git a/packs/src/monsters/humanoid/druid.json b/packs/src/monsters/humanoid/druid.json index 8e3aa1f9cd..e30bf38a1d 100644 --- a/packs/src/monsters/humanoid/druid.json +++ b/packs/src/monsters/humanoid/druid.json @@ -559,7 +559,7 @@ "_id": "gdpkOBvo0Jxb3OVR", "name": "Druidcraft", "type": "spell", - "img": "icons/magic/nature/vines-thorned-glow-teal.webp", + "img": "systems/dnd5e/icons/spells/vines-jade-1.jpg", "data": { "description": { "value": "

Whispering to the spirits of Nature, you create one of the following Effects within range:

\n", @@ -654,7 +654,7 @@ "_id": "QwPEzLNW8iVCL7cR", "name": "Produce Flame", "type": "spell", - "img": "icons/magic/fire/explosion-fireball-medium-orange.webp", + "img": "systems/dnd5e/icons/spells/explosion-orange-2.jpg", "data": { "description": { "value": "

A flickering flame appears in your hand. The flame remains there for the Duration and harms neither you nor your Equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.

\n

You can also Attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell Attack. On a hit, the target takes 1d8 fire damage.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

", @@ -753,7 +753,7 @@ "_id": "326YyjtlKmYZh3T3", "name": "Entangle", "type": "spell", - "img": "icons/magic/nature/vines-thorned-curled-glow-green.webp", + "img": "systems/dnd5e/icons/spells/vines-acid-2.jpg", "data": { "description": { "value": "

Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the Duration, these Plants turn the ground in the area into difficult terrain.

\n

A creature in the area when you cast the spell must succeed on a Strength saving throw or be Restrained by the entangling Plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.

\n

When the spell ends, the conjured Plants wilt away.

", @@ -847,7 +847,7 @@ "_id": "BdApmAz4M3id4rnL", "name": "Longstrider", "type": "spell", - "img": "icons/magic/air/wind-stream-blue-gray.webp", + "img": "systems/dnd5e/icons/spells/wind-sky-1.jpg", "data": { "description": { "value": "

You touch a creature. The target's speed increases by 10 feet until the spell ends.

", @@ -942,7 +942,7 @@ "_id": "lXZnkgspOXxSoLPF", "name": "Speak with Animals", "type": "spell", - "img": "icons/magic/nature/wolf-paw-glow-small-teal-blue.webp", + "img": "systems/dnd5e/icons/spells/wild-jade-1.jpg", "data": { "description": { "value": "

You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the DM's discretion.

", @@ -1037,7 +1037,7 @@ "_id": "2ZxbeICwcq94lFTU", "name": "Thunderwave", "type": "spell", - "img": "icons/magic/lightning/bolt-forked-teal.webp", + "img": "systems/dnd5e/icons/spells/lightning-jade-1.jpg", "data": { "description": { "value": "

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

\n

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

", @@ -1135,7 +1135,7 @@ "_id": "6DpP5JZ3gznrULif", "name": "Animal Messenger", "type": "spell", - "img": "icons/magic/nature/wolf-paw-glow-small-teal-blue.webp", + "img": "systems/dnd5e/icons/spells/wild-jade-1.jpg", "data": { "description": { "value": "

By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description, such as \"a man or woman dressed in the uniform of the town guard\" or \"a red-haired dwarf wearing a pointed hat.\" You also speak a message of up to twenty-five words. The target beast travels for the duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals.

\n

When the messenger arrives, it delivers your message to the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn't reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell.

\n

At Higher Levels. If you cast this spell using a spell slot of 3rd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.

", @@ -1230,7 +1230,7 @@ "_id": "PHcdIFirPgGkjSV7", "name": "Shillelagh", "type": "spell", - "img": "icons/magic/fire/dagger-rune-enchant-teal.webp", + "img": "systems/dnd5e/icons/spells/enchant-jade-1.jpg", "data": { "description": { "value": "

The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.

", @@ -1334,7 +1334,7 @@ "_id": "xf9PRKOZJ3jjwouV", "name": "Barkskin", "type": "spell", - "img": "icons/magic/defensive/shield-barrier-flaming-diamond-orange.webp", + "img": "systems/dnd5e/icons/spells/protect-orange-2.jpg", "data": { "description": { "value": "

You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.

", diff --git a/packs/src/monsters/humanoid/duergar.json b/packs/src/monsters/humanoid/duergar.json index 2c69c5fa12..6ec80ce1d3 100644 --- a/packs/src/monsters/humanoid/duergar.json +++ b/packs/src/monsters/humanoid/duergar.json @@ -833,7 +833,7 @@ "_id": "gvmNtrdfZXCNiAY3", "name": "Enlarge", "type": "feat", - "img": "icons/magic/control/energy-stream-link-large-blue.webp", + "img": "systems/dnd5e/icons/spells/link-blue-2.jpg", "data": { "description": { "value": "

For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.

", diff --git a/packs/src/monsters/humanoid/mage.json b/packs/src/monsters/humanoid/mage.json index f7050fe059..df53b95e19 100644 --- a/packs/src/monsters/humanoid/mage.json +++ b/packs/src/monsters/humanoid/mage.json @@ -481,7 +481,7 @@ "_id": "gKh2ZGNk6nZeAM4E", "name": "Fire Bolt", "type": "spell", - "img": "icons/magic/fire/projectile-fireball-smoke-orange.webp", + "img": "systems/dnd5e/icons/spells/fireball-red-1.jpg", "data": { "description": { "value": "

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

", @@ -581,7 +581,7 @@ "_id": "sO0y8sl6BUc4uLpQ", "name": "Light", "type": "spell", - "img": "icons/magic/light/explosion-star-small-blue-yellow.webp", + "img": "systems/dnd5e/icons/spells/light-sky-1.jpg", "data": { "description": { "value": "

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

", @@ -772,7 +772,7 @@ "_id": "WeHvVHmMqyM36Hyu", "name": "Prestidigitation", "type": "spell", - "img": "icons/magic/fire/explosion-fireball-small-purple-orange.webp", + "img": "systems/dnd5e/icons/spells/explosion-royal-1.jpg", "data": { "description": { "value": "

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n

If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

", @@ -868,7 +868,7 @@ "_id": "rHoCNImtmMQr8TMB", "name": "Detect Magic", "type": "spell", - "img": "icons/magic/light/explosion-star-blue.webp", + "img": "systems/dnd5e/icons/spells/light-blue-2.jpg", "data": { "description": { "value": "

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

", @@ -964,7 +964,7 @@ "_id": "ubZj9XlltjcTAzja", "name": "Mage Armor", "type": "spell", - "img": "icons/magic/defensive/shield-barrier-glowing-triangle-blue.webp", + "img": "systems/dnd5e/icons/spells/protect-blue-1.jpg", "data": { "description": { "value": "

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

", @@ -1060,7 +1060,7 @@ "_id": "gKRi9Yu14HeACqSq", "name": "Magic Missile", "type": "spell", - "img": "icons/magic/fire/projectile-meteor-salvo-light-pink.webp", + "img": "systems/dnd5e/icons/spells/fire-arrows-magenta-1.jpg", "data": { "description": { "value": "

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

", @@ -1164,7 +1164,7 @@ "_id": "JZqZeMR3KcCL7opH", "name": "Shield", "type": "spell", - "img": "icons/magic/defensive/shield-barrier-glowing-triangle-magenta.webp", + "img": "systems/dnd5e/icons/spells/protect-magenta-1.jpg", "data": { "description": { "value": "

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

", @@ -1260,7 +1260,7 @@ "_id": "kZEpBou0dxWj6Xum", "name": "Misty Step", "type": "spell", - "img": "icons/magic/control/debuff-energy-snare-brown.webp", + "img": "systems/dnd5e/icons/spells/wind-grasp-air-1.jpg", "data": { "description": { "value": "

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

", @@ -1356,7 +1356,7 @@ "_id": "QREOzX3l871IOD4Z", "name": "Suggestion", "type": "spell", - "img": "icons/magic/air/air-burst-spiral-pink.webp", + "img": "systems/dnd5e/icons/spells/air-burst-magenta-2.jpg", "data": { "description": { "value": "

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

", @@ -1451,7 +1451,7 @@ "_id": "JiDcPQSp4omiK3AZ", "name": "Counterspell", "type": "spell", - "img": "icons/skills/melee/strike-blade-hooked-orange-blue.webp", + "img": "systems/dnd5e/icons/spells/slice-orange-3.jpg", "data": { "description": { "value": "

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

", @@ -1547,7 +1547,7 @@ "_id": "oT4dQG28IiZwRPtZ", "name": "Fireball", "type": "spell", - "img": "icons/magic/fire/projectile-fireball-smoke-large-orange.webp", + "img": "systems/dnd5e/icons/spells/fireball-red-2.jpg", "data": { "description": { "value": "

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

", @@ -1646,7 +1646,7 @@ "_id": "CIztTr0GrIAh4mAg", "name": "Fly", "type": "spell", - "img": "icons/magic/control/energy-stream-link-white.webp", + "img": "systems/dnd5e/icons/spells/link-spirit-1.jpg", "data": { "description": { "value": "

You touch a willing creature. The target gains a flying speed of 60 feet for the Duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

", @@ -1742,7 +1742,7 @@ "_id": "3wGcLaOj0ucT34UU", "name": "Greater Invisibility", "type": "spell", - "img": "icons/magic/air/fog-gas-smoke-swirling-gray.webp", + "img": "systems/dnd5e/icons/spells/fog-water-air-3.jpg", "data": { "description": { "value": "

You or a creature you touch becomes Invisible until the spell ends. Anything the target is wearing or carrying is Invisible as long as it is on the target's person.

", @@ -1838,7 +1838,7 @@ "_id": "6zDAFf7Lb0w56TxT", "name": "Ice Storm", "type": "spell", - "img": "icons/magic/water/projectiles-ice-faceted-shard-salvo-blue.webp", + "img": "systems/dnd5e/icons/spells/ice-blue-3.jpg", "data": { "description": { "value": "

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high Cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

\n

Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

", @@ -1941,7 +1941,7 @@ "_id": "mIgDmXFkJaMEvtVt", "name": "Cone of Cold", "type": "spell", - "img": "icons/magic/water/projectiles-ice-faceted-shard-salvo-blue.webp", + "img": "systems/dnd5e/icons/spells/ice-blue-3.jpg", "data": { "description": { "value": "

A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.

\n

A creature killed by this spell becomes a frozen statue until it thaws.

\n

Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

", diff --git a/packs/src/monsters/humanoid/priest.json b/packs/src/monsters/humanoid/priest.json index 404d0fbee6..b8c67f3f09 100644 --- a/packs/src/monsters/humanoid/priest.json +++ b/packs/src/monsters/humanoid/priest.json @@ -653,7 +653,7 @@ "_id": "xjPENqE1TkASETCm", "name": "Sacred Flame", "type": "spell", - "img": "icons/magic/light/beam-rays-orange.webp", + "img": "systems/dnd5e/icons/spells/beam-orange-2.jpg", "data": { "description": { "value": "

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

", @@ -751,7 +751,7 @@ "_id": "tH6t3jEFN0mV3rkr", "name": "Thaumaturgy", "type": "spell", - "img": "icons/magic/fire/explosion-fireball-small-purple-orange.webp", + "img": "systems/dnd5e/icons/spells/explosion-royal-1.jpg", "data": { "description": { "value": "

You create one of the following magical effects within range:

\n\n

If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

", @@ -846,7 +846,7 @@ "_id": "IuZhkaFDV6WSInX2", "name": "Guiding Bolt", "type": "spell", - "img": "icons/magic/fire/projectile-fireball-smoke-large-blue.webp", + "img": "systems/dnd5e/icons/spells/fireball-sky-2.jpg", "data": { "description": { "value": "

A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

", @@ -945,7 +945,7 @@ "_id": "v6PLMmOtGJLqMa0M", "name": "Sanctuary", "type": "spell", - "img": "icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp", + "img": "systems/dnd5e/icons/spells/protect-sky-2.jpg", "data": { "description": { "value": "

You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a Fireball.

\n

If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends.

", @@ -1039,7 +1039,7 @@ "_id": "6feFqORsAsNUdDcU", "name": "Lesser Restoration", "type": "spell", - "img": "icons/magic/life/heart-cross-blue.webp", + "img": "systems/dnd5e/icons/spells/heal-sky-1.jpg", "data": { "description": { "value": "

You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.

", @@ -1134,7 +1134,7 @@ "_id": "Rj6fh9Sg59QTCHkm", "name": "Spiritual Weapon", "type": "spell", - "img": "icons/magic/fire/dagger-rune-enchant-flame-purple.webp", + "img": "systems/dnd5e/icons/spells/enchant-magenta-2.jpg", "data": { "description": { "value": "

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.

\n

As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

\n

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.

\n

Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above the 2nd.

", @@ -1237,7 +1237,7 @@ "_id": "B7ua27ZJHMU3u4s8", "name": "Dispel Magic", "type": "spell", - "img": "icons/skills/melee/strike-blade-knife-orange-blue.webp", + "img": "systems/dnd5e/icons/spells/slice-orange-2.jpg", "data": { "description": { "value": "

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

", @@ -1332,7 +1332,7 @@ "_id": "YTklaGLgraq2WiH0", "name": "Spirit Guardians", "type": "spell", - "img": "icons/magic/light/projectile-bolts-salvo-white.webp", + "img": "systems/dnd5e/icons/spells/needles-sky-2.jpg", "data": { "description": { "value": "

You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.

\n

When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

", @@ -1618,7 +1618,7 @@ "_id": "noxyV6bnkRwU1Hqr", "name": "Light", "type": "spell", - "img": "icons/magic/light/explosion-star-small-blue-yellow.webp", + "img": "systems/dnd5e/icons/spells/light-sky-1.jpg", "data": { "description": { "value": "

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

", @@ -1712,7 +1712,7 @@ "_id": "izr8tkLxScri1fXe", "name": "Cure Wounds", "type": "spell", - "img": "icons/magic/life/heart-cross-green.webp", + "img": "systems/dnd5e/icons/spells/heal-jade-1.jpg", "data": { "description": { "value": "

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

", diff --git a/packs/src/monsters/monstrosity/androsphinx.json b/packs/src/monsters/monstrosity/androsphinx.json index 40615e745c..435f95ef59 100644 --- a/packs/src/monsters/monstrosity/androsphinx.json +++ b/packs/src/monsters/monstrosity/androsphinx.json @@ -715,7 +715,7 @@ "_id": "1VqHo34RfZWxXk7R", "name": "Sacred Flame", "type": "spell", - "img": "icons/magic/light/beam-rays-orange.webp", + "img": "systems/dnd5e/icons/spells/beam-orange-2.jpg", "data": { "description": { "value": "

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

", @@ -814,7 +814,7 @@ "_id": "cPhzBNIMMjYjc8sU", "name": "Spare the Dying", "type": "spell", - "img": "icons/magic/life/heart-cross-blue.webp", + "img": "systems/dnd5e/icons/spells/heal-sky-1.jpg", "data": { "description": { "value": "

You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.

", @@ -910,7 +910,7 @@ "_id": "gj1jJcjAgCrXmlbX", "name": "Thaumaturgy", "type": "spell", - "img": "icons/magic/fire/explosion-fireball-small-purple-orange.webp", + "img": "systems/dnd5e/icons/spells/explosion-royal-1.jpg", "data": { "description": { "value": "

You create one of the following magical effects within range:

\n\n

If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

", @@ -1006,7 +1006,7 @@ "_id": "12A64lMgR6Z13Xms", "name": "Command", "type": "spell", - "img": "icons/magic/fire/explosion-fireball-small-purple.webp", + "img": "systems/dnd5e/icons/spells/explosion-magenta-1.jpg", "data": { "description": { "value": "

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls prone and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

", @@ -1101,7 +1101,7 @@ "_id": "I9VYl7m6OgtKXpiI", "name": "Detect Evil and Good", "type": "spell", - "img": "icons/magic/air/air-burst-spiral-blue-gray.webp", + "img": "systems/dnd5e/icons/spells/air-burst-sky-2.jpg", "data": { "description": { "value": "

For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

", @@ -1197,7 +1197,7 @@ "_id": "sRyc27ppME4WhfuB", "name": "Detect Magic", "type": "spell", - "img": "icons/magic/light/explosion-star-blue.webp", + "img": "systems/dnd5e/icons/spells/light-blue-2.jpg", "data": { "description": { "value": "

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

", @@ -1293,7 +1293,7 @@ "_id": "83YVr08H8yrAXe3r", "name": "Lesser Restoration", "type": "spell", - "img": "icons/magic/life/heart-cross-blue.webp", + "img": "systems/dnd5e/icons/spells/heal-sky-1.jpg", "data": { "description": { "value": "

You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.

", @@ -1389,7 +1389,7 @@ "_id": "J3HDssTo0AEI2csX", "name": "Zone of Truth", "type": "spell", - "img": "icons/magic/symbols/runes-star-magenta.webp", + "img": "systems/dnd5e/icons/spells/runes-magenta-2.jpg", "data": { "description": { "value": "

You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw.

\n

An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth.

", @@ -1484,7 +1484,7 @@ "_id": "skW50FeLzUoYbOUQ", "name": "Dispel Magic", "type": "spell", - "img": "icons/skills/melee/strike-blade-knife-orange-blue.webp", + "img": "systems/dnd5e/icons/spells/slice-orange-2.jpg", "data": { "description": { "value": "

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

", @@ -1676,7 +1676,7 @@ "_id": "LrzoZ9UuXWl8PFuu", "name": "Banishment", "type": "spell", - "img": "icons/magic/control/energy-stream-link-spiral-teal.webp", + "img": "systems/dnd5e/icons/spells/link-eerie-3.jpg", "data": { "description": { "value": "

You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.

\n

If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is incapacitated. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

\n

If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.

", @@ -1772,7 +1772,7 @@ "_id": "NrQpb7X1Y1pjEb7I", "name": "Freedom of Movement", "type": "spell", - "img": "icons/skills/melee/strike-blade-knife-white-red.webp", + "img": "systems/dnd5e/icons/spells/slice-spirit-2.jpg", "data": { "description": { "value": "

You touch a willing creature. For the Duration, the target's Movement is unaffected by difficult terrain, and Spells and other magical Effects can neither reduce the target's speed nor cause the target to be Paralyzed or Restrained.

\n

The target can also spend 5 feet of Movement to automatically escape from non-magical restraints, such as Manacles or a creature that has it Grappled. Finally, being Underwater imposes no penalties on the target's movement or attacks.

", @@ -1868,7 +1868,7 @@ "_id": "YL0i8XfFrHNqUNPg", "name": "Flame Strike", "type": "spell", - "img": "icons/magic/light/beam-rays-red-large.webp", + "img": "systems/dnd5e/icons/spells/beam-red-3.jpg", "data": { "description": { "value": "

A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius, 40-foot-high Cylinder centered on a point within range must make a Dexterity saving throw. A creature takes 4d6 fire damage and 4d6 radiant damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage (your choice) increases by 1d6 for each slot level above 5th.

", @@ -1971,7 +1971,7 @@ "_id": "Q7h1DJfK5qjRlHyK", "name": "Greater Restoration", "type": "spell", - "img": "icons/magic/life/heart-cross-strong-flame-blue.webp", + "img": "systems/dnd5e/icons/spells/heal-sky-3.jpg", "data": { "description": { "value": "

You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target's Exhaustion level by one, or end one of the following Effects on the target:

\n", @@ -2067,7 +2067,7 @@ "_id": "VqizLDE4WlQvHUus", "name": "Heroes' Feast", "type": "spell", - "img": "icons/magic/life/heart-cross-strong-flame-purple-orange.webp", + "img": "systems/dnd5e/icons/spells/heal-royal-3.jpg", "data": { "description": { "value": "

You bring forth a great feast, including magnificent food and drink. The feast takes 1 Hour to consume and disappears at the end of that time, and the beneficial Effects don't set in until this hour is over. Up to twelve creatures can partake of the feast.

\n

A creature that partakes of the feast gains several benefits. The creature is cured of all Diseases and poison, becomes immune to poison and being Frightened, and makes all Wisdom Saving Throws with advantage. Its hit point maximum also increases by 2d10, and it gains the same number of Hit Points. These benefits last for 24 hours.

", @@ -2808,7 +2808,7 @@ "_id": "ZZdoas8GMbE3AzzZ", "name": "Teleport", "type": "feat", - "img": "icons/magic/symbols/runes-star-pentagon-magenta.webp", + "img": "systems/dnd5e/icons/spells/runes-magenta-3.jpg", "data": { "description": { "value": "

The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

", diff --git a/packs/src/monsters/monstrosity/darkmantle.json b/packs/src/monsters/monstrosity/darkmantle.json index be85842ac3..1344dd3e38 100644 --- a/packs/src/monsters/monstrosity/darkmantle.json +++ b/packs/src/monsters/monstrosity/darkmantle.json @@ -744,7 +744,7 @@ "_id": "qzSE2ZiVMLKsWF4F", "name": "Darkness Aura", "type": "feat", - "img": "icons/magic/perception/eye-ringed-glow-angry-red.webp", + "img": "systems/dnd5e/icons/spells/evil-eye-red-2.jpg", "data": { "description": { "value": "
\n

A 15-foot radius of magical darkness extends out from the darkmantle, moves with it, and spreads around corners. The darkness lasts as long as the darkmantle maintains concentration, up to 10 minutes (as if concentrating on a spell).

\n

Darkvision can't penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled.

\n
\n

A 15-foot radius of magical darkness extends out from the darkmantle, moves with it, and spreads around corners. Darkvision can't penetrate this darkness, and no natural light can illuminate it.

", diff --git a/packs/src/monsters/monstrosity/drider.json b/packs/src/monsters/monstrosity/drider.json index f08ca57a1b..c9b68ca062 100644 --- a/packs/src/monsters/monstrosity/drider.json +++ b/packs/src/monsters/monstrosity/drider.json @@ -638,7 +638,7 @@ "_id": "0AIBMw5f0SSj0gFX", "name": "Dancing Lights", "type": "spell", - "img": "icons/magic/fire/projectile-meteor-salvo-strong-blue.webp", + "img": "systems/dnd5e/icons/spells/fire-arrows-sky-2.jpg", "data": { "description": { "value": "

You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

", @@ -734,7 +734,7 @@ "_id": "g4MjsuQ8f9zZR7MT", "name": "Darkness", "type": "spell", - "img": "icons/magic/perception/eye-ringed-glow-angry-red.webp", + "img": "systems/dnd5e/icons/spells/evil-eye-red-2.jpg", "data": { "description": { "value": "

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

", @@ -830,7 +830,7 @@ "_id": "ir6vLPUFmpLnVGSt", "name": "Faerie Fire", "type": "spell", - "img": "icons/magic/fire/projectile-meteor-salvo-strong-teal.webp", + "img": "systems/dnd5e/icons/spells/fire-arrows-jade-2.jpg", "data": { "description": { "value": "

Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

\n

Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.

", diff --git a/packs/src/monsters/monstrosity/ettercap.json b/packs/src/monsters/monstrosity/ettercap.json index 32871e9b46..0508acbbcf 100644 --- a/packs/src/monsters/monstrosity/ettercap.json +++ b/packs/src/monsters/monstrosity/ettercap.json @@ -671,7 +671,7 @@ "_id": "u8VMOaHAAGlnnYyt", "name": "Web Sense", "type": "feat", - "img": "icons/magic/control/debuff-chains-ropes-net-white.webp", + "img": "systems/dnd5e/icons/spells/shielding-spirit-3.jpg", "data": { "description": { "value": "

While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web.

", diff --git a/packs/src/monsters/monstrosity/gorgon.json b/packs/src/monsters/monstrosity/gorgon.json index ed1a9c77c3..231d56a761 100644 --- a/packs/src/monsters/monstrosity/gorgon.json +++ b/packs/src/monsters/monstrosity/gorgon.json @@ -774,7 +774,7 @@ "_id": "5tEnGK28Rd4nHnwM", "name": "Petrifying Breath", "type": "feat", - "img": "icons/magic/air/fog-gas-smoke-orange.webp", + "img": "systems/dnd5e/icons/spells/fog-orange-1.jpg", "data": { "description": { "value": "

The gorgon exhales petrifying gas in a 30-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw.

On a failed save, a target begins to turn to stone and is restrained. The restrained target must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target. On a failure, the target is petrified until freed by the greater restoration spell or other magic.

The gorgon exhales petrifying gas in a 30-foot cone. Each creature in that area must make a Constitution saving throw.

", diff --git a/packs/src/monsters/monstrosity/guardian-naga.json b/packs/src/monsters/monstrosity/guardian-naga.json index 3bdfeaa6f6..58493a6a63 100644 --- a/packs/src/monsters/monstrosity/guardian-naga.json +++ b/packs/src/monsters/monstrosity/guardian-naga.json @@ -487,7 +487,7 @@ "_id": "GkVxLIsamEXICEeT", "name": "Rejuvenation", "type": "feat", - "img": "icons/magic/control/debuff-energy-hold-levitate-green.webp", + "img": "systems/dnd5e/icons/spells/wind-grasp-acid-3.jpg", "data": { "description": { "value": "

If it dies, the naga returns to life in 1d6 days and regains all its hit points.

Only a wish spell can prevent this trait from functioning.

If it dies, the naga returns to life in 1d6 days and regains all its hit points.

