diff --git a/module/apps/ability-use-dialog.js b/module/apps/ability-use-dialog.js index 23063ac2c1..ca1283a6e8 100644 --- a/module/apps/ability-use-dialog.js +++ b/module/apps/ability-use-dialog.js @@ -43,7 +43,8 @@ export class AbilityUseDialog extends Dialog { }); // Create the Dialog and return as a Promise - return new Promise((resolve, reject) => { + return new Promise((resolve) => { + let formData = null; const dlg = new this(item, { title: `${item.name}: Ability Configuration`, content: html, @@ -51,11 +52,11 @@ export class AbilityUseDialog extends Dialog { use: { icon: '', label: "Use Ability", - callback: html => resolve(new FormData(html[0].querySelector("#ability-use-form"))) + callback: html => formData = new FormData(html[0].querySelector("#ability-use-form")) } }, default: "use", - close: reject + close: () => resolve(formData) }); dlg.render(true); }); diff --git a/module/item/entity.js b/module/item/entity.js index 3bc8de1790..bce279027d 100644 --- a/module/item/entity.js +++ b/module/item/entity.js @@ -208,7 +208,8 @@ export class Item5e extends Item { // For feature items, optionally show an ability usage dialog if (this.data.type === "feat") { - await this._rollFeat(configureDialog); + let configured = await this._rollFeat(configureDialog); + if ( configured === false ) return; } // Render the chat card template @@ -242,6 +243,7 @@ export class Item5e extends Item { /** * Additional rolling steps when rolling a feat-type item * @private + * @return {boolean} whether the roll should be prevented */ async _rollFeat(configureDialog) { if ( this.data.type !== "feat" ) throw new Error("Wrong Item type"); @@ -253,9 +255,10 @@ export class Item5e extends Item { // Determine whether the feat uses charges if ( configureDialog ) { - const usageData = await AbilityUseDialog.create(this); - consume = Boolean(usageData.get("consume")); - placeTemplate = Boolean(usageData.get("placeTemplate")); + const usage = await AbilityUseDialog.create(this); + if ( usage === null ) return false; + consume = Boolean(usage.get("consume")); + placeTemplate = Boolean(usage.get("placeTemplate")); } // Update Item data @@ -272,6 +275,7 @@ export class Item5e extends Item { if ( template ) template.drawPreview(event); if ( this.owner && this.owner.sheet ) this.owner.sheet.minimize(); } + return true; } /* -------------------------------------------- */ diff --git a/packs/items.db b/packs/items.db index 2a9548d202..1d7845be84 100644 --- a/packs/items.db +++ b/packs/items.db @@ -1,12 +1,18 @@ +{"name":"Studded Leather Armor +3","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.

\n

You have a bonus to AC while wearing this armor.

","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":13,"price":24045,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"light","value":15,"dex":99},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":300000,"flags":{},"img":"systems/dnd5e/icons/items/armor/studded.png","_id":"00BggOkChWztQx6R"} +{"name":"Frost Brand Scimitar","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

(Requires attunement)

\n

When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage.

\n

In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

\n

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

","chat":"","unidentified":""},"source":"DMG pg. 171","quantity":1,"weight":3,"price":2200,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"charges"},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod","slashing"],["1d6","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":true,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1700000,"flags":{},"img":"systems/dnd5e/icons/skills/weapon_07.jpg","_id":"07R6JFioylOCpVoL"} +{"name":"Dagger","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

A short metal blade mounted to a small hilt and crossguard. The dagger makes an effective side armament for hardened warriors or a hidden blade for assassins and thieves.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":1,"price":2,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleM","properties":{"fin":true,"lgt":true,"thr":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"sort":2000000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/dagger.jpg","_id":"0E565kQUBmndJ1a2"} +{"name":"Candle","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.

","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":0,"price":0.01,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":false},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":1900000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/candle.jpg","_id":"0NoBBP3MMkvJlwZY"} {"_id":"0ZBWwjFz3nIAXMLW","name":"Jug","permission":{"default":0},"type":"loot","data":{"description":{"value":"

A jug holds 1 gallon of liquid.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":4,"price":"0.02","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{},"img":"systems/dnd5e/icons/items/inventory/jug.jpg"} {"_id":"0d08g1i5WXnNrCNA","name":"Tinker's Tools","permission":{"default":0},"type":"tool","data":{"description":{"value":"

These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":10,"price":"50","attuned":false,"equipped":false,"rarity":"Common","identified":true,"ability":"int","chatFlavor":"","proficient":0},"flags":{},"img":"systems/dnd5e/icons/skills/mech_7.jpg"} {"_id":"10ZP2Bu3vnCuYMIB","name":"Longsword","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

A lengthy stright blade designed for slashing foes, the longsword is a highly versatile weapon that may also be wielded with two hands for more punishing strikes.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":3,"price":"15","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod","slashing"]],"versatile":"1d10 + @mod"},"formula":"","save":{"ability":"","dc":null},"weaponType":"martialM","properties":{"ver":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/items/weapons/sword-long.jpg"} {"_id":"14pNRT4sZy9rgvhb","name":"Hammer","permission":{"default":0},"type":"loot","data":{"description":{"value":"

A tool with heavy metal head mounted ar the right angles at the end of a handle, used for job such as breaking things and driving in nails. 

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":3,"price":"1","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{},"img":"systems/dnd5e/icons/items/inventory/hammer.jpg"} +{"name":"Adamantine Half Plate Armor","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

This armor is reinforced with adamantine, one of the hardest substances in existence.

\n

While you're wearing it, any critical hit against you becomes a normal hit.

","chat":"","unidentified":"","type":"String","label":"Description"},"source":"DMG pg. 150","quantity":1,"weight":40,"price":1250,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":15,"dex":2,"label":"Armor Value"},"strength":0,"stealth":true,"proficient":false,"armorType":{"value":"medium","_deprecated":true,"type":"String","label":"Armor Type"}},"sort":4700001,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/armor/halfplate.png","_id":"159agyOuBHCl2WKd"} {"_id":"1Lxk6kmoRhG8qQ0u","name":"Greataxe","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

This enormous axe features two twin crescent blades mounted on either side of a tall spiked shaft. Designed to be wielded with two hands and cleave foes in twain.

\n

Heavy. Small creatures have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small creature to use effectively.

\n

Two-Handed. This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":7,"price":"30","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d12 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null},"weaponType":"martialM","properties":{"hvy":true,"two":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/items/weapons/greataxe.jpg"} {"_id":"2XOpF992M2oqPxpw","name":"Potion of Healing","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

Agitating the potion the red liquid glimmers with it's motion.

\n

You regain 2d4+2 hit points when you drink this potion.

\n

 

\n

 

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0.1,"price":50,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["2d4 + 2","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"sort":200001,"flags":{},"img":"systems/dnd5e/icons/items/potions/minor-red.jpg"} {"_id":"2YbuclKfhDL0bU4u","name":"Chest","permission":{"default":0},"type":"backpack","data":{"description":{"value":"

A chest holds 12 cubic feet or 300 pounds of gear.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":25,"price":5,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"capacity":{"type":"weight","value":300,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"sort":900001,"flags":{},"img":"systems/dnd5e/icons/items/inventory/chest-dark.jpg"} {"_id":"2YdfjN1PIIrSHZii","name":"War Pick","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

A brutal curved spike mounted on the back of a sturdy haft - designed for puncturing armor with deadly force.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":2,"price":"5","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":"str","actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null},"weaponType":"martialM","properties":{"value":""},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/weapons/pick.jpg"} {"_id":"3OXueEpvDDCVfGFA","name":"Fine Clothes","permission":{"default":0},"type":"loot","data":{"description":{"value":"

Set of clothes designed specifically to be expensive and show it. 

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":6,"price":"15","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{},"img":"systems/dnd5e/icons/items/equipment/cloak-fur.jpg"} +{"name":"Ball Bearings","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

As an action, you can spill these 1,000 tiny metal balls from their pouch to cover a level area 10 feet square. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the saving throw.

","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":2,"price":1,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":10,"units":"ft","type":"square"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":10,"scaling":"flat"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"sort":2200000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/element-earth.jpg","_id":"3YSUIp4eFo26YxJr"} {"_id":"3c7JXOzsv55gqJS5","name":"Arrows","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

Standard ammunition used for bows of all varieties. These mundane arrows are made of smooth wooden shafts with goose feather fletching and hammer metal bodkins.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":0.05,"price":"0.25","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null},"weaponType":"ammo","properties":{"amm":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/items/weapons/arrows.jpg"} {"_id":"3c9GVScPxWApNlZ8","name":"Lute","permission":{"default":0},"type":"tool","data":{"description":{"value":"

 Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":2,"price":"35","attuned":false,"equipped":false,"rarity":"Common","identified":true,"ability":"cha","chatFlavor":"","proficient":0},"flags":{},"img":"systems/dnd5e/icons/items/inventory/lute.jpg"} {"_id":"3cymOVja8jXbzrdT","name":"Longbow","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

A thick shaft of laminated wood is bowed by a taut string capable of launching deadly arrows at long distances.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":2,"price":50,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":150,"long":600,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null},"weaponType":"martialR","properties":{"amm":true,"hvy":true,"two":true,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"sort":1900001,"flags":{},"img":"systems/dnd5e/icons/items/weapons/bow-long.jpg"} @@ -14,64 +20,140 @@ {"_id":"3rCO8MTIdPGSW6IJ","name":"Dart","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

A small thrown implement crafted with a short wooden shaft and crossed feathres with a sharp wooden or metal tip. Darts can be thrown with sufficient force to puncture the skin.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":0.25,"price":0.05,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null},"weaponType":"simpleR","properties":{"fin":true,"thr":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"sort":1100001,"flags":{},"img":"systems/dnd5e/icons/items/weapons/dart.png"} {"_id":"3uEyuCfnAzGkwAn5","name":"Sealing Wax","permission":{"default":0},"type":"loot","data":{"description":{"value":"

A wax material of a seal wich, after melting, hardens quickly forming a bond that is difficult to separate without noticeable tampering.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0,"price":"0.5","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{},"img":"systems/dnd5e/icons/items/inventory/candle-melted.jpg"} {"_id":"419eNv7xp2p7Xlo5","name":"Blanket","permission":{"default":0},"type":"loot","data":{"description":{"value":"

A sheet of blanket to keep you warm at night.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":3,"price":"0.5","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{},"img":"systems/dnd5e/icons/items/inventory/cloth-green.jpg"} +{"name":"Figurine of Wondrous Power Ivory Goat of Travail","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

Wondrous item

\n

A Figurine of Wondrous Power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

\n

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

\n

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

\n

Ivory Goats. These ivory statuettes of goats are always created in sets of three. Each goat looks unique and functions differently from the others.

\n

The Goat of Travail becomes a @Compendium[dnd5e.monsters.N3ahWNjmxk9Ro1aG]{Giant Goat} for up to 3 hours. Once it has been used, it can't be used again until 30 days have passed.

","chat":"","unidentified":""},"source":"DMG pg. 169","quantity":1,"weight":0.1,"price":400,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":3,"units":"hour"},"target":{"value":10,"units":"ft","type":"space"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":false},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":7000001,"flags":{},"img":"systems/dnd5e/icons/items/inventory/monster-tusk-bloody.jpg","_id":"41kYCmKq0PbGVKaM"} +{"name":"Plate Armor +3","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.

\n

You have a bonus to AC while wearing this armor.

","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":65,"price":25500,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":21,"dex":0},"strength":15,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":900000,"flags":{},"img":"systems/dnd5e/icons/items/armor/plate.png","_id":"466j8hy4AiENMHVQ"} {"_id":"4MtQKPn9qMWCFjDA","name":"Quiver","permission":{"default":0},"type":"backpack","data":{"description":{"value":"

A quiver can hold up to 20 arrows.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":1,"price":1,"attuned":false,"equipped":false,"rarity":"","identified":true,"capacity":{"type":"weight","value":20,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"sort":2400001,"flags":{},"img":"systems/dnd5e/icons/items/weapons/arrows.jpg"} {"_id":"4N2mbD4yOW9cNMiA","name":"Potion of Animal Friendship","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

Agitating this muddy liquid brings little bits into view: a fish scale,    hummingbird tongue, a cat claw, or a squirrel hair.

\n

When you drink this potion, you can cast the Animal Friendship (SRD 115)  spell (save DC 13) for 1 hour at will.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0.1,"price":"200","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"folder":"HGhPTD1QQvPVtmUd","flags":{},"img":"systems/dnd5e/icons/items/potions/unique-4.jpg"} +{"name":"Amulet of Proof Against Detection and Location","permission":{"default":0},"type":"equipment","data":{"description":{"value":"
\n
Wondrous Item (requires attunement)
\n
 
\n
While wearing this amulet, you are hidden from divination magic. You can't be targeted by such magic or perceived through magical scrying sensors.
\n
","chat":"","unidentified":"","type":"String","label":"Description"},"source":"DMG pg. 150","quantity":1,"weight":0.1,"price":20000,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"trinket","value":0,"dex":0,"label":"Armor Value"},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"bonus","_deprecated":true,"type":"String","label":"Armor Type"}},"sort":5100001,"flags":{},"img":"systems/dnd5e/icons/items/jewelry/pendant-blue.jpg","_id":"50N8zf58FR4JWR05"} +{"name":"Crystal Ball of Telepathy","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

Wondrous item, (requires attunement)

\n

The crystal ball is about 6 inches in diameter. While touching it, you can cast the @Compendium[dnd5e.spells.fVbCxFRaORalHB20]{Scrying} spell (save DC 17) with it.

\n

While Scrying with the Crystal Ball, you can communicate telepathically with creatures you can see within 30 feet of the spell's sensor. You can also use an action to cast the @Compendium[dnd5e.spells.zMAWdyc8UVb37BK4]{Suggestion} spell (save DC 17) through the sensor on one of those creatures. You don't need to concentrate on this Suggestion to maintain it during its duration, but it ends if Scrying ends.

\n

Once used, the Suggestion power of the Crystal Ball can't be used again until the next dawn.

","chat":"","unidentified":""},"source":"DMG pg. 159","quantity":1,"weight":7,"price":60000,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"day","autoUse":true,"autoDestroy":false},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":17,"scaling":"flat"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":4000000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/items/inventory/element-water.jpg","_id":"5KiRtMMSTnJmMtBr"} {"_id":"5Rrl4jVb8VofHTYA","name":"Potion of Acid Resistance","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

The potion is a plain indescriminate color and smells slightly foul.

\n

When you drink this potion, you gain resistance to Acidic type of damage for 1 hour.

\n

 

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0.1,"price":"300","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/items/potions/major-green.jpg"} {"_id":"5fJn3LQ2eQG7luEO","name":"Chalk","permission":{"default":0},"type":"loot","data":{"description":{"value":"

It is soft white porous sedimentary acarbonate rock, a form of limestone composed of the mineral calcite. Can be used to draw shapes. 

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0,"price":"0.01","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{},"img":"systems/dnd5e/icons/items/inventory/monster-bones.jpg"} {"_id":"5mIeX824uMklU3xq","name":"Map or Scroll Case","permission":{"default":0},"type":"backpack","data":{"description":{"value":"

This cylindrical leather case can hold up to ten rolled-up sheets of paper or five rolled-up sheets of parchment.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":1,"price":1,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"capacity":{"type":"weight","value":10,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"sort":2000001,"flags":{},"img":"systems/dnd5e/icons/items/inventory/briefcase.jpg"} +{"name":"Elven Chain","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

You gain a +1 bonus to AC while you wear this armor. You are considered proficient with this armor even if you lack proficiency with medium armor.

","chat":"","unidentified":""},"source":"DMG pg. 168","quantity":1,"weight":20,"price":4000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":15,"dex":2},"strength":0,"stealth":false,"proficient":true,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1900000,"flags":{},"img":"systems/dnd5e/icons/items/armor/leather-forest.jpg","_id":"6067acDZGv7KNOkP"} +{"name":"Padded Armor of Resistance","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

(Requires attunement)

\n

You have resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly from the options below.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Damage Type
1Acid
2Cold
3Fire
4Force
5Lightning
6Necrotic
7Poison
8Psychic
9Radiant
10Thunder
\n

 

","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":8,"price":6005,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"light","value":11,"dex":99},"strength":0,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":100000,"flags":{},"img":"systems/dnd5e/icons/items/armor/leather.png","_id":"698gLyJ4JKVVMF53"} +{"name":"Bolt of Slaying","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

A Bolt of Slaying is a magic weapon meant to slay a particular kind of creature. Some are more focused than others; for example, there are both Bolts of Dragon Slaying and Bolts of Blue Dragon Slaying. If a creature belonging to the type, race, or group associated with a bolt of slaying takes damage from the bolt, the creature must make a DC 17 Constitution saving throw, taking an extra 6d10 piercing damage on a failed save, or half as much extra damage on a successful one.

\n

Once a Bolt of Slaying deals its extra damage to a creature, it becomes a nonmagical bolt.

","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":0.05,"price":600,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"6d10","save":{"ability":"con","dc":17,"scaling":"flat"},"weaponType":"ammo","properties":{"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":3900000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":false,"altValue":false},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/skills/arrow_01.jpg","_id":"6OIw31CDF6mAwFnd"} +{"name":"Cubic Gate","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

Wondrous item

\n

This cube is 3 inches across and radiates palpable magical energy. The six sides of the cube are each keyed to a different plane of existence, one of which is the Material Plane. The other sides are linked to planes determined by the GM.

\n

You can use an action to press one side of the cube to cast the @Compendium[dnd5e.spells.XbwGq5kDJNvAxNXV]{Gate} spell with it, opening a portal to the plane keyed to that side. Alternatively, if you use an action to press one side twice, you can cast the @Compendium[dnd5e.spells.J6Jpw5XzB5aTeqnz]{Plane Shift} spell (save DC 17) with the cube and transport the targets to the plane keyed to that side.

\n

The cube has 3 charges. Each use of the cube expends 1 charge. The cube regains 1d3 expended charges daily at dawn.

","chat":"","unidentified":""},"source":"DMG pg. 160","quantity":1,"weight":0.1,"price":40000,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":3,"max":3,"per":"day","autoUse":true,"autoDestroy":false},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":1800000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/items/inventory/runestone-dwarven.jpg","_id":"6ai1pEde3iQX30Fr"} +{"name":"Dancing Rapier","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

(Requires attunement)

\n

You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.

\n

While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.

\n

After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.

","chat":"","unidentified":""},"source":"DMG pg. 161","quantity":1,"weight":2,"price":2000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":4,"max":4,"per":"charges"},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":true,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1900000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":false,"altValue":false},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/skills/weapon_11.jpg","_id":"6n8J07mFo8xs11vS"} {"_id":"6rocoBx5jdzG1QQH","name":"Healer's Kit","permission":{"default":0},"type":"loot","data":{"description":{"value":"

This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":3,"price":"5","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{},"img":"systems/dnd5e/icons/items/inventory/herb-bag.jpg"} {"_id":"78wqqjs2flmnb2ea","name":"Yklwa","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

A short wooden shaft topped with a steel or stone blade which balances reach, flexibility, and slashing power in combat.

\n

Thrown. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.

","chat":"","unidentified":""},"source":"ToA pg. 32","quantity":1,"weight":3,"price":"1","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null},"weaponType":"simpleM","properties":{"thr":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/weapons/sword-curved.jpg"} {"_id":"7Yqbqg5EtVW16wfT","name":"Barrel","permission":{"default":0},"type":"backpack","data":{"description":{"value":"

A barrel can hold 40 gallons of liquid or 4 cubic feet of solids.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":70,"price":2,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"capacity":{"type":"weight","value":334,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"sort":400001,"flags":{},"img":"systems/dnd5e/icons/items/inventory/barrel.jpg"} +{"name":"Dagger of Venom","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

\n

You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn.

","chat":"","unidentified":""},"source":"DMG pg. 161","quantity":1,"weight":1,"price":2500,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":1,"max":1,"per":"day"},"ability":"dex","actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4 + @mod +1","piercing"]],"versatile":""},"formula":"2d10","save":{"ability":"con","dc":15,"scaling":"flat"},"weaponType":"simpleM","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":true,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":true,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"sort":1900000,"flags":{},"img":"systems/dnd5e/icons/skills/weapon_43.jpg","_id":"7i4s9msZWpAw4Ynv"} {"_id":"7u31f86h5vm5WOWM","name":"Gaming Set","permission":{"default":0},"type":"tool","data":{"description":{"value":"

This item encompasses a wide range of game pieces, including dice and decks of cards (for games such as Three-Dragon Ante). A few common examples appear on the Tools table, but other kinds of gaming sets exist. If you are proficient with a gaming set, you can add your proficiency bonus to ability checks you make to play a game with that set. Each type of gaming set requires a separate proficiency.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0,"price":"","attuned":false,"equipped":false,"rarity":"Common","identified":true,"ability":"dex","chatFlavor":"","proficient":0},"flags":{},"img":"systems/dnd5e/icons/items/inventory/dice.jpg"} +{"name":"Breastplate +1","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.

\n

You have a bonus to AC while wearing this armor.

","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":20,"price":1900,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":15,"dex":2},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":650000,"flags":{},"img":"systems/dnd5e/icons/items/armor/halfplate.png","_id":"84z9mVy1mCipUWEY"} +{"name":"Amulet of the Planes","permission":{"default":0},"type":"equipment","data":{"description":{"value":"
Wondrous Item (requires attunement)
\n
 
\n
While wearing this Amulet, you can use an action to name a location that you are familiar with on another plane of existence. Then make a DC 15 Intelligence check. On a successful check, you cast the @Compendium[dnd5e.spells.J6Jpw5XzB5aTeqnz]{Plane Shift} spell. On a failure, you and each creature and object within 15 feet of you travel to a random destination. Roll a d100. On a 1-60, you travel to a random location on the plane you named. On a 61-100, you travel to a randomly determined plane of existence.
","chat":"","unidentified":"","type":"String","label":"Description"},"source":"DMG pg. 150","quantity":1,"weight":0.1,"price":160000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"","value":0,"dex":0,"label":"Armor Value"},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"bonus","_deprecated":true,"type":"String","label":"Armor Type"},"attributes":{"spelldc":10}},"sort":5200001,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/items/jewelry/pendant-green.jpg","_id":"8ABk0XV76Hzq8Qul"} +{"name":"Figurine of Wondrous Power Ivory Goat of Terror","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

Wondrous item

\n

A Figurine of Wondrous Power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

\n

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

\n

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

\n

Ivory Goats. These ivory statuettes of goats are always created in sets of three. Each goat looks unique and functions differently from the others.

\n

The Goat of Terror becomes a @Compendium[dnd5e.monsters.N3ahWNjmxk9Ro1aG]{Giant Goat} for up to 3 hours. The goat can't attack, but you can remove its horns and use them as weapons. One horn becomes a +1 lance, and the other becomes a +2 longsword. Removing a horn requires an action, and the weapons disappear and the horns return when the goat reverts to figurine form.

\n

In addition, the goat radiates a 30-foot-radius aura of terror while you are riding it. Any creature hostile to you that starts its turn in the aura must succeed on a DC 15 Wisdom saving throw or be frightened of the goat for 1 minute, or until the goat reverts to figurine form. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once it successfully saves against the effect, a creature is immune to the goat's aura for the next 24 hours.

\n

Once the figurine has been used, it can't be used again until 15 days have passed.

","chat":"","unidentified":""},"source":"DMG pg. 169","quantity":1,"weight":0.1,"price":20000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":3,"units":"hour"},"target":{"value":10,"units":"ft","type":"space"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":false},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":15,"scaling":"flat"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":7000001,"flags":{},"img":"systems/dnd5e/icons/items/inventory/monster-horn.jpg","_id":"8CaODbNQtxHGuVjn"} {"_id":"8NS6MSOdXtUqD7Ib","name":"Carpenter's Tools","permission":{"default":0},"type":"tool","data":{"description":{"value":"

These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":6,"price":"8","attuned":false,"equipped":false,"rarity":"Common","identified":true,"ability":"str","chatFlavor":"","proficient":0},"flags":{},"img":"systems/dnd5e/icons/items/weapons/axe-wood.jpg"} {"_id":"8RXjiddJ6VGyE7vB","name":"Common Clothes","permission":{"default":0},"type":"loot","data":{"description":{"value":"

Clothes worn by most commoners.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":3,"price":"0.5","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{},"img":"systems/dnd5e/icons/items/equipment/tunic.jpg"} +{"name":"Eyes of Charming","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

Wondrous item, (requires attunement)

\n

These crystal lenses fit over the eyes. They have 3 charges. While wearing them, you can expend 1 charge as an action to cast the @Compendium[dnd5e.spells.eS7XnnApoxRxYXPs]{Charm Person} spell (save DC 13) on a humanoid within 30 feet of you, provided that you and the target can see each other. The lenses regain all expended charges daily at dawn.

","chat":"","unidentified":""},"source":"DMG pg. 168","quantity":1,"weight":0.01,"price":3000,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":"Must have eye contact with the target humanoid."},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":3,"max":3,"per":"day"},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"flat"},"armor":{"type":"trinket","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":2100000,"flags":{},"img":"systems/dnd5e/icons/skills/light_02.jpg","_id":"8dfhaa1g3VDjhtm3"} +{"name":"Caltrops","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

As an action, you can spread a single bag of caltrops to cover a 5-foot-square area. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving and take 1 piercing damage. Until the creature regains at least 1 hit point, its walking speed is reduced by 10 feet. A creature moving through the area at half speed doesn't need to make the saving throw.

","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":0.1,"price":0.05,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":5,"units":"ft","type":"square"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1","piercing"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":15,"scaling":"flat"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"sort":2400000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/caltrop.jpg","_id":"8tvhh5wqG5FRh3Sf"} {"_id":"9G9QGSPgpZDSsm37","name":"Sledgehammer","permission":{"default":0},"type":"loot","data":{"description":{"value":"

A tool with a large, flat, often metal head, attached to a long handle. 

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":10,"price":"2","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{},"img":"systems/dnd5e/icons/items/inventory/hammer.jpg"} +{"name":"Bag of Tricks (Grey)","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

Wondrous item

\n

This ordinary bag, made from gray cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound.

\n

You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table.

\n

The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.

\n

Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Creature
1@Compendium[dnd5e.monsters.WOdeacKCYVhgLDuN]{Weasel}
2@Compendium[dnd5e.monsters.q1YJIeIt6rK8fCKn]{Giant Rat}
3@Compendium[dnd5e.monsters.oQvORD924obyPdCc]{Badger}
4@Compendium[dnd5e.monsters.lZR4lhNmYSf89s4Q]{Boar}
5@Compendium[dnd5e.monsters.AijNdqMurWxDxUSl]{Panther}
6@Compendium[dnd5e.monsters.OSKoYxdiQ8jYqOGH]{Giant Badger}
7@Compendium[dnd5e.monsters.EYiQZ3rFL25fEJY5]{Dire Wolf}
8@Compendium[dnd5e.monsters.hQt3qIahnB1Odb40]{Giant Elk}
","chat":"","unidentified":""},"source":"DMG pg. 154","quantity":1,"weight":0.5,"price":4000,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":5,"units":"ft","type":"space"},"range":{"value":20,"long":0,"units":"ft"},"uses":{"value":3,"max":3,"per":"day","autoUse":true,"autoDestroy":false},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":3500000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"icons/svg/mystery-man.svg","_id":"9Ifr8fGvJ1bArzOW"} +{"name":"Circlet of Blasting","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

Wondrous item

\n

While wearing this circlet, you can use an action to cast the @Compendium[dnd5e.spells.7u2obDvuvtZBkTfq]{Scorching Ray} spell with it. When you make the spell's attacks, you do so with an attack bonus of +5. The circlet can't be used this way again until the next dawn.

","chat":"","unidentified":""},"source":"DMG pg. 158","quantity":1,"weight":0.1,"price":1500,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"units":"","type":""},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"day"},"ability":"","actionType":"rsak","attackBonus":5,"chatFlavor":"","critical":null,"damage":{"parts":[["2d6","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"trinket","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":3900000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/items/jewelry/ring-gold.jpg","_id":"9UvWQTY5yIgkJmmb"} {"_id":"9bWTRRDym06PzSAf","name":"Pouch","permission":{"default":0},"type":"backpack","data":{"description":{"value":"

A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch. A pouch can hold up to ⅕ cubic foot or 6 pounds of gear.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":1,"price":0.5,"attuned":false,"equipped":false,"rarity":"","identified":true,"capacity":{"type":"weight","value":6,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"sort":2300001,"flags":{},"img":"systems/dnd5e/icons/items/inventory/pouch.jpg"} +{"name":"Dust of Sneezing and Choking","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

Wondrous item

\n

Found in a small container, this powder resembles very fine sand. It appears to be dust of disappearance, and an @Compendium[dnd5e.spells.3OZnNhunvRtPOQmH]{Identify} spell reveals it to be such. There is enough of it for one use.

\n

When you use an action to throw a handful of the dust into the air, you and each creature that needs to breathe within 30 feet of you must succeed on a DC 15 Constitution saving throw or become unable to breathe, while sneezing uncontrollably. A creature affected in this way is incapacitated and suffocating. As long as it is conscious, a creature can repeat the saving throw at the end of each of its turns, ending the effect on it on a success. The @Compendium[dnd5e.spells.F0GsG0SJzsIOacwV]{Lesser Restoration} spell can also end the effect on a creature.

","chat":"","unidentified":""},"source":"DMG pg. 166","quantity":1,"weight":0,"price":480,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":30,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":15,"scaling":"flat"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":2100000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/skills/water_01.jpg","_id":"9eyZY9tL3fXD1Mbm"} +{"name":"Figurine of Wondrous Power Onyx Dog","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

Wondrous item

\n

A Figurine of Wondrous Power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

\n

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

\n

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

\n

Onyx Dog. This onyx statuette of a dog can become a @Compendium[dnd5e.monsters.YTpL2c3NO4sOn2UA]{Mastiff} for up to 6 hours. The mastiff has an Intelligence of 8 and can speak Common. It also has darkvision out to a range of 60 feet and can see invisible creatures and objects within that range. Once it has been used, it can't be used again until 7 days have passed.

","chat":"","unidentified":""},"source":"DMG pg. 170","quantity":1,"weight":0.1,"price":3000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":6,"units":"hour"},"target":{"value":5,"units":"ft","type":"space"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":false},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":7000001,"flags":{},"img":"systems/dnd5e/icons/items/inventory/collar-red.jpg","_id":"9nxSHbqlDdngtuuz"} +{"name":"Scale Mail +3","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.

\n

You have a bonus to AC while wearing this armor.

","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":45,"price":24050,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":17,"dex":2},"strength":0,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":600000,"flags":{},"img":"systems/dnd5e/icons/items/armor/scale.png","_id":"9uT9SXy1Gb1jiiZX"} {"_id":"A91doxhL2suRIyDc","name":"Potion of Gaseous Form","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

This potion’s container seems to hold fog that moves and pours like water.

\n

When you drink this potion, you gain the effect of the Gaseous Form (SRD 148) spell for 1 hour (no concentration required) or until you end the effect as a bonus action. 

\n

 

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0.1,"price":"300","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/items/potions/unique-7.jpg"} +{"name":"Crystal Ball of True Seeing","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

Wondrous item, (requires attunement)

\n

The Crystal Ball is about 6 inches in diameter. While touching it, you can cast the @Compendium[dnd5e.spells.fVbCxFRaORalHB20]{Scrying} spell (save DC 17) with it.

\n

While Scrying with the Crystal Ball, you have Truesight with a radius of 120 feet centered on the spell's sensor.

","chat":"","unidentified":""},"source":"DMG pg. 159","quantity":1,"weight":7,"price":60000,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","autoUse":false,"autoDestroy":false},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":17,"scaling":"flat"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":4000000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/items/inventory/element-fire.jpg","_id":"ADH0UZ8bf7Op0dgf"} {"_id":"Ajyq6nGwF7FtLhDQ","name":"Mace","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

A heavy bludgeoning weapon mounted to the end of a metal club. The head features spikes and blades designed to puncture armor and shatter the bones below.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":4,"price":5,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null},"weaponType":"simpleM","properties":{"value":"","amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"sort":1000000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/morningstar.jpg"} +{"name":"Cloak of the Bat","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

Wondrous item, (requires attunement)

\n

While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed.

\n

While wearing the cloak in an area of dim light or darkness, you can use your action to cast @Compendium[dnd5e.spells.04nMsTWkIFvkbXlY]{Polymorph} on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores.

\n

The cloak can't be used this way again until the next dawn.

","chat":"","unidentified":""},"source":"DMG pg. 159","quantity":1,"weight":3,"price":6000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"day"},"ability":"","actionType":"","attackBonus":5,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"clothing","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":3900000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/items/equipment/cloak-fur.jpg","_id":"Aq1rhgcgFnwu2T4I"} {"_id":"AtwSs4O2im3HIeLh","name":"Potion of Poison Resistance","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

The potion is a plain indescriminate color and smells slightly foul.

\n

When you drink this potion, you gain resistance to Poison type of damage for 1 hour.

\n

 

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0.1,"price":"300","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/items/potions/major-green.jpg"} +{"name":"Elemental Gem","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

Wondrous item

\n

This gem contains a mote of elemental energy. When you use an action to break the gem, an elemental is summoned as if you had cast the @Compendium[dnd5e.spells.1LkZvINag7KqBmDR]{Conjure Elemental} spell, and the gem's magic is lost. The type of gem determines the elemental summoned by the spell.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
GemSummoned Elemental
Blue sapphire@Compendium[dnd5e.monsters.banHjKDMCegbUwYE]{Air Elemental}
Yellow diamond@Compendium[dnd5e.monsters.sApYLZj9PTZ40wJr]{Earth Elemental}
Red corundum@Compendium[dnd5e.monsters.8SMQl75HLjhuSeau]{Fire Elemental}
Emerald@Compendium[dnd5e.monsters.namJz755U1EhvEJa]{Water Elemental}
","chat":"","unidentified":""},"source":"DMG pg. 167","quantity":1,"weight":0,"price":960,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":10,"units":"ft","type":"square"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":1800000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/ore-purple.jpg","_id":"B9xz7tIAFwoyQGD2"} +{"name":"Sling Bullet +2","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

A hardened pebble of stone, bone, or metal which can be flung at high velocity using a sling. It has been imbued with magic.

\n

You have a bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

","chat":"","unidentified":""},"source":"DMG pg. 150","quantity":1,"weight":0.075,"price":100,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"rwak","attackBonus":2,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4 +@mod +2","bludgeoning"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"ammo","properties":{"value":"","amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"sort":4200000,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/weapons/bullet.jpg","_id":"BNJmdttKvIwC08Pd"} +{"name":"Chain Mail Armor of Resistance","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

(Requires attunement)

\n

You have resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly from the options below.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Damage Type
1Acid
2Cold
3Fire
4Force
5Lightning
6Necrotic
7Poison
8Psychic
9Radiant
10Thunder
\n

 

","chat":"","unidentified":"","type":"String","label":"Description"},"source":"DMG pg. 152","quantity":1,"weight":55,"price":6075,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":16,"dex":0,"label":"Armor Value"},"strength":13,"stealth":true,"proficient":false,"armorType":{"value":"heavy","_deprecated":true,"type":"String","label":"Armor Type"},"attributes":{"spelldc":10}},"sort":3400000,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/armor/scale.png","_id":"BQw5lyopqLmf8B6u"} {"_id":"BeKIrNIvNHRPQ4t5","name":"Staff","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

A gnarled or polished staff of wood, bone, or more exotic materials like crystal. Such implements are frequently used by spellcasters to hone their arcane focus.

\n

Spellcasting Focus. An arcane focus is a special item designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus, using it in place of any material component which does not list a cost.

","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":4,"price":"5","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":"str","actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null},"weaponType":"","properties":{"value":""},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/weapons/staff-blue.jpg"} {"_id":"BnOCLuNWhVvzHLjl","name":"Torch","permission":{"default":0},"type":"loot","data":{"description":{"value":"

A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":1,"price":"0.01","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{"adnd5e":{"itemInfo":{"type":"item","idx":7}}},"img":"systems/dnd5e/icons/items/inventory/torch.jpg"} +{"name":"Eyes of Minute Seeing","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

Wondrous item

\n

These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range.

","chat":"","unidentified":""},"source":"DMG pg. 168","quantity":1,"weight":0.01,"price":2500,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":1,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"trinket","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1800000,"flags":{},"img":"systems/dnd5e/icons/skills/shadow_12.jpg","_id":"BsyPV6eTNghT3Fho"} +{"name":"Splint Armor +3","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.

\n

You have a bonus to AC while wearing this armor.

","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":60,"price":24200,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":20,"dex":0},"strength":15,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":850000,"flags":{},"img":"systems/dnd5e/icons/items/armor/splint.png","_id":"BwC8hZaNjO7IQc6K"} +{"name":"Figurine of Wondrous Power Bronze Griffon","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

Wondrous item

\n

A Figurine of Wondrous Power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

\n

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

\n

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

\n

Bronze Griffon. This bronze statuette is of a griffon rampant. It can become a @Compendium[dnd5e.monsters.h052EIIUmRwJum65]{Griffon} for up to 6 hours. Once it has been used, it can't be used again until 5 days have passed.

","chat":"","unidentified":""},"source":"DMG pg. 169","quantity":1,"weight":0.1,"price":8000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":6,"units":"hour"},"target":{"value":10,"units":"ft","type":"space"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":false},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":7000001,"flags":{},"img":"systems/dnd5e/icons/items/inventory/monster-whirl.jpg","_id":"CI58LNiwrTpmWYMp"} {"_id":"CNdDj8dsXVpRVpXt","name":"Sack","permission":{"default":0},"type":"backpack","data":{"description":{"value":"

A sack can hold up to 1 cubic foot or 30 pounds of gear.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0.5,"price":0.01,"attuned":false,"equipped":false,"rarity":"","identified":true,"capacity":{"type":"weight","value":30,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"sort":2500001,"flags":{},"img":"systems/dnd5e/icons/items/inventory/sack.jpg"} +{"name":"Flame Tongue Rapier","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

(Requires attunement)

\n

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

","chat":"","unidentified":""},"source":"DMG pg. 170","quantity":1,"weight":2,"price":5000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod","piercing"]],"versatile":""},"formula":"2d6","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":7100001,"flags":{},"img":"systems/dnd5e/icons/skills/fire_13.jpg","_id":"CoUFHk5keIihsbYL"} +{"name":"Eversmoking Bottle","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

Wondrous item

\n

Smoke leaks from the lead-stoppered mouth of this brass bottle, which weighs 1 pound. When you use an action to remove the stopper, a cloud of thick smoke pours out in a 60-foot radius from the bottle. The cloud's area is heavily obscured. Each minute the bottle remains open and within the cloud, the radius increases by 10 feet until it reaches its maximum radius of 120 feet.

\n

The cloud persists as long as the bottle is open. Closing the bottle requires you to speak its command word as an action. Once the bottle is closed, the cloud disperses after 10 minutes. A moderate wind (11 to 20 miles per hour) can also disperse the smoke after 1 minute, and a strong wind (21 or more miles per hour) can do so after 1 round.

","chat":"","unidentified":""},"source":"DMG pg. 168","quantity":1,"weight":1,"price":1000,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":60,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","autoUse":false,"autoDestroy":false},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":2000000,"flags":{},"img":"systems/dnd5e/icons/skills/violet_25.jpg","_id":"CvzjhUy9ekRieR1A"} {"_id":"DMejWAc8r8YvDPP1","name":"Halberd","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

A spear-tipped metal shaft accompanied by a crescent blade, the halberd is a strong defensive weapon which allows a warrior to fend off foes using the reach of the shaft to attack from safe distance.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":6,"price":"20","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d10 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null},"weaponType":"martialM","properties":{"hvy":true,"two":true,"rch":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/items/weapons/glaive.png"} {"_id":"DNOSEAvF4Oh1DlWy","name":"Tinderbox","permission":{"default":0},"type":"loot","data":{"description":{"value":"

This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch - or anything else with abundant, exposed fuel - takes an action. Lighting any other fire takes 1 minute.

\n

 

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":1,"price":"0.5","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{},"img":"systems/dnd5e/icons/items/inventory/torch.jpg"} +{"name":"Bracers of Defense","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

Wondrous item, (requires attunement)

\n

While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.

","chat":"","unidentified":""},"source":"DMG pg. 156","quantity":1,"weight":1,"price":6000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"clothing","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":2400000,"flags":{},"img":"systems/dnd5e/icons/items/equipment/bracers-defense.jpg","_id":"DSHi7yT6OUyDoCcu"} +{"name":"Frost Brand Shortsword","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

(Requires attunement)

\n

When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage.

\n

In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

\n

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

","chat":"","unidentified":""},"source":"DMG pg. 171","quantity":1,"weight":2,"price":2200,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"charges"},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod","piercing"],["1d6","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":true,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1700000,"flags":{},"img":"systems/dnd5e/icons/skills/weapon_07.jpg","_id":"DT02xK1DzxLNlVaI"} {"_id":"DVXmyetZuvxbzAwW","name":"Bedroll","permission":{"default":0},"type":"loot","data":{"description":{"value":"

Roll of cloth used by traveller to sleep in.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":7,"price":"1","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{"adnd5e":{"itemInfo":{"type":"item","idx":6}}},"img":"systems/dnd5e/icons/items/inventory/cloth-blue.jpg"} {"_id":"DWLMnODrnHn8IbAG","name":"Javelin","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

This light and flexible spear is designed for throwing, but is versatile enough to be used in melee combat as well.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":2,"price":0.5,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null},"weaponType":"simpleM","properties":{"thr":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"sort":1700001,"flags":{},"img":"systems/dnd5e/icons/items/weapons/bolt.png"} +{"name":"Adamantine Breastplate","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

This armor is reinforced with adamantine, one of the hardest substances in existence.

