- TODO Things that need documentation
- Unconfirmed statements
- Confirmed statements
- (FF) Fortress Forever specific
- TODO Document general entity requirements
- TODO Document the requirements for something being replicated in a demo
- TODO Document how ConVars get set when watching someone else's demo and how to include/exclude ConVars from doing that
- TODO Document the requirements for something being replicated to a SourceTV client or in a SourceTV demo (and what would exclude them)
- Variables in a _NOBASE DataTable do not get recorded in SourceTV demos
- TODO Document how to make something properly predicted
- TODO Document DataTables in how they interact with other people on the server (how to send netwrorked variables to specific clients depending on certain conditions)
- SendProxys are used server-side to determine how the variables in the DataTable are sent (see game/server/sendproxy.cpp)
- TODO List the available SendProxys (or link to a SendProxy section)
General description/overview of the feature (optional)
- List of guidelines for dealing with the feature
- Information about things like how to implement a new derived class or how to handle a new feature-related entity