", @@ -637,7 +637,7 @@ "_id": "36FqTJ7f7AhcWAHM", "name": "Mending", "type": "spell", - "img": "icons/magic/air/wind-stream-purple-blue.webp", + "img": "systems/dnd5e/icons/spells/wind-blue-1.jpg", "data": { "description": { "value": "

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

\n

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

", @@ -733,7 +733,7 @@ "_id": "bN1hdXURtFx2Llkh", "name": "Sacred Flame", "type": "spell", - "img": "icons/magic/light/beam-rays-orange.webp", + "img": "systems/dnd5e/icons/spells/beam-orange-2.jpg", "data": { "description": { "value": "

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

", @@ -832,7 +832,7 @@ "_id": "1WiX6ITVYkmRLv3P", "name": "Thaumaturgy", "type": "spell", - "img": "icons/magic/fire/explosion-fireball-small-purple-orange.webp", + "img": "systems/dnd5e/icons/spells/explosion-royal-1.jpg", "data": { "description": { "value": "

You create one of the following magical effects within range:

\n\n

If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

", @@ -928,7 +928,7 @@ "_id": "wnWw7tNerCDiHqmN", "name": "Command", "type": "spell", - "img": "icons/magic/fire/explosion-fireball-small-purple.webp", + "img": "systems/dnd5e/icons/spells/explosion-magenta-1.jpg", "data": { "description": { "value": "

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls prone and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

", @@ -1023,7 +1023,7 @@ "_id": "wpPIZMOm0J6kD8sq", "name": "Cure Wounds", "type": "spell", - "img": "icons/magic/life/heart-cross-green.webp", + "img": "systems/dnd5e/icons/spells/heal-jade-1.jpg", "data": { "description": { "value": "

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

", @@ -1123,7 +1123,7 @@ "_id": "IPnZEYclIAEPlgqb", "name": "Shield of Faith", "type": "spell", - "img": "icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp", + "img": "systems/dnd5e/icons/spells/protect-sky-2.jpg", "data": { "description": { "value": "

A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.

", @@ -1219,7 +1219,7 @@ "_id": "zHxWO8E66kjiqo5O", "name": "Calm Emotions", "type": "spell", - "img": "icons/magic/light/explosion-star-blue.webp", + "img": "systems/dnd5e/icons/spells/light-blue-2.jpg", "data": { "description": { "value": "

You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects. You can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.

\n

Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.

", @@ -1314,7 +1314,7 @@ "_id": "o7lz3skpEHpeeDzg", "name": "Hold Person", "type": "spell", - "img": "icons/magic/control/debuff-chains-ropes-purple.webp", + "img": "systems/dnd5e/icons/spells/shielding-eerie-2.jpg", "data": { "description": { "value": "

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

", @@ -1409,7 +1409,7 @@ "_id": "RouhnStYISEcKfGa", "name": "Bestow Curse", "type": "spell", - "img": "icons/magic/control/buff-flight-wings-runes-red.webp", + "img": "systems/dnd5e/icons/spells/haste-fire-2.jpg", "data": { "description": { "value": "

You touch a creature, and that creature must succeed on a Wisdom saving throw or become cursed for the duration of the spell. When you cast this spell, choose the nature of the curse from the following options:

\n\n

A remove curse spell ends this effect. At the DM's option, you may choose an alternative curse effect, but it should be no more powerful than those described above. The DM has final say on such a curse's effect.

\n

At Higher Levels. If you cast this spell using a spell slot of 4th level or higher, the duration is concentration, up to 10 minutes. If you use a spell slot of 5th level or higher, the duration is 8 hours. If you use a spell slot of 7th level or higher, the duration is 24 hours. If you use a 9th level spell slot, the spell lasts until it is dispelled. Using a spell slot of 5th level or higher grants a duration that doesn't require concentration.

", @@ -1505,7 +1505,7 @@ "_id": "duSrWmDg9v2aX7Hl", "name": "Clairvoyance", "type": "spell", - "img": "icons/magic/perception/eye-ringed-glow-angry-teal.webp", + "img": "systems/dnd5e/icons/spells/evil-eye-eerie-2.jpg", "data": { "description": { "value": "

You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can't be attacked or otherwise interacted with.

\n

When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing.

\n

A creature that can see the sensor (such as a creature benefiting from see invisibility or truesight) sees a luminous, intangible orb about the size of your fist.

", @@ -1601,7 +1601,7 @@ "_id": "fu22aAThlCPKAZds", "name": "Banishment", "type": "spell", - "img": "icons/magic/control/energy-stream-link-spiral-teal.webp", + "img": "systems/dnd5e/icons/spells/link-eerie-3.jpg", "data": { "description": { "value": "

You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.

\n

If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is incapacitated. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

\n

If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.

", @@ -1697,7 +1697,7 @@ "_id": "d9T6lky4fWodU1fI", "name": "Freedom of Movement", "type": "spell", - "img": "icons/skills/melee/strike-blade-knife-white-red.webp", + "img": "systems/dnd5e/icons/spells/slice-spirit-2.jpg", "data": { "description": { "value": "

You touch a willing creature. For the Duration, the target's Movement is unaffected by difficult terrain, and Spells and other magical Effects can neither reduce the target's speed nor cause the target to be Paralyzed or Restrained.

\n

The target can also spend 5 feet of Movement to automatically escape from nonmagical restraints, such as Manacles or a creature that has it Grappled. Finally, being Underwater imposes no penalties on the target's movement or attacks.

", @@ -1793,7 +1793,7 @@ "_id": "fyC4eX5J7LMOyG4S", "name": "Flame Strike", "type": "spell", - "img": "icons/magic/light/beam-rays-red-large.webp", + "img": "systems/dnd5e/icons/spells/beam-red-3.jpg", "data": { "description": { "value": "

A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius, 40-foot-high Cylinder centered on a point within range must make a Dexterity saving throw. A creature takes 4d6 fire damage and 4d6 radiant damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage (your choice) increases by 1d6 for each slot level above 5th.

", @@ -1896,7 +1896,7 @@ "_id": "Dn3JFhBW60yaZXgV", "name": "Geas", "type": "spell", - "img": "icons/magic/air/air-burst-spiral-large-yellow.webp", + "img": "systems/dnd5e/icons/spells/air-burst-air-3.jpg", "data": { "description": { "value": "

You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become Charmed by you for the Duration. While the creature is charmed by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell.

\n

You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends.

\n

You can end the spell early by using an action to dismiss it. A Remove Curse, Greater Restoration, or wish spell also ends it.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th or 8th level, the Duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the Spells mentioned above.

", @@ -1996,7 +1996,7 @@ "_id": "cDBI3UvPxyqQDgT1", "name": "True Seeing", "type": "spell", - "img": "icons/magic/perception/eye-ringed-glow-angry-large-teal.webp", + "img": "systems/dnd5e/icons/spells/evil-eye-eerie-3.jpg", "data": { "description": { "value": "

This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has truesight, notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range of 120 feet.

", diff --git a/packs/src/monsters/monstrosity/gynosphinx.json b/packs/src/monsters/monstrosity/gynosphinx.json index 5508e636fc..a0156af7ee 100644 --- a/packs/src/monsters/monstrosity/gynosphinx.json +++ b/packs/src/monsters/monstrosity/gynosphinx.json @@ -902,7 +902,7 @@ "_id": "uSiQ65XILUskr1Fj", "name": "Prestidigitation", "type": "spell", - "img": "icons/magic/fire/explosion-fireball-small-purple-orange.webp", + "img": "systems/dnd5e/icons/spells/explosion-royal-1.jpg", "data": { "description": { "value": "

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n

If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

", @@ -998,7 +998,7 @@ "_id": "o5KnOajNM8oca5pN", "name": "Detect Magic", "type": "spell", - "img": "icons/magic/light/explosion-star-blue.webp", + "img": "systems/dnd5e/icons/spells/light-blue-2.jpg", "data": { "description": { "value": "

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

", @@ -1094,7 +1094,7 @@ "_id": "jvEm2qmv2PJmMVio", "name": "Identify", "type": "spell", - "img": "icons/magic/light/explosion-star-small-teal-purple.webp", + "img": "systems/dnd5e/icons/spells/light-eerie-1.jpg", "data": { "description": { "value": "

You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.

If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.

", @@ -1190,7 +1190,7 @@ "_id": "C195qI7OojNOj6Fg", "name": "Shield", "type": "spell", - "img": "icons/magic/defensive/shield-barrier-glowing-triangle-magenta.webp", + "img": "systems/dnd5e/icons/spells/protect-magenta-1.jpg", "data": { "description": { "value": "

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

", @@ -1286,7 +1286,7 @@ "_id": "xfEv0Oidkm3dKPYZ", "name": "Dispel Magic", "type": "spell", - "img": "icons/skills/melee/strike-blade-knife-orange-blue.webp", + "img": "systems/dnd5e/icons/spells/slice-orange-2.jpg", "data": { "description": { "value": "

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

", @@ -1382,7 +1382,7 @@ "_id": "fn9K2Zb9oyQ4hUTs", "name": "Darkness", "type": "spell", - "img": "icons/magic/perception/eye-ringed-glow-angry-red.webp", + "img": "systems/dnd5e/icons/spells/evil-eye-red-2.jpg", "data": { "description": { "value": "

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

", @@ -1478,7 +1478,7 @@ "_id": "9pLXAJLO8O2GoCS4", "name": "Locate Object", "type": "spell", - "img": "icons/magic/earth/projectile-stone-boulder-purple.webp", + "img": "systems/dnd5e/icons/spells/rock-royal-2.jpg", "data": { "description": { "value": "

Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.

The spell can locate a specific object known to you, as long as you have seen it up close—within 30 feet—at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.

This spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.

", @@ -1574,7 +1574,7 @@ "_id": "UjKxIYZ4PGE8mnO5", "name": "Suggestion", "type": "spell", - "img": "icons/magic/air/air-burst-spiral-pink.webp", + "img": "systems/dnd5e/icons/spells/air-burst-magenta-2.jpg", "data": { "description": { "value": "

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

", @@ -1669,7 +1669,7 @@ "_id": "7RGdoJbdm2VuIuvr", "name": "Remove Curse", "type": "spell", - "img": "icons/magic/life/heart-cross-strong-purple-orange.webp", + "img": "systems/dnd5e/icons/spells/heal-royal-2.jpg", "data": { "description": { "value": "

At your touch, all curses affecting one creature or object end. If the object is a cursed magic item, its curse remains, but the spell breaks its owner's Attunement to the object so it can be removed or discarded.

", @@ -1861,7 +1861,7 @@ "_id": "BcpzUwZlhFUAIh3y", "name": "Banishment", "type": "spell", - "img": "icons/magic/control/energy-stream-link-spiral-teal.webp", + "img": "systems/dnd5e/icons/spells/link-eerie-3.jpg", "data": { "description": { "value": "

You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.

\n

If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is incapacitated. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

\n

If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.

", @@ -1957,7 +1957,7 @@ "_id": "NQ5YzLbwbTEe8vSV", "name": "Greater Invisibility", "type": "spell", - "img": "icons/magic/air/fog-gas-smoke-swirling-gray.webp", + "img": "systems/dnd5e/icons/spells/fog-water-air-3.jpg", "data": { "description": { "value": "

You or a creature you touch becomes Invisible until the spell ends. Anything the target is wearing or carrying is Invisible as long as it is on the target's person.

", @@ -2053,7 +2053,7 @@ "_id": "xQt35rqbyC5YDKSn", "name": "Legend Lore", "type": "spell", - "img": "icons/magic/symbols/runes-star-orange-purple.webp", + "img": "systems/dnd5e/icons/spells/runes-royal-2.jpg", "data": { "description": { "value": "

Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named. The lore might consist of current tales, forgotten stories, or even secret lore that has never been widely known. If the thing you named isn't of legendary importance, you gain no information. The more information you already have about the thing, the more precise and detailed the information you receive is.

The information you learn is accurate but might be couched in figurative language. For example, if you have a mysterious magic axe on hand, the spell might yield this information: \"Woe to the evildoer whose hand touches the axe, for even the haft slices the hand of the evil ones. Only a true Child of Stone, lover and beloved of Moradin, may awaken the true powers of the axe, and only with the sacred word Rudnogg on the lips.\"

", @@ -2633,7 +2633,7 @@ "_id": "udtRN8dgOiBhUuZh", "name": "Teleport", "type": "feat", - "img": "icons/magic/symbols/runes-star-pentagon-magenta.webp", + "img": "systems/dnd5e/icons/spells/runes-magenta-3.jpg", "data": { "description": { "value": "

The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

", diff --git a/packs/src/monsters/monstrosity/kraken.json b/packs/src/monsters/monstrosity/kraken.json index 0803749981..0eff36f694 100644 --- a/packs/src/monsters/monstrosity/kraken.json +++ b/packs/src/monsters/monstrosity/kraken.json @@ -1082,7 +1082,7 @@ "_id": "wVCkpBj5omvdfaMm", "name": "Lightning Storm", "type": "feat", - "img": "icons/magic/lightning/bolts-forked-large-blue-yellow.webp", + "img": "systems/dnd5e/icons/spells/lighting-sky-3.jpg", "data": { "description": { "value": "

The kraken magically creates three bolts of lightning, each of which can strike a target the kraken can see within 120 feet of it.

A target must make a DC 23 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.

The kraken magically creates three bolts of lightning, each of which can strike a target the kraken can see within 120 feet of it. A target must make a Dexterity saving throw.

", @@ -1462,7 +1462,7 @@ "_id": "OKGAJSxcW9xQiwyj", "name": "Lightning Storm", "type": "feat", - "img": "icons/magic/lightning/bolts-forked-large-blue-yellow.webp", + "img": "systems/dnd5e/icons/spells/lighting-sky-3.jpg", "data": { "description": { "value": "

The kraken uses Lightning Storm.

", diff --git a/packs/src/monsters/monstrosity/lamia.json b/packs/src/monsters/monstrosity/lamia.json index 280f9045b7..72ca8c7642 100644 --- a/packs/src/monsters/monstrosity/lamia.json +++ b/packs/src/monsters/monstrosity/lamia.json @@ -482,7 +482,7 @@ "_id": "72qxug7ywesnINin", "name": "Disguise Self (any humanoid form)", "type": "spell", - "img": "icons/magic/control/debuff-energy-hold-teal-blue.webp", + "img": "systems/dnd5e/icons/spells/wind-grasp-eerie-2.jpg", "data": { "description": { "value": "

You make yourself—including your clothing, armor, weapons, and other belongings on your person—look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.

", @@ -578,7 +578,7 @@ "_id": "IADA5sly9qlvz5Gz", "name": "Major Image", "type": "spell", - "img": "icons/magic/control/debuff-energy-hold-levitate-pink.webp", + "img": "systems/dnd5e/icons/spells/wind-grasp-magenta-2.jpg", "data": { "description": { "value": "

You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted. You can't create sufficient heat or cold to cause damage, a sound loud enough to deal thunder damage or deafen a creature, or a smell that might sicken a creature (like a troglodyte's stench).

As long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. Similarly, you can cause the illusion to make different sounds at different times, even making it carry on a conversation, for example.

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.

", @@ -674,7 +674,7 @@ "_id": "NDHykDE52YcVDvzj", "name": "Charm Person", "type": "spell", - "img": "icons/magic/fire/explosion-fireball-medium-purple-pink.webp", + "img": "systems/dnd5e/icons/spells/explosion-magenta-2.jpg", "data": { "description": { "value": "

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is Charmed by you until the spell ends or until you or your companions do anything harmful to it. The Charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was Charmed by you.

", @@ -769,7 +769,7 @@ "_id": "ekyK2B3pBekiMM36", "name": "Mirror Image", "type": "spell", - "img": "icons/magic/control/debuff-energy-hold-levitate-pink.webp", + "img": "systems/dnd5e/icons/spells/wind-grasp-magenta-2.jpg", "data": { "description": { "value": "

Three illusionary duplicates of yourself appear in your space. Until the end of the spell, duplicates move with you and imitate your actions, swapping their position so that it is impossible to determine which image is real. You can use your action to dispel the illusory duplicates.

\n

Whenever a creature is targeting you with an attack during the duration of the spell, roll 1d20 to determine if the attack does not target rather one of your duplicates.

\n

If you have three duplicates, you need 6 or more on your throw to lead the target of the attack to a duplicate. With two duplicates, you need 8 or more. With one duplicate, you need 11 or more.

\n

The AC of a duplicate is 10 + your Dexterity modifier. If an attack hits a duplicate, it is destroyed. A duplicate may be destroyed not just an attack on key. It ignores other damage and effects. The spell ends if the three duplicates are destroyed.

\n

A creature is unaffected by this fate if she can not see if it relies on a different meaning as vision, such as blind vision, or if it can perceive illusions as false, as with clear vision.

", @@ -865,7 +865,7 @@ "_id": "eXsj54wfmxGKm6xn", "name": "Scrying", "type": "spell", - "img": "icons/magic/perception/eye-ringed-glow-angry-large-teal.webp", + "img": "systems/dnd5e/icons/spells/evil-eye-eerie-3.jpg", "data": { "description": { "value": "

You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
KnowledgeSave Modifier
Secondhand (you have heard of the target)+5
Firsthand (you have met the target)+0
Familiar (you know the target well)-5
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ConnectionSave Modifier
Likeness or picture-2
Possession or garment-4
Body part, lock of hair, bit of nail, or the like-10
\n

On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.

\n

On a failed save, the spell creates an Invisible sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the Duration. A creature that can see Invisile Objects sees the sensor as a luminous orb about the size of your fist.

\n

Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.

", @@ -960,7 +960,7 @@ "_id": "ozJoL89JV1uXZMMm", "name": "Suggestion", "type": "spell", - "img": "icons/magic/air/air-burst-spiral-pink.webp", + "img": "systems/dnd5e/icons/spells/air-burst-magenta-2.jpg", "data": { "description": { "value": "

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

", @@ -1055,7 +1055,7 @@ "_id": "ksDdjq2GCv4Co14h", "name": "Geas", "type": "spell", - "img": "icons/magic/air/air-burst-spiral-large-yellow.webp", + "img": "systems/dnd5e/icons/spells/air-burst-air-3.jpg", "data": { "description": { "value": "

You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become Charmed by you for the Duration. While the creature is charmed by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell.

\n

You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends.

\n

You can end the spell early by using an action to dismiss it. A Remove Curse, Greater Restoration, or wish spell also ends it.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th or 8th level, the Duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the Spells mentioned above.

", diff --git a/packs/src/monsters/monstrosity/spirit-naga.json b/packs/src/monsters/monstrosity/spirit-naga.json index 1235cef04c..96ed6053fc 100644 --- a/packs/src/monsters/monstrosity/spirit-naga.json +++ b/packs/src/monsters/monstrosity/spirit-naga.json @@ -678,7 +678,7 @@ "_id": "ysRLSKHlsx96LUAz", "name": "Ray of Frost", "type": "spell", - "img": "icons/magic/light/beam-rays-blue-small.webp", + "img": "systems/dnd5e/icons/spells/beam-blue-1.jpg", "data": { "description": { "value": "

A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

", @@ -778,7 +778,7 @@ "_id": "omQlBThDa8c8BLv9", "name": "Charm Person", "type": "spell", - "img": "icons/magic/fire/explosion-fireball-medium-purple-pink.webp", + "img": "systems/dnd5e/icons/spells/explosion-magenta-2.jpg", "data": { "description": { "value": "

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is Charmed by you until the spell ends or until you or your companions do anything harmful to it. The Charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was Charmed by you.

", @@ -873,7 +873,7 @@ "_id": "5dIYng5MfKLw9FOB", "name": "Detect Magic", "type": "spell", - "img": "icons/magic/light/explosion-star-blue.webp", + "img": "systems/dnd5e/icons/spells/light-blue-2.jpg", "data": { "description": { "value": "

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

", @@ -969,7 +969,7 @@ "_id": "fPpMfsz9yW9Vsidd", "name": "Sleep", "type": "spell", - "img": "icons/magic/light/explosion-star-small-pink.webp", + "img": "systems/dnd5e/icons/spells/light-magenta-1.jpg", "data": { "description": { "value": "

This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).

\n

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.

\n

Undead and creatures immune to being charmed aren't affected by this spell.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

", @@ -1070,7 +1070,7 @@ "_id": "XQYEEuZuQvzqwmVm", "name": "Detect Thoughts", "type": "spell", - "img": "icons/magic/light/explosion-star-teal-purple.webp", + "img": "systems/dnd5e/icons/spells/light-eerie-2.jpg", "data": { "description": { "value": "

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

You initially learn the surface thoughts of the creature—what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

", @@ -1165,7 +1165,7 @@ "_id": "IqODj6ErLeMmctT0", "name": "Hold Person", "type": "spell", - "img": "icons/magic/control/debuff-chains-ropes-purple.webp", + "img": "systems/dnd5e/icons/spells/shielding-eerie-2.jpg", "data": { "description": { "value": "

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

", @@ -1260,7 +1260,7 @@ "_id": "SclsGC07QwROjWf8", "name": "Lightning Bolt", "type": "spell", - "img": "icons/magic/lightning/bolt-forked-large-blue.webp", + "img": "systems/dnd5e/icons/spells/lightning-blue-2.jpg", "data": { "description": { "value": "

A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.

\n

The lightning ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

", @@ -1455,7 +1455,7 @@ "_id": "ZI5XLH1S8xnxubaL", "name": "Blight", "type": "spell", - "img": "icons/magic/unholy/strike-beam-blood-large-red-green.webp", + "img": "systems/dnd5e/icons/spells/rip-acid-3.jpg", "data": { "description": { "value": "

Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.

\n

If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.

\n

If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw, it simply withers and dies.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

", @@ -1554,7 +1554,7 @@ "_id": "O0wJVD825doaXCWY", "name": "Dimension Door", "type": "spell", - "img": "icons/magic/air/air-burst-spiral-large-pink.webp", + "img": "systems/dnd5e/icons/spells/air-burst-magenta-3.jpg", "data": { "description": { "value": "

You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as \"200 feet straight downward\" or \"upward to the northwest at a 45-degree angle, 300 feet.\"

\n

You can bring along objects as long as their weight doesn't exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell.

\n

If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.

", @@ -1655,7 +1655,7 @@ "_id": "pYfnUjmQQRfYJcSj", "name": "Dominate Person", "type": "spell", - "img": "icons/magic/air/air-burst-spiral-large-pink.webp", + "img": "systems/dnd5e/icons/spells/air-burst-magenta-3.jpg", "data": { "description": { "value": "

You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the target is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell using a 6th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 7th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 8th level or higher, the duration is concentration, up to 8 hours.

", @@ -1863,7 +1863,7 @@ "_id": "WqOflwn1ubAMkGdQ", "name": "Rejuvenation", "type": "feat", - "img": "icons/magic/control/debuff-energy-hold-levitate-green.webp", + "img": "systems/dnd5e/icons/spells/wind-grasp-acid-3.jpg", "data": { "description": { "value": "

If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

If it dies, the naga returns to life in 1d6 days and regains all its hit points.

", diff --git a/packs/src/monsters/monstrosity/tarrasque.json b/packs/src/monsters/monstrosity/tarrasque.json index f822273e47..4e6fbf4f53 100644 --- a/packs/src/monsters/monstrosity/tarrasque.json +++ b/packs/src/monsters/monstrosity/tarrasque.json @@ -637,7 +637,7 @@ "_id": "tE9TjxIMLnqDisjv", "name": "Reflective Carapace", "type": "feat", - "img": "icons/magic/defensive/shield-barrier-flaming-pentagon-orange-purple.webp", + "img": "systems/dnd5e/icons/spells/protect-royal-3.jpg", "data": { "description": { "value": "

Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the tarrasque is unaffected.

On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target.

The tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target.

", diff --git a/packs/src/monsters/undead/ghost.json b/packs/src/monsters/undead/ghost.json index b6f34d4f16..6b6cbd794e 100644 --- a/packs/src/monsters/undead/ghost.json +++ b/packs/src/monsters/undead/ghost.json @@ -895,7 +895,7 @@ "_id": "UF0mfYsgI4ay6mzv", "name": "Possession", "type": "feat", - "img": "icons/magic/control/fear-fright-monster-grin-purple-blue.webp", + "img": "systems/dnd5e/icons/spells/horror-eerie-3.jpg", "data": { "description": { "value": "

One humanoid that the ghost can see within 5 ft. of it must succeed on a DC 13 Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is incapacitated and loses control of its body. The ghost now controls the body but doesn't deprive the target of awareness.

The ghost can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.The possession lasts until the body drops to 0 hit points, the ghost ends it as a bonus action, or the ghost is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, the ghost reappears in an unoccupied space within 5 ft. of the body. The target is immune to this ghost's Possession for 24 hours after succeeding on the saving throw or after the possession ends.

One humanoid that the ghost can see within 5 ft. of it must make a Charisma saving throw.

", diff --git a/packs/src/monsters/undead/lich.json b/packs/src/monsters/undead/lich.json index cd6cf46c72..e8f058bb6b 100644 --- a/packs/src/monsters/undead/lich.json +++ b/packs/src/monsters/undead/lich.json @@ -708,7 +708,7 @@ "_id": "2X4CgTAbIPBjgFQO", "name": "Prestidigitation", "type": "spell", - "img": "icons/magic/fire/explosion-fireball-small-purple-orange.webp", + "img": "systems/dnd5e/icons/spells/explosion-royal-1.jpg", "data": { "description": { "value": "

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n

If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

", @@ -804,7 +804,7 @@ "_id": "QGPKtF4G2OzHlNqU", "name": "Ray of Frost", "type": "spell", - "img": "icons/magic/light/beam-rays-blue-small.webp", + "img": "systems/dnd5e/icons/spells/beam-blue-1.jpg", "data": { "description": { "value": "

A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

", @@ -904,7 +904,7 @@ "_id": "qiwP6Un6yrxht99L", "name": "Detect Magic", "type": "spell", - "img": "icons/magic/light/explosion-star-blue.webp", + "img": "systems/dnd5e/icons/spells/light-blue-2.jpg", "data": { "description": { "value": "

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

", @@ -1000,7 +1000,7 @@ "_id": "hvfu9oPAUiMEvuEA", "name": "Magic Missile", "type": "spell", - "img": "icons/magic/fire/projectile-meteor-salvo-light-pink.webp", + "img": "systems/dnd5e/icons/spells/fire-arrows-magenta-1.jpg", "data": { "description": { "value": "

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

", @@ -1104,7 +1104,7 @@ "_id": "gQUsckMPVnFeTmr9", "name": "Shield", "type": "spell", - "img": "icons/magic/defensive/shield-barrier-glowing-triangle-magenta.webp", + "img": "systems/dnd5e/icons/spells/protect-magenta-1.jpg", "data": { "description": { "value": "

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

", @@ -1200,7 +1200,7 @@ "_id": "xaEhnjtdqdBnaOUl", "name": "Thunderwave", "type": "spell", - "img": "icons/magic/lightning/bolt-forked-teal.webp", + "img": "systems/dnd5e/icons/spells/lightning-jade-1.jpg", "data": { "description": { "value": "

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

\n

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

", @@ -1299,7 +1299,7 @@ "_id": "NxjdjWiZS7eTwRIa", "name": "Acid Arrow", "type": "spell", - "img": "icons/magic/acid/projectile-bolts-salvo-green.webp", + "img": "systems/dnd5e/icons/spells/needles-acid-2.jpg", "data": { "description": { "value": "

A shimmering green arrow streaks toward a target within range and bursts in a spray of acid. Make a ranged spell Attack against the target. On a hit, the target takes 4d4 acid damage immediately and 2d4 acid damage at the end of its next turn. On a miss, the arrow splashes the target with acid for half as much of the initial damage and no damage at the end of its next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage (both initial and later) increases by 1d4 for each slot level above 2nd.