\n

While you're wearing it, any critical hit against you becomes a normal hit.

","chat":"","unidentified":"","type":"String","label":"Description"},"source":"DMG pg. 150","quantity":1,"weight":20,"price":900,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":14,"dex":2,"label":"Armor Value"},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"medium","_deprecated":true,"type":"String","label":"Armor Type"}},"sort":3300000,"flags":{"_sheetTab":"details"},"img":"systems/dnd5e/icons/items/armor/halfplate.png","_id":"DevmObXWP9MfwE2c"} {"_id":"DizirD7eqjh8n95A","name":"Maul","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

This heavy two-handed mace crushes metal and bone with thunderous force.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":10,"price":"10","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["2d6 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null},"weaponType":"martialM","properties":{"hvy":true,"two":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/items/weapons/maul.jpg"} +{"name":"Feather Token Anchor","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

Wondrous item

\n

This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. The GM chooses the kind of token or determines it randomly.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d100Feather Token
01-20Anchor
21-35Bird
36-50Fan
51-65Swan boat
66-90Tree
91-00Whip
\n

Anchor. You can use an action to touch the token to a boat or ship. For the next 24 hours, the vessel can't be moved by any means. Touching the token to the vessel again ends the effect. When the effect ends, the token disappears.

","chat":"","unidentified":""},"source":"DMG pg. 188","quantity":1,"weight":0,"price":50,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":null,"units":"touch","type":"object"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":false},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":1800000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/feather-blue.jpg","_id":"DnlQkH6Bpwkd5n5Y"} {"_id":"E0Px9YrsAotTIibl","name":"Musical Instrument","permission":{"default":0},"type":"tool","data":{"description":{"value":"

This set of instruments is used for navigation at sea. Proficiency with navigator's tools lets you chart a ship's course and follow navigation charts. In addition, these tools allow you to add your proficiency bonus to any ability check you make to avoid getting lost at sea.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0,"price":"","attuned":false,"equipped":false,"rarity":"Common","identified":true,"ability":"cha","chatFlavor":"","proficient":0},"flags":{},"img":"systems/dnd5e/icons/items/inventory/backpack.jpg"} +{"name":"Belt of Hill Giant Strength","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

Wondrous item, (requires attunement)

\n

While wearing this belt, your Strength score changes to 21. If your Strength is already equal to or greater than the belt's score, the item has no effect on you.

","chat":"","unidentified":""},"source":"DMG pg. 155","quantity":1,"weight":1,"price":6000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"clothing","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":3200000,"flags":{},"img":"systems/dnd5e/icons/items/equipment/belt-plain.jpg","_id":"ER75WHewYN04Zp11"} {"_id":"ERj4gFEJ0CbEJdzl","name":"Potion of Cold Resistance","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

The potion is a plain indescriminate color and smells slightly foul.

\n

When you drink this potion, you gain resistance to cold type of damage for 1 hour.

\n

 

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0.1,"price":"300","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/items/potions/major-blue.jpg"} +{"name":"Breastplate +2","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.

\n

You have a bonus to AC while wearing this armor.

","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":20,"price":6400,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":16,"dex":2},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":650000,"flags":{},"img":"systems/dnd5e/icons/items/armor/halfplate.png","_id":"ET8Oo5vaTZqyb7rN"} {"_id":"F0Df164Xv1gWcYt0","name":"Warhammer","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

A heavy metal hammer capable of being wielded with a single hand with a shield or in two hands to deliver crushing concussive blows.

\n

Versatile. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":2,"price":"15","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod","bludgeoning"]],"versatile":"1d10 + @mod"},"formula":"","save":{"ability":"","dc":null},"weaponType":"martialM","properties":{"ver":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/weapons/warhammer.png"} {"_id":"F65ANO66ckP8FDMa","name":"Trident","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

A multi-pronged spear designed to impale a target in multiple locations, pinning them in place. Often used in combination with a net to entrap and harass foes.

\n

Thrown. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.

\n

Versatile. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":4,"price":"5","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":"1d8 + @mod"},"formula":"","save":{"ability":"","dc":null},"weaponType":"martialM","properties":{},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/items/weapons/spear.jpg"} {"_id":"F6GwSqjErX1u35Re","name":"Bell","permission":{"default":0},"type":"loot","data":{"description":{"value":"

A small bell for you to ring.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0,"price":"1","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{},"img":"systems/dnd5e/icons/items/inventory/bell_brass.jpg"} +{"name":"Bag of Beans","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

Inside this heavy cloth bag are 3d4 dry beans. The bag weighs 1/2 pound plus 1/4 pound for each bean it contains.

\n

If you dump the bag's contents out on the ground, they explode in a 10-foot radius, extending from the beans. Each creature in the area, including you, must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren't being worn or carried.

\n

If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean produces an effect 1 minute later from the ground where it was planted. The GM can choose an effect from the following table, determine it randomly, or create an effect.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d100Effect
015d4 toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take 5d6 poison damage and become poisoned for 1 hour. On an even roll, the eater gains 5d6 temporary hit points for 1 hour.
02-10A geyser erupts and spouts water, beer, berry juice, tea, vinegar, wine, or oil (GM's choice) 30 feet into the air for 1d12 rounds.
11-20A treant sprouts. There's a 50 percent chance that the treant is chaotic evil and attacks.
21-30An animate, immobile stone statue in your likeness rises. It makes verbal threats against you. If you leave it and others come near, it describes you as the most heinous of villains and directs the newcomers to find and attack you. If you are on the same plane of existence as the statue, it knows where you are. The statue becomes inanimate after 24 hours.
31-40A campfire with blue flames springs forth and burns for 24 hours (or until it is extinguished).
41-501d6 + 6 shriekers sprout.
51-601d4 + 8 bright pink toads crawl forth. Whenever a toad is touched, it transforms into a Large or smaller monster of the GM's choice. The monster remains for 1 minute, then disappears in a puff of bright pink smoke.
61-70A hungry bulette burrows up and attacks.
71-80A fruit tree grows. It has 1d10 + 20 fruit, 1d8 of which act as randomly determined magic potions, while one acts as an ingested poison of the GM's choice. The tree vanishes after 1 hour. Picked fruit remains, retaining any magic for 30 days.
81-90A nest of 1d4 + 3 eggs springs up. Any creature that eats an egg must make a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature takes 10d6 force damage from an internal magical explosion.
91-99A pyramid with a 60-foot‐square base bursts upward. Inside is a sarcophagus containing a mummy lord. The pyramid is treated as the mummy lord's lair, and its sarcophagus contains treasure of the GM's choice.
00A giant beanstalk sprouts, growing to a height of the GM's choice. The top leads where the GM chooses, such as to a great view, a cloud giant's castle, or a different plane of existence.
\n

 

","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":3.5,"price":3000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":12,"max":12,"per":"charges","autoUse":true,"autoDestroy":true},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["5d4","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":15,"scaling":"flat"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":2400000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/pouch-neck.jpg","_id":"F8QpasPjLrw2POzE"} {"_id":"FJrP9ACW0wbhrXum","name":"Lyre","permission":{"default":0},"type":"tool","data":{"description":{"value":"

 Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":2,"price":"30","attuned":false,"equipped":false,"rarity":"Common","identified":true,"ability":"cha","chatFlavor":"","proficient":0},"flags":{},"img":"systems/dnd5e/icons/items/inventory/lute.jpg"} +{"name":"Chain Shirt +2","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.

\n

You have a bonus to AC while wearing this armor.

","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":20,"price":6050,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":15,"dex":2},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":500000,"flags":{},"img":"systems/dnd5e/icons/items/armor/scale.png","_id":"FLoBS3UnFnZTSsSx"} +{"name":"Studded Leather Armor +2","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.

\n

You have a bonus to AC while wearing this armor.

","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":13,"price":6045,"attuned":false,"equipped":false,"rarity":"Very Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"light","value":14,"dex":99},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":300000,"flags":{},"img":"systems/dnd5e/icons/items/armor/studded.png","_id":"FZixEM5voQkH84xP"} +{"name":"Antitoxin","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs.

","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":0.1,"price":50,"attuned":null,"equipped":null,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":100000,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/potions/grand-violet.jpg","_id":"Fc6UfFNOnW80XMzi"} +{"name":"Feather Token Whip","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

Wondrous item

\n

This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. The GM chooses the kind of token or determines it randomly.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d100Feather Token
01-20Anchor
21-35Bird
36-50Fan
51-65Swan boat
66-90Tree
91-00Whip
\n

Whip. You can use an action to throw the token to a point within 10 feet of you. The token disappears, and a floating whip takes its place. You can then use a bonus action to make a melee spell attack against a creature within 10 feet of the whip, with an attack bonus of +9. On a hit, the target takes 1d6 + 5 force damage.

\n

As a bonus action on your turn, you can direct the whip to fly up to 20 feet and repeat the attack against a creature within 10 feet of it. The whip disappears after 1 hour, when you use an action to dismiss it, or when you are incapacitated or die.

","chat":"","unidentified":""},"source":"DMG pg. 188","quantity":1,"weight":0,"price":250,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":"A bonus action is used to control the whip."},"duration":{"value":1,"units":"hour"},"target":{"value":5,"units":"ft","type":"space"},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":"","actionType":"mwak","attackBonus":9,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + 5","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":1800000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/feather-purple-stripe.jpg","_id":"Fgkj11diTJJ7H3JC"} {"_id":"FuT46xhVuRfJ0CEo","name":"Potion of Heroism","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

This blue potion bubbles and steams as if boiling.

\n

For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the Bless (SRD 122) spell (no concentration required)  

\n

 

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0.1,"price":"180","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/items/potions/unique-6.jpg"} {"_id":"FvNOwWbh5FXyX4xe","name":"Alchemist's Fire","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":1,"price":50,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":1,"units":"","type":"creature"},"range":{"value":20,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","autoUse":true,"autoDestroy":true},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"improvised weapon","critical":null,"damage":{"parts":[["1d4+@mod","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":10},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"sort":200001,"flags":{},"img":"systems/dnd5e/icons/items/potions/grand-yellow.jpg"} {"_id":"G7LqGzKR5ts0WlJ9","name":"Hourglass","permission":{"default":0},"type":"loot","data":{"description":{"value":"

It is a device used to measure the psaage of time. It comprises two glass bulbs connected vertically by a narrow neck that allows a regulated trickle of sand from the upper bulb to the lower one.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":1,"price":"25","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{},"img":"systems/dnd5e/icons/items/inventory/stopwatch.jpg"} +{"name":"Padded Armor +2","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.

\n

You have a bonus to AC while wearing this armor.

","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":8,"price":6005,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"light","value":13,"dex":99},"strength":0,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":100000,"flags":{},"img":"systems/dnd5e/icons/items/armor/leather.png","_id":"G9XQPNLlDXkpVxn1"} {"_id":"GJv6WkD7D2J6rP6M","name":"Shortbow","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

This two handed bow is somewhat smaller than the traditional longbow variant, making it well suited for rapid attacks while on the move or mounted from horseback.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":2,"price":25,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":80,"long":320,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null},"weaponType":"simpleR","properties":{"two":true,"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"lod":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"sort":2600001,"flags":{},"img":"systems/dnd5e/icons/items/weapons/bow-short.jpg"} +{"name":"Figurine of Wondrous Power Marble Elephant","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

Wondrous item

\n

A Figurine of Wondrous Power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

\n

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

\n

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

\n

Marble Elephant. This marble statuette is about 4 inches high and long. It can become an @Compendium[dnd5e.monsters.jLPhaBnMtAbB5dp1]{Elephant} for up to 24 hours. Once it has been used, it can't be used again until 7 days have passed.

","chat":"","unidentified":""},"source":"DMG pg. 170","quantity":1,"weight":0.1,"price":6000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":15,"units":"ft","type":"space"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":false},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":15,"scaling":"flat"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":7000001,"flags":{},"img":"systems/dnd5e/icons/items/inventory/monster-tusk.jpg","_id":"GP2bvHlxVi30OEmo"} {"_id":"Gflnp29aEv5Lc1ZM","name":"Cook's Utensils","permission":{"default":0},"type":"tool","data":{"description":{"value":"

These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":8,"price":"1","attuned":false,"equipped":false,"rarity":"Common","identified":true,"ability":"wis","chatFlavor":"","proficient":0},"flags":{},"img":"systems/dnd5e/icons/items/inventory/meat.jpg"} {"_id":"GtKV1b5uqFQqpEni","name":"Padded Armor","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

Padded armor consists of quilted layers of cloth and batting. Padded armor offers a comparable level of protection as stiffened leather but is somewhat less encumbering to the wearer.

","chat":"","unidentified":""},"source":"PHB pg. 144","quantity":1,"weight":8,"price":5,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null},"armor":{"type":"light","value":11,"dex":99},"strength":0,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":100000,"flags":{},"img":"systems/dnd5e/icons/items/armor/leather.png"} {"_id":"H8YCd689ezlD26aT","name":"Backpack","permission":{"default":0},"type":"backpack","data":{"description":{"value":"

A backpack can hold one cubic foot or 30 pounds of gear. You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":5,"price":2,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"capacity":{"type":"weight","value":30,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"sort":300001,"flags":{},"img":"systems/dnd5e/icons/items/inventory/backpack.jpg"} +{"name":"Chain Shirt Armor of Resistance","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

(Requires attunement)

\n

You have resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly from the options below.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Damage Type
1Acid
2Cold
3Fire
4Force
5Lightning
6Necrotic
7Poison
8Psychic
9Radiant
10Thunder
\n

 

","chat":"","unidentified":"","type":"String","label":"Description"},"source":"DMG pg. 152","quantity":1,"weight":20,"price":6050,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":13,"dex":2,"label":"Armor Value"},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"medium","_deprecated":true,"type":"String","label":"Armor Type"},"attributes":{"spelldc":10}},"sort":4600001,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/armor/scale.png","_id":"HF32aZSVw4P0MR4K"} {"_id":"HL96uZp7rwYXi7fq","name":"Double-Bladed Scimitar","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

An exotic weapon crafted as two large sweeping blades mounted on either end of a two-handed central hilt.

","chat":"","unidentified":""},"source":"UAWGE pg. 74","quantity":1,"weight":6,"price":"100","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["2d4 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null},"weaponType":"martialM","properties":{"two":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/items/weapons/sword-curved.jpg"} +{"name":"Boots of Levitation","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

Wondrous item, (requires attunement)

\n

While you wear these boots, you can use an action to cast the @Compendium[dnd5e.spells.MRxldJd6C4bsBo3O]{Levitate} spell on yourself at will.

","chat":"","unidentified":""},"source":"DMG pg. 155","quantity":1,"weight":1,"price":4000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"clothing","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":3400000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/items/equipment/boots-leather.jpg","_id":"HLhFCDGfI8EK7uV9"} {"_id":"HZp69hhyNZUUCipF","name":"Glass Bottle","permission":{"default":0},"type":"loot","data":{"description":{"value":"

A bottle holds 1½ pints of liquid.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":2,"price":"2","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{},"img":"systems/dnd5e/icons/items/inventory/bottle-empty.jpg"} {"_id":"HZsvDPmvysQKGzGy","name":"Steel Mirror","permission":{"default":0},"type":"loot","data":{"description":{"value":"

Mirror made of steel.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0.5,"price":"5","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{},"img":"systems/dnd5e/icons/items/inventory/badge-coin.jpg"} +{"name":"Splint Armor +1","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.

\n

You have a bonus to AC while wearing this armor.

","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":60,"price":1700,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":18,"dex":0},"strength":15,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":850000,"flags":{},"img":"systems/dnd5e/icons/items/armor/splint.png","_id":"HpEEfZg9PRkXnMi4"} {"_id":"I0WocDSuNpGJayPb","name":"Battleaxe","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

A stout crescent blade mounted on a thick shaft wrapped in a sturdy grip. This axe is large enough to be wielded with two hands and is adorned with spikes upon the back-side of the blade and the top of the shaft.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":4,"price":"10","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod","slashing"]],"versatile":"1d10 + @mod"},"formula":"","save":{"ability":"","dc":null},"weaponType":"martialM","properties":{"ver":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/items/weapons/battleaxe.png"} {"_id":"IBhDAr7WkhWPYLVn","name":"Disguise Kit","permission":{"default":0},"type":"tool","data":{"description":{"value":"

This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":3,"price":"25","attuned":false,"equipped":false,"rarity":"Common","identified":true,"ability":"int","chatFlavor":"","proficient":0},"flags":{},"img":"systems/dnd5e/icons/items/equipment/cowl.jpg"} +{"name":"Arrow +3","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

Ammunition used for bows of all varieties.  It has been imbued with magic.

\n

You have a bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

","chat":"","unidentified":""},"source":"DMG pg. 150","quantity":1,"weight":0.05,"price":400,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"rwak","attackBonus":3,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"ammo","properties":{"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"sort":4000000,"flags":{},"img":"systems/dnd5e/icons/skills/arrow_07.jpg","_id":"IY5PveXrF7VoFlWg"} +{"name":"Hide Armor +3","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.

\n

You have a bonus to AC while wearing this armor.

","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":12,"price":24010,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":15,"dex":2},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":400000,"flags":{},"img":"systems/dnd5e/icons/items/armor/hide.png","_id":"IeM5Ha2cg0RA99q3"} +{"name":"Defender Scimitar","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

(Requires attunement)

\n

You gain a +3 bonus to attack and damage rolls made with this magic weapon.

\n

The first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.

\n

**Foundry note: the sword's bonus to attack and damage rolls have been included; please remember to manually subtract should the user transfer any of the bonus to their AC.

","chat":"","unidentified":""},"source":"DMG pg. 164","quantity":1,"weight":3,"price":24000,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod +3","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":true,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1800000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":false,"altValue":false},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/skills/weapon_31.jpg","_id":"Ilyv71AeobM6AvIn"} +{"name":"Crystal Ball","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

Wondrous item, (requires attunement)

\n

The typical Crystal Ball, a very rare item, is about 6 inches in diameter. While touching it, you can cast the @Compendium[dnd5e.spells.fVbCxFRaORalHB20]{Scrying} spell (save DC 17) with it.

","chat":"","unidentified":""},"source":"DMG pg. 159","quantity":1,"weight":7,"price":50000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","autoUse":false,"autoDestroy":false},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":17,"scaling":"flat"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":4000000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/items/inventory/pearl.jpg","_id":"ItoGjtOtDOQ2noNM"} +{"name":"Breastplate +3","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.

\n

You have a bonus to AC while wearing this armor.

","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":20,"price":24400,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":17,"dex":2},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":650000,"flags":{},"img":"systems/dnd5e/icons/items/armor/halfplate.png","_id":"JDTO996oInbiZGHW"} +{"name":"Splint Armor of Resistance","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

(Requires attunement)

\n

You have resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly from the options below.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Damage Type
1Acid
2Cold
3Fire
4Force
5Lightning
6Necrotic
7Poison
8Psychic
9Radiant
10Thunder
\n

 

","chat":"","unidentified":"","type":"String","label":"Description"},"source":"DMG pg. 152","quantity":1,"weight":60,"price":6200,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":17,"dex":0,"label":"Armor Value"},"strength":15,"stealth":true,"proficient":false,"armorType":{"value":"heavy","_deprecated":true,"type":"String","label":"Armor Type"},"attributes":{"spelldc":10}},"sort":4100000,"flags":{"_sheetTab":"details"},"img":"systems/dnd5e/icons/items/armor/splint.png","_id":"JNkjtTxYmEC7W34O"} {"_id":"Jc4uH1wFyYEtikzt","name":"Oil of Sharpness","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

This clear, gelatinous oil sparkles with tiny, ultrathin silver shards. 

\n

The oil can coat one slashing or piercing weapon or up to 5 pieces of slashing or piercing ammunition. Applying the oil takes 1 minute. For 1 hour, the coated item is magical and has a +3 bonus to attack and damage rolls.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0.1,"price":"3200","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/items/potions/unique-10.jpg"} {"_id":"JcqIcjo8TBpqZ90u","name":"Potion of Climbing","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.

\n

When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. 

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0.1,"price":"180","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/items/potions/unique-8.jpg"} +{"name":"Cloak of Elvenkind","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

Wondrous item, (requires attunement)

\n

While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action.

","chat":"","unidentified":""},"source":"DMG pg. 158","quantity":1,"weight":1,"price":5000,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":"Hood must be up."},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"","attackBonus":5,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"clothing","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":3900000,"flags":{},"img":"systems/dnd5e/icons/items/equipment/cloak-fur.jpg","_id":"Jvf1NWFxcjfHnMQ5"} {"_id":"JvoufrTkSDMsS9Sm","name":"Chain (10 feet)","permission":{"default":0},"type":"loot","data":{"description":{"value":"

A chain has 10 hit points. It can be burst with a successful DC 20 Strength check.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":10,"price":"5","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{},"img":"systems/dnd5e/icons/items/inventory/chain.jpg"} {"_id":"KA2P6I48iOWlnboO","name":"Wand","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

A single-handed delicate implement of wood, bone, crystal, or other exotic materials which is commonly used as a focus to assist with arcane spellcasting.

\n

Spellcasting Focus. An arcane focus is a special item designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus, using it in place of any material component which does not list a cost.

","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":1,"price":"10","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":"str","actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null},"weaponType":"simpleM","properties":{"value":""},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/weapons/staff-green.jpg"} +{"name":"Boots of Elvenkind","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

Wondrous item

\n

While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.

","chat":"","unidentified":""},"source":"DMG pg. 155","quantity":1,"weight":1,"price":2500,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"clothing","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":3400000,"flags":{},"img":"systems/dnd5e/icons/items/equipment/bootsfancy.png","_id":"KKWBLKQIWHtcpymp"} {"_id":"KRbXCbCWBydUsb7k","name":"Shawm","permission":{"default":0},"type":"tool","data":{"description":{"value":"

 Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":1,"price":"2","attuned":false,"equipped":false,"rarity":"Common","identified":true,"ability":"cha","chatFlavor":"","proficient":0},"flags":{},"img":"systems/dnd5e/icons/items/inventory/lute.jpg"} +{"name":"Ring Mail +3","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.

\n

You have a bonus to AC while wearing this armor.

","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":40,"price":24030,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":17,"dex":0},"strength":0,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":750000,"flags":{},"img":"systems/dnd5e/icons/items/armor/scale.png","_id":"KhRhwADrTpol3yTx"} {"_id":"KndVe2insuctjIaj","name":"Smith's Tools","permission":{"default":0},"type":"tool","data":{"description":{"value":"

These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":8,"price":"20","attuned":false,"equipped":false,"rarity":"Common","identified":true,"ability":"str","chatFlavor":"","proficient":0},"flags":{},"img":"systems/dnd5e/icons/items/inventory/hammer.jpg"} {"_id":"LBajgahniRJbAgDr","name":"Spellbook","permission":{"default":0},"type":"loot","data":{"description":{"value":"

Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells.

\n

 

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":3,"price":"50","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{},"img":"systems/dnd5e/icons/items/inventory/book-purple.jpg"} +{"name":"Adamantine Splint Armor","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

This armor is reinforced with adamantine, one of the hardest substances in existence.

\n

While you're wearing it, any critical hit against you becomes a normal hit.

","chat":"","unidentified":"","type":"String","label":"Description"},"source":"DMG pg. 150","quantity":1,"weight":60,"price":700,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":17,"dex":0,"label":"Armor Value"},"strength":15,"stealth":true,"proficient":false,"armorType":{"value":"heavy","_deprecated":true,"type":"String","label":"Armor Type"}},"sort":5000001,"flags":{"_sheetTab":"details"},"img":"systems/dnd5e/icons/items/armor/splint.png","_id":"LDuqUcosOK8Bf76S"} +{"name":"Bag of Tricks (Tan)","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

Wondrous item

\n

This ordinary bag, made from tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound.

\n

You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table.

\n

The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.

\n

Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Creature
1@Compendium[dnd5e.monsters.MZYCPIVoBs918qGZ]{Jackal}
2@Compendium[dnd5e.monsters.K5cKmPoFkpuOotis]{Ape}
3@Compendium[dnd5e.monsters.JW8bXggOMBx1S6tF]{Baboon}
4@Compendium[dnd5e.monsters.SXXvwaLBNuzBymp3]{Axe Beak}
5@Compendium[dnd5e.monsters.D5WjGwKskeUT8HXa]{Black Bear}
6@Compendium[dnd5e.monsters.8VXxqeBvN54rPh81]{Giant Weasel}
7@Compendium[dnd5e.monsters.oBXgFDnwGehbpmKN]{Giant Hyena}
8@Compendium[dnd5e.monsters.FayqbnjBMszO6Pat]{Tiger}
","chat":"","unidentified":""},"source":"DMG pg. 154","quantity":1,"weight":0.5,"price":4000,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":5,"units":"ft","type":"space"},"range":{"value":20,"long":0,"units":"ft"},"uses":{"value":3,"max":3,"per":"day","autoUse":true,"autoDestroy":false},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":3600000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/items/inventory/pouch-sealed.jpg","_id":"LHaqMvrx3PfSzWMQ"} {"_id":"LSbCR5yURa4sWAlt","name":"Potion of Hill Giant Strength","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

This potion’s transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type.

\n

When you drink this potion, your Strength score changes to 21 for 1 hour.  The potion has no effect on you if your Strength is equal to or greater than that score.

\n

 

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0.1,"price":"","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/items/potions/major-green.jpg"} +{"name":"Adamantine Scale Mail","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

This armor is reinforced with adamantine, one of the hardest substances in existence.

\n

While you're wearing it, any critical hit against you becomes a normal hit.

","chat":"","unidentified":"","type":"String","label":"Description"},"source":"DMG pg. 150","quantity":1,"weight":45,"price":550,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":14,"dex":2,"label":"Armor Value"},"strength":0,"stealth":true,"proficient":false,"armorType":{"value":"medium","_deprecated":true,"type":"String","label":"Armor Type"}},"sort":4000000,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/armor/scale.png","_id":"LdAj2ES9EzfnWcA1"} {"_id":"LiOD83I4MIZlpoQQ","name":"Hunting Trap","permission":{"default":0},"type":"loot","data":{"description":{"value":"

When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":25,"price":"5","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{},"img":"systems/dnd5e/icons/skills/green_14.jpg"} {"_id":"LoKGDZtqlv9tV3Nu","name":"Potion of Stone Giant Strength","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

This potion’s transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type.

\n

When you drink this potion, your Strength score changes to 23 for 1 hour.  The potion has no effect on you if your Strength is equal to or greater than that score.

\n

 

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0.1,"price":"","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/items/potions/major-green.jpg"} +{"name":"Cloak of Displacement","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

Wondrous item, (requires attunement)

\n

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn.

\n

This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.

","chat":"","unidentified":""},"source":"DMG pg. 158","quantity":1,"weight":3,"price":60000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"","attackBonus":5,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"clothing","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":3900000,"flags":{},"img":"systems/dnd5e/icons/items/equipment/cloak-fur.jpg","_id":"LpD064ilKEeFzVI8"} +{"name":"Ring Mail +2","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.

\n

You have a bonus to AC while wearing this armor.

","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":40,"price":6030,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":16,"dex":0},"strength":0,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":750000,"flags":{},"img":"systems/dnd5e/icons/items/armor/scale.png","_id":"M28HYDCueaK7J8u8"} +{"name":"Figurine of Wondrous Power Obsidian Steed","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

Wondrous item

\n

A Figurine of Wondrous Power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

\n

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

\n

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

\n

Obsidian Steed. This polished obsidian horse can become a @Compendium[dnd5e.monsters.5SgVGhQBswgWRwsF]{Nightmare} for up to 24 hours. The nightmare fights only to defend itself. Once it has been used, it can't be used again until 5 days have passed.

\n

If you have a good alignment, the figurine has a 10 percent chance each time you use it to ignore your orders, including a command to revert to figurine form. If you mount the nightmare while it is ignoring your orders, you and the nightmare are instantly transported to a random location on the plane of Hades, where the nightmare reverts to figurine form.

","chat":"","unidentified":""},"source":"DMG pg. 170","quantity":1,"weight":0.1,"price":128000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":10,"units":"ft","type":"space"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":false},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":7000001,"flags":{},"img":"systems/dnd5e/icons/skills/red_03.jpg","_id":"M5qkJ7erLqWYUHa0"} {"_id":"M8xM8BLK4tpUayEE","name":"Iron Pot","permission":{"default":0},"type":"loot","data":{"description":{"value":"

An iron pot holds 1 gallon of liquid.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":10,"price":"2","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{},"img":"systems/dnd5e/icons/items/inventory/cauldron.jpg"} +{"name":"Boots of Speed","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

Wondrous item, (requires attunement)

\n

While you wear these boots, you can use a bonus action and click the boots' heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. If you click your heels together again, you end the effect.

\n

When the boots' property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest.

","chat":"","unidentified":""},"source":"DMG pg. 155","quantity":1,"weight":1,"price":4000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"bonus","cost":1,"condition":"Click the heels together."},"duration":{"value":10,"units":"minute"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"lr"},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"clothing","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":3400000,"flags":{},"img":"systems/dnd5e/icons/items/equipment/boots-plain.jpg","_id":"MCMSZrhcD40oMJ9v"} +{"name":"Dragon Slayer Shortsword","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

(Requires attunement)

\n

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

\n

When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage of the weapon's type. For the purpose of this weapon, \"dragon\" refers to any creature with the dragon type, including dragon turtles and wyverns.

","chat":"","unidentified":""},"source":"DMG pg. 166","quantity":1,"weight":2,"price":8000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod +1","piercing"]],"versatile":""},"formula":"3d6","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":true,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1800000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":false,"altValue":false},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/skills/weapon_06.jpg","_id":"MFd96UkSs5g9QO78"} +{"name":"Efficient Quiver","permission":{"default":0},"type":"backpack","data":{"description":{"value":"

Wondrous item

\n

Each of the quiver's three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds.

\n

The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears.

\n

You can draw any item the quiver contains as if doing so from a regular quiver or scabbard.

","chat":"","unidentified":""},"source":"DMG pg. 189","quantity":1,"weight":2,"price":1000,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"capacity":{"type":"items","value":84,"weightless":true},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"attributes":{"spelldc":10},"damage":{"parts":[]}},"sort":2000000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/arrows.jpg","_id":"MLNzQUsVUi0PEV3i"} +{"name":"Chain Shirt +1","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.

\n

You have a bonus to AC while wearing this armor.

","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":20,"price":1550,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":14,"dex":2},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":500000,"flags":{},"img":"systems/dnd5e/icons/items/armor/scale.png","_id":"MSO3JxK8578xSh6x"} {"_id":"MdKYCWq4RkH0IkL8","name":"Potion of Psychic Resistance","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

The potion is a plain indescriminate color and smells slightly foul.

\n

When you drink this potion, you gain resistance to Psychic type of damage for 1 hour.

\n

 

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0.1,"price":"300","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/items/potions/grand-violet.jpg"} +{"name":"Figurine of Wondrous Power Golden Lions","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

Wondrous item

\n

A Figurine of Wondrous Power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

\n

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

\n

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

\n

Golden Lions. These gold statuettes of lions are always created in pairs. You can use one figurine or both simultaneously. Each can become a @Compendium[dnd5e.monsters.hjhERRzafCiFFVLA]{Lion} for up to 1 hour. Once a lion has been used, it can't be used again until 7 days have passed.

","chat":"","unidentified":""},"source":"DMG pg. 169","quantity":1,"weight":0.1,"price":1200,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":10,"units":"ft","type":"space"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":2,"max":2,"per":"charges","autoUse":true,"autoDestroy":false},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":7000001,"flags":{},"img":"systems/dnd5e/icons/items/inventory/monster-paw.jpg","_id":"Minr6xegwoHFvAjG"} +{"name":"Sling Bullet of Slaying","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

A Bullet of Slaying is a magic weapon meant to slay a particular kind of creature. Some are more focused than others; for example, there are both Bullets of Dragon Slaying and Bullets of Blue Dragon Slaying. If a creature belonging to the type, race, or group associated with a Bullet of Slaying takes damage from the bullet, the creature must make a DC 17 Constitution saving throw, taking an extra 6d10 bludgeoning damage on a failed save, or half as much extra damage on a successful one.

\n

Once a Bullet of Slaying deals its extra damage to a creature, it becomes a nonmagical bullet.

","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":0.05,"price":600,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"6d10","save":{"ability":"con","dc":17,"scaling":"flat"},"weaponType":"ammo","properties":{"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":4100000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/bullet.jpg","_id":"Mj8fTo5VZKJJ7uMv"} +{"name":"Animated Shield","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

(Requires attunement)

\n

While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free.

","chat":"","unidentified":"","type":"String","label":"Description"},"source":"DMG pg. 151","quantity":1,"weight":6,"price":6000,"attuned":false,"equipped":false,"rarity":"Very Rare","identified":true,"activation":{"type":"bonus","cost":1,"condition":"Command Word"},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"shield","value":0,"dex":0,"label":"Armor Value"},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true,"type":"String","label":"Armor Type"},"attributes":{"spelldc":10}},"sort":5300001,"flags":{"_sheetTab":"description","betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/items/inventory/badge-sword.jpg","_id":"NG8BlE2nwYJxCjWO"} +{"name":"Ring Mail +1","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.

\n

You have a bonus to AC while wearing this armor.

","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":40,"price":1530,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":15,"dex":0},"strength":0,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":750000,"flags":{},"img":"systems/dnd5e/icons/items/armor/scale.png","_id":"NM1dPyKwHw2DyUWA"} +{"name":"Belt of Cloud Giant Strength","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

Wondrous item, (requires attunement)

\n

While wearing this belt, your Strength score changes to 27. If your Strength is already equal to or greater than the belt's score, the item has no effect on you.

","chat":"","unidentified":""},"source":"DMG pg. 155","quantity":1,"weight":1,"price":18000,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"clothing","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":3200000,"flags":{},"img":"systems/dnd5e/icons/items/equipment/belt-gems.jpg","_id":"NRj0lC3SM03s1YB3"} +{"name":"Sling Bullet +1","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

A hardened pebble of stone, bone, or metal which can be flung at high velocity using a sling. It has been imbued with magic.

\n

You have a bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

","chat":"","unidentified":""},"source":"DMG pg. 150","quantity":1,"weight":0.075,"price":25,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"rwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4 +@mod +1","bludgeoning"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"ammo","properties":{"value":"","amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"sort":4200000,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/weapons/bullet.jpg","_id":"NYIib9KEYDUFe9GY"} +{"name":"Feather Token Tree","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

Wondrous item

\n

This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. The GM chooses the kind of token or determines it randomly.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d100Feather Token
01-20Anchor
21-35Bird
36-50Fan
51-65Swan boat
66-90Tree
91-00Whip
\n

Tree. You must be outdoors to use this token. You can use an action to touch it to an unoccupied space on the ground. The token disappears, and in its place a nonmagical oak tree springs into existence. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius.

","chat":"","unidentified":""},"source":"DMG pg. 188","quantity":1,"weight":0,"price":250,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":5,"units":"ft","type":"space"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":1800000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/feather-green-stripe.jpg","_id":"NjTgPn2o0M1TGk93"} +{"name":"Frost Brand Longsword","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

(Requires attunement)

\n

When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage.

\n

In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

\n

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

","chat":"","unidentified":""},"source":"DMG pg. 171","quantity":1,"weight":3,"price":2200,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"charges"},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod","slashing"],["1d6","cold"]],"versatile":"1d10 + @mod + 1d6"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1700000,"flags":{},"img":"systems/dnd5e/icons/skills/weapon_07.jpg","_id":"NmZMx2u6bHpRyGUa"} {"_id":"OG4nBBydvmfWYXIk","name":"Spear","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

A gleaming steel point mouted atop a stout wooden haft, the spear may be wielded in one hand or two and can puncture through the heaviest armor with deadly force.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":3,"price":"1","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":"1d8 + @mod"},"formula":"","save":{"ability":"","dc":null},"weaponType":"simpleM","properties":{"thr":true,"ver":true},"proficient":true,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/items/weapons/spear.jpg"} {"_id":"OMhOxjvYYgjFS4jC","name":"Potion of Growth","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

The red in the potion’s liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts.  Shaking the bottle fails to interrupt this process.

\n

When you drink this potion, you gain the “enlarge” effect of the Enlarge/Reduce (SRD 140) spell for 1d4 hours (no concentration required).

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0.1,"price":"270","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/items/potions/unique-9.jpg"} +{"name":"Belt of Frost Giant Strength","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

Wondrous item, (requires attunement)

\n

While wearing this belt, your Strength score changes to 23. If your Strength is already equal to or greater than the belt's score, the item has no effect on you.

\n

The Belt of Stone Giant Strength and the Belt of Frost Giant Strength look different, but they have the same effect.

","chat":"","unidentified":""},"source":"DMG pg. 155","quantity":1,"weight":1,"price":8000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"clothing","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":3200000,"flags":{},"img":"systems/dnd5e/icons/items/equipment/belt-cloth.jpg","_id":"ORKf6RRcalrdD6Qp"} +{"name":"Brazier of Commanding Fire Elementals","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

Wondrous item

\n

While a fire burns in this brazier, you can use an action to speak the brazier's command word and summon a @Compendium[dnd5e.monsters.8SMQl75HLjhuSeau]{Fire Elemental}, as if you had cast the @Compendium[dnd5e.spells.1LkZvINag7KqBmDR]{Conjure Elemental} spell. The brazier can't be used this way again until the next dawn.

\n

The brazier weighs 5 pounds.

","chat":"","unidentified":""},"source":"DMG pg. 156","quantity":1,"weight":5,"price":8000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":"Command word."},"duration":{"value":1,"units":"hour"},"target":{"value":10,"units":"ft","type":"square"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"day","autoUse":true,"autoDestroy":false},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":3700000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/skills/fire_01.jpg","_id":"OcjcplcUWH07Kn9k"} {"_id":"OjkIqlW2UpgFcjZa","name":"Plate Armor","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

","chat":"","unidentified":""},"source":"PHB pg. 145","quantity":1,"weight":65,"price":1500,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null},"armor":{"type":"heavy","value":18,"dex":0},"strength":15,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":900000,"flags":{},"img":"systems/dnd5e/icons/items/armor/plate.png"} {"_id":"OojyyGfh91iViuMF","name":"Rod","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

An intricately carved or shaped rod of bone, stone, metal, or more exotic materials. Such rods are used by spellcasters to focus their attention and arcane energy.

\n

Spellcasting Focus. An arcane focus is a special item designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus, using it in place of any material component which does not list a cost.

","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":2,"price":"10","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null},"weaponType":"simpleM","properties":{},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/weapons/rod.jpg"} +{"name":"Dwarven Plate","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

While wearing this plate armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.

","chat":"","unidentified":""},"source":"DMG pg. 167","quantity":1,"weight":65,"price":9000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":20,"dex":0},"strength":15,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1800000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/items/armor/plate.png","_id":"OwqRt1pVLhdMQa0d"} {"_id":"OzqfLTVog4oQcglM","name":"Viol","permission":{"default":0},"type":"tool","data":{"description":{"value":"

 Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":1,"price":"30","attuned":false,"equipped":false,"rarity":"Common","identified":true,"ability":"str","chatFlavor":"","proficient":0},"flags":{},"img":"systems/dnd5e/icons/items/inventory/lute.jpg"} {"_id":"PSaJeRycXCsdHne2","name":"Potion of Invisibility","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

This potion’s container looks empty but feels as though it holds liquid. 

\n

When you drink it, you become invisible for 1 hour. Anything you wear or carry is invisible with you. The effect ends early if you attack or cast a spell.

\n

 

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0.1,"price":"180","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/items/potions/major-empty.jpg"} {"_id":"PUMfwyVUbtyxgYbD","name":"Leatherworker's Tools","permission":{"default":0},"type":"tool","data":{"description":{"value":"

These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":5,"price":"5","attuned":false,"equipped":false,"rarity":"Common","identified":true,"ability":"int","chatFlavor":"","proficient":0},"flags":{},"img":"systems/dnd5e/icons/items/equipment/gloves.jpg"} @@ -81,91 +163,175 @@ {"_id":"QKTyxoO0YDnAsbYe","name":"Whip","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

A tensile lash made of leather, cord, or chain which can lash out at nearby enemies, dealing lacerations and harrying them from a distance.

\n

Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

\n

Reach. This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon. 

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":3,"price":"2","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null},"weaponType":"martialM","properties":{"fin":true,"rch":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/weapons/whip.png"} {"_id":"QRCsxkCwWNwswL9o","name":"Greatclub","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

A larger variant of the simple club, a hefty wooden shaft with an enormous knot of wood upon the end deals crippling bludgeoning damage to unfortunate foes.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":10,"price":0.2,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null},"weaponType":"simpleM","properties":{"two":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"sort":1400001,"flags":{},"img":"systems/dnd5e/icons/items/weapons/greatclub.png"} {"_id":"QXmaarJ4X8P0C1HV","name":"Hempen Rope (50ft)","permission":{"default":0},"type":"loot","data":{"description":{"value":"

Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":10,"price":"1","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{"adnd5e":{"itemInfo":{"type":"item","idx":8}}},"img":"systems/dnd5e/icons/items/inventory/rope.jpg"} +{"name":"Boots of the Winterlands","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

Wondrous item, (requires attunement)

\n

These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits:

\n","chat":"","unidentified":""},"source":"DMG pg. 156","quantity":1,"weight":1,"price":10000,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"clothing","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":3400000,"flags":{},"img":"systems/dnd5e/icons/items/equipment/boots.png","_id":"RDPFmUR9exTEXFc8"} {"_id":"REBWkTKe6lJaIkpn","name":"Soap","permission":{"default":0},"type":"loot","data":{"description":{"value":"

Used to clean and wash.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0,"price":"0.02","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{},"img":"systems/dnd5e/icons/items/inventory/soap.jpg"} {"_id":"RMi9efrW9ouHVLI2","name":"Book","permission":{"default":0},"type":"loot","data":{"description":{"value":"

A book might contain poetry, historical accounts, information pertaining to a particular field of lore, diagrams and notes on gnomish contraptions, or just about anything else that can be represented using text or pictures. A book of spells is a spellbook (described later in this section).