", @@ -1399,7 +1399,7 @@ "_id": "8TNrO7ot0GQB7z2X", "name": "Detect Thoughts", "type": "spell", - "img": "icons/magic/light/explosion-star-teal-purple.webp", + "img": "systems/dnd5e/icons/spells/light-eerie-2.jpg", "data": { "description": { "value": "

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

You initially learn the surface thoughts of the creature—what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

", @@ -1494,7 +1494,7 @@ "_id": "IJWY73xnxHLB0X1q", "name": "Invisibility", "type": "spell", - "img": "icons/magic/air/fog-gas-smoke-blue-dense-white.webp", + "img": "systems/dnd5e/icons/spells/fog-sky-2.jpg", "data": { "description": { "value": "

A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

", @@ -1590,7 +1590,7 @@ "_id": "9ZHX3zKiCXIYQD0V", "name": "Mirror Image", "type": "spell", - "img": "icons/magic/control/debuff-energy-hold-levitate-pink.webp", + "img": "systems/dnd5e/icons/spells/wind-grasp-magenta-2.jpg", "data": { "description": { "value": "

Three illusionary duplicates of yourself appear in your space. Until the end of the spell, duplicates move with you and imitate your actions, swapping their position so that it is impossible to determine which image is real. You can use your action to dispel the illusory duplicates.

\n

Whenever a creature is targeting you with an attack during the duration of the spell, roll 1d20 to determine if the attack does not target rather one of your duplicates.

\n

If you have three duplicates, you need 6 or more on your throw to lead the target of the attack to a duplicate. With two duplicates, you need 8 or more. With one duplicate, you need 11 or more.

\n

The AC of a duplicate is 10 + your Dexterity modifier. If an attack hits a duplicate, it is destroyed. A duplicate may be destroyed not just an attack on key. It ignores other damage and effects. The spell ends if the three duplicates are destroyed.

\n

A creature is unaffected by this fate if she can not see if it relies on a different meaning as vision, such as blind vision, or if it can perceive illusions as false, as with clear vision.

", @@ -1686,7 +1686,7 @@ "_id": "OHOcVXXsMBNPJnif", "name": "Animate Dead", "type": "spell", - "img": "icons/magic/control/fear-fright-monster-red.webp", + "img": "systems/dnd5e/icons/spells/horror-red-2.jpg", "data": { "description": { "value": "

This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the DM has the creature's game statistics).

\n

On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

\n

The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.

", @@ -1782,7 +1782,7 @@ "_id": "hOefxU0CU2FF34qM", "name": "Counterspell", "type": "spell", - "img": "icons/skills/melee/strike-blade-hooked-orange-blue.webp", + "img": "systems/dnd5e/icons/spells/slice-orange-3.jpg", "data": { "description": { "value": "

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

", @@ -1878,7 +1878,7 @@ "_id": "KZHyHRdK0oOvkIY5", "name": "Dispel Magic", "type": "spell", - "img": "icons/skills/melee/strike-blade-knife-orange-blue.webp", + "img": "systems/dnd5e/icons/spells/slice-orange-2.jpg", "data": { "description": { "value": "

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

", @@ -1974,7 +1974,7 @@ "_id": "yjyepuRtQ0U5kAHf", "name": "Fireball", "type": "spell", - "img": "icons/magic/fire/projectile-fireball-smoke-large-orange.webp", + "img": "systems/dnd5e/icons/spells/fireball-red-2.jpg", "data": { "description": { "value": "

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

", @@ -2073,7 +2073,7 @@ "_id": "aWEqszxGwnrNAFSb", "name": "Blight", "type": "spell", - "img": "icons/magic/unholy/strike-beam-blood-large-red-green.webp", + "img": "systems/dnd5e/icons/spells/rip-acid-3.jpg", "data": { "description": { "value": "

Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.

\n

If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.

\n

If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw, it simply withers and dies.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

", @@ -2172,7 +2172,7 @@ "_id": "5s6Hjoyrx9BQIec0", "name": "Dimension Door", "type": "spell", - "img": "icons/magic/air/air-burst-spiral-large-pink.webp", + "img": "systems/dnd5e/icons/spells/air-burst-magenta-3.jpg", "data": { "description": { "value": "

You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as \"200 feet straight downward\" or \"upward to the northwest at a 45-degree angle, 300 feet.\"

\n

You can bring along objects as long as their weight doesn't exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell.

\n

If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.

", @@ -2273,7 +2273,7 @@ "_id": "FCbjVSEDFgsjHC6x", "name": "Cloudkill", "type": "spell", - "img": "icons/magic/air/fog-gas-smoke-swirling-green.webp", + "img": "systems/dnd5e/icons/spells/fog-acid-3.jpg", "data": { "description": { "value": "

You create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range. The fog spreads around corners. It lasts for the duration or until strong wind disperses the fog, ending the spell. Its area is heavily obscured.

\n

When a creature enters the spell's area for the first time on a turn or starts its turn there, that creature must make a Constitution saving throw. The creature takes 5d8 poison damage on a failed save, or half as much damage on a successful one. Creatures are affected even if they hold their breath or don't need to breathe.

\n

The fog moves 10 feet away from you at the start of each of your turns, rolling along the surface of the ground. The vapors, being heavier than air, sink to the lowest level of the land, even pouring down openings.

\n

Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

", @@ -2372,7 +2372,7 @@ "_id": "XX9inquaJgHoWTWf", "name": "Scrying", "type": "spell", - "img": "icons/magic/perception/eye-ringed-glow-angry-large-teal.webp", + "img": "systems/dnd5e/icons/spells/evil-eye-eerie-3.jpg", "data": { "description": { "value": "

You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
KnowledgeSave Modifier
Secondhand (you have heard of the target)+5
Firsthand (you have met the target)+0
Familiar (you know the target well)-5
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ConnectionSave Modifier
Likeness or picture-2
Possession or garment-4
Body part, lock of hair, bit of nail, or the like-10
\n

On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.

\n

On a failed save, the spell creates an Invisible sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the Duration. A creature that can see Invisile Objects sees the sensor as a luminous orb about the size of your fist.

\n

Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.

", @@ -2467,7 +2467,7 @@ "_id": "5KmTKaWxPkUHaXDo", "name": "Disintegrate", "type": "spell", - "img": "icons/magic/unholy/strike-beam-blood-large-red-purple.webp", + "img": "systems/dnd5e/icons/spells/rip-magenta-3.jpg", "data": { "description": { "value": "

A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force.

\n

A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. The target is disintegrated if this damage leaves it with 0 hit points.

\n

A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell.

\n

This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it. A magic item is unaffected by this spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.

", @@ -2570,7 +2570,7 @@ "_id": "vlG39FGre88WpKKt", "name": "Finger of Death", "type": "spell", - "img": "icons/magic/unholy/strike-beam-blood-large-red-purple.webp", + "img": "systems/dnd5e/icons/spells/rip-magenta-3.jpg", "data": { "description": { "value": "

You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a Constitution saving throw. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage on a successful one.

\n

A humanoid killed by this spell rises at the start of your next turn as a Zombie that is permanently under your command, following your verbal orders to the best of its ability.

", @@ -2673,7 +2673,7 @@ "_id": "7l40A30ML8UOtZ6o", "name": "Plane Shift", "type": "spell", - "img": "icons/magic/symbols/runes-star-pentagon-orange-purple.webp", + "img": "systems/dnd5e/icons/spells/runes-royal-3.jpg", "data": { "description": { "value": "

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the DM's discretion.

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

", @@ -2768,7 +2768,7 @@ "_id": "o6VbuMBU38dcmDYR", "name": "Dominate Monster", "type": "spell", - "img": "icons/magic/air/air-burst-spiral-large-pink.webp", + "img": "systems/dnd5e/icons/spells/air-burst-magenta-3.jpg", "data": { "description": { "value": "

You attempt to beguile a creature that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the creature is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell with a 9th-level spell slot, the duration is concentration, up to 8 hours.

", @@ -2863,7 +2863,7 @@ "_id": "jj9JOXj2hXdgjWRh", "name": "Power Word Kill", "type": "spell", - "img": "icons/magic/unholy/strike-beam-blood-large-red-teal.webp", + "img": "systems/dnd5e/icons/spells/rip-jade-3.jpg", "data": { "description": { "value": "

You utter a word of power that can compel one creature you can see within range to die instantly. If the creature you choose has 100 hit points or fewer, it dies. Otherwise, the spell has no effect.

", @@ -2959,7 +2959,7 @@ "_id": "qqpeDV6DFu5DFEn4", "name": "Power Word Stun", "type": "spell", - "img": "icons/magic/control/debuff-chains-ropes-red.webp", + "img": "systems/dnd5e/icons/spells/shielding-fire-2.jpg", "data": { "description": { "value": "

You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded. If the target has 150 Hit Points or fewer, it is Stunned. Otherwise, the spell has no effect.

\n

The stunned target must make a Constitution saving throw at the end of each of its turns. On a successful save, this stunning effect ends.

", @@ -3445,7 +3445,7 @@ "_id": "stk9i3rPK7z99CDf", "name": "Rejuvenation", "type": "feat", - "img": "icons/magic/control/debuff-energy-hold-levitate-green.webp", + "img": "systems/dnd5e/icons/spells/wind-grasp-acid-3.jpg", "data": { "description": { "value": "

If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.

A destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again.

", @@ -3595,7 +3595,7 @@ "_id": "VuNf8GmOugy5S3SQ", "name": "Globe of Invulnerability", "type": "spell", - "img": "icons/magic/defensive/shield-barrier-flaming-pentagon-blue.webp", + "img": "systems/dnd5e/icons/spells/protect-blue-3.jpg", "data": { "description": { "value": "

An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the Duration.

\n

Any spell of 5th level or lower cast from outside the barrier can't affect creatures or Objects within it, even if the spell is cast using a higher level spell slot. Such a spell can target creatures and Objects within the barrier, but the spell has no effect on them. Similarly, the area within the barrier is excluded from the areas affected by such Spells.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the barrier blocks Spells of one level higher for each slot level above 6th.

", diff --git a/packs/src/monsters/undead/mummy-lord.json b/packs/src/monsters/undead/mummy-lord.json index 0e37d937be..4f981ecba1 100644 --- a/packs/src/monsters/undead/mummy-lord.json +++ b/packs/src/monsters/undead/mummy-lord.json @@ -610,7 +610,7 @@ "_id": "ISOpXpsJlAyPtreQ", "name": "Sacred Flame", "type": "spell", - "img": "icons/magic/light/beam-rays-orange.webp", + "img": "systems/dnd5e/icons/spells/beam-orange-2.jpg", "data": { "description": { "value": "

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

", @@ -709,7 +709,7 @@ "_id": "AW5LdjlVjV1cRaOy", "name": "Thaumaturgy", "type": "spell", - "img": "icons/magic/fire/explosion-fireball-small-purple-orange.webp", + "img": "systems/dnd5e/icons/spells/explosion-royal-1.jpg", "data": { "description": { "value": "

You create one of the following magical effects within range:

\n\n

If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

", @@ -805,7 +805,7 @@ "_id": "QgwOynbi1sYRiWVL", "name": "Command", "type": "spell", - "img": "icons/magic/fire/explosion-fireball-small-purple.webp", + "img": "systems/dnd5e/icons/spells/explosion-magenta-1.jpg", "data": { "description": { "value": "

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls prone and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

", @@ -900,7 +900,7 @@ "_id": "5FOjIEpgif56pCaS", "name": "Guiding Bolt", "type": "spell", - "img": "icons/magic/fire/projectile-fireball-smoke-large-blue.webp", + "img": "systems/dnd5e/icons/spells/fireball-sky-2.jpg", "data": { "description": { "value": "

A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

", @@ -1000,7 +1000,7 @@ "_id": "Ly9NpLnNDMXv6EiS", "name": "Shield of Faith", "type": "spell", - "img": "icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp", + "img": "systems/dnd5e/icons/spells/protect-sky-2.jpg", "data": { "description": { "value": "

A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.

", @@ -1096,7 +1096,7 @@ "_id": "M8U9Hy7axIAZY9Hu", "name": "Hold Person", "type": "spell", - "img": "icons/magic/control/debuff-chains-ropes-purple.webp", + "img": "systems/dnd5e/icons/spells/shielding-eerie-2.jpg", "data": { "description": { "value": "

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

", @@ -1191,7 +1191,7 @@ "_id": "7K61kAUHxj3STLNR", "name": "Silence", "type": "spell", - "img": "icons/magic/symbols/runes-triangle-magenta.webp", + "img": "systems/dnd5e/icons/spells/runes-magenta-1.jpg", "data": { "description": { "value": "

For the Duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are Deafened while entirely inside it. Casting a Spell that includes a verbal component is impossible there.

", @@ -1287,7 +1287,7 @@ "_id": "fI46NAQa0o0Zg6qV", "name": "Spiritual Weapon", "type": "spell", - "img": "icons/magic/fire/dagger-rune-enchant-flame-purple.webp", + "img": "systems/dnd5e/icons/spells/enchant-magenta-2.jpg", "data": { "description": { "value": "

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.

\n

As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

\n

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.

\n

Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above the 2nd.

", @@ -1391,7 +1391,7 @@ "_id": "8N1nF4IWIfuFvPtW", "name": "Animate Dead", "type": "spell", - "img": "icons/magic/control/fear-fright-monster-red.webp", + "img": "systems/dnd5e/icons/spells/horror-red-2.jpg", "data": { "description": { "value": "

This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the DM has the creature's game statistics).

\n

On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

\n

The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.

", @@ -1487,7 +1487,7 @@ "_id": "NNKQuZzTjMoTHhTa", "name": "Dispel Magic", "type": "spell", - "img": "icons/skills/melee/strike-blade-knife-orange-blue.webp", + "img": "systems/dnd5e/icons/spells/slice-orange-2.jpg", "data": { "description": { "value": "

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

", @@ -1583,7 +1583,7 @@ "_id": "llf7Y7s3ODcBJ6FD", "name": "Divination", "type": "spell", - "img": "icons/magic/light/beam-rays-blue.webp", + "img": "systems/dnd5e/icons/spells/beam-blue-2.jpg", "data": { "description": { "value": "

Your magic and an offering put you in contact with a god or a god's servants. You ask a single question concerning a specific goal, event, or activity to occur within 7 days. The DM offers a truthful reply. The reply might be a short phrase, a cryptic rhyme, or an omen.

The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.

If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.

", @@ -1679,7 +1679,7 @@ "_id": "h13yvCayYwAIiYoP", "name": "Guardian of Faith", "type": "spell", - "img": "icons/magic/control/buff-flight-wings-runes-blue-white.webp", + "img": "systems/dnd5e/icons/spells/haste-sky-3.jpg", "data": { "description": { "value": "

A Large Spectral Guardian appears and hovers for the Duration in an unoccupied space of your choice that you can see within range. The guardian occupies that space and is indistinct except for a gleaming sword and shield emblazoned with the symbol of your deity.

\n

Any creature hostile to you that moves to a space within 10 feet of the guardian for the first time on a turn must succeed on a Dexterity saving throw. The creature takes 20 radiant damage on a failed save, or half as much damage on a successful one. The guardian vanishes when it has dealt a total of 60 damage.

", @@ -1775,7 +1775,7 @@ "_id": "CVK9JHYEvTdfpsm9", "name": "Contagion", "type": "spell", - "img": "icons/magic/unholy/strike-beam-blood-large-red-purple.webp", + "img": "systems/dnd5e/icons/spells/rip-magenta-3.jpg", "data": { "description": { "value": "

Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, you afflict the creature with a disease of your choice from any of the ones described below.

\n

At the end of each of the target's turns, it must make a Constitution saving throw. After failing three of these saving throws, the disease's effects last for the duration, and the creature stops making these saves. After succeeding on three of these saving throws, the creature recovers from the disease, and the spell ends.

\n

Since this spell induces a natural disease in its target, any effect that removes a disease or otherwise ameliorates a disease's effects apply to it.

\n

Blinding Sickness. Pain grips the creature's mind, and its eyes turn milky white. The creature has disadvantage on Wisdom checks and Wisdom saving throws and is blinded.

\n

Filth Fever. A raging fever sweeps through the creature's body. The creature has disadvantage on Strength checks, Strength saving throws, and attack rolls that use Strength.

\n

Flesh Rot. The creature's flesh decays. The creature has disadvantage on Charisma checks and vulnerability to all damage.

\n

Mindfire. The creature's mind becomes feverish. The creature has disadvantage on Intelligence checks and Intelligence saving throws, and the creature behaves as if under the effects of the confusion spell during combat.

\n

Seizure. The creature is overcome with shaking. The creature has disadvantage on Dexterity checks, Dexterity saving throws, and attack rolls that use Dexterity.

\n

Slimy Doom. The creature begins to bleed uncontrollably. The creature has disadvantage on Constitution checks and Constitution saving throws. In addition, whenever the creature takes damage, it is stunned until the end of its next turn.

", @@ -1870,7 +1870,7 @@ "_id": "7UVJZmojKddOIVzm", "name": "Insect Plague", "type": "spell", - "img": "icons/magic/nature/leaf-glow-maple-teal.webp", + "img": "systems/dnd5e/icons/spells/leaf-jade-3.jpg", "data": { "description": { "value": "

Swarming, biting locusts fill a 20-foot-radius Sphere centered on a point you choose within range. The sphere spreads around corners. The sphere remains for the Duration, and its area is lightly obscured. The sphere's area is difficult terrain.

\n

When the area appears, each creature in it must make a Constitution saving throw. A creature takes 4d10 piercing damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th.

", @@ -1969,7 +1969,7 @@ "_id": "8Lxmaq0rmhrOEj8c", "name": "Harm", "type": "spell", - "img": "icons/magic/unholy/strike-beam-blood-large-red-purple.webp", + "img": "systems/dnd5e/icons/spells/rip-magenta-3.jpg", "data": { "description": { "value": "

You unleash a virulent disease on a creature that you can see within range. The target must make a Constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can't reduce the target's Hit Points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 Hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature's hit point maximum to return to normal before that time passes.

", @@ -2377,7 +2377,7 @@ "_id": "AEc5FXdpe3M7KHQI", "name": "Rejuvenation", "type": "feat", - "img": "icons/magic/control/debuff-energy-hold-levitate-green.webp", + "img": "systems/dnd5e/icons/spells/wind-grasp-acid-3.jpg", "data": { "description": { "value": "

A destroyed mummy lord gains a new body in 24 hours if its heart is intact, regaining all its hit points and becoming active again. The new body appears within 5 feet of the mummy lord's heart.

A destroyed mummy lord gains a new body in 24 hours.

", diff --git a/packs/src/monsters/undead/vampire.json b/packs/src/monsters/undead/vampire.json index 7da204a0bf..15e2da6062 100644 --- a/packs/src/monsters/undead/vampire.json +++ b/packs/src/monsters/undead/vampire.json @@ -631,7 +631,7 @@ "_id": "pVlKFunmE2qxO0pe", "name": "Misty Escape", "type": "feat", - "img": "icons/magic/air/fog-gas-smoke-swirling-gray.webp", + "img": "systems/dnd5e/icons/spells/fog-water-air-3.jpg", "data": { "description": { "value": "

When it drops to 0 hit points outside its resting place, the vampire transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious, provided that it isn't in sunlight or running water. If it can't transform, it is destroyed.

While it has 0 hit points in mist form, it can't revert to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to its vampire form. It is then paralyzed until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point.

A slain vampire transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious.

", diff --git a/packs/src/monsters/undead/will-o-wisp.json b/packs/src/monsters/undead/will-o-wisp.json index 8ecebbdb35..2d373063a3 100644 --- a/packs/src/monsters/undead/will-o-wisp.json +++ b/packs/src/monsters/undead/will-o-wisp.json @@ -807,7 +807,7 @@ "_id": "np6oHDOwHQFsSn5B", "name": "Shock", "type": "weapon", - "img": "icons/magic/lightning/bolt-forked-teal.webp", + "img": "systems/dnd5e/icons/spells/lightning-jade-1.jpg", "data": { "description": { "value": "

Melee Spell Attack:+4 to hit,, 5 ft., one creature. Hit: 9 (2d8) lightning damage.

The Will-o'-Wisp attacks with its Shock.

", diff --git a/packs/src/races/dragonborn.json b/packs/src/races/dragonborn.json index 1d7cd831b0..3c864ff3a7 100644 --- a/packs/src/races/dragonborn.json +++ b/packs/src/races/dragonborn.json @@ -66,6 +66,6 @@ } }, "flags": {}, - "img": "icons/magic/perception/eye-ringed-glow-angry-small-red.webp", + "img": "systems/dnd5e/icons/spells/evil-eye-red-1.jpg", "effects": [] } diff --git a/packs/src/races/dwarf.json b/packs/src/races/dwarf.json index e8820084f3..d5f5377438 100644 --- a/packs/src/races/dwarf.json +++ b/packs/src/races/dwarf.json @@ -66,6 +66,6 @@ } }, "flags": {}, - "img": "icons/magic/defensive/shield-barrier-glowing-triangle-teal-purple.webp", + "img": "systems/dnd5e/icons/spells/protect-eerie-1.jpg", "effects": [] } diff --git a/packs/src/races/elf.json b/packs/src/races/elf.json index 543b96d20d..b2b656ad4e 100644 --- a/packs/src/races/elf.json +++ b/packs/src/races/elf.json @@ -66,6 +66,6 @@ } }, "flags": {}, - "img": "icons/magic/nature/leaf-glow-maple-teal.webp", + "img": "systems/dnd5e/icons/spells/leaf-jade-3.jpg", "effects": [] } diff --git a/packs/src/races/gnome.json b/packs/src/races/gnome.json index e2c281f806..6db021e402 100644 --- a/packs/src/races/gnome.json +++ b/packs/src/races/gnome.json @@ -66,6 +66,6 @@ } }, "flags": {}, - "img": "icons/magic/fire/projectile-meteor-salvo-strong-purple-yellow.webp", + "img": "systems/dnd5e/icons/spells/fire-arrows-royal-2.jpg", "effects": [] } diff --git a/packs/src/races/half-elf.json b/packs/src/races/half-elf.json index 95c9d5778f..cf6ca8ef7e 100644 --- a/packs/src/races/half-elf.json +++ b/packs/src/races/half-elf.json @@ -66,6 +66,6 @@ } }, "flags": {}, - "img": "icons/magic/nature/leaf-glow-triple-teal.webp", + "img": "systems/dnd5e/icons/spells/leaf-jade-2.jpg", "effects": [] } diff --git a/packs/src/races/halfling.json b/packs/src/races/halfling.json index a605b71c91..6864d4ce4d 100644 --- a/packs/src/races/halfling.json +++ b/packs/src/races/halfling.json @@ -66,6 +66,6 @@ } }, "flags": {}, - "img": "icons/magic/lightning/bolt-forked-large-teal.webp", + "img": "systems/dnd5e/icons/spells/lightning-jade-2.jpg", "effects": [] } diff --git a/packs/src/races/hellish-resistance.json b/packs/src/races/hellish-resistance.json index 2a6e5e0a1a..02e1fc1e76 100644 --- a/packs/src/races/hellish-resistance.json +++ b/packs/src/races/hellish-resistance.json @@ -66,6 +66,6 @@ } }, "flags": {}, - "img": "icons/magic/air/fog-gas-smoke-swirling-orange.webp", + "img": "systems/dnd5e/icons/spells/fog-orange-3.jpg", "effects": [] } diff --git a/packs/src/races/high-elf.json b/packs/src/races/high-elf.json index 934dff949b..d725534d0c 100644 --- a/packs/src/races/high-elf.json +++ b/packs/src/races/high-elf.json @@ -66,6 +66,6 @@ } }, "flags": {}, - "img": "icons/magic/nature/leaf-glow-maple-green.webp", + "img": "systems/dnd5e/icons/spells/leaf-acid-3.jpg", "effects": [] } diff --git a/packs/src/races/hill-dwarf.json b/packs/src/races/hill-dwarf.json index 49d7b5902d..7eff64560f 100644 --- a/packs/src/races/hill-dwarf.json +++ b/packs/src/races/hill-dwarf.json @@ -66,6 +66,6 @@ } }, "flags": {}, - "img": "icons/magic/defensive/shield-barrier-glowing-triangle-magenta.webp", + "img": "systems/dnd5e/icons/spells/protect-magenta-1.jpg", "effects": [] } diff --git a/packs/src/races/human.json b/packs/src/races/human.json index 6d375737b8..fd6817759b 100644 --- a/packs/src/races/human.json +++ b/packs/src/races/human.json @@ -66,6 +66,6 @@ } }, "flags": {}, - "img": "icons/magic/light/explosion-star-large-orange.webp", + "img": "systems/dnd5e/icons/spells/light-air-fire-3.jpg", "effects": [] } diff --git a/packs/src/races/lightfoot-halfling.json b/packs/src/races/lightfoot-halfling.json index cc7c007c04..4f23890095 100644 --- a/packs/src/races/lightfoot-halfling.json +++ b/packs/src/races/lightfoot-halfling.json @@ -66,6 +66,6 @@ } }, "flags": {}, - "img": "icons/magic/lightning/bolt-forked-teal.webp", + "img": "systems/dnd5e/icons/spells/lightning-jade-1.jpg", "effects": [] } diff --git a/packs/src/races/rock-gnome.json b/packs/src/races/rock-gnome.json index 58a68dcb67..ea96241715 100644 --- a/packs/src/races/rock-gnome.json +++ b/packs/src/races/rock-gnome.json @@ -66,6 +66,6 @@ } }, "flags": {}, - "img": "icons/magic/fire/projectile-meteor-salvo-light-purple.webp", + "img": "systems/dnd5e/icons/spells/fire-arrows-royal-1.jpg", "effects": [] } diff --git a/packs/src/races/tiefling.json b/packs/src/races/tiefling.json index a1cb41e6ab..bc5a21c652 100644 --- a/packs/src/races/tiefling.json +++ b/packs/src/races/tiefling.json @@ -66,6 +66,6 @@ } }, "flags": {}, - "img": "icons/magic/air/wind-tornado-cyclone-red-orange.webp", + "img": "systems/dnd5e/icons/spells/wind-red-3.jpg", "effects": [] } diff --git a/packs/src/spells/cantrip/acid-splash.json b/packs/src/spells/cantrip/acid-splash.json index db1c054e70..e342eded03 100644 --- a/packs/src/spells/cantrip/acid-splash.json +++ b/packs/src/spells/cantrip/acid-splash.json @@ -86,6 +86,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/fire/projectile-fireball-smoke-green.webp", + "img": "systems/dnd5e/icons/spells/fireball-acid-1.jpg", "effects": [] } diff --git a/packs/src/spells/cantrip/chill-touch.json b/packs/src/spells/cantrip/chill-touch.json index c7ed13f9f7..99225ab5da 100644 --- a/packs/src/spells/cantrip/chill-touch.json +++ b/packs/src/spells/cantrip/chill-touch.json @@ -86,6 +86,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/water/projectile-ice-faceted-blue.webp", + "img": "systems/dnd5e/icons/spells/ice-blue-1.jpg", "effects": [] } diff --git a/packs/src/spells/cantrip/dancing-lights.json b/packs/src/spells/cantrip/dancing-lights.json index e19ed7b46f..4e3f4047e5 100644 --- a/packs/src/spells/cantrip/dancing-lights.json +++ b/packs/src/spells/cantrip/dancing-lights.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/fire/projectile-meteor-salvo-strong-blue.webp", + "img": "systems/dnd5e/icons/spells/fire-arrows-sky-2.jpg", "effects": [] } diff --git a/packs/src/spells/cantrip/druidcraft.json b/packs/src/spells/cantrip/druidcraft.json index 32ffc64846..d143b1ef82 100644 --- a/packs/src/spells/cantrip/druidcraft.json +++ b/packs/src/spells/cantrip/druidcraft.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/nature/vines-thorned-glow-teal.webp", + "img": "systems/dnd5e/icons/spells/vines-jade-1.jpg", "effects": [] } diff --git a/packs/src/spells/cantrip/eldritch-blast.json b/packs/src/spells/cantrip/eldritch-blast.json index 0668bf123b..016632a12e 100644 --- a/packs/src/spells/cantrip/eldritch-blast.json +++ b/packs/src/spells/cantrip/eldritch-blast.json @@ -86,6 +86,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/fire/projectile-fireball-smoke-teal.webp", + "img": "systems/dnd5e/icons/spells/fireball-eerie-1.jpg", "effects": [] } diff --git a/packs/src/spells/cantrip/fire-bolt.json b/packs/src/spells/cantrip/fire-bolt.json index 0b13c19414..afab166ccd 100644 --- a/packs/src/spells/cantrip/fire-bolt.json +++ b/packs/src/spells/cantrip/fire-bolt.json @@ -86,6 +86,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/fire/projectile-fireball-smoke-orange.webp", + "img": "systems/dnd5e/icons/spells/fireball-red-1.jpg", "effects": [] } diff --git a/packs/src/spells/cantrip/guidance.json b/packs/src/spells/cantrip/guidance.json index b339d8ad02..ed3cb9b905 100644 --- a/packs/src/spells/cantrip/guidance.json +++ b/packs/src/spells/cantrip/guidance.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/control/buff-flight-wings-blue.webp", + "img": "systems/dnd5e/icons/spells/haste-sky-1.jpg", "effects": [] } diff --git a/packs/src/spells/cantrip/light.json b/packs/src/spells/cantrip/light.json index fa82813851..38be565a27 100644 --- a/packs/src/spells/cantrip/light.json +++ b/packs/src/spells/cantrip/light.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/light/explosion-star-small-blue-yellow.webp", + "img": "systems/dnd5e/icons/spells/light-sky-1.jpg", "effects": [] } diff --git a/packs/src/spells/cantrip/mending.json b/packs/src/spells/cantrip/mending.json index 32820456eb..8a8947f016 100644 --- a/packs/src/spells/cantrip/mending.json +++ b/packs/src/spells/cantrip/mending.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/air/wind-stream-purple-blue.webp", + "img": "systems/dnd5e/icons/spells/wind-blue-1.jpg", "effects": [] } diff --git a/packs/src/spells/cantrip/poison-spray.json b/packs/src/spells/cantrip/poison-spray.json index 4390cae153..b7534d1a6a 100644 --- a/packs/src/spells/cantrip/poison-spray.json +++ b/packs/src/spells/cantrip/poison-spray.json @@ -86,6 +86,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/fire/projectile-fireball-smoke-large-green.webp", + "img": "systems/dnd5e/icons/spells/fireball-acid-2.jpg", "effects": [] } diff --git a/packs/src/spells/cantrip/prestidigitation.json b/packs/src/spells/cantrip/prestidigitation.json index 1793fc1252..6f0df093ea 100644 --- a/packs/src/spells/cantrip/prestidigitation.json +++ b/packs/src/spells/cantrip/prestidigitation.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/fire/explosion-fireball-small-purple-orange.webp", + "img": "systems/dnd5e/icons/spells/explosion-royal-1.jpg", "effects": [] } diff --git a/packs/src/spells/cantrip/produce-flame.json b/packs/src/spells/cantrip/produce-flame.json index 47856d28a7..aa449033c4 100644 --- a/packs/src/spells/cantrip/produce-flame.json +++ b/packs/src/spells/cantrip/produce-flame.json @@ -86,6 +86,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/fire/explosion-fireball-medium-orange.webp", + "img": "systems/dnd5e/icons/spells/explosion-orange-2.jpg", "effects": [] } diff --git a/packs/src/spells/cantrip/ray-of-frost.json b/packs/src/spells/cantrip/ray-of-frost.json index a4f0112fe3..60b99fa846 100644 --- a/packs/src/spells/cantrip/ray-of-frost.json +++ b/packs/src/spells/cantrip/ray-of-frost.json @@ -86,6 +86,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/light/beam-rays-blue-small.webp", + "img": "systems/dnd5e/icons/spells/beam-blue-1.jpg", "effects": [] } diff --git a/packs/src/spells/cantrip/resistance.json b/packs/src/spells/cantrip/resistance.json index 6da9a6ef57..4cb24b2a0f 100644 --- a/packs/src/spells/cantrip/resistance.json +++ b/packs/src/spells/cantrip/resistance.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/defensive/shield-barrier-glowing-triangle-orange-purple.webp", + "img": "systems/dnd5e/icons/spells/protect-royal-1.jpg", "effects": [] } diff --git a/packs/src/spells/cantrip/sacred-flame.json b/packs/src/spells/cantrip/sacred-flame.json index ff8eb6daa5..701a622bc3 100644 --- a/packs/src/spells/cantrip/sacred-flame.json +++ b/packs/src/spells/cantrip/sacred-flame.json @@ -86,6 +86,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/light/beam-rays-orange.webp", + "img": "systems/dnd5e/icons/spells/beam-orange-2.jpg", "effects": [] } diff --git a/packs/src/spells/cantrip/shillelagh.json b/packs/src/spells/cantrip/shillelagh.json index fbf885ca3b..81d61da62e 100644 --- a/packs/src/spells/cantrip/shillelagh.json +++ b/packs/src/spells/cantrip/shillelagh.json @@ -88,6 +88,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/fire/dagger-rune-enchant-teal.webp", + "img": "systems/dnd5e/icons/spells/enchant-jade-1.jpg", "effects": [] } diff --git a/packs/src/spells/cantrip/shocking-grasp.json b/packs/src/spells/cantrip/shocking-grasp.json index 90e7c9c6ac..53f4576c95 100644 --- a/packs/src/spells/cantrip/shocking-grasp.json +++ b/packs/src/spells/cantrip/shocking-grasp.json @@ -86,6 +86,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/lightning/bolt-forked-blue.webp", + "img": "systems/dnd5e/icons/spells/lightning-blue-1.jpg", "effects": [] } diff --git a/packs/src/spells/cantrip/spare-the-dying.json b/packs/src/spells/cantrip/spare-the-dying.json index 527af251ca..3390f466ea 100644 --- a/packs/src/spells/cantrip/spare-the-dying.json +++ b/packs/src/spells/cantrip/spare-the-dying.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/life/heart-cross-blue.webp", + "img": "systems/dnd5e/icons/spells/heal-sky-1.jpg", "effects": [] } diff --git a/packs/src/spells/cantrip/thaumaturgy.json b/packs/src/spells/cantrip/thaumaturgy.json index 8405eebddc..64842c9b7d 100644 --- a/packs/src/spells/cantrip/thaumaturgy.json +++ b/packs/src/spells/cantrip/thaumaturgy.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/fire/explosion-fireball-small-purple-orange.webp", + "img": "systems/dnd5e/icons/spells/explosion-royal-1.jpg", "effects": [] } diff --git a/packs/src/spells/cantrip/true-strike.json b/packs/src/spells/cantrip/true-strike.json index 4d3f3751f2..3b7a8831d5 100644 --- a/packs/src/spells/cantrip/true-strike.json +++ b/packs/src/spells/cantrip/true-strike.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/fire/dagger-rune-enchant-blue-gray.webp", + "img": "systems/dnd5e/icons/spells/enchant-sky-1.jpg", "effects": [] } diff --git a/packs/src/spells/level-1/alarm.json b/packs/src/spells/level-1/alarm.json index 43a267be09..10bc399732 100644 --- a/packs/src/spells/level-1/alarm.json +++ b/packs/src/spells/level-1/alarm.json @@ -88,6 +88,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/symbols/runes-triangle-orange-purple.webp", + "img": "systems/dnd5e/icons/spells/runes-royal-1.jpg", "effects": [] } diff --git a/packs/src/spells/level-1/animal-friendship.json b/packs/src/spells/level-1/animal-friendship.json index 389a1a6217..95011752ca 100644 --- a/packs/src/spells/level-1/animal-friendship.json +++ b/packs/src/spells/level-1/animal-friendship.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/nature/wolf-paw-glow-teal-blue.webp", + "img": "systems/dnd5e/icons/spells/wild-jade-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-1/bane.json b/packs/src/spells/level-1/bane.json index f03cbbb101..87daa3a008 100644 --- a/packs/src/spells/level-1/bane.json +++ b/packs/src/spells/level-1/bane.json @@ -88,7 +88,7 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/unholy/strike-beam-blood-red-purple.webp", + "img": "systems/dnd5e/icons/spells/rip-magenta-2.jpg", "effects": [ { "_id": "potjmpJPeUA1U4oe", @@ -129,7 +129,7 @@ "startRound": null, "startTurn": null }, - "icon": "icons/magic/unholy/strike-beam-blood-red-purple.webp", + "icon": "systems/dnd5e/icons/spells/rip-magenta-2.jpg", "label": "Bane", "origin": "Item.KkaQm4OQJxc6z3to", "tint": "", diff --git a/packs/src/spells/level-1/bless.json b/packs/src/spells/level-1/bless.json index 17aa9a0e93..120b2ac968 100644 --- a/packs/src/spells/level-1/bless.json +++ b/packs/src/spells/level-1/bless.json @@ -2,7 +2,7 @@ "_id": "8dzaICjGy6mTUaUr", "name": "Bless", "type": "spell", - "img": "icons/magic/control/buff-flight-wings-blue.webp", + "img": "systems/dnd5e/icons/spells/haste-sky-1.jpg", "data": { "description": { "value": "

You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll 1d4 and add the number rolled to the attack roll or saving throw.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

", @@ -122,7 +122,7 @@ "seconds": 60, "rounds": 10 }, - "icon": "icons/magic/control/buff-flight-wings-blue.webp", + "icon": "systems/dnd5e/icons/spells/haste-sky-1.jpg", "label": "Bless", "origin": "Item.kZZAZ6kp9YzgPQEe", "tint": null, diff --git a/packs/src/spells/level-1/burning-hands.json b/packs/src/spells/level-1/burning-hands.json index 9e9e21daa8..b86d21e3b9 100644 --- a/packs/src/spells/level-1/burning-hands.json +++ b/packs/src/spells/level-1/burning-hands.json @@ -86,6 +86,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/air/fog-gas-smoke-dense-orange.webp", + "img": "systems/dnd5e/icons/spells/fog-orange-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-1/charm-person.json b/packs/src/spells/level-1/charm-person.json index 40ab5f983d..937055d25b 100644 --- a/packs/src/spells/level-1/charm-person.json +++ b/packs/src/spells/level-1/charm-person.json @@ -87,6 +87,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/fire/explosion-fireball-medium-purple-pink.webp", + "img": "systems/dnd5e/icons/spells/explosion-magenta-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-1/color-spray.json b/packs/src/spells/level-1/color-spray.json index 911b13959a..6a9e2ed31a 100644 --- a/packs/src/spells/level-1/color-spray.json +++ b/packs/src/spells/level-1/color-spray.json @@ -2,7 +2,7 @@ "_id": "LWTUqKkUQdMAmOe0", "name": "Color Spray", "type": "spell", - "img": "icons/magic/air/fog-gas-smoke-dense-purple.webp", + "img": "systems/dnd5e/icons/spells/fog-magenta-2.jpg", "data": { "description": { "value": "

A dazzling array of flashing, colored light springs from your hand. Roll 6d10; the total is how many hit points of creatures this spell can effect. Creatures in a 15-foot cone originating from you are affected in ascending order of their current hit points (ignoring unconscious creatures and creatures that can't see).

Starting with the creature that has the lowest current hit points, each creature affected by this spell is blinded until the spell ends. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d10 for each slot level above 1st.

", diff --git a/packs/src/spells/level-1/command.json b/packs/src/spells/level-1/command.json index 63b4c7aafb..86ef8b8d5b 100644 --- a/packs/src/spells/level-1/command.json +++ b/packs/src/spells/level-1/command.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/fire/explosion-fireball-small-purple.webp", + "img": "systems/dnd5e/icons/spells/explosion-magenta-1.jpg", "effects": [] } diff --git a/packs/src/spells/level-1/comprehend-languages.json b/packs/src/spells/level-1/comprehend-languages.json index 52d3bf9117..421121a398 100644 --- a/packs/src/spells/level-1/comprehend-languages.json +++ b/packs/src/spells/level-1/comprehend-languages.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/symbols/runes-triangle-orange-purple.webp", + "img": "systems/dnd5e/icons/spells/runes-royal-1.jpg", "effects": [] } diff --git a/packs/src/spells/level-1/create-or-destroy-water.json b/packs/src/spells/level-1/create-or-destroy-water.json index 3d8058c11a..c1634e8333 100644 --- a/packs/src/spells/level-1/create-or-destroy-water.json +++ b/packs/src/spells/level-1/create-or-destroy-water.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/air/wind-swirl-purple-blue.webp", + "img": "systems/dnd5e/icons/spells/wind-blue-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-1/cure-wounds.json b/packs/src/spells/level-1/cure-wounds.json index 33a6837fff..a3ccf07df5 100644 --- a/packs/src/spells/level-1/cure-wounds.json +++ b/packs/src/spells/level-1/cure-wounds.json @@ -87,6 +87,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/life/heart-cross-green.webp", + "img": "systems/dnd5e/icons/spells/heal-jade-1.jpg", "effects": [] } diff --git a/packs/src/spells/level-1/detect-evil-and-good.json b/packs/src/spells/level-1/detect-evil-and-good.json index 4f23196acc..2e364342d3 100644 --- a/packs/src/spells/level-1/detect-evil-and-good.json +++ b/packs/src/spells/level-1/detect-evil-and-good.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/air/air-burst-spiral-blue-gray.webp", + "img": "systems/dnd5e/icons/spells/air-burst-sky-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-1/detect-magic.json b/packs/src/spells/level-1/detect-magic.json index 3409debed0..f016d2092d 100644 --- a/packs/src/spells/level-1/detect-magic.json +++ b/packs/src/spells/level-1/detect-magic.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/light/explosion-star-blue.webp", + "img": "systems/dnd5e/icons/spells/light-blue-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-1/detect-poison-and-disease.json b/packs/src/spells/level-1/detect-poison-and-disease.json index 7d18dffb64..3a5b2fec47 100644 --- a/packs/src/spells/level-1/detect-poison-and-disease.json +++ b/packs/src/spells/level-1/detect-poison-and-disease.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/air/air-burst-spiral-teal-green.webp", + "img": "systems/dnd5e/icons/spells/air-burst-jade-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-1/disguise-self.json b/packs/src/spells/level-1/disguise-self.json index c084af3870..294ab50259 100644 --- a/packs/src/spells/level-1/disguise-self.json +++ b/packs/src/spells/level-1/disguise-self.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/control/debuff-energy-hold-teal-blue.webp", + "img": "systems/dnd5e/icons/spells/wind-grasp-eerie-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-1/divine-favor.json b/packs/src/spells/level-1/divine-favor.json index 667b687a12..9aef999c99 100644 --- a/packs/src/spells/level-1/divine-favor.json +++ b/packs/src/spells/level-1/divine-favor.json @@ -88,6 +88,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/fire/dagger-rune-enchant-flame-blue-yellow.webp", + "img": "systems/dnd5e/icons/spells/enchant-sky-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-1/entangle.json b/packs/src/spells/level-1/entangle.json index 8c47e57820..be5e057ae5 100644 --- a/packs/src/spells/level-1/entangle.json +++ b/packs/src/spells/level-1/entangle.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/nature/vines-thorned-curled-glow-green.webp", + "img": "systems/dnd5e/icons/spells/vines-acid-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-1/expeditious-retreat.json b/packs/src/spells/level-1/expeditious-retreat.json index a75addc8c5..0832cdd9ee 100644 --- a/packs/src/spells/level-1/expeditious-retreat.json +++ b/packs/src/spells/level-1/expeditious-retreat.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/air/wind-stream-blue-gray.webp", + "img": "systems/dnd5e/icons/spells/wind-sky-1.jpg", "effects": [] } diff --git a/packs/src/spells/level-1/faerie-fire.json b/packs/src/spells/level-1/faerie-fire.json index ac4f0c135b..d72aa1e356 100644 --- a/packs/src/spells/level-1/faerie-fire.json +++ b/packs/src/spells/level-1/faerie-fire.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/fire/projectile-meteor-salvo-strong-teal.webp", + "img": "systems/dnd5e/icons/spells/fire-arrows-jade-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-1/false-life.json b/packs/src/spells/level-1/false-life.json index e350aff8d2..c25e0f8ebc 100644 --- a/packs/src/spells/level-1/false-life.json +++ b/packs/src/spells/level-1/false-life.json @@ -87,6 +87,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/life/heart-cross-purple-orange.webp", + "img": "systems/dnd5e/icons/spells/heal-royal-1.jpg", "effects": [] } diff --git a/packs/src/spells/level-1/feather-fall.json b/packs/src/spells/level-1/feather-fall.json index 417b1d2ca0..0ef348a777 100644 --- a/packs/src/spells/level-1/feather-fall.json +++ b/packs/src/spells/level-1/feather-fall.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/air/wind-swirl-pink-purple.webp", + "img": "systems/dnd5e/icons/spells/wind-magenta-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-1/find-familiar.json b/packs/src/spells/level-1/find-familiar.json index b69bbb140e..990de4abf3 100644 --- a/packs/src/spells/level-1/find-familiar.json +++ b/packs/src/spells/level-1/find-familiar.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/nature/wolf-paw-glow-purple-teal.webp", + "img": "systems/dnd5e/icons/spells/wild-eerie-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-1/floating-disk.json b/packs/src/spells/level-1/floating-disk.json index 1ee19c4aef..6a377fd67a 100644 --- a/packs/src/spells/level-1/floating-disk.json +++ b/packs/src/spells/level-1/floating-disk.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/symbols/runes-triangle-blue.webp", + "img": "systems/dnd5e/icons/spells/runes-blue-1.jpg", "effects": [] } diff --git a/packs/src/spells/level-1/fog-cloud.json b/packs/src/spells/level-1/fog-cloud.json index 0c5aa22e2c..7a76b65ac8 100644 --- a/packs/src/spells/level-1/fog-cloud.json +++ b/packs/src/spells/level-1/fog-cloud.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/air/fog-gas-smoke-dense-gray.webp", + "img": "systems/dnd5e/icons/spells/fog-water-air-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-1/goodberry.json b/packs/src/spells/level-1/goodberry.json index f31633870e..7cdbdb1817 100644 --- a/packs/src/spells/level-1/goodberry.json +++ b/packs/src/spells/level-1/goodberry.json @@ -86,6 +86,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/nature/leaf-glow-green.webp", + "img": "systems/dnd5e/icons/spells/leaf-acid-1.jpg", "effects": [] } diff --git a/packs/src/spells/level-1/grease.json b/packs/src/spells/level-1/grease.json index 19b620f065..c091e558ab 100644 --- a/packs/src/spells/level-1/grease.json +++ b/packs/src/spells/level-1/grease.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/air/fog-gas-smoke-orange.webp", + "img": "systems/dnd5e/icons/spells/fog-orange-1.jpg", "effects": [] } diff --git a/packs/src/spells/level-1/guiding-bolt.json b/packs/src/spells/level-1/guiding-bolt.json index 5e477f1fee..95569b8153 100644 --- a/packs/src/spells/level-1/guiding-bolt.json +++ b/packs/src/spells/level-1/guiding-bolt.json @@ -86,6 +86,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/fire/projectile-fireball-smoke-large-blue.webp", + "img": "systems/dnd5e/icons/spells/fireball-sky-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-1/healing-word.json b/packs/src/spells/level-1/healing-word.json index de919b07b6..4b2e49ca60 100644 --- a/packs/src/spells/level-1/healing-word.json +++ b/packs/src/spells/level-1/healing-word.json @@ -87,6 +87,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/life/heart-cross-green.webp", + "img": "systems/dnd5e/icons/spells/heal-jade-1.jpg", "effects": [] } diff --git a/packs/src/spells/level-1/hellish-rebuke.json b/packs/src/spells/level-1/hellish-rebuke.json index 0066034347..85ffb10788 100644 --- a/packs/src/spells/level-1/hellish-rebuke.json +++ b/packs/src/spells/level-1/hellish-rebuke.json @@ -86,6 +86,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/control/fear-fright-shadow-monster-red.webp", + "img": "systems/dnd5e/icons/spells/horror-red-1.jpg", "effects": [] } diff --git a/packs/src/spells/level-1/heroism.json b/packs/src/spells/level-1/heroism.json index 0166f4f978..0cab2df665 100644 --- a/packs/src/spells/level-1/heroism.json +++ b/packs/src/spells/level-1/heroism.json @@ -87,6 +87,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/life/heart-cross-strong-blue.webp", + "img": "systems/dnd5e/icons/spells/heal-sky-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-1/hideous-laughter.json b/packs/src/spells/level-1/hideous-laughter.json index 9fc6b1b877..8c21201462 100644 --- a/packs/src/spells/level-1/hideous-laughter.json +++ b/packs/src/spells/level-1/hideous-laughter.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/fire/explosion-fireball-medium-purple-pink.webp", + "img": "systems/dnd5e/icons/spells/explosion-magenta-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-1/hunters-mark.json b/packs/src/spells/level-1/hunters-mark.json index 4263aa0709..b0c68a1eb4 100644 --- a/packs/src/spells/level-1/hunters-mark.json +++ b/packs/src/spells/level-1/hunters-mark.json @@ -88,6 +88,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/perception/eye-ringed-glow-angry-small-red.webp", + "img": "systems/dnd5e/icons/spells/evil-eye-red-1.jpg", "effects": [] } diff --git a/packs/src/spells/level-1/identify.json b/packs/src/spells/level-1/identify.json index d29307b637..e9a45ead46 100644 --- a/packs/src/spells/level-1/identify.json +++ b/packs/src/spells/level-1/identify.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/light/explosion-star-small-teal-purple.webp", + "img": "systems/dnd5e/icons/spells/light-eerie-1.jpg", "effects": [] } diff --git a/packs/src/spells/level-1/illusory-script.json b/packs/src/spells/level-1/illusory-script.json index 6dcde282b7..47786d683e 100644 --- a/packs/src/spells/level-1/illusory-script.json +++ b/packs/src/spells/level-1/illusory-script.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/air/fog-gas-smoke-purple.webp", + "img": "systems/dnd5e/icons/spells/fog-magenta-1.jpg", "effects": [] } diff --git a/packs/src/spells/level-1/inflict-wounds.json b/packs/src/spells/level-1/inflict-wounds.json index e30e40a61a..7c38c990a3 100644 --- a/packs/src/spells/level-1/inflict-wounds.json +++ b/packs/src/spells/level-1/inflict-wounds.json @@ -87,6 +87,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/unholy/strike-beam-blood-red-teal-blue.webp", + "img": "systems/dnd5e/icons/spells/rip-jade-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-1/jump.json b/packs/src/spells/level-1/jump.json index dd453a0787..6e230736be 100644 --- a/packs/src/spells/level-1/jump.json +++ b/packs/src/spells/level-1/jump.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/control/debuff-energy-hold-blue-yellow.webp", + "img": "systems/dnd5e/icons/spells/wind-grasp-sky-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-1/longstrider.json b/packs/src/spells/level-1/longstrider.json index 9f0e468f77..39817ef881 100644 --- a/packs/src/spells/level-1/longstrider.json +++ b/packs/src/spells/level-1/longstrider.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/air/wind-stream-blue-gray.webp", + "img": "systems/dnd5e/icons/spells/wind-sky-1.jpg", "effects": [] } diff --git a/packs/src/spells/level-1/mage-armor.json b/packs/src/spells/level-1/mage-armor.json index 3cf5591592..ab394d77c2 100644 --- a/packs/src/spells/level-1/mage-armor.json +++ b/packs/src/spells/level-1/mage-armor.json @@ -2,7 +2,7 @@ "_id": "CKZTpZlxj7hjjo2H", "name": "Mage Armor", "type": "spell", - "img": "icons/magic/defensive/shield-barrier-glowing-triangle-blue.webp", + "img": "systems/dnd5e/icons/spells/protect-blue-1.jpg", "data": { "description": { "value": "