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":5,"price":"25","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{},"img":"systems/dnd5e/icons/items/inventory/book-diary.jpg"} {"_id":"RiOeHR2qaYktz5Ys","name":"Iron Spikes","permission":{"default":0},"type":"loot","data":{"description":{"value":"

Spikes of 10 inches long made of iron.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0.5,"price":"0.1","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{},"img":"systems/dnd5e/icons/items/inventory/caltrop.jpg"} {"_id":"RmP0mYRn2J7K26rX","name":"Heavy Crossbow","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

A large crossbow mounted on a sturdy block of wood which is loaded using a hand crank and fires thick steel bolts with deadly acceleration that punches through armor and flesh.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":18,"price":50,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":100,"long":400,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d10 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null},"weaponType":"martialR","properties":{"amm":true,"hvy":true,"two":true,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"lod":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"sort":1600001,"flags":{},"img":"systems/dnd5e/icons/items/weapons/crossbow-heavy.jpg"} +{"name":"Chain Mail +1","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.

\n

You have a bonus to AC while wearing this armor.

","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":55,"price":1575,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":17,"dex":0},"strength":13,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":800000,"flags":{},"img":"systems/dnd5e/icons/items/armor/scale.png","_id":"Rn9gt6JGULtx9Zvz"} +{"name":"Dragon Slayer Rapier","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

(Requires attunement)

\n

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

\n

When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage of the weapon's type. For the purpose of this weapon, \"dragon\" refers to any creature with the dragon type, including dragon turtles and wyverns.

","chat":"","unidentified":""},"source":"DMG pg. 166","quantity":1,"weight":2,"price":8000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod +1","piercing"]],"versatile":""},"formula":"3d6","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1800000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":false,"altValue":false},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/skills/weapon_06.jpg","_id":"S7TrIOlE600KIOUx"} +{"name":"Crossbow Bolt","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

This ammunition is used for all varieties of crossbow and is typically a short metal shaft with a narrow piercing tip.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":0.075,"price":5,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"ammo","properties":{"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"sort":4400000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/bolt.png","_id":"SItCnYBqhzqBoaWG"} {"_id":"SK2HATQ4abKUlV8i","name":"Breastplate","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

","chat":"","unidentified":""},"source":"PHB pg. 145","quantity":1,"weight":20,"price":400,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null},"armor":{"type":"medium","value":14,"dex":2},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":650000,"flags":{},"img":"systems/dnd5e/icons/items/armor/halfplate.png"} +{"name":"Studded Leather Armor +1","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.

\n

You have a bonus to AC while wearing this armor.

","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":13,"price":1545,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"light","value":13,"dex":99},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":300000,"flags":{},"img":"systems/dnd5e/icons/items/armor/studded.png","_id":"STxsp9Ao3pS2T4gt"} +{"name":"Dragon Slayer Longsword","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

(Requires attunement)

\n

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

\n

When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage of the weapon's type. For the purpose of this weapon, \"dragon\" refers to any creature with the dragon type, including dragon turtles and wyverns.

","chat":"","unidentified":""},"source":"DMG pg. 166","quantity":1,"weight":3,"price":8000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod +1","slashing"]],"versatile":"1d10 + @mod +1"},"formula":"3d6","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1800000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":false,"altValue":false},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/skills/weapon_06.jpg","_id":"SXjs8JghAPBv7d6j"} +{"name":"Bead of Force","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

Wondrous item

\n

This small black sphere measures 3/4 of an inch in diameter and weighs an ounce. Typically, 1d4 + 4 Beads of Force are found together.

\n

You can use an action to throw the bead up to 60 feet. The bead explodes on impact and is destroyed. Each creature within a 10-foot radius of where the bead landed must succeed on a DC 15 Dexterity saving throw or take 5d4 force damage. A sphere of transparent force then encloses the area for 1 minute. Any creature that failed the save and is completely within the area is trapped inside this sphere. Creatures that succeeded on the save, or are partially within the area, are pushed away from the center of the sphere until they are no longer inside it. Only breathable air can pass through the sphere's wall. No attack or other effect can.

\n

An enclosed creature can use its action to push against the sphere's wall, moving the sphere up to half the creature's walking speed. The sphere can be picked up, and its magic causes it to weigh only 1 pound, regardless of the weight of creatures inside.

","chat":"","unidentified":""},"source":"DMG pg. 154","quantity":1,"weight":0.06,"price":960,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"units":"ft","type":"radius"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"5d4","save":{"ability":"dex","dc":15,"scaling":"flat"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"sort":3000000,"flags":{},"img":"systems/dnd5e/icons/skills/blue_33.jpg","_id":"SqTtbBCfiEsmZ36N"} {"_id":"SsAmWV6YBqeOFihT","name":"Traveler's Clothes","permission":{"default":0},"type":"loot","data":{"description":{"value":"

A set of clothes worn by travellers.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":4,"price":"2","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{},"img":"systems/dnd5e/icons/items/equipment/tunic.jpg"} {"_id":"SuQmsJfxyJl2hPcM","name":"Whetstone","permission":{"default":0},"type":"loot","data":{"description":{"value":"

Whetstone is a sharpening stone. It is used to sharpen the edges of steel tools and implements through grinding and honing.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":1,"price":"0.01","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{},"img":"systems/dnd5e/icons/items/inventory/whetstone.jpg"} {"_id":"Sx5E6utixHdAbGNb","name":"Acid (vial)","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":1,"price":25,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":1,"units":"","type":"creature"},"range":{"value":20,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","autoUse":true,"autoDestroy":true},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"improvised weapon","critical":null,"damage":{"parts":[["2d6+@mod","acid"]],"versatile":""},"formula":"","save":{"ability":"","dc":null},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/items/potions/grand-green.jpg"} {"_id":"SztwZhbhZeCqyAes","name":"Alchemist's supplies","permission":{"default":0},"type":"tool","data":{"description":{"value":"

These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":8,"price":"50","attuned":false,"equipped":false,"rarity":"Common","identified":true,"ability":"int","chatFlavor":"","proficient":0},"flags":{},"img":"systems/dnd5e/icons/items/inventory/herbalism-kit.jpg"} {"_id":"TIV3B1vbrVHIhQAm","name":"Studded Leather Armor","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

","chat":"","unidentified":""},"source":"PHB pg. 144","quantity":1,"weight":13,"price":45,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null},"armor":{"type":"light","value":12,"dex":99},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":300000,"flags":{},"img":"systems/dnd5e/icons/items/armor/studded.png"} {"_id":"TLSU4XBp9zOe3eBE","name":"Antitoxin","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0,"price":"","attuned":null,"equipped":null,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"sort":100000,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/potions/grand-violet.jpg"} +{"name":"Stone of Controlling Earth Elementals","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

Wondrous item

\n

If the stone is touching the ground, you can use an action to speak the stone's command word and summon an @Compendium[dnd5e.monsters.sApYLZj9PTZ40wJr]{Earth Elemental}, as if you had cast the @Compendium[dnd5e.spells.1LkZvINag7KqBmDR]{Conjure Elemental} spell. The stone can't be used this way again until the next dawn.

\n

The stone weighs 5 pounds.

","chat":"","unidentified":""},"source":"DMG pg. 205","quantity":1,"weight":5,"price":8000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":"Command word."},"duration":{"value":1,"units":"hour"},"target":{"value":10,"units":"ft","type":"square"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"day","autoUse":true,"autoDestroy":false},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":3700000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/runestone-carved.jpg","_id":"TWFS1BtruQeE10BY"} +{"name":"Alchemy Jug","permission":{"default":0},"type":"consumable","data":{"description":{"value":"
Wondrous item
\n
 
\n
This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.
\n
 
\n
You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named. 
\n
 
\n
Once the jug starts producing a liquid, it can't produce a different one, or more of one that has reached its maximum, until the next dawn. 
\n

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LiquidMax Amount
Acid8 ounces
Basic poison1/2 ounce
Beer4 gallons
Honey1 gallon
Mayonnaise2 gallons
Oil1 quart
Vinegar2 gallons
Water, fresh8 gallons
Water, salt12 gallons
Wine1 gallon
\n
","chat":"","unidentified":""},"source":"DMG pg. 150","quantity":1,"weight":12,"price":6000,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","autoUse":false,"autoDestroy":false},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"sort":4000000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/jug.jpg","_id":"TZggpdbOYqOCG7mY"} +{"name":"Carpet of Flying","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

Wondrous item

\n

You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.

\n

Four sizes of carpet of flying exist. The GM chooses the size of a given carpet or determines it randomly.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d100SizeCapacityFlying Speed
01-203 ft. x 5 ft.200 lb.80 feet
21-554 ft. x 6 ft.400 lb.60 feet
56-805 ft. x 7 ft.600 lb.40 feet
81-1006 ft. x 9 ft.800 lb.30 feet
\n

A carpet can carry up to twice the weight shown on the table, but it flies at half speed if it carries more than its normal capacity.

","chat":"","unidentified":""},"source":"DMG pg. 157","quantity":1,"weight":10,"price":12000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":"Command word."},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","autoUse":false,"autoDestroy":false},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":1800000,"flags":{},"img":"systems/dnd5e/icons/items/equipment/cloak-pink.jpg","_id":"TjWk2mpNXjDdfIDM"} {"_id":"TkinrzJiEg06ezDP","name":"Oil of Etherealness","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. 

\n

The oil can cover a Medium or smaller creature, along with the equipment it’s wearing and carrying (one additional vial is required for each size category above Medium).  Applying the oil takes 10 minutes.  The affected creature then gains the effect of the Etherealness (SRD 140) spell for 1 hour.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0.1,"price":"1920","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/items/potions/unique-1.jpg"} {"_id":"TnpThPuauDxFoJME","name":"Potion of Flying","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

This potion’s clear liquid floats at the top of its container and has cloudy white impurities drifting in it.

\n

When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you’re in the air when the potion wears off, you fall unless you have some other means of staying aloft. 

\n

 

\n

 

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0.1,"price":"500","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/items/potions/unique-10.jpg"} {"_id":"Tobce1hexTnDk4sV","name":"Rapier","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

A thin tensile metal blade, light in weight but long in reach designed for quick darting attacks to target weak points in enemy defenses with lightning swiftness.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":2,"price":"25","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null},"weaponType":"martialM","properties":{"fin":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/items/weapons/sword-short.jpg"} {"_id":"TqyvIglHDj5kfohR","name":"Piton","permission":{"default":0},"type":"loot","data":{"description":{"value":"

A metal spike that is drive into a crack of seam in the climbing surface with a climbing hammer.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0.25,"price":"0.05","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{},"img":"systems/dnd5e/icons/items/inventory/stake.jpg"} +{"name":"Crystal Ball of Mind Reading","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

Wondrous item, (requires attunement)

\n

The Crystal Ball is about 6 inches in diameter. While touching it, you can cast the @Compendium[dnd5e.spells.fVbCxFRaORalHB20]{Scrying}spell (save DC 17) with it.

\n

You can use an action to cast the @Compendium[dnd5e.spells.ppWAAEul0QHtm4er]{Detect Thoughts} spell (save DC 17) while you are Scrying with the Crystal Ball, targeting creatures you can see within 30 feet of the spell's sensor. You don't need to concentrate on this Detect Thoughts to maintain it during its duration, but it ends if Scrying ends.

","chat":"","unidentified":""},"source":"DMG pg. 159","quantity":1,"weight":7,"price":60000,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","autoUse":false,"autoDestroy":false},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":17,"scaling":"flat"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":4000000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/items/inventory/element-air.jpg","_id":"TwYeck6buBZ602mg"} +{"name":"Eyes of the Eagle","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

Wondrous item, (requires attunement)

\n

These crystal lenses fit over the eyes. While wearing them, you have advantage on Wisdom (Perception) checks that rely on sight. In conditions of clear visibility, you can make out details of even extremely distant creatures and objects as small as 2 feet across.

","chat":"","unidentified":""},"source":"DMG pg. 168","quantity":1,"weight":0.01,"price":2500,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"trinket","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1800000,"flags":{},"img":"systems/dnd5e/icons/skills/shadow_11.jpg","_id":"U4PI6l96QJUk6TGb"} +{"name":"Leather Armor +2","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.

\n

You have a bonus to AC while wearing this armor.

","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":10,"price":6010,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"light","value":13,"dex":99},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":200000,"flags":{},"img":"systems/dnd5e/icons/items/armor/leather.png","_id":"UT8zCwmdXVQlBiyl"} +{"name":"Feather Token Swan Boat","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

Wondrous item

\n

This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. The GM chooses the kind of token or determines it randomly.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d100Feather Token
01-20Anchor
21-35Bird
36-50Fan
51-65Swan boat
66-90Tree
91-00Whip
\n

Swan Boat. You can use an action to touch the token to a body of water at least 60 feet in diameter. The token disappears, and a 50-foot-long, 20-foot- wide boat shaped like a swan takes its place. The boat is self-propelled and moves across water at a speed of 6 miles per hour. You can use an action while on the boat to command it to move or to turn up to 90 degrees. The boat can carry up to thirty-two Medium or smaller creatures. A Large creature counts as four Medium creatures, while a Huge creature counts as nine. The boat remains for 24 hours and then disappears. You can dismiss the boat as an action.

","chat":"","unidentified":""},"source":"DMG pg. 188","quantity":1,"weight":0,"price":3000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":30,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":1700000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/feather-white.jpg","_id":"UgnUJhu0tW1tLt7g"} {"_id":"UkWdyJYQTfVX2cJW","name":"Bullseye Lantern","permission":{"default":0},"type":"loot","data":{"description":{"value":"

A bullseye lantern casts bright light in a 60-foot cone and dim light for an additional 60 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":2,"price":"10","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{},"img":"systems/dnd5e/icons/items/inventory/lantern.jpg"} +{"name":"Adamantine Ring Mail","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

This armor is reinforced with adamantine, one of the hardest substances in existence.

\n

While you're wearing it, any critical hit against you becomes a normal hit.

","chat":"","unidentified":""},"source":"DMG pg. 150","quantity":1,"weight":40,"price":530,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":14,"dex":0},"strength":0,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":200000,"flags":{},"img":"systems/dnd5e/icons/items/armor/scale.png","_id":"UpHAWqwifZpiZzns"} {"_id":"UrH3sMdnUDckIHJ6","name":"Flail","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

A set of chain-linked spiked balls lashed to a stout wooden shaft. The flail deals devastating damage when whirled in a deadly arc.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":2,"price":10,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8+@mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null},"weaponType":"martialM","properties":{"value":"","amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"sort":1200001,"flags":{},"img":"systems/dnd5e/icons/items/weapons/morningstar.jpg"} {"name":"Waterskin","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

A leather hide sewn into an enclosed skin which can contain up to 4 pints of liquid.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":1,"price":0.2,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"food","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"sort":1900000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/waterskin.jpg","_id":"Uv0ilmzbWvqmlCVH"} {"_id":"UyEIlGHwI7SC3js5","name":"Ball Bearings","permission":{"default":0},"type":"loot","data":{"description":{"value":"

As an action, you can spill these tiny metal balls from their pouch to cover a level area 10 feet square. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the saving throw.

","chat":"","unidentified":""},"source":null,"quantity":1000,"weight":2,"price":"1","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{},"img":"systems/dnd5e/icons/items/inventory/element-earth.jpg"} {"_id":"V13fjV5oSmvbRdgP","name":"Mess Kit","permission":{"default":0},"type":"loot","data":{"description":{"value":"

This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":1,"price":"0.2","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{"adnd5e":{"itemInfo":{"type":"item","idx":4}}},"img":"systems/dnd5e/icons/items/inventory/fork.jpg"} {"_id":"V5UAjT3ed6sDNtgm","name":"Crowbar","permission":{"default":0},"type":"loot","data":{"description":{"value":"

Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":5,"price":"2","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{},"img":"systems/dnd5e/icons/items/inventory/pickaxe.jpg"} +{"name":"Hide Armor of Resistance","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

(Requires attunement)

\n

You have resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly from the options below.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Damage Type
1Acid
2Cold
3Fire
4Force
5Lightning
6Necrotic
7Poison
8Psychic
9Radiant
10Thunder
\n

 

","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":12,"price":6010,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":12,"dex":2},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":400000,"flags":{},"img":"systems/dnd5e/icons/items/armor/hide.png","_id":"VRT5GEusTFstOZdF"} +{"name":"Plate Armor +2","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.

\n

You have a bonus to AC while wearing this armor.

","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":65,"price":7500,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":20,"dex":0},"strength":15,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":900000,"flags":{},"img":"systems/dnd5e/icons/items/armor/plate.png","_id":"VTc5McIjCm40KPIz"} {"_id":"VqhYZOOI8tkcwGKt","name":"Crossbow Bolt","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

This ammunition is used for all varieties of crossbow and is typically a short metal shaft with a narrow piercing tip.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":0.075,"price":"5","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null},"weaponType":"","properties":{"amm":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/items/weapons/bolt.png"} +{"name":"Cloak of Arachnida","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

Wondrous item, (requires attunement)

\n

This fine garment is made of black silk interwoven with faint silvery threads. While wearing it, you gain the following benefits:

\n","chat":"","unidentified":""},"source":"DMG pg. 158","quantity":1,"weight":3,"price":5000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":40,"units":"ft","type":"cube"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"day"},"ability":"","actionType":"save","attackBonus":5,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":13,"scaling":"flat"},"armor":{"type":"clothing","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":3900000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/items/equipment/cloak-fur.jpg","_id":"VwJjuNbBf2KHMPrY"} +{"name":"Studded Leather Armor of Resistance","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

(Requires attunement)

\n

You have resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly from the options below.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Damage Type
1Acid
2Cold
3Fire
4Force
5Lightning
6Necrotic
7Poison
8Psychic
9Radiant
10Thunder
\n

 

","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":13,"price":6045,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"light","value":12,"dex":99},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":300000,"flags":{},"img":"systems/dnd5e/icons/items/armor/studded.png","_id":"W1kDsFekjroIywuz"} {"_id":"WAdElqgioVEd2ZOm","name":"Spiked Armor","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

","chat":"","unidentified":""},"source":"SCAG pg. 121","quantity":1,"weight":45,"price":75,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null},"armor":{"type":"medium","value":14,"dex":2},"strength":0,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":1100000,"flags":{},"img":"systems/dnd5e/icons/items/armor/spiked.png"} {"_id":"WCafDVKITxwnlf2x","name":"Spyglass","permission":{"default":0},"type":"loot","data":{"description":{"value":"

Objects viewed through a spyglass are magnified to twice their size.

\n

 

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":1,"price":"1000","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{},"img":"systems/dnd5e/icons/skills/emerald_11.jpg"} {"_id":"WFQS2vT8ddrFjTJg","name":"Parchment","permission":{"default":0},"type":"loot","data":{"description":{"value":"

A single sheet of heavier parchment paper.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0,"price":"0.1","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{},"img":"systems/dnd5e/icons/items/inventory/parchment.jpg"} {"_id":"WPWszFTGzmdIuDRJ","name":"Flask of Holy Water","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged Attack against a target creature, treating the holy water as an Improvised Weapon. If the target is a fiend or Undead, it takes 2d6 radiant damage. A Cleric or Paladin may create holy water by performing a Special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":1,"price":25,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":"fiend or undead"},"duration":{"value":0,"units":""},"target":{"value":1,"units":"","type":"creature"},"range":{"value":20,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"improvised weapon","critical":null,"damage":{"parts":[["2d6+@mod","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"sort":1300001,"flags":{},"img":"systems/dnd5e/icons/items/potions/minor-empty.jpg"} +{"name":"Flame Tongue Greatsword","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

(Requires attunement)

\n

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

","chat":"","unidentified":""},"source":"DMG pg. 170","quantity":1,"weight":6,"price":5000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["2d6 + @mod","slashing"]],"versatile":""},"formula":"2d6","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"amm":false,"hvy":true,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":7100001,"flags":{},"img":"systems/dnd5e/icons/skills/fire_13.jpg","_id":"WWb4vAmh18sMAxfY"} +{"name":"Deck of Illusions","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

Wondrous item

\n

This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 − 1 cards.
The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you.

\n

An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent.

\n

The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Playing CardIllusion
Ace of hearts@Compendium[dnd5e.monsters.ZyIBOoZZD0nDaO2s]{Adult Red Dragon}
King of hearts@Compendium[dnd5e.monsters.D5UqYD1EnTrJaMTO]{Knight} and four @Compendium[dnd5e.monsters.E9CvDPDg5dFEpVjS]{Guard}s
Queen of heartsSuccubus or Incubus
Jack of hearts@Compendium[dnd5e.monsters.K15Yl8JmB5iPircc]{Druid}
Ten of hearts@Compendium[dnd5e.monsters.Aw2wmqGIatxe2ImI]{Cloud Giant}
Nine of hearts@Compendium[dnd5e.monsters.KLCkHep28HBfdsky]{Ettin}
Eight of hearts@Compendium[dnd5e.monsters.QtJairF0h18BRhEM]{Bugbear}
Two of hearts@Compendium[dnd5e.monsters.TjWQOgI3A4UAl7lC]{Goblin}
Ace of diamondsBeholder
King of diamonds@Compendium[dnd5e.monsters.B7lBOr1AahNZs4a6]{Archmage} and Mage Apprentice
Queen of diamonds@Compendium[dnd5e.monsters.xvh2UOKv1bh03Gih]{Night Hag}
Jack of Diamonds@Compendium[dnd5e.monsters.EMvcuOpu7ABCmBWi]{Assassin}
Ten of diamonds@Compendium[dnd5e.monsters.45Z5kogZEhawX1Ey]{Fire Giant}
Nine of diamondsOgre Mage
Eight of diamonds@Compendium[dnd5e.monsters.R2GPY9BhRmmwZwkh]{Gnoll}
Two of diamonds@Compendium[dnd5e.monsters.5ngbctIMeEnuC1p1]{Kobold}
Ace of spades@Compendium[dnd5e.monsters.bfh29vIEoGzI240e]{Lich}
King of spades@Compendium[dnd5e.monsters.PVD5wRdyO7iCJPs1]{Priest} and two @Compendium[dnd5e.monsters.CHEUjiYrVM9X0vIT]{Acolyte}s
Jack of spades@Compendium[dnd5e.monsters.J8xjoG4Dxb8WkHtV]{Veteran}
Ten of spades@Compendium[dnd5e.monsters.Buxe6dDK5Mw7kxe6]{Frost Giant}
Nine of spades@Compendium[dnd5e.monsters.ZHAFrnCwCz17dmLc]{Troll}
Eight of spades@Compendium[dnd5e.monsters.pYXovIksKvzswLCu]{Hobgoblin}
Two of spades@Compendium[dnd5e.monsters.TjWQOgI3A4UAl7lC]{Goblin}
Ace of clubs@Compendium[dnd5e.monsters.h98AuPfomEPcCibP]{Iron Golem}
King of clubs@Compendium[dnd5e.monsters.rb7OJt822wIO52qY]{Bandit Captain} and three @Compendium[dnd5e.monsters.n4TEv7inVUkyZviN]{Bandit}s
Queen of clubs@Compendium[dnd5e.monsters.3o2rQBqpzjIHmrBW]{Erinyes}
Jack of clubs@Compendium[dnd5e.monsters.kz1t6xeXVwODpYb2]{Berserker}
Ten of clubs@Compendium[dnd5e.monsters.9g4N9sjyh8Ql46to]{Hill Giant}
Nine of clubs@Compendium[dnd5e.monsters.eIGowKTkEBC9gUzx]{Ogre}
Eight of clubs@Compendium[dnd5e.monsters.LBf4Yyuv0i8pALW7]{Orc}
Two of clubs@Compendium[dnd5e.monsters.5ngbctIMeEnuC1p1]{Kobold}
Joker (2)You (the deck's owner)
\n

 

\n

 

","chat":"","unidentified":""},"source":"DMG pg. 161","quantity":1,"weight":0.1,"price":6120,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":36,"max":36,"per":"charges","autoUse":true,"autoDestroy":true},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"int","dc":15,"scaling":"flat"},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":1700000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/items/inventory/bills.jpg","_id":"Wk7EOYoY3b2tgGoS"} +{"name":"Ring Mail Armor of Resistance","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

(Requires attunement)

\n

You have resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly from the options below.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Damage Type
1Acid
2Cold
3Fire
4Force
5Lightning
6Necrotic
7Poison
8Psychic
9Radiant
10Thunder
\n

 

","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":40,"price":6030,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":14,"dex":0},"strength":0,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":750000,"flags":{},"img":"systems/dnd5e/icons/items/armor/scale.png","_id":"Wo2Dkh191C4VmLmg"} {"_id":"WtmIzGEPGbdaCB3X","name":"Pan Flute","permission":{"default":0},"type":"tool","data":{"description":{"value":"

 Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":2,"price":"12","attuned":false,"equipped":false,"rarity":"Common","identified":true,"ability":"cha","chatFlavor":"","proficient":0},"flags":{},"img":"systems/dnd5e/icons/items/inventory/flute.jpg"} {"_id":"Wv7HzD6dv1P0q78N","name":"Basket","permission":{"default":0},"type":"backpack","data":{"description":{"value":"

A basket holds 2 cubic feet or 40 pounds of gear.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":2,"price":0.4,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"capacity":{"type":"weight","value":40,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"sort":600001,"flags":{},"img":"systems/dnd5e/icons/items/inventory/cage.jpg"} {"_id":"WwdpHLXGX5r8uZu5","name":"Leather Armor","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

","chat":"","unidentified":""},"source":"PHB pg. 144","quantity":1,"weight":10,"price":10,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null},"armor":{"type":"light","value":11,"dex":99},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":200000,"flags":{},"img":"systems/dnd5e/icons/items/armor/leather.png"} {"_id":"X5knPtrQAT8GePJ4","name":"Miner's Pick","permission":{"default":0},"type":"loot","data":{"description":{"value":"

It is a hand tool with a hard head atached perpendiocular to the handle.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":10,"price":"2","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{},"img":"systems/dnd5e/icons/items/inventory/pickaxe.jpg"} +{"name":"Figurine of Wondrous Power Serpentine Owl","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

Wondrous item

\n

A Figurine of Wondrous Power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

\n

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

\n

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

\n

Serpentine Owl. This serpentine statuette of an owl can become a @Compendium[dnd5e.monsters.TWe8OKEc59XXINGh]{Giant Owl} for up to 8 hours. Once it has been used, it can't be used again until 2 days have passed. The owl can telepathically communicate with you at any range if you and it are on the same plane of existence.

","chat":"","unidentified":""},"source":"DMG pg. 170","quantity":1,"weight":0.1,"price":8000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":10,"units":"ft","type":"space"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":false},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":15,"scaling":"flat"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":7000001,"flags":{},"img":"systems/dnd5e/icons/items/inventory/feather-green.jpg","_id":"XEH5YErAN1WSytln"} +{"name":"Hide Armor +2","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.

\n

You have a bonus to AC while wearing this armor.

","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":12,"price":6010,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":14,"dex":2},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":400000,"flags":{},"img":"systems/dnd5e/icons/items/armor/hide.png","_id":"XJFqU9COdk4ycFa2"} +{"name":"Padded Armor +3","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.

\n

You have a bonus to AC while wearing this armor.

","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":8,"price":24005,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"light","value":14,"dex":99},"strength":0,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":100000,"flags":{},"img":"systems/dnd5e/icons/items/armor/leather.png","_id":"XKnDE8DTrJxIkVCF"} {"_id":"XVK6TOL4sGItssAE","name":"Light Hammer","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

This sturdy hammer is small enough to be nimbly wielded or used in combination with another weapon.

\n

Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.

\n

Thrown. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":2,"price":"2","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null},"weaponType":"simpleM","properties":{"lgt":true,"thr":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/weapons/hammer-light.jpg"} +{"name":"Crossbow Bolt +3","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

This ammunition is used for all varieties of crossbow and is typically a short metal shaft with a narrow piercing tip. It has been imbued with magic.

\n

You have a bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

","chat":"","unidentified":""},"source":"DMG pg. 150","quantity":1,"weight":0.075,"price":400,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"rwak","attackBonus":3,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"ammo","properties":{"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"sort":4100000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/bolt.png","_id":"XXLznzi3rlanMhTM"} {"_id":"XmnlF5fgIO3tg6TG","name":"Scale Mail","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

","chat":"","unidentified":""},"source":"PHB pg. 144","quantity":1,"weight":45,"price":50,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null},"armor":{"type":"medium","value":14,"dex":2},"strength":0,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":600000,"flags":{},"img":"systems/dnd5e/icons/items/armor/scale.png"} {"_id":"Y9S75go1hLMXUD48","name":"Brewer's Supplies","permission":{"default":0},"type":"tool","data":{"description":{"value":"

These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":9,"price":"20","attuned":false,"equipped":false,"rarity":"Common","identified":true,"ability":"wis","chatFlavor":"","proficient":0},"flags":{},"img":"systems/dnd5e/icons/items/inventory/herb.jpg"} +{"name":"Half Plate Armor +2","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.

\n

You have a bonus to AC while wearing this armor.

","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":40,"price":6750,"attuned":false,"equipped":false,"rarity":"Very Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":17,"dex":2},"strength":0,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":700000,"flags":{},"img":"systems/dnd5e/icons/items/armor/halfplate.png","_id":"YFarUKR3OrM5raf5"} +{"name":"Bag of Devouring","permission":{"default":0},"type":"backpack","data":{"description":{"value":"

Wondrous item

\n

This bag superficially resembles a Bag of Holding but is a feeding orifice for a gigantic extradimensional creature. Turning the bag inside out closes the orifice.

\n

The extradimensional creature attached to the bag can sense whatever is placed inside the bag. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. When part of a living creature is placed in the bag, as happens when someone reaches inside it, there is a 50 percent chance that the creature is pulled inside the bag. A creature inside the bag can use its action to try to escape with a successful DC 15 Strength check.

\n

Another creature can use its action to reach into the bag to pull a creature out, doing so with a successful DC 20 Strength check (provided it isn't pulled inside the bag first).

\n

Any creature that starts its turn inside the bag is devoured, its body destroyed.

\n

Inanimate objects can be stored in the bag, which can hold a cubic foot of such material. However, once each day, the bag swallows any objects inside it and spits them out into another plane of existence. The GM determines the time and plane.

\n

If the bag is pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane.

","chat":"","unidentified":""},"source":"DMG pg. 153","quantity":1,"weight":15,"price":2000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"capacity":{"type":"weight","value":999999999,"weightless":true},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"damage":{"parts":[]}},"sort":2700000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/pouch-belt.jpg","_id":"YG9QW0flem4SLL6A"} {"_id":"YHCmjsiXxZ9UdUhU","name":"Navigator’s Tools","permission":{"default":0},"type":"tool","data":{"description":{"value":"

This set of instruments is used for navigation at sea. Proficiency with navigator's tools lets you chart a ship's course and follow navigation charts. In addition, these tools allow you to add your proficiency bonus to any ability check you make to avoid getting lost at sea.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":2,"price":"25","attuned":false,"equipped":false,"rarity":"Common","identified":true,"ability":"int","chatFlavor":"","proficient":0},"flags":{},"img":"systems/dnd5e/icons/items/inventory/backpack.jpg"} {"_id":"YfBwELTgPFHmQdHh","name":"Jeweler's Tools","permission":{"default":0},"type":"tool","data":{"description":{"value":"

These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":2,"price":"25","attuned":false,"equipped":false,"rarity":"Common","identified":true,"ability":"int","chatFlavor":"","proficient":0},"flags":{},"img":"systems/dnd5e/icons/items/inventory/gem-blue.jpg"} +{"name":"Defender Rapier","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

(Requires attunement)

\n

You gain a +3 bonus to attack and damage rolls made with this magic weapon.

\n

The first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.

\n

**Foundry note: the sword's bonus to attack and damage rolls have been included; please remember to manually subtract should the user transfer any of the bonus to their AC.

","chat":"","unidentified":""},"source":"DMG pg. 164","quantity":1,"weight":2,"price":24000,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod +3","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1800000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":false,"altValue":false},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/skills/weapon_31.jpg","_id":"YrkkHa6KN8a9o35k"} +{"name":"Armor of Vulnerability","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

(Requires attunement)

\n

While wearing this armor, you have resistance to one of the following damage types: bludgeoning, piercing, or slashing. The GM chooses the type or determines it randomly.

\n

Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have vulnerability to two of the three damage types associated with the armor (not the one to which it grants resistance).

","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":65,"price":1000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":18,"dex":0},"strength":15,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":5900000,"flags":{},"img":"systems/dnd5e/icons/items/armor/plate.png","_id":"YwS4pESpfsiq0JZv"} +{"name":"Flame Tongue Shortsword","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

(Requires attunement)

\n

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

","chat":"","unidentified":""},"source":"DMG pg. 170","quantity":1,"weight":2,"price":5000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":""},"formula":"2d6","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":true,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1700000,"flags":{},"img":"systems/dnd5e/icons/skills/fire_13.jpg","_id":"Z9FBwEoMi6daDGRj"} +{"name":"Bracers of Archery","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

Wondrous item, (requires attunement)

\n

While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons.

","chat":"","unidentified":""},"source":"DMG pg. 156","quantity":1,"weight":1,"price":1500,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"clothing","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":2400000,"flags":{},"img":"systems/dnd5e/icons/items/equipment/bracers-leather.jpg","_id":"ZYEqOSY9BLZs2GPx"} +{"name":"Brooch of Shielding","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

Wondrous item, (requires attunement)

\n

While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the @Compendium[dnd5e.spells.41JIhpDyM9Anm7cs]{Magic Missile} spell.

","chat":"","unidentified":""},"source":"DMG pg. 156","quantity":1,"weight":1,"price":7500,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"trinket","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":2400000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/items/jewelry/amulet-blue.jpg","_id":"ZdcEtbtU3VkuxIFE"} +{"name":"Crossbow Bolt +1","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

This ammunition is used for all varieties of crossbow and is typically a short metal shaft with a narrow piercing tip. It has been imbued with magic.

\n

You have a bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

","chat":"","unidentified":""},"source":"DMG pg. 150","quantity":1,"weight":0.075,"price":25,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"rwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"ammo","properties":{"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"sort":4100000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/bolt.png","_id":"ZjUOHSyND2VFXQeP"} +{"name":"Candle of Invocation","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

Wondrous item, (requires attunement)

\n

This slender taper is dedicated to a deity and shares that deity's alignment. The candle's alignment can be detected with the Detect Evil and Good spell. The GM chooses the god and associated alignment or determines the alignment randomly.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d20Alignment
1-2Chaotic evil
3-4Chaotic neutral
5-7Chaotic good
8-9Neutral evil
10-11Neutral
12-13Neutral good
14-15Lawful evil
16-17Lawful neutral
18-20Lawful good
\n

The candle's magic is activated when the candle is lit, which requires an action. After burning for 4 hours, the candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from the candle's total burn time.

\n

While lit, the candle sheds dim light in a 30-foot radius. Any creature within that light whose alignment matches that of the candle makes attack rolls, saving throws, and ability checks with advantage. In addition, a cleric or druid in the light whose alignment matches the candle's can cast 1st- level spells he or she has prepared without expending spell slots, though the spell's effect is as if cast with a 1st-level slot.

\n

Alternatively, when you light the candle for the first time, you can cast the @Compendium[dnd5e.spells.XbwGq5kDJNvAxNXV]{Gate}spell with it. Doing so destroys the candle.

","chat":"","unidentified":""},"source":"DMG pg. 157","quantity":1,"weight":0,"price":12000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":4,"units":"hour"},"target":{"value":30,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":false},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":6900001,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/items/inventory/candle-stub.jpg","_id":"ZoUVmRA3HfAK2eZy"} +{"name":"Leather Armor +3","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.

\n

You have a bonus to AC while wearing this armor.

","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":10,"price":24010,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"light","value":14,"dex":99},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":200000,"flags":{},"img":"systems/dnd5e/icons/items/armor/leather.png","_id":"ZwFCZDgQljlidzns"} +{"name":"Scale Mail +1","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.

\n

You have a bonus to AC while wearing this armor.

","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":45,"price":1550,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":15,"dex":2},"strength":0,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":600000,"flags":{},"img":"systems/dnd5e/icons/items/armor/scale.png","_id":"aDEAwKwttl35dWaB"} +{"name":"Bag of Holding","permission":{"default":0},"type":"backpack","data":{"description":{"value":"

Wondrous item

\n

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

\n

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again.

\n

Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

\n

Placing a Bag of Holding inside an extradimensional space created by a Handy Haversack, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.

","chat":"","unidentified":""},"source":"DMG pg. 153","quantity":1,"weight":15,"price":4000,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"capacity":{"type":"weight","value":500,"weightless":true},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"damage":{"parts":[]}},"sort":2800000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/pouch-belt.jpg","_id":"aDHRuUs29SrumWfq"} {"_id":"aEiM49V8vWpWw7rU","name":"Net","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

These thickly woven fibers are reinforced for use in combat to entrap and entangle even the most dangerous foes, rendering them vulnerable for assault with other weaponry.

\n

Special. A Large or smaller creature hit by a net is restrained until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make.

\n

Range. A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.

\n

Thrown. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":3,"price":1,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":15,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"str","dc":10},"weaponType":"martialR","properties":{"spc":true,"thr":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"sort":2200001,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/weapons/net.jpg"} +{"name":"Arrow of Slaying","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

An arrow of slaying is a magic weapon meant to slay a particular kind of creature. Some are more focused than others; for example, there are both arrows of dragon slaying and arrows of blue dragon slaying. If a creature belonging to the type, race, or group associated with an arrow of slaying takes damage from the arrow, the creature must make a DC 17 Constitution saving throw, taking an extra 6d10 piercing damage on a failed save, or half as much extra damage on a successful one.
Once an arrow of slaying deals its extra damage to a creature, it becomes a nonmagical arrow.

","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":0.05,"price":600,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"6d10","save":{"ability":"con","dc":17,"scaling":"flat"},"weaponType":"ammo","properties":{"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"sort":4100000,"flags":{},"img":"systems/dnd5e/icons/skills/arrow_02.jpg","_id":"aXsfZvDCdpuv3Yvb"} +{"name":"Chain Mail +2","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.

\n

You have a bonus to AC while wearing this armor.

","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":55,"price":6075,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":18,"dex":0},"strength":13,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":800000,"flags":{},"img":"systems/dnd5e/icons/items/armor/scale.png","_id":"akjpaK4TYkUZbGrN"} {"_id":"ap9prThUB2y9lDyj","name":"Weaver's Tools","permission":{"default":0},"type":"tool","data":{"description":{"value":"

These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":5,"price":"1","attuned":false,"equipped":false,"rarity":"Common","identified":true,"ability":"dex","chatFlavor":"","proficient":0},"flags":{},"img":"systems/dnd5e/icons/items/equipment/cloak-pink.jpg"} +{"name":"Plate Armor of Resistance","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

(Requires attunement)

\n

You have resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly from the options below.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Damage Type
1Acid
2Cold
3Fire
4Force
5Lightning
6Necrotic
7Poison
8Psychic
9Radiant
10Thunder
\n

 

","chat":"","unidentified":"","type":"String","label":"Description"},"source":"DMG pg. 152","quantity":1,"weight":65,"price":7500,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":18,"dex":0,"label":"Armor Value"},"strength":15,"stealth":true,"proficient":false,"armorType":{"value":"heavy","_deprecated":true,"type":"String","label":"Armor Type"},"attributes":{"spelldc":10}},"sort":4800001,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/armor/plate.png","_id":"azxwKFHrNmG3HpVy"} {"_id":"b9SmFePIz2akTf2x","name":"Potion of Speed","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

The potion’s yellow fluid is streaked with black and swirls on its own.

\n

When you drink this potion, you gain the effect of the Haste (SRD 153) spell for 1 minute (no concentration required).

\n

 

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0.1,"price":"400","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/items/potions/unique-6.jpg"} {"_id":"bK1oZABsnKfrej2h","name":"Potion of Superior Healing","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

Agitating the potion the red liquid glimmers with it's motion.

\n

You regain 8d4+8 hit points when you drink this potion.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0.1,"price":450,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["8d4 + 8","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"sort":300001,"flags":{},"img":"systems/dnd5e/icons/items/potions/grand-red.jpg"} +{"name":"Belt of Fire Giant Strength","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

Wondrous item, (requires attunement)

\n

While wearing this belt, your Strength score changes to 25. If your Strength is already equal to or greater than the belt's score, the item has no effect on you.

","chat":"","unidentified":""},"source":"DMG pg. 155","quantity":1,"weight":1,"price":12000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"clothing","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":3200000,"flags":{},"img":"systems/dnd5e/icons/items/equipment/belt-buckle.jpg","_id":"bq9YKwEHLQ7p7ric"} {"_id":"cG3m4YlHfbQlLEOx","name":"Forgery Kit","permission":{"default":0},"type":"tool","data":{"description":{"value":"

This small box contains a variety of papers and parchments, pens and inks, seals and sealing wax, gold and silver leaf, and other supplies necessary to create convincing forgeries of physical documents. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a physical forgery of a document.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":5,"price":"15","attuned":false,"equipped":false,"rarity":"Common","identified":true,"ability":"int","chatFlavor":"","proficient":0},"flags":{},"img":"systems/dnd5e/icons/items/inventory/note-letter.jpg"} +{"name":"Dust of Disappearance","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

Wondrous item

\n

Found in a small packet, this powder resembles very fine sand. There is enough of it for one use.