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

", @@ -99,7 +99,7 @@ "duration": { "startTime": null }, - "icon": "icons/magic/defensive/shield-barrier-glowing-triangle-blue.webp", + "icon": "systems/dnd5e/icons/spells/protect-blue-1.jpg", "label": "Mage Armor", "origin": "Compendium.dnd5e.spells.CKZTpZlxj7hjjo2H", "transfer": true, diff --git a/packs/src/spells/level-1/magic-missile.json b/packs/src/spells/level-1/magic-missile.json index fdd72ddc76..6b22eb977f 100644 --- a/packs/src/spells/level-1/magic-missile.json +++ b/packs/src/spells/level-1/magic-missile.json @@ -87,6 +87,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/fire/projectile-meteor-salvo-light-pink.webp", + "img": "systems/dnd5e/icons/spells/fire-arrows-magenta-1.jpg", "effects": [] } diff --git a/packs/src/spells/level-1/protection-from-evil-and-good.json b/packs/src/spells/level-1/protection-from-evil-and-good.json index 7ce8287416..5d4e30e33a 100644 --- a/packs/src/spells/level-1/protection-from-evil-and-good.json +++ b/packs/src/spells/level-1/protection-from-evil-and-good.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp", + "img": "systems/dnd5e/icons/spells/protect-sky-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-1/purify-food-and-drink.json b/packs/src/spells/level-1/purify-food-and-drink.json index 1ae3e7e559..1837da3f1c 100644 --- a/packs/src/spells/level-1/purify-food-and-drink.json +++ b/packs/src/spells/level-1/purify-food-and-drink.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/light/explosion-star-small-teal.webp", + "img": "systems/dnd5e/icons/spells/light-jade-1.jpg", "effects": [] } diff --git a/packs/src/spells/level-1/sanctuary.json b/packs/src/spells/level-1/sanctuary.json index 04d5c505e3..b76f850652 100644 --- a/packs/src/spells/level-1/sanctuary.json +++ b/packs/src/spells/level-1/sanctuary.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp", + "img": "systems/dnd5e/icons/spells/protect-sky-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-1/shield-of-faith.json b/packs/src/spells/level-1/shield-of-faith.json index 8bd3ca4ba5..98a2ea85ef 100644 --- a/packs/src/spells/level-1/shield-of-faith.json +++ b/packs/src/spells/level-1/shield-of-faith.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp", + "img": "systems/dnd5e/icons/spells/protect-sky-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-1/shield.json b/packs/src/spells/level-1/shield.json index 76b7f3dcde..e02a6a60ae 100644 --- a/packs/src/spells/level-1/shield.json +++ b/packs/src/spells/level-1/shield.json @@ -2,7 +2,7 @@ "_id": "z1mx84ONwkXKUZd7", "name": "Shield", "type": "spell", - "img": "icons/magic/defensive/shield-barrier-glowing-triangle-magenta.webp", + "img": "systems/dnd5e/icons/spells/protect-magenta-1.jpg", "data": { "description": { "value": "

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

", @@ -101,7 +101,7 @@ "startTime": null, "rounds": 1 }, - "icon": "icons/magic/defensive/shield-barrier-glowing-triangle-magenta.webp", + "icon": "systems/dnd5e/icons/spells/protect-magenta-1.jpg", "label": "Shield", "origin": "Item.FlLKKv7bQBlIAs11", "tint": null, diff --git a/packs/src/spells/level-1/silent-image.json b/packs/src/spells/level-1/silent-image.json index b4ca1e4e77..92deaf1ae2 100644 --- a/packs/src/spells/level-1/silent-image.json +++ b/packs/src/spells/level-1/silent-image.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/air/air-burst-spiral-teal-green.webp", + "img": "systems/dnd5e/icons/spells/air-burst-jade-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-1/sleep.json b/packs/src/spells/level-1/sleep.json index b8c2e34e55..86c790ca0f 100644 --- a/packs/src/spells/level-1/sleep.json +++ b/packs/src/spells/level-1/sleep.json @@ -2,7 +2,7 @@ "_id": "KhwiSi9fwVfUPtku", "name": "Sleep", "type": "spell", - "img": "icons/magic/light/explosion-star-small-pink.webp", + "img": "systems/dnd5e/icons/spells/light-magenta-1.jpg", "data": { "description": { "value": "

This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.

Undead and creatures immune to being charmed aren't affected by this spell.

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

", diff --git a/packs/src/spells/level-1/speak-with-animals.json b/packs/src/spells/level-1/speak-with-animals.json index 26e8acb7d5..836fb83a4c 100644 --- a/packs/src/spells/level-1/speak-with-animals.json +++ b/packs/src/spells/level-1/speak-with-animals.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/nature/wolf-paw-glow-small-teal-blue.webp", + "img": "systems/dnd5e/icons/spells/wild-jade-1.jpg", "effects": [] } diff --git a/packs/src/spells/level-1/thunderwave.json b/packs/src/spells/level-1/thunderwave.json index 07fc5d0fd0..99f8947e8c 100644 --- a/packs/src/spells/level-1/thunderwave.json +++ b/packs/src/spells/level-1/thunderwave.json @@ -86,6 +86,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/lightning/bolt-forked-teal.webp", + "img": "systems/dnd5e/icons/spells/lightning-jade-1.jpg", "effects": [] } diff --git a/packs/src/spells/level-1/unseen-servant.json b/packs/src/spells/level-1/unseen-servant.json index e307a10b2b..e7567d8427 100644 --- a/packs/src/spells/level-1/unseen-servant.json +++ b/packs/src/spells/level-1/unseen-servant.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/control/debuff-energy-hold-blue-yellow.webp", + "img": "systems/dnd5e/icons/spells/wind-grasp-sky-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-2/acid-arrow.json b/packs/src/spells/level-2/acid-arrow.json index f4b5a900db..e22ebe56ac 100644 --- a/packs/src/spells/level-2/acid-arrow.json +++ b/packs/src/spells/level-2/acid-arrow.json @@ -87,6 +87,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/acid/projectile-bolts-salvo-green.webp", + "img": "systems/dnd5e/icons/spells/needles-acid-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-2/aid.json b/packs/src/spells/level-2/aid.json index 3509cd3562..e9ce191d2f 100644 --- a/packs/src/spells/level-2/aid.json +++ b/packs/src/spells/level-2/aid.json @@ -86,6 +86,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/life/heart-cross-blue.webp", + "img": "systems/dnd5e/icons/spells/heal-sky-1.jpg", "effects": [] } diff --git a/packs/src/spells/level-2/alter-self.json b/packs/src/spells/level-2/alter-self.json index da5838fe64..3c56a6f29b 100644 --- a/packs/src/spells/level-2/alter-self.json +++ b/packs/src/spells/level-2/alter-self.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/control/debuff-energy-hold-green.webp", + "img": "systems/dnd5e/icons/spells/wind-grasp-acid-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-2/animal-messenger.json b/packs/src/spells/level-2/animal-messenger.json index 5748604a8d..2afda4ad53 100644 --- a/packs/src/spells/level-2/animal-messenger.json +++ b/packs/src/spells/level-2/animal-messenger.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/nature/wolf-paw-glow-small-teal-blue.webp", + "img": "systems/dnd5e/icons/spells/wild-jade-1.jpg", "effects": [] } diff --git a/packs/src/spells/level-2/arcane-lock.json b/packs/src/spells/level-2/arcane-lock.json index 5433047595..26ed32142c 100644 --- a/packs/src/spells/level-2/arcane-lock.json +++ b/packs/src/spells/level-2/arcane-lock.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/symbols/runes-star-orange.webp", + "img": "systems/dnd5e/icons/spells/runes-orange-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-2/arcanists-magic-aura.json b/packs/src/spells/level-2/arcanists-magic-aura.json index 5c7ab5e5c6..b794df7fc2 100644 --- a/packs/src/spells/level-2/arcanists-magic-aura.json +++ b/packs/src/spells/level-2/arcanists-magic-aura.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/symbols/runes-star-magenta.webp", + "img": "systems/dnd5e/icons/spells/runes-magenta-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-2/augury.json b/packs/src/spells/level-2/augury.json index af9bdc88f9..8eb4d5df53 100644 --- a/packs/src/spells/level-2/augury.json +++ b/packs/src/spells/level-2/augury.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/perception/eye-ringed-glow-angry-teal.webp", + "img": "systems/dnd5e/icons/spells/evil-eye-eerie-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-2/barkskin.json b/packs/src/spells/level-2/barkskin.json index 4986c20350..553613b192 100644 --- a/packs/src/spells/level-2/barkskin.json +++ b/packs/src/spells/level-2/barkskin.json @@ -2,7 +2,7 @@ "_id": "JPwIEfgUPVebr5AH", "name": "Barkskin", "type": "spell", - "img": "icons/magic/defensive/shield-barrier-flaming-diamond-orange.webp", + "img": "systems/dnd5e/icons/spells/protect-orange-2.jpg", "data": { "description": { "value": "

You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.

", @@ -106,7 +106,7 @@ "startTime": null, "seconds": 3600 }, - "icon": "icons/magic/defensive/shield-barrier-flaming-diamond-orange.webp", + "icon": "systems/dnd5e/icons/spells/protect-orange-2.jpg", "label": "Barkskin", "origin": "Item.VQMKMnQDw5rzL0zp", "tint": null, diff --git a/packs/src/spells/level-2/blindness-deafness.json b/packs/src/spells/level-2/blindness-deafness.json index aa58adc118..2916e2c944 100644 --- a/packs/src/spells/level-2/blindness-deafness.json +++ b/packs/src/spells/level-2/blindness-deafness.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/perception/eye-ringed-glow-angry-red.webp", + "img": "systems/dnd5e/icons/spells/evil-eye-red-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-2/blur.json b/packs/src/spells/level-2/blur.json index ad29ae96b5..452b97b069 100644 --- a/packs/src/spells/level-2/blur.json +++ b/packs/src/spells/level-2/blur.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/air/air-burst-spiral-blue-gray.webp", + "img": "systems/dnd5e/icons/spells/air-burst-sky-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-2/branding-smite.json b/packs/src/spells/level-2/branding-smite.json index 9059cbb033..dd43fa1052 100644 --- a/packs/src/spells/level-2/branding-smite.json +++ b/packs/src/spells/level-2/branding-smite.json @@ -87,6 +87,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/fire/dagger-rune-enchant-flame-orange.webp", + "img": "systems/dnd5e/icons/spells/enchant-orange-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-2/calm-emotions.json b/packs/src/spells/level-2/calm-emotions.json index 5202ec5c29..be5c2834ed 100644 --- a/packs/src/spells/level-2/calm-emotions.json +++ b/packs/src/spells/level-2/calm-emotions.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/light/explosion-star-blue.webp", + "img": "systems/dnd5e/icons/spells/light-blue-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-2/continual-flame.json b/packs/src/spells/level-2/continual-flame.json index 504615beb7..e26010b340 100644 --- a/packs/src/spells/level-2/continual-flame.json +++ b/packs/src/spells/level-2/continual-flame.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/fire/explosion-fireball-medium-orange.webp", + "img": "systems/dnd5e/icons/spells/explosion-orange-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-2/darkness.json b/packs/src/spells/level-2/darkness.json index a1e25894e9..057990a4aa 100644 --- a/packs/src/spells/level-2/darkness.json +++ b/packs/src/spells/level-2/darkness.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/perception/eye-ringed-glow-angry-red.webp", + "img": "systems/dnd5e/icons/spells/evil-eye-red-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-2/darkvision.json b/packs/src/spells/level-2/darkvision.json index ac0e4cc051..15f86b5523 100644 --- a/packs/src/spells/level-2/darkvision.json +++ b/packs/src/spells/level-2/darkvision.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/perception/eye-ringed-glow-angry-small-red.webp", + "img": "systems/dnd5e/icons/spells/evil-eye-red-1.jpg", "effects": [] } diff --git a/packs/src/spells/level-2/detect-thoughts.json b/packs/src/spells/level-2/detect-thoughts.json index 7708c687e2..ff6fb78961 100644 --- a/packs/src/spells/level-2/detect-thoughts.json +++ b/packs/src/spells/level-2/detect-thoughts.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/light/explosion-star-teal-purple.webp", + "img": "systems/dnd5e/icons/spells/light-eerie-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-2/enhance-ability.json b/packs/src/spells/level-2/enhance-ability.json index 5dc297fe76..03d632ace6 100644 --- a/packs/src/spells/level-2/enhance-ability.json +++ b/packs/src/spells/level-2/enhance-ability.json @@ -88,6 +88,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/control/buff-flight-wings-runes-purple.webp", + "img": "systems/dnd5e/icons/spells/haste-royal-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-2/enlarge-reduce.json b/packs/src/spells/level-2/enlarge-reduce.json index 11277fddd1..a82d01affb 100644 --- a/packs/src/spells/level-2/enlarge-reduce.json +++ b/packs/src/spells/level-2/enlarge-reduce.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/control/energy-stream-link-large-blue.webp", + "img": "systems/dnd5e/icons/spells/link-blue-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-2/enthrall.json b/packs/src/spells/level-2/enthrall.json index 760c6cd2d7..f359b458b0 100644 --- a/packs/src/spells/level-2/enthrall.json +++ b/packs/src/spells/level-2/enthrall.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/air/air-burst-spiral-pink.webp", + "img": "systems/dnd5e/icons/spells/air-burst-magenta-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-2/find-steed.json b/packs/src/spells/level-2/find-steed.json index c5d63ac155..c09255d537 100644 --- a/packs/src/spells/level-2/find-steed.json +++ b/packs/src/spells/level-2/find-steed.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/nature/wolf-paw-glow-teal-blue.webp", + "img": "systems/dnd5e/icons/spells/wild-jade-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-2/find-traps.json b/packs/src/spells/level-2/find-traps.json index 561e79364d..fc704e83b3 100644 --- a/packs/src/spells/level-2/find-traps.json +++ b/packs/src/spells/level-2/find-traps.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/light/explosion-star-small-blue.webp", + "img": "systems/dnd5e/icons/spells/light-blue-1.jpg", "effects": [] } diff --git a/packs/src/spells/level-2/flame-blade.json b/packs/src/spells/level-2/flame-blade.json index 4bdaabb063..e892712dec 100644 --- a/packs/src/spells/level-2/flame-blade.json +++ b/packs/src/spells/level-2/flame-blade.json @@ -2,7 +2,7 @@ "_id": "Advtckpz1B733bu9", "name": "Flame Blade", "type": "spell", - "img": "icons/magic/fire/dagger-rune-enchant-flame-orange.webp", + "img": "systems/dnd5e/icons/spells/enchant-orange-2.jpg", "data": { "description": { "value": "

You evoke a fiery blade in your free hand. The blade is similar in size and shape to a Scimitar, and it lasts for the Duration. If you let go of the blade, it disappears, but you can evoke the blade again as a Bonus Action.

You can use your action to make a melee spell Attack with the fiery blade. On a hit, the target takes 3d6 fire damage.

The flaming blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for every two slot levels above 2nd.

", diff --git a/packs/src/spells/level-2/flaming-sphere.json b/packs/src/spells/level-2/flaming-sphere.json index ee2718b0e6..0d9e9b4d31 100644 --- a/packs/src/spells/level-2/flaming-sphere.json +++ b/packs/src/spells/level-2/flaming-sphere.json @@ -86,6 +86,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/light/explosion-star-large-orange.webp", + "img": "systems/dnd5e/icons/spells/light-air-fire-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-2/gentle-repose.json b/packs/src/spells/level-2/gentle-repose.json index 8c5b4d7365..a652592392 100644 --- a/packs/src/spells/level-2/gentle-repose.json +++ b/packs/src/spells/level-2/gentle-repose.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/light/explosion-star-blue.webp", + "img": "systems/dnd5e/icons/spells/light-blue-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-2/gust-of-wind.json b/packs/src/spells/level-2/gust-of-wind.json index 1a62278a28..69b1e073f8 100644 --- a/packs/src/spells/level-2/gust-of-wind.json +++ b/packs/src/spells/level-2/gust-of-wind.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/air/wind-swirl-gray-blue.webp", + "img": "systems/dnd5e/icons/spells/wind-sky-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-2/heat-metal.json b/packs/src/spells/level-2/heat-metal.json index d13fb608fd..187c83c7db 100644 --- a/packs/src/spells/level-2/heat-metal.json +++ b/packs/src/spells/level-2/heat-metal.json @@ -86,6 +86,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/light/explosion-star-large-orange.webp", + "img": "systems/dnd5e/icons/spells/light-air-fire-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-2/hold-person.json b/packs/src/spells/level-2/hold-person.json index e707fb7ed2..8bec5b0397 100644 --- a/packs/src/spells/level-2/hold-person.json +++ b/packs/src/spells/level-2/hold-person.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/control/debuff-chains-ropes-purple.webp", + "img": "systems/dnd5e/icons/spells/shielding-eerie-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-2/invisibility.json b/packs/src/spells/level-2/invisibility.json index f212e5f84d..2aa74b9f1d 100644 --- a/packs/src/spells/level-2/invisibility.json +++ b/packs/src/spells/level-2/invisibility.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/air/fog-gas-smoke-blue-dense-white.webp", + "img": "systems/dnd5e/icons/spells/fog-sky-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-2/knock.json b/packs/src/spells/level-2/knock.json index 488b2b70b4..d347443332 100644 --- a/packs/src/spells/level-2/knock.json +++ b/packs/src/spells/level-2/knock.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/symbols/runes-triangle-orange.webp", + "img": "systems/dnd5e/icons/spells/runes-orange-1.jpg", "effects": [] } diff --git a/packs/src/spells/level-2/lesser-restoration.json b/packs/src/spells/level-2/lesser-restoration.json index 3dffbee072..949ff6a180 100644 --- a/packs/src/spells/level-2/lesser-restoration.json +++ b/packs/src/spells/level-2/lesser-restoration.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/life/heart-cross-blue.webp", + "img": "systems/dnd5e/icons/spells/heal-sky-1.jpg", "effects": [] } diff --git a/packs/src/spells/level-2/levitate.json b/packs/src/spells/level-2/levitate.json index 851a3d1b0b..5b42e10124 100644 --- a/packs/src/spells/level-2/levitate.json +++ b/packs/src/spells/level-2/levitate.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/control/debuff-energy-hold-levitate-pink.webp", + "img": "systems/dnd5e/icons/spells/wind-grasp-magenta-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-2/locate-animals-or-plants.json b/packs/src/spells/level-2/locate-animals-or-plants.json index 923c10e974..78ff653c4f 100644 --- a/packs/src/spells/level-2/locate-animals-or-plants.json +++ b/packs/src/spells/level-2/locate-animals-or-plants.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/nature/leaf-glow-triple-orange-purple.webp", + "img": "systems/dnd5e/icons/spells/leaf-royal-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-2/locate-object.json b/packs/src/spells/level-2/locate-object.json index f64b5ff882..aa7e962faf 100644 --- a/packs/src/spells/level-2/locate-object.json +++ b/packs/src/spells/level-2/locate-object.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/earth/projectile-stone-boulder-purple.webp", + "img": "systems/dnd5e/icons/spells/rock-royal-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-2/magic-weapon.json b/packs/src/spells/level-2/magic-weapon.json index 71b9c18027..8c920f7052 100644 --- a/packs/src/spells/level-2/magic-weapon.json +++ b/packs/src/spells/level-2/magic-weapon.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/fire/dagger-rune-enchant-flame-blue.webp", + "img": "systems/dnd5e/icons/spells/enchant-blue-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-2/mirror-image.json b/packs/src/spells/level-2/mirror-image.json index e9d60c8771..f118af75cf 100644 --- a/packs/src/spells/level-2/mirror-image.json +++ b/packs/src/spells/level-2/mirror-image.json @@ -2,7 +2,7 @@ "_id": "X4c8xCkmF8U9HUMz", "name": "Mirror Image", "type": "spell", - "img": "icons/magic/control/debuff-energy-hold-levitate-pink.webp", + "img": "systems/dnd5e/icons/spells/wind-grasp-magenta-2.jpg", "data": { "description": { "value": "

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

\n

Each time a creature targets you with an attack during the spell's duration, roll a [[/r 1d20 # Mirror Image Check]] to determine whether the attack instead targets one of your duplicates.

\n

If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

\n

A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.

\n

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight.

", diff --git a/packs/src/spells/level-2/misty-step.json b/packs/src/spells/level-2/misty-step.json index 9d0832d0ce..886ca82908 100644 --- a/packs/src/spells/level-2/misty-step.json +++ b/packs/src/spells/level-2/misty-step.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/control/debuff-energy-snare-brown.webp", + "img": "systems/dnd5e/icons/spells/wind-grasp-air-1.jpg", "effects": [] } diff --git a/packs/src/spells/level-2/moonbeam.json b/packs/src/spells/level-2/moonbeam.json index 6c28719331..5de41f40bd 100644 --- a/packs/src/spells/level-2/moonbeam.json +++ b/packs/src/spells/level-2/moonbeam.json @@ -86,6 +86,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/light/beam-rays-blue-large.webp", + "img": "systems/dnd5e/icons/spells/beam-blue-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-2/pass-without-trace.json b/packs/src/spells/level-2/pass-without-trace.json index 0ea92141c6..981622ab69 100644 --- a/packs/src/spells/level-2/pass-without-trace.json +++ b/packs/src/spells/level-2/pass-without-trace.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/air/fog-gas-smoke-brown.webp", + "img": "systems/dnd5e/icons/spells/fog-air-1.jpg", "effects": [] } diff --git a/packs/src/spells/level-2/prayer-of-healing.json b/packs/src/spells/level-2/prayer-of-healing.json index 98ed52f017..f867d7e1be 100644 --- a/packs/src/spells/level-2/prayer-of-healing.json +++ b/packs/src/spells/level-2/prayer-of-healing.json @@ -87,6 +87,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/life/heart-cross-strong-green.webp", + "img": "systems/dnd5e/icons/spells/heal-jade-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-2/protection-from-poison.json b/packs/src/spells/level-2/protection-from-poison.json index 5c64a5b1b4..06281ad3a4 100644 --- a/packs/src/spells/level-2/protection-from-poison.json +++ b/packs/src/spells/level-2/protection-from-poison.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/defensive/shield-barrier-glowing-triangle-green.webp", + "img": "systems/dnd5e/icons/spells/protect-acid-1.jpg", "effects": [] } diff --git a/packs/src/spells/level-2/ray-of-enfeeblement.json b/packs/src/spells/level-2/ray-of-enfeeblement.json index aa94c0aa9e..8338da2d3b 100644 --- a/packs/src/spells/level-2/ray-of-enfeeblement.json +++ b/packs/src/spells/level-2/ray-of-enfeeblement.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/light/beam-rays-teal.webp", + "img": "systems/dnd5e/icons/spells/beam-jade-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-2/rope-trick.json b/packs/src/spells/level-2/rope-trick.json index 4f901c584f..7d26d98f18 100644 --- a/packs/src/spells/level-2/rope-trick.json +++ b/packs/src/spells/level-2/rope-trick.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/skills/melee/strike-blade-scimitar-white-red.webp", + "img": "systems/dnd5e/icons/spells/slice-spirit-1.jpg", "effects": [] } diff --git a/packs/src/spells/level-2/scorching-ray.json b/packs/src/spells/level-2/scorching-ray.json index 44eecd2979..5632419a5e 100644 --- a/packs/src/spells/level-2/scorching-ray.json +++ b/packs/src/spells/level-2/scorching-ray.json @@ -87,6 +87,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/light/beam-rays-red.webp", + "img": "systems/dnd5e/icons/spells/beam-red-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-2/see-invisibility.json b/packs/src/spells/level-2/see-invisibility.json index 826f7bfa7b..7a668fc77c 100644 --- a/packs/src/spells/level-2/see-invisibility.json +++ b/packs/src/spells/level-2/see-invisibility.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/perception/eye-ringed-glow-angry-teal.webp", + "img": "systems/dnd5e/icons/spells/evil-eye-eerie-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-2/shatter.json b/packs/src/spells/level-2/shatter.json index 8c7f679898..1e12c19d96 100644 --- a/packs/src/spells/level-2/shatter.json +++ b/packs/src/spells/level-2/shatter.json @@ -86,6 +86,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/fire/explosion-fireball-medium-blue.webp", + "img": "systems/dnd5e/icons/spells/explosion-sky-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-2/silence.json b/packs/src/spells/level-2/silence.json index f215b36a4c..57abdd50cb 100644 --- a/packs/src/spells/level-2/silence.json +++ b/packs/src/spells/level-2/silence.json @@ -88,6 +88,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/symbols/runes-triangle-magenta.webp", + "img": "systems/dnd5e/icons/spells/runes-magenta-1.jpg", "effects": [] } diff --git a/packs/src/spells/level-2/spider-climb.json b/packs/src/spells/level-2/spider-climb.json index 6a6c587bf0..ed3e58fe5e 100644 --- a/packs/src/spells/level-2/spider-climb.json +++ b/packs/src/spells/level-2/spider-climb.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/control/debuff-chains-blue.webp", + "img": "systems/dnd5e/icons/spells/shielding-spirit-1.jpg", "effects": [] } diff --git a/packs/src/spells/level-2/spike-growth.json b/packs/src/spells/level-2/spike-growth.json index f12104daea..d2522bc77f 100644 --- a/packs/src/spells/level-2/spike-growth.json +++ b/packs/src/spells/level-2/spike-growth.json @@ -87,6 +87,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/nature/vines-thorned-curled-glow-green.webp", + "img": "systems/dnd5e/icons/spells/vines-acid-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-2/spiritual-weapon.json b/packs/src/spells/level-2/spiritual-weapon.json index 4d3ec61495..bda4da9d07 100644 --- a/packs/src/spells/level-2/spiritual-weapon.json +++ b/packs/src/spells/level-2/spiritual-weapon.json @@ -2,7 +2,7 @@ "_id": "JbxsYXxSOTZbf9I0", "name": "Spiritual Weapon", "type": "spell", - "img": "icons/magic/fire/dagger-rune-enchant-flame-purple.webp", + "img": "systems/dnd5e/icons/spells/enchant-magenta-2.jpg", "data": { "description": { "value": "

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.