\n

When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect.

\n

If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature.

","chat":"","unidentified":""},"source":"DMG pg. 166","quantity":1,"weight":0,"price":300,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":"minute"},"target":{"value":10,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":1900000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/skills/water_01.jpg","_id":"cGUPm15mLfhGDz2b"} +{"name":"Chain Shirt +3","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.

\n

You have a bonus to AC while wearing this armor.

","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":20,"price":24050,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":16,"dex":2},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":500000,"flags":{},"img":"systems/dnd5e/icons/items/armor/scale.png","_id":"cI0UhWUux8gIzSHn"} {"_id":"cKpJmsJmU8YaiuqG","name":"Splint Armor","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

","chat":"","unidentified":""},"source":"PHB pg. 145","quantity":1,"weight":60,"price":200,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null},"armor":{"type":"heavy","value":17,"dex":0},"strength":15,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":850000,"flags":{},"img":"systems/dnd5e/icons/items/armor/splint.png"} {"_id":"cMbrYJqoPhis0Psc","name":"Philter of Love","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

This potion’s rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart.

\n

The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you  regard it as your true love while you are charmed.

\n

 

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0.1,"price":"90","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/items/potions/unique-5.jpg"} {"_id":"ccm5xlWhx74d6lsK","name":"Painter's Supplies","permission":{"default":0},"type":"tool","data":{"description":{"value":"

These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":5,"price":"10","attuned":false,"equipped":false,"rarity":"Common","identified":true,"ability":"int","chatFlavor":"","proficient":0},"flags":{},"img":"systems/dnd5e/icons/items/inventory/backpack.jpg"} +{"name":"Defender Shortsword","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

(Requires attunement)

\n

You gain a +3 bonus to attack and damage rolls made with this magic weapon.

\n

The first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.

\n

**Foundry note: the sword's bonus to attack and damage rolls have been included; please remember to manually subtract should the user transfer any of the bonus to their AC.

","chat":"","unidentified":""},"source":"DMG pg. 164","quantity":1,"weight":2,"price":24000,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod +3","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":true,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1800000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":false,"altValue":false},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/skills/weapon_31.jpg","_id":"d58CvI0Fiav9Jjt1"} +{"name":"Half Plate Armor +1","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.

\n

You have a bonus to AC while wearing this armor.

","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":40,"price":2250,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":16,"dex":2},"strength":0,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":700000,"flags":{},"img":"systems/dnd5e/icons/items/armor/halfplate.png","_id":"dOZkW5MwvsMhnd08"} {"_id":"dP7jMKyHTTgVb3ii","name":"Ink Bottle","permission":{"default":0},"type":"loot","data":{"description":{"value":"

A small bottle of ink for writing upon parchment.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0.05,"price":"10","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{},"img":"systems/dnd5e/icons/items/inventory/bottle-empty.jpg"} +{"name":"Leather Armor of Resistance","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

(Requires attunement)

\n

You have resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly from the options below.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Damage Type
1Acid
2Cold
3Fire
4Force
5Lightning
6Necrotic
7Poison
8Psychic
9Radiant
10Thunder
\n

 

","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":10,"price":6010,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"light","value":11,"dex":99},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":200000,"flags":{},"img":"systems/dnd5e/icons/items/armor/leather.png","_id":"dRtb9Tg34NKX9mGF"} {"_id":"dX8AxCh9o0A9CkT3","name":"Morningstar","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

A viciously spiked metal orb mounted upon the end of a stout haft makes for a deadly weapon which can puncture armor and flesh alike.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":4,"price":15,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null},"weaponType":"martialM","properties":{"value":"","amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"sort":2100001,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/weapons/morningstar.jpg"} +{"name":"Leather Armor +1","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.

\n

You have a bonus to AC while wearing this armor.

","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":10,"price":1510,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"light","value":12,"dex":99},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":200000,"flags":{},"img":"systems/dnd5e/icons/items/armor/leather.png","_id":"dXtZxlh2VKLCo1nA"} {"_id":"daXnsfbAFfB1iOdT","name":"Flute","permission":{"default":0},"type":"tool","data":{"description":{"value":"

 Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":1,"price":"2","attuned":false,"equipped":false,"rarity":"Common","identified":true,"ability":"cha","chatFlavor":"","proficient":0},"flags":{},"img":"systems/dnd5e/icons/items/inventory/flute.jpg"} {"_id":"ddWvQRLmnnIS0eLF","name":"Light Crossbow","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

A small crossbow with a wooden haft and a tense cord which is capable of firing a single bolt which can puncture even heavy armor at close range.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":5,"price":25,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":80,"long":320,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null},"weaponType":"simpleR","properties":{"lgt":false,"two":true,"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"lod":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"sort":1800001,"flags":{},"img":"systems/dnd5e/icons/items/weapons/crossbow-light.jpg"} +{"name":"Flame Tongue Longsword","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

(Requires attunement)

\n

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

","chat":"","unidentified":""},"source":"DMG pg. 170","quantity":1,"weight":3,"price":5000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod","slashing"]],"versatile":"1d10 + @mod"},"formula":"2d6","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":7100001,"flags":{},"img":"systems/dnd5e/icons/skills/fire_13.jpg","_id":"ducaFdrqwLZ0l3c7"} {"_id":"dvAHTOK8q9rcE1se","name":"Potion of Fire Resistance","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

The potion is a plain indescriminate color and smells slightly foul.

\n

When you drink this potion, you gain resistance to fire type of damage for 1 hour.

\n

 

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0.1,"price":"300","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/items/potions/major-red.jpg"} +{"name":"Berserker Battleaxe","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

(Requires attunement)

\n

You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.

\n

Curse. This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.

\n

Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target.

\n

If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.

","chat":"","unidentified":""},"source":"DMG pg. 155","quantity":1,"weight":4,"price":6000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod +1","slashing"]],"versatile":"1d10 + @mod +1"},"formula":"","save":{"ability":"wis","dc":15,"scaling":"flat"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":3300000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":false,"altValue":false},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/items/weapons/battleaxe.png","_id":"dvNzJqb7vq6oJlA2"} +{"name":"Feather Token Fan","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

Wondrous item

\n

This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. The GM chooses the kind of token or determines it randomly.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d100Feather Token
01-20Anchor
21-35Bird
36-50Fan
51-65Swan boat
66-90Tree
91-00Whip
\n

Fan. If you are on a boat or ship, you can use an action to toss the token up to 10 feet in the air. The token disappears, and a giant flapping fan takes its place. The fan floats and creates a wind strong enough to fill the sails of one ship, increasing its speed by 5 miles per hour for 8 hours. You can dismiss the fan as an action.

","chat":"","unidentified":""},"source":"DMG pg. 188","quantity":1,"weight":0,"price":250,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":0,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":1800000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/feather-red-stripe.jpg","_id":"e98hfROZjztt7ccO"} +{"name":"Chain Mail +3","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.

\n

You have a bonus to AC while wearing this armor.

","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":55,"price":24075,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":19,"dex":0},"strength":13,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":800000,"flags":{},"img":"systems/dnd5e/icons/items/armor/scale.png","_id":"eHGbr3rqRRxdBPLq"} {"_id":"eJtPBiZtr2pp6ynt","name":"Crossbow Bolt Case","permission":{"default":0},"type":"backpack","data":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":1,"price":1,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"capacity":{"type":"weight","value":20,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"sort":1000001,"flags":{},"img":"systems/dnd5e/icons/items/weapons/arrows.jpg"} +{"name":"Dust of Dryness","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

Wondrous item

\n

This small packet contains 1d6 + 4 pinches of dust. You can use an action to sprinkle a pinch of it over water. The dust turns a cube of water 15 feet on a side into one marble-sized pellet, which floats or rests near where the dust was sprinkled. The pellet's weight is negligible.

\n

Someone can use an action to smash the pellet against a hard surface, causing the pellet to shatter and release the water the dust absorbed. Doing so ends that pellet's magic.

\n

An elemental composed mostly of water that is exposed to a pinch of the dust must make a DC 13 Constitution saving throw, taking 10d6 necrotic damage on a failed save, or half as much damage on a successful one.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":1200,"attuned":false,"equipped":false,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":15,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":""},"uses":{"value":10,"max":10,"per":"charges","autoUse":true,"autoDestroy":true},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["10d6","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":13,"scaling":"flat"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":2000000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/skills/yellow_28.jpg","_id":"eMR6B4bIoJPUDJG8"} +{"name":"Bullseye Lantern","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

A bullseye lantern casts bright light in a 60-foot cone and dim light for an additional 60 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil.

","chat":"","unidentified":""},"source":"PHB pg. 152","quantity":1,"weight":2,"price":10,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":6,"units":"hour"},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":false},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":2300000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/lantern.jpg","_id":"eMV8njVcCWZXIyfr"} {"_id":"eO7Fbv5WBk5zvGOc","name":"Handaxe","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

This one-handed axe is light and balanced for throwing while remaining useful in hand combat.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":2,"price":"5","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null},"weaponType":"simpleM","properties":{"lgt":true,"thr":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/items/weapons/handaxe.jpg"} {"_id":"ePyEMRiGH1bTnxVA","name":"Oil of Slipperiness","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. 

\n

The oil can cover a Medium or smaller creature, along with the equipment it’s wearing and carrying (one additional vial is required for each size category above Medium).  Applying the oil takes 10 minutes.  The affected creature then gains the effect of a freedom of movement spell for 8 hours.

\n

Alternatively, the oil can be poured on the ground as an action, where it covers a 10‑foot square, duplicating the effect of the Grease (SRD 150) spell in that area for 8 hours.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0.1,"price":"480","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"folder":"1dLsoZWM07m67bDI","flags":{},"img":"systems/dnd5e/icons/items/potions/unique-3.jpg"} {"_id":"eQTKbhnpkrtXUfwN","name":"Ladder (10-foot)","permission":{"default":0},"type":"loot","data":{"description":{"value":"

Ladder (10-foot)

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":25,"price":"0.1","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{},"img":"systems/dnd5e/icons/items/inventory/wood.jpg"} {"_id":"eVbPkYjpl29RE2uW","name":"Basic Poison","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":100,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":"one slashing or piercing weapon, or up to three pieces of ammunition"},"duration":{"value":1,"units":"minute"},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":3,"max":3,"per":"charges","autoUse":true,"autoDestroy":true},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":10},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"sort":500001,"flags":{},"img":"systems/dnd5e/icons/items/potions/unique-7.jpg"} {"_id":"eZGmdOhaTWMicXPW","name":"Component Pouch","permission":{"default":0},"type":"loot","data":{"description":{"value":"

A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description).

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":2,"price":"25","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{},"img":"systems/dnd5e/icons/items/inventory/satchel-leather.jpg"} {"_id":"ea4xclqsksEQB1QF","name":"Abacus","permission":{"default":0},"type":"loot","data":{"description":{"value":"

The abacus, also called a counting frame, is a calculating tool.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":2,"price":"2","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{},"img":"systems/dnd5e/icons/items/inventory/trinket-loop.jpg"} +{"name":"Frost Brand Rapier","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

(Requires attunement)

\n

When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage.

\n

In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

\n

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

","chat":"","unidentified":""},"source":"DMG pg. 171","quantity":1,"weight":2,"price":2200,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"charges"},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod","piercing"],["1d6","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1700000,"flags":{},"img":"systems/dnd5e/icons/skills/weapon_07.jpg","_id":"efluRemOguW2YeZY"} +{"name":"Demon Armor","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

(Requires attunement)

\n

While wearing this plate armor, you gain a +1 bonus to AC, and you can understand and speak Abyssal. In addition, the armor's clawed gauntlets turn unarmed strikes with your hands into magic weapons that deal slashing damage, with a +1 bonus to attack rolls and damage rolls and a damage die of 1d8.

\n

Curse. Once you don this cursed armor, you can't doff it unless you are targeted by the @Compendium[dnd5e.spells.XZhdgVK3cLoxNCQl]{Remove Curse} spell or similar magic. While wearing the armor, you have disadvantage on attack rolls against demons and on saving throws against their spells and special abilities.

","chat":"","unidentified":""},"source":"DMG pg. 165","quantity":1,"weight":65,"price":8000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod +1","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":19,"dex":0},"strength":15,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1900000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/skills/red_01.jpg","_id":"ejEt6hLQxOux04lS"} {"_id":"elTowm4qjvbIOCmR","name":"Potion of Clairvoyance","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

An eyeball bobs in this yellowish liquid but vanishes when the potion is opened.

\n

When you drink this potion, you gain the effect of the Clairvoyance (SRD 124) spell.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0,"price":"","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"charges","autoUse":false,"autoDestroy":false},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null},"consumableType":"","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/items/potions/unique-2.jpg"} +{"name":"Armor of Invulnerability","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

(Requires attunement)

\n

You have resistance to nonmagical damage while you wear this armor. Additionally, you can use an action to make yourself immune to nonmagical damage for 10 minutes or until you are no longer wearing the armor. Once this special action is used, it can't be used again until the next dawn.

","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":65,"price":18000,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":18,"dex":0},"strength":15,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":6900001,"flags":{},"img":"systems/dnd5e/icons/items/armor/plate.png","_id":"evSCq83oPhR0ZK4y"} +{"name":"Scale Mail Armor of Resistance","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

(Requires attunement)

\n

You have resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly from the options below.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Damage Type
1Acid
2Cold
3Fire
4Force
5Lightning
6Necrotic
7Poison
8Psychic
9Radiant
10Thunder
\n

 

","chat":"","unidentified":"","type":"String","label":"Description"},"source":"DMG pg. 152","quantity":1,"weight":45,"price":6050,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":14,"dex":2,"label":"Armor Value"},"strength":0,"stealth":true,"proficient":false,"armorType":{"value":"medium","_deprecated":true,"type":"String","label":"Armor Type"},"attributes":{"spelldc":10}},"sort":4900001,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/armor/scale.png","_id":"f0I81P9k29Q1lV4S"} {"name":"Rations","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":2,"price":0.5,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"food","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"sort":1800000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/meat.jpg","_id":"f4w4GxBi0nYXmhX4"} {"_id":"fC0lFK8P4RuhpfaU","name":"Cartographer's Tools","permission":{"default":0},"type":"tool","data":{"description":{"value":"

These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":6,"price":"15","attuned":false,"equipped":false,"rarity":"Common","identified":true,"ability":"int","chatFlavor":"","proficient":0},"flags":{},"img":"systems/dnd5e/icons/items/inventory/backpack.jpg"} +{"name":"Belt of Stone Giant Strength","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

Wondrous item, (requires attunement)

\n

While wearing this belt, your Strength score changes to 23. If your Strength is already equal to or greater than the belt's score, the item has no effect on you.

\n

The Belt of Stone Giant Strength and the Belt of Frost Giant Strength look different, but they have the same effect.

","chat":"","unidentified":""},"source":"DMG pg. 155","quantity":1,"weight":1,"price":8000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"clothing","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":3200000,"flags":{},"img":"systems/dnd5e/icons/items/equipment/belt-rock.jpg","_id":"fCUZ7h8YYrs16UhX"} {"_id":"fD3utun6arlZfXTx","name":"Caltrops","permission":{"default":0},"type":"loot","data":{"description":{"value":"

As an action, you can spread a single bag of caltrops to cover a 5-foot-square area. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving and take 1 piercing damage. Until the creature regains at least 1 hit point, its walking speed is reduced by 10 feet. A creature moving through the area at half speed doesn't need to make the saving throw.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0.1,"price":"0.05","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{},"img":"systems/dnd5e/icons/items/inventory/caltrop.jpg"} {"_id":"fISg8HQ2vWmVOZZp","name":"Blowgun Needle","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

This ammunition is designed to be fired through a blowgun using the force of the wielders lungs. These needles are frequently tipped with deadly or crippling venoms.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":0.02,"price":"2","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":"str","actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null},"weaponType":"","properties":{"value":""},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/items/weapons/dart.png"} {"_id":"fMpQnCuYgrkvJE4R","name":"Potion of Greater Healing","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

Agitating the potion the red liquid glimmers with it's motion.

\n

You regain 4d4+4 hit points when you drink this potion.

\n

 

\n

 

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0.1,"price":150,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["4d4 + 4","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"sort":100001,"flags":{},"img":"systems/dnd5e/icons/items/potions/major-red.jpg"} {"_id":"fNMkFCOvMiW2Rh3t","name":"Paper","permission":{"default":0},"type":"loot","data":{"description":{"value":"

A single sheet of Paper.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0,"price":"0.2","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{},"img":"systems/dnd5e/icons/items/inventory/paper.jpg"} +{"name":"Scale Mail +2","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.

\n

You have a bonus to AC while wearing this armor.

","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":45,"price":6050,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":16,"dex":2},"strength":0,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":600000,"flags":{},"img":"systems/dnd5e/icons/items/armor/scale.png","_id":"fO1PuSOtZWLzEHqu"} +{"name":"Plate Armor +1","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.

\n

You have a bonus to AC while wearing this armor.

","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":65,"price":3000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":19,"dex":0},"strength":15,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":900000,"flags":{},"img":"systems/dnd5e/icons/items/armor/plate.png","_id":"fStHPOhuJvwEjzQh"} {"_id":"fbC0Mg1a73wdFbqO","name":"Scimitar","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

This curved blade is wide near the wrapped handle but arcs and tapers towards a gleaming tip.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":3,"price":"25","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null},"weaponType":"martialM","properties":{"fin":true,"lgt":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/items/weapons/sword-curved.jpg"} +{"name":"Eftreeti Bottle","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

Wondrous item

\n

This painted brass bottle weighs 1 pound. When you use an action to remove the stopper, a cloud of thick smoke flows out of the bottle. At the end of your turn, the smoke disappears with a flash of harmless fire, and an @Compendium[dnd5e.monsters.LTomFUTBrkRi0Pj5]{Efreeti} appears in an unoccupied space within 30 feet of you.

\n

The first time the bottle is opened, the GM rolls to determine what happens.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d100Effect
01-10The efreeti attacks you. After fighting for 5 rounds, the efreeti disappears, and the bottle loses its magic.
11-90The efreeti serves you for 1 hour, doing as you command. Then the efreeti returns to the bottle, and a new stopper contains it. The stopper can't be removed for 24 hours. The next two times the bottle is opened, the same effect occurs. If the bottle is opened a fourth time, the efreeti escapes and disappears, and the bottle loses its magic.
91-00The efreeti can cast the wish spell three times for you. It disappears when it grants the final wish or after 1 hour, and the bottle loses its magic.
","chat":"","unidentified":""},"source":"","quantity":1,"weight":1,"price":40000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":10,"units":"ft","type":"square"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":4,"max":4,"per":"charges","autoUse":true,"autoDestroy":true},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":2100000,"flags":{},"img":"systems/dnd5e/icons/items/potions/magic-yellow.jpg","_id":"fbcQsOgWCjhEAGY7"} {"_id":"fcGIsAeohqOeOvW9","name":"Potion of Frost Giant Strength","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

This potion’s transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type.

\n

When you drink this potion, your Strength score changes to 23 for 1 hour.  The potion has no effect on you if your Strength is equal to or greater than that score.

\n

 

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0.1,"price":"","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/items/potions/grand-blue.jpg"} +{"name":"Dragon Slayer Scimitar","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

(Requires attunement)

\n

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

\n

When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage of the weapon's type. For the purpose of this weapon, \"dragon\" refers to any creature with the dragon type, including dragon turtles and wyverns.

","chat":"","unidentified":""},"source":"DMG pg. 166","quantity":1,"weight":3,"price":8000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod +1","slashing"]],"versatile":""},"formula":"3d6","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":true,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1800000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":false,"altValue":false},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/skills/weapon_06.jpg","_id":"feKHv3JUWZdSNKf0"} {"_id":"g2dWN7PQiMRYWzyk","name":"Quarterstaff","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

A thick shaft of wood wrapped with a sturdy grip makes a highly functional weapon in addition to a stout walking stick.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":4,"price":"2","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod","bludgeoning"]],"versatile":"1d8 + @mod"},"formula":"","save":{"ability":"","dc":null},"weaponType":"simpleM","properties":{"ver":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/items/weapons/quarterstaff.jpg"} +{"name":"Arrow +2","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

Ammunition used for bows of all varieties.  It has been imbued with magic.

\n

You have a bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

","chat":"","unidentified":""},"source":"DMG pg. 150","quantity":1,"weight":0.05,"price":100,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"rwak","attackBonus":2,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"ammo","properties":{"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"sort":4000000,"flags":{},"img":"systems/dnd5e/icons/skills/arrow_07.jpg","_id":"gLkbbUtGhQgYANM8"} +{"name":"Cape of the Mountebank","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

Wondrous item

\n

This cape smells faintly of brimstone. While wearing it, you can use it to cast the @Compendium[dnd5e.spells.A4RsPuSvB9wFtz1j]{Dimension Door} spell as an action. This property of the cape can't be used again until the next dawn.

\n

When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke.

","chat":"","unidentified":""},"source":"DMG pg. 157","quantity":1,"weight":3,"price":8000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":500,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"day"},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"clothing","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":2400000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/items/equipment/cloak-fur.jpg","_id":"gpHgWLsD8k2yzbfR"} {"_id":"gwab3TZdr2OTnECO","name":"Potion of Thunder Resistance","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

The potion is a plain indescriminate color and smells slightly foul.

\n

When you drink this potion, you gain resistance to Thunder type of damage for 1 hour.

\n

 

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0.1,"price":"300","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/items/potions/grand-yellow.jpg"} +{"name":"Berserker Handaxe","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

(Requires attunement)

\n

You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.

\n

Curse. This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.

\n

Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target.

\n

If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.

","chat":"","unidentified":""},"source":"DMG pg. 155","quantity":1,"weight":2,"price":6000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod +1","slashing"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":15,"scaling":"flat"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":true,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":true,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1700000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":false,"altValue":false},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/items/weapons/battleaxe.png","_id":"gwuffGC4JZ8BbStz"} +{"name":"Broom of Flying","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

Wondrous item

\n

This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its command word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land.

\n

You can send the broom to travel alone to a destination within 1 mile of you if you speak the command word, name the location, and are familiar with that place. The broom comes back to you when you speak another command word, provided that the broom is still within 1 mile of you.

","chat":"","unidentified":""},"source":"DMG pg. 156","quantity":1,"weight":3,"price":8000,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":"Command word."},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":1,"long":0,"units":"mi"},"uses":{"value":0,"max":0,"per":"","autoUse":false,"autoDestroy":false},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"sort":3500000,"flags":{},"img":"icons/svg/mystery-man.svg","_id":"hFAVm9pTJDm0nu3g"} +{"name":"Cloak of the Manta Ray","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

Wondrous item

\n

While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet.

\n

Pulling the hood up or down requires an action.

","chat":"","unidentified":""},"source":"DMG pg. 159","quantity":1,"weight":3,"price":6000,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":"Hood must be up."},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"","attackBonus":5,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"clothing","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":3900000,"flags":{},"img":"systems/dnd5e/icons/items/equipment/cloak-fur.jpg","_id":"hGrxC676XmlnS9y0"} {"_id":"hJS8yEVkqgJjwfWa","name":"Potter's Tools","permission":{"default":0},"type":"tool","data":{"description":{"value":"

These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":3,"price":"10","attuned":false,"equipped":false,"rarity":"Common","identified":true,"ability":"int","chatFlavor":"","proficient":0},"flags":{},"img":"systems/dnd5e/icons/items/inventory/backpack.jpg"} {"_id":"hM84pZnpCqKfi8XH","name":"Cobbler's Tools","permission":{"default":0},"type":"tool","data":{"description":{"value":"

These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":5,"price":"5","attuned":false,"equipped":false,"rarity":"Common","identified":true,"ability":"int","chatFlavor":"","proficient":0},"flags":{},"img":"systems/dnd5e/icons/items/equipment/boots-leather.jpg"} {"_id":"hOzuSDqmOIOx8z3Z","name":"Fishing Tackle","permission":{"default":0},"type":"loot","data":{"description":{"value":"

This kit includes a wooden rod, silken line, corkwood bobbers, steel hooks, lead sinkers, velvet lures, and narrow netting.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":4,"price":"1","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{},"img":"systems/dnd5e/icons/skills/gray_10.jpg"} +{"name":"Boots of Springing and Striding","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

Wondrous item, (requires attunement)

\n

While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.

","chat":"","unidentified":""},"source":"DMG pg. 156","quantity":1,"weight":1,"price":5000,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"clothing","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":3400000,"flags":{},"img":"systems/dnd5e/icons/items/equipment/boots-leather.jpg","_id":"hSY1b8yi8JWw2blf"} +{"name":"Feather Token Bird","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

Wondrous item

\n

This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. The GM chooses the kind of token or determines it randomly.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d100Feather Token
01-20Anchor
21-35Bird
36-50Fan
51-65Swan boat
66-90Tree
91-00Whip
\n

Bird. You can use an action to toss the token 5 feet into the air. The token disappears and an enormous, multicolored bird takes its place. The bird has the statistics of a @Compendium[dnd5e.monsters.p980augbCIdpK9ZX]{Roc}, but it obeys your simple commands and can't attack. It can carry up to 500 pounds while flying at its maximum speed (16 miles an hour for a maximum of 144 miles per day, with a one-hour rest for every 3 hours of flying), or 1,000 pounds at half that speed. The bird disappears after flying its maximum distance for a day or if it drops to 0 hit points. You can dismiss the bird as an action.

\n

Foundry note: the 144 charges represent the 144 miles the bird can travel when being able to travel at maximum speed to enable accurate distance-tracking as required.

","chat":"","unidentified":""},"source":"DMG pg. 188","quantity":1,"weight":0,"price":3000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":144,"max":144,"per":"charges","autoUse":true,"autoDestroy":true},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":1800000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/feather-yellow.jpg","_id":"hWqImieUaLo08l9l"} {"_id":"i4NeNZ30ycwPDHMx","name":"Sickle","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

A crescent hooked blade mounted atop a short haft, light enough to be wielded in one hand for treshing crops or foes.

\n

Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":2,"price":"1","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null},"weaponType":"simpleM","properties":{"lgt":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/weapons/sickle.jpg"} {"_id":"i89okN7GFTWHsvPy","name":"Herbalism Kit","permission":{"default":0},"type":"tool","data":{"description":{"value":"

This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":5,"price":"3","attuned":false,"equipped":false,"rarity":"Common","identified":true,"ability":"wis","chatFlavor":"","proficient":0},"flags":{},"img":"systems/dnd5e/icons/items/inventory/herbalism-kit.jpg"} +{"name":"Figurine of Wondrous Power Ivory Goat of Traveling","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

Wondrous item

\n

A Figurine of Wondrous Power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

\n

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

\n

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

\n

Ivory Goats. These ivory statuettes of goats are always created in sets of three. Each goat looks unique and functions differently from the others.

\n

The Goat of Traveling can become a Large goat with the same statistics as a @Compendium[dnd5e.monsters.rz8UTUnFT87BsAFR]{Riding Horse}. It has 24 charges, and each hour or portion thereof it spends in beast form costs 1 charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it reverts to a figurine and can't be used again until 7 days have passed, when it regains all its charges.

","chat":"","unidentified":""},"source":"DMG pg. 169","quantity":1,"weight":0.1,"price":1000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":10,"units":"ft","type":"space"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":24,"max":24,"per":"charges","autoUse":true,"autoDestroy":false},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":7000001,"flags":{},"img":"systems/dnd5e/icons/items/inventory/monster-hoof.jpg","_id":"iLt7wTWr4cJnQulJ"} {"_id":"iXCypevaO1afasUV","name":"Potion of Cloud Giant Strength","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

This potion’s transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type.

\n

When you drink this potion, your Strength score changes to 27 for 1 hour.  The potion has no effect on you if your Strength is equal to or greater than that score.

\n

 

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0.1,"price":"","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/items/potions/grand-blue.jpg"} +{"name":"Amulet of Health","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

Wondrous item (requires attunement)

\n

Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it.

","chat":"","unidentified":""},"source":"DMG pg. 150","quantity":1,"weight":0.1,"price":8000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"trinket","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":4300001,"flags":{},"img":"systems/dnd5e/icons/items/jewelry/pendant-red.jpg","_id":"iiQxTvDOhPGW5spF"} {"_id":"il2GNi8C0DvGLL9P","name":"Poisoner’s Kit","permission":{"default":0},"type":"tool","data":{"description":{"value":"

A poisoner’s kit includes the vials, chemicals, and other equipment necessary for the creation of poisons. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to craft or use poisons.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":2,"price":"50","attuned":false,"equipped":false,"rarity":"Common","identified":true,"ability":"wis","chatFlavor":"","proficient":0},"flags":{},"img":"systems/dnd5e/icons/items/inventory/herb-satchel.jpg"} +{"name":"Belt of Dwarvenkind","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

Wondrous item, (requires attunement)

\n

While wearing this belt, you gain the following benefits:

\n\n

In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you're capable of growing one, or a visibly thicker beard if you already have one.
If you aren't a dwarf, you gain the following additional benefits while wearing the belt:

\n","chat":"","unidentified":""},"source":"DMG pg. 155","quantity":1,"weight":1,"price":6000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"clothing","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":3100000,"flags":{},"img":"systems/dnd5e/icons/items/equipment/belt-rock.jpg","_id":"j2ZGEwx8MhHZXds4"} {"_id":"jhjo20QoiD5exf09","name":"Calligrapher's Supplies","permission":{"default":0},"type":"tool","data":{"description":{"value":"

These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":5,"price":"10","attuned":false,"equipped":false,"rarity":"Common","identified":true,"ability":"int","chatFlavor":"","proficient":0},"flags":{},"img":"systems/dnd5e/icons/items/inventory/note-letter.jpg"} {"_id":"jlI44g90pp4VazBU","name":"Block and Tackle","permission":{"default":0},"type":"loot","data":{"description":{"value":"

A set of pulleys with a cable threaded through them and a hook to attach to objects, a block and tackle allows you to hoist up to four times the weight you can normally lift.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":5,"price":"1","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{},"img":"systems/dnd5e/icons/items/inventory/tool-hook.jpg"} {"_id":"k0v0Oviggx4fnGkR","name":"Potion of Force Resistance","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

The potion is a plain indescriminate color and smells slightly foul.

\n

When you drink this potion, you gain resistance to Force type of damage for 1 hour.

\n

 

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0.1,"price":"300","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/items/potions/major-blue.jpg"} +{"name":"Hide Armor +1","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.

\n

You have a bonus to AC while wearing this armor.

","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":12,"price":1510,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":13,"dex":2},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":400000,"flags":{},"img":"systems/dnd5e/icons/items/armor/hide.png","_id":"k2B9P3gm2NGjJ1m0"} +{"name":"Dancing Scimitar","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

(Requires attunement)

\n

You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.

\n

While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.

\n

After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.

","chat":"","unidentified":""},"source":"DMG pg. 161","quantity":1,"weight":3,"price":2000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":4,"max":4,"per":"charges"},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":true,"lod":false,"rch":false,"rel":false,"ret":true,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1700000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":false,"altValue":false},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/skills/weapon_11.jpg","_id":"kOYXMf4GTtD7OqbD"} {"_id":"kOamqagfnCwDmllM","name":"Potion of Fire Giant Strength","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

This potion’s transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type.

\n

When you drink this potion, your Strength score changes to 25 for 1 hour.  The potion has no effect on you if your Strength is equal to or greater than that score.

\n

 

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0.1,"price":"","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/items/potions/grand-yellow.jpg"} {"_id":"kdkpSZMUHGXGM15H","name":"Signet Ring","permission":{"default":0},"type":"loot","data":{"description":{"value":"

A ring with specific design to denote membership and rank within a house or organization.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0,"price":"5","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{},"img":"systems/dnd5e/icons/items/jewelry/ring-orange.jpg"} +{"name":"Adamantine Chain Shirt","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

This armor is reinforced with adamantine, one of the hardest substances in existence.

\n

While you're wearing it, any critical hit against you becomes a normal hit.

","chat":"","unidentified":"","type":"String","label":"Description"},"source":"DMG pg. 150","quantity":1,"weight":20,"price":550,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":13,"dex":2,"label":"Armor Value"},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"medium","_deprecated":true,"type":"String","label":"Armor Type"}},"sort":3600000,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/armor/scale.png","_id":"kjTPoUeomTPWJ9h3"} +{"name":"Dwarven Thrower","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

(Requires attunement by a dwarf)

\n

You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 damage or, if the target is a giant, 2d8 damage. Immediately after the attack, the weapon flies back to your hand.

\n

**Foundry note: to apply the additional damage to a giant, please use the Other Formula one more time.

","chat":"","unidentified":""},"source":"DMG pg. 167","quantity":1,"weight":2,"price":18000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod +3","bludgeoning"]],"versatile":"1d10 + @mod +3"},"formula":"1d8","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":true,"spc":false,"thr":false,"two":false,"ver":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1900000,"flags":{"betterRolls5e":{"quickDamage":{"value":{"0":true,"1":true,"2":true},"altValue":{"0":true,"1":true,"2":true}}}},"img":"systems/dnd5e/icons/items/weapons/warhammer.png","_id":"kvD4ElYCfCKpjDeg"} {"_id":"lHS63sC6bypENNlR","name":"Flask","permission":{"default":0},"type":"loot","data":{"description":{"value":"

A flask holds 1 pint of liquid.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":1,"price":"0.01","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{},"img":"systems/dnd5e/icons/items/inventory/flask-dark.jpg"} +{"name":"Half Plate Armor of Resistance","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

(Requires attunement)

\n

You have resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly from the options below.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Damage Type
1Acid
2Cold
3Fire
4Force
5Lightning
6Necrotic
7Poison
8Psychic
9Radiant
10Thunder
\n

 

","chat":"","unidentified":"","type":"String","label":"Description"},"source":"DMG pg. 152","quantity":1,"weight":40,"price":6750,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":15,"dex":2,"label":"Armor Value"},"strength":0,"stealth":true,"proficient":false,"armorType":{"value":"medium","_deprecated":true,"type":"String","label":"Armor Type"},"attributes":{"spelldc":10}},"sort":3700000,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/armor/halfplate.png","_id":"lN1VbnGFo3HNZXNb"} +{"name":"Apparatus of the Crab","permission":{"default":0},"type":"consumable","data":{"description":{"value":"
Wondrous item
\n
 
\n
This item first appears to be a Large sealed iron barrel weighing 500 pounds. The barrel has a hidden catch, which can be found with a successful DC 20 Intelligence (Investigation) check. Releasing the catch unlocks  a hatch at one end of the barrel, allowing two Medium or smaller creatures to crawl inside. Ten levers are set in a row at the far end, each in a neutral position, able to move either up or down. When certain levers are used, the apparatus transforms to resemble a giant lobster.
\n
 
\n
The Apparatus of the Crab is a Large object with the following statistics:
\n
AC: 20
Hit Points: 200
Speed: 30 ft., swim 30 ft. (or 0 ft. for both if the legs and tail aren't extended)
Damage Immunities: poison, psychic

To be used as a vehicle, the apparatus requires one pilot. While the apparatus's hatch is closed, the compartment is airtight and watertight. The compartment holds enough air for 10 hours of breathing, divided by the number of breathing creatures inside.

The apparatus floats on water. It can also go underwater to a depth of 900 feet. Below that, the vehicle takes 2d6 bludgeoning damage per minute from pressure.

A creature in the compartment can use an action to move as many as two of the apparatus's levers up or down. After each use, a lever goes back to its neutral position. Each lever, from left to right, functions as show in the Apparatus of the Crab Levers table.

Apparatus of the Crab Levers table:
\n
 
\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LeverUpDown
1Legs and tail extend, allowing the apparatus to walk and swim.Legs and tail retract, reducing the apparatus's speed to 0 and making it unable to benefit from bonuses to speed.
2Forward window shutter opens.Forward window shutter closes.
3Side window shutters open (two per side).Side window shutters close (two per side).
4Two claws extend from the front sides of the apparatus.The claws retract.
5Each extended claw makes the following melee weapon attack: +8 to hit, reach 5 ft., one target. Hit: 7 (2d6) bludgeoning damage.Each extended claw makes the following melee weapon attack: +8 to hit, reach 5 ft., one target. Hit: The target is Grappled (escape DC 15).
6The apparatus walks or swims forward.The apparatus walks or swims backward.
7The apparatus turns 90 degrees left.The apparatus turns 90 degrees right.
8Eyelike fixtures emit bright light in a 30-foot radius and dim light for an additional 30 feet.The light turns off.
9The apparatus sinks as much as 20 feet in liquid.The apparatus rises up to 20 feet in liquid.
10The rear hatch unseals and opens.The rear hatch closes and seals.
\n

 

\n
","chat":"","unidentified":""},"source":"DMG pg. 151","quantity":1,"weight":500,"price":10000,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"hour"},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","autoUse":false,"autoDestroy":false},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":2000000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/barrel.jpg","_id":"lSd5QHnIJbKvP1bh"} {"_id":"lVNMhbkTxEsuXkTM","name":"Potion of Storm Giant Strength","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

This potion’s transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type.

\n

When you drink this potion, your Strength score changes to 29 for 1 hour.  The potion has no effect on you if your Strength is equal to or greater than that score.

\n

 

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0.1,"price":"","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/items/potions/major-blue.jpg"} +{"name":"Breastplate Armor of Resistance","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

(Requires attunement)

\n

You have resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly from the options below.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Damage Type
1Acid
2Cold
3Fire
4Force
5Lightning
6Necrotic
7Poison
8Psychic
9Radiant
10Thunder
\n

 

","chat":"","unidentified":"","type":"String","label":"Description"},"source":"DMG pg. 152","quantity":1,"weight":20,"price":6400,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":14,"dex":2,"label":"Armor Value"},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"medium","_deprecated":true,"type":"String","label":"Armor Type"},"attributes":{"spelldc":10}},"sort":3300000,"flags":{"_sheetTab":"details"},"img":"systems/dnd5e/icons/items/armor/halfplate.png","_id":"lccm5AjIk91aIHbi"} {"_id":"loRueSzrc6K6tYGq","name":"Chain Shirt","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

","chat":"","unidentified":""},"source":"PHB pg. 144","quantity":1,"weight":20,"price":50,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null},"armor":{"type":"medium","value":13,"dex":2},"strength":0,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":500000,"flags":{},"img":"systems/dnd5e/icons/items/armor/scale.png"} +{"name":"Cloak of Protection","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

Wondrous item, (requires attunement)

\n

You gain a +1 bonus to AC and saving throws while you wear this cloak.

","chat":"","unidentified":""},"source":"DMG pg. 159","quantity":1,"weight":3,"price":3500,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"","attackBonus":5,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"clothing","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":3900000,"flags":{},"img":"systems/dnd5e/icons/items/equipment/cloak-fur.jpg","_id":"lvaMqEhfidfHDGf5"} {"_id":"mKPyhWTAUavayPU2","name":"Potion of Diminution","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

The red in the potion’s liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it.  Shaking the bottle fails to interrupt this process.

\n

When you drink this potion, you gain the “reduce” effect of the Enlarge/Reduce (SRD 140) spell for 1d4 hours (no concentration required). 

\n

 

\n

 

\n

 

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0.1,"price":"270","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"folder":"HGhPTD1QQvPVtmUd","flags":{},"img":"systems/dnd5e/icons/items/potions/unique-9.jpg"} {"_id":"mQVYcHmMSoCUnBnM","name":"Bucket","permission":{"default":0},"type":"backpack","data":{"description":{"value":"

A bucket holds 3 gallons of liquid or ½ cubic foot of solids.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":2,"price":0.05,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"capacity":{"type":"weight","value":25,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"sort":800001,"flags":{},"img":"systems/dnd5e/icons/items/inventory/tankard-empty.jpg"} {"_id":"meJEfX3gZgtMX4x2","name":"Vial","permission":{"default":0},"type":"loot","data":{"description":{"value":"

A vial can hold up to 4 ounces of liquid.

\n

 

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0,"price":"1","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{},"img":"systems/dnd5e/icons/items/inventory/bottle-empty.jpg"} {"_id":"n1V07puo0RQxPGuF","name":"Hide Armor","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

","chat":"","unidentified":""},"source":"PHB pg. 144","quantity":1,"weight":12,"price":10,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null},"armor":{"type":"medium","value":12,"dex":2},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":400000,"flags":{},"img":"systems/dnd5e/icons/items/armor/hide.png"} +{"name":"Adamantine Chain Mail","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

This armor is reinforced with adamantine, one of the hardest substances in existence.

\n

While you're wearing it, any critical hit against you becomes a normal hit.

","chat":"","unidentified":"","type":"String","label":"Description"},"source":"DMG pg. 150","quantity":1,"weight":55,"price":575,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":16,"dex":0,"label":"Armor Value"},"strength":13,"stealth":true,"proficient":false,"armorType":{"value":"heavy","_deprecated":true,"type":"String","label":"Armor Type"}},"sort":3400000,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/armor/scale.png","_id":"n7fm71CN7qDIBEKk"} +{"name":"Figurine of Wondrous Power Silver Raven","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

Wondrous item

\n

A Figurine of Wondrous Power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

\n

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

\n

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

\n

Serpentine Owl. This silver statuette of a raven can become a @Compendium[dnd5e.monsters.LPdX5YLlwci0NDZx]{Raven} for up to 12 hours. Once it has been used, it can't be used again until 2 days have passed. While in raven form, the figurine allows you to cast the @Compendium[dnd5e.spells.X8w9EzYLGc4vQ1H2]{Animal Messenger} spell on it at will.

","chat":"","unidentified":""},"source":"DMG pg. 170","quantity":1,"weight":0.1,"price":5000,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":12,"units":"hour"},"target":{"value":2.5,"units":"ft","type":"space"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":false},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":15,"scaling":"flat"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":7000001,"flags":{},"img":"systems/dnd5e/icons/items/inventory/feather-white.jpg","_id":"nMtmxeYrbyFdv0bg"} +{"name":"Defender Greatsword","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

(Requires attunement)

\n

You gain a +3 bonus to attack and damage rolls made with this magic weapon.

\n

The first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.

\n

**Foundry note: the sword's bonus to attack and damage rolls have been included; please remember to manually subtract should the user transfer any of the bonus to their AC.

","chat":"","unidentified":""},"source":"DMG pg. 164","quantity":1,"weight":6,"price":24000,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":null,"damage":{"parts":[["2d6 + @mod +3","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"amm":false,"hvy":true,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1800000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":false,"altValue":false},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/skills/weapon_31.jpg","_id":"nSNhjX5F7f86AW1a"} {"_id":"nXWdGtzi8DXDLLsL","name":"Pitcher","permission":{"default":0},"type":"loot","data":{"description":{"value":"

A pitcher holds 1 gallon of liquid.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":4,"price":"0.02","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{},"img":"systems/dnd5e/icons/items/inventory/jug.jpg"} {"_id":"nYVh36xip1OWf5IB","name":"Candle","permission":{"default":0},"type":"loot","data":{"description":{"value":"

For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0,"price":"0.01","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{},"img":"systems/dnd5e/icons/items/inventory/candle.jpg"} {"_id":"nZPkue6hQKzxH8XV","name":"Sling Bullet","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

A hardened pebble of stone, bone, or metal which can be flung at high velocity using a sling.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":0.075,"price":"0","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":"str","actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null},"weaponType":"ammo","properties":{"value":""},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/weapons/bullet.jpg"} @@ -174,43 +340,71 @@ {"_id":"oDnxHuDcOhr4IgJ7","name":"Potion of Water Breathing","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.

\n

You can breathe underwater for 1 hour after drinking this potion. 

\n

 

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0.1,"price":"180","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/items/potions/unique-4.jpg"} {"_id":"oY8KbpGmB5H2Deoy","name":"Silk Rope (50 feet)","permission":{"default":0},"type":"loot","data":{"description":{"value":"

Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check.

\n

 

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":5,"price":"10","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{},"img":"systems/dnd5e/icons/items/inventory/rope.jpg"} {"_id":"ooShiDlMnfpNM2lA","name":"Potion of Supreme Healing","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

Agitating the potion the red liquid glimmers with it's motion.

\n

You regain 10d4+20 hit points when you drink this potion.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0.1,"price":1350,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["10d4 + 20","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"sort":400001,"flags":{},"img":"systems/dnd5e/icons/items/potions/grand-red.jpg"} +{"name":"Dragon Slayer Greatsword","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

(Requires attunement)

\n

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

\n

When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage of the weapon's type. For the purpose of this weapon, \"dragon\" refers to any creature with the dragon type, including dragon turtles and wyverns.

","chat":"","unidentified":""},"source":"DMG pg. 166","quantity":1,"weight":6,"price":8000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[["2d6 + @mod +1","slashing"]],"versatile":""},"formula":"3d6","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"amm":false,"hvy":true,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1800000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":false,"altValue":false},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/skills/weapon_06.jpg","_id":"orHjq3XDPz4eXcov"} {"_id":"osLzOwQdPtrK3rQH","name":"Shortsword","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

A medium sized blade with a firm crossguard and a leather-wrapped handle. A versatile weapon which makes up in versatility what it lacks in reach.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":2,"price":"10","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null},"weaponType":"martialM","properties":{"fin":true,"lgt":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/items/weapons/sword-short.jpg"} +{"name":"Chain Shirt","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

","chat":"","unidentified":""},"source":"PHB pg. 144","quantity":1,"weight":20,"price":50,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":13,"dex":2},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":500000,"flags":{},"img":"systems/dnd5e/icons/items/armor/scale.png","_id":"p2zChy24ZJdVqMSH"} {"name":"Oil Flask","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon.

\n

On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level.

\n

If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn.

","chat":"","unidentified":""},"source":"PHB pg. 152","quantity":1,"weight":1,"price":0.1,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":2,"units":"round"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"ft"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["5","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"sort":200001,"flags":{},"img":"systems/dnd5e/icons/items/inventory/bottle-empty.jpg","_id":"psoZaItkOScMVaHL"} +{"name":"Bag of Tricks (Grey)","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

Wondrous item

\n

This ordinary bag, made from gray cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound.

\n

You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table.

\n

The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.

\n

Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Creature
1@Compendium[dnd5e.monsters.WOdeacKCYVhgLDuN]{Weasel}
2@Compendium[dnd5e.monsters.q1YJIeIt6rK8fCKn]{Giant Rat}
3@Compendium[dnd5e.monsters.oQvORD924obyPdCc]{Badger}
4@Compendium[dnd5e.monsters.lZR4lhNmYSf89s4Q]{Boar}
5@Compendium[dnd5e.monsters.AijNdqMurWxDxUSl]{Panther}
6@Compendium[dnd5e.monsters.OSKoYxdiQ8jYqOGH]{Giant Badger}
7@Compendium[dnd5e.monsters.EYiQZ3rFL25fEJY5]{Dire Wolf}
8@Compendium[dnd5e.monsters.hQt3qIahnB1Odb40]{Giant Elk}
","chat":"","unidentified":""},"source":"DMG pg. 154","quantity":1,"weight":0.5,"price":4000,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":5,"units":"ft","type":"space"},"range":{"value":20,"long":0,"units":"ft"},"uses":{"value":3,"max":3,"per":"day","autoUse":true,"autoDestroy":false},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":3500000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"icons/svg/mystery-man.svg","_id":"q5QzFVPXzlKuh1TR"} {"_id":"qMzHmlmha8qMDnEF","name":"Lamp","permission":{"default":0},"type":"loot","data":{"description":{"value":"

A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":1,"price":"0.5","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{},"img":"systems/dnd5e/icons/items/inventory/lamp.jpg"} +{"name":"Flame Tongue Scimitar","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

(Requires attunement)

\n

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

","chat":"","unidentified":""},"source":"DMG pg. 170","quantity":1,"weight":3,"price":5000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod","slashing"]],"versatile":""},"formula":"2d6","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":true,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1700000,"flags":{},"img":"systems/dnd5e/icons/skills/fire_13.jpg","_id":"qVHCzgVvOZAtuk4N"} {"_id":"qWlXDEgqdmdZWoab","name":"Shovel","permission":{"default":0},"type":"loot","data":{"description":{"value":"

A tool resembling a spade with a broad blade and typically upturned sides, used for moving coals, earth, snow or other material.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":5,"price":"2","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{},"img":"systems/dnd5e/icons/items/inventory/pickaxe.jpg"} +{"name":"Decanter of Endless Water","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

Wondrous item

\n

This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds.

\n

You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options:

\n

• \"Stream\" produces 1 gallon of water.

\n

• \"Fountain\" produces 5 gallons of water.

\n

• \"Geyser\" produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a Bonus Action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn't being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you.

","chat":"","unidentified":""},"source":"DMG pg. 161","quantity":1,"weight":2,"price":135000,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":"Command word."},"duration":{"value":1,"units":"turn"},"target":{"value":30,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","autoUse":false,"autoDestroy":false},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":13,"scaling":"flat"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":1800000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/items/potions/magic-blue.jpg","_id":"qXcUKfCVxEvV3VU8"} {"_id":"qaSro7kFhxD6INbZ","name":"Hand Crossbow","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

A lightweight crossbow designed to be held in one hand or strapped to one's wrist to fire light bolts.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":3,"price":75,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null},"weaponType":"martialR","properties":{"amm":true,"lgt":true,"hvy":false,"fin":false,"fir":false,"foc":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"lod":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"sort":1500001,"flags":{},"img":"systems/dnd5e/icons/items/weapons/crossbow-light.jpg"} {"_id":"ql0K4sne03jwKDX1","name":"Rain Catcher","permission":{"default":0},"type":"loot","data":{"description":{"value":"

A rain catcher is a simple contraption consisting of a 5-foot-square leather tarp and a wooden frame with legs. When the tarp is stretched across the wooden frame, it forms a basin that can catch 2 gallons of drinking water per inch of rainfall and hold up to 8 gallons. The tarp and wooden frame fold up for easy transport.

\n

 

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":5,"price":"1","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{},"img":"systems/dnd5e/icons/items/inventory/pot.jpg"} {"_id":"qmMOHI8y4sPCy7FW","name":"Potion of Lightning Resistance","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

The potion is a plain indescriminate color and smells slightly foul.

\n

When you drink this potion, you gain resistance to Lightning type of damage for 1 hour.

\n

 

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0.1,"price":"300","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/items/potions/grand-yellow.jpg"} {"_id":"rLMflzmxpe8JGTOA","name":"Chain Mail","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

","chat":"","unidentified":""},"source":"PHB pg. 145","quantity":1,"weight":55,"price":75,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null},"armor":{"type":"heavy","value":16,"dex":0},"strength":13,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":800000,"flags":{},"img":"systems/dnd5e/icons/items/armor/scale.png"} {"_id":"rOG1OM2ihgPjOvFW","name":"Glaive","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

A crescent blade is mounted on the end of a tall metal shaft. This polearm provies the ability to attack with deadly efficiency from greater range than typical melee weapons.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":6,"price":"20","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d10 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null},"weaponType":"martialM","properties":{"hvy":true,"two":true,"rch":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/items/weapons/glaive.png"} +{"name":"Bowl of Commanding Water Elementals","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

Wondrous item

\n

While this bowl is filled with water, you can use an action to speak the bowl's command word and summon a @Compendium[dnd5e.monsters.namJz755U1EhvEJa]{Water Elemental}, as if you had cast the @Compendium[dnd5e.spells.1LkZvINag7KqBmDR]{Conjure Elemental} spell. The bowl can't be used this way again until the next dawn.

\n

The bowl is about 1 foot in diameter and half as deep. It weighs 3 pounds and holds about 3 gallons.

","chat":"","unidentified":""},"source":"DMG pg. 156","quantity":1,"weight":3,"price":8000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":"Command word."},"duration":{"value":1,"units":"hour"},"target":{"value":10,"units":"ft","type":"square"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"day","autoUse":true,"autoDestroy":false},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":3700000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/skills/blue_36.jpg","_id":"rRMaaGZ7qbzqMvoI"} {"_id":"rTbVrNcwApnuTz5E","name":"Glassblower's Tools","permission":{"default":0},"type":"tool","data":{"description":{"value":"

These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":5,"price":"30","attuned":false,"equipped":false,"rarity":"Common","identified":true,"ability":"int","chatFlavor":"","proficient":0},"flags":{},"img":"systems/dnd5e/icons/items/inventory/backpack.jpg"} +{"name":"Figurine of Wondrous Power Ebony Fly","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

Wondrous item

\n

A Figurine of Wondrous Power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

\n

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

\n

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

\n

Ebony Fly. This ebony statuette is carved in the likeness of a horsefly. It can become a Giant Fly for up to 12 hours and can be ridden as a mount. Once it has been used, it can't be used again until 2 days have passed.

\n

Giant Fly

\n

Large beast, unaligned

\n

Armor Class 11
Hit Points 19 (3d10 + 3)
Speed 30 ft., fly 60 ft.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
STRDEXCONINTWISCHA
14 (+2)13 (+1)13 (+1)2 (-4)10 (+0)3 (-4)
\n

Senses darkvision 60 ft., passive Perception 10
Languages --

","chat":"","unidentified":""},"source":"DMG pg. 169","quantity":1,"weight":0.1,"price":6000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":12,"units":"hour"},"target":{"value":10,"units":"ft","type":"space"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":false},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":7000001,"flags":{},"img":"systems/dnd5e/icons/items/inventory/monster-legs-insect.jpg","_id":"s2kQs21J3cFg7ZSs"} {"_id":"s3BHNSJXvRYCpFNP","name":"Potion of Mind Reading","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

The potion’s dense, purple liquid has an ovoid cloud of pink floating in it.

\n

When you drink this potion, you gain the effect of the Detect Thoughts (SRD 135) spell (save DC 13). 

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0.1,"price":"180","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/items/potions/unique-2.jpg"} +{"name":"Dancing Longsword","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

(Requires attunement)

\n

You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.

\n

While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.

\n

After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.

","chat":"","unidentified":""},"source":"DMG pg. 161","quantity":1,"weight":3,"price":2000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":4,"max":4,"per":"charges"},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod","slashing"]],"versatile":"1d10 + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":true,"spc":false,"thr":false,"two":false,"ver":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1700000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":false,"altValue":false},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/skills/weapon_11.jpg","_id":"sIiUbRJItYAs5gtA"} +{"name":"Adamantine Plate Armor","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

This armor is reinforced with adamantine, one of the hardest substances in existence.

\n

While you're wearing it, any critical hit against you becomes a normal hit.

","chat":"","unidentified":"","type":"String","label":"Description"},"source":"DMG pg. 150","quantity":1,"weight":65,"price":2000,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":18,"dex":0,"label":"Armor Value"},"strength":15,"stealth":true,"proficient":false,"armorType":{"value":"heavy","_deprecated":true,"type":"String","label":"Armor Type"}},"sort":4800001,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/armor/plate.png","_id":"sP8CV5VNEcY1Yh1Q"} {"_id":"sSs3hSzkKBMNBgTs","name":"Shield","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

","chat":"","unidentified":""},"source":"PHB pg. 144","quantity":1,"weight":6,"price":"10","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null},"armor":{"type":"shield","value":2,"dex":null},"strength":"","stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/items/armor/shield.png"} +{"name":"Censor of Controlling Air Elementals","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

Wondrous item

\n

While incense is burning in this censer, you can use an action to speak the censer's command word and summon an @Compendium[dnd5e.monsters.banHjKDMCegbUwYE]{Air Elemental}, as if you had cast the @Compendium[dnd5e.spells.1LkZvINag7KqBmDR]{Conjure Elemental} spell. The censer can't be used this way again until the next dawn.

\n

This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound.

","chat":"","unidentified":""},"source":"DMG pg. 158","quantity":1,"weight":1,"price":8000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":"Command word."},"duration":{"value":1,"units":"hour"},"target":{"value":10,"units":"ft","type":"square"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"day","autoUse":true,"autoDestroy":false},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":3700000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/items/inventory/chalice-gems.jpg","_id":"sXEkkTDXWQDUMzsC"} {"_id":"sXTLuXMX6eWPFppu","name":"Potion of Radiant Resistance","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

The potion is a plain indescriminate color and smells slightly foul.

\n

When you drink this potion, you gain resistance to Radiant type of damage for 1 hour.

\n

 

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0.1,"price":"300","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/items/potions/grand-yellow.jpg"} {"_id":"skUih6tBvcBbORzA","name":"Mason's Tools","permission":{"default":0},"type":"tool","data":{"description":{"value":"

These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":8,"price":"10","attuned":false,"equipped":false,"rarity":"Common","identified":true,"ability":"wis","chatFlavor":"","proficient":0},"flags":{},"img":"systems/dnd5e/icons/items/inventory/hammer.jpg"} {"_id":"srTRzwTfWKO5opOo","name":"Portable Ram","permission":{"default":0},"type":"loot","data":{"description":{"value":"

You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check.

\n

 

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":35,"price":"4","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{},"img":"systems/dnd5e/icons/items/inventory/bamboo.jpg"} +{"name":"Dancing Shortsword","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

(Requires attunement)

\n

You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.

\n

While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.

\n

After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.

","chat":"","unidentified":""},"source":"DMG pg. 161","quantity":1,"weight":2,"price":2000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":4,"max":4,"per":"charges"},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":true,"lod":false,"rch":false,"rel":false,"ret":true,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1700000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":false,"altValue":false},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/skills/weapon_11.jpg","_id":"stlFCpqW3ZuAftTi"} {"_id":"tC0kcqZT9HHAO0PD","name":"Pike","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

A sturdy blade mounted upon the end of a long metal haft. Designed as a defensive weapon with considerable reach to both fend off and menace foes.

\n

Heavy. Small creatures have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small creature to use effectively.

\n

Reach. This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon.

\n

Two-Handed. This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":18,"price":"5","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d10 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null},"weaponType":"martialM","properties":{"hvy":true,"rch":true,"two":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/weapons/pike.jpg"} +{"name":"Arrow +1","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

Ammunition used for bows of all varieties.  It has been imbued with magic.

\n

You have a bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

","chat":"","unidentified":""},"source":"DMG pg. 150","quantity":1,"weight":0.05,"price":25,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"rwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"ammo","properties":{"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"sort":4000000,"flags":{},"img":"systems/dnd5e/icons/skills/arrow_07.jpg","_id":"tEWhsb2lYF4uvF0z"} {"_id":"tGPVtB4l7OFLfCPr","name":"Dagger","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

A short metal blade mounted to a small hilt and crossguard. The dagger makes an effective side armament for hardened warriors or a hidden blade for assassins and thieves.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":1,"price":"2","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null},"weaponType":"simpleM","properties":{"fin":true,"lgt":true,"thr":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/items/weapons/dagger.jpg"} +{"name":"Dragon Scale Mail","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

(Requires attunement)

\n

Dragon Scale Mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued.

\n

While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and Breath Weapons of dragons, and you have resistance to one damage type that is determined by the kind of dragon that provided the scales (see the table).

\n

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor. This special action can't be used again until the next dawn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
DragonResistance
BlackAcid
BlueLightning
BrassFire
BronzeLightning
CopperAcid
GoldFire
GreenPoison
RedFire
SilverCold
WhiteCold
","chat":"","unidentified":""},"source":"DMG pg. 165","quantity":1,"weight":45,"price":4000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":30,"long":0,"units":"mi"},"uses":{"value":1,"max":1,"per":"day"},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":15,"dex":2},"strength":0,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1800000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/items/armor/scale.png","_id":"tIwoSAGJlcuyiwaQ"} {"_id":"tWJLHIL6ZIZUez9k","name":"Manacles","permission":{"default":0},"type":"loot","data":{"description":{"value":"

These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":6,"price":"2","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{},"img":"systems/dnd5e/icons/items/inventory/chain.jpg"} {"_id":"tfDxZIKDpOkz6pbx","name":"Grappling Hook","permission":{"default":0},"type":"loot","data":{"description":{"value":"

A device with iron claws, can be used with rope for dragging or grasping.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":4,"price":"2","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{},"img":"systems/dnd5e/icons/items/inventory/tool-hook.jpg"} {"_id":"trmWAdUoR6Y2B7rA","name":"Hooded Lantern","permission":{"default":0},"type":"loot","data":{"description":{"value":"

A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. As an action, you can lower the hood, reducing the light to dim light in a 5-foot radius.

\n

 

\n

Source: PHB, page 152

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":2,"price":"5","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{},"img":"systems/dnd5e/icons/items/inventory/lantern.jpg"} {"_id":"tut1jbW3UCsrUjCG","name":"Pole","permission":{"default":0},"type":"loot","data":{"description":{"value":"

A ten-foot long pole of sturdy wood.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":7,"price":"0.05","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{},"img":"systems/dnd5e/icons/items/inventory/wood.jpg"} +{"name":"Padded Armor +1","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.

\n

You have a bonus to AC while wearing this armor.

","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":8,"price":1505,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"light","value":12,"dex":99},"strength":0,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":100000,"flags":{},"img":"systems/dnd5e/icons/items/armor/leather.png","_id":"twRJhPtDQe1HceFt"} +{"name":"Folding Boat","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

Wondrous item

\n

This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it.

\n

One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably.

\n

The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably.

\n

When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat.

\n

The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can't fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so.

","chat":"","unidentified":""},"source":"DMG pg. 170","quantity":1,"weight":4,"price":10000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","autoUse":false,"autoDestroy":false},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":1900000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/cage.jpg","_id":"u4ewpAFZjLrWrmQv"} {"_id":"uVm7MiB71QblfnoY","name":"Ink Pen","permission":{"default":0},"type":"loot","data":{"description":{"value":"

A deviced used in combination with ink to write or draw on a sheet of paper.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0,"price":"","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{},"img":"systems/dnd5e/icons/items/inventory/feather-red.jpg"} +{"name":"Arrow-Catching Shield","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield's normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead.

","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":6,"price":6000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"reaction","cost":1,"condition":"A ranged attack within 5 ft. "},"duration":{"value":0,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"shield","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":4200000,"flags":{},"img":"systems/dnd5e/icons/items/armor/shield.png","_id":"uWUD93jwuO2Jxkti"} {"_id":"uXOT4fYbgPY8DGdd","name":"Crystal","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

This crystaline talisman serves as a spellcasting focus, helping the practitioner to channel arcane, primal, or divine energies.

","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":1,"price":"10","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":"str","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null},"weaponType":"simpleR","properties":{"foc":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/items/weapons/crystal.png"} {"_id":"ucbhh2cZKo5Dnmc8","name":"Horn","permission":{"default":0},"type":"tool","data":{"description":{"value":"

 Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":2,"price":"3","attuned":false,"equipped":false,"rarity":"Common","identified":true,"ability":"cha","chatFlavor":"","proficient":0},"flags":{},"img":"systems/dnd5e/icons/items/inventory/horn.jpg"} {"_id":"ugzwHl8vYaPu2GNd","name":"Climber's Kit","permission":{"default":0},"type":"loot","data":{"description":{"value":"

A climber's kit includes special pitons, boot tips, gloves, and a harness. You can use the climber's kit as an action to anchor yourself; when you do, you can't fall more than 25 feet from the point where you anchored yourself, and you can't climb more than 25 feet away from that point without undoing the anchor.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":12,"price":"25","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{},"img":"systems/dnd5e/icons/items/inventory/tool-hook.jpg"} +{"name":"Defender Longsword","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

(Requires attunement)

\n

You gain a +3 bonus to attack and damage rolls made with this magic weapon.

\n

The first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.

\n

**Foundry note: the sword's bonus to attack and damage rolls have been included; please remember to manually subtract should the user transfer any of the bonus to their AC.

","chat":"","unidentified":""},"source":"DMG pg. 164","quantity":1,"weight":3,"price":24000,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod +3","slashing"]],"versatile":"1d10 + @mod +3"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1800000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":false,"altValue":false},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/skills/weapon_31.jpg","_id":"ukcKemEoTTRB9yLC"} {"_id":"utQqZtTkDkQuI0Cg","name":"Bagpipes","permission":{"default":0},"type":"tool","data":{"description":{"value":"

 Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":6,"price":"30","attuned":false,"equipped":false,"rarity":"Common","identified":true,"ability":"cha","chatFlavor":"","proficient":0},"flags":{},"img":"systems/dnd5e/icons/items/inventory/flask.jpg"} {"_id":"uuh4UH3Jx5CsFjdA","name":"Perfume","permission":{"default":0},"type":"loot","data":{"description":{"value":"

A vial of aromatic perfume.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0,"price":"5","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{},"img":"systems/dnd5e/icons/items/potions/unique-2.jpg"} {"_id":"uw6fINSmZ2j2o57A","name":"Tankard","permission":{"default":0},"type":"loot","data":{"description":{"value":"

It is a form of drinkware consisting of a large, roughly cynlindrical, drinking cup with a single handle.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0,"price":"0.01","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{},"img":"systems/dnd5e/icons/items/inventory/tankard-empty.jpg"} {"_id":"vJvb6fx3JVPmhG8x","name":"Merchant's Scale","permission":{"default":0},"type":"loot","data":{"description":{"value":"

A scale includes a small balance, pans, and a suitable assortment of weights up to 2 pounds. With it, you can measure the exact weight of small objects, such as raw precious metals or trade goods, to help determine their worth.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":3,"price":"5","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{},"img":"systems/dnd5e/icons/items/inventory/coins-silver.jpg"} +{"name":"Chime of Opening","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

Wondrous item

\n

This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens.

\n

The chime can be used ten times. After the tenth time, it cracks and becomes useless.

","chat":"","unidentified":""},"source":"DMG pg. 158","quantity":1,"weight":1,"price":1500,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":"The sound must reach the target."},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":10,"max":10,"per":"charges","autoUse":true,"autoDestroy":false},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"sort":3800000,"flags":{},"img":"systems/dnd5e/icons/skills/weapon_35.jpg","_id":"vZdLYfHlLcZqQ8zc"} {"_id":"vpenjFjUyEBLLlUc","name":"Trinket","permission":{"default":0},"type":"loot","data":{"description":{"value":"

PHB page 159

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0,"price":"","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{},"img":"systems/dnd5e/icons/items/inventory/trinket-fur-white.jpg"} {"_id":"vsgmACFYINloIdPm","name":"Half Plate Armor","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

","chat":"","unidentified":""},"source":"PHB pg. 145","quantity":1,"weight":40,"price":750,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null},"armor":{"type":"medium","value":15,"dex":2},"strength":0,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":700000,"flags":{},"img":"systems/dnd5e/icons/items/armor/halfplate.png"} +{"name":"Belt of Storm Giant Strength","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

Wondrous item, (requires attunement)

\n

While wearing this belt, your Strength score changes to 29. If your Strength is already equal to or greater than the belt's score, the item has no effect on you.

","chat":"","unidentified":""},"source":"DMG pg. 155","quantity":1,"weight":1,"price":24000,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"clothing","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":3200000,"flags":{},"img":"systems/dnd5e/icons/items/equipment/belt-girdle.jpg","_id":"wBYmPQG3nZfD88aP"} +{"name":"Dimensional Shackles","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

Wondrous item

\n

You can use an action to place these shackles on an incapacitated creature. The shackles adjust to fit a creature of Small to Large size. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don't prevent the creature from passing through an interdimensional portal.

\n

You and any creature you designate when you use the shackles can use an action to remove them. Once every 30 days, the bound creature can make a DC 30 Strength (Athletics) check. On a success, the creature breaks free and destroys the shackles.

","chat":"","unidentified":""},"source":"DMG pg. 165","quantity":1,"weight":5,"price":3000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":"Creature of Small to Large and must be incapacitated."},"duration":{"value":30,"units":"day"},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","autoUse":false,"autoDestroy":false},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":30,"scaling":"flat"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":1800000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/skills/emerald_09.jpg","_id":"wGKykLRS8UqChNXI"} {"_id":"wNWK6yJMHG9ANqQV","name":"Blowgun","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

A primitive, but deadly, weapon favored by tribes and guerrila fighters. The darts fired from this gun can puncture and deliver lethal doses of venom.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":1,"price":10,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":25,"long":100,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null},"weaponType":"martialR","properties":{"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"lod":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"sort":700001,"flags":{},"img":"systems/dnd5e/icons/items/weapons/staff.png"} {"_id":"woWZ1sO5IUVGzo58","name":"Thieves’ Tools","permission":{"default":0},"type":"tool","data":{"description":{"value":"

This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":1,"price":"25","attuned":false,"equipped":false,"rarity":"Common","identified":true,"ability":"dex","chatFlavor":"","proficient":0},"flags":{},"img":"systems/dnd5e/icons/items/inventory/lockpick.jpg"} +{"name":"Crossbow Bolt +2","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

This ammunition is used for all varieties of crossbow and is typically a short metal shaft with a narrow piercing tip. It has been imbued with magic.

\n

You have a bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

","chat":"","unidentified":""},"source":"DMG pg. 150","quantity":1,"weight":0.075,"price":100,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"rwak","attackBonus":2,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"ammo","properties":{"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"sort":4100000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/bolt.png","_id":"x1GUgZYjMubaFavx"} +{"name":"Sling Bullet +3","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

A hardened pebble of stone, bone, or metal which can be flung at high velocity using a sling. It has been imbued with magic.

\n

You have a bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

","chat":"","unidentified":""},"source":"DMG pg. 150","quantity":1,"weight":0.075,"price":400,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"rwak","attackBonus":3,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4 +@mod +3","bludgeoning"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"ammo","properties":{"value":"","amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"sort":4200000,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/weapons/bullet.jpg","_id":"x9I9vdo4kafHDjcO"} {"_id":"xKErqkLo4ASYr5EP","name":"Woodcarver's Tools","permission":{"default":0},"type":"tool","data":{"description":{"value":"

These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":5,"price":"1","attuned":false,"equipped":false,"rarity":"Common","identified":true,"ability":"dex","chatFlavor":"","proficient":0},"flags":{},"img":"systems/dnd5e/icons/items/weapons/axe-wood.jpg"} {"_id":"xMkP8BmFzElcsMaR","name":"Greatsword","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

A mighty two-handed blade is over four feet long an almost five inches wide. This weapon requires extensive martial training but those proficient in its use are formidable warriors.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":6,"price":"50","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["2d6 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null},"weaponType":"martialM","properties":{"hvy":true,"two":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/items/weapons/sword-great.jpg"} +{"name":"Half Plate Armor +3","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.

\n

You have a bonus to AC while wearing this armor.

","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":40,"price":24750,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":18,"dex":2},"strength":0,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":700000,"flags":{},"img":"systems/dnd5e/icons/items/armor/halfplate.png","_id":"xbVpKtrQ6tJsPhXX"} {"_id":"xqTORaVbtOMV72wE","name":"Potion of Necrotic Resistance","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

The potion is a plain indescriminate color and smells slightly foul.

\n

When you drink this potion, you gain resistance to Necrotic type of damage for 1 hour.

\n

 

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0.1,"price":"300","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/items/potions/grand-violet.jpg"} {"_id":"xwUWrV15s9jLnmfZ","name":"Lock","permission":{"default":0},"type":"loot","data":{"description":{"value":"

A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your DM may decide that better locks are available for higher prices.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":1,"price":"10","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{},"img":"systems/dnd5e/icons/items/inventory/lock.jpg"} {"_id":"yM25WRgotLrhHQPd","name":"Potion of Poison","permission":{"default":0},"type":"consumable","data":{"description":{"value":"

This concoction looks, smells, and tastes like a potion of healing or other beneficial potion.

\n

However, it is actually poison masked by illusion magic.  An identify spell reveals its true nature.

\n

If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0.1,"price":"100","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/items/potions/unique-7.jpg"} +{"name":"Frost Brand Greatsword","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

(Requires attunement)

\n

When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage.

\n

In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

\n

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

","chat":"","unidentified":""},"source":"DMG pg. 171","quantity":1,"weight":6,"price":2200,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"charges"},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["2d6 + @mod","slashing"],["1d6","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"amm":false,"hvy":true,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1700000,"flags":{},"img":"systems/dnd5e/icons/skills/weapon_07.jpg","_id":"ykB6UKv5BuQnSRSL"} {"_id":"z28Gz3syccl3ehPl","name":"Dulcimer","permission":{"default":0},"type":"tool","data":{"description":{"value":"

 Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":10,"price":"25","attuned":false,"equipped":false,"rarity":"Common","identified":true,"ability":"cha","chatFlavor":"","proficient":0},"flags":{},"img":"systems/dnd5e/icons/items/inventory/lute.jpg"} {"_id":"z67d1DZzqDPmgEwP","name":"Signal Whistle","permission":{"default":0},"type":"loot","data":{"description":{"value":"

A whistle can produce specific noise. It can be heard half mile away.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0,"price":"0.05","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{},"img":"systems/dnd5e/icons/items/inventory/trinket-carving.jpg"} +{"name":"Sling Bullet ","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

A hardened pebble of stone, bone, or metal which can be flung at high velocity using a sling.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":0.075,"price":0,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"1d4 + @mod","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"ammo","properties":{"value":"","amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"sort":4300000,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/weapons/bullet.jpg","_id":"z9SbsMIBZzuhZOqT"} +{"name":"Splint Armor +2","permission":{"default":0},"type":"equipment","data":{"description":{"value":"

This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.

\n

You have a bonus to AC while wearing this armor.

","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":60,"price":6200,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":19,"dex":0},"strength":15,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":850000,"flags":{},"img":"systems/dnd5e/icons/items/armor/splint.png","_id":"zIpNJyuOxp2raizE"} +{"name":"Berserker Greataxe","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

(Requires attunement)

\n

You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.

\n

Curse. This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.

\n

Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target.

\n

If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.

","chat":"","unidentified":""},"source":"DMG pg. 155","quantity":1,"weight":7,"price":6000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[["1d12 + @mod +1","slashing"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":15,"scaling":"flat"},"weaponType":"martialM","properties":{"amm":false,"hvy":true,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1700000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":false,"altValue":false},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/items/weapons/battleaxe.png","_id":"zSKorO6lwT7vs2uk"} +{"name":"Dancing Greatsword","permission":{"default":0},"type":"weapon","data":{"description":{"value":"

(Requires attunement)

\n

You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.

\n

While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.

\n

After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.

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The vrock has advantage on saving throws against spells and other magical effects.

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The vrock makes two attacks: one with its beak and one with its talons.

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The vrock snaps at you with its crimson beak.

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The vrock rakes at your eyes with hooked avian talons.

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A 15-foot-radius cloud of toxic spores extends out from the vrock. The spores spread around corners. Each creature in that area must succeed on a DC 14 Constitution saving throw or become @JournalEntry[Poisoned]. While @JournalEntry[Poisoned] in this way, a target takes 5 (1d10) poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Emptying a vial of holy water on the target also ends the effect on it.

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The vrock emits a horrific screech. Each creature within 20 feet of it that can hear it and that isn't a demon must succeed on a DC 14 Constitution saving throw or be @JournalEntry[Stunned] until the end of the vrock's next turn.

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The wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack.

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The wyvern opens its wide mouth to bite its foe.

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The wyvern strikes out with its claws.

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The wyvern lashes out with its stinger.

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If the sting hits, the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

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Lurking within abandoned mines and moist caverns rests the humanoid-sized mushroom dubbed the Violet Fungus.  Named for its vibrant purple cap, the violet fungus loses all semblance to an average mushroom there.  Standing tall upon a thick white trunk, the violet fungus creeps across cavern floors at a laborious pace utilizing tiny cillia-like tendrils at its base.  Keeping this snail’s pace, the violet fungus roams the depths for its preferred sustenance: rotting flesh.  Should a living morsel wander precariously close to the fungus, the violet fungus will lash out with one of four long feeler tentacles rooted deep inside its purple cap.  These feelers contain special enzymes which, upon contact with living flesh, rots the organic material instantly.  Should a creature fall victim to the fungus, it will be consumed along with the other detritus littering the cavern floor.  Violet fungi themselves have a special relationship with the death they consume.  A violet fungus that is destroyed will regrow within two weeks from the remains of its former body should the remains not be fully burned.

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While the violet fungus remains motionless, it is indistinguishable from an ordinary fungus.

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The fungus lunges out with its decaying branch.

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Lurking within abandoned mines and moist caverns rests the humanoid-sized mushroom dubbed the Violet Fungus.  Named for its vibrant purple cap, the violet fungus loses all semblance to an average mushroom there.  Standing tall upon a thick white trunk, the violet fungus creeps across cavern floors at a laborious pace utilizing tiny cillia-like tendrils at its base.  Keeping this snail’s pace, the violet fungus roams the depths for its preferred sustenance: rotting flesh.  Should a living morsel wander precariously close to the fungus, the violet fungus will lash out with one of four long feeler tentacles rooted deep inside its purple cap.  These feelers contain special enzymes which, upon contact with living flesh, rots the organic material instantly.  Should a creature fall victim to the fungus, it will be consumed along with the other detritus littering the cavern floor.  Violet fungi themselves have a special relationship with the death they consume.  A violet fungus that is destroyed will regrow within two weeks from the remains of its former body should the remains not be fully burned.

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The fungus lunges out with its decaying branch.

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The warhorse skeleton rears up and brings its weight down onto its target.

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The ghoul lunges out with its decaying dentures.

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The ghoul lunges out with its claws.

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If it hits and if the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be @JournalEntry[Paralyzed] for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

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In wolf form its AC is 12

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The werewolf makes two attacks: one with its bite and one with its claws or spear.

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The werewolf opens its wide mouth to bite its foe.

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If it hits and if the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.

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The werewolf strikes out with its claws.

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A gleaming steel point mouted atop a stout wooden haft, the spear may be wielded in one hand or two and can puncture through the heaviest armor with deadly force.

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The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

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The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.

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The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet.

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For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

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The elemental makes two touch attacks.

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The elemental reaches out its hand to touch a creature.

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\n

If the touch hits and if the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.

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Weasels dwell in a variety of locations from snowy tundra, to pine forests, to the open flowery plains of our planet. Weasels are tiny, long bodied mammals reaching approximately eight inches in length and bearing coat colorations ranging from chestnut brown to pale white. The weasel’s long body allows it to easily wedge itself into a rodent’s burrow and pull the critter out for a tasty meal. Weasels make quite effective pest controllers in their territories as they eat multitudes of rodents annually. These little cleaners are, however, often considered to be pests in their own right; farmers across the countryside report that their poultry is killed or stolen away by sneaky weasels making their way into their chicken coops. While not the most deadly mammal in the world, the weasel does pack a nasty, sharp-toothed bite. Keep your curious fingers out of any small rodent burrows you find, lest you end up provoking a weasel during his well-earned meal.

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The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell.

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The energetic weasel strikes with its teeth.

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The crocodile can hold its breath for 15 minutes.

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The crocodile opens its wide mouth to bite its foe.

\n
\n

If it hits, the target is @JournalEntry[Grappled] (escape DC 12). Until this grapple ends, the target is @JournalEntry[Restrained], and the crocodile can't bite another target.

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\n

Author’s Note:  Please see below the entry for “Rat” which will suffice for the description of this creature.  Please note that “Swarms” function slightly differently in combat than singular creatures.  Please use the rules for “Swarms” befitting your particular game system.

\n
\n

Denizens of filth, scavengers in our sewers, and vectors of contaigens, no singular animal may present such an impact upon humanoid life as does the rat.  Common place from the sprawling urban metropolis to the tiny barn of a poor farmer, rats inhabit every nook and cranny they may scurry in to.  These small rodents, who can range in size from no bigger than your palm to the length of a forearm (with tail included) are quite ingenious little thieves.  Rats are able to compress their bodies in such a manner that they can fit through spaces as small as the gap in the bottom of your door.  Able to swim and navigate in the dark, some rats have been observed climbing out of small plumbing pipes, having scampered through the length of the tunnel to make it inside a merchant’s abode.

\n

Rats Off to You. While many may dismiss the rat as nothing more than a common pest, even those not utilized as magical familiars are highly intelligent little creatures.  Researchers have observed rats completing complex mazes, solving lever-action puzzles, and understanding the world around them to a degree unseen in other animals.  A clever street-dweller could certainly train a rat to filch food or a few shiny coins from an unwatched coin purse, should the rat get adequate reward itself.  Do be wise in your selection of companion, however, as some rats carry deadly diseases from insects that nestle in their short fur.  Along with its sharp, clinging claws, the rat packs a powerful bite thanks to its elongated incisor teeth.  Be observant, young hero, should you see a rat nearby, for the simple creature may house a secret within its black, unblinking eyes.

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The swarm has advantage on Wisdom (Perception) checks that rely on smell.

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The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points.

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The rats pile around and over their victim feasting on a banquet of flesh.

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\n

Author’s Note:  Please see below the entry for “Rat” which will suffice for the description of this creature.  Please note that “Swarms” function slightly differently in combat than singular creatures.  Please use the rules for “Swarms” befitting your particular game system.

\n
\n

Denizens of filth, scavengers in our sewers, and vectors of contaigens, no singular animal may present such an impact upon humanoid life as does the rat.  Common place from the sprawling urban metropolis to the tiny barn of a poor farmer, rats inhabit every nook and cranny they may scurry in to.  These small rodents, who can range in size from no bigger than your palm to the length of a forearm (with tail included) are quite ingenious little thieves.  Rats are able to compress their bodies in such a manner that they can fit through spaces as small as the gap in the bottom of your door.  Able to swim and navigate in the dark, some rats have been observed climbing out of small plumbing pipes, having scampered through the length of the tunnel to make it inside a merchant’s abode.

\n

Rats Off to You. While many may dismiss the rat as nothing more than a common pest, even those not utilized as magical familiars are highly intelligent little creatures.  Researchers have observed rats completing complex mazes, solving lever-action puzzles, and understanding the world around them to a degree unseen in other animals.  A clever street-dweller could certainly train a rat to filch food or a few shiny coins from an unwatched coin purse, should the rat get adequate reward itself.  Do be wise in your selection of companion, however, as some rats carry deadly diseases from insects that nestle in their short fur.  Along with its sharp, clinging claws, the rat packs a powerful bite thanks to its elongated incisor teeth.  Be observant, young hero, should you see a rat nearby, for the simple creature may house a secret within its black, unblinking eyes.

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The swarm has advantage on Wisdom (Perception) checks that rely on smell.

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The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points.

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The rats pile around and over their victim feasting on a banquet of flesh.

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The mouther opens its wide mouth to bite its foe.

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If the target is Medium or smaller, it must succeed on a DC 10 Strength saving throw or be knocked @JournalEntry[Prone]. If the target is killed by this damage, it is absorbed into the mouther.

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The ground in a 10-foot radius around the mouther is doughlike difficult terrain. Each creature that starts its turn in that area must succeed on a DC 10 Strength saving throw or have its speed reduced to 0 until the start of its next turn.

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The mouther babbles incoherently while it can see any creature and isn't @JournalEntry[Incapacitated]. Each creature that starts its turn within 20 feet of the mouther and can hear the gibbering must succeed on a DC 10 Wisdom saving throw. On a failure, the creature can't take reactions until the start of its next turn and rolls a d8 to determine what it does during its turn.

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On a 1 to 4, the creature does nothing.

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On a 5 or 6, the creature takes no action or bonus action and uses all its movement to move in a randomly determined direction.

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On a 7 or 8, the creature makes a melee attack against a randomly determined creature within its reach or does nothing if it can't make such an attack.