As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.

Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above the 2nd.

", diff --git a/packs/src/spells/level-2/suggestion.json b/packs/src/spells/level-2/suggestion.json index 8ed499fd62..8a05123203 100644 --- a/packs/src/spells/level-2/suggestion.json +++ b/packs/src/spells/level-2/suggestion.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/air/air-burst-spiral-pink.webp", + "img": "systems/dnd5e/icons/spells/air-burst-magenta-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-2/warding-bond.json b/packs/src/spells/level-2/warding-bond.json index 854d6e5ffd..0ecfe11e1a 100644 --- a/packs/src/spells/level-2/warding-bond.json +++ b/packs/src/spells/level-2/warding-bond.json @@ -88,6 +88,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp", + "img": "systems/dnd5e/icons/spells/protect-sky-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-2/web.json b/packs/src/spells/level-2/web.json index 27fc090ee3..8b1cb0084e 100644 --- a/packs/src/spells/level-2/web.json +++ b/packs/src/spells/level-2/web.json @@ -2,7 +2,7 @@ "_id": "UJJu9c2UvCzVljiP", "name": "Web", "type": "spell", - "img": "icons/magic/control/debuff-chains-ropes-net-white.webp", + "img": "systems/dnd5e/icons/spells/shielding-spirit-3.jpg", "data": { "description": { "value": "

You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from that point for the Duration. The webs are difficult terrain and lightly obscure their area.

\n

If the webs aren't anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet.

\n

Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw. On a failed save, the creature is Restrained as long as it remains in the webs or until it breaks free.

\n

A creature Restrained by the webs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer Restrained.

\n

The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.

", diff --git a/packs/src/spells/level-2/zone-of-truth.json b/packs/src/spells/level-2/zone-of-truth.json index 0c46c7dc49..cf472e8231 100644 --- a/packs/src/spells/level-2/zone-of-truth.json +++ b/packs/src/spells/level-2/zone-of-truth.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/symbols/runes-star-magenta.webp", + "img": "systems/dnd5e/icons/spells/runes-magenta-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-3/animate-dead.json b/packs/src/spells/level-3/animate-dead.json index cde74fbf62..b41446e76d 100644 --- a/packs/src/spells/level-3/animate-dead.json +++ b/packs/src/spells/level-3/animate-dead.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/control/fear-fright-monster-red.webp", + "img": "systems/dnd5e/icons/spells/horror-red-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-3/beacon-of-hope.json b/packs/src/spells/level-3/beacon-of-hope.json index f6cbaa0a44..430e5f684b 100644 --- a/packs/src/spells/level-3/beacon-of-hope.json +++ b/packs/src/spells/level-3/beacon-of-hope.json @@ -88,6 +88,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/light/explosion-star-large-blue-yellow.webp", + "img": "systems/dnd5e/icons/spells/light-sky-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-3/bestow-curse.json b/packs/src/spells/level-3/bestow-curse.json index ef5d322f10..4c73e54cfe 100644 --- a/packs/src/spells/level-3/bestow-curse.json +++ b/packs/src/spells/level-3/bestow-curse.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/control/buff-flight-wings-runes-red.webp", + "img": "systems/dnd5e/icons/spells/haste-fire-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-3/blink.json b/packs/src/spells/level-3/blink.json index a8d5d98041..78f98a3fd2 100644 --- a/packs/src/spells/level-3/blink.json +++ b/packs/src/spells/level-3/blink.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/control/debuff-energy-hold-pink.webp", + "img": "systems/dnd5e/icons/spells/wind-grasp-magenta-1.jpg", "effects": [] } diff --git a/packs/src/spells/level-3/call-lightning.json b/packs/src/spells/level-3/call-lightning.json index 9a91f3c2c8..c4f8d00882 100644 --- a/packs/src/spells/level-3/call-lightning.json +++ b/packs/src/spells/level-3/call-lightning.json @@ -86,6 +86,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/lightning/bolt-forked-large-blue-yellow.webp", + "img": "systems/dnd5e/icons/spells/lighting-sky-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-3/clairvoyance.json b/packs/src/spells/level-3/clairvoyance.json index 399c04fede..e18178d102 100644 --- a/packs/src/spells/level-3/clairvoyance.json +++ b/packs/src/spells/level-3/clairvoyance.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/perception/eye-ringed-glow-angry-teal.webp", + "img": "systems/dnd5e/icons/spells/evil-eye-eerie-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-3/conjure-animals.json b/packs/src/spells/level-3/conjure-animals.json index 70ad59983c..70a1c54bab 100644 --- a/packs/src/spells/level-3/conjure-animals.json +++ b/packs/src/spells/level-3/conjure-animals.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/nature/wolf-paw-glow-large-orange.webp", + "img": "systems/dnd5e/icons/spells/wild-orange-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-3/counterspell.json b/packs/src/spells/level-3/counterspell.json index 0faced0679..5c2ed76d50 100644 --- a/packs/src/spells/level-3/counterspell.json +++ b/packs/src/spells/level-3/counterspell.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/skills/melee/strike-blade-hooked-orange-blue.webp", + "img": "systems/dnd5e/icons/spells/slice-orange-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-3/create-food-and-water.json b/packs/src/spells/level-3/create-food-and-water.json index 85880648fd..28ee51e8b4 100644 --- a/packs/src/spells/level-3/create-food-and-water.json +++ b/packs/src/spells/level-3/create-food-and-water.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/nature/leaf-glow-teal.webp", + "img": "systems/dnd5e/icons/spells/leaf-jade-1.jpg", "effects": [] } diff --git a/packs/src/spells/level-3/daylight.json b/packs/src/spells/level-3/daylight.json index 67cc62e2cb..8979174ad3 100644 --- a/packs/src/spells/level-3/daylight.json +++ b/packs/src/spells/level-3/daylight.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/light/beam-rays-orange-purple.webp", + "img": "systems/dnd5e/icons/spells/beam-royal-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-3/dispel-magic.json b/packs/src/spells/level-3/dispel-magic.json index 6106ce6940..676722a354 100644 --- a/packs/src/spells/level-3/dispel-magic.json +++ b/packs/src/spells/level-3/dispel-magic.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/skills/melee/strike-blade-knife-orange-blue.webp", + "img": "systems/dnd5e/icons/spells/slice-orange-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-3/fear.json b/packs/src/spells/level-3/fear.json index 85ba3f3c9c..01587ec74c 100644 --- a/packs/src/spells/level-3/fear.json +++ b/packs/src/spells/level-3/fear.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/control/fear-fright-monster-purple-blue.webp", + "img": "systems/dnd5e/icons/spells/horror-eerie-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-3/fireball.json b/packs/src/spells/level-3/fireball.json index f244afe8aa..5912ff0e32 100644 --- a/packs/src/spells/level-3/fireball.json +++ b/packs/src/spells/level-3/fireball.json @@ -86,6 +86,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/fire/projectile-fireball-smoke-large-orange.webp", + "img": "systems/dnd5e/icons/spells/fireball-red-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-3/fly.json b/packs/src/spells/level-3/fly.json index 7c57a49695..ad7013e6b4 100644 --- a/packs/src/spells/level-3/fly.json +++ b/packs/src/spells/level-3/fly.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/control/energy-stream-link-white.webp", + "img": "systems/dnd5e/icons/spells/link-spirit-1.jpg", "effects": [] } diff --git a/packs/src/spells/level-3/gaseous-form.json b/packs/src/spells/level-3/gaseous-form.json index 0cb86bac71..1451d5a0f5 100644 --- a/packs/src/spells/level-3/gaseous-form.json +++ b/packs/src/spells/level-3/gaseous-form.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/air/fog-gas-smoke-dense-green.webp", + "img": "systems/dnd5e/icons/spells/fog-acid-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-3/glyph-of-warding.json b/packs/src/spells/level-3/glyph-of-warding.json index 8ce0424d20..bc79ebaddb 100644 --- a/packs/src/spells/level-3/glyph-of-warding.json +++ b/packs/src/spells/level-3/glyph-of-warding.json @@ -1,7 +1,7 @@ { "name": "Glyph of Warding", "type": "spell", - "img": "icons/magic/symbols/runes-star-orange-purple.webp", + "img": "systems/dnd5e/icons/spells/runes-royal-2.jpg", "data": { "description": { "value": "

When you cast this spell, you inscribe a glyph that later unleashes a magical effect. You inscribe it either on a surface (such as a table or a section of floor or wall) or within an object that can be closed (such as a book, a scroll, or a treasure chest) to conceal the glyph. The glyph can cover an area no larger than 10 feet in diameter. If the surface or object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered.

The glyph is nearly invisible and requires a successful Intelligence (Investigation) check against your spell save DC to be found.

You decide what triggers the glyph when you cast the spell. For glyphs inscribed on a surface, the most typical triggers include touching or standing on the glyph, removing another object covering the glyph, approaching within a certain distance of the glyph, or manipulating the object on which the glyph is inscribed. For glyphs inscribed within an object, the most common triggers include opening that object, approaching within a certain distance of the object, or seeing or reading the glyph. Once a glyph is triggered, this spell ends.

You can further refine the trigger so the spell activates only under certain circumstances or according to physical characteristics (such as height or weight), creature kind (for example, the ward could be set to affect aberrations or drow), or alignment. You can also set conditions for creatures that don't trigger the glyph, such as those who say a certain password.

When you inscribe the glyph, choose explosive runes or a spell glyph.

Explosive Runes. When triggered, the glyph erupts with magical energy in a 20-foot-radius sphere centered on the glyph. The sphere spreads around corners. Each creature in the area must make a Dexterity saving throw. A creature takes [[/r 5d8]] acid, cold, fire, lightning, or thunder damage on a failed saving throw (your choice when you create the glyph), or half as much damage on a successful one.

Spell Glyph. You can store a prepared spell of 3rd level or lower in the glyph by casting it as part of creating the glyph. The spell must target a single creature or an area. The spell being stored has no immediate effect when cast in this way. When the glyph is triggered, the stored spell is cast. If the spell has a target, it targets the creature that triggered the glyph. If the spell affects an area, the area is centered on that creature. If the spell summons hostile creatures or creates harmful objects or traps, they appear as close as possible to the intruder and attack it. If the spell requires concentration, it lasts until the end of its full duration.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage of an explosive runes glyph increases by 1d8 for each slot level above 3rd. If you create a spell glyph, you can store any spell of up to the same level as the slot you use for the glyph of warding.

", diff --git a/packs/src/spells/level-3/haste.json b/packs/src/spells/level-3/haste.json index fd969e7b8f..fce8c2cad1 100644 --- a/packs/src/spells/level-3/haste.json +++ b/packs/src/spells/level-3/haste.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/control/buff-flight-wings-runes-purple.webp", + "img": "systems/dnd5e/icons/spells/haste-royal-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-3/hypnotic-pattern.json b/packs/src/spells/level-3/hypnotic-pattern.json index d506690cd9..9e7a156b48 100644 --- a/packs/src/spells/level-3/hypnotic-pattern.json +++ b/packs/src/spells/level-3/hypnotic-pattern.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/air/air-burst-spiral-pink.webp", + "img": "systems/dnd5e/icons/spells/air-burst-magenta-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-3/lightning-bolt.json b/packs/src/spells/level-3/lightning-bolt.json index c05cbe5785..ab5674958e 100644 --- a/packs/src/spells/level-3/lightning-bolt.json +++ b/packs/src/spells/level-3/lightning-bolt.json @@ -86,6 +86,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/lightning/bolt-forked-large-blue.webp", + "img": "systems/dnd5e/icons/spells/lightning-blue-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-3/magic-circle.json b/packs/src/spells/level-3/magic-circle.json index 51c8298e0d..128939d3d6 100644 --- a/packs/src/spells/level-3/magic-circle.json +++ b/packs/src/spells/level-3/magic-circle.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/symbols/runes-star-pentagon-blue.webp", + "img": "systems/dnd5e/icons/spells/runes-blue-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-3/major-image.json b/packs/src/spells/level-3/major-image.json index 8ff18a7bc0..96511a8b06 100644 --- a/packs/src/spells/level-3/major-image.json +++ b/packs/src/spells/level-3/major-image.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/control/debuff-energy-hold-levitate-pink.webp", + "img": "systems/dnd5e/icons/spells/wind-grasp-magenta-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-3/mass-healing-word.json b/packs/src/spells/level-3/mass-healing-word.json index c1064be994..70f44acf51 100644 --- a/packs/src/spells/level-3/mass-healing-word.json +++ b/packs/src/spells/level-3/mass-healing-word.json @@ -87,6 +87,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/life/heart-cross-strong-flame-green.webp", + "img": "systems/dnd5e/icons/spells/heal-jade-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-3/meld-into-stone.json b/packs/src/spells/level-3/meld-into-stone.json index 957bc33ebd..e835df419a 100644 --- a/packs/src/spells/level-3/meld-into-stone.json +++ b/packs/src/spells/level-3/meld-into-stone.json @@ -88,6 +88,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/earth/projectile-spiked-stone-boulder-blue.webp", + "img": "systems/dnd5e/icons/spells/rock-sky-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-3/nondetection.json b/packs/src/spells/level-3/nondetection.json index ecabbfedfa..84ce7d2ba5 100644 --- a/packs/src/spells/level-3/nondetection.json +++ b/packs/src/spells/level-3/nondetection.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/perception/eye-ringed-glow-angry-red.webp", + "img": "systems/dnd5e/icons/spells/evil-eye-red-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-3/phantom-steed.json b/packs/src/spells/level-3/phantom-steed.json index fd6a1e2372..929c01e608 100644 --- a/packs/src/spells/level-3/phantom-steed.json +++ b/packs/src/spells/level-3/phantom-steed.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/nature/wolf-paw-glow-teal-blue.webp", + "img": "systems/dnd5e/icons/spells/wild-jade-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-3/plant-growth.json b/packs/src/spells/level-3/plant-growth.json index caf7ebb49d..9acdffbdac 100644 --- a/packs/src/spells/level-3/plant-growth.json +++ b/packs/src/spells/level-3/plant-growth.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/nature/leaf-glow-triple-green.webp", + "img": "systems/dnd5e/icons/spells/leaf-acid-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-3/protection-from-energy.json b/packs/src/spells/level-3/protection-from-energy.json index 31fff39007..dbfd6fac12 100644 --- a/packs/src/spells/level-3/protection-from-energy.json +++ b/packs/src/spells/level-3/protection-from-energy.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/defensive/shield-barrier-flaming-diamond-teal.webp", + "img": "systems/dnd5e/icons/spells/protect-jade-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-3/remove-curse.json b/packs/src/spells/level-3/remove-curse.json index f3f0978b98..380a38de9d 100644 --- a/packs/src/spells/level-3/remove-curse.json +++ b/packs/src/spells/level-3/remove-curse.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/life/heart-cross-strong-purple-orange.webp", + "img": "systems/dnd5e/icons/spells/heal-royal-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-3/revivify.json b/packs/src/spells/level-3/revivify.json index dd90ee0ea4..d67097a11a 100644 --- a/packs/src/spells/level-3/revivify.json +++ b/packs/src/spells/level-3/revivify.json @@ -88,6 +88,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/life/heart-cross-strong-blue.webp", + "img": "systems/dnd5e/icons/spells/heal-sky-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-3/sleet-storm.json b/packs/src/spells/level-3/sleet-storm.json index 826ccd7bcb..29ddc0cdb4 100644 --- a/packs/src/spells/level-3/sleet-storm.json +++ b/packs/src/spells/level-3/sleet-storm.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/water/projectile-beams-salvo-blue.webp", + "img": "systems/dnd5e/icons/spells/needles-blue-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-3/slow.json b/packs/src/spells/level-3/slow.json index eaadc6fc28..abaed28177 100644 --- a/packs/src/spells/level-3/slow.json +++ b/packs/src/spells/level-3/slow.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/air/fog-gas-smoke-dense-purple.webp", + "img": "systems/dnd5e/icons/spells/fog-magenta-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-3/speak-with-dead.json b/packs/src/spells/level-3/speak-with-dead.json index 82bc4edfbe..1320b5d537 100644 --- a/packs/src/spells/level-3/speak-with-dead.json +++ b/packs/src/spells/level-3/speak-with-dead.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/control/fear-fright-shadow-monster-green.webp", + "img": "systems/dnd5e/icons/spells/horror-acid-1.jpg", "effects": [] } diff --git a/packs/src/spells/level-3/speak-with-plants.json b/packs/src/spells/level-3/speak-with-plants.json index 8d143c1d6b..d281bbc360 100644 --- a/packs/src/spells/level-3/speak-with-plants.json +++ b/packs/src/spells/level-3/speak-with-plants.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/nature/leaf-glow-teal.webp", + "img": "systems/dnd5e/icons/spells/leaf-jade-1.jpg", "effects": [] } diff --git a/packs/src/spells/level-3/spirit-guardians.json b/packs/src/spells/level-3/spirit-guardians.json index a3fe11155e..8179bccd6a 100644 --- a/packs/src/spells/level-3/spirit-guardians.json +++ b/packs/src/spells/level-3/spirit-guardians.json @@ -86,6 +86,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/light/projectile-bolts-salvo-white.webp", + "img": "systems/dnd5e/icons/spells/needles-sky-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-3/stinking-cloud.json b/packs/src/spells/level-3/stinking-cloud.json index df9b611f44..7be8d3b122 100644 --- a/packs/src/spells/level-3/stinking-cloud.json +++ b/packs/src/spells/level-3/stinking-cloud.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/air/fog-gas-smoke-dense-green.webp", + "img": "systems/dnd5e/icons/spells/fog-acid-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-3/tiny-hut.json b/packs/src/spells/level-3/tiny-hut.json index 15e08f3eda..5b3dec5653 100644 --- a/packs/src/spells/level-3/tiny-hut.json +++ b/packs/src/spells/level-3/tiny-hut.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/symbols/runes-star-blue.webp", + "img": "systems/dnd5e/icons/spells/runes-blue-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-3/vampiric-touch.json b/packs/src/spells/level-3/vampiric-touch.json index edff9c8984..6a3ae3d958 100644 --- a/packs/src/spells/level-3/vampiric-touch.json +++ b/packs/src/spells/level-3/vampiric-touch.json @@ -86,6 +86,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/unholy/strike-beam-blood-red-gray.webp", + "img": "systems/dnd5e/icons/spells/rip-sky-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-3/wind-wall.json b/packs/src/spells/level-3/wind-wall.json index e58d54e884..f91ea53bcb 100644 --- a/packs/src/spells/level-3/wind-wall.json +++ b/packs/src/spells/level-3/wind-wall.json @@ -86,6 +86,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/air/fog-gas-smoke-swirling-white.webp", + "img": "systems/dnd5e/icons/spells/fog-sky-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-4/arcane-eye.json b/packs/src/spells/level-4/arcane-eye.json index bd51ee7d92..e78c18784b 100644 --- a/packs/src/spells/level-4/arcane-eye.json +++ b/packs/src/spells/level-4/arcane-eye.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/perception/eye-ringed-glow-angry-teal.webp", + "img": "systems/dnd5e/icons/spells/evil-eye-eerie-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-4/banishment.json b/packs/src/spells/level-4/banishment.json index 90deda172a..7fb0c96ef1 100644 --- a/packs/src/spells/level-4/banishment.json +++ b/packs/src/spells/level-4/banishment.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/control/energy-stream-link-spiral-teal.webp", + "img": "systems/dnd5e/icons/spells/link-eerie-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-4/black-tentacles.json b/packs/src/spells/level-4/black-tentacles.json index cf7559ac8c..e2d9498d07 100644 --- a/packs/src/spells/level-4/black-tentacles.json +++ b/packs/src/spells/level-4/black-tentacles.json @@ -86,6 +86,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/nature/vines-thorned-curled-glow-teal-purple.webp", + "img": "systems/dnd5e/icons/spells/vines-eerie-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-4/blight.json b/packs/src/spells/level-4/blight.json index a565215f08..4cdf504c71 100644 --- a/packs/src/spells/level-4/blight.json +++ b/packs/src/spells/level-4/blight.json @@ -86,6 +86,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/unholy/strike-beam-blood-large-red-green.webp", + "img": "systems/dnd5e/icons/spells/rip-acid-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-4/compulsion.json b/packs/src/spells/level-4/compulsion.json index 4fbd7fb640..dbd560d045 100644 --- a/packs/src/spells/level-4/compulsion.json +++ b/packs/src/spells/level-4/compulsion.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/fire/explosion-fireball-large-purple-pink.webp", + "img": "systems/dnd5e/icons/spells/explosion-magenta-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-4/confusion.json b/packs/src/spells/level-4/confusion.json index 5c2a560f87..547c47d7be 100644 --- a/packs/src/spells/level-4/confusion.json +++ b/packs/src/spells/level-4/confusion.json @@ -2,7 +2,7 @@ "_id": "9hQXdMSmerkTsHDe", "name": "Confusion", "type": "spell", - "img": "icons/magic/air/wind-tornado-cyclone-purple-pink.webp", + "img": "systems/dnd5e/icons/spells/wind-magenta-3.jpg", "data": { "description": { "value": "

This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

\n

An affected target can't take reactions and must roll [[/r 1d10]] at the start of each of its turns to determine its behavior for that turn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Behaviour
1The creature uses all its movement to move in a random direction. To determine the direction, roll [[/r 1d8]] and assign a direction to each die face. The creature doesn't take an action this turn.
2-6The creature doesn't move or take actions this turn.
7-8The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10The creature can act and move normally. 
\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.

", diff --git a/packs/src/spells/level-4/conjure-minor-elementals.json b/packs/src/spells/level-4/conjure-minor-elementals.json index e11f32b74c..1b10415782 100644 --- a/packs/src/spells/level-4/conjure-minor-elementals.json +++ b/packs/src/spells/level-4/conjure-minor-elementals.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/symbols/runes-star-orange.webp", + "img": "systems/dnd5e/icons/spells/runes-orange-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-4/conjure-woodland-beings.json b/packs/src/spells/level-4/conjure-woodland-beings.json index ad738288a6..5795216af5 100644 --- a/packs/src/spells/level-4/conjure-woodland-beings.json +++ b/packs/src/spells/level-4/conjure-woodland-beings.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/nature/leaf-glow-maple-orange.webp", + "img": "systems/dnd5e/icons/spells/leaf-orange-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-4/control-water.json b/packs/src/spells/level-4/control-water.json index b434990268..28d2e347f1 100644 --- a/packs/src/spells/level-4/control-water.json +++ b/packs/src/spells/level-4/control-water.json @@ -86,6 +86,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/air/fog-gas-smoke-swirling-blue.webp", + "img": "systems/dnd5e/icons/spells/fog-blue-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-4/death-ward.json b/packs/src/spells/level-4/death-ward.json index 1b268060d1..288576fbc4 100644 --- a/packs/src/spells/level-4/death-ward.json +++ b/packs/src/spells/level-4/death-ward.json @@ -88,6 +88,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/control/fear-fright-monster-purple-blue.webp", + "img": "systems/dnd5e/icons/spells/horror-eerie-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-4/dimension-door.json b/packs/src/spells/level-4/dimension-door.json index c7620e0c06..d0d6c66478 100644 --- a/packs/src/spells/level-4/dimension-door.json +++ b/packs/src/spells/level-4/dimension-door.json @@ -88,6 +88,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/air/air-burst-spiral-large-pink.webp", + "img": "systems/dnd5e/icons/spells/air-burst-magenta-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-4/divination.json b/packs/src/spells/level-4/divination.json index efbb604065..a6093ca132 100644 --- a/packs/src/spells/level-4/divination.json +++ b/packs/src/spells/level-4/divination.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/light/beam-rays-blue.webp", + "img": "systems/dnd5e/icons/spells/beam-blue-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-4/dominate-beast.json b/packs/src/spells/level-4/dominate-beast.json index 211f539836..063cd057ee 100644 --- a/packs/src/spells/level-4/dominate-beast.json +++ b/packs/src/spells/level-4/dominate-beast.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/air/air-burst-spiral-teal-large-green.webp", + "img": "systems/dnd5e/icons/spells/air-burst-jade-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-4/fabricate.json b/packs/src/spells/level-4/fabricate.json index 282145a62d..f461fb3738 100644 --- a/packs/src/spells/level-4/fabricate.json +++ b/packs/src/spells/level-4/fabricate.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/fire/explosion-fireball-medium-purple-orange.webp", + "img": "systems/dnd5e/icons/spells/explosion-royal-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-4/faithful-hound.json b/packs/src/spells/level-4/faithful-hound.json index 760913a592..7caba88748 100644 --- a/packs/src/spells/level-4/faithful-hound.json +++ b/packs/src/spells/level-4/faithful-hound.json @@ -87,6 +87,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/nature/wolf-paw-glow-large-purple-teal.webp", + "img": "systems/dnd5e/icons/spells/wild-eerie-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-4/fire-shield.json b/packs/src/spells/level-4/fire-shield.json index 9524dd6c6d..a1cf014f37 100644 --- a/packs/src/spells/level-4/fire-shield.json +++ b/packs/src/spells/level-4/fire-shield.json @@ -94,7 +94,7 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/defensive/shield-barrier-flaming-pentagon-red.webp", + "img": "systems/dnd5e/icons/spells/protect-red-3.jpg", "effects": [ { "_id": "lVKx8swB08jm6IFE", @@ -115,7 +115,7 @@ "startRound": null, "startTurn": null }, - "icon": "icons/magic/defensive/shield-barrier-flaming-pentagon-red.webp", + "icon": "systems/dnd5e/icons/spells/protect-red-3.jpg", "label": "Warm Shield", "origin": "Item.OtcTsffCQaOFkr9K", "tint": "", @@ -140,7 +140,7 @@ "startRound": null, "startTurn": null }, - "icon": "icons/magic/defensive/shield-barrier-flaming-pentagon-blue.webp", + "icon": "systems/dnd5e/icons/spells/protect-blue-3.jpg", "label": "Chill Shield", "origin": "Item.OtcTsffCQaOFkr9K", "tint": "", diff --git a/packs/src/spells/level-4/freedom-of-movement.json b/packs/src/spells/level-4/freedom-of-movement.json index 78ceeb3e5e..4ede1356de 100644 --- a/packs/src/spells/level-4/freedom-of-movement.json +++ b/packs/src/spells/level-4/freedom-of-movement.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/skills/melee/strike-blade-knife-white-red.webp", + "img": "systems/dnd5e/icons/spells/slice-spirit-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-4/giant-insect.json b/packs/src/spells/level-4/giant-insect.json index 80f1808ff6..42b1476f27 100644 --- a/packs/src/spells/level-4/giant-insect.json +++ b/packs/src/spells/level-4/giant-insect.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/nature/leaf-glow-triple-orange.webp", + "img": "systems/dnd5e/icons/spells/leaf-orange-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-4/greater-invisibility.json b/packs/src/spells/level-4/greater-invisibility.json index 70cef9ea3d..97698e6880 100644 --- a/packs/src/spells/level-4/greater-invisibility.json +++ b/packs/src/spells/level-4/greater-invisibility.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/air/fog-gas-smoke-swirling-gray.webp", + "img": "systems/dnd5e/icons/spells/fog-water-air-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-4/guardian-of-faith.json b/packs/src/spells/level-4/guardian-of-faith.json index 59d7af356d..84eb9a13f8 100644 --- a/packs/src/spells/level-4/guardian-of-faith.json +++ b/packs/src/spells/level-4/guardian-of-faith.json @@ -88,6 +88,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/control/buff-flight-wings-runes-blue-white.webp", + "img": "systems/dnd5e/icons/spells/haste-sky-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-4/hallucinatory-terrain.json b/packs/src/spells/level-4/hallucinatory-terrain.json index 27a6a4a79b..baca2be941 100644 --- a/packs/src/spells/level-4/hallucinatory-terrain.json +++ b/packs/src/spells/level-4/hallucinatory-terrain.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/air/air-burst-spiral-teal-green.webp", + "img": "systems/dnd5e/icons/spells/air-burst-jade-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-4/ice-storm.json b/packs/src/spells/level-4/ice-storm.json index 3c0f231e93..b0a01b9ab8 100644 --- a/packs/src/spells/level-4/ice-storm.json +++ b/packs/src/spells/level-4/ice-storm.json @@ -90,6 +90,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/water/projectiles-ice-faceted-shard-salvo-blue.webp", + "img": "systems/dnd5e/icons/spells/ice-blue-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-4/locate-creature.json b/packs/src/spells/level-4/locate-creature.json index a107db6d05..c724d98070 100644 --- a/packs/src/spells/level-4/locate-creature.json +++ b/packs/src/spells/level-4/locate-creature.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/nature/leaf-glow-maple-orange-purple.webp", + "img": "systems/dnd5e/icons/spells/leaf-royal-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-4/phantasmal-killer.json b/packs/src/spells/level-4/phantasmal-killer.json index f71089f0eb..3a506ae008 100644 --- a/packs/src/spells/level-4/phantasmal-killer.json +++ b/packs/src/spells/level-4/phantasmal-killer.json @@ -86,6 +86,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/control/fear-fright-monster-grin-purple-blue.webp", + "img": "systems/dnd5e/icons/spells/horror-eerie-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-4/polymorph.json b/packs/src/spells/level-4/polymorph.json index b5f367c12a..9a8109eb35 100644 --- a/packs/src/spells/level-4/polymorph.json +++ b/packs/src/spells/level-4/polymorph.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/control/energy-stream-link-large-teal.webp", + "img": "systems/dnd5e/icons/spells/link-eerie-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-4/private-sanctum.json b/packs/src/spells/level-4/private-sanctum.json index dfb06a7e68..715508b5bc 100644 --- a/packs/src/spells/level-4/private-sanctum.json +++ b/packs/src/spells/level-4/private-sanctum.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/defensive/shield-barrier-flaming-diamond-orange-purple.webp", + "img": "systems/dnd5e/icons/spells/protect-royal-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-4/resilient-sphere.json b/packs/src/spells/level-4/resilient-sphere.json index 0b42915ea2..41133c13a7 100644 --- a/packs/src/spells/level-4/resilient-sphere.json +++ b/packs/src/spells/level-4/resilient-sphere.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/light/explosion-star-large-pink.webp", + "img": "systems/dnd5e/icons/spells/light-magenta-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-4/secret-chest.json b/packs/src/spells/level-4/secret-chest.json index 3bfccb341b..752cdad963 100644 --- a/packs/src/spells/level-4/secret-chest.json +++ b/packs/src/spells/level-4/secret-chest.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/perception/eye-ringed-glow-angry-teal.webp", + "img": "systems/dnd5e/icons/spells/evil-eye-eerie-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-4/stone-shape.json b/packs/src/spells/level-4/stone-shape.json index 452940dbb9..f9bcf24802 100644 --- a/packs/src/spells/level-4/stone-shape.json +++ b/packs/src/spells/level-4/stone-shape.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/earth/projectile-spiked-stone-boulder-blue.webp", + "img": "systems/dnd5e/icons/spells/rock-sky-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-4/stoneskin.json b/packs/src/spells/level-4/stoneskin.json index 7f0e41542f..1353691d4d 100644 --- a/packs/src/spells/level-4/stoneskin.json +++ b/packs/src/spells/level-4/stoneskin.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/defensive/shield-barrier-flaming-diamond-orange.webp", + "img": "systems/dnd5e/icons/spells/protect-orange-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-4/wall-of-fire.json b/packs/src/spells/level-4/wall-of-fire.json index afa81c99da..651756d504 100644 --- a/packs/src/spells/level-4/wall-of-fire.json +++ b/packs/src/spells/level-4/wall-of-fire.json @@ -86,6 +86,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/air/fog-gas-smoke-swirling-orange.webp", + "img": "systems/dnd5e/icons/spells/fog-orange-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-5/animate-objects.json b/packs/src/spells/level-5/animate-objects.json index 2c7670338f..7fbe23065c 100644 --- a/packs/src/spells/level-5/animate-objects.json +++ b/packs/src/spells/level-5/animate-objects.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/earth/projectile-stone-boulder-purple.webp", + "img": "systems/dnd5e/icons/spells/rock-royal-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-5/antilife-shell.json b/packs/src/spells/level-5/antilife-shell.json index 1c66c3b86e..b938c50420 100644 --- a/packs/src/spells/level-5/antilife-shell.json +++ b/packs/src/spells/level-5/antilife-shell.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/defensive/shield-barrier-flaming-diamond-teal.webp", + "img": "systems/dnd5e/icons/spells/protect-jade-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-5/arcane-hand.json b/packs/src/spells/level-5/arcane-hand.json index 9e5929b922..980ee08a66 100644 --- a/packs/src/spells/level-5/arcane-hand.json +++ b/packs/src/spells/level-5/arcane-hand.json @@ -88,6 +88,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/fire/projectile-fireball-smoke-strong-teal.webp", + "img": "systems/dnd5e/icons/spells/fireball-eerie-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-5/awaken.json b/packs/src/spells/level-5/awaken.json index c18cffead2..41c7ae7621 100644 --- a/packs/src/spells/level-5/awaken.json +++ b/packs/src/spells/level-5/awaken.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/nature/leaf-glow-maple-orange-purple.webp", + "img": "systems/dnd5e/icons/spells/leaf-royal-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-5/cloudkill.json b/packs/src/spells/level-5/cloudkill.json index 7380e2ebc5..55a594d103 100644 --- a/packs/src/spells/level-5/cloudkill.json +++ b/packs/src/spells/level-5/cloudkill.json @@ -86,6 +86,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/air/fog-gas-smoke-swirling-green.webp", + "img": "systems/dnd5e/icons/spells/fog-acid-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-5/commune-with-nature.json b/packs/src/spells/level-5/commune-with-nature.json index 0892cf3db1..30fd704cac 100644 --- a/packs/src/spells/level-5/commune-with-nature.json +++ b/packs/src/spells/level-5/commune-with-nature.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/nature/leaf-glow-triple-green.webp", + "img": "systems/dnd5e/icons/spells/leaf-acid-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-5/commune.json b/packs/src/spells/level-5/commune.json index 3b29a3a931..c4060798e3 100644 --- a/packs/src/spells/level-5/commune.json +++ b/packs/src/spells/level-5/commune.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/control/debuff-energy-hold-levitate-blue-yellow.webp", + "img": "systems/dnd5e/icons/spells/wind-grasp-sky-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-5/cone-of-cold.json b/packs/src/spells/level-5/cone-of-cold.json index 292361aa9b..6afe417919 100644 --- a/packs/src/spells/level-5/cone-of-cold.json +++ b/packs/src/spells/level-5/cone-of-cold.json @@ -86,6 +86,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/water/projectiles-ice-faceted-shard-salvo-blue.webp", + "img": "systems/dnd5e/icons/spells/ice-blue-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-5/conjure-elemental.json b/packs/src/spells/level-5/conjure-elemental.json index d874696dfd..1058089f03 100644 --- a/packs/src/spells/level-5/conjure-elemental.json +++ b/packs/src/spells/level-5/conjure-elemental.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/symbols/runes-star-pentagon-orange.webp", + "img": "systems/dnd5e/icons/spells/runes-orange-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-5/contact-other-plane.json b/packs/src/spells/level-5/contact-other-plane.json index a0a5a4163c..e5644bcb9c 100644 --- a/packs/src/spells/level-5/contact-other-plane.json +++ b/packs/src/spells/level-5/contact-other-plane.json @@ -86,6 +86,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/control/debuff-energy-hold-levitate-teal-blue.webp", + "img": "systems/dnd5e/icons/spells/wind-grasp-eerie-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-5/contagion.json b/packs/src/spells/level-5/contagion.json index 18c060683e..3c3b4ce5f8 100644 --- a/packs/src/spells/level-5/contagion.json +++ b/packs/src/spells/level-5/contagion.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/unholy/strike-beam-blood-large-red-purple.webp", + "img": "systems/dnd5e/icons/spells/rip-magenta-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-5/creation.json b/packs/src/spells/level-5/creation.json index 70b6f55e8a..0f76cbaa02 100644 --- a/packs/src/spells/level-5/creation.json +++ b/packs/src/spells/level-5/creation.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/nature/vines-thorned-entwined-glow-teal-purple.webp", + "img": "systems/dnd5e/icons/spells/vines-eerie-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-5/dispel-evil-and-good.json b/packs/src/spells/level-5/dispel-evil-and-good.json index 68373c32e6..d80d805e59 100644 --- a/packs/src/spells/level-5/dispel-evil-and-good.json +++ b/packs/src/spells/level-5/dispel-evil-and-good.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/air/air-burst-spiral-large-blue.webp", + "img": "systems/dnd5e/icons/spells/air-burst-sky-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-5/dominate-person.json b/packs/src/spells/level-5/dominate-person.json index adb5c372ec..4a6e1dee72 100644 --- a/packs/src/spells/level-5/dominate-person.json +++ b/packs/src/spells/level-5/dominate-person.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/air/air-burst-spiral-large-pink.webp", + "img": "systems/dnd5e/icons/spells/air-burst-magenta-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-5/dream.json b/packs/src/spells/level-5/dream.json index 1f3b8658a9..a84a55dce1 100644 --- a/packs/src/spells/level-5/dream.json +++ b/packs/src/spells/level-5/dream.json @@ -88,6 +88,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/air/fog-gas-smoke-swirling-pink.webp", + "img": "systems/dnd5e/icons/spells/fog-magenta-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-5/flame-strike.json b/packs/src/spells/level-5/flame-strike.json index 919e3dd95e..c0e8eefe12 100644 --- a/packs/src/spells/level-5/flame-strike.json +++ b/packs/src/spells/level-5/flame-strike.json @@ -90,6 +90,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/light/beam-rays-red-large.webp", + "img": "systems/dnd5e/icons/spells/beam-red-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-5/geas.json b/packs/src/spells/level-5/geas.json index 49518c67f7..93ef765fb5 100644 --- a/packs/src/spells/level-5/geas.json +++ b/packs/src/spells/level-5/geas.json @@ -87,6 +87,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/air/air-burst-spiral-large-yellow.webp", + "img": "systems/dnd5e/icons/spells/air-burst-air-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-5/greater-restoration.json b/packs/src/spells/level-5/greater-restoration.json index 160fb3cf1a..af746e32ea 100644 --- a/packs/src/spells/level-5/greater-restoration.json +++ b/packs/src/spells/level-5/greater-restoration.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/life/heart-cross-strong-flame-blue.webp", + "img": "systems/dnd5e/icons/spells/heal-sky-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-5/hallow.json b/packs/src/spells/level-5/hallow.json index 857d33fea4..5d72dcb50e 100644 --- a/packs/src/spells/level-5/hallow.json +++ b/packs/src/spells/level-5/hallow.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/light/explosion-star-large-teal.webp", + "img": "systems/dnd5e/icons/spells/light-jade-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-5/hold-monster.json b/packs/src/spells/level-5/hold-monster.json index 03eaef7f78..d27354ddf3 100644 --- a/packs/src/spells/level-5/hold-monster.json +++ b/packs/src/spells/level-5/hold-monster.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/control/debuff-chains-ropes-red.webp", + "img": "systems/dnd5e/icons/spells/shielding-fire-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-5/insect-plague.json b/packs/src/spells/level-5/insect-plague.json index a325bbf368..87399245ed 100644 --- a/packs/src/spells/level-5/insect-plague.json +++ b/packs/src/spells/level-5/insect-plague.json @@ -86,6 +86,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/nature/leaf-glow-maple-teal.webp", + "img": "systems/dnd5e/icons/spells/leaf-jade-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-5/legend-lore.json b/packs/src/spells/level-5/legend-lore.json index cd83717007..46bff39e13 100644 --- a/packs/src/spells/level-5/legend-lore.json +++ b/packs/src/spells/level-5/legend-lore.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/symbols/runes-star-orange-purple.webp", + "img": "systems/dnd5e/icons/spells/runes-royal-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-5/mass-cure-wounds.json b/packs/src/spells/level-5/mass-cure-wounds.json index 496fe78db4..9482f6cea6 100644 --- a/packs/src/spells/level-5/mass-cure-wounds.json +++ b/packs/src/spells/level-5/mass-cure-wounds.json @@ -87,6 +87,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/life/heart-cross-strong-green.webp", + "img": "systems/dnd5e/icons/spells/heal-jade-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-5/mislead.json b/packs/src/spells/level-5/mislead.json index bcbbf023d9..d42d50205d 100644 --- a/packs/src/spells/level-5/mislead.json +++ b/packs/src/spells/level-5/mislead.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/control/debuff-energy-hold-levitate-blue-yellow.webp", + "img": "systems/dnd5e/icons/spells/wind-grasp-sky-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-5/modify-memory.json b/packs/src/spells/level-5/modify-memory.json index 59561c4824..1506923b3e 100644 --- a/packs/src/spells/level-5/modify-memory.json +++ b/packs/src/spells/level-5/modify-memory.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/air/air-burst-spiral-teal-large-green.webp", + "img": "systems/dnd5e/icons/spells/air-burst-jade-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-5/passwall.json b/packs/src/spells/level-5/passwall.json index 563b5ee219..fa9717032b 100644 --- a/packs/src/spells/level-5/passwall.json +++ b/packs/src/spells/level-5/passwall.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/symbols/runes-star-pentagon-blue.webp", + "img": "systems/dnd5e/icons/spells/runes-blue-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-5/planar-binding.json b/packs/src/spells/level-5/planar-binding.json index 3b1b2c609e..89e341d2cc 100644 --- a/packs/src/spells/level-5/planar-binding.json +++ b/packs/src/spells/level-5/planar-binding.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/symbols/runes-star-pentagon-orange.webp", + "img": "systems/dnd5e/icons/spells/runes-orange-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-5/raise-dead.json b/packs/src/spells/level-5/raise-dead.json index e7ba7666dd..79aeca9ecd 100644 --- a/packs/src/spells/level-5/raise-dead.json +++ b/packs/src/spells/level-5/raise-dead.json @@ -88,6 +88,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/life/heart-cross-strong-purple-orange.webp", + "img": "systems/dnd5e/icons/spells/heal-royal-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-5/reincarnate.json b/packs/src/spells/level-5/reincarnate.json index d08be36c58..b9ba1979e7 100644 --- a/packs/src/spells/level-5/reincarnate.json +++ b/packs/src/spells/level-5/reincarnate.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/life/heart-cross-strong-flame-blue.webp", + "img": "systems/dnd5e/icons/spells/heal-sky-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-5/scrying.json b/packs/src/spells/level-5/scrying.json index 6329eb399e..b0fedc6e2a 100644 --- a/packs/src/spells/level-5/scrying.json +++ b/packs/src/spells/level-5/scrying.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/perception/eye-ringed-glow-angry-large-teal.webp", + "img": "systems/dnd5e/icons/spells/evil-eye-eerie-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-5/seeming.json b/packs/src/spells/level-5/seeming.json index 1a87261865..380af14ce1 100644 --- a/packs/src/spells/level-5/seeming.json +++ b/packs/src/spells/level-5/seeming.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/air/air-burst-spiral-pink.webp", + "img": "systems/dnd5e/icons/spells/air-burst-magenta-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-5/telekinesis.json b/packs/src/spells/level-5/telekinesis.json index 85edc5e5d1..9472e2e4fc 100644 --- a/packs/src/spells/level-5/telekinesis.json +++ b/packs/src/spells/level-5/telekinesis.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/control/debuff-energy-hold-levitate-yellow.webp", + "img": "systems/dnd5e/icons/spells/wind-grasp-air-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-5/telepathic-bond.json b/packs/src/spells/level-5/telepathic-bond.json index ddea905b5f..42a7f8bc48 100644 --- a/packs/src/spells/level-5/telepathic-bond.json +++ b/packs/src/spells/level-5/telepathic-bond.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/control/energy-stream-link-blue.webp", + "img": "systems/dnd5e/icons/spells/link-blue-1.jpg", "effects": [] } diff --git a/packs/src/spells/level-5/teleportation-circle.json b/packs/src/spells/level-5/teleportation-circle.json index bc4582a5ae..97f4ba24a9 100644 --- a/packs/src/spells/level-5/teleportation-circle.json +++ b/packs/src/spells/level-5/teleportation-circle.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/symbols/runes-star-pentagon-magenta.webp", + "img": "systems/dnd5e/icons/spells/runes-magenta-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-5/tree-stride.json b/packs/src/spells/level-5/tree-stride.json index 1fe36ec0d4..2690401927 100644 --- a/packs/src/spells/level-5/tree-stride.json +++ b/packs/src/spells/level-5/tree-stride.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/nature/leaf-glow-maple-orange-purple.webp", + "img": "systems/dnd5e/icons/spells/leaf-royal-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-5/wall-of-force.json b/packs/src/spells/level-5/wall-of-force.json index 0011b4eec3..4f102e3f8a 100644 --- a/packs/src/spells/level-5/wall-of-force.json +++ b/packs/src/spells/level-5/wall-of-force.json @@ -88,6 +88,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/light/beam-rays-magenta-large.webp", + "img": "systems/dnd5e/icons/spells/beam-magenta-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-5/wall-of-stone.json b/packs/src/spells/level-5/wall-of-stone.json index cfa81a2b9d..279e22e548 100644 --- a/packs/src/spells/level-5/wall-of-stone.json +++ b/packs/src/spells/level-5/wall-of-stone.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/light/beam-rays-orange-large.webp", + "img": "systems/dnd5e/icons/spells/beam-orange-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-6/blade-barrier.json b/packs/src/spells/level-6/blade-barrier.json index 1a7b624bf6..d2f6f05098 100644 --- a/packs/src/spells/level-6/blade-barrier.json +++ b/packs/src/spells/level-6/blade-barrier.json @@ -86,6 +86,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/light/projectile-beams-salvo-white.webp", + "img": "systems/dnd5e/icons/spells/needles-sky-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-6/chain-lightning.json b/packs/src/spells/level-6/chain-lightning.json index 8e09704562..7d97d68fb4 100644 --- a/packs/src/spells/level-6/chain-lightning.json +++ b/packs/src/spells/level-6/chain-lightning.json @@ -86,6 +86,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/lightning/bolt-forked-blue.webp", + "img": "systems/dnd5e/icons/spells/lightning-blue-1.jpg", "effects": [] } diff --git a/packs/src/spells/level-6/circle-of-death.json b/packs/src/spells/level-6/circle-of-death.json index cd25f0811e..112c8a1a08 100644 --- a/packs/src/spells/level-6/circle-of-death.json +++ b/packs/src/spells/level-6/circle-of-death.json @@ -86,6 +86,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/air/air-burst-spiral-teal-large-green.webp", + "img": "systems/dnd5e/icons/spells/air-burst-jade-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-6/conjure-fey.json b/packs/src/spells/level-6/conjure-fey.json index 548ea224ab..5d04cdba07 100644 --- a/packs/src/spells/level-6/conjure-fey.json +++ b/packs/src/spells/level-6/conjure-fey.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/symbols/runes-star-pentagon-blue.webp", + "img": "systems/dnd5e/icons/spells/runes-blue-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-6/contingency.json b/packs/src/spells/level-6/contingency.json index f4fe5469c1..610810cc65 100644 --- a/packs/src/spells/level-6/contingency.json +++ b/packs/src/spells/level-6/contingency.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/defensive/shield-barrier-flaming-pentagon-teal-purple.webp", + "img": "systems/dnd5e/icons/spells/protect-eerie-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-6/create-undead.json b/packs/src/spells/level-6/create-undead.json index 156c4e606e..b2a80258d6 100644 --- a/packs/src/spells/level-6/create-undead.json +++ b/packs/src/spells/level-6/create-undead.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/control/fear-fright-monster-grin-red-orange.webp", + "img": "systems/dnd5e/icons/spells/horror-red-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-6/disintegrate.json b/packs/src/spells/level-6/disintegrate.json index 8c856d9909..175733a867 100644 --- a/packs/src/spells/level-6/disintegrate.json +++ b/packs/src/spells/level-6/disintegrate.json @@ -86,6 +86,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/unholy/strike-beam-blood-large-red-purple.webp", + "img": "systems/dnd5e/icons/spells/rip-magenta-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-6/eyebite.json b/packs/src/spells/level-6/eyebite.json index 8e430f68a0..91a50d3bbc 100644 --- a/packs/src/spells/level-6/eyebite.json +++ b/packs/src/spells/level-6/eyebite.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/perception/eye-ringed-glow-angry-large-red.webp", + "img": "systems/dnd5e/icons/spells/evil-eye-red-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-6/find-the-path.json b/packs/src/spells/level-6/find-the-path.json index c36222772a..e120f8f517 100644 --- a/packs/src/spells/level-6/find-the-path.json +++ b/packs/src/spells/level-6/find-the-path.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/light/explosion-star-teal.webp", + "img": "systems/dnd5e/icons/spells/light-jade-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-6/flesh-to-stone.json b/packs/src/spells/level-6/flesh-to-stone.json index c4cfd3ba48..d11c712115 100644 --- a/packs/src/spells/level-6/flesh-to-stone.json +++ b/packs/src/spells/level-6/flesh-to-stone.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/control/energy-stream-link-large-blue.webp", + "img": "systems/dnd5e/icons/spells/link-blue-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-6/forbiddance.json b/packs/src/spells/level-6/forbiddance.json index 9b59837e27..6e411ea352 100644 --- a/packs/src/spells/level-6/forbiddance.json +++ b/packs/src/spells/level-6/forbiddance.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/symbols/runes-star-pentagon-orange.webp", + "img": "systems/dnd5e/icons/spells/runes-orange-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-6/freezing-sphere.json b/packs/src/spells/level-6/freezing-sphere.json index bde51221a9..3e52b327f2 100644 --- a/packs/src/spells/level-6/freezing-sphere.json +++ b/packs/src/spells/level-6/freezing-sphere.json @@ -86,6 +86,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/light/explosion-star-large-blue.webp", + "img": "systems/dnd5e/icons/spells/light-blue-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-6/globe-of-invulnerability.json b/packs/src/spells/level-6/globe-of-invulnerability.json index f3c977cf59..26f8052f32 100644 --- a/packs/src/spells/level-6/globe-of-invulnerability.json +++ b/packs/src/spells/level-6/globe-of-invulnerability.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/defensive/shield-barrier-flaming-pentagon-blue.webp", + "img": "systems/dnd5e/icons/spells/protect-blue-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-6/guards-and-wards.json b/packs/src/spells/level-6/guards-and-wards.json index 2b9397c6b6..76bd0b5668 100644 --- a/packs/src/spells/level-6/guards-and-wards.json +++ b/packs/src/spells/level-6/guards-and-wards.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/symbols/runes-star-pentagon-magenta.webp", + "img": "systems/dnd5e/icons/spells/runes-magenta-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-6/harm.json b/packs/src/spells/level-6/harm.json index e2f5bfa10b..448eaeb67a 100644 --- a/packs/src/spells/level-6/harm.json +++ b/packs/src/spells/level-6/harm.json @@ -91,6 +91,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/unholy/strike-beam-blood-large-red-purple.webp", + "img": "systems/dnd5e/icons/spells/rip-magenta-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-6/heal.json b/packs/src/spells/level-6/heal.json index 376a36d2a2..343cba8cdc 100644 --- a/packs/src/spells/level-6/heal.json +++ b/packs/src/spells/level-6/heal.json @@ -92,6 +92,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/life/heart-cross-strong-flame-green.webp", + "img": "systems/dnd5e/icons/spells/heal-jade-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-6/heroes-feast.json b/packs/src/spells/level-6/heroes-feast.json index 8f54746990..02bb9ef082 100644 --- a/packs/src/spells/level-6/heroes-feast.json +++ b/packs/src/spells/level-6/heroes-feast.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/life/heart-cross-strong-flame-purple-orange.webp", + "img": "systems/dnd5e/icons/spells/heal-royal-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-6/instant-summons.json b/packs/src/spells/level-6/instant-summons.json index 9ed298d2dd..ab748d1be2 100644 --- a/packs/src/spells/level-6/instant-summons.json +++ b/packs/src/spells/level-6/instant-summons.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/symbols/runes-star-blue.webp", + "img": "systems/dnd5e/icons/spells/runes-blue-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-6/irresistible-dance.json b/packs/src/spells/level-6/irresistible-dance.json index bf6c369588..92de4e6623 100644 --- a/packs/src/spells/level-6/irresistible-dance.json +++ b/packs/src/spells/level-6/irresistible-dance.json @@ -81,6 +81,6 @@ }, "sort": 200001, "flags": {}, - "img": "icons/magic/control/energy-stream-link-large-blue.webp", + "img": "systems/dnd5e/icons/spells/link-blue-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-6/magic-jar.json b/packs/src/spells/level-6/magic-jar.json index 346923c9e8..d68bf40901 100644 --- a/packs/src/spells/level-6/magic-jar.json +++ b/packs/src/spells/level-6/magic-jar.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/defensive/shield-barrier-flaming-pentagon-teal-purple.webp", + "img": "systems/dnd5e/icons/spells/protect-eerie-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-6/mass-suggestion.json b/packs/src/spells/level-6/mass-suggestion.json index 85818ceb2a..bbe2e1edfc 100644 --- a/packs/src/spells/level-6/mass-suggestion.json +++ b/packs/src/spells/level-6/mass-suggestion.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/air/air-burst-spiral-large-pink.webp", + "img": "systems/dnd5e/icons/spells/air-burst-magenta-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-6/move-earth.json b/packs/src/spells/level-6/move-earth.json index 1f28e908fe..8929b9dca3 100644 --- a/packs/src/spells/level-6/move-earth.json +++ b/packs/src/spells/level-6/move-earth.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/earth/projectile-spiked-stone-boulder-orange.webp", + "img": "systems/dnd5e/icons/spells/rock-orange-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-6/planar-ally.json b/packs/src/spells/level-6/planar-ally.json index c402af361c..91b4e35dcc 100644 --- a/packs/src/spells/level-6/planar-ally.json +++ b/packs/src/spells/level-6/planar-ally.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/symbols/runes-star-pentagon-magenta.webp", + "img": "systems/dnd5e/icons/spells/runes-magenta-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-6/programmed-illusion.json b/packs/src/spells/level-6/programmed-illusion.json index ef02f93cf5..6f4ca59b50 100644 --- a/packs/src/spells/level-6/programmed-illusion.json +++ b/packs/src/spells/level-6/programmed-illusion.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/control/debuff-chains-ropes-net-purple-blue.webp", + "img": "systems/dnd5e/icons/spells/shielding-eerie-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-6/sunbeam.json b/packs/src/spells/level-6/sunbeam.json index d9684668e8..d55f6bef7d 100644 --- a/packs/src/spells/level-6/sunbeam.json +++ b/packs/src/spells/level-6/sunbeam.json @@ -86,6 +86,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/light/beam-rays-orange-purple-large.webp", + "img": "systems/dnd5e/icons/spells/beam-royal-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-6/transport-via-plants.json b/packs/src/spells/level-6/transport-via-plants.json index 1b39977e03..90dc675d91 100644 --- a/packs/src/spells/level-6/transport-via-plants.json +++ b/packs/src/spells/level-6/transport-via-plants.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/nature/leaf-glow-maple-teal.webp", + "img": "systems/dnd5e/icons/spells/leaf-jade-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-6/true-seeing.json b/packs/src/spells/level-6/true-seeing.json index 2e7dd7a544..598f0d0458 100644 --- a/packs/src/spells/level-6/true-seeing.json +++ b/packs/src/spells/level-6/true-seeing.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/perception/eye-ringed-glow-angry-large-teal.webp", + "img": "systems/dnd5e/icons/spells/evil-eye-eerie-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-6/wall-of-ice.json b/packs/src/spells/level-6/wall-of-ice.json index e1b6602541..6fefa3026b 100644 --- a/packs/src/spells/level-6/wall-of-ice.json +++ b/packs/src/spells/level-6/wall-of-ice.json @@ -86,6 +86,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/light/beam-rays-blue-large.webp", + "img": "systems/dnd5e/icons/spells/beam-blue-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-6/wall-of-thorns.json b/packs/src/spells/level-6/wall-of-thorns.json index 7e90061dd6..fc1ed194c3 100644 --- a/packs/src/spells/level-6/wall-of-thorns.json +++ b/packs/src/spells/level-6/wall-of-thorns.json @@ -86,6 +86,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/light/beam-rays-green-large.webp", + "img": "systems/dnd5e/icons/spells/beam-acid-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-6/wind-walk.json b/packs/src/spells/level-6/wind-walk.json index 1bac1965c0..6c496c7f02 100644 --- a/packs/src/spells/level-6/wind-walk.json +++ b/packs/src/spells/level-6/wind-walk.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/air/wind-swirl-gray-blue.webp", + "img": "systems/dnd5e/icons/spells/wind-sky-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-6/word-of-recall.json b/packs/src/spells/level-6/word-of-recall.json index 1f1709f89d..0660162d3b 100644 --- a/packs/src/spells/level-6/word-of-recall.json +++ b/packs/src/spells/level-6/word-of-recall.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/symbols/runes-star-pentagon-orange-purple.webp", + "img": "systems/dnd5e/icons/spells/runes-royal-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-7/arcane-sword.json b/packs/src/spells/level-7/arcane-sword.json index c07078ff9d..7869cd19d3 100644 --- a/packs/src/spells/level-7/arcane-sword.json +++ b/packs/src/spells/level-7/arcane-sword.json @@ -86,6 +86,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/skills/melee/strike-blade-hooked-orange-blue.webp", + "img": "systems/dnd5e/icons/spells/slice-orange-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-7/conjure-celestial.json b/packs/src/spells/level-7/conjure-celestial.json index eb6e21ece1..a3e16cacb5 100644 --- a/packs/src/spells/level-7/conjure-celestial.json +++ b/packs/src/spells/level-7/conjure-celestial.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/symbols/runes-star-pentagon-orange-purple.webp", + "img": "systems/dnd5e/icons/spells/runes-royal-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-7/delayed-blast-fireball.json b/packs/src/spells/level-7/delayed-blast-fireball.json index 32f7df8772..3138e3e656 100644 --- a/packs/src/spells/level-7/delayed-blast-fireball.json +++ b/packs/src/spells/level-7/delayed-blast-fireball.json @@ -86,6 +86,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/fire/projectile-fireball-smoke-strong-orange.webp", + "img": "systems/dnd5e/icons/spells/fireball-red-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-7/divine-word.json b/packs/src/spells/level-7/divine-word.json index 2d3ae96b1d..0a7bb4dd0f 100644 --- a/packs/src/spells/level-7/divine-word.json +++ b/packs/src/spells/level-7/divine-word.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/light/explosion-star-large-orange-purple.webp", + "img": "systems/dnd5e/icons/spells/light-royal-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-7/etherealness.json b/packs/src/spells/level-7/etherealness.json index c817258586..a4c2794aa9 100644 --- a/packs/src/spells/level-7/etherealness.json +++ b/packs/src/spells/level-7/etherealness.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/air/fog-gas-smoke-swirling-white.webp", + "img": "systems/dnd5e/icons/spells/fog-sky-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-7/finger-of-death.json b/packs/src/spells/level-7/finger-of-death.json index a9f1ae4ad6..5bbbc73a61 100644 --- a/packs/src/spells/level-7/finger-of-death.json +++ b/packs/src/spells/level-7/finger-of-death.json @@ -86,6 +86,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/unholy/strike-beam-blood-large-red-purple.webp", + "img": "systems/dnd5e/icons/spells/rip-magenta-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-7/fire-storm.json b/packs/src/spells/level-7/fire-storm.json index bfae99d666..9e66451722 100644 --- a/packs/src/spells/level-7/fire-storm.json +++ b/packs/src/spells/level-7/fire-storm.json @@ -86,6 +86,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/fire/projectile-meteor-salvo-heavy-red.webp", + "img": "systems/dnd5e/icons/spells/fire-arrows-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-7/forcecage.json b/packs/src/spells/level-7/forcecage.json index 739dd06928..a64a59785b 100644 --- a/packs/src/spells/level-7/forcecage.json +++ b/packs/src/spells/level-7/forcecage.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/control/debuff-chains-ropes-net-purple-blue.webp", + "img": "systems/dnd5e/icons/spells/shielding-eerie-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-7/magnificent-mansion.json b/packs/src/spells/level-7/magnificent-mansion.json index cf7a477eb8..0bd23d51f6 100644 --- a/packs/src/spells/level-7/magnificent-mansion.json +++ b/packs/src/spells/level-7/magnificent-mansion.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/symbols/runes-star-pentagon-orange-purple.webp", + "img": "systems/dnd5e/icons/spells/runes-royal-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-7/mirage-arcane.json b/packs/src/spells/level-7/mirage-arcane.json index 8ec6ca2be2..6176e43535 100644 --- a/packs/src/spells/level-7/mirage-arcane.json +++ b/packs/src/spells/level-7/mirage-arcane.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/air/fog-gas-smoke-swirling-blue.webp", + "img": "systems/dnd5e/icons/spells/fog-blue-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-7/plane-shift.json b/packs/src/spells/level-7/plane-shift.json index 87bf4cffa2..14bd2ed203 100644 --- a/packs/src/spells/level-7/plane-shift.json +++ b/packs/src/spells/level-7/plane-shift.json @@ -87,6 +87,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/symbols/runes-star-pentagon-orange-purple.webp", + "img": "systems/dnd5e/icons/spells/runes-royal-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-7/prismatic-spray.json b/packs/src/spells/level-7/prismatic-spray.json index 5dbe963da7..4172c7a5b0 100644 --- a/packs/src/spells/level-7/prismatic-spray.json +++ b/packs/src/spells/level-7/prismatic-spray.json @@ -87,6 +87,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/light/projectile-beams-salvo-yellow.webp", + "img": "systems/dnd5e/icons/spells/needles-royal-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-7/project-image.json b/packs/src/spells/level-7/project-image.json index 6538a6c1a0..c77c3535a9 100644 --- a/packs/src/spells/level-7/project-image.json +++ b/packs/src/spells/level-7/project-image.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/control/energy-stream-link-spiral-teal.webp", + "img": "systems/dnd5e/icons/spells/link-eerie-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-7/regenerate.json b/packs/src/spells/level-7/regenerate.json index 59b5806ab0..392b73295c 100644 --- a/packs/src/spells/level-7/regenerate.json +++ b/packs/src/spells/level-7/regenerate.json @@ -87,6 +87,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/life/heart-cross-strong-flame-green.webp", + "img": "systems/dnd5e/icons/spells/heal-jade-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-7/resurrection.json b/packs/src/spells/level-7/resurrection.json index 7be881e464..eb3257da9b 100644 --- a/packs/src/spells/level-7/resurrection.json +++ b/packs/src/spells/level-7/resurrection.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/life/heart-cross-strong-flame-blue.webp", + "img": "systems/dnd5e/icons/spells/heal-sky-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-7/reverse-gravity.json b/packs/src/spells/level-7/reverse-gravity.json index 2d9062080e..9b32f767c1 100644 --- a/packs/src/spells/level-7/reverse-gravity.json +++ b/packs/src/spells/level-7/reverse-gravity.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/control/debuff-energy-hold-yellow.webp", + "img": "systems/dnd5e/icons/spells/wind-grasp-air-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-7/sequester.json b/packs/src/spells/level-7/sequester.json index 3bf69fb773..e53646d9a3 100644 --- a/packs/src/spells/level-7/sequester.json +++ b/packs/src/spells/level-7/sequester.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/control/debuff-chains-ropes-purple.webp", + "img": "systems/dnd5e/icons/spells/shielding-eerie-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-7/simulacrum.json b/packs/src/spells/level-7/simulacrum.json index 267b1f5131..b53f1c4cf6 100644 --- a/packs/src/spells/level-7/simulacrum.json +++ b/packs/src/spells/level-7/simulacrum.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/control/energy-stream-link-spiral-orange.webp", + "img": "systems/dnd5e/icons/spells/link-royal-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-7/symbol.json b/packs/src/spells/level-7/symbol.json index df782bd8e7..32f7d3f68d 100644 --- a/packs/src/spells/level-7/symbol.json +++ b/packs/src/spells/level-7/symbol.json @@ -88,6 +88,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/symbols/runes-star-pentagon-blue.webp", + "img": "systems/dnd5e/icons/spells/runes-blue-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-7/teleport.json b/packs/src/spells/level-7/teleport.json index 3d69552353..6a574407c8 100644 --- a/packs/src/spells/level-7/teleport.json +++ b/packs/src/spells/level-7/teleport.json @@ -88,6 +88,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/symbols/runes-star-pentagon-magenta.webp", + "img": "systems/dnd5e/icons/spells/runes-magenta-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-8/animal-shapes.json b/packs/src/spells/level-8/animal-shapes.json index 3466b92422..7a6fc104e3 100644 --- a/packs/src/spells/level-8/animal-shapes.json +++ b/packs/src/spells/level-8/animal-shapes.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/nature/wolf-paw-glow-large-teal-blue.webp", + "img": "systems/dnd5e/icons/spells/wild-jade-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-8/antimagic-field.json b/packs/src/spells/level-8/antimagic-field.json index b42c251f9d..d88c50fa02 100644 --- a/packs/src/spells/level-8/antimagic-field.json +++ b/packs/src/spells/level-8/antimagic-field.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/control/debuff-chains-ropes-net-purple-blue.webp", + "img": "systems/dnd5e/icons/spells/shielding-eerie-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-8/antipathy-sympathy.json b/packs/src/spells/level-8/antipathy-sympathy.json index 94f6ef2455..a049937655 100644 --- a/packs/src/spells/level-8/antipathy-sympathy.json +++ b/packs/src/spells/level-8/antipathy-sympathy.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/control/fear-fright-monster-grin-green.webp", + "img": "systems/dnd5e/icons/spells/horror-acid-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-8/clone.json b/packs/src/spells/level-8/clone.json index 4f42967a2c..d277d0e00a 100644 --- a/packs/src/spells/level-8/clone.json +++ b/packs/src/spells/level-8/clone.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/control/debuff-energy-hold-yellow.webp", + "img": "systems/dnd5e/icons/spells/wind-grasp-air-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-8/control-weather.json b/packs/src/spells/level-8/control-weather.json index 258e0ab5dd..1b9da9a0c0 100644 --- a/packs/src/spells/level-8/control-weather.json +++ b/packs/src/spells/level-8/control-weather.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/air/wind-tornado-cyclone-white.webp", + "img": "systems/dnd5e/icons/spells/wind-sky-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-8/demiplane.json b/packs/src/spells/level-8/demiplane.json index ea99e5da9d..6a2372427e 100644 --- a/packs/src/spells/level-8/demiplane.json +++ b/packs/src/spells/level-8/demiplane.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/symbols/runes-star-pentagon-blue.webp", + "img": "systems/dnd5e/icons/spells/runes-blue-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-8/dominate-monster.json b/packs/src/spells/level-8/dominate-monster.json index 5c597861e5..9de1faa48a 100644 --- a/packs/src/spells/level-8/dominate-monster.json +++ b/packs/src/spells/level-8/dominate-monster.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/air/air-burst-spiral-large-pink.webp", + "img": "systems/dnd5e/icons/spells/air-burst-magenta-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-8/earthquake.json b/packs/src/spells/level-8/earthquake.json index 31ea6da98a..5153383f0d 100644 --- a/packs/src/spells/level-8/earthquake.json +++ b/packs/src/spells/level-8/earthquake.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/earth/projectile-spiked-stone-boulder-orange.webp", + "img": "systems/dnd5e/icons/spells/rock-orange-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-8/feeblemind.json b/packs/src/spells/level-8/feeblemind.json index 0d19a68be4..e184cd7c6d 100644 --- a/packs/src/spells/level-8/feeblemind.json +++ b/packs/src/spells/level-8/feeblemind.json @@ -86,6 +86,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/light/explosion-star-large-teal-purple.webp", + "img": "systems/dnd5e/icons/spells/light-eerie-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-8/glibness.json b/packs/src/spells/level-8/glibness.json index 53e88a5492..b5b98ca343 100644 --- a/packs/src/spells/level-8/glibness.json +++ b/packs/src/spells/level-8/glibness.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/air/fog-gas-smoke-dense-purple-blue.webp", + "img": "systems/dnd5e/icons/spells/fog-blue-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-8/holy-aura.json b/packs/src/spells/level-8/holy-aura.json index 0c0926248d..bb0ebe2ab6 100644 --- a/packs/src/spells/level-8/holy-aura.json +++ b/packs/src/spells/level-8/holy-aura.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/control/buff-flight-wings-runes-blue-white.webp", + "img": "systems/dnd5e/icons/spells/haste-sky-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-8/incendiary-cloud.json b/packs/src/spells/level-8/incendiary-cloud.json index c097d70f9b..e74655be67 100644 --- a/packs/src/spells/level-8/incendiary-cloud.json +++ b/packs/src/spells/level-8/incendiary-cloud.json @@ -86,6 +86,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/air/fog-gas-smoke-swirling-orange.webp", + "img": "systems/dnd5e/icons/spells/fog-orange-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-8/maze.json b/packs/src/spells/level-8/maze.json index 0b39d94dbe..b5423cc31a 100644 --- a/packs/src/spells/level-8/maze.json +++ b/packs/src/spells/level-8/maze.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/control/debuff-chains-ropes-net-purple-blue.webp", + "img": "systems/dnd5e/icons/spells/shielding-eerie-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-8/mind-blank.json b/packs/src/spells/level-8/mind-blank.json index 02157989f3..84204a4b03 100644 --- a/packs/src/spells/level-8/mind-blank.json +++ b/packs/src/spells/level-8/mind-blank.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/air/air-burst-spiral-large-blue.webp", + "img": "systems/dnd5e/icons/spells/air-burst-sky-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-8/power-word-stun.json b/packs/src/spells/level-8/power-word-stun.json index c7e7308ded..8dd6cb92e3 100644 --- a/packs/src/spells/level-8/power-word-stun.json +++ b/packs/src/spells/level-8/power-word-stun.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/control/debuff-chains-ropes-red.webp", + "img": "systems/dnd5e/icons/spells/shielding-fire-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-8/sunburst.json b/packs/src/spells/level-8/sunburst.json index 2aa10fe5df..7112872361 100644 --- a/packs/src/spells/level-8/sunburst.json +++ b/packs/src/spells/level-8/sunburst.json @@ -86,6 +86,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/fire/explosion-fireball-large-purple-orange.webp", + "img": "systems/dnd5e/icons/spells/explosion-royal-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-9/astral-projection.json b/packs/src/spells/level-9/astral-projection.json index 48c68f2086..08478a0230 100644 --- a/packs/src/spells/level-9/astral-projection.json +++ b/packs/src/spells/level-9/astral-projection.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/control/debuff-energy-hold-levitate-teal-blue.webp", + "img": "systems/dnd5e/icons/spells/wind-grasp-eerie-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-9/foresight.json b/packs/src/spells/level-9/foresight.json index dc6e120a8a..03136c7c7f 100644 --- a/packs/src/spells/level-9/foresight.json +++ b/packs/src/spells/level-9/foresight.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/perception/eye-ringed-glow-angry-large-teal.webp", + "img": "systems/dnd5e/icons/spells/evil-eye-eerie-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-9/gate.json b/packs/src/spells/level-9/gate.json index cc2f2009f6..4dfc892ebe 100644 --- a/packs/src/spells/level-9/gate.json +++ b/packs/src/spells/level-9/gate.json @@ -83,6 +83,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/symbols/runes-star-pentagon-orange.webp", + "img": "systems/dnd5e/icons/spells/runes-orange-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-9/imprisonment.json b/packs/src/spells/level-9/imprisonment.json index b958a8dbbc..b280c7fdea 100644 --- a/packs/src/spells/level-9/imprisonment.json +++ b/packs/src/spells/level-9/imprisonment.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/control/debuff-chains-ropes-net-red-orange.webp", + "img": "systems/dnd5e/icons/spells/shielding-fire-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-9/mass-heal.json b/packs/src/spells/level-9/mass-heal.json index 528714cc65..7fff9e9ce2 100644 --- a/packs/src/spells/level-9/mass-heal.json +++ b/packs/src/spells/level-9/mass-heal.json @@ -86,6 +86,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/life/heart-cross-strong-flame-green.webp", + "img": "systems/dnd5e/icons/spells/heal-jade-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-9/meteor-swarm.json b/packs/src/spells/level-9/meteor-swarm.json index c1c80e6e15..b4abda5e9a 100644 --- a/packs/src/spells/level-9/meteor-swarm.json +++ b/packs/src/spells/level-9/meteor-swarm.json @@ -90,6 +90,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/fire/projectile-meteor-salvo-heavy-red.webp", + "img": "systems/dnd5e/icons/spells/fire-arrows-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-9/power-word-kill.json b/packs/src/spells/level-9/power-word-kill.json index 9d29ead05f..789e070121 100644 --- a/packs/src/spells/level-9/power-word-kill.json +++ b/packs/src/spells/level-9/power-word-kill.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/unholy/strike-beam-blood-large-red-teal.webp", + "img": "systems/dnd5e/icons/spells/rip-jade-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-9/prismatic-wall.json b/packs/src/spells/level-9/prismatic-wall.json index d11dad72bc..5511cc7297 100644 --- a/packs/src/spells/level-9/prismatic-wall.json +++ b/packs/src/spells/level-9/prismatic-wall.json @@ -87,6 +87,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/light/beam-rays-orange-purple.webp", + "img": "systems/dnd5e/icons/spells/beam-royal-2.jpg", "effects": [] } diff --git a/packs/src/spells/level-9/shapechange.json b/packs/src/spells/level-9/shapechange.json index a5dd200e9e..d1a32a7afe 100644 --- a/packs/src/spells/level-9/shapechange.json +++ b/packs/src/spells/level-9/shapechange.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/nature/wolf-paw-glow-large-orange.webp", + "img": "systems/dnd5e/icons/spells/wild-orange-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-9/storm-of-vengeance.json b/packs/src/spells/level-9/storm-of-vengeance.json index 26296057f2..a63387bee6 100644 --- a/packs/src/spells/level-9/storm-of-vengeance.json +++ b/packs/src/spells/level-9/storm-of-vengeance.json @@ -87,6 +87,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/light/projectile-beams-salvo-yellow.webp", + "img": "systems/dnd5e/icons/spells/needles-royal-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-9/true-polymorph.json b/packs/src/spells/level-9/true-polymorph.json index 7aca2737ac..b9b85815ad 100644 --- a/packs/src/spells/level-9/true-polymorph.json +++ b/packs/src/spells/level-9/true-polymorph.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/control/debuff-energy-snare-purple-pink.webp", + "img": "systems/dnd5e/icons/spells/wind-grasp-magenta-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-9/true-resurrection.json b/packs/src/spells/level-9/true-resurrection.json index e2a711c40d..d02cd77166 100644 --- a/packs/src/spells/level-9/true-resurrection.json +++ b/packs/src/spells/level-9/true-resurrection.json @@ -82,6 +82,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/life/heart-cross-strong-flame-blue.webp", + "img": "systems/dnd5e/icons/spells/heal-sky-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-9/weird.json b/packs/src/spells/level-9/weird.json index cb342ef4b4..c90070743d 100644 --- a/packs/src/spells/level-9/weird.json +++ b/packs/src/spells/level-9/weird.json @@ -87,6 +87,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/control/fear-fright-monster-grin-green.webp", + "img": "systems/dnd5e/icons/spells/horror-acid-3.jpg", "effects": [] } diff --git a/packs/src/spells/level-9/wish.json b/packs/src/spells/level-9/wish.json index 3bd513255f..6a337e9603 100644 --- a/packs/src/spells/level-9/wish.json +++ b/packs/src/spells/level-9/wish.json @@ -93,6 +93,6 @@ }, "sort": 100001, "flags": {}, - "img": "icons/magic/symbols/runes-star-pentagon-orange-purple.webp", + "img": "systems/dnd5e/icons/spells/runes-royal-3.jpg", "effects": [] } diff --git a/system.json b/system.json index 895522426a..9b33555fd3 100644 --- a/system.json +++ b/system.json @@ -2,7 +2,7 @@ "name": "dnd5e", "title": "DnD5e - Fifth Edition System", "description": "A system for playing the fifth edition of the worlds most popular role-playing game in the Foundry Virtual Tabletop environment.", - "version": "1.5.4", + "version": "1.5.5", "author": "Atropos", "scripts": [], "esmodules": ["dnd5e.js"], @@ -95,5 +95,5 @@ "compatibleCoreVersion": "0.8.9", "url": "https://gitlab.com/foundrynet/dnd5e", "manifest": "https://gitlab.com/api/v4/projects/foundrynet%2Fdnd5e/packages/generic/dnd5e/latest/system.json", - "download": "https://gitlab.com/foundrynet/dnd5e/-/releases/release-1.5.4/downloads/dnd5e-release-1.5.4.zip" + "download": "https://gitlab.com/foundrynet/dnd5e/-/releases/release-1.5.5/downloads/dnd5e-release-1.5.5.zip" }