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The mouther spits a chemical glob at a point it can see within 15 feet of it. The glob explodes in a blinding flash of light on impact. Each creature within 5 feet of the flash must succeed on a DC 13 Dexterity saving throw or be @JournalEntry[Blinded] until the end of the mouther's next turn.

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The giant makes two greatclub attacks.

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A larger variant of the simple club, a hefty wooden shaft with an enormous knot of wood upon the end deals crippling bludgeoning damage to unfortunate foes.

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The giant throws a rock at its target.

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Magical darkness doesn't impede the devil's darkvision.

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The devil has advantage on saving throws against spells and other magical effects.

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The devil can't be @JournalEntry[Frightened] while it can see an allied creature within 30 feet of it.

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The devils beard animates and stabs itself at you.

\n
\n

If it hits the target must succeed on a DC 12 Constitution saving throw or be @JournalEntry[Poisoned] for 1 minute. While @JournalEntry[Poisoned] in this way, the target can't regain hit points. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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A crescent blade is mounted on the end of a tall metal shaft. This polearm provies the ability to attack with deadly efficiency from greater range than typical melee weapons.

\n
\n

If it hits and if the target is a creature other than an undead or a construct, it must succeed on a DC 12 Constitution saving throw or lose 5 (1d10) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 5 (1d10). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.

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","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":6,"price":"20","attuned":false,"equipped":null,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d10 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"hvy":true,"two":true,"rch":true},"proficient":true,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"sort":300001},{"_id":"iRRniNGmcgkUi4oH","flags":{"_sheetTab":"description"},"name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/weapon_24.jpg","data":{"description":{"value":"

The devil makes two attacks: one with its beard and one with its glaive.

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A giant vulture has advanced intelligence and a malevolent bent. Unlike its smaller kin, it will attack a wounded creature to hasten its end. Giant vultures have been known to haunt a thirsty, starving creature for days to enjoy its suffering.

\n

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The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell.

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The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't @JournalEntry[Incapacitated].

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The vulture makes two attacks: one with its beak and one with its talons.

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The vulture snaps at you with its crimson beak.

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The vulture rakes at your eyes with hooked avian talons.

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The Blood Hawk is a variety of the common hawk species (detailed previously in this tome) which takes its name from the blood red color of its plumage as well as the bird’s overly aggressive nature towards any other living creature. Blood hawks are fearsome little raptors, swooping down from the skies above like a crimson bolt to harry their quarry with vicious talons and a honed, dagger-sharp beak.

\n

Fearless Flyers. Though almost unrecognizable in a grouping of fellow hawk species, the blood hawk eschews the solitary ways of its feathered brethren. Seemingly empty of aggression towards others of their kind, blood hawks swarm in large flocks who hunt with precision unison. Razor sharp talons easily slice through cloth and flesh to leave deep, weeping gashing in their prey. The blood hawks need only wait and watch with their keen little eyes after their initial barrage as the target will slowly bleed out into the dirt, the birds’ talons having severed crucial arteries. It should always be a priority to the adventurer to check the plumage of a bird before straying too close. Take it from this traveler, red means you’re dead!

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The hawk has advantage on Wisdom (Perception) checks that rely on sight.

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The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally isn't JournalEntry[Incapacitated].

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The hawk snaps at you with its crimson beak.

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\"...I once saw a crab so big it had claws what could cut a grown Goliath's hand clean off and wore a soldier's helmet as a shell! I swear it's true!!!\"

\n

- Unknown Disorderly Patron at the Brass Buck Tavern.

\n
\n
\n

What more could be said about the humble crab than is not already common knowledge to those who live near or frequent the coasts of the continent. Crabs are uniquely robust little creatures often no larger than the palm of an adult human's hand, with eight segmented legs protruding from either side of its scallop-shaped carapace. This hardened chitin carapace is topped with two black eye stalks (not unlike those of a snail) through which the beast views our coastlines and oceans. It has been observed that some species of crab lack an armored shell and prefer to squat in the discarded shells of conchs. This gives the crab a rather clever and sturdy mobile home. Adorning the crabs ninth and tenth appendages near its tiny mouth are two massive claws, resembling those of a scorpion, with dull serrations marking the inner edge of each. The crab primarily utilizes these claws in its search for food, cracking open the shells of other tiny aquatic beasts or snipping off tiny pieces of undersea plant life to dine on.

\n
\n

While perhaps not the most dangerous companion a summoner could wish for, the crab's ability to breath both in the water and upon land makes the crustacean an ally brimming with utility. I advise caution, however, when first looking through your crab familiar's eyes, as the sideways scuttling by which the crab moves has proven to cause vomiting in some weak stomached summoners.

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The crab can breathe air and water.

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The crab clamps down with its formidable claw.

\n
\n

If it hits the target is @JournalEntry[Grappled] (escape DC 11). The crab has two claws, each of which can grapple only one target.

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If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked @JournalEntry[Prone]. If the target is @JournalEntry[Prone], the panther can make one bite attack against it as a bonus action.

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The panther has advantage on Wisdom (Perception) checks that rely on smell.

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The panther gnashes out with its teeth.

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The panther reaches out its paw to strike its foe.

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Magical darkness doesn't impede the devil's darkvision.

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The devil has advantage on saving throws against spells and other magical effects.

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The devil makes three attacks: two with its claws and one with its sting.

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The devil strikes out with one of its claws.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0,"price":"","attuned":false,"equipped":null,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"natural","properties":{"fin":true,"rch":true},"proficient":true,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"sort":100001},{"_id":"iFHGL8wlqBtZAdHr","flags":{"_sheetTab":"details"},"name":"Sting","type":"weapon","img":"systems/dnd5e/icons/skills/beast_03.jpg","data":{"description":{"value":"

The devil lashes out with its stinger.

\n
\n
\n

If the sting hits, the target must succeed on a DC 14 Constitution saving throw or become @JournalEntry[Poisoned] for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

\n
\n
","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0,"price":"","attuned":false,"equipped":null,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["2d8 + @mod","piercing"]],"versatile":"5d6 + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"natural","properties":{"fin":true,"rch":true},"proficient":true,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"sort":400001}]} {"_id":"Aw2wmqGIatxe2ImI","name":"Cloud Giant","permission":{"default":0},"type":"npc","data":{"abilities":{"str":{"value":27,"min":3,"proficient":0,"mod":8,"save":8},"dex":{"value":10,"min":3,"proficient":0,"mod":0,"save":0},"con":{"value":22,"min":3,"proficient":1,"mod":6,"save":10},"int":{"value":12,"min":3,"proficient":0,"mod":1,"save":1},"wis":{"value":16,"min":3,"proficient":1,"mod":3,"save":7},"cha":{"value":16,"min":3,"proficient":1,"mod":3,"save":7}},"attributes":{"ac":{"min":10,"value":14},"hp":{"value":200,"min":0,"max":200,"temp":0,"tempmax":0,"formula":"16d12 + 96"},"init":{"value":0,"bonus":0,"mod":0,"total":0,"prof":0},"prof":{"type":"Number","label":"Proficiency","value":4},"speed":{"value":"40 ft.","special":""},"spellcasting":"cha","spelldc":{"type":"String","label":"Spell DC","value":15},"spellLevel":0},"details":{"alignment":"Neutral Good Evil","biography":{"value":"","public":""},"race":null,"type":"Giant","environment":"Mountain","cr":9,"xp":{"value":5000},"source":"MM pg. 154","class":{}},"skills":{"acr":{"value":0,"ability":"dex","mod":0},"ani":{"value":0,"ability":"wis","mod":3},"arc":{"value":0,"ability":"int","mod":1},"ath":{"value":0,"ability":"str","mod":8},"dec":{"value":0,"ability":"cha","mod":3},"his":{"value":0,"ability":"int","mod":1},"ins":{"value":1,"ability":"wis","mod":7},"itm":{"value":0,"ability":"cha","mod":3},"inv":{"value":0,"ability":"int","mod":1},"med":{"value":0,"ability":"wis","mod":3},"nat":{"value":0,"ability":"int","mod":1},"prc":{"value":1,"ability":"wis","mod":7},"prf":{"value":0,"ability":"cha","mod":3},"per":{"value":0,"ability":"cha","mod":3},"rel":{"value":0,"ability":"int","mod":1},"slt":{"value":0,"ability":"dex","mod":0},"ste":{"value":0,"ability":"dex","mod":0},"sur":{"value":0,"ability":"wis","mod":3}},"traits":{"size":"huge","senses":"","languages":{"value":["common","giant"],"custom":""},"di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"perception":{"_deprecated":true}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"spells":{"spell0":{"value":0,"max":0},"spell1":{"value":"0","max":"0"},"spell2":{"value":"0","max":"0"},"spell3":{"value":"0","max":"0"},"spell4":{"value":0,"max":0},"spell5":{"value":"0","max":"0"},"spell6":{"value":0,"max":0},"spell7":{"value":0,"max":0},"spell8":{"value":"0","max":"0"},"spell9":{"value":0,"max":0}},"bonuses":{"mwak":"","rwak":"","msak":"","rsak":"","damage":"","abilityCheck":"","abilitySave":"","skillCheck":""},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"sort":100001,"flags":{"_sheetTab-sidebar":"abilities","_sheetTab-primary":"features"},"img":"icons/svg/mystery-man.svg","token":{"flags":{},"name":"Cloud Giant","displayName":20,"img":"icons/svg/mystery-man.svg","width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"actorId":"Aw2wmqGIatxe2ImI","actorLink":false,"actorData":{},"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{},"randomImg":false},"items":[{"_id":"4xg2sYoD5Z4lRmkT","flags":{"_sheetTab":"description"},"name":"Keen Smell","type":"feat","img":"systems/dnd5e/icons/skills/blue_29.jpg","data":{"description":{"value":"

The giant has advantage on Wisdom (Perception) checks that rely on smell.

","chat":"","unidentified":""},"source":null,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"featType":"Passive","requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"sort":100000},{"_id":"WFfPQjdkfYdIIiZT","flags":{"_sheetTab":"description"},"name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/violet_08.jpg","data":{"description":{"value":"

The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:

\n

At will: detect magic, fog cloud, light

\n

3/day each: feather fall, fly, misty step, telekinesis

\n

1/day each: control weather, gaseous form

","chat":"","unidentified":""},"source":null,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"featType":"Passive","requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"sort":100001},{"_id":"pH1i4SwsZRV3rq3v","flags":{"_sheetTab":"description"},"name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/weapon_24.jpg","data":{"description":{"value":"

The giant makes two morningstar attacks.

","chat":"","unidentified":""},"source":null,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"featType":"Passive","requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"sort":200001},{"_id":"Jr0CfxY8xuFT6hoa","flags":{"_sheetTab":"details"},"name":"Giant Morningstar","type":"weapon","img":"systems/dnd5e/icons/items/weapons/morningstar.jpg","data":{"description":{"value":"

A viciously spiked metal orb mounted upon the end of a stout haft makes for a deadly weapon which can puncture armor and flesh alike.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":40,"price":"15","attuned":false,"equipped":null,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["3d8 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"rch":true},"proficient":true,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"sort":300001},{"_id":"NXgSHbDNtVbxsItU","flags":{"_sheetTab":"details"},"name":"Giant Rock","type":"weapon","img":"systems/dnd5e/icons/spells/rock-plain-1.jpg","data":{"description":{"value":"

The giant throws a rock at its target.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0,"price":"","attuned":false,"equipped":null,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["4d10 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"natural","properties":{"amm":true},"proficient":true,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"sort":400001},{"_id":"7dvB1MOEWrB2Bacn","flags":{},"name":"Detect Magic","type":"spell","img":"systems/dnd5e/icons/spells/light-blue-2.jpg","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"8x62AVYsSsFIrNQ3","flags":{},"name":"Fog Cloud","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-2.jpg","data":{"description":{"value":"

You create a 20-foot-radius Sphere of fog centered on a point within range. The sph⁠ere spreads around corners, and its area is heavily obscured. It lasts for the Duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"units":"ft","type":"radius"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"p2duxAMMEiya3xeC","flags":{},"name":"Light","type":"spell","img":"systems/dnd5e/icons/spells/light-sky-1.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A firefly or phosphorescent moss.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"YzSmgcm1iB2jiMme","flags":{},"name":"Feather Fall","type":"spell","img":"systems/dnd5e/icons/spells/wind-magenta-2.jpg","data":{"description":{"value":"

Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.

","chat":"","unidentified":""},"source":"PHB pg. 239","activation":{"type":"reaction","cost":1,"condition":"which you take when you or a creature within 60 feet of you falls"},"duration":{"value":1,"units":"minute"},"target":{"value":0,"units":"","type":""},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A small feather or piece of down","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"5CeklSDOtVRcw7Ow","flags":{},"name":"Fly","type":"spell","img":"systems/dnd5e/icons/spells/link-spirit-1.jpg","data":{"description":{"value":"

You touch a willing creature. The target gains a flying speed of 60 feet for the Duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"PHB pg. 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A wing feather from any bird","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"2Pd4m73pPHpWJqcI","flags":{},"name":"Misty Step","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg","data":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"PHB pg. 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":30,"units":"ft","type":"space"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"NlAfFuuUM2T49wCd","flags":{},"name":"Telekinesis","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-3.jpg","data":{"description":{"value":"

You gain the ability to move or manipulate creatures or objects⁠ by thought. When you cast the spell, and as your action each round for the Duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets⁠, the prior target is no longer affected by the spell.

\n

Creature. You can try to move a Huge or smaller creature. Make an ability check with your spellcasting⁠ ability contested by the creature’s Strength check. If you win the contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is Restrained in your telekinetic grip. A creature lifted upward is suspended in mid-air.

\n

On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest.

\n

Object. You can try to move an object that weighs up to 1,000 pounds. If the object isn’t being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell.

\n

If the object is worn or carried by a creature, you must make an ability check with your Spellcasting ability contested by that creature’s Strength check. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell.

\n

You can exert fine control on Objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.

","chat":"","unidentified":""},"source":"PHB pg. 280","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"units":"","type":""},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":5,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"aM9XWV9WEslCotvD","flags":{},"name":"Control Weather","type":"spell","img":"systems/dnd5e/icons/spells/wind-sky-3.jpg","data":{"description":{"value":"

You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don’t have a clear path to the sky ends the spell early.

\n

When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 x 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.

\n

When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.

\n

Conditions

\n
    \n
  1. Clear
  2. \n
  3. Light clouds
  4. \n
  5. Overcast or ground fog
  6. \n
  7. Rain, hail, or snow
  8. \n
  9. Torrential rain, driving hail, or blizzard
  10. \n
\n

Temperature

\n
    \n
  1. Unbearable heat
  2. \n
  3. Hot
  4. \n
  5. Warm
  6. \n
  7. Cool
  8. \n
  9. Cold
  10. \n
  11. Arctic cold
  12. \n
\n

Wind

\n
    \n
  1. Calm
  2. \n
  3. Moderate wind
  4. \n
  5. Strong wind
  6. \n
  7. Gale
  8. \n
  9. Storm
  10. \n
","chat":"","unidentified":""},"source":"PHB pg. 228","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":5,"units":"mi","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":8,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Burning incense and bits of earth and wood mixed in water.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"Wx6FHxcSSoJZJlIV","flags":{},"name":"Gaseous Form","type":"spell","img":"systems/dnd5e/icons/spells/fog-acid-2.jpg","data":{"description":{"value":"

You transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal creature isn't affected.

\n

While in this form, the target's only method of movement is a flying speed of 10 feet. The target can enter and occupy the space of another creature. The target has resistance to nonmagical damage, and it has advantage on Strength, Dexterity, and Constitution saving throws. The target can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid surfaces. The target can't fall and remains hovering in the air even when stunned or otherwise incapacitated.

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While in the form of a misty cloud, the target can't talk or manipulate objects, and any objects it was carrying or holding can't be dropped, used, or otherwise interacted with. The target can't attack or cast spells.

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The dragon lunges out with its teeth.

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The dragon uses one of the following breath weapons.

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The dragon exhales acid in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one.

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The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.

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The pegasus rears up and brings its weight down onto its target.

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Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

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During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.

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If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

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Once per turn, the assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't @JournalEntry[Incapacitated] and the assassin doesn't have disadvantage on the attack roll.

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The assassin makes two shortsword attacks.

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A medium sized blade with a firm crossguard and a leather-wrapped handle. A versatile weapon which makes up in versatility what it lacks in reach.

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If it hits the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

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A small crossbow with a wooden haft and a tense cord which is capable of firing a single bolt which can puncture even heavy armor at close range.

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If it hits the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

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This ammunition is used for all varieties of crossbow and is typically a short metal shaft with a narrow piercing tip.

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This wooden case can hold up to twenty crossbow bolts.

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The wraith can move through other creatures and objects as if they were difficult terrain. it takes 5 (1d10) force damage if it ends its turn inside an object.

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While in sunlight, the wraith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

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The wraith reaches out its lifeless hand.

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If it hits, the target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

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The wraith targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith's control. The wraith can have no more than seven specters under its control at one time.

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The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

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The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't @JournalEntry[Incapacitated].

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The wolf lunges out with its teeth.

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If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked @JournalEntry[Prone].

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The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

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The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't @JournalEntry[Incapacitated].

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The wolf lunges out with its teeth.

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If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked @JournalEntry[Prone].

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Frogs are the most common amphibian to inhabit our planet. Frogs live a primary amount of their lives in and around sources of water which makes them common to swamps, marshes, and bogs. This, of course, is necessary as without a nearby source of water the frog’s slick skin would dry out and kill the frog. Insect eaters by nature, the frog utilizes its long, sticky tongue to capture all manner of insects (Author’s Note: In the swamps of the south, eye witnesses have sworn to have seen a frog species large enough that they ate small birds plucked right from the air!). Frogs have a unique manner of locomotion as their hind legs are far longer and folded in comparison to their front appendages. This unique evolution allows the frog to hop about and make quite fantastic jumps when fully extending its hind legs.

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Tadpole evolved into Frog. Frogs begin their lives as nothing more than a jelly-like egg the size of a pinky nail. Upon hatching, the tiny frogs now in their tadpole state resemble miniature living comets, being hardly more than a ovular head and long swishing tail to propel themselves through the water. Over the course of several weeks the baby frogs develop limbs and fully evolve into their more recognizable adult form. Truly a fascinating process of development most often seen in insect species that our researchers have dubbed “metamorphosis”. What other creatures of our ever changing world could possess such a fantastic transformation as the common frog?

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The frog can breathe air and water.

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The frog's long jump is up to 10 ft. and its high jump is up to 5 ft., with or without a running start.

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The cockatrice lunges out trying to bite its foe.

\n
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If it hits the target must succeed on a DC 11 Constitution saving throw against being magically @JournalEntry[Petrified]. On a failed save, the creature begins to turn to stone and is @JournalEntry[Restrained]. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is @JournalEntry[Petrified] for 24 hours.

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Mimicry is a favored trick of those with the capacity for magic and the Flying Sword is an example of the simplest yet most effective mimicry in the arcane realm.  A flying sword is just that: a sword which flies.  Enchanted by a mage (typically for the purpose of guarding a home, study, or tower) the magical flying sword rests peacefully wherever its master has left it.  These enhanced blades are given simple instructions such as, “Kill any intruders”, and until such a prompt is met, the sword will sit motionless.  While motionless, the sword is indistinguishable from any ordinary sword (excepting to those trained in seeing magical auras) which exemplifies the swords most dastardly characteristic.  Like this, the sword can rest for ages until its prompt is met and the weapon springs to life.  The sword will float from its hiding place, then slash and stab at any foolish trespassers with the confidence of a trained warrior until it is destroyed or its foes lay dead.  Upon destruction the spell placed upon the sword is dissolved and the object returns to normal.

\n
\n

Author’s Note: Wary adventurers should be on alert for other weaponry such as Clubs, Axes, Crossbows, or Hammers as the enchantment can be used on most common weaponry.

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While the sword remains motionless and isn't flying, it is indistinguishable from a normal sword.

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A lengthy stright blade designed for slashing foes, the longsword is a highly versatile weapon that may also be wielded with two hands for more punishing strikes.

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The sword is JournalEntry[Incapacitated] while in the area of an antimagic field. If targeted by dispel magic, the sword must succeed on a Constitution saving throw against the caster's spell save DC or fall @JournalEntry[Unconscious] for 1 minute.

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If the unicorn moves at least 20 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked @JournalEntry[Prone].

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The unicorn's innate spellcasting ability is Charisma (spell save DC 14). The unicorn can innately cast the following spells, requiring no components:

\n

At will: detect evil and good, druidcraft, pass without trace

\n

1/day each: calm emotions, dispel evil and good, entangle

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For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

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Whispering to the spirits of Nature, you create one of the following Effects within range:

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A veil of shadows and Silence radiates from you, masking you and your companions from detection. For the Duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and can’t be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.

","chat":"","unidentified":""},"source":"PHB pg. 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":30,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Ashes from a burned leaf of mistletoe and a sprig of spruce","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"arOfxCz5ASKVxw8U","flags":{},"name":"Calm Emotions","type":"spell","img":"systems/dnd5e/icons/spells/light-blue-2.jpg","data":{"description":{"value":"

You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects. You can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.

\n

Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.

","chat":"","unidentified":""},"source":"PHB pg. 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"units":"ft","type":"radius"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":14,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"IJ6p0c0QNJpaZ2F0","flags":{},"name":"Dispel Evil and Good","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-sky-3.jpg","data":{"description":{"value":"

Shimmering energy surrounds and protects you from fey, Undead, and creatures originating from Beyond the Material Plane. For the Duration, Celestials, Elementals, fey, Fiends, and unde⁠ad have disadvantage on Attack rolls against you.

\n

You can end the spell early by using either of the following spe⁠cial functions.

\n

Break Enchantment. As your action, you touch a creature you can reach that is Charmed, Frightened, or possessed by a Celestial, an elemental, a fey, a fiend, or an Undead. The creature you touch is no longer char⁠med, fright⁠ened, or possessed by such creatures.

\n

Dismissal. As your action, make a melee spell Attack against a Celestial, an elemental, a fey, a fiend, or an Undead you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a Charisma saving throw or be sent back to its home plane (if it isn’t there already). If they aren’t on their home plane, unde⁠ad are sent to the Shadowfell, and fey are sent to the Feywild.

","chat":"","unidentified":""},"source":"PHB pg. 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":14,"scaling":"spell","value":""},"level":5,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Holy water or powdered silver and iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"oSSTtEGfLr6l3oEv","flags":{},"name":"Entangle","type":"spell","img":"systems/dnd5e/icons/spells/vines-acid-2.jpg","data":{"description":{"value":"

Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the Duration, these Plants turn the ground in the area into difficult terrain.

\n

A creature in the area when you cast the spell must succeed on a Strength saving throw or be Restrained by the entangling Plants until the spell ends. A creature restra⁠ined by the plant⁠s can use its action to make a Stren⁠gth check against your spell save DC. On a success, it frees itself.

\n

When the spell ends, the conjured Plants wilt away.

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The unicorn has advantage on saving throws against spells and other magical effects.

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The unicorn's weapon attacks are magical.

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The unicorn makes two attacks: one with its hooves and one with its horn.

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The unicorn rears up and brings its weight down onto its target.

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 Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.

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The unicorn touches another creature. The target magically regains 11 (2d8 + 2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.

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The unicorn magically teleports itself and up to three willing creatures it can see within 5 feet of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away.

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The unicorn can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The unicorn regains spent legendary actions at the start of its turn.

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The unicorn makes one attack with its hooves.

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The unicorn creates a shimmering, magical field around itself or another creature it can see within 60 feet of it. The target gains a +2 bonus to AC until the end of the unicorn's next turn.

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The unicorn magically regains 11 (2d8 + 2) hit points.

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Nobles, those of our nations born with a silver spoon in their mouths and the wealth with which to buy influence and power across the world. Nobles can run the gamut of humanoid races, so long as these folks have the wealth to back up their claim to a noble title. Not all nobles are born into wealth however; in rare cases nobles may earn their status by dedicated work to the lords of their regions or by simply having titles given to them via friends finding themselves in positions of power. Through all of the perfume and powders adorning a noble's body, no stink is so ever present as that of corruption wafting just below the flowery mask.

\n

Entourage. Nobles rarely travel alone outside of their massive estates, prefering to be flanked by a retinue of trained bodyguards and faithful servants. This should always be kept in mind when dealing with nobles; there is never simply the nobleman/woman alone beyond their estate walls. Should a brigand be fearsome enough to make it through the noble's well-paid defenses, the monied elite is certainly a force to be reckoned with. Noble-birthed children receive some of the finest martial training in the land from an early age and are well equipped to strike back with sword or rapier. Keep an eye on your own footwork should you misstep and leave yourself open to a noble's well practiced parry. Be mindful of whom you may approach in a fight, as a noble has so much more to offer than their warm blood spilt carelessly upon the earth.

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While attached to a creature, the cloaker takes only half the damage dealt to it (rounded down), and that creature takes the other half.

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While the cloaker remains motionless without its underside exposed, it is indistinguishable from a dark leather cloak.

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While in bright light, the cloaker has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight.

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The cloaker makes two attacks: one with its bite and one with its tail.

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The cloaker opens its wide mouth to bite its foe.

\n
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If it hits and if the target is Large or smaller, the cloaker attaches to it. If the cloaker has advantage against the target, the cloaker attaches to the target's head, and the target is @JournalEntry[Blinded] and unable to breathe while the cloaker is attached. While attached, the cloaker can make this attack only against the target and has advantage on the attack roll. The cloaker can detach itself by spending 5 feet of its movement. A creature, including the target, can take its action to detach the cloaker by succeeding on a DC 16 Strength check.

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The cloaker swings its tail around.

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Each creature within 60 feet of the cloaker that can hear its moan and that isn't an aberration must succeed on a DC 13 Wisdom saving throw or become @JournalEntry[Frightened] until the end of the cloaker's next turn. If a creature's saving throw is successful, the creature is immune to the cloaker's moan for the next 24 hours.

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The cloaker magically creates three illusory duplicates of itself if it isn't in bright light. The duplicates move with it and mimic its actions, shifting position so as to make it impossible to track which cloaker is the real one. If the cloaker is ever in an area of bright light, the duplicates disappear.

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Whenever any creature targets the cloaker with an attack or a harmful spell while a duplicate remains, that creature rolls randomly to determine whether it targets the cloaker or one of the duplicates. A creature is unaffected by this magical effect if it can't see or if it relies on senses other than sight.

\n

A duplicate has the cloaker's AC and uses its saving throws. If an attack hits a duplicate, or if a duplicate fails a saving throw against an effect that deals damage, the duplicate disappears.

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The tyrannosaurus makes two attacks: one with its bite and one with its tail. It can't make both attacks against the same target.

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The rex opens its wide mouth to bite its foe.

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If it hits, and if the target is a Medium or smaller creature, it is @JournalEntry[Grappled] (escape DC 17). Until this grapple ends, the target is @JournalEntry[Restrained], and the tyrannosaurus can't bite another target.

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The rex swings its tail around.

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Whenever the golem starts its turn with 40 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points. The golem's creator, if within 60 feet of the berserk golem, can try to calm it by speaking firmly and persuasively. The golem must be able to hear its creator, who must take an action to make a DC 15 Charisma (Persuasion) check. If the check succeeds, the golem ceases being berserk. If it takes damage while still at 40 hit points or fewer, the golem might go berserk again.

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If the golem takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.

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The golem is immune to any spell or effect that would alter its form.

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Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.

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The golem has advantage on saving throws against spells and other magical effects.

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The golem's weapon attacks are magical.

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The golem makes two slam attacks.

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The golem swings its fists towards you!

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The centipede gnashes out with its teeth.

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The centipede gnashes out with its teeth.

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“Hey there Mr. Goodberry lookie here! I done got me a new earring!”
A gnomish resident of the swamps attaching lizards to his earlobes during my travels.

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The most common reptile who inhabits every locale from the forests to the mountain peaks is, of course, the lizard. These four legged friends are of course familiar to all whom read this tome and can come in thousands of various breeds and sizes. What makes these little reptiles so very unique (and possibly a fine form for your familiar) is their ability to cling to a multitude of surfaces. Adept at climbing, lizards may scale sheer surfaces and procure hidden vantage points from which to gaze down upon those you may wish to observe. Some varieties of lizards are also able to shift the pigmentation of their flesh, allowing for further subterfuge options! However, the humble lizard does not provide much in the way of offense as their bite is nothing more than a nuisance to most humanoids. The lizard is perhaps best left to the shadows, where it may observe the world unseen for its clever master.

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The tiny lizard bites you with miniature teeth.

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The dragon can breathe air and water.

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The dragon exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one.

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The dragon opens its wide mouth to bite its foe.

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A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

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A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.

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When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).

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The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

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A heavy metal hammer capable of being wielded with a single hand with a shield or in two hands to deliver crushing concussive blows.

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Versatile. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.

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Sturdy and dutiful, ponies represent a small fraction of the horse breeds currently catalogued. It should be clear that for all identification purposes, ponies are not young horses. Ponies are classified by the naturalists of our lands as any horse who is under a height of 14 hands total. Thus, ponies are simply nothing more than small horses. Ponies often make treasured gifts to the children of upper class society as they are prized for their beauty and calm demeanor. Ponies are also used by the small folk of the realm in a way very similar to how a human would utilize a full-sized horse. It seems the relative scale of the pony is quite pleasing to the halflings and gnomes. I would thus ask you to look for our entries on draft horses, war horses, or simply horses to learn more about the varieties of horses who are described there in further detail.

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The pony rears up bringing its weight down on top of its hooves.

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Priests bring the teachings of their gods to the common folk. They are the spiritual leaders of temples and shrines and often hold positions of influence in their communities. Evil priests might work openly under a tyrant, or they might be the leaders of religious sects hidden in the shadows of good society, overseeing depraved rites.

\n

A priest typically has one or more acolytes to help with religious ceremonies and other sacred duties.

\n

","public":""},"race":null,"type":"Humanoid (any race)","environment":null,"cr":2,"xp":{"value":450},"source":"MM pg. 348","class":{}},"skills":{"acr":{"value":0,"ability":"dex","mod":0},"ani":{"value":0,"ability":"wis","mod":3},"arc":{"value":0,"ability":"int","mod":1},"ath":{"value":0,"ability":"str","mod":0},"dec":{"value":0,"ability":"cha","mod":1},"his":{"value":0,"ability":"int","mod":1},"ins":{"value":0,"ability":"wis","mod":3},"itm":{"value":0,"ability":"cha","mod":1},"inv":{"value":0,"ability":"int","mod":1},"med":{"value":2,"ability":"wis","mod":7},"nat":{"value":0,"ability":"int","mod":1},"prc":{"value":0,"ability":"wis","mod":3},"prf":{"value":0,"ability":"cha","mod":1},"per":{"value":1,"ability":"cha","mod":3},"rel":{"value":2,"ability":"int","mod":5},"slt":{"value":0,"ability":"dex","mod":0},"ste":{"value":0,"ability":"dex","mod":0},"sur":{"value":0,"ability":"wis","mod":3}},"traits":{"size":"med","senses":"","languages":{"value":["custom"],"custom":"any two languages"},"di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"perception":{"_deprecated":true}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"spells":{"spell0":{"value":0,"max":0},"spell1":{"value":"4","max":"4"},"spell2":{"value":"3","max":"3"},"spell3":{"value":"2","max":"2"},"spell4":{"value":0,"max":0},"spell5":{"value":0,"max":0},"spell6":{"value":0,"max":0},"spell7":{"value":0,"max":0},"spell8":{"value":0,"max":0},"spell9":{"value":0,"max":0}},"bonuses":{"mwak":"","rwak":"","msak":"","rsak":"","damage":"","abilityCheck":"","abilitySave":"","skillCheck":""},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"sort":2500000,"flags":{"_sheetTab-sidebar":"abilities","_sheetTab-primary":"features"},"img":"icons/svg/mystery-man.svg","token":{"flags":{},"name":"Priest","displayName":20,"img":"icons/svg/mystery-man.svg","width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"actorId":"PVD5wRdyO7iCJPs1","actorLink":false,"actorData":{},"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{},"randomImg":false},"items":[{"_id":"bndaCEOeIP8RgbU1","flags":{},"name":"Chain Shirt","type":"equipment","img":"systems/dnd5e/icons/items/armor/scale.png","data":{"description":{"value":"

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

","chat":"","unidentified":""},"source":"PHB pg. 144","quantity":1,"weight":20,"price":"50","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"light","value":13,"dex":null},"strength":"","stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}}},{"_id":"ktJmtzO1zrttLuiG","flags":{"_sheetTab":"description"},"name":"Divine Eminence","type":"feat","img":"systems/dnd5e/icons/skills/light_06.jpg","data":{"description":{"value":"

As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

","chat":"","unidentified":""},"source":null,"activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["3d6","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"featType":"Passive","requirements":"Priest","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"sort":100001},{"_id":"J12x6xIwx1aCEm1e","flags":{"_sheetTab":"description"},"name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/violet_08.jpg","data":{"description":{"value":"

The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:

\n

Cantrips (at will): light, sacred flame, thaumaturgy

\n

1st level (4 slots): cure wounds, guiding bolt, sanctuary

\n

2nd level (3 slots): lesser restoration, spiritual weapon

\n

3rd level (2 slots): dispel magic, spirit guardians

","chat":"","unidentified":""},"source":null,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"featType":"Passive","requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"sort":100001},{"_id":"KcvIFilSCOgcENYc","flags":{},"name":"Mace","type":"weapon","img":"systems/dnd5e/icons/items/weapons/morningstar.jpg","data":{"description":{"value":"

A heavy bludgeoning weapon mounted to the end of a metal club. The head features spikes and blades designed to puncture armor and shatter the bones below.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":4,"price":"5","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":"str","actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleM","properties":{"value":""},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}}},{"_id":"WJIXMFazAqVnJYvD","flags":{},"name":"Light","type":"spell","img":"systems/dnd5e/icons/spells/light-sky-1.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A firefly or phosphorescent moss.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"xjPENqE1TkASETCm","flags":{},"name":"Sacred Flame","type":"spell","img":"systems/dnd5e/icons/spells/beam-orange-2.jpg","data":{"description":{"value":"

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"PHB pg. 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"tH6t3jEFN0mV3rkr","flags":{},"name":"Thaumaturgy","type":"spell","img":"systems/dnd5e/icons/spells/explosion-royal-1.jpg","data":{"description":{"value":"

You create one of the following magical effects within range:

\n\n

If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"PHB pg. 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":0,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"zqrrds5FRY4p6j1q","flags":{},"name":"Cure Wounds","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-1.jpg","data":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8","healing"],["@mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"IuZhkaFDV6WSInX2","flags":{},"name":"Guiding Bolt","type":"spell","img":"systems/dnd5e/icons/spells/fireball-sky-2.jpg","data":{"description":{"value":"

A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"units":"","type":""},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["4d6","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"v6PLMmOtGJLqMa0M","flags":{},"name":"Sanctuary","type":"spell","img":"systems/dnd5e/icons/spells/protect-sky-2.jpg","data":{"description":{"value":"

You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a Fireball.

\n

If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends.

","chat":"","unidentified":""},"source":"PHB pg. 272","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A small silver mirror","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"6feFqORsAsNUdDcU","flags":{},"name":"Lesser Restoration","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-1.jpg","data":{"description":{"value":"

You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.

","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"Rj6fh9Sg59QTCHkm","flags":{},"name":"Spiritual Weapon","type":"spell","img":"systems/dnd5e/icons/spells/enchant-magenta-2.jpg","data":{"description":{"value":"

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.

\n

As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

\n

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell’s effect resemble that weapon.

\n

Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above the 2nd.

","chat":"","unidentified":""},"source":"PHB pg. 278","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"units":"ft","type":""},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8","force"],["@mod","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"B7ua27ZJHMU3u4s8","flags":{},"name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/slice-orange-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell’s level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"PHB pg. 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"YTklaGLgraq2WiH0","flags":{},"name":"Spirit Guardians","type":"spell","img":"systems/dnd5e/icons/spells/needles-sky-2.jpg","data":{"description":{"value":"

You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.

\n

When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

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The specter can move through other creatures and objects as if they were difficult terrain. it takes 5 (1d10) force damage if it ends its turn inside an object.

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While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

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The specter reaches out its lifeless hand.

\n
\n

If it hits, the target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

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\n

Author’s Note:  Please see below the entry for “Bat” which will suffice for the description of this creature.  Please note that “Swarms” function slightly differently in combat than singular creatures.  Please use the rules for “Swarms” befitting your particular game system.

\n
\n

Bats are a common fixture within the secluded forests and lightless caverns of our world.  Bats are a nocturnal creature prized by arcanists for their ability to navigate terrain in near total darkness.  This alone makes them a prized choice for a summoned familiar.  Varying from the size of a mouse to that of a house cat, bats have a unique feature amongst mammals: the gift of flight!  Stretched thin between needle-thin boney “hands” are fleshy membranes which span out wide from the bat’s delicate body, allowing the bats to take to the skies in search of insects and woodland fruits to indulge upon.

\n

Chitter Chatter. Presumed blind by many from nonsense tales told to children, bats have eyesight nearly akin to our own, though notably less sharp.  What makes these creatures truly unique is their ability to navigate in the pitch black of night.  The bats utilize a series of chirps and screeches researchers have dubbed “echolocation” to pinpoint objects or prey within their flightpath.  The echolocation chirps emitted by the bats bounce back towards the tiny creature’s proportionally massive ears, allowing the bats to make split second corrections to their navigations without the aid of their eyes.  It should be again noted that the bat makes a clever familiar choice, as they may navigate those places too dim and dangerous for our mortal eyes

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The swarm of bats flaps around you maddeningly, surrounding you with thousands of tiny fanged bites.

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The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can't regain hit points or gain temporary hit points.

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The swarm has advantage on Wisdom (Perception) checks that rely on hearing.

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The swarm can't use its blindsight while @JournalEntry[Deafened].

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\n

Author’s Note:  Please see below the entry for “Bat” which will suffice for the description of this creature.  Please note that “Swarms” function slightly differently in combat than singular creatures.  Please use the rules for “Swarms” befitting your particular game system.

\n
\n

Bats are a common fixture within the secluded forests and lightless caverns of our world.  Bats are a nocturnal creature prized by arcanists for their ability to navigate terrain in near total darkness.  This alone makes them a prized choice for a summoned familiar.  Varying from the size of a mouse to that of a house cat, bats have a unique feature amongst mammals: the gift of flight!  Stretched thin between needle-thin boney “hands” are fleshy membranes which span out wide from the bat’s delicate body, allowing the bats to take to the skies in search of insects and woodland fruits to indulge upon.

\n

Chitter Chatter. Presumed blind by many from nonsense tales told to children, bats have eyesight nearly akin to our own, though notably less sharp.  What makes these creatures truly unique is their ability to navigate in the pitch black of night.  The bats utilize a series of chirps and screeches researchers have dubbed “echolocation” to pinpoint objects or prey within their flightpath.  The echolocation chirps emitted by the bats bounce back towards the tiny creature’s proportionally massive ears, allowing the bats to make split second corrections to their navigations without the aid of their eyes.  It should be again noted that the bat makes a clever familiar choice, as they may navigate those places too dim and dangerous for our mortal eyes

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The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can't regain hit points or gain temporary hit points.

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A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

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A viciously spiked metal orb mounted upon the end of a stout haft makes for a deadly weapon which can puncture armor and flesh alike.

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NOTE: the stats of this weapon have changed reflecting it being wielded by a creature with the \"Brute\" feature.

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This light and flexible spear is designed for throwing, but is versatile enough to be used in melee combat as well.

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NOTE: the stats of this weapon have changed reflecting it being wielded by a creature with the \"Brute\" feature.

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A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).

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If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.

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The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

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The giant makes two greatclub attacks.

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A larger variant of the simple club, a hefty wooden shaft with an enormous knot of wood upon the end deals crippling bludgeoning damage to unfortunate foes.

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The giant throws a rock at its target.

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If it hits and if the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked @JournalEntry[Prone].

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If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.

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Large and highly aggressive, the avian Axe Beak has maintained a well-earned reputation as an animal not to be toyed with.  Hailing from grassy plains to thick and sweltering jungles, the Axe Beak resembles the flightless emu in both size and appearance.  The Axe Beak sports a rounded, plump body resting upon two powerful legs built for running and kicking at high speeds.  From the body sprouts a long and graceful neck ending in an unfeathered head tipped with a sharp, wedge-shaped beak.  This beak (reminiscent of a hatchet) is what gives the creature its fearsome name.

\n

Let Me Axe You a Question. Axe Beaks have been studied for quite some time, as their flightless footsteps have been tracked for thousands of years by biologists.  An ancient and relatively unchanged species, the Axe Beak is most notable (aside from the beak) for its temper.  Axe Beaks are incredibly territorial animals and have been known to chase down intruders within their territory for miles before finally calling off the attack.  Shockingly, some Axe Beaks have been domesticated through rigorous, consistent interaction with humanoids.  These beasts may act as riding animals and are powerful enough to support a fully grown Orc warrior.  During battle, should one be unfortunate enough to cross the bird, the Axe Beak will swing its powerful neck in a chopping arc to bring its sharpened beak down upon any unfortunate foe.  Should their beak (which has been known to sever limbs and pierce plate armor) not be enough, the Axe Beak may turn and deliver a devastating kick with one of its powerful, clawed feet.

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The axe beak slashes down with its long curved beak.

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\n

Author’s Note: Please see below the entry for “Bat” which will suffice for the description of this creature.  Please note that “Giant” is a relative term and this creature is only giant in relative terms to its common size.

\n
\n

Bats are a common fixture within the secluded forests and lightless caverns of our world.  Bats are a nocturnal creature prized by arcanists for their ability to navigate terrain in near total darkness.  This alone makes them a prized choice for a summoned familiar.  Varying from the size of a mouse to that of a house cat, bats have a unique feature amongst mammals: the gift of flight!  Stretched thin between needle-thin boney “hands” are fleshy membranes which span out wide from the bat’s delicate body, allowing the bats to take to the skies in search of insects and woodland fruits to indulge upon.

\n

Chitter Chatter. Presumed blind by many from nonsense tales told to children, bats have eyesight nearly akin to our own, though notably less sharp.  What makes these creatures truly unique is their ability to navigate in the pitch black of night.  The bats utilize a series of chirps and screeches researchers have dubbed “echolocation” to pinpoint objects or prey within their flightpath.  The echolocation chirps emitted by the bats bounce back towards the tiny creature’s proportionally massive ears, allowing the bats to make split second corrections to their navigations without the aid of their eyes.  It should be again noted that the bat makes a clever familiar choice, as they may navigate those places too dim and dangerous for our mortal eyes.

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The bat can't use its blindsight while @JournalEntry[Deafened].

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The bat has advantage on Wisdom (Perception) checks that rely on hearing.

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The bat gnashes out with its teeth.

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\n

Author’s Note: Please see below the entry for “Bat” which will suffice for the description of this creature.  Please note that “Giant” is a relative term and this creature is only giant in relative terms to its common size.

\n
\n

Bats are a common fixture within the secluded forests and lightless caverns of our world.  Bats are a nocturnal creature prized by arcanists for their ability to navigate terrain in near total darkness.  This alone makes them a prized choice for a summoned familiar.  Varying from the size of a mouse to that of a house cat, bats have a unique feature amongst mammals: the gift of flight!  Stretched thin between needle-thin boney “hands” are fleshy membranes which span out wide from the bat’s delicate body, allowing the bats to take to the skies in search of insects and woodland fruits to indulge upon.

\n

Chitter Chatter. Presumed blind by many from nonsense tales told to children, bats have eyesight nearly akin to our own, though notably less sharp.  What makes these creatures truly unique is their ability to navigate in the pitch black of night.  The bats utilize a series of chirps and screeches researchers have dubbed “echolocation” to pinpoint objects or prey within their flightpath.  The echolocation chirps emitted by the bats bounce back towards the tiny creature’s proportionally massive ears, allowing the bats to make split second corrections to their navigations without the aid of their eyes.  It should be again noted that the bat makes a clever familiar choice, as they may navigate those places too dim and dangerous for our mortal eyes.

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The bat can't use its blindsight while @JournalEntry[Deafened].

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The bat has advantage on Wisdom (Perception) checks that rely on hearing.

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The bat gnashes out with its teeth.

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A label of pure disrespect the caste of citizens in our realm known as the “Commoner” are anything but! Commoners come in all races, social classes, professions, and personalities. Be they a sly Dragonborn merchant, a boisterous Human tavern owner, or an elvish glassblower of supreme skills, the commoner befits those often outside the nobility. Commoners may be intelligent or foolish, mighty or cowardly; certainly a commoner should be admired for their uniqueness in our world. A commoner may be found wherever humanoids exist: cities, villages, out on the roads, forests, mountains, anywhere that has felt the touch of humanoids you may find a commoner there.

\n

Power to the Proletariat. A certain fact about commoners is that they are often more average citizens of our world. They are not like the bold adventurer and prefer to live their lives under the presumption of peace outside of their city walls. This is not to say, however, that even a single commoner (though more often mob mentality rules) can rise up and begin a stunning brawl of their own. Beware, adventurers, for even a seemingly simple commoner can fight dirty and surprise a seasoned fighter. However, a majority of commoners are less skilled in the martial arts, so do not be surprised if they reach for uncommon weapons to defend themselves including: clubs, broken bottles, chairs, barrels, stones, and cookware. Be they within a city or out on the open trail, it is always wise to maintain peace with the common-folk, for they may hide a set of skills or clever information that lies deep below their simple venere.

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A stout knob of wood forms a simple, but effective, cudgel. These weapons are used to bludgeon foes, bruising flesh and breaking bones.

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The hippogriff has advantage on Wisdom (Perception) checks that rely on sight.

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The hippogriff makes two attacks: one with its beak and one with its claws.

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The hippogriff snaps at you with its crimson beak.

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The hippogriff strikes out with its claws.

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\n

Author’s Note: Please see below the entry for “Owl” which will suffice for the description of this creature.  Please note that “Giant” is a relative term and this creature is only giant in relative terms to its common size.

\n
\n

Owls are staple birds within our realm, as their mysterious gaze and quiet nature lends them as favorite pets to those of the arcane world.  Owls are medium-sized birds of prey with flat, disk shaped faces and large dark eyes.  A sharp beak sits at the center of their ovular face, built for tearing the flesh of small rodents.  As deadly as they are silent, owls are nocturnal beasts who hunt from the shadows of treetops, barn lofts, or simply high above in an open field.  Owls are able to fly in near silence due to a set of specialized feathers along their wing-tops, giving them the ability to glide down and surprise an unsuspecting vole without ever being heard.  Owls are not the most sociable creatures, preferring to keep to their roosts in solitude making them treasured by arcanists as the bird primarily sits quietly throughout the day, lost in sleep.  Owls also have a unique vocalization among birds, emitting a mournful hoot-hoot sound rather than the typical songbird tweeting.  Perhaps consider the owl should you be uninterested in sociable animals or if you wish to send messages in relative secrecy in the dead of night.

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The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.

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The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.

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The owl rakes at your eyes with hooked avian talons.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0,"price":"","attuned":false,"equipped":null,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["2d6 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"natural","properties":{},"proficient":true,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}}}]} @@ -162,7 +162,7 @@ {"_id":"UFW8M3JHzHkxUEGM","name":"Mummy Lord","permission":{"default":0},"type":"npc","data":{"abilities":{"str":{"value":18,"min":3,"proficient":0,"mod":4,"save":4},"dex":{"value":10,"min":3,"proficient":0,"mod":0,"save":0},"con":{"value":17,"min":3,"proficient":1,"mod":3,"save":8},"int":{"value":11,"min":3,"proficient":1,"mod":0,"save":5},"wis":{"value":18,"min":3,"proficient":1,"mod":4,"save":9},"cha":{"value":16,"min":3,"proficient":1,"mod":3,"save":8}},"attributes":{"ac":{"min":10,"value":17},"hp":{"value":97,"min":0,"max":97,"temp":0,"tempmax":0,"formula":"13d8 + 39"},"init":{"value":0,"bonus":0,"mod":0,"total":0,"prof":0},"prof":{"type":"Number","label":"Proficiency","value":5},"speed":{"value":"20 ft.","special":""},"spellcasting":"wis","spelldc":{"type":"String","label":"Spell DC","value":17},"spellLevel":0},"details":{"alignment":"Lawful Evil","biography":{"value":"","public":""},"race":null,"type":"Undead","environment":"Desert","cr":15,"xp":{"value":13000},"source":"MM pg. 229","class":{}},"skills":{"acr":{"value":0,"ability":"dex","mod":0},"ani":{"value":0,"ability":"wis","mod":4},"arc":{"value":0,"ability":"int","mod":0},"ath":{"value":0,"ability":"str","mod":4},"dec":{"value":0,"ability":"cha","mod":3},"his":{"value":1,"ability":"int","mod":5},"ins":{"value":0,"ability":"wis","mod":4},"itm":{"value":0,"ability":"cha","mod":3},"inv":{"value":0,"ability":"int","mod":0},"med":{"value":0,"ability":"wis","mod":4},"nat":{"value":0,"ability":"int","mod":0},"prc":{"value":0,"ability":"wis","mod":4},"prf":{"value":0,"ability":"cha","mod":3},"per":{"value":0,"ability":"cha","mod":3},"rel":{"value":1,"ability":"int","mod":5},"slt":{"value":0,"ability":"dex","mod":0},"ste":{"value":0,"ability":"dex","mod":0},"sur":{"value":0,"ability":"wis","mod":4}},"traits":{"size":"med","senses":"Darkvision 60 ft.","languages":{"value":["custom"],"custom":"the languages it knew in life"},"di":{"value":["necrotic","poison","custom"],"custom":"bludgeoning, piercing, and slashing from nonmagical attacks"},"dr":{"value":[],"custom":""},"dv":{"value":["fire"],"custom":""},"ci":{"value":["charmed","grappled","paralyzed","poisoned","exhaustion"],"custom":""},"perception":{"_deprecated":true}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"spells":{"spell0":{"value":0,"max":0},"spell1":{"value":"0","max":"0"},"spell2":{"value":"0","max":"0"},"spell3":{"value":"0","max":"0"},"spell4":{"value":"0","max":"0"},"spell5":{"value":"0","max":"0"},"spell6":{"value":"0","max":"0"},"spell7":{"value":0,"max":0},"spell8":{"value":0,"max":0},"spell9":{"value":0,"max":0}},"bonuses":{"mwak":"","rwak":"","msak":"","rsak":"","damage":"","abilityCheck":"","abilitySave":"","skillCheck":""},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"sort":2700000,"flags":{"_sheetTab-sidebar":"abilities","_sheetTab-primary":"features"},"img":"icons/svg/mystery-man.svg","token":{"flags":{},"name":"Mummy Lord","displayName":20,"img":"icons/svg/mystery-man.svg","width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"actorId":"UFW8M3JHzHkxUEGM","actorLink":false,"actorData":{},"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{},"randomImg":false},"items":[{"_id":"lzuP6OHpTlOfEtoE","flags":{},"name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

The mummy has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":null,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"featType":"Passive","requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"sort":100000},{"_id":"ETSXKwNHRzPYjfzR","flags":{"_sheetTab":"description"},"name":"Rejuvination","type":"feat","img":"systems/dnd5e/icons/skills/yellow_32.jpg","data":{"description":{"value":"

A destroyed mummy lord gains a new body in 24 hours if its heart is intact, regaining all its hit points and becoming active again. The new body appears within 5 feet of the mummy lord's heart.

","chat":"","unidentified":""},"source":null,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"featType":"Passive","requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"sort":400000},{"_id":"yBfV26RwHbwIKOBC","flags":{"_sheetTab":"description"},"name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/violet_08.jpg","data":{"description":{"value":"

The mummy lord is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The mummy lord has the following cleric spells prepared:

\n

Cantrips (at will): sacred flame, thaumaturgy 1st level (4 slots): command, guiding bolt, shield of faith

\n

2nd level (3 slots): hold person, silence, spiritual weapon

\n

3rd level (3 slots): animate dead, dispel magic

\n

4th level (3 slots): divination, guardian of faith

\n

5th level (2 slots): contagion, insect plague

\n

6th level (1 slot): harm

","chat":"","unidentified":""},"source":null,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"featType":"Passive","requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"sort":200000},{"_id":"xPp83cO6AM354O1G","flags":{},"name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/weapon_24.jpg","data":{"description":{"value":"

The mummy can use its Dreadful Glare and makes one attack with its rotting fist.

","chat":"","unidentified":""},"source":null,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"featType":"Passive","requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"sort":900000},{"_id":"ISOpXpsJlAyPtreQ","flags":{},"name":"Sacred Flame","type":"spell","img":"systems/dnd5e/icons/spells/beam-orange-2.jpg","data":{"description":{"value":"

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"PHB pg. 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"AW5LdjlVjV1cRaOy","flags":{},"name":"Thaumaturgy","type":"spell","img":"systems/dnd5e/icons/spells/explosion-royal-1.jpg","data":{"description":{"value":"

You create one of the following magical effects within range:

\n\n

If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"PHB pg. 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":0,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"QgwOynbi1sYRiWVL","flags":{},"name":"Command","type":"spell","img":"systems/dnd5e/icons/spells/explosion-magenta-1.jpg","data":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn’t understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can’t follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls prone and then ends its turn.

\n

Halt. The target doesn’t move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"PHB pg. 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"5FOjIEpgif56pCaS","flags":{},"name":"Guiding Bolt","type":"spell","img":"systems/dnd5e/icons/spells/fireball-sky-2.jpg","data":{"description":{"value":"

A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"units":"","type":""},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["4d6","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"Ly9NpLnNDMXv6EiS","flags":{},"name":"Shield of Faith","type":"spell","img":"systems/dnd5e/icons/spells/protect-sky-2.jpg","data":{"description":{"value":"

A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.

","chat":"","unidentified":""},"source":"PHB pg. 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A small parchment with a bit of holy text written on it.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"M8U9Hy7axIAZY9Hu","flags":{},"name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-2.jpg","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"PHB pg. 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":""},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"7K61kAUHxj3STLNR","flags":{},"name":"Silence","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

For the Duration, no sound can be created within or pass through a 20-foot-radius s⁠phere centered on a point you choose within range. Any creature or object entirely inside the s⁠phere is immune to thunder damage, and creatures are Deafened while entirely inside it. Casting a Spell that includes a verbal component is impossible there.

","chat":"","unidentified":""},"source":"PHB pg. 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"units":"ft","type":"sphere"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"fI46NAQa0o0Zg6qV","flags":{},"name":"Spiritual Weapon","type":"spell","img":"systems/dnd5e/icons/spells/enchant-magenta-2.jpg","data":{"description":{"value":"

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.

\n

As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

\n

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell’s effect resemble that weapon.

\n

Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above the 2nd.

","chat":"","unidentified":""},"source":"PHB pg. 278","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"units":"ft","type":""},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8","force"],["@mod","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"8N1nF4IWIfuFvPtW","flags":{},"name":"Animate Dead","type":"spell","img":"systems/dnd5e/icons/spells/horror-red-2.jpg","data":{"description":{"value":"

This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the DM has the creature's game statistics).

\n

On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

\n

The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.

","chat":"","unidentified":""},"source":"PHB pg. 212","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":1,"units":"","type":"object"},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A drop of blood, a piece of flesh, and a pinch of bone dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"NNKQuZzTjMoTHhTa","flags":{},"name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/slice-orange-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell’s level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"PHB pg. 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"llf7Y7s3ODcBJ6FD","flags":{},"name":"Divination","type":"spell","img":"systems/dnd5e/icons/spells/beam-blue-2.jpg","data":{"description":{"value":"

Your magic and an offering put you in contact with a god or a god's servants. You ask a single question concerning a specific goal, event, or activity to occur within 7 days. The DM offers a truthful reply. The reply might be a short phrase, a cryptic rhyme, or an omen.

The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.

If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.

","chat":"","unidentified":""},"source":"PHB pg. 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"Incense and a sacrificial offering appropiate to your religion, together worth at least 25gp, which the spell consumes","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"h13yvCayYwAIiYoP","flags":{},"name":"Guardian of Faith","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-3.jpg","data":{"description":{"value":"

A Large Spectral Guardian appears and hovers for the Duration in an unoccupied space of your choice that you can see within range. The guar⁠dian occupies that space and is indistinct except for a gleaming sword and shie⁠ld emblazoned with the sym⁠bol of your deity.

\n

Any creature hostile to you that moves to a space within 10 feet of the guar⁠dian for the first time on a turn must succeed on a Dexterity saving throw. The creature takes 20 radiant damage on a failed save, or half as much damage on a successful one. The gua⁠rdian vanishes when it has dealt a total of 60 damage.

","chat":"","unidentified":""},"source":"PHB pg. 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":0,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"CVK9JHYEvTdfpsm9","flags":{},"name":"Contagion","type":"spell","img":"systems/dnd5e/icons/spells/rip-magenta-3.jpg","data":{"description":{"value":"

Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, you afflict the creature with a disease of your choice from any of the ones described below.

\n

At the end of each of the target’s turns, it must make a Constitution saving throw. After failing three of these saving throws, the disease’s effects last for the duration, and the creature stops making these saves. After succeeding on three of these saving throws, the creature recovers from the disease, and the spell ends.

\n

Since this spell induces a natural disease in its target, any effect that removes a disease or otherwise ameliorates a disease’s effects apply to it.

\n

Blinding Sickness. Pain grips the creature’s mind, and its eyes turn milky white. The creature has disadvantage on Wisdom checks and Wisdom saving throws and is blinded.

\n

Filth Fever. A raging fever sweeps through the creature’s body. The creature has disadvantage on Strength checks, Strength saving throws, and attack rolls that use Strength.

\n

Flesh Rot. The creature’s flesh decays. The creature has disadvantage on Charisma checks and vulnerability to all damage.

\n

Mindfire. The creature’s mind becomes feverish. The creature has disadvantage on Intelligence checks and Intelligence saving throws, and the creature behaves as if under the effects of the confusion spell during combat.

\n

Seizure. The creature is overcome with shaking. The creature has disadvantage on Dexterity checks, Dexterity saving throws, and attack rolls that use Dexterity.

\n

Slimy Doom. The creature begins to bleed uncontrollably. The creature has disadvantage on Constitution checks and Constitution saving throws. In addition, whenever the creature takes damage, it is stunned until the end of its next turn.

","chat":"","unidentified":""},"source":"PHB pg. 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":7,"units":"day"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":0,"scaling":"spell"},"level":5,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"7UVJZmojKddOIVzm","flags":{},"name":"Insect Plague","type":"spell","img":"systems/dnd5e/icons/spells/leaf-jade-3.jpg","data":{"description":{"value":"

Swarming, biting locusts fill a 20-foot-radius Sphere centered on a point you choose within range. The sph⁠ere spreads around corners. The sphe⁠re remains for the Duration, and its area is lightly obscured. The sphere’s area is difficult terrain.

\n

When the area appears, each creature in it must make a Constitution saving throw. A creature takes 4d10 piercing damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell’s area for the first time on a turn or ends its turn there.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th.

","chat":"","unidentified":""},"source":"PHB pg. 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"units":"ft","type":"sphere"},"range":{"value":300,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["4d10","piercing"]],"versatile":""},"formula":"","save":{"ability":"con","dc":0,"scaling":"spell"},"level":5,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A few grains of sugar, some kernels of grain, and a smear of fat","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d10"},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"8Lxmaq0rmhrOEj8c","flags":{},"name":"Harm","type":"spell","img":"systems/dnd5e/icons/spells/rip-magenta-3.jpg","data":{"description":{"value":"

You unleash a virulent disease on a creature that you can see within range. The target must make a Constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can’t reduce the target’s Hit Points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 Hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature’s hit point maximum to return to normal before that time passes.

","chat":"","unidentified":""},"source":"PHB pg. 249","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"units":"","type":""},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["14d6","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":0,"scaling":"spell"},"level":6,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"jm0m1aZabofL3Bst","flags":{"_sheetTab":"description"},"name":"Dreadful Glare","type":"feat","img":"systems/dnd5e/icons/skills/shadow_11.jpg","data":{"description":{"value":"

The mummy lord targets one creature it can see within 60 feet of it. If the target can see the mummy lord, it must succeed on a DC 16 Wisdom saving throw against this magic or become @JournalEntry[Grappled] until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also @JournalEntry[Paralyzed] for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies and mummy lords for the next 24 hours.

","chat":"","unidentified":""},"source":null,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"featType":"Passive","requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"sort":500000},{"_id":"fqM6Zv24iWTs1X9O","flags":{"_sheetTab":"details"},"name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/yellow_09.jpg","data":{"description":{"value":"

The mummy lord can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The mummy lord regains spent legendary actions at the start of its turn.

","chat":"","unidentified":""},"source":null,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":3,"max":3,"per":null,"type":"sr"},"ability":"","actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"featType":"Passive","requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"sort":700000},{"_id":"2tNiuHt7hD0s6jYM","flags":{},"name":"Attack","type":"feat","img":"systems/dnd5e/icons/skills/weapon_24.jpg","data":{"description":{"value":"

The mummy lord makes one attack with its rotting fist or uses its Dreadful Glare.

","chat":"","unidentified":""},"source":null,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"featType":"Passive","requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"sort":1200000},{"_id":"Os0eEymWpLTVR2Xv","flags":{"_sheetTab":"description"},"name":"Blinding Dust","type":"feat","img":"systems/dnd5e/icons/skills/yellow_15.jpg","data":{"description":{"value":"

Blinding dust and sand swirls magically around the mummy lord. Each creature within 5 feet of the mummy lord must succeed on a DC 16 Constitution saving throw or be @JournalEntry[Blinded] until the end of the creature's next turn.

","chat":"","unidentified":""},"source":null,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"featType":"Passive","requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"sort":300000},{"_id":"3PBv68cIzTlrzcYe","flags":{"_sheetTab":"description"},"name":"Blasphemous Word (Costs 2 Actions)","type":"feat","img":"systems/dnd5e/icons/skills/shadow_20.jpg","data":{"description":{"value":"

The mummy lord utters a blasphemous word. Each non-undead creature within 10 feet of the mummy lord that can hear the magical utterance must succeed on a DC 16 Constitution saving throw or be @JournalEntry[Stunned] until the end of the mummy lord's next turn.

","chat":"","unidentified":""},"source":null,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"featType":"Passive","requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"sort":800000},{"_id":"sjY1jcYS6PdmZYKH","flags":{"_sheetTab":"description"},"name":"Channel Negative Energy (Costs 2 Actions)","type":"feat","img":"systems/dnd5e/icons/skills/violet_06.jpg","data":{"description":{"value":"

The mummy lord magically unleashes negative energy. Creatures within 60 feet of the mummy lord, including ones behind barriers and around corners, can't regain hit points until the end of the mummy lord's next turn.

","chat":"","unidentified":""},"source":null,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"featType":"Passive","requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"sort":1000000},{"_id":"HTK95e2OHcnGkraj","flags":{"_sheetTab":"details"},"name":"Whirlwind of Sand (Costs 2 Actions)","type":"feat","img":"systems/dnd5e/icons/skills/mech_9.jpg","data":{"description":{"value":"

The mummy lord magically transforms into a whirlwind of sand, moves up to 60 feet, and reverts to its normal form. While in whirlwind form, the mummy lord is immune to all damage, and it can't be @JournalEntry[Grappled], @JournalEntry[Petrified], knocked @JournalEntry[Prone], @JournalEntry[Restrained], or @JournalEntry[Stunned]. Equipment worn or carried by the mummy lord remain in its possession.

","chat":"","unidentified":""},"source":null,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"featType":"Passive","requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"sort":1100000},{"_id":"ShhxQnaHjqu7Oq4M","flags":{"_sheetTab":"details"},"name":"Rotting Fist","type":"weapon","img":"systems/dnd5e/icons/skills/blood_11.jpg","data":{"description":{"value":"

The mummy swings its rotting fist.

\n
\n

If it hits and if the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.

\n
","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0,"price":"","attuned":false,"equipped":null,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["3d6 + @mod","bludgeoning"]],"versatile":"6d6 + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"natural","properties":{},"proficient":true,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"sort":100001}]} {"_id":"UR2gWLFHmFwG7ReH","name":"Awakened Tree","permission":{"default":0},"type":"npc","data":{"abilities":{"str":{"value":19,"min":3,"proficient":0,"mod":4,"save":4},"dex":{"value":6,"min":3,"proficient":0,"mod":-2,"save":-2},"con":{"value":15,"min":3,"proficient":0,"mod":2,"save":2},"int":{"value":10,"min":3,"proficient":0,"mod":0,"save":0},"wis":{"value":10,"min":3,"proficient":0,"mod":0,"save":0},"cha":{"value":7,"min":3,"proficient":0,"mod":-2,"save":-2}},"attributes":{"ac":{"min":8,"value":13},"hp":{"value":59,"min":0,"max":59,"temp":0,"tempmax":0,"formula":"7d12 + 14"},"init":{"value":0,"bonus":0,"mod":-2,"total":-2,"prof":0},"prof":{"type":"Number","label":"Proficiency","value":2},"speed":{"value":"20 ft.","special":""},"spellcasting":"","spelldc":{"type":"String","label":"Spell DC","value":10},"spellLevel":0},"details":{"alignment":"Unaligned","biography":{"value":"

An awakened tree is an ordinary tree given sentience and mobility by the awaken spell or similar magic.

\n

","public":""},"race":null,"type":"Plant","environment":"Forest","cr":2,"xp":{"value":450},"source":"MM pg. 317","class":{}},"skills":{"acr":{"value":0,"ability":"dex","mod":-2},"ani":{"value":0,"ability":"wis","mod":0},"arc":{"value":0,"ability":"int","mod":0},"ath":{"value":0,"ability":"str","mod":4},"dec":{"value":0,"ability":"cha","mod":-2},"his":{"value":0,"ability":"int","mod":0},"ins":{"value":0,"ability":"wis","mod":0},"itm":{"value":0,"ability":"cha","mod":-2},"inv":{"value":0,"ability":"int","mod":0},"med":{"value":0,"ability":"wis","mod":0},"nat":{"value":0,"ability":"int","mod":0},"prc":{"value":0,"ability":"wis","mod":0},"prf":{"value":0,"ability":"cha","mod":-2},"per":{"value":0,"ability":"cha","mod":-2},"rel":{"value":0,"ability":"int","mod":0},"slt":{"value":0,"ability":"dex","mod":-2},"ste":{"value":0,"ability":"dex","mod":-2},"sur":{"value":0,"ability":"wis","mod":0}},"traits":{"size":"huge","senses":"","languages":{"value":["custom"],"custom":"one language known by its creator"},"di":{"value":[],"custom":""},"dr":{"value":["bludgeoning","piercing"],"custom":""},"dv":{"value":["fire"],"custom":""},"ci":{"value":[],"custom":""},"perception":{"_deprecated":true}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"spells":{"spell0":{"value":0,"max":0},"spell1":{"value":0,"max":0},"spell2":{"value":0,"max":0},"spell3":{"value":0,"max":0},"spell4":{"value":0,"max":0},"spell5":{"value":0,"max":0},"spell6":{"value":0,"max":0},"spell7":{"value":0,"max":0},"spell8":{"value":0,"max":0},"spell9":{"value":0,"max":0}},"bonuses":{"mwak":"","rwak":"","msak":"","rsak":"","damage":"","abilityCheck":"","abilitySave":"","skillCheck":""},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"sort":100001,"flags":{"_sheetTab-sidebar":"abilities","_sheetTab-primary":"features"},"img":"icons/svg/mystery-man.svg","token":{"flags":{},"name":"Awakened Tree","displayName":20,"img":"icons/svg/mystery-man.svg","width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"actorId":"UR2gWLFHmFwG7ReH","actorLink":false,"actorData":{},"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{},"randomImg":false},"items":[{"_id":"Q90HYHsZp8MD2iv2","flags":{"_sheetTab":"description"},"name":"False Appearance","type":"feat","img":"systems/dnd5e/icons/skills/green_18.jpg","data":{"description":{"value":"

While the tree remains motionless, it is indistinguishable from a normal tree.

","chat":"","unidentified":""},"source":null,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"featType":"Passive","requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"sort":100001},{"_id":"WEesSpitzLnaCknL","flags":{"_sheetTab":"description"},"name":"Slam","type":"weapon","img":"systems/dnd5e/icons/skills/blood_11.jpg","data":{"description":{"value":"

The tree swings its branch towards you!

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Slithering through the undergrowth of the jungle floor, a long silhouette glides soundlessly over the leaf litter stalking something yet unseen.  The beast is thick about its tubular body, the entire length rimmed with bands of muscle strong enough to suffocate a fully grown deer.  With a stout, club-shaped head and probing tongue, the constrictor snake shimmies ever-so stealthily towards its quarry.  Setting its dulled vision upon the rodent, the snake tastes the air with its forked tongue and pinpoints the rat’s position.  The hunt is over in a flash: striking like an arrow loosed from a bow, the snake sinks its needle-like fangs into the rat’s body before winding coil after coil of its body tightly around the rodent’s chest so it can crush and squeeze the last breath from the tiny beast’s body.  In a single, ugly gulp, the rat disappears into the snake.  Constrictor snakes inhabit, primarily, the jungles of the world and utilize their clever camouflage flecked scales to blend into the surrounding foliage.  Unlike their more venomous cousins, these snakes do not bear the hollow fangs to deliver a deadly dose of neurotoxin; rather, these snakes rely on their brute strength to strangle the life out of their victims.  While most constrictors are no threat to the average humanoid, there are some species large enough to consume a fully grown pony.  Beware the waters and thick brush of the jungle floor as this is where these deadly beasts prefer to hide.

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The snake opens its maw and takes a nibble.

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The snake wraps around you with its scaled body threatening to squeeze the breath from your lungs with its powerful muscles.

\n

The target is @JournalEntry[Grappled] (escape DC 14). Until this grapple ends, the creature is @JournalEntry[Restrained], and the snake can't constrict another target.

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Mephits are tiny, humanoid creatures who hail from the elemental planes.  As chaotic as their homeland, mephits are similar in nature to devilish imps and thrive in places where they can sew discord and oppress others of their kind.  Steam mephits are an amalgamation of both water and fire mephits who consider themselves to be the most superior of all mephit varieties.  The shrill little creatures stand only a foot or so in height, their body composed of living steam coalesced into a spindly humanoid form, one end tapering into a pointed beak-like nose.  These mephits hail from the plane set between the elemental plane of fire and elemental plane of water.  This “steam plane” is a boiling, humid world marred by pocked and barren rocky outcrops jettisoning geysers of steam hundreds of feet into the air.  A human unprotected in this environment would see their skin blister away right before their eyes boil from their sockets like runny eggs.  To the steam mephit, however, this is a paradise.  Steam mephits are skilled in very minor magics used to aid them in their tenuous existence on the plane of steam.  The mephit is also able to unleash a small jet of superheated steam from its mouth to scald its enemies should it need to.

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When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.

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The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.

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Your body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage on attack rolls against you. An attacker is immune to this effect if it doesn't rely on sight, as with blindsight, or can see through illusions, as with truesight.

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Generic claws attack. Fill in details.

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The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.

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Mephits are tiny, humanoid creatures who hail from the elemental planes.  As chaotic as their homeland, mephits are similar in nature to devilish imps and thrive in places where they can sew discord and oppress others of their kind.  Steam mephits are an amalgamation of both water and fire mephits who consider themselves to be the most superior of all mephit varieties.  The shrill little creatures stand only a foot or so in height, their body composed of living steam coalesced into a spindly humanoid form, one end tapering into a pointed beak-like nose.  These mephits hail from the plane set between the elemental plane of fire and elemental plane of water.  This “steam plane” is a boiling, humid world marred by pocked and barren rocky outcrops jettisoning geysers of steam hundreds of feet into the air.  A human unprotected in this environment would see their skin blister away right before their eyes boil from their sockets like runny eggs.  To the steam mephit, however, this is a paradise.  Steam mephits are skilled in very minor magics used to aid them in their tenuous existence on the plane of steam.  The mephit is also able to unleash a small jet of superheated steam from its mouth to scald its enemies should it need to.

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The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.

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Your body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage on attack rolls against you. An attacker is immune to this effect if it doesn't rely on sight, as with blindsight, or can see through illusions, as with truesight.

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Generic claws attack. Fill in details.

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The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.

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A worg is an evil predator that delights in hunting and devouring creatures weaker than itself. Cunning and malevolent, worgs roam across the remote wilderness or are raised by goblins and hobgoblins. Those creatures use worgs as mounts, but a worg will turn on its rider if it feels mistreated or malnourished. Worgs speak in their own language and Goblin, and a few learn to speak Common as well.

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The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.

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The worg lunges toward you with its large jaw ready to rip away a chunk of meat.

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If the bite hits and if the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked @JournalEntry[Prone].

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Deep below the earth, luminous swarms of black-shelled Giant Fire Beetles may be found by curious explorers. Though giant in only the relative sense to their non-illuminated cousins, the Giant Fire Beetle typically spans the width of an adult human’s hand. These tiny, docile titans content themselves in scuttling through darkened places such as caverns, catacombs, and mossy overgrowths in search of scraps to eat or a quiet, damp place in which to make their burrows.

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Of Darkness and Light. Curiously enough, due to the species evolving without the natural light of our sun, the poor creature is completely blind. The Giant Fire Beetle, however, is not totally without senses. Using specialized antenna, these hardy insects are able to “see” the world around them within a slightly limited ranged. The true prize (as so many fledgling adventurers boast) is the orange bioluminescent glands located beneath either side of their mandibles and to the very rear of their abdomen. These firey hued glands are packed with a symbiotic, glowing fungus, which will continue to glow for up to one week once disconnected from their host! Some clever adventurers have taken to capturing live beetles, placing them within empty lanterns to light their way in remote caverns for even longer periods of time.

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In Last Resort. Most often a peaceful insect, Giant Fire Beetles have been observed defending food in times of great hunger; the creatures will rarely flee a tasty morsel should they feel a threat to their meal is near. The Giant Fire Beetle does pack a nasty bite with its sharpened mandibles that may pierce even the toughest boiled leather armor should it feel threatened enough to attack. Take heed when approaching a swarm of these insects lest you suffer some nasty lacerations. Older texts on the nature of beasts do speak of a breed of Giant Fire Beetle that excreted a combustible fluid and ignited the mixture causing severe burns to the unwary. This has never been scientifically proven, but new discoveries happen each day!

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The fire beetle gnashes at you with tiny, but sharp mandibles.

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The beetle sheds bright light in a 10-foot radius and dim light for an additional 10 ft..

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The troll has advantage on Wisdom (Perception) checks that rely on smell.

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The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.

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The troll makes three attacks: one with its bite and two with its claws.

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The troll opens its wide mouth to bite its foe.

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The troll strikes out with one of its claws.

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Begin your ritual in complete silence and scribe the runic circles upon the floor of your chamber in pure white chalk. Next, mold a simple poppet of your desired servant out of wet clay pulled from a local source and place the poppet into the center of your circle making sure it sits upright. Employing the use of a tool, grate your mandrake root into a fine powder and sprinkle the root mixed with both the ashes of your hearth and blood drawn fresh from your body around the runic circle rotating in a counterclockwise motion. With this completed, place your hand within the circle and speak your servant’s chosen name to command it into life. Should you follow these instructions to the letter, your homunculus will spring to life in an instant.”
- Copied from a faded page of Minions and the Menial: Your Guide to Magical Companions.

\n
\n

Alchemical Aids. A homunculus is a manner of minor construct not uncommon to mages and artificers. These squirrel sized companions are molded out of wads of clay and given life through a rare ritual taught to more experienced spellcasters. The homunculi have the extraordinary ability to experience the thoughts and senses of their master as the two share a special telepathic bond that may only be broken in death of if one of the parties ventures to a separate plane of existence. The homunculus is also gifted a language upon awakening and may act as a servant, spy, or even simple messenger for their master. It is not at all uncommon to see those in possession of a homunculus to utilize them in completing simple chores about their abodes so the spellcaster may focus on more tedious tasks. An odd caveat of this homunculus ritual is that the spellcaster may only be in possession of one clay companion at a time; should the caster attempt to create a new homunculus the process with always fail. Unless the creature or spellcaster dies, it will remain at the caster’s side as a loyal companion for the whole of their life.

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While the homunculus is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.

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The homunculus gnashes at you with inset rows of tiny teeth. The target must succeed on a DC 10 Constitution saving throw or be @JournalEntry[Poisoned] for 1 minute.

\n
\n

If the saving throw fails by 5 or more, the target is instead @JournalEntry[Poisoned] for 5 (1d10) minutes and @JournalEntry[Unconscious] while @JournalEntry[Poisoned] in this way.

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\n

Author’s Note: Please see below the entry for “Poisonous Snake” which will suffice for the description of this creature.  Please note that “Giant” is a relative term and this creature is only giant in relative terms to its common size.

\n
\n

Snakes rank among the most plentiful and diverse reptiles to slither across our planet’s surface.  Resembling nothing more than a scaly worm at first look, snakes are actually highly developed predators who slither across the ground in order to stealthily hunt their prey of smaller reptiles, rodents, and birds.  Though there are many species of snake, we will only discuss the poisonous varieties within this article.  Poisonous snakes bear a marked identifier separating them from their nonpoisonous brethren: the shape of their pupils.  While snakes lacking venom glands have rounded pupils, those snakes with a venomous bite have slitted pupils much like those of a common domestic cat.  The devious snake, however, has so much more beneath its scaly surface.

\n

Don’t Tread on Me.  Ever camouflaged both by their similarities to roots, sticks, or branches as well as the marvelous patterns of black, browns, greens, and tans speckling their hides, snakes are masters of blending into their surroundings.  Even perched on a rock to warm their bodies in the heat of the sun, snakes can certainly be missed by just a passing glance.  While the creature’s eyesight is relatively poor, snakes have adapted an amazing ability to sense the world around them.  Snakes “smell” with their tongues!  Yes, by flicking their tongues out of their mouths with a fascinating flourish, these reptiles are able to smell prey or predators in their environment by collecting the miniscule scents on their tongues.  Within the snake’s mouth lies its most deadly asset in the form of two, hollow fangs.  Snakes prefer to strike from the shadows, allowing their quiet method of travel to get them close enough to their prey to avoid a fight.  The creature then lashes out in the blink of an eye, catching the unwary prey in their jaws while injecting them with a controlled dose of highly toxic venom through their hollow fangs.  Then it’s only a matter of moments until the poor creature is left dead by the snake’s potent toxins.  While the majority of snake species are not deadly to humanoids, caution is advised for those not well versed in identifying reptiles.  Antidote should always be carried in areas known to house populations of poisonous snakes, just in case.

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The snake gnashes out with its teeth.

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\n

Author’s Note: Please see below the entry for “Poisonous Snake” which will suffice for the description of this creature.  Please note that “Giant” is a relative term and this creature is only giant in relative terms to its common size.

\n
\n

Snakes rank among the most plentiful and diverse reptiles to slither across our planet’s surface.  Resembling nothing more than a scaly worm at first look, snakes are actually highly developed predators who slither across the ground in order to stealthily hunt their prey of smaller reptiles, rodents, and birds.  Though there are many species of snake, we will only discuss the poisonous varieties within this article.  Poisonous snakes bear a marked identifier separating them from their nonpoisonous brethren: the shape of their pupils.  While snakes lacking venom glands have rounded pupils, those snakes with a venomous bite have slitted pupils much like those of a common domestic cat.  The devious snake, however, has so much more beneath its scaly surface.

\n

Don’t Tread on Me.  Ever camouflaged both by their similarities to roots, sticks, or branches as well as the marvelous patterns of black, browns, greens, and tans speckling their hides, snakes are masters of blending into their surroundings.  Even perched on a rock to warm their bodies in the heat of the sun, snakes can certainly be missed by just a passing glance.  While the creature’s eyesight is relatively poor, snakes have adapted an amazing ability to sense the world around them.  Snakes “smell” with their tongues!  Yes, by flicking their tongues out of their mouths with a fascinating flourish, these reptiles are able to smell prey or predators in their environment by collecting the miniscule scents on their tongues.  Within the snake’s mouth lies its most deadly asset in the form of two, hollow fangs.  Snakes prefer to strike from the shadows, allowing their quiet method of travel to get them close enough to their prey to avoid a fight.  The creature then lashes out in the blink of an eye, catching the unwary prey in their jaws while injecting them with a controlled dose of highly toxic venom through their hollow fangs.  Then it’s only a matter of moments until the poor creature is left dead by the snake’s potent toxins.  While the majority of snake species are not deadly to humanoids, caution is advised for those not well versed in identifying reptiles.  Antidote should always be carried in areas known to house populations of poisonous snakes, just in case.

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The snake gnashes out with its teeth.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0,"price":"","attuned":false,"equipped":null,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4 + @mod","piercing"]],"versatile":"3d6 + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"natural","properties":{"fin":true,"rch":true},"proficient":true,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}}}]} {"_id":"ZaP1H91t4FzbRqR5","name":"Couatl","permission":{"default":0},"type":"npc","data":{"abilities":{"str":{"value":16,"min":3,"proficient":0,"mod":3,"save":3},"dex":{"value":20,"min":3,"proficient":0,"mod":5,"save":5},"con":{"value":17,"min":3,"proficient":1,"mod":3,"save":5},"int":{"value":18,"min":3,"proficient":0,"mod":4,"save":4},"wis":{"value":20,"min":3,"proficient":1,"mod":5,"save":7},"cha":{"value":18,"min":3,"proficient":1,"mod":4,"save":6}},"attributes":{"ac":{"min":15,"value":19},"hp":{"value":97,"min":0,"max":97,"temp":0,"tempmax":0,"formula":"13d8 + 39"},"init":{"value":0,"bonus":0,"mod":5,"total":5,"prof":0},"prof":{"type":"Number","label":"Proficiency","value":2},"speed":{"value":"Fly 90 ft.","special":"Walk 30 ft."},"spellcasting":"cha","spelldc":{"type":"String","label":"Spell DC","value":14},"spellLevel":0},"details":{"alignment":"Lawful Good","biography":{"value":"","public":""},"race":null,"type":"Celestial","environment":"Grassland","cr":4,"xp":{"value":1100},"source":"MM pg. 43","class":{}},"skills":{"acr":{"value":0,"ability":"dex","mod":5},"ani":{"value":0,"ability":"wis","mod":5},"arc":{"value":0,"ability":"int","mod":4},"ath":{"value":0,"ability":"str","mod":3},"dec":{"value":0,"ability":"cha","mod":4},"his":{"value":0,"ability":"int","mod":4},"ins":{"value":0,"ability":"wis","mod":5},"itm":{"value":0,"ability":"cha","mod":4},"inv":{"value":0,"ability":"int","mod":4},"med":{"value":0,"ability":"wis","mod":5},"nat":{"value":0,"ability":"int","mod":4},"prc":{"value":0,"ability":"wis","mod":5},"prf":{"value":0,"ability":"cha","mod":4},"per":{"value":0,"ability":"cha","mod":4},"rel":{"value":0,"ability":"int","mod":4},"slt":{"value":0,"ability":"dex","mod":5},"ste":{"value":0,"ability":"dex","mod":5},"sur":{"value":0,"ability":"wis","mod":5}},"traits":{"size":"med","senses":"Truesight 120 ft.","languages":{"value":["custom"],"custom":"all, telepathy 120 ft."},"di":{"value":["psychic","custom"],"custom":"bludgeoning, piercing, and slashing from nonmagical attacks"},"dr":{"value":["radiant"],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"perception":{"_deprecated":true}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"spells":{"spell0":{"value":0,"max":0},"spell1":{"value":"100","max":"100"},"spell2":{"value":"6","max":"6"},"spell3":{"value":"3","max":"3"},"spell4":{"value":0,"max":0},"spell5":{"value":"3","max":"3"},"spell6":{"value":0,"max":0},"spell7":{"value":0,"max":0},"spell8":{"value":0,"max":0},"spell9":{"value":0,"max":0}},"bonuses":{"mwak":"","rwak":"","msak":"","rsak":"","damage":"","abilityCheck":"","abilitySave":"","skillCheck":""},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"sort":100001,"flags":{"_sheetTab-sidebar":"abilities","_sheetTab-primary":"features"},"img":"icons/svg/mystery-man.svg","token":{"flags":{},"name":"Couatl","displayName":20,"img":"icons/svg/mystery-man.svg","width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"actorId":"ZaP1H91t4FzbRqR5","actorLink":false,"actorData":{},"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{},"randomImg":false},"items":[{"_id":"lML63JQRxG4VQoQY","flags":{"_sheetTab":"description"},"name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/violet_08.jpg","data":{"description":{"value":"

The couatl's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring only verbal components:

\n

At will: detect evil and good, detect magic, detect thoughts

\n

3/day each: bless, create food and water, cure wounds, lesser restoration, protection from poison, sanctuary, shield

\n

1/day each: dream, greater restoration, scrying

","chat":"","unidentified":""},"source":null,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"featType":"Passive","requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"sort":100001},{"_id":"zQGQ8weojMMYaQjx","flags":{},"name":"Detect Evil and Good","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-sky-2.jpg","data":{"description":{"value":"

For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"dxe0S2Q3d9tYzE7d","flags":{},"name":"Detect Magic","type":"spell","img":"systems/dnd5e/icons/spells/light-blue-2.jpg","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"LVKrEidPWuCPkMiw","flags":{},"name":"Detect Thoughts","type":"spell","img":"systems/dnd5e/icons/spells/light-eerie-2.jpg","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

You initially learn the surface thoughts of the creature—what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":2,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A copper piece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"bNE25ZvSvdKsegoR","flags":{},"name":"Bless","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-1.jpg","data":{"description":{"value":"

You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll 1d4 and add the number rolled to the attack roll or saving throw.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":3,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A sprinkling of holy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"2Q0o3SZILV6VWXlZ","flags":{},"name":"Create Food and Water","type":"spell","img":"systems/dnd5e/icons/spells/leaf-jade-1.jpg","data":{"description":{"value":"

You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn't go bad.

","chat":"","unidentified":""},"source":"PHB pg. 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"units":"","type":"space"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"dSWyDoj8EPXyFJuz","flags":{},"name":"Cure Wounds","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-1.jpg","data":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8","healing"],["@mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"eCVIFct4fCtwSX2w","flags":{},"name":"Lesser Restoration","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-1.jpg","data":{"description":{"value":"

You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.

","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"q4kiZAkIoF8osKbO","flags":{},"name":"Sanctuary","type":"spell","img":"systems/dnd5e/icons/spells/protect-sky-2.jpg","data":{"description":{"value":"

You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a Fireball.

\n

If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends.

","chat":"","unidentified":""},"source":"PHB pg. 272","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A small silver mirror","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"JjughFfXQTXFezgU","flags":{},"name":"Shield","type":"spell","img":"systems/dnd5e/icons/spells/protect-magenta-1.jpg","data":{"description":{"value":"

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"PHB pg. 275","activation":{"type":"reaction","cost":1,"condition":"Which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"CAe84N2xiYrbWJtr","flags":{},"name":"Dream","type":"spell","img":"systems/dnd5e/icons/spells/fog-magenta-3.jpg","data":{"description":{"value":"

This spell shapes a creature’s dreams. Choose a creature known to you as the target of this spell. The target must be on the same plane of existence as you. Creatures that don’t sleep, such as elves, can’t be contacted by this spell. You, or a willing creature you touch, enters a trance state, acting as a messenger. While in the trance, the messenger is aware of his or her surroundings, but can’t take Actions or move.

\n

If the target is asleep, the messenger appears in the target’s dreams and can converse with the target as long as it remains asleep, through the Duration of the spell. The messenger can also shape The Environment of the dream, creating landscapes, Objects, and other images. The messenger can emerge from the trance at any time, ending the effect of the spell early. The target recalls the dream perfectly upon waking. If the target is awake when you cast the spell, the messenger knows it, and can either end the trance (and the spell) or wait for the target to fall asleep, at which point the messenger appears in the target’s dreams.

\n

You can make the messenger appear monstrous and terrifying to the target. If you do, the messenger can deliver a mes⁠sage of no more than ten words and then the target must make a Wisdom saving throw. On a failed save, echoes of the phantasmal monstrosity spawn a nightma⁠re that lasts the Duration of the target’s sleep and prevents the target from gaining any benefit from that rest. In addition, when the target wakes up, it takes 3d6 psychic damage.

\n

If you have a body part, lock of hair, clipping from a nail, or similar portion of the target’s body, the target makes its saving throw with disadvantage.

","chat":"","unidentified":""},"source":"PHB pg. 236","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"spec"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["3d6","psychic"]],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell","value":""},"level":5,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A handful of sand, a dab of ink, and a writing quill plucked from a sleeping bird","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"f3VEj8uY8hu6O9Zp","flags":{},"name":"Greater Restoration","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-3.jpg","data":{"description":{"value":"

You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target’s Exhaustion level by one, or end one of the following Effects on the target:

\n","chat":"","unidentified":""},"source":"PHB pg. 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":5,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A diamond dust worth at least 100gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"ybFJbGjord15IwoC","flags":{},"name":"Scrying","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-3.jpg","data":{"description":{"value":"

You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you’re casting this spell, it can fail the saving throw voluntarily if it wants to be observed.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
KnowledgeSave Modifier
Secondhand (you have heard of the target)+5
Firsthand (you have met the target)+0
Familiar (you know the target well)-5
\n

 

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ConnectionSave Modifier
Likeness or picture-2
Possession or garment-4
Body part, lock of hair, bit of nail, or the like-10
\n

On a successful save, the target isn’t affected, and you can’t use this spell against it again for 24 hours.

\n

On a failed save, the spell creates an Invisible sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the Duration. A creature that can see Invisile Objects sees the sensor as a luminous orb about the size of your fist.

\n

Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn’t move.

","chat":"","unidentified":""},"source":"PHB pg. 273","activation":{"type":"none","cost":0,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":5,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A focus worht at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water.","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"3xRJpelCP7FucSgq","flags":{"_sheetTab":"description"},"name":"Magic Weapons","type":"feat","img":"systems/dnd5e/icons/skills/violet_04.jpg","data":{"description":{"value":"

The couatl's weapon attacks are magical.

","chat":"","unidentified":""},"source":null,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"featType":"Passive","requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"sort":1400001},{"_id":"7M1OrMoMMTCEKxta","flags":{"_sheetTab":"details"},"name":"Bite","type":"weapon","img":"systems/dnd5e/icons/skills/red_29.jpg","data":{"description":{"value":"

The couatl opens its wide mouth to bite its foe.

\n
\n
\n

If it hits the target must succeed on a DC 13 Constitution saving throw or be @JournalEntry[Poisoned] for 24 hours. Until this poison ends, the target is @JournalEntry[Unconscious]. Another creature can use an action to shake the target awake.

\n
\n
","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0,"price":"","attuned":false,"equipped":null,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"natural","properties":{"fin":true},"proficient":true,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"sort":100001},{"_id":"8LkzioyaScFxfst7","flags":{"_sheetTab":"description"},"name":"Constrict","type":"weapon","img":"systems/dnd5e/icons/skills/green_21.jpg","data":{"description":{"value":"

The couatl wraps around you with its scaled body threatening to squeeze the breath from your lungs with its powerful muscles.

\n
\n

The target is @JournalEntry[Grappled] (escape DC 15). Until this grapple ends, the target is @JournalEntry[Restrained], and the couatl can't constrict another target.

\n
","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0,"price":"","attuned":false,"equipped":null,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["2d6 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"natural","properties":{},"proficient":true,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"sort":100001},{"_id":"iw2q07K1D0X01DZO","flags":{"_sheetTab":"description"},"name":"Change Shape","type":"feat","img":"systems/dnd5e/icons/skills/blue_35.jpg","data":{"description":{"value":"

The couatl magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the couatl's choice). In a new form, the couatl retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. If the new form has a bite attack, the couatl can use its bite in that form.

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The couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.

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The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

","chat":"","unidentified":""},"source":null,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"featType":"Passive","requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"sort":100000},{"_id":"V2jpdxZ5v5iwvAAV","flags":{"_sheetTab":"description"},"name":"Web Sense","type":"feat","img":"systems/dnd5e/icons/skills/violet_14.jpg","data":{"description":{"value":"

While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web.

","chat":"","unidentified":""},"source":null,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"featType":"Passive","requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"sort":200000},{"_id":"ytyrx7yLRtDbDZ2J","flags":{"_sheetTab":"description"},"name":"Web Walker","type":"feat","img":"systems/dnd5e/icons/skills/yellow_42.jpg","data":{"description":{"value":"

The ettercap ignores movement restrictions caused by webbing.

","chat":"","unidentified":""},"source":null,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"featType":"Passive","requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"sort":300000},{"_id":"Aq15cIyYAyNs5M5J","flags":{"_sheetTab":"details"},"name":"Bite","type":"weapon","img":"systems/dnd5e/icons/skills/red_29.jpg","data":{"description":{"value":"

The ettercap opens its wide mouth to bite its foe.

\n
\n

If it hits the target must succeed on a DC 11 Constitution saving throw or be @JournalEntry[Poisoned] for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

\n
","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0,"price":"","attuned":false,"equipped":null,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod","piercing"]],"versatile":"1d8 + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"natural","properties":{},"proficient":true,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"sort":100001},{"_id":"jOAa12jc1fTyKEMu","flags":{"_sheetTab":"details"},"name":"Claws","type":"weapon","img":"systems/dnd5e/icons/skills/red_31.jpg","data":{"description":{"value":"

The ettercap strikes out with its claws.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0,"price":"","attuned":false,"equipped":null,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["2d4 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"natural","properties":{"fin":true},"proficient":true,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"sort":100001},{"_id":"anxoL5u85uqFY5u8","flags":{"_sheetTab":"description"},"name":"Web (Recharge 5-6)","type":"weapon","img":"systems/dnd5e/icons/skills/violet_14.jpg","data":{"description":{"value":"

The ettercap shoots a web at its opponent.

\n
\n

The target is @JournalEntry[Restrained] by webbing. As an action, the @JournalEntry[Restrained] target can make a DC 11 Strength check, bursting the webbing on a success.

\n
\n
\n

The effect also ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, vulnerability to fire damage, and immunity to bludgeoning, poison, and psychic damage.

\n
","chat":"","unidentified":""},"source":null,"quantity":1,"weight":0,"price":"","attuned":false,"equipped":null,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"natural","properties":{},"proficient":true,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"sort":100001}]} @@ -217,7 +217,7 @@ {"_id":"fnkPNfIpS62LqOu4","name":"Hawk","permission":{"default":0},"type":"npc","data":{"abilities":{"str":{"value":5,"min":3,"proficient":0,"mod":-3,"save":-3},"dex":{"value":16,"min":3,"proficient":0,"mod":3,"save":3},"con":{"value":8,"min":3,"proficient":0,"mod":-1,"save":-1},"int":{"value":2,"min":3,"proficient":0,"mod":-4,"save":-4},"wis":{"value":14,"min":3,"proficient":0,"mod":2,"save":2},"cha":{"value":6,"min":3,"proficient":0,"mod":-2,"save":-2}},"attributes":{"ac":{"min":13,"value":13},"hp":{"value":1,"min":0,"max":1,"temp":0,"tempmax":0,"formula":"1d4 - 1"},"init":{"value":0,"bonus":0,"mod":3,"total":0},"prof":{"type":"Number","label":"Proficiency","value":2},"speed":{"value":"10 ft.","special":"60 ft. Fly"},"spellcasting":"","spelldc":{"type":"String","label":"Spell DC","value":6},"spellLevel":0},"details":{"alignment":"Unaligned","biography":{"value":"

Following from our studies of the eagle comes to the smaller yet no less deadly hawk. Another bird of prey, the hawk may be differentiated from eagle species by its smaller frame. Hawks on average weigh no more than eight pounds and have a wingspan of only five feet. These miniscule raptors bear dark brown to deep red plumage unlike the eagle’s most common golden hue. Several species of these birds of prey have been observed employing different tactics in their hunting patterns as well; while the mighty eagle soars down from on high and lifts its prey off into the air with it, hawks prefer to lurk in the cover of trees, waiting for the opportune time to swoop in and surprise their prey from the shadows. Due to their keen eyesight as well as their smaller profile, hawks have been utilized as messenger birds by desert cultures for centuries. Clever and loyal, the hawk may be an option for the adventurer who prefers a raptor who enjoys the cover of shadows and stealth to aid them in their hunts.

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The hawk has advantage on Wisdom (Perception) checks that rely on sight.

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The Hawk rakes at your eyes with hooked avian talons.

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Languages -

\n

Challenge 1/2 (100 XP)

\n

Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.

\n

Corrode Metal. Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage. The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.

\n

False Appearance. While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.

\n

Actions

\n

Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.

\n

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The ooze can move through a space as narrow as 1 inch wide without squeezing.

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The hideous puddle of congealed slime whips an elongated pseudopod of forceful ooze towards you dripping with corrosive acid.

\n
\n

If the pseudopod hits and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.

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Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage. The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.

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While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.

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Gladiators battle for the entertainment of raucous crowds. Some gladiators are brutal pit fighters who treat each match as a life-or-death struggle, while others are professional duelists who command huge fees but rarely fight to the death.

\n

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Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

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A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

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The gladiator has advantage on saving throws against being @JournalEntry[Frightened].

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A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

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The gladiator makes three melee attacks or two ranged attacks.

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A gleaming steel point mouted atop a stout wooden haft, the spear may be wielded in one hand or two and can puncture through the heaviest armor with deadly force.

\n

NOTE: the stats of this weapon have changed reflecting it being wielded by a creature with the \"Brute\" feature.

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The gladiator lashes out with its shield.

\n
\n

If it hits and if the target is a Medium or smaller creature, it must succeed on a DC 13 Strength saving throw or be knocked @JournalEntry[Prone].

\n
\n

NOTE: the stats of this weapon have changed reflecting it being wielded by a creature with the \"Brute\" feature.

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The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.

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\n

Author’s Note:  Please see below the entry for “Raven” which will suffice for the description of this creature.  Please note that “Swarms” function slightly differently in combat than singular creatures.  Please use the rules for “Swarms” befitting your particular game system.

\n
\n

Ah yes, a personal favorite of this author, the raven is a singularly noble and clever bird vested in a shroud of twilight.  The ebony feathered bird reaches height of nearly two and a half feet tall and bears a thick, dark beak which is perfectly utilized in its scavenging diet of carrion, unattended grains, and insects.  However, something truly special lurks behind the dark abyss of this bird’s eyes.  Should you be prepared, adventurer, the effort put into training the raven will be given back tenfold.

\n

Musings and Mimicry.  Ravens are unique specimens among birds; by listening intently and practicing often the raven is able to mimic sounds it hears perfectly.  From noises of forest animals to the precise timbre of their master’s call, ravens are among the most seamless mimics to be found in the animal kingdom.  Truly adventurer, the possibilities to employ the raven’s mimicry are nearly limitless!  You may see another example of this perfect mimicry in a larger cousin to this bird as well: the humanoid Kenku.  Raven-like in form these little humanoids share the feathers and large beaks of their brethren, as well as their ability to copy the sounds of the world around them.  Consider a second listen when you hear a voice but cannot place its location, for perhaps the raven speaks from the rafters above you, upon a midnight dreary.

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The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can't regain hit points or gain temporary hit points.

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The ravens snap at you from all directions.

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\n

Author’s Note:  Please see below the entry for “Raven” which will suffice for the description of this creature.  Please note that “Swarms” function slightly differently in combat than singular creatures.  Please use the rules for “Swarms” befitting your particular game system.

\n
\n

Ah yes, a personal favorite of this author, the raven is a singularly noble and clever bird vested in a shroud of twilight.  The ebony feathered bird reaches height of nearly two and a half feet tall and bears a thick, dark beak which is perfectly utilized in its scavenging diet of carrion, unattended grains, and insects.  However, something truly special lurks behind the dark abyss of this bird’s eyes.  Should you be prepared, adventurer, the effort put into training the raven will be given back tenfold.

\n

Musings and Mimicry.  Ravens are unique specimens among birds; by listening intently and practicing often the raven is able to mimic sounds it hears perfectly.  From noises of forest animals to the precise timbre of their master’s call, ravens are among the most seamless mimics to be found in the animal kingdom.  Truly adventurer, the possibilities to employ the raven’s mimicry are nearly limitless!  You may see another example of this perfect mimicry in a larger cousin to this bird as well: the humanoid Kenku.  Raven-like in form these little humanoids share the feathers and large beaks of their brethren, as well as their ability to copy the sounds of the world around them.  Consider a second listen when you hear a voice but cannot place its location, for perhaps the raven speaks from the rafters above you, upon a midnight dreary.

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The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can't regain hit points or gain temporary hit points.

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The ravens snap at you from all directions.

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The darkmantle can't use its @JournalEntry[Blindsight] while @JournalEntry[Deafened].

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While the darkmantle remains motionless, it is indistinguishable from a cave formation such as a stalactite or stalagmite.

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The darkmantel swoops down onto its targets head.

\n
\n

If the attack hits the darkmantle attaches to the target. If the target is Medium or smaller and the darkmantle has advantage on the attack roll, it attaches by engulfing the target's head, and the target is also @JournalEntry[Blinded] and unable to breathe while the darkmantle is attached in this way. While attached to the target, the darkmantle can attack no other creature except the target but has advantage on its attack rolls. The darkmantle's speed also becomes 0, it can't benefit from any bonus to its speed, and it moves with the target. A creature can detach the darkmantle by making a successful DC 13 Strength check as an action. On its turn, the darkmantle can detach itself from the target by using 5 feet of movement.

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A 15-foot radius of magical darkness extends out from the darkmantle, moves with it, and spreads around corners. The darkness lasts as long as the darkmantle maintains concentration, up to 10 minutes (as if concentrating on a spell). darkvision can't penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled.

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Amphibious. The toad can breathe air and water.

\n

Standing Leap. The toad's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

\n

Actions

\n

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 5 (1d10) poison damage, and the target is @JournalEntry[Grappled] (escape DC 13). Until this grapple ends, the target is @JournalEntry[Restrained], and the toad can't bite another target.

\n

Swallow. The toad makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is @JournalEntry[Blinded] and @JournalEntry[Restrained], it has total cover against attacks and other effects outside the toad, and it takes 10 (3d6) acid damage at the start of each of the toad's turns. The toad can have only one target swallowed at a time. If the toad dies, a swallowed creature is no longer @JournalEntry[Restrained] by it and can escape from the corpse using 5 feet of movement, exiting @JournalEntry[Prone].

\n

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The toad can breathe air and water.

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The toad's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

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The toad opens its wide mouth to bite its foe.

\n
\n

If it hits, the target is @JournalEntry[Grappled] (escape DC 13). Until this grapple ends, the target is @JournalEntry[Restrained], and the toad can't bite another target.

\n
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The toad makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is @JournalEntry[Blinded] and @JournalEntry[Restrained], it has total cover against attacks and other effects outside the toad, and it takes 10 (3d6) acid damage at the start of each of the toad's turns. The toad can have only one target swallowed at a time. If the toad dies, a swallowed creature is no longer @JournalEntry[Restrained] by it and can escape from the corpse using 5 feet of movement, exiting @JournalEntry[Prone].

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Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.

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The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is @JournalEntry[Grappled] (escape DC 14), and the shambling mound uses its Engulf on it.

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The mound swings its fists towards you!

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The shambling mound engulfs a Medium or smaller creature @JournalEntry[Grappled] by it. The engulfed target is @JournalEntry[Blinded], @JournalEntry[Restrained], and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.

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Bandits of our humble world come in a variety of shapes and sizes; be they a halfling pickpocket or the swarthy Dragonborn sea-captain plundering unfortunate vessels. Here we will view the commonalities of what would be considered the “bandit” class of criminal. Be advised while reviewing this information that not all bandits should be viewed with a scornful eye. While many seek harm or riches from their quarry, others thieve to survive in a world most unfair.

\n

The Good. We begin with those bandits who could be seen as “noble criminals”. These bandits consist of the most downtrodden of our nations, those citizens who have struggled through poverty and oppression to scrape out a meager existence clinging to any comfort they can grasp. Consider what would drive a person to commit something so desperate as robbery or open theft in a village street. Bandits of a nobler sort may still be selfish with their earnings, taking what they have stolen to enrich their own lives or those of immediate relations. There are some bandits, however, who seek to use their pilfered goods to improve the lives of the poorer community. Be aware that often these bandits are desperate and afraid, especially during the act of robbery. They are scared, driven to crime by poor circumstances, so they may not require violence to disperse as more often than not they will not physically harm their victims. Keep an open mind as you travel through the world young adventurer and remember that were the tables turned, you may wish for mercy for such a minor infraction.

\n

The Bad and Ugly. For every good-hearted soul stealing from those with too much and giving to the unfortunate, there is a truly villainous spirit lurking behind the brush of a nearby road, lying in wait for an unsuspecting victim. During your travels, adventurer, these sorts may be the most common instances of banditry you will experience. Armed with swords, clubs, and bows, the more nefarious of the bandit world prefer to ambush their prey from the shadows of hills and trees, catching traveling parties unaware. These treacherous thieves will attempt diversion and trickery in order to catch their quarry off guard should their crew be outnumbered. Bandits have no boundaries of borders or locale, so caution should be taken whether you walk upon a forested road or sail the high seas as you island hop for fame. Danger lurks in every corner of our world adventurer, be prepared and discerning should you encounter a party of brigands lest your career end well before your legend is written.

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This curved blade is wide near the wrapped handle but arcs and tapers towards a gleaming tip.

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A small crossbow with a wooden haft and a tense cord which is capable of firing a single bolt which can puncture even heavy armor at close range.

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The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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Beholden to a culture and leadership all their own, tribal warriors shirk the trappings of governments and laws in preference of following powerful chieftains, ravaging warlords, or tight-knit tribal collectives banded together for mutual benefit. Tribal warriors act not like the guards of the city gates; rather, they function on hierarchies of honor, physical prowess, and in the legacy of deeds won in battle. Equipped with simple weapons such as spears, shortswords, or blunt maces the tribal warrior thrives within the heat of a battle, relishing in the decimation of their enemies. Theirs is a world of power struggles played upon the field of war rather than behind the closed doors of a council chamber. While one on one fights may be availed to combatants who prove themselves a worthy challenge, the tribal warrior is often not far from their allies. Utilizing simple combat techniques to pincer or route adversaries, the tribal warrior is no stranger to guerilla combat. Should you enter a tribe's hard won territory it will be likely that the tribe was alerted miles ahead of your approach to their borders. Be cautious, be wise, and keep an eye upon the rustling trees of the roadways should you stray into a land most unfamiliar. Tribal warriors respect honor and might, should you show them both then bloodshed of a greater order may be quickly avoided.

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This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

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The warrior has advantage on an attack roll against a creature if at least one of the warrior's allies is within 5 feet of the creature and the ally isn't JournalEntry[Incapacitated].

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A gleaming steel point mouted atop a stout wooden haft, the spear may be wielded in one hand or two and can puncture through the heaviest armor with deadly force.

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\n

The first time you see those hollow sockets staring back at you with some semblance of thought inside the skull, I advise to quash any feelings of accomplishment.  The skeletal servant you have raised is little more than a brainless husk.  Without proper, and I mean proper, instruction, the bones in front of you might as well have remained dusty upon the floor.  Explain the orders carefully and lay out the steps of your new servant’s tasks with exceeding care.  Also, should you catch your skeletal friend partaking in the activities of their former life, do not scold them.  The mundane routine of chopping wood or swinging a hammer can allow for more malleable servants as time continues.
The Book of Dark Servants, Vol III.

\n
\n

Skeletons are beings raised into undeath by the will of necromantic magic.  The necromantic magics used within the ritual can either be cast by a trained hand or simply seep into the bones of the skeleton in areas of concentrated death.  Cemeteries, catacombs, and battle fields are all subject to the sporadic rising of skeletons into their new lives.  The magic not only keeps the skeleton “living”, but it also binds joints and bones together like spectral ligaments.  With its second life, the skeleton acts as a semi-mindless creature serving its master’s will.

\n

Spooky Scary. For the up and coming necromancer, skeletons make worthy guards for a hidden repository of forbidden knowledge.  Skeletons will follow simple to mildly complex orders given (such as forming a protective circle or constructing minor defenses) without the necromancer needing to worry about the durability of their creations.  The skeletons will avoid danger and refuse to injure themselves unless explicitly ordered by their master.  Skeletons do seem to grow rather bored without direction and have been observed ambling around an area performing simple actions from their past lives.  One notable skeleton I recall was still able to cast their fishing line, though clumsily at best, into the nearby lake.  Skeletons, however, are not utilized for their prior skills but as guardians of the necromancer who summoned them back from the hells.  Skeletons are more than capable when swinging a sword or firing a crossbow, finding martial prowess in death that they may have lacked in life thanks to the dark power flowing through their marrow.

\n
\n

Author’s Note: Not all skeletal adversaries in an adventurer’s journey will be humanoid.  Be wary, as significant magics can summon back more powerful skeletal monsters.

\n
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Ragged light armor. It seems to have decayed to the point of not providing much protection.

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A medium sized blade with a firm crossguard and a leather-wrapped handle. A versatile weapon which makes up in versatility what it lacks in reach.

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This two handed bow is somewhat smaller than the tranditional longbow variant, making it well suited for rapid attacks while on the move or mounted from horseback.

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\n

The first time you see those hollow sockets staring back at you with some semblance of thought inside the skull, I advise to quash any feelings of accomplishment.  The skeletal servant you have raised is little more than a brainless husk.  Without proper, and I mean proper, instruction, the bones in front of you might as well have remained dusty upon the floor.  Explain the orders carefully and lay out the steps of your new servant’s tasks with exceeding care.  Also, should you catch your skeletal friend partaking in the activities of their former life, do not scold them.  The mundane routine of chopping wood or swinging a hammer can allow for more malleable servants as time continues.
The Book of Dark Servants, Vol III.

\n
\n

Skeletons are beings raised into undeath by the will of necromantic magic.  The necromantic magics used within the ritual can either be cast by a trained hand or simply seep into the bones of the skeleton in areas of concentrated death.  Cemeteries, catacombs, and battle fields are all subject to the sporadic rising of skeletons into their new lives.  The magic not only keeps the skeleton “living”, but it also binds joints and bones together like spectral ligaments.  With its second life, the skeleton acts as a semi-mindless creature serving its master’s will.

\n

Spooky Scary. For the up and coming necromancer, skeletons make worthy guards for a hidden repository of forbidden knowledge.  Skeletons will follow simple to mildly complex orders given (such as forming a protective circle or constructing minor defenses) without the necromancer needing to worry about the durability of their creations.  The skeletons will avoid danger and refuse to injure themselves unless explicitly ordered by their master.  Skeletons do seem to grow rather bored without direction and have been observed ambling around an area performing simple actions from their past lives.  One notable skeleton I recall was still able to cast their fishing line, though clumsily at best, into the nearby lake.  Skeletons, however, are not utilized for their prior skills but as guardians of the necromancer who summoned them back from the hells.  Skeletons are more than capable when swinging a sword or firing a crossbow, finding martial prowess in death that they may have lacked in life thanks to the dark power flowing through their marrow.

\n
\n

Author’s Note: Not all skeletal adversaries in an adventurer’s journey will be humanoid.  Be wary, as significant magics can summon back more powerful skeletal monsters.

\n
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Ragged light armor. It seems to have decayed to the point of not providing much protection.

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A medium sized blade with a firm crossguard and a leather-wrapped handle. A versatile weapon which makes up in versatility what it lacks in reach.

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This two handed bow is somewhat smaller than the tranditional longbow variant, making it well suited for rapid attacks while on the move or mounted from horseback.

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If the gorgon moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked @JournalEntry[Prone]. If the target is @JournalEntry[Prone], the gorgon can make one attack with its hooves against it as a bonus action.

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The gorgon rears up and brings its weight down onto its target.

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The gorgon exhales petrifying gas in a 30-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw. On a failed save, a target begins to turn to stone and is @JournalEntry[Restrained]. The @JournalEntry[Restrained] target must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target. On a failure, the target is @JournalEntry[Petrified] until freed by the greater restoration spell or other magic.

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The gorgon lowers its horns and attempts to gore you.

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The dragon can breathe air and water.

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The dragon opens its wide mouth to bite its foe.

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The dragon uses one of the following breath weapons.

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The dragon exhales fire in an 15-foot cone that is 5 feet wide. Each creature in that line must make a DC 13 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.

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The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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Author’s Note: Please see below the entry for “Lizard” which will suffice for the description of this creature.  Please note that “Giant” is a relative term and this creature is only giant in relative terms to its common size.

\n

“Hey there Mr. Goodberry lookie here!  I done got me a new earring!”
A gnomish resident of the swamps attaching lizards to his earlobes during my travels.

\n
\n

The most common reptile who inhabits every locale from the forests to the mountain peaks is, of course, the lizard.  These four legged friends are of course familiar to all whom read this tome and can come in thousands of various breeds and sizes.  What makes these little reptiles so very unique (and possibly a fine form for your familiar) is their ability to cling to a multitude of surfaces.  Adept at climbing, lizards may scale sheer surfaces and procure hidden vantage points from which to gaze down upon those you may wish to observe.  Some varieties of lizards are also able to shift the pigmentation of their flesh, allowing for further subterfuge options!  However, the humble lizard does not provide much in the way of offense as their bite is nothing more than a nuisance to most humanoids.  The lizard is perhaps best left to the shadows, where it may observe the world unseen for its clever master.

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The lizard snaps its jaws forward.

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Author’s Note: Please see below the entry for “Lizard” which will suffice for the description of this creature.  Please note that “Giant” is a relative term and this creature is only giant in relative terms to its common size.

\n

“Hey there Mr. Goodberry lookie here!  I done got me a new earring!”
A gnomish resident of the swamps attaching lizards to his earlobes during my travels.

\n
\n

The most common reptile who inhabits every locale from the forests to the mountain peaks is, of course, the lizard.  These four legged friends are of course familiar to all whom read this tome and can come in thousands of various breeds and sizes.  What makes these little reptiles so very unique (and possibly a fine form for your familiar) is their ability to cling to a multitude of surfaces.  Adept at climbing, lizards may scale sheer surfaces and procure hidden vantage points from which to gaze down upon those you may wish to observe.  Some varieties of lizards are also able to shift the pigmentation of their flesh, allowing for further subterfuge options!  However, the humble lizard does not provide much in the way of offense as their bite is nothing more than a nuisance to most humanoids.  The lizard is perhaps best left to the shadows, where it may observe the world unseen for its clever master.

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The lizard snaps its jaws forward.

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If the minotaur moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked @JournalEntry[Prone].

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The minotaur can perfectly recall any path it has traveled.

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At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

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This enormous axe features two twin crescent blades mounted on either side of a tall spiked shaft. Designed to be wielded with two hands and cleave foes in twain.

\n

Heavy. Small creatures have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small creature to use effectively.

\n

Two-Handed. This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.

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The minotaur lowers its horns and attempts to gore you.

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Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

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A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

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Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't @JournalEntry[Incapacitated].

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A lengthy stright blade designed for slashing foes, the longsword is a highly versatile weapon that may also be wielded with two hands for more punishing strikes.

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A thick shaft of laminated wood is bowed by a taut string capable of launching deadly arrows at long distances.

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Standard ammunition used for bows of all varieties. These mundane arrows are made of smooth wooden shafts with goose feather fletching and hammer metal bodkins.

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Denizens of filth, scavengers in our sewers, and vectors of contaigens, no singular animal may present such impact upon humanoid life as does the rat. Common place from the sprawling urban metropolis to the tiny barn of a poor farmer, rats inhabit every nook and cranny they may scurry in to. These small rodents, who can range in size from no bigger than your palm to the length of a forearm (with tail included) are quite ingenious little thieves. Rats are able to compress their bodies in such a manner that they can fit through spaces as small as the gap in the bottom of your door. Able to swim and navigate in the dark, some rats have been observed climbing out of small plumbing pipes, having scampered through the length of the tunnel to make it inside a merchant’s abode.

\n

Rats Off to You. While many may dismiss the rat as nothing more than a common pest, even those not utilized as magical familiars are highly intelligent little creatures. Researchers have observed rats completing complex mazes, solving lever-action puzzles, and understanding the world around them to a degree unseen in other animals. A clever street-dweller could certainly train a rat to filch food or a few shiny coins from an unwatched coin purse, should the rat get adequate reward itself. Do be wise in your selection of companion, however, as some rats carry deadly diseases from insects that nestle in their short fur. Along with its sharp, clinging claws, the rat packs a powerful bite thanks to its elongated incisor teeth. Be observant, young hero, should you see a rat nearby, for the simple creature may house a secret within its black, unblinking eyes.

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The rat has advantage on Wisdom (Perception) checks that rely on smell.

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The rat gnashes at you with two long pestilent teeth.

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If the minotaur skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked @JournalEntry[Prone].

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This enormous axe features two twin crescent blades mounted on either side of a tall spiked shaft. Designed to be wielded with two hands and cleave foes in twain.

\n

Heavy. Small creatures have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small creature to use effectively.

\n

Two-Handed. This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.

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The minotaur skeleton lowers its horns and attempts to gore you.

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The hag's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). She can innately cast the following spells, requiring no material components:

\n

At will: detect magic, magic missile

\n

2/day each: plane shift (self only), ray of enfeeblement, sleep

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For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

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You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":""},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["3d4","force"],["3","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d4+1"},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"9Gf1hal94HjuAHMN","flags":{"_sheetTab":"description"},"name":"Plane Shift","type":"spell","img":"systems/dnd5e/icons/spells/runes-royal-3.jpg","data":{"description":{"value":"

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the DM's discretion.

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

","chat":"","unidentified":""},"source":"PHB pg. 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":8,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":0,"scaling":"spell"},"level":7,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A forked, metal rod worth at least 250 gp, attuned to a particular plane of existence","consumed":false,"cost":250,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"rcgnaOciUJHj34Mi","flags":{},"name":"Ray of Enfeeblement","type":"spell","img":"systems/dnd5e/icons/spells/beam-jade-2.jpg","data":{"description":{"value":"

A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends.

At the end of each of the target's turns, it can make a Constitution saving throw against the spell. On a success, the spell ends.

","chat":"","unidentified":""},"source":"PHB pg. 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":""},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":14,"scaling":"spell"},"level":2,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"PH7UXgDUQLHXIhsf","flags":{},"name":"Sleep","type":"spell","img":"systems/dnd5e/icons/spells/light-magenta-1.jpg","data":{"description":{"value":"

This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).

\n

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.

\n

Undead and creatures immune to being charmed aren’t affected by this spell.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB pg. 276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"units":"ft","type":"radius"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["5d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A pinch of fine sand, rose petals, or a cricket.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"2d8"},"spellType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"concentration":{"value":null,"_deprecated":true},"ritual":{"value":null,"_deprecated":true},"prepared":{"value":null,"_deprecated":true}},"sort":100001},{"_id":"RLByZa18tuw5IfUi","flags":{},"name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

The hag has advantage on saving throws against spells and other magical effects.

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The hag strikes out with its claws.

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The hag magically polymorphs into a Small or Medium female humanoid, or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.

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The hag magically enters the Ethereal Plane from the Material Plane, or vice versa. To do so, the hag must have a heartstone in her possession.

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While on the Ethereal Plane, the hag magically touches a sleeping humanoid on the Material Plane. A protection from evil and good spell cast on the target prevents this contact, as does a magic circle. As long as the contact persists, the target has dreadful visions. If these visions last for at least 1 hour, the target gains no benefit from its rest, and its hit point maximum is reduced by 5 (1d10). If this effect reduces the target's hit point maximum to 0, the target dies, and if the target was evil, its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic.

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Ah the domestic goat, both the shepard’s best friend and mortal enemy. Hailing from roots similar to antelope and sheep, the goat has become a mainstay in the world of domesticated farm animals. Goats resemble something of a shorn sheep with thick, bristle-like fur and small hooves adorning their nimble feet. Atop the goat’s head rests a set of hard horns which, depending upon the species, can vary from short and knobby to long curled protrusions. The goats use their horns for both defense and contests of strength between fellow males (or billies) during spectacular ramming matches. The clattering of mountain goats’ horns can be heard clearly throughout the valley towns during the creature’s mating seasons.

\n

Of Evil and Garbage. Goats can be called nothing if not resourceful when it comes to what they choose to ingest. Goats will typically feed upon grass and weeds found in their favored open fields; however, several shepherds have noted their goats eating such objects as iron nails, bits of discarded clothing, and even the wheels of a wagon! The image of a goat has also been co opted by some of the more nefarious of our realm as a symbol of evil to represent various foul cults. Perhaps it is the goat’s sinister horizontal pupil that elicits fear in onlookers or their common use by some cultures as a ritualistic sacrifice that drives the cults to utilize their visage. No matter the cause, goats continue to be an integral though stubborn part of our everyday lives as their meat, milk, and utility in flocks makes them a hardy domesticated creature.

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If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked @JournalEntry[Prone].

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The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it @JournalEntry[Prone].

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The goat charges forward to stubbornly ram its head directly into you.

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The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

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The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't @JournalEntry[Incapacitated].

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The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

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The wolf opens its wide mouth to bite its foe.

\n

If it hits and if the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked @JournalEntry[Prone].

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The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.

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The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

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The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't @JournalEntry[Incapacitated].

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The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

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The wolf opens its wide mouth to bite its foe.

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If it hits and if the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked @JournalEntry[Prone].

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The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.

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A creature that touches the salamander or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage.

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Any metal melee weapon the salamander wields deals an extra 3 (1d6) fire damage on a hit (included in the attack).

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The salamander makes two attacks: one with its spear and one with its tail.

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The salamander swings its tail around.

\n
\n

If it hits the target is @JournalEntry[Grappled] (escape DC 14). Until this grapple ends, the target is @JournalEntry[Restrained], the salamander can automatically hit the target with its tail, and the salamander can't make tail attacks against other targets.

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A gleaming steel point mouted atop a stout wooden haft, the spear may be wielded in one hand or two and can puncture through the heaviest armor with deadly force.

\n

NOTE: the stats of this weapon have changed reflecting it being wielded by a creature with the \"Heated Weapons\" feature.

\n
\n

Original: Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20 ft./60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.

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The Wolves Among Us. As is common with many other dog species, wolves live in communities called packs.  WIthin the pack, wolves hunt together, raise their young together, and provide group protection.  When encountering wolves, be wary should you only spy a single animal prowling the area.  It’s quite likely where there is a straggler wolf, the rest of the pack lurks nearby ready to defend their family from attack.  Wolves, which unable to speak, are able to “communicate” via barks and growls as well as follow simplistic tactics such as flanking maneuvers or surprise attacks.  The strength of the pack allows for the wolves to combine their intelligence and form a deadly fighting force of gnashing teeth.

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The wolf strikes with its fangs.

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If the bite hits and the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked JournalEntry[Prone].

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The Wolves Among Us. As is common with many other dog species, wolves live in communities called packs.  WIthin the pack, wolves hunt together, raise their young together, and provide group protection.  When encountering wolves, be wary should you only spy a single animal prowling the area.  It’s quite likely where there is a straggler wolf, the rest of the pack lurks nearby ready to defend their family from attack.  Wolves, which unable to speak, are able to “communicate” via barks and growls as well as follow simplistic tactics such as flanking maneuvers or surprise attacks.  The strength of the pack allows for the wolves to combine their intelligence and form a deadly fighting force of gnashing teeth.

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The wolf strikes with its fangs.

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If the bite hits and the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked JournalEntry[Prone].

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The shield guardian is magically bound to an amulet. As long as the guardian and its amulet are on the same plane of existence, the amulet's wearer can telepathically call the guardian to travel to it, and the guardian knows the distance and direction to the amulet. If the guardian is within 60 feet of the amulet's wearer, half of any damage the wearer takes (rounded up) is transferred to the guardian.

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The shield guardian regains 10 hit points at the start of its turn if it has at least 1 hit point.

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A spellcaster who wears the shield guardian's amulet can cause the guardian to store one spell of 4th level or lower. To do so, the wearer must cast the spell on the guardian. The spell has no effect but is stored within the guardian. When commanded to do so by the wearer or when a situation arises that was predefined by the spellcaster, the guardian casts the stored spell with any parameters set by the original caster, requiring no components. When the spell is cast or a new spell is stored, any previously stored spell is lost.

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The guardian makes two fist attacks.

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The guardian lunges out with one of its fists.

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A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

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The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.

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The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.

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The swarm can breathe only underwater.

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The swarm gnashes out with dozens of tiny mouths.

\n

The swarm uses its alternate attack (for half damage) when its hp drops below half.